2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
26 #include "cl_collision.h"
33 const char *svc_strings[128] =
39 "svc_version", // [int] server version
40 "svc_setview", // [short] entity number
41 "svc_sound", // <see code>
42 "svc_time", // [float] server time
43 "svc_print", // [string] null terminated string
44 "svc_stufftext", // [string] stuffed into client's console buffer
45 // the string should be \n terminated
46 "svc_setangle", // [vec3] set the view angle to this absolute value
48 "svc_serverinfo", // [int] version
49 // [string] signon string
50 // [string]..[0]model cache [string]...[0]sounds cache
51 // [string]..[0]item cache
52 "svc_lightstyle", // [byte] [string]
53 "svc_updatename", // [byte] [string]
54 "svc_updatefrags", // [byte] [short]
55 "svc_clientdata", // <shortbits + data>
56 "svc_stopsound", // <see code>
57 "svc_updatecolors", // [byte] [byte]
58 "svc_particle", // [vec3] <variable>
59 "svc_damage", // [byte] impact [byte] blood [vec3] from
62 "OBSOLETE svc_spawnbinary",
65 "svc_temp_entity", // <variable>
71 "svc_spawnstaticsound",
73 "svc_finale", // [string] music [string] text
74 "svc_cdtrack", // [byte] track [byte] looptrack
77 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
78 "svc_hidelmp", // [string] iconlabel
79 "svc_skybox", // [string] skyname
92 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
93 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
94 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
95 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
96 "svc_sound2", // 54 // short soundindex instead of byte
97 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
98 "svc_spawnstatic2", // 56 // short modelindex instead of byte
99 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
100 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
101 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
102 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
103 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
104 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
107 const char *qw_svc_strings[128] =
111 "qw_svc_disconnect", // 2
112 "qw_svc_updatestat", // 3 // [byte] [byte]
114 "qw_svc_setview", // 5 // [short] entity number
115 "qw_svc_sound", // 6 // <see code>
117 "qw_svc_print", // 8 // [byte] id [string] null terminated string
118 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
119 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
120 "qw_svc_serverdata", // 11 // [long] protocol ...
121 "qw_svc_lightstyle", // 12 // [byte] [string]
123 "qw_svc_updatefrags", // 14 // [byte] [short]
125 "qw_svc_stopsound", // 16 // <see code>
128 "qw_svc_damage", // 19
129 "qw_svc_spawnstatic", // 20
131 "qw_svc_spawnbaseline", // 22
132 "qw_svc_temp_entity", // 23 // variable
133 "qw_svc_setpause", // 24 // [byte] on / off
135 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
136 "qw_svc_killedmonster", // 27
137 "qw_svc_foundsecret", // 28
138 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
139 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
140 "qw_svc_finale", // 31 // [string] text
141 "qw_svc_cdtrack", // 32 // [byte] track
142 "qw_svc_sellscreen", // 33
143 "qw_svc_smallkick", // 34 // set client punchangle to 2
144 "qw_svc_bigkick", // 35 // set client punchangle to 4
145 "qw_svc_updateping", // 36 // [byte] [short]
146 "qw_svc_updateentertime", // 37 // [byte] [float]
147 "qw_svc_updatestatlong", // 38 // [byte] [long]
148 "qw_svc_muzzleflash", // 39 // [short] entity
149 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
150 "qw_svc_download", // 41 // [short] size [size bytes]
151 "qw_svc_playerinfo", // 42 // variable
152 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
153 "qw_svc_chokecount", // 44 // [byte] packets choked
154 "qw_svc_modellist", // 45 // [strings]
155 "qw_svc_soundlist", // 46 // [strings]
156 "qw_svc_packetentities", // 47 // [...]
157 "qw_svc_deltapacketentities", // 48 // [...]
158 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
159 "qw_svc_entgravity", // 50 // gravity change, for prediction
160 "qw_svc_setinfo", // 51 // setinfo on a client
161 "qw_svc_serverinfo", // 52 // serverinfo
162 "qw_svc_updatepl", // 53 // [byte] [byte]
165 //=============================================================================
167 cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
168 cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
169 cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
170 cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
172 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
173 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
174 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
175 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
179 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
180 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
182 #define RIC_GUNSHOT 1
183 #define RIC_GUNSHOTQUAD 2
184 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
185 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
186 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
187 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
188 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
189 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
190 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
191 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
193 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
194 static void QW_CL_RequestNextDownload(void);
195 static void QW_CL_NextUpload(void);
196 //static qboolean QW_CL_IsUploading(void);
197 static void QW_CL_StopUpload(void);
201 CL_ParseStartSoundPacket
204 static void CL_ParseStartSoundPacket(int largesoundindex)
213 int fflags = CHANNELFLAG_NONE;
215 if (cls.protocol == PROTOCOL_QUAKEWORLD)
217 channel = MSG_ReadShort(&cl_message);
219 if (channel & (1<<15))
220 volume = MSG_ReadByte(&cl_message);
222 volume = DEFAULT_SOUND_PACKET_VOLUME;
224 if (channel & (1<<14))
225 attenuation = MSG_ReadByte(&cl_message) / 64.0;
227 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
231 ent = (channel>>3)&1023;
234 sound_num = MSG_ReadByte(&cl_message);
238 field_mask = MSG_ReadByte(&cl_message);
240 if (field_mask & SND_VOLUME)
241 volume = MSG_ReadByte(&cl_message);
243 volume = DEFAULT_SOUND_PACKET_VOLUME;
245 if (field_mask & SND_ATTENUATION)
246 attenuation = MSG_ReadByte(&cl_message) / 64.0;
248 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
250 if (field_mask & SND_SPEEDUSHORT4000)
251 speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
255 if (field_mask & SND_LARGEENTITY)
257 ent = (unsigned short) MSG_ReadShort(&cl_message);
258 channel = MSG_ReadChar(&cl_message);
262 channel = (unsigned short) MSG_ReadShort(&cl_message);
267 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
268 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
270 sound_num = MSG_ReadByte(&cl_message);
273 channel = CHAN_NET2ENGINE(channel);
275 MSG_ReadVector(&cl_message, pos, cls.protocol);
277 if (sound_num >= MAX_SOUNDS)
279 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
283 if (ent >= MAX_EDICTS)
285 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
289 if (ent >= cl.max_entities)
290 CL_ExpandEntities(ent);
292 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
293 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation, 0, fflags, speed);
300 When the client is taking a long time to load stuff, send keepalive messages
301 so the server doesn't disconnect.
305 static unsigned char olddata[NET_MAXMESSAGE];
306 void CL_KeepaliveMessage (qboolean readmessages)
308 static double lastdirtytime = 0;
309 static qboolean recursive = false;
312 static double countdownmsg = 0;
313 static double countdownupdate = 0;
316 qboolean thisrecursive;
318 thisrecursive = recursive;
321 dirtytime = Sys_DirtyTime();
322 deltatime = dirtytime - lastdirtytime;
323 lastdirtytime = dirtytime;
324 if (deltatime <= 0 || deltatime >= 1800.0)
327 countdownmsg -= deltatime;
328 countdownupdate -= deltatime;
332 if(cls.state != ca_dedicated)
334 if(countdownupdate <= 0) // check if time stepped backwards
336 SCR_UpdateLoadingScreenIfShown();
342 // no need if server is local and definitely not if this is a demo
343 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
345 recursive = thisrecursive;
351 // read messages from server, should just be nops
353 memcpy(olddata, cl_message.data, cl_message.cursize);
355 NetConn_ClientFrame();
358 memcpy(cl_message.data, olddata, cl_message.cursize);
361 if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
364 unsigned char buf[4];
367 // LordHavoc: must use unreliable because reliable could kill the sigon message!
368 Con_Print("--> client to server keepalive\n");
369 memset(&msg, 0, sizeof(msg));
371 msg.maxsize = sizeof(buf);
372 MSG_WriteChar(&msg, clc_nop);
373 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
376 recursive = thisrecursive;
379 void CL_ParseEntityLump(char *entdata)
382 char key[128], value[MAX_INPUTLINE];
383 FOG_clear(); // LordHavoc: no fog until set
384 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
385 R_SetSkyBox(cl.worldmodel->brush.skybox);
389 if (!COM_ParseToken_Simple(&data, false, false, true))
391 if (com_token[0] != '{')
395 if (!COM_ParseToken_Simple(&data, false, false, true))
397 if (com_token[0] == '}')
398 break; // end of worldspawn
399 if (com_token[0] == '_')
400 strlcpy (key, com_token + 1, sizeof (key));
402 strlcpy (key, com_token, sizeof (key));
403 while (key[strlen(key)-1] == ' ') // remove trailing spaces
404 key[strlen(key)-1] = 0;
405 if (!COM_ParseToken_Simple(&data, false, false, true))
407 strlcpy (value, com_token, sizeof (value));
408 if (!strcmp("sky", key))
410 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
412 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
414 else if (!strcmp("fog", key))
416 FOG_clear(); // so missing values get good defaults
417 r_refdef.fog_start = 0;
418 r_refdef.fog_alpha = 1;
419 r_refdef.fog_end = 16384;
420 r_refdef.fog_height = 1<<30;
421 r_refdef.fog_fadedepth = 128;
423 #define sscanf sscanf_s
425 sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
427 else if (!strcmp("fog_density", key))
428 r_refdef.fog_density = atof(value);
429 else if (!strcmp("fog_red", key))
430 r_refdef.fog_red = atof(value);
431 else if (!strcmp("fog_green", key))
432 r_refdef.fog_green = atof(value);
433 else if (!strcmp("fog_blue", key))
434 r_refdef.fog_blue = atof(value);
435 else if (!strcmp("fog_alpha", key))
436 r_refdef.fog_alpha = atof(value);
437 else if (!strcmp("fog_start", key))
438 r_refdef.fog_start = atof(value);
439 else if (!strcmp("fog_end", key))
440 r_refdef.fog_end = atof(value);
441 else if (!strcmp("fog_height", key))
442 r_refdef.fog_height = atof(value);
443 else if (!strcmp("fog_fadedepth", key))
444 r_refdef.fog_fadedepth = atof(value);
445 else if (!strcmp("fog_heighttexture", key))
447 FOG_clear(); // so missing values get good defaults
449 sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
451 sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
453 r_refdef.fog_height_texturename[63] = 0;
458 static const vec3_t defaultmins = {-4096, -4096, -4096};
459 static const vec3_t defaultmaxs = {4096, 4096, 4096};
460 static void CL_SetupWorldModel(void)
462 prvm_prog_t *prog = CLVM_prog;
463 // update the world model
464 cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
465 CL_UpdateRenderEntity(&cl.entities[0].render);
467 // make sure the cl.worldname and related cvars are set up now that we know the world model name
468 // set up csqc world for collision culling
471 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
472 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
473 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
474 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
475 Cvar_SetQuick(&cl_worldname, cl.worldname);
476 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
477 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
478 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
482 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
483 Cvar_SetQuick(&cl_worldnamenoextension, "");
484 Cvar_SetQuick(&cl_worldbasename, "");
485 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
487 World_Start(&cl.world);
489 // load or reload .loc file for team chat messages
492 // make sure we send enough keepalives
493 CL_KeepaliveMessage(false);
495 // reset particles and other per-level things
498 // make sure we send enough keepalives
499 CL_KeepaliveMessage(false);
501 // load the team chat beep if possible
502 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
504 // check memory integrity
505 Mem_CheckSentinelsGlobal();
519 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
524 // see if the file already exists
525 file = FS_OpenVirtualFile(filename, true);
532 // download messages in a demo would be bad
533 if (cls.demorecording)
535 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
539 // don't try to download when playing a demo
543 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
544 Con_Printf("Downloading %s\n", filename);
546 if (!cls.qw_downloadmemory)
548 cls.qw_downloadmemory = NULL;
549 cls.qw_downloadmemorycursize = 0;
550 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
553 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
554 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
556 cls.qw_downloadnumber++;
557 cls.qw_downloadpercent = 0;
558 cls.qw_downloadmemorycursize = 0;
563 static void QW_CL_ProcessUserInfo(int slot);
564 static void QW_CL_RequestNextDownload(void)
569 // clear name of file that just finished
570 cls.qw_downloadname[0] = 0;
572 switch (cls.qw_downloadtype)
577 if (cls.qw_downloadnumber == 0)
578 Con_Printf("Checking skins...\n");
579 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
581 if (!cl.scores[cls.qw_downloadnumber].name[0])
