2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
33 const char *svc_strings[128] =
39 "svc_version", // [int] server version
40 "svc_setview", // [short] entity number
41 "svc_sound", // <see code>
42 "svc_time", // [float] server time
43 "svc_print", // [string] null terminated string
44 "svc_stufftext", // [string] stuffed into client's console buffer
45 // the string should be \n terminated
46 "svc_setangle", // [vec3] set the view angle to this absolute value
48 "svc_serverinfo", // [int] version
49 // [string] signon string
50 // [string]..[0]model cache [string]...[0]sounds cache
51 // [string]..[0]item cache
52 "svc_lightstyle", // [byte] [string]
53 "svc_updatename", // [byte] [string]
54 "svc_updatefrags", // [byte] [short]
55 "svc_clientdata", // <shortbits + data>
56 "svc_stopsound", // <see code>
57 "svc_updatecolors", // [byte] [byte]
58 "svc_particle", // [vec3] <variable>
59 "svc_damage", // [byte] impact [byte] blood [vec3] from
62 "OBSOLETE svc_spawnbinary",
65 "svc_temp_entity", // <variable>
71 "svc_spawnstaticsound",
73 "svc_finale", // [string] music [string] text
74 "svc_cdtrack", // [byte] track [byte] looptrack
77 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
78 "svc_hidelmp", // [string] iconlabel
79 "svc_skybox", // [string] skyname
92 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
93 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
94 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
95 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
96 "svc_sound2", // 54 // short soundindex instead of byte
97 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
98 "svc_spawnstatic2", // 56 // short modelindex instead of byte
99 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
100 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
101 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
102 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
103 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
104 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
107 const char *qw_svc_strings[128] =
111 "qw_svc_disconnect", // 2
112 "qw_svc_updatestat", // 3 // [byte] [byte]
114 "qw_svc_setview", // 5 // [short] entity number
115 "qw_svc_sound", // 6 // <see code>
117 "qw_svc_print", // 8 // [byte] id [string] null terminated string
118 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
119 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
120 "qw_svc_serverdata", // 11 // [long] protocol ...
121 "qw_svc_lightstyle", // 12 // [byte] [string]
123 "qw_svc_updatefrags", // 14 // [byte] [short]
125 "qw_svc_stopsound", // 16 // <see code>
128 "qw_svc_damage", // 19
129 "qw_svc_spawnstatic", // 20
131 "qw_svc_spawnbaseline", // 22
132 "qw_svc_temp_entity", // 23 // variable
133 "qw_svc_setpause", // 24 // [byte] on / off
135 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
136 "qw_svc_killedmonster", // 27
137 "qw_svc_foundsecret", // 28
138 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
139 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
140 "qw_svc_finale", // 31 // [string] text
141 "qw_svc_cdtrack", // 32 // [byte] track
142 "qw_svc_sellscreen", // 33
143 "qw_svc_smallkick", // 34 // set client punchangle to 2
144 "qw_svc_bigkick", // 35 // set client punchangle to 4
145 "qw_svc_updateping", // 36 // [byte] [short]
146 "qw_svc_updateentertime", // 37 // [byte] [float]
147 "qw_svc_updatestatlong", // 38 // [byte] [long]
148 "qw_svc_muzzleflash", // 39 // [short] entity
149 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
150 "qw_svc_download", // 41 // [short] size [size bytes]
151 "qw_svc_playerinfo", // 42 // variable
152 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
153 "qw_svc_chokecount", // 44 // [byte] packets choked
154 "qw_svc_modellist", // 45 // [strings]
155 "qw_svc_soundlist", // 46 // [strings]
156 "qw_svc_packetentities", // 47 // [...]
157 "qw_svc_deltapacketentities", // 48 // [...]
158 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
159 "qw_svc_entgravity", // 50 // gravity change, for prediction
160 "qw_svc_setinfo", // 51 // setinfo on a client
161 "qw_svc_serverinfo", // 52 // serverinfo
162 "qw_svc_updatepl", // 53 // [byte] [byte]
165 //=============================================================================
167 cvar_t cl_worldmessage = {CVAR_CLIENT | CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
168 cvar_t cl_worldname = {CVAR_CLIENT | CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
169 cvar_t cl_worldnamenoextension = {CVAR_CLIENT | CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
170 cvar_t cl_worldbasename = {CVAR_CLIENT | CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
172 cvar_t developer_networkentities = {CVAR_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
173 cvar_t cl_gameplayfix_soundsmovewithentities = {CVAR_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
174 cvar_t cl_sound_wizardhit = {CVAR_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
175 cvar_t cl_sound_hknighthit = {CVAR_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_tink1 = {CVAR_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_ric1 = {CVAR_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_sound_ric2 = {CVAR_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
179 cvar_t cl_sound_ric3 = {CVAR_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
180 cvar_t cl_readpicture_force = {CVAR_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
182 #define RIC_GUNSHOT 1
183 #define RIC_GUNSHOTQUAD 2
184 cvar_t cl_sound_ric_gunshot = {CVAR_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
185 cvar_t cl_sound_r_exp3 = {CVAR_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
186 cvar_t cl_serverextension_download = {CVAR_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
187 cvar_t cl_joinbeforedownloadsfinish = {CVAR_CLIENT | CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
188 cvar_t cl_nettimesyncfactor = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
189 cvar_t cl_nettimesyncboundmode = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
190 cvar_t cl_nettimesyncboundtolerance = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
191 cvar_t cl_iplog_name = {CVAR_CLIENT | CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
193 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
194 static void QW_CL_RequestNextDownload(void);
195 static void QW_CL_NextUpload_f(cmd_state_t *cmd);
196 //static qboolean QW_CL_IsUploading(void);
197 static void QW_CL_StopUpload_f(cmd_state_t *cmd);
201 CL_ParseStartSoundPacket
204 static void CL_ParseStartSoundPacket(int largesoundindex)
213 int fflags = CHANNELFLAG_NONE;
215 if (cls.protocol == PROTOCOL_QUAKEWORLD)
217 channel = MSG_ReadShort(&cl_message);
219 if (channel & (1<<15))
220 nvolume = MSG_ReadByte(&cl_message);
222 nvolume = DEFAULT_SOUND_PACKET_VOLUME;
224 if (channel & (1<<14))
225 attenuation = MSG_ReadByte(&cl_message) / 64.0;
227 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
231 ent = (channel>>3)&1023;
234 sound_num = MSG_ReadByte(&cl_message);
238 field_mask = MSG_ReadByte(&cl_message);
240 if (field_mask & SND_VOLUME)
241 nvolume = MSG_ReadByte(&cl_message);
243 nvolume = DEFAULT_SOUND_PACKET_VOLUME;
245 if (field_mask & SND_ATTENUATION)
246 attenuation = MSG_ReadByte(&cl_message) / 64.0;
248 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
250 if (field_mask & SND_SPEEDUSHORT4000)
251 speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
255 if (field_mask & SND_LARGEENTITY)
257 ent = (unsigned short) MSG_ReadShort(&cl_message);
258 channel = MSG_ReadChar(&cl_message);
262 channel = (unsigned short) MSG_ReadShort(&cl_message);
267 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
268 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
270 sound_num = MSG_ReadByte(&cl_message);
273 channel = CHAN_NET2ENGINE(channel);
275 MSG_ReadVector(&cl_message, pos, cls.protocol);
277 if (sound_num < 0 || sound_num >= MAX_SOUNDS)
279 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
283 if (ent >= MAX_EDICTS)
285 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
289 if (ent >= cl.max_entities)
290 CL_ExpandEntities(ent);
292 if( !CL_VM_Event_Sound(sound_num, nvolume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
293 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, nvolume/255.0f, attenuation, 0, fflags, speed);
300 When the client is taking a long time to load stuff, send keepalive messages
301 so the server doesn't disconnect.
305 static unsigned char olddata[NET_MAXMESSAGE];
306 void CL_KeepaliveMessage (qboolean readmessages)
308 static double lastdirtytime = 0;
309 static qboolean recursive = false;
312 static double countdownmsg = 0;
313 static double countdownupdate = 0;
316 qboolean thisrecursive;
318 thisrecursive = recursive;
321 dirtytime = Sys_DirtyTime();
322 deltatime = dirtytime - lastdirtytime;
323 lastdirtytime = dirtytime;
324 if (deltatime <= 0 || deltatime >= 1800.0)
327 countdownmsg -= deltatime;
328 countdownupdate -= deltatime;
332 if(cls.state != ca_dedicated)
334 if(countdownupdate <= 0) // check if time stepped backwards
336 SCR_UpdateLoadingScreenIfShown();
342 // no need if server is local and definitely not if this is a demo
343 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
345 recursive = thisrecursive;
351 // read messages from server, should just be nops
353 memcpy(olddata, cl_message.data, cl_message.cursize);
355 NetConn_ClientFrame();
358 memcpy(cl_message.data, olddata, cl_message.cursize);
361 if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
364 unsigned char buf[4];
367 // LadyHavoc: must use unreliable because reliable could kill the sigon message!
