]> git.xonotic.org Git - xonotic/xonstat.git/blobdiff - xonstat/views/submission.py
Properly account for Elo opt-outs.
[xonotic/xonstat.git] / xonstat / views / submission.py
index b4059e5ad06c2bbe3863587c7b3499ed0f5521b1..8b42dbc53ad031c9fb762674275a040fb6311ab4 100644 (file)
@@ -9,7 +9,7 @@ from sqlalchemy import Sequence
 from sqlalchemy.orm.exc import NoResultFound
 from xonstat.elo import EloProcessor
 from xonstat.models import DBSession, Server, Map, Game, PlayerGameStat, PlayerWeaponStat
-from xonstat.models import PlayerRank, PlayerCaptime
+from xonstat.models import PlayerRank, PlayerCaptime, PlayerGameFragMatrix
 from xonstat.models import TeamGameStat, PlayerGameAnticheat, Player, Hashkey, PlayerNick
 from xonstat.util import strip_colors, qfont_decode, verify_request, weapon_map
 
@@ -79,6 +79,9 @@ class Submission(object):
         # bots who played in the match
         self.bots = []
 
+        # player indexes for those who played
+        self.player_indexes = set()
+
         # distinct weapons that we have seen fired
         self.weapons = set()
 
@@ -165,6 +168,9 @@ class Submission(object):
         played = self.played_in_game(player)
         human = self.is_human_player(player)
 
+        if played:
+            self.player_indexes.add(int(player["i"]))
+
         if played and human:
             self.humans.append(player)
 
@@ -606,7 +612,7 @@ def create_game(session, game_type_cd, server_id, map_id, match_id, start_dt, du
     game.mod = mod[:64]
 
     # There is some drift between start_dt (provided by app) and create_dt
-    # (default in the database), so we'll make them the same until this is 
+    # (default in the database), so we'll make them the same until this is
     # resolved.
     game.create_dt = start_dt
 
@@ -1044,6 +1050,34 @@ def get_or_create_players(session, events_by_hashkey):
     return players_by_hashkey
 
 
+def create_frag_matrix(session, player_indexes, pgstat, events):
+    """
+    Construct a PlayerFragMatrix object from the events of a given player.
+
+    :param session: The DBSession we're adding objects to.
+    :param player_indexes: The set of player indexes of those that actually played in the game.
+    :param pgstat: The PlayerGameStat object of the player whose frag matrix we want to create.
+    :param events: The raw player events of the above player.
+    :return: PlayerFragMatrix
+    """
+    player_index = int(events.get("i", None))
+
+    # "kills-4" -> 4
+    victim_index = lambda x: int(x.split("-")[1])
+
+    matrix = {victim_index(k): int(v) for (k, v) in events.items()
+              if k.startswith("kills-") and victim_index(k) in player_indexes}
+
+    if len(matrix) > 0:
+        pfm = PlayerGameFragMatrix(pgstat.game_id, pgstat.player_game_stat_id, pgstat.player_id,
+                                   player_index, matrix)
+
+        session.add(pfm)
+        return pfm
+    else:
+        return None
+
+
 def submit_stats(request):
     """
     Entry handler for POST stats submissions.
@@ -1107,11 +1141,17 @@ def submit_stats(request):
         hashkeys_by_player_id = {}
         for hashkey, player in players_by_hashkey.items():
             events = events_by_hashkey[hashkey]
+
             pgstat = create_game_stat(session, game, gmap, player, events)
             pgstats.append(pgstat)
 
+            frag_matrix = create_frag_matrix(session, submission.player_indexes, pgstat, events)
+
             # player ranking opt-out
-            if 'r' in events and events['r'] != '0':
+            if 'r' in events and events['r'] == '0':
+                log.debug("Excluding player {} from ranking calculations (opt-out)"
+                          .format(pgstat.player_id))
+            else:
                 elo_pgstats.append(pgstat)
 
             if player.player_id > 1: