2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
97 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
98 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
99 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
102 char *qw_svc_strings[128] =
106 "qw_svc_disconnect", // 2
107 "qw_svc_updatestat", // 3 // [byte] [byte]
109 "qw_svc_setview", // 5 // [short] entity number
110 "qw_svc_sound", // 6 // <see code>
112 "qw_svc_print", // 8 // [byte] id [string] null terminated string
113 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
114 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
115 "qw_svc_serverdata", // 11 // [long] protocol ...
116 "qw_svc_lightstyle", // 12 // [byte] [string]
118 "qw_svc_updatefrags", // 14 // [byte] [short]
120 "qw_svc_stopsound", // 16 // <see code>
123 "qw_svc_damage", // 19
124 "qw_svc_spawnstatic", // 20
126 "qw_svc_spawnbaseline", // 22
127 "qw_svc_temp_entity", // 23 // variable
128 "qw_svc_setpause", // 24 // [byte] on / off
130 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
131 "qw_svc_killedmonster", // 27
132 "qw_svc_foundsecret", // 28
133 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
134 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
135 "qw_svc_finale", // 31 // [string] text
136 "qw_svc_cdtrack", // 32 // [byte] track
137 "qw_svc_sellscreen", // 33
138 "qw_svc_smallkick", // 34 // set client punchangle to 2
139 "qw_svc_bigkick", // 35 // set client punchangle to 4
140 "qw_svc_updateping", // 36 // [byte] [short]
141 "qw_svc_updateentertime", // 37 // [byte] [float]
142 "qw_svc_updatestatlong", // 38 // [byte] [long]
143 "qw_svc_muzzleflash", // 39 // [short] entity
144 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
145 "qw_svc_download", // 41 // [short] size [size bytes]
146 "qw_svc_playerinfo", // 42 // variable
147 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
148 "qw_svc_chokecount", // 44 // [byte] packets choked
149 "qw_svc_modellist", // 45 // [strings]
150 "qw_svc_soundlist", // 46 // [strings]
151 "qw_svc_packetentities", // 47 // [...]
152 "qw_svc_deltapacketentities", // 48 // [...]
153 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
154 "qw_svc_entgravity", // 50 // gravity change, for prediction
155 "qw_svc_setinfo", // 51 // setinfo on a client
156 "qw_svc_serverinfo", // 52 // serverinfo
157 "qw_svc_updatepl", // 53 // [byte] [byte]
160 //=============================================================================
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
173 #define RIC_GUNSHOT 1
174 #define RIC_GUNSHOTQUAD 2
175 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
176 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
177 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
178 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
179 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
180 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
181 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
182 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
184 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
185 static void QW_CL_RequestNextDownload(void);
186 static void QW_CL_NextUpload(void);
187 void QW_CL_StartUpload(unsigned char *data, int size);
188 //static qboolean QW_CL_IsUploading(void);
189 static void QW_CL_StopUpload(void);
190 void CL_VM_UpdateIntermissionState(int intermission);
191 qboolean CL_VM_Event_Sound(int sound_num, int volume, int channel, float attenuation, int ent, vec3_t pos);
195 CL_ParseStartSoundPacket
198 void CL_ParseStartSoundPacket(int largesoundindex)
207 if (cls.protocol == PROTOCOL_QUAKEWORLD)
209 channel = MSG_ReadShort();
211 if (channel & (1<<15))
212 volume = MSG_ReadByte ();
214 volume = DEFAULT_SOUND_PACKET_VOLUME;
216 if (channel & (1<<14))
217 attenuation = MSG_ReadByte () / 64.0;
219 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
221 ent = (channel>>3)&1023;
224 sound_num = MSG_ReadByte ();
228 field_mask = MSG_ReadByte();
230 if (field_mask & SND_VOLUME)
231 volume = MSG_ReadByte ();
233 volume = DEFAULT_SOUND_PACKET_VOLUME;
235 if (field_mask & SND_ATTENUATION)
236 attenuation = MSG_ReadByte () / 64.0;
238 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
240 if (field_mask & SND_LARGEENTITY)
242 ent = (unsigned short) MSG_ReadShort ();
243 channel = MSG_ReadByte ();
247 channel = (unsigned short) MSG_ReadShort ();
252 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
253 sound_num = (unsigned short) MSG_ReadShort ();
255 sound_num = MSG_ReadByte ();
258 MSG_ReadVector(pos, cls.protocol);
260 if (sound_num >= MAX_SOUNDS)
262 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
266 if (ent >= MAX_EDICTS)
268 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
272 if (ent >= cl.max_entities)
273 CL_ExpandEntities(ent);
275 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
276 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
283 When the client is taking a long time to load stuff, send keepalive messages
284 so the server doesn't disconnect.
288 static unsigned char olddata[NET_MAXMESSAGE];
289 void CL_KeepaliveMessage (qboolean readmessages)
292 static double nextmsg = -1;
297 // no need if server is local and definitely not if this is a demo
298 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
303 // read messages from server, should just be nops
304 oldreadcount = msg_readcount;
305 oldbadread = msg_badread;
307 memcpy(olddata, net_message.data, net_message.cursize);
309 NetConn_ClientFrame();
311 msg_readcount = oldreadcount;
312 msg_badread = oldbadread;
314 memcpy(net_message.data, olddata, net_message.cursize);
317 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
320 unsigned char buf[4];
323 // LordHavoc: must use unreliable because reliable could kill the sigon message!
324 Con_Print("--> client to server keepalive\n");
325 memset(&msg, 0, sizeof(msg));
327 msg.maxsize = sizeof(buf);
328 MSG_WriteChar(&msg, clc_nop);
329 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
333 void CL_ParseEntityLump(char *entdata)
336 char key[128], value[MAX_INPUTLINE];
337 FOG_clear(); // LordHavoc: no fog until set
338 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
339 R_SetSkyBox(cl.worldmodel->brush.skybox);
343 if (!COM_ParseToken_Simple(&data, false, false))
345 if (com_token[0] != '{')
349 if (!COM_ParseToken_Simple(&data, false, false))
351 if (com_token[0] == '}')
352 break; // end of worldspawn
353 if (com_token[0] == '_')
354 strlcpy (key, com_token + 1, sizeof (key));
356 strlcpy (key, com_token, sizeof (key));
357 while (key[strlen(key)-1] == ' ') // remove trailing spaces
358 key[strlen(key)-1] = 0;
359 if (!COM_ParseToken_Simple(&data, false, false))
361 strlcpy (value, com_token, sizeof (value));
362 if (!strcmp("sky", key))
364 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
366 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
368 else if (!strcmp("fog", key))
370 r_refdef.fog_start = 0;
371 r_refdef.fog_alpha = 1;
372 r_refdef.fog_end = 16384;
374 #define sscanf sscanf_s
376 sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
378 else if (!strcmp("fog_density", key))
379 r_refdef.fog_density = atof(value);
380 else if (!strcmp("fog_red", key))
381 r_refdef.fog_red = atof(value);
382 else if (!strcmp("fog_green", key))
383 r_refdef.fog_green = atof(value);
384 else if (!strcmp("fog_blue", key))
385 r_refdef.fog_blue = atof(value);
386 else if (!strcmp("fog_alpha", key))
387 r_refdef.fog_alpha = atof(value);
388 else if (!strcmp("fog_start", key))
389 r_refdef.fog_start = atof(value);
390 else if (!strcmp("fog_end", key))
391 r_refdef.fog_end = atof(value);
395 extern void CL_Locs_Reload_f(void);
396 extern void CL_VM_Init (void);
397 static const vec3_t defaultmins = {-4096, -4096, -4096};
398 static const vec3_t defaultmaxs = {4096, 4096, 4096};
399 static void CL_SetupWorldModel(void)
401 // update the world model
402 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
403 CL_UpdateRenderEntity(&cl.entities[0].render);
405 // set up csqc world for collision culling
407 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
409 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
411 // load or reload .loc file for team chat messages
414 // reset particles and other per-level things
417 // load the team chat beep if possible
418 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
420 // check memory integrity
421 Mem_CheckSentinelsGlobal();
431 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
435 // see if the file already exists
436 file = FS_Open(filename, "rb", true, false);
443 // download messages in a demo would be bad
444 if (cls.demorecording)
446 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
450 // don't try to download when playing a demo
454 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
455 Con_Printf("Downloading %s\n", filename);
457 if (!cls.qw_downloadmemory)
459 cls.qw_downloadmemory = NULL;
460 cls.qw_downloadmemorycursize = 0;
461 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
464 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
465 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
467 cls.qw_downloadnumber++;
468 cls.qw_downloadpercent = 0;
469 cls.qw_downloadmemorycursize = 0;
474 static void QW_CL_ProcessUserInfo(int slot);
475 static void QW_CL_RequestNextDownload(void)
479 // clear name of file that just finished
480 cls.qw_downloadname[0] = 0;
482 switch (cls.qw_downloadtype)
487 if (cls.qw_downloadnumber == 0)
488 Con_Printf("Checking skins...\n");
489 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
491 if (!cl.scores[cls.qw_downloadnumber].name[0])
493 // check if we need to download the file, and return if so
494 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
498 cls.qw_downloadtype = dl_none;
500 // load any newly downloaded skins
501 for (i = 0;i < cl.maxclients;i++)
502 QW_CL_ProcessUserInfo(i);
504 // if we're still in signon stages, request the next one
505 if (cls.signon != SIGNONS)
507 cls.signon = SIGNONS-1;
508 // we'll go to SIGNONS when the first entity update is received
509 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
510 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
514 if (cls.qw_downloadnumber == 0)
516 Con_Printf("Checking models...\n");
517 cls.qw_downloadnumber = 1;
520 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
523 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
525 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
526 cl.qw_modelindex_spike = cls.qw_downloadnumber;
527 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
528 cl.qw_modelindex_player = cls.qw_downloadnumber;
529 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
530 cl.qw_modelindex_flag = cls.qw_downloadnumber;
531 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
532 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
533 // check if we need to download the file, and return if so
534 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
538 cls.qw_downloadtype = dl_none;
540 // touch all of the precached models that are still loaded so we can free
541 // anything that isn't needed
544 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
545 Mod_FindName(cl.model_name[i]);
546 // precache any models used by the client (this also marks them used)
547 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
548 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
549 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
550 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
553 // now we try to load everything that is new
556 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
557 if (cl.model_precache[1]->Draw == NULL)
558 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
561 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
562 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
563 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
565 // check memory integrity
566 Mem_CheckSentinelsGlobal();
568 // now that we have a world model, set up the world entity, renderer
570 CL_SetupWorldModel();
572 // add pmodel/emodel CRCs to userinfo
573 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
574 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
576 // done checking sounds and models, send a prespawn command now
577 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
578 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
580 if (cls.qw_downloadmemory)
582 Mem_Free(cls.qw_downloadmemory);
583 cls.qw_downloadmemory = NULL;
587 cl.loadfinished = true;
590 if (cls.qw_downloadnumber == 0)
592 Con_Printf("Checking sounds...\n");
593 cls.qw_downloadnumber = 1;
596 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
598 // check if we need to download the file, and return if so
599 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
603 cls.qw_downloadtype = dl_none;
605 // load new sounds and unload old ones
606 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
607 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
609 // precache any sounds used by the client
610 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
611 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
612 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
613 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
614 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
