2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
33 const char *svc_strings[128] =
39 "svc_version", // [int] server version
40 "svc_setview", // [short] entity number
41 "svc_sound", // <see code>
42 "svc_time", // [float] server time
43 "svc_print", // [string] null terminated string
44 "svc_stufftext", // [string] stuffed into client's console buffer
45 // the string should be \n terminated
46 "svc_setangle", // [vec3] set the view angle to this absolute value
48 "svc_serverinfo", // [int] version
49 // [string] signon string
50 // [string]..[0]model cache [string]...[0]sounds cache
51 // [string]..[0]item cache
52 "svc_lightstyle", // [byte] [string]
53 "svc_updatename", // [byte] [string]
54 "svc_updatefrags", // [byte] [short]
55 "svc_clientdata", // <shortbits + data>
56 "svc_stopsound", // <see code>
57 "svc_updatecolors", // [byte] [byte]
58 "svc_particle", // [vec3] <variable>
59 "svc_damage", // [byte] impact [byte] blood [vec3] from
62 "OBSOLETE svc_spawnbinary",
65 "svc_temp_entity", // <variable>
71 "svc_spawnstaticsound",
73 "svc_finale", // [string] music [string] text
74 "svc_cdtrack", // [byte] track [byte] looptrack
77 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
78 "svc_hidelmp", // [string] iconlabel
79 "svc_skybox", // [string] skyname
92 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
93 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
94 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
95 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
96 "svc_sound2", // 54 // short soundindex instead of byte
97 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
98 "svc_spawnstatic2", // 56 // short modelindex instead of byte
99 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
100 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
101 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
102 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
103 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
104 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
107 const char *qw_svc_strings[128] =
111 "qw_svc_disconnect", // 2
112 "qw_svc_updatestat", // 3 // [byte] [byte]
114 "qw_svc_setview", // 5 // [short] entity number
115 "qw_svc_sound", // 6 // <see code>
117 "qw_svc_print", // 8 // [byte] id [string] null terminated string
118 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
119 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
120 "qw_svc_serverdata", // 11 // [long] protocol ...
121 "qw_svc_lightstyle", // 12 // [byte] [string]
123 "qw_svc_updatefrags", // 14 // [byte] [short]
125 "qw_svc_stopsound", // 16 // <see code>
128 "qw_svc_damage", // 19
129 "qw_svc_spawnstatic", // 20
131 "qw_svc_spawnbaseline", // 22
132 "qw_svc_temp_entity", // 23 // variable
133 "qw_svc_setpause", // 24 // [byte] on / off
135 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
136 "qw_svc_killedmonster", // 27
137 "qw_svc_foundsecret", // 28
138 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
139 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
140 "qw_svc_finale", // 31 // [string] text
141 "qw_svc_cdtrack", // 32 // [byte] track
142 "qw_svc_sellscreen", // 33
143 "qw_svc_smallkick", // 34 // set client punchangle to 2
144 "qw_svc_bigkick", // 35 // set client punchangle to 4
145 "qw_svc_updateping", // 36 // [byte] [short]
146 "qw_svc_updateentertime", // 37 // [byte] [float]
147 "qw_svc_updatestatlong", // 38 // [byte] [long]
148 "qw_svc_muzzleflash", // 39 // [short] entity
149 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
150 "qw_svc_download", // 41 // [short] size [size bytes]
151 "qw_svc_playerinfo", // 42 // variable
152 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
153 "qw_svc_chokecount", // 44 // [byte] packets choked
154 "qw_svc_modellist", // 45 // [strings]
155 "qw_svc_soundlist", // 46 // [strings]
156 "qw_svc_packetentities", // 47 // [...]
157 "qw_svc_deltapacketentities", // 48 // [...]
158 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
159 "qw_svc_entgravity", // 50 // gravity change, for prediction
160 "qw_svc_setinfo", // 51 // setinfo on a client
161 "qw_svc_serverinfo", // 52 // serverinfo
162 "qw_svc_updatepl", // 53 // [byte] [byte]
165 //=============================================================================
167 cvar_t cl_worldmessage = {CF_CLIENT | CF_READONLY, "cl_worldmessage", "", "title of current level"};
168 cvar_t cl_worldname = {CF_CLIENT | CF_READONLY, "cl_worldname", "", "name of current worldmodel"};
169 cvar_t cl_worldnamenoextension = {CF_CLIENT | CF_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
170 cvar_t cl_worldbasename = {CF_CLIENT | CF_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
172 cvar_t developer_networkentities = {CF_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
173 cvar_t cl_gameplayfix_soundsmovewithentities = {CF_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
174 cvar_t cl_sound_wizardhit = {CF_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
175 cvar_t cl_sound_hknighthit = {CF_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_tink1 = {CF_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_ric1 = {CF_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_sound_ric2 = {CF_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
179 cvar_t cl_sound_ric3 = {CF_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
180 cvar_t cl_readpicture_force = {CF_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
182 #define RIC_GUNSHOT 1
183 #define RIC_GUNSHOTQUAD 2
184 cvar_t cl_sound_ric_gunshot = {CF_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
185 cvar_t cl_sound_r_exp3 = {CF_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
186 cvar_t cl_serverextension_download = {CF_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
187 cvar_t cl_joinbeforedownloadsfinish = {CF_CLIENT | CF_ARCHIVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
188 cvar_t cl_nettimesyncfactor = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
189 cvar_t cl_nettimesyncboundmode = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
190 cvar_t cl_nettimesyncboundtolerance = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
191 cvar_t cl_iplog_name = {CF_CLIENT | CF_ARCHIVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
193 static qbool QW_CL_CheckOrDownloadFile(const char *filename);
194 static void QW_CL_RequestNextDownload(void);
195 static void QW_CL_NextUpload_f(cmd_state_t *cmd);
196 //static qbool QW_CL_IsUploading(void);
197 static void QW_CL_StopUpload_f(cmd_state_t *cmd);
201 CL_ParseStartSoundPacket
204 static void CL_ParseStartSoundPacket(int largesoundindex)
213 int fflags = CHANNELFLAG_NONE;
215 if (cls.protocol == PROTOCOL_QUAKEWORLD)
217 channel = MSG_ReadShort(&cl_message);
219 if (channel & (1<<15))
220 nvolume = MSG_ReadByte(&cl_message);
222 nvolume = DEFAULT_SOUND_PACKET_VOLUME;
224 if (channel & (1<<14))
225 attenuation = MSG_ReadByte(&cl_message) / 64.0;
227 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
231 ent = (channel>>3)&1023;
234 sound_num = MSG_ReadByte(&cl_message);
238 field_mask = MSG_ReadByte(&cl_message);
240 if (field_mask & SND_VOLUME)
241 nvolume = MSG_ReadByte(&cl_message);
243 nvolume = DEFAULT_SOUND_PACKET_VOLUME;
245 if (field_mask & SND_ATTENUATION)
246 attenuation = MSG_ReadByte(&cl_message) / 64.0;
248 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
250 if (field_mask & SND_SPEEDUSHORT4000)
251 speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
255 if (field_mask & SND_LARGEENTITY)
257 ent = (unsigned short) MSG_ReadShort(&cl_message);
258 channel = MSG_ReadChar(&cl_message);
262 channel = (unsigned short) MSG_ReadShort(&cl_message);
267 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
268 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
270 sound_num = MSG_ReadByte(&cl_message);
273 MSG_ReadVector(&cl_message, pos, cls.protocol);
275 if (sound_num < 0 || sound_num >= MAX_SOUNDS)
277 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
281 if (ent >= MAX_EDICTS)
283 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
287 if (ent >= cl.max_entities)
288 CL_ExpandEntities(ent);
290 if( !CL_VM_Event_Sound(sound_num, nvolume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
291 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, nvolume/255.0f, attenuation, 0, fflags, speed);
298 When the client is taking a long time to load stuff, send keepalive messages
299 so the server doesn't disconnect.
303 static unsigned char olddata[NET_MAXMESSAGE];
304 void CL_KeepaliveMessage (qbool readmessages)
306 static double lastdirtytime = 0;
307 static qbool recursive = false;
310 static double countdownmsg = 0;
311 static double countdownupdate = 0;
316 thisrecursive = recursive;
319 dirtytime = Sys_DirtyTime();
320 deltatime = dirtytime - lastdirtytime;
321 lastdirtytime = dirtytime;
322 if (deltatime <= 0 || deltatime >= 1800.0)
325 countdownmsg -= deltatime;
326 countdownupdate -= deltatime;
330 if(cls.state != ca_dedicated)
332 if(countdownupdate <= 0) // check if time stepped backwards
334 SCR_UpdateLoadingScreenIfShown();
340 // no need if server is local and definitely not if this is a demo
341 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
343 recursive = thisrecursive;
349 // read messages from server, should just be nops
351 memcpy(olddata, cl_message.data, cl_message.cursize);
353 NetConn_ClientFrame();
356 memcpy(cl_message.data, olddata, cl_message.cursize);
359 if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
362 unsigned char buf[4];
365 // LadyHavoc: must use unreliable because reliable could kill the sigon message!
