2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
31 const char *svc_strings[128] =
37 "svc_version", // [int] server version
38 "svc_setview", // [short] entity number
39 "svc_sound", // <see code>
40 "svc_time", // [float] server time
41 "svc_print", // [string] null terminated string
42 "svc_stufftext", // [string] stuffed into client's console buffer
43 // the string should be \n terminated
44 "svc_setangle", // [vec3] set the view angle to this absolute value
46 "svc_serverinfo", // [int] version
47 // [string] signon string
48 // [string]..[0]model cache [string]...[0]sounds cache
49 // [string]..[0]item cache
50 "svc_lightstyle", // [byte] [string]
51 "svc_updatename", // [byte] [string]
52 "svc_updatefrags", // [byte] [short]
53 "svc_clientdata", // <shortbits + data>
54 "svc_stopsound", // <see code>
55 "svc_updatecolors", // [byte] [byte]
56 "svc_particle", // [vec3] <variable>
57 "svc_damage", // [byte] impact [byte] blood [vec3] from
60 "OBSOLETE svc_spawnbinary",
63 "svc_temp_entity", // <variable>
69 "svc_spawnstaticsound",
71 "svc_finale", // [string] music [string] text
72 "svc_cdtrack", // [byte] track [byte] looptrack
75 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
76 "svc_hidelmp", // [string] iconlabel
77 "svc_skybox", // [string] skyname
90 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
91 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
92 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
93 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
94 "svc_sound2", // 54 // short soundindex instead of byte
95 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
96 "svc_spawnstatic2", // 56 // short modelindex instead of byte
97 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
98 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
99 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
100 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
101 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
102 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
105 const char *qw_svc_strings[128] =
109 "qw_svc_disconnect", // 2
110 "qw_svc_updatestat", // 3 // [byte] [byte]
112 "qw_svc_setview", // 5 // [short] entity number
113 "qw_svc_sound", // 6 // <see code>
115 "qw_svc_print", // 8 // [byte] id [string] null terminated string
116 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
117 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
118 "qw_svc_serverdata", // 11 // [long] protocol ...
119 "qw_svc_lightstyle", // 12 // [byte] [string]
121 "qw_svc_updatefrags", // 14 // [byte] [short]
123 "qw_svc_stopsound", // 16 // <see code>
126 "qw_svc_damage", // 19
127 "qw_svc_spawnstatic", // 20
129 "qw_svc_spawnbaseline", // 22
130 "qw_svc_temp_entity", // 23 // variable
131 "qw_svc_setpause", // 24 // [byte] on / off
133 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
134 "qw_svc_killedmonster", // 27
135 "qw_svc_foundsecret", // 28
136 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
137 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
138 "qw_svc_finale", // 31 // [string] text
139 "qw_svc_cdtrack", // 32 // [byte] track
140 "qw_svc_sellscreen", // 33
141 "qw_svc_smallkick", // 34 // set client punchangle to 2
142 "qw_svc_bigkick", // 35 // set client punchangle to 4
143 "qw_svc_updateping", // 36 // [byte] [short]
144 "qw_svc_updateentertime", // 37 // [byte] [float]
145 "qw_svc_updatestatlong", // 38 // [byte] [long]
146 "qw_svc_muzzleflash", // 39 // [short] entity
147 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
148 "qw_svc_download", // 41 // [short] size [size bytes]
149 "qw_svc_playerinfo", // 42 // variable
150 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
151 "qw_svc_chokecount", // 44 // [byte] packets choked
152 "qw_svc_modellist", // 45 // [strings]
153 "qw_svc_soundlist", // 46 // [strings]
154 "qw_svc_packetentities", // 47 // [...]
155 "qw_svc_deltapacketentities", // 48 // [...]
156 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
157 "qw_svc_entgravity", // 50 // gravity change, for prediction
158 "qw_svc_setinfo", // 51 // setinfo on a client
159 "qw_svc_serverinfo", // 52 // serverinfo
160 "qw_svc_updatepl", // 53 // [byte] [byte]
163 //=============================================================================
165 cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
166 cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
167 cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
168 cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
170 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
171 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
172 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
173 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
174 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
175 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
180 #define RIC_GUNSHOT 1
181 #define RIC_GUNSHOTQUAD 2
182 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
183 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
184 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
185 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
186 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
187 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
188 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
189 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
191 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
192 static void QW_CL_RequestNextDownload(void);
193 static void QW_CL_NextUpload(void);
194 void QW_CL_StartUpload(unsigned char *data, int size);
195 //static qboolean QW_CL_IsUploading(void);
196 static void QW_CL_StopUpload(void);
197 extern void CL_VM_UpdateIntermissionState(int intermission);
198 extern qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos, int flags, float speed);
202 CL_ParseStartSoundPacket
205 void CL_ParseStartSoundPacket(int largesoundindex)
214 int fflags = CHANNELFLAG_NONE;
216 if (cls.protocol == PROTOCOL_QUAKEWORLD)
218 channel = MSG_ReadShort();
220 if (channel & (1<<15))
221 volume = MSG_ReadByte ();
223 volume = DEFAULT_SOUND_PACKET_VOLUME;
225 if (channel & (1<<14))
226 attenuation = MSG_ReadByte () / 64.0;
228 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
232 ent = (channel>>3)&1023;
235 sound_num = MSG_ReadByte ();
239 field_mask = MSG_ReadByte();
241 if (field_mask & SND_VOLUME)
242 volume = MSG_ReadByte ();
244 volume = DEFAULT_SOUND_PACKET_VOLUME;
246 if (field_mask & SND_ATTENUATION)
247 attenuation = MSG_ReadByte () / 64.0;
249 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
251 if (field_mask & SND_SPEEDUSHORT4000)
252 speed = ((unsigned short)MSG_ReadShort ()) / 4000.0f;
256 if (field_mask & SND_LARGEENTITY)
258 ent = (unsigned short) MSG_ReadShort ();
259 channel = MSG_ReadChar ();
263 channel = (unsigned short) MSG_ReadShort ();
268 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
269 sound_num = (unsigned short) MSG_ReadShort ();
271 sound_num = MSG_ReadByte ();
274 channel = CHAN_NET2ENGINE(channel);
276 MSG_ReadVector(pos, cls.protocol);
278 if (sound_num >= MAX_SOUNDS)
280 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
284 if (ent >= MAX_EDICTS)
286 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
290 if (ent >= cl.max_entities)
291 CL_ExpandEntities(ent);
293 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
294 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation, 0, fflags, speed);
301 When the client is taking a long time to load stuff, send keepalive messages
302 so the server doesn't disconnect.
306 static unsigned char olddata[NET_MAXMESSAGE];
307 void CL_KeepaliveMessage (qboolean readmessages)
309 static qboolean recursive = false;
311 static double nextmsg = -1;
312 static double nextupdate = -1;
314 static double lasttime = -1;
320 qboolean thisrecursive;
322 thisrecursive = recursive;
327 if(cls.state != ca_dedicated)
329 if((time = Sys_DoubleTime()) >= nextupdate)
331 SCR_UpdateLoadingScreenIfShown();
332 nextupdate = time + 2;
337 // no need if server is local and definitely not if this is a demo
338 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
340 recursive = thisrecursive;
346 // read messages from server, should just be nops
347 oldreadcount = msg_readcount;
348 oldbadread = msg_badread;
350 memcpy(olddata, net_message.data, net_message.cursize);
352 NetConn_ClientFrame();
354 msg_readcount = oldreadcount;
355 msg_badread = oldbadread;
357 memcpy(net_message.data, olddata, net_message.cursize);
361 if((time = Sys_DoubleTime()) >= lasttime + 1)
363 Con_Printf("long delta: %f\n", time - lasttime);
365 lasttime = Sys_DoubleTime();
368 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
371 unsigned char buf[4];
374 // LordHavoc: must use unreliable because reliable could kill the sigon message!
375 Con_Print("--> client to server keepalive\n");
376 memset(&msg, 0, sizeof(msg));
378 msg.maxsize = sizeof(buf);
379 MSG_WriteChar(&msg, clc_nop);
380 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
383 recursive = thisrecursive;
386 void CL_ParseEntityLump(char *entdata)
389 char key[128], value[MAX_INPUTLINE];
390 FOG_clear(); // LordHavoc: no fog until set
391 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
392 R_SetSkyBox(cl.worldmodel->brush.skybox);
396 if (!COM_ParseToken_Simple(&data, false, false))
398 if (com_token[0] != '{')
402 if (!COM_ParseToken_Simple(&data, false, false))
404 if (com_token[0] == '}')
405 break; // end of worldspawn
406 if (com_token[0] == '_')
407 strlcpy (key, com_token + 1, sizeof (key));
409 strlcpy (key, com_token, sizeof (key));
410 while (key[strlen(key)-1] == ' ') // remove trailing spaces
411 key[strlen(key)-1] = 0;
412 if (!COM_ParseToken_Simple(&data, false, false))
414 strlcpy (value, com_token, sizeof (value));
415 if (!strcmp("sky", key))
417 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
419 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
421 else if (!strcmp("fog", key))
423 FOG_clear(); // so missing values get good defaults
424 r_refdef.fog_start = 0;
425 r_refdef.fog_alpha = 1;
426 r_refdef.fog_end = 16384;
427 r_refdef.fog_height = 1<<30;
428 r_refdef.fog_fadedepth = 128;
430 #define sscanf sscanf_s
432 sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
434 else if (!strcmp("fog_density", key))
435 r_refdef.fog_density = atof(value);
436 else if (!strcmp("fog_red", key))
437 r_refdef.fog_red = atof(value);
438 else if (!strcmp("fog_green", key))
439 r_refdef.fog_green = atof(value);
440 else if (!strcmp("fog_blue", key))
441 r_refdef.fog_blue = atof(value);
442 else if (!strcmp("fog_alpha", key))
443 r_refdef.fog_alpha = atof(value);
444 else if (!strcmp("fog_start", key))
445 r_refdef.fog_start = atof(value);
446 else if (!strcmp("fog_end", key))
447 r_refdef.fog_end = atof(value);
448 else if (!strcmp("fog_height", key))
449 r_refdef.fog_height = atof(value);
450 else if (!strcmp("fog_fadedepth", key))
451 r_refdef.fog_fadedepth = atof(value);
452 else if (!strcmp("fog_heighttexture", key))
454 FOG_clear(); // so missing values get good defaults
456 sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
458 sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
460 r_refdef.fog_height_texturename[63] = 0;
465 extern void CL_Locs_Reload_f(void);
466 extern void CL_VM_Init (void);
467 static const vec3_t defaultmins = {-4096, -4096, -4096};
468 static const vec3_t defaultmaxs = {4096, 4096, 4096};
469 static void CL_SetupWorldModel(void)
471 // update the world model
472 cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
473 CL_UpdateRenderEntity(&cl.entities[0].render);
475 // make sure the cl.worldname and related cvars are set up now that we know the world model name
476 // set up csqc world for collision culling
479 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
480 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
481 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
482 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
483 Cvar_SetQuick(&cl_worldname, cl.worldname);
484 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
485 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
486 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
490 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
491 Cvar_SetQuick(&cl_worldnamenoextension, "");
492 Cvar_SetQuick(&cl_worldbasename, "");
493 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
495 World_Start(&cl.world);
497 // load or reload .loc file for team chat messages
500 // make sure we send enough keepalives
501 CL_KeepaliveMessage(false);
503 // reset particles and other per-level things
506 // make sure we send enough keepalives
507 CL_KeepaliveMessage(false);
509 // load the team chat beep if possible
510 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
512 // check memory integrity
513 Mem_CheckSentinelsGlobal();
527 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
531 // see if the file already exists
532 file = FS_OpenVirtualFile(filename, true);
539 // download messages in a demo would be bad
540 if (cls.demorecording)
542 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
546 // don't try to download when playing a demo
550 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
551 Con_Printf("Downloading %s\n", filename);
553 if (!cls.qw_downloadmemory)
555 cls.qw_downloadmemory = NULL;
556 cls.qw_downloadmemorycursize = 0;
557 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
560 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
561 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
563 cls.qw_downloadnumber++;
564 cls.qw_downloadpercent = 0;
565 cls.qw_downloadmemorycursize = 0;
570 static void QW_CL_ProcessUserInfo(int slot);
571 static void QW_CL_RequestNextDownload(void)
575 // clear name of file that just finished
576 cls.qw_downloadname[0] = 0;
