seta hud_contents_fadeouttime 0.1 "factor of time it takes for the alpha level to reach normal value when leaving the liquid"
seta hud_contents_lava_alpha 0.7 "alpha of the lava"
seta hud_contents_lava_color "0.8 0.1 0" "color blend when inside lava"
-seta hud_contents_slime_alpha 0.7 "alpha of the slime"
+seta hud_contents_slime_alpha 0.7 "alpha of the slime"
seta hud_contents_slime_color "0 0.4 0.1" "color blend when inside slime"
seta hud_contents_water_alpha 0.5 "alpha of the water"
seta hud_contents_water_color "0.4 0.3 0.3" "color blend when inside water"
seta hud_panel_score_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
seta hud_panel_score_bg_border "" "if set to something else than \"\" = override default size of border around the background"
seta hud_panel_score_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-seta hud_panel_score_rankings "" "show rankings: 1 always show my own score; 2 pure rankings"
+seta hud_panel_score_rankings "" "show rankings: 1 always show my own score; 2 pure rankings"
seta hud_panel_racetimer "" "enable/disable this panel"
seta hud_panel_racetimer_pos "" "position of this base of the panel"
// possible values:
// -2: absolutely no damage to projectiles (no exceptions)
// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
-// 0: only damage from contents (lava/slime) or exceptions
+// 0: only damage from contents (lava/slime) or exceptions
// 1: only self damage or damage from contents or exceptions
// 2: allow all damage to projectiles normally
set g_projectiles_keep_owner 0
set g_balance_uzi_burst_refire 0.05 // refire between burst bullets
set g_balance_uzi_burst_refire2 0.75 // refire after burst
set g_balance_uzi_burst_spread 0.04
-set g_balance_uzi_burst_damage 18
+set g_balance_uzi_burst_damage 18
set g_balance_uzi_burst_force 50
set g_balance_uzi_burst_ammo 3
set g_balance_crylink_primary_bouncedamagefactor 0.5
set g_balance_crylink_primary_joindelay 0
set g_balance_crylink_primary_joinspread 0
-set g_balance_crylink_primary_jointime 0
set g_balance_crylink_primary_joinexplode 0
set g_balance_crylink_primary_joinexplode_damage 0
set g_balance_crylink_primary_joinexplode_edgedamage 0
set g_balance_crylink_secondary_bouncedamagefactor 0.5
set g_balance_crylink_secondary_joindelay 0
set g_balance_crylink_secondary_joinspread 0
-set g_balance_crylink_secondary_jointime 0
-set g_balance_crylink_secondary_joinexplode 0
-set g_balance_crylink_secondary_joinexplode_damage 0
+set g_balance_crylink_secondary_joinexplode 0
+set g_balance_crylink_secondary_joinexplode_damage 0
set g_balance_crylink_secondary_joinexplode_edgedamage 0
set g_balance_crylink_secondary_joinexplode_radius 0
set g_balance_crylink_secondary_joinexplode_force 0
// possible values:
// -2: absolutely no damage to projectiles (no exceptions)
// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
-// 0: only damage from contents (lava/slime) or exceptions
+// 0: only damage from contents (lava/slime) or exceptions
// 1: only self damage or damage from contents or exceptions
// 2: allow all damage to projectiles normally
set g_projectiles_keep_owner 0
set g_balance_crylink_primary_bouncedamagefactor 0.2
set g_balance_crylink_primary_joindelay 0
set g_balance_crylink_primary_joinspread 0.2
-set g_balance_crylink_primary_jointime 0.1
