2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
97 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
98 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
99 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
102 char *qw_svc_strings[128] =
106 "qw_svc_disconnect", // 2
107 "qw_svc_updatestat", // 3 // [byte] [byte]
109 "qw_svc_setview", // 5 // [short] entity number
110 "qw_svc_sound", // 6 // <see code>
112 "qw_svc_print", // 8 // [byte] id [string] null terminated string
113 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
114 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
115 "qw_svc_serverdata", // 11 // [long] protocol ...
116 "qw_svc_lightstyle", // 12 // [byte] [string]
118 "qw_svc_updatefrags", // 14 // [byte] [short]
120 "qw_svc_stopsound", // 16 // <see code>
123 "qw_svc_damage", // 19
124 "qw_svc_spawnstatic", // 20
126 "qw_svc_spawnbaseline", // 22
127 "qw_svc_temp_entity", // 23 // variable
128 "qw_svc_setpause", // 24 // [byte] on / off
130 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
131 "qw_svc_killedmonster", // 27
132 "qw_svc_foundsecret", // 28
133 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
134 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
135 "qw_svc_finale", // 31 // [string] text
136 "qw_svc_cdtrack", // 32 // [byte] track
137 "qw_svc_sellscreen", // 33
138 "qw_svc_smallkick", // 34 // set client punchangle to 2
139 "qw_svc_bigkick", // 35 // set client punchangle to 4
140 "qw_svc_updateping", // 36 // [byte] [short]
141 "qw_svc_updateentertime", // 37 // [byte] [float]
142 "qw_svc_updatestatlong", // 38 // [byte] [long]
143 "qw_svc_muzzleflash", // 39 // [short] entity
144 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
145 "qw_svc_download", // 41 // [short] size [size bytes]
146 "qw_svc_playerinfo", // 42 // variable
147 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
148 "qw_svc_chokecount", // 44 // [byte] packets choked
149 "qw_svc_modellist", // 45 // [strings]
150 "qw_svc_soundlist", // 46 // [strings]
151 "qw_svc_packetentities", // 47 // [...]
152 "qw_svc_deltapacketentities", // 48 // [...]
153 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
154 "qw_svc_entgravity", // 50 // gravity change, for prediction
155 "qw_svc_setinfo", // 51 // setinfo on a client
156 "qw_svc_serverinfo", // 52 // serverinfo
157 "qw_svc_updatepl", // 53 // [byte] [byte]
160 //=============================================================================
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
173 #define RIC_GUNSHOT 1
174 #define RIC_GUNSHOTQUAD 2
175 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
176 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
177 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
178 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
179 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
180 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
181 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
182 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
184 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
185 static void QW_CL_RequestNextDownload(void);
186 static void QW_CL_NextUpload(void);
187 void QW_CL_StartUpload(unsigned char *data, int size);
188 //static qboolean QW_CL_IsUploading(void);
189 static void QW_CL_StopUpload(void);
190 void CL_VM_UpdateIntermissionState(int intermission);
191 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
195 CL_ParseStartSoundPacket
198 void CL_ParseStartSoundPacket(int largesoundindex)
207 if (cls.protocol == PROTOCOL_QUAKEWORLD)
209 channel = MSG_ReadShort();
211 if (channel & (1<<15))
212 volume = MSG_ReadByte ();
214 volume = DEFAULT_SOUND_PACKET_VOLUME;
216 if (channel & (1<<14))
217 attenuation = MSG_ReadByte () / 64.0;
219 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
221 ent = (channel>>3)&1023;
224 sound_num = MSG_ReadByte ();
228 field_mask = MSG_ReadByte();
230 if (field_mask & SND_VOLUME)
231 volume = MSG_ReadByte ();
233 volume = DEFAULT_SOUND_PACKET_VOLUME;
235 if (field_mask & SND_ATTENUATION)
236 attenuation = MSG_ReadByte () / 64.0;
238 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
240 if (field_mask & SND_LARGEENTITY)
242 ent = (unsigned short) MSG_ReadShort ();
243 channel = MSG_ReadByte ();
247 channel = (unsigned short) MSG_ReadShort ();
252 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
253 sound_num = (unsigned short) MSG_ReadShort ();
255 sound_num = MSG_ReadByte ();
258 MSG_ReadVector(pos, cls.protocol);
260 if (sound_num >= MAX_SOUNDS)
262 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
266 if (ent >= MAX_EDICTS)
268 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
272 if (ent >= cl.max_entities)
273 CL_ExpandEntities(ent);
275 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
276 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
283 When the client is taking a long time to load stuff, send keepalive messages
284 so the server doesn't disconnect.
288 static unsigned char olddata[NET_MAXMESSAGE];
289 void CL_KeepaliveMessage (qboolean readmessages)
292 static double nextmsg = -1;
293 static double nextupdate = -1;
295 static double lasttime = -1;
301 if(cls.state != ca_dedicated)
303 if((time = Sys_DoubleTime()) >= nextupdate)
305 SCR_UpdateLoadingScreenIfShown();
306 nextupdate = time + 2;
310 // no need if server is local and definitely not if this is a demo
311 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
316 // read messages from server, should just be nops
317 oldreadcount = msg_readcount;
318 oldbadread = msg_badread;
320 memcpy(olddata, net_message.data, net_message.cursize);
322 NetConn_ClientFrame();
324 msg_readcount = oldreadcount;
325 msg_badread = oldbadread;
327 memcpy(net_message.data, olddata, net_message.cursize);
331 if((time = Sys_DoubleTime()) >= lasttime + 1)
333 Con_Printf("long delta: %f\n", time - lasttime);
335 lasttime = Sys_DoubleTime();
338 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
341 unsigned char buf[4];
344 // LordHavoc: must use unreliable because reliable could kill the sigon message!
345 Con_Print("--> client to server keepalive\n");
346 memset(&msg, 0, sizeof(msg));
348 msg.maxsize = sizeof(buf);
349 MSG_WriteChar(&msg, clc_nop);
350 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
354 void CL_ParseEntityLump(char *entdata)
357 char key[128], value[MAX_INPUTLINE];
358 FOG_clear(); // LordHavoc: no fog until set
359 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
360 R_SetSkyBox(cl.worldmodel->brush.skybox);
364 if (!COM_ParseToken_Simple(&data, false, false))
366 if (com_token[0] != '{')
370 if (!COM_ParseToken_Simple(&data, false, false))
372 if (com_token[0] == '}')
373 break; // end of worldspawn
374 if (com_token[0] == '_')
375 strlcpy (key, com_token + 1, sizeof (key));
377 strlcpy (key, com_token, sizeof (key));
378 while (key[strlen(key)-1] == ' ') // remove trailing spaces
379 key[strlen(key)-1] = 0;
380 if (!COM_ParseToken_Simple(&data, false, false))
382 strlcpy (value, com_token, sizeof (value));
383 if (!strcmp("sky", key))
385 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
387 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
389 else if (!strcmp("fog", key))
391 r_refdef.fog_start = 0;
392 r_refdef.fog_alpha = 1;
393 r_refdef.fog_end = 16384;
395 #define sscanf sscanf_s
397 sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
399 else if (!strcmp("fog_density", key))
400 r_refdef.fog_density = atof(value);
401 else if (!strcmp("fog_red", key))
402 r_refdef.fog_red = atof(value);
403 else if (!strcmp("fog_green", key))
404 r_refdef.fog_green = atof(value);
405 else if (!strcmp("fog_blue", key))
406 r_refdef.fog_blue = atof(value);
407 else if (!strcmp("fog_alpha", key))
408 r_refdef.fog_alpha = atof(value);
409 else if (!strcmp("fog_start", key))
410 r_refdef.fog_start = atof(value);
411 else if (!strcmp("fog_end", key))
412 r_refdef.fog_end = atof(value);
416 extern void CL_Locs_Reload_f(void);
417 extern void CL_VM_Init (void);
418 static const vec3_t defaultmins = {-4096, -4096, -4096};
419 static const vec3_t defaultmaxs = {4096, 4096, 4096};
420 static void CL_SetupWorldModel(void)
422 // update the world model
423 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
424 CL_UpdateRenderEntity(&cl.entities[0].render);
426 // set up csqc world for collision culling
428 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
430 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
432 // load or reload .loc file for team chat messages
435 // make sure we send enough keepalives
436 CL_KeepaliveMessage(false);
438 // reset particles and other per-level things
441 // make sure we send enough keepalives
442 CL_KeepaliveMessage(false);
444 // load the team chat beep if possible
445 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
447 // check memory integrity
448 Mem_CheckSentinelsGlobal();
459 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
463 // see if the file already exists
464 file = FS_OpenVirtualFile(filename, true);
471 // download messages in a demo would be bad
472 if (cls.demorecording)
474 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
478 // don't try to download when playing a demo
482 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
483 Con_Printf("Downloading %s\n", filename);
485 if (!cls.qw_downloadmemory)
487 cls.qw_downloadmemory = NULL;
488 cls.qw_downloadmemorycursize = 0;
489 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
492 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
493 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
495 cls.qw_downloadnumber++;
496 cls.qw_downloadpercent = 0;
497 cls.qw_downloadmemorycursize = 0;
502 static void QW_CL_ProcessUserInfo(int slot);
503 static void QW_CL_RequestNextDownload(void)
507 // clear name of file that just finished
508 cls.qw_downloadname[0] = 0;
510 switch (cls.qw_downloadtype)
515 if (cls.qw_downloadnumber == 0)
516 Con_Printf("Checking skins...\n");
517 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
519 if (!cl.scores[cls.qw_downloadnumber].name[0])
521 // check if we need to download the file, and return if so
522 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
526 cls.qw_downloadtype = dl_none;
528 // load any newly downloaded skins
529 for (i = 0;i < cl.maxclients;i++)
530 QW_CL_ProcessUserInfo(i);
532 // if we're still in signon stages, request the next one
533 if (cls.signon != SIGNONS)
535 cls.signon = SIGNONS-1;
536 // we'll go to SIGNONS when the first entity update is received
537 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
538 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
542 if (cls.qw_downloadnumber == 0)
544 Con_Printf("Checking models...\n");
545 cls.qw_downloadnumber = 1;
548 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
551 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
553 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
554 cl.qw_modelindex_spike = cls.qw_downloadnumber;
555 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
556 cl.qw_modelindex_player = cls.qw_downloadnumber;
557 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
558 cl.qw_modelindex_flag = cls.qw_downloadnumber;
559 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
560 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
561 // check if we need to download the file, and return if so
562 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
566 cls.qw_downloadtype = dl_none;
568 // touch all of the precached models that are still loaded so we can free
569 // anything that isn't needed
572 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
573 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
574 // precache any models used by the client (this also marks them used)
575 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
576 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
577 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
578 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
580 // we purge the models and sounds later in CL_SignonReply
583 // now we try to load everything that is new
586 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
587 if (cl.model_precache[1]->Draw == NULL)
588 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
591 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
592 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
593 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
595 // check memory integrity
596 Mem_CheckSentinelsGlobal();
598 // now that we have a world model, set up the world entity, renderer
600 CL_SetupWorldModel();
602 // add pmodel/emodel CRCs to userinfo
603 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
604 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
606 // done checking sounds and models, send a prespawn command now
607 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
608 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
610 if (cls.qw_downloadmemory)
612 Mem_Free(cls.qw_downloadmemory);
613 cls.qw_downloadmemory = NULL;
617 cl.loadfinished = true;
620 if (cls.qw_downloadnumber == 0)
622 Con_Printf("Checking sounds...\n");
623 cls.qw_downloadnumber = 1;
626 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
628 // check if we need to download the file, and return if so
629 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
633 cls.qw_downloadtype = dl_none;
635 // load new sounds and unload old ones
636 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
637 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
639 // precache any sounds used by the client
640 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
641 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
642 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
643 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