368 Con_Print("--> client to server keepalive\n");
369 memset(&msg, 0, sizeof(msg));
371 msg.maxsize = sizeof(buf);
372 MSG_WriteChar(&msg, clc_nop);
373 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
376 recursive = thisrecursive;
379 void CL_ParseEntityLump(char *entdata)
381 qboolean loadedsky = false;
383 char key[128], value[MAX_INPUTLINE];
384 FOG_clear(); // LadyHavoc: no fog until set
385 // LadyHavoc: default to the map's sky (q3 shader parsing sets this)
386 R_SetSkyBox(cl.worldmodel->brush.skybox);
390 if (!COM_ParseToken_Simple(&data, false, false, true))
392 if (com_token[0] != '{')
396 if (!COM_ParseToken_Simple(&data, false, false, true))
398 if (com_token[0] == '}')
399 break; // end of worldspawn
400 if (com_token[0] == '_')
401 strlcpy (key, com_token + 1, sizeof (key));
403 strlcpy (key, com_token, sizeof (key));
404 while (key[strlen(key)-1] == ' ') // remove trailing spaces
405 key[strlen(key)-1] = 0;
406 if (!COM_ParseToken_Simple(&data, false, false, true))
408 strlcpy (value, com_token, sizeof (value));
409 if (!strcmp("sky", key))
414 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
419 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
424 else if (!strcmp("fog", key))
426 FOG_clear(); // so missing values get good defaults
427 r_refdef.fog_start = 0;
428 r_refdef.fog_alpha = 1;
429 r_refdef.fog_end = 16384;
430 r_refdef.fog_height = 1<<30;
431 r_refdef.fog_fadedepth = 128;
433 #define sscanf sscanf_s
435 sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
437 else if (!strcmp("fog_density", key))
438 r_refdef.fog_density = atof(value);
439 else if (!strcmp("fog_red", key))
440 r_refdef.fog_red = atof(value);
441 else if (!strcmp("fog_green", key))
442 r_refdef.fog_green = atof(value);
443 else if (!strcmp("fog_blue", key))
444 r_refdef.fog_blue = atof(value);
445 else if (!strcmp("fog_alpha", key))
446 r_refdef.fog_alpha = atof(value);
447 else if (!strcmp("fog_start", key))
448 r_refdef.fog_start = atof(value);
449 else if (!strcmp("fog_end", key))
450 r_refdef.fog_end = atof(value);
451 else if (!strcmp("fog_height", key))
452 r_refdef.fog_height = atof(value);
453 else if (!strcmp("fog_fadedepth", key))
454 r_refdef.fog_fadedepth = atof(value);
455 else if (!strcmp("fog_heighttexture", key))
457 FOG_clear(); // so missing values get good defaults
459 sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
461 sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
463 r_refdef.fog_height_texturename[63] = 0;
467 if (!loadedsky && cl.worldmodel->brush.isq2bsp)
468 R_SetSkyBox("unit1_");
471 static const vec3_t defaultmins = {-4096, -4096, -4096};
472 static const vec3_t defaultmaxs = {4096, 4096, 4096};
473 static void CL_SetupWorldModel(void)
475 prvm_prog_t *prog = CLVM_prog;
476 // update the world model
477 cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
478 CL_UpdateRenderEntity(&cl.entities[0].render);
480 // make sure the cl.worldname and related cvars are set up now that we know the world model name
481 // set up csqc world for collision culling
484 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
485 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
486 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
487 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
488 Cvar_SetQuick(&cl_worldname, cl.worldname);
489 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
490 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
491 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
495 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
496 Cvar_SetQuick(&cl_worldnamenoextension, "");
497 Cvar_SetQuick(&cl_worldbasename, "");
498 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
500 World_Start(&cl.world);
502 // load or reload .loc file for team chat messages
503 CL_Locs_Reload_f(&cmd_client);
505 // make sure we send enough keepalives
506 CL_KeepaliveMessage(false);
508 // reset particles and other per-level things
511 // make sure we send enough keepalives
512 CL_KeepaliveMessage(false);
514 // load the team chat beep if possible
515 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
517 // check memory integrity
518 Mem_CheckSentinelsGlobal();
534 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
539 // see if the file already exists
540 file = FS_OpenVirtualFile(filename, true);
547 // download messages in a demo would be bad
548 if (cls.demorecording)
550 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
554 // don't try to download when playing a demo
558 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
559 Con_Printf("Downloading %s\n", filename);
561 if (!cls.qw_downloadmemory)
563 cls.qw_downloadmemory = NULL;
564 cls.qw_downloadmemorycursize = 0;
565 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
568 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
569 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
571 cls.qw_downloadnumber++;
572 cls.qw_downloadpercent = 0;
573 cls.qw_downloadmemorycursize = 0;
578 static void QW_CL_ProcessUserInfo(int slot);
579 static void QW_CL_RequestNextDownload(void)
584 // clear name of file that just finished
585 cls.qw_downloadname[0] = 0;
587 // skip the download fragment if playing a demo
593 switch (cls.qw_downloadtype)
598 if (cls.qw_downloadnumber == 0)
599 Con_Printf("Checking skins...\n");
600 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
602 if (!cl.scores[cls.qw_downloadnumber].name[0])
604 // check if we need to download the file, and return if so
605 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
609 cls.qw_downloadtype = dl_none;
611 // load any newly downloaded skins
612 for (i = 0;i < cl.maxclients;i++)
613 QW_CL_ProcessUserInfo(i);
615 // if we're still in signon stages, request the next one
616 if (cls.signon != SIGNONS)
618 cls.signon = SIGNONS-1;
619 // we'll go to SIGNONS when the first entity update is received
620 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
621 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
625 if (cls.qw_downloadnumber == 0)
627 Con_Printf("Checking models...\n");
628 cls.qw_downloadnumber = 1;
631 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
634 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
636 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
637 cl.qw_modelindex_spike = cls.qw_downloadnumber;
638 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
639 cl.qw_modelindex_player = cls.qw_downloadnumber;
640 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
641 cl.qw_modelindex_flag = cls.qw_downloadnumber;
642 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
643 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
644 // check if we need to download the file, and return if so
645 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
649 cls.qw_downloadtype = dl_none;
651 // touch all of the precached models that are still loaded so we can free
652 // anything that isn't needed
655 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
656 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
657 // precache any models used by the client (this also marks them used)
658 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
659 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
660 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
661 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
663 // we purge the models and sounds later in CL_SignonReply
666 // now we try to load everything that is new
669 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
670 if (cl.model_precache[1]->Draw == NULL)
671 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
674 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
675 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
676 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
678 // check memory integrity
679 Mem_CheckSentinelsGlobal();
681 // now that we have a world model, set up the world entity, renderer
683 CL_SetupWorldModel();
685 // add pmodel/emodel CRCs to userinfo
686 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
687 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
689 // done checking sounds and models, send a prespawn command now
690 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
691 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
693 if (cls.qw_downloadmemory)
695 Mem_Free(cls.qw_downloadmemory);
696 cls.qw_downloadmemory = NULL;
700 cl.loadfinished = true;
703 if (cls.qw_downloadnumber == 0)
705 Con_Printf("Checking sounds...\n");
706 cls.qw_downloadnumber = 1;
709 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
711 // check if we need to download the file, and return if so
712 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
716 cls.qw_downloadtype = dl_none;
718 // clear sound usage flags for purging of unused sounds
721 // precache any sounds used by the client
722 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
723 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
724 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
725 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
726 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
727 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
728 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
730 // sounds used by the game
731 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
732 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
734 // we purge the models and sounds later in CL_SignonReply
737 // check memory integrity
738 Mem_CheckSentinelsGlobal();
740 // done with sound downloads, next we check models
741 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
742 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
746 Con_Printf("Unknown download type.\n");
750 static void QW_CL_ParseDownload(void)
752 int size = (signed short)MSG_ReadShort(&cl_message);
753 int percent = MSG_ReadByte(&cl_message);
755 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
757 // skip the download fragment if playing a demo
761 cl_message.readcount += size;
767 Con_Printf("File not found.\n");
768 QW_CL_RequestNextDownload();
772 if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
773 Host_Error("corrupt download message\n");
775 // make sure the buffer is big enough to include this new fragment
776 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
779 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
780 cls.qw_downloadmemorymaxsize *= 2;
781 old = cls.qw_downloadmemory;
782 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
785 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
790 // read the fragment out of the packet
791 MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
792 cls.qw_downloadmemorycursize += size;
793 cls.qw_downloadspeedcount += size;
795 cls.qw_downloadpercent = percent;
799 // request next fragment
800 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
801 MSG_WriteString(&cls.netcon->message, "nextdl");
806 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
808 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
810 cls.qw_downloadpercent = 0;
812 // start downloading the next file (or join the game)
813 QW_CL_RequestNextDownload();
817 static void QW_CL_ParseModelList(void)
820 int nummodels = MSG_ReadByte(&cl_message);
824 // parse model precache list
827 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
831 if (nummodels==MAX_MODELS)
832 Host_Error("Server sent too many model precaches");
833 if (strlen(str) >= MAX_QPATH)
834 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
835 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
838 n = MSG_ReadByte(&cl_message);
841 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
842 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
847 cls.qw_downloadnumber = 0;
848 cls.qw_downloadtype = dl_model;
849 QW_CL_RequestNextDownload();
852 static void QW_CL_ParseSoundList(void)
855 int numsounds = MSG_ReadByte(&cl_message);
859 // parse sound precache list
862 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
866 if (numsounds==MAX_SOUNDS)
867 Host_Error("Server sent too many sound precaches");
868 if (strlen(str) >= MAX_QPATH)
869 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
870 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
873 n = MSG_ReadByte(&cl_message);
877 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
878 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
883 cls.qw_downloadnumber = 0;
884 cls.qw_downloadtype = dl_sound;
885 QW_CL_RequestNextDownload();
888 static void QW_CL_Skins_f(cmd_state_t *cmd)
890 cls.qw_downloadnumber = 0;
891 cls.qw_downloadtype = dl_skin;
892 QW_CL_RequestNextDownload();
895 static void QW_CL_Changing_f(cmd_state_t *cmd)
897 if (cls.qw_downloadmemory) // don't change when downloading
902 cls.signon = 1; // not active anymore, but not disconnected
903 Con_Printf("\nChanging map...\n");
906 void QW_CL_NextUpload_f(cmd_state_t *cmd)
908 int r, percent, size;
910 if (!cls.qw_uploaddata)
913 r = cls.qw_uploadsize - cls.qw_uploadpos;
916 size = min(1, cls.qw_uploadsize);
917 percent = (cls.qw_uploadpos+r)*100/size;
919 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
920 MSG_WriteShort(&cls.netcon->message, r);
921 MSG_WriteByte(&cls.netcon->message, percent);
922 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
924 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
926 cls.qw_uploadpos += r;
928 if (cls.qw_uploadpos < cls.qw_uploadsize)
931 Con_Printf("Upload completed\n");
933 QW_CL_StopUpload_f(cmd);
936 void QW_CL_StartUpload(unsigned char *data, int size)
938 // do nothing in demos or if not connected
942 // abort existing upload if in progress
943 QW_CL_StopUpload_f(&cmd_client);
945 Con_DPrintf("Starting upload of %d bytes...\n", size);
947 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
948 memcpy(cls.qw_uploaddata, data, size);
949 cls.qw_uploadsize = size;
950 cls.qw_uploadpos = 0;
952 QW_CL_NextUpload_f(&cmd_client);
956 qboolean QW_CL_IsUploading(void)
958 return cls.qw_uploaddata != NULL;
962 void QW_CL_StopUpload_f(cmd_state_t *cmd)
964 if (cls.qw_uploaddata)
965 Mem_Free(cls.qw_uploaddata);
966 cls.qw_uploaddata = NULL;
967 cls.qw_uploadsize = 0;
968 cls.qw_uploadpos = 0;
971 static void QW_CL_ProcessUserInfo(int slot)
973 int topcolor, bottomcolor;
975 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
976 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
977 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
978 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
979 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
980 cl.scores[slot].qw_spectator = temp[0] != 0;
981 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
982 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
983 if (!cl.scores[slot].qw_skin[0])
984 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
988 static void QW_CL_UpdateUserInfo(void)
991 slot = MSG_ReadByte(&cl_message);
992 if (slot >= cl.maxclients)
994 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
995 MSG_ReadLong(&cl_message);
996 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
999 cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
1000 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
1002 QW_CL_ProcessUserInfo(slot);
1005 static void QW_CL_SetInfo(void)
1010 slot = MSG_ReadByte(&cl_message);
1011 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1012 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1013 if (slot >= cl.maxclients)
1015 Con_Printf("svc_setinfo >= cl.maxclients\n");
1018 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
1020 QW_CL_ProcessUserInfo(slot);
1023 static void QW_CL_ServerInfo(void)
1028 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1029 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1030 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1031 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1032 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1033 cl.qw_teamplay = atoi(temp);
1036 static void QW_CL_ParseNails(void)
1039 int numnails = MSG_ReadByte(&cl_message);
1041 unsigned char bits[6];
1042 for (i = 0;i < numnails;i++)
1044 for (j = 0;j < 6;j++)
1045 bits[j] = MSG_ReadByte(&cl_message);
1046 if (cl.qw_num_nails >= 255)
1048 v = cl.qw_nails[cl.qw_num_nails++];
1049 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1050 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1051 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1052 v[3] = -360*(bits[4]>>4)/16;
1053 v[4] = 360*bits[5]/256;
1058 static void CL_UpdateItemsAndWeapon(void)
1061 // check for important changes
1064 if (cl.olditems != cl.stats[STAT_ITEMS])
1065 for (j = 0;j < 32;j++)
1066 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1067 cl.item_gettime[j] = cl.time;
1068 cl.olditems = cl.stats[STAT_ITEMS];
1070 // GAME_NEXUIZ hud needs weapon change time
1071 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1072 cl.weapontime = cl.time;
1073 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1076 #define LOADPROGRESSWEIGHT_SOUND 1.0
1077 #define LOADPROGRESSWEIGHT_MODEL 4.0
1078 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
1079 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
1081 static void CL_BeginDownloads(qboolean aborteddownload)
1084 // quakeworld works differently
1085 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1088 // this would be a good place to do curl downloads
1089 if(Curl_Have_forthismap())
1091 Curl_Register_predownload(); // come back later
1095 // if we got here...
