4 raw #define MOVETO "cc teleporttotarget"
6 raw #define MOVETO "movetotarget"
13 timeoffset_preintermission 2
14 timeoffset_postintermission 2
17 list places_tuba tUba1 tUba2 tUba3 tUba4 tUba5 tUba6 tUba7 tUba8 tUba9 tUba10 tUba11 tUba12 tUba13 tUba14 tUba15 tUba16 tUba17 tUba18 tUba19 tUba20 tUba21 tUba22 tUba23 tUba24 tUba25 tUba26 tUba27 tUba28 tUba29 tUba30 tUba31 tUba32
18 list places_percussion tChr1 tChr2 tChr3 tChr4 tChr5 tChr6 tChr7 tChr8 tChr9 tChr10 tChr11 tChr12 tChr13 tChr14 tChr15 tChr16 tChr17 tChr18 tChr19 tChr20 tChr21 tChr22 tChr23 tChr24 tChr25 tChr26 tChr27 tChr38 tChr39 tChr30 tChr31 tChr32
19 list places_vocals tVocals
20 list places_metalsteps tMetalSteps1 tMetalSteps2 tMetalSteps3
21 list places_nosteps tNoSteps1 tNoSteps2 tNoSteps3 tNoSteps4
23 raw settemp bot_ai_thinkinterval 0
24 raw settemp bot_sound_monopoly 1
29 cmd debug_assert_canfire 1
30 buttons left backward crouch attack1
35 cmd debug_assert_canfire 0
41 cmd debug_assert_canfire 1
42 buttons backward crouch attack1
47 cmd debug_assert_canfire 0
53 cmd debug_assert_canfire 1
54 buttons right backward crouch attack1
59 cmd debug_assert_canfire 0
65 cmd debug_assert_canfire 1
66 buttons forward right crouch attack1
71 cmd debug_assert_canfire 0
77 cmd debug_assert_canfire 1
78 buttons crouch attack1
83 cmd debug_assert_canfire 0
89 cmd debug_assert_canfire 1
90 buttons left backward crouch attack2
95 cmd debug_assert_canfire 0
101 cmd debug_assert_canfire 1
102 buttons right crouch attack1
107 cmd debug_assert_canfire 0
113 cmd debug_assert_canfire 1
114 buttons forward left crouch attack1
119 cmd debug_assert_canfire 0
125 cmd debug_assert_canfire 1
126 buttons forward crouch attack1
131 cmd debug_assert_canfire 0
137 cmd debug_assert_canfire 1
138 buttons left crouch attack1
143 cmd debug_assert_canfire 0
149 cmd debug_assert_canfire 1
150 buttons left backward attack1
155 cmd debug_assert_canfire 0
161 cmd debug_assert_canfire 1
162 buttons backward attack1
167 cmd debug_assert_canfire 0
173 cmd debug_assert_canfire 1
174 buttons backward right attack1
179 cmd debug_assert_canfire 0
185 cmd debug_assert_canfire 1
186 buttons right crouch attack2
191 cmd debug_assert_canfire 0
197 cmd debug_assert_canfire 1
198 buttons forward left crouch attack2
203 cmd debug_assert_canfire 0
209 cmd debug_assert_canfire 1
210 buttons forward right attack1
215 cmd debug_assert_canfire 0
221 cmd debug_assert_canfire 1
227 cmd debug_assert_canfire 0
233 cmd debug_assert_canfire 1
234 buttons left backward attack2
239 cmd debug_assert_canfire 0
245 cmd debug_assert_canfire 1
246 buttons right attack1
251 cmd debug_assert_canfire 0
257 cmd debug_assert_canfire 1
258 buttons forward left attack1
263 cmd debug_assert_canfire 0
269 cmd debug_assert_canfire 1
270 buttons forward attack1
275 cmd debug_assert_canfire 0
281 cmd debug_assert_canfire 1
287 cmd debug_assert_canfire 0
293 cmd debug_assert_canfire 1
294 buttons forward right attack2
299 cmd debug_assert_canfire 0
305 cmd debug_assert_canfire 1
311 cmd debug_assert_canfire 0
317 cmd debug_assert_canfire 1
318 buttons backward right jump attack1
323 cmd debug_assert_canfire 0
329 cmd debug_assert_canfire 1
330 buttons right attack2
335 cmd debug_assert_canfire 0
341 cmd debug_assert_canfire 1
342 buttons forward left attack2
347 cmd debug_assert_canfire 0
353 cmd debug_assert_canfire 1
354 buttons forward attack2
359 cmd debug_assert_canfire 0
365 cmd debug_assert_canfire 1
371 cmd debug_assert_canfire 0
377 cmd debug_assert_canfire 1
378 buttons left backward jump attack2
383 cmd debug_assert_canfire 0
389 cmd debug_assert_canfire 1