644 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
645 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
646 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
649 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
651 // Don't lock the sfx here, S_ServerSounds already did that
652 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
655 // we purge the models and sounds later in CL_SignonReply
658 // check memory integrity
659 Mem_CheckSentinelsGlobal();
661 // done with sound downloads, next we check models
662 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
663 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
667 Con_Printf("Unknown download type.\n");
671 static void QW_CL_ParseDownload(void)
673 int size = (signed short)MSG_ReadShort();
674 int percent = MSG_ReadByte();
676 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
678 // skip the download fragment if playing a demo
682 msg_readcount += size;
688 Con_Printf("File not found.\n");
689 QW_CL_RequestNextDownload();
693 if (msg_readcount + (unsigned short)size > net_message.cursize)
694 Host_Error("corrupt download message\n");
696 // make sure the buffer is big enough to include this new fragment
697 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
700 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
701 cls.qw_downloadmemorymaxsize *= 2;
702 old = cls.qw_downloadmemory;
703 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
706 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
711 // read the fragment out of the packet
712 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
713 cls.qw_downloadmemorycursize += size;
714 cls.qw_downloadspeedcount += size;
716 cls.qw_downloadpercent = percent;
720 // request next fragment
721 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
722 MSG_WriteString(&cls.netcon->message, "nextdl");
727 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
729 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
731 cls.qw_downloadpercent = 0;
733 // start downloading the next file (or join the game)
734 QW_CL_RequestNextDownload();
738 static void QW_CL_ParseModelList(void)
741 int nummodels = MSG_ReadByte();
744 // parse model precache list
747 str = MSG_ReadString();
751 if (nummodels==MAX_MODELS)
752 Host_Error("Server sent too many model precaches");
753 if (strlen(str) >= MAX_QPATH)
754 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
755 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
761 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
762 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
767 cls.qw_downloadnumber = 0;
768 cls.qw_downloadtype = dl_model;
769 QW_CL_RequestNextDownload();
772 static void QW_CL_ParseSoundList(void)
775 int numsounds = MSG_ReadByte();
778 // parse sound precache list
781 str = MSG_ReadString();
785 if (numsounds==MAX_SOUNDS)
786 Host_Error("Server sent too many sound precaches");
787 if (strlen(str) >= MAX_QPATH)
788 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
789 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
796 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
797 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
802 cls.qw_downloadnumber = 0;
803 cls.qw_downloadtype = dl_sound;
804 QW_CL_RequestNextDownload();
807 static void QW_CL_Skins_f(void)
809 cls.qw_downloadnumber = 0;
810 cls.qw_downloadtype = dl_skin;
811 QW_CL_RequestNextDownload();
814 static void QW_CL_Changing_f(void)
816 if (cls.qw_downloadmemory) // don't change when downloading
821 cls.signon = 1; // not active anymore, but not disconnected
822 Con_Printf("\nChanging map...\n");
825 void QW_CL_NextUpload(void)
827 int r, percent, size;
829 if (!cls.qw_uploaddata)
832 r = cls.qw_uploadsize - cls.qw_uploadpos;
835 size = min(1, cls.qw_uploadsize);
836 percent = (cls.qw_uploadpos+r)*100/size;
838 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
839 MSG_WriteShort(&cls.netcon->message, r);
840 MSG_WriteByte(&cls.netcon->message, percent);
841 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
843 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
845 cls.qw_uploadpos += r;
847 if (cls.qw_uploadpos < cls.qw_uploadsize)
850 Con_Printf("Upload completed\n");
855 void QW_CL_StartUpload(unsigned char *data, int size)
857 // do nothing in demos or if not connected
861 // abort existing upload if in progress
864 Con_DPrintf("Starting upload of %d bytes...\n", size);
866 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
867 memcpy(cls.qw_uploaddata, data, size);
868 cls.qw_uploadsize = size;
869 cls.qw_uploadpos = 0;
875 qboolean QW_CL_IsUploading(void)
877 return cls.qw_uploaddata != NULL;
881 void QW_CL_StopUpload(void)
883 if (cls.qw_uploaddata)
884 Mem_Free(cls.qw_uploaddata);
885 cls.qw_uploaddata = NULL;
886 cls.qw_uploadsize = 0;
887 cls.qw_uploadpos = 0;
890 static void QW_CL_ProcessUserInfo(int slot)
892 int topcolor, bottomcolor;
894 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
895 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
896 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
897 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
898 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
899 cl.scores[slot].qw_spectator = temp[0] != 0;
900 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
901 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
902 if (!cl.scores[slot].qw_skin[0])
903 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
907 static void QW_CL_UpdateUserInfo(void)
910 slot = MSG_ReadByte();
911 if (slot >= cl.maxclients)
913 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
918 cl.scores[slot].qw_userid = MSG_ReadLong();
919 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
921 QW_CL_ProcessUserInfo(slot);
924 static void QW_CL_SetInfo(void)
929 slot = MSG_ReadByte();
930 strlcpy(key, MSG_ReadString(), sizeof(key));
931 strlcpy(value, MSG_ReadString(), sizeof(value));
932 if (slot >= cl.maxclients)
934 Con_Printf("svc_setinfo >= cl.maxclients\n");
937 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
939 QW_CL_ProcessUserInfo(slot);
942 static void QW_CL_ServerInfo(void)
947 strlcpy(key, MSG_ReadString(), sizeof(key));
948 strlcpy(value, MSG_ReadString(), sizeof(value));
949 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
950 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
951 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
952 cl.qw_teamplay = atoi(temp);
955 static void QW_CL_ParseNails(void)
958 int numnails = MSG_ReadByte();
960 unsigned char bits[6];
961 for (i = 0;i < numnails;i++)
963 for (j = 0;j < 6;j++)
964 bits[j] = MSG_ReadByte();
965 if (cl.qw_num_nails > 255)
967 v = cl.qw_nails[cl.qw_num_nails++];
968 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
969 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
970 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
971 v[3] = -360*(bits[4]>>4)/16;
972 v[4] = 360*bits[5]/256;
977 static void CL_UpdateItemsAndWeapon(void)
980 // check for important changes
983 if (cl.olditems != cl.stats[STAT_ITEMS])
984 for (j = 0;j < 32;j++)
985 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
986 cl.item_gettime[j] = cl.time;
987 cl.olditems = cl.stats[STAT_ITEMS];
989 // GAME_NEXUIZ hud needs weapon change time
990 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
991 cl.weapontime = cl.time;
992 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
995 #define LOADPROGRESSWEIGHT_SOUND 1.0
996 #define LOADPROGRESSWEIGHT_MODEL 4.0
997 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
998 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
1000 void CL_BeginDownloads(qboolean aborteddownload)
1002 // quakeworld works differently
1003 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1006 // this would be a good place to do curl downloads
1007 if(Curl_Have_forthismap())
1009 Curl_Register_predownload(); // come back later
1013 // if we got here...
1014 // curl is done, so let's start with the business
1016 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1017 cl.loadbegun = true;
1019 // if already downloading something from the previous level, don't stop it
1020 if (cls.qw_downloadname[0])
1023 if (cl.downloadcsqc)
1026 cl.downloadcsqc = false;
1029 && csqc_progname.string
1030 && csqc_progname.string[0]
1031 && csqc_progcrc.integer >= 0
1032 && cl_serverextension_download.integer
1033 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1034 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1036 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1037 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1038 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1040 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1045 if (cl.loadmodel_current < cl.loadmodel_total)
1048 if(cl.loadmodel_current == 1)
1050 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1051 SCR_PushLoadingScreen(false, "Loading precached models",
1053 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1054 + LOADPROGRESSWEIGHT_WORLDMODEL
1055 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1057 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1058 + LOADPROGRESSWEIGHT_WORLDMODEL
1059 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1060 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1063 SCR_BeginLoadingPlaque();
1065 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1067 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1069 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1071 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1072 + LOADPROGRESSWEIGHT_WORLDMODEL
1073 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1076 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1078 SCR_PopLoadingScreen(false);
1079 if(cl.loadmodel_current == 1)
1081 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1082 SCR_PopLoadingScreen(false);
1086 CL_KeepaliveMessage(true);
1088 if(cl.loadmodel_current == 1)
1090 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1091 Mod_FreeQ3Shaders();
1094 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1095 SCR_PopLoadingScreen(false);
1096 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1098 // we now have the worldmodel so we can set up the game world
1099 SCR_PushLoadingScreen(true, "world model setup",
1101 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1103 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1104 + LOADPROGRESSWEIGHT_WORLDMODEL
1105 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1108 CL_SetupWorldModel();
1109 SCR_PopLoadingScreen(true);
1110 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1112 cl.loadfinished = true;
1113 // now issue the spawn to move on to signon 2 like normal
1115 Cmd_ForwardStringToServer("prespawn");
1119 SCR_PopLoadingScreen(false);
1120 // finished loading models
1123 if (cl.loadsound_current < cl.loadsound_total)
1126 if(cl.loadsound_current == 1)
1127 SCR_PushLoadingScreen(false, "Loading precached sounds",
1129 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1131 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1132 + LOADPROGRESSWEIGHT_WORLDMODEL
1133 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1134 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1137 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1139 SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1140 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1142 SCR_PopLoadingScreen(false);
1145 CL_KeepaliveMessage(true);
1146 // Don't lock the sfx here, S_ServerSounds already did that
1147 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1148 SCR_PopLoadingScreen(false);
1150 SCR_PopLoadingScreen(false);
1151 // finished loading sounds
1154 if(gamemode == GAME_NEXUIZ)
1155 Cvar_SetValueQuick(&cl_serverextension_download, false);
1156 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1157 // of dependencies) anyway, and can mess around with the game directory;
1158 // until this is fixed, only support pk3 downloads via curl, and turn off
1159 // individual file downloads other than for CSQC
1160 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1162 // idea: support download of pk3 files using this protocol later
1164 // note: the reason these loops skip already-loaded things is that it
1165 // enables this command to be issued during the game if desired
1167 if (cl.downloadmodel_current < cl.loadmodel_total)
1171 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1173 if (aborteddownload)
1176 if (cl.downloadmodel_current == 1)
1178 // the worldmodel failed, but we need to set up anyway
1179 Mod_FreeQ3Shaders();
1180 CL_SetupWorldModel();
1181 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1183 cl.loadfinished = true;
1184 // now issue the spawn to move on to signon 2 like normal
1186 Cmd_ForwardStringToServer("prespawn");
1189 aborteddownload = false;
1192 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1194 CL_KeepaliveMessage(true);
1195 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1197 if (cl.downloadmodel_current == 1)
1198 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1200 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1201 // regarding the * check: don't try to download submodels
1202 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1204 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1205 // we'll try loading again when the download finishes
1210 if(cl.downloadmodel_current == 1)
1212 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1213 Mod_FreeQ3Shaders();
1216 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1217 if (cl.downloadmodel_current == 1)
1219 // we now have the worldmodel so we can set up the game world
1220 // or maybe we do not have it (cl_serverextension_download 0)
1221 // then we need to continue loading ANYWAY!