583 // check if we need to download the file, and return if so
584 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
588 cls.qw_downloadtype = dl_none;
590 // load any newly downloaded skins
591 for (i = 0;i < cl.maxclients;i++)
592 QW_CL_ProcessUserInfo(i);
594 // if we're still in signon stages, request the next one
595 if (cls.signon != SIGNONS)
597 cls.signon = SIGNONS-1;
598 // we'll go to SIGNONS when the first entity update is received
599 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
600 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
604 if (cls.qw_downloadnumber == 0)
606 Con_Printf("Checking models...\n");
607 cls.qw_downloadnumber = 1;
610 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
613 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
615 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
616 cl.qw_modelindex_spike = cls.qw_downloadnumber;
617 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
618 cl.qw_modelindex_player = cls.qw_downloadnumber;
619 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
620 cl.qw_modelindex_flag = cls.qw_downloadnumber;
621 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
622 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
623 // check if we need to download the file, and return if so
624 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
628 cls.qw_downloadtype = dl_none;
630 // touch all of the precached models that are still loaded so we can free
631 // anything that isn't needed
634 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
635 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
636 // precache any models used by the client (this also marks them used)
637 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
638 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
639 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
640 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
642 // we purge the models and sounds later in CL_SignonReply
645 // now we try to load everything that is new
648 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
649 if (cl.model_precache[1]->Draw == NULL)
650 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
653 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
654 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
655 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
657 // check memory integrity
658 Mem_CheckSentinelsGlobal();
660 // now that we have a world model, set up the world entity, renderer
662 CL_SetupWorldModel();
664 // add pmodel/emodel CRCs to userinfo
665 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
666 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
668 // done checking sounds and models, send a prespawn command now
669 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
670 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
672 if (cls.qw_downloadmemory)
674 Mem_Free(cls.qw_downloadmemory);
675 cls.qw_downloadmemory = NULL;
679 cl.loadfinished = true;
682 if (cls.qw_downloadnumber == 0)
684 Con_Printf("Checking sounds...\n");
685 cls.qw_downloadnumber = 1;
688 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
690 // check if we need to download the file, and return if so
691 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
695 cls.qw_downloadtype = dl_none;
697 // clear sound usage flags for purging of unused sounds
700 // precache any sounds used by the client
701 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
702 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
703 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
704 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
705 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
706 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
707 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
709 // sounds used by the game
710 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
711 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
713 // we purge the models and sounds later in CL_SignonReply
716 // check memory integrity
717 Mem_CheckSentinelsGlobal();
719 // done with sound downloads, next we check models
720 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
721 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
725 Con_Printf("Unknown download type.\n");
729 static void QW_CL_ParseDownload(void)
731 int size = (signed short)MSG_ReadShort(&cl_message);
732 int percent = MSG_ReadByte(&cl_message);
734 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
736 // skip the download fragment if playing a demo
740 cl_message.readcount += size;
746 Con_Printf("File not found.\n");
747 QW_CL_RequestNextDownload();
751 if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
752 Host_Error("corrupt download message\n");
754 // make sure the buffer is big enough to include this new fragment
755 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
758 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
759 cls.qw_downloadmemorymaxsize *= 2;
760 old = cls.qw_downloadmemory;
761 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
764 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
769 // read the fragment out of the packet
770 MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
771 cls.qw_downloadmemorycursize += size;
772 cls.qw_downloadspeedcount += size;
774 cls.qw_downloadpercent = percent;
778 // request next fragment
779 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
780 MSG_WriteString(&cls.netcon->message, "nextdl");
785 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
787 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
789 cls.qw_downloadpercent = 0;
791 // start downloading the next file (or join the game)
792 QW_CL_RequestNextDownload();
796 static void QW_CL_ParseModelList(void)
799 int nummodels = MSG_ReadByte(&cl_message);
803 // parse model precache list
806 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
810 if (nummodels==MAX_MODELS)
811 Host_Error("Server sent too many model precaches");
812 if (strlen(str) >= MAX_QPATH)
813 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
814 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
817 n = MSG_ReadByte(&cl_message);
820 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
821 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
826 cls.qw_downloadnumber = 0;
827 cls.qw_downloadtype = dl_model;
828 QW_CL_RequestNextDownload();
831 static void QW_CL_ParseSoundList(void)
834 int numsounds = MSG_ReadByte(&cl_message);
838 // parse sound precache list
841 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
845 if (numsounds==MAX_SOUNDS)
846 Host_Error("Server sent too many sound precaches");
847 if (strlen(str) >= MAX_QPATH)
848 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
849 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
852 n = MSG_ReadByte(&cl_message);
856 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
857 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
862 cls.qw_downloadnumber = 0;
863 cls.qw_downloadtype = dl_sound;
864 QW_CL_RequestNextDownload();
867 static void QW_CL_Skins_f(void)
869 cls.qw_downloadnumber = 0;
870 cls.qw_downloadtype = dl_skin;
871 QW_CL_RequestNextDownload();
874 static void QW_CL_Changing_f(void)
876 if (cls.qw_downloadmemory) // don't change when downloading
881 cls.signon = 1; // not active anymore, but not disconnected
882 Con_Printf("\nChanging map...\n");
885 void QW_CL_NextUpload(void)
887 int r, percent, size;
889 if (!cls.qw_uploaddata)
892 r = cls.qw_uploadsize - cls.qw_uploadpos;
895 size = min(1, cls.qw_uploadsize);
896 percent = (cls.qw_uploadpos+r)*100/size;
898 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
899 MSG_WriteShort(&cls.netcon->message, r);
900 MSG_WriteByte(&cls.netcon->message, percent);
901 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
903 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
905 cls.qw_uploadpos += r;
907 if (cls.qw_uploadpos < cls.qw_uploadsize)
910 Con_Printf("Upload completed\n");
915 void QW_CL_StartUpload(unsigned char *data, int size)
917 // do nothing in demos or if not connected
921 // abort existing upload if in progress
924 Con_DPrintf("Starting upload of %d bytes...\n", size);
926 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
927 memcpy(cls.qw_uploaddata, data, size);
928 cls.qw_uploadsize = size;
929 cls.qw_uploadpos = 0;
935 qboolean QW_CL_IsUploading(void)
937 return cls.qw_uploaddata != NULL;
941 void QW_CL_StopUpload(void)
943 if (cls.qw_uploaddata)
944 Mem_Free(cls.qw_uploaddata);
945 cls.qw_uploaddata = NULL;
946 cls.qw_uploadsize = 0;
947 cls.qw_uploadpos = 0;
950 static void QW_CL_ProcessUserInfo(int slot)
952 int topcolor, bottomcolor;
954 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
955 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
956 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
957 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
958 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
959 cl.scores[slot].qw_spectator = temp[0] != 0;
960 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
961 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
962 if (!cl.scores[slot].qw_skin[0])
963 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
967 static void QW_CL_UpdateUserInfo(void)
970 slot = MSG_ReadByte(&cl_message);
971 if (slot >= cl.maxclients)
973 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
974 MSG_ReadLong(&cl_message);
975 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
978 cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
979 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
981 QW_CL_ProcessUserInfo(slot);
984 static void QW_CL_SetInfo(void)
989 slot = MSG_ReadByte(&cl_message);
990 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
991 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
992 if (slot >= cl.maxclients)
994 Con_Printf("svc_setinfo >= cl.maxclients\n");
997 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
999 QW_CL_ProcessUserInfo(slot);
1002 static void QW_CL_ServerInfo(void)
1007 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1008 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1009 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1010 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1011 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1012 cl.qw_teamplay = atoi(temp);
1015 static void QW_CL_ParseNails(void)
1018 int numnails = MSG_ReadByte(&cl_message);
1020 unsigned char bits[6];
1021 for (i = 0;i < numnails;i++)
1023 for (j = 0;j < 6;j++)
1024 bits[j] = MSG_ReadByte(&cl_message);
1025 if (cl.qw_num_nails > 255)
1027 v = cl.qw_nails[cl.qw_num_nails++];
1028 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1029 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1030 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1031 v[3] = -360*(bits[4]>>4)/16;
1032 v[4] = 360*bits[5]/256;
1037 static void CL_UpdateItemsAndWeapon(void)
1040 // check for important changes
1043 if (cl.olditems != cl.stats[STAT_ITEMS])
1044 for (j = 0;j < 32;j++)
1045 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1046 cl.item_gettime[j] = cl.time;
1047 cl.olditems = cl.stats[STAT_ITEMS];
1049 // GAME_NEXUIZ hud needs weapon change time
1050 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1051 cl.weapontime = cl.time;
1052 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1055 #define LOADPROGRESSWEIGHT_SOUND 1.0
1056 #define LOADPROGRESSWEIGHT_MODEL 4.0
1057 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
1058 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
1060 static void CL_BeginDownloads(qboolean aborteddownload)
1063 // quakeworld works differently
1064 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1067 // this would be a good place to do curl downloads
1068 if(Curl_Have_forthismap())
1070 Curl_Register_predownload(); // come back later
1074 // if we got here...
1075 // curl is done, so let's start with the business
1077 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1078 cl.loadbegun = true;
1080 // if already downloading something from the previous level, don't stop it
1081 if (cls.qw_downloadname[0])
1084 if (cl.downloadcsqc)
1087 cl.downloadcsqc = false;
1090 && csqc_progname.string
1091 && csqc_progname.string[0]
1092 && csqc_progcrc.integer >= 0
1093 && cl_serverextension_download.integer
1094 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1095 && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1097 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1098 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1099 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1101 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1106 if (cl.loadmodel_current < cl.loadmodel_total)
1109 if(cl.loadmodel_current == 1)
1111 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1112 SCR_PushLoadingScreen(false, "Loading precached models",
1114 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1115 + LOADPROGRESSWEIGHT_WORLDMODEL
1116 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1118 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1119 + LOADPROGRESSWEIGHT_WORLDMODEL
1120 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1121 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1124 SCR_BeginLoadingPlaque(false);
1126 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1128 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1130 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1132 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1133 + LOADPROGRESSWEIGHT_WORLDMODEL
1134 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1137 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1139 SCR_PopLoadingScreen(false);
1140 if(cl.loadmodel_current == 1)
1142 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1143 SCR_PopLoadingScreen(false);
1147 CL_KeepaliveMessage(true);
1149 // if running a local game, calling Mod_ForName is a completely wasted effort...
