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[xonotic/xonotic-nexcompat.pk3dir.git] / scripts / evil6_lights.shader
1 // textures/evil6_lights/
2 textures/evil6_lights/e6tinylight_s_1500
3 {
4         qer_editorimage textures/evil6_lights/e6tinylight.jpg
5         q3map_surfacelight 1500
6         surfaceparm nomarks
7         {
8                 map textures/evil6_lights/e6tinylight.jpg
9         }
10         {
11                 map $lightmap
12                 blendfunc filter
13         }
14         {
15                 map textures/evil6_lights/e6tinylight_glow.jpg
16                 blendfunc add
17         }
18 }
19
20 textures/evil6_lights/e6platelight_burnt_500
21 {
22         qer_editorimage textures/evil6_lights/e6platelight_burnt.jpg
23         q3map_surfacelight 500
24         surfaceparm nomarks
25         {
26                 map textures/evil6_lights/e6platelight_burnt.jpg
27         }
28         {
29                 map $lightmap
30                 blendfunc filter
31         }
32         {
33                 map textures/evil6_lights/e6platelight_burnt_glow.jpg
34                 blendfunc add
35         }
36 }
37
38 textures/evil6_lights/e6horzlight_s_nolight
39 {
40         qer_editorimage textures/evil6_lights/e6horzlight.jpg
41         //q3map_surfacelight ?
42         surfaceparm nomarks
43         {
44                 map textures/evil6_lights/e6horzlight.jpg
45         }
46         {
47                 map $lightmap
48                 blendfunc filter
49         }
50         {
51                 map textures/evil6_lights/e6horzlight_glow.jpg
52                 blendfunc add
53         }
54 }
55
56 textures/evil6_lights/e6horzovallight_s_nolight
57 {
58         qer_editorimage textures/evil6_lights/e6horzovallight.jpg
59         //q3map_surfacelight ?
60         surfaceparm nomarks
61         {
62                 map textures/evil6_lights/e6horzovallight.jpg
63         }
64         {
65                 map $lightmap
66                 blendfunc filter
67         }
68         {
69                 map textures/evil6_lights/e6horzovallight_glow.jpg
70                 blendfunc add
71         }
72 }
73
74 textures/evil6_lights/e6platelight_s_nolight
75 {
76         qer_editorimage textures/evil6_lights/e6platelight.jpg
77         //q3map_surfacelight ?
78         surfaceparm nomarks
79         {
80                 map textures/evil6_lights/e6platelight.jpg
81         }
82         {
83                 map $lightmap
84                 blendfunc filter
85         }
86         {
87                 map textures/evil6_lights/e6platelight_glow.jpg
88                 blendfunc add
89         }
90 }
91
92 // e6platelight_burnt.jpg with e6platelight_burnt_glow.jpg  (default q3 light shader)
93
94 textures/evil6_lights/e6platelight_burnt_s_nolight
95 {
96         qer_editorimage textures/evil6_lights/e6platelight_burnt.jpg
97         //q3map_surfacelight ?
98         surfaceparm nomarks
99         {
100                 map textures/evil6_lights/e6platelight_burnt.jpg
101         }
102         {
103                 map $lightmap
104                 blendfunc filter
105         }
106         {
107                 map textures/evil6_lights/e6platelight_burnt_glow.jpg
108                 blendfunc add
109         }
110 }
111
112 // e6tinylight.jpg with e6tinylight_glow.jpg  (default q3 light shader)
113
114 textures/evil6_lights/e6tinylight_s_nolight
115 {
116         qer_editorimage textures/evil6_lights/e6tinylight.jpg
117         //q3map_surfacelight ?
118         surfaceparm nomarks
119         {
120                 map textures/evil6_lights/e6tinylight.jpg
121         }
122         {
123                 map $lightmap
124                 blendfunc filter
125         }
126         {
127                 map textures/evil6_lights/e6tinylight_glow.jpg
128                 blendfunc add
129         }
130 }
131
132 // e6v_light.jpg with e6v_light_glow.jpg  (default q3 light shader)
133
134 textures/evil6_lights/e6v_light_s_nolight
135 {
136         qer_editorimage textures/evil6_lights/e6v_light.jpg
137         //q3map_surfacelight ?
138         surfaceparm nomarks
139         {
140                 map textures/evil6_lights/e6v_light.jpg
141         }
142         {
143                 map $lightmap
144                 blendfunc filter
145         }
146         {
147                 map textures/evil6_lights/e6v_light_glow.jpg
148                 blendfunc add
149         }
150 }
151
152 // e6walllight.jpg with e6walllight_glow.jpg  (default q3 light shader)
153
154 textures/evil6_lights/e6walllight_s_nolight
155 {
156         qer_editorimage textures/evil6_lights/e6walllight.jpg
157         //q3map_surfacelight ?
158         surfaceparm nomarks
159         {
160                 map textures/evil6_lights/e6walllight.jpg
161         }
162         {
163                 map $lightmap
164                 blendfunc filter
165         }
166         {
167                 map textures/evil6_lights/e6walllight_glow.jpg
168                 blendfunc add
169         }
170 }
171
172 // Maj: Added these strip ones
173
174 textures/evil6_lights/e6basicstrip_blue_s_nolight
175 {
176         qer_editorimage textures/evil6_lights/e6basicstrip_blue.jpg
177         //q3map_surfacelight ?
178         surfaceparm nomarks
179         surfaceparm nolightmap
180         {
181                 map textures/evil6_lights/e6basicstrip_blue.jpg
182                 rgbGen identity
183         }
184 }
185
186 textures/evil6_lights/e6basicstrip_green_s_nolight
187 {
188         qer_editorimage textures/evil6_lights/e6basicstrip_green.jpg
189         //q3map_surfacelight ?
190         surfaceparm nomarks
191         surfaceparm nolightmap
192         {
193                 map textures/evil6_lights/e6basicstrip_green.jpg
194                 rgbGen identity
195         }
196 }
197
198 textures/evil6_lights/e6basicstrip_orange_s_nolight
199 {
200         qer_editorimage textures/evil6_lights/e6basicstrip_orange.jpg
201         //q3map_surfacelight ?
202         surfaceparm nomarks
203         surfaceparm nolightmap
204         {
205                 map textures/evil6_lights/e6basicstrip_orange.jpg
206                 rgbGen identity
207         }
208 }
209
210 textures/evil6_lights/e6basicstrip_red_s_nolight
211 {
212         qer_editorimage textures/evil6_lights/e6basicstrip_red.jpg
213         //q3map_surfacelight ?
214         surfaceparm nomarks
215         surfaceparm nolightmap
216         {
217                 map textures/evil6_lights/e6basicstrip_red.jpg
218                 rgbGen identity
219         }
220 }
221
222 textures/evil6_lights/e6basicstrip_white_s_nolight
223 {
224         qer_editorimage textures/evil6_lights/e6basicstrip_white.jpg
225         //q3map_surfacelight ?
226         surfaceparm nomarks
227         surfaceparm nolightmap
228         {
229                 map textures/evil6_lights/e6basicstrip_white.jpg
230                 rgbGen identity
231         }
232 }
233
234 textures/evil6_lights/e6basicstrip_yellow_s_nolight
235 {
236         qer_editorimage textures/evil6_lights/e6basicstrip_yellow.jpg
237         //q3map_surfacelight ?
238         surfaceparm nomarks
239         surfaceparm nolightmap
240         {
241                 map textures/evil6_lights/e6basicstrip_yellow.jpg
242                 rgbGen identity
243         }
244 }