1222 CL_SetupWorldModel();
1223 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1225 cl.loadfinished = true;
1226 // now issue the spawn to move on to signon 2 like normal
1228 Cmd_ForwardStringToServer("prespawn");
1233 // finished loading models
1236 if (cl.downloadsound_current < cl.loadsound_total)
1240 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1242 char soundname[MAX_QPATH];
1243 if (aborteddownload)
1245 aborteddownload = false;
1248 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1250 CL_KeepaliveMessage(true);
1251 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1252 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1254 Con_Printf("Sound %s not found\n", soundname);
1255 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1257 Cmd_ForwardStringToServer(va("download %s", soundname));
1258 // we'll try loading again when the download finishes
1262 // Don't lock the sfx here, S_ServerSounds already did that
1263 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1266 // finished loading sounds
1269 SCR_PopLoadingScreen(false);
1271 if (!cl.loadfinished)
1273 cl.loadfinished = true;
1275 // check memory integrity
1276 Mem_CheckSentinelsGlobal();
1278 // now issue the spawn to move on to signon 2 like normal
1280 Cmd_ForwardStringToServer("prespawn");
1284 void CL_BeginDownloads_f(void)
1286 // prevent cl_begindownloads from being issued multiple times in one match
1287 // to prevent accidentally cancelled downloads
1289 Con_Printf("cl_begindownloads is only valid once per match\n");
1291 CL_BeginDownloads(false);
1294 void CL_StopDownload(int size, int crc)
1296 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1299 size_t existingsize;
1300 const char *extension;
1302 if(cls.qw_download_deflate)
1305 size_t inflated_size;
1306 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1307 Mem_Free(cls.qw_downloadmemory);
1308 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1309 cls.qw_downloadmemory = out;
1310 cls.qw_downloadmemorycursize = inflated_size;
1313 if(!cls.qw_downloadmemory)
1315 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1319 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1320 size = cls.qw_downloadmemorycursize;
1322 // save to disk only if we don't already have it
1323 // (this is mainly for playing back demos)
1324 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1325 if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1326 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1328 if ((int)existingsize != size || existingcrc != crc)
1330 // we have a mismatching file, pick another name for it
1331 char name[MAX_QPATH*2];
1332 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1333 if (!FS_FileExists(name))
1335 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1336 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1342 // we either don't have it or have a mismatching file...
1343 // so it's time to accept the file
1344 // but if we already have a mismatching file we need to rename
1345 // this new one, and if we already have this file in renamed form,
1347 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1348 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1349 extension = FS_FileExtension(cls.qw_downloadname);
1350 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1355 else if (cls.qw_downloadmemory && size)
1357 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1358 CL_BeginDownloads(true);
1361 if (cls.qw_downloadmemory)
1362 Mem_Free(cls.qw_downloadmemory);
1363 cls.qw_downloadmemory = NULL;
1364 cls.qw_downloadname[0] = 0;
1365 cls.qw_downloadmemorymaxsize = 0;
1366 cls.qw_downloadmemorycursize = 0;
1367 cls.qw_downloadpercent = 0;
1370 void CL_ParseDownload(void)
1373 unsigned char data[65536];
1374 start = MSG_ReadLong();
1375 size = (unsigned short)MSG_ReadShort();
1377 // record the start/size information to ack in the next input packet
1378 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1380 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1382 cls.dp_downloadack[i].start = start;
1383 cls.dp_downloadack[i].size = size;
1388 MSG_ReadBytes(size, data);
1390 if (!cls.qw_downloadname[0])
1393 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1397 if (start + size > cls.qw_downloadmemorymaxsize)
1398 Host_Error("corrupt download message\n");
1400 // only advance cursize if the data is at the expected position
1401 // (gaps are unacceptable)
1402 memcpy(cls.qw_downloadmemory + start, data, size);
1403 cls.qw_downloadmemorycursize = start + size;
1404 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1405 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1406 cls.qw_downloadspeedcount += size;
1409 void CL_DownloadBegin_f(void)
1411 int size = atoi(Cmd_Argv(1));
1413 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1415 Con_Printf("cl_downloadbegin: received bogus information\n");
1416 CL_StopDownload(0, 0);
1420 if (cls.qw_downloadname[0])
1421 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1423 CL_StopDownload(0, 0);
1425 // we're really beginning a download now, so initialize stuff
1426 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1427 cls.qw_downloadmemorymaxsize = size;
1428 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1429 cls.qw_downloadnumber++;
1431 cls.qw_download_deflate = false;
1434 if(!strcmp(Cmd_Argv(3), "deflate"))
1435 cls.qw_download_deflate = true;
1436 // check further encodings here
1439 Cmd_ForwardStringToServer("sv_startdownload");
1442 void CL_StopDownload_f(void)
1445 if (cls.qw_downloadname[0])
1447 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1448 CL_StopDownload(0, 0);
1450 CL_BeginDownloads(true);
1453 void CL_DownloadFinished_f(void)
1457 Con_Printf("Malformed cl_downloadfinished command\n");
1460 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1461 CL_BeginDownloads(false);
1464 static void CL_SendPlayerInfo(void)
1466 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1467 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1469 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1470 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1472 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1473 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1475 if (cl_pmodel.integer)
1477 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1478 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1480 if (*cl_playermodel.string)
1482 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1483 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1485 if (*cl_playerskin.string)
1487 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1488 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1493 =====================
1496 An svc_signonnum has been received, perform a client side setup
1497 =====================
1499 static void CL_SignonReply (void)
1501 if (developer.integer >= 100)
1502 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1509 // send player info before we begin downloads
1510 // (so that the server can see the player name while downloading)
1511 CL_SendPlayerInfo();
1513 // execute cl_begindownloads next frame
1514 // (after any commands added by svc_stufftext have been executed)
1515 // when done with downloads the "prespawn" will be sent
1516 Cbuf_AddText("\ncl_begindownloads\n");
1518 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1519 //MSG_WriteString (&cls.netcon->message, "prespawn");
1521 else // playing a demo... make sure loading occurs as soon as possible
1522 CL_BeginDownloads(false);
1528 // LordHavoc: quake sent the player info here but due to downloads
1529 // it is sent earlier instead
1530 // CL_SendPlayerInfo();
1532 // LordHavoc: changed to begin a loading stage and issue this when done
1533 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1534 MSG_WriteString (&cls.netcon->message, "spawn");
1541 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1542 MSG_WriteString (&cls.netcon->message, "begin");
1547 // after the level has been loaded, we shouldn't need the shaders, and
1548 // if they are needed again they will be automatically loaded...
1549 // we also don't need the unused models or sounds from the last level
1550 Mod_FreeQ3Shaders();
1555 if (COM_CheckParm("-profilegameonly"))
1556 Sys_AllowProfiling(true);
1566 void CL_ParseServerInfo (void)
1570 protocolversion_t protocol;
1571 int nummodels, numsounds;
1573 Con_DPrint("Serverinfo packet received.\n");
1575 // if server is active, we already began a loading plaque
1578 SCR_BeginLoadingPlaque();
1580 // free q3 shaders so that any newly downloaded shaders will be active
1581 Mod_FreeQ3Shaders();
1584 // check memory integrity
1585 Mem_CheckSentinelsGlobal();
1587 // clear cl_serverextension cvars
1588 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1591 // wipe the client_state_t struct
1595 // parse protocol version number
1596 i = MSG_ReadLong ();
1597 protocol = Protocol_EnumForNumber(i);
1598 if (protocol == PROTOCOL_UNKNOWN)
1600 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1603 // hack for unmarked Nehahra movie demos which had a custom protocol
1604 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1605 protocol = PROTOCOL_NEHAHRAMOVIE;
1606 cls.protocol = protocol;
1607 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1609 cl.num_entities = 1;
1611 if (protocol == PROTOCOL_QUAKEWORLD)
1613 char gamedir[1][MAX_QPATH];
1615 cl.qw_servercount = MSG_ReadLong();
1617 str = MSG_ReadString();
1618 Con_Printf("server gamedir is %s\n", str);
1619 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1621 // change gamedir if needed
1622 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1623 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1625 cl.gametype = GAME_DEATHMATCH;
1628 // parse player number
1630 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1631 //cl.qw_spectator = (i & 128) != 0;
1632 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1633 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1635 // get the full level name
1636 str = MSG_ReadString ();
1637 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1639 // get the movevars that are defined in the qw protocol
1640 cl.movevars_gravity = MSG_ReadFloat();
1641 cl.movevars_stopspeed = MSG_ReadFloat();
1642 cl.movevars_maxspeed = MSG_ReadFloat();
1643 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1644 cl.movevars_accelerate = MSG_ReadFloat();
1645 cl.movevars_airaccelerate = MSG_ReadFloat();
1646 cl.movevars_wateraccelerate = MSG_ReadFloat();
1647 cl.movevars_friction = MSG_ReadFloat();
1648 cl.movevars_waterfriction = MSG_ReadFloat();
1649 cl.movevars_entgravity = MSG_ReadFloat();
1651 // other movevars not in the protocol...
