]> git.xonotic.org Git - xonotic/xonotic-nexcompat.pk3dir.git/blob - models/mapobjects/strale5_lamp.ase
update it again :P this time add missing files
[xonotic/xonotic-nexcompat.pk3dir.git] / models / mapobjects / strale5_lamp.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "strale5_lamp.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 5\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/evil8_lights/e8tmtllight2b"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       0.942030        0.952161        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/evil8_lights/e8tmtllight2b"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\evil8_lights\e8tmtllight2b.jpg"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/evil8_base/e8_base1"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       0.885502        0.915954        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/evil8_base/e8_base1"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\evil8_base\e8_base1.jpg"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/common/caulk"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/common/caulk"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\common\caulk.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "noshader"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "noshader"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\noshader.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/evil8_base/e8metal01"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        0.994206        0.965856\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/evil8_base/e8metal01"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\evil8_base\e8metal01.jpg"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89 }\r
90 *GEOMOBJECT     {\r
91         *NODE_NAME      "mat1model0surf0"\r
92         *NODE_TM        {\r
93                 *NODE_NAME      "mat1model0surf0"\r
94                 *INHERIT_POS    0       0       0\r
95                 *INHERIT_ROT    0       0       0\r
96                 *INHERIT_SCL    0       0       0\r
97                 *TM_ROW0        1.0     0       0\r
98                 *TM_ROW1        0       1.0     0\r
99                 *TM_ROW2        0       0       1.0\r
100                 *TM_ROW3        0       0       0\r
101                 *TM_POS 0.000000        0.000000        0.000000\r
102         }\r
103         *MESH   {\r
104                 *TIMEVALUE      0\r
105                 *MESH_NUMVERTEX 10\r
106                 *MESH_NUMFACES  6\r
107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
108                 *MESH_VERTEX_LIST       {\r
109                         *MESH_VERTEX    0       16.000000       96.000000       272.000000\r
110                         *MESH_VERTEX    1       16.000000       16.000000       144.000000\r
111                         *MESH_VERTEX    2       16.000000       16.000000       304.000000\r
112                         *MESH_VERTEX    3       16.000000       32.000000       144.000000\r
113                         *MESH_VERTEX    4       16.000000       16.000000       144.000000\r
114                         *MESH_VERTEX    5       16.000000       0.000000        464.000000\r
115                         *MESH_VERTEX    6       16.000000       16.000000       304.000000\r
116                         *MESH_VERTEX    7       16.000000       16.000000       440.000000\r
117                         *MESH_VERTEX    8       16.000000       0.000000        0.000000\r
118                         *MESH_VERTEX    9       16.000000       16.000000       32.000000\r
119                 }\r
120                 *MESH_NORMALS   {\r
121                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
122                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
123                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
124                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
125                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
126                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
127                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
128                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
129                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
130                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
131                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
132                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
133                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
134                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
135                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
136                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
137                 }\r
138                 *MESH_FACE_LIST {\r
139                         *MESH_FACE      0       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
140                         *MESH_FACE      1       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
141                         *MESH_FACE      2       A:      4       B:      5       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
142                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
143                         *MESH_FACE      4       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
144                         *MESH_FACE      5       A:      4       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
145                 }\r
146                 *MESH_NUMTVERTEX        10\r
147                 *MESH_TVERTLIST {\r
148                         *MESH_TVERT     0       -0.000000       1.003906        1.000000\r
149                         *MESH_TVERT     1       0.625000        0.003906        1.000000\r
150                         *MESH_TVERT     2       0.625000        1.253906        1.000000\r
151                         *MESH_TVERT     3       0.500000        0.003906        1.000000\r
152                         *MESH_TVERT     4       0.625000        -0.496094       1.000000\r
153                         *MESH_TVERT     5       0.750000        2.003906        1.000000\r
154                         *MESH_TVERT     6       0.625000        0.753906        1.000000\r
155                         *MESH_TVERT     7       0.625000        1.816406        1.000000\r
156                         *MESH_TVERT     8       0.750000        -1.621094       1.000000\r
157                         *MESH_TVERT     9       0.625000        -1.371094       1.000000\r
158                 }\r
159                 *MESH_NUMTVFACES        6\r
160                 *MESH_TFACELIST {\r
161                         *MESH_TFACE     0       4       6       5\r
162                         *MESH_TFACE     1       5       6       7\r
163                         *MESH_TFACE     2       4       5       8\r
