]> git.xonotic.org Git - xonotic/xonotic.wiki.git/blob - Home.md
explain autobuilds
[xonotic/xonotic.wiki.git] / Home.md
1 # Xonotic Wiki
2
3 Welcome to the Xonotic wiki. If you wish to contribute, see [Editing](Editing).
4
5 -       You are looking at the [official wiki](https://gitlab.com/xonotic/xonotic/wikis/home) or its [mirror](https://github.com/xonotic/xonotic/wiki).
6         -       [Unofficial wiki](http://xonotic.wikia.com/wiki/Xonotic_Wiki) may contain dated but still helpful information.
7 -       [Website](http://xonotic.org)
8         -       [Forums](http://forums.xonotic.org) are a lively place for Xonotic players to discuss anything.
9         -       [Xonotic game stats](http://stats.xonotic.org/) show useful statistics information about servers, players, scores, maps, etc.
10 -       [IRC channels](Channels) are where most players ask/answer questions, exchange ideas, organize game events, etc. in **real time**. You can even chat with players in the game.
11 -       [Facebook](https://www.facebook.com/xonotic/)
12 -       [Twitter](https://twitter.com/xonotic)
13
14 ## Gameplay
15
16 ### Tutorials
17 - [HALOGENE’S NEWBIE CORNER](Halogenes_Newbie_Corner) has rich information for beginners. **Must read!** You will enjoy the game more!
18 - [Overkill Tutorial](Overkill-Tutorial)
19
20 ### Game Mechanics
21 -   [Maps](Maps)
22 -   [Players](Players)
23 -   [Items](Items)
24 -   [Vehicles](Vehicles)
25 -   [Weapons](Weapons)
26
27 ### Game Modes/Types/Mutators/Mods and Special Servers
28
29 #### Game Modes (or Game Types)
30 In Xonotic, game modes and game types mean the same thing -- different modes/types have different goals to achieve in a game.
31
32 The following modes are more popular ones:
33
34 -   [Capture the Flag](Capture-the-Flag)
35 -   [Clan Arena](Clan-Arena)
36 -   [Deathmatch](Deathmatch)
37 -   [Duel](Duel)
38 -   [Freeze Tag](Freeze-Tag)
39 -   [Keepaway](Keepaway)
40 -   [Key Hunt](Key-Hunt)
41 -   [Race CTS](Race-CTS)
42 -   [Team Deathmatch](Team-Deathmatch)
43
44 The following modes are available, although slightly less common than the above:
45
46 -   [Arena](Arena)
47 -   [Assault](Assault)
48 -   [Conquest](Conquest)
49 -   [Domination](Domination)
50 -   [Last Man Standing](Last-Man-Standing)
51 -   [Nexball](Nexball)
52 -   [Onslaught](Onslaught)
53 -   [Race](Race)
54 -   [Runematch](Rune)
55
56 #### Standard Mutators
57 Mutators change the configuration of the game play, e.g. how weapon appears, which special weapons are availabale, or the physics in the game. This is usually set by the game admins who set up games for other players.  Standard Mutators are available in the game menu.
58
59 -   [Dodging](Dodging)
60 -   [Midair](Midair)
61 -   [Vampire](Vampire)
62 -   [Blood Loss](Blood-Loss)
63 -   [Low Gravity](Low-Gravity)
64 -   [Cloak](Cloak)
65 -   [Relics](Relics)
66 -   [Weapon Arena](Weapon-Arena)
67 -   [Grappling Hook](Grappling-Hook)
68 -   [Jet Pack](Jet-Pack)
69 -   [Rocket Flying](Rocket-Flying)
70 -   [Pinata](Pinata)
71 -   [Weapons Stay](Weapons-Stay)
72 -   [InstaGib](InstaGib)
73 -   [NIX](NIX)
74
75 #### [Special Servers](Special-Servers)
76
77 #### [Mods](Mods)
78
79 ### Misc
80 -   [Camera for demos explained](Demo-Camera)
81 -   [Xonotic Bot Orchestra](Xonotic-Bot-Orchestra)
82 -   [Impulse map](impulse-map)
83
84
85 ## The Software
86 -   [Repository Access](Repository_Access) (how to compile from git) (see also [Git repo structure](Git))
87 -   [Autobuilds](Autobuilds)
88 -   [Privacy and Security](privacy-and-security)
89 -   [Hardware Requirements](Hardware-Requirements)
90
91 ## Arts & Media
92 -   [Art Roadmap](Art-Roadmap)
93 -   [Artistic Style](Artistic-Style)
94 -   [Xonotic Logo](Logo)
95 -   [Maps Makeover](Maps-Makeover)
96 -   [Weapons Makeover](Weapons-Makeover)
97     -   [New weapon names discussion](NamesWeapons)
98 -   [2d art](2d art)
99 -   [Music](Music)