615 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
616 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
619 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
621 // Don't lock the sfx here, S_ServerSounds already did that
622 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
625 // check memory integrity
626 Mem_CheckSentinelsGlobal();
628 // done with sound downloads, next we check models
629 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
630 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
634 Con_Printf("Unknown download type.\n");
638 static void QW_CL_ParseDownload(void)
640 int size = (signed short)MSG_ReadShort();
641 int percent = MSG_ReadByte();
643 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
645 // skip the download fragment if playing a demo
649 msg_readcount += size;
655 Con_Printf("File not found.\n");
656 QW_CL_RequestNextDownload();
660 if (msg_readcount + (unsigned short)size > net_message.cursize)
661 Host_Error("corrupt download message\n");
663 // make sure the buffer is big enough to include this new fragment
664 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
667 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
668 cls.qw_downloadmemorymaxsize *= 2;
669 old = cls.qw_downloadmemory;
670 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
673 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
678 // read the fragment out of the packet
679 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
680 cls.qw_downloadmemorycursize += size;
681 cls.qw_downloadspeedcount += size;
683 cls.qw_downloadpercent = percent;
687 // request next fragment
688 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
689 MSG_WriteString(&cls.netcon->message, "nextdl");
694 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
696 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
698 cls.qw_downloadpercent = 0;
700 // start downloading the next file (or join the game)
701 QW_CL_RequestNextDownload();
705 static void QW_CL_ParseModelList(void)
708 int nummodels = MSG_ReadByte();
711 // parse model precache list
714 str = MSG_ReadString();
718 if (nummodels==MAX_MODELS)
719 Host_Error("Server sent too many model precaches");
720 if (strlen(str) >= MAX_QPATH)
721 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
722 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
728 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
729 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
734 cls.qw_downloadnumber = 0;
735 cls.qw_downloadtype = dl_model;
736 QW_CL_RequestNextDownload();
739 static void QW_CL_ParseSoundList(void)
742 int numsounds = MSG_ReadByte();
745 // parse sound precache list
748 str = MSG_ReadString();
752 if (numsounds==MAX_SOUNDS)
753 Host_Error("Server sent too many sound precaches");
754 if (strlen(str) >= MAX_QPATH)
755 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
756 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
763 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
764 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
769 cls.qw_downloadnumber = 0;
770 cls.qw_downloadtype = dl_sound;
771 QW_CL_RequestNextDownload();
774 static void QW_CL_Skins_f(void)
776 cls.qw_downloadnumber = 0;
777 cls.qw_downloadtype = dl_skin;
778 QW_CL_RequestNextDownload();
781 static void QW_CL_Changing_f(void)
783 if (cls.qw_downloadmemory) // don't change when downloading
788 cls.signon = 1; // not active anymore, but not disconnected
789 Con_Printf("\nChanging map...\n");
792 void QW_CL_NextUpload(void)
794 int r, percent, size;
796 if (!cls.qw_uploaddata)
799 r = cls.qw_uploadsize - cls.qw_uploadpos;
802 size = min(1, cls.qw_uploadsize);
803 percent = (cls.qw_uploadpos+r)*100/size;
805 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
806 MSG_WriteShort(&cls.netcon->message, r);
807 MSG_WriteByte(&cls.netcon->message, percent);
808 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
810 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
812 cls.qw_uploadpos += r;
814 if (cls.qw_uploadpos < cls.qw_uploadsize)
817 Con_Printf("Upload completed\n");
822 void QW_CL_StartUpload(unsigned char *data, int size)
824 // do nothing in demos or if not connected
828 // abort existing upload if in progress
831 Con_DPrintf("Starting upload of %d bytes...\n", size);
833 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
834 memcpy(cls.qw_uploaddata, data, size);
835 cls.qw_uploadsize = size;
836 cls.qw_uploadpos = 0;
842 qboolean QW_CL_IsUploading(void)
844 return cls.qw_uploaddata != NULL;
848 void QW_CL_StopUpload(void)
850 if (cls.qw_uploaddata)
851 Mem_Free(cls.qw_uploaddata);
852 cls.qw_uploaddata = NULL;
853 cls.qw_uploadsize = 0;
854 cls.qw_uploadpos = 0;
857 static void QW_CL_ProcessUserInfo(int slot)
859 int topcolor, bottomcolor;
861 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
862 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
863 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
864 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
865 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
866 cl.scores[slot].qw_spectator = temp[0] != 0;
867 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
868 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
869 if (!cl.scores[slot].qw_skin[0])
870 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
874 static void QW_CL_UpdateUserInfo(void)
877 slot = MSG_ReadByte();
878 if (slot >= cl.maxclients)
880 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
885 cl.scores[slot].qw_userid = MSG_ReadLong();
886 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
888 QW_CL_ProcessUserInfo(slot);
891 static void QW_CL_SetInfo(void)
896 slot = MSG_ReadByte();
897 strlcpy(key, MSG_ReadString(), sizeof(key));
898 strlcpy(value, MSG_ReadString(), sizeof(value));
899 if (slot >= cl.maxclients)
901 Con_Printf("svc_setinfo >= cl.maxclients\n");
904 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
906 QW_CL_ProcessUserInfo(slot);
909 static void QW_CL_ServerInfo(void)
914 strlcpy(key, MSG_ReadString(), sizeof(key));
915 strlcpy(value, MSG_ReadString(), sizeof(value));
916 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
917 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
918 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
919 cl.qw_teamplay = atoi(temp);
922 static void QW_CL_ParseNails(void)
925 int numnails = MSG_ReadByte();
927 unsigned char bits[6];
928 for (i = 0;i < numnails;i++)
930 for (j = 0;j < 6;j++)
931 bits[j] = MSG_ReadByte();
932 if (cl.qw_num_nails > 255)
934 v = cl.qw_nails[cl.qw_num_nails++];
935 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
936 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
937 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
938 v[3] = -360*(bits[4]>>4)/16;
939 v[4] = 360*bits[5]/256;
944 static void CL_UpdateItemsAndWeapon(void)
947 // check for important changes
950 if (cl.olditems != cl.stats[STAT_ITEMS])
951 for (j = 0;j < 32;j++)
952 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
953 cl.item_gettime[j] = cl.time;
954 cl.olditems = cl.stats[STAT_ITEMS];
956 // GAME_NEXUIZ hud needs weapon change time
957 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
958 cl.weapontime = cl.time;
959 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
962 void CL_BeginDownloads(qboolean aborteddownload)
964 // quakeworld works differently
965 if (cls.protocol == PROTOCOL_QUAKEWORLD)
968 // this would be a good place to do curl downloads
969 if(Curl_Have_forthismap())
971 Curl_Register_predownload(); // come back later
976 // curl is done, so let's start with the business
979 // if already downloading something from the previous level, don't stop it
980 if (cls.qw_downloadname[0])
986 cl.downloadcsqc = false;
989 && csqc_progname.string
990 && csqc_progname.string[0]
991 && csqc_progcrc.integer >= 0
992 && cl_serverextension_download.integer
993 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
994 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
996 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
997 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1002 if (cl.loadmodel_current < cl.loadmodel_total)
1006 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1008 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1010 if (cls.signon < SIGNONS)
1011 CL_KeepaliveMessage(true);
1012 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
1013 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1015 // we now have the worldmodel so we can set up the game world
1016 CL_SetupWorldModel();
1017 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1019 cl.loadfinished = true;
1020 // now issue the spawn to move on to signon 2 like normal
1022 Cmd_ForwardStringToServer("prespawn");
1027 // finished loading models
1030 if (cl.loadsound_current < cl.loadsound_total)
1034 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1036 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1038 if (cls.signon < SIGNONS)
1039 CL_KeepaliveMessage(true);
1040 // Don't lock the sfx here, S_ServerSounds already did that
1041 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1044 // finished loading sounds
1047 if(gamemode == GAME_NEXUIZ)
1049 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1050 // of dependencies) anyway, and can mess around with the game directory;
1051 // until this is fixed, only support pk3 downloads via curl, and turn off
1052 // individual file downloads other than for CSQC
1053 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1055 // idea: support download of pk3 files using this protocol later
1057 // note: the reason these loops skip already-loaded things is that it
1058 // enables this command to be issued during the game if desired
1060 if (cl.downloadmodel_current < cl.loadmodel_total)
1064 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1066 if (aborteddownload)
1068 if (cl.downloadmodel_current == 1)
1070 // the worldmodel failed, but we need to set up anyway
1071 CL_SetupWorldModel();
1072 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1074 cl.loadfinished = true;
1075 // now issue the spawn to move on to signon 2 like normal
1077 Cmd_ForwardStringToServer("prespawn");
1080 aborteddownload = false;
1083 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1085 if (cls.signon < SIGNONS)
1086 CL_KeepaliveMessage(true);
1087 if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1089 if (cl.downloadmodel_current == 1)
1090 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1092 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1093 // regarding the * check: don't try to download submodels
1094 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1096 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1097 // we'll try loading again when the download finishes
1101 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1102 if (cl.downloadmodel_current == 1)
1104 // we now have the worldmodel so we can set up the game world
1105 CL_SetupWorldModel();
1106 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1108 cl.loadfinished = true;
1109 // now issue the spawn to move on to signon 2 like normal
1111 Cmd_ForwardStringToServer("prespawn");
1116 // finished loading models
1119 if (cl.downloadsound_current < cl.loadsound_total)
1123 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1125 char soundname[MAX_QPATH];
1126 if (aborteddownload)
1128 aborteddownload = false;
1131 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1133 if (cls.signon < SIGNONS)
1134 CL_KeepaliveMessage(true);
1135 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1136 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1138 Con_Printf("Sound %s not found\n", soundname);
1139 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1141 Cmd_ForwardStringToServer(va("download %s", soundname));
1142 // we'll try loading again when the download finishes
1146 // Don't lock the sfx here, S_ServerSounds already did that
1147 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1150 // finished loading sounds
1154 if (!cl.loadfinished)
1156 cl.loadfinished = true;
1158 // check memory integrity
1159 Mem_CheckSentinelsGlobal();
1161 // now issue the spawn to move on to signon 2 like normal
1163 Cmd_ForwardStringToServer("prespawn");
1167 void CL_BeginDownloads_f(void)
1169 // prevent cl_begindownloads from being issued multiple times in one match
1170 // to prevent accidentally cancelled downloads
1172 Con_Printf("cl_begindownloads is only valid once per match\n");
1174 CL_BeginDownloads(false);
1177 void CL_StopDownload(int size, int crc)
1179 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1182 size_t existingsize;
1183 const char *extension;
1186 // save to disk only if we don't already have it
1187 // (this is mainly for playing back demos)
1188 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1189 if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1190 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1192 if ((int)existingsize != size || existingcrc != crc)
1194 // we have a mismatching file, pick another name for it
1195 char name[MAX_QPATH*2];
1196 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1197 if (!FS_FileExists(name))
1199 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1200 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1206 // we either don't have it or have a mismatching file...
1207 // so it's time to accept the file
1208 // but if we already have a mismatching file we need to rename
1209 // this new one, and if we already have this file in renamed form,
1211 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1212 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1213 extension = FS_FileExtension(cls.qw_downloadname);
1214 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1218 else if (cls.qw_downloadmemory && size)
1220 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1221 CL_BeginDownloads(true);
1224 if (cls.qw_downloadmemory)
1225 Mem_Free(cls.qw_downloadmemory);
1226 cls.qw_downloadmemory = NULL;
1227 cls.qw_downloadname[0] = 0;
1228 cls.qw_downloadmemorymaxsize = 0;
1229 cls.qw_downloadmemorycursize = 0;
1230 cls.qw_downloadpercent = 0;
1233 void CL_ParseDownload(void)
1236 unsigned char data[65536];
1237 start = MSG_ReadLong();
1238 size = (unsigned short)MSG_ReadShort();
1240 // record the start/size information to ack in the next input packet
1241 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1243 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1245 cls.dp_downloadack[i].start = start;
1246 cls.dp_downloadack[i].size = size;
1251 MSG_ReadBytes(size, data);
1253 if (!cls.qw_downloadname[0])
1256 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1260 if (start + size > cls.qw_downloadmemorymaxsize)
1261 Host_Error("corrupt download message\n");
1263 // only advance cursize if the data is at the expected position
1264 // (gaps are unacceptable)
1265 memcpy(cls.qw_downloadmemory + start, data, size);
1266 cls.qw_downloadmemorycursize = start + size;
1267 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1268 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1269 cls.qw_downloadspeedcount += size;
1272 void CL_DownloadBegin_f(void)
1274 int size = atoi(Cmd_Argv(1));
1276 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1278 Con_Printf("cl_downloadbegin: received bogus information\n");
1279 CL_StopDownload(0, 0);
1283 if (cls.qw_downloadname[0])
1284 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1286 CL_StopDownload(0, 0);
1288 // we're really beginning a download now, so initialize stuff
1289 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1290 cls.qw_downloadmemorymaxsize = size;
1291 cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1292 cls.qw_downloadnumber++;
1294 Cmd_ForwardStringToServer("sv_startdownload");
1297 void CL_StopDownload_f(void)
1300 if (cls.qw_downloadname[0])
1302 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1303 CL_StopDownload(0, 0);
1305 CL_BeginDownloads(true);
1308 void CL_DownloadFinished_f(void)
1312 Con_Printf("Malformed cl_downloadfinished command\n");
1315 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1316 CL_BeginDownloads(false);
1319 static void CL_SendPlayerInfo(void)
1321 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1322 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1324 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1325 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1327 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1328 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1330 if (cl_pmodel.integer)
1332 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1333 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1335 if (*cl_playermodel.string)
1337 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1338 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1340 if (*cl_playerskin.string)
1342 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1343 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1348 =====================
1351 An svc_signonnum has been received, perform a client side setup
1352 =====================
1354 static void CL_SignonReply (void)
1356 if (developer.integer >= 100)
1357 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1364 // send player info before we begin downloads
1365 // (so that the server can see the player name while downloading)
1366 CL_SendPlayerInfo();
1368 // execute cl_begindownloads next frame
1369 // (after any commands added by svc_stufftext have been executed)
1370 // when done with downloads the "prespawn" will be sent
1371 Cbuf_AddText("\ncl_begindownloads\n");
1373 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1374 //MSG_WriteString (&cls.netcon->message, "prespawn");
1376 else // playing a demo... make sure loading occurs as soon as possible
1377 CL_BeginDownloads(false);
1383 // LordHavoc: quake sent the player info here but due to downloads
1384 // it is sent earlier instead
1385 // CL_SendPlayerInfo();
1387 // LordHavoc: changed to begin a loading stage and issue this when done
1388 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1389 MSG_WriteString (&cls.netcon->message, "spawn");
1396 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1397 MSG_WriteString (&cls.netcon->message, "begin");
1403 if (COM_CheckParm("-profilegameonly"))
1404 Sys_AllowProfiling(true);
1414 void CL_ParseServerInfo (void)
1418 protocolversion_t protocol;
1419 int nummodels, numsounds;
1421 Con_DPrint("Serverinfo packet received.\n");
1423 // if server is active, we already began a loading plaque
1426 SCR_BeginLoadingPlaque();
1430 // check memory integrity
1431 Mem_CheckSentinelsGlobal();
1433 // clear cl_serverextension cvars
1434 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1437 // wipe the client_state_t struct
1441 // parse protocol version number
1442 i = MSG_ReadLong ();
1443 protocol = Protocol_EnumForNumber(i);
1444 if (protocol == PROTOCOL_UNKNOWN)
1446 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1449 // hack for unmarked Nehahra movie demos which had a custom protocol
1450 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1451 protocol = PROTOCOL_NEHAHRAMOVIE;
1452 cls.protocol = protocol;
1453 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1455 cl.num_entities = 1;
1457 if (protocol == PROTOCOL_QUAKEWORLD)
1459 char gamedir[1][MAX_QPATH];
1461 cl.qw_servercount = MSG_ReadLong();
1463 str = MSG_ReadString();
1464 Con_Printf("server gamedir is %s\n", str);
1465 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1467 // change gamedir if needed
1468 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1469 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1471 cl.gametype = GAME_DEATHMATCH;
1474 // parse player number
1476 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1477 //cl.qw_spectator = (i & 128) != 0;
1478 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1479 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1481 // get the full level name
1482 str = MSG_ReadString ();
1483 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1485 // get the movevars that are defined in the qw protocol
1486 cl.movevars_gravity = MSG_ReadFloat();
1487 cl.movevars_stopspeed = MSG_ReadFloat();
1488 cl.movevars_maxspeed = MSG_ReadFloat();
1489 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1490 cl.movevars_accelerate = MSG_ReadFloat();
1491 cl.movevars_airaccelerate = MSG_ReadFloat();
1492 cl.movevars_wateraccelerate = MSG_ReadFloat();
1493 cl.movevars_friction = MSG_ReadFloat();
1494 cl.movevars_waterfriction = MSG_ReadFloat();
1495 cl.movevars_entgravity = MSG_ReadFloat();
1497 // other movevars not in the protocol...
1498 cl.movevars_wallfriction = 0;
1499 cl.movevars_timescale = 1;
1500 cl.movevars_jumpvelocity = 270;
1501 cl.movevars_edgefriction = 2;
1502 cl.movevars_maxairspeed = 30;
1503 cl.movevars_stepheight = 18;
1504 cl.movevars_airaccel_qw = 1;
1505 cl.movevars_airaccel_sideways_friction = 0;
1507 // seperate the printfs so the server message can have a color
1508 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1510 // check memory integrity
1511 Mem_CheckSentinelsGlobal();
1515 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1516 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1519 cl.loadbegun = false;
1520 cl.loadfinished = false;
1522 cls.state = ca_connected;
1525 // note: on QW protocol we can't set up the gameworld until after
1526 // downloads finish...
1527 // (we don't even know the name of the map yet)
1532 cl.maxclients = MSG_ReadByte ();
1533 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1535 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1538 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1541 cl.gametype = MSG_ReadByte ();
1543 // parse signon message
1544 str = MSG_ReadString ();
1545 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1547 // seperate the printfs so the server message can have a color
1548 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1549 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1551 // check memory integrity
1552 Mem_CheckSentinelsGlobal();
1554 // parse model precache list
1555 for (nummodels=1 ; ; nummodels++)
1557 str = MSG_ReadString();
1560 if (nummodels==MAX_MODELS)
1561 Host_Error ("Server sent too many model precaches");
1562 if (strlen(str) >= MAX_QPATH)
1563 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1564 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1566 // parse sound precache list
1567 for (numsounds=1 ; ; numsounds++)
1569 str = MSG_ReadString();
1572 if (numsounds==MAX_SOUNDS)
1573 Host_Error("Server sent too many sound precaches");
1574 if (strlen(str) >= MAX_QPATH)
1575 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1576 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1579 // touch all of the precached models that are still loaded so we can free
1580 // anything that isn't needed
1583 for (i = 1;i < nummodels;i++)
1584 Mod_FindName(cl.model_name[i]);
1585 // precache any models used by the client (this also marks them used)
1586 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1587 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1588 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1589 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1592 // do the same for sounds
1593 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1594 S_ServerSounds (cl.sound_name, numsounds);
1596 // precache any sounds used by the client
1597 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1598 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1599 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1600 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1601 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1602 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1603 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1605 // now we try to load everything that is new
1606 cl.loadmodel_current = 1;
1607 cl.downloadmodel_current = 1;
1608 cl.loadmodel_total = nummodels;
1609 cl.loadsound_current = 1;
1610 cl.downloadsound_current = 1;
1611 cl.loadsound_total = numsounds;
1612 cl.downloadcsqc = true;
1613 cl.loadbegun = false;
1614 cl.loadfinished = false;
1618 // check memory integrity
1619 Mem_CheckSentinelsGlobal();
1621 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1622 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1624 char demofile[MAX_OSPATH];
1625 char levelname[MAX_QPATH];
1627 if (cls.demorecording)
1629 // finish the previous level's demo file
1633 // start a new demo file
1634 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1635 if (strrchr(levelname, '.'))
1636 *(strrchr(levelname, '.')) = 0;
1637 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1639 Con_Printf ("Auto-recording to %s.\n", demofile);
1641 cls.demofile = FS_Open (demofile, "wb", false, false);
1644 cls.forcetrack = -1;
1645 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1646 cls.demorecording = true;
1649 Con_Print ("ERROR: couldn't open.\n");
1653 void CL_ValidateState(entity_state_t *s)
1660 if (s->modelindex >= MAX_MODELS)
1661 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1663 // these warnings are only warnings, no corrections are made to the state
1664 // because states are often copied for decoding, which otherwise would
1665 // propogate some of the corrections accidentally
1666 // (this used to happen, sometimes affecting skin and frame)
1668 // colormap is client index + 1
1669 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1670 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1672 model = cl.model_precache[s->modelindex];
1673 if (model && model->type && s->frame >= model->numframes)
1674 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1675 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1676 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1679 void CL_MoveLerpEntityStates(entity_t *ent)
1681 float odelta[3], adelta[3];
1682 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1683 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1684 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1686 // reset all persistent stuff if this is a new entity
1687 ent->persistent.lerpdeltatime = 0;
1688 ent->persistent.lerpstarttime = cl.mtime[1];
1689 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1690 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1691 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1692 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1693 // reset animation interpolation as well
1694 ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1695 ent->render.frame1time = ent->render.frame2time = cl.time;
1696 ent->render.framelerp = 1;
1697 // reset various persistent stuff
1698 ent->persistent.muzzleflash = 0;
1699 ent->persistent.trail_allowed = false;
1701 else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1703 // don't interpolate the move
1704 // (the fixangle[] check detects teleports, but not constant fixangles
1705 // such as when spectating)
1706 ent->persistent.lerpdeltatime = 0;
1707 ent->persistent.lerpstarttime = cl.mtime[1];
1708 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1709 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1710 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1711 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1712 ent->persistent.trail_allowed = false;
1714 else if (ent->state_current.flags & RENDER_STEP)
1716 // monster interpolation
1717 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1719 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1720 ent->persistent.lerpstarttime = cl.mtime[1];
1721 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1722 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1723 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1724 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1730 ent->persistent.lerpstarttime = ent->state_previous.time;
1731 // no lerp if it's singleplayer
1732 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1733 ent->persistent.lerpdeltatime = 0;
1735 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1736 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1737 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1738 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1739 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1741 // trigger muzzleflash effect if necessary
1742 if (ent->state_current.effects & EF_MUZZLEFLASH)
1743 ent->persistent.muzzleflash = 1;
1751 void CL_ParseBaseline (entity_t *ent, int large)
1755 ent->state_baseline = defaultstate;
1756 // FIXME: set ent->state_baseline.number?
1757 ent->state_baseline.active = true;
1760 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1761 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1763 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1765 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1766 ent->state_baseline.frame = MSG_ReadByte ();
1770 ent->state_baseline.modelindex = MSG_ReadByte ();
1771 ent->state_baseline.frame = MSG_ReadByte ();
1773 ent->state_baseline.colormap = MSG_ReadByte();
1774 ent->state_baseline.skin = MSG_ReadByte();
1775 for (i = 0;i < 3;i++)
1777 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1778 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1780 ent->state_previous = ent->state_current = ent->state_baseline;
1788 Server information pertaining to this client only
1791 void CL_ParseClientdata (void)
1795 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1796 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1797 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1798 cl.mviewzoom[1] = cl.mviewzoom[0];
1800 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1802 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1803 cl.stats[STAT_ITEMS] = 0;
1804 cl.stats[STAT_VIEWZOOM] = 255;
1807 cl.mpunchangle[0][0] = 0;
1808 cl.mpunchangle[0][1] = 0;
1809 cl.mpunchangle[0][2] = 0;
1810 cl.mpunchvector[0][0] = 0;
1811 cl.mpunchvector[0][1] = 0;
1812 cl.mpunchvector[0][2] = 0;
1813 cl.mvelocity[0][0] = 0;
1814 cl.mvelocity[0][1] = 0;
1815 cl.mvelocity[0][2] = 0;
1816 cl.mviewzoom[0] = 1;
1818 bits = (unsigned short) MSG_ReadShort ();
1819 if (bits & SU_EXTEND1)
1820 bits |= (MSG_ReadByte() << 16);
1821 if (bits & SU_EXTEND2)
1822 bits |= (MSG_ReadByte() << 24);
1824 if (bits & SU_VIEWHEIGHT)
1825 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1827 if (bits & SU_IDEALPITCH)
1828 cl.idealpitch = MSG_ReadChar ();
1830 for (i = 0;i < 3;i++)
1832 if (bits & (SU_PUNCH1<<i) )
1834 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1835 cl.mpunchangle[0][i] = MSG_ReadChar();
1837 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1839 if (bits & (SU_PUNCHVEC1<<i))
1841 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1842 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1844 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1846 if (bits & (SU_VELOCITY1<<i) )
1848 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1849 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1851 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1855 // LordHavoc: hipnotic demos don't have this bit set but should
1856 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1857 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1859 cl.onground = (bits & SU_ONGROUND) != 0;
1860 cl.inwater = (bits & SU_INWATER) != 0;
1862 if (cls.protocol == PROTOCOL_DARKPLACES5)
1864 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1865 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1866 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1867 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1868 cl.stats[STAT_AMMO] = MSG_ReadShort();
1869 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1870 cl.stats[STAT_NAILS] = MSG_ReadShort();
1871 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1872 cl.stats[STAT_CELLS] = MSG_ReadShort();
1873 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1875 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1877 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1878 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1879 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1880 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
1882 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1883 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1884 cl.stats[STAT_AMMO] = MSG_ReadByte();
1885 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1886 cl.stats[STAT_NAILS] = MSG_ReadByte();
1887 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1888 cl.stats[STAT_CELLS] = MSG_ReadByte();
1889 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1890 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1892 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1895 if (bits & SU_VIEWZOOM)
1897 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1898 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1900 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1903 // viewzoom interpolation
1904 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1908 =====================
1910 =====================
1912 void CL_ParseStatic (int large)
1916 if (cl.num_static_entities >= cl.max_static_entities)
1917 Host_Error ("Too many static entities");
1918 ent = &cl.static_entities[cl.num_static_entities++];
1919 CL_ParseBaseline (ent, large);
1921 if (ent->state_baseline.modelindex == 0)
1923 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1924 cl.num_static_entities--;
1925 // This is definitely a cheesy way to conserve resources...
