2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
31 const char *svc_strings[128] =
37 "svc_version", // [int] server version
38 "svc_setview", // [short] entity number
39 "svc_sound", // <see code>
40 "svc_time", // [float] server time
41 "svc_print", // [string] null terminated string
42 "svc_stufftext", // [string] stuffed into client's console buffer
43 // the string should be \n terminated
44 "svc_setangle", // [vec3] set the view angle to this absolute value
46 "svc_serverinfo", // [int] version
47 // [string] signon string
48 // [string]..[0]model cache [string]...[0]sounds cache
49 // [string]..[0]item cache
50 "svc_lightstyle", // [byte] [string]
51 "svc_updatename", // [byte] [string]
52 "svc_updatefrags", // [byte] [short]
53 "svc_clientdata", // <shortbits + data>
54 "svc_stopsound", // <see code>
55 "svc_updatecolors", // [byte] [byte]
56 "svc_particle", // [vec3] <variable>
57 "svc_damage", // [byte] impact [byte] blood [vec3] from
60 "OBSOLETE svc_spawnbinary",
63 "svc_temp_entity", // <variable>
69 "svc_spawnstaticsound",
71 "svc_finale", // [string] music [string] text
72 "svc_cdtrack", // [byte] track [byte] looptrack
75 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
76 "svc_hidelmp", // [string] iconlabel
77 "svc_skybox", // [string] skyname
90 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
91 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
92 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
93 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
94 "svc_sound2", // 54 // short soundindex instead of byte
95 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
96 "svc_spawnstatic2", // 56 // short modelindex instead of byte
97 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
98 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
99 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
100 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
101 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
102 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
105 const char *qw_svc_strings[128] =
109 "qw_svc_disconnect", // 2
110 "qw_svc_updatestat", // 3 // [byte] [byte]
112 "qw_svc_setview", // 5 // [short] entity number
113 "qw_svc_sound", // 6 // <see code>
115 "qw_svc_print", // 8 // [byte] id [string] null terminated string
116 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
117 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
118 "qw_svc_serverdata", // 11 // [long] protocol ...
119 "qw_svc_lightstyle", // 12 // [byte] [string]
121 "qw_svc_updatefrags", // 14 // [byte] [short]
123 "qw_svc_stopsound", // 16 // <see code>
126 "qw_svc_damage", // 19
127 "qw_svc_spawnstatic", // 20
129 "qw_svc_spawnbaseline", // 22
130 "qw_svc_temp_entity", // 23 // variable
131 "qw_svc_setpause", // 24 // [byte] on / off
133 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
134 "qw_svc_killedmonster", // 27
135 "qw_svc_foundsecret", // 28
136 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
137 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
138 "qw_svc_finale", // 31 // [string] text
139 "qw_svc_cdtrack", // 32 // [byte] track
140 "qw_svc_sellscreen", // 33
141 "qw_svc_smallkick", // 34 // set client punchangle to 2
142 "qw_svc_bigkick", // 35 // set client punchangle to 4
143 "qw_svc_updateping", // 36 // [byte] [short]
144 "qw_svc_updateentertime", // 37 // [byte] [float]
145 "qw_svc_updatestatlong", // 38 // [byte] [long]
146 "qw_svc_muzzleflash", // 39 // [short] entity
147 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
148 "qw_svc_download", // 41 // [short] size [size bytes]
149 "qw_svc_playerinfo", // 42 // variable
150 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
151 "qw_svc_chokecount", // 44 // [byte] packets choked
152 "qw_svc_modellist", // 45 // [strings]
153 "qw_svc_soundlist", // 46 // [strings]
154 "qw_svc_packetentities", // 47 // [...]
155 "qw_svc_deltapacketentities", // 48 // [...]
156 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
157 "qw_svc_entgravity", // 50 // gravity change, for prediction
158 "qw_svc_setinfo", // 51 // setinfo on a client
159 "qw_svc_serverinfo", // 52 // serverinfo
160 "qw_svc_updatepl", // 53 // [byte] [byte]
163 //=============================================================================
165 cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
166 cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
167 cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
168 cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
170 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
171 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
172 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
173 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
174 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
175 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
180 #define RIC_GUNSHOT 1
181 #define RIC_GUNSHOTQUAD 2
182 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
183 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
184 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
185 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
186 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
187 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
188 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
189 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
191 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
192 static void QW_CL_RequestNextDownload(void);
193 static void QW_CL_NextUpload(void);
194 void QW_CL_StartUpload(unsigned char *data, int size);
195 //static qboolean QW_CL_IsUploading(void);
196 static void QW_CL_StopUpload(void);
197 void CL_VM_UpdateIntermissionState(int intermission);
198 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
202 CL_ParseStartSoundPacket
205 void CL_ParseStartSoundPacket(int largesoundindex)
215 if (cls.protocol == PROTOCOL_QUAKEWORLD)
217 channel = MSG_ReadShort();
219 if (channel & (1<<15))
220 volume = MSG_ReadByte ();
222 volume = DEFAULT_SOUND_PACKET_VOLUME;
224 if (channel & (1<<14))
225 attenuation = MSG_ReadByte () / 64.0;
227 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
231 ent = (channel>>3)&1023;
234 sound_num = MSG_ReadByte ();
238 field_mask = MSG_ReadByte();
240 if (field_mask & SND_VOLUME)
241 volume = MSG_ReadByte ();
243 volume = DEFAULT_SOUND_PACKET_VOLUME;
245 if (field_mask & SND_ATTENUATION)
246 attenuation = MSG_ReadByte () / 64.0;
248 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
250 if (field_mask & SND_SPEEDUSHORT4000)
251 speed = ((unsigned short)MSG_ReadShort ()) / 4000.0f;
255 if (field_mask & SND_LARGEENTITY)
257 ent = (unsigned short) MSG_ReadShort ();
258 channel = MSG_ReadChar ();
262 channel = (unsigned short) MSG_ReadShort ();
267 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
268 sound_num = (unsigned short) MSG_ReadShort ();
270 sound_num = MSG_ReadByte ();
273 channel = CHAN_NET2ENGINE(channel);
275 MSG_ReadVector(pos, cls.protocol);
277 if (sound_num >= MAX_SOUNDS)
279 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
283 if (ent >= MAX_EDICTS)
285 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
289 if (ent >= cl.max_entities)
290 CL_ExpandEntities(ent);
292 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
293 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
300 When the client is taking a long time to load stuff, send keepalive messages
301 so the server doesn't disconnect.
305 static unsigned char olddata[NET_MAXMESSAGE];
306 void CL_KeepaliveMessage (qboolean readmessages)
309 static double nextmsg = -1;
310 static double nextupdate = -1;
312 static double lasttime = -1;
318 if(cls.state != ca_dedicated)
320 if((time = Sys_DoubleTime()) >= nextupdate)
322 SCR_UpdateLoadingScreenIfShown();
323 nextupdate = time + 2;
327 // no need if server is local and definitely not if this is a demo
328 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
333 // read messages from server, should just be nops
334 oldreadcount = msg_readcount;
335 oldbadread = msg_badread;
337 memcpy(olddata, net_message.data, net_message.cursize);
339 NetConn_ClientFrame();
341 msg_readcount = oldreadcount;
342 msg_badread = oldbadread;
344 memcpy(net_message.data, olddata, net_message.cursize);
348 if((time = Sys_DoubleTime()) >= lasttime + 1)
350 Con_Printf("long delta: %f\n", time - lasttime);
352 lasttime = Sys_DoubleTime();
355 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
358 unsigned char buf[4];
361 // LordHavoc: must use unreliable because reliable could kill the sigon message!
362 Con_Print("--> client to server keepalive\n");
363 memset(&msg, 0, sizeof(msg));
365 msg.maxsize = sizeof(buf);
366 MSG_WriteChar(&msg, clc_nop);
367 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
371 void CL_ParseEntityLump(char *entdata)
374 char key[128], value[MAX_INPUTLINE];
375 FOG_clear(); // LordHavoc: no fog until set
376 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
377 R_SetSkyBox(cl.worldmodel->brush.skybox);
381 if (!COM_ParseToken_Simple(&data, false, false))
383 if (com_token[0] != '{')
387 if (!COM_ParseToken_Simple(&data, false, false))
389 if (com_token[0] == '}')
390 break; // end of worldspawn
391 if (com_token[0] == '_')
392 strlcpy (key, com_token + 1, sizeof (key));
394 strlcpy (key, com_token, sizeof (key));
395 while (key[strlen(key)-1] == ' ') // remove trailing spaces
396 key[strlen(key)-1] = 0;
397 if (!COM_ParseToken_Simple(&data, false, false))
399 strlcpy (value, com_token, sizeof (value));
400 if (!strcmp("sky", key))
402 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
404 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
406 else if (!strcmp("fog", key))
408 FOG_clear(); // so missing values get good defaults
409 r_refdef.fog_start = 0;
410 r_refdef.fog_alpha = 1;
411 r_refdef.fog_end = 16384;
412 r_refdef.fog_height = 1<<30;
413 r_refdef.fog_fadedepth = 128;
415 #define sscanf sscanf_s
417 sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
419 else if (!strcmp("fog_density", key))
420 r_refdef.fog_density = atof(value);
421 else if (!strcmp("fog_red", key))
422 r_refdef.fog_red = atof(value);
423 else if (!strcmp("fog_green", key))
424 r_refdef.fog_green = atof(value);
425 else if (!strcmp("fog_blue", key))
426 r_refdef.fog_blue = atof(value);
427 else if (!strcmp("fog_alpha", key))
428 r_refdef.fog_alpha = atof(value);
429 else if (!strcmp("fog_start", key))
430 r_refdef.fog_start = atof(value);
431 else if (!strcmp("fog_end", key))
432 r_refdef.fog_end = atof(value);
433 else if (!strcmp("fog_height", key))
434 r_refdef.fog_height = atof(value);
435 else if (!strcmp("fog_fadedepth", key))
436 r_refdef.fog_fadedepth = atof(value);
437 else if (!strcmp("fog_heighttexture", key))
439 FOG_clear(); // so missing values get good defaults
441 sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
443 sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
445 r_refdef.fog_height_texturename[63] = 0;
450 extern void CL_Locs_Reload_f(void);
451 extern void CL_VM_Init (void);
452 static const vec3_t defaultmins = {-4096, -4096, -4096};
453 static const vec3_t defaultmaxs = {4096, 4096, 4096};
454 static void CL_SetupWorldModel(void)
456 // update the world model
457 cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
458 CL_UpdateRenderEntity(&cl.entities[0].render);
460 // make sure the cl.worldname and related cvars are set up now that we know the world model name
461 // set up csqc world for collision culling
464 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
465 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
466 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
467 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
468 Cvar_SetQuick(&cl_worldname, cl.worldname);
469 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
470 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
471 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
475 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
476 Cvar_SetQuick(&cl_worldnamenoextension, "");
477 Cvar_SetQuick(&cl_worldbasename, "");
478 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
480 World_Start(&cl.world);
482 // load or reload .loc file for team chat messages
485 // make sure we send enough keepalives
486 CL_KeepaliveMessage(false);
488 // reset particles and other per-level things
491 // make sure we send enough keepalives
492 CL_KeepaliveMessage(false);
494 // load the team chat beep if possible
495 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
497 // check memory integrity
498 Mem_CheckSentinelsGlobal();
512 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
516 // see if the file already exists
517 file = FS_OpenVirtualFile(filename, true);
524 // download messages in a demo would be bad
525 if (cls.demorecording)
527 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
531 // don't try to download when playing a demo
535 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
536 Con_Printf("Downloading %s\n", filename);
538 if (!cls.qw_downloadmemory)
540 cls.qw_downloadmemory = NULL;
541 cls.qw_downloadmemorycursize = 0;
542 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
545 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
546 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
548 cls.qw_downloadnumber++;
549 cls.qw_downloadpercent = 0;
550 cls.qw_downloadmemorycursize = 0;
555 static void QW_CL_ProcessUserInfo(int slot);
556 static void QW_CL_RequestNextDownload(void)
560 // clear name of file that just finished
561 cls.qw_downloadname[0] = 0;
563 switch (cls.qw_downloadtype)
568 if (cls.qw_downloadnumber == 0)
569 Con_Printf("Checking skins...\n");