366 Con_Print("--> client to server keepalive\n");
367 memset(&msg, 0, sizeof(msg));
369 msg.maxsize = sizeof(buf);
370 MSG_WriteChar(&msg, clc_nop);
371 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
374 recursive = thisrecursive;
377 void CL_ParseEntityLump(char *entdata)
379 qbool loadedsky = false;
381 char key[128], value[MAX_INPUTLINE];
382 FOG_clear(); // LadyHavoc: no fog until set
383 // LadyHavoc: default to the map's sky (q3 shader parsing sets this)
384 R_SetSkyBox(cl.worldmodel->brush.skybox);
388 if (!COM_ParseToken_Simple(&data, false, false, true))
390 if (com_token[0] != '{')
394 if (!COM_ParseToken_Simple(&data, false, false, true))
396 if (com_token[0] == '}')
397 break; // end of worldspawn
398 if (com_token[0] == '_')
399 strlcpy (key, com_token + 1, sizeof (key));
401 strlcpy (key, com_token, sizeof (key));
402 while (key[strlen(key)-1] == ' ') // remove trailing spaces
403 key[strlen(key)-1] = 0;
404 if (!COM_ParseToken_Simple(&data, false, false, true))
406 strlcpy (value, com_token, sizeof (value));
407 if (!strcmp("sky", key))
412 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
417 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
422 else if (!strcmp("fog", key))
424 FOG_clear(); // so missing values get good defaults
425 r_refdef.fog_start = 0;
426 r_refdef.fog_alpha = 1;
427 r_refdef.fog_end = 16384;
428 r_refdef.fog_height = 1<<30;
429 r_refdef.fog_fadedepth = 128;
431 #define sscanf sscanf_s
433 sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
435 else if (!strcmp("fog_density", key))
436 r_refdef.fog_density = atof(value);
437 else if (!strcmp("fog_red", key))
438 r_refdef.fog_red = atof(value);
439 else if (!strcmp("fog_green", key))
440 r_refdef.fog_green = atof(value);
441 else if (!strcmp("fog_blue", key))
442 r_refdef.fog_blue = atof(value);
443 else if (!strcmp("fog_alpha", key))
444 r_refdef.fog_alpha = atof(value);
445 else if (!strcmp("fog_start", key))
446 r_refdef.fog_start = atof(value);
447 else if (!strcmp("fog_end", key))
448 r_refdef.fog_end = atof(value);
449 else if (!strcmp("fog_height", key))
450 r_refdef.fog_height = atof(value);
451 else if (!strcmp("fog_fadedepth", key))
452 r_refdef.fog_fadedepth = atof(value);
453 else if (!strcmp("fog_heighttexture", key))
455 FOG_clear(); // so missing values get good defaults
457 sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
459 sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
461 r_refdef.fog_height_texturename[63] = 0;
465 if (!loadedsky && cl.worldmodel->brush.isq2bsp)
466 R_SetSkyBox("unit1_");
469 extern cvar_t con_chatsound_team_file;
470 static const vec3_t defaultmins = {-4096, -4096, -4096};
471 static const vec3_t defaultmaxs = {4096, 4096, 4096};
472 static void CL_SetupWorldModel(void)
474 prvm_prog_t *prog = CLVM_prog;
475 // update the world model
476 cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
477 CL_UpdateRenderEntity(&cl.entities[0].render);
479 // make sure the cl.worldname and related cvars are set up now that we know the world model name
480 // set up csqc world for collision culling
483 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
484 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
485 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
486 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
487 Cvar_SetQuick(&cl_worldname, cl.worldname);
488 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
489 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
490 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
494 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
495 Cvar_SetQuick(&cl_worldnamenoextension, "");
496 Cvar_SetQuick(&cl_worldbasename, "");
497 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
499 World_Start(&cl.world);
501 // load or reload .loc file for team chat messages
502 CL_Locs_Reload_f(&cmd_client);
504 // make sure we send enough keepalives
505 CL_KeepaliveMessage(false);
507 // reset particles and other per-level things
510 // make sure we send enough keepalives
511 CL_KeepaliveMessage(false);
513 // load the team chat beep if possible
514 cl.foundteamchatsound = FS_FileExists(con_chatsound_team_file.string);
516 // check memory integrity
517 Mem_CheckSentinelsGlobal();
533 static qbool QW_CL_CheckOrDownloadFile(const char *filename)
538 // see if the file already exists
539 file = FS_OpenVirtualFile(filename, true);
546 // download messages in a demo would be bad
547 if (cls.demorecording)
549 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
553 // don't try to download when playing a demo
557 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
558 Con_Printf("Downloading %s\n", filename);
560 if (!cls.qw_downloadmemory)
562 cls.qw_downloadmemory = NULL;
563 cls.qw_downloadmemorycursize = 0;
564 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
567 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
568 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
570 cls.qw_downloadnumber++;
571 cls.qw_downloadpercent = 0;
572 cls.qw_downloadmemorycursize = 0;
577 static void QW_CL_ProcessUserInfo(int slot);
578 static void QW_CL_RequestNextDownload(void)
583 // clear name of file that just finished
584 cls.qw_downloadname[0] = 0;
586 // skip the download fragment if playing a demo
592 switch (cls.qw_downloadtype)
597 if (cls.qw_downloadnumber == 0)
598 Con_Printf("Checking skins...\n");
599 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
601 if (!cl.scores[cls.qw_downloadnumber].name[0])
603 // check if we need to download the file, and return if so
604 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
608 cls.qw_downloadtype = dl_none;
610 // load any newly downloaded skins
611 for (i = 0;i < cl.maxclients;i++)
612 QW_CL_ProcessUserInfo(i);
614 // if we're still in signon stages, request the next one
615 if (cls.signon != SIGNONS)
617 cls.signon = SIGNONS-1;
618 // we'll go to SIGNONS when the first entity update is received
619 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
620 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
624 if (cls.qw_downloadnumber == 0)
626 Con_Printf("Checking models...\n");
627 cls.qw_downloadnumber = 1;
630 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
633 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
635 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
636 cl.qw_modelindex_spike = cls.qw_downloadnumber;
637 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
638 cl.qw_modelindex_player = cls.qw_downloadnumber;
639 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
640 cl.qw_modelindex_flag = cls.qw_downloadnumber;
641 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
642 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
643 // check if we need to download the file, and return if so
644 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
648 cls.qw_downloadtype = dl_none;
650 // touch all of the precached models that are still loaded so we can free
651 // anything that isn't needed
654 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
655 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
656 // precache any models used by the client (this also marks them used)
657 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
658 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
659 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
660 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
662 // we purge the models and sounds later in CL_SignonReply
665 // now we try to load everything that is new
668 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
669 if (cl.model_precache[1]->Draw == NULL)
670 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
673 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
674 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
675 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
677 // check memory integrity
678 Mem_CheckSentinelsGlobal();
680 // now that we have a world model, set up the world entity, renderer
682 CL_SetupWorldModel();
684 // add pmodel/emodel CRCs to userinfo
685 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
686 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
688 // done checking sounds and models, send a prespawn command now
689 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
690 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
692 if (cls.qw_downloadmemory)
694 Mem_Free(cls.qw_downloadmemory);
695 cls.qw_downloadmemory = NULL;
699 cl.loadfinished = true;
702 if (cls.qw_downloadnumber == 0)
704 Con_Printf("Checking sounds...\n");
705 cls.qw_downloadnumber = 1;
708 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
710 // check if we need to download the file, and return if so
711 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
715 cls.qw_downloadtype = dl_none;
717 // clear sound usage flags for purging of unused sounds
720 // precache any sounds used by the client
721 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
722 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
723 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
724 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
725 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
726 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
727 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
729 // sounds used by the game
730 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
731 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
733 // we purge the models and sounds later in CL_SignonReply
736 // check memory integrity
737 Mem_CheckSentinelsGlobal();
739 // done with sound downloads, next we check models
740 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
741 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
745 Con_Printf("Unknown download type.\n");
749 static void QW_CL_ParseDownload(void)
751 int size = (signed short)MSG_ReadShort(&cl_message);
752 int percent = MSG_ReadByte(&cl_message);
754 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
756 // skip the download fragment if playing a demo
760 cl_message.readcount += size;
766 Con_Printf("File not found.\n");
767 QW_CL_RequestNextDownload();
771 if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
772 Host_Error("corrupt download message\n");
774 // make sure the buffer is big enough to include this new fragment
775 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
778 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
779 cls.qw_downloadmemorymaxsize *= 2;
780 old = cls.qw_downloadmemory;
781 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
784 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
789 // read the fragment out of the packet
790 MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
791 cls.qw_downloadmemorycursize += size;
792 cls.qw_downloadspeedcount += size;
794 cls.qw_downloadpercent = percent;
798 // request next fragment
799 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
800 MSG_WriteString(&cls.netcon->message, "nextdl");
805 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
807 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
809 cls.qw_downloadpercent = 0;
811 // start downloading the next file (or join the game)
812 QW_CL_RequestNextDownload();
816 static void QW_CL_ParseModelList(void)
819 int nummodels = MSG_ReadByte(&cl_message);
823 // parse model precache list
826 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
830 if (nummodels==MAX_MODELS)
831 Host_Error("Server sent too many model precaches");
832 if (strlen(str) >= MAX_QPATH)
833 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
834 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
837 n = MSG_ReadByte(&cl_message);
840 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
841 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
846 cls.qw_downloadnumber = 0;
847 cls.qw_downloadtype = dl_model;
848 QW_CL_RequestNextDownload();
851 static void QW_CL_ParseSoundList(void)
854 int numsounds = MSG_ReadByte(&cl_message);
858 // parse sound precache list
861 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
865 if (numsounds==MAX_SOUNDS)
866 Host_Error("Server sent too many sound precaches");
867 if (strlen(str) >= MAX_QPATH)
868 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
869 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
872 n = MSG_ReadByte(&cl_message);
876 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
877 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
882 cls.qw_downloadnumber = 0;
883 cls.qw_downloadtype = dl_sound;
884 QW_CL_RequestNextDownload();
887 static void QW_CL_Skins_f(cmd_state_t *cmd)
889 cls.qw_downloadnumber = 0;
890 cls.qw_downloadtype = dl_skin;
891 QW_CL_RequestNextDownload();
894 static void QW_CL_Changing_f(cmd_state_t *cmd)
896 if (cls.qw_downloadmemory) // don't change when downloading
901 cls.signon = 1; // not active anymore, but not disconnected
902 Con_Printf("\nChanging map...\n");
905 void QW_CL_NextUpload_f(cmd_state_t *cmd)
907 int r, percent, size;
909 if (!cls.qw_uploaddata)
912 r = cls.qw_uploadsize - cls.qw_uploadpos;
915 size = min(1, cls.qw_uploadsize);
916 percent = (cls.qw_uploadpos+r)*100/size;
918 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
919 MSG_WriteShort(&cls.netcon->message, r);
920 MSG_WriteByte(&cls.netcon->message, percent);
921 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
923 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
925 cls.qw_uploadpos += r;
927 if (cls.qw_uploadpos < cls.qw_uploadsize)
930 Con_Printf("Upload completed\n");
932 QW_CL_StopUpload_f(cmd);
935 void QW_CL_StartUpload(unsigned char *data, int size)
937 // do nothing in demos or if not connected
941 // abort existing upload if in progress
942 QW_CL_StopUpload_f(&cmd_client);
944 Con_DPrintf("Starting upload of %d bytes...\n", size);
946 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
947 memcpy(cls.qw_uploaddata, data, size);
948 cls.qw_uploadsize = size;
949 cls.qw_uploadpos = 0;
951 QW_CL_NextUpload_f(&cmd_client);
955 qbool QW_CL_IsUploading(void)
957 return cls.qw_uploaddata != NULL;
961 void QW_CL_StopUpload_f(cmd_state_t *cmd)
963 if (cls.qw_uploaddata)
964 Mem_Free(cls.qw_uploaddata);
965 cls.qw_uploaddata = NULL;
966 cls.qw_uploadsize = 0;
967 cls.qw_uploadpos = 0;
970 static void QW_CL_ProcessUserInfo(int slot)
972 int topcolor, bottomcolor;
974 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
975 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
976 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
977 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
978 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
979 cl.scores[slot].qw_spectator = temp[0] != 0;
980 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
981 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
982 if (!cl.scores[slot].qw_skin[0])
983 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
987 static void QW_CL_UpdateUserInfo(void)
990 slot = MSG_ReadByte(&cl_message);
991 if (slot >= cl.maxclients)
993 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
994 MSG_ReadLong(&cl_message);
995 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
998 cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
999 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
1001 QW_CL_ProcessUserInfo(slot);
1004 static void QW_CL_SetInfo(void)
1009 slot = MSG_ReadByte(&cl_message);
1010 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1011 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1012 if (slot >= cl.maxclients)
1014 Con_Printf("svc_setinfo >= cl.maxclients\n");
1017 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
1019 QW_CL_ProcessUserInfo(slot);
1022 static void QW_CL_ServerInfo(void)
1027 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1028 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1029 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1030 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1031 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1032 cl.qw_teamplay = atoi(temp);
1035 static void QW_CL_ParseNails(void)
1038 int numnails = MSG_ReadByte(&cl_message);
1040 unsigned char bits[6];
1041 for (i = 0;i < numnails;i++)
1043 for (j = 0;j < 6;j++)
1044 bits[j] = MSG_ReadByte(&cl_message);
1045 if (cl.qw_num_nails >= 255)
1047 v = cl.qw_nails[cl.qw_num_nails++];
1048 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1049 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1050 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1051 v[3] = -360*(bits[4]>>4)/16;
1052 v[4] = 360*bits[5]/256;
1057 static void CL_UpdateItemsAndWeapon(void)
1060 // check for important changes
1063 if (cl.olditems != cl.stats[STAT_ITEMS])
1064 for (j = 0;j < 32;j++)
1065 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1066 cl.item_gettime[j] = cl.time;
1067 cl.olditems = cl.stats[STAT_ITEMS];
1069 // GAME_NEXUIZ hud needs weapon change time
1070 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1071 cl.weapontime = cl.time;
1072 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1075 #define LOADPROGRESSWEIGHT_SOUND 1.0
1076 #define LOADPROGRESSWEIGHT_MODEL 4.0
1077 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
1078 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
1080 static void CL_BeginDownloads(qbool aborteddownload)
1083 // quakeworld works differently
1084 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1087 // this would be a good place to do curl downloads
1088 if(Curl_Have_forthismap())
1090 Curl_Register_predownload(); // come back later
1094 // if we got here...