1929 // copy it to the current state
1930 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1931 ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1932 ent->render.framelerp = 0;
1933 // make torchs play out of sync
1934 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1935 ent->render.skinnum = ent->state_baseline.skin;
1936 ent->render.effects = ent->state_baseline.effects;
1937 ent->render.alpha = 1;
1939 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1940 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1942 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1943 CL_UpdateRenderEntity(&ent->render);
1951 void CL_ParseStaticSound (int large)
1954 int sound_num, vol, atten;
1956 MSG_ReadVector(org, cls.protocol);
1957 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
1958 sound_num = (unsigned short) MSG_ReadShort ();
1960 sound_num = MSG_ReadByte ();
1961 vol = MSG_ReadByte ();
1962 atten = MSG_ReadByte ();
1964 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1967 void CL_ParseEffect (void)
1970 int modelindex, startframe, framecount, framerate;
1972 MSG_ReadVector(org, cls.protocol);
1973 modelindex = MSG_ReadByte ();
1974 startframe = MSG_ReadByte ();
1975 framecount = MSG_ReadByte ();
1976 framerate = MSG_ReadByte ();
1978 CL_Effect(org, modelindex, startframe, framecount, framerate);
1981 void CL_ParseEffect2 (void)
1984 int modelindex, startframe, framecount, framerate;
1986 MSG_ReadVector(org, cls.protocol);
1987 modelindex = (unsigned short) MSG_ReadShort ();
1988 startframe = (unsigned short) MSG_ReadShort ();
1989 framecount = MSG_ReadByte ();
1990 framerate = MSG_ReadByte ();
1992 CL_Effect(org, modelindex, startframe, framecount, framerate);
1995 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2000 if (ent >= MAX_EDICTS)
2002 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2006 if (ent >= cl.max_entities)
2007 CL_ExpandEntities(ent);
2009 // override any beam with the same entity
2012 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2013 if (b->entity == ent)
2015 // if the entity was not found then just replace an unused beam
2016 if (i == cl.max_beams)
2017 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2020 if (i < cl.max_beams)
2022 cl.num_beams = max(cl.num_beams, i + 1);
2024 b->lightning = lightning;
2026 b->endtime = cl.mtime[0] + 0.2;
2027 VectorCopy (start, b->start);
2028 VectorCopy (end, b->end);
2031 Con_Print("beam list overflow!\n");
2034 void CL_ParseBeam (dp_model_t *m, int lightning)
2039 ent = (unsigned short) MSG_ReadShort ();
2040 MSG_ReadVector(start, cls.protocol);
2041 MSG_ReadVector(end, cls.protocol);
2043 if (ent >= MAX_EDICTS)
2045 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2049 CL_NewBeam(ent, start, end, m, lightning);
2052 void CL_ParseTempEntity(void)
2060 int colorStart, colorLength, count;
2061 float velspeed, radius;
2062 unsigned char *tempcolor;
2063 matrix4x4_t tempmatrix;
2065 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2067 type = MSG_ReadByte();
2070 case QW_TE_WIZSPIKE:
2071 // spike hitting wall
2072 MSG_ReadVector(pos, cls.protocol);
2073 CL_FindNonSolidLocation(pos, pos, 4);
2074 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2075 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2078 case QW_TE_KNIGHTSPIKE:
2079 // spike hitting wall
2080 MSG_ReadVector(pos, cls.protocol);
2081 CL_FindNonSolidLocation(pos, pos, 4);
2082 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2083 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2087 // spike hitting wall
2088 MSG_ReadVector(pos, cls.protocol);
2089 CL_FindNonSolidLocation(pos, pos, 4);
2090 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2092 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2097 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2099 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2101 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2104 case QW_TE_SUPERSPIKE:
2105 // super spike hitting wall
2106 MSG_ReadVector(pos, cls.protocol);
2107 CL_FindNonSolidLocation(pos, pos, 4);
2108 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2110 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2115 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2117 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2119 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2123 case QW_TE_EXPLOSION:
2125 MSG_ReadVector(pos, cls.protocol);
2126 CL_FindNonSolidLocation(pos, pos, 10);
2127 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2128 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2129 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2132 case QW_TE_TAREXPLOSION:
2133 // tarbaby explosion
2134 MSG_ReadVector(pos, cls.protocol);
2135 CL_FindNonSolidLocation(pos, pos, 10);
2136 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2137 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2140 case QW_TE_LIGHTNING1:
2142 CL_ParseBeam(cl.model_bolt, true);
2145 case QW_TE_LIGHTNING2:
2147 CL_ParseBeam(cl.model_bolt2, true);
2150 case QW_TE_LIGHTNING3:
2152 CL_ParseBeam(cl.model_bolt3, false);
2155 case QW_TE_LAVASPLASH:
2156 MSG_ReadVector(pos, cls.protocol);
2157 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2160 case QW_TE_TELEPORT:
2161 MSG_ReadVector(pos, cls.protocol);
2162 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2166 // bullet hitting wall
2167 radius = MSG_ReadByte();
2168 MSG_ReadVector(pos, cls.protocol);
2169 CL_FindNonSolidLocation(pos, pos, 4);
2170 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2171 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2172 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2173 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2176 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2181 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2183 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2185 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2191 count = MSG_ReadByte();
2192 MSG_ReadVector(pos, cls.protocol);
2193 CL_FindNonSolidLocation(pos, pos, 4);
2194 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2197 case QW_TE_LIGHTNINGBLOOD:
2198 MSG_ReadVector(pos, cls.protocol);
2199 CL_FindNonSolidLocation(pos, pos, 4);
2200 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2204 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2209 type = MSG_ReadByte();
2213 // spike hitting wall
2214 MSG_ReadVector(pos, cls.protocol);
2215 CL_FindNonSolidLocation(pos, pos, 4);
2216 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2217 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2220 case TE_KNIGHTSPIKE:
2221 // spike hitting wall
2222 MSG_ReadVector(pos, cls.protocol);
2223 CL_FindNonSolidLocation(pos, pos, 4);
2224 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2225 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2229 // spike hitting wall
2230 MSG_ReadVector(pos, cls.protocol);
2231 CL_FindNonSolidLocation(pos, pos, 4);
2232 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2234 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2239 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2241 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2243 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2247 // quad spike hitting wall
2248 MSG_ReadVector(pos, cls.protocol);
2249 CL_FindNonSolidLocation(pos, pos, 4);
2250 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2252 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2257 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2259 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2261 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2265 // super spike hitting wall
2266 MSG_ReadVector(pos, cls.protocol);
2267 CL_FindNonSolidLocation(pos, pos, 4);
2268 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2270 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2275 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2277 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2279 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2282 case TE_SUPERSPIKEQUAD:
2283 // quad super spike hitting wall
2284 MSG_ReadVector(pos, cls.protocol);
2285 CL_FindNonSolidLocation(pos, pos, 4);
2286 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2288 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2293 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2295 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2297 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2300 // LordHavoc: added for improved blood splatters
2303 MSG_ReadVector(pos, cls.protocol);
2304 CL_FindNonSolidLocation(pos, pos, 4);
2305 dir[0] = MSG_ReadChar();
2306 dir[1] = MSG_ReadChar();
2307 dir[2] = MSG_ReadChar();
2308 count = MSG_ReadByte();
2309 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2313 MSG_ReadVector(pos, cls.protocol);
2314 CL_FindNonSolidLocation(pos, pos, 4);
2315 dir[0] = MSG_ReadChar();
2316 dir[1] = MSG_ReadChar();
2317 dir[2] = MSG_ReadChar();
2318 count = MSG_ReadByte();
2319 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2322 MSG_ReadVector(pos, cls.protocol);
2323 CL_FindNonSolidLocation(pos, pos, 4);
2324 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2326 // LordHavoc: added for improved gore
2327 case TE_BLOODSHOWER:
2329 MSG_ReadVector(pos, cls.protocol); // mins
2330 MSG_ReadVector(pos2, cls.protocol); // maxs
2331 velspeed = MSG_ReadCoord(cls.protocol); // speed
2332 count = (unsigned short) MSG_ReadShort(); // number of particles
2333 vel1[0] = -velspeed;
2334 vel1[1] = -velspeed;
2335 vel1[2] = -velspeed;
2339 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2342 case TE_PARTICLECUBE:
2343 // general purpose particle effect
2344 MSG_ReadVector(pos, cls.protocol); // mins
2345 MSG_ReadVector(pos2, cls.protocol); // maxs
2346 MSG_ReadVector(dir, cls.protocol); // dir
2347 count = (unsigned short) MSG_ReadShort(); // number of particles
2348 colorStart = MSG_ReadByte(); // color
2349 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2350 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2351 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2354 case TE_PARTICLERAIN:
2355 // general purpose particle effect
2356 MSG_ReadVector(pos, cls.protocol); // mins
2357 MSG_ReadVector(pos2, cls.protocol); // maxs
2358 MSG_ReadVector(dir, cls.protocol); // dir
2359 count = (unsigned short) MSG_ReadShort(); // number of particles
2360 colorStart = MSG_ReadByte(); // color
2361 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2364 case TE_PARTICLESNOW:
2365 // general purpose particle effect
2366 MSG_ReadVector(pos, cls.protocol); // mins
2367 MSG_ReadVector(pos2, cls.protocol); // maxs
2368 MSG_ReadVector(dir, cls.protocol); // dir
2369 count = (unsigned short) MSG_ReadShort(); // number of particles
2370 colorStart = MSG_ReadByte(); // color
2371 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2375 // bullet hitting wall
2376 MSG_ReadVector(pos, cls.protocol);
2377 CL_FindNonSolidLocation(pos, pos, 4);
2378 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2379 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2382 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2387 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2389 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2391 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2396 case TE_GUNSHOTQUAD:
2397 // quad bullet hitting wall
2398 MSG_ReadVector(pos, cls.protocol);
2399 CL_FindNonSolidLocation(pos, pos, 4);
2400 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2401 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2404 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2409 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2411 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2413 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2420 MSG_ReadVector(pos, cls.protocol);
2421 CL_FindNonSolidLocation(pos, pos, 10);
2422 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2423 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2426 case TE_EXPLOSIONQUAD:
2427 // quad rocket explosion
2428 MSG_ReadVector(pos, cls.protocol);
2429 CL_FindNonSolidLocation(pos, pos, 10);
2430 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2431 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2435 // Nehahra movie colored lighting explosion
2436 MSG_ReadVector(pos, cls.protocol);
2437 CL_FindNonSolidLocation(pos, pos, 10);
2438 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2439 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2440 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2441 CL_ParticleExplosion(pos);
2442 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2443 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2444 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2447 case TE_EXPLOSIONRGB:
2448 // colored lighting explosion
2449 MSG_ReadVector(pos, cls.protocol);
2450 CL_FindNonSolidLocation(pos, pos, 10);
2451 CL_ParticleExplosion(pos);
2452 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2453 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2454 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2455 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2456 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2457 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2460 case TE_TAREXPLOSION:
2461 // tarbaby explosion
2462 MSG_ReadVector(pos, cls.protocol);
2463 CL_FindNonSolidLocation(pos, pos, 10);
2464 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2465 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2469 MSG_ReadVector(pos, cls.protocol);
2470 CL_FindNonSolidLocation(pos, pos, 10);
2471 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2474 case TE_CUSTOMFLASH:
2475 MSG_ReadVector(pos, cls.protocol);
2476 CL_FindNonSolidLocation(pos, pos, 4);
2477 radius = (MSG_ReadByte() + 1) * 8;
2478 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2479 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2480 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2481 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2482 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2483 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2487 MSG_ReadVector(pos, cls.protocol);
2488 MSG_ReadVector(dir, cls.protocol);
2489 count = MSG_ReadByte();
2490 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2495 CL_ParseBeam(cl.model_bolt, true);
2500 CL_ParseBeam(cl.model_bolt2, true);
2505 CL_ParseBeam(cl.model_bolt3, false);
2510 // grappling hook beam
2511 CL_ParseBeam(cl.model_beam, false);
2515 // LordHavoc: for compatibility with the Nehahra movie...
2516 case TE_LIGHTNING4NEH:
2517 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2521 MSG_ReadVector(pos, cls.protocol);
2522 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2526 MSG_ReadVector(pos, cls.protocol);
2527 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2531 // color mapped explosion
2532 MSG_ReadVector(pos, cls.protocol);
2533 CL_FindNonSolidLocation(pos, pos, 10);
2534 colorStart = MSG_ReadByte();
2535 colorLength = MSG_ReadByte();
2536 CL_ParticleExplosion2(pos, colorStart, colorLength);
2537 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2538 color[0] = tempcolor[0] * (2.0f / 255.0f);
2539 color[1] = tempcolor[1] * (2.0f / 255.0f);
2540 color[2] = tempcolor[2] * (2.0f / 255.0f);
2541 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2542 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2543 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2547 MSG_ReadVector(pos, cls.protocol);
2548 MSG_ReadVector(pos2, cls.protocol);
2549 MSG_ReadVector(dir, cls.protocol);
2550 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2554 MSG_ReadVector(pos, cls.protocol);
2555 MSG_ReadVector(dir, cls.protocol);
2556 count = MSG_ReadByte();
2557 CL_FindNonSolidLocation(pos, pos, 4);
2558 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2561 case TE_TEI_BIGEXPLOSION:
2562 MSG_ReadVector(pos, cls.protocol);
2563 CL_FindNonSolidLocation(pos, pos, 10);
2564 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2565 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2568 case TE_TEI_PLASMAHIT:
2569 MSG_ReadVector(pos, cls.protocol);
2570 MSG_ReadVector(dir, cls.protocol);
2571 count = MSG_ReadByte();
2572 CL_FindNonSolidLocation(pos, pos, 5);
2573 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2577 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2582 void CL_ParseTrailParticles(void)
2587 entityindex = (unsigned short)MSG_ReadShort();
2588 if (entityindex >= MAX_EDICTS)
2590 if (entityindex >= cl.max_entities)
2591 CL_ExpandEntities(entityindex);
2592 effectindex = (unsigned short)MSG_ReadShort();
2593 MSG_ReadVector(start, cls.protocol);
2594 MSG_ReadVector(end, cls.protocol);
2595 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2598 void CL_ParsePointParticles(void)
2600 int effectindex, count;
2601 vec3_t origin, velocity;
2602 effectindex = (unsigned short)MSG_ReadShort();
2603 MSG_ReadVector(origin, cls.protocol);
2604 MSG_ReadVector(velocity, cls.protocol);
2605 count = (unsigned short)MSG_ReadShort();
2606 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2609 void CL_ParsePointParticles1(void)
2613 effectindex = (unsigned short)MSG_ReadShort();
2614 MSG_ReadVector(origin, cls.protocol);
2615 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2618 typedef struct cl_iplog_item_s
2625 static qboolean cl_iplog_loaded = false;
2626 static int cl_iplog_numitems = 0;
2627 static int cl_iplog_maxitems = 0;
2628 static cl_iplog_item_t *cl_iplog_items;
2630 static void CL_IPLog_Load(void);
2631 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2634 if (!address || !address[0] || !name || !name[0])
2636 if (!cl_iplog_loaded)
2638 if (developer.integer >= 100)
2639 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2640 // see if it already exists
2643 for (i = 0;i < cl_iplog_numitems;i++)
2645 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2647 if (developer.integer >= 100)
2648 Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2653 // it does not already exist in the iplog, so add it
2654 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2656 cl_iplog_item_t *olditems = cl_iplog_items;
2657 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2658 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2661 if (cl_iplog_numitems)
2662 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2666 cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2667 cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2668 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2669 // TODO: maybe it would be better to strip weird characters from name when
2670 // copying it here rather than using a straight strcpy?
2671 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2672 cl_iplog_numitems++;
2675 // add it to the iplog.txt file
2676 // TODO: this ought to open the one in the userpath version of the base
2677 // gamedir, not the current gamedir
2678 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2679 if (developer.integer >= 100)
2680 Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2684 static void CL_IPLog_Load(void)
2686 int i, len, linenumber;
2687 char *text, *textend;
2688 unsigned char *filedata;
2689 fs_offset_t filesize;
2690 char line[MAX_INPUTLINE];
2691 char address[MAX_INPUTLINE];
2692 cl_iplog_loaded = true;
2693 // TODO: this ought to open the one in the userpath version of the base
2694 // gamedir, not the current gamedir
2695 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2698 text = (char *)filedata;
2699 textend = text + filesize;
2700 for (linenumber = 1;text < textend;linenumber++)
2702 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2703 if (len < (int)sizeof(line) - 1)
2704 line[len++] = *text;
2706 if (text < textend && *text == '\r' && text[1] == '\n')
2708 if (text < textend && *text == '\n')
2710 if (line[0] == '/' && line[1] == '/')
2711 continue; // skip comments if anyone happens to add them
2712 for (i = 0;i < len && line[i] > ' ';i++)
2713 address[i] = line[i];
2715 // skip exactly one space character
2717 // address contains the address with termination,
2718 // line + i contains the name with termination
2719 if (address[0] && line[i])
2720 CL_IPLog_Add(address, line + i, false, false);
2722 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2726 static void CL_IPLog_List_f(void)
2729 const char *addressprefix;
2732 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2736 if (Cmd_Argc() >= 2)
2737 addressprefix = Cmd_Argv(1);
2738 if (!cl_iplog_loaded)
2740 if (addressprefix && addressprefix[0])
2741 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2743 Con_Printf("Listing all iplog entries\n");
2744 Con_Printf("address name\n");
2745 for (i = 0;i < cl_iplog_numitems;i++)
2747 if (addressprefix && addressprefix[0])
2749 for (j = 0;addressprefix[j];j++)
2750 if (addressprefix[j] != cl_iplog_items[i].address[j])
2752 // if this address does not begin with the addressprefix string
2753 // simply omit it from the output
2754 if (addressprefix[j])
2757 // if name is less than 15 characters, left justify it and pad
2758 // if name is more than 15 characters, print all of it, not worrying
2759 // about the fact it will misalign the columns
2760 if (strlen(cl_iplog_items[i].address) < 15)
2761 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2763 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2767 // look for anything interesting like player IP addresses or ping reports
2768 qboolean CL_ExaminePrintString(const char *text)
2772 char temp[MAX_INPUTLINE];
2773 if (!strcmp(text, "Client ping times:\n"))
2775 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2776 // hide ping reports in demos
2777 if (cls.demoplayback)
2778 cl.parsingtextexpectingpingforscores = 1;
2779 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2781 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2783 Con_Printf("ping reply but empty scoreboard?!?\n");
2784 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2785 cl.parsingtextexpectingpingforscores = 0;
2787 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2788 return !cl.parsingtextexpectingpingforscores;
2790 if (!strncmp(text, "host: ", 9))
2792 // cl.parsingtextexpectingpingforscores = false; // really?
2793 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2794 cl.parsingtextplayerindex = 0;
2797 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2799 // if anything goes wrong, we'll assume this is not a ping report
2800 qboolean expected = cl.parsingtextexpectingpingforscores;
2801 cl.parsingtextexpectingpingforscores = 0;
2802 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2806 if ((*t >= '0' && *t <= '9') || *t == '-')
2809 while ((*t >= '0' && *t <= '9') || *t == '-')
2815 if(cl.parsingtextplayerindex < cl.maxclients)
2817 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2819 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2820 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2821 if (t[charindex] == '\n')
2823 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2824 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2826 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2828 // we parsed a valid ping entry, so expect another to follow
2829 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2830 cl.parsingtextexpectingpingforscores = expected;
2835 if (!strncmp(t, "unconnected\n", 12))
2838 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2839 cl.parsingtextexpectingpingforscores = expected;
2843 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2847 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2849 if (!strncmp(text, "players: ", 9))
2851 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2852 cl.parsingtextplayerindex = 0;
2855 else if (!strstr(text, ": "))
2857 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2861 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2863 // if anything goes wrong, we'll assume this is not a status report
2864 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2865 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2868 cl.parsingtextplayerindex = atoi(t) - 1;
2869 while (*t >= '0' && *t <= '9')
2873 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2876 // the player name follows here, along with frags and time
2879 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2881 // if anything goes wrong, we'll assume this is not a status report
2882 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2888 for (len = 0;*t && *t != '\n';t++)
2889 if (len < (int)sizeof(temp) - 1)
2892 // botclient is perfectly valid, but we don't care about bots
2893 // also don't try to look up the name of an invalid player index
2894 if (strcmp(temp, "botclient")
2895 && cl.parsingtextplayerindex >= 0
2896 && cl.parsingtextplayerindex < cl.maxclients
2897 && cl.scores[cl.parsingtextplayerindex].name[0])