570 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
572 if (!cl.scores[cls.qw_downloadnumber].name[0])
574 // check if we need to download the file, and return if so
575 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
579 cls.qw_downloadtype = dl_none;
581 // load any newly downloaded skins
582 for (i = 0;i < cl.maxclients;i++)
583 QW_CL_ProcessUserInfo(i);
585 // if we're still in signon stages, request the next one
586 if (cls.signon != SIGNONS)
588 cls.signon = SIGNONS-1;
589 // we'll go to SIGNONS when the first entity update is received
590 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
591 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
595 if (cls.qw_downloadnumber == 0)
597 Con_Printf("Checking models...\n");
598 cls.qw_downloadnumber = 1;
601 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
604 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
606 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
607 cl.qw_modelindex_spike = cls.qw_downloadnumber;
608 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
609 cl.qw_modelindex_player = cls.qw_downloadnumber;
610 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
611 cl.qw_modelindex_flag = cls.qw_downloadnumber;
612 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
613 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
614 // check if we need to download the file, and return if so
615 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
619 cls.qw_downloadtype = dl_none;
621 // touch all of the precached models that are still loaded so we can free
622 // anything that isn't needed
625 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
626 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
627 // precache any models used by the client (this also marks them used)
628 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
629 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
630 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
631 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
633 // we purge the models and sounds later in CL_SignonReply
636 // now we try to load everything that is new
639 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
640 if (cl.model_precache[1]->Draw == NULL)
641 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
644 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
645 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
646 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
648 // check memory integrity
649 Mem_CheckSentinelsGlobal();
651 // now that we have a world model, set up the world entity, renderer
653 CL_SetupWorldModel();
655 // add pmodel/emodel CRCs to userinfo
656 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
657 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
659 // done checking sounds and models, send a prespawn command now
660 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
661 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
663 if (cls.qw_downloadmemory)
665 Mem_Free(cls.qw_downloadmemory);
666 cls.qw_downloadmemory = NULL;
670 cl.loadfinished = true;
673 if (cls.qw_downloadnumber == 0)
675 Con_Printf("Checking sounds...\n");
676 cls.qw_downloadnumber = 1;
679 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
681 // check if we need to download the file, and return if so
682 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
686 cls.qw_downloadtype = dl_none;
688 // clear sound usage flags for purging of unused sounds
691 // precache any sounds used by the client
692 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
693 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
694 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
695 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
696 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
697 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
698 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
700 // sounds used by the game
701 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
702 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
704 // we purge the models and sounds later in CL_SignonReply
707 // check memory integrity
708 Mem_CheckSentinelsGlobal();
710 // done with sound downloads, next we check models
711 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
712 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
716 Con_Printf("Unknown download type.\n");
720 static void QW_CL_ParseDownload(void)
722 int size = (signed short)MSG_ReadShort();
723 int percent = MSG_ReadByte();
725 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
727 // skip the download fragment if playing a demo
731 msg_readcount += size;
737 Con_Printf("File not found.\n");
738 QW_CL_RequestNextDownload();
742 if (msg_readcount + (unsigned short)size > net_message.cursize)
743 Host_Error("corrupt download message\n");
745 // make sure the buffer is big enough to include this new fragment
746 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
749 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
750 cls.qw_downloadmemorymaxsize *= 2;
751 old = cls.qw_downloadmemory;
752 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
755 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
760 // read the fragment out of the packet
761 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
762 cls.qw_downloadmemorycursize += size;
763 cls.qw_downloadspeedcount += size;
765 cls.qw_downloadpercent = percent;
769 // request next fragment
770 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
771 MSG_WriteString(&cls.netcon->message, "nextdl");
776 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
778 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
780 cls.qw_downloadpercent = 0;
782 // start downloading the next file (or join the game)
783 QW_CL_RequestNextDownload();
787 static void QW_CL_ParseModelList(void)
790 int nummodels = MSG_ReadByte();
793 // parse model precache list
796 str = MSG_ReadString();
800 if (nummodels==MAX_MODELS)
801 Host_Error("Server sent too many model precaches");
802 if (strlen(str) >= MAX_QPATH)
803 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
804 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
810 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
811 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
816 cls.qw_downloadnumber = 0;
817 cls.qw_downloadtype = dl_model;
818 QW_CL_RequestNextDownload();
821 static void QW_CL_ParseSoundList(void)
824 int numsounds = MSG_ReadByte();
827 // parse sound precache list
830 str = MSG_ReadString();
834 if (numsounds==MAX_SOUNDS)
835 Host_Error("Server sent too many sound precaches");
836 if (strlen(str) >= MAX_QPATH)
837 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
838 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
845 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
846 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
851 cls.qw_downloadnumber = 0;
852 cls.qw_downloadtype = dl_sound;
853 QW_CL_RequestNextDownload();
856 static void QW_CL_Skins_f(void)
858 cls.qw_downloadnumber = 0;
859 cls.qw_downloadtype = dl_skin;
860 QW_CL_RequestNextDownload();
863 static void QW_CL_Changing_f(void)
865 if (cls.qw_downloadmemory) // don't change when downloading
870 cls.signon = 1; // not active anymore, but not disconnected
871 Con_Printf("\nChanging map...\n");
874 void QW_CL_NextUpload(void)
876 int r, percent, size;
878 if (!cls.qw_uploaddata)
881 r = cls.qw_uploadsize - cls.qw_uploadpos;
884 size = min(1, cls.qw_uploadsize);
885 percent = (cls.qw_uploadpos+r)*100/size;
887 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
888 MSG_WriteShort(&cls.netcon->message, r);
889 MSG_WriteByte(&cls.netcon->message, percent);
890 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
892 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
894 cls.qw_uploadpos += r;
896 if (cls.qw_uploadpos < cls.qw_uploadsize)
899 Con_Printf("Upload completed\n");
904 void QW_CL_StartUpload(unsigned char *data, int size)
906 // do nothing in demos or if not connected
910 // abort existing upload if in progress
913 Con_DPrintf("Starting upload of %d bytes...\n", size);
915 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
916 memcpy(cls.qw_uploaddata, data, size);
917 cls.qw_uploadsize = size;
918 cls.qw_uploadpos = 0;
924 qboolean QW_CL_IsUploading(void)
926 return cls.qw_uploaddata != NULL;
930 void QW_CL_StopUpload(void)
932 if (cls.qw_uploaddata)
933 Mem_Free(cls.qw_uploaddata);
934 cls.qw_uploaddata = NULL;
935 cls.qw_uploadsize = 0;
936 cls.qw_uploadpos = 0;
939 static void QW_CL_ProcessUserInfo(int slot)
941 int topcolor, bottomcolor;
943 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
944 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
945 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
946 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
947 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
948 cl.scores[slot].qw_spectator = temp[0] != 0;
949 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
950 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
951 if (!cl.scores[slot].qw_skin[0])
952 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
956 static void QW_CL_UpdateUserInfo(void)
959 slot = MSG_ReadByte();
960 if (slot >= cl.maxclients)
962 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
967 cl.scores[slot].qw_userid = MSG_ReadLong();
968 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
970 QW_CL_ProcessUserInfo(slot);
973 static void QW_CL_SetInfo(void)
978 slot = MSG_ReadByte();
979 strlcpy(key, MSG_ReadString(), sizeof(key));
980 strlcpy(value, MSG_ReadString(), sizeof(value));
981 if (slot >= cl.maxclients)
983 Con_Printf("svc_setinfo >= cl.maxclients\n");
986 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
988 QW_CL_ProcessUserInfo(slot);
991 static void QW_CL_ServerInfo(void)
996 strlcpy(key, MSG_ReadString(), sizeof(key));
997 strlcpy(value, MSG_ReadString(), sizeof(value));
998 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
999 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1000 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1001 cl.qw_teamplay = atoi(temp);
1004 static void QW_CL_ParseNails(void)
1007 int numnails = MSG_ReadByte();
1009 unsigned char bits[6];
1010 for (i = 0;i < numnails;i++)
1012 for (j = 0;j < 6;j++)
1013 bits[j] = MSG_ReadByte();
1014 if (cl.qw_num_nails > 255)
1016 v = cl.qw_nails[cl.qw_num_nails++];
1017 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1018 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1019 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1020 v[3] = -360*(bits[4]>>4)/16;
1021 v[4] = 360*bits[5]/256;
1026 static void CL_UpdateItemsAndWeapon(void)
1029 // check for important changes
1032 if (cl.olditems != cl.stats[STAT_ITEMS])
1033 for (j = 0;j < 32;j++)
1034 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1035 cl.item_gettime[j] = cl.time;
1036 cl.olditems = cl.stats[STAT_ITEMS];
1038 // GAME_NEXUIZ hud needs weapon change time
1039 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1040 cl.weapontime = cl.time;
1041 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1044 #define LOADPROGRESSWEIGHT_SOUND 1.0
1045 #define LOADPROGRESSWEIGHT_MODEL 4.0
1046 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
1047 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
1049 void CL_BeginDownloads(qboolean aborteddownload)
1051 // quakeworld works differently
1052 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1055 // this would be a good place to do curl downloads
1056 if(Curl_Have_forthismap())
1058 Curl_Register_predownload(); // come back later
1062 // if we got here...
1063 // curl is done, so let's start with the business
1065 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1066 cl.loadbegun = true;
1068 // if already downloading something from the previous level, don't stop it
1069 if (cls.qw_downloadname[0])
1072 if (cl.downloadcsqc)
1075 cl.downloadcsqc = false;
1078 && csqc_progname.string
1079 && csqc_progname.string[0]
1080 && csqc_progcrc.integer >= 0
1081 && cl_serverextension_download.integer
1082 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1083 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1085 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1086 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1087 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1089 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1094 if (cl.loadmodel_current < cl.loadmodel_total)
1097 if(cl.loadmodel_current == 1)
1099 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1100 SCR_PushLoadingScreen(false, "Loading precached models",
1102 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1103 + LOADPROGRESSWEIGHT_WORLDMODEL
1104 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1106 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1107 + LOADPROGRESSWEIGHT_WORLDMODEL
1108 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1109 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1112 SCR_BeginLoadingPlaque();
1114 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1116 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1118 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1120 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1121 + LOADPROGRESSWEIGHT_WORLDMODEL
1122 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1125 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1127 SCR_PopLoadingScreen(false);
1128 if(cl.loadmodel_current == 1)
1130 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1131 SCR_PopLoadingScreen(false);
1135 CL_KeepaliveMessage(true);
1137 // if running a local game, calling Mod_ForName is a completely wasted effort...