1095 // curl is done, so let's start with the business
1097 SCR_PushLoadingScreen("Loading precaches", 1);
1098 cl.loadbegun = true;
1100 // if already downloading something from the previous level, don't stop it
1101 if (cls.qw_downloadname[0])
1104 if (cl.downloadcsqc)
1107 cl.downloadcsqc = false;
1110 && csqc_progname.string
1111 && csqc_progname.string[0]
1112 && csqc_progcrc.integer >= 0
1113 && cl_serverextension_download.integer
1114 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1115 && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1117 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1118 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1119 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1121 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1126 if (cl.loadmodel_current < cl.loadmodel_total)
1129 if(cl.loadmodel_current == 1)
1131 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1132 SCR_PushLoadingScreen("Loading precached models",
1134 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1135 + LOADPROGRESSWEIGHT_WORLDMODEL
1136 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1138 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1139 + LOADPROGRESSWEIGHT_WORLDMODEL
1140 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1141 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1145 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1147 SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current],
1149 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1151 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1152 + LOADPROGRESSWEIGHT_WORLDMODEL
1153 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1156 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1158 SCR_PopLoadingScreen(false);
1159 if(cl.loadmodel_current == 1)
1161 SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1162 SCR_PopLoadingScreen(false);
1166 CL_KeepaliveMessage(true);
1168 // if running a local game, calling Mod_ForName is a completely wasted effort...
1170 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1173 if(cl.loadmodel_current == 1)
1175 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1176 Mod_FreeQ3Shaders();
1178 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1180 SCR_PopLoadingScreen(false);
1181 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1183 // we now have the worldmodel so we can set up the game world
1184 SCR_PushLoadingScreen("world model setup",
1186 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1188 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1189 + LOADPROGRESSWEIGHT_WORLDMODEL
1190 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1193 CL_SetupWorldModel();
1194 SCR_PopLoadingScreen(true);
1195 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1197 cl.loadfinished = true;
1198 // now issue the spawn to move on to signon 2 like normal
1200 CL_ForwardToServer("prespawn");
1204 SCR_PopLoadingScreen(false);
1205 // finished loading models
1208 if (cl.loadsound_current < cl.loadsound_total)
1211 if(cl.loadsound_current == 1)
1212 SCR_PushLoadingScreen("Loading precached sounds",
1214 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1216 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1217 + LOADPROGRESSWEIGHT_WORLDMODEL
1218 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1219 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1222 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1224 SCR_PushLoadingScreen(cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1225 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1227 SCR_PopLoadingScreen(false);
1230 CL_KeepaliveMessage(true);
1231 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1232 SCR_PopLoadingScreen(false);
1234 SCR_PopLoadingScreen(false);
1235 // finished loading sounds
1238 if(IS_NEXUIZ_DERIVED(gamemode))
1239 Cvar_SetValueQuick(&cl_serverextension_download, false);
1240 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1241 // of dependencies) anyway, and can mess around with the game directory;
1242 // until this is fixed, only support pk3 downloads via curl, and turn off
1243 // individual file downloads other than for CSQC
1244 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1246 // idea: support download of pk3 files using this protocol later
1248 // note: the reason these loops skip already-loaded things is that it
1249 // enables this command to be issued during the game if desired
1251 if (cl.downloadmodel_current < cl.loadmodel_total)
1255 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1257 if (aborteddownload)
1260 if (cl.downloadmodel_current == 1)
1262 // the worldmodel failed, but we need to set up anyway
1263 Mod_FreeQ3Shaders();
1264 CL_SetupWorldModel();
1265 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1267 cl.loadfinished = true;
1268 // now issue the spawn to move on to signon 2 like normal
1270 CL_ForwardToServer("prespawn");
1273 aborteddownload = false;
1276 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1278 CL_KeepaliveMessage(true);
1279 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1281 if (cl.downloadmodel_current == 1)
1282 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1284 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1285 // regarding the * check: don't try to download submodels
1286 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1288 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1289 // we'll try loading again when the download finishes
1294 if(cl.downloadmodel_current == 1)
1296 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1297 Mod_FreeQ3Shaders();
1300 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1301 if (cl.downloadmodel_current == 1)
1303 // we now have the worldmodel so we can set up the game world
1304 // or maybe we do not have it (cl_serverextension_download 0)
1305 // then we need to continue loading ANYWAY!
1306 CL_SetupWorldModel();
1307 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1309 cl.loadfinished = true;
1310 // now issue the spawn to move on to signon 2 like normal
1312 CL_ForwardToServer("prespawn");
1317 // finished loading models
1320 if (cl.downloadsound_current < cl.loadsound_total)
1324 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1326 char soundname[MAX_QPATH];
1327 if (aborteddownload)
1329 aborteddownload = false;
1332 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1334 CL_KeepaliveMessage(true);
1335 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1336 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1338 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1340 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1341 // we'll try loading again when the download finishes
1345 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1348 // finished loading sounds
1351 SCR_PopLoadingScreen(false);
1353 if (!cl.loadfinished)
1355 cl.loadfinished = true;
1357 // check memory integrity
1358 Mem_CheckSentinelsGlobal();
1360 // now issue the spawn to move on to signon 2 like normal
1362 CL_ForwardToServer("prespawn");
1366 static void CL_BeginDownloads_f(cmd_state_t *cmd)
1368 // prevent cl_begindownloads from being issued multiple times in one match
1369 // to prevent accidentally cancelled downloads
1371 Con_Printf("cl_begindownloads is only valid once per match\n");
1373 CL_BeginDownloads(false);
1376 static void CL_StopDownload(int size, int crc)
1378 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1381 size_t existingsize;
1382 const char *extension;
1384 if(cls.qw_download_deflate)
1387 size_t inflated_size;
1388 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1389 Mem_Free(cls.qw_downloadmemory);
1392 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1393 cls.qw_downloadmemory = out;
1394 cls.qw_downloadmemorycursize = (int)inflated_size;
1398 cls.qw_downloadmemory = NULL;
1399 cls.qw_downloadmemorycursize = 0;
1400 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1404 if(!cls.qw_downloadmemory)
1406 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1410 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1411 size = cls.qw_downloadmemorycursize;
1413 // save to disk only if we don't already have it
1414 // (this is mainly for playing back demos)
1415 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1416 if (existingsize || IS_NEXUIZ_DERIVED(gamemode) || !strcmp(cls.qw_downloadname, csqc_progname.string))
1417 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1419 if ((int)existingsize != size || existingcrc != crc)
1421 // we have a mismatching file, pick another name for it
1422 char name[MAX_QPATH*2];
1423 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1424 if (!FS_FileExists(name))
1426 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1427 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1428 if(!strcmp(cls.qw_downloadname, csqc_progname.string))
1430 if(cls.caughtcsprogsdata)
1431 Mem_Free(cls.caughtcsprogsdata);
1432 cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
1433 memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1434 cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
1435 Con_DPrintf("Buffered \"%s\"\n", name);
1442 // we either don't have it or have a mismatching file...
1443 // so it's time to accept the file
1444 // but if we already have a mismatching file we need to rename
1445 // this new one, and if we already have this file in renamed form,
1447 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1448 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1449 extension = FS_FileExtension(cls.qw_downloadname);
1450 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1455 else if (cls.qw_downloadmemory && size)
1457 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1458 CL_BeginDownloads(true);
1461 if (cls.qw_downloadmemory)
1462 Mem_Free(cls.qw_downloadmemory);
1463 cls.qw_downloadmemory = NULL;
1464 cls.qw_downloadname[0] = 0;
1465 cls.qw_downloadmemorymaxsize = 0;
1466 cls.qw_downloadmemorycursize = 0;
1467 cls.qw_downloadpercent = 0;
1470 static void CL_ParseDownload(void)
1473 static unsigned char data[NET_MAXMESSAGE];
1474 start = MSG_ReadLong(&cl_message);
1475 size = (unsigned short)MSG_ReadShort(&cl_message);
1477 // record the start/size information to ack in the next input packet
1478 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1480 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1482 cls.dp_downloadack[i].start = start;
1483 cls.dp_downloadack[i].size = size;
1488 MSG_ReadBytes(&cl_message, size, data);
1490 if (!cls.qw_downloadname[0])
1493 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1497 if (start + size > cls.qw_downloadmemorymaxsize)
1498 Host_Error("corrupt download message\n");
1500 // only advance cursize if the data is at the expected position
1501 // (gaps are unacceptable)
1502 memcpy(cls.qw_downloadmemory + start, data, size);
1503 cls.qw_downloadmemorycursize = start + size;
1504 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1505 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1506 cls.qw_downloadspeedcount += size;
1509 static void CL_DownloadBegin_f(cmd_state_t *cmd)
1511 int size = atoi(Cmd_Argv(cmd, 1));
1513 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(cmd, 2), false))
1515 Con_Printf("cl_downloadbegin: received bogus information\n");
1516 CL_StopDownload(0, 0);
1520 if (cls.qw_downloadname[0])
1521 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1523 CL_StopDownload(0, 0);
1525 // we're really beginning a download now, so initialize stuff
1526 strlcpy(cls.qw_downloadname, Cmd_Argv(cmd, 2), sizeof(cls.qw_downloadname));
1527 cls.qw_downloadmemorymaxsize = size;
1528 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1529 cls.qw_downloadnumber++;
1531 cls.qw_download_deflate = false;
1532 if(Cmd_Argc(cmd) >= 4)
1534 if(!strcmp(Cmd_Argv(cmd, 3), "deflate"))
1535 cls.qw_download_deflate = true;
1536 // check further encodings here
1539 CL_ForwardToServer("sv_startdownload");
1542 static void CL_StopDownload_f(cmd_state_t *cmd)
1545 if (cls.qw_downloadname[0])
1547 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1548 CL_StopDownload(0, 0);
1550 CL_BeginDownloads(true);
1553 static void CL_DownloadFinished_f(cmd_state_t *cmd)
1555 if (Cmd_Argc(cmd) < 3)
1557 Con_Printf("Malformed cl_downloadfinished command\n");
1560 CL_StopDownload(atoi(Cmd_Argv(cmd, 1)), atoi(Cmd_Argv(cmd, 2)));
1561 CL_BeginDownloads(false);
1564 extern cvar_t cl_topcolor;
1565 extern cvar_t cl_bottomcolor;
1566 static void CL_SendPlayerInfo(void)
1569 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1570 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1572 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1573 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_topcolor.integer, cl_bottomcolor.integer));
1575 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1576 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1578 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1579 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
1581 if (cl_pmodel.integer)
1583 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1584 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1586 if (*cl_playermodel.string)
1588 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1589 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1591 if (*cl_playerskin.string)
1593 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1594 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1599 =====================
1602 An svc_signonnum has been received, perform a client side setup
1603 =====================
1605 static void CL_SignonReply (void)
1607 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1614 // send player info before we begin downloads
1615 // (so that the server can see the player name while downloading)
1616 CL_SendPlayerInfo();
1618 // execute cl_begindownloads next frame
1619 // (after any commands added by svc_stufftext have been executed)
1620 // when done with downloads the "prespawn" will be sent
1621 Cbuf_AddText(&cmd_client, "\ncl_begindownloads\n");
1623 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1624 //MSG_WriteString (&cls.netcon->message, "prespawn");
1626 else // playing a demo... make sure loading occurs as soon as possible
1627 CL_BeginDownloads(false);
1633 // LadyHavoc: quake sent the player info here but due to downloads
1634 // it is sent earlier instead
1635 // CL_SendPlayerInfo();
1637 // LadyHavoc: changed to begin a loading stage and issue this when done
1638 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1639 MSG_WriteString (&cls.netcon->message, "spawn");
1646 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1647 MSG_WriteString (&cls.netcon->message, "begin");
1652 // after the level has been loaded, we shouldn't need the shaders, and
1653 // if they are needed again they will be automatically loaded...