578 switch (cls.qw_downloadtype)
583 if (cls.qw_downloadnumber == 0)
584 Con_Printf("Checking skins...\n");
585 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
587 if (!cl.scores[cls.qw_downloadnumber].name[0])
589 // check if we need to download the file, and return if so
590 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
594 cls.qw_downloadtype = dl_none;
596 // load any newly downloaded skins
597 for (i = 0;i < cl.maxclients;i++)
598 QW_CL_ProcessUserInfo(i);
600 // if we're still in signon stages, request the next one
601 if (cls.signon != SIGNONS)
603 cls.signon = SIGNONS-1;
604 // we'll go to SIGNONS when the first entity update is received
605 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
606 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
610 if (cls.qw_downloadnumber == 0)
612 Con_Printf("Checking models...\n");
613 cls.qw_downloadnumber = 1;
616 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
619 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
621 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
622 cl.qw_modelindex_spike = cls.qw_downloadnumber;
623 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
624 cl.qw_modelindex_player = cls.qw_downloadnumber;
625 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
626 cl.qw_modelindex_flag = cls.qw_downloadnumber;
627 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
628 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
629 // check if we need to download the file, and return if so
630 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
634 cls.qw_downloadtype = dl_none;
636 // touch all of the precached models that are still loaded so we can free
637 // anything that isn't needed
640 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
641 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
642 // precache any models used by the client (this also marks them used)
643 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
644 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
645 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
646 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
648 // we purge the models and sounds later in CL_SignonReply
651 // now we try to load everything that is new
654 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
655 if (cl.model_precache[1]->Draw == NULL)
656 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
659 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
660 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
661 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
663 // check memory integrity
664 Mem_CheckSentinelsGlobal();
666 // now that we have a world model, set up the world entity, renderer
668 CL_SetupWorldModel();
670 // add pmodel/emodel CRCs to userinfo
671 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
672 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
674 // done checking sounds and models, send a prespawn command now
675 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
676 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
678 if (cls.qw_downloadmemory)
680 Mem_Free(cls.qw_downloadmemory);
681 cls.qw_downloadmemory = NULL;
685 cl.loadfinished = true;
688 if (cls.qw_downloadnumber == 0)
690 Con_Printf("Checking sounds...\n");
691 cls.qw_downloadnumber = 1;
694 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
696 // check if we need to download the file, and return if so
697 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
701 cls.qw_downloadtype = dl_none;
703 // clear sound usage flags for purging of unused sounds
706 // precache any sounds used by the client
707 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
708 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
709 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
710 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
711 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
712 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
713 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
715 // sounds used by the game
716 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
717 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
719 // we purge the models and sounds later in CL_SignonReply
722 // check memory integrity
723 Mem_CheckSentinelsGlobal();
725 // done with sound downloads, next we check models
726 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
727 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
731 Con_Printf("Unknown download type.\n");
735 static void QW_CL_ParseDownload(void)
737 int size = (signed short)MSG_ReadShort();
738 int percent = MSG_ReadByte();
740 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
742 // skip the download fragment if playing a demo
746 msg_readcount += size;
752 Con_Printf("File not found.\n");
753 QW_CL_RequestNextDownload();
757 if (msg_readcount + (unsigned short)size > net_message.cursize)
758 Host_Error("corrupt download message\n");
760 // make sure the buffer is big enough to include this new fragment
761 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
764 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
765 cls.qw_downloadmemorymaxsize *= 2;
766 old = cls.qw_downloadmemory;
767 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
770 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
775 // read the fragment out of the packet
776 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
777 cls.qw_downloadmemorycursize += size;
778 cls.qw_downloadspeedcount += size;
780 cls.qw_downloadpercent = percent;
784 // request next fragment
785 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
786 MSG_WriteString(&cls.netcon->message, "nextdl");
791 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
793 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
795 cls.qw_downloadpercent = 0;
797 // start downloading the next file (or join the game)
798 QW_CL_RequestNextDownload();
802 static void QW_CL_ParseModelList(void)
805 int nummodels = MSG_ReadByte();
808 // parse model precache list
811 str = MSG_ReadString();
815 if (nummodels==MAX_MODELS)
816 Host_Error("Server sent too many model precaches");
817 if (strlen(str) >= MAX_QPATH)
818 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
819 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
825 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
826 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
831 cls.qw_downloadnumber = 0;
832 cls.qw_downloadtype = dl_model;
833 QW_CL_RequestNextDownload();
836 static void QW_CL_ParseSoundList(void)
839 int numsounds = MSG_ReadByte();
842 // parse sound precache list
845 str = MSG_ReadString();
849 if (numsounds==MAX_SOUNDS)
850 Host_Error("Server sent too many sound precaches");
851 if (strlen(str) >= MAX_QPATH)
852 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
853 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
860 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
861 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
866 cls.qw_downloadnumber = 0;
867 cls.qw_downloadtype = dl_sound;
868 QW_CL_RequestNextDownload();
871 static void QW_CL_Skins_f(void)
873 cls.qw_downloadnumber = 0;
874 cls.qw_downloadtype = dl_skin;
875 QW_CL_RequestNextDownload();
878 static void QW_CL_Changing_f(void)
880 if (cls.qw_downloadmemory) // don't change when downloading
885 cls.signon = 1; // not active anymore, but not disconnected
886 Con_Printf("\nChanging map...\n");
889 void QW_CL_NextUpload(void)
891 int r, percent, size;
893 if (!cls.qw_uploaddata)
896 r = cls.qw_uploadsize - cls.qw_uploadpos;
899 size = min(1, cls.qw_uploadsize);
900 percent = (cls.qw_uploadpos+r)*100/size;
902 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
903 MSG_WriteShort(&cls.netcon->message, r);
904 MSG_WriteByte(&cls.netcon->message, percent);
905 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
907 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
909 cls.qw_uploadpos += r;
911 if (cls.qw_uploadpos < cls.qw_uploadsize)
914 Con_Printf("Upload completed\n");
919 void QW_CL_StartUpload(unsigned char *data, int size)
921 // do nothing in demos or if not connected
925 // abort existing upload if in progress
928 Con_DPrintf("Starting upload of %d bytes...\n", size);
930 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
931 memcpy(cls.qw_uploaddata, data, size);
932 cls.qw_uploadsize = size;
933 cls.qw_uploadpos = 0;
939 qboolean QW_CL_IsUploading(void)
941 return cls.qw_uploaddata != NULL;
945 void QW_CL_StopUpload(void)
947 if (cls.qw_uploaddata)
948 Mem_Free(cls.qw_uploaddata);
949 cls.qw_uploaddata = NULL;
950 cls.qw_uploadsize = 0;
951 cls.qw_uploadpos = 0;
954 static void QW_CL_ProcessUserInfo(int slot)
956 int topcolor, bottomcolor;
958 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
959 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
960 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
961 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
962 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
963 cl.scores[slot].qw_spectator = temp[0] != 0;
964 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
965 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
966 if (!cl.scores[slot].qw_skin[0])
967 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
971 static void QW_CL_UpdateUserInfo(void)
974 slot = MSG_ReadByte();
975 if (slot >= cl.maxclients)
977 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
982 cl.scores[slot].qw_userid = MSG_ReadLong();
983 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
985 QW_CL_ProcessUserInfo(slot);
988 static void QW_CL_SetInfo(void)
993 slot = MSG_ReadByte();
994 strlcpy(key, MSG_ReadString(), sizeof(key));
995 strlcpy(value, MSG_ReadString(), sizeof(value));
996 if (slot >= cl.maxclients)
998 Con_Printf("svc_setinfo >= cl.maxclients\n");
1001 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
1003 QW_CL_ProcessUserInfo(slot);
1006 static void QW_CL_ServerInfo(void)
1011 strlcpy(key, MSG_ReadString(), sizeof(key));
1012 strlcpy(value, MSG_ReadString(), sizeof(value));
1013 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1014 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1015 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1016 cl.qw_teamplay = atoi(temp);
1019 static void QW_CL_ParseNails(void)
1022 int numnails = MSG_ReadByte();
1024 unsigned char bits[6];
1025 for (i = 0;i < numnails;i++)
1027 for (j = 0;j < 6;j++)
1028 bits[j] = MSG_ReadByte();
1029 if (cl.qw_num_nails > 255)
1031 v = cl.qw_nails[cl.qw_num_nails++];
1032 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1033 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1034 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1035 v[3] = -360*(bits[4]>>4)/16;
1036 v[4] = 360*bits[5]/256;
1041 static void CL_UpdateItemsAndWeapon(void)
1044 // check for important changes
1047 if (cl.olditems != cl.stats[STAT_ITEMS])
1048 for (j = 0;j < 32;j++)
1049 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1050 cl.item_gettime[j] = cl.time;
1051 cl.olditems = cl.stats[STAT_ITEMS];
1053 // GAME_NEXUIZ hud needs weapon change time
1054 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1055 cl.weapontime = cl.time;
1056 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1059 #define LOADPROGRESSWEIGHT_SOUND 1.0
1060 #define LOADPROGRESSWEIGHT_MODEL 4.0
1061 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
1062 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
1064 void CL_BeginDownloads(qboolean aborteddownload)
1066 // quakeworld works differently
1067 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1070 // this would be a good place to do curl downloads
1071 if(Curl_Have_forthismap())
1073 Curl_Register_predownload(); // come back later
1077 // if we got here...
1078 // curl is done, so let's start with the business
1080 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1081 cl.loadbegun = true;
1083 // if already downloading something from the previous level, don't stop it
1084 if (cls.qw_downloadname[0])
1087 if (cl.downloadcsqc)
1090 cl.downloadcsqc = false;
1093 && csqc_progname.string
1094 && csqc_progname.string[0]
1095 && csqc_progcrc.integer >= 0
1096 && cl_serverextension_download.integer
1097 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1098 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1100 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1101 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1102 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1104 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1109 if (cl.loadmodel_current < cl.loadmodel_total)
1112 if(cl.loadmodel_current == 1)
1114 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1115 SCR_PushLoadingScreen(false, "Loading precached models",
1117 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1118 + LOADPROGRESSWEIGHT_WORLDMODEL
1119 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1121 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1122 + LOADPROGRESSWEIGHT_WORLDMODEL
1123 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1124 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1127 SCR_BeginLoadingPlaque();
1129 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1131 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1133 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1135 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1136 + LOADPROGRESSWEIGHT_WORLDMODEL
1137 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1140 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1142 SCR_PopLoadingScreen(false);
1143 if(cl.loadmodel_current == 1)
1145 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1146 SCR_PopLoadingScreen(false);
1150 CL_KeepaliveMessage(true);
1152 // if running a local game, calling Mod_ForName is a completely wasted effort...