100     -   [Music contributions](Music-contributions)
101 -   [Sound FX](Sound-FX)
102     -   [Sound FX contributions](Sound-FX-contributions)
103 -   Story Themes
104     -   [Close to home](Close-to-home)
105     -   [Tech Conglomerate](Tech-Conglomerate)
106
107 ## Server Administration
108 ### Tutorials
109 -   [Local test server on GNU/Linux](local-test-server-on-gnu-linux)
110
111 ### Configuration
112 -   [Basic server configuration](basic-server-configuration)
113 -   [Custom server votes](custom-server-votes)
114 -   [Custom user directory](custom-user-directory)
115 -   [The `info` command](https://forums.xonotic.org/showthread.php?tid=7474&pid=81277#pid81277)
116
117 ### Map hosting
118
119 ### Troubleshooting
120 -   [Performance](https://forums.xonotic.org/showthread.php?tid=7374&pid=80938#pid80938)
121
122 ## Contribute
123
124 In this section you will find helpful information about development of the software Xonotic in general, let that be coding, texturing, modeling, mapping, etc
125
126 ### Programming
127 -   [Introduction to QuakeC](Introduction-to-QuakeC)
128 -   [DarkPlaces Wiki](DarkPlaces-Index)
129 -   [QuakeC Specifications v1.0](QuakeC-Wiki)
130 -   [QuakeC tutorials](http://www.inside3d.com/tutorials.php) at inside3d.com
131 -   [NewQC](NewQC) - Possible changes regarding QC (compiler, syntax, …)
132 -   [Writing your first mutator](writing-your-first-mutator)
133
134 ### [Modeling](Modeling)
135 -   [Textures know-how](Textures)
136 -   [Normal Maps know-how](Normal-Maps)
137 -   [Polygon count](Polycounts) on Weapons and Models
138 -   [.framegroups](framegroups) file (allow self playing animations) know-how
139 -   [.sounds](Voices-and-sounds) file (player model sounds) know-how
140 -   [How to compile dpm models](dpmodel)
141 -   [How to make weapons](Weaponsystem)
142 -   How to get an animated mesh from [Blender to DPM](Blender-to-DPM)
143 -   [Inter-Quake Model (IQM) Format](http://sauerbraten.org/iqm/)
144 -   [Player Model Spec](Player-Model-Spec)
145 -   [Blender to IQM](Blender-to-IQM)
146
147 ### Texturing
148 -   Tutorials [1](http://www.cgtextures.com/content.php?action=tutorials)
149 -   [Recovering detailed normals from photo textures](http://www.cgtextures.com/content.php?action=tutorial&name=normalmap)
150 -   [Hard Surface Texture Painting](http://forums.cgsociety.org/showthread.php?t=373024)
151 -   Some [tips](http://forums.xonotic.org/showthread.php?tid=63&pid=445#pid445) by *FruitieX*
152 -   [Q3A Shader Manual](http://toolz.nexuizninjaz.com/shader/)
153
154 ### Configuration
155 -   [Capturing video clips and using the demo camera](Democapture)
156 -   [Git](Git)
157
158 ### [Mapping](Mapping)
159 -   [Creating Maps](Creating-Maps)
160 -   [Mapper resources](Mapper-resources)
161 -   [Map naming convention](http://alientrap.org/forum/viewtopic.php?f=2&t=2363&sid=4f8a9e06ada52255e98bdfa744ec6beb#p27330)
162
163 ## Project
164
165 ### Team, Community, and Public Relations
166 -   [Organizational Structure](Organizational-Structure)
167 -   [Roles and Skills](Roles) of contributing community members
168 -   [Community development](Community-development) planning
169 -   [Public Relations](Pr)
170
171 ### Plans
172 -   Check out our [Project Plan](Plan) so far
173 -   [Website planning](Website)
174 -   Notes from brainstorming [ideas for names](names)
175 -   [Xonotic compatibility pack](Xonotic-compatibility-pack) a small pk3 that will rebrand a default Nexuiz install
176
177 ## Nexuiz-related
178
179 ### General Info
180 -   [Licensing / Legal](Legal)
181 -   [Announcements](Announcements)
182 -   [About Xonotic and Nexuiz](Faq)
183
184 ## References
185
186 -   [Git repo structure](Git)
187 -   [Forbidden disposable e-mail providers](Forbidden-disposable-email-providers)
188 -   [Archive](Archive)
189 -   [Gitlab Markdown Reference](https://gitlab.com/help/user/markdown.md) (for editing this wiki)