1096 // curl is done, so let's start with the business
1098 SCR_PushLoadingScreen("Loading precaches", 1);
1099 cl.loadbegun = true;
1101 // if already downloading something from the previous level, don't stop it
1102 if (cls.qw_downloadname[0])
1105 if (cl.downloadcsqc)
1108 cl.downloadcsqc = false;
1111 && csqc_progname.string
1112 && csqc_progname.string[0]
1113 && csqc_progcrc.integer >= 0
1114 && cl_serverextension_download.integer
1115 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1116 && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1118 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1119 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1120 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1122 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1127 if (cl.loadmodel_current < cl.loadmodel_total)
1130 if(cl.loadmodel_current == 1)
1132 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1133 SCR_PushLoadingScreen("Loading precached models",
1135 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1136 + LOADPROGRESSWEIGHT_WORLDMODEL
1137 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1139 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1140 + LOADPROGRESSWEIGHT_WORLDMODEL
1141 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1142 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1146 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1148 SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current],
1150 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1152 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1153 + LOADPROGRESSWEIGHT_WORLDMODEL
1154 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1157 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1159 SCR_PopLoadingScreen(false);
1160 if(cl.loadmodel_current == 1)
1162 SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1163 SCR_PopLoadingScreen(false);
1167 CL_KeepaliveMessage(true);
1169 // if running a local game, calling Mod_ForName is a completely wasted effort...
1171 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1174 if(cl.loadmodel_current == 1)
1176 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1177 Mod_FreeQ3Shaders();
1179 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1181 SCR_PopLoadingScreen(false);
1182 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1184 // we now have the worldmodel so we can set up the game world
1185 SCR_PushLoadingScreen("world model setup",
1187 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1189 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1190 + LOADPROGRESSWEIGHT_WORLDMODEL
1191 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1194 CL_SetupWorldModel();
1195 SCR_PopLoadingScreen(true);
1196 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1198 cl.loadfinished = true;
1199 // now issue the spawn to move on to signon 2 like normal
1201 Cmd_ForwardStringToServer("prespawn");
1205 SCR_PopLoadingScreen(false);
1206 // finished loading models
1209 if (cl.loadsound_current < cl.loadsound_total)
1212 if(cl.loadsound_current == 1)
1213 SCR_PushLoadingScreen("Loading precached sounds",
1215 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1217 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1218 + LOADPROGRESSWEIGHT_WORLDMODEL
1219 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1220 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1223 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1225 SCR_PushLoadingScreen(cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1226 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1228 SCR_PopLoadingScreen(false);
1231 CL_KeepaliveMessage(true);
1232 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1233 SCR_PopLoadingScreen(false);
1235 SCR_PopLoadingScreen(false);
1236 // finished loading sounds
1239 if(IS_NEXUIZ_DERIVED(gamemode))
1240 Cvar_SetValueQuick(&cl_serverextension_download, false);
1241 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1242 // of dependencies) anyway, and can mess around with the game directory;
1243 // until this is fixed, only support pk3 downloads via curl, and turn off
1244 // individual file downloads other than for CSQC
1245 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1247 // idea: support download of pk3 files using this protocol later
1249 // note: the reason these loops skip already-loaded things is that it
1250 // enables this command to be issued during the game if desired
1252 if (cl.downloadmodel_current < cl.loadmodel_total)
1256 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1258 if (aborteddownload)
1261 if (cl.downloadmodel_current == 1)
1263 // the worldmodel failed, but we need to set up anyway
1264 Mod_FreeQ3Shaders();
1265 CL_SetupWorldModel();
1266 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1268 cl.loadfinished = true;
1269 // now issue the spawn to move on to signon 2 like normal
1271 Cmd_ForwardStringToServer("prespawn");
1274 aborteddownload = false;
1277 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1279 CL_KeepaliveMessage(true);
1280 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1282 if (cl.downloadmodel_current == 1) {
1283 // No way any game is playable without the map.
1284 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1289 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1290 // regarding the * check: don't try to download submodels
1291 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1293 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1294 // we'll try loading again when the download finishes
1299 if(cl.downloadmodel_current == 1)
1301 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1302 Mod_FreeQ3Shaders();
1305 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1306 if (cl.downloadmodel_current == 1)
1308 // we now have the worldmodel so we can set up the game world
1309 CL_SetupWorldModel();
1310 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1312 cl.loadfinished = true;
1313 // now issue the spawn to move on to signon 2 like normal
1315 Cmd_ForwardStringToServer("prespawn");
1320 // finished loading models
1323 if (cl.downloadsound_current < cl.loadsound_total)
1327 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1329 char soundname[MAX_QPATH];
1330 if (aborteddownload)
1332 aborteddownload = false;
1335 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1337 CL_KeepaliveMessage(true);
1338 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1339 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1341 Con_Printf("Sound %s not found\n", soundname);
1342 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1344 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1345 // we'll try loading again when the download finishes
1349 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1352 // finished loading sounds
1355 SCR_PopLoadingScreen(false);
1357 if (!cl.loadfinished)
1359 cl.loadfinished = true;
1361 // check memory integrity
1362 Mem_CheckSentinelsGlobal();
1364 // now issue the spawn to move on to signon 2 like normal
1366 Cmd_ForwardStringToServer("prespawn");
1370 static void CL_BeginDownloads_f(cmd_state_t *cmd)
1372 // prevent cl_begindownloads from being issued multiple times in one match
1373 // to prevent accidentally cancelled downloads
1375 Con_Printf("cl_begindownloads is only valid once per match\n");
1377 CL_BeginDownloads(false);
1380 static void CL_StopDownload(int size, int crc)
1382 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1385 size_t existingsize;
1386 const char *extension;
1388 if(cls.qw_download_deflate)
1391 size_t inflated_size;
1392 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1393 Mem_Free(cls.qw_downloadmemory);
1396 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1397 cls.qw_downloadmemory = out;
1398 cls.qw_downloadmemorycursize = (int)inflated_size;
1402 cls.qw_downloadmemory = NULL;
1403 cls.qw_downloadmemorycursize = 0;
1404 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1408 if(!cls.qw_downloadmemory)
1410 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1414 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1415 size = cls.qw_downloadmemorycursize;
1417 // save to disk only if we don't already have it
1418 // (this is mainly for playing back demos)
1419 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1420 if (existingsize || IS_NEXUIZ_DERIVED(gamemode) || !strcmp(cls.qw_downloadname, csqc_progname.string))
1421 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1423 if ((int)existingsize != size || existingcrc != crc)
1425 // we have a mismatching file, pick another name for it
1426 char name[MAX_QPATH*2];
1427 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1428 if (!FS_FileExists(name))
1430 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1431 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1432 if(!strcmp(cls.qw_downloadname, csqc_progname.string))
1434 if(cls.caughtcsprogsdata)
1435 Mem_Free(cls.caughtcsprogsdata);
1436 cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
1437 memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1438 cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
1439 Con_DPrintf("Buffered \"%s\"\n", name);
1446 // we either don't have it or have a mismatching file...
1447 // so it's time to accept the file
1448 // but if we already have a mismatching file we need to rename
1449 // this new one, and if we already have this file in renamed form,
1451 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1452 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1453 extension = FS_FileExtension(cls.qw_downloadname);
1454 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1459 else if (cls.qw_downloadmemory && size)
1461 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1462 CL_BeginDownloads(true);
1465 if (cls.qw_downloadmemory)
1466 Mem_Free(cls.qw_downloadmemory);
1467 cls.qw_downloadmemory = NULL;
1468 cls.qw_downloadname[0] = 0;
1469 cls.qw_downloadmemorymaxsize = 0;
1470 cls.qw_downloadmemorycursize = 0;
1471 cls.qw_downloadpercent = 0;
1474 static void CL_ParseDownload(void)
1477 static unsigned char data[NET_MAXMESSAGE];
1478 start = MSG_ReadLong(&cl_message);
1479 size = (unsigned short)MSG_ReadShort(&cl_message);
1481 // record the start/size information to ack in the next input packet
1482 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1484 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1486 cls.dp_downloadack[i].start = start;
1487 cls.dp_downloadack[i].size = size;
1492 MSG_ReadBytes(&cl_message, size, data);
1494 if (!cls.qw_downloadname[0])
1497 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1501 if (start + size > cls.qw_downloadmemorymaxsize)
1502 Host_Error("corrupt download message\n");
1504 // only advance cursize if the data is at the expected position
1505 // (gaps are unacceptable)
1506 memcpy(cls.qw_downloadmemory + start, data, size);
1507 cls.qw_downloadmemorycursize = start + size;
1508 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1509 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1510 cls.qw_downloadspeedcount += size;
1513 static void CL_DownloadBegin_f(cmd_state_t *cmd)
1515 int size = atoi(Cmd_Argv(cmd, 1));
1517 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(cmd, 2), false))
1519 Con_Printf("cl_downloadbegin: received bogus information\n");
1520 CL_StopDownload(0, 0);
1524 if (cls.qw_downloadname[0])
1525 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1527 CL_StopDownload(0, 0);
1529 // we're really beginning a download now, so initialize stuff
1530 strlcpy(cls.qw_downloadname, Cmd_Argv(cmd, 2), sizeof(cls.qw_downloadname));
1531 cls.qw_downloadmemorymaxsize = size;
1532 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1533 cls.qw_downloadnumber++;
1535 cls.qw_download_deflate = false;
1536 if(Cmd_Argc(cmd) >= 4)
1538 if(!strcmp(Cmd_Argv(cmd, 3), "deflate"))
1539 cls.qw_download_deflate = true;
1540 // check further encodings here
1543 Cmd_ForwardStringToServer("sv_startdownload");
1546 static void CL_StopDownload_f(cmd_state_t *cmd)
1549 if (cls.qw_downloadname[0])
1551 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1552 CL_StopDownload(0, 0);
1554 CL_BeginDownloads(true);
1557 static void CL_DownloadFinished_f(cmd_state_t *cmd)
1559 if (Cmd_Argc(cmd) < 3)
1561 Con_Printf("Malformed cl_downloadfinished command\n");
1564 CL_StopDownload(atoi(Cmd_Argv(cmd, 1)), atoi(Cmd_Argv(cmd, 2)));
1565 CL_BeginDownloads(false);
1568 static void CL_SendPlayerInfo(void)
1571 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1572 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1574 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1575 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1577 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1578 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1580 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1581 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
1583 if (cl_pmodel.integer)
1585 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1586 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1588 if (*cl_playermodel.string)
1590 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1591 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1593 if (*cl_playerskin.string)
1595 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1596 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1601 =====================
1604 An svc_signonnum has been received, perform a client side setup
1605 =====================
1607 static void CL_SignonReply (void)
1609 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1616 // send player info before we begin downloads
1617 // (so that the server can see the player name while downloading)
1618 CL_SendPlayerInfo();
1620 // execute cl_begindownloads next frame
1621 // (after any commands added by svc_stufftext have been executed)
1622 // when done with downloads the "prespawn" will be sent
1623 Cbuf_AddText(&cmd_client, "\ncl_begindownloads\n");
1625 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1626 //MSG_WriteString (&cls.netcon->message, "prespawn");
1628 else // playing a demo... make sure loading occurs as soon as possible
1629 CL_BeginDownloads(false);
1635 // LadyHavoc: quake sent the player info here but due to downloads
1636 // it is sent earlier instead
1637 // CL_SendPlayerInfo();
1639 // LadyHavoc: changed to begin a loading stage and issue this when done
1640 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1641 MSG_WriteString (&cls.netcon->message, "spawn");
1648 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1649 MSG_WriteString (&cls.netcon->message, "begin");
1654 // after the level has been loaded, we shouldn't need the shaders, and
1655 // if they are needed again they will be automatically loaded...