1154 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1157 if(cl.loadmodel_current == 1)
1159 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1160 Mod_FreeQ3Shaders();
1162 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1164 SCR_PopLoadingScreen(false);
1165 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1167 // we now have the worldmodel so we can set up the game world
1168 SCR_PushLoadingScreen(true, "world model setup",
1170 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1172 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1173 + LOADPROGRESSWEIGHT_WORLDMODEL
1174 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1177 CL_SetupWorldModel();
1178 SCR_PopLoadingScreen(true);
1179 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1181 cl.loadfinished = true;
1182 // now issue the spawn to move on to signon 2 like normal
1184 Cmd_ForwardStringToServer("prespawn");
1188 SCR_PopLoadingScreen(false);
1189 // finished loading models
1192 if (cl.loadsound_current < cl.loadsound_total)
1195 if(cl.loadsound_current == 1)
1196 SCR_PushLoadingScreen(false, "Loading precached sounds",
1198 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1200 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1201 + LOADPROGRESSWEIGHT_WORLDMODEL
1202 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1203 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1206 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1208 SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1209 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1211 SCR_PopLoadingScreen(false);
1214 CL_KeepaliveMessage(true);
1215 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1216 SCR_PopLoadingScreen(false);
1218 SCR_PopLoadingScreen(false);
1219 // finished loading sounds
1222 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
1223 Cvar_SetValueQuick(&cl_serverextension_download, false);
1224 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1225 // of dependencies) anyway, and can mess around with the game directory;
1226 // until this is fixed, only support pk3 downloads via curl, and turn off
1227 // individual file downloads other than for CSQC
1228 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1230 // idea: support download of pk3 files using this protocol later
1232 // note: the reason these loops skip already-loaded things is that it
1233 // enables this command to be issued during the game if desired
1235 if (cl.downloadmodel_current < cl.loadmodel_total)
1239 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1241 if (aborteddownload)
1244 if (cl.downloadmodel_current == 1)
1246 // the worldmodel failed, but we need to set up anyway
1247 Mod_FreeQ3Shaders();
1248 CL_SetupWorldModel();
1249 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1251 cl.loadfinished = true;
1252 // now issue the spawn to move on to signon 2 like normal
1254 Cmd_ForwardStringToServer("prespawn");
1257 aborteddownload = false;
1260 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1262 CL_KeepaliveMessage(true);
1263 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1265 if (cl.downloadmodel_current == 1)
1266 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1268 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1269 // regarding the * check: don't try to download submodels
1270 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1272 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1273 // we'll try loading again when the download finishes
1278 if(cl.downloadmodel_current == 1)
1280 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1281 Mod_FreeQ3Shaders();
1284 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1285 if (cl.downloadmodel_current == 1)
1287 // we now have the worldmodel so we can set up the game world
1288 // or maybe we do not have it (cl_serverextension_download 0)
1289 // then we need to continue loading ANYWAY!
1290 CL_SetupWorldModel();
1291 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1293 cl.loadfinished = true;
1294 // now issue the spawn to move on to signon 2 like normal
1296 Cmd_ForwardStringToServer("prespawn");
1301 // finished loading models
1304 if (cl.downloadsound_current < cl.loadsound_total)
1308 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1310 char soundname[MAX_QPATH];
1311 if (aborteddownload)
1313 aborteddownload = false;
1316 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1318 CL_KeepaliveMessage(true);
1319 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1320 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1322 Con_Printf("Sound %s not found\n", soundname);
1323 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1325 Cmd_ForwardStringToServer(va("download %s", soundname));
1326 // we'll try loading again when the download finishes
1330 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1333 // finished loading sounds
1336 SCR_PopLoadingScreen(false);
1338 if (!cl.loadfinished)
1340 cl.loadfinished = true;
1342 // check memory integrity
1343 Mem_CheckSentinelsGlobal();
1345 // now issue the spawn to move on to signon 2 like normal
1347 Cmd_ForwardStringToServer("prespawn");
1351 void CL_BeginDownloads_f(void)
1353 // prevent cl_begindownloads from being issued multiple times in one match
1354 // to prevent accidentally cancelled downloads
1356 Con_Printf("cl_begindownloads is only valid once per match\n");
1358 CL_BeginDownloads(false);
1361 void CL_StopDownload(int size, int crc)
1363 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1366 size_t existingsize;
1367 const char *extension;
1369 if(cls.qw_download_deflate)
1372 size_t inflated_size;
1373 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1374 Mem_Free(cls.qw_downloadmemory);
1377 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1378 cls.qw_downloadmemory = out;
1379 cls.qw_downloadmemorycursize = inflated_size;
1383 cls.qw_downloadmemory = NULL;
1384 cls.qw_downloadmemorycursize = 0;
1385 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1389 if(!cls.qw_downloadmemory)
1391 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1395 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1396 size = cls.qw_downloadmemorycursize;
1398 // save to disk only if we don't already have it
1399 // (this is mainly for playing back demos)
1400 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1401 if (existingsize || gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC || !strcmp(cls.qw_downloadname, csqc_progname.string))
1402 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1404 if ((int)existingsize != size || existingcrc != crc)
1406 // we have a mismatching file, pick another name for it
1407 char name[MAX_QPATH*2];
1408 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1409 if (!FS_FileExists(name))
1411 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1412 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1418 // we either don't have it or have a mismatching file...
1419 // so it's time to accept the file
1420 // but if we already have a mismatching file we need to rename
1421 // this new one, and if we already have this file in renamed form,
1423 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1424 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1425 extension = FS_FileExtension(cls.qw_downloadname);
1426 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1431 else if (cls.qw_downloadmemory && size)
1433 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1434 CL_BeginDownloads(true);
1437 if (cls.qw_downloadmemory)
1438 Mem_Free(cls.qw_downloadmemory);
1439 cls.qw_downloadmemory = NULL;
1440 cls.qw_downloadname[0] = 0;
1441 cls.qw_downloadmemorymaxsize = 0;
1442 cls.qw_downloadmemorycursize = 0;
1443 cls.qw_downloadpercent = 0;
1446 void CL_ParseDownload(void)
1449 static unsigned char data[NET_MAXMESSAGE];
1450 start = MSG_ReadLong();
1451 size = (unsigned short)MSG_ReadShort();
1453 // record the start/size information to ack in the next input packet
1454 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1456 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1458 cls.dp_downloadack[i].start = start;
1459 cls.dp_downloadack[i].size = size;
1464 MSG_ReadBytes(size, data);
1466 if (!cls.qw_downloadname[0])
1469 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1473 if (start + size > cls.qw_downloadmemorymaxsize)
1474 Host_Error("corrupt download message\n");
1476 // only advance cursize if the data is at the expected position
1477 // (gaps are unacceptable)
1478 memcpy(cls.qw_downloadmemory + start, data, size);
1479 cls.qw_downloadmemorycursize = start + size;
1480 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1481 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1482 cls.qw_downloadspeedcount += size;
1485 void CL_DownloadBegin_f(void)
1487 int size = atoi(Cmd_Argv(1));
1489 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1491 Con_Printf("cl_downloadbegin: received bogus information\n");
1492 CL_StopDownload(0, 0);
1496 if (cls.qw_downloadname[0])
1497 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1499 CL_StopDownload(0, 0);
1501 // we're really beginning a download now, so initialize stuff
1502 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1503 cls.qw_downloadmemorymaxsize = size;
1504 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1505 cls.qw_downloadnumber++;
1507 cls.qw_download_deflate = false;
1510 if(!strcmp(Cmd_Argv(3), "deflate"))
1511 cls.qw_download_deflate = true;
1512 // check further encodings here
1515 Cmd_ForwardStringToServer("sv_startdownload");
1518 void CL_StopDownload_f(void)
1521 if (cls.qw_downloadname[0])
1523 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1524 CL_StopDownload(0, 0);
1526 CL_BeginDownloads(true);
1529 void CL_DownloadFinished_f(void)
1533 Con_Printf("Malformed cl_downloadfinished command\n");
1536 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1537 CL_BeginDownloads(false);
1540 static void CL_SendPlayerInfo(void)
1542 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1543 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1545 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1546 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1548 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1549 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1551 if (cl_pmodel.integer)
1553 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1554 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1556 if (*cl_playermodel.string)
1558 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1559 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1561 if (*cl_playerskin.string)
1563 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1564 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1569 =====================
1572 An svc_signonnum has been received, perform a client side setup
1573 =====================
1575 static void CL_SignonReply (void)
1577 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1584 // send player info before we begin downloads
1585 // (so that the server can see the player name while downloading)
1586 CL_SendPlayerInfo();
1588 // execute cl_begindownloads next frame
1589 // (after any commands added by svc_stufftext have been executed)
1590 // when done with downloads the "prespawn" will be sent
1591 Cbuf_AddText("\ncl_begindownloads\n");
1593 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1594 //MSG_WriteString (&cls.netcon->message, "prespawn");
1596 else // playing a demo... make sure loading occurs as soon as possible
1597 CL_BeginDownloads(false);
1603 // LordHavoc: quake sent the player info here but due to downloads
1604 // it is sent earlier instead
1605 // CL_SendPlayerInfo();
1607 // LordHavoc: changed to begin a loading stage and issue this when done
1608 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1609 MSG_WriteString (&cls.netcon->message, "spawn");
1616 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1617 MSG_WriteString (&cls.netcon->message, "begin");
1622 // after the level has been loaded, we shouldn't need the shaders, and
1623 // if they are needed again they will be automatically loaded...
1624 // we also don't need the unused models or sounds from the last level
1625 Mod_FreeQ3Shaders();
1630 if (COM_CheckParm("-profilegameonly"))
1631 Sys_AllowProfiling(true);
1641 void CL_ParseServerInfo (void)
1645 protocolversion_t protocol;
1646 int nummodels, numsounds;
1648 // if we start loading a level and a video is still playing, stop it
1651 Con_DPrint("Serverinfo packet received.\n");
1652 Collision_Cache_Reset(true);
1654 // if server is active, we already began a loading plaque
1657 SCR_BeginLoadingPlaque();
1659 // free q3 shaders so that any newly downloaded shaders will be active
1660 Mod_FreeQ3Shaders();
1663 // check memory integrity
1664 Mem_CheckSentinelsGlobal();
1666 // clear cl_serverextension cvars
1667 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1670 // wipe the client_state_t struct
1674 // parse protocol version number
1675 i = MSG_ReadLong ();
1676 protocol = Protocol_EnumForNumber(i);
1677 if (protocol == PROTOCOL_UNKNOWN)
1679 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1682 // hack for unmarked Nehahra movie demos which had a custom protocol
1683 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1684 protocol = PROTOCOL_NEHAHRAMOVIE;
1685 cls.protocol = protocol;
1686 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1688 cl.num_entities = 1;
1690 if (protocol == PROTOCOL_QUAKEWORLD)
1692 char gamedir[1][MAX_QPATH];
1694 cl.qw_servercount = MSG_ReadLong();
1696 str = MSG_ReadString();
1697 Con_Printf("server gamedir is %s\n", str);
1698 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1700 // change gamedir if needed
1701 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1702 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1704 cl.gametype = GAME_DEATHMATCH;
1707 // parse player number
1709 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1710 //cl.qw_spectator = (i & 128) != 0;
1711 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1712 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1714 // get the full level name
1715 str = MSG_ReadString ();
1716 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1718 // get the movevars that are defined in the qw protocol
1719 cl.movevars_gravity = MSG_ReadFloat();
1720 cl.movevars_stopspeed = MSG_ReadFloat();
1721 cl.movevars_maxspeed = MSG_ReadFloat();
1722 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1723 cl.movevars_accelerate = MSG_ReadFloat();
1724 cl.movevars_airaccelerate = MSG_ReadFloat();
1725 cl.movevars_wateraccelerate = MSG_ReadFloat();
1726 cl.movevars_friction = MSG_ReadFloat();
1727 cl.movevars_waterfriction = MSG_ReadFloat();
1728 cl.movevars_entgravity = MSG_ReadFloat();
1730 // other movevars not in the protocol...