1654 // we also don't need the unused models or sounds from the last level
1655 Mod_FreeQ3Shaders();
1660 if (Sys_CheckParm("-profilegameonly"))
1661 Sys_AllowProfiling(true);
1671 static void CL_ParseServerInfo (void)
1675 protocolversion_t protocol;
1676 int nummodels, numsounds;
1679 // if we start loading a level and a video is still playing, stop it
1682 Con_DPrint("Serverinfo packet received.\n");
1683 Collision_Cache_Reset(true);
1685 // if server is active, we already began a loading plaque
1688 SCR_BeginLoadingPlaque(false);
1690 // free q3 shaders so that any newly downloaded shaders will be active
1691 Mod_FreeQ3Shaders();
1694 // check memory integrity
1695 Mem_CheckSentinelsGlobal();
1697 // clear cl_serverextension cvars
1698 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1701 // wipe the client_state_t struct
1705 // parse protocol version number
1706 i = MSG_ReadLong(&cl_message);
1707 protocol = Protocol_EnumForNumber(i);
1708 if (protocol == PROTOCOL_UNKNOWN)
1710 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1713 // hack for unmarked Nehahra movie demos which had a custom protocol
1714 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1715 protocol = PROTOCOL_NEHAHRAMOVIE;
1716 cls.protocol = protocol;
1717 Con_Printf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1719 cl.num_entities = 1;
1721 if (protocol == PROTOCOL_QUAKEWORLD)
1723 char gamedir[1][MAX_QPATH];
1725 cl.qw_servercount = MSG_ReadLong(&cl_message);
1727 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1728 Con_Printf("server gamedir is %s\n", str);
1729 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1731 // change gamedir if needed
1732 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1733 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1735 cl.gametype = GAME_DEATHMATCH;
1738 // parse player number
1739 i = MSG_ReadByte(&cl_message);
1740 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1741 //cl.qw_spectator = (i & 128) != 0;
1742 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1743 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1745 // get the full level name
1746 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1747 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1749 // get the movevars that are defined in the qw protocol
1750 cl.movevars_gravity = MSG_ReadFloat(&cl_message);
1751 cl.movevars_stopspeed = MSG_ReadFloat(&cl_message);
1752 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
1753 cl.movevars_spectatormaxspeed = MSG_ReadFloat(&cl_message);
1754 cl.movevars_accelerate = MSG_ReadFloat(&cl_message);
1755 cl.movevars_airaccelerate = MSG_ReadFloat(&cl_message);
1756 cl.movevars_wateraccelerate = MSG_ReadFloat(&cl_message);
1757 cl.movevars_friction = MSG_ReadFloat(&cl_message);
1758 cl.movevars_waterfriction = MSG_ReadFloat(&cl_message);
1759 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
1761 // other movevars not in the protocol...
1762 cl.movevars_wallfriction = 0;
1763 cl.movevars_timescale = 1;
1764 cl.movevars_jumpvelocity = 270;
1765 cl.movevars_edgefriction = 1;
1766 cl.movevars_maxairspeed = 30;
1767 cl.movevars_stepheight = 18;
1768 cl.movevars_airaccel_qw = 1;
1769 cl.movevars_airaccel_sideways_friction = 0;
1771 // seperate the printfs so the server message can have a color
1772 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1774 // check memory integrity
1775 Mem_CheckSentinelsGlobal();
1779 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1780 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1783 cl.loadbegun = false;
1784 cl.loadfinished = false;
1786 cls.state = ca_connected;
1789 // note: on QW protocol we can't set up the gameworld until after
1790 // downloads finish...
1791 // (we don't even know the name of the map yet)
1792 // this also means cl_autodemo does not work on QW protocol...
1794 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1795 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1796 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1797 Cvar_SetQuick(&cl_worldname, cl.worldname);
1798 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1799 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1801 // check memory integrity
1802 Mem_CheckSentinelsGlobal();
1807 cl.maxclients = MSG_ReadByte(&cl_message);
1808 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1810 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1813 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1816 cl.gametype = MSG_ReadByte(&cl_message);
1817 // the original id singleplayer demos are bugged and contain
1818 // GAME_DEATHMATCH even for singleplayer
1819 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1820 cl.gametype = GAME_COOP;
1822 // parse signon message
1823 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1824 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1826 // seperate the printfs so the server message can have a color
1827 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1828 Con_Printf("\n<===================================>\n\n\2%s\n", str);
1830 // check memory integrity
1831 Mem_CheckSentinelsGlobal();
1833 // parse model precache list
1834 for (nummodels=1 ; ; nummodels++)
1836 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1839 if (nummodels==MAX_MODELS)
1840 Host_Error ("Server sent too many model precaches");
1841 if (strlen(str) >= MAX_QPATH)
1842 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1843 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1845 // parse sound precache list
1846 for (numsounds=1 ; ; numsounds++)
1848 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1851 if (numsounds==MAX_SOUNDS)
1852 Host_Error("Server sent too many sound precaches");
1853 if (strlen(str) >= MAX_QPATH)
1854 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1855 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1858 // set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later
1859 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1860 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1861 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1862 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1863 Cvar_SetQuick(&cl_worldname, cl.worldname);
1864 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1865 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1867 // touch all of the precached models that are still loaded so we can free
1868 // anything that isn't needed
1871 for (i = 1;i < nummodels;i++)
1872 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1873 // precache any models used by the client (this also marks them used)
1874 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1875 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1876 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1877 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1879 // we purge the models and sounds later in CL_SignonReply
1880 //Mod_PurgeUnused();
1883 // clear sound usage flags for purging of unused sounds
1886 // precache any sounds used by the client
1887 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1888 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1889 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1890 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1891 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1892 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1893 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1895 // sounds used by the game
1896 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1897 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1899 // now we try to load everything that is new
1900 cl.loadmodel_current = 1;
1901 cl.downloadmodel_current = 1;
1902 cl.loadmodel_total = nummodels;
1903 cl.loadsound_current = 1;
1904 cl.downloadsound_current = 1;
1905 cl.loadsound_total = numsounds;
1906 cl.downloadcsqc = true;
1907 cl.loadbegun = false;
1908 cl.loadfinished = false;
1911 // check memory integrity
1912 Mem_CheckSentinelsGlobal();
1914 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1915 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1917 char demofile[MAX_OSPATH];
1919 if (cls.demorecording)
1921 // finish the previous level's demo file
1922 CL_Stop_f(&cmd_client);
1925 // start a new demo file
1926 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1928 Con_Printf ("Auto-recording to %s.\n", demofile);
1930 // Reset bit 0 for every new demo
1931 Cvar_SetValueQuick(&cl_autodemo_delete,
1932 (cl_autodemo_delete.integer & ~0x1)
1934 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1937 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1940 cls.forcetrack = -1;
1941 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1942 cls.demorecording = true;
1943 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1944 cls.demo_lastcsprogssize = -1;
1945 cls.demo_lastcsprogscrc = -1;
1948 Con_Print(CON_ERROR "ERROR: couldn't open.\n");
1951 cl.islocalgame = NetConn_IsLocalGame();
1954 void CL_ValidateState(entity_state_t *s)
1961 if (s->modelindex >= MAX_MODELS)
1962 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1964 // these warnings are only warnings, no corrections are made to the state
1965 // because states are often copied for decoding, which otherwise would
1966 // propogate some of the corrections accidentally
1967 // (this used to happen, sometimes affecting skin and frame)
1969 // colormap is client index + 1
1970 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1971 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1973 if (developer_extra.integer)
1975 model = CL_GetModelByIndex(s->modelindex);
1976 if (model && model->type && s->frame >= model->numframes)
1977 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1978 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1979 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1983 void CL_MoveLerpEntityStates(entity_t *ent)
1985 float odelta[3], adelta[3];
1986 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1987 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1988 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1990 // reset all persistent stuff if this is a new entity
1991 ent->persistent.lerpdeltatime = 0;
1992 ent->persistent.lerpstarttime = cl.mtime[1];
1993 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1994 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1995 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1996 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1997 // reset animation interpolation as well
1998 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1999 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2000 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2001 ent->render.shadertime = cl.time;
2002 // reset various persistent stuff
2003 ent->persistent.muzzleflash = 0;
2004 ent->persistent.trail_allowed = false;
2006 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
2008 // don't interpolate the move
2009 ent->persistent.lerpdeltatime = 0;
2010 ent->persistent.lerpstarttime = cl.mtime[1];
2011 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2012 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2013 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2014 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2015 ent->persistent.trail_allowed = false;
2017 // if(ent->state_current.frame != ent->state_previous.frame)
2018 // do this even if we did change the frame
2019 // teleport bit is only used if an animation restart, or a jump, is necessary
2020 // so it should be always harmless to do this
2022 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2023 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2024 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2027 // note that this case must do everything the following case does too
2029 else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2031 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2032 ent->render.framegroupblend[1].lerp = 1;
2033 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2034 ent->render.framegroupblend[0].start = cl.time;
2035 ent->render.framegroupblend[0].lerp = 0;
2037 else if (DotProduct(odelta, odelta) > 1000*1000
2038 || (cl.fixangle[0] && !cl.fixangle[1])
2039 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2040 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2042 // don't interpolate the move
2043 // (the fixangle[] check detects teleports, but not constant fixangles
2044 // such as when spectating)
2045 ent->persistent.lerpdeltatime = 0;
2046 ent->persistent.lerpstarttime = cl.mtime[1];
2047 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2048 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2049 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2050 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2051 ent->persistent.trail_allowed = false;
2053 else if (ent->state_current.flags & RENDER_STEP)
2055 // monster interpolation
2056 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2058 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2059 ent->persistent.lerpstarttime = cl.mtime[1];
2060 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2061 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2062 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2063 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2069 ent->persistent.lerpstarttime = ent->state_previous.time;
2070 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2071 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2072 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2073 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2074 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2076 // trigger muzzleflash effect if necessary
2077 if (ent->state_current.effects & EF_MUZZLEFLASH)
2078 ent->persistent.muzzleflash = 1;
2080 // restart animation bit
2081 if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2083 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2084 ent->render.framegroupblend[1].lerp = 1;
2085 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2086 ent->render.framegroupblend[0].start = cl.time;
2087 ent->render.framegroupblend[0].lerp = 0;
2096 static void CL_ParseBaseline (entity_t *ent, int large)
2100 ent->state_baseline = defaultstate;
2101 // FIXME: set ent->state_baseline.number?
2102 ent->state_baseline.active = true;
2105 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2106 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2108 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2110 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2111 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2115 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2116 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2118 ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2119 ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2120 for (i = 0;i < 3;i++)
2122 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2123 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2125 ent->state_previous = ent->state_current = ent->state_baseline;
2133 Server information pertaining to this client only
2136 static void CL_ParseClientdata (void)
2140 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2141 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2142 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2143 cl.mviewzoom[1] = cl.mviewzoom[0];
2145 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2147 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2148 cl.stats[STAT_ITEMS] = 0;
2149 cl.stats[STAT_VIEWZOOM] = 255;
2152 cl.mpunchangle[0][0] = 0;
2153 cl.mpunchangle[0][1] = 0;
2154 cl.mpunchangle[0][2] = 0;
2155 cl.mpunchvector[0][0] = 0;
2156 cl.mpunchvector[0][1] = 0;
2157 cl.mpunchvector[0][2] = 0;
2158 cl.mvelocity[0][0] = 0;
2159 cl.mvelocity[0][1] = 0;
2160 cl.mvelocity[0][2] = 0;
2161 cl.mviewzoom[0] = 1;
2163 bits = (unsigned short) MSG_ReadShort(&cl_message);
2164 if (bits & SU_EXTEND1)
2165 bits |= (MSG_ReadByte(&cl_message) << 16);
2166 if (bits & SU_EXTEND2)
2167 bits |= (MSG_ReadByte(&cl_message) << 24);
2169 if (bits & SU_VIEWHEIGHT)
2170 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2172 if (bits & SU_IDEALPITCH)
2173 cl.idealpitch = MSG_ReadChar(&cl_message);
2175 for (i = 0;i < 3;i++)
2177 if (bits & (SU_PUNCH1<<i) )
2179 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2180 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2182 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2184 if (bits & (SU_PUNCHVEC1<<i))
2186 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2187 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2189 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2191 if (bits & (SU_VELOCITY1<<i) )
2193 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2194 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2196 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2200 // LadyHavoc: hipnotic demos don't have this bit set but should
2201 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2202 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2204 cl.onground = (bits & SU_ONGROUND) != 0;
2205 cl.inwater = (bits & SU_INWATER) != 0;
2207 if (cls.protocol == PROTOCOL_DARKPLACES5)
2209 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2210 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2211 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2212 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2213 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2214 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2215 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2216 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2217 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2218 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2220 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2222 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2223 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2224 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2225 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2227 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2228 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2229 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2230 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2231 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2232 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2233 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2234 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2235 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2237 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2240 if (bits & SU_VIEWZOOM)
2242 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2243 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2245 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2248 // viewzoom interpolation
2249 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2253 =====================
2255 =====================
2257 static void CL_ParseStatic (int large)
2261 if (cl.num_static_entities >= cl.max_static_entities)
2262 Host_Error ("Too many static entities");
2263 ent = &cl.static_entities[cl.num_static_entities++];
2264 CL_ParseBaseline (ent, large);
2266 if (ent->state_baseline.modelindex == 0)
2268 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2269 cl.num_static_entities--;
2270 // This is definitely a cheesy way to conserve resources...