1151 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1154 if(cl.loadmodel_current == 1)
1156 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1157 Mod_FreeQ3Shaders();
1159 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1161 SCR_PopLoadingScreen(false);
1162 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1164 // we now have the worldmodel so we can set up the game world
1165 SCR_PushLoadingScreen(true, "world model setup",
1167 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1169 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1170 + LOADPROGRESSWEIGHT_WORLDMODEL
1171 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1174 CL_SetupWorldModel();
1175 SCR_PopLoadingScreen(true);
1176 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1178 cl.loadfinished = true;
1179 // now issue the spawn to move on to signon 2 like normal
1181 Cmd_ForwardStringToServer("prespawn");
1185 SCR_PopLoadingScreen(false);
1186 // finished loading models
1189 if (cl.loadsound_current < cl.loadsound_total)
1192 if(cl.loadsound_current == 1)
1193 SCR_PushLoadingScreen(false, "Loading precached sounds",
1195 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1197 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1198 + LOADPROGRESSWEIGHT_WORLDMODEL
1199 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1200 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1203 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1205 SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1206 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1208 SCR_PopLoadingScreen(false);
1211 CL_KeepaliveMessage(true);
1212 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1213 SCR_PopLoadingScreen(false);
1215 SCR_PopLoadingScreen(false);
1216 // finished loading sounds
1219 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
1220 Cvar_SetValueQuick(&cl_serverextension_download, false);
1221 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1222 // of dependencies) anyway, and can mess around with the game directory;
1223 // until this is fixed, only support pk3 downloads via curl, and turn off
1224 // individual file downloads other than for CSQC
1225 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1227 // idea: support download of pk3 files using this protocol later
1229 // note: the reason these loops skip already-loaded things is that it
1230 // enables this command to be issued during the game if desired
1232 if (cl.downloadmodel_current < cl.loadmodel_total)
1236 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1238 if (aborteddownload)
1241 if (cl.downloadmodel_current == 1)
1243 // the worldmodel failed, but we need to set up anyway
1244 Mod_FreeQ3Shaders();
1245 CL_SetupWorldModel();
1246 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1248 cl.loadfinished = true;
1249 // now issue the spawn to move on to signon 2 like normal
1251 Cmd_ForwardStringToServer("prespawn");
1254 aborteddownload = false;
1257 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1259 CL_KeepaliveMessage(true);
1260 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1262 if (cl.downloadmodel_current == 1)
1263 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1265 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1266 // regarding the * check: don't try to download submodels
1267 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1269 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1270 // we'll try loading again when the download finishes
1275 if(cl.downloadmodel_current == 1)
1277 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1278 Mod_FreeQ3Shaders();
1281 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1282 if (cl.downloadmodel_current == 1)
1284 // we now have the worldmodel so we can set up the game world
1285 // or maybe we do not have it (cl_serverextension_download 0)
1286 // then we need to continue loading ANYWAY!
1287 CL_SetupWorldModel();
1288 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1290 cl.loadfinished = true;
1291 // now issue the spawn to move on to signon 2 like normal
1293 Cmd_ForwardStringToServer("prespawn");
1298 // finished loading models
1301 if (cl.downloadsound_current < cl.loadsound_total)
1305 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1307 char soundname[MAX_QPATH];
1308 if (aborteddownload)
1310 aborteddownload = false;
1313 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1315 CL_KeepaliveMessage(true);
1316 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1317 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1319 Con_Printf("Sound %s not found\n", soundname);
1320 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1322 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1323 // we'll try loading again when the download finishes
1327 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1330 // finished loading sounds
1333 SCR_PopLoadingScreen(false);
1335 if (!cl.loadfinished)
1337 cl.loadfinished = true;
1339 // check memory integrity
1340 Mem_CheckSentinelsGlobal();
1342 // now issue the spawn to move on to signon 2 like normal
1344 Cmd_ForwardStringToServer("prespawn");
1348 static void CL_BeginDownloads_f(void)
1350 // prevent cl_begindownloads from being issued multiple times in one match
1351 // to prevent accidentally cancelled downloads
1353 Con_Printf("cl_begindownloads is only valid once per match\n");
1355 CL_BeginDownloads(false);
1358 static void CL_StopDownload(int size, int crc)
1360 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1363 size_t existingsize;
1364 const char *extension;
1366 if(cls.qw_download_deflate)
1369 size_t inflated_size;
1370 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1371 Mem_Free(cls.qw_downloadmemory);
1374 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1375 cls.qw_downloadmemory = out;
1376 cls.qw_downloadmemorycursize = inflated_size;
1380 cls.qw_downloadmemory = NULL;
1381 cls.qw_downloadmemorycursize = 0;
1382 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1386 if(!cls.qw_downloadmemory)
1388 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1392 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1393 size = cls.qw_downloadmemorycursize;
1395 // save to disk only if we don't already have it
1396 // (this is mainly for playing back demos)
1397 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1398 if (existingsize || gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC || !strcmp(cls.qw_downloadname, csqc_progname.string))
1399 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1401 if ((int)existingsize != size || existingcrc != crc)
1403 // we have a mismatching file, pick another name for it
1404 char name[MAX_QPATH*2];
1405 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1406 if (!FS_FileExists(name))
1408 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1409 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1410 if(!strcmp(cls.qw_downloadname, csqc_progname.string))
1412 if(cls.caughtcsprogsdata)
1413 Mem_Free(cls.caughtcsprogsdata);
1414 cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
1415 memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1416 cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
1417 Con_DPrintf("Buffered \"%s\"\n", name);
1424 // we either don't have it or have a mismatching file...
1425 // so it's time to accept the file
1426 // but if we already have a mismatching file we need to rename
1427 // this new one, and if we already have this file in renamed form,
1429 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1430 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1431 extension = FS_FileExtension(cls.qw_downloadname);
1432 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1437 else if (cls.qw_downloadmemory && size)
1439 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1440 CL_BeginDownloads(true);
1443 if (cls.qw_downloadmemory)
1444 Mem_Free(cls.qw_downloadmemory);
1445 cls.qw_downloadmemory = NULL;
1446 cls.qw_downloadname[0] = 0;
1447 cls.qw_downloadmemorymaxsize = 0;
1448 cls.qw_downloadmemorycursize = 0;
1449 cls.qw_downloadpercent = 0;
1452 static void CL_ParseDownload(void)
1455 static unsigned char data[NET_MAXMESSAGE];
1456 start = MSG_ReadLong(&cl_message);
1457 size = (unsigned short)MSG_ReadShort(&cl_message);
1459 // record the start/size information to ack in the next input packet
1460 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1462 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1464 cls.dp_downloadack[i].start = start;
1465 cls.dp_downloadack[i].size = size;
1470 MSG_ReadBytes(&cl_message, size, data);
1472 if (!cls.qw_downloadname[0])
1475 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1479 if (start + size > cls.qw_downloadmemorymaxsize)
1480 Host_Error("corrupt download message\n");
1482 // only advance cursize if the data is at the expected position
1483 // (gaps are unacceptable)
1484 memcpy(cls.qw_downloadmemory + start, data, size);
1485 cls.qw_downloadmemorycursize = start + size;
1486 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1487 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1488 cls.qw_downloadspeedcount += size;
1491 static void CL_DownloadBegin_f(void)
1493 int size = atoi(Cmd_Argv(1));
1495 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1497 Con_Printf("cl_downloadbegin: received bogus information\n");
1498 CL_StopDownload(0, 0);
1502 if (cls.qw_downloadname[0])
1503 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1505 CL_StopDownload(0, 0);
1507 // we're really beginning a download now, so initialize stuff
1508 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1509 cls.qw_downloadmemorymaxsize = size;
1510 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1511 cls.qw_downloadnumber++;
1513 cls.qw_download_deflate = false;
1516 if(!strcmp(Cmd_Argv(3), "deflate"))
1517 cls.qw_download_deflate = true;
1518 // check further encodings here
1521 Cmd_ForwardStringToServer("sv_startdownload");
1524 static void CL_StopDownload_f(void)
1527 if (cls.qw_downloadname[0])
1529 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1530 CL_StopDownload(0, 0);
1532 CL_BeginDownloads(true);
1535 static void CL_DownloadFinished_f(void)
1539 Con_Printf("Malformed cl_downloadfinished command\n");
1542 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1543 CL_BeginDownloads(false);
1546 static void CL_SendPlayerInfo(void)
1549 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1550 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1552 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1553 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1555 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1556 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1558 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1559 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
1561 if (cl_pmodel.integer)
1563 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1564 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1566 if (*cl_playermodel.string)
1568 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1569 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1571 if (*cl_playerskin.string)
1573 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1574 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1579 =====================
1582 An svc_signonnum has been received, perform a client side setup
1583 =====================
1585 static void CL_SignonReply (void)
1587 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1594 // send player info before we begin downloads
1595 // (so that the server can see the player name while downloading)
1596 CL_SendPlayerInfo();
1598 // execute cl_begindownloads next frame
1599 // (after any commands added by svc_stufftext have been executed)
1600 // when done with downloads the "prespawn" will be sent
1601 Cbuf_AddText("\ncl_begindownloads\n");
1603 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1604 //MSG_WriteString (&cls.netcon->message, "prespawn");
1606 else // playing a demo... make sure loading occurs as soon as possible
1607 CL_BeginDownloads(false);
1613 // LordHavoc: quake sent the player info here but due to downloads
1614 // it is sent earlier instead
1615 // CL_SendPlayerInfo();
1617 // LordHavoc: changed to begin a loading stage and issue this when done
1618 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1619 MSG_WriteString (&cls.netcon->message, "spawn");
1626 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1627 MSG_WriteString (&cls.netcon->message, "begin");
1632 // after the level has been loaded, we shouldn't need the shaders, and
1633 // if they are needed again they will be automatically loaded...
1634 // we also don't need the unused models or sounds from the last level
1635 Mod_FreeQ3Shaders();
1640 if (COM_CheckParm("-profilegameonly"))
1641 Sys_AllowProfiling(true);
1651 static void CL_ParseServerInfo (void)
1655 protocolversion_t protocol;
1656 int nummodels, numsounds;
1659 // if we start loading a level and a video is still playing, stop it
1662 Con_DPrint("Serverinfo packet received.\n");
1663 Collision_Cache_Reset(true);
1665 // if server is active, we already began a loading plaque
1668 SCR_BeginLoadingPlaque(false);
1670 // free q3 shaders so that any newly downloaded shaders will be active
1671 Mod_FreeQ3Shaders();
1674 // check memory integrity
1675 Mem_CheckSentinelsGlobal();
1677 // clear cl_serverextension cvars
1678 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1681 // wipe the client_state_t struct
1685 // parse protocol version number
1686 i = MSG_ReadLong(&cl_message);
1687 protocol = Protocol_EnumForNumber(i);
1688 if (protocol == PROTOCOL_UNKNOWN)
1690 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1693 // hack for unmarked Nehahra movie demos which had a custom protocol
1694 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1695 protocol = PROTOCOL_NEHAHRAMOVIE;
1696 cls.protocol = protocol;
1697 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1699 cl.num_entities = 1;
1701 if (protocol == PROTOCOL_QUAKEWORLD)
1703 char gamedir[1][MAX_QPATH];
1705 cl.qw_servercount = MSG_ReadLong(&cl_message);
1707 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1708 Con_Printf("server gamedir is %s\n", str);
1709 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1711 // change gamedir if needed
1712 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1713 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1715 cl.gametype = GAME_DEATHMATCH;
1718 // parse player number
1719 i = MSG_ReadByte(&cl_message);
1720 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1721 //cl.qw_spectator = (i & 128) != 0;
1722 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1723 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1725 // get the full level name
1726 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1727 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1729 // get the movevars that are defined in the qw protocol
1730 cl.movevars_gravity = MSG_ReadFloat(&cl_message);
1731 cl.movevars_stopspeed = MSG_ReadFloat(&cl_message);
1732 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
1733 cl.movevars_spectatormaxspeed = MSG_ReadFloat(&cl_message);
1734 cl.movevars_accelerate = MSG_ReadFloat(&cl_message);
1735 cl.movevars_airaccelerate = MSG_ReadFloat(&cl_message);
1736 cl.movevars_wateraccelerate = MSG_ReadFloat(&cl_message);
1737 cl.movevars_friction = MSG_ReadFloat(&cl_message);
1738 cl.movevars_waterfriction = MSG_ReadFloat(&cl_message);
1739 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
1741 // other movevars not in the protocol...