1731 cl.movevars_wallfriction = 0;
1732 cl.movevars_timescale = 1;
1733 cl.movevars_jumpvelocity = 270;
1734 cl.movevars_edgefriction = 1;
1735 cl.movevars_maxairspeed = 30;
1736 cl.movevars_stepheight = 18;
1737 cl.movevars_airaccel_qw = 1;
1738 cl.movevars_airaccel_sideways_friction = 0;
1740 // seperate the printfs so the server message can have a color
1741 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1743 // check memory integrity
1744 Mem_CheckSentinelsGlobal();
1748 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1749 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1752 cl.loadbegun = false;
1753 cl.loadfinished = false;
1755 cls.state = ca_connected;
1758 // note: on QW protocol we can't set up the gameworld until after
1759 // downloads finish...
1760 // (we don't even know the name of the map yet)
1761 // this also means cl_autodemo does not work on QW protocol...
1763 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1764 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1765 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1766 Cvar_SetQuick(&cl_worldname, cl.worldname);
1767 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1768 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1770 // check memory integrity
1771 Mem_CheckSentinelsGlobal();
1776 cl.maxclients = MSG_ReadByte ();
1777 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1779 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1782 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1785 cl.gametype = MSG_ReadByte ();
1786 // the original id singleplayer demos are bugged and contain
1787 // GAME_DEATHMATCH even for singleplayer
1788 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1789 cl.gametype = GAME_COOP;
1791 // parse signon message
1792 str = MSG_ReadString ();
1793 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1795 // seperate the printfs so the server message can have a color
1796 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1797 Con_Printf("\n<===================================>\n\n\2%s\n", str);
1799 // check memory integrity
1800 Mem_CheckSentinelsGlobal();
1802 // parse model precache list
1803 for (nummodels=1 ; ; nummodels++)
1805 str = MSG_ReadString();
1808 if (nummodels==MAX_MODELS)
1809 Host_Error ("Server sent too many model precaches");
1810 if (strlen(str) >= MAX_QPATH)
1811 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1812 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1814 // parse sound precache list
1815 for (numsounds=1 ; ; numsounds++)
1817 str = MSG_ReadString();
1820 if (numsounds==MAX_SOUNDS)
1821 Host_Error("Server sent too many sound precaches");
1822 if (strlen(str) >= MAX_QPATH)
1823 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1824 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1827 // set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later
1828 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1829 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1830 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1831 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1832 Cvar_SetQuick(&cl_worldname, cl.worldname);
1833 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1834 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1836 // touch all of the precached models that are still loaded so we can free
1837 // anything that isn't needed
1840 for (i = 1;i < nummodels;i++)
1841 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1842 // precache any models used by the client (this also marks them used)
1843 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1844 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1845 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1846 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1848 // we purge the models and sounds later in CL_SignonReply
1849 //Mod_PurgeUnused();
1852 // clear sound usage flags for purging of unused sounds
1855 // precache any sounds used by the client
1856 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1857 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1858 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1859 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1860 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1861 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1862 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1864 // sounds used by the game
1865 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1866 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1868 // now we try to load everything that is new
1869 cl.loadmodel_current = 1;
1870 cl.downloadmodel_current = 1;
1871 cl.loadmodel_total = nummodels;
1872 cl.loadsound_current = 1;
1873 cl.downloadsound_current = 1;
1874 cl.loadsound_total = numsounds;
1875 cl.downloadcsqc = true;
1876 cl.loadbegun = false;
1877 cl.loadfinished = false;
1880 // check memory integrity
1881 Mem_CheckSentinelsGlobal();
1883 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1884 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1886 char demofile[MAX_OSPATH];
1888 if (cls.demorecording)
1890 // finish the previous level's demo file
1894 // start a new demo file
1895 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1897 Con_Printf ("Auto-recording to %s.\n", demofile);
1899 // Reset bit 0 for every new demo
1900 Cvar_SetValueQuick(&cl_autodemo_delete,
1901 (cl_autodemo_delete.integer & ~0x1)
1903 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1906 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1909 cls.forcetrack = -1;
1910 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1911 cls.demorecording = true;
1912 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1913 cls.demo_lastcsprogssize = -1;
1914 cls.demo_lastcsprogscrc = -1;
1917 Con_Print ("ERROR: couldn't open.\n");
1922 void CL_ValidateState(entity_state_t *s)
1929 if (s->modelindex >= MAX_MODELS)
1930 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1932 // these warnings are only warnings, no corrections are made to the state
1933 // because states are often copied for decoding, which otherwise would
1934 // propogate some of the corrections accidentally
1935 // (this used to happen, sometimes affecting skin and frame)
1937 // colormap is client index + 1
1938 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1939 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1941 if (developer_extra.integer)
1943 model = CL_GetModelByIndex(s->modelindex);
1944 if (model && model->type && s->frame >= model->numframes)
1945 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1946 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1947 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1951 void CL_MoveLerpEntityStates(entity_t *ent)
1953 float odelta[3], adelta[3];
1954 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1955 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1956 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1958 // reset all persistent stuff if this is a new entity
1959 ent->persistent.lerpdeltatime = 0;
1960 ent->persistent.lerpstarttime = cl.mtime[1];
1961 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1962 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1963 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1964 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1965 // reset animation interpolation as well
1966 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1967 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1968 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1969 ent->render.shadertime = cl.time;
1970 // reset various persistent stuff
1971 ent->persistent.muzzleflash = 0;
1972 ent->persistent.trail_allowed = false;
1974 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1976 // don't interpolate the move
1977 ent->persistent.lerpdeltatime = 0;
1978 ent->persistent.lerpstarttime = cl.mtime[1];
1979 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1980 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1981 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1982 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1983 ent->persistent.trail_allowed = false;
1985 // if(ent->state_current.frame != ent->state_previous.frame)
1986 // do this even if we did change the frame
1987 // teleport bit is only used if an animation restart, or a jump, is necessary
1988 // so it should be always harmless to do this
1990 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1991 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1992 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1995 // note that this case must do everything the following case does too
1997 else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
1999 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2000 ent->render.framegroupblend[1].lerp = 1;
2001 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2002 ent->render.framegroupblend[0].start = cl.time;
2003 ent->render.framegroupblend[0].lerp = 0;
2005 else if (DotProduct(odelta, odelta) > 1000*1000
2006 || (cl.fixangle[0] && !cl.fixangle[1])
2007 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2008 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2010 // don't interpolate the move
2011 // (the fixangle[] check detects teleports, but not constant fixangles
2012 // such as when spectating)
2013 ent->persistent.lerpdeltatime = 0;
2014 ent->persistent.lerpstarttime = cl.mtime[1];
2015 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2016 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2017 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2018 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2019 ent->persistent.trail_allowed = false;
2021 else if (ent->state_current.flags & RENDER_STEP)
2023 // monster interpolation
2024 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2026 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2027 ent->persistent.lerpstarttime = cl.mtime[1];
2028 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2029 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2030 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2031 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2037 ent->persistent.lerpstarttime = ent->state_previous.time;
2038 // no lerp if it's singleplayer
2039 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2040 ent->persistent.lerpdeltatime = 0;
2042 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2043 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2044 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2045 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2046 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2048 // trigger muzzleflash effect if necessary
2049 if (ent->state_current.effects & EF_MUZZLEFLASH)
2050 ent->persistent.muzzleflash = 1;
2052 // restart animation bit
2053 if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2055 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2056 ent->render.framegroupblend[1].lerp = 1;
2057 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2058 ent->render.framegroupblend[0].start = cl.time;
2059 ent->render.framegroupblend[0].lerp = 0;
2068 void CL_ParseBaseline (entity_t *ent, int large)
2072 ent->state_baseline = defaultstate;
2073 // FIXME: set ent->state_baseline.number?
2074 ent->state_baseline.active = true;
2077 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
2078 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
2080 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2082 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
2083 ent->state_baseline.frame = MSG_ReadByte ();
2087 ent->state_baseline.modelindex = MSG_ReadByte ();
2088 ent->state_baseline.frame = MSG_ReadByte ();
2090 ent->state_baseline.colormap = MSG_ReadByte();
2091 ent->state_baseline.skin = MSG_ReadByte();
2092 for (i = 0;i < 3;i++)
2094 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
2095 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
2097 ent->state_previous = ent->state_current = ent->state_baseline;
2105 Server information pertaining to this client only
2108 void CL_ParseClientdata (void)
2112 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2113 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2114 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2115 cl.mviewzoom[1] = cl.mviewzoom[0];
2117 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2119 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2120 cl.stats[STAT_ITEMS] = 0;
2121 cl.stats[STAT_VIEWZOOM] = 255;
2124 cl.mpunchangle[0][0] = 0;
2125 cl.mpunchangle[0][1] = 0;
2126 cl.mpunchangle[0][2] = 0;
2127 cl.mpunchvector[0][0] = 0;
2128 cl.mpunchvector[0][1] = 0;
2129 cl.mpunchvector[0][2] = 0;
2130 cl.mvelocity[0][0] = 0;
2131 cl.mvelocity[0][1] = 0;
2132 cl.mvelocity[0][2] = 0;
2133 cl.mviewzoom[0] = 1;
2135 bits = (unsigned short) MSG_ReadShort ();
2136 if (bits & SU_EXTEND1)
2137 bits |= (MSG_ReadByte() << 16);
2138 if (bits & SU_EXTEND2)
2139 bits |= (MSG_ReadByte() << 24);
2141 if (bits & SU_VIEWHEIGHT)
2142 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2144 if (bits & SU_IDEALPITCH)
2145 cl.idealpitch = MSG_ReadChar ();
2147 for (i = 0;i < 3;i++)
2149 if (bits & (SU_PUNCH1<<i) )
2151 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2152 cl.mpunchangle[0][i] = MSG_ReadChar();
2154 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2156 if (bits & (SU_PUNCHVEC1<<i))
2158 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2159 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2161 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2163 if (bits & (SU_VELOCITY1<<i) )
2165 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2166 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2168 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2172 // LordHavoc: hipnotic demos don't have this bit set but should
2173 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2174 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2176 cl.onground = (bits & SU_ONGROUND) != 0;
2177 cl.inwater = (bits & SU_INWATER) != 0;
2179 if (cls.protocol == PROTOCOL_DARKPLACES5)
2181 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2182 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2183 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2184 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2185 cl.stats[STAT_AMMO] = MSG_ReadShort();
2186 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2187 cl.stats[STAT_NAILS] = MSG_ReadShort();
2188 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2189 cl.stats[STAT_CELLS] = MSG_ReadShort();
2190 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2192 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2194 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2195 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2196 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2197 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2199 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2200 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2201 cl.stats[STAT_AMMO] = MSG_ReadByte();
2202 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2203 cl.stats[STAT_NAILS] = MSG_ReadByte();
2204 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2205 cl.stats[STAT_CELLS] = MSG_ReadByte();
2206 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2207 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2209 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2212 if (bits & SU_VIEWZOOM)
2214 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2215 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2217 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2220 // viewzoom interpolation
2221 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2225 =====================
2227 =====================
2229 void CL_ParseStatic (int large)
2233 if (cl.num_static_entities >= cl.max_static_entities)
2234 Host_Error ("Too many static entities");
2235 ent = &cl.static_entities[cl.num_static_entities++];
2236 CL_ParseBaseline (ent, large);
2238 if (ent->state_baseline.modelindex == 0)
2240 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2241 cl.num_static_entities--;
2242 // This is definitely a cheesy way to conserve resources...