set g_balance_crylink_primary_joinexplode 0
set g_balance_crylink_primary_joinexplode_damage 0
set g_balance_crylink_primary_joinexplode_edgedamage 0
set g_balance_crylink_secondary_bouncedamagefactor 0.4 // LOG: 0.2 -> 0.4
set g_balance_crylink_secondary_joindelay 0
set g_balance_crylink_secondary_joinspread 0.2
-set g_balance_crylink_secondary_jointime 0.1
-set g_balance_crylink_secondary_joinexplode 0
-set g_balance_crylink_secondary_joinexplode_damage 0
+set g_balance_crylink_secondary_joinexplode 0
+set g_balance_crylink_secondary_joinexplode_damage 0
set g_balance_crylink_secondary_joinexplode_edgedamage 0
set g_balance_crylink_secondary_joinexplode_radius 0
set g_balance_crylink_secondary_joinexplode_force 0
// possible values:
// -2: absolutely no damage to projectiles (no exceptions)
// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
-// 0: only damage from contents (lava/slime) or exceptions
+// 0: only damage from contents (lava/slime) or exceptions
// 1: only self damage or damage from contents or exceptions
// 2: allow all damage to projectiles normally
set g_projectiles_keep_owner 0
set g_balance_uzi_burst_refire 0.06 // refire between burst bullets
set g_balance_uzi_burst_refire2 0.45 // refire after burst
set g_balance_uzi_burst_spread 0.03
-set g_balance_uzi_burst_damage 25
+set g_balance_uzi_burst_damage 25
set g_balance_uzi_burst_force 20
set g_balance_uzi_burst_ammo 3
set g_balance_electro_reload_ammo 0 //default: 20
set g_balance_electro_reload_time 2
// }}}
-// {{{ crylink
+// {{{ crylink
set g_balance_crylink_primary_damage 12
set g_balance_crylink_primary_edgedamage 6
set g_balance_crylink_primary_force -50
set g_balance_crylink_primary_bouncedamagefactor 0.5
set g_balance_crylink_primary_joindelay 0.1
set g_balance_crylink_primary_joinspread 0.2
-set g_balance_crylink_primary_jointime 0
set g_balance_crylink_primary_joinexplode 1
set g_balance_crylink_primary_joinexplode_damage 0
set g_balance_crylink_primary_joinexplode_edgedamage 0
set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_other_lifetime 5
+set g_balance_crylink_primary_other_lifetime 5
set g_balance_crylink_primary_other_fadetime 5
set g_balance_crylink_secondary 1
set g_balance_crylink_secondary_bouncedamagefactor 0.5
set g_balance_crylink_secondary_joindelay 0
set g_balance_crylink_secondary_joinspread 0
-set g_balance_crylink_secondary_jointime 0
-set g_balance_crylink_secondary_joinexplode 0
-set g_balance_crylink_secondary_joinexplode_damage 0
+set g_balance_crylink_secondary_joinexplode 0
+set g_balance_crylink_secondary_joinexplode_damage 0
set g_balance_crylink_secondary_joinexplode_edgedamage 0
set g_balance_crylink_secondary_joinexplode_radius 0
set g_balance_crylink_secondary_joinexplode_force 0
set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
set g_balance_crylink_secondary_middle_fadetime 5
-set g_balance_crylink_secondary_line_lifetime 5
+set g_balance_crylink_secondary_line_lifetime 5
set g_balance_crylink_secondary_line_fadetime 5
set g_balance_crylink_switchdelay_drop 0
set g_balance_tuba_switchdelay_drop 0
set g_balance_tuba_switchdelay_raise 0
// }}}
-// {{{ fireball // this is a superweapon -- lets make it behave as one.
+// {{{ fireball // this is a superweapon -- lets make it behave as one.