1742 cl.movevars_wallfriction = 0;
1743 cl.movevars_timescale = 1;
1744 cl.movevars_jumpvelocity = 270;
1745 cl.movevars_edgefriction = 1;
1746 cl.movevars_maxairspeed = 30;
1747 cl.movevars_stepheight = 18;
1748 cl.movevars_airaccel_qw = 1;
1749 cl.movevars_airaccel_sideways_friction = 0;
1751 // seperate the printfs so the server message can have a color
1752 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1754 // check memory integrity
1755 Mem_CheckSentinelsGlobal();
1759 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1760 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1763 cl.loadbegun = false;
1764 cl.loadfinished = false;
1766 cls.state = ca_connected;
1769 // note: on QW protocol we can't set up the gameworld until after
1770 // downloads finish...
1771 // (we don't even know the name of the map yet)
1772 // this also means cl_autodemo does not work on QW protocol...
1774 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1775 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1776 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1777 Cvar_SetQuick(&cl_worldname, cl.worldname);
1778 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1779 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1781 // check memory integrity
1782 Mem_CheckSentinelsGlobal();
1787 cl.maxclients = MSG_ReadByte(&cl_message);
1788 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1790 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1793 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1796 cl.gametype = MSG_ReadByte(&cl_message);
1797 // the original id singleplayer demos are bugged and contain
1798 // GAME_DEATHMATCH even for singleplayer
1799 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1800 cl.gametype = GAME_COOP;
1802 // parse signon message
1803 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1804 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1806 // seperate the printfs so the server message can have a color
1807 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1808 Con_Printf("\n<===================================>\n\n\2%s\n", str);
1810 // check memory integrity
1811 Mem_CheckSentinelsGlobal();
1813 // parse model precache list
1814 for (nummodels=1 ; ; nummodels++)
1816 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1819 if (nummodels==MAX_MODELS)
1820 Host_Error ("Server sent too many model precaches");
1821 if (strlen(str) >= MAX_QPATH)
1822 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1823 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1825 // parse sound precache list
1826 for (numsounds=1 ; ; numsounds++)
1828 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1831 if (numsounds==MAX_SOUNDS)
1832 Host_Error("Server sent too many sound precaches");
1833 if (strlen(str) >= MAX_QPATH)
1834 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1835 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1838 // set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later
1839 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1840 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1841 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1842 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1843 Cvar_SetQuick(&cl_worldname, cl.worldname);
1844 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1845 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1847 // touch all of the precached models that are still loaded so we can free
1848 // anything that isn't needed
1851 for (i = 1;i < nummodels;i++)
1852 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1853 // precache any models used by the client (this also marks them used)
1854 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1855 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1856 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1857 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1859 // we purge the models and sounds later in CL_SignonReply
1860 //Mod_PurgeUnused();
1863 // clear sound usage flags for purging of unused sounds
1866 // precache any sounds used by the client
1867 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1868 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1869 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1870 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1871 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1872 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1873 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1875 // sounds used by the game
1876 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1877 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1879 // now we try to load everything that is new
1880 cl.loadmodel_current = 1;
1881 cl.downloadmodel_current = 1;
1882 cl.loadmodel_total = nummodels;
1883 cl.loadsound_current = 1;
1884 cl.downloadsound_current = 1;
1885 cl.loadsound_total = numsounds;
1886 cl.downloadcsqc = true;
1887 cl.loadbegun = false;
1888 cl.loadfinished = false;
1891 // check memory integrity
1892 Mem_CheckSentinelsGlobal();
1894 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1895 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1897 char demofile[MAX_OSPATH];
1899 if (cls.demorecording)
1901 // finish the previous level's demo file
1905 // start a new demo file
1906 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1908 Con_Printf ("Auto-recording to %s.\n", demofile);
1910 // Reset bit 0 for every new demo
1911 Cvar_SetValueQuick(&cl_autodemo_delete,
1912 (cl_autodemo_delete.integer & ~0x1)
1914 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1917 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1920 cls.forcetrack = -1;
1921 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1922 cls.demorecording = true;
1923 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1924 cls.demo_lastcsprogssize = -1;
1925 cls.demo_lastcsprogscrc = -1;
1928 Con_Print ("ERROR: couldn't open.\n");
1931 cl.islocalgame = NetConn_IsLocalGame();
1934 void CL_ValidateState(entity_state_t *s)
1941 if (s->modelindex >= MAX_MODELS)
1942 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1944 // these warnings are only warnings, no corrections are made to the state
1945 // because states are often copied for decoding, which otherwise would
1946 // propogate some of the corrections accidentally
1947 // (this used to happen, sometimes affecting skin and frame)
1949 // colormap is client index + 1
1950 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1951 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1953 if (developer_extra.integer)
1955 model = CL_GetModelByIndex(s->modelindex);
1956 if (model && model->type && s->frame >= model->numframes)
1957 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1958 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1959 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1963 void CL_MoveLerpEntityStates(entity_t *ent)
1965 float odelta[3], adelta[3];
1966 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1967 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1968 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1970 // reset all persistent stuff if this is a new entity
1971 ent->persistent.lerpdeltatime = 0;
1972 ent->persistent.lerpstarttime = cl.mtime[1];
1973 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1974 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1975 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1976 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1977 // reset animation interpolation as well
1978 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1979 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1980 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1981 ent->render.shadertime = cl.time;
1982 // reset various persistent stuff
1983 ent->persistent.muzzleflash = 0;
1984 ent->persistent.trail_allowed = false;
1986 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1988 // don't interpolate the move
1989 ent->persistent.lerpdeltatime = 0;
1990 ent->persistent.lerpstarttime = cl.mtime[1];
1991 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1992 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1993 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1994 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1995 ent->persistent.trail_allowed = false;
1997 // if(ent->state_current.frame != ent->state_previous.frame)
1998 // do this even if we did change the frame
1999 // teleport bit is only used if an animation restart, or a jump, is necessary
2000 // so it should be always harmless to do this
2002 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2003 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2004 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2007 // note that this case must do everything the following case does too
2009 else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2011 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2012 ent->render.framegroupblend[1].lerp = 1;
2013 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2014 ent->render.framegroupblend[0].start = cl.time;
2015 ent->render.framegroupblend[0].lerp = 0;
2017 else if (DotProduct(odelta, odelta) > 1000*1000
2018 || (cl.fixangle[0] && !cl.fixangle[1])
2019 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2020 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2022 // don't interpolate the move
2023 // (the fixangle[] check detects teleports, but not constant fixangles
2024 // such as when spectating)
2025 ent->persistent.lerpdeltatime = 0;
2026 ent->persistent.lerpstarttime = cl.mtime[1];
2027 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2028 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2029 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2030 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2031 ent->persistent.trail_allowed = false;
2033 else if (ent->state_current.flags & RENDER_STEP)
2035 // monster interpolation
2036 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2038 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2039 ent->persistent.lerpstarttime = cl.mtime[1];
2040 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2041 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2042 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2043 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2049 ent->persistent.lerpstarttime = ent->state_previous.time;
2050 // no lerp if it's singleplayer
2051 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2052 ent->persistent.lerpdeltatime = 0;
2054 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2055 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2056 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2057 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2058 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2060 // trigger muzzleflash effect if necessary
2061 if (ent->state_current.effects & EF_MUZZLEFLASH)
2062 ent->persistent.muzzleflash = 1;
2064 // restart animation bit
2065 if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2067 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2068 ent->render.framegroupblend[1].lerp = 1;
2069 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2070 ent->render.framegroupblend[0].start = cl.time;
2071 ent->render.framegroupblend[0].lerp = 0;
2080 static void CL_ParseBaseline (entity_t *ent, int large)
2084 ent->state_baseline = defaultstate;
2085 // FIXME: set ent->state_baseline.number?
2086 ent->state_baseline.active = true;
2089 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2090 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2092 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2094 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2095 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2099 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2100 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2102 ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2103 ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2104 for (i = 0;i < 3;i++)
2106 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2107 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2109 ent->state_previous = ent->state_current = ent->state_baseline;
2117 Server information pertaining to this client only
2120 static void CL_ParseClientdata (void)
2124 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2125 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2126 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2127 cl.mviewzoom[1] = cl.mviewzoom[0];
2129 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2131 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2132 cl.stats[STAT_ITEMS] = 0;
2133 cl.stats[STAT_VIEWZOOM] = 255;
2136 cl.mpunchangle[0][0] = 0;
2137 cl.mpunchangle[0][1] = 0;
2138 cl.mpunchangle[0][2] = 0;
2139 cl.mpunchvector[0][0] = 0;
2140 cl.mpunchvector[0][1] = 0;
2141 cl.mpunchvector[0][2] = 0;
2142 cl.mvelocity[0][0] = 0;
2143 cl.mvelocity[0][1] = 0;
2144 cl.mvelocity[0][2] = 0;
2145 cl.mviewzoom[0] = 1;
2147 bits = (unsigned short) MSG_ReadShort(&cl_message);
2148 if (bits & SU_EXTEND1)
2149 bits |= (MSG_ReadByte(&cl_message) << 16);
2150 if (bits & SU_EXTEND2)
2151 bits |= (MSG_ReadByte(&cl_message) << 24);
2153 if (bits & SU_VIEWHEIGHT)
2154 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2156 if (bits & SU_IDEALPITCH)
2157 cl.idealpitch = MSG_ReadChar(&cl_message);
2159 for (i = 0;i < 3;i++)
2161 if (bits & (SU_PUNCH1<<i) )
2163 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2164 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2166 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2168 if (bits & (SU_PUNCHVEC1<<i))
2170 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2171 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2173 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2175 if (bits & (SU_VELOCITY1<<i) )
2177 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2178 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2180 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2184 // LordHavoc: hipnotic demos don't have this bit set but should
2185 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2186 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2188 cl.onground = (bits & SU_ONGROUND) != 0;
2189 cl.inwater = (bits & SU_INWATER) != 0;
2191 if (cls.protocol == PROTOCOL_DARKPLACES5)
2193 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2194 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2195 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2196 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2197 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2198 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2199 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2200 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2201 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2202 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2204 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2206 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2207 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2208 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2209 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2211 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2212 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2213 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2214 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2215 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2216 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2217 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2218 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || gamemode == GAME_NEXUIZ)
2219 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2221 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2224 if (bits & SU_VIEWZOOM)
2226 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2227 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2229 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2232 // viewzoom interpolation
2233 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2237 =====================
2239 =====================
2241 static void CL_ParseStatic (int large)
2245 if (cl.num_static_entities >= cl.max_static_entities)
2246 Host_Error ("Too many static entities");
2247 ent = &cl.static_entities[cl.num_static_entities++];
2248 CL_ParseBaseline (ent, large);
2250 if (ent->state_baseline.modelindex == 0)
2252 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2253 cl.num_static_entities--;
2254 // This is definitely a cheesy way to conserve resources...