164                         *MESH_TFACE     3       0       2       1\r
165                         *MESH_TFACE     4       0       1       3\r
166                         *MESH_TFACE     5       4       8       9\r
167                 }\r
168         }\r
169         *PROP_MOTIONBLUR        0\r
170         *PROP_CASTSHADOW        1\r
171         *PROP_RECVSHADOW        1\r
172         *MATERIAL_REF   1\r
173 }\r
174 *GEOMOBJECT     {\r
175         *NODE_NAME      "mat1model0surf1"\r
176         *NODE_TM        {\r
177                 *NODE_NAME      "mat1model0surf1"\r
178                 *INHERIT_POS    0       0       0\r
179                 *INHERIT_ROT    0       0       0\r
180                 *INHERIT_SCL    0       0       0\r
181                 *TM_ROW0        1.0     0       0\r
182                 *TM_ROW1        0       1.0     0\r
183                 *TM_ROW2        0       0       1.0\r
184                 *TM_ROW3        0       0       0\r
185                 *TM_POS 0.000000        0.000000        0.000000\r
186         }\r
187         *MESH   {\r
188                 *TIMEVALUE      0\r
189                 *MESH_NUMVERTEX 8\r
190                 *MESH_NUMFACES  6\r
191                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
192                 *MESH_VERTEX_LIST       {\r
193                         *MESH_VERTEX    0       -16.000000      16.000000       440.000000\r
194                         *MESH_VERTEX    1       16.000000       16.000000       304.000000\r
195                         *MESH_VERTEX    2       16.000000       16.000000       440.000000\r
196                         *MESH_VERTEX    3       -16.000000      16.000000       304.000000\r
197                         *MESH_VERTEX    4       16.000000       16.000000       144.000000\r
198                         *MESH_VERTEX    5       -16.000000      16.000000       144.000000\r
199                         *MESH_VERTEX    6       16.000000       16.000000       32.000000\r
200                         *MESH_VERTEX    7       -16.000000      16.000000       32.000000\r
201                 }\r
202                 *MESH_NORMALS   {\r
203                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
204                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
205                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
206                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
207                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
208                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
209                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
210                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
211                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
212                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
213                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
214                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
215                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
216                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
217                 }\r
218                 *MESH_FACE_LIST {\r
219                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
220                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
221                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
222                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
223                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
224                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
225                 }\r
226                 *MESH_NUMTVERTEX        8\r
227                 *MESH_TVERTLIST {\r
228                         *MESH_TVERT     0       0.625000        1.812500        1.000000\r
229                         *MESH_TVERT     1       0.875000        0.750000        1.000000\r
230                         *MESH_TVERT     2       0.875000        1.812500        1.000000\r
231                         *MESH_TVERT     3       0.625000        0.750000        1.000000\r
232                         *MESH_TVERT     4       0.875000        -0.500000       1.000000\r
233                         *MESH_TVERT     5       0.625000        -0.500000       1.000000\r
234                         *MESH_TVERT     6       0.875000        -1.375000       1.000000\r
235                         *MESH_TVERT     7       0.625000        -1.375000       1.000000\r
236                 }\r
237                 *MESH_NUMTVFACES        6\r
238                 *MESH_TFACELIST {\r
239                         *MESH_TFACE     0       1       4       3\r
240                         *MESH_TFACE     1       0       1       3\r
241                         *MESH_TFACE     2       3       4       5\r
242                         *MESH_TFACE     3       0       2       1\r
243                         *MESH_TFACE     4       4       6       5\r
244                         *MESH_TFACE     5       5       6       7\r
245                 }\r
246         }\r
247         *PROP_MOTIONBLUR        0\r
248         *PROP_CASTSHADOW        1\r
249         *PROP_RECVSHADOW        1\r
250         *MATERIAL_REF   1\r
251 }\r
252 *GEOMOBJECT     {\r
253         *NODE_NAME      "mat1model0surf2"\r
254         *NODE_TM        {\r
255                 *NODE_NAME      "mat1model0surf2"\r
256                 *INHERIT_POS    0       0       0\r
257                 *INHERIT_ROT    0       0       0\r
258                 *INHERIT_SCL    0       0       0\r
259                 *TM_ROW0        1.0     0       0\r
260                 *TM_ROW1        0       1.0     0\r
261                 *TM_ROW2        0       0       1.0\r
262                 *TM_ROW3        0       0       0\r
263                 *TM_POS 0.000000        0.000000        0.000000\r
264         }\r
265         *MESH   {\r
266                 *TIMEVALUE      0\r
267                 *MESH_NUMVERTEX 4\r
268                 *MESH_NUMFACES  2\r
269                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
270                 *MESH_VERTEX_LIST       {\r
271                         *MESH_VERTEX    0       16.000000       96.000000       272.000000\r
272                         *MESH_VERTEX    1       -16.000000      16.000000       304.000000\r
273                         *MESH_VERTEX    2       -16.000000      96.000000       272.000000\r
274                         *MESH_VERTEX    3       16.000000       16.000000       304.000000\r
275                 }\r
276                 *MESH_NORMALS   {\r
277                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
278                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
279                         *MESH_VERTEXNORMAL      0       0.000000        0.371391        0.928477\r
280                         *MESH_VERTEXNORMAL      1       0.000000        0.371391        0.928477\r
