]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
damn fteqcc
authorRudolf Polzer <divverent@alientrap.org>
Sat, 17 Dec 2011 16:55:48 +0000 (17:55 +0100)
committerRudolf Polzer <divverent@alientrap.org>
Sat, 17 Dec 2011 16:55:48 +0000 (17:55 +0100)
qcsrc/server/t_items.qc

index 3715e08c8962e38157f690a47b8ace2bd0ab0082..124366cb71647416b3fdcca616eccacbba18e141 100644 (file)
@@ -281,7 +281,11 @@ void Item_ScheduleInitialRespawn(entity e)
        Item_ScheduleRespawnIn(e, game_starttime - time + ITEM_RESPAWNTIME_INITIAL(e));
 }
 
-float Item_GiveAmmoTo(entity item, entity player, .float ammofield, float ammomax)
+float ITEM_MODE_NONE = 0;
+float ITEM_MODE_HEALTH = 1;
+float ITEM_MODE_ARMOR = 2;
+float ITEM_MODE_FUEL = 3;
+float Item_GiveAmmoTo(entity item, entity player, .float ammofield, float ammomax, float mode)
 {
        if (!item.ammofield)
                return FALSE;
@@ -307,12 +311,20 @@ float Item_GiveAmmoTo(entity item, entity player, .float ammofield, float ammoma
        return FALSE;
 
 :YEAH
-       if(ammofield == ammo_fuel)
-               player.pauserotfuel_finished = max(player.pauserotfuel_finished, time + autocvar_g_balance_pause_fuel_rot);
-       if(ammofield == health)
-               player.pauserothealth_finished = max(player.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
-       if(ammofield == armorvalue)
-               player.pauserotarmor_finished = max(player.pauserotarmor_finished, time + autocvar_g_balance_pause_armor_rot);
+       switch(mode)
+       {
+               case ITEM_MODE_FUEL:
+                       player.pauserotfuel_finished = max(player.pauserotfuel_finished, time + autocvar_g_balance_pause_fuel_rot);
+                       break;
+               case ITEM_MODE_HEALTH:
+                       player.pauserothealth_finished = max(player.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
+                       break;
+               case ITEM_MODE_ARMOR:
+                       player.pauserotarmor_finished = max(player.pauserotarmor_finished, time + autocvar_g_balance_pause_armor_rot);
+                       break;
+               default:
+                       break;
+       }
        return TRUE;
 }
 
@@ -332,8 +344,8 @@ float Item_GiveTo(entity item, entity player)
        {
                float prevcells = player.ammo_cells;
 
-               Item_GiveAmmoTo(item, player, ammo_fuel, g_pickup_fuel_max);
-               Item_GiveAmmoTo(item, player, ammo_cells, 999);
+               Item_GiveAmmoTo(item, player, ammo_fuel, g_pickup_fuel_max, ITEM_MODE_FUEL);
+               Item_GiveAmmoTo(item, player, ammo_cells, 999, ITEM_MODE_NONE);
 
                if(player.ammo_cells > prevcells)
                {
@@ -405,13 +417,13 @@ float Item_GiveTo(entity item, entity player)
                if not(player.weapons & W_WeaponBit(player.switchweapon))
                        _switchweapon = TRUE;
 
-               Item_GiveAmmoTo(item, player, ammo_fuel, g_pickup_fuel_max);
-               Item_GiveAmmoTo(item, player, ammo_shells, g_pickup_shells_max);
-               Item_GiveAmmoTo(item, player, ammo_nails, g_pickup_nails_max);
-               Item_GiveAmmoTo(item, player, ammo_rockets, g_pickup_rockets_max);
-               Item_GiveAmmoTo(item, player, ammo_cells, g_pickup_cells_max);
-               Item_GiveAmmoTo(item, player, health, item.max_health);
-               Item_GiveAmmoTo(item, player, armorvalue, item.max_armorvalue);
+               Item_GiveAmmoTo(item, player, ammo_fuel, g_pickup_fuel_max, ITEM_MODE_FUEL);
+               Item_GiveAmmoTo(item, player, ammo_shells, g_pickup_shells_max, ITEM_MODE_NONE);
+               Item_GiveAmmoTo(item, player, ammo_nails, g_pickup_nails_max, ITEM_MODE_NONE);
+               Item_GiveAmmoTo(item, player, ammo_rockets, g_pickup_rockets_max, ITEM_MODE_NONE);
+               Item_GiveAmmoTo(item, player, ammo_cells, g_pickup_cells_max, ITEM_MODE_NONE);
+               Item_GiveAmmoTo(item, player, health, item.max_health, ITEM_MODE_HEALTH);
+               Item_GiveAmmoTo(item, player, armorvalue, item.max_armorvalue, ITEM_MODE_ARMOR);
 
                if (item.flags & FL_WEAPON)
                if ((it = item.weapons - (item.weapons & player.weapons)) || (g_pickup_weapons_anyway))