2258 // copy it to the current state
2259 ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2260 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2261 ent->render.framegroupblend[0].lerp = 1;
2262 // make torchs play out of sync
2263 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2264 ent->render.skinnum = ent->state_baseline.skin;
2265 ent->render.effects = ent->state_baseline.effects;
2266 ent->render.alpha = 1;
2268 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2269 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2271 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2272 ent->render.allowdecals = true;
2273 CL_UpdateRenderEntity(&ent->render);
2281 static void CL_ParseStaticSound (int large)
2284 int sound_num, vol, atten;
2286 MSG_ReadVector(&cl_message, org, cls.protocol);
2287 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2288 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2290 sound_num = MSG_ReadByte(&cl_message);
2291 vol = MSG_ReadByte(&cl_message);
2292 atten = MSG_ReadByte(&cl_message);
2294 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2297 static void CL_ParseEffect (void)
2300 int modelindex, startframe, framecount, framerate;
2302 MSG_ReadVector(&cl_message, org, cls.protocol);
2303 modelindex = MSG_ReadByte(&cl_message);
2304 startframe = MSG_ReadByte(&cl_message);
2305 framecount = MSG_ReadByte(&cl_message);
2306 framerate = MSG_ReadByte(&cl_message);
2308 CL_Effect(org, modelindex, startframe, framecount, framerate);
2311 static void CL_ParseEffect2 (void)
2314 int modelindex, startframe, framecount, framerate;
2316 MSG_ReadVector(&cl_message, org, cls.protocol);
2317 modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2318 startframe = (unsigned short) MSG_ReadShort(&cl_message);
2319 framecount = MSG_ReadByte(&cl_message);
2320 framerate = MSG_ReadByte(&cl_message);
2322 CL_Effect(org, modelindex, startframe, framecount, framerate);
2325 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2330 if (ent >= MAX_EDICTS)
2332 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2336 if (ent >= cl.max_entities)
2337 CL_ExpandEntities(ent);
2339 // override any beam with the same entity
2342 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2343 if (b->entity == ent)
2345 // if the entity was not found then just replace an unused beam
2346 if (i == cl.max_beams)
2347 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2350 if (i < cl.max_beams)
2352 cl.num_beams = max(cl.num_beams, i + 1);
2354 b->lightning = lightning;
2356 b->endtime = cl.mtime[0] + 0.2;
2357 VectorCopy (start, b->start);
2358 VectorCopy (end, b->end);
2361 Con_Print("beam list overflow!\n");
2364 static void CL_ParseBeam (dp_model_t *m, int lightning)
2369 ent = (unsigned short) MSG_ReadShort(&cl_message);
2370 MSG_ReadVector(&cl_message, start, cls.protocol);
2371 MSG_ReadVector(&cl_message, end, cls.protocol);
2373 if (ent >= MAX_EDICTS)
2375 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2379 CL_NewBeam(ent, start, end, m, lightning);
2382 static void CL_ParseTempEntity(void)
2390 int colorStart, colorLength, count;
2391 float velspeed, radius;
2392 unsigned char *tempcolor;
2393 matrix4x4_t tempmatrix;
2395 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2397 type = MSG_ReadByte(&cl_message);
2400 case QW_TE_WIZSPIKE:
2401 // spike hitting wall
2402 MSG_ReadVector(&cl_message, pos, cls.protocol);
2403 CL_FindNonSolidLocation(pos, pos, 4);
2404 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2405 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2408 case QW_TE_KNIGHTSPIKE:
2409 // spike hitting wall
2410 MSG_ReadVector(&cl_message, pos, cls.protocol);
2411 CL_FindNonSolidLocation(pos, pos, 4);
2412 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2413 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2417 // spike hitting wall
2418 MSG_ReadVector(&cl_message, pos, cls.protocol);
2419 CL_FindNonSolidLocation(pos, pos, 4);
2420 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2422 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2427 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2429 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2431 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2434 case QW_TE_SUPERSPIKE:
2435 // super spike hitting wall
2436 MSG_ReadVector(&cl_message, pos, cls.protocol);
2437 CL_FindNonSolidLocation(pos, pos, 4);
2438 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2440 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2445 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2447 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2449 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2453 case QW_TE_EXPLOSION:
2455 MSG_ReadVector(&cl_message, pos, cls.protocol);
2456 CL_FindNonSolidLocation(pos, pos, 10);
2457 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2458 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2459 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2462 case QW_TE_TAREXPLOSION:
2463 // tarbaby explosion
2464 MSG_ReadVector(&cl_message, pos, cls.protocol);
2465 CL_FindNonSolidLocation(pos, pos, 10);
2466 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2467 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2470 case QW_TE_LIGHTNING1:
2472 CL_ParseBeam(cl.model_bolt, true);
2475 case QW_TE_LIGHTNING2:
2477 CL_ParseBeam(cl.model_bolt2, true);
2480 case QW_TE_LIGHTNING3:
2482 CL_ParseBeam(cl.model_bolt3, false);
2485 case QW_TE_LAVASPLASH:
2486 MSG_ReadVector(&cl_message, pos, cls.protocol);
2487 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2490 case QW_TE_TELEPORT:
2491 MSG_ReadVector(&cl_message, pos, cls.protocol);
2492 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2496 // bullet hitting wall
2497 radius = MSG_ReadByte(&cl_message);
2498 MSG_ReadVector(&cl_message, pos, cls.protocol);
2499 CL_FindNonSolidLocation(pos, pos, 4);
2500 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2501 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2502 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2503 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2506 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2511 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2513 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2515 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2521 count = MSG_ReadByte(&cl_message);
2522 MSG_ReadVector(&cl_message, pos, cls.protocol);
2523 CL_FindNonSolidLocation(pos, pos, 4);
2524 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2527 case QW_TE_LIGHTNINGBLOOD:
2528 MSG_ReadVector(&cl_message, pos, cls.protocol);
2529 CL_FindNonSolidLocation(pos, pos, 4);
2530 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2534 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2539 type = MSG_ReadByte(&cl_message);
2543 // spike hitting wall
2544 MSG_ReadVector(&cl_message, pos, cls.protocol);
2545 CL_FindNonSolidLocation(pos, pos, 4);
2546 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2547 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2550 case TE_KNIGHTSPIKE:
2551 // spike hitting wall
2552 MSG_ReadVector(&cl_message, pos, cls.protocol);
2553 CL_FindNonSolidLocation(pos, pos, 4);
2554 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2555 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2559 // spike hitting wall
2560 MSG_ReadVector(&cl_message, pos, cls.protocol);
2561 CL_FindNonSolidLocation(pos, pos, 4);
2562 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2564 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2569 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2571 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2573 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2577 // quad spike hitting wall
2578 MSG_ReadVector(&cl_message, pos, cls.protocol);
2579 CL_FindNonSolidLocation(pos, pos, 4);
2580 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2582 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2587 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2589 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2591 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2595 // super spike hitting wall
2596 MSG_ReadVector(&cl_message, pos, cls.protocol);
2597 CL_FindNonSolidLocation(pos, pos, 4);
2598 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2600 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2605 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2607 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2609 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2612 case TE_SUPERSPIKEQUAD:
2613 // quad super spike hitting wall
2614 MSG_ReadVector(&cl_message, pos, cls.protocol);
2615 CL_FindNonSolidLocation(pos, pos, 4);
2616 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2618 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2623 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2625 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2627 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2630 // LordHavoc: added for improved blood splatters
2633 MSG_ReadVector(&cl_message, pos, cls.protocol);
2634 CL_FindNonSolidLocation(pos, pos, 4);
2635 dir[0] = MSG_ReadChar(&cl_message);
2636 dir[1] = MSG_ReadChar(&cl_message);
2637 dir[2] = MSG_ReadChar(&cl_message);
2638 count = MSG_ReadByte(&cl_message);
2639 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2643 MSG_ReadVector(&cl_message, pos, cls.protocol);
2644 CL_FindNonSolidLocation(pos, pos, 4);
2645 dir[0] = MSG_ReadChar(&cl_message);
2646 dir[1] = MSG_ReadChar(&cl_message);
2647 dir[2] = MSG_ReadChar(&cl_message);
2648 count = MSG_ReadByte(&cl_message);
2649 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2652 MSG_ReadVector(&cl_message, pos, cls.protocol);
2653 CL_FindNonSolidLocation(pos, pos, 4);
2654 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2656 // LordHavoc: added for improved gore
2657 case TE_BLOODSHOWER:
2659 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2660 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2661 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2662 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2663 vel1[0] = -velspeed;
2664 vel1[1] = -velspeed;
2665 vel1[2] = -velspeed;
2669 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2672 case TE_PARTICLECUBE:
2673 // general purpose particle effect
2674 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2675 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2676 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2677 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2678 colorStart = MSG_ReadByte(&cl_message); // color
2679 colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2680 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2681 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2684 case TE_PARTICLERAIN:
2685 // general purpose particle effect
2686 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2687 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2688 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2689 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2690 colorStart = MSG_ReadByte(&cl_message); // color
2691 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2694 case TE_PARTICLESNOW:
2695 // general purpose particle effect
2696 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2697 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2698 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2699 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2700 colorStart = MSG_ReadByte(&cl_message); // color
2701 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2705 // bullet hitting wall
2706 MSG_ReadVector(&cl_message, pos, cls.protocol);
2707 CL_FindNonSolidLocation(pos, pos, 4);
2708 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2709 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2712 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2717 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2719 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2721 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2726 case TE_GUNSHOTQUAD:
2727 // quad bullet hitting wall
2728 MSG_ReadVector(&cl_message, pos, cls.protocol);
2729 CL_FindNonSolidLocation(pos, pos, 4);
2730 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2731 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2734 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2739 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2741 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2743 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2750 MSG_ReadVector(&cl_message, pos, cls.protocol);
2751 CL_FindNonSolidLocation(pos, pos, 10);
2752 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2753 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2756 case TE_EXPLOSIONQUAD:
2757 // quad rocket explosion
2758 MSG_ReadVector(&cl_message, pos, cls.protocol);
2759 CL_FindNonSolidLocation(pos, pos, 10);
2760 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2761 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2765 // Nehahra movie colored lighting explosion
2766 MSG_ReadVector(&cl_message, pos, cls.protocol);
2767 CL_FindNonSolidLocation(pos, pos, 10);
2768 color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2769 color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2770 color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2771 CL_ParticleExplosion(pos);
2772 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2773 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2774 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2777 case TE_EXPLOSIONRGB:
2778 // colored lighting explosion
2779 MSG_ReadVector(&cl_message, pos, cls.protocol);
2780 CL_FindNonSolidLocation(pos, pos, 10);
2781 CL_ParticleExplosion(pos);
2782 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2783 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2784 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2785 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2786 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2787 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2790 case TE_TAREXPLOSION:
2791 // tarbaby explosion
2792 MSG_ReadVector(&cl_message, pos, cls.protocol);
2793 CL_FindNonSolidLocation(pos, pos, 10);
2794 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2795 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2799 MSG_ReadVector(&cl_message, pos, cls.protocol);
2800 CL_FindNonSolidLocation(pos, pos, 10);
2801 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2804 case TE_CUSTOMFLASH:
2805 MSG_ReadVector(&cl_message, pos, cls.protocol);
2806 CL_FindNonSolidLocation(pos, pos, 4);
2807 radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2808 velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2809 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2810 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2811 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2812 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2813 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2817 MSG_ReadVector(&cl_message, pos, cls.protocol);
2818 MSG_ReadVector(&cl_message, dir, cls.protocol);
2819 count = MSG_ReadByte(&cl_message);
2820 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2825 CL_ParseBeam(cl.model_bolt, true);
2830 CL_ParseBeam(cl.model_bolt2, true);
2835 CL_ParseBeam(cl.model_bolt3, false);
2840 // grappling hook beam
2841 CL_ParseBeam(cl.model_beam, false);
2845 // LordHavoc: for compatibility with the Nehahra movie...