2246 // copy it to the current state
2247 ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2248 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2249 ent->render.framegroupblend[0].lerp = 1;
2250 // make torchs play out of sync
2251 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2252 ent->render.skinnum = ent->state_baseline.skin;
2253 ent->render.effects = ent->state_baseline.effects;
2254 ent->render.alpha = 1;
2256 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2257 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2259 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2260 ent->render.allowdecals = true;
2261 CL_UpdateRenderEntity(&ent->render);
2269 void CL_ParseStaticSound (int large)
2272 int sound_num, vol, atten;
2274 MSG_ReadVector(org, cls.protocol);
2275 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2276 sound_num = (unsigned short) MSG_ReadShort ();
2278 sound_num = MSG_ReadByte ();
2279 vol = MSG_ReadByte ();
2280 atten = MSG_ReadByte ();
2282 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2285 void CL_ParseEffect (void)
2288 int modelindex, startframe, framecount, framerate;
2290 MSG_ReadVector(org, cls.protocol);
2291 modelindex = MSG_ReadByte ();
2292 startframe = MSG_ReadByte ();
2293 framecount = MSG_ReadByte ();
2294 framerate = MSG_ReadByte ();
2296 CL_Effect(org, modelindex, startframe, framecount, framerate);
2299 void CL_ParseEffect2 (void)
2302 int modelindex, startframe, framecount, framerate;
2304 MSG_ReadVector(org, cls.protocol);
2305 modelindex = (unsigned short) MSG_ReadShort ();
2306 startframe = (unsigned short) MSG_ReadShort ();
2307 framecount = MSG_ReadByte ();
2308 framerate = MSG_ReadByte ();
2310 CL_Effect(org, modelindex, startframe, framecount, framerate);
2313 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2318 if (ent >= MAX_EDICTS)
2320 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2324 if (ent >= cl.max_entities)
2325 CL_ExpandEntities(ent);
2327 // override any beam with the same entity
2330 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2331 if (b->entity == ent)
2333 // if the entity was not found then just replace an unused beam
2334 if (i == cl.max_beams)
2335 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2338 if (i < cl.max_beams)
2340 cl.num_beams = max(cl.num_beams, i + 1);
2342 b->lightning = lightning;
2344 b->endtime = cl.mtime[0] + 0.2;
2345 VectorCopy (start, b->start);
2346 VectorCopy (end, b->end);
2349 Con_Print("beam list overflow!\n");
2352 void CL_ParseBeam (dp_model_t *m, int lightning)
2357 ent = (unsigned short) MSG_ReadShort ();
2358 MSG_ReadVector(start, cls.protocol);
2359 MSG_ReadVector(end, cls.protocol);
2361 if (ent >= MAX_EDICTS)
2363 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2367 CL_NewBeam(ent, start, end, m, lightning);
2370 void CL_ParseTempEntity(void)
2378 int colorStart, colorLength, count;
2379 float velspeed, radius;
2380 unsigned char *tempcolor;
2381 matrix4x4_t tempmatrix;
2383 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2385 type = MSG_ReadByte();
2388 case QW_TE_WIZSPIKE:
2389 // spike hitting wall
2390 MSG_ReadVector(pos, cls.protocol);
2391 CL_FindNonSolidLocation(pos, pos, 4);
2392 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2393 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2396 case QW_TE_KNIGHTSPIKE:
2397 // spike hitting wall
2398 MSG_ReadVector(pos, cls.protocol);
2399 CL_FindNonSolidLocation(pos, pos, 4);
2400 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2401 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2405 // spike hitting wall
2406 MSG_ReadVector(pos, cls.protocol);
2407 CL_FindNonSolidLocation(pos, pos, 4);
2408 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2410 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2415 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2417 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2419 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2422 case QW_TE_SUPERSPIKE:
2423 // super spike hitting wall
2424 MSG_ReadVector(pos, cls.protocol);
2425 CL_FindNonSolidLocation(pos, pos, 4);
2426 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2428 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2433 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2435 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2437 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2441 case QW_TE_EXPLOSION:
2443 MSG_ReadVector(pos, cls.protocol);
2444 CL_FindNonSolidLocation(pos, pos, 10);
2445 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2446 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2447 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2450 case QW_TE_TAREXPLOSION:
2451 // tarbaby explosion
2452 MSG_ReadVector(pos, cls.protocol);
2453 CL_FindNonSolidLocation(pos, pos, 10);
2454 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2455 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2458 case QW_TE_LIGHTNING1:
2460 CL_ParseBeam(cl.model_bolt, true);
2463 case QW_TE_LIGHTNING2:
2465 CL_ParseBeam(cl.model_bolt2, true);
2468 case QW_TE_LIGHTNING3:
2470 CL_ParseBeam(cl.model_bolt3, false);
2473 case QW_TE_LAVASPLASH:
2474 MSG_ReadVector(pos, cls.protocol);
2475 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2478 case QW_TE_TELEPORT:
2479 MSG_ReadVector(pos, cls.protocol);
2480 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2484 // bullet hitting wall
2485 radius = MSG_ReadByte();
2486 MSG_ReadVector(pos, cls.protocol);
2487 CL_FindNonSolidLocation(pos, pos, 4);
2488 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2489 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2490 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2491 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2494 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2499 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2501 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2503 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2509 count = MSG_ReadByte();
2510 MSG_ReadVector(pos, cls.protocol);
2511 CL_FindNonSolidLocation(pos, pos, 4);
2512 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2515 case QW_TE_LIGHTNINGBLOOD:
2516 MSG_ReadVector(pos, cls.protocol);
2517 CL_FindNonSolidLocation(pos, pos, 4);
2518 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2522 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2527 type = MSG_ReadByte();
2531 // spike hitting wall
2532 MSG_ReadVector(pos, cls.protocol);
2533 CL_FindNonSolidLocation(pos, pos, 4);
2534 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2535 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2538 case TE_KNIGHTSPIKE:
2539 // spike hitting wall
2540 MSG_ReadVector(pos, cls.protocol);
2541 CL_FindNonSolidLocation(pos, pos, 4);
2542 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2543 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2547 // spike hitting wall
2548 MSG_ReadVector(pos, cls.protocol);
2549 CL_FindNonSolidLocation(pos, pos, 4);
2550 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2552 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2557 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2559 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2561 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2565 // quad spike hitting wall
2566 MSG_ReadVector(pos, cls.protocol);
2567 CL_FindNonSolidLocation(pos, pos, 4);
2568 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2570 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2575 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2577 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2579 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2583 // super spike hitting wall
2584 MSG_ReadVector(pos, cls.protocol);
2585 CL_FindNonSolidLocation(pos, pos, 4);
2586 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2588 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2593 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2595 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2597 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2600 case TE_SUPERSPIKEQUAD:
2601 // quad super spike hitting wall
2602 MSG_ReadVector(pos, cls.protocol);
2603 CL_FindNonSolidLocation(pos, pos, 4);
2604 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2606 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2611 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2613 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2615 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2618 // LordHavoc: added for improved blood splatters
2621 MSG_ReadVector(pos, cls.protocol);
2622 CL_FindNonSolidLocation(pos, pos, 4);
2623 dir[0] = MSG_ReadChar();
2624 dir[1] = MSG_ReadChar();
2625 dir[2] = MSG_ReadChar();
2626 count = MSG_ReadByte();
2627 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2631 MSG_ReadVector(pos, cls.protocol);
2632 CL_FindNonSolidLocation(pos, pos, 4);
2633 dir[0] = MSG_ReadChar();
2634 dir[1] = MSG_ReadChar();
2635 dir[2] = MSG_ReadChar();
2636 count = MSG_ReadByte();
2637 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2640 MSG_ReadVector(pos, cls.protocol);
2641 CL_FindNonSolidLocation(pos, pos, 4);
2642 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2644 // LordHavoc: added for improved gore
2645 case TE_BLOODSHOWER:
2647 MSG_ReadVector(pos, cls.protocol); // mins
2648 MSG_ReadVector(pos2, cls.protocol); // maxs
2649 velspeed = MSG_ReadCoord(cls.protocol); // speed
2650 count = (unsigned short) MSG_ReadShort(); // number of particles
2651 vel1[0] = -velspeed;
2652 vel1[1] = -velspeed;
2653 vel1[2] = -velspeed;
2657 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2660 case TE_PARTICLECUBE:
2661 // general purpose particle effect
2662 MSG_ReadVector(pos, cls.protocol); // mins
2663 MSG_ReadVector(pos2, cls.protocol); // maxs
2664 MSG_ReadVector(dir, cls.protocol); // dir
2665 count = (unsigned short) MSG_ReadShort(); // number of particles
2666 colorStart = MSG_ReadByte(); // color
2667 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2668 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2669 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2672 case TE_PARTICLERAIN:
2673 // general purpose particle effect
2674 MSG_ReadVector(pos, cls.protocol); // mins
2675 MSG_ReadVector(pos2, cls.protocol); // maxs
2676 MSG_ReadVector(dir, cls.protocol); // dir
2677 count = (unsigned short) MSG_ReadShort(); // number of particles
2678 colorStart = MSG_ReadByte(); // color
2679 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2682 case TE_PARTICLESNOW:
2683 // general purpose particle effect
2684 MSG_ReadVector(pos, cls.protocol); // mins
2685 MSG_ReadVector(pos2, cls.protocol); // maxs
2686 MSG_ReadVector(dir, cls.protocol); // dir
2687 count = (unsigned short) MSG_ReadShort(); // number of particles
2688 colorStart = MSG_ReadByte(); // color
2689 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2693 // bullet hitting wall
2694 MSG_ReadVector(pos, cls.protocol);
2695 CL_FindNonSolidLocation(pos, pos, 4);
2696 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2697 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2700 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2705 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2707 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2709 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2714 case TE_GUNSHOTQUAD:
2715 // quad bullet hitting wall
2716 MSG_ReadVector(pos, cls.protocol);
2717 CL_FindNonSolidLocation(pos, pos, 4);
2718 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2719 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2722 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2727 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2729 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2731 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2738 MSG_ReadVector(pos, cls.protocol);
2739 CL_FindNonSolidLocation(pos, pos, 10);
2740 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2741 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2744 case TE_EXPLOSIONQUAD:
2745 // quad rocket explosion
2746 MSG_ReadVector(pos, cls.protocol);
2747 CL_FindNonSolidLocation(pos, pos, 10);
2748 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2749 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2753 // Nehahra movie colored lighting explosion
2754 MSG_ReadVector(pos, cls.protocol);
2755 CL_FindNonSolidLocation(pos, pos, 10);
2756 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2757 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2758 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2759 CL_ParticleExplosion(pos);
2760 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2761 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2762 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2765 case TE_EXPLOSIONRGB:
2766 // colored lighting explosion
2767 MSG_ReadVector(pos, cls.protocol);
2768 CL_FindNonSolidLocation(pos, pos, 10);
2769 CL_ParticleExplosion(pos);
2770 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2771 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2772 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2773 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2774 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2775 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2778 case TE_TAREXPLOSION:
2779 // tarbaby explosion
2780 MSG_ReadVector(pos, cls.protocol);
2781 CL_FindNonSolidLocation(pos, pos, 10);
2782 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2783 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2787 MSG_ReadVector(pos, cls.protocol);
2788 CL_FindNonSolidLocation(pos, pos, 10);
2789 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2792 case TE_CUSTOMFLASH:
2793 MSG_ReadVector(pos, cls.protocol);
2794 CL_FindNonSolidLocation(pos, pos, 4);
2795 radius = (MSG_ReadByte() + 1) * 8;
2796 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2797 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2798 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2799 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2800 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2801 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2805 MSG_ReadVector(pos, cls.protocol);
2806 MSG_ReadVector(dir, cls.protocol);
2807 count = MSG_ReadByte();
2808 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2813 CL_ParseBeam(cl.model_bolt, true);
2818 CL_ParseBeam(cl.model_bolt2, true);
2823 CL_ParseBeam(cl.model_bolt3, false);
2828 // grappling hook beam
2829 CL_ParseBeam(cl.model_beam, false);
2833 // LordHavoc: for compatibility with the Nehahra movie...