1652 cl.movevars_wallfriction = 0;
1653 cl.movevars_timescale = 1;
1654 cl.movevars_jumpvelocity = 270;
1655 cl.movevars_edgefriction = 1;
1656 cl.movevars_maxairspeed = 30;
1657 cl.movevars_stepheight = 18;
1658 cl.movevars_airaccel_qw = 1;
1659 cl.movevars_airaccel_sideways_friction = 0;
1661 // seperate the printfs so the server message can have a color
1662 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1664 // check memory integrity
1665 Mem_CheckSentinelsGlobal();
1669 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1670 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1673 cl.loadbegun = false;
1674 cl.loadfinished = false;
1676 cls.state = ca_connected;
1679 // note: on QW protocol we can't set up the gameworld until after
1680 // downloads finish...
1681 // (we don't even know the name of the map yet)
1686 cl.maxclients = MSG_ReadByte ();
1687 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1689 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1692 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1695 cl.gametype = MSG_ReadByte ();
1696 // the original id singleplayer demos are bugged and contain
1697 // GAME_DEATHMATCH even for singleplayer
1698 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1699 cl.gametype = GAME_COOP;
1701 // parse signon message
1702 str = MSG_ReadString ();
1703 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1705 // seperate the printfs so the server message can have a color
1706 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1707 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1709 // check memory integrity
1710 Mem_CheckSentinelsGlobal();
1712 // parse model precache list
1713 for (nummodels=1 ; ; nummodels++)
1715 str = MSG_ReadString();
1718 if (nummodels==MAX_MODELS)
1719 Host_Error ("Server sent too many model precaches");
1720 if (strlen(str) >= MAX_QPATH)
1721 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1722 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1724 // parse sound precache list
1725 for (numsounds=1 ; ; numsounds++)
1727 str = MSG_ReadString();
1730 if (numsounds==MAX_SOUNDS)
1731 Host_Error("Server sent too many sound precaches");
1732 if (strlen(str) >= MAX_QPATH)
1733 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1734 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1737 // touch all of the precached models that are still loaded so we can free
1738 // anything that isn't needed
1741 for (i = 1;i < nummodels;i++)
1742 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1743 // precache any models used by the client (this also marks them used)
1744 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1745 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1746 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1747 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1749 // we purge the models and sounds later in CL_SignonReply
1750 //Mod_PurgeUnused();
1753 // do the same for sounds
1754 S_ServerSounds (cl.sound_name, numsounds);
1756 // precache any sounds used by the client
1757 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1758 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1759 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1760 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1761 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1762 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1763 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1765 // now we try to load everything that is new
1766 cl.loadmodel_current = 1;
1767 cl.downloadmodel_current = 1;
1768 cl.loadmodel_total = nummodels;
1769 cl.loadsound_current = 1;
1770 cl.downloadsound_current = 1;
1771 cl.loadsound_total = numsounds;
1772 cl.downloadcsqc = true;
1773 cl.loadbegun = false;
1774 cl.loadfinished = false;
1778 // check memory integrity
1779 Mem_CheckSentinelsGlobal();
1781 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1782 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1784 char demofile[MAX_OSPATH];
1785 char levelname[MAX_QPATH];
1787 if (cls.demorecording)
1789 // finish the previous level's demo file
1793 // start a new demo file
1794 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1795 if (strrchr(levelname, '.'))
1796 *(strrchr(levelname, '.')) = 0;
1797 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1799 Con_Printf ("Auto-recording to %s.\n", demofile);
1801 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1804 cls.forcetrack = -1;
1805 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1806 cls.demorecording = true;
1807 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1808 cls.demo_lastcsprogssize = -1;
1809 cls.demo_lastcsprogscrc = -1;
1812 Con_Print ("ERROR: couldn't open.\n");
1816 void CL_ValidateState(entity_state_t *s)
1823 if (s->modelindex >= MAX_MODELS)
1824 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1826 // these warnings are only warnings, no corrections are made to the state
1827 // because states are often copied for decoding, which otherwise would
1828 // propogate some of the corrections accidentally
1829 // (this used to happen, sometimes affecting skin and frame)
1831 // colormap is client index + 1
1832 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1833 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1835 model = cl.model_precache[s->modelindex];
1836 if (model && model->type && s->frame >= model->numframes)
1837 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1838 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1839 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1842 void CL_MoveLerpEntityStates(entity_t *ent)
1844 float odelta[3], adelta[3];
1845 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1846 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1847 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1849 // reset all persistent stuff if this is a new entity
1850 ent->persistent.lerpdeltatime = 0;
1851 ent->persistent.lerpstarttime = cl.mtime[1];
1852 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1853 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1854 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1855 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1856 // reset animation interpolation as well
1857 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1858 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1859 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1860 ent->render.shadertime = cl.time;
1861 // reset various persistent stuff
1862 ent->persistent.muzzleflash = 0;
1863 ent->persistent.trail_allowed = false;
1865 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1867 // don't interpolate the move
1868 ent->persistent.lerpdeltatime = 0;
1869 ent->persistent.lerpstarttime = cl.mtime[1];
1870 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1871 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1872 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1873 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1874 ent->persistent.trail_allowed = false;
1876 if(ent->state_current.frame != ent->state_previous.frame)
1878 // if we ALSO changed animation frame in the process (but ONLY then!)
1879 // then let's reset the animation interpolation too
1880 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1881 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1882 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1885 // note that this case must do everything the following case does too
1887 else if (DotProduct(odelta, odelta) > 1000*1000
1888 || (cl.fixangle[0] && !cl.fixangle[1])
1889 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1890 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1892 // don't interpolate the move
1893 // (the fixangle[] check detects teleports, but not constant fixangles
1894 // such as when spectating)
1895 ent->persistent.lerpdeltatime = 0;
1896 ent->persistent.lerpstarttime = cl.mtime[1];
1897 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1898 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1899 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1900 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1901 ent->persistent.trail_allowed = false;
1903 else if (ent->state_current.flags & RENDER_STEP)
1905 // monster interpolation
1906 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1908 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1909 ent->persistent.lerpstarttime = cl.mtime[1];
1910 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1911 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1912 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1913 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1919 ent->persistent.lerpstarttime = ent->state_previous.time;
1920 // no lerp if it's singleplayer
1921 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1922 ent->persistent.lerpdeltatime = 0;
1924 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1925 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1926 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1927 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1928 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1930 // trigger muzzleflash effect if necessary
1931 if (ent->state_current.effects & EF_MUZZLEFLASH)
1932 ent->persistent.muzzleflash = 1;
1940 void CL_ParseBaseline (entity_t *ent, int large)
1944 ent->state_baseline = defaultstate;
1945 // FIXME: set ent->state_baseline.number?
1946 ent->state_baseline.active = true;
1949 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1950 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1952 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1954 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1955 ent->state_baseline.frame = MSG_ReadByte ();
1959 ent->state_baseline.modelindex = MSG_ReadByte ();
1960 ent->state_baseline.frame = MSG_ReadByte ();
1962 ent->state_baseline.colormap = MSG_ReadByte();
1963 ent->state_baseline.skin = MSG_ReadByte();
1964 for (i = 0;i < 3;i++)
1966 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1967 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1969 ent->state_previous = ent->state_current = ent->state_baseline;
1977 Server information pertaining to this client only
1980 void CL_ParseClientdata (void)
1984 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1985 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1986 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1987 cl.mviewzoom[1] = cl.mviewzoom[0];
1989 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1991 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1992 cl.stats[STAT_ITEMS] = 0;
1993 cl.stats[STAT_VIEWZOOM] = 255;
1996 cl.mpunchangle[0][0] = 0;
1997 cl.mpunchangle[0][1] = 0;
1998 cl.mpunchangle[0][2] = 0;
1999 cl.mpunchvector[0][0] = 0;
2000 cl.mpunchvector[0][1] = 0;
2001 cl.mpunchvector[0][2] = 0;
2002 cl.mvelocity[0][0] = 0;
2003 cl.mvelocity[0][1] = 0;
2004 cl.mvelocity[0][2] = 0;
2005 cl.mviewzoom[0] = 1;
2007 bits = (unsigned short) MSG_ReadShort ();
2008 if (bits & SU_EXTEND1)
2009 bits |= (MSG_ReadByte() << 16);
2010 if (bits & SU_EXTEND2)
2011 bits |= (MSG_ReadByte() << 24);
2013 if (bits & SU_VIEWHEIGHT)
2014 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2016 if (bits & SU_IDEALPITCH)
2017 cl.idealpitch = MSG_ReadChar ();
2019 for (i = 0;i < 3;i++)
2021 if (bits & (SU_PUNCH1<<i) )
2023 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2024 cl.mpunchangle[0][i] = MSG_ReadChar();
2026 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2028 if (bits & (SU_PUNCHVEC1<<i))
2030 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2031 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2033 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2035 if (bits & (SU_VELOCITY1<<i) )
2037 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2038 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2040 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2044 // LordHavoc: hipnotic demos don't have this bit set but should
2045 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2046 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2048 cl.onground = (bits & SU_ONGROUND) != 0;
2049 cl.inwater = (bits & SU_INWATER) != 0;
2051 if (cls.protocol == PROTOCOL_DARKPLACES5)
2053 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2054 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2055 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2056 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2057 cl.stats[STAT_AMMO] = MSG_ReadShort();
2058 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2059 cl.stats[STAT_NAILS] = MSG_ReadShort();
2060 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2061 cl.stats[STAT_CELLS] = MSG_ReadShort();
2062 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2064 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2066 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2067 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2068 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2069 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2071 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2072 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2073 cl.stats[STAT_AMMO] = MSG_ReadByte();
2074 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2075 cl.stats[STAT_NAILS] = MSG_ReadByte();
2076 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2077 cl.stats[STAT_CELLS] = MSG_ReadByte();
2078 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2079 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2081 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2084 if (bits & SU_VIEWZOOM)
2086 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2087 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2089 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2092 // viewzoom interpolation
2093 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2097 =====================
2099 =====================
2101 void CL_ParseStatic (int large)
2105 if (cl.num_static_entities >= cl.max_static_entities)
2106 Host_Error ("Too many static entities");
2107 ent = &cl.static_entities[cl.num_static_entities++];
2108 CL_ParseBaseline (ent, large);
2110 if (ent->state_baseline.modelindex == 0)
2112 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2113 cl.num_static_entities--;
2114 // This is definitely a cheesy way to conserve resources...