set g_balance_fireball_primary_animtime 0.2
set g_balance_fireball_primary_bfgdamage 100
set g_balance_fireball_primary_bfgforce 0
// possible values:
// -2: absolutely no damage to projectiles (no exceptions)
// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
-// 0: only damage from contents (lava/slime) or exceptions
+// 0: only damage from contents (lava/slime) or exceptions
// 1: only self damage or damage from contents or exceptions
// 2: allow all damage to projectiles normally
set g_projectiles_keep_owner 0
set g_balance_uzi_burst_refire 0.06 // refire between burst bullets
set g_balance_uzi_burst_refire2 0.45 // refire after burst
set g_balance_uzi_burst_spread 0.02
-set g_balance_uzi_burst_damage 25
+set g_balance_uzi_burst_damage 25
set g_balance_uzi_burst_force 20
set g_balance_uzi_burst_ammo 3
set g_balance_electro_reload_ammo 0 //default: 20
set g_balance_electro_reload_time 2
// }}}
-// {{{ crylink
+// {{{ crylink
set g_balance_crylink_primary_damage 12
set g_balance_crylink_primary_edgedamage 6
set g_balance_crylink_primary_force -50
set g_balance_crylink_primary_bouncedamagefactor 0.5
set g_balance_crylink_primary_joindelay 0.1
set g_balance_crylink_primary_joinspread 0.2
-set g_balance_crylink_primary_jointime 0
set g_balance_crylink_primary_joinexplode 1
set g_balance_crylink_primary_joinexplode_damage 0
set g_balance_crylink_primary_joinexplode_edgedamage 0
set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_other_lifetime 5
+set g_balance_crylink_primary_other_lifetime 5
set g_balance_crylink_primary_other_fadetime 5
set g_balance_crylink_secondary 1
set g_balance_crylink_secondary_bouncedamagefactor 0.5
set g_balance_crylink_secondary_joindelay 0
set g_balance_crylink_secondary_joinspread 0
-set g_balance_crylink_secondary_jointime 0
-set g_balance_crylink_secondary_joinexplode 0
-set g_balance_crylink_secondary_joinexplode_damage 0
+set g_balance_crylink_secondary_joinexplode 0
+set g_balance_crylink_secondary_joinexplode_damage 0
set g_balance_crylink_secondary_joinexplode_edgedamage 0
set g_balance_crylink_secondary_joinexplode_radius 0
set g_balance_crylink_secondary_joinexplode_force 0
set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
set g_balance_crylink_secondary_middle_fadetime 5
-set g_balance_crylink_secondary_line_lifetime 5
+set g_balance_crylink_secondary_line_lifetime 5
set g_balance_crylink_secondary_line_fadetime 5
set g_balance_crylink_switchdelay_drop 0.2
set g_balance_tuba_switchdelay_drop 0.2
set g_balance_tuba_switchdelay_raise 0.2
// }}}
-// {{{ fireball // this is a superweapon -- lets make it behave as one.
+// {{{ fireball // this is a superweapon -- lets make it behave as one.
set g_balance_fireball_primary_animtime 0.2
set g_balance_fireball_primary_bfgdamage 100
set g_balance_fireball_primary_bfgforce 0
// possible values:
// -2: absolutely no damage to projectiles (no exceptions)
// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
-// 0: only damage from contents (lava/slime) or exceptions
+// 0: only damage from contents (lava/slime) or exceptions
// 1: only self damage or damage from contents or exceptions
// 2: allow all damage to projectiles normally
set g_projectiles_keep_owner 0
set g_balance_uzi_burst_refire 0.06 // refire between burst bullets
set g_balance_uzi_burst_refire2 0.45 // refire after burst
set g_balance_uzi_burst_spread 0.02
-set g_balance_uzi_burst_damage 25
+set g_balance_uzi_burst_damage 25
set g_balance_uzi_burst_force 20
set g_balance_uzi_burst_ammo 3
set g_balance_electro_reload_ammo 0 //default: 20
set g_balance_electro_reload_time 2
// }}}
-// {{{ crylink
+// {{{ crylink
set g_balance_crylink_primary_damage 12
set g_balance_crylink_primary_edgedamage 6
set g_balance_crylink_primary_force -50
set g_balance_crylink_primary_bouncedamagefactor 0.5
set g_balance_crylink_primary_joindelay 0.1
set g_balance_crylink_primary_joinspread 0.2
-set g_balance_crylink_primary_jointime 0
set g_balance_crylink_primary_joinexplode 1
set g_balance_crylink_primary_joinexplode_damage 0
set g_balance_crylink_primary_joinexplode_edgedamage 0
set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_other_lifetime 5
+set g_balance_crylink_primary_other_lifetime 5
set g_balance_crylink_primary_other_fadetime 5
set g_balance_crylink_secondary 1
set g_balance_crylink_secondary_bouncedamagefactor 0.5
set g_balance_crylink_secondary_joindelay 0
set g_balance_crylink_secondary_joinspread 0
-set g_balance_crylink_secondary_jointime 0
-set g_balance_crylink_secondary_joinexplode 0
-set g_balance_crylink_secondary_joinexplode_damage 0
+set g_balance_crylink_secondary_joinexplode 0
+set g_balance_crylink_secondary_joinexplode_damage 0
set g_balance_crylink_secondary_joinexplode_edgedamage 0
set g_balance_crylink_secondary_joinexplode_radius 0
set g_balance_crylink_secondary_joinexplode_force 0
set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
set g_balance_crylink_secondary_middle_fadetime 5
-set g_balance_crylink_secondary_line_lifetime 5
+set g_balance_crylink_secondary_line_lifetime 5
set g_balance_crylink_secondary_line_fadetime 5
set g_balance_crylink_switchdelay_drop 0.2
set g_balance_tuba_switchdelay_drop 0.2
set g_balance_tuba_switchdelay_raise 0.2
// }}}
-// {{{ fireball // this is a superweapon -- lets make it behave as one.