281                         *MESH_VERTEXNORMAL      2       0.000000        0.371391        0.928477\r
282                         *MESH_VERTEXNORMAL      3       0.000000        0.371391        0.928477\r
283                 }\r
284                 *MESH_FACE_LIST {\r
285                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
286                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
287                 }\r
288                 *MESH_NUMTVERTEX        4\r
289                 *MESH_TVERTLIST {\r
290                         *MESH_TVERT     0       -0.003906       0.375000        1.000000\r
291                         *MESH_TVERT     1       0.621094        0.125000        1.000000\r
292                         *MESH_TVERT     2       -0.003906       0.125000        1.000000\r
293                         *MESH_TVERT     3       0.621094        0.375000        1.000000\r
294                 }\r
295                 *MESH_NUMTVFACES        2\r
296                 *MESH_TFACELIST {\r
297                         *MESH_TFACE     0       0       2       1\r
298                         *MESH_TFACE     1       3       0       1\r
299                 }\r
300         }\r
301         *PROP_MOTIONBLUR        0\r
302         *PROP_CASTSHADOW        1\r
303         *PROP_RECVSHADOW        1\r
304         *MATERIAL_REF   1\r
305 }\r
306 *GEOMOBJECT     {\r
307         *NODE_NAME      "mat1model0surf3"\r
308         *NODE_TM        {\r
309                 *NODE_NAME      "mat1model0surf3"\r
310                 *INHERIT_POS    0       0       0\r
311                 *INHERIT_ROT    0       0       0\r
312                 *INHERIT_SCL    0       0       0\r
313                 *TM_ROW0        1.0     0       0\r
314                 *TM_ROW1        0       1.0     0\r
315                 *TM_ROW2        0       0       1.0\r
316                 *TM_ROW3        0       0       0\r
317                 *TM_POS 0.000000        0.000000        0.000000\r
318         }\r
319         *MESH   {\r
320                 *TIMEVALUE      0\r
321                 *MESH_NUMVERTEX 4\r
322                 *MESH_NUMFACES  2\r
323                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
324                 *MESH_VERTEX_LIST       {\r
325                         *MESH_VERTEX    0       16.000000       32.000000       144.000000\r
326                         *MESH_VERTEX    1       -16.000000      16.000000       144.000000\r
327                         *MESH_VERTEX    2       16.000000       16.000000       144.000000\r
328                         *MESH_VERTEX    3       -16.000000      32.000000       144.000000\r
329                 }\r
330                 *MESH_NORMALS   {\r
331                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
332                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
333                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
334                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
335                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
336                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
337                 }\r
338                 *MESH_FACE_LIST {\r
339                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
340                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
341                 }\r
342                 *MESH_NUMTVERTEX        4\r
343                 *MESH_TVERTLIST {\r
344                         *MESH_TVERT     0       0.496094        0.375000        1.000000\r
345                         *MESH_TVERT     1       0.621094        0.125000        1.000000\r
346                         *MESH_TVERT     2       0.621094        0.375000        1.000000\r
347                         *MESH_TVERT     3       0.496094        0.125000        1.000000\r
348                 }\r
349                 *MESH_NUMTVFACES        2\r
350                 *MESH_TFACELIST {\r
351                         *MESH_TFACE     0       0       2       1\r
352                         *MESH_TFACE     1       3       0       1\r
353                 }\r
354         }\r
355         *PROP_MOTIONBLUR        0\r
356         *PROP_CASTSHADOW        1\r
357         *PROP_RECVSHADOW        1\r
358         *MATERIAL_REF   1\r
359 }\r
360 *GEOMOBJECT     {\r
361         *NODE_NAME      "mat1model0surf4"\r
362         *NODE_TM        {\r
363                 *NODE_NAME      "mat1model0surf4"\r
364                 *INHERIT_POS    0       0       0\r
365                 *INHERIT_ROT    0       0       0\r
366                 *INHERIT_SCL    0       0       0\r
367                 *TM_ROW0        1.0     0       0\r
368                 *TM_ROW1        0       1.0     0\r
369                 *TM_ROW2        0       0       1.0\r
370                 *TM_ROW3        0       0       0\r
371                 *TM_POS 0.000000        0.000000        0.000000\r
372         }\r
373         *MESH   {\r
374                 *TIMEVALUE      0\r
375                 *MESH_NUMVERTEX 8\r
376                 *MESH_NUMFACES  6\r
377                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
378                 *MESH_VERTEX_LIST       {\r
379                         *MESH_VERTEX    0       -16.000000      96.000000       272.000000\r
380                         *MESH_VERTEX    1       -16.000000      16.000000       144.000000\r
381                         *MESH_VERTEX    2       -16.000000      32.000000       144.000000\r
382                         *MESH_VERTEX    3       -16.000000      16.000000       304.000000\r
383                         *MESH_VERTEX    4       -16.000000      0.000000        0.000000\r
384                         *MESH_VERTEX    5       -16.000000      16.000000       32.000000\r
385                         *MESH_VERTEX    6       -16.000000      0.000000        464.000000\r
386                         *MESH_VERTEX    7       -16.000000      16.000000       440.000000\r
387                 }\r
388                 *MESH_NORMALS   {\r
389                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
390                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
391                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
392                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
393                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
394                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
395                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
396                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
397                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
398                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
399                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
400                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
401                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