2899 // log the player name and IP address string
2900 // (this operates entirely on strings to avoid issues with the
2901 // nature of a network address)
2902 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2904 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2911 extern cvar_t slowmo;
2912 static void CL_NetworkTimeReceived(double newtime)
2915 cl.mtime[1] = cl.mtime[0];
2916 cl.mtime[0] = newtime;
2917 if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2918 cl.time = cl.mtime[1] = newtime;
2919 else if (cls.demoplayback)
2921 // when time falls behind during demo playback it means the cl.mtime[1] was altered
2922 // due to a large time gap, so treat it as an instant change in time
2923 // (this can also happen during heavy packet loss in the demo)
2924 if (cl.time < newtime - 0.1)
2925 cl.mtime[1] = cl.time = newtime;
2927 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2929 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2930 if (developer.integer >= 100 && vid_activewindow)
2932 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2933 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2934 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2935 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2937 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2938 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2939 if (cl_nettimesyncboundmode.integer == 1)
2940 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2941 else if (cl_nettimesyncboundmode.integer == 2)
2943 if (cl.time < cl.mtime[1] || cl.time > timehigh)
2944 cl.time = cl.mtime[1];
2946 else if (cl_nettimesyncboundmode.integer == 3)
2948 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2949 cl.time = cl.mtime[1];
2951 else if (cl_nettimesyncboundmode.integer == 4)
2953 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2954 cl.time = cl.mtime[1]; // reset
2955 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2956 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2957 else if (cl.time > cl.mtime[1])
2958 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2960 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2962 else if (cl_nettimesyncboundmode.integer == 5)
2964 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2965 cl.time = cl.mtime[1]; // reset
2966 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2967 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2969 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2971 else if (cl_nettimesyncboundmode.integer == 6)
2973 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2974 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2977 // this packet probably contains a player entity update, so we will need
2978 // to update the prediction
2979 cl.movement_replay = true;
2980 // this may get updated later in parsing by svc_clientdata
2981 cl.onground = false;
2982 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2983 // during this frame
2984 // (makes spectating players much smoother and prevents mouse movement from turning)
2985 cl.fixangle[1] = cl.fixangle[0];
2986 cl.fixangle[0] = false;
2987 if (!cls.demoplayback)
2988 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2991 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
2994 qboolean CL_VM_Parse_TempEntity (void);
2995 void CL_VM_Parse_StuffCmd (const char *msg);
2996 void CL_VM_Parse_CenterPrint (const char *msg);
2997 void CSQC_AddPrintText (const char *msg);
2998 void CSQC_ReadEntities (void);
3001 =====================
3002 CL_ParseServerMessage
3003 =====================
3005 int parsingerror = false;
3006 extern void CL_UpdateMoveVars(void);
3007 void CL_ParseServerMessage(void)
3011 protocolversion_t protocol;
3012 unsigned char cmdlog[32];
3013 char *cmdlogname[32], *temp;
3014 int cmdindex, cmdcount = 0;
3015 qboolean qwplayerupdatereceived;
3017 // LordHavoc: moved demo message writing from before the packet parse to
3018 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3019 // code in CL_ParseServerinfo
3020 //if (cls.demorecording)
3021 // CL_WriteDemoMessage (&net_message);
3023 cl.last_received_message = realtime;
3025 if (cls.netcon && cls.signon < SIGNONS)
3026 CL_KeepaliveMessage(false);
3029 // if recording demos, copy the message out
3031 if (cl_shownet.integer == 1)
3032 Con_Printf("%f %i\n", realtime, net_message.cursize);
3033 else if (cl_shownet.integer == 2)
3034 Con_Print("------------------\n");
3037 // parse the message
3039 //MSG_BeginReading ();
3041 parsingerror = true;
3043 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3045 CL_NetworkTimeReceived(realtime); // qw has no clock
3047 // kill all qw nails
3048 cl.qw_num_nails = 0;
3050 // fade weapon view kick
3051 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3053 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3055 qwplayerupdatereceived = false;
3060 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3062 cmd = MSG_ReadByte ();
3066 SHOWNET("END OF MESSAGE");
3067 break; // end of message
3070 cmdindex = cmdcount & 31;
3072 cmdlog[cmdindex] = cmd;
3074 SHOWNET(qw_svc_strings[cmd]);
3075 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3076 if (!cmdlogname[cmdindex])
3078 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3080 cmdlogname[cmdindex] = temp;
3088 char description[32*64], temp[64];
3090 strlcpy(description, "packet dump: ", sizeof(description));
3094 count = cmdcount - i;
3098 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3099 strlcat(description, temp, sizeof(description));
3104 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3105 Con_Print(description);
3106 Host_Error("CL_ParseServerMessage: Illegible server message");
3111 //Con_Printf("qw_svc_nop\n");
3114 case qw_svc_disconnect:
3115 Con_Printf("Server disconnected\n");
3116 if (cls.demonum != -1)
3124 temp = MSG_ReadString();
3125 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3128 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3130 CSQC_AddPrintText(temp);
3134 case qw_svc_centerprint:
3135 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3138 case qw_svc_stufftext:
3139 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3143 // svc_damage protocol is identical to nq
3147 case qw_svc_serverdata:
3148 //Cbuf_Execute(); // make sure any stuffed commands are done
3149 CL_ParseServerInfo();
3152 case qw_svc_setangle:
3153 for (i=0 ; i<3 ; i++)
3154 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3155 if (!cls.demoplayback)
3157 cl.fixangle[0] = true;
3158 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3159 // disable interpolation if this is new
3160 if (!cl.fixangle[1])
3161 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3165 case qw_svc_lightstyle:
3166 i = MSG_ReadByte ();
3167 if (i >= cl.max_lightstyle)
3169 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3172 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3173 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3174 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3178 CL_ParseStartSoundPacket(false);
3181 case qw_svc_stopsound:
3182 i = (unsigned short) MSG_ReadShort();
3183 S_StopSound(i>>3, i&7);
3186 case qw_svc_updatefrags:
3188 if (i >= cl.maxclients)
3189 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3190 cl.scores[i].frags = (signed short) MSG_ReadShort();
3193 case qw_svc_updateping:
3195 if (i >= cl.maxclients)
3196 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3197 cl.scores[i].qw_ping = MSG_ReadShort();
3200 case qw_svc_updatepl:
3202 if (i >= cl.maxclients)
3203 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3204 cl.scores[i].qw_packetloss = MSG_ReadByte();
3207 case qw_svc_updateentertime:
3209 if (i >= cl.maxclients)
3210 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3212 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3215 case qw_svc_spawnbaseline:
3216 i = (unsigned short) MSG_ReadShort();
3217 if (i < 0 || i >= MAX_EDICTS)
3218 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3219 if (i >= cl.max_entities)
3220 CL_ExpandEntities(i);
3221 CL_ParseBaseline(cl.entities + i, false);
3223 case qw_svc_spawnstatic:
3224 CL_ParseStatic(false);
3226 case qw_svc_temp_entity:
3227 if(!CL_VM_Parse_TempEntity())
3228 CL_ParseTempEntity ();
3231 case qw_svc_killedmonster:
3232 cl.stats[STAT_MONSTERS]++;
3235 case qw_svc_foundsecret:
3236 cl.stats[STAT_SECRETS]++;
3239 case qw_svc_updatestat:
3240 i = MSG_ReadByte ();
3241 if (i < 0 || i >= MAX_CL_STATS)
3242 Host_Error ("svc_updatestat: %i is invalid", i);
3243 cl.stats[i] = MSG_ReadByte ();
3246 case qw_svc_updatestatlong:
3247 i = MSG_ReadByte ();
3248 if (i < 0 || i >= MAX_CL_STATS)
3249 Host_Error ("svc_updatestatlong: %i is invalid", i);
3250 cl.stats[i] = MSG_ReadLong ();
3253 case qw_svc_spawnstaticsound:
3254 CL_ParseStaticSound (false);
3257 case qw_svc_cdtrack:
3258 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3259 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3260 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3262 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3265 case qw_svc_intermission:
3266 if(!cl.intermission)
3267 cl.completed_time = cl.time;
3268 cl.intermission = 1;
3269 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3270 for (i = 0;i < 3;i++)
3271 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3275 if(!cl.intermission)
3276 cl.completed_time = cl.time;
3277 cl.intermission = 2;
3278 SCR_CenterPrint(MSG_ReadString ());
3281 case qw_svc_sellscreen:
3282 Cmd_ExecuteString ("help", src_command);
3285 case qw_svc_smallkick:
3286 cl.qw_weaponkick = -2;
3288 case qw_svc_bigkick:
3289 cl.qw_weaponkick = -4;
3292 case qw_svc_muzzleflash:
3293 i = (unsigned short) MSG_ReadShort();
3294 // NOTE: in QW this only worked on clients
3295 if (i < 0 || i >= MAX_EDICTS)
3296 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3297 if (i >= cl.max_entities)
3298 CL_ExpandEntities(i);
3299 cl.entities[i].persistent.muzzleflash = 1.0f;
3302 case qw_svc_updateuserinfo:
3303 QW_CL_UpdateUserInfo();
3306 case qw_svc_setinfo:
3310 case qw_svc_serverinfo:
3314 case qw_svc_download:
3315 QW_CL_ParseDownload();
3318 case qw_svc_playerinfo:
3319 // slightly kill qw player entities now that we know there is
3320 // an update of player entities this frame...