390 buttons right jump attack1
395 cmd debug_assert_canfire 0
401 cmd debug_assert_canfire 1
402 buttons forward left jump attack1
407 cmd debug_assert_canfire 0
413 cmd debug_assert_canfire 1
414 buttons forward jump attack1
419 cmd debug_assert_canfire 0
425 cmd debug_assert_canfire 1
426 buttons left jump attack1
431 cmd debug_assert_canfire 0
437 cmd debug_assert_canfire 1
438 buttons forward right jump attack2
443 cmd debug_assert_canfire 0
449 cmd debug_assert_canfire 1
455 cmd debug_assert_canfire 0
461 cmd debug_assert_canfire 1
462 buttons right jump attack2
467 cmd debug_assert_canfire 0
473 cmd debug_assert_canfire 1
474 buttons forward left jump attack2
479 cmd debug_assert_canfire 0
485 cmd debug_assert_canfire 1
486 buttons forward jump attack2
491 cmd debug_assert_canfire 0
497 cmd debug_assert_canfire 1
498 buttons left jump attack2
503 cmd debug_assert_canfire 0
510 channels 1 2 3 4 5 6 7 8 9 11 12 13 14 15 16
511 programs 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128
517 raw settemp g_balance_tuba_attenuation 0.1
521 channels 1 2 3 4 5 6 7 8 9 11 12 13 14 15 16
529 raw settemp g_balance_tuba_attenuation 0.1
559 // laser = lasershot NONE
563 cmd aimtarget tPercussion 1
567 raw settemp g_balance_laser_primary_refire 0.3
568 percussion 38 // 038_Snare_1-0.wav
570 cmd debug_assert_canfire 1
573 cmd debug_assert_canfire 0
577 percussion 40 // 040_Snare_2-0.wav
580 // shotgun = RELOADSOUND slap
584 cmd aimtarget tPercussion 1
588 percussion 74 // 074_Guiro_2_Long-0.wav
590 cmd debug_assert_canfire 1
593 cmd debug_assert_canfire 0
597 percussion 73 // 073_Guiro_1_Short-0.wav
604 cmd aimtarget tPercussion 1
608 raw settemp g_balance_uzi_reload_ammo 0
609 raw settemp g_balance_uzi_first_refire 0.1
610 raw settemp g_balance_uzi_sustained_refire 0.1
611 raw settemp g_casings 0
612 percussion 27 // 027_High_Q-0.wav
614 cmd debug_assert_canfire 1
617 cmd debug_assert_canfire 0
621 percussion 31 // 031_Sticks-0.wav
623 percussion 37 // 037_Stick_Rim-0.wav
625 percussion 33 // 033_Metronome_Click-0.wav
627 percussion 53 // 053_Cymbal_Ride_Bell-0.wav
629 percussion 54 // 054_Tambourine-0.wav
632 // grenadelauncher = RELOADSOUND RELOADSOUND
634 // electro = beam BADFLYSOUND
639 cmd aimtarget tPercussion 1
643 raw settemp g_balance_electro_primary_refire 0.2
644 percussion 49 // 049_Cymbal_Crash_1-0.wav
646 cmd debug_assert_canfire 1
649 cmd debug_assert_canfire 0
653 percussion 57 // 057_Cymbal_Crash_2-0.wav
656 // crylink = big small
660 cmd aimtarget tPercussion 1
664 raw settemp g_balance_crylink_primary_refire 0.3
665 raw settemp g_balance_crylink_secondary_refire 0.2
666 percussion 34 // 034_Metronome_Bell-0.wav
668 cmd debug_assert_canfire 1
671 cmd debug_assert_canfire 0
675 percussion 45 // 045_Tom_Mid_2-0.wav
677 cmd debug_assert_canfire 1
680 cmd debug_assert_canfire 0
684 percussion 47 // 047_Tom_Mid_1-0.wav
686 percussion 48 // 048_Tom_High_2-0.wav
688 percussion 50 // 048_Tom_High_2-0.wav
690 percussion 56 // 056_Cow_Bell-0.wav
692 percussion 67 // 067_Agogo_High-0.wav
694 percussion 68 // 068_Agogo_Low-0.wav
696 percussion 71 // 071_Whistle_1_High_Short-0.wav
698 percussion 72 // 072_Whistle_2_Low_Long-0.wav
700 percussion 75 // 075_Claves-0.wav
707 cmd aimtarget tPercussion 1
711 raw settemp g_balance_nex_primary_refire 1.25
712 percussion 52 // 052_Cymbal_Chinese-0.wav
714 cmd debug_assert_canfire 1
717 cmd debug_assert_canfire 0
722 // minstanex is nex CLONE_OF_LASER
726 cmd aimtarget tPercussion 1
730 raw settemp g_balance_minstanex_refire 1
731 percussion 55 // 055_Cymbal_Splash-0.wav
733 cmd debug_assert_canfire 1