2846 case TE_LIGHTNING4NEH:
2847 CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2851 MSG_ReadVector(&cl_message, pos, cls.protocol);
2852 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2856 MSG_ReadVector(&cl_message, pos, cls.protocol);
2857 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2861 // color mapped explosion
2862 MSG_ReadVector(&cl_message, pos, cls.protocol);
2863 CL_FindNonSolidLocation(pos, pos, 10);
2864 colorStart = MSG_ReadByte(&cl_message);
2865 colorLength = MSG_ReadByte(&cl_message);
2866 CL_ParticleExplosion2(pos, colorStart, colorLength);
2867 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2868 color[0] = tempcolor[0] * (2.0f / 255.0f);
2869 color[1] = tempcolor[1] * (2.0f / 255.0f);
2870 color[2] = tempcolor[2] * (2.0f / 255.0f);
2871 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2872 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2873 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2877 MSG_ReadVector(&cl_message, pos, cls.protocol);
2878 MSG_ReadVector(&cl_message, pos2, cls.protocol);
2879 MSG_ReadVector(&cl_message, dir, cls.protocol);
2880 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2884 MSG_ReadVector(&cl_message, pos, cls.protocol);
2885 MSG_ReadVector(&cl_message, dir, cls.protocol);
2886 count = MSG_ReadByte(&cl_message);
2887 CL_FindNonSolidLocation(pos, pos, 4);
2888 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2891 case TE_TEI_BIGEXPLOSION:
2892 MSG_ReadVector(&cl_message, pos, cls.protocol);
2893 CL_FindNonSolidLocation(pos, pos, 10);
2894 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2895 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2898 case TE_TEI_PLASMAHIT:
2899 MSG_ReadVector(&cl_message, pos, cls.protocol);
2900 MSG_ReadVector(&cl_message, dir, cls.protocol);
2901 count = MSG_ReadByte(&cl_message);
2902 CL_FindNonSolidLocation(pos, pos, 5);
2903 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2907 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2912 static void CL_ParseTrailParticles(void)
2917 entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2918 if (entityindex >= MAX_EDICTS)
2920 if (entityindex >= cl.max_entities)
2921 CL_ExpandEntities(entityindex);
2922 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2923 MSG_ReadVector(&cl_message, start, cls.protocol);
2924 MSG_ReadVector(&cl_message, end, cls.protocol);
2925 CL_ParticleEffect(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2928 static void CL_ParsePointParticles(void)
2930 int effectindex, count;
2931 vec3_t origin, velocity;
2932 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2933 MSG_ReadVector(&cl_message, origin, cls.protocol);
2934 MSG_ReadVector(&cl_message, velocity, cls.protocol);
2935 count = (unsigned short)MSG_ReadShort(&cl_message);
2936 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2939 static void CL_ParsePointParticles1(void)
2943 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2944 MSG_ReadVector(&cl_message, origin, cls.protocol);
2945 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2948 typedef struct cl_iplog_item_s
2955 static qboolean cl_iplog_loaded = false;
2956 static int cl_iplog_numitems = 0;
2957 static int cl_iplog_maxitems = 0;
2958 static cl_iplog_item_t *cl_iplog_items;
2960 static void CL_IPLog_Load(void);
2961 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2964 size_t sz_name, sz_address;
2965 if (!address || !address[0] || !name || !name[0])
2967 if (!cl_iplog_loaded)
2969 if (developer_extra.integer)
2970 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2971 // see if it already exists
2974 for (i = 0;i < cl_iplog_numitems;i++)
2976 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2978 if (developer_extra.integer)
2979 Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2984 // it does not already exist in the iplog, so add it
2985 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2987 cl_iplog_item_t *olditems = cl_iplog_items;
2988 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2989 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2992 if (cl_iplog_numitems)
2993 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2997 sz_address = strlen(address) + 1;
2998 sz_name = strlen(name) + 1;
2999 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
3000 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
3001 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
3002 // TODO: maybe it would be better to strip weird characters from name when
3003 // copying it here rather than using a straight strcpy?
3004 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
3005 cl_iplog_numitems++;
3008 // add it to the iplog.txt file
3009 // TODO: this ought to open the one in the userpath version of the base
3010 // gamedir, not the current gamedir
3011 // not necessary for mobile
3012 #ifndef DP_MOBILETOUCH
3013 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
3014 if (developer_extra.integer)
3015 Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
3020 static void CL_IPLog_Load(void)
3022 int i, len, linenumber;
3023 char *text, *textend;
3024 unsigned char *filedata;
3025 fs_offset_t filesize;
3026 char line[MAX_INPUTLINE];
3027 char address[MAX_INPUTLINE];
3028 cl_iplog_loaded = true;
3029 // TODO: this ought to open the one in the userpath version of the base
3030 // gamedir, not the current gamedir
3031 // not necessary for mobile
3032 #ifndef DP_MOBILETOUCH
3033 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3039 text = (char *)filedata;
3040 textend = text + filesize;
3041 for (linenumber = 1;text < textend;linenumber++)
3043 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3044 if (len < (int)sizeof(line) - 1)
3045 line[len++] = *text;
3047 if (text < textend && *text == '\r' && text[1] == '\n')
3049 if (text < textend && *text == '\n')
3051 if (line[0] == '/' && line[1] == '/')
3052 continue; // skip comments if anyone happens to add them
3053 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3054 address[i] = line[i];
3056 // skip exactly one space character
3058 // address contains the address with termination,
3059 // line + i contains the name with termination
3060 if (address[0] && line[i])
3061 CL_IPLog_Add(address, line + i, false, false);
3063 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3067 static void CL_IPLog_List_f(void)
3070 const char *addressprefix;
3073 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
3077 if (Cmd_Argc() >= 2)
3078 addressprefix = Cmd_Argv(1);
3079 if (!cl_iplog_loaded)
3081 if (addressprefix && addressprefix[0])
3082 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3084 Con_Printf("Listing all iplog entries\n");
3085 Con_Printf("address name\n");
3086 for (i = 0;i < cl_iplog_numitems;i++)
3088 if (addressprefix && addressprefix[0])
3090 for (j = 0;addressprefix[j];j++)
3091 if (addressprefix[j] != cl_iplog_items[i].address[j])
3093 // if this address does not begin with the addressprefix string
3094 // simply omit it from the output
3095 if (addressprefix[j])
3098 // if name is less than 15 characters, left justify it and pad
3099 // if name is more than 15 characters, print all of it, not worrying
3100 // about the fact it will misalign the columns
3101 if (strlen(cl_iplog_items[i].address) < 15)
3102 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3104 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3108 // look for anything interesting like player IP addresses or ping reports
3109 static qboolean CL_ExaminePrintString(const char *text)
3113 char temp[MAX_INPUTLINE];
3114 if (!strcmp(text, "Client ping times:\n"))
3116 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3117 // hide ping reports in demos
3118 if (cls.demoplayback)
3119 cl.parsingtextexpectingpingforscores = 1;
3120 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3122 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3124 Con_Printf("ping reply but empty scoreboard?!?\n");
3125 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3126 cl.parsingtextexpectingpingforscores = 0;
3128 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3129 return !cl.parsingtextexpectingpingforscores;
3131 if (!strncmp(text, "host: ", 9))
3133 // cl.parsingtextexpectingpingforscores = false; // really?