+// {{{ fireball // this is a superweapon -- lets make it behave as one.
set g_balance_fireball_primary_animtime 0.2
set g_balance_fireball_primary_bfgdamage 100
set g_balance_fireball_primary_bfgforce 0
alias info "qc_cmd_svcmd info ${* ?}" // Request for unique server information set up by admin
alias ladder "qc_cmd_svcmd ladder ${* ?}" // Get information about top players if supported
alias lsmaps "qc_cmd_svcmd lsmaps ${* ?}" // List maps which can be used with the current game mode
-alias lsnewmaps "qc_cmd_svcmd lsnewmaps ${* ?}" // List maps which have no records or are seemingly unplayed yet
alias printmaplist "qc_cmd_svcmd printmaplist ${* ?}" // Display full server maplist reply
alias rankings "qc_cmd_svcmd rankings ${* ?}" // Print information about rankings
alias records "qc_cmd_svcmd records ${* ?}" // List top 10 records for the current map
// =======================================================
-// Aliases for settemp subsystem. Warning: Do not touch.
+// Aliases for settemp subsystem. Warning: Do not touch.
// Usage: settemp variable value, next map resets it.
// =======================================================
alias settemp "qc_cmd_svcl settemp $*"
alias _dont ""
alias _do "$*"
-
+
set _ifstack ""
alias # "$_ifstack $*"
seta crosshair_size 0.3
// crosshair dot settings
-seta crosshair_dot 0
+seta crosshair_dot 0
seta crosshair_dot_alpha 1
seta crosshair_dot_size 0.600000
-seta crosshair_dot_color "1 0 0"
+seta crosshair_dot_color "1 0 0"
seta crosshair_dot_color_custom 1 "use a custom color for the crosshair dot"
// smooth transitions for crosshair changes
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2013-06-04 18:02-0400\n"
+"POT-Creation-Date: 2013-08-24 21:59-0400\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
msgid "Intermediate %d"
msgstr ""
-#: qcsrc/client/hud.qc:221 qcsrc/client/Main.qc:1357
+#: qcsrc/client/hud.qc:221 qcsrc/client/Main.qc:1300
#, c-format
msgid "%s (%s)"
msgstr ""
msgid "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"
msgstr ""
-#: qcsrc/client/Main.qc:95
+#: qcsrc/client/Main.qc:46
msgid ""
"^3Your engine build is outdated\n"
"^3This Server uses a newer QC VM. Please update!\n"
msgstr ""
-#: qcsrc/client/Main.qc:105
+#: qcsrc/client/Main.qc:56
#, c-format
msgid "^4CSQC Build information: ^1%s\n"
msgstr ""
-#: qcsrc/client/Main.qc:273 qcsrc/client/Main.qc:289
+#: qcsrc/client/Main.qc:216 qcsrc/client/Main.qc:232
#, c-format
msgid "trying to switch to unsupported team %d\n"
msgstr ""
-#: qcsrc/client/Main.qc:892
+#: qcsrc/client/Main.qc:835
#, c-format
msgid ""
"Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: "
"%s)\n"
msgstr ""
-#: qcsrc/client/Main.qc:1352
+#: qcsrc/client/Main.qc:1295
#, c-format
msgid "%s (not bound)"
msgstr ""
msgid "You are dead, press ^2%s^7 to respawn"
msgstr ""
-#: qcsrc/client/target_music.qc:93 qcsrc/client/target_music.qc:182
+#: qcsrc/client/target_music.qc:94 qcsrc/client/target_music.qc:183
#, c-format
msgid "Cannot initialize sound %s\n"
msgstr ""
msgid "No left gunner!"