402                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
403                 }\r
404                 *MESH_FACE_LIST {\r
405                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
406                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
407                         *MESH_FACE      2       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
408                         *MESH_FACE      3       A:      3       B:      4       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
409                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
410                         *MESH_FACE      5       A:      3       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
411                 }\r
412                 *MESH_NUMTVERTEX        8\r
413                 *MESH_TVERTLIST {\r
414                         *MESH_TVERT     0       -0.000000       0.503906        1.000000\r
415                         *MESH_TVERT     1       0.625000        -0.496094       1.000000\r
416                         *MESH_TVERT     2       0.500000        -0.496094       1.000000\r
417                         *MESH_TVERT     3       0.625000        0.753906        1.000000\r
418                         *MESH_TVERT     4       0.750000        -1.621094       1.000000\r
419                         *MESH_TVERT     5       0.625000        -1.371094       1.000000\r
420                         *MESH_TVERT     6       0.750000        2.003906        1.000000\r
421                         *MESH_TVERT     7       0.625000        1.816406        1.000000\r
422                 }\r
423                 *MESH_NUMTVFACES        6\r
424                 *MESH_TFACELIST {\r
425                         *MESH_TFACE     0       1       4       3\r
426                         *MESH_TFACE     1       0       1       3\r
427                         *MESH_TFACE     2       1       5       4\r
428                         *MESH_TFACE     3       3       4       6\r
429                         *MESH_TFACE     4       0       2       1\r
430                         *MESH_TFACE     5       3       6       7\r
431                 }\r
432         }\r
433         *PROP_MOTIONBLUR        0\r
434         *PROP_CASTSHADOW        1\r
435         *PROP_RECVSHADOW        1\r
436         *MATERIAL_REF   1\r
437 }\r
438 *GEOMOBJECT     {\r
439         *NODE_NAME      "mat1model0surf5"\r
440         *NODE_TM        {\r
441                 *NODE_NAME      "mat1model0surf5"\r
442                 *INHERIT_POS    0       0       0\r
443                 *INHERIT_ROT    0       0       0\r
444                 *INHERIT_SCL    0       0       0\r
445                 *TM_ROW0        1.0     0       0\r
446                 *TM_ROW1        0       1.0     0\r
447                 *TM_ROW2        0       0       1.0\r
448                 *TM_ROW3        0       0       0\r
449                 *TM_POS 0.000000        0.000000        0.000000\r
450         }\r
451         *MESH   {\r
452                 *TIMEVALUE      0\r
453                 *MESH_NUMVERTEX 4\r
454                 *MESH_NUMFACES  2\r
455                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
456                 *MESH_VERTEX_LIST       {\r
457                         *MESH_VERTEX    0       16.000000       0.000000        464.000000\r
458                         *MESH_VERTEX    1       -16.000000      0.000000        464.000000\r
459                         *MESH_VERTEX    2       16.000000       16.000000       440.000000\r
460                         *MESH_VERTEX    3       -16.000000      16.000000       440.000000\r
461                 }\r
462                 *MESH_NORMALS   {\r
463                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
464                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
465                         *MESH_VERTEXNORMAL      0       0.000000        0.832050        0.554700\r
466                         *MESH_VERTEXNORMAL      1       0.000000        0.832050        0.554700\r
467                         *MESH_VERTEXNORMAL      2       0.000000        0.832050        0.554700\r
468                         *MESH_VERTEXNORMAL      3       0.000000        0.832050        0.554700\r
469                 }\r
470                 *MESH_FACE_LIST {\r
471                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
472                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
473                 }\r
474                 *MESH_NUMTVERTEX        4\r
475                 *MESH_TVERTLIST {\r
476                         *MESH_TVERT     0       0.875000        0.500000        1.000000\r
477                         *MESH_TVERT     1       0.625000        0.500000        1.000000\r
478                         *MESH_TVERT     2       0.875000        0.312500        1.000000\r
479                         *MESH_TVERT     3       0.625000        0.312500        1.000000\r
480                 }\r
481                 *MESH_NUMTVFACES        2\r
482                 *MESH_TFACELIST {\r
483                         *MESH_TFACE     0       0       2       1\r
484                         *MESH_TFACE     1       2       3       1\r
485                 }\r
486         }\r
487         *PROP_MOTIONBLUR        0\r
488         *PROP_CASTSHADOW        1\r
489         *PROP_RECVSHADOW        1\r
490         *MATERIAL_REF   1\r
491 }\r
492 *GEOMOBJECT     {\r
493         *NODE_NAME      "mat1model0surf6"\r
494         *NODE_TM        {\r
495                 *NODE_NAME      "mat1model0surf6"\r
496                 *INHERIT_POS    0       0       0\r
497                 *INHERIT_ROT    0       0       0\r
498                 *INHERIT_SCL    0       0       0\r
499                 *TM_ROW0        1.0     0       0\r
500                 *TM_ROW1        0       1.0     0\r
501                 *TM_ROW2        0       0       1.0\r
502                 *TM_ROW3        0       0       0\r
503                 *TM_POS 0.000000        0.000000        0.000000\r
504         }\r
505         *MESH   {\r
506                 *TIMEVALUE      0\r
507                 *MESH_NUMVERTEX 4\r
508                 *MESH_NUMFACES  2\r
509                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
510                 *MESH_VERTEX_LIST       {\r
511                         *MESH_VERTEX    0       16.000000       16.000000       32.000000\r
512                         *MESH_VERTEX    1       -16.000000      0.000000        0.000000\r
513                         *MESH_VERTEX    2       16.000000       0.000000        0.000000\r
514                         *MESH_VERTEX    3       -16.000000      16.000000       32.000000\r
515                 }\r
516                 *MESH_NORMALS   {\r
517                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
518                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
519                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