1656 // we also don't need the unused models or sounds from the last level
1657 Mod_FreeQ3Shaders();
1662 if (COM_CheckParm("-profilegameonly"))
1663 Sys_AllowProfiling(true);
1673 static void CL_ParseServerInfo (void)
1677 protocolversion_t protocol;
1678 int nummodels, numsounds;
1681 // if we start loading a level and a video is still playing, stop it
1684 Con_DPrint("Serverinfo packet received.\n");
1685 Collision_Cache_Reset(true);
1687 // if server is active, we already began a loading plaque
1690 SCR_BeginLoadingPlaque(false);
1692 // free q3 shaders so that any newly downloaded shaders will be active
1693 Mod_FreeQ3Shaders();
1696 // check memory integrity
1697 Mem_CheckSentinelsGlobal();
1699 // clear cl_serverextension cvars
1700 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1703 // wipe the client_state_t struct
1707 // parse protocol version number
1708 i = MSG_ReadLong(&cl_message);
1709 protocol = Protocol_EnumForNumber(i);
1710 if (protocol == PROTOCOL_UNKNOWN)
1712 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1715 // hack for unmarked Nehahra movie demos which had a custom protocol
1716 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1717 protocol = PROTOCOL_NEHAHRAMOVIE;
1718 cls.protocol = protocol;
1719 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1721 cl.num_entities = 1;
1723 if (protocol == PROTOCOL_QUAKEWORLD)
1725 char gamedir[1][MAX_QPATH];
1727 cl.qw_servercount = MSG_ReadLong(&cl_message);
1729 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1730 Con_Printf("server gamedir is %s\n", str);
1731 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1733 // change gamedir if needed
1734 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1735 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1737 cl.gametype = GAME_DEATHMATCH;
1740 // parse player number
1741 i = MSG_ReadByte(&cl_message);
1742 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1743 //cl.qw_spectator = (i & 128) != 0;
1744 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1745 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1747 // get the full level name
1748 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1749 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1751 // get the movevars that are defined in the qw protocol
1752 cl.movevars_gravity = MSG_ReadFloat(&cl_message);
1753 cl.movevars_stopspeed = MSG_ReadFloat(&cl_message);
1754 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
1755 cl.movevars_spectatormaxspeed = MSG_ReadFloat(&cl_message);
1756 cl.movevars_accelerate = MSG_ReadFloat(&cl_message);
1757 cl.movevars_airaccelerate = MSG_ReadFloat(&cl_message);
1758 cl.movevars_wateraccelerate = MSG_ReadFloat(&cl_message);
1759 cl.movevars_friction = MSG_ReadFloat(&cl_message);
1760 cl.movevars_waterfriction = MSG_ReadFloat(&cl_message);
1761 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
1763 // other movevars not in the protocol...
1764 cl.movevars_wallfriction = 0;
1765 cl.movevars_timescale = 1;
1766 cl.movevars_jumpvelocity = 270;
1767 cl.movevars_edgefriction = 1;
1768 cl.movevars_maxairspeed = 30;
1769 cl.movevars_stepheight = 18;
1770 cl.movevars_airaccel_qw = 1;
1771 cl.movevars_airaccel_sideways_friction = 0;
1773 // seperate the printfs so the server message can have a color
1774 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1776 // check memory integrity
1777 Mem_CheckSentinelsGlobal();
1781 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1782 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1785 cl.loadbegun = false;
1786 cl.loadfinished = false;
1788 cls.state = ca_connected;
1791 // note: on QW protocol we can't set up the gameworld until after
1792 // downloads finish...
1793 // (we don't even know the name of the map yet)
1794 // this also means cl_autodemo does not work on QW protocol...
1796 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1797 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1798 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1799 Cvar_SetQuick(&cl_worldname, cl.worldname);
1800 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1801 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1803 // check memory integrity
1804 Mem_CheckSentinelsGlobal();
1809 cl.maxclients = MSG_ReadByte(&cl_message);
1810 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1812 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1815 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1818 cl.gametype = MSG_ReadByte(&cl_message);
1819 // the original id singleplayer demos are bugged and contain
1820 // GAME_DEATHMATCH even for singleplayer
1821 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1822 cl.gametype = GAME_COOP;
1824 // parse signon message
1825 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1826 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1828 // seperate the printfs so the server message can have a color
1829 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1830 Con_Printf("\n<===================================>\n\n\2%s\n", str);
1832 // check memory integrity
1833 Mem_CheckSentinelsGlobal();
1835 // parse model precache list
1836 for (nummodels=1 ; ; nummodels++)
1838 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1841 if (nummodels==MAX_MODELS)
1842 Host_Error ("Server sent too many model precaches");
1843 if (strlen(str) >= MAX_QPATH)
1844 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1845 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1847 // parse sound precache list
1848 for (numsounds=1 ; ; numsounds++)
1850 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1853 if (numsounds==MAX_SOUNDS)
1854 Host_Error("Server sent too many sound precaches");
1855 if (strlen(str) >= MAX_QPATH)
1856 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1857 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1860 // set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later
1861 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1862 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1863 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1864 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1865 Cvar_SetQuick(&cl_worldname, cl.worldname);
1866 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1867 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1869 // touch all of the precached models that are still loaded so we can free
1870 // anything that isn't needed
1873 for (i = 1;i < nummodels;i++)
1874 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1875 // precache any models used by the client (this also marks them used)
1876 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1877 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1878 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1879 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1881 // we purge the models and sounds later in CL_SignonReply
1882 //Mod_PurgeUnused();
1885 // clear sound usage flags for purging of unused sounds
1888 // precache any sounds used by the client
1889 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1890 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1891 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1892 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1893 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1894 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1895 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1897 // sounds used by the game
1898 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1899 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1901 // now we try to load everything that is new
1902 cl.loadmodel_current = 1;
1903 cl.downloadmodel_current = 1;
1904 cl.loadmodel_total = nummodels;
1905 cl.loadsound_current = 1;
1906 cl.downloadsound_current = 1;
1907 cl.loadsound_total = numsounds;
1908 cl.downloadcsqc = true;
1909 cl.loadbegun = false;
1910 cl.loadfinished = false;
1913 // check memory integrity
1914 Mem_CheckSentinelsGlobal();
1916 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1917 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1919 char demofile[MAX_OSPATH];
1921 if (cls.demorecording)
1923 // finish the previous level's demo file
1924 CL_Stop_f(&cmd_client);
1927 // start a new demo file
1928 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1930 Con_Printf ("Auto-recording to %s.\n", demofile);
1932 // Reset bit 0 for every new demo
1933 Cvar_SetValueQuick(&cl_autodemo_delete,
1934 (cl_autodemo_delete.integer & ~0x1)
1936 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1939 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1942 cls.forcetrack = -1;
1943 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1944 cls.demorecording = true;
1945 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1946 cls.demo_lastcsprogssize = -1;
1947 cls.demo_lastcsprogscrc = -1;
1950 Con_Print ("ERROR: couldn't open.\n");
1953 cl.islocalgame = NetConn_IsLocalGame();
1956 void CL_ValidateState(entity_state_t *s)
1963 if (s->modelindex >= MAX_MODELS)
1964 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1966 // these warnings are only warnings, no corrections are made to the state
1967 // because states are often copied for decoding, which otherwise would
1968 // propogate some of the corrections accidentally
1969 // (this used to happen, sometimes affecting skin and frame)
1971 // colormap is client index + 1
1972 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1973 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1975 if (developer_extra.integer)
1977 model = CL_GetModelByIndex(s->modelindex);
1978 if (model && model->type && s->frame >= model->numframes)
1979 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1980 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1981 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1985 void CL_MoveLerpEntityStates(entity_t *ent)
1987 float odelta[3], adelta[3];
1988 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1989 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1990 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1992 // reset all persistent stuff if this is a new entity
1993 ent->persistent.lerpdeltatime = 0;
1994 ent->persistent.lerpstarttime = cl.mtime[1];
1995 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1996 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1997 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1998 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1999 // reset animation interpolation as well
2000 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2001 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2002 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2003 ent->render.shadertime = cl.time;
2004 // reset various persistent stuff
2005 ent->persistent.muzzleflash = 0;
2006 ent->persistent.trail_allowed = false;
2008 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
2010 // don't interpolate the move
2011 ent->persistent.lerpdeltatime = 0;
2012 ent->persistent.lerpstarttime = cl.mtime[1];
2013 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2014 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2015 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2016 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2017 ent->persistent.trail_allowed = false;
2019 // if(ent->state_current.frame != ent->state_previous.frame)
2020 // do this even if we did change the frame
2021 // teleport bit is only used if an animation restart, or a jump, is necessary
2022 // so it should be always harmless to do this
2024 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2025 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2026 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2029 // note that this case must do everything the following case does too
2031 else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2033 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2034 ent->render.framegroupblend[1].lerp = 1;
2035 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2036 ent->render.framegroupblend[0].start = cl.time;
2037 ent->render.framegroupblend[0].lerp = 0;
2039 else if (DotProduct(odelta, odelta) > 1000*1000
2040 || (cl.fixangle[0] && !cl.fixangle[1])
2041 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2042 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2044 // don't interpolate the move
2045 // (the fixangle[] check detects teleports, but not constant fixangles
2046 // such as when spectating)
2047 ent->persistent.lerpdeltatime = 0;
2048 ent->persistent.lerpstarttime = cl.mtime[1];
2049 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2050 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2051 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2052 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2053 ent->persistent.trail_allowed = false;
2055 else if (ent->state_current.flags & RENDER_STEP)
2057 // monster interpolation
2058 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2060 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2061 ent->persistent.lerpstarttime = cl.mtime[1];
2062 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2063 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2064 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2065 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2071 ent->persistent.lerpstarttime = ent->state_previous.time;
2072 // no lerp if it's singleplayer
2073 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2074 ent->persistent.lerpdeltatime = 0;
2076 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2077 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2078 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2079 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2080 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2082 // trigger muzzleflash effect if necessary
2083 if (ent->state_current.effects & EF_MUZZLEFLASH)
2084 ent->persistent.muzzleflash = 1;
2086 // restart animation bit
2087 if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2089 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2090 ent->render.framegroupblend[1].lerp = 1;
2091 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2092 ent->render.framegroupblend[0].start = cl.time;
2093 ent->render.framegroupblend[0].lerp = 0;
2102 static void CL_ParseBaseline (entity_t *ent, int large)
2106 ent->state_baseline = defaultstate;
2107 // FIXME: set ent->state_baseline.number?
2108 ent->state_baseline.active = true;
2111 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2112 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2114 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2116 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2117 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2121 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2122 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2124 ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2125 ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2126 for (i = 0;i < 3;i++)
2128 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2129 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2131 ent->state_previous = ent->state_current = ent->state_baseline;
2139 Server information pertaining to this client only
2142 static void CL_ParseClientdata (void)
2146 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2147 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2148 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2149 cl.mviewzoom[1] = cl.mviewzoom[0];
2151 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2153 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2154 cl.stats[STAT_ITEMS] = 0;
2155 cl.stats[STAT_VIEWZOOM] = 255;
2158 cl.mpunchangle[0][0] = 0;
2159 cl.mpunchangle[0][1] = 0;
2160 cl.mpunchangle[0][2] = 0;
2161 cl.mpunchvector[0][0] = 0;
2162 cl.mpunchvector[0][1] = 0;
2163 cl.mpunchvector[0][2] = 0;
2164 cl.mvelocity[0][0] = 0;
2165 cl.mvelocity[0][1] = 0;
2166 cl.mvelocity[0][2] = 0;
2167 cl.mviewzoom[0] = 1;
2169 bits = (unsigned short) MSG_ReadShort(&cl_message);
2170 if (bits & SU_EXTEND1)
2171 bits |= (MSG_ReadByte(&cl_message) << 16);
2172 if (bits & SU_EXTEND2)
2173 bits |= (MSG_ReadByte(&cl_message) << 24);
2175 if (bits & SU_VIEWHEIGHT)
2176 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2178 if (bits & SU_IDEALPITCH)
2179 cl.idealpitch = MSG_ReadChar(&cl_message);
2181 for (i = 0;i < 3;i++)
2183 if (bits & (SU_PUNCH1<<i) )
2185 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2186 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2188 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2190 if (bits & (SU_PUNCHVEC1<<i))
2192 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2193 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2195 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2197 if (bits & (SU_VELOCITY1<<i) )
2199 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2200 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2202 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2206 // LadyHavoc: hipnotic demos don't have this bit set but should
2207 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2208 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2210 cl.onground = (bits & SU_ONGROUND) != 0;
2211 cl.inwater = (bits & SU_INWATER) != 0;
2213 if (cls.protocol == PROTOCOL_DARKPLACES5)
2215 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2216 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2217 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2218 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2219 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2220 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2221 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2222 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2223 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2224 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2226 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2228 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2229 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2230 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2231 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2233 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2234 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2235 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2236 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2237 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2238 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2239 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2240 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2241 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2243 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2246 if (bits & SU_VIEWZOOM)
2248 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2249 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2251 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2254 // viewzoom interpolation
2255 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2259 =====================
2261 =====================
2263 static void CL_ParseStatic (int large)
2267 if (cl.num_static_entities >= cl.max_static_entities)
2268 Host_Error ("Too many static entities");
2269 ent = &cl.static_entities[cl.num_static_entities++];
2270 CL_ParseBaseline (ent, large);
2272 if (ent->state_baseline.modelindex == 0)
2274 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2275 cl.num_static_entities--;
2276 // This is definitely a cheesy way to conserve resources...
2280 // copy it to the current state
2281 ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2282 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2283 ent->render.framegroupblend[0].lerp = 1;
2284 // make torchs play out of sync
2285 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2286 ent->render.skinnum = ent->state_baseline.skin;
2287 ent->render.effects = ent->state_baseline.effects;
2288 ent->render.alpha = 1;
2290 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2291 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2293 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2294 ent->render.allowdecals = true;
2295 CL_UpdateRenderEntity(&ent->render);
2303 static void CL_ParseStaticSound (int large)
2306 int sound_num, vol, atten;
2308 MSG_ReadVector(&cl_message, org, cls.protocol);
2309 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2310 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2312 sound_num = MSG_ReadByte(&cl_message);
2314 if (sound_num < 0 || sound_num >= MAX_SOUNDS)
2316 Con_Printf("CL_ParseStaticSound: sound_num(%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
2320 vol = MSG_ReadByte(&cl_message);
2321 atten = MSG_ReadByte(&cl_message);
2323 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2326 static void CL_ParseEffect (void)
2329 int modelindex, startframe, framecount, framerate;
2331 MSG_ReadVector(&cl_message, org, cls.protocol);
2332 modelindex = MSG_ReadByte(&cl_message);
2333 startframe = MSG_ReadByte(&cl_message);
2334 framecount = MSG_ReadByte(&cl_message);
2335 framerate = MSG_ReadByte(&cl_message);
2337 CL_Effect(org, modelindex, startframe, framecount, framerate);
2340 static void CL_ParseEffect2 (void)
2343 int modelindex, startframe, framecount, framerate;
2345 MSG_ReadVector(&cl_message, org, cls.protocol);
2346 modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2347 startframe = (unsigned short) MSG_ReadShort(&cl_message);
2348 framecount = MSG_ReadByte(&cl_message);
2349 framerate = MSG_ReadByte(&cl_message);
2351 CL_Effect(org, modelindex, startframe, framecount, framerate);
2354 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2359 if (ent >= MAX_EDICTS)
2361 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2365 if (ent >= cl.max_entities)
2366 CL_ExpandEntities(ent);
2368 // override any beam with the same entity
2371 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2372 if (b->entity == ent)
2374 // if the entity was not found then just replace an unused beam
2375 if (i == cl.max_beams)
2376 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2379 if (i < cl.max_beams)
2381 cl.num_beams = max(cl.num_beams, i + 1);
2383 b->lightning = lightning;
2385 b->endtime = cl.mtime[0] + 0.2;
2386 VectorCopy (start, b->start);
2387 VectorCopy (end, b->end);
2390 Con_Print("beam list overflow!\n");
2393 static void CL_ParseBeam (dp_model_t *m, int lightning)
2398 ent = (unsigned short) MSG_ReadShort(&cl_message);
2399 MSG_ReadVector(&cl_message, start, cls.protocol);
2400 MSG_ReadVector(&cl_message, end, cls.protocol);
2402 if (ent >= MAX_EDICTS)
2404 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2408 CL_NewBeam(ent, start, end, m, lightning);
2411 static void CL_ParseTempEntity(void)
2419 int colorStart, colorLength, count;
2420 float velspeed, radius;
2421 unsigned char *tempcolor;
2422 matrix4x4_t tempmatrix;
2424 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2426 type = MSG_ReadByte(&cl_message);
2429 case QW_TE_WIZSPIKE:
2430 // spike hitting wall
2431 MSG_ReadVector(&cl_message, pos, cls.protocol);
2432 CL_FindNonSolidLocation(pos, pos, 4);
2433 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2434 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2437 case QW_TE_KNIGHTSPIKE:
2438 // spike hitting wall
2439 MSG_ReadVector(&cl_message, pos, cls.protocol);
2440 CL_FindNonSolidLocation(pos, pos, 4);
2441 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2442 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2446 // spike hitting wall
2447 MSG_ReadVector(&cl_message, pos, cls.protocol);
2448 CL_FindNonSolidLocation(pos, pos, 4);
2449 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2451 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2456 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2458 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2460 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2463 case QW_TE_SUPERSPIKE:
2464 // super spike hitting wall
2465 MSG_ReadVector(&cl_message, pos, cls.protocol);
2466 CL_FindNonSolidLocation(pos, pos, 4);
2467 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2469 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2474 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2476 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2478 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2482 case QW_TE_EXPLOSION:
2484 MSG_ReadVector(&cl_message, pos, cls.protocol);
2485 CL_FindNonSolidLocation(pos, pos, 10);
2486 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2487 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2488 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2491 case QW_TE_TAREXPLOSION:
2492 // tarbaby explosion
2493 MSG_ReadVector(&cl_message, pos, cls.protocol);
2494 CL_FindNonSolidLocation(pos, pos, 10);
2495 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2496 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2499 case QW_TE_LIGHTNING1:
2501 CL_ParseBeam(cl.model_bolt, true);
2504 case QW_TE_LIGHTNING2:
2506 CL_ParseBeam(cl.model_bolt2, true);
2509 case QW_TE_LIGHTNING3:
2511 CL_ParseBeam(cl.model_bolt3, false);
2514 case QW_TE_LAVASPLASH:
2515 MSG_ReadVector(&cl_message, pos, cls.protocol);
2516 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2519 case QW_TE_TELEPORT:
2520 MSG_ReadVector(&cl_message, pos, cls.protocol);
2521 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2525 // bullet hitting wall
2526 radius = MSG_ReadByte(&cl_message);
2527 MSG_ReadVector(&cl_message, pos, cls.protocol);
2528 CL_FindNonSolidLocation(pos, pos, 4);
2529 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2530 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2531 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2532 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2535 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2540 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2542 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2544 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2550 count = MSG_ReadByte(&cl_message);
2551 MSG_ReadVector(&cl_message, pos, cls.protocol);
2552 CL_FindNonSolidLocation(pos, pos, 4);
2553 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2556 case QW_TE_LIGHTNINGBLOOD:
2557 MSG_ReadVector(&cl_message, pos, cls.protocol);
2558 CL_FindNonSolidLocation(pos, pos, 4);
2559 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2563 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2568 type = MSG_ReadByte(&cl_message);
2572 // spike hitting wall
2573 MSG_ReadVector(&cl_message, pos, cls.protocol);
2574 CL_FindNonSolidLocation(pos, pos, 4);
2575 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2576 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2579 case TE_KNIGHTSPIKE:
2580 // spike hitting wall
2581 MSG_ReadVector(&cl_message, pos, cls.protocol);
2582 CL_FindNonSolidLocation(pos, pos, 4);
2583 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2584 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2588 // spike hitting wall
2589 MSG_ReadVector(&cl_message, pos, cls.protocol);
2590 CL_FindNonSolidLocation(pos, pos, 4);
2591 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2593 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2598 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2600 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2602 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2606 // quad spike hitting wall
2607 MSG_ReadVector(&cl_message, pos, cls.protocol);
2608 CL_FindNonSolidLocation(pos, pos, 4);
2609 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2611 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2616 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2618 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2620 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2624 // super spike hitting wall
2625 MSG_ReadVector(&cl_message, pos, cls.protocol);
2626 CL_FindNonSolidLocation(pos, pos, 4);
2627 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2629 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2634 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2636 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2638 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2641 case TE_SUPERSPIKEQUAD:
2642 // quad super spike hitting wall
2643 MSG_ReadVector(&cl_message, pos, cls.protocol);
2644 CL_FindNonSolidLocation(pos, pos, 4);
2645 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2647 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2652 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2654 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2656 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2659 // LadyHavoc: added for improved blood splatters
2662 MSG_ReadVector(&cl_message, pos, cls.protocol);
2663 CL_FindNonSolidLocation(pos, pos, 4);
2664 dir[0] = MSG_ReadChar(&cl_message);
2665 dir[1] = MSG_ReadChar(&cl_message);
2666 dir[2] = MSG_ReadChar(&cl_message);
2667 count = MSG_ReadByte(&cl_message);
2668 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2672 MSG_ReadVector(&cl_message, pos, cls.protocol);
2673 CL_FindNonSolidLocation(pos, pos, 4);
2674 dir[0] = MSG_ReadChar(&cl_message);
2675 dir[1] = MSG_ReadChar(&cl_message);
2676 dir[2] = MSG_ReadChar(&cl_message);
2677 count = MSG_ReadByte(&cl_message);
2678 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2681 MSG_ReadVector(&cl_message, pos, cls.protocol);
2682 CL_FindNonSolidLocation(pos, pos, 4);
2683 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2685 // LadyHavoc: added for improved gore
2686 case TE_BLOODSHOWER:
2688 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2689 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2690 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2691 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2692 vel1[0] = -velspeed;
2693 vel1[1] = -velspeed;
2694 vel1[2] = -velspeed;
2698 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2701 case TE_PARTICLECUBE:
2702 // general purpose particle effect
2703 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2704 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2705 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2706 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2707 colorStart = MSG_ReadByte(&cl_message); // color
2708 colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2709 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2710 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2713 case TE_PARTICLERAIN:
2714 // general purpose particle effect
2715 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2716 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2717 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2718 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2719 colorStart = MSG_ReadByte(&cl_message); // color
2720 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2723 case TE_PARTICLESNOW:
2724 // general purpose particle effect
2725 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2726 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2727 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2728 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2729 colorStart = MSG_ReadByte(&cl_message); // color
2730 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2734 // bullet hitting wall
2735 MSG_ReadVector(&cl_message, pos, cls.protocol);
2736 CL_FindNonSolidLocation(pos, pos, 4);
2737 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2738 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2741 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2746 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2748 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2750 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2755 case TE_GUNSHOTQUAD:
2756 // quad bullet hitting wall
2757 MSG_ReadVector(&cl_message, pos, cls.protocol);
2758 CL_FindNonSolidLocation(pos, pos, 4);
2759 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2760 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2763 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2768 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2770 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2772 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2779 MSG_ReadVector(&cl_message, pos, cls.protocol);
2780 CL_FindNonSolidLocation(pos, pos, 10);
2781 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2782 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2785 case TE_EXPLOSIONQUAD:
2786 // quad rocket explosion
2787 MSG_ReadVector(&cl_message, pos, cls.protocol);
2788 CL_FindNonSolidLocation(pos, pos, 10);
2789 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2790 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2794 // Nehahra movie colored lighting explosion
2795 MSG_ReadVector(&cl_message, pos, cls.protocol);
2796 CL_FindNonSolidLocation(pos, pos, 10);
2797 color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2798 color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2799 color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2800 CL_ParticleExplosion(pos);
2801 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2802 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2803 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2806 case TE_EXPLOSIONRGB:
2807 // colored lighting explosion
2808 MSG_ReadVector(&cl_message, pos, cls.protocol);
2809 CL_FindNonSolidLocation(pos, pos, 10);
2810 CL_ParticleExplosion(pos);
2811 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2812 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2813 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2814 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2815 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2816 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2819 case TE_TAREXPLOSION:
2820 // tarbaby explosion
2821 MSG_ReadVector(&cl_message, pos, cls.protocol);
2822 CL_FindNonSolidLocation(pos, pos, 10);
2823 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2824 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2828 MSG_ReadVector(&cl_message, pos, cls.protocol);
2829 CL_FindNonSolidLocation(pos, pos, 10);
2830 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2833 case TE_CUSTOMFLASH:
2834 MSG_ReadVector(&cl_message, pos, cls.protocol);
2835 CL_FindNonSolidLocation(pos, pos, 4);
2836 radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2837 velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2838 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2839 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2840 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2841 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2842 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2846 MSG_ReadVector(&cl_message, pos, cls.protocol);
2847 MSG_ReadVector(&cl_message, dir, cls.protocol);
2848 count = MSG_ReadByte(&cl_message);
2849 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2854 CL_ParseBeam(cl.model_bolt, true);
2859 CL_ParseBeam(cl.model_bolt2, true);
2864 CL_ParseBeam(cl.model_bolt3, false);
2869 // grappling hook beam
2870 CL_ParseBeam(cl.model_beam, false);
2874 // LadyHavoc: for compatibility with the Nehahra movie...