3134 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3135 cl.parsingtextplayerindex = 0;
3138 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3140 // if anything goes wrong, we'll assume this is not a ping report
3141 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3142 cl.parsingtextexpectingpingforscores = 0;
3143 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3147 if ((*t >= '0' && *t <= '9') || *t == '-')
3150 while ((*t >= '0' && *t <= '9') || *t == '-')
3156 if(cl.parsingtextplayerindex < cl.maxclients)
3158 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3160 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3161 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3162 if (t[charindex] == '\n')
3164 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3165 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3167 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3169 // we parsed a valid ping entry, so expect another to follow
3170 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3171 cl.parsingtextexpectingpingforscores = expected;
3176 if (!strncmp(t, "unconnected\n", 12))
3179 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3180 cl.parsingtextexpectingpingforscores = expected;
3184 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3188 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3190 if (!strncmp(text, "players: ", 9))
3192 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3193 cl.parsingtextplayerindex = 0;
3196 else if (!strstr(text, ": "))
3198 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3202 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3204 // if anything goes wrong, we'll assume this is not a status report
3205 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3206 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3209 cl.parsingtextplayerindex = atoi(t) - 1;
3210 while (*t >= '0' && *t <= '9')
3214 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3217 // the player name follows here, along with frags and time
3220 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3222 // if anything goes wrong, we'll assume this is not a status report
3223 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3229 for (len = 0;*t && *t != '\n';t++)
3230 if (len < (int)sizeof(temp) - 1)
3233 // botclient is perfectly valid, but we don't care about bots
3234 // also don't try to look up the name of an invalid player index
3235 if (strcmp(temp, "botclient")
3236 && cl.parsingtextplayerindex >= 0
3237 && cl.parsingtextplayerindex < cl.maxclients
3238 && cl.scores[cl.parsingtextplayerindex].name[0])
3240 // log the player name and IP address string
3241 // (this operates entirely on strings to avoid issues with the
3242 // nature of a network address)
3243 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3245 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3252 extern cvar_t slowmo;
3253 extern cvar_t cl_lerpexcess;
3254 static void CL_NetworkTimeReceived(double newtime)
3257 cl.mtime[1] = cl.mtime[0];
3258 cl.mtime[0] = newtime;
3259 if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3260 cl.time = cl.mtime[1] = newtime;
3261 else if (cls.demoplayback)
3263 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3264 // due to a large time gap, so treat it as an instant change in time
3265 // (this can also happen during heavy packet loss in the demo)
3266 if (cl.time < newtime - 0.1)
3267 cl.mtime[1] = cl.time = newtime;
3269 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3271 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3272 if (developer_extra.integer && vid_activewindow)
3274 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3275 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3276 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3277 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3279 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3280 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3281 if (cl_nettimesyncboundmode.integer == 1)
3282 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3283 else if (cl_nettimesyncboundmode.integer == 2)
3285 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3286 cl.time = cl.mtime[1];
3288 else if (cl_nettimesyncboundmode.integer == 3)
3290 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3291 cl.time = cl.mtime[1];
3293 else if (cl_nettimesyncboundmode.integer == 4)
3295 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3296 cl.time = cl.mtime[1]; // reset
3297 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3298 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3299 else if (cl.time > cl.mtime[1])
3300 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3302 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3304 else if (cl_nettimesyncboundmode.integer == 5)
3306 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3307 cl.time = cl.mtime[1]; // reset
3308 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3309 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3311 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3313 else if (cl_nettimesyncboundmode.integer == 6)
3315 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3316 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3319 // this packet probably contains a player entity update, so we will need
3320 // to update the prediction
3321 cl.movement_replay = true;
3322 // this may get updated later in parsing by svc_clientdata
3323 cl.onground = false;
3324 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3325 // during this frame
3326 // (makes spectating players much smoother and prevents mouse movement from turning)
3327 cl.fixangle[1] = cl.fixangle[0];
3328 cl.fixangle[0] = false;
3329 if (!cls.demoplayback)
3330 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3331 // update the csqc's server timestamps, critical for proper sync
3332 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3334 if (cl.mtime[0] > cl.mtime[1])
3335 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3337 // only lerp entities that also get an update in this frame, when lerp excess is used
3338 if(cl_lerpexcess.value > 0)
3341 for (i = 1;i < cl.num_entities;i++)
3343 if (cl.entities_active[i])
3345 entity_t *ent = cl.entities + i;
3346 ent->persistent.lerpdeltatime = 0;
3352 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
3355 =====================
3356 CL_ParseServerMessage
3357 =====================
3359 int parsingerror = false;
3360 void CL_ParseServerMessage(void)
3364 protocolversion_t protocol;
3365 unsigned char cmdlog[32];
3366 const char *cmdlogname[32], *temp;
3367 int cmdindex, cmdcount = 0;
3368 qboolean qwplayerupdatereceived;
3372 // LordHavoc: moved demo message writing from before the packet parse to
3373 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3374 // code in CL_ParseServerinfo
3375 //if (cls.demorecording)
3376 // CL_WriteDemoMessage (&cl_message);
3378 cl.last_received_message = realtime;
3380 CL_KeepaliveMessage(false);
3383 // if recording demos, copy the message out
3385 if (cl_shownet.integer == 1)
3386 Con_Printf("%f %i\n", realtime, cl_message.cursize);
3387 else if (cl_shownet.integer == 2)
3388 Con_Print("------------------\n");
3391 // parse the message
3393 //MSG_BeginReading ();
3395 parsingerror = true;
3397 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3399 CL_NetworkTimeReceived(realtime); // qw has no clock
3401 // kill all qw nails
3402 cl.qw_num_nails = 0;
3404 // fade weapon view kick
3405 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3407 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3409 qwplayerupdatereceived = false;
3413 if (cl_message.badread)
3414 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3416 cmd = MSG_ReadByte(&cl_message);
3420 SHOWNET("END OF MESSAGE");
3421 break; // end of message
3424 cmdindex = cmdcount & 31;
3426 cmdlog[cmdindex] = cmd;
3428 SHOWNET(qw_svc_strings[cmd]);
3429 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3430 if (!cmdlogname[cmdindex])
3432 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3434 cmdlogname[cmdindex] = temp;
3442 char description[32*64], temp[64];
3444 strlcpy(description, "packet dump: ", sizeof(description));
3448 count = cmdcount - i;
3452 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3453 strlcat(description, temp, sizeof(description));
3458 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3459 Con_Print(description);
3460 Host_Error("CL_ParseServerMessage: Illegible server message");
3465 //Con_Printf("qw_svc_nop\n");
3468 case qw_svc_disconnect:
3469 Con_Printf("Server disconnected\n");
3470 if (cls.demonum != -1)
3477 i = MSG_ReadByte(&cl_message);
3478 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3479 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3482 CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp)); //[515]: csqc
3484 CSQC_AddPrintText(temp);
3488 case qw_svc_centerprint:
3489 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3492 case qw_svc_stufftext:
3493 CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3497 // svc_damage protocol is identical to nq
3501 case qw_svc_serverdata:
3502 //Cbuf_Execute(); // make sure any stuffed commands are done
3503 CL_ParseServerInfo();
3506 case qw_svc_setangle:
3507 for (i=0 ; i<3 ; i++)
3508 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3509 if (!cls.demoplayback)
3511 cl.fixangle[0] = true;
3512 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3513 // disable interpolation if this is new
3514 if (!cl.fixangle[1])
3515 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3519 case qw_svc_lightstyle:
3520 i = MSG_ReadByte(&cl_message);
3521 if (i >= cl.max_lightstyle)
3523 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3526 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3527 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3528 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3532 CL_ParseStartSoundPacket(false);
3535 case qw_svc_stopsound:
3536 i = (unsigned short) MSG_ReadShort(&cl_message);
3537 S_StopSound(i>>3, i&7);
3540 case qw_svc_updatefrags:
3541 i = MSG_ReadByte(&cl_message);
3542 if (i >= cl.maxclients)
3543 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3544 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
3547 case qw_svc_updateping:
3548 i = MSG_ReadByte(&cl_message);
3549 if (i >= cl.maxclients)
3550 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3551 cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
3554 case qw_svc_updatepl:
3555 i = MSG_ReadByte(&cl_message);
3556 if (i >= cl.maxclients)
3557 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3558 cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
3561 case qw_svc_updateentertime:
3562 i = MSG_ReadByte(&cl_message);
3563 if (i >= cl.maxclients)
3564 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3566 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
3569 case qw_svc_spawnbaseline:
3570 i = (unsigned short) MSG_ReadShort(&cl_message);
3571 if (i < 0 || i >= MAX_EDICTS)
3572 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3573 if (i >= cl.max_entities)
3574 CL_ExpandEntities(i);
3575 CL_ParseBaseline(cl.entities + i, false);
3577 case qw_svc_spawnstatic:
3578 CL_ParseStatic(false);
3580 case qw_svc_temp_entity:
3581 if(!CL_VM_Parse_TempEntity())
3582 CL_ParseTempEntity ();
3585 case qw_svc_killedmonster:
3586 cl.stats[STAT_MONSTERS]++;
3589 case qw_svc_foundsecret:
3590 cl.stats[STAT_SECRETS]++;
3593 case qw_svc_updatestat:
3594 i = MSG_ReadByte(&cl_message);
3595 if (i < 0 || i >= MAX_CL_STATS)
3596 Host_Error ("svc_updatestat: %i is invalid", i);
3597 cl.stats[i] = MSG_ReadByte(&cl_message);
3600 case qw_svc_updatestatlong:
3601 i = MSG_ReadByte(&cl_message);
3602 if (i < 0 || i >= MAX_CL_STATS)
3603 Host_Error ("svc_updatestatlong: %i is invalid", i);
3604 cl.stats[i] = MSG_ReadLong(&cl_message);
3607 case qw_svc_spawnstaticsound:
3608 CL_ParseStaticSound (false);
3611 case qw_svc_cdtrack:
3612 cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
3614 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3615 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3617 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3621 case qw_svc_intermission:
3622 if(!cl.intermission)
3623 cl.completed_time = cl.time;
3624 cl.intermission = 1;
3625 MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
3626 for (i = 0;i < 3;i++)
3627 cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3631 if(!cl.intermission)
3632 cl.completed_time = cl.time;
3633 cl.intermission = 2;
3634 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
3637 case qw_svc_sellscreen:
3638 Cmd_ExecuteString ("help", src_command, true);
3641 case qw_svc_smallkick:
3642 cl.qw_weaponkick = -2;
3644 case qw_svc_bigkick:
3645 cl.qw_weaponkick = -4;
3648 case qw_svc_muzzleflash:
3649 i = (unsigned short) MSG_ReadShort(&cl_message);
3650 // NOTE: in QW this only worked on clients
3651 if (i < 0 || i >= MAX_EDICTS)
3652 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3653 if (i >= cl.max_entities)
3654 CL_ExpandEntities(i);
3655 cl.entities[i].persistent.muzzleflash = 1.0f;
3658 case qw_svc_updateuserinfo:
3659 QW_CL_UpdateUserInfo();
3662 case qw_svc_setinfo:
3666 case qw_svc_serverinfo:
3670 case qw_svc_download:
3671 QW_CL_ParseDownload();
3674 case qw_svc_playerinfo:
3675 // slightly kill qw player entities now that we know there is
3676 // an update of player entities this frame...