736 cmd debug_assert_canfire 0
741 // hagar is rocket BAD
745 cmd aimtarget tPercussion 1
749 raw settemp g_balance_hagar_primary_refire 0.2
750 percussion 35 // 035_Kick_1-0.wav
752 cmd debug_assert_canfire 1
755 cmd debug_assert_canfire 0
759 percussion 39 // 039_Clap_Hand-0.wav
761 percussion 60 // 060_Bongo_High-0.wav
763 percussion 61 // 061_Bongo_Low-0.wav
766 // TODO hookbomb would be useful for //60
772 cmd aimtarget tPercussion 1
776 raw settemp g_balance_rocketlauncher_refire 1.1
777 percussion 25 // 025_Snare_Roll-0.wav
779 cmd debug_assert_canfire 1
782 cmd debug_assert_canfire 0
792 cmd aimtarget tPercussion 1
796 raw settemp g_balance_hook_primary_refire 0.3
797 raw settemp g_balance_hook_secondary_refire 0.9
798 percussion 62 // 062_Conga_High_1_Mute-0.wav
800 cmd debug_assert_canfire 1
803 cmd debug_assert_canfire 0
807 percussion 63 // 063_Conga_High_2_Open-0.wav
809 percussion 84 // 084_Belltree-0.wav
811 cmd debug_assert_canfire 1
814 cmd debug_assert_canfire 0
818 percussion 81 // 081_Triangle_2_Open-0.wav
820 percussion 80 // 081_Triangle_1_Mute-0.wav
823 // seeker is BADFLYSOUND tag
828 cmd aimtarget tPercussion 1
832 raw settemp g_balance_seeker_tag_refire 0.2
833 percussion 41 // 041_Tom_Low_2-0.wav
835 cmd debug_assert_canfire 1
838 cmd debug_assert_canfire 0
842 percussion 51 // 051_Cymbal_Ride_1-0.wav
844 percussion 43 // 043_Tom_Low_1-0.wav
846 percussion 59 // 059_Cymbal_Ride_2-0.wav
848 percussion 46 // 046_Hi-Hat_Open-0.wav
850 percussion 69 // 069_Cabasa-0.wav
852 percussion 82 // 069_Shaker-0.wav
855 // rifle is hard soft
860 cmd aimtarget tPercussion 1
864 raw settemp g_balance_rifle_secondary_refire 0.3
867 // cmd debug_assert_canfire 1
870 // cmd debug_assert_canfire 0
874 percussion 58 // 058_Vibra-Slap-0.wav
876 cmd debug_assert_canfire 1
879 cmd debug_assert_canfire 0
888 cmd aimtarget tPercussion 1
890 raw settemp g_jetpack_attenuation 0.5
892 percussion 42 // 042_Hi-Hat_Closed-0.wav
897 percussion 32 // 032_Square_Click-0.wav
899 percussion 44 // 044_Hi-Hat_Pedal-0.wav
901 percussion 64 // 064_Conga_Low-0.wav
903 percussion 70 // 070_Maracas-0.wav
910 cmd aimtarget tPercussion 1
913 percussion 36 // 036_Kick_2-0.wav
925 cmd aimtarget tPercussion 1
928 percussion 65 // 065_Timbale_High-0.wav
935 percussion 66 // 066_Timbale_Low-0.wav
942 cmd aimtarget tPercussion 1
945 percussion 29 // not in freepats
950 percussion 30 // not in freepats
957 cmd aimtarget tPercussion 1
985 // instantiate our bots!
987 bot instance_tuba_red
992 cmd $MOVETO @places_tuba
996 bot instance_tuba_blue
1001 cmd $MOVETO @places_tuba
1005 bot instance_accordeon_red
1006 include accordeon_red
1010 cmd $MOVETO @places_tuba
1014 bot instance_accordeon_blue
1015 include accordeon_blue
1019 cmd $MOVETO @places_tuba
1028 cmd $MOVETO @places_percussion
1032 bot instance_shotgun
1037 cmd $MOVETO @places_percussion
1046 cmd $MOVETO @places_percussion
1050 bot instance_electro
1055 cmd $MOVETO @places_percussion
1059 bot instance_crylink
1064 cmd $MOVETO @places_percussion
1073 cmd $MOVETO @places_percussion
1077 bot instance_minstanex
1082 cmd $MOVETO @places_percussion
1091 cmd $MOVETO @places_percussion
1100 cmd $MOVETO @places_percussion
1109 cmd $MOVETO @places_percussion
1118 cmd $MOVETO @places_percussion
1127 cmd $MOVETO @places_percussion
1131 bot instance_jetpack
1136 cmd $MOVETO @places_nosteps
1145 cmd $MOVETO @places_percussion
1149 bot instance_metaljumper
1154 cmd $MOVETO @places_metalsteps
1158 bot instance_switcher
1163 cmd $MOVETO @places_percussion
1172 cmd cc playermodel models/player/suiseiseki.zym
1173 cmd $MOVETO @places_vocals