2118 // copy it to the current state
2119 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
2120 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2121 ent->render.framegroupblend[0].lerp = 1;
2122 // make torchs play out of sync
2123 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2124 ent->render.skinnum = ent->state_baseline.skin;
2125 ent->render.effects = ent->state_baseline.effects;
2126 ent->render.alpha = 1;
2128 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2129 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2131 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2132 CL_UpdateRenderEntity(&ent->render);
2140 void CL_ParseStaticSound (int large)
2143 int sound_num, vol, atten;
2145 MSG_ReadVector(org, cls.protocol);
2146 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2147 sound_num = (unsigned short) MSG_ReadShort ();
2149 sound_num = MSG_ReadByte ();
2150 vol = MSG_ReadByte ();
2151 atten = MSG_ReadByte ();
2153 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2156 void CL_ParseEffect (void)
2159 int modelindex, startframe, framecount, framerate;
2161 MSG_ReadVector(org, cls.protocol);
2162 modelindex = MSG_ReadByte ();
2163 startframe = MSG_ReadByte ();
2164 framecount = MSG_ReadByte ();
2165 framerate = MSG_ReadByte ();
2167 CL_Effect(org, modelindex, startframe, framecount, framerate);
2170 void CL_ParseEffect2 (void)
2173 int modelindex, startframe, framecount, framerate;
2175 MSG_ReadVector(org, cls.protocol);
2176 modelindex = (unsigned short) MSG_ReadShort ();
2177 startframe = (unsigned short) MSG_ReadShort ();
2178 framecount = MSG_ReadByte ();
2179 framerate = MSG_ReadByte ();
2181 CL_Effect(org, modelindex, startframe, framecount, framerate);
2184 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2189 if (ent >= MAX_EDICTS)
2191 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2195 if (ent >= cl.max_entities)
2196 CL_ExpandEntities(ent);
2198 // override any beam with the same entity
2201 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2202 if (b->entity == ent)
2204 // if the entity was not found then just replace an unused beam
2205 if (i == cl.max_beams)
2206 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2209 if (i < cl.max_beams)
2211 cl.num_beams = max(cl.num_beams, i + 1);
2213 b->lightning = lightning;
2215 b->endtime = cl.mtime[0] + 0.2;
2216 VectorCopy (start, b->start);
2217 VectorCopy (end, b->end);
2220 Con_Print("beam list overflow!\n");
2223 void CL_ParseBeam (dp_model_t *m, int lightning)
2228 ent = (unsigned short) MSG_ReadShort ();
2229 MSG_ReadVector(start, cls.protocol);
2230 MSG_ReadVector(end, cls.protocol);
2232 if (ent >= MAX_EDICTS)
2234 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2238 CL_NewBeam(ent, start, end, m, lightning);
2241 void CL_ParseTempEntity(void)
2249 int colorStart, colorLength, count;
2250 float velspeed, radius;
2251 unsigned char *tempcolor;
2252 matrix4x4_t tempmatrix;
2254 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2256 type = MSG_ReadByte();
2259 case QW_TE_WIZSPIKE:
2260 // spike hitting wall
2261 MSG_ReadVector(pos, cls.protocol);
2262 CL_FindNonSolidLocation(pos, pos, 4);
2263 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2264 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2267 case QW_TE_KNIGHTSPIKE:
2268 // spike hitting wall
2269 MSG_ReadVector(pos, cls.protocol);
2270 CL_FindNonSolidLocation(pos, pos, 4);
2271 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2272 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2276 // spike hitting wall
2277 MSG_ReadVector(pos, cls.protocol);
2278 CL_FindNonSolidLocation(pos, pos, 4);
2279 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2281 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2286 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2288 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2290 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2293 case QW_TE_SUPERSPIKE:
2294 // super spike hitting wall
2295 MSG_ReadVector(pos, cls.protocol);
2296 CL_FindNonSolidLocation(pos, pos, 4);
2297 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2299 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2304 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2306 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2308 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2312 case QW_TE_EXPLOSION:
2314 MSG_ReadVector(pos, cls.protocol);
2315 CL_FindNonSolidLocation(pos, pos, 10);
2316 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2317 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2318 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2321 case QW_TE_TAREXPLOSION:
2322 // tarbaby explosion
2323 MSG_ReadVector(pos, cls.protocol);
2324 CL_FindNonSolidLocation(pos, pos, 10);
2325 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2326 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2329 case QW_TE_LIGHTNING1:
2331 CL_ParseBeam(cl.model_bolt, true);
2334 case QW_TE_LIGHTNING2:
2336 CL_ParseBeam(cl.model_bolt2, true);
2339 case QW_TE_LIGHTNING3:
2341 CL_ParseBeam(cl.model_bolt3, false);
2344 case QW_TE_LAVASPLASH:
2345 MSG_ReadVector(pos, cls.protocol);
2346 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2349 case QW_TE_TELEPORT:
2350 MSG_ReadVector(pos, cls.protocol);
2351 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2355 // bullet hitting wall
2356 radius = MSG_ReadByte();
2357 MSG_ReadVector(pos, cls.protocol);
2358 CL_FindNonSolidLocation(pos, pos, 4);
2359 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2360 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2361 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2362 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2365 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2370 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2372 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2374 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2380 count = MSG_ReadByte();
2381 MSG_ReadVector(pos, cls.protocol);
2382 CL_FindNonSolidLocation(pos, pos, 4);
2383 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2386 case QW_TE_LIGHTNINGBLOOD:
2387 MSG_ReadVector(pos, cls.protocol);
2388 CL_FindNonSolidLocation(pos, pos, 4);
2389 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2393 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2398 type = MSG_ReadByte();
2402 // spike hitting wall
2403 MSG_ReadVector(pos, cls.protocol);
2404 CL_FindNonSolidLocation(pos, pos, 4);
2405 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2406 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2409 case TE_KNIGHTSPIKE:
2410 // spike hitting wall
2411 MSG_ReadVector(pos, cls.protocol);
2412 CL_FindNonSolidLocation(pos, pos, 4);
2413 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2414 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2418 // spike hitting wall
2419 MSG_ReadVector(pos, cls.protocol);
2420 CL_FindNonSolidLocation(pos, pos, 4);
2421 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2423 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2428 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2430 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2432 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2436 // quad spike hitting wall
2437 MSG_ReadVector(pos, cls.protocol);
2438 CL_FindNonSolidLocation(pos, pos, 4);
2439 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2441 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2446 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2448 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2450 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2454 // super spike hitting wall
2455 MSG_ReadVector(pos, cls.protocol);
2456 CL_FindNonSolidLocation(pos, pos, 4);
2457 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2459 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2464 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2466 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2468 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2471 case TE_SUPERSPIKEQUAD:
2472 // quad super spike hitting wall
2473 MSG_ReadVector(pos, cls.protocol);
2474 CL_FindNonSolidLocation(pos, pos, 4);
2475 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2477 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2482 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2484 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2486 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2489 // LordHavoc: added for improved blood splatters
2492 MSG_ReadVector(pos, cls.protocol);
2493 CL_FindNonSolidLocation(pos, pos, 4);
2494 dir[0] = MSG_ReadChar();
2495 dir[1] = MSG_ReadChar();
2496 dir[2] = MSG_ReadChar();
2497 count = MSG_ReadByte();
2498 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2502 MSG_ReadVector(pos, cls.protocol);
2503 CL_FindNonSolidLocation(pos, pos, 4);
2504 dir[0] = MSG_ReadChar();
2505 dir[1] = MSG_ReadChar();
2506 dir[2] = MSG_ReadChar();
2507 count = MSG_ReadByte();
2508 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2511 MSG_ReadVector(pos, cls.protocol);
2512 CL_FindNonSolidLocation(pos, pos, 4);
2513 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2515 // LordHavoc: added for improved gore
2516 case TE_BLOODSHOWER:
2518 MSG_ReadVector(pos, cls.protocol); // mins
2519 MSG_ReadVector(pos2, cls.protocol); // maxs
2520 velspeed = MSG_ReadCoord(cls.protocol); // speed
2521 count = (unsigned short) MSG_ReadShort(); // number of particles
2522 vel1[0] = -velspeed;
2523 vel1[1] = -velspeed;
2524 vel1[2] = -velspeed;
2528 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2531 case TE_PARTICLECUBE:
2532 // general purpose particle effect
2533 MSG_ReadVector(pos, cls.protocol); // mins
2534 MSG_ReadVector(pos2, cls.protocol); // maxs
2535 MSG_ReadVector(dir, cls.protocol); // dir
2536 count = (unsigned short) MSG_ReadShort(); // number of particles
2537 colorStart = MSG_ReadByte(); // color
2538 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2539 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2540 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2543 case TE_PARTICLERAIN:
2544 // general purpose particle effect
2545 MSG_ReadVector(pos, cls.protocol); // mins
2546 MSG_ReadVector(pos2, cls.protocol); // maxs
2547 MSG_ReadVector(dir, cls.protocol); // dir
2548 count = (unsigned short) MSG_ReadShort(); // number of particles
2549 colorStart = MSG_ReadByte(); // color
2550 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2553 case TE_PARTICLESNOW:
2554 // general purpose particle effect
2555 MSG_ReadVector(pos, cls.protocol); // mins
2556 MSG_ReadVector(pos2, cls.protocol); // maxs
2557 MSG_ReadVector(dir, cls.protocol); // dir
2558 count = (unsigned short) MSG_ReadShort(); // number of particles
2559 colorStart = MSG_ReadByte(); // color
2560 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2564 // bullet hitting wall
2565 MSG_ReadVector(pos, cls.protocol);
2566 CL_FindNonSolidLocation(pos, pos, 4);
2567 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2568 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2571 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2576 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2578 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2580 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2585 case TE_GUNSHOTQUAD:
2586 // quad bullet hitting wall
2587 MSG_ReadVector(pos, cls.protocol);
2588 CL_FindNonSolidLocation(pos, pos, 4);
2589 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2590 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2593 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2598 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2600 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2602 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2609 MSG_ReadVector(pos, cls.protocol);
2610 CL_FindNonSolidLocation(pos, pos, 10);
2611 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2612 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2615 case TE_EXPLOSIONQUAD:
2616 // quad rocket explosion
2617 MSG_ReadVector(pos, cls.protocol);
2618 CL_FindNonSolidLocation(pos, pos, 10);
2619 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2620 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2624 // Nehahra movie colored lighting explosion
2625 MSG_ReadVector(pos, cls.protocol);
2626 CL_FindNonSolidLocation(pos, pos, 10);
2627 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2628 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2629 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2630 CL_ParticleExplosion(pos);
2631 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2632 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2633 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2636 case TE_EXPLOSIONRGB:
2637 // colored lighting explosion
2638 MSG_ReadVector(pos, cls.protocol);
2639 CL_FindNonSolidLocation(pos, pos, 10);
2640 CL_ParticleExplosion(pos);
2641 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2642 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2643 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2644 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2645 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2646 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2649 case TE_TAREXPLOSION:
2650 // tarbaby explosion
2651 MSG_ReadVector(pos, cls.protocol);
2652 CL_FindNonSolidLocation(pos, pos, 10);
2653 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2654 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2658 MSG_ReadVector(pos, cls.protocol);
2659 CL_FindNonSolidLocation(pos, pos, 10);
2660 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2663 case TE_CUSTOMFLASH:
2664 MSG_ReadVector(pos, cls.protocol);
2665 CL_FindNonSolidLocation(pos, pos, 4);
2666 radius = (MSG_ReadByte() + 1) * 8;
2667 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2668 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2669 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2670 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2671 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2672 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2676 MSG_ReadVector(pos, cls.protocol);
2677 MSG_ReadVector(dir, cls.protocol);
2678 count = MSG_ReadByte();
2679 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2684 CL_ParseBeam(cl.model_bolt, true);
2689 CL_ParseBeam(cl.model_bolt2, true);
2694 CL_ParseBeam(cl.model_bolt3, false);
2699 // grappling hook beam
2700 CL_ParseBeam(cl.model_beam, false);
2704 // LordHavoc: for compatibility with the Nehahra movie...