2274 // copy it to the current state
2275 ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2276 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2277 ent->render.framegroupblend[0].lerp = 1;
2278 // make torchs play out of sync
2279 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2280 ent->render.skinnum = ent->state_baseline.skin;
2281 ent->render.effects = ent->state_baseline.effects;
2282 ent->render.alpha = 1;
2284 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2285 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2287 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2288 ent->render.allowdecals = true;
2289 CL_UpdateRenderEntity(&ent->render);
2297 static void CL_ParseStaticSound (int large)
2300 int sound_num, vol, atten;
2302 MSG_ReadVector(&cl_message, org, cls.protocol);
2304 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2306 sound_num = MSG_ReadByte(&cl_message);
2308 if (sound_num < 0 || sound_num >= MAX_SOUNDS)
2310 Con_Printf("CL_ParseStaticSound: sound_num(%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
2314 vol = MSG_ReadByte(&cl_message);
2315 atten = MSG_ReadByte(&cl_message);
2317 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2320 static void CL_ParseEffect (void)
2323 int modelindex, startframe, framecount, framerate;
2325 MSG_ReadVector(&cl_message, org, cls.protocol);
2326 modelindex = MSG_ReadByte(&cl_message);
2327 startframe = MSG_ReadByte(&cl_message);
2328 framecount = MSG_ReadByte(&cl_message);
2329 framerate = MSG_ReadByte(&cl_message);
2331 CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
2334 static void CL_ParseEffect2 (void)
2337 int modelindex, startframe, framecount, framerate;
2339 MSG_ReadVector(&cl_message, org, cls.protocol);
2340 modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2341 startframe = (unsigned short) MSG_ReadShort(&cl_message);
2342 framecount = MSG_ReadByte(&cl_message);
2343 framerate = MSG_ReadByte(&cl_message);
2345 CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
2348 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
2353 if (ent >= MAX_EDICTS)
2355 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2359 if (ent >= cl.max_entities)
2360 CL_ExpandEntities(ent);
2362 // override any beam with the same entity
2365 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2366 if (b->entity == ent)
2368 // if the entity was not found then just replace an unused beam
2369 if (i == cl.max_beams)
2370 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2373 if (i < cl.max_beams)
2375 cl.num_beams = max(cl.num_beams, i + 1);
2377 b->lightning = lightning;
2379 b->endtime = cl.mtime[0] + 0.2;
2380 VectorCopy (start, b->start);
2381 VectorCopy (end, b->end);
2384 Con_DPrint("beam list overflow!\n");
2387 static void CL_ParseBeam (model_t *m, int lightning)
2392 ent = (unsigned short) MSG_ReadShort(&cl_message);
2393 MSG_ReadVector(&cl_message, start, cls.protocol);
2394 MSG_ReadVector(&cl_message, end, cls.protocol);
2396 if (ent >= MAX_EDICTS)
2398 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2402 CL_NewBeam(ent, start, end, m, lightning);
2405 static void CL_ParseTempEntity(void)
2413 int colorStart, colorLength, count;
2414 float velspeed, radius;
2415 unsigned char *tempcolor;
2416 matrix4x4_t tempmatrix;
2418 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2420 type = MSG_ReadByte(&cl_message);
2423 case QW_TE_WIZSPIKE:
2424 // spike hitting wall
2425 MSG_ReadVector(&cl_message, pos, cls.protocol);
2426 CL_FindNonSolidLocation(pos, pos, 4);
2427 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2428 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2431 case QW_TE_KNIGHTSPIKE:
2432 // spike hitting wall
2433 MSG_ReadVector(&cl_message, pos, cls.protocol);
2434 CL_FindNonSolidLocation(pos, pos, 4);
2435 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2436 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2440 // spike hitting wall
2441 MSG_ReadVector(&cl_message, pos, cls.protocol);
2442 CL_FindNonSolidLocation(pos, pos, 4);
2443 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2445 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2450 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2452 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2454 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2457 case QW_TE_SUPERSPIKE:
2458 // super spike hitting wall
2459 MSG_ReadVector(&cl_message, pos, cls.protocol);
2460 CL_FindNonSolidLocation(pos, pos, 4);
2461 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2463 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2468 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2470 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2472 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2476 case QW_TE_EXPLOSION:
2478 MSG_ReadVector(&cl_message, pos, cls.protocol);
2479 CL_FindNonSolidLocation(pos, pos, 10);
2480 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2481 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2482 CL_Effect(pos, CL_GetModelByIndex(cl.qw_modelindex_s_explod), 0, 6, 10);
2485 case QW_TE_TAREXPLOSION:
2486 // tarbaby explosion
2487 MSG_ReadVector(&cl_message, pos, cls.protocol);
2488 CL_FindNonSolidLocation(pos, pos, 10);
2489 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2490 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2493 case QW_TE_LIGHTNING1:
2495 CL_ParseBeam(cl.model_bolt, true);
2498 case QW_TE_LIGHTNING2:
2500 CL_ParseBeam(cl.model_bolt2, true);
2503 case QW_TE_LIGHTNING3:
2505 CL_ParseBeam(cl.model_bolt3, false);
2508 case QW_TE_LAVASPLASH:
2509 MSG_ReadVector(&cl_message, pos, cls.protocol);
2510 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2513 case QW_TE_TELEPORT:
2514 MSG_ReadVector(&cl_message, pos, cls.protocol);
2515 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2519 // bullet hitting wall
2520 radius = MSG_ReadByte(&cl_message);
2521 MSG_ReadVector(&cl_message, pos, cls.protocol);
2522 CL_FindNonSolidLocation(pos, pos, 4);
2523 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2524 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2525 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2526 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2529 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2534 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2536 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2538 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2544 count = MSG_ReadByte(&cl_message);
2545 MSG_ReadVector(&cl_message, pos, cls.protocol);
2546 CL_FindNonSolidLocation(pos, pos, 4);
2547 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2550 case QW_TE_LIGHTNINGBLOOD:
2551 MSG_ReadVector(&cl_message, pos, cls.protocol);
2552 CL_FindNonSolidLocation(pos, pos, 4);
2553 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2557 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2562 type = MSG_ReadByte(&cl_message);
2566 // spike hitting wall
2567 MSG_ReadVector(&cl_message, pos, cls.protocol);
2568 CL_FindNonSolidLocation(pos, pos, 4);
2569 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2570 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2573 case TE_KNIGHTSPIKE:
2574 // spike hitting wall
2575 MSG_ReadVector(&cl_message, pos, cls.protocol);
2576 CL_FindNonSolidLocation(pos, pos, 4);
2577 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2578 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2582 // spike hitting wall
2583 MSG_ReadVector(&cl_message, pos, cls.protocol);
2584 CL_FindNonSolidLocation(pos, pos, 4);
2585 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2587 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2592 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2594 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2596 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2600 // quad spike hitting wall
2601 MSG_ReadVector(&cl_message, pos, cls.protocol);
2602 CL_FindNonSolidLocation(pos, pos, 4);
2603 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2605 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2610 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2612 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2614 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2618 // super spike hitting wall
2619 MSG_ReadVector(&cl_message, pos, cls.protocol);
2620 CL_FindNonSolidLocation(pos, pos, 4);
2621 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2623 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2628 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2630 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2632 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2635 case TE_SUPERSPIKEQUAD:
2636 // quad super spike hitting wall
2637 MSG_ReadVector(&cl_message, pos, cls.protocol);
2638 CL_FindNonSolidLocation(pos, pos, 4);
2639 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2641 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2646 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2648 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2650 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2653 // LadyHavoc: added for improved blood splatters
2656 MSG_ReadVector(&cl_message, pos, cls.protocol);
2657 CL_FindNonSolidLocation(pos, pos, 4);
2658 dir[0] = MSG_ReadChar(&cl_message);
2659 dir[1] = MSG_ReadChar(&cl_message);
2660 dir[2] = MSG_ReadChar(&cl_message);
2661 count = MSG_ReadByte(&cl_message);
2662 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2666 MSG_ReadVector(&cl_message, pos, cls.protocol);
2667 CL_FindNonSolidLocation(pos, pos, 4);
2668 dir[0] = MSG_ReadChar(&cl_message);
2669 dir[1] = MSG_ReadChar(&cl_message);
2670 dir[2] = MSG_ReadChar(&cl_message);
2671 count = MSG_ReadByte(&cl_message);
2672 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2675 MSG_ReadVector(&cl_message, pos, cls.protocol);
2676 CL_FindNonSolidLocation(pos, pos, 4);
2677 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2679 // LadyHavoc: added for improved gore
2680 case TE_BLOODSHOWER:
2682 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2683 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2684 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2685 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2686 vel1[0] = -velspeed;
2687 vel1[1] = -velspeed;
2688 vel1[2] = -velspeed;
2692 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2695 case TE_PARTICLECUBE:
2696 // general purpose particle effect
2697 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2698 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2699 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2700 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2701 colorStart = MSG_ReadByte(&cl_message); // color
2702 colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2703 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2704 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2707 case TE_PARTICLERAIN:
2708 // general purpose particle effect
2709 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2710 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2711 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2712 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2713 colorStart = MSG_ReadByte(&cl_message); // color
2714 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2717 case TE_PARTICLESNOW:
2718 // general purpose particle effect
2719 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2720 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2721 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2722 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2723 colorStart = MSG_ReadByte(&cl_message); // color
2724 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2728 // bullet hitting wall
2729 MSG_ReadVector(&cl_message, pos, cls.protocol);
2730 CL_FindNonSolidLocation(pos, pos, 4);
2731 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2732 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2735 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2740 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2742 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2744 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2749 case TE_GUNSHOTQUAD:
2750 // quad bullet hitting wall
2751 MSG_ReadVector(&cl_message, pos, cls.protocol);
2752 CL_FindNonSolidLocation(pos, pos, 4);
2753 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2754 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2757 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2762 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2764 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2766 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2773 MSG_ReadVector(&cl_message, pos, cls.protocol);
2774 CL_FindNonSolidLocation(pos, pos, 10);
2775 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2776 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2779 case TE_EXPLOSIONQUAD:
2780 // quad rocket explosion
2781 MSG_ReadVector(&cl_message, pos, cls.protocol);
2782 CL_FindNonSolidLocation(pos, pos, 10);
2783 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2784 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2788 // Nehahra movie colored lighting explosion
2789 MSG_ReadVector(&cl_message, pos, cls.protocol);
2790 CL_FindNonSolidLocation(pos, pos, 10);
2791 color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2792 color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2793 color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2794 CL_ParticleExplosion(pos);
2795 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2796 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2797 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2800 case TE_EXPLOSIONRGB:
2801 // colored lighting explosion
2802 MSG_ReadVector(&cl_message, pos, cls.protocol);
2803 CL_FindNonSolidLocation(pos, pos, 10);
2804 CL_ParticleExplosion(pos);
2805 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2806 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2807 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2808 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2809 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2810 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2813 case TE_TAREXPLOSION:
2814 // tarbaby explosion
2815 MSG_ReadVector(&cl_message, pos, cls.protocol);
2816 CL_FindNonSolidLocation(pos, pos, 10);
2817 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2818 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2822 MSG_ReadVector(&cl_message, pos, cls.protocol);
2823 CL_FindNonSolidLocation(pos, pos, 10);
2824 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2827 case TE_CUSTOMFLASH:
2828 MSG_ReadVector(&cl_message, pos, cls.protocol);
2829 CL_FindNonSolidLocation(pos, pos, 4);
2830 radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2831 velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2832 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2833 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2834 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2835 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2836 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, NULL, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2840 MSG_ReadVector(&cl_message, pos, cls.protocol);
2841 MSG_ReadVector(&cl_message, dir, cls.protocol);
2842 count = MSG_ReadByte(&cl_message);
2843 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2848 CL_ParseBeam(cl.model_bolt, true);
2853 CL_ParseBeam(cl.model_bolt2, true);
2858 CL_ParseBeam(cl.model_bolt3, false);
2863 // grappling hook beam
2864 CL_ParseBeam(cl.model_beam, false);
2868 // LadyHavoc: for compatibility with the Nehahra movie...