2875 case TE_LIGHTNING4NEH:
2876 CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2880 MSG_ReadVector(&cl_message, pos, cls.protocol);
2881 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2885 MSG_ReadVector(&cl_message, pos, cls.protocol);
2886 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2890 // color mapped explosion
2891 MSG_ReadVector(&cl_message, pos, cls.protocol);
2892 CL_FindNonSolidLocation(pos, pos, 10);
2893 colorStart = MSG_ReadByte(&cl_message);
2894 colorLength = MSG_ReadByte(&cl_message);
2895 if (colorLength == 0)
2897 CL_ParticleExplosion2(pos, colorStart, colorLength);
2898 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2899 color[0] = tempcolor[0] * (2.0f / 255.0f);
2900 color[1] = tempcolor[1] * (2.0f / 255.0f);
2901 color[2] = tempcolor[2] * (2.0f / 255.0f);
2902 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2903 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2904 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2908 MSG_ReadVector(&cl_message, pos, cls.protocol);
2909 MSG_ReadVector(&cl_message, pos2, cls.protocol);
2910 MSG_ReadVector(&cl_message, dir, cls.protocol);
2911 CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1);
2915 MSG_ReadVector(&cl_message, pos, cls.protocol);
2916 MSG_ReadVector(&cl_message, dir, cls.protocol);
2917 count = MSG_ReadByte(&cl_message);
2918 CL_FindNonSolidLocation(pos, pos, 4);
2919 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2922 case TE_TEI_BIGEXPLOSION:
2923 MSG_ReadVector(&cl_message, pos, cls.protocol);
2924 CL_FindNonSolidLocation(pos, pos, 10);
2925 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2926 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2929 case TE_TEI_PLASMAHIT:
2930 MSG_ReadVector(&cl_message, pos, cls.protocol);
2931 MSG_ReadVector(&cl_message, dir, cls.protocol);
2932 count = MSG_ReadByte(&cl_message);
2933 CL_FindNonSolidLocation(pos, pos, 5);
2934 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2938 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2943 static void CL_ParseTrailParticles(void)
2948 entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2949 if (entityindex >= MAX_EDICTS)
2951 if (entityindex >= cl.max_entities)
2952 CL_ExpandEntities(entityindex);
2953 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2954 MSG_ReadVector(&cl_message, start, cls.protocol);
2955 MSG_ReadVector(&cl_message, end, cls.protocol);
2956 CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1);
2959 static void CL_ParsePointParticles(void)
2961 int effectindex, count;
2962 vec3_t origin, velocity;
2963 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2964 MSG_ReadVector(&cl_message, origin, cls.protocol);
2965 MSG_ReadVector(&cl_message, velocity, cls.protocol);
2966 count = (unsigned short)MSG_ReadShort(&cl_message);
2967 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2970 static void CL_ParsePointParticles1(void)
2974 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2975 MSG_ReadVector(&cl_message, origin, cls.protocol);
2976 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2979 typedef struct cl_iplog_item_s
2986 static qboolean cl_iplog_loaded = false;
2987 static int cl_iplog_numitems = 0;
2988 static int cl_iplog_maxitems = 0;
2989 static cl_iplog_item_t *cl_iplog_items;
2991 static void CL_IPLog_Load(void);
2992 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2995 size_t sz_name, sz_address;
2996 if (!address || !address[0] || !name || !name[0])
2998 if (!cl_iplog_loaded)
3000 if (developer_extra.integer)
3001 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
3002 // see if it already exists
3005 for (i = 0;i < cl_iplog_numitems;i++)
3007 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
3009 if (developer_extra.integer)
3010 Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3015 // it does not already exist in the iplog, so add it
3016 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
3018 cl_iplog_item_t *olditems = cl_iplog_items;
3019 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
3020 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
3023 if (cl_iplog_numitems)
3024 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
3028 sz_address = strlen(address) + 1;
3029 sz_name = strlen(name) + 1;
3030 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
3031 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
3032 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
3033 // TODO: maybe it would be better to strip weird characters from name when
3034 // copying it here rather than using a straight strcpy?
3035 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
3036 cl_iplog_numitems++;
3039 // add it to the iplog.txt file
3040 // TODO: this ought to open the one in the userpath version of the base
3041 // gamedir, not the current gamedir
3042 // not necessary for mobile
3043 #ifndef DP_MOBILETOUCH
3044 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
3045 if (developer_extra.integer)
3046 Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
3051 static void CL_IPLog_Load(void)
3053 int i, len, linenumber;
3054 char *text, *textend;
3055 unsigned char *filedata;
3056 fs_offset_t filesize;
3057 char line[MAX_INPUTLINE];
3058 char address[MAX_INPUTLINE];
3059 cl_iplog_loaded = true;
3060 // TODO: this ought to open the one in the userpath version of the base
3061 // gamedir, not the current gamedir
3062 // not necessary for mobile
3063 #ifndef DP_MOBILETOUCH
3064 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3070 text = (char *)filedata;
3071 textend = text + filesize;
3072 for (linenumber = 1;text < textend;linenumber++)
3074 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3075 if (len < (int)sizeof(line) - 1)
3076 line[len++] = *text;
3078 if (text < textend && *text == '\r' && text[1] == '\n')
3080 if (text < textend && *text == '\n')
3082 if (line[0] == '/' && line[1] == '/')
3083 continue; // skip comments if anyone happens to add them
3084 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3085 address[i] = line[i];
3087 // skip exactly one space character
3089 // address contains the address with termination,
3090 // line + i contains the name with termination
3091 if (address[0] && line[i])
3092 CL_IPLog_Add(address, line + i, false, false);
3094 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3098 static void CL_IPLog_List_f(cmd_state_t *cmd)
3101 const char *addressprefix;
3102 if (Cmd_Argc(cmd) > 2)
3104 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(cmd, 0));
3108 if (Cmd_Argc(cmd) >= 2)
3109 addressprefix = Cmd_Argv(cmd, 1);
3110 if (!cl_iplog_loaded)
3112 if (addressprefix && addressprefix[0])
3113 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3115 Con_Printf("Listing all iplog entries\n");
3116 Con_Printf("address name\n");
3117 for (i = 0;i < cl_iplog_numitems;i++)
3119 if (addressprefix && addressprefix[0])
3121 for (j = 0;addressprefix[j];j++)
3122 if (addressprefix[j] != cl_iplog_items[i].address[j])
3124 // if this address does not begin with the addressprefix string
3125 // simply omit it from the output
3126 if (addressprefix[j])
3129 // if name is less than 15 characters, left justify it and pad
3130 // if name is more than 15 characters, print all of it, not worrying
3131 // about the fact it will misalign the columns
3132 if (strlen(cl_iplog_items[i].address) < 15)
3133 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3135 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3139 // look for anything interesting like player IP addresses or ping reports
3140 static qboolean CL_ExaminePrintString(const char *text)
3144 char temp[MAX_INPUTLINE];
3145 if (!strcmp(text, "Client ping times:\n"))
3147 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3148 // hide ping reports in demos
3149 if (cls.demoplayback)
3150 cl.parsingtextexpectingpingforscores = 1;
3151 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3153 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3155 Con_Printf("ping reply but empty scoreboard?!?\n");
3156 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3157 cl.parsingtextexpectingpingforscores = 0;
3159 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3160 return !cl.parsingtextexpectingpingforscores;
3162 if (!strncmp(text, "host: ", 9))
3164 // cl.parsingtextexpectingpingforscores = false; // really?
3165 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3166 cl.parsingtextplayerindex = 0;
3169 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3171 // if anything goes wrong, we'll assume this is not a ping report
3172 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3173 cl.parsingtextexpectingpingforscores = 0;
3174 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3178 if ((*t >= '0' && *t <= '9') || *t == '-')
3181 while ((*t >= '0' && *t <= '9') || *t == '-')
3187 if(cl.parsingtextplayerindex < cl.maxclients)
3189 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3191 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3192 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3193 if (t[charindex] == '\n')
3195 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3196 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3198 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3200 // we parsed a valid ping entry, so expect another to follow
3201 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3202 cl.parsingtextexpectingpingforscores = expected;
3207 if (!strncmp(t, "unconnected\n", 12))
3210 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3211 cl.parsingtextexpectingpingforscores = expected;
3215 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3219 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3221 if (!strncmp(text, "players: ", 9))
3223 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3224 cl.parsingtextplayerindex = 0;
3227 else if (!strstr(text, ": "))
3229 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3233 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3235 // if anything goes wrong, we'll assume this is not a status report
3236 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3237 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3240 cl.parsingtextplayerindex = atoi(t) - 1;
3241 while (*t >= '0' && *t <= '9')
3245 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3248 // the player name follows here, along with frags and time
3251 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3253 // if anything goes wrong, we'll assume this is not a status report
3254 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3260 for (len = 0;*t && *t != '\n';t++)
3261 if (len < (int)sizeof(temp) - 1)
3264 // botclient is perfectly valid, but we don't care about bots
3265 // also don't try to look up the name of an invalid player index
3266 if (strcmp(temp, "botclient")
3267 && cl.parsingtextplayerindex >= 0
3268 && cl.parsingtextplayerindex < cl.maxclients
3269 && cl.scores[cl.parsingtextplayerindex].name[0])
3271 // log the player name and IP address string
3272 // (this operates entirely on strings to avoid issues with the
3273 // nature of a network address)
3274 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3276 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3283 extern cvar_t slowmo;
3284 extern cvar_t cl_lerpexcess;
3285 static void CL_NetworkTimeReceived(double newtime)
3288 cl.mtime[1] = cl.mtime[0];
3289 cl.mtime[0] = newtime;
3290 if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3291 cl.time = cl.mtime[1] = newtime;
3292 else if (cls.demoplayback)
3294 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3295 // due to a large time gap, so treat it as an instant change in time
3296 // (this can also happen during heavy packet loss in the demo)
3297 if (cl.time < newtime - 0.1)
3298 cl.mtime[1] = cl.time = newtime;
3300 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3302 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3303 if (developer_extra.integer && vid_activewindow)
3305 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3306 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3307 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3308 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3310 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3311 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3312 if (cl_nettimesyncboundmode.integer == 1)
3313 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3314 else if (cl_nettimesyncboundmode.integer == 2)
3316 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3317 cl.time = cl.mtime[1];
3319 else if (cl_nettimesyncboundmode.integer == 3)
3321 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3322 cl.time = cl.mtime[1];
3324 else if (cl_nettimesyncboundmode.integer == 4)
3326 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3327 cl.time = cl.mtime[1]; // reset
3328 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3329 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3330 else if (cl.time > cl.mtime[1])
3331 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3333 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3335 else if (cl_nettimesyncboundmode.integer == 5)
3337 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3338 cl.time = cl.mtime[1]; // reset
3339 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3340 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3342 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3344 else if (cl_nettimesyncboundmode.integer == 6)
3346 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3347 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3350 // this packet probably contains a player entity update, so we will need
3351 // to update the prediction
3352 cl.movement_replay = true;
3353 // this may get updated later in parsing by svc_clientdata
3354 cl.onground = false;
3355 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3356 // during this frame
3357 // (makes spectating players much smoother and prevents mouse movement from turning)
3358 cl.fixangle[1] = cl.fixangle[0];
3359 cl.fixangle[0] = false;
3360 if (!cls.demoplayback)
3361 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3362 // update the csqc's server timestamps, critical for proper sync
3363 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3365 if (cl.mtime[0] > cl.mtime[1])
3366 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3368 // only lerp entities that also get an update in this frame, when lerp excess is used
3369 if(cl_lerpexcess.value > 0)
3372 for (i = 1;i < cl.num_entities;i++)
3374 if (cl.entities_active[i])
3376 entity_t *ent = cl.entities + i;
3377 ent->persistent.lerpdeltatime = 0;
3383 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
3386 =====================
3387 CL_ParseServerMessage
3388 =====================
3390 int parsingerror = false;
3391 void CL_ParseServerMessage(void)
3395 protocolversion_t protocol;
3396 unsigned char cmdlog[32];
3397 const char *cmdlogname[32], *temp;
3398 int cmdindex, cmdcount = 0;
3399 qboolean qwplayerupdatereceived;
3403 // LadyHavoc: moved demo message writing from before the packet parse to
3404 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3405 // code in CL_ParseServerinfo
3406 //if (cls.demorecording)
3407 // CL_WriteDemoMessage (&cl_message);
3409 cl.last_received_message = realtime;
3411 CL_KeepaliveMessage(false);
3414 // if recording demos, copy the message out
3416 if (cl_shownet.integer == 1)
3417 Con_Printf("%f %i\n", realtime, cl_message.cursize);
3418 else if (cl_shownet.integer == 2)
3419 Con_Print("------------------\n");
3422 // parse the message
3424 //MSG_BeginReading ();
3426 parsingerror = true;
3428 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3430 CL_NetworkTimeReceived(realtime); // qw has no clock
3432 // kill all qw nails
3433 cl.qw_num_nails = 0;
3435 // fade weapon view kick
3436 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3438 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3440 qwplayerupdatereceived = false;
3444 if (cl_message.badread)
3445 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3447 cmd = MSG_ReadByte(&cl_message);
3451 SHOWNET("END OF MESSAGE");
3452 break; // end of message
3455 cmdindex = cmdcount & 31;
3457 cmdlog[cmdindex] = cmd;
3459 SHOWNET(qw_svc_strings[cmd]);
3460 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3461 if (!cmdlogname[cmdindex])
3463 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3464 const char *d = "<unknown>";
3465 cmdlogname[cmdindex] = d;
3473 char description[32*64], logtemp[64];
3475 strlcpy(description, "packet dump: ", sizeof(description));
3479 count = cmdcount - i;
3483 dpsnprintf(logtemp, sizeof(logtemp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3484 strlcat(description, logtemp, sizeof(description));
3489 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3490 Con_Print(description);
3491 Host_Error("CL_ParseServerMessage: Illegible server message");
3496 //Con_Printf("qw_svc_nop\n");
3499 case qw_svc_disconnect:
3500 Con_Printf("Server disconnected\n");
3501 if (cls.demonum != -1)
3508 i = MSG_ReadByte(&cl_message);
3509 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3510 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3513 CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp)); //[515]: csqc
3515 CSQC_AddPrintText(temp);
3519 case qw_svc_centerprint:
3520 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3523 case qw_svc_stufftext:
3524 CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3528 // svc_damage protocol is identical to nq
3532 case qw_svc_serverdata:
3533 //Cbuf_Execute(); // make sure any stuffed commands are done
3534 CL_ParseServerInfo();
3537 case qw_svc_setangle:
3538 for (i=0 ; i<3 ; i++)
3539 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3540 if (!cls.demoplayback)
3542 cl.fixangle[0] = true;
3543 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3544 // disable interpolation if this is new
3545 if (!cl.fixangle[1])
3546 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3550 case qw_svc_lightstyle:
3551 i = MSG_ReadByte(&cl_message);
3552 if (i >= cl.max_lightstyle)
3554 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3557 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3558 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3559 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3563 CL_ParseStartSoundPacket(false);
3566 case qw_svc_stopsound:
3567 i = (unsigned short) MSG_ReadShort(&cl_message);
3568 S_StopSound(i>>3, i&7);
3571 case qw_svc_updatefrags:
3572 i = MSG_ReadByte(&cl_message);
3573 if (i >= cl.maxclients)
3574 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3575 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
3578 case qw_svc_updateping:
3579 i = MSG_ReadByte(&cl_message);
3580 if (i >= cl.maxclients)
3581 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3582 cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
3585 case qw_svc_updatepl:
3586 i = MSG_ReadByte(&cl_message);
3587 if (i >= cl.maxclients)
3588 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3589 cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
3592 case qw_svc_updateentertime:
3593 i = MSG_ReadByte(&cl_message);
3594 if (i >= cl.maxclients)
3595 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3597 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
3600 case qw_svc_spawnbaseline:
3601 i = (unsigned short) MSG_ReadShort(&cl_message);
3602 if (i < 0 || i >= MAX_EDICTS)
3603 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3604 if (i >= cl.max_entities)
3605 CL_ExpandEntities(i);
3606 CL_ParseBaseline(cl.entities + i, false);
3608 case qw_svc_spawnstatic:
3609 CL_ParseStatic(false);
3611 case qw_svc_temp_entity:
3612 if(!CL_VM_Parse_TempEntity())
3613 CL_ParseTempEntity ();
3616 case qw_svc_killedmonster:
3617 cl.stats[STAT_MONSTERS]++;
3620 case qw_svc_foundsecret:
3621 cl.stats[STAT_SECRETS]++;
3624 case qw_svc_updatestat:
3625 i = MSG_ReadByte(&cl_message);
3626 if (i < 0 || i >= MAX_CL_STATS)
3627 Host_Error ("svc_updatestat: %i is invalid", i);
3628 cl.stats[i] = MSG_ReadByte(&cl_message);
3631 case qw_svc_updatestatlong:
3632 i = MSG_ReadByte(&cl_message);
3633 if (i < 0 || i >= MAX_CL_STATS)
3634 Host_Error ("svc_updatestatlong: %i is invalid", i);
3635 cl.stats[i] = MSG_ReadLong(&cl_message);
3638 case qw_svc_spawnstaticsound:
3639 CL_ParseStaticSound (false);
3642 case qw_svc_cdtrack:
3643 cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
3644 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3645 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3647 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3650 case qw_svc_intermission:
3651 if(!cl.intermission)
3652 cl.completed_time = cl.time;
3653 cl.intermission = 1;
3654 MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
3655 for (i = 0;i < 3;i++)
3656 cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3660 if(!cl.intermission)
3661 cl.completed_time = cl.time;
3662 cl.intermission = 2;
3663 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
3666 case qw_svc_sellscreen:
3667 Cmd_ExecuteString(&cmd_client, "help", src_command, true);
3670 case qw_svc_smallkick:
3671 cl.qw_weaponkick = -2;
3673 case qw_svc_bigkick:
3674 cl.qw_weaponkick = -4;
3677 case qw_svc_muzzleflash:
3678 i = (unsigned short) MSG_ReadShort(&cl_message);
3679 // NOTE: in QW this only worked on clients
3680 if (i < 0 || i >= MAX_EDICTS)
3681 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3682 if (i >= cl.max_entities)
3683 CL_ExpandEntities(i);
3684 cl.entities[i].persistent.muzzleflash = 1.0f;
3687 case qw_svc_updateuserinfo:
3688 QW_CL_UpdateUserInfo();
3691 case qw_svc_setinfo:
3695 case qw_svc_serverinfo:
3699 case qw_svc_download:
3700 QW_CL_ParseDownload();
3703 case qw_svc_playerinfo:
3704 // slightly kill qw player entities now that we know there is
3705 // an update of player entities this frame...