3321 if (!qwplayerupdatereceived)
3323 qwplayerupdatereceived = true;
3324 for (i = 1;i < cl.maxclients;i++)
3325 cl.entities_active[i] = false;
3327 EntityStateQW_ReadPlayerUpdate();
3334 case qw_svc_chokecount:
3336 // FIXME: apply to netgraph
3337 //for (j = 0;j < i;j++)
3338 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3341 case qw_svc_modellist:
3342 QW_CL_ParseModelList();
3345 case qw_svc_soundlist:
3346 QW_CL_ParseSoundList();
3349 case qw_svc_packetentities:
3350 EntityFrameQW_CL_ReadFrame(false);
3351 // first update is the final signon stage
3352 if (cls.signon == SIGNONS - 1)
3354 cls.signon = SIGNONS;
3359 case qw_svc_deltapacketentities:
3360 EntityFrameQW_CL_ReadFrame(true);
3361 // first update is the final signon stage
3362 if (cls.signon == SIGNONS - 1)
3364 cls.signon = SIGNONS;
3369 case qw_svc_maxspeed:
3370 cl.movevars_maxspeed = MSG_ReadFloat();
3373 case qw_svc_entgravity:
3374 cl.movevars_entgravity = MSG_ReadFloat();
3375 if (!cl.movevars_entgravity)
3376 cl.movevars_entgravity = 1.0f;
3379 case qw_svc_setpause:
3380 cl.paused = MSG_ReadByte ();
3385 S_PauseGameSounds (cl.paused);
3390 if (qwplayerupdatereceived)
3392 // fully kill any player entities that were not updated this frame
3393 for (i = 1;i <= cl.maxclients;i++)
3394 if (!cl.entities_active[i])
3395 cl.entities[i].state_current.active = false;
3403 Host_Error ("CL_ParseServerMessage: Bad server message");
3405 cmd = MSG_ReadByte ();
3409 SHOWNET("END OF MESSAGE");
3410 break; // end of message
3413 cmdindex = cmdcount & 31;
3415 cmdlog[cmdindex] = cmd;
3417 // if the high bit of the command byte is set, it is a fast update
3420 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3422 cmdlogname[cmdindex] = temp;
3423 SHOWNET("fast update");
3424 if (cls.signon == SIGNONS - 1)
3426 // first update is the final signon stage
3427 cls.signon = SIGNONS;
3430 EntityFrameQuake_ReadEntity (cmd&127);
3434 SHOWNET(svc_strings[cmd]);
3435 cmdlogname[cmdindex] = svc_strings[cmd];
3436 if (!cmdlogname[cmdindex])
3438 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3440 cmdlogname[cmdindex] = temp;
3448 char description[32*64], temp[64];
3450 strlcpy (description, "packet dump: ", sizeof(description));
3454 count = cmdcount - i;
3458 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3459 strlcat (description, temp, sizeof (description));
3464 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3465 Con_Print(description);
3466 Host_Error ("CL_ParseServerMessage: Illegible server message");
3471 if (cls.signon < SIGNONS)
3472 Con_Print("<-- server to client keepalive\n");
3476 CL_NetworkTimeReceived(MSG_ReadFloat());
3479 case svc_clientdata:
3480 CL_ParseClientdata();
3484 i = MSG_ReadLong ();
3485 protocol = Protocol_EnumForNumber(i);
3486 if (protocol == PROTOCOL_UNKNOWN)
3487 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3488 // hack for unmarked Nehahra movie demos which had a custom protocol
3489 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3490 protocol = PROTOCOL_NEHAHRAMOVIE;
3491 cls.protocol = protocol;
3494 case svc_disconnect:
3495 Con_Printf ("Server disconnected\n");
3496 if (cls.demonum != -1)
3503 temp = MSG_ReadString();
3504 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3505 CSQC_AddPrintText(temp); //[515]: csqc
3508 case svc_centerprint:
3509 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3513 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3520 case svc_serverinfo:
3521 CL_ParseServerInfo ();
3525 for (i=0 ; i<3 ; i++)
3526 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3527 if (!cls.demoplayback)
3529 cl.fixangle[0] = true;
3530 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3531 // disable interpolation if this is new
3532 if (!cl.fixangle[1])
3533 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3538 cl.viewentity = (unsigned short)MSG_ReadShort ();
3539 if (cl.viewentity >= MAX_EDICTS)
3540 Host_Error("svc_setview >= MAX_EDICTS");
3541 if (cl.viewentity >= cl.max_entities)
3542 CL_ExpandEntities(cl.viewentity);
3543 // LordHavoc: assume first setview recieved is the real player entity
3544 if (!cl.realplayerentity)
3545 cl.realplayerentity = cl.viewentity;
3546 // update cl.playerentity to this one if it is a valid player
3547 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3548 cl.playerentity = cl.viewentity;
3551 case svc_lightstyle:
3552 i = MSG_ReadByte ();
3553 if (i >= cl.max_lightstyle)
3555 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3558 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3559 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3560 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3564 CL_ParseStartSoundPacket(false);
3568 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3570 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3571 CL_ParseStartSoundPacket(true);
3575 int i = (unsigned short)MSG_ReadShort();
3576 char *s = MSG_ReadString();
3579 if (i >= 1 && i < MAX_MODELS)
3581 dp_model_t *model = Mod_ForName(s, false, false, i == 1);
3583 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3584 cl.model_precache[i] = model;
3587 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3592 if (i >= 1 && i < MAX_SOUNDS)
3594 sfx_t *sfx = S_PrecacheSound (s, true, false);
3595 if (!sfx && snd_initialized.integer)
3596 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3597 cl.sound_precache[i] = sfx;
3600 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3606 i = (unsigned short) MSG_ReadShort();
3607 S_StopSound(i>>3, i&7);
3610 case svc_updatename:
3611 i = MSG_ReadByte ();
3612 if (i >= cl.maxclients)
3613 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3614 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3617 case svc_updatefrags:
3618 i = MSG_ReadByte ();
3619 if (i >= cl.maxclients)
3620 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3621 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3624 case svc_updatecolors:
3625 i = MSG_ReadByte ();
3626 if (i >= cl.maxclients)
3627 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3628 cl.scores[i].colors = MSG_ReadByte ();
3632 CL_ParseParticleEffect ();
3643 case svc_spawnbaseline:
3644 i = (unsigned short) MSG_ReadShort ();
3645 if (i < 0 || i >= MAX_EDICTS)
3646 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3647 if (i >= cl.max_entities)
3648 CL_ExpandEntities(i);
3649 CL_ParseBaseline (cl.entities + i, false);
3651 case svc_spawnbaseline2:
3652 i = (unsigned short) MSG_ReadShort ();
3653 if (i < 0 || i >= MAX_EDICTS)
3654 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3655 if (i >= cl.max_entities)
3656 CL_ExpandEntities(i);
3657 CL_ParseBaseline (cl.entities + i, true);
3659 case svc_spawnstatic:
3660 CL_ParseStatic (false);
3662 case svc_spawnstatic2:
3663 CL_ParseStatic (true);
3665 case svc_temp_entity:
3666 if(!CL_VM_Parse_TempEntity())
3667 CL_ParseTempEntity ();
3671 cl.paused = MSG_ReadByte ();
3676 S_PauseGameSounds (cl.paused);
3680 i = MSG_ReadByte ();
3681 // LordHavoc: it's rude to kick off the client if they missed the
3682 // reconnect somehow, so allow signon 1 even if at signon 1
3683 if (i <= cls.signon && i != 1)
3684 Host_Error ("Received signon %i when at %i", i, cls.signon);
3689 case svc_killedmonster:
3690 cl.stats[STAT_MONSTERS]++;
3693 case svc_foundsecret:
3694 cl.stats[STAT_SECRETS]++;
3697 case svc_updatestat:
3698 i = MSG_ReadByte ();
3699 if (i < 0 || i >= MAX_CL_STATS)
3700 Host_Error ("svc_updatestat: %i is invalid", i);
3701 cl.stats[i] = MSG_ReadLong ();
3704 case svc_updatestatubyte:
3705 i = MSG_ReadByte ();
3706 if (i < 0 || i >= MAX_CL_STATS)
3707 Host_Error ("svc_updatestat: %i is invalid", i);
3708 cl.stats[i] = MSG_ReadByte ();
3711 case svc_spawnstaticsound:
3712 CL_ParseStaticSound (false);
3715 case svc_spawnstaticsound2:
3716 CL_ParseStaticSound (true);
3720 cl.cdtrack = MSG_ReadByte ();
3721 cl.looptrack = MSG_ReadByte ();
3722 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3723 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3725 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3728 case svc_intermission:
3729 if(!cl.intermission)
3730 cl.completed_time = cl.time;
3731 cl.intermission = 1;
3732 CL_VM_UpdateIntermissionState(cl.intermission);
3736 if(!cl.intermission)
3737 cl.completed_time = cl.time;
3738 cl.intermission = 2;
3739 CL_VM_UpdateIntermissionState(cl.intermission);
3740 SCR_CenterPrint(MSG_ReadString ());
3744 if(!cl.intermission)
3745 cl.completed_time = cl.time;
3746 cl.intermission = 3;
3747 CL_VM_UpdateIntermissionState(cl.intermission);
3748 SCR_CenterPrint(MSG_ReadString ());
3751 case svc_sellscreen:
3752 Cmd_ExecuteString ("help", src_command);
3755 if (gamemode == GAME_TENEBRAE)
3757 // repeating particle effect
3758 MSG_ReadCoord(cls.protocol);
3759 MSG_ReadCoord(cls.protocol);
3760 MSG_ReadCoord(cls.protocol);
3761 MSG_ReadCoord(cls.protocol);
3762 MSG_ReadCoord(cls.protocol);
3763 MSG_ReadCoord(cls.protocol);
3770 SHOWLMP_decodehide();
3773 if (gamemode == GAME_TENEBRAE)
3776 MSG_ReadCoord(cls.protocol);
3777 MSG_ReadCoord(cls.protocol);
3778 MSG_ReadCoord(cls.protocol);
3783 SHOWLMP_decodeshow();
3786 R_SetSkyBox(MSG_ReadString());
3789 if (cls.signon == SIGNONS - 1)
3791 // first update is the final signon stage
3792 cls.signon = SIGNONS;
3795 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3796 EntityFrame_CL_ReadFrame();
3797 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3798 EntityFrame4_CL_ReadFrame();
3800 EntityFrame5_CL_ReadFrame();
3802 case svc_csqcentities:
3803 CSQC_ReadEntities();
3805 case svc_downloaddata:
3808 case svc_trailparticles:
3809 CL_ParseTrailParticles();
3811 case svc_pointparticles:
3812 CL_ParsePointParticles();
3814 case svc_pointparticles1:
3815 CL_ParsePointParticles1();
3821 if (cls.signon == SIGNONS)
3822 CL_UpdateItemsAndWeapon();
3824 EntityFrameQuake_ISeeDeadEntities();
3826 CL_UpdateMoveVars();
3828 parsingerror = false;
3830 // LordHavoc: this was at the start of the function before cl_autodemo was
3832 if (cls.demorecording)
3833 CL_WriteDemoMessage (&net_message);
3836 void CL_Parse_DumpPacket(void)
3840 Con_Print("Packet dump:\n");
3841 SZ_HexDumpToConsole(&net_message);
3842 parsingerror = false;
3845 void CL_Parse_ErrorCleanUp(void)
3847 CL_StopDownload(0, 0);
3851 void CL_Parse_Init(void)
3853 // LordHavoc: added demo_nehahra cvar
3854 Cvar_RegisterVariable (&demo_nehahra);
3855 if (gamemode == GAME_NEHAHRA)
3856 Cvar_SetValue("demo_nehahra", 1);
3857 Cvar_RegisterVariable(&developer_networkentities);
3858 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
3860 Cvar_RegisterVariable(&cl_sound_wizardhit);
3861 Cvar_RegisterVariable(&cl_sound_hknighthit);
3862 Cvar_RegisterVariable(&cl_sound_tink1);
3863 Cvar_RegisterVariable(&cl_sound_ric1);
3864 Cvar_RegisterVariable(&cl_sound_ric2);
3865 Cvar_RegisterVariable(&cl_sound_ric3);
3866 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
3867 Cvar_RegisterVariable(&cl_sound_r_exp3);
3869 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3871 // server extension cvars set by commands issued from the server during connect
3872 Cvar_RegisterVariable(&cl_serverextension_download);
3874 Cvar_RegisterVariable(&cl_nettimesyncfactor);
3875 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
3876 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
3877 Cvar_RegisterVariable(&cl_iplog_name);
3878 Cvar_RegisterVariable(&cl_readpicture_force);
3880 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3881 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3882 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3883 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3884 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3885 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3886 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3887 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3888 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
3891 void CL_Parse_Shutdown(void)