msgstr ""
-#: qcsrc/client/View.qc:1089
+#: qcsrc/client/View.qc:1097
msgid "Revival progress"
msgstr ""
msgid "@!#%'n Tuba Throwing"
msgstr ""
-#: qcsrc/common/mapinfo.qc:1103
+#: qcsrc/common/mapinfo.qc:1104
#, c-format
msgid "%s: %s"
msgstr ""
#: qcsrc/common/notifications.qh:266
#, c-format
-msgid "^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s\n"
+msgid "^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s\n"
msgstr ""
#: qcsrc/common/notifications.qh:267
#, c-format
-msgid "^BG%s%s^K1 was slimed by ^BG%s^K1%s%s\n"
+msgid "^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s\n"
msgstr ""
#: qcsrc/common/notifications.qh:268
#, c-format
-msgid "^BG%s%s^K1 was preserved by ^BG%s^K1%s%s\n"
+msgid "^BG%s%s^K1 was slimed by ^BG%s^K1%s%s\n"
msgstr ""
#: qcsrc/common/notifications.qh:269
#, c-format
+msgid "^BG%s%s^K1 was preserved by ^BG%s^K1%s%s\n"
+msgstr ""
+
+#: qcsrc/common/notifications.qh:270
+#, c-format
msgid "^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:269
+#: qcsrc/common/notifications.qh:270
#, c-format
msgid "^BG%s%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:270
+#: qcsrc/common/notifications.qh:271
#, c-format
msgid "^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:271
+#: qcsrc/common/notifications.qh:272
#, c-format
msgid ""
"^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:272
+#: qcsrc/common/notifications.qh:273
#, c-format
msgid "^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:273
+#: qcsrc/common/notifications.qh:274
#, c-format
msgid "^BG%s%s^K1 was crushed by ^BG%s^K1%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:274
+#: qcsrc/common/notifications.qh:275
#, c-format
msgid "^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:275
+#: qcsrc/common/notifications.qh:276
#, c-format
msgid "^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:276
+#: qcsrc/common/notifications.qh:277
#, c-format
msgid ""
"^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:277
+#: qcsrc/common/notifications.qh:278
#, c-format
msgid ""
"^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:278
+#: qcsrc/common/notifications.qh:279
#, c-format
msgid "^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:279
+#: qcsrc/common/notifications.qh:280
#, c-format
msgid "^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:280
+#: qcsrc/common/notifications.qh:281
#, c-format
msgid "^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:281
+#: qcsrc/common/notifications.qh:282
#, c-format
msgid "^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:282
+#: qcsrc/common/notifications.qh:283
#, c-format
msgid "^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:283
+#: qcsrc/common/notifications.qh:284
#, c-format
msgid "^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:284
+#: qcsrc/common/notifications.qh:285
#, c-format
msgid "^BG%s^K1 was moved into the %s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:285
+#: qcsrc/common/notifications.qh:286
#, c-format
msgid "^BG%s^K1 became enemies with the Lord of Teamplay%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:286
+#: qcsrc/common/notifications.qh:287
#, c-format
msgid "^BG%s^K1 thought they found a nice camping ground%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:287
+#: qcsrc/common/notifications.qh:288
#, c-format
msgid "^BG%s^K1 unfairly eliminated themself%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:288
+#: qcsrc/common/notifications.qh:289
#, c-format
msgid "^BG%s^K1 %s^K1%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:289
+#: qcsrc/common/notifications.qh:290
#, c-format
msgid "^BG%s^K1 couldn't catch their breath%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:289
+#: qcsrc/common/notifications.qh:290
#, c-format
msgid "^BG%s^K1 was in the water for too long%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:290
+#: qcsrc/common/notifications.qh:291
#, c-format
msgid "^BG%s^K1 hit the ground with a crunch%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:290
+#: qcsrc/common/notifications.qh:291
#, c-format