1139 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1142 if(cl.loadmodel_current == 1)
1144 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1145 Mod_FreeQ3Shaders();
1147 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1149 SCR_PopLoadingScreen(false);
1150 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1152 // we now have the worldmodel so we can set up the game world
1153 SCR_PushLoadingScreen(true, "world model setup",
1155 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1157 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1158 + LOADPROGRESSWEIGHT_WORLDMODEL
1159 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1162 CL_SetupWorldModel();
1163 SCR_PopLoadingScreen(true);
1164 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1166 cl.loadfinished = true;
1167 // now issue the spawn to move on to signon 2 like normal
1169 Cmd_ForwardStringToServer("prespawn");
1173 SCR_PopLoadingScreen(false);
1174 // finished loading models
1177 if (cl.loadsound_current < cl.loadsound_total)
1180 if(cl.loadsound_current == 1)
1181 SCR_PushLoadingScreen(false, "Loading precached sounds",
1183 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1185 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1186 + LOADPROGRESSWEIGHT_WORLDMODEL
1187 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1188 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1191 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1193 SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1194 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1196 SCR_PopLoadingScreen(false);
1199 CL_KeepaliveMessage(true);
1200 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1201 SCR_PopLoadingScreen(false);
1203 SCR_PopLoadingScreen(false);
1204 // finished loading sounds
1207 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
1208 Cvar_SetValueQuick(&cl_serverextension_download, false);
1209 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1210 // of dependencies) anyway, and can mess around with the game directory;
1211 // until this is fixed, only support pk3 downloads via curl, and turn off
1212 // individual file downloads other than for CSQC
1213 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1215 // idea: support download of pk3 files using this protocol later
1217 // note: the reason these loops skip already-loaded things is that it
1218 // enables this command to be issued during the game if desired
1220 if (cl.downloadmodel_current < cl.loadmodel_total)
1224 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1226 if (aborteddownload)
1229 if (cl.downloadmodel_current == 1)
1231 // the worldmodel failed, but we need to set up anyway
1232 Mod_FreeQ3Shaders();
1233 CL_SetupWorldModel();
1234 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1236 cl.loadfinished = true;
1237 // now issue the spawn to move on to signon 2 like normal
1239 Cmd_ForwardStringToServer("prespawn");
1242 aborteddownload = false;
1245 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1247 CL_KeepaliveMessage(true);
1248 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1250 if (cl.downloadmodel_current == 1)
1251 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1253 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1254 // regarding the * check: don't try to download submodels
1255 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1257 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1258 // we'll try loading again when the download finishes
1263 if(cl.downloadmodel_current == 1)
1265 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1266 Mod_FreeQ3Shaders();
1269 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1270 if (cl.downloadmodel_current == 1)
1272 // we now have the worldmodel so we can set up the game world
1273 // or maybe we do not have it (cl_serverextension_download 0)
1274 // then we need to continue loading ANYWAY!
1275 CL_SetupWorldModel();
1276 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1278 cl.loadfinished = true;
1279 // now issue the spawn to move on to signon 2 like normal
1281 Cmd_ForwardStringToServer("prespawn");
1286 // finished loading models
1289 if (cl.downloadsound_current < cl.loadsound_total)
1293 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1295 char soundname[MAX_QPATH];
1296 if (aborteddownload)
1298 aborteddownload = false;
1301 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1303 CL_KeepaliveMessage(true);
1304 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1305 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1307 Con_Printf("Sound %s not found\n", soundname);
1308 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1310 Cmd_ForwardStringToServer(va("download %s", soundname));
1311 // we'll try loading again when the download finishes
1315 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1318 // finished loading sounds
1321 SCR_PopLoadingScreen(false);
1323 if (!cl.loadfinished)
1325 cl.loadfinished = true;
1327 // check memory integrity
1328 Mem_CheckSentinelsGlobal();
1330 // now issue the spawn to move on to signon 2 like normal
1332 Cmd_ForwardStringToServer("prespawn");
1336 void CL_BeginDownloads_f(void)
1338 // prevent cl_begindownloads from being issued multiple times in one match
1339 // to prevent accidentally cancelled downloads
1341 Con_Printf("cl_begindownloads is only valid once per match\n");
1343 CL_BeginDownloads(false);
1346 void CL_StopDownload(int size, int crc)
1348 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1351 size_t existingsize;
1352 const char *extension;
1354 if(cls.qw_download_deflate)
1357 size_t inflated_size;
1358 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1359 Mem_Free(cls.qw_downloadmemory);
1362 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1363 cls.qw_downloadmemory = out;
1364 cls.qw_downloadmemorycursize = inflated_size;
1368 cls.qw_downloadmemory = NULL;
1369 cls.qw_downloadmemorycursize = 0;
1370 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1374 if(!cls.qw_downloadmemory)
1376 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1380 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1381 size = cls.qw_downloadmemorycursize;
1383 // save to disk only if we don't already have it
1384 // (this is mainly for playing back demos)
1385 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1386 if (existingsize || gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC || !strcmp(cls.qw_downloadname, csqc_progname.string))
1387 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1389 if ((int)existingsize != size || existingcrc != crc)
1391 // we have a mismatching file, pick another name for it
1392 char name[MAX_QPATH*2];
1393 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1394 if (!FS_FileExists(name))
1396 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1397 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1403 // we either don't have it or have a mismatching file...
1404 // so it's time to accept the file
1405 // but if we already have a mismatching file we need to rename
1406 // this new one, and if we already have this file in renamed form,
1408 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1409 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1410 extension = FS_FileExtension(cls.qw_downloadname);
1411 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1416 else if (cls.qw_downloadmemory && size)
1418 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1419 CL_BeginDownloads(true);
1422 if (cls.qw_downloadmemory)
1423 Mem_Free(cls.qw_downloadmemory);
1424 cls.qw_downloadmemory = NULL;
1425 cls.qw_downloadname[0] = 0;
1426 cls.qw_downloadmemorymaxsize = 0;
1427 cls.qw_downloadmemorycursize = 0;
1428 cls.qw_downloadpercent = 0;
1431 void CL_ParseDownload(void)
1434 static unsigned char data[NET_MAXMESSAGE];
1435 start = MSG_ReadLong();
1436 size = (unsigned short)MSG_ReadShort();
1438 // record the start/size information to ack in the next input packet
1439 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1441 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1443 cls.dp_downloadack[i].start = start;
1444 cls.dp_downloadack[i].size = size;
1449 MSG_ReadBytes(size, data);
1451 if (!cls.qw_downloadname[0])
1454 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1458 if (start + size > cls.qw_downloadmemorymaxsize)
1459 Host_Error("corrupt download message\n");
1461 // only advance cursize if the data is at the expected position
1462 // (gaps are unacceptable)
1463 memcpy(cls.qw_downloadmemory + start, data, size);
1464 cls.qw_downloadmemorycursize = start + size;
1465 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1466 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1467 cls.qw_downloadspeedcount += size;
1470 void CL_DownloadBegin_f(void)
1472 int size = atoi(Cmd_Argv(1));
1474 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1476 Con_Printf("cl_downloadbegin: received bogus information\n");
1477 CL_StopDownload(0, 0);
1481 if (cls.qw_downloadname[0])
1482 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1484 CL_StopDownload(0, 0);
1486 // we're really beginning a download now, so initialize stuff
1487 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1488 cls.qw_downloadmemorymaxsize = size;
1489 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1490 cls.qw_downloadnumber++;
1492 cls.qw_download_deflate = false;
1495 if(!strcmp(Cmd_Argv(3), "deflate"))
1496 cls.qw_download_deflate = true;
1497 // check further encodings here
1500 Cmd_ForwardStringToServer("sv_startdownload");
1503 void CL_StopDownload_f(void)
1506 if (cls.qw_downloadname[0])
1508 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1509 CL_StopDownload(0, 0);
1511 CL_BeginDownloads(true);
1514 void CL_DownloadFinished_f(void)
1518 Con_Printf("Malformed cl_downloadfinished command\n");
1521 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1522 CL_BeginDownloads(false);
1525 static void CL_SendPlayerInfo(void)
1527 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1528 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1530 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1531 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1533 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1534 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1536 if (cl_pmodel.integer)
1538 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1539 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1541 if (*cl_playermodel.string)
1543 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1544 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1546 if (*cl_playerskin.string)
1548 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1549 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1554 =====================
1557 An svc_signonnum has been received, perform a client side setup
1558 =====================
1560 static void CL_SignonReply (void)
1562 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1569 // send player info before we begin downloads
1570 // (so that the server can see the player name while downloading)
1571 CL_SendPlayerInfo();
1573 // execute cl_begindownloads next frame
1574 // (after any commands added by svc_stufftext have been executed)
1575 // when done with downloads the "prespawn" will be sent
1576 Cbuf_AddText("\ncl_begindownloads\n");
1578 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1579 //MSG_WriteString (&cls.netcon->message, "prespawn");
1581 else // playing a demo... make sure loading occurs as soon as possible
1582 CL_BeginDownloads(false);
1588 // LordHavoc: quake sent the player info here but due to downloads
1589 // it is sent earlier instead
1590 // CL_SendPlayerInfo();
1592 // LordHavoc: changed to begin a loading stage and issue this when done
1593 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1594 MSG_WriteString (&cls.netcon->message, "spawn");
1601 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1602 MSG_WriteString (&cls.netcon->message, "begin");
1607 // after the level has been loaded, we shouldn't need the shaders, and
1608 // if they are needed again they will be automatically loaded...
1609 // we also don't need the unused models or sounds from the last level
1610 Mod_FreeQ3Shaders();
1615 if (COM_CheckParm("-profilegameonly"))
1616 Sys_AllowProfiling(true);
1626 void CL_ParseServerInfo (void)
1630 protocolversion_t protocol;
1631 int nummodels, numsounds;
1633 // if we start loading a level and a video is still playing, stop it
1636 Con_DPrint("Serverinfo packet received.\n");
1637 Collision_Cache_Reset(true);
1639 // if server is active, we already began a loading plaque
1642 SCR_BeginLoadingPlaque();
1644 // free q3 shaders so that any newly downloaded shaders will be active
1645 Mod_FreeQ3Shaders();
1648 // check memory integrity
1649 Mem_CheckSentinelsGlobal();
1651 // clear cl_serverextension cvars
1652 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1655 // wipe the client_state_t struct
1659 // parse protocol version number
1660 i = MSG_ReadLong ();
1661 protocol = Protocol_EnumForNumber(i);
1662 if (protocol == PROTOCOL_UNKNOWN)
1664 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1667 // hack for unmarked Nehahra movie demos which had a custom protocol
1668 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1669 protocol = PROTOCOL_NEHAHRAMOVIE;
1670 cls.protocol = protocol;
1671 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1673 cl.num_entities = 1;
1675 if (protocol == PROTOCOL_QUAKEWORLD)
1677 char gamedir[1][MAX_QPATH];
1679 cl.qw_servercount = MSG_ReadLong();
1681 str = MSG_ReadString();
1682 Con_Printf("server gamedir is %s\n", str);
1683 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1685 // change gamedir if needed
1686 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1687 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1689 cl.gametype = GAME_DEATHMATCH;
1692 // parse player number
1694 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1695 //cl.qw_spectator = (i & 128) != 0;
1696 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1697 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1699 // get the full level name
1700 str = MSG_ReadString ();
1701 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1703 // get the movevars that are defined in the qw protocol
1704 cl.movevars_gravity = MSG_ReadFloat();
1705 cl.movevars_stopspeed = MSG_ReadFloat();
1706 cl.movevars_maxspeed = MSG_ReadFloat();
1707 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1708 cl.movevars_accelerate = MSG_ReadFloat();
1709 cl.movevars_airaccelerate = MSG_ReadFloat();
1710 cl.movevars_wateraccelerate = MSG_ReadFloat();
1711 cl.movevars_friction = MSG_ReadFloat();
1712 cl.movevars_waterfriction = MSG_ReadFloat();
1713 cl.movevars_entgravity = MSG_ReadFloat();
1715 // other movevars not in the protocol...