2834 case TE_LIGHTNING4NEH:
2835 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2839 MSG_ReadVector(pos, cls.protocol);
2840 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2844 MSG_ReadVector(pos, cls.protocol);
2845 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2849 // color mapped explosion
2850 MSG_ReadVector(pos, cls.protocol);
2851 CL_FindNonSolidLocation(pos, pos, 10);
2852 colorStart = MSG_ReadByte();
2853 colorLength = MSG_ReadByte();
2854 CL_ParticleExplosion2(pos, colorStart, colorLength);
2855 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2856 color[0] = tempcolor[0] * (2.0f / 255.0f);
2857 color[1] = tempcolor[1] * (2.0f / 255.0f);
2858 color[2] = tempcolor[2] * (2.0f / 255.0f);
2859 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2860 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2861 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2865 MSG_ReadVector(pos, cls.protocol);
2866 MSG_ReadVector(pos2, cls.protocol);
2867 MSG_ReadVector(dir, cls.protocol);
2868 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2872 MSG_ReadVector(pos, cls.protocol);
2873 MSG_ReadVector(dir, cls.protocol);
2874 count = MSG_ReadByte();
2875 CL_FindNonSolidLocation(pos, pos, 4);
2876 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2879 case TE_TEI_BIGEXPLOSION:
2880 MSG_ReadVector(pos, cls.protocol);
2881 CL_FindNonSolidLocation(pos, pos, 10);
2882 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2883 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2886 case TE_TEI_PLASMAHIT:
2887 MSG_ReadVector(pos, cls.protocol);
2888 MSG_ReadVector(dir, cls.protocol);
2889 count = MSG_ReadByte();
2890 CL_FindNonSolidLocation(pos, pos, 5);
2891 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2895 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2900 void CL_ParseTrailParticles(void)
2905 entityindex = (unsigned short)MSG_ReadShort();
2906 if (entityindex >= MAX_EDICTS)
2908 if (entityindex >= cl.max_entities)
2909 CL_ExpandEntities(entityindex);
2910 effectindex = (unsigned short)MSG_ReadShort();
2911 MSG_ReadVector(start, cls.protocol);
2912 MSG_ReadVector(end, cls.protocol);
2913 CL_ParticleEffect(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2916 void CL_ParsePointParticles(void)
2918 int effectindex, count;
2919 vec3_t origin, velocity;
2920 effectindex = (unsigned short)MSG_ReadShort();
2921 MSG_ReadVector(origin, cls.protocol);
2922 MSG_ReadVector(velocity, cls.protocol);
2923 count = (unsigned short)MSG_ReadShort();
2924 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2927 void CL_ParsePointParticles1(void)
2931 effectindex = (unsigned short)MSG_ReadShort();
2932 MSG_ReadVector(origin, cls.protocol);
2933 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2936 typedef struct cl_iplog_item_s
2943 static qboolean cl_iplog_loaded = false;
2944 static int cl_iplog_numitems = 0;
2945 static int cl_iplog_maxitems = 0;
2946 static cl_iplog_item_t *cl_iplog_items;
2948 static void CL_IPLog_Load(void);
2949 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2952 if (!address || !address[0] || !name || !name[0])
2954 if (!cl_iplog_loaded)
2956 if (developer_extra.integer)
2957 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2958 // see if it already exists
2961 for (i = 0;i < cl_iplog_numitems;i++)
2963 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2965 if (developer_extra.integer)
2966 Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2971 // it does not already exist in the iplog, so add it
2972 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2974 cl_iplog_item_t *olditems = cl_iplog_items;
2975 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2976 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2979 if (cl_iplog_numitems)
2980 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2984 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2985 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2986 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2987 // TODO: maybe it would be better to strip weird characters from name when
2988 // copying it here rather than using a straight strcpy?
2989 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2990 cl_iplog_numitems++;
2993 // add it to the iplog.txt file
2994 // TODO: this ought to open the one in the userpath version of the base
2995 // gamedir, not the current gamedir
2996 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2997 if (developer_extra.integer)
2998 Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
3002 static void CL_IPLog_Load(void)
3004 int i, len, linenumber;
3005 char *text, *textend;
3006 unsigned char *filedata;
3007 fs_offset_t filesize;
3008 char line[MAX_INPUTLINE];
3009 char address[MAX_INPUTLINE];
3010 cl_iplog_loaded = true;
3011 // TODO: this ought to open the one in the userpath version of the base
3012 // gamedir, not the current gamedir
3013 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3016 text = (char *)filedata;
3017 textend = text + filesize;
3018 for (linenumber = 1;text < textend;linenumber++)
3020 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3021 if (len < (int)sizeof(line) - 1)
3022 line[len++] = *text;
3024 if (text < textend && *text == '\r' && text[1] == '\n')
3026 if (text < textend && *text == '\n')
3028 if (line[0] == '/' && line[1] == '/')
3029 continue; // skip comments if anyone happens to add them
3030 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3031 address[i] = line[i];
3033 // skip exactly one space character
3035 // address contains the address with termination,
3036 // line + i contains the name with termination
3037 if (address[0] && line[i])
3038 CL_IPLog_Add(address, line + i, false, false);
3040 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3044 static void CL_IPLog_List_f(void)
3047 const char *addressprefix;
3050 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
3054 if (Cmd_Argc() >= 2)
3055 addressprefix = Cmd_Argv(1);
3056 if (!cl_iplog_loaded)
3058 if (addressprefix && addressprefix[0])
3059 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3061 Con_Printf("Listing all iplog entries\n");
3062 Con_Printf("address name\n");
3063 for (i = 0;i < cl_iplog_numitems;i++)
3065 if (addressprefix && addressprefix[0])
3067 for (j = 0;addressprefix[j];j++)
3068 if (addressprefix[j] != cl_iplog_items[i].address[j])
3070 // if this address does not begin with the addressprefix string
3071 // simply omit it from the output
3072 if (addressprefix[j])
3075 // if name is less than 15 characters, left justify it and pad
3076 // if name is more than 15 characters, print all of it, not worrying
3077 // about the fact it will misalign the columns
3078 if (strlen(cl_iplog_items[i].address) < 15)
3079 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3081 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3085 // look for anything interesting like player IP addresses or ping reports
3086 qboolean CL_ExaminePrintString(const char *text)
3090 char temp[MAX_INPUTLINE];
3091 if (!strcmp(text, "Client ping times:\n"))
3093 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3094 // hide ping reports in demos
3095 if (cls.demoplayback)
3096 cl.parsingtextexpectingpingforscores = 1;
3097 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3099 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3101 Con_Printf("ping reply but empty scoreboard?!?\n");
3102 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3103 cl.parsingtextexpectingpingforscores = 0;
3105 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3106 return !cl.parsingtextexpectingpingforscores;
3108 if (!strncmp(text, "host: ", 9))
3110 // cl.parsingtextexpectingpingforscores = false; // really?