msgid "^BG%s^K1 hit the ground with a bit too much force%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:291
+#: qcsrc/common/notifications.qh:292
#, c-format
msgid "^BG%s^K1 became a bit too crispy%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:291
+#: qcsrc/common/notifications.qh:292
#, c-format
msgid "^BG%s^K1 felt a little hot%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:292
+#: qcsrc/common/notifications.qh:293
#, c-format
msgid "^BG%s^K1 died%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:293
+#: qcsrc/common/notifications.qh:294
#, c-format
msgid "^BG%s^K1 turned into hot slag%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:293
+#: qcsrc/common/notifications.qh:294
#, c-format
msgid "^BG%s^K1 found a hot place%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:294
+#: qcsrc/common/notifications.qh:295
+#, c-format
+msgid "^BG%s^K1 mastered the art of self-nading%s%s\n"
+msgstr ""
+
+#: qcsrc/common/notifications.qh:296
#, c-format
msgid "^BG%s^K1 died%s%s. What's the point of living without ammo?\n"
msgstr ""
-#: qcsrc/common/notifications.qh:294
+#: qcsrc/common/notifications.qh:296
#, c-format
msgid "^BG%s^K1 ran out of ammo%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:295
+#: qcsrc/common/notifications.qh:297
#, c-format
msgid "^BG%s^K1 rotted away%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:296
+#: qcsrc/common/notifications.qh:298
#, c-format
msgid "^BG%s^K1 became a shooting star%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:297
+#: qcsrc/common/notifications.qh:299
#, c-format
msgid "^BG%s^K1 was slimed%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:298
+#: qcsrc/common/notifications.qh:300
#, c-format
msgid "^BG%s^K1 couldn't take it anymore%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:299
+#: qcsrc/common/notifications.qh:301
#, c-format
msgid "^BG%s^K1 is now preserved for centuries to come%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:300
+#: qcsrc/common/notifications.qh:302
#, c-format
msgid "^BG%s^K1 switched to the %s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:301
+#: qcsrc/common/notifications.qh:303
#, c-format
msgid "^BG%s^K1 died in an accident%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:302
+#: qcsrc/common/notifications.qh:304
#, c-format
msgid "^BG%s^K1 ran into a turret%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:303
+#: qcsrc/common/notifications.qh:305
#, c-format
msgid "^BG%s^K1 was blasted away by an eWheel turret%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:304
+#: qcsrc/common/notifications.qh:306
#, c-format
msgid "^BG%s^K1 got caught up in the FLAC turret fire%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:305
+#: qcsrc/common/notifications.qh:307
#, c-format
msgid "^BG%s^K1 was blasted away by a Hellion turret%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:306
+#: qcsrc/common/notifications.qh:308
#, c-format
msgid "^BG%s^K1 could not hide from the Hunter turret%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:307
+#: qcsrc/common/notifications.qh:309
#, c-format
msgid "^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:308
+#: qcsrc/common/notifications.qh:310
#, c-format
msgid "^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:309
+#: qcsrc/common/notifications.qh:311
#, c-format
msgid "^BG%s^K1 was phased out by a turret%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:310
+#: qcsrc/common/notifications.qh:312
#, c-format
msgid "^BG%s^K1 got served some superheated plasma from a turret%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:311
+#: qcsrc/common/notifications.qh:313
#, c-format
msgid "^BG%s^K1 was electrocuted by a Tesla turret%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:312
+#: qcsrc/common/notifications.qh:314
#, c-format
msgid "^BG%s^K1 got served a lead enrichment by a Walker turret%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:313
+#: qcsrc/common/notifications.qh:315
#, c-format
msgid "^BG%s^K1 was impaled by a Walker turret%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:314
+#: qcsrc/common/notifications.qh:316
#, c-format