1716 cl.movevars_wallfriction = 0;
1717 cl.movevars_timescale = 1;
1718 cl.movevars_jumpvelocity = 270;
1719 cl.movevars_edgefriction = 1;
1720 cl.movevars_maxairspeed = 30;
1721 cl.movevars_stepheight = 18;
1722 cl.movevars_airaccel_qw = 1;
1723 cl.movevars_airaccel_sideways_friction = 0;
1725 // seperate the printfs so the server message can have a color
1726 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1728 // check memory integrity
1729 Mem_CheckSentinelsGlobal();
1733 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1734 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1737 cl.loadbegun = false;
1738 cl.loadfinished = false;
1740 cls.state = ca_connected;
1743 // note: on QW protocol we can't set up the gameworld until after
1744 // downloads finish...
1745 // (we don't even know the name of the map yet)
1746 // this also means cl_autodemo does not work on QW protocol...
1748 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1749 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1750 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1751 Cvar_SetQuick(&cl_worldname, cl.worldname);
1752 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1753 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1755 // check memory integrity
1756 Mem_CheckSentinelsGlobal();
1761 cl.maxclients = MSG_ReadByte ();
1762 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1764 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1767 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1770 cl.gametype = MSG_ReadByte ();
1771 // the original id singleplayer demos are bugged and contain
1772 // GAME_DEATHMATCH even for singleplayer
1773 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1774 cl.gametype = GAME_COOP;
1776 // parse signon message
1777 str = MSG_ReadString ();
1778 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1780 // seperate the printfs so the server message can have a color
1781 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1782 Con_Printf("\n<===================================>\n\n\2%s\n", str);
1784 // check memory integrity
1785 Mem_CheckSentinelsGlobal();
1787 // parse model precache list
1788 for (nummodels=1 ; ; nummodels++)
1790 str = MSG_ReadString();
1793 if (nummodels==MAX_MODELS)
1794 Host_Error ("Server sent too many model precaches");
1795 if (strlen(str) >= MAX_QPATH)
1796 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1797 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1799 // parse sound precache list
1800 for (numsounds=1 ; ; numsounds++)
1802 str = MSG_ReadString();
1805 if (numsounds==MAX_SOUNDS)
1806 Host_Error("Server sent too many sound precaches");
1807 if (strlen(str) >= MAX_QPATH)
1808 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1809 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1812 // set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later
1813 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1814 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1815 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1816 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1817 Cvar_SetQuick(&cl_worldname, cl.worldname);
1818 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1819 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1821 // touch all of the precached models that are still loaded so we can free
1822 // anything that isn't needed
1825 for (i = 1;i < nummodels;i++)
1826 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1827 // precache any models used by the client (this also marks them used)
1828 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1829 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1830 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1831 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1833 // we purge the models and sounds later in CL_SignonReply
1834 //Mod_PurgeUnused();
1837 // clear sound usage flags for purging of unused sounds
1840 // precache any sounds used by the client
1841 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1842 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1843 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1844 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1845 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1846 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1847 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1849 // sounds used by the game
1850 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1851 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1853 // now we try to load everything that is new
1854 cl.loadmodel_current = 1;
1855 cl.downloadmodel_current = 1;
1856 cl.loadmodel_total = nummodels;
1857 cl.loadsound_current = 1;
1858 cl.downloadsound_current = 1;
1859 cl.loadsound_total = numsounds;
1860 cl.downloadcsqc = true;
1861 cl.loadbegun = false;
1862 cl.loadfinished = false;
1865 // check memory integrity
1866 Mem_CheckSentinelsGlobal();
1868 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1869 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1871 char demofile[MAX_OSPATH];
1873 if (cls.demorecording)
1875 // finish the previous level's demo file
1879 // start a new demo file
1880 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1882 Con_Printf ("Auto-recording to %s.\n", demofile);
1884 // Reset bit 0 for every new demo
1885 Cvar_SetValueQuick(&cl_autodemo_delete,
1886 (cl_autodemo_delete.integer & ~0x1)
1888 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1891 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1894 cls.forcetrack = -1;
1895 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1896 cls.demorecording = true;
1897 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1898 cls.demo_lastcsprogssize = -1;
1899 cls.demo_lastcsprogscrc = -1;
1902 Con_Print ("ERROR: couldn't open.\n");
1907 void CL_ValidateState(entity_state_t *s)
1914 if (s->modelindex >= MAX_MODELS)
1915 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1917 // these warnings are only warnings, no corrections are made to the state
1918 // because states are often copied for decoding, which otherwise would
1919 // propogate some of the corrections accidentally
1920 // (this used to happen, sometimes affecting skin and frame)
1922 // colormap is client index + 1
1923 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1924 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1926 if (developer_extra.integer)
1928 model = CL_GetModelByIndex(s->modelindex);
1929 if (model && model->type && s->frame >= model->numframes)
1930 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1931 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1932 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1936 void CL_MoveLerpEntityStates(entity_t *ent)
1938 float odelta[3], adelta[3];
1939 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1940 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1941 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1943 // reset all persistent stuff if this is a new entity
1944 ent->persistent.lerpdeltatime = 0;
1945 ent->persistent.lerpstarttime = cl.mtime[1];
1946 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1947 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1948 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1949 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1950 // reset animation interpolation as well
1951 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1952 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1953 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1954 ent->render.shadertime = cl.time;
1955 // reset various persistent stuff
1956 ent->persistent.muzzleflash = 0;
1957 ent->persistent.trail_allowed = false;
1959 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1961 // don't interpolate the move
1962 ent->persistent.lerpdeltatime = 0;
1963 ent->persistent.lerpstarttime = cl.mtime[1];
1964 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1965 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1966 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1967 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1968 ent->persistent.trail_allowed = false;
1970 // if(ent->state_current.frame != ent->state_previous.frame)
1971 // do this even if we did change the frame
1972 // teleport bit is only used if an animation restart, or a jump, is necessary
1973 // so it should be always harmless to do this
1975 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1976 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1977 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1980 // note that this case must do everything the following case does too
1982 else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
1984 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
1985 ent->render.framegroupblend[1].lerp = 1;
1986 ent->render.framegroupblend[0].frame = ent->state_current.frame;
1987 ent->render.framegroupblend[0].start = cl.time;
1988 ent->render.framegroupblend[0].lerp = 0;
1990 else if (DotProduct(odelta, odelta) > 1000*1000
1991 || (cl.fixangle[0] && !cl.fixangle[1])
1992 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1993 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1995 // don't interpolate the move
1996 // (the fixangle[] check detects teleports, but not constant fixangles
1997 // such as when spectating)
1998 ent->persistent.lerpdeltatime = 0;
1999 ent->persistent.lerpstarttime = cl.mtime[1];
2000 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2001 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2002 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2003 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2004 ent->persistent.trail_allowed = false;
2006 else if (ent->state_current.flags & RENDER_STEP)
2008 // monster interpolation
2009 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2011 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2012 ent->persistent.lerpstarttime = cl.mtime[1];
2013 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2014 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2015 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2016 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2022 ent->persistent.lerpstarttime = ent->state_previous.time;
2023 // no lerp if it's singleplayer
2024 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2025 ent->persistent.lerpdeltatime = 0;
2027 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2028 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2029 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2030 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2031 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2033 // trigger muzzleflash effect if necessary
2034 if (ent->state_current.effects & EF_MUZZLEFLASH)
2035 ent->persistent.muzzleflash = 1;
2037 // restart animation bit
2038 if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2040 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2041 ent->render.framegroupblend[1].lerp = 1;
2042 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2043 ent->render.framegroupblend[0].start = cl.time;
2044 ent->render.framegroupblend[0].lerp = 0;
2053 void CL_ParseBaseline (entity_t *ent, int large)
2057 ent->state_baseline = defaultstate;
2058 // FIXME: set ent->state_baseline.number?
2059 ent->state_baseline.active = true;
2062 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
2063 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
2065 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2067 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
2068 ent->state_baseline.frame = MSG_ReadByte ();
2072 ent->state_baseline.modelindex = MSG_ReadByte ();
2073 ent->state_baseline.frame = MSG_ReadByte ();
2075 ent->state_baseline.colormap = MSG_ReadByte();
2076 ent->state_baseline.skin = MSG_ReadByte();
2077 for (i = 0;i < 3;i++)
2079 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
2080 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
2082 ent->state_previous = ent->state_current = ent->state_baseline;
2090 Server information pertaining to this client only
2093 void CL_ParseClientdata (void)
2097 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2098 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2099 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2100 cl.mviewzoom[1] = cl.mviewzoom[0];
2102 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2104 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2105 cl.stats[STAT_ITEMS] = 0;
2106 cl.stats[STAT_VIEWZOOM] = 255;
2109 cl.mpunchangle[0][0] = 0;
2110 cl.mpunchangle[0][1] = 0;
2111 cl.mpunchangle[0][2] = 0;
2112 cl.mpunchvector[0][0] = 0;
2113 cl.mpunchvector[0][1] = 0;
2114 cl.mpunchvector[0][2] = 0;
2115 cl.mvelocity[0][0] = 0;
2116 cl.mvelocity[0][1] = 0;
2117 cl.mvelocity[0][2] = 0;
2118 cl.mviewzoom[0] = 1;
2120 bits = (unsigned short) MSG_ReadShort ();
2121 if (bits & SU_EXTEND1)
2122 bits |= (MSG_ReadByte() << 16);
2123 if (bits & SU_EXTEND2)
2124 bits |= (MSG_ReadByte() << 24);
2126 if (bits & SU_VIEWHEIGHT)
2127 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2129 if (bits & SU_IDEALPITCH)
2130 cl.idealpitch = MSG_ReadChar ();
2132 for (i = 0;i < 3;i++)
2134 if (bits & (SU_PUNCH1<<i) )
2136 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2137 cl.mpunchangle[0][i] = MSG_ReadChar();
2139 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2141 if (bits & (SU_PUNCHVEC1<<i))
2143 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2144 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2146 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2148 if (bits & (SU_VELOCITY1<<i) )
2150 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2151 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2153 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2157 // LordHavoc: hipnotic demos don't have this bit set but should
2158 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2159 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2161 cl.onground = (bits & SU_ONGROUND) != 0;
2162 cl.inwater = (bits & SU_INWATER) != 0;
2164 if (cls.protocol == PROTOCOL_DARKPLACES5)
2166 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2167 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2168 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2169 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2170 cl.stats[STAT_AMMO] = MSG_ReadShort();
2171 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2172 cl.stats[STAT_NAILS] = MSG_ReadShort();
2173 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2174 cl.stats[STAT_CELLS] = MSG_ReadShort();
2175 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2177 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2179 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2180 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2181 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2182 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2184 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2185 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2186 cl.stats[STAT_AMMO] = MSG_ReadByte();
2187 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2188 cl.stats[STAT_NAILS] = MSG_ReadByte();
2189 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2190 cl.stats[STAT_CELLS] = MSG_ReadByte();
2191 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2192 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2194 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2197 if (bits & SU_VIEWZOOM)
2199 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2200 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2202 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2205 // viewzoom interpolation
2206 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2210 =====================
2212 =====================
2214 void CL_ParseStatic (int large)
2218 if (cl.num_static_entities >= cl.max_static_entities)
2219 Host_Error ("Too many static entities");
2220 ent = &cl.static_entities[cl.num_static_entities++];
2221 CL_ParseBaseline (ent, large);
2223 if (ent->state_baseline.modelindex == 0)
2225 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2226 cl.num_static_entities--;
2227 // This is definitely a cheesy way to conserve resources...