3111 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3112 cl.parsingtextplayerindex = 0;
3115 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3117 // if anything goes wrong, we'll assume this is not a ping report
3118 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3119 cl.parsingtextexpectingpingforscores = 0;
3120 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3124 if ((*t >= '0' && *t <= '9') || *t == '-')
3127 while ((*t >= '0' && *t <= '9') || *t == '-')
3133 if(cl.parsingtextplayerindex < cl.maxclients)
3135 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3137 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3138 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3139 if (t[charindex] == '\n')
3141 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3142 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3144 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3146 // we parsed a valid ping entry, so expect another to follow
3147 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3148 cl.parsingtextexpectingpingforscores = expected;
3153 if (!strncmp(t, "unconnected\n", 12))
3156 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3157 cl.parsingtextexpectingpingforscores = expected;
3161 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3165 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3167 if (!strncmp(text, "players: ", 9))
3169 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3170 cl.parsingtextplayerindex = 0;
3173 else if (!strstr(text, ": "))
3175 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3179 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3181 // if anything goes wrong, we'll assume this is not a status report
3182 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3183 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3186 cl.parsingtextplayerindex = atoi(t) - 1;
3187 while (*t >= '0' && *t <= '9')
3191 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3194 // the player name follows here, along with frags and time
3197 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3199 // if anything goes wrong, we'll assume this is not a status report
3200 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3206 for (len = 0;*t && *t != '\n';t++)
3207 if (len < (int)sizeof(temp) - 1)
3210 // botclient is perfectly valid, but we don't care about bots
3211 // also don't try to look up the name of an invalid player index
3212 if (strcmp(temp, "botclient")
3213 && cl.parsingtextplayerindex >= 0
3214 && cl.parsingtextplayerindex < cl.maxclients
3215 && cl.scores[cl.parsingtextplayerindex].name[0])
3217 // log the player name and IP address string
3218 // (this operates entirely on strings to avoid issues with the
3219 // nature of a network address)
3220 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3222 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3229 extern cvar_t slowmo;
3230 extern cvar_t cl_lerpexcess;
3231 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3232 static void CL_NetworkTimeReceived(double newtime)
3235 cl.mtime[1] = cl.mtime[0];
3236 cl.mtime[0] = newtime;
3237 if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3238 cl.time = cl.mtime[1] = newtime;
3239 else if (cls.demoplayback)
3241 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3242 // due to a large time gap, so treat it as an instant change in time
3243 // (this can also happen during heavy packet loss in the demo)
3244 if (cl.time < newtime - 0.1)
3245 cl.mtime[1] = cl.time = newtime;
3247 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3249 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3250 if (developer_extra.integer && vid_activewindow)
3252 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3253 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3254 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3255 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3257 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3258 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3259 if (cl_nettimesyncboundmode.integer == 1)
3260 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3261 else if (cl_nettimesyncboundmode.integer == 2)
3263 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3264 cl.time = cl.mtime[1];
3266 else if (cl_nettimesyncboundmode.integer == 3)
3268 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3269 cl.time = cl.mtime[1];
3271 else if (cl_nettimesyncboundmode.integer == 4)
3273 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3274 cl.time = cl.mtime[1]; // reset
3275 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3276 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3277 else if (cl.time > cl.mtime[1])
3278 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3280 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3282 else if (cl_nettimesyncboundmode.integer == 5)
3284 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3285 cl.time = cl.mtime[1]; // reset
3286 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3287 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3289 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3291 else if (cl_nettimesyncboundmode.integer == 6)
3293 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3294 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3297 // this packet probably contains a player entity update, so we will need
3298 // to update the prediction
3299 cl.movement_replay = true;
3300 // this may get updated later in parsing by svc_clientdata
3301 cl.onground = false;
3302 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3303 // during this frame
3304 // (makes spectating players much smoother and prevents mouse movement from turning)
3305 cl.fixangle[1] = cl.fixangle[0];
3306 cl.fixangle[0] = false;
3307 if (!cls.demoplayback)
3308 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3309 // update the csqc's server timestamps, critical for proper sync
3310 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3312 if (cl.mtime[0] > cl.mtime[1])
3313 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3315 // only lerp entities that also get an update in this frame, when lerp excess is used
3316 if(cl_lerpexcess.value > 0)
3319 for (i = 1;i < cl.num_entities;i++)
3321 if (cl.entities_active[i])
3323 entity_t *ent = cl.entities + i;
3324 ent->persistent.lerpdeltatime = 0;
3330 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3333 qboolean CL_VM_Parse_TempEntity (void);
3334 void CL_VM_Parse_StuffCmd (const char *msg);
3335 void CL_VM_Parse_CenterPrint (const char *msg);
3336 void CSQC_AddPrintText (const char *msg);
3337 void CSQC_ReadEntities (void);
3340 =====================
3341 CL_ParseServerMessage
3342 =====================
3344 int parsingerror = false;
3345 extern void CL_UpdateMoveVars(void);
3346 void CL_ParseServerMessage(void)
3350 protocolversion_t protocol;
3351 unsigned char cmdlog[32];
3352 const char *cmdlogname[32], *temp;
3353 int cmdindex, cmdcount = 0;
3354 qboolean qwplayerupdatereceived;
3357 // LordHavoc: moved demo message writing from before the packet parse to
3358 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3359 // code in CL_ParseServerinfo
3360 //if (cls.demorecording)
3361 // CL_WriteDemoMessage (&net_message);
3363 cl.last_received_message = realtime;
3365 CL_KeepaliveMessage(false);
3368 // if recording demos, copy the message out
3370 if (cl_shownet.integer == 1)
3371 Con_Printf("%f %i\n", realtime, net_message.cursize);
3372 else if (cl_shownet.integer == 2)
3373 Con_Print("------------------\n");
3376 // parse the message
3378 //MSG_BeginReading ();
3380 parsingerror = true;
3382 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3384 CL_NetworkTimeReceived(realtime); // qw has no clock
3386 // kill all qw nails
3387 cl.qw_num_nails = 0;
3389 // fade weapon view kick
3390 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3392 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3394 qwplayerupdatereceived = false;
3399 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3401 cmd = MSG_ReadByte ();
3405 SHOWNET("END OF MESSAGE");
3406 break; // end of message
3409 cmdindex = cmdcount & 31;
3411 cmdlog[cmdindex] = cmd;
3413 SHOWNET(qw_svc_strings[cmd]);
3414 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3415 if (!cmdlogname[cmdindex])
3417 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3419 cmdlogname[cmdindex] = temp;
3427 char description[32*64], temp[64];
3429 strlcpy(description, "packet dump: ", sizeof(description));
3433 count = cmdcount - i;
3437 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3438 strlcat(description, temp, sizeof(description));
3443 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3444 Con_Print(description);
3445 Host_Error("CL_ParseServerMessage: Illegible server message");
3450 //Con_Printf("qw_svc_nop\n");
3453 case qw_svc_disconnect:
3454 Con_Printf("Server disconnected\n");
3455 if (cls.demonum != -1)
3463 temp = MSG_ReadString();
3464 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3467 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3469 CSQC_AddPrintText(temp);
3473 case qw_svc_centerprint:
3474 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3477 case qw_svc_stufftext:
3478 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3482 // svc_damage protocol is identical to nq
3486 case qw_svc_serverdata:
3487 //Cbuf_Execute(); // make sure any stuffed commands are done
3488 CL_ParseServerInfo();
3491 case qw_svc_setangle:
3492 for (i=0 ; i<3 ; i++)
3493 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3494 if (!cls.demoplayback)
3496 cl.fixangle[0] = true;
3497 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3498 // disable interpolation if this is new
3499 if (!cl.fixangle[1])
3500 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3504 case qw_svc_lightstyle:
3505 i = MSG_ReadByte ();
3506 if (i >= cl.max_lightstyle)
3508 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3511 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3512 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3513 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3517 CL_ParseStartSoundPacket(false);
3520 case qw_svc_stopsound:
3521 i = (unsigned short) MSG_ReadShort();
3522 S_StopSound(i>>3, i&7);
3525 case qw_svc_updatefrags:
3527 if (i >= cl.maxclients)
3528 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3529 cl.scores[i].frags = (signed short) MSG_ReadShort();
3532 case qw_svc_updateping:
3534 if (i >= cl.maxclients)
3535 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3536 cl.scores[i].qw_ping = MSG_ReadShort();
3539 case qw_svc_updatepl:
3541 if (i >= cl.maxclients)
3542 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3543 cl.scores[i].qw_packetloss = MSG_ReadByte();
3546 case qw_svc_updateentertime:
3548 if (i >= cl.maxclients)
3549 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3551 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3554 case qw_svc_spawnbaseline:
3555 i = (unsigned short) MSG_ReadShort();
3556 if (i < 0 || i >= MAX_EDICTS)
3557 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3558 if (i >= cl.max_entities)
3559 CL_ExpandEntities(i);
3560 CL_ParseBaseline(cl.entities + i, false);
3562 case qw_svc_spawnstatic:
3563 CL_ParseStatic(false);
3565 case qw_svc_temp_entity:
3566 if(!CL_VM_Parse_TempEntity())
3567 CL_ParseTempEntity ();
3570 case qw_svc_killedmonster:
3571 cl.stats[STAT_MONSTERS]++;
3574 case qw_svc_foundsecret:
3575 cl.stats[STAT_SECRETS]++;
3578 case qw_svc_updatestat:
3579 i = MSG_ReadByte ();
3580 if (i < 0 || i >= MAX_CL_STATS)
3581 Host_Error ("svc_updatestat: %i is invalid", i);
3582 cl.stats[i] = MSG_ReadByte ();
3585 case qw_svc_updatestatlong:
3586 i = MSG_ReadByte ();
3587 if (i < 0 || i >= MAX_CL_STATS)
3588 Host_Error ("svc_updatestatlong: %i is invalid", i);
3589 cl.stats[i] = MSG_ReadLong ();
3592 case qw_svc_spawnstaticsound:
3593 CL_ParseStaticSound (false);
3596 case qw_svc_cdtrack:
3597 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3598 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3599 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3601 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3604 case qw_svc_intermission:
3605 if(!cl.intermission)
3606 cl.completed_time = cl.time;
3607 cl.intermission = 1;
3608 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3609 for (i = 0;i < 3;i++)
3610 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3614 if(!cl.intermission)
3615 cl.completed_time = cl.time;
3616 cl.intermission = 2;
3617 SCR_CenterPrint(MSG_ReadString ());
3620 case qw_svc_sellscreen:
3621 Cmd_ExecuteString ("help", src_command, true);
3624 case qw_svc_smallkick:
3625 cl.qw_weaponkick = -2;
3627 case qw_svc_bigkick:
3628 cl.qw_weaponkick = -4;
3631 case qw_svc_muzzleflash:
3632 i = (unsigned short) MSG_ReadShort();
3633 // NOTE: in QW this only worked on clients
3634 if (i < 0 || i >= MAX_EDICTS)
3635 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3636 if (i >= cl.max_entities)
3637 CL_ExpandEntities(i);
3638 cl.entities[i].persistent.muzzleflash = 1.0f;
3641 case qw_svc_updateuserinfo:
3642 QW_CL_UpdateUserInfo();
3645 case qw_svc_setinfo:
3649 case qw_svc_serverinfo:
3653 case qw_svc_download:
3654 QW_CL_ParseDownload();
3657 case qw_svc_playerinfo:
3658 // slightly kill qw player entities now that we know there is
3659 // an update of player entities this frame...