520                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
521                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
522                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
523                 }\r
524                 *MESH_FACE_LIST {\r
525                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
526                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
527                 }\r
528                 *MESH_NUMTVERTEX        4\r
529                 *MESH_TVERTLIST {\r
530                         *MESH_TVERT     0       0.375000        0.625000        1.000000\r
531                         *MESH_TVERT     1       0.625000        0.375000        1.000000\r
532                         *MESH_TVERT     2       0.375000        0.375000        1.000000\r
533                         *MESH_TVERT     3       0.625000        0.625000        1.000000\r
534                 }\r
535                 *MESH_NUMTVFACES        2\r
536                 *MESH_TFACELIST {\r
537                         *MESH_TFACE     0       0       2       1\r
538                         *MESH_TFACE     1       3       0       1\r
539                 }\r
540         }\r
541         *PROP_MOTIONBLUR        0\r
542         *PROP_CASTSHADOW        1\r
543         *PROP_RECVSHADOW        1\r
544         *MATERIAL_REF   1\r
545 }\r
546 *GEOMOBJECT     {\r
547         *NODE_NAME      "mat4model0surf7"\r
548         *NODE_TM        {\r
549                 *NODE_NAME      "mat4model0surf7"\r
550                 *INHERIT_POS    0       0       0\r
551                 *INHERIT_ROT    0       0       0\r
552                 *INHERIT_SCL    0       0       0\r
553                 *TM_ROW0        1.0     0       0\r
554                 *TM_ROW1        0       1.0     0\r
555                 *TM_ROW2        0       0       1.0\r
556                 *TM_ROW3        0       0       0\r
557                 *TM_POS 0.000000        0.000000        0.000000\r
558         }\r
559         *MESH   {\r
560                 *TIMEVALUE      0\r
561                 *MESH_NUMVERTEX 4\r
562                 *MESH_NUMFACES  2\r
563                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
564                 *MESH_VERTEX_LIST       {\r
565                         *MESH_VERTEX    0       8.000000        24.000000       360.000000\r
566                         *MESH_VERTEX    1       8.000000        16.000000       304.000000\r
567                         *MESH_VERTEX    2       8.000000        16.000000       376.000000\r
568                         *MESH_VERTEX    3       8.000000        24.000000       300.750000\r
569                 }\r
570                 *MESH_NORMALS   {\r
571                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
572                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
573                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
574                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
575                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
576                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
577                 }\r
578                 *MESH_FACE_LIST {\r
579                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
580                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
581                 }\r
582                 *MESH_NUMTVERTEX        4\r
583                 *MESH_TVERTLIST {\r
584                         *MESH_TVERT     0       0.562500        0.191406        1.000000\r
585                         *MESH_TVERT     1       0.625000        -0.246094       1.000000\r
586                         *MESH_TVERT     2       0.625000        0.316406        1.000000\r
587                         *MESH_TVERT     3       0.562500        -0.271484       1.000000\r
588                 }\r
589                 *MESH_NUMTVFACES        2\r
590                 *MESH_TFACELIST {\r
591                         *MESH_TFACE     0       0       2       1\r
592                         *MESH_TFACE     1       3       0       1\r
593                 }\r
594         }\r
595         *PROP_MOTIONBLUR        0\r
596         *PROP_CASTSHADOW        1\r
597         *PROP_RECVSHADOW        1\r
598         *MATERIAL_REF   4\r
599 }\r
600 *GEOMOBJECT     {\r
601         *NODE_NAME      "mat4model0surf8"\r
602         *NODE_TM        {\r
603                 *NODE_NAME      "mat4model0surf8"\r
604                 *INHERIT_POS    0       0       0\r
605                 *INHERIT_ROT    0       0       0\r
606                 *INHERIT_SCL    0       0       0\r
607                 *TM_ROW0        1.0     0       0\r
608                 *TM_ROW1        0       1.0     0\r
609                 *TM_ROW2        0       0       1.0\r
610                 *TM_ROW3        0       0       0\r
611                 *TM_POS 0.000000        0.000000        0.000000\r
612         }\r
613         *MESH   {\r
614                 *TIMEVALUE      0\r
615                 *MESH_NUMVERTEX 4\r
616                 *MESH_NUMFACES  2\r
617                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
618                 *MESH_VERTEX_LIST       {\r
619                         *MESH_VERTEX    0       8.000000        24.000000       144.000000\r
620                         *MESH_VERTEX    1       8.000000        16.000000       72.000000\r
621                         *MESH_VERTEX    2       8.000000        16.000000       144.000000\r
622                         *MESH_VERTEX    3       8.000000        24.000000       88.000000\r
623                 }\r
624                 *MESH_NORMALS   {\r
625                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
626                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
627                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
628                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
629                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
630                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
631                 }\r
632                 *MESH_FACE_LIST {\r
633                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
634                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
635                 }\r
636                 *MESH_NUMTVERTEX        4\r
637                 *MESH_TVERTLIST {\r
638                         *MESH_TVERT     0       0.558594        0.375000        1.000000\r
639                         *MESH_TVERT     1       0.621094        -0.187500       1.000000\r
640                         *MESH_TVERT     2       0.621094        0.375000        1.000000\r
641                         *MESH_TVERT     3       0.558594        -0.062500       1.000000\r
642                 }\r
643                 *MESH_NUMTVFACES        2\r
644                 *MESH_TFACELIST {\r