2231 // copy it to the current state
2232 ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2233 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2234 ent->render.framegroupblend[0].lerp = 1;
2235 // make torchs play out of sync
2236 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2237 ent->render.skinnum = ent->state_baseline.skin;
2238 ent->render.effects = ent->state_baseline.effects;
2239 ent->render.alpha = 1;
2241 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2242 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2244 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2245 ent->render.allowdecals = true;
2246 CL_UpdateRenderEntity(&ent->render);
2254 void CL_ParseStaticSound (int large)
2257 int sound_num, vol, atten;
2259 MSG_ReadVector(org, cls.protocol);
2260 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2261 sound_num = (unsigned short) MSG_ReadShort ();
2263 sound_num = MSG_ReadByte ();
2264 vol = MSG_ReadByte ();
2265 atten = MSG_ReadByte ();
2267 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2270 void CL_ParseEffect (void)
2273 int modelindex, startframe, framecount, framerate;
2275 MSG_ReadVector(org, cls.protocol);
2276 modelindex = MSG_ReadByte ();
2277 startframe = MSG_ReadByte ();
2278 framecount = MSG_ReadByte ();
2279 framerate = MSG_ReadByte ();
2281 CL_Effect(org, modelindex, startframe, framecount, framerate);
2284 void CL_ParseEffect2 (void)
2287 int modelindex, startframe, framecount, framerate;
2289 MSG_ReadVector(org, cls.protocol);
2290 modelindex = (unsigned short) MSG_ReadShort ();
2291 startframe = (unsigned short) MSG_ReadShort ();
2292 framecount = MSG_ReadByte ();
2293 framerate = MSG_ReadByte ();
2295 CL_Effect(org, modelindex, startframe, framecount, framerate);
2298 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2303 if (ent >= MAX_EDICTS)
2305 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2309 if (ent >= cl.max_entities)
2310 CL_ExpandEntities(ent);
2312 // override any beam with the same entity
2315 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2316 if (b->entity == ent)
2318 // if the entity was not found then just replace an unused beam
2319 if (i == cl.max_beams)
2320 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2323 if (i < cl.max_beams)
2325 cl.num_beams = max(cl.num_beams, i + 1);
2327 b->lightning = lightning;
2329 b->endtime = cl.mtime[0] + 0.2;
2330 VectorCopy (start, b->start);
2331 VectorCopy (end, b->end);
2334 Con_Print("beam list overflow!\n");
2337 void CL_ParseBeam (dp_model_t *m, int lightning)
2342 ent = (unsigned short) MSG_ReadShort ();
2343 MSG_ReadVector(start, cls.protocol);
2344 MSG_ReadVector(end, cls.protocol);
2346 if (ent >= MAX_EDICTS)
2348 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2352 CL_NewBeam(ent, start, end, m, lightning);
2355 void CL_ParseTempEntity(void)
2363 int colorStart, colorLength, count;
2364 float velspeed, radius;
2365 unsigned char *tempcolor;
2366 matrix4x4_t tempmatrix;
2368 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2370 type = MSG_ReadByte();
2373 case QW_TE_WIZSPIKE:
2374 // spike hitting wall
2375 MSG_ReadVector(pos, cls.protocol);
2376 CL_FindNonSolidLocation(pos, pos, 4);
2377 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2378 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2381 case QW_TE_KNIGHTSPIKE:
2382 // spike hitting wall
2383 MSG_ReadVector(pos, cls.protocol);
2384 CL_FindNonSolidLocation(pos, pos, 4);
2385 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2386 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2390 // spike hitting wall
2391 MSG_ReadVector(pos, cls.protocol);
2392 CL_FindNonSolidLocation(pos, pos, 4);
2393 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2395 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2400 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2402 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2404 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2407 case QW_TE_SUPERSPIKE:
2408 // super spike hitting wall
2409 MSG_ReadVector(pos, cls.protocol);
2410 CL_FindNonSolidLocation(pos, pos, 4);
2411 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2413 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2418 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2420 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2422 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2426 case QW_TE_EXPLOSION:
2428 MSG_ReadVector(pos, cls.protocol);
2429 CL_FindNonSolidLocation(pos, pos, 10);
2430 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2431 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2432 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2435 case QW_TE_TAREXPLOSION:
2436 // tarbaby explosion
2437 MSG_ReadVector(pos, cls.protocol);
2438 CL_FindNonSolidLocation(pos, pos, 10);
2439 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2440 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2443 case QW_TE_LIGHTNING1:
2445 CL_ParseBeam(cl.model_bolt, true);
2448 case QW_TE_LIGHTNING2:
2450 CL_ParseBeam(cl.model_bolt2, true);
2453 case QW_TE_LIGHTNING3:
2455 CL_ParseBeam(cl.model_bolt3, false);
2458 case QW_TE_LAVASPLASH:
2459 MSG_ReadVector(pos, cls.protocol);
2460 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2463 case QW_TE_TELEPORT:
2464 MSG_ReadVector(pos, cls.protocol);
2465 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2469 // bullet hitting wall
2470 radius = MSG_ReadByte();
2471 MSG_ReadVector(pos, cls.protocol);
2472 CL_FindNonSolidLocation(pos, pos, 4);
2473 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2474 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2475 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2476 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2479 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2484 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2486 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2488 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2494 count = MSG_ReadByte();
2495 MSG_ReadVector(pos, cls.protocol);
2496 CL_FindNonSolidLocation(pos, pos, 4);
2497 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2500 case QW_TE_LIGHTNINGBLOOD:
2501 MSG_ReadVector(pos, cls.protocol);
2502 CL_FindNonSolidLocation(pos, pos, 4);
2503 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2507 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2512 type = MSG_ReadByte();
2516 // spike hitting wall
2517 MSG_ReadVector(pos, cls.protocol);
2518 CL_FindNonSolidLocation(pos, pos, 4);
2519 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2520 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2523 case TE_KNIGHTSPIKE:
2524 // spike hitting wall
2525 MSG_ReadVector(pos, cls.protocol);
2526 CL_FindNonSolidLocation(pos, pos, 4);
2527 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2528 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2532 // spike hitting wall
2533 MSG_ReadVector(pos, cls.protocol);
2534 CL_FindNonSolidLocation(pos, pos, 4);
2535 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2537 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2542 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2544 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2546 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2550 // quad spike hitting wall
2551 MSG_ReadVector(pos, cls.protocol);
2552 CL_FindNonSolidLocation(pos, pos, 4);
2553 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2555 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2560 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2562 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2564 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2568 // super spike hitting wall
2569 MSG_ReadVector(pos, cls.protocol);
2570 CL_FindNonSolidLocation(pos, pos, 4);
2571 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2573 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2578 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2580 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2582 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2585 case TE_SUPERSPIKEQUAD:
2586 // quad super spike hitting wall
2587 MSG_ReadVector(pos, cls.protocol);
2588 CL_FindNonSolidLocation(pos, pos, 4);
2589 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2591 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2596 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2598 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2600 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2603 // LordHavoc: added for improved blood splatters
2606 MSG_ReadVector(pos, cls.protocol);
2607 CL_FindNonSolidLocation(pos, pos, 4);
2608 dir[0] = MSG_ReadChar();
2609 dir[1] = MSG_ReadChar();
2610 dir[2] = MSG_ReadChar();
2611 count = MSG_ReadByte();
2612 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2616 MSG_ReadVector(pos, cls.protocol);
2617 CL_FindNonSolidLocation(pos, pos, 4);
2618 dir[0] = MSG_ReadChar();
2619 dir[1] = MSG_ReadChar();
2620 dir[2] = MSG_ReadChar();
2621 count = MSG_ReadByte();
2622 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2625 MSG_ReadVector(pos, cls.protocol);
2626 CL_FindNonSolidLocation(pos, pos, 4);
2627 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2629 // LordHavoc: added for improved gore
2630 case TE_BLOODSHOWER:
2632 MSG_ReadVector(pos, cls.protocol); // mins
2633 MSG_ReadVector(pos2, cls.protocol); // maxs
2634 velspeed = MSG_ReadCoord(cls.protocol); // speed
2635 count = (unsigned short) MSG_ReadShort(); // number of particles
2636 vel1[0] = -velspeed;
2637 vel1[1] = -velspeed;
2638 vel1[2] = -velspeed;
2642 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2645 case TE_PARTICLECUBE:
2646 // general purpose particle effect
2647 MSG_ReadVector(pos, cls.protocol); // mins
2648 MSG_ReadVector(pos2, cls.protocol); // maxs
2649 MSG_ReadVector(dir, cls.protocol); // dir
2650 count = (unsigned short) MSG_ReadShort(); // number of particles
2651 colorStart = MSG_ReadByte(); // color
2652 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2653 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2654 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2657 case TE_PARTICLERAIN:
2658 // general purpose particle effect
2659 MSG_ReadVector(pos, cls.protocol); // mins
2660 MSG_ReadVector(pos2, cls.protocol); // maxs
2661 MSG_ReadVector(dir, cls.protocol); // dir
2662 count = (unsigned short) MSG_ReadShort(); // number of particles
2663 colorStart = MSG_ReadByte(); // color
2664 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2667 case TE_PARTICLESNOW:
2668 // general purpose particle effect
2669 MSG_ReadVector(pos, cls.protocol); // mins
2670 MSG_ReadVector(pos2, cls.protocol); // maxs
2671 MSG_ReadVector(dir, cls.protocol); // dir
2672 count = (unsigned short) MSG_ReadShort(); // number of particles
2673 colorStart = MSG_ReadByte(); // color
2674 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2678 // bullet hitting wall
2679 MSG_ReadVector(pos, cls.protocol);
2680 CL_FindNonSolidLocation(pos, pos, 4);
2681 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2682 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2685 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2690 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2692 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2694 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2699 case TE_GUNSHOTQUAD:
2700 // quad bullet hitting wall
2701 MSG_ReadVector(pos, cls.protocol);
2702 CL_FindNonSolidLocation(pos, pos, 4);
2703 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2704 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2707 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2712 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2714 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2716 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2723 MSG_ReadVector(pos, cls.protocol);
2724 CL_FindNonSolidLocation(pos, pos, 10);
2725 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2726 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2729 case TE_EXPLOSIONQUAD:
2730 // quad rocket explosion
2731 MSG_ReadVector(pos, cls.protocol);
2732 CL_FindNonSolidLocation(pos, pos, 10);
2733 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2734 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2738 // Nehahra movie colored lighting explosion
2739 MSG_ReadVector(pos, cls.protocol);
2740 CL_FindNonSolidLocation(pos, pos, 10);
2741 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2742 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2743 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2744 CL_ParticleExplosion(pos);
2745 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2746 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2747 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2750 case TE_EXPLOSIONRGB:
2751 // colored lighting explosion
2752 MSG_ReadVector(pos, cls.protocol);
2753 CL_FindNonSolidLocation(pos, pos, 10);
2754 CL_ParticleExplosion(pos);
2755 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2756 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2757 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2758 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2759 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2760 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2763 case TE_TAREXPLOSION:
2764 // tarbaby explosion
2765 MSG_ReadVector(pos, cls.protocol);
2766 CL_FindNonSolidLocation(pos, pos, 10);
2767 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2768 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2772 MSG_ReadVector(pos, cls.protocol);
2773 CL_FindNonSolidLocation(pos, pos, 10);
2774 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2777 case TE_CUSTOMFLASH:
2778 MSG_ReadVector(pos, cls.protocol);
2779 CL_FindNonSolidLocation(pos, pos, 4);
2780 radius = (MSG_ReadByte() + 1) * 8;
2781 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2782 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2783 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2784 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2785 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2786 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2790 MSG_ReadVector(pos, cls.protocol);
2791 MSG_ReadVector(dir, cls.protocol);
2792 count = MSG_ReadByte();
2793 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2798 CL_ParseBeam(cl.model_bolt, true);
2803 CL_ParseBeam(cl.model_bolt2, true);
2808 CL_ParseBeam(cl.model_bolt3, false);
2813 // grappling hook beam
2814 CL_ParseBeam(cl.model_beam, false);
2818 // LordHavoc: for compatibility with the Nehahra movie...