2705 case TE_LIGHTNING4NEH:
2706 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2710 MSG_ReadVector(pos, cls.protocol);
2711 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2715 MSG_ReadVector(pos, cls.protocol);
2716 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2720 // color mapped explosion
2721 MSG_ReadVector(pos, cls.protocol);
2722 CL_FindNonSolidLocation(pos, pos, 10);
2723 colorStart = MSG_ReadByte();
2724 colorLength = MSG_ReadByte();
2725 CL_ParticleExplosion2(pos, colorStart, colorLength);
2726 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2727 color[0] = tempcolor[0] * (2.0f / 255.0f);
2728 color[1] = tempcolor[1] * (2.0f / 255.0f);
2729 color[2] = tempcolor[2] * (2.0f / 255.0f);
2730 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2731 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2732 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2736 MSG_ReadVector(pos, cls.protocol);
2737 MSG_ReadVector(pos2, cls.protocol);
2738 MSG_ReadVector(dir, cls.protocol);
2739 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2743 MSG_ReadVector(pos, cls.protocol);
2744 MSG_ReadVector(dir, cls.protocol);
2745 count = MSG_ReadByte();
2746 CL_FindNonSolidLocation(pos, pos, 4);
2747 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2750 case TE_TEI_BIGEXPLOSION:
2751 MSG_ReadVector(pos, cls.protocol);
2752 CL_FindNonSolidLocation(pos, pos, 10);
2753 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2754 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2757 case TE_TEI_PLASMAHIT:
2758 MSG_ReadVector(pos, cls.protocol);
2759 MSG_ReadVector(dir, cls.protocol);
2760 count = MSG_ReadByte();
2761 CL_FindNonSolidLocation(pos, pos, 5);
2762 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2766 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2771 void CL_ParseTrailParticles(void)
2776 entityindex = (unsigned short)MSG_ReadShort();
2777 if (entityindex >= MAX_EDICTS)
2779 if (entityindex >= cl.max_entities)
2780 CL_ExpandEntities(entityindex);
2781 effectindex = (unsigned short)MSG_ReadShort();
2782 MSG_ReadVector(start, cls.protocol);
2783 MSG_ReadVector(end, cls.protocol);
2784 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2787 void CL_ParsePointParticles(void)
2789 int effectindex, count;
2790 vec3_t origin, velocity;
2791 effectindex = (unsigned short)MSG_ReadShort();
2792 MSG_ReadVector(origin, cls.protocol);
2793 MSG_ReadVector(velocity, cls.protocol);
2794 count = (unsigned short)MSG_ReadShort();
2795 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2798 void CL_ParsePointParticles1(void)
2802 effectindex = (unsigned short)MSG_ReadShort();
2803 MSG_ReadVector(origin, cls.protocol);
2804 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2807 typedef struct cl_iplog_item_s
2814 static qboolean cl_iplog_loaded = false;
2815 static int cl_iplog_numitems = 0;
2816 static int cl_iplog_maxitems = 0;
2817 static cl_iplog_item_t *cl_iplog_items;
2819 static void CL_IPLog_Load(void);
2820 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2823 if (!address || !address[0] || !name || !name[0])
2825 if (!cl_iplog_loaded)
2827 if (developer.integer >= 100)
2828 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2829 // see if it already exists
2832 for (i = 0;i < cl_iplog_numitems;i++)
2834 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2836 if (developer.integer >= 100)
2837 Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2842 // it does not already exist in the iplog, so add it
2843 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2845 cl_iplog_item_t *olditems = cl_iplog_items;
2846 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2847 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2850 if (cl_iplog_numitems)
2851 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2855 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2856 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2857 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2858 // TODO: maybe it would be better to strip weird characters from name when
2859 // copying it here rather than using a straight strcpy?
2860 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2861 cl_iplog_numitems++;
2864 // add it to the iplog.txt file
2865 // TODO: this ought to open the one in the userpath version of the base
2866 // gamedir, not the current gamedir
2867 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2868 if (developer.integer >= 100)
2869 Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2873 static void CL_IPLog_Load(void)
2875 int i, len, linenumber;
2876 char *text, *textend;
2877 unsigned char *filedata;
2878 fs_offset_t filesize;
2879 char line[MAX_INPUTLINE];
2880 char address[MAX_INPUTLINE];
2881 cl_iplog_loaded = true;
2882 // TODO: this ought to open the one in the userpath version of the base
2883 // gamedir, not the current gamedir
2884 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2887 text = (char *)filedata;
2888 textend = text + filesize;
2889 for (linenumber = 1;text < textend;linenumber++)
2891 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2892 if (len < (int)sizeof(line) - 1)
2893 line[len++] = *text;
2895 if (text < textend && *text == '\r' && text[1] == '\n')
2897 if (text < textend && *text == '\n')
2899 if (line[0] == '/' && line[1] == '/')
2900 continue; // skip comments if anyone happens to add them
2901 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2902 address[i] = line[i];
2904 // skip exactly one space character
2906 // address contains the address with termination,
2907 // line + i contains the name with termination
2908 if (address[0] && line[i])
2909 CL_IPLog_Add(address, line + i, false, false);
2911 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2915 static void CL_IPLog_List_f(void)
2918 const char *addressprefix;
2921 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2925 if (Cmd_Argc() >= 2)
2926 addressprefix = Cmd_Argv(1);
2927 if (!cl_iplog_loaded)
2929 if (addressprefix && addressprefix[0])
2930 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2932 Con_Printf("Listing all iplog entries\n");
2933 Con_Printf("address name\n");
2934 for (i = 0;i < cl_iplog_numitems;i++)
2936 if (addressprefix && addressprefix[0])
2938 for (j = 0;addressprefix[j];j++)
2939 if (addressprefix[j] != cl_iplog_items[i].address[j])
2941 // if this address does not begin with the addressprefix string
2942 // simply omit it from the output
2943 if (addressprefix[j])
2946 // if name is less than 15 characters, left justify it and pad
2947 // if name is more than 15 characters, print all of it, not worrying
2948 // about the fact it will misalign the columns
2949 if (strlen(cl_iplog_items[i].address) < 15)
2950 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2952 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2956 // look for anything interesting like player IP addresses or ping reports
2957 qboolean CL_ExaminePrintString(const char *text)
2961 char temp[MAX_INPUTLINE];
2962 if (!strcmp(text, "Client ping times:\n"))
2964 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2965 // hide ping reports in demos
2966 if (cls.demoplayback)
2967 cl.parsingtextexpectingpingforscores = 1;
2968 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2970 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2972 Con_Printf("ping reply but empty scoreboard?!?\n");
2973 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2974 cl.parsingtextexpectingpingforscores = 0;
2976 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2977 return !cl.parsingtextexpectingpingforscores;
2979 if (!strncmp(text, "host: ", 9))
2981 // cl.parsingtextexpectingpingforscores = false; // really?