3660 if (!qwplayerupdatereceived)
3662 qwplayerupdatereceived = true;
3663 for (i = 1;i < cl.maxclients;i++)
3664 cl.entities_active[i] = false;
3666 EntityStateQW_ReadPlayerUpdate();
3673 case qw_svc_chokecount:
3675 // FIXME: apply to netgraph
3676 //for (j = 0;j < i;j++)
3677 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3680 case qw_svc_modellist:
3681 QW_CL_ParseModelList();
3684 case qw_svc_soundlist:
3685 QW_CL_ParseSoundList();
3688 case qw_svc_packetentities:
3689 EntityFrameQW_CL_ReadFrame(false);
3690 // first update is the final signon stage
3691 if (cls.signon == SIGNONS - 1)
3693 cls.signon = SIGNONS;
3698 case qw_svc_deltapacketentities:
3699 EntityFrameQW_CL_ReadFrame(true);
3700 // first update is the final signon stage
3701 if (cls.signon == SIGNONS - 1)
3703 cls.signon = SIGNONS;
3708 case qw_svc_maxspeed:
3709 cl.movevars_maxspeed = MSG_ReadFloat();
3712 case qw_svc_entgravity:
3713 cl.movevars_entgravity = MSG_ReadFloat();
3714 if (!cl.movevars_entgravity)
3715 cl.movevars_entgravity = 1.0f;
3718 case qw_svc_setpause:
3719 cl.paused = MSG_ReadByte () != 0;
3724 S_PauseGameSounds (cl.paused);
3729 if (qwplayerupdatereceived)
3731 // fully kill any player entities that were not updated this frame
3732 for (i = 1;i <= cl.maxclients;i++)
3733 if (!cl.entities_active[i])
3734 cl.entities[i].state_current.active = false;
3742 Host_Error ("CL_ParseServerMessage: Bad server message");
3744 cmd = MSG_ReadByte ();
3748 // R_TimeReport("END OF MESSAGE");
3749 SHOWNET("END OF MESSAGE");
3750 break; // end of message
3753 cmdindex = cmdcount & 31;
3755 cmdlog[cmdindex] = cmd;
3757 // if the high bit of the command byte is set, it is a fast update
3760 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3762 cmdlogname[cmdindex] = temp;
3763 SHOWNET("fast update");
3764 if (cls.signon == SIGNONS - 1)
3766 // first update is the final signon stage
3767 cls.signon = SIGNONS;
3770 EntityFrameQuake_ReadEntity (cmd&127);
3774 SHOWNET(svc_strings[cmd]);
3775 cmdlogname[cmdindex] = svc_strings[cmd];
3776 if (!cmdlogname[cmdindex])
3778 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3780 cmdlogname[cmdindex] = temp;
3788 char description[32*64], temp[64];
3790 strlcpy (description, "packet dump: ", sizeof(description));
3794 count = cmdcount - i;
3798 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3799 strlcat (description, temp, sizeof (description));
3804 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3805 Con_Print(description);
3806 Host_Error ("CL_ParseServerMessage: Illegible server message");
3811 if (cls.signon < SIGNONS)
3812 Con_Print("<-- server to client keepalive\n");
3816 CL_NetworkTimeReceived(MSG_ReadFloat());
3819 case svc_clientdata:
3820 CL_ParseClientdata();
3824 i = MSG_ReadLong ();
3825 protocol = Protocol_EnumForNumber(i);
3826 if (protocol == PROTOCOL_UNKNOWN)
3827 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3828 // hack for unmarked Nehahra movie demos which had a custom protocol
3829 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3830 protocol = PROTOCOL_NEHAHRAMOVIE;
3831 cls.protocol = protocol;
3834 case svc_disconnect:
3835 Con_Printf ("Server disconnected\n");
3836 if (cls.demonum != -1)
3843 temp = MSG_ReadString();
3844 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3845 CSQC_AddPrintText(temp); //[515]: csqc
3848 case svc_centerprint:
3849 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3853 temp = MSG_ReadString();
3854 /* if(utf8_enable.integer)
3857 // we can safely strip and even
3858 // interpret these in utf8 mode
3860 else */ switch(cls.protocol)
3862 case PROTOCOL_QUAKE:
3863 case PROTOCOL_QUAKEDP:
3864 // maybe add other protocols if
3865 // so desired, but not DP7
3868 case PROTOCOL_DARKPLACES7:
3870 // ProQuake does not support
3877 // skip over ProQuake messages,
3878 // TODO actually interpret them
3879 // (they are sbar team score
3880 // updates), see proquake cl_parse.c
3884 while(*temp >= 0x01 && *temp <= 0x1F)
3888 CL_VM_Parse_StuffCmd(temp); //[515]: csqc
3895 case svc_serverinfo:
3896 CL_ParseServerInfo ();
3900 for (i=0 ; i<3 ; i++)
3901 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3902 if (!cls.demoplayback)
3904 cl.fixangle[0] = true;
3905 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3906 // disable interpolation if this is new
3907 if (!cl.fixangle[1])
3908 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3913 cl.viewentity = (unsigned short)MSG_ReadShort ();
3914 if (cl.viewentity >= MAX_EDICTS)
3915 Host_Error("svc_setview >= MAX_EDICTS");
3916 if (cl.viewentity >= cl.max_entities)
3917 CL_ExpandEntities(cl.viewentity);
3918 // LordHavoc: assume first setview recieved is the real player entity
3919 if (!cl.realplayerentity)
3920 cl.realplayerentity = cl.viewentity;
3921 // update cl.playerentity to this one if it is a valid player
3922 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3923 cl.playerentity = cl.viewentity;
3926 case svc_lightstyle:
3927 i = MSG_ReadByte ();
3928 if (i >= cl.max_lightstyle)
3930 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3933 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3934 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3935 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3939 CL_ParseStartSoundPacket(false);
3943 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3945 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3946 CL_ParseStartSoundPacket(true);
3950 int i = (unsigned short)MSG_ReadShort();
3951 char *s = MSG_ReadString();
3954 if (i >= 1 && i < MAX_MODELS)
3956 dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3958 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3959 cl.model_precache[i] = model;
3962 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3967 if (i >= 1 && i < MAX_SOUNDS)
3969 sfx_t *sfx = S_PrecacheSound (s, true, true);
3970 if (!sfx && snd_initialized.integer)
3971 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3972 cl.sound_precache[i] = sfx;
3975 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3981 i = (unsigned short) MSG_ReadShort();
3982 S_StopSound(i>>3, i&7);
3985 case svc_updatename:
3986 i = MSG_ReadByte ();
3987 if (i >= cl.maxclients)
3988 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3989 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3992 case svc_updatefrags:
3993 i = MSG_ReadByte ();
3994 if (i >= cl.maxclients)
3995 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3996 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3999 case svc_updatecolors:
4000 i = MSG_ReadByte ();
4001 if (i >= cl.maxclients)
4002 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
4003 cl.scores[i].colors = MSG_ReadByte ();
4007 CL_ParseParticleEffect ();
4018 case svc_spawnbaseline:
4019 i = (unsigned short) MSG_ReadShort ();
4020 if (i < 0 || i >= MAX_EDICTS)
4021 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4022 if (i >= cl.max_entities)
4023 CL_ExpandEntities(i);
4024 CL_ParseBaseline (cl.entities + i, false);
4026 case svc_spawnbaseline2:
4027 i = (unsigned short) MSG_ReadShort ();
4028 if (i < 0 || i >= MAX_EDICTS)
4029 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4030 if (i >= cl.max_entities)
4031 CL_ExpandEntities(i);
4032 CL_ParseBaseline (cl.entities + i, true);
4034 case svc_spawnstatic:
4035 CL_ParseStatic (false);
4037 case svc_spawnstatic2:
4038 CL_ParseStatic (true);
4040 case svc_temp_entity:
4041 if(!CL_VM_Parse_TempEntity())
4042 CL_ParseTempEntity ();
4046 cl.paused = MSG_ReadByte () != 0;
4051 S_PauseGameSounds (cl.paused);
4055 i = MSG_ReadByte ();
4056 // LordHavoc: it's rude to kick off the client if they missed the
4057 // reconnect somehow, so allow signon 1 even if at signon 1
4058 if (i <= cls.signon && i != 1)
4059 Host_Error ("Received signon %i when at %i", i, cls.signon);
4064 case svc_killedmonster:
4065 cl.stats[STAT_MONSTERS]++;
4068 case svc_foundsecret:
4069 cl.stats[STAT_SECRETS]++;
4072 case svc_updatestat:
4073 i = MSG_ReadByte ();
4074 if (i < 0 || i >= MAX_CL_STATS)
4075 Host_Error ("svc_updatestat: %i is invalid", i);
4076 cl.stats[i] = MSG_ReadLong ();
4079 case svc_updatestatubyte:
4080 i = MSG_ReadByte ();
4081 if (i < 0 || i >= MAX_CL_STATS)
4082 Host_Error ("svc_updatestat: %i is invalid", i);
4083 cl.stats[i] = MSG_ReadByte ();
4086 case svc_spawnstaticsound:
4087 CL_ParseStaticSound (false);
4090 case svc_spawnstaticsound2:
4091 CL_ParseStaticSound (true);
4095 cl.cdtrack = MSG_ReadByte ();
4096 cl.looptrack = MSG_ReadByte ();
4097 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4098 CDAudio_Play ((unsigned char)cls.forcetrack, true);
4100 CDAudio_Play ((unsigned char)cl.cdtrack, true);
4103 case svc_intermission:
4104 if(!cl.intermission)
4105 cl.completed_time = cl.time;
4106 cl.intermission = 1;
4107 CL_VM_UpdateIntermissionState(cl.intermission);
4111 if(!cl.intermission)
4112 cl.completed_time = cl.time;
4113 cl.intermission = 2;
4114 CL_VM_UpdateIntermissionState(cl.intermission);
4115 SCR_CenterPrint(MSG_ReadString ());
4119 if(!cl.intermission)
4120 cl.completed_time = cl.time;
4121 cl.intermission = 3;
4122 CL_VM_UpdateIntermissionState(cl.intermission);
4123 SCR_CenterPrint(MSG_ReadString ());
4126 case svc_sellscreen:
4127 Cmd_ExecuteString ("help", src_command, true);
4130 if (gamemode == GAME_TENEBRAE)
4132 // repeating particle effect
4133 MSG_ReadCoord(cls.protocol);
4134 MSG_ReadCoord(cls.protocol);
4135 MSG_ReadCoord(cls.protocol);
4136 MSG_ReadCoord(cls.protocol);
4137 MSG_ReadCoord(cls.protocol);
4138 MSG_ReadCoord(cls.protocol);
4139 (void) MSG_ReadByte();
4145 SHOWLMP_decodehide();
4148 if (gamemode == GAME_TENEBRAE)
4151 MSG_ReadCoord(cls.protocol);
4152 MSG_ReadCoord(cls.protocol);
4153 MSG_ReadCoord(cls.protocol);
4154 (void) MSG_ReadByte();
4158 SHOWLMP_decodeshow();
4161 R_SetSkyBox(MSG_ReadString());
4164 if (cls.signon == SIGNONS - 1)
4166 // first update is the final signon stage
4167 cls.signon = SIGNONS;
4170 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4171 EntityFrame_CL_ReadFrame();
4172 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4173 EntityFrame4_CL_ReadFrame();
4175 EntityFrame5_CL_ReadFrame();
4177 case svc_csqcentities:
4178 CSQC_ReadEntities();
4180 case svc_downloaddata:
4183 case svc_trailparticles:
4184 CL_ParseTrailParticles();
4186 case svc_pointparticles:
4187 CL_ParsePointParticles();
4189 case svc_pointparticles1:
4190 CL_ParsePointParticles1();
4193 // R_TimeReport(svc_strings[cmd]);
4197 if (cls.signon == SIGNONS)
4198 CL_UpdateItemsAndWeapon();
4199 // R_TimeReport("UpdateItems");
4201 EntityFrameQuake_ISeeDeadEntities();
4202 // R_TimeReport("ISeeDeadEntities");
4204 CL_UpdateMoveVars();
4205 // R_TimeReport("UpdateMoveVars");
4207 parsingerror = false;
4209 // LordHavoc: this was at the start of the function before cl_autodemo was
4211 if (cls.demorecording)
4213 CL_WriteDemoMessage (&net_message);
4214 // R_TimeReport("WriteDemo");
4218 void CL_Parse_DumpPacket(void)
4222 Con_Print("Packet dump:\n");
4223 SZ_HexDumpToConsole(&net_message);
4224 parsingerror = false;
4227 void CL_Parse_ErrorCleanUp(void)
4229 CL_StopDownload(0, 0);
4233 void CL_Parse_Init(void)
4235 Cvar_RegisterVariable(&cl_worldmessage);
4236 Cvar_RegisterVariable(&cl_worldname);
4237 Cvar_RegisterVariable(&cl_worldnamenoextension);
4238 Cvar_RegisterVariable(&cl_worldbasename);
4240 Cvar_RegisterVariable(&developer_networkentities);
4241 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4243 Cvar_RegisterVariable(&cl_sound_wizardhit);
4244 Cvar_RegisterVariable(&cl_sound_hknighthit);
4245 Cvar_RegisterVariable(&cl_sound_tink1);
4246 Cvar_RegisterVariable(&cl_sound_ric1);
4247 Cvar_RegisterVariable(&cl_sound_ric2);
4248 Cvar_RegisterVariable(&cl_sound_ric3);
4249 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4250 Cvar_RegisterVariable(&cl_sound_r_exp3);
4252 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4254 // server extension cvars set by commands issued from the server during connect
4255 Cvar_RegisterVariable(&cl_serverextension_download);
4257 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4258 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4259 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4260 Cvar_RegisterVariable(&cl_iplog_name);
4261 Cvar_RegisterVariable(&cl_readpicture_force);
4263 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4264 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4265 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4266 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4267 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4268 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4269 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4270 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4271 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4274 void CL_Parse_Shutdown(void)