2819 case TE_LIGHTNING4NEH:
2820 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2824 MSG_ReadVector(pos, cls.protocol);
2825 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2829 MSG_ReadVector(pos, cls.protocol);
2830 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2834 // color mapped explosion
2835 MSG_ReadVector(pos, cls.protocol);
2836 CL_FindNonSolidLocation(pos, pos, 10);
2837 colorStart = MSG_ReadByte();
2838 colorLength = MSG_ReadByte();
2839 CL_ParticleExplosion2(pos, colorStart, colorLength);
2840 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2841 color[0] = tempcolor[0] * (2.0f / 255.0f);
2842 color[1] = tempcolor[1] * (2.0f / 255.0f);
2843 color[2] = tempcolor[2] * (2.0f / 255.0f);
2844 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2845 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2846 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2850 MSG_ReadVector(pos, cls.protocol);
2851 MSG_ReadVector(pos2, cls.protocol);
2852 MSG_ReadVector(dir, cls.protocol);
2853 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2857 MSG_ReadVector(pos, cls.protocol);
2858 MSG_ReadVector(dir, cls.protocol);
2859 count = MSG_ReadByte();
2860 CL_FindNonSolidLocation(pos, pos, 4);
2861 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2864 case TE_TEI_BIGEXPLOSION:
2865 MSG_ReadVector(pos, cls.protocol);
2866 CL_FindNonSolidLocation(pos, pos, 10);
2867 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2868 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2871 case TE_TEI_PLASMAHIT:
2872 MSG_ReadVector(pos, cls.protocol);
2873 MSG_ReadVector(dir, cls.protocol);
2874 count = MSG_ReadByte();
2875 CL_FindNonSolidLocation(pos, pos, 5);
2876 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2880 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2885 void CL_ParseTrailParticles(void)
2890 entityindex = (unsigned short)MSG_ReadShort();
2891 if (entityindex >= MAX_EDICTS)
2893 if (entityindex >= cl.max_entities)
2894 CL_ExpandEntities(entityindex);
2895 effectindex = (unsigned short)MSG_ReadShort();
2896 MSG_ReadVector(start, cls.protocol);
2897 MSG_ReadVector(end, cls.protocol);
2898 CL_ParticleEffect(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2901 void CL_ParsePointParticles(void)
2903 int effectindex, count;
2904 vec3_t origin, velocity;
2905 effectindex = (unsigned short)MSG_ReadShort();
2906 MSG_ReadVector(origin, cls.protocol);
2907 MSG_ReadVector(velocity, cls.protocol);
2908 count = (unsigned short)MSG_ReadShort();
2909 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2912 void CL_ParsePointParticles1(void)
2916 effectindex = (unsigned short)MSG_ReadShort();
2917 MSG_ReadVector(origin, cls.protocol);
2918 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2921 typedef struct cl_iplog_item_s
2928 static qboolean cl_iplog_loaded = false;
2929 static int cl_iplog_numitems = 0;
2930 static int cl_iplog_maxitems = 0;
2931 static cl_iplog_item_t *cl_iplog_items;
2933 static void CL_IPLog_Load(void);
2934 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2937 if (!address || !address[0] || !name || !name[0])
2939 if (!cl_iplog_loaded)
2941 if (developer_extra.integer)
2942 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2943 // see if it already exists
2946 for (i = 0;i < cl_iplog_numitems;i++)
2948 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2950 if (developer_extra.integer)
2951 Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2956 // it does not already exist in the iplog, so add it
2957 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2959 cl_iplog_item_t *olditems = cl_iplog_items;
2960 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2961 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2964 if (cl_iplog_numitems)
2965 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2969 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2970 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2971 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2972 // TODO: maybe it would be better to strip weird characters from name when
2973 // copying it here rather than using a straight strcpy?
2974 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2975 cl_iplog_numitems++;
2978 // add it to the iplog.txt file
2979 // TODO: this ought to open the one in the userpath version of the base
2980 // gamedir, not the current gamedir
2981 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2982 if (developer_extra.integer)
2983 Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2987 static void CL_IPLog_Load(void)
2989 int i, len, linenumber;
2990 char *text, *textend;
2991 unsigned char *filedata;
2992 fs_offset_t filesize;
2993 char line[MAX_INPUTLINE];
2994 char address[MAX_INPUTLINE];
2995 cl_iplog_loaded = true;
2996 // TODO: this ought to open the one in the userpath version of the base
2997 // gamedir, not the current gamedir
2998 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3001 text = (char *)filedata;
3002 textend = text + filesize;
3003 for (linenumber = 1;text < textend;linenumber++)
3005 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3006 if (len < (int)sizeof(line) - 1)
3007 line[len++] = *text;
3009 if (text < textend && *text == '\r' && text[1] == '\n')
3011 if (text < textend && *text == '\n')
3013 if (line[0] == '/' && line[1] == '/')
3014 continue; // skip comments if anyone happens to add them
3015 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3016 address[i] = line[i];
3018 // skip exactly one space character
3020 // address contains the address with termination,
3021 // line + i contains the name with termination
3022 if (address[0] && line[i])
3023 CL_IPLog_Add(address, line + i, false, false);
3025 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3029 static void CL_IPLog_List_f(void)
3032 const char *addressprefix;
3035 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
3039 if (Cmd_Argc() >= 2)
3040 addressprefix = Cmd_Argv(1);
3041 if (!cl_iplog_loaded)
3043 if (addressprefix && addressprefix[0])
3044 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3046 Con_Printf("Listing all iplog entries\n");
3047 Con_Printf("address name\n");
3048 for (i = 0;i < cl_iplog_numitems;i++)
3050 if (addressprefix && addressprefix[0])
3052 for (j = 0;addressprefix[j];j++)
3053 if (addressprefix[j] != cl_iplog_items[i].address[j])
3055 // if this address does not begin with the addressprefix string
3056 // simply omit it from the output
3057 if (addressprefix[j])
3060 // if name is less than 15 characters, left justify it and pad
3061 // if name is more than 15 characters, print all of it, not worrying
3062 // about the fact it will misalign the columns
3063 if (strlen(cl_iplog_items[i].address) < 15)
3064 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3066 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3070 // look for anything interesting like player IP addresses or ping reports
3071 qboolean CL_ExaminePrintString(const char *text)
3075 char temp[MAX_INPUTLINE];
3076 if (!strcmp(text, "Client ping times:\n"))
3078 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3079 // hide ping reports in demos
3080 if (cls.demoplayback)
3081 cl.parsingtextexpectingpingforscores = 1;
3082 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3084 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3086 Con_Printf("ping reply but empty scoreboard?!?\n");
3087 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3088 cl.parsingtextexpectingpingforscores = 0;
3090 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3091 return !cl.parsingtextexpectingpingforscores;
3093 if (!strncmp(text, "host: ", 9))
3095 // cl.parsingtextexpectingpingforscores = false; // really?
