7 In Keepaway, a ball will spawn randomly on the map. The goal is to take the ball and—when you have it—kill as many people as possible and protect yourself.
12 The default scoring as of 0.8.2 is as follows:
16 | Kill an opponent while you hold the ball | +1 |
17 | Kill the ball carrier | +1 |
19 Other kills score no points.
21 The first player to reach the frag limit (usually 30) will win the match.
25 Servers can change the scoring system with [CVars](CVars) (`g_keepway_score_*`). The score you get for kills can be changed.
27 Additionally, it's possible to also award players with points based on time, solely for carrying the ball around.
32 * If nobody collects the ball for a while, it will teleport to a random place
34 Helpful Hints and Tips
35 ----------------------
37 - _(Insert Hints Here)_