2982 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2983 cl.parsingtextplayerindex = 0;
2986 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2988 // if anything goes wrong, we'll assume this is not a ping report
2989 qboolean expected = cl.parsingtextexpectingpingforscores;
2990 cl.parsingtextexpectingpingforscores = 0;
2991 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2995 if ((*t >= '0' && *t <= '9') || *t == '-')
2998 while ((*t >= '0' && *t <= '9') || *t == '-')
3004 if(cl.parsingtextplayerindex < cl.maxclients)
3006 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3008 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3009 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3010 if (t[charindex] == '\n')
3012 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3013 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3015 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3017 // we parsed a valid ping entry, so expect another to follow
3018 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3019 cl.parsingtextexpectingpingforscores = expected;
3024 if (!strncmp(t, "unconnected\n", 12))
3027 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3028 cl.parsingtextexpectingpingforscores = expected;
3032 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3036 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3038 if (!strncmp(text, "players: ", 9))
3040 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3041 cl.parsingtextplayerindex = 0;
3044 else if (!strstr(text, ": "))
3046 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3050 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3052 // if anything goes wrong, we'll assume this is not a status report
3053 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3054 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3057 cl.parsingtextplayerindex = atoi(t) - 1;
3058 while (*t >= '0' && *t <= '9')
3062 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3065 // the player name follows here, along with frags and time
3068 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3070 // if anything goes wrong, we'll assume this is not a status report
3071 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3077 for (len = 0;*t && *t != '\n';t++)
3078 if (len < (int)sizeof(temp) - 1)
3081 // botclient is perfectly valid, but we don't care about bots
3082 // also don't try to look up the name of an invalid player index
3083 if (strcmp(temp, "botclient")
3084 && cl.parsingtextplayerindex >= 0
3085 && cl.parsingtextplayerindex < cl.maxclients
3086 && cl.scores[cl.parsingtextplayerindex].name[0])
3088 // log the player name and IP address string
3089 // (this operates entirely on strings to avoid issues with the
3090 // nature of a network address)
3091 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3093 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3100 extern cvar_t slowmo;
3101 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3102 static void CL_NetworkTimeReceived(double newtime)
3105 cl.mtime[1] = cl.mtime[0];
3106 cl.mtime[0] = newtime;
3107 if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3108 cl.time = cl.mtime[1] = newtime;
3109 else if (cls.demoplayback)
3111 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3112 // due to a large time gap, so treat it as an instant change in time
3113 // (this can also happen during heavy packet loss in the demo)
3114 if (cl.time < newtime - 0.1)
3115 cl.mtime[1] = cl.time = newtime;
3117 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3119 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3120 if (developer.integer >= 100 && vid_activewindow)
3122 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3123 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3124 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3125 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3127 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3128 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3129 if (cl_nettimesyncboundmode.integer == 1)
3130 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3131 else if (cl_nettimesyncboundmode.integer == 2)
3133 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3134 cl.time = cl.mtime[1];
3136 else if (cl_nettimesyncboundmode.integer == 3)
3138 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3139 cl.time = cl.mtime[1];
3141 else if (cl_nettimesyncboundmode.integer == 4)
3143 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3144 cl.time = cl.mtime[1]; // reset
3145 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3146 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3147 else if (cl.time > cl.mtime[1])
3148 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3150 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3152 else if (cl_nettimesyncboundmode.integer == 5)
3154 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3155 cl.time = cl.mtime[1]; // reset
3156 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3157 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3159 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3161 else if (cl_nettimesyncboundmode.integer == 6)
3163 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3164 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3167 // this packet probably contains a player entity update, so we will need
3168 // to update the prediction
3169 cl.movement_replay = true;
3170 // this may get updated later in parsing by svc_clientdata
3171 cl.onground = false;
3172 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3173 // during this frame
3174 // (makes spectating players much smoother and prevents mouse movement from turning)
3175 cl.fixangle[1] = cl.fixangle[0];
3176 cl.fixangle[0] = false;
3177 if (!cls.demoplayback)
3178 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3179 // update the csqc's server timestamps, critical for proper sync
3180 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3183 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3186 qboolean CL_VM_Parse_TempEntity (void);
3187 void CL_VM_Parse_StuffCmd (const char *msg);
3188 void CL_VM_Parse_CenterPrint (const char *msg);
3189 void CSQC_AddPrintText (const char *msg);
3190 void CSQC_ReadEntities (void);
3193 =====================
3194 CL_ParseServerMessage
3195 =====================
3197 int parsingerror = false;
3198 extern void CL_UpdateMoveVars(void);
3199 void CL_ParseServerMessage(void)
3203 protocolversion_t protocol;
3204 unsigned char cmdlog[32];
3205 char *cmdlogname[32], *temp;
3206 int cmdindex, cmdcount = 0;
3207 qboolean qwplayerupdatereceived;
3209 // LordHavoc: moved demo message writing from before the packet parse to
3210 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3211 // code in CL_ParseServerinfo
3212 //if (cls.demorecording)
3213 // CL_WriteDemoMessage (&net_message);
3215 cl.last_received_message = realtime;
3217 CL_KeepaliveMessage(false);
3220 // if recording demos, copy the message out
3222 if (cl_shownet.integer == 1)
3223 Con_Printf("%f %i\n", realtime, net_message.cursize);
3224 else if (cl_shownet.integer == 2)
3225 Con_Print("------------------\n");
3228 // parse the message
3230 //MSG_BeginReading ();
3232 parsingerror = true;
3234 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3236 CL_NetworkTimeReceived(realtime); // qw has no clock
3238 // kill all qw nails
3239 cl.qw_num_nails = 0;
3241 // fade weapon view kick
3242 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3244 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3246 qwplayerupdatereceived = false;
3251 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3253 cmd = MSG_ReadByte ();
3257 SHOWNET("END OF MESSAGE");
3258 break; // end of message
3261 cmdindex = cmdcount & 31;
3263 cmdlog[cmdindex] = cmd;
3265 SHOWNET(qw_svc_strings[cmd]);
3266 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3267 if (!cmdlogname[cmdindex])
3269 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3271 cmdlogname[cmdindex] = temp;
3279 char description[32*64], temp[64];
3281 strlcpy(description, "packet dump: ", sizeof(description));
3285 count = cmdcount - i;
3289 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3290 strlcat(description, temp, sizeof(description));
3295 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3296 Con_Print(description);
3297 Host_Error("CL_ParseServerMessage: Illegible server message");
3302 //Con_Printf("qw_svc_nop\n");
3305 case qw_svc_disconnect:
3306 Con_Printf("Server disconnected\n");
3307 if (cls.demonum != -1)
3315 temp = MSG_ReadString();
3316 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3319 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3321 CSQC_AddPrintText(temp);
3325 case qw_svc_centerprint:
3326 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3329 case qw_svc_stufftext:
3330 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3334 // svc_damage protocol is identical to nq
3338 case qw_svc_serverdata:
3339 //Cbuf_Execute(); // make sure any stuffed commands are done
3340 CL_ParseServerInfo();
3343 case qw_svc_setangle:
3344 for (i=0 ; i<3 ; i++)
3345 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3346 if (!cls.demoplayback)
3348 cl.fixangle[0] = true;
3349 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3350 // disable interpolation if this is new
3351 if (!cl.fixangle[1])
3352 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3356 case qw_svc_lightstyle:
3357 i = MSG_ReadByte ();
3358 if (i >= cl.max_lightstyle)
3360 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3363 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3364 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3365 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3369 CL_ParseStartSoundPacket(false);
3372 case qw_svc_stopsound:
3373 i = (unsigned short) MSG_ReadShort();
3374 S_StopSound(i>>3, i&7);
3377 case qw_svc_updatefrags:
3379 if (i >= cl.maxclients)
3380 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3381 cl.scores[i].frags = (signed short) MSG_ReadShort();
3384 case qw_svc_updateping:
3386 if (i >= cl.maxclients)
3387 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3388 cl.scores[i].qw_ping = MSG_ReadShort();
3391 case qw_svc_updatepl:
3393 if (i >= cl.maxclients)
3394 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3395 cl.scores[i].qw_packetloss = MSG_ReadByte();
3398 case qw_svc_updateentertime:
3400 if (i >= cl.maxclients)
3401 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3403 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3406 case qw_svc_spawnbaseline:
3407 i = (unsigned short) MSG_ReadShort();
3408 if (i < 0 || i >= MAX_EDICTS)
3409 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3410 if (i >= cl.max_entities)
3411 CL_ExpandEntities(i);
3412 CL_ParseBaseline(cl.entities + i, false);
3414 case qw_svc_spawnstatic:
3415 CL_ParseStatic(false);
3417 case qw_svc_temp_entity:
3418 if(!CL_VM_Parse_TempEntity())
3419 CL_ParseTempEntity ();
3422 case qw_svc_killedmonster:
3423 cl.stats[STAT_MONSTERS]++;
3426 case qw_svc_foundsecret:
3427 cl.stats[STAT_SECRETS]++;
3430 case qw_svc_updatestat:
3431 i = MSG_ReadByte ();
3432 if (i < 0 || i >= MAX_CL_STATS)
3433 Host_Error ("svc_updatestat: %i is invalid", i);
3434 cl.stats[i] = MSG_ReadByte ();
3437 case qw_svc_updatestatlong:
3438 i = MSG_ReadByte ();
3439 if (i < 0 || i >= MAX_CL_STATS)
3440 Host_Error ("svc_updatestatlong: %i is invalid", i);
3441 cl.stats[i] = MSG_ReadLong ();
3444 case qw_svc_spawnstaticsound:
3445 CL_ParseStaticSound (false);
3448 case qw_svc_cdtrack:
3449 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3450 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3451 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3453 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3456 case qw_svc_intermission:
3457 if(!cl.intermission)
3458 cl.completed_time = cl.time;
3459 cl.intermission = 1;
3460 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3461 for (i = 0;i < 3;i++)
3462 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3466 if(!cl.intermission)
3467 cl.completed_time = cl.time;
3468 cl.intermission = 2;
3469 SCR_CenterPrint(MSG_ReadString ());
3472 case qw_svc_sellscreen:
3473 Cmd_ExecuteString ("help", src_command);
3476 case qw_svc_smallkick:
3477 cl.qw_weaponkick = -2;
3479 case qw_svc_bigkick:
3480 cl.qw_weaponkick = -4;
3483 case qw_svc_muzzleflash:
3484 i = (unsigned short) MSG_ReadShort();
3485 // NOTE: in QW this only worked on clients
3486 if (i < 0 || i >= MAX_EDICTS)
3487 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3488 if (i >= cl.max_entities)
3489 CL_ExpandEntities(i);
3490 cl.entities[i].persistent.muzzleflash = 1.0f;
3493 case qw_svc_updateuserinfo:
3494 QW_CL_UpdateUserInfo();
3497 case qw_svc_setinfo:
3501 case qw_svc_serverinfo:
3505 case qw_svc_download:
3506 QW_CL_ParseDownload();
3509 case qw_svc_playerinfo:
3510 // slightly kill qw player entities now that we know there is
3511 // an update of player entities this frame...