3706 if (!qwplayerupdatereceived)
3708 qwplayerupdatereceived = true;
3709 for (i = 1;i < cl.maxclients;i++)
3710 cl.entities_active[i] = false;
3712 EntityStateQW_ReadPlayerUpdate();
3719 case qw_svc_chokecount:
3720 (void) MSG_ReadByte(&cl_message);
3721 // FIXME: apply to netgraph
3722 //for (j = 0;j < i;j++)
3723 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3726 case qw_svc_modellist:
3727 QW_CL_ParseModelList();
3730 case qw_svc_soundlist:
3731 QW_CL_ParseSoundList();
3734 case qw_svc_packetentities:
3735 EntityFrameQW_CL_ReadFrame(false);
3736 // first update is the final signon stage
3737 if (cls.signon == SIGNONS - 1)
3739 cls.signon = SIGNONS;
3744 case qw_svc_deltapacketentities:
3745 EntityFrameQW_CL_ReadFrame(true);
3746 // first update is the final signon stage
3747 if (cls.signon == SIGNONS - 1)
3749 cls.signon = SIGNONS;
3754 case qw_svc_maxspeed:
3755 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
3758 case qw_svc_entgravity:
3759 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
3760 if (!cl.movevars_entgravity)
3761 cl.movevars_entgravity = 1.0f;
3764 case qw_svc_setpause:
3765 cl.paused = MSG_ReadByte(&cl_message) != 0;
3770 S_PauseGameSounds (cl.paused);
3775 if (qwplayerupdatereceived)
3777 // fully kill any player entities that were not updated this frame
3778 for (i = 1;i <= cl.maxclients;i++)
3779 if (!cl.entities_active[i])
3780 cl.entities[i].state_current.active = false;
3787 if (cl_message.badread)
3788 Host_Error ("CL_ParseServerMessage: Bad server message");
3790 cmd = MSG_ReadByte(&cl_message);
3794 // R_TimeReport("END OF MESSAGE");
3795 SHOWNET("END OF MESSAGE");
3796 break; // end of message
3799 cmdindex = cmdcount & 31;
3801 cmdlog[cmdindex] = cmd;
3803 // if the high bit of the command byte is set, it is a fast update
3806 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3808 cmdlogname[cmdindex] = temp;
3809 SHOWNET("fast update");
3810 if (cls.signon == SIGNONS - 1)
3812 // first update is the final signon stage
3813 cls.signon = SIGNONS;
3816 EntityFrameQuake_ReadEntity (cmd&127);
3820 SHOWNET(svc_strings[cmd]);
3821 cmdlogname[cmdindex] = svc_strings[cmd];
3822 if (!cmdlogname[cmdindex])
3824 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3825 const char *d = "<unknown>";
3826 cmdlogname[cmdindex] = d;
3834 char description[32*64], tempdesc[64];
3836 strlcpy (description, "packet dump: ", sizeof(description));
3840 count = cmdcount - i;
3844 dpsnprintf (tempdesc, sizeof (tempdesc), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3845 strlcat (description, tempdesc, sizeof (description));
3850 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3851 Con_Print(description);
3852 Host_Error ("CL_ParseServerMessage: Illegible server message");
3857 if (cls.signon < SIGNONS)
3858 Con_Print("<-- server to client keepalive\n");
3862 CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
3865 case svc_clientdata:
3866 CL_ParseClientdata();
3870 i = MSG_ReadLong(&cl_message);
3871 protocol = Protocol_EnumForNumber(i);
3872 if (protocol == PROTOCOL_UNKNOWN)
3873 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3874 // hack for unmarked Nehahra movie demos which had a custom protocol
3875 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3876 protocol = PROTOCOL_NEHAHRAMOVIE;
3877 cls.protocol = protocol;
3880 case svc_disconnect:
3881 Con_Printf ("Server disconnected\n");
3882 if (cls.demonum != -1)
3889 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3890 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3891 CSQC_AddPrintText(temp); //[515]: csqc
3894 case svc_centerprint:
3895 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3899 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3900 /* if(utf8_enable.integer)
3903 // we can safely strip and even
3904 // interpret these in utf8 mode
3906 else */ switch(cls.protocol)
3908 case PROTOCOL_QUAKE:
3909 case PROTOCOL_QUAKEDP:
3910 // maybe add other protocols if
3911 // so desired, but not DP7
3914 case PROTOCOL_DARKPLACES7:
3916 // ProQuake does not support
3923 // skip over ProQuake messages,
3924 // TODO actually interpret them
3925 // (they are sbar team score
3926 // updates), see proquake cl_parse.c
3930 while(*temp >= 0x01 && *temp <= 0x1F)
3934 CL_VM_Parse_StuffCmd(temp); //[515]: csqc
3941 case svc_serverinfo:
3942 CL_ParseServerInfo ();
3946 for (i=0 ; i<3 ; i++)
3947 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3948 if (!cls.demoplayback)
3950 cl.fixangle[0] = true;
3951 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3952 // disable interpolation if this is new
3953 if (!cl.fixangle[1])
3954 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3959 cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
3960 if (cl.viewentity >= MAX_EDICTS)
3961 Host_Error("svc_setview >= MAX_EDICTS");
3962 if (cl.viewentity >= cl.max_entities)
3963 CL_ExpandEntities(cl.viewentity);
3964 // LadyHavoc: assume first setview recieved is the real player entity
3965 if (!cl.realplayerentity)
3966 cl.realplayerentity = cl.viewentity;
3967 // update cl.playerentity to this one if it is a valid player
3968 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3969 cl.playerentity = cl.viewentity;
3972 case svc_lightstyle:
3973 i = MSG_ReadByte(&cl_message);
3974 if (i >= cl.max_lightstyle)
3976 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3979 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3980 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3981 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3985 CL_ParseStartSoundPacket(false);
3989 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3991 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3992 CL_ParseStartSoundPacket(true);
3997 i = (unsigned short)MSG_ReadShort(&cl_message);
3998 s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4001 if (i >= 1 && i < MAX_MODELS)
4003 dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
4005 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
4006 cl.model_precache[i] = model;
4009 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
4014 if (i >= 1 && i < MAX_SOUNDS)
4016 sfx_t *sfx = S_PrecacheSound (s, true, true);
4017 if (!sfx && snd_initialized.integer)
4018 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
4019 cl.sound_precache[i] = sfx;
4022 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
4028 i = (unsigned short) MSG_ReadShort(&cl_message);
4029 S_StopSound(i>>3, i&7);
4032 case svc_updatename:
4033 i = MSG_ReadByte(&cl_message);
4034 if (i >= cl.maxclients)
4035 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
4036 strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
4039 case svc_updatefrags:
4040 i = MSG_ReadByte(&cl_message);
4041 if (i >= cl.maxclients)
4042 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
4043 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
4046 case svc_updatecolors:
4047 i = MSG_ReadByte(&cl_message);
4048 if (i >= cl.maxclients)
4049 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
4050 cl.scores[i].colors = MSG_ReadByte(&cl_message);
4054 CL_ParseParticleEffect ();
4065 case svc_spawnbaseline:
4066 i = (unsigned short) MSG_ReadShort(&cl_message);
4067 if (i < 0 || i >= MAX_EDICTS)
4068 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4069 if (i >= cl.max_entities)
4070 CL_ExpandEntities(i);
4071 CL_ParseBaseline (cl.entities + i, false);
4073 case svc_spawnbaseline2:
4074 i = (unsigned short) MSG_ReadShort(&cl_message);
4075 if (i < 0 || i >= MAX_EDICTS)
4076 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4077 if (i >= cl.max_entities)
4078 CL_ExpandEntities(i);
4079 CL_ParseBaseline (cl.entities + i, true);
4081 case svc_spawnstatic:
4082 CL_ParseStatic (false);
4084 case svc_spawnstatic2:
4085 CL_ParseStatic (true);
4087 case svc_temp_entity:
4088 if(!CL_VM_Parse_TempEntity())
4089 CL_ParseTempEntity ();
4093 cl.paused = MSG_ReadByte(&cl_message) != 0;
4098 S_PauseGameSounds (cl.paused);
4102 i = MSG_ReadByte(&cl_message);
4103 // LadyHavoc: it's rude to kick off the client if they missed the
4104 // reconnect somehow, so allow signon 1 even if at signon 1
4105 if (i <= cls.signon && i != 1)
4106 Host_Error ("Received signon %i when at %i", i, cls.signon);
4111 case svc_killedmonster:
4112 cl.stats[STAT_MONSTERS]++;
4115 case svc_foundsecret:
4116 cl.stats[STAT_SECRETS]++;
4119 case svc_updatestat:
4120 i = MSG_ReadByte(&cl_message);
4121 if (i < 0 || i >= MAX_CL_STATS)
4122 Host_Error ("svc_updatestat: %i is invalid", i);
4123 cl.stats[i] = MSG_ReadLong(&cl_message);
4126 case svc_updatestatubyte:
4127 i = MSG_ReadByte(&cl_message);
4128 if (i < 0 || i >= MAX_CL_STATS)
4129 Host_Error ("svc_updatestat: %i is invalid", i);
4130 cl.stats[i] = MSG_ReadByte(&cl_message);
4133 case svc_spawnstaticsound:
4134 CL_ParseStaticSound (false);
4137 case svc_spawnstaticsound2:
4138 CL_ParseStaticSound (true);
4142 cl.cdtrack = MSG_ReadByte(&cl_message);
4143 cl.looptrack = MSG_ReadByte(&cl_message);
4144 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4145 CDAudio_Play ((unsigned char)cls.forcetrack, true);
4147 CDAudio_Play ((unsigned char)cl.cdtrack, true);
4150 case svc_intermission:
4151 if(!cl.intermission)
4152 cl.completed_time = cl.time;
4153 cl.intermission = 1;
4154 CL_VM_UpdateIntermissionState(cl.intermission);
4158 if(!cl.intermission)
4159 cl.completed_time = cl.time;
4160 cl.intermission = 2;
4161 CL_VM_UpdateIntermissionState(cl.intermission);
4162 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4166 if(!cl.intermission)
4167 cl.completed_time = cl.time;
4168 cl.intermission = 3;
4169 CL_VM_UpdateIntermissionState(cl.intermission);
4170 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4173 case svc_sellscreen:
4174 Cmd_ExecuteString(&cmd_client, "help", src_command, true);
4177 if (gamemode == GAME_TENEBRAE)
4179 // repeating particle effect
4180 MSG_ReadCoord(&cl_message, cls.protocol);
4181 MSG_ReadCoord(&cl_message, cls.protocol);
4182 MSG_ReadCoord(&cl_message, cls.protocol);
4183 MSG_ReadCoord(&cl_message, cls.protocol);
4184 MSG_ReadCoord(&cl_message, cls.protocol);
4185 MSG_ReadCoord(&cl_message, cls.protocol);
4186 (void) MSG_ReadByte(&cl_message);
4187 MSG_ReadLong(&cl_message);
4188 MSG_ReadLong(&cl_message);
4189 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4192 SHOWLMP_decodehide();
4195 if (gamemode == GAME_TENEBRAE)
4198 MSG_ReadCoord(&cl_message, cls.protocol);
4199 MSG_ReadCoord(&cl_message, cls.protocol);
4200 MSG_ReadCoord(&cl_message, cls.protocol);
4201 (void) MSG_ReadByte(&cl_message);
4202 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4205 SHOWLMP_decodeshow();
4208 R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4211 if (cls.signon == SIGNONS - 1)
4213 // first update is the final signon stage
4214 cls.signon = SIGNONS;
4217 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4218 EntityFrame_CL_ReadFrame();
4219 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4220 EntityFrame4_CL_ReadFrame();
4222 EntityFrame5_CL_ReadFrame();
4224 case svc_csqcentities:
4225 CSQC_ReadEntities();
4227 case svc_downloaddata:
4230 case svc_trailparticles:
4231 CL_ParseTrailParticles();
4233 case svc_pointparticles:
4234 CL_ParsePointParticles();
4236 case svc_pointparticles1:
4237 CL_ParsePointParticles1();
4240 // R_TimeReport(svc_strings[cmd]);
4244 if (cls.signon == SIGNONS)
4245 CL_UpdateItemsAndWeapon();
4246 // R_TimeReport("UpdateItems");
4248 EntityFrameQuake_ISeeDeadEntities();
4249 // R_TimeReport("ISeeDeadEntities");
4251 CL_UpdateMoveVars();
4252 // R_TimeReport("UpdateMoveVars");
4254 parsingerror = false;
4256 // LadyHavoc: this was at the start of the function before cl_autodemo was
4258 if (cls.demorecording)
4260 CL_WriteDemoMessage (&cl_message);
4261 // R_TimeReport("WriteDemo");
4265 void CL_Parse_DumpPacket(void)
4269 Con_Print("Packet dump:\n");
4270 SZ_HexDumpToConsole(&cl_message);
4271 parsingerror = false;
4274 void CL_Parse_ErrorCleanUp(void)
4276 CL_StopDownload(0, 0);
4277 QW_CL_StopUpload_f(&cmd_client);
4280 void CL_Parse_Init(void)
4282 Cvar_RegisterVariable(&cl_worldmessage);
4283 Cvar_RegisterVariable(&cl_worldname);
4284 Cvar_RegisterVariable(&cl_worldnamenoextension);
4285 Cvar_RegisterVariable(&cl_worldbasename);
4287 Cvar_RegisterVariable(&developer_networkentities);
4288 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4290 Cvar_RegisterVariable(&cl_sound_wizardhit);
4291 Cvar_RegisterVariable(&cl_sound_hknighthit);
4292 Cvar_RegisterVariable(&cl_sound_tink1);
4293 Cvar_RegisterVariable(&cl_sound_ric1);
4294 Cvar_RegisterVariable(&cl_sound_ric2);
4295 Cvar_RegisterVariable(&cl_sound_ric3);
4296 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4297 Cvar_RegisterVariable(&cl_sound_r_exp3);
4299 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4301 // server extension cvars set by commands issued from the server during connect
4302 Cvar_RegisterVariable(&cl_serverextension_download);
4304 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4305 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4306 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4307 Cvar_RegisterVariable(&cl_iplog_name);
4308 Cvar_RegisterVariable(&cl_readpicture_force);
4310 Cmd_AddCommand(&cmd_client, "nextul", QW_CL_NextUpload_f, "sends next fragment of current upload buffer (screenshot for example)");
4311 Cmd_AddCommand(&cmd_client, "stopul", QW_CL_StopUpload_f, "aborts current upload (screenshot for example)");
4312 Cmd_AddCommand(&cmd_client, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4313 Cmd_AddCommand(&cmd_clientfromserver, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4314 Cmd_AddCommand(&cmd_client, "changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4315 Cmd_AddCommand(&cmd_client, "cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4316 Cmd_AddCommand(&cmd_client, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4317 Cmd_AddCommand(&cmd_client, "stopdownload", CL_StopDownload_f, "terminates a download");
4318 Cmd_AddCommand(&cmd_client, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4319 Cmd_AddCommand(&cmd_client, "iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4322 void CL_Parse_Shutdown(void)