2869 case TE_LIGHTNING4NEH:
2870 CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2874 MSG_ReadVector(&cl_message, pos, cls.protocol);
2875 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2879 MSG_ReadVector(&cl_message, pos, cls.protocol);
2880 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2884 // color mapped explosion
2885 MSG_ReadVector(&cl_message, pos, cls.protocol);
2886 CL_FindNonSolidLocation(pos, pos, 10);
2887 colorStart = MSG_ReadByte(&cl_message);
2888 colorLength = MSG_ReadByte(&cl_message);
2889 if (colorLength == 0)
2891 CL_ParticleExplosion2(pos, colorStart, colorLength);
2892 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2893 color[0] = tempcolor[0] * (2.0f / 255.0f);
2894 color[1] = tempcolor[1] * (2.0f / 255.0f);
2895 color[2] = tempcolor[2] * (2.0f / 255.0f);
2896 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2897 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2898 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2902 MSG_ReadVector(&cl_message, pos, cls.protocol);
2903 MSG_ReadVector(&cl_message, pos2, cls.protocol);
2904 MSG_ReadVector(&cl_message, dir, cls.protocol);
2905 CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1);
2909 MSG_ReadVector(&cl_message, pos, cls.protocol);
2910 MSG_ReadVector(&cl_message, dir, cls.protocol);
2911 count = MSG_ReadByte(&cl_message);
2912 CL_FindNonSolidLocation(pos, pos, 4);
2913 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2916 case TE_TEI_BIGEXPLOSION:
2917 MSG_ReadVector(&cl_message, pos, cls.protocol);
2918 CL_FindNonSolidLocation(pos, pos, 10);
2919 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2920 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2923 case TE_TEI_PLASMAHIT:
2924 MSG_ReadVector(&cl_message, pos, cls.protocol);
2925 MSG_ReadVector(&cl_message, dir, cls.protocol);
2926 count = MSG_ReadByte(&cl_message);
2927 CL_FindNonSolidLocation(pos, pos, 5);
2928 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2932 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2937 static void CL_ParseTrailParticles(void)
2942 entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2943 if (entityindex >= MAX_EDICTS)
2945 if (entityindex >= cl.max_entities)
2946 CL_ExpandEntities(entityindex);
2947 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2948 MSG_ReadVector(&cl_message, start, cls.protocol);
2949 MSG_ReadVector(&cl_message, end, cls.protocol);
2950 CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1);
2953 static void CL_ParsePointParticles(void)
2955 int effectindex, count;
2956 vec3_t origin, velocity;
2957 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2958 MSG_ReadVector(&cl_message, origin, cls.protocol);
2959 MSG_ReadVector(&cl_message, velocity, cls.protocol);
2960 count = (unsigned short)MSG_ReadShort(&cl_message);
2961 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2964 static void CL_ParsePointParticles1(void)
2968 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2969 MSG_ReadVector(&cl_message, origin, cls.protocol);
2970 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2973 typedef struct cl_iplog_item_s
2980 static qbool cl_iplog_loaded = false;
2981 static int cl_iplog_numitems = 0;
2982 static int cl_iplog_maxitems = 0;
2983 static cl_iplog_item_t *cl_iplog_items;
2985 static void CL_IPLog_Load(void);
2986 static void CL_IPLog_Add(const char *address, const char *name, qbool checkexisting, qbool addtofile)
2989 size_t sz_name, sz_address;
2990 if (!address || !address[0] || !name || !name[0])
2992 if (!cl_iplog_loaded)
2994 if (developer_extra.integer)
2995 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2996 // see if it already exists
2999 for (i = 0;i < cl_iplog_numitems;i++)
3001 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
3003 if (developer_extra.integer)
3004 Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3009 // it does not already exist in the iplog, so add it
3010 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
3012 cl_iplog_item_t *olditems = cl_iplog_items;
3013 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
3014 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
3017 if (cl_iplog_numitems)
3018 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
3022 sz_address = strlen(address) + 1;
3023 sz_name = strlen(name) + 1;
3024 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
3025 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
3026 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
3027 // TODO: maybe it would be better to strip weird characters from name when
3028 // copying it here rather than using a straight strcpy?
3029 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
3030 cl_iplog_numitems++;
3033 // add it to the iplog.txt file
3034 // TODO: this ought to open the one in the userpath version of the base
3035 // gamedir, not the current gamedir
3036 // not necessary for mobile
3037 #ifndef DP_MOBILETOUCH
3038 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
3039 if (developer_extra.integer)
3040 Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
3045 static void CL_IPLog_Load(void)
3047 int i, len, linenumber;
3048 char *text, *textend;
3049 unsigned char *filedata;
3050 fs_offset_t filesize;
3051 char line[MAX_INPUTLINE];
3052 char address[MAX_INPUTLINE];
3053 cl_iplog_loaded = true;
3054 // TODO: this ought to open the one in the userpath version of the base
3055 // gamedir, not the current gamedir
3056 // not necessary for mobile
3057 #ifndef DP_MOBILETOUCH
3058 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3064 text = (char *)filedata;
3065 textend = text + filesize;
3066 for (linenumber = 1;text < textend;linenumber++)
3068 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3069 if (len < (int)sizeof(line) - 1)
3070 line[len++] = *text;
3072 if (text < textend && *text == '\r' && text[1] == '\n')
3074 if (text < textend && *text == '\n')
3076 if (line[0] == '/' && line[1] == '/')
3077 continue; // skip comments if anyone happens to add them
3078 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3079 address[i] = line[i];
3081 // skip exactly one space character
3083 // address contains the address with termination,
3084 // line + i contains the name with termination
3085 if (address[0] && line[i])
3086 CL_IPLog_Add(address, line + i, false, false);
3088 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3092 static void CL_IPLog_List_f(cmd_state_t *cmd)
3095 const char *addressprefix;
3096 if (Cmd_Argc(cmd) > 2)
3098 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(cmd, 0));
3102 if (Cmd_Argc(cmd) >= 2)
3103 addressprefix = Cmd_Argv(cmd, 1);
3104 if (!cl_iplog_loaded)
3106 if (addressprefix && addressprefix[0])
3107 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3109 Con_Printf("Listing all iplog entries\n");
3110 Con_Printf("address name\n");
3111 for (i = 0;i < cl_iplog_numitems;i++)
3113 if (addressprefix && addressprefix[0])
3115 for (j = 0;addressprefix[j];j++)
3116 if (addressprefix[j] != cl_iplog_items[i].address[j])
3118 // if this address does not begin with the addressprefix string
3119 // simply omit it from the output
3120 if (addressprefix[j])
3123 // if name is less than 15 characters, left justify it and pad
3124 // if name is more than 15 characters, print all of it, not worrying
3125 // about the fact it will misalign the columns
3126 if (strlen(cl_iplog_items[i].address) < 15)
3127 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3129 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3133 // look for anything interesting like player IP addresses or ping reports
3134 static qbool CL_ExaminePrintString(const char *text)
3138 char temp[MAX_INPUTLINE];
3139 if (!strcmp(text, "Client ping times:\n"))
3141 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3142 // hide ping reports in demos
3143 if (cls.demoplayback)
3144 cl.parsingtextexpectingpingforscores = 1;
3145 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3147 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3149 Con_Printf("ping reply but empty scoreboard?!?\n");
3150 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3151 cl.parsingtextexpectingpingforscores = 0;
3153 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3154 return !cl.parsingtextexpectingpingforscores;
3156 if (!strncmp(text, "host: ", 9))
3158 // cl.parsingtextexpectingpingforscores = false; // really?