3096 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3097 cl.parsingtextplayerindex = 0;
3100 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3102 // if anything goes wrong, we'll assume this is not a ping report
3103 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3104 cl.parsingtextexpectingpingforscores = 0;
3105 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3109 if ((*t >= '0' && *t <= '9') || *t == '-')
3112 while ((*t >= '0' && *t <= '9') || *t == '-')
3118 if(cl.parsingtextplayerindex < cl.maxclients)
3120 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3122 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3123 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3124 if (t[charindex] == '\n')
3126 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3127 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3129 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3131 // we parsed a valid ping entry, so expect another to follow
3132 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3133 cl.parsingtextexpectingpingforscores = expected;
3138 if (!strncmp(t, "unconnected\n", 12))
3141 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3142 cl.parsingtextexpectingpingforscores = expected;
3146 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3150 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3152 if (!strncmp(text, "players: ", 9))
3154 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3155 cl.parsingtextplayerindex = 0;
3158 else if (!strstr(text, ": "))
3160 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3164 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3166 // if anything goes wrong, we'll assume this is not a status report
3167 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3168 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3171 cl.parsingtextplayerindex = atoi(t) - 1;
3172 while (*t >= '0' && *t <= '9')
3176 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3179 // the player name follows here, along with frags and time
3182 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3184 // if anything goes wrong, we'll assume this is not a status report
3185 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3191 for (len = 0;*t && *t != '\n';t++)
3192 if (len < (int)sizeof(temp) - 1)
3195 // botclient is perfectly valid, but we don't care about bots
3196 // also don't try to look up the name of an invalid player index
3197 if (strcmp(temp, "botclient")
3198 && cl.parsingtextplayerindex >= 0
3199 && cl.parsingtextplayerindex < cl.maxclients
3200 && cl.scores[cl.parsingtextplayerindex].name[0])
3202 // log the player name and IP address string
3203 // (this operates entirely on strings to avoid issues with the
3204 // nature of a network address)
3205 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3207 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3214 extern cvar_t slowmo;
3215 extern cvar_t cl_lerpexcess;
3216 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3217 static void CL_NetworkTimeReceived(double newtime)
3220 cl.mtime[1] = cl.mtime[0];
3221 cl.mtime[0] = newtime;
3222 if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3223 cl.time = cl.mtime[1] = newtime;
3224 else if (cls.demoplayback)
3226 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3227 // due to a large time gap, so treat it as an instant change in time
3228 // (this can also happen during heavy packet loss in the demo)
3229 if (cl.time < newtime - 0.1)
3230 cl.mtime[1] = cl.time = newtime;
3232 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3234 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3235 if (developer_extra.integer && vid_activewindow)
3237 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3238 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3239 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3240 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3242 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3243 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3244 if (cl_nettimesyncboundmode.integer == 1)
3245 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3246 else if (cl_nettimesyncboundmode.integer == 2)
3248 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3249 cl.time = cl.mtime[1];
3251 else if (cl_nettimesyncboundmode.integer == 3)
3253 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3254 cl.time = cl.mtime[1];
3256 else if (cl_nettimesyncboundmode.integer == 4)
3258 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3259 cl.time = cl.mtime[1]; // reset
3260 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3261 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3262 else if (cl.time > cl.mtime[1])
3263 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3265 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3267 else if (cl_nettimesyncboundmode.integer == 5)
3269 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3270 cl.time = cl.mtime[1]; // reset
3271 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3272 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3274 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3276 else if (cl_nettimesyncboundmode.integer == 6)
3278 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3279 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3282 // this packet probably contains a player entity update, so we will need
3283 // to update the prediction
3284 cl.movement_replay = true;
3285 // this may get updated later in parsing by svc_clientdata
3286 cl.onground = false;
3287 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3288 // during this frame
3289 // (makes spectating players much smoother and prevents mouse movement from turning)
3290 cl.fixangle[1] = cl.fixangle[0];
3291 cl.fixangle[0] = false;
3292 if (!cls.demoplayback)
3293 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3294 // update the csqc's server timestamps, critical for proper sync
3295 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3297 if (cl.mtime[0] > cl.mtime[1])
3298 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3300 // only lerp entities that also get an update in this frame, when lerp excess is used
3301 if(cl_lerpexcess.value > 0)
3304 for (i = 1;i < cl.num_entities;i++)
3306 if (cl.entities_active[i])
3308 entity_t *ent = cl.entities + i;
3309 ent->persistent.lerpdeltatime = 0;
3315 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3318 qboolean CL_VM_Parse_TempEntity (void);
3319 void CL_VM_Parse_StuffCmd (const char *msg);
3320 void CL_VM_Parse_CenterPrint (const char *msg);
3321 void CSQC_AddPrintText (const char *msg);
3322 void CSQC_ReadEntities (void);
3325 =====================
3326 CL_ParseServerMessage
3327 =====================
3329 int parsingerror = false;
3330 extern void CL_UpdateMoveVars(void);
3331 void CL_ParseServerMessage(void)
3335 protocolversion_t protocol;
3336 unsigned char cmdlog[32];
3337 const char *cmdlogname[32], *temp;
3338 int cmdindex, cmdcount = 0;
3339 qboolean qwplayerupdatereceived;
3342 // LordHavoc: moved demo message writing from before the packet parse to
3343 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3344 // code in CL_ParseServerinfo
3345 //if (cls.demorecording)
3346 // CL_WriteDemoMessage (&net_message);
3348 cl.last_received_message = realtime;
3350 CL_KeepaliveMessage(false);
3353 // if recording demos, copy the message out
3355 if (cl_shownet.integer == 1)
3356 Con_Printf("%f %i\n", realtime, net_message.cursize);
3357 else if (cl_shownet.integer == 2)
3358 Con_Print("------------------\n");
3361 // parse the message
3363 //MSG_BeginReading ();
3365 parsingerror = true;
3367 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3369 CL_NetworkTimeReceived(realtime); // qw has no clock
3371 // kill all qw nails
3372 cl.qw_num_nails = 0;
3374 // fade weapon view kick
3375 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3377 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3379 qwplayerupdatereceived = false;
3384 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3386 cmd = MSG_ReadByte ();
3390 SHOWNET("END OF MESSAGE");
3391 break; // end of message
3394 cmdindex = cmdcount & 31;
3396 cmdlog[cmdindex] = cmd;
3398 SHOWNET(qw_svc_strings[cmd]);
3399 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3400 if (!cmdlogname[cmdindex])
3402 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3404 cmdlogname[cmdindex] = temp;
3412 char description[32*64], temp[64];
3414 strlcpy(description, "packet dump: ", sizeof(description));
3418 count = cmdcount - i;
3422 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3423 strlcat(description, temp, sizeof(description));
3428 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3429 Con_Print(description);
3430 Host_Error("CL_ParseServerMessage: Illegible server message");
3435 //Con_Printf("qw_svc_nop\n");
3438 case qw_svc_disconnect:
3439 Con_Printf("Server disconnected\n");
3440 if (cls.demonum != -1)
3448 temp = MSG_ReadString();
3449 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3452 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3454 CSQC_AddPrintText(temp);
3458 case qw_svc_centerprint:
3459 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3462 case qw_svc_stufftext:
3463 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3467 // svc_damage protocol is identical to nq
3471 case qw_svc_serverdata:
3472 //Cbuf_Execute(); // make sure any stuffed commands are done
3473 CL_ParseServerInfo();
3476 case qw_svc_setangle:
3477 for (i=0 ; i<3 ; i++)
3478 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3479 if (!cls.demoplayback)
3481 cl.fixangle[0] = true;
3482 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3483 // disable interpolation if this is new
3484 if (!cl.fixangle[1])
3485 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3489 case qw_svc_lightstyle:
3490 i = MSG_ReadByte ();
3491 if (i >= cl.max_lightstyle)
3493 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3496 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3497 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3498 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3502 CL_ParseStartSoundPacket(false);
3505 case qw_svc_stopsound:
3506 i = (unsigned short) MSG_ReadShort();
3507 S_StopSound(i>>3, i&7);
3510 case qw_svc_updatefrags:
3512 if (i >= cl.maxclients)
3513 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3514 cl.scores[i].frags = (signed short) MSG_ReadShort();
3517 case qw_svc_updateping:
3519 if (i >= cl.maxclients)
3520 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3521 cl.scores[i].qw_ping = MSG_ReadShort();
3524 case qw_svc_updatepl:
3526 if (i >= cl.maxclients)
3527 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3528 cl.scores[i].qw_packetloss = MSG_ReadByte();
3531 case qw_svc_updateentertime:
3533 if (i >= cl.maxclients)
3534 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3536 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3539 case qw_svc_spawnbaseline:
3540 i = (unsigned short) MSG_ReadShort();
3541 if (i < 0 || i >= MAX_EDICTS)
3542 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3543 if (i >= cl.max_entities)
3544 CL_ExpandEntities(i);
3545 CL_ParseBaseline(cl.entities + i, false);
3547 case qw_svc_spawnstatic:
3548 CL_ParseStatic(false);
3550 case qw_svc_temp_entity:
3551 if(!CL_VM_Parse_TempEntity())
3552 CL_ParseTempEntity ();
3555 case qw_svc_killedmonster:
3556 cl.stats[STAT_MONSTERS]++;
3559 case qw_svc_foundsecret:
3560 cl.stats[STAT_SECRETS]++;
3563 case qw_svc_updatestat:
3564 i = MSG_ReadByte ();
3565 if (i < 0 || i >= MAX_CL_STATS)
3566 Host_Error ("svc_updatestat: %i is invalid", i);
3567 cl.stats[i] = MSG_ReadByte ();
3570 case qw_svc_updatestatlong:
3571 i = MSG_ReadByte ();
3572 if (i < 0 || i >= MAX_CL_STATS)
3573 Host_Error ("svc_updatestatlong: %i is invalid", i);
3574 cl.stats[i] = MSG_ReadLong ();
3577 case qw_svc_spawnstaticsound:
3578 CL_ParseStaticSound (false);
3581 case qw_svc_cdtrack:
3582 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3583 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3584 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3586 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3589 case qw_svc_intermission:
3590 if(!cl.intermission)
3591 cl.completed_time = cl.time;
3592 cl.intermission = 1;
3593 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3594 for (i = 0;i < 3;i++)
3595 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3599 if(!cl.intermission)
3600 cl.completed_time = cl.time;
3601 cl.intermission = 2;
3602 SCR_CenterPrint(MSG_ReadString ());
3605 case qw_svc_sellscreen:
3606 Cmd_ExecuteString ("help", src_command);
3609 case qw_svc_smallkick:
3610 cl.qw_weaponkick = -2;
3612 case qw_svc_bigkick:
3613 cl.qw_weaponkick = -4;
3616 case qw_svc_muzzleflash:
3617 i = (unsigned short) MSG_ReadShort();
3618 // NOTE: in QW this only worked on clients
3619 if (i < 0 || i >= MAX_EDICTS)
3620 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3621 if (i >= cl.max_entities)
3622 CL_ExpandEntities(i);
3623 cl.entities[i].persistent.muzzleflash = 1.0f;
3626 case qw_svc_updateuserinfo:
3627 QW_CL_UpdateUserInfo();
3630 case qw_svc_setinfo:
3634 case qw_svc_serverinfo:
3638 case qw_svc_download:
3639 QW_CL_ParseDownload();
3642 case qw_svc_playerinfo:
3643 // slightly kill qw player entities now that we know there is
3644 // an update of player entities this frame...