645                         *MESH_TFACE     0       0       2       1\r
646                         *MESH_TFACE     1       3       0       1\r
647                 }\r
648         }\r
649         *PROP_MOTIONBLUR        0\r
650         *PROP_CASTSHADOW        1\r
651         *PROP_RECVSHADOW        1\r
652         *MATERIAL_REF   4\r
653 }\r
654 *GEOMOBJECT     {\r
655         *NODE_NAME      "mat4model0surf9"\r
656         *NODE_TM        {\r
657                 *NODE_NAME      "mat4model0surf9"\r
658                 *INHERIT_POS    0       0       0\r
659                 *INHERIT_ROT    0       0       0\r
660                 *INHERIT_SCL    0       0       0\r
661                 *TM_ROW0        1.0     0       0\r
662                 *TM_ROW1        0       1.0     0\r
663                 *TM_ROW2        0       0       1.0\r
664                 *TM_ROW3        0       0       0\r
665                 *TM_POS 0.000000        0.000000        0.000000\r
666         }\r
667         *MESH   {\r
668                 *TIMEVALUE      0\r
669                 *MESH_NUMVERTEX 4\r
670                 *MESH_NUMFACES  2\r
671                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
672                 *MESH_VERTEX_LIST       {\r
673                         *MESH_VERTEX    0       -8.000000       24.000000       360.000000\r
674                         *MESH_VERTEX    1       -8.000000       24.000000       300.750000\r
675                         *MESH_VERTEX    2       8.000000        24.000000       360.000000\r
676                         *MESH_VERTEX    3       8.000000        24.000000       300.750000\r
677                 }\r
678                 *MESH_NORMALS   {\r
679                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
680                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
681                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
682                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
683                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
684                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
685                 }\r
686                 *MESH_FACE_LIST {\r
687                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
688                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
689                 }\r
690                 *MESH_NUMTVERTEX        4\r
691                 *MESH_TVERTLIST {\r
692                         *MESH_TVERT     0       0.687500        1.187500        1.000000\r
693                         *MESH_TVERT     1       0.687500        0.724609        1.000000\r
694                         *MESH_TVERT     2       0.812500        1.187500        1.000000\r
695                         *MESH_TVERT     3       0.812500        0.724609        1.000000\r
696                 }\r
697                 *MESH_NUMTVFACES        2\r
698                 *MESH_TFACELIST {\r
699                         *MESH_TFACE     0       0       2       1\r
700                         *MESH_TFACE     1       2       3       1\r
701                 }\r
702         }\r
703         *PROP_MOTIONBLUR        0\r
704         *PROP_CASTSHADOW        1\r
705         *PROP_RECVSHADOW        1\r
706         *MATERIAL_REF   4\r
707 }\r
708 *GEOMOBJECT     {\r
709         *NODE_NAME      "mat4model0surf10"\r
710         *NODE_TM        {\r
711                 *NODE_NAME      "mat4model0surf10"\r
712                 *INHERIT_POS    0       0       0\r
713                 *INHERIT_ROT    0       0       0\r
714                 *INHERIT_SCL    0       0       0\r
715                 *TM_ROW0        1.0     0       0\r
716                 *TM_ROW1        0       1.0     0\r
717                 *TM_ROW2        0       0       1.0\r
718                 *TM_ROW3        0       0       0\r
719                 *TM_POS 0.000000        0.000000        0.000000\r
720         }\r
721         *MESH   {\r
722                 *TIMEVALUE      0\r
723                 *MESH_NUMVERTEX 4\r
724                 *MESH_NUMFACES  2\r
725                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
726                 *MESH_VERTEX_LIST       {\r
727                         *MESH_VERTEX    0       8.000000        24.000000       144.000000\r
728                         *MESH_VERTEX    1       -8.000000       24.000000       88.000000\r
729                         *MESH_VERTEX    2       8.000000        24.000000       88.000000\r
730                         *MESH_VERTEX    3       -8.000000       24.000000       144.000000\r
731                 }\r
732                 *MESH_NORMALS   {\r
733                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
734                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
735                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
736                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
737                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
738                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
739                 }\r
740                 *MESH_FACE_LIST {\r
741                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
742                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
743                 }\r
744                 *MESH_NUMTVERTEX        4\r
745                 *MESH_TVERTLIST {\r
746                         *MESH_TVERT     0       0.812500        0.375000        1.000000\r
747                         *MESH_TVERT     1       0.687500        -0.062500       1.000000\r
748                         *MESH_TVERT     2       0.812500        -0.062500       1.000000\r
749                         *MESH_TVERT     3       0.687500        0.375000        1.000000\r
750                 }\r
751                 *MESH_NUMTVFACES        2\r
752                 *MESH_TFACELIST {\r
753                         *MESH_TFACE     0       0       2       1\r
754                         *MESH_TFACE     1       3       0       1\r
755                 }\r
756         }\r
757         *PROP_MOTIONBLUR        0\r
758         *PROP_CASTSHADOW        1\r
759         *PROP_RECVSHADOW        1\r
760         *MATERIAL_REF   4\r
761 }\r
762 *GEOMOBJECT     {\r
763         *NODE_NAME      "mat4model0surf11"\r
764         *NODE_TM        {\r
765                 *NODE_NAME      "mat4model0surf11"\r
766                 *INHERIT_POS    0       0       0\r
767                 *INHERIT_ROT    0       0       0\r
768                 *INHERIT_SCL    0       0       0\r
769                 *TM_ROW0        1.0     0       0\r
770                 *TM_ROW1        0       1.0     0\r
771                 *TM_ROW2        0       0       1.0\r
772                 *TM_ROW3        0       0       0\r
773                 *TM_POS 0.000000        0.000000        0.000000\r
774         }\r
775         *MESH   {\r
776                 *TIMEVALUE      0\r
777                 *MESH_NUMVERTEX 4\r
778                 *MESH_NUMFACES  2\r
779                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
780                 *MESH_VERTEX_LIST       {\r
781                         *MESH_VERTEX    0       8.000000        16.000000       376.000000\r
782                         *MESH_VERTEX    1       -8.000000       16.000000       376.000000\r
783                         *MESH_VERTEX    2       8.000000        24.000000       360.000000\r
784                         *MESH_VERTEX    3       -8.000000       24.000000       360.000000\r
785                 }\r
786                 *MESH_NORMALS   {\r
787                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
788                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
789                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
790                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
791                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
792                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
793                 }\r
794                 *MESH_FACE_LIST {\r
795                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
796                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
797                 }\r
798                 *MESH_NUMTVERTEX        4\r
799                 *MESH_TVERTLIST {\r
800                         *MESH_TVERT     0       0.812500        0.312500        1.000000\r
801                         *MESH_TVERT     1       0.687500        0.312500        1.000000\r
802                         *MESH_TVERT     2       0.812500        0.187500        1.000000\r
803                         *MESH_TVERT     3       0.687500        0.187500        1.000000\r
804                 }\r
805                 *MESH_NUMTVFACES        2\r
806                 *MESH_TFACELIST {\r
807                         *MESH_TFACE     0       0       2       1\r
808                         *MESH_TFACE     1       2       3       1\r
809                 }\r
810         }\r
811         *PROP_MOTIONBLUR        0\r
812         *PROP_CASTSHADOW        1\r
813         *PROP_RECVSHADOW        1\r
814         *MATERIAL_REF   4\r
815 }\r
816 *GEOMOBJECT     {\r
817         *NODE_NAME      "mat4model0surf12"\r
818         *NODE_TM        {\r
819                 *NODE_NAME      "mat4model0surf12"\r
820                 *INHERIT_POS    0       0       0\r
821                 *INHERIT_ROT    0       0       0\r
822                 *INHERIT_SCL    0       0       0\r
823                 *TM_ROW0        1.0     0       0\r
824                 *TM_ROW1        0       1.0     0\r
825                 *TM_ROW2        0       0       1.0\r
826                 *TM_ROW3        0       0       0\r
827                 *TM_POS 0.000000        0.000000        0.000000\r
828         }\r
829         *MESH   {\r
830                 *TIMEVALUE      0\r
831                 *MESH_NUMVERTEX 4\r
832                 *MESH_NUMFACES  2\r
833                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
834                 *MESH_VERTEX_LIST       {\r
835                         *MESH_VERTEX    0       -8.000000       16.000000       376.000000\r
836                         *MESH_VERTEX    1       -8.000000       16.000000       304.000000\r
837                         *MESH_VERTEX    2       -8.000000       24.000000       360.000000\r
838                         *MESH_VERTEX    3       -8.000000       24.000000       300.750000\r
839                 }\r
840                 *MESH_NORMALS   {\r
841                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
842                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
843                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
844                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
845                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
846                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
847                 }\r
848                 *MESH_FACE_LIST {\r
849                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
850                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
851                 }\r
852                 *MESH_NUMTVERTEX        4\r
853                 *MESH_TVERTLIST {\r
854                         *MESH_TVERT     0       0.625000        0.316406        1.000000\r
855                         *MESH_TVERT     1       0.625000        -0.246094       1.000000\r
856                         *MESH_TVERT     2       0.562500        0.191406        1.000000\r
857                         *MESH_TVERT     3       0.562500        -0.271484       1.000000\r
858                 }\r
859                 *MESH_NUMTVFACES        2\r
860                 *MESH_TFACELIST {\r
861                         *MESH_TFACE     0       0       2       1\r
862                         *MESH_TFACE     1       2       3       1\r
863                 }\r
864         }\r
865         *PROP_MOTIONBLUR        0\r
866         *PROP_CASTSHADOW        1\r
867         *PROP_RECVSHADOW        1\r
868         *MATERIAL_REF   4\r
869 }\r
870 *GEOMOBJECT     {\r
871         *NODE_NAME      "mat4model0surf13"\r
872         *NODE_TM        {\r
873                 *NODE_NAME      "mat4model0surf13"\r
874                 *INHERIT_POS    0       0       0\r
875                 *INHERIT_ROT    0       0       0\r
876                 *INHERIT_SCL    0       0       0\r
877                 *TM_ROW0        1.0     0       0\r
878                 *TM_ROW1        0       1.0     0\r
879                 *TM_ROW2        0       0       1.0\r
880                 *TM_ROW3        0       0       0\r
881                 *TM_POS 0.000000        0.000000        0.000000\r
882         }\r
883         *MESH   {\r
884                 *TIMEVALUE      0\r
885                 *MESH_NUMVERTEX 4\r
886                 *MESH_NUMFACES  2\r
887                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
888                 *MESH_VERTEX_LIST       {\r
889                         *MESH_VERTEX    0       -8.000000       24.000000       88.000000\r
890                         *MESH_VERTEX    1       -8.000000       16.000000       72.000000\r
891                         *MESH_VERTEX    2       8.000000        24.000000       88.000000\r
892                         *MESH_VERTEX    3       8.000000        16.000000       72.000000\r
893                 }\r
894                 *MESH_NORMALS   {\r
895                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
896                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
897                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
898                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
899                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
900                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
901                 }\r