3512 if (!qwplayerupdatereceived)
3514 qwplayerupdatereceived = true;
3515 for (i = 1;i < cl.maxclients;i++)
3516 cl.entities_active[i] = false;
3518 EntityStateQW_ReadPlayerUpdate();
3525 case qw_svc_chokecount:
3527 // FIXME: apply to netgraph
3528 //for (j = 0;j < i;j++)
3529 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3532 case qw_svc_modellist:
3533 QW_CL_ParseModelList();
3536 case qw_svc_soundlist:
3537 QW_CL_ParseSoundList();
3540 case qw_svc_packetentities:
3541 EntityFrameQW_CL_ReadFrame(false);
3542 // first update is the final signon stage
3543 if (cls.signon == SIGNONS - 1)
3545 cls.signon = SIGNONS;
3550 case qw_svc_deltapacketentities:
3551 EntityFrameQW_CL_ReadFrame(true);
3552 // first update is the final signon stage
3553 if (cls.signon == SIGNONS - 1)
3555 cls.signon = SIGNONS;
3560 case qw_svc_maxspeed:
3561 cl.movevars_maxspeed = MSG_ReadFloat();
3564 case qw_svc_entgravity:
3565 cl.movevars_entgravity = MSG_ReadFloat();
3566 if (!cl.movevars_entgravity)
3567 cl.movevars_entgravity = 1.0f;
3570 case qw_svc_setpause:
3571 cl.paused = MSG_ReadByte ();
3576 S_PauseGameSounds (cl.paused);
3581 if (qwplayerupdatereceived)
3583 // fully kill any player entities that were not updated this frame
3584 for (i = 1;i <= cl.maxclients;i++)
3585 if (!cl.entities_active[i])
3586 cl.entities[i].state_current.active = false;
3594 Host_Error ("CL_ParseServerMessage: Bad server message");
3596 cmd = MSG_ReadByte ();
3600 SHOWNET("END OF MESSAGE");
3601 break; // end of message
3604 cmdindex = cmdcount & 31;
3606 cmdlog[cmdindex] = cmd;
3608 // if the high bit of the command byte is set, it is a fast update
3611 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3613 cmdlogname[cmdindex] = temp;
3614 SHOWNET("fast update");
3615 if (cls.signon == SIGNONS - 1)
3617 // first update is the final signon stage
3618 cls.signon = SIGNONS;
3621 EntityFrameQuake_ReadEntity (cmd&127);
3625 SHOWNET(svc_strings[cmd]);
3626 cmdlogname[cmdindex] = svc_strings[cmd];
3627 if (!cmdlogname[cmdindex])
3629 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3631 cmdlogname[cmdindex] = temp;
3639 char description[32*64], temp[64];
3641 strlcpy (description, "packet dump: ", sizeof(description));
3645 count = cmdcount - i;
3649 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3650 strlcat (description, temp, sizeof (description));
3655 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3656 Con_Print(description);
3657 Host_Error ("CL_ParseServerMessage: Illegible server message");
3662 if (cls.signon < SIGNONS)
3663 Con_Print("<-- server to client keepalive\n");
3667 CL_NetworkTimeReceived(MSG_ReadFloat());
3670 case svc_clientdata:
3671 CL_ParseClientdata();
3675 i = MSG_ReadLong ();
3676 protocol = Protocol_EnumForNumber(i);
3677 if (protocol == PROTOCOL_UNKNOWN)
3678 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3679 // hack for unmarked Nehahra movie demos which had a custom protocol
3680 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3681 protocol = PROTOCOL_NEHAHRAMOVIE;
3682 cls.protocol = protocol;
3685 case svc_disconnect:
3686 Con_Printf ("Server disconnected\n");
3687 if (cls.demonum != -1)
3694 temp = MSG_ReadString();
3695 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3696 CSQC_AddPrintText(temp); //[515]: csqc
3699 case svc_centerprint:
3700 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3704 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3711 case svc_serverinfo:
3712 CL_ParseServerInfo ();
3716 for (i=0 ; i<3 ; i++)
3717 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3718 if (!cls.demoplayback)
3720 cl.fixangle[0] = true;
3721 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3722 // disable interpolation if this is new
3723 if (!cl.fixangle[1])
3724 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3729 cl.viewentity = (unsigned short)MSG_ReadShort ();
3730 if (cl.viewentity >= MAX_EDICTS)
3731 Host_Error("svc_setview >= MAX_EDICTS");
3732 if (cl.viewentity >= cl.max_entities)
3733 CL_ExpandEntities(cl.viewentity);
3734 // LordHavoc: assume first setview recieved is the real player entity
3735 if (!cl.realplayerentity)
3736 cl.realplayerentity = cl.viewentity;
3737 // update cl.playerentity to this one if it is a valid player
3738 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3739 cl.playerentity = cl.viewentity;
3742 case svc_lightstyle:
3743 i = MSG_ReadByte ();
3744 if (i >= cl.max_lightstyle)
3746 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3749 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3750 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3751 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3755 CL_ParseStartSoundPacket(false);
3759 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3761 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3762 CL_ParseStartSoundPacket(true);
3766 int i = (unsigned short)MSG_ReadShort();
3767 char *s = MSG_ReadString();
3770 if (i >= 1 && i < MAX_MODELS)
3772 dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3774 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3775 cl.model_precache[i] = model;
3778 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3783 if (i >= 1 && i < MAX_SOUNDS)
3785 sfx_t *sfx = S_PrecacheSound (s, true, false);
3786 if (!sfx && snd_initialized.integer)
3787 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3788 cl.sound_precache[i] = sfx;
3791 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3797 i = (unsigned short) MSG_ReadShort();
3798 S_StopSound(i>>3, i&7);
3801 case svc_updatename:
3802 i = MSG_ReadByte ();
3803 if (i >= cl.maxclients)
3804 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3805 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3808 case svc_updatefrags:
3809 i = MSG_ReadByte ();
3810 if (i >= cl.maxclients)
3811 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3812 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3815 case svc_updatecolors:
3816 i = MSG_ReadByte ();
3817 if (i >= cl.maxclients)
3818 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3819 cl.scores[i].colors = MSG_ReadByte ();
3823 CL_ParseParticleEffect ();
3834 case svc_spawnbaseline:
3835 i = (unsigned short) MSG_ReadShort ();
3836 if (i < 0 || i >= MAX_EDICTS)
3837 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3838 if (i >= cl.max_entities)
3839 CL_ExpandEntities(i);
3840 CL_ParseBaseline (cl.entities + i, false);
3842 case svc_spawnbaseline2:
3843 i = (unsigned short) MSG_ReadShort ();
3844 if (i < 0 || i >= MAX_EDICTS)
3845 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3846 if (i >= cl.max_entities)
3847 CL_ExpandEntities(i);
3848 CL_ParseBaseline (cl.entities + i, true);
3850 case svc_spawnstatic:
3851 CL_ParseStatic (false);
3853 case svc_spawnstatic2:
3854 CL_ParseStatic (true);
3856 case svc_temp_entity:
3857 if(!CL_VM_Parse_TempEntity())
3858 CL_ParseTempEntity ();
3862 cl.paused = MSG_ReadByte ();
3867 S_PauseGameSounds (cl.paused);
3871 i = MSG_ReadByte ();
3872 // LordHavoc: it's rude to kick off the client if they missed the
3873 // reconnect somehow, so allow signon 1 even if at signon 1
3874 if (i <= cls.signon && i != 1)
3875 Host_Error ("Received signon %i when at %i", i, cls.signon);
3880 case svc_killedmonster:
3881 cl.stats[STAT_MONSTERS]++;
3884 case svc_foundsecret:
3885 cl.stats[STAT_SECRETS]++;
3888 case svc_updatestat:
3889 i = MSG_ReadByte ();
3890 if (i < 0 || i >= MAX_CL_STATS)
3891 Host_Error ("svc_updatestat: %i is invalid", i);
3892 cl.stats[i] = MSG_ReadLong ();
3895 case svc_updatestatubyte:
3896 i = MSG_ReadByte ();
3897 if (i < 0 || i >= MAX_CL_STATS)
3898 Host_Error ("svc_updatestat: %i is invalid", i);
3899 cl.stats[i] = MSG_ReadByte ();
3902 case svc_spawnstaticsound:
3903 CL_ParseStaticSound (false);
3906 case svc_spawnstaticsound2:
3907 CL_ParseStaticSound (true);
3911 cl.cdtrack = MSG_ReadByte ();
3912 cl.looptrack = MSG_ReadByte ();
3913 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3914 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3916 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3919 case svc_intermission:
3920 if(!cl.intermission)
3921 cl.completed_time = cl.time;
3922 cl.intermission = 1;
3923 CL_VM_UpdateIntermissionState(cl.intermission);
3927 if(!cl.intermission)
3928 cl.completed_time = cl.time;
3929 cl.intermission = 2;
3930 CL_VM_UpdateIntermissionState(cl.intermission);
3931 SCR_CenterPrint(MSG_ReadString ());
3935 if(!cl.intermission)
3936 cl.completed_time = cl.time;
3937 cl.intermission = 3;
3938 CL_VM_UpdateIntermissionState(cl.intermission);
3939 SCR_CenterPrint(MSG_ReadString ());
3942 case svc_sellscreen:
3943 Cmd_ExecuteString ("help", src_command);
3946 if (gamemode == GAME_TENEBRAE)
3948 // repeating particle effect
3949 MSG_ReadCoord(cls.protocol);
3950 MSG_ReadCoord(cls.protocol);
3951 MSG_ReadCoord(cls.protocol);
3952 MSG_ReadCoord(cls.protocol);
3953 MSG_ReadCoord(cls.protocol);
3954 MSG_ReadCoord(cls.protocol);
3961 SHOWLMP_decodehide();
3964 if (gamemode == GAME_TENEBRAE)
3967 MSG_ReadCoord(cls.protocol);
3968 MSG_ReadCoord(cls.protocol);
3969 MSG_ReadCoord(cls.protocol);
3974 SHOWLMP_decodeshow();
3977 R_SetSkyBox(MSG_ReadString());
3980 if (cls.signon == SIGNONS - 1)
3982 // first update is the final signon stage
3983 cls.signon = SIGNONS;
3986 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3987 EntityFrame_CL_ReadFrame();
3988 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3989 EntityFrame4_CL_ReadFrame();
3991 EntityFrame5_CL_ReadFrame();
3993 case svc_csqcentities:
3994 CSQC_ReadEntities();
3996 case svc_downloaddata:
3999 case svc_trailparticles:
4000 CL_ParseTrailParticles();
4002 case svc_pointparticles:
4003 CL_ParsePointParticles();
4005 case svc_pointparticles1:
4006 CL_ParsePointParticles1();
4012 if (cls.signon == SIGNONS)
4013 CL_UpdateItemsAndWeapon();
4015 EntityFrameQuake_ISeeDeadEntities();
4017 CL_UpdateMoveVars();
4019 parsingerror = false;
4021 // LordHavoc: this was at the start of the function before cl_autodemo was
4023 if (cls.demorecording)
4024 CL_WriteDemoMessage (&net_message);
4027 void CL_Parse_DumpPacket(void)
4031 Con_Print("Packet dump:\n");
4032 SZ_HexDumpToConsole(&net_message);
4033 parsingerror = false;
4036 void CL_Parse_ErrorCleanUp(void)
4038 CL_StopDownload(0, 0);
4042 void CL_Parse_Init(void)
4044 // LordHavoc: added demo_nehahra cvar
4045 Cvar_RegisterVariable (&demo_nehahra);
4046 if (gamemode == GAME_NEHAHRA)
4047 Cvar_SetValue("demo_nehahra", 1);
4048 Cvar_RegisterVariable(&developer_networkentities);
4049 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4051 Cvar_RegisterVariable(&cl_sound_wizardhit);
4052 Cvar_RegisterVariable(&cl_sound_hknighthit);
4053 Cvar_RegisterVariable(&cl_sound_tink1);
4054 Cvar_RegisterVariable(&cl_sound_ric1);
4055 Cvar_RegisterVariable(&cl_sound_ric2);
4056 Cvar_RegisterVariable(&cl_sound_ric3);
4057 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4058 Cvar_RegisterVariable(&cl_sound_r_exp3);
4060 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4062 // server extension cvars set by commands issued from the server during connect
4063 Cvar_RegisterVariable(&cl_serverextension_download);
4065 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4066 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4067 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4068 Cvar_RegisterVariable(&cl_iplog_name);
4069 Cvar_RegisterVariable(&cl_readpicture_force);
4071 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4072 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4073 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4074 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4075 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4076 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4077 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4078 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4079 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4082 void CL_Parse_Shutdown(void)