3 DarkPlaces is a game engine based on the Quake 1 engine by id Software. It
4 improves and builds upon the original 1996 engine by adding modern rendering
5 features, and expanding upon the engine's native game code language QuakeC, as
6 well as supporting additional map and model formats.
8 Developed by LadyHavoc. See [CREDITS](CREDITS.md) for a list of contributors.
13 #darkplaces on irc.anynet.org
15 ### [Matrix](https://matrix.org/docs/guides/introduction)
16 [![#darkplaces:matrix.org](https://img.shields.io/matrix/darkplaces:matrix.org?color=660000&label=%23darkplaces%3Amatrix.org)](https://matrix.to/#/#darkplaces:matrix.org)
18 ## Build instructions (WIP)
20 You will need the following packages regardless of platform:
29 1. Install MSYS2, found [here](https://www.msys2.org/).
30 2. Once you've installed MSYS2 and have fully updated it, open a MinGW64 terminal (***not an MSYS2 terminal***) and input the following command:
33 pacman -S --needed gcc make mingw-w64-x86_64-{toolchain,libjpeg-turbo,libpng,libogg,libvorbis,SDL2}
36 3. See [Unix instructions](#unix-(general)).
39 1. Open a terminal and input `xcode-select --install`
40 2. Install [Homebrew](https://brew.sh)
41 3. In the same (or a different terminal), input the following command:
44 brew install sdl2 libjpeg-turbo libpng libvorbis curl
47 4. See [Unix instructions](#unix-(general)).
51 From a terminal, in the engine's root directory, input `make`. On macOS, input `make` with a target such as `make sdl-release`.
53 Input `make help` for options.
55 ### Windows (Visual Studio)
57 Instructions coming soon.
61 [DarkPlaces Contributing Guidelines](CONTRIBUTING.md)
65 Doxygen: https://xonotic.org/doxygen/darkplaces