3677 if (!qwplayerupdatereceived)
3679 qwplayerupdatereceived = true;
3680 for (i = 1;i < cl.maxclients;i++)
3681 cl.entities_active[i] = false;
3683 EntityStateQW_ReadPlayerUpdate();
3690 case qw_svc_chokecount:
3691 (void) MSG_ReadByte(&cl_message);
3692 // FIXME: apply to netgraph
3693 //for (j = 0;j < i;j++)
3694 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3697 case qw_svc_modellist:
3698 QW_CL_ParseModelList();
3701 case qw_svc_soundlist:
3702 QW_CL_ParseSoundList();
3705 case qw_svc_packetentities:
3706 EntityFrameQW_CL_ReadFrame(false);
3707 // first update is the final signon stage
3708 if (cls.signon == SIGNONS - 1)
3710 cls.signon = SIGNONS;
3715 case qw_svc_deltapacketentities:
3716 EntityFrameQW_CL_ReadFrame(true);
3717 // first update is the final signon stage
3718 if (cls.signon == SIGNONS - 1)
3720 cls.signon = SIGNONS;
3725 case qw_svc_maxspeed:
3726 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
3729 case qw_svc_entgravity:
3730 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
3731 if (!cl.movevars_entgravity)
3732 cl.movevars_entgravity = 1.0f;
3735 case qw_svc_setpause:
3736 cl.paused = MSG_ReadByte(&cl_message) != 0;
3743 S_PauseGameSounds (cl.paused);
3748 if (qwplayerupdatereceived)
3750 // fully kill any player entities that were not updated this frame
3751 for (i = 1;i <= cl.maxclients;i++)
3752 if (!cl.entities_active[i])
3753 cl.entities[i].state_current.active = false;
3760 if (cl_message.badread)
3761 Host_Error ("CL_ParseServerMessage: Bad server message");
3763 cmd = MSG_ReadByte(&cl_message);
3767 // R_TimeReport("END OF MESSAGE");
3768 SHOWNET("END OF MESSAGE");
3769 break; // end of message
3772 cmdindex = cmdcount & 31;
3774 cmdlog[cmdindex] = cmd;
3776 // if the high bit of the command byte is set, it is a fast update
3779 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3781 cmdlogname[cmdindex] = temp;
3782 SHOWNET("fast update");
3783 if (cls.signon == SIGNONS - 1)
3785 // first update is the final signon stage
3786 cls.signon = SIGNONS;
3789 EntityFrameQuake_ReadEntity (cmd&127);
3793 SHOWNET(svc_strings[cmd]);
3794 cmdlogname[cmdindex] = svc_strings[cmd];
3795 if (!cmdlogname[cmdindex])
3797 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3799 cmdlogname[cmdindex] = temp;
3807 char description[32*64], temp[64];
3809 strlcpy (description, "packet dump: ", sizeof(description));
3813 count = cmdcount - i;
3817 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3818 strlcat (description, temp, sizeof (description));
3823 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3824 Con_Print(description);
3825 Host_Error ("CL_ParseServerMessage: Illegible server message");
3830 if (cls.signon < SIGNONS)
3831 Con_Print("<-- server to client keepalive\n");
3835 CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
3838 case svc_clientdata:
3839 CL_ParseClientdata();
3843 i = MSG_ReadLong(&cl_message);
3844 protocol = Protocol_EnumForNumber(i);
3845 if (protocol == PROTOCOL_UNKNOWN)
3846 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3847 // hack for unmarked Nehahra movie demos which had a custom protocol
3848 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3849 protocol = PROTOCOL_NEHAHRAMOVIE;
3850 cls.protocol = protocol;
3853 case svc_disconnect:
3854 Con_Printf ("Server disconnected\n");
3855 if (cls.demonum != -1)
3862 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3863 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3864 CSQC_AddPrintText(temp); //[515]: csqc
3867 case svc_centerprint:
3868 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3872 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3873 /* if(utf8_enable.integer)
3876 // we can safely strip and even
3877 // interpret these in utf8 mode
3879 else */ switch(cls.protocol)
3881 case PROTOCOL_QUAKE:
3882 case PROTOCOL_QUAKEDP:
3883 // maybe add other protocols if
3884 // so desired, but not DP7
3887 case PROTOCOL_DARKPLACES7:
3889 // ProQuake does not support
3896 // skip over ProQuake messages,
3897 // TODO actually interpret them
3898 // (they are sbar team score
3899 // updates), see proquake cl_parse.c
3903 while(*temp >= 0x01 && *temp <= 0x1F)
3907 CL_VM_Parse_StuffCmd(temp); //[515]: csqc
3914 case svc_serverinfo:
3915 CL_ParseServerInfo ();
3919 for (i=0 ; i<3 ; i++)
3920 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3921 if (!cls.demoplayback)
3923 cl.fixangle[0] = true;
3924 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3925 // disable interpolation if this is new
3926 if (!cl.fixangle[1])
3927 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3932 cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
3933 if (cl.viewentity >= MAX_EDICTS)
3934 Host_Error("svc_setview >= MAX_EDICTS");
3935 if (cl.viewentity >= cl.max_entities)
3936 CL_ExpandEntities(cl.viewentity);
3937 // LordHavoc: assume first setview recieved is the real player entity
3938 if (!cl.realplayerentity)
3939 cl.realplayerentity = cl.viewentity;
3940 // update cl.playerentity to this one if it is a valid player
3941 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3942 cl.playerentity = cl.viewentity;
3945 case svc_lightstyle:
3946 i = MSG_ReadByte(&cl_message);
3947 if (i >= cl.max_lightstyle)
3949 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3952 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3953 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3954 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3958 CL_ParseStartSoundPacket(false);
3962 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3964 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3965 CL_ParseStartSoundPacket(true);
3969 int i = (unsigned short)MSG_ReadShort(&cl_message);
3970 char *s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3973 if (i >= 1 && i < MAX_MODELS)
3975 dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3977 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3978 cl.model_precache[i] = model;
3981 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3986 if (i >= 1 && i < MAX_SOUNDS)
3988 sfx_t *sfx = S_PrecacheSound (s, true, true);
3989 if (!sfx && snd_initialized.integer)
3990 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3991 cl.sound_precache[i] = sfx;
3994 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
4000 i = (unsigned short) MSG_ReadShort(&cl_message);
4001 S_StopSound(i>>3, i&7);
4004 case svc_updatename:
4005 i = MSG_ReadByte(&cl_message);
4006 if (i >= cl.maxclients)
4007 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
4008 strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
4011 case svc_updatefrags:
4012 i = MSG_ReadByte(&cl_message);
4013 if (i >= cl.maxclients)
4014 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
4015 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
4018 case svc_updatecolors:
4019 i = MSG_ReadByte(&cl_message);
4020 if (i >= cl.maxclients)
4021 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
4022 cl.scores[i].colors = MSG_ReadByte(&cl_message);
4026 CL_ParseParticleEffect ();
4037 case svc_spawnbaseline:
4038 i = (unsigned short) MSG_ReadShort(&cl_message);
4039 if (i < 0 || i >= MAX_EDICTS)
4040 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4041 if (i >= cl.max_entities)
4042 CL_ExpandEntities(i);
4043 CL_ParseBaseline (cl.entities + i, false);
4045 case svc_spawnbaseline2:
4046 i = (unsigned short) MSG_ReadShort(&cl_message);
4047 if (i < 0 || i >= MAX_EDICTS)
4048 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4049 if (i >= cl.max_entities)
4050 CL_ExpandEntities(i);
4051 CL_ParseBaseline (cl.entities + i, true);
4053 case svc_spawnstatic:
4054 CL_ParseStatic (false);
4056 case svc_spawnstatic2:
4057 CL_ParseStatic (true);
4059 case svc_temp_entity:
4060 if(!CL_VM_Parse_TempEntity())
4061 CL_ParseTempEntity ();
4065 cl.paused = MSG_ReadByte(&cl_message) != 0;
4072 S_PauseGameSounds (cl.paused);
4076 i = MSG_ReadByte(&cl_message);
4077 // LordHavoc: it's rude to kick off the client if they missed the
4078 // reconnect somehow, so allow signon 1 even if at signon 1
4079 if (i <= cls.signon && i != 1)
4080 Host_Error ("Received signon %i when at %i", i, cls.signon);
4085 case svc_killedmonster:
4086 cl.stats[STAT_MONSTERS]++;
4089 case svc_foundsecret:
4090 cl.stats[STAT_SECRETS]++;
4093 case svc_updatestat:
4094 i = MSG_ReadByte(&cl_message);
4095 if (i < 0 || i >= MAX_CL_STATS)
4096 Host_Error ("svc_updatestat: %i is invalid", i);
4097 cl.stats[i] = MSG_ReadLong(&cl_message);
4100 case svc_updatestatubyte:
4101 i = MSG_ReadByte(&cl_message);
4102 if (i < 0 || i >= MAX_CL_STATS)
4103 Host_Error ("svc_updatestat: %i is invalid", i);
4104 cl.stats[i] = MSG_ReadByte(&cl_message);
4107 case svc_spawnstaticsound:
4108 CL_ParseStaticSound (false);
4111 case svc_spawnstaticsound2:
4112 CL_ParseStaticSound (true);
4116 cl.cdtrack = MSG_ReadByte(&cl_message);
4117 cl.looptrack = MSG_ReadByte(&cl_message);
4119 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4120 CDAudio_Play ((unsigned char)cls.forcetrack, true);
4122 CDAudio_Play ((unsigned char)cl.cdtrack, true);
4126 case svc_intermission:
4127 if(!cl.intermission)
4128 cl.completed_time = cl.time;
4129 cl.intermission = 1;
4130 CL_VM_UpdateIntermissionState(cl.intermission);
4134 if(!cl.intermission)
4135 cl.completed_time = cl.time;
4136 cl.intermission = 2;
4137 CL_VM_UpdateIntermissionState(cl.intermission);
4138 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4142 if(!cl.intermission)
4143 cl.completed_time = cl.time;
4144 cl.intermission = 3;
4145 CL_VM_UpdateIntermissionState(cl.intermission);
4146 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4149 case svc_sellscreen:
4150 Cmd_ExecuteString ("help", src_command, true);
4153 if (gamemode == GAME_TENEBRAE)
4155 // repeating particle effect
4156 MSG_ReadCoord(&cl_message, cls.protocol);
4157 MSG_ReadCoord(&cl_message, cls.protocol);
4158 MSG_ReadCoord(&cl_message, cls.protocol);
4159 MSG_ReadCoord(&cl_message, cls.protocol);
4160 MSG_ReadCoord(&cl_message, cls.protocol);
4161 MSG_ReadCoord(&cl_message, cls.protocol);
4162 (void) MSG_ReadByte(&cl_message);
4163 MSG_ReadLong(&cl_message);
4164 MSG_ReadLong(&cl_message);
4165 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4168 SHOWLMP_decodehide();
4171 if (gamemode == GAME_TENEBRAE)
4174 MSG_ReadCoord(&cl_message, cls.protocol);
4175 MSG_ReadCoord(&cl_message, cls.protocol);
4176 MSG_ReadCoord(&cl_message, cls.protocol);
4177 (void) MSG_ReadByte(&cl_message);
4178 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4181 SHOWLMP_decodeshow();
4184 R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4187 if (cls.signon == SIGNONS - 1)
4189 // first update is the final signon stage
4190 cls.signon = SIGNONS;
4193 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4194 EntityFrame_CL_ReadFrame();
4195 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4196 EntityFrame4_CL_ReadFrame();
4198 EntityFrame5_CL_ReadFrame();
4200 case svc_csqcentities:
4201 CSQC_ReadEntities();
4203 case svc_downloaddata:
4206 case svc_trailparticles:
4207 CL_ParseTrailParticles();
4209 case svc_pointparticles:
4210 CL_ParsePointParticles();
4212 case svc_pointparticles1:
4213 CL_ParsePointParticles1();
4216 // R_TimeReport(svc_strings[cmd]);
4220 if (cls.signon == SIGNONS)
4221 CL_UpdateItemsAndWeapon();
4222 // R_TimeReport("UpdateItems");
4224 EntityFrameQuake_ISeeDeadEntities();
4225 // R_TimeReport("ISeeDeadEntities");
4227 CL_UpdateMoveVars();
4228 // R_TimeReport("UpdateMoveVars");
4230 parsingerror = false;
4232 // LordHavoc: this was at the start of the function before cl_autodemo was
4234 if (cls.demorecording)
4236 CL_WriteDemoMessage (&cl_message);
4237 // R_TimeReport("WriteDemo");
4241 void CL_Parse_DumpPacket(void)
4245 Con_Print("Packet dump:\n");
4246 SZ_HexDumpToConsole(&cl_message);
4247 parsingerror = false;
4250 void CL_Parse_ErrorCleanUp(void)
4252 CL_StopDownload(0, 0);
4256 void CL_Parse_Init(void)
4258 Cvar_RegisterVariable(&cl_worldmessage);
4259 Cvar_RegisterVariable(&cl_worldname);
4260 Cvar_RegisterVariable(&cl_worldnamenoextension);
4261 Cvar_RegisterVariable(&cl_worldbasename);
4263 Cvar_RegisterVariable(&developer_networkentities);
4264 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4266 Cvar_RegisterVariable(&cl_sound_wizardhit);
4267 Cvar_RegisterVariable(&cl_sound_hknighthit);
4268 Cvar_RegisterVariable(&cl_sound_tink1);
4269 Cvar_RegisterVariable(&cl_sound_ric1);
4270 Cvar_RegisterVariable(&cl_sound_ric2);
4271 Cvar_RegisterVariable(&cl_sound_ric3);
4272 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4273 Cvar_RegisterVariable(&cl_sound_r_exp3);
4275 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4277 // server extension cvars set by commands issued from the server during connect
4278 Cvar_RegisterVariable(&cl_serverextension_download);
4280 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4281 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4282 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4283 Cvar_RegisterVariable(&cl_iplog_name);
4284 Cvar_RegisterVariable(&cl_readpicture_force);
4286 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4287 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4288 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4289 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4290 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4291 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4292 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4293 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4294 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4297 void CL_Parse_Shutdown(void)