3159 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3160 cl.parsingtextplayerindex = 0;
3163 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3165 // if anything goes wrong, we'll assume this is not a ping report
3166 qbool expected = cl.parsingtextexpectingpingforscores != 0;
3167 cl.parsingtextexpectingpingforscores = 0;
3168 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3172 if ((*t >= '0' && *t <= '9') || *t == '-')
3175 while ((*t >= '0' && *t <= '9') || *t == '-')
3181 if(cl.parsingtextplayerindex < cl.maxclients)
3183 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3185 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3186 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3187 if (t[charindex] == '\n')
3189 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3190 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3192 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3194 // we parsed a valid ping entry, so expect another to follow
3195 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3196 cl.parsingtextexpectingpingforscores = expected;
3201 if (!strncmp(t, "unconnected\n", 12))
3204 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3205 cl.parsingtextexpectingpingforscores = expected;
3209 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3213 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3215 if (!strncmp(text, "players: ", 9))
3217 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3218 cl.parsingtextplayerindex = 0;
3221 else if (!strstr(text, ": "))
3223 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3227 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3229 // if anything goes wrong, we'll assume this is not a status report
3230 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3231 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3234 cl.parsingtextplayerindex = atoi(t) - 1;
3235 while (*t >= '0' && *t <= '9')
3239 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3242 // the player name follows here, along with frags and time
3245 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3247 // if anything goes wrong, we'll assume this is not a status report
3248 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3254 for (len = 0;*t && *t != '\n';t++)
3255 if (len < (int)sizeof(temp) - 1)
3258 // botclient is perfectly valid, but we don't care about bots
3259 // also don't try to look up the name of an invalid player index
3260 if (strcmp(temp, "botclient")
3261 && cl.parsingtextplayerindex >= 0
3262 && cl.parsingtextplayerindex < cl.maxclients
3263 && cl.scores[cl.parsingtextplayerindex].name[0])
3265 // log the player name and IP address string
3266 // (this operates entirely on strings to avoid issues with the
3267 // nature of a network address)
3268 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3270 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3277 extern cvar_t host_timescale;
3278 extern cvar_t cl_lerpexcess;
3279 static void CL_NetworkTimeReceived(double newtime)
3282 cl.mtime[1] = cl.mtime[0];
3283 cl.mtime[0] = newtime;
3284 if (cl_nolerp.integer || cls.timedemo || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3285 cl.time = cl.mtime[1] = newtime;
3286 else if (cls.demoplayback)
3288 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3289 // due to a large time gap, so treat it as an instant change in time
3290 // (this can also happen during heavy packet loss in the demo)
3291 if (cl.time < newtime - 0.1)
3292 cl.mtime[1] = cl.time = newtime;
3294 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3296 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3297 if (developer_extra.integer && vid_activewindow)
3299 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3300 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3301 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3302 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3304 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3305 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3306 if (cl_nettimesyncboundmode.integer == 1)
3307 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3308 else if (cl_nettimesyncboundmode.integer == 2)
3310 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3311 cl.time = cl.mtime[1];
3313 else if (cl_nettimesyncboundmode.integer == 3)
3315 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3316 cl.time = cl.mtime[1];
3318 else if (cl_nettimesyncboundmode.integer == 4)
3320 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3321 cl.time = cl.mtime[1]; // reset
3322 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3323 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3324 else if (cl.time > cl.mtime[1])
3325 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3327 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3329 else if (cl_nettimesyncboundmode.integer == 5)
3331 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3332 cl.time = cl.mtime[1]; // reset
3333 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3334 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3336 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3338 else if (cl_nettimesyncboundmode.integer == 6)
3340 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3341 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3344 // this packet probably contains a player entity update, so we will need
3345 // to update the prediction
3346 cl.movement_replay = true;
3347 // this may get updated later in parsing by svc_clientdata
3348 cl.onground = false;
3349 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3350 // during this frame
3351 // (makes spectating players much smoother and prevents mouse movement from turning)
3352 cl.fixangle[1] = cl.fixangle[0];
3353 cl.fixangle[0] = false;
3354 if (!cls.demoplayback)
3355 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3356 // update the csqc's server timestamps, critical for proper sync
3357 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3359 if (cl.mtime[0] > cl.mtime[1])
3360 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3362 // only lerp entities that also get an update in this frame, when lerp excess is used
3363 if(cl_lerpexcess.value > 0)
3366 for (i = 1;i < cl.num_entities;i++)
3368 if (cl.entities_active[i])
3370 entity_t *ent = cl.entities + i;
3371 ent->persistent.lerpdeltatime = 0;
3377 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
3380 =====================
3381 CL_ParseServerMessage
3382 =====================
3384 int parsingerror = false;
3385 void CL_ParseServerMessage(void)
3389 protocolversion_t protocol;
3390 unsigned char cmdlog[32];
3391 const char *cmdlogname[32], *temp;
3392 int cmdindex, cmdcount = 0;
3393 qbool qwplayerupdatereceived;
3397 // LadyHavoc: moved demo message writing from before the packet parse to
3398 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3399 // code in CL_ParseServerinfo
3400 //if (cls.demorecording)
3401 // CL_WriteDemoMessage (&cl_message);
3403 cl.last_received_message = host.realtime;
3405 CL_KeepaliveMessage(false);
3408 // if recording demos, copy the message out
3410 if (cl_shownet.integer == 1)
3411 Con_Printf("%f %i\n", host.realtime, cl_message.cursize);
3412 else if (cl_shownet.integer == 2)
3413 Con_Print("------------------\n");
3416 // parse the message
3418 //MSG_BeginReading ();
3420 parsingerror = true;
3422 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3424 CL_NetworkTimeReceived(host.realtime); // qw has no clock
3426 // kill all qw nails
3427 cl.qw_num_nails = 0;
3429 // fade weapon view kick
3430 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3432 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3434 qwplayerupdatereceived = false;
3438 if (cl_message.badread)
3439 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3441 cmd = MSG_ReadByte(&cl_message);
3445 SHOWNET("END OF MESSAGE");
3446 break; // end of message
3449 cmdindex = cmdcount & 31;
3451 cmdlog[cmdindex] = cmd;
3453 SHOWNET(qw_svc_strings[cmd]);
3454 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3455 if (!cmdlogname[cmdindex])
3457 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3458 const char *d = "<unknown>";
3459 cmdlogname[cmdindex] = d;
3467 char description[32*64], logtemp[64];
3469 strlcpy(description, "packet dump: ", sizeof(description));
3473 count = cmdcount - i;
3477 dpsnprintf(logtemp, sizeof(logtemp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3478 strlcat(description, logtemp, sizeof(description));
3483 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3484 Con_Print(description);
3485 Host_Error("CL_ParseServerMessage: Illegible server message");
3490 //Con_Printf("qw_svc_nop\n");
3493 case qw_svc_disconnect:
3494 if (cls.demonum != -1)
3498 Con_Printf("Server disconnected\n");
3504 i = MSG_ReadByte(&cl_message);
3505 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3506 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3509 CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp)); //[515]: csqc
3511 CSQC_AddPrintText(temp);
3515 case qw_svc_centerprint:
3516 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3519 case qw_svc_stufftext:
3520 CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3524 // svc_damage protocol is identical to nq
3528 case qw_svc_serverdata:
3529 //Cbuf_Execute(); // make sure any stuffed commands are done
3530 CL_ParseServerInfo();
3533 case qw_svc_setangle:
3534 for (i=0 ; i<3 ; i++)
3535 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3536 if (!cls.demoplayback)
3538 cl.fixangle[0] = true;
3539 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3540 // disable interpolation if this is new
3541 if (!cl.fixangle[1])
3542 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3546 case qw_svc_lightstyle:
3547 i = MSG_ReadByte(&cl_message);
3548 if (i >= cl.max_lightstyle)
3550 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3553 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3554 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3555 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3559 CL_ParseStartSoundPacket(false);
3562 case qw_svc_stopsound:
3563 i = (unsigned short) MSG_ReadShort(&cl_message);
3564 S_StopSound(i>>3, i&7);
3567 case qw_svc_updatefrags:
3568 i = MSG_ReadByte(&cl_message);
3569 if (i >= cl.maxclients)
3570 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3571 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
3574 case qw_svc_updateping:
3575 i = MSG_ReadByte(&cl_message);
3576 if (i >= cl.maxclients)
3577 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3578 cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
3581 case qw_svc_updatepl:
3582 i = MSG_ReadByte(&cl_message);
3583 if (i >= cl.maxclients)
3584 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3585 cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
3588 case qw_svc_updateentertime:
3589 i = MSG_ReadByte(&cl_message);
3590 if (i >= cl.maxclients)
3591 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3593 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
3596 case qw_svc_spawnbaseline:
3597 i = (unsigned short) MSG_ReadShort(&cl_message);
3598 if (i < 0 || i >= MAX_EDICTS)
3599 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3600 if (i >= cl.max_entities)
3601 CL_ExpandEntities(i);
3602 CL_ParseBaseline(cl.entities + i, false);
3604 case qw_svc_spawnstatic:
3605 CL_ParseStatic(false);
3607 case qw_svc_temp_entity:
3608 if(!CL_VM_Parse_TempEntity())
3609 CL_ParseTempEntity ();
3612 case qw_svc_killedmonster:
3613 cl.stats[STAT_MONSTERS]++;
3616 case qw_svc_foundsecret:
3617 cl.stats[STAT_SECRETS]++;
3620 case qw_svc_updatestat:
3621 i = MSG_ReadByte(&cl_message);
3622 if (i < 0 || i >= MAX_CL_STATS)
3623 Host_Error ("svc_updatestat: %i is invalid", i);
3624 cl.stats[i] = MSG_ReadByte(&cl_message);
3627 case qw_svc_updatestatlong:
3628 i = MSG_ReadByte(&cl_message);
3629 if (i < 0 || i >= MAX_CL_STATS)
3630 Host_Error ("svc_updatestatlong: %i is invalid", i);
3631 cl.stats[i] = MSG_ReadLong(&cl_message);
3634 case qw_svc_spawnstaticsound:
3635 CL_ParseStaticSound (false);
3638 case qw_svc_cdtrack:
3639 cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
3640 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3641 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3643 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3646 case qw_svc_intermission:
3647 if(!cl.intermission)
3648 cl.completed_time = cl.time;
3649 cl.intermission = 1;
3650 MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
3651 for (i = 0;i < 3;i++)
3652 cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3656 if(!cl.intermission)
3657 cl.completed_time = cl.time;
3658 cl.intermission = 2;
3659 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
3662 case qw_svc_sellscreen:
3663 Cmd_ExecuteString(&cmd_client, "help", src_local, true);
3666 case qw_svc_smallkick:
3667 cl.qw_weaponkick = -2;
3669 case qw_svc_bigkick:
3670 cl.qw_weaponkick = -4;
3673 case qw_svc_muzzleflash:
3674 i = (unsigned short) MSG_ReadShort(&cl_message);
3675 // NOTE: in QW this only worked on clients
3676 if (i < 0 || i >= MAX_EDICTS)
3677 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3678 if (i >= cl.max_entities)
3679 CL_ExpandEntities(i);
3680 cl.entities[i].persistent.muzzleflash = 1.0f;
3683 case qw_svc_updateuserinfo:
3684 QW_CL_UpdateUserInfo();
3687 case qw_svc_setinfo:
3691 case qw_svc_serverinfo:
3695 case qw_svc_download:
3696 QW_CL_ParseDownload();
3699 case qw_svc_playerinfo:
3700 // slightly kill qw player entities now that we know there is
3701 // an update of player entities this frame...
3702 if (!qwplayerupdatereceived)
3704 qwplayerupdatereceived = true;
3705 for (i = 1;i < cl.maxclients;i++)
3706 cl.entities_active[i] = false;
3708 EntityStateQW_ReadPlayerUpdate();
3715 case qw_svc_chokecount:
3716 (void) MSG_ReadByte(&cl_message);
3717 // FIXME: apply to netgraph
3718 //for (j = 0;j < i;j++)
3719 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3722 case qw_svc_modellist:
3723 QW_CL_ParseModelList();
3726 case qw_svc_soundlist:
3727 QW_CL_ParseSoundList();
3730 case qw_svc_packetentities:
3731 EntityFrameQW_CL_ReadFrame(false);
3732 // first update is the final signon stage
3733 if (cls.signon == SIGNONS - 1)
3735 cls.signon = SIGNONS;
3740 case qw_svc_deltapacketentities:
3741 EntityFrameQW_CL_ReadFrame(true);
3742 // first update is the final signon stage
3743 if (cls.signon == SIGNONS - 1)
3745 cls.signon = SIGNONS;
3750 case qw_svc_maxspeed:
3751 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
3754 case qw_svc_entgravity:
3755 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
3756 if (!cl.movevars_entgravity)
3757 cl.movevars_entgravity = 1.0f;
3760 case qw_svc_setpause:
3761 cl.paused = MSG_ReadByte(&cl_message) != 0;
3766 S_PauseGameSounds (cl.paused);
3771 if (qwplayerupdatereceived)
3773 // fully kill any player entities that were not updated this frame
3774 for (i = 1;i <= cl.maxclients;i++)
3775 if (!cl.entities_active[i])
3776 cl.entities[i].state_current.active = false;
3783 if (cl_message.badread)
3784 Host_Error ("CL_ParseServerMessage: Bad server message");
3786 cmd = MSG_ReadByte(&cl_message);
3790 // R_TimeReport("END OF MESSAGE");
3791 SHOWNET("END OF MESSAGE");
3792 break; // end of message
3795 cmdindex = cmdcount & 31;
3797 cmdlog[cmdindex] = cmd;
3799 // if the high bit of the command byte is set, it is a fast update
3802 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3804 cmdlogname[cmdindex] = temp;
3805 SHOWNET("fast update");
3806 if (cls.signon == SIGNONS - 1)
3808 // first update is the final signon stage
3809 cls.signon = SIGNONS;
3812 EntityFrameQuake_ReadEntity (cmd&127);
3816 SHOWNET(svc_strings[cmd]);
3817 cmdlogname[cmdindex] = svc_strings[cmd];
3818 if (!cmdlogname[cmdindex])
3820 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3821 const char *d = "<unknown>";
3822 cmdlogname[cmdindex] = d;
3830 char description[32*64], tempdesc[64];
3832 strlcpy (description, "packet dump: ", sizeof(description));
3836 count = cmdcount - i;
3840 dpsnprintf (tempdesc, sizeof (tempdesc), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3841 strlcat (description, tempdesc, sizeof (description));
3846 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3847 Con_Print(description);
3848 Host_Error ("CL_ParseServerMessage: Illegible server message");
3853 if (cls.signon < SIGNONS)
3854 Con_Print("<-- server to client keepalive\n");
3858 CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
3861 case svc_clientdata:
3862 CL_ParseClientdata();
3866 i = MSG_ReadLong(&cl_message);
3867 protocol = Protocol_EnumForNumber(i);
3868 if (protocol == PROTOCOL_UNKNOWN)
3869 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3870 // hack for unmarked Nehahra movie demos which had a custom protocol
3871 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3872 protocol = PROTOCOL_NEHAHRAMOVIE;
3873 cls.protocol = protocol;
3876 case svc_disconnect:
3877 if (cls.demonum != -1)
3881 Con_Printf ("Server disconnected\n");
3887 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3888 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3889 CSQC_AddPrintText(temp); //[515]: csqc
3892 case svc_centerprint:
3893 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3897 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3898 /* if(utf8_enable.integer)
3901 // we can safely strip and even
3902 // interpret these in utf8 mode
3904 else */ switch(cls.protocol)
3906 case PROTOCOL_QUAKE:
3907 case PROTOCOL_QUAKEDP:
3908 // maybe add other protocols if
3909 // so desired, but not DP7
3912 case PROTOCOL_DARKPLACES7:
3914 // ProQuake does not support
3921 // skip over ProQuake messages,
3922 // TODO actually interpret them
3923 // (they are sbar team score
3924 // updates), see proquake cl_parse.c
3928 while(*temp >= 0x01 && *temp <= 0x1F)
3932 CL_VM_Parse_StuffCmd(temp); //[515]: csqc
3939 case svc_serverinfo:
3940 CL_ParseServerInfo ();
3944 for (i=0 ; i<3 ; i++)
3945 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3946 if (!cls.demoplayback)
3948 cl.fixangle[0] = true;
3949 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3950 // disable interpolation if this is new
3951 if (!cl.fixangle[1])
3952 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3957 cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
3958 if (cl.viewentity >= MAX_EDICTS)
3959 Host_Error("svc_setview >= MAX_EDICTS");
3960 if (cl.viewentity >= cl.max_entities)
3961 CL_ExpandEntities(cl.viewentity);
3962 // LadyHavoc: assume first setview recieved is the real player entity
3963 if (!cl.realplayerentity)
3964 cl.realplayerentity = cl.viewentity;
3965 // update cl.playerentity to this one if it is a valid player
3966 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3967 cl.playerentity = cl.viewentity;
3970 case svc_lightstyle:
3971 i = MSG_ReadByte(&cl_message);
3972 if (i >= cl.max_lightstyle)
3974 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3977 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3978 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3979 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3983 CL_ParseStartSoundPacket(cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
3987 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3989 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3990 CL_ParseStartSoundPacket(true);
3995 i = (unsigned short)MSG_ReadShort(&cl_message);
3996 s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3999 if (i >= 1 && i < MAX_MODELS)
4001 model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
4003 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
4004 cl.model_precache[i] = model;
4007 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
4012 if (i >= 1 && i < MAX_SOUNDS)
4014 sfx_t *sfx = S_PrecacheSound (s, true, true);
4015 if (!sfx && snd_initialized.integer)
4016 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
4017 cl.sound_precache[i] = sfx;
4020 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
4026 i = (unsigned short) MSG_ReadShort(&cl_message);
4027 S_StopSound(i>>3, i&7);
4030 case svc_updatename:
4031 i = MSG_ReadByte(&cl_message);
4032 if (i >= cl.maxclients)
4033 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
4034 strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
4037 case svc_updatefrags:
4038 i = MSG_ReadByte(&cl_message);
4039 if (i >= cl.maxclients)
4040 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
4041 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
4044 case svc_updatecolors:
4045 i = MSG_ReadByte(&cl_message);
4046 if (i >= cl.maxclients)
4047 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
4048 cl.scores[i].colors = MSG_ReadByte(&cl_message);
4052 CL_ParseParticleEffect ();
4063 case svc_spawnbaseline:
4064 i = (unsigned short) MSG_ReadShort(&cl_message);
4065 if (i < 0 || i >= MAX_EDICTS)
4066 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4067 if (i >= cl.max_entities)
4068 CL_ExpandEntities(i);
4069 CL_ParseBaseline (cl.entities + i, false);
4071 case svc_spawnbaseline2:
4072 i = (unsigned short) MSG_ReadShort(&cl_message);
4073 if (i < 0 || i >= MAX_EDICTS)
4074 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4075 if (i >= cl.max_entities)
4076 CL_ExpandEntities(i);
4077 CL_ParseBaseline (cl.entities + i, true);
4079 case svc_spawnstatic:
4080 CL_ParseStatic (false);
4082 case svc_spawnstatic2:
4083 CL_ParseStatic (true);
4085 case svc_temp_entity:
4086 if(!CL_VM_Parse_TempEntity())
4087 CL_ParseTempEntity ();
4091 cl.paused = MSG_ReadByte(&cl_message) != 0;
4096 S_PauseGameSounds (cl.paused);
4100 i = MSG_ReadByte(&cl_message);
4101 // LadyHavoc: it's rude to kick off the client if they missed the
4102 // reconnect somehow, so allow signon 1 even if at signon 1
4103 if (i <= cls.signon && i != 1)
4104 Host_Error ("Received signon %i when at %i", i, cls.signon);
4109 case svc_killedmonster:
4110 cl.stats[STAT_MONSTERS]++;
4113 case svc_foundsecret:
4114 cl.stats[STAT_SECRETS]++;
4117 case svc_updatestat:
4118 i = MSG_ReadByte(&cl_message);
4119 if (i < 0 || i >= MAX_CL_STATS)
4120 Host_Error ("svc_updatestat: %i is invalid", i);
4121 cl.stats[i] = MSG_ReadLong(&cl_message);
4124 case svc_updatestatubyte:
4125 i = MSG_ReadByte(&cl_message);
4126 if (i < 0 || i >= MAX_CL_STATS)
4127 Host_Error ("svc_updatestat: %i is invalid", i);
4128 cl.stats[i] = MSG_ReadByte(&cl_message);
4131 case svc_spawnstaticsound:
4132 CL_ParseStaticSound (cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
4135 case svc_spawnstaticsound2:
4136 CL_ParseStaticSound (true);
4140 cl.cdtrack = MSG_ReadByte(&cl_message);
4141 cl.looptrack = MSG_ReadByte(&cl_message);
4142 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4143 CDAudio_Play ((unsigned char)cls.forcetrack, true);
4145 CDAudio_Play ((unsigned char)cl.cdtrack, true);
4148 case svc_intermission:
4149 if(!cl.intermission)
4150 cl.completed_time = cl.time;
4151 cl.intermission = 1;
4152 CL_VM_UpdateIntermissionState(cl.intermission);
4156 if(!cl.intermission)
4157 cl.completed_time = cl.time;
4158 cl.intermission = 2;
4159 CL_VM_UpdateIntermissionState(cl.intermission);
4160 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4164 if(!cl.intermission)
4165 cl.completed_time = cl.time;
4166 cl.intermission = 3;
4167 CL_VM_UpdateIntermissionState(cl.intermission);
4168 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4171 case svc_sellscreen:
4172 Cmd_ExecuteString(&cmd_client, "help", src_local, true);
4175 if (gamemode == GAME_TENEBRAE)
4177 // repeating particle effect
4178 MSG_ReadCoord(&cl_message, cls.protocol);
4179 MSG_ReadCoord(&cl_message, cls.protocol);
4180 MSG_ReadCoord(&cl_message, cls.protocol);
4181 MSG_ReadCoord(&cl_message, cls.protocol);
4182 MSG_ReadCoord(&cl_message, cls.protocol);
4183 MSG_ReadCoord(&cl_message, cls.protocol);
4184 (void) MSG_ReadByte(&cl_message);
4185 MSG_ReadLong(&cl_message);
4186 MSG_ReadLong(&cl_message);
4187 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4190 SHOWLMP_decodehide();
4193 if (gamemode == GAME_TENEBRAE)
4196 MSG_ReadCoord(&cl_message, cls.protocol);
4197 MSG_ReadCoord(&cl_message, cls.protocol);
4198 MSG_ReadCoord(&cl_message, cls.protocol);
4199 (void) MSG_ReadByte(&cl_message);
4200 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4203 SHOWLMP_decodeshow();
4206 R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4209 if (cls.signon == SIGNONS - 1)
4211 // first update is the final signon stage
4212 cls.signon = SIGNONS;
4215 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4216 EntityFrame_CL_ReadFrame();
4217 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4218 EntityFrame4_CL_ReadFrame();
4220 EntityFrame5_CL_ReadFrame();
4222 case svc_csqcentities:
4223 CSQC_ReadEntities();
4225 case svc_downloaddata:
4228 case svc_trailparticles:
4229 CL_ParseTrailParticles();
4231 case svc_pointparticles:
4232 CL_ParsePointParticles();
4234 case svc_pointparticles1:
4235 CL_ParsePointParticles1();
4238 // R_TimeReport(svc_strings[cmd]);
4242 if (cls.signon == SIGNONS)
4243 CL_UpdateItemsAndWeapon();
4244 // R_TimeReport("UpdateItems");
4246 EntityFrameQuake_ISeeDeadEntities();
4247 // R_TimeReport("ISeeDeadEntities");
4249 CL_UpdateMoveVars();
4250 // R_TimeReport("UpdateMoveVars");
4252 parsingerror = false;
4254 // LadyHavoc: this was at the start of the function before cl_autodemo was
4256 if (cls.demorecording)
4258 CL_WriteDemoMessage (&cl_message);
4259 // R_TimeReport("WriteDemo");
4263 void CL_Parse_DumpPacket(void)
4267 Con_Print("Packet dump:\n");
4268 SZ_HexDumpToConsole(&cl_message);
4269 parsingerror = false;
4272 void CL_Parse_ErrorCleanUp(void)
4274 CL_StopDownload(0, 0);
4275 QW_CL_StopUpload_f(&cmd_client);
4278 void CL_Parse_Init(void)
4280 Cvar_RegisterVariable(&cl_worldmessage);
4281 Cvar_RegisterVariable(&cl_worldname);
4282 Cvar_RegisterVariable(&cl_worldnamenoextension);
4283 Cvar_RegisterVariable(&cl_worldbasename);
4285 Cvar_RegisterVariable(&developer_networkentities);
4286 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4288 Cvar_RegisterVariable(&cl_sound_wizardhit);
4289 Cvar_RegisterVariable(&cl_sound_hknighthit);
4290 Cvar_RegisterVariable(&cl_sound_tink1);
4291 Cvar_RegisterVariable(&cl_sound_ric1);
4292 Cvar_RegisterVariable(&cl_sound_ric2);
4293 Cvar_RegisterVariable(&cl_sound_ric3);
4294 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4295 Cvar_RegisterVariable(&cl_sound_r_exp3);
4297 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4299 // server extension cvars set by commands issued from the server during connect
4300 Cvar_RegisterVariable(&cl_serverextension_download);
4302 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4303 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4304 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4305 Cvar_RegisterVariable(&cl_iplog_name);
4306 Cvar_RegisterVariable(&cl_readpicture_force);
4308 Cmd_AddCommand(CF_CLIENT, "nextul", QW_CL_NextUpload_f, "sends next fragment of current upload buffer (screenshot for example)");
4309 Cmd_AddCommand(CF_CLIENT, "stopul", QW_CL_StopUpload_f, "aborts current upload (screenshot for example)");
4310 Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4311 Cmd_AddCommand(CF_CLIENT, "changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4312 Cmd_AddCommand(CF_CLIENT, "cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4313 Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4314 Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "stopdownload", CL_StopDownload_f, "terminates a download");
4315 Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4316 Cmd_AddCommand(CF_CLIENT, "iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4319 void CL_Parse_Shutdown(void)