msgid "^BG%s^K1 was blasted away by a Walker turret%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:315
+#: qcsrc/common/notifications.qh:317
#, c-format
msgid "^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:316
+#: qcsrc/common/notifications.qh:318
#, c-format
msgid "^BG%s^K1 was crushed by a vehicle%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:317
+#: qcsrc/common/notifications.qh:319
#, c-format
msgid "^BG%s^K1 was caught in a Raptor cluster bomb%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:318
+#: qcsrc/common/notifications.qh:320
#, c-format
msgid "^BG%s^K1 got caught in the blast of a Raptor explosion%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:319
+#: qcsrc/common/notifications.qh:321
#, c-format
msgid "^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:320
+#: qcsrc/common/notifications.qh:322
#, c-format
msgid "^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:321
+#: qcsrc/common/notifications.qh:323
#, c-format
msgid "^BG%s^K1 got caught in the blast of a Racer explosion%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:322
+#: qcsrc/common/notifications.qh:324
#, c-format
msgid "^BG%s^K1 couldn't find shelter from a Racer rocket%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:323
+#: qcsrc/common/notifications.qh:325
#, c-format
msgid "^BG%s^K1 was in the wrong place%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:324
+#: qcsrc/common/notifications.qh:326
#, c-format
msgid "^BG%s^K1 was betrayed by ^BG%s^K1%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:325
+#: qcsrc/common/notifications.qh:327
#, c-format
msgid "^BG%s^K1 was frozen by ^BG%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:326
+#: qcsrc/common/notifications.qh:328
#, c-format
msgid "^BG%s^K3 was revived by ^BG%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:327
+#: qcsrc/common/notifications.qh:329
+#, c-format
+msgid "^BG%s^K3 was revived by falling\n"
+msgstr ""
+
+#: qcsrc/common/notifications.qh:330
#, c-format
msgid "^BG%s^K3 was automatically revived after %s second(s)\n"
msgstr ""
-#: qcsrc/common/notifications.qh:328
+#: qcsrc/common/notifications.qh:331
msgid "^TC^TT^BG team wins the round\n"
msgstr ""
-#: qcsrc/common/notifications.qh:329
+#: qcsrc/common/notifications.qh:332
#, c-format
msgid "^BG%s^BG wins the round\n"
msgstr ""
-#: qcsrc/common/notifications.qh:330
+#: qcsrc/common/notifications.qh:333
msgid "^BGRound tied\n"
msgstr ""
-#: qcsrc/common/notifications.qh:331
+#: qcsrc/common/notifications.qh:334
msgid "^BGRound over, there's no winner\n"
msgstr ""
-#: qcsrc/common/notifications.qh:332
+#: qcsrc/common/notifications.qh:335
#, c-format
msgid "^BG%s^K1 froze themself\n"
msgstr ""
-#: qcsrc/common/notifications.qh:333
+#: qcsrc/common/notifications.qh:336
#, c-format
msgid "^BGGodmode saved you %s units of damage, cheater!\n"
msgstr ""
-#: qcsrc/common/notifications.qh:334
+#: qcsrc/common/notifications.qh:337
#, c-format
msgid "^BGYou do not have the ^F1%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:335
+#: qcsrc/common/notifications.qh:338
#, c-format
msgid "^BGYou dropped the ^F1%s^BG%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:336
+#: qcsrc/common/notifications.qh:339
#, c-format
msgid "^BGYou got the ^F1%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:337
+#: qcsrc/common/notifications.qh:340
#, c-format
msgid "^BGYou don't have enough ammo for the ^F1%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:338
+#: qcsrc/common/notifications.qh:341
#, c-format
msgid "^F1%s %s^BG is unable to fire, but its ^F1%s^BG can\n"
msgstr ""
-#: qcsrc/common/notifications.qh:339
+#: qcsrc/common/notifications.qh:342
#, c-format
msgid "^F1%s^BG is ^F4not available^BG on this map\n"
msgstr ""
-#: qcsrc/common/notifications.qh:340
+#: qcsrc/common/notifications.qh:343
#, c-format
msgid "^BG%s^F3 connected%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:341
+#: qcsrc/common/notifications.qh:344
#, c-format
-msgid "^BG%s^F3 connected and joined the ^TC^TT\n"
+msgid "^BG%s^F3 connected and joined the ^TC^TT team\n"
msgstr ""
-#: qcsrc/common/notifications.qh:