902                 *MESH_FACE_LIST {\r
903                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
904                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
905                 }\r
906                 *MESH_NUMTVERTEX        4\r
907                 *MESH_TVERTLIST {\r
908                         *MESH_TVERT     0       0.687500        0.937500        1.000000\r
909                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
910                         *MESH_TVERT     2       0.812500        0.937500        1.000000\r
911                         *MESH_TVERT     3       0.812500        0.812500        1.000000\r
912                 }\r
913                 *MESH_NUMTVFACES        2\r
914                 *MESH_TFACELIST {\r
915                         *MESH_TFACE     0       0       2       1\r
916                         *MESH_TFACE     1       2       3       1\r
917                 }\r
918         }\r
919         *PROP_MOTIONBLUR        0\r
920         *PROP_CASTSHADOW        1\r
921         *PROP_RECVSHADOW        1\r
922         *MATERIAL_REF   4\r
923 }\r
924 *GEOMOBJECT     {\r
925         *NODE_NAME      "mat4model0surf14"\r
926         *NODE_TM        {\r
927                 *NODE_NAME      "mat4model0surf14"\r
928                 *INHERIT_POS    0       0       0\r
929                 *INHERIT_ROT    0       0       0\r
930                 *INHERIT_SCL    0       0       0\r
931                 *TM_ROW0        1.0     0       0\r
932                 *TM_ROW1        0       1.0     0\r
933                 *TM_ROW2        0       0       1.0\r
934                 *TM_ROW3        0       0       0\r
935                 *TM_POS 0.000000        0.000000        0.000000\r
936         }\r
937         *MESH   {\r
938                 *TIMEVALUE      0\r
939                 *MESH_NUMVERTEX 4\r
940                 *MESH_NUMFACES  2\r
941                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
942                 *MESH_VERTEX_LIST       {\r
943                         *MESH_VERTEX    0       -8.000000       24.000000       144.000000\r
944                         *MESH_VERTEX    1       -8.000000       16.000000       72.000000\r
945                         *MESH_VERTEX    2       -8.000000       24.000000       88.000000\r
946                         *MESH_VERTEX    3       -8.000000       16.000000       144.000000\r
947                 }\r
948                 *MESH_NORMALS   {\r
949                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
950                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
951                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
952                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
953                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
954                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
955                 }\r
956                 *MESH_FACE_LIST {\r
957                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
958                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
959                 }\r
960                 *MESH_NUMTVERTEX        4\r
961                 *MESH_TVERTLIST {\r
962                         *MESH_TVERT     0       0.558594        0.375000        1.000000\r
963                         *MESH_TVERT     1       0.621094        -0.187500       1.000000\r
964                         *MESH_TVERT     2       0.558594        -0.062500       1.000000\r
965                         *MESH_TVERT     3       0.621094        0.375000        1.000000\r
966                 }\r
967                 *MESH_NUMTVFACES        2\r
968                 *MESH_TFACELIST {\r
969                         *MESH_TFACE     0       0       2       1\r
970                         *MESH_TFACE     1       3       0       1\r
971                 }\r
972         }\r
973         *PROP_MOTIONBLUR        0\r
974         *PROP_CASTSHADOW        1\r
975         *PROP_RECVSHADOW        1\r
976         *MATERIAL_REF   4\r
977 }\r
978 *GEOMOBJECT     {\r
979         *NODE_NAME      "mat0model0surf15"\r
980         *NODE_TM        {\r
981                 *NODE_NAME      "mat0model0surf15"\r
982                 *INHERIT_POS    0       0       0\r
983                 *INHERIT_ROT    0       0       0\r
984                 *INHERIT_SCL    0       0       0\r
985                 *TM_ROW0        1.0     0       0\r
986                 *TM_ROW1        0       1.0     0\r
987                 *TM_ROW2        0       0       1.0\r
988                 *TM_ROW3        0       0       0\r
989                 *TM_POS 0.000000        0.000000        0.000000\r
990         }\r
991         *MESH   {\r
992                 *TIMEVALUE      0\r
993                 *MESH_NUMVERTEX 4\r
994                 *MESH_NUMFACES  2\r
995                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
996                 *MESH_VERTEX_LIST       {\r
997                         *MESH_VERTEX    0       -16.000000      96.000000       272.000000\r
998                         *MESH_VERTEX    1       -16.000000      32.000000       144.000000\r
999                         *MESH_VERTEX    2       16.000000       96.000000       272.000000\r
1000                         *MESH_VERTEX    3       16.000000       32.000000       144.000000\r
1001                 }\r
1002                 *MESH_NORMALS   {\r
1003                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1004                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1005                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
1006                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
1007                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
1008                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
1009                 }\r
1010                 *MESH_FACE_LIST {\r
1011                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1012                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1013                 }\r
1014                 *MESH_NUMTVERTEX        4\r
1015                 *MESH_TVERTLIST {\r
1016                         *MESH_TVERT     0       -1.000000       2.000000        1.000000\r
1017                         *MESH_TVERT     1       -1.000000       0.000000        1.000000\r
1018                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
1019                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1020                 }\r
1021                 *MESH_NUMTVFACES        2\r
1022                 *MESH_TFACELIST {\r
1023                         *MESH_TFACE     0       0       2       1\r
1024                         *MESH_TFACE     1       2       3       1\r
1025                 }\r
1026         }\r
1027         *PROP_MOTIONBLUR        0\r
1028         *PROP_CASTSHADOW        1\r
1029         *PROP_RECVSHADOW        1\r
1030         *MATERIAL_REF   0\r
1031 }\r