3645 if (!qwplayerupdatereceived)
3647 qwplayerupdatereceived = true;
3648 for (i = 1;i < cl.maxclients;i++)
3649 cl.entities_active[i] = false;
3651 EntityStateQW_ReadPlayerUpdate();
3658 case qw_svc_chokecount:
3660 // FIXME: apply to netgraph
3661 //for (j = 0;j < i;j++)
3662 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3665 case qw_svc_modellist:
3666 QW_CL_ParseModelList();
3669 case qw_svc_soundlist:
3670 QW_CL_ParseSoundList();
3673 case qw_svc_packetentities:
3674 EntityFrameQW_CL_ReadFrame(false);
3675 // first update is the final signon stage
3676 if (cls.signon == SIGNONS - 1)
3678 cls.signon = SIGNONS;
3683 case qw_svc_deltapacketentities:
3684 EntityFrameQW_CL_ReadFrame(true);
3685 // first update is the final signon stage
3686 if (cls.signon == SIGNONS - 1)
3688 cls.signon = SIGNONS;
3693 case qw_svc_maxspeed:
3694 cl.movevars_maxspeed = MSG_ReadFloat();
3697 case qw_svc_entgravity:
3698 cl.movevars_entgravity = MSG_ReadFloat();
3699 if (!cl.movevars_entgravity)
3700 cl.movevars_entgravity = 1.0f;
3703 case qw_svc_setpause:
3704 cl.paused = MSG_ReadByte () != 0;
3709 S_PauseGameSounds (cl.paused);
3714 if (qwplayerupdatereceived)
3716 // fully kill any player entities that were not updated this frame
3717 for (i = 1;i <= cl.maxclients;i++)
3718 if (!cl.entities_active[i])
3719 cl.entities[i].state_current.active = false;
3727 Host_Error ("CL_ParseServerMessage: Bad server message");
3729 cmd = MSG_ReadByte ();
3733 // R_TimeReport("END OF MESSAGE");
3734 SHOWNET("END OF MESSAGE");
3735 break; // end of message
3738 cmdindex = cmdcount & 31;
3740 cmdlog[cmdindex] = cmd;
3742 // if the high bit of the command byte is set, it is a fast update
3745 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3747 cmdlogname[cmdindex] = temp;
3748 SHOWNET("fast update");
3749 if (cls.signon == SIGNONS - 1)
3751 // first update is the final signon stage
3752 cls.signon = SIGNONS;
3755 EntityFrameQuake_ReadEntity (cmd&127);
3759 SHOWNET(svc_strings[cmd]);
3760 cmdlogname[cmdindex] = svc_strings[cmd];
3761 if (!cmdlogname[cmdindex])
3763 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3765 cmdlogname[cmdindex] = temp;
3773 char description[32*64], temp[64];
3775 strlcpy (description, "packet dump: ", sizeof(description));
3779 count = cmdcount - i;
3783 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3784 strlcat (description, temp, sizeof (description));
3789 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3790 Con_Print(description);
3791 Host_Error ("CL_ParseServerMessage: Illegible server message");
3796 if (cls.signon < SIGNONS)
3797 Con_Print("<-- server to client keepalive\n");
3801 CL_NetworkTimeReceived(MSG_ReadFloat());
3804 case svc_clientdata:
3805 CL_ParseClientdata();
3809 i = MSG_ReadLong ();
3810 protocol = Protocol_EnumForNumber(i);
3811 if (protocol == PROTOCOL_UNKNOWN)
3812 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3813 // hack for unmarked Nehahra movie demos which had a custom protocol
3814 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3815 protocol = PROTOCOL_NEHAHRAMOVIE;
3816 cls.protocol = protocol;
3819 case svc_disconnect:
3820 Con_Printf ("Server disconnected\n");
3821 if (cls.demonum != -1)
3828 temp = MSG_ReadString();
3829 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3830 CSQC_AddPrintText(temp); //[515]: csqc
3833 case svc_centerprint:
3834 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3838 temp = MSG_ReadString();
3839 /* if(utf8_enable.integer)
3842 // we can safely strip and even
3843 // interpret these in utf8 mode
3845 else */ switch(cls.protocol)
3847 case PROTOCOL_QUAKE:
3848 case PROTOCOL_QUAKEDP:
3849 // maybe add other protocols if
3850 // so desired, but not DP7
3853 case PROTOCOL_DARKPLACES7:
3855 // ProQuake does not support
3862 // skip over ProQuake messages,
3863 // TODO actually interpret them
3864 // (they are sbar team score
3865 // updates), see proquake cl_parse.c
3869 while(*temp >= 0x01 && *temp <= 0x1F)
3873 CL_VM_Parse_StuffCmd(temp); //[515]: csqc
3880 case svc_serverinfo:
3881 CL_ParseServerInfo ();
3885 for (i=0 ; i<3 ; i++)
3886 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3887 if (!cls.demoplayback)
3889 cl.fixangle[0] = true;
3890 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3891 // disable interpolation if this is new
3892 if (!cl.fixangle[1])
3893 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3898 cl.viewentity = (unsigned short)MSG_ReadShort ();
3899 if (cl.viewentity >= MAX_EDICTS)
3900 Host_Error("svc_setview >= MAX_EDICTS");
3901 if (cl.viewentity >= cl.max_entities)
3902 CL_ExpandEntities(cl.viewentity);
3903 // LordHavoc: assume first setview recieved is the real player entity
3904 if (!cl.realplayerentity)
3905 cl.realplayerentity = cl.viewentity;
3906 // update cl.playerentity to this one if it is a valid player
3907 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3908 cl.playerentity = cl.viewentity;
3911 case svc_lightstyle:
3912 i = MSG_ReadByte ();
3913 if (i >= cl.max_lightstyle)
3915 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3918 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3919 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3920 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3924 CL_ParseStartSoundPacket(false);
3928 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3930 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3931 CL_ParseStartSoundPacket(true);
3935 int i = (unsigned short)MSG_ReadShort();
3936 char *s = MSG_ReadString();
3939 if (i >= 1 && i < MAX_MODELS)
3941 dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3943 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3944 cl.model_precache[i] = model;
3947 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3952 if (i >= 1 && i < MAX_SOUNDS)
3954 sfx_t *sfx = S_PrecacheSound (s, true, true);
3955 if (!sfx && snd_initialized.integer)
3956 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3957 cl.sound_precache[i] = sfx;
3960 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3966 i = (unsigned short) MSG_ReadShort();
3967 S_StopSound(i>>3, i&7);
3970 case svc_updatename:
3971 i = MSG_ReadByte ();
3972 if (i >= cl.maxclients)
3973 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3974 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3977 case svc_updatefrags:
3978 i = MSG_ReadByte ();
3979 if (i >= cl.maxclients)
3980 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3981 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3984 case svc_updatecolors:
3985 i = MSG_ReadByte ();
3986 if (i >= cl.maxclients)
3987 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3988 cl.scores[i].colors = MSG_ReadByte ();
3992 CL_ParseParticleEffect ();
4003 case svc_spawnbaseline:
4004 i = (unsigned short) MSG_ReadShort ();
4005 if (i < 0 || i >= MAX_EDICTS)
4006 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4007 if (i >= cl.max_entities)
4008 CL_ExpandEntities(i);
4009 CL_ParseBaseline (cl.entities + i, false);
4011 case svc_spawnbaseline2:
4012 i = (unsigned short) MSG_ReadShort ();
4013 if (i < 0 || i >= MAX_EDICTS)
4014 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4015 if (i >= cl.max_entities)
4016 CL_ExpandEntities(i);
4017 CL_ParseBaseline (cl.entities + i, true);
4019 case svc_spawnstatic:
4020 CL_ParseStatic (false);
4022 case svc_spawnstatic2:
4023 CL_ParseStatic (true);
4025 case svc_temp_entity:
4026 if(!CL_VM_Parse_TempEntity())
4027 CL_ParseTempEntity ();
4031 cl.paused = MSG_ReadByte () != 0;
4036 S_PauseGameSounds (cl.paused);
4040 i = MSG_ReadByte ();
4041 // LordHavoc: it's rude to kick off the client if they missed the
4042 // reconnect somehow, so allow signon 1 even if at signon 1
4043 if (i <= cls.signon && i != 1)
4044 Host_Error ("Received signon %i when at %i", i, cls.signon);
4049 case svc_killedmonster:
4050 cl.stats[STAT_MONSTERS]++;
4053 case svc_foundsecret:
4054 cl.stats[STAT_SECRETS]++;
4057 case svc_updatestat:
4058 i = MSG_ReadByte ();
4059 if (i < 0 || i >= MAX_CL_STATS)
4060 Host_Error ("svc_updatestat: %i is invalid", i);
4061 cl.stats[i] = MSG_ReadLong ();
4064 case svc_updatestatubyte:
4065 i = MSG_ReadByte ();
4066 if (i < 0 || i >= MAX_CL_STATS)
4067 Host_Error ("svc_updatestat: %i is invalid", i);
4068 cl.stats[i] = MSG_ReadByte ();
4071 case svc_spawnstaticsound:
4072 CL_ParseStaticSound (false);
4075 case svc_spawnstaticsound2:
4076 CL_ParseStaticSound (true);
4080 cl.cdtrack = MSG_ReadByte ();
4081 cl.looptrack = MSG_ReadByte ();
4082 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4083 CDAudio_Play ((unsigned char)cls.forcetrack, true);
4085 CDAudio_Play ((unsigned char)cl.cdtrack, true);
4088 case svc_intermission:
4089 if(!cl.intermission)
4090 cl.completed_time = cl.time;
4091 cl.intermission = 1;
4092 CL_VM_UpdateIntermissionState(cl.intermission);
4096 if(!cl.intermission)
4097 cl.completed_time = cl.time;
4098 cl.intermission = 2;
4099 CL_VM_UpdateIntermissionState(cl.intermission);
4100 SCR_CenterPrint(MSG_ReadString ());
4104 if(!cl.intermission)
4105 cl.completed_time = cl.time;
4106 cl.intermission = 3;
4107 CL_VM_UpdateIntermissionState(cl.intermission);
4108 SCR_CenterPrint(MSG_ReadString ());
4111 case svc_sellscreen:
4112 Cmd_ExecuteString ("help", src_command);
4115 if (gamemode == GAME_TENEBRAE)
4117 // repeating particle effect
4118 MSG_ReadCoord(cls.protocol);
4119 MSG_ReadCoord(cls.protocol);
4120 MSG_ReadCoord(cls.protocol);
4121 MSG_ReadCoord(cls.protocol);
4122 MSG_ReadCoord(cls.protocol);
4123 MSG_ReadCoord(cls.protocol);
4124 (void) MSG_ReadByte();
4130 SHOWLMP_decodehide();
4133 if (gamemode == GAME_TENEBRAE)
4136 MSG_ReadCoord(cls.protocol);
4137 MSG_ReadCoord(cls.protocol);
4138 MSG_ReadCoord(cls.protocol);
4139 (void) MSG_ReadByte();
4143 SHOWLMP_decodeshow();
4146 R_SetSkyBox(MSG_ReadString());
4149 if (cls.signon == SIGNONS - 1)
4151 // first update is the final signon stage
4152 cls.signon = SIGNONS;
4155 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4156 EntityFrame_CL_ReadFrame();
4157 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4158 EntityFrame4_CL_ReadFrame();
4160 EntityFrame5_CL_ReadFrame();
4162 case svc_csqcentities:
4163 CSQC_ReadEntities();
4165 case svc_downloaddata:
4168 case svc_trailparticles:
4169 CL_ParseTrailParticles();
4171 case svc_pointparticles:
4172 CL_ParsePointParticles();
4174 case svc_pointparticles1:
4175 CL_ParsePointParticles1();
4178 // R_TimeReport(svc_strings[cmd]);
4182 if (cls.signon == SIGNONS)
4183 CL_UpdateItemsAndWeapon();
4184 // R_TimeReport("UpdateItems");
4186 EntityFrameQuake_ISeeDeadEntities();
4187 // R_TimeReport("ISeeDeadEntities");
4189 CL_UpdateMoveVars();
4190 // R_TimeReport("UpdateMoveVars");
4192 parsingerror = false;
4194 // LordHavoc: this was at the start of the function before cl_autodemo was
4196 if (cls.demorecording)
4198 CL_WriteDemoMessage (&net_message);
4199 // R_TimeReport("WriteDemo");
4203 void CL_Parse_DumpPacket(void)
4207 Con_Print("Packet dump:\n");
4208 SZ_HexDumpToConsole(&net_message);
4209 parsingerror = false;
4212 void CL_Parse_ErrorCleanUp(void)
4214 CL_StopDownload(0, 0);
4218 void CL_Parse_Init(void)
4220 Cvar_RegisterVariable(&cl_worldmessage);
4221 Cvar_RegisterVariable(&cl_worldname);
4222 Cvar_RegisterVariable(&cl_worldnamenoextension);
4223 Cvar_RegisterVariable(&cl_worldbasename);
4225 Cvar_RegisterVariable(&developer_networkentities);
4226 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4228 Cvar_RegisterVariable(&cl_sound_wizardhit);
4229 Cvar_RegisterVariable(&cl_sound_hknighthit);
4230 Cvar_RegisterVariable(&cl_sound_tink1);
4231 Cvar_RegisterVariable(&cl_sound_ric1);
4232 Cvar_RegisterVariable(&cl_sound_ric2);
4233 Cvar_RegisterVariable(&cl_sound_ric3);
4234 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4235 Cvar_RegisterVariable(&cl_sound_r_exp3);
4237 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4239 // server extension cvars set by commands issued from the server during connect
4240 Cvar_RegisterVariable(&cl_serverextension_download);
4242 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4243 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4244 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4245 Cvar_RegisterVariable(&cl_iplog_name);
4246 Cvar_RegisterVariable(&cl_readpicture_force);
4248 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4249 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4250 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4251 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4252 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4253 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4254 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4255 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4256 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4259 void CL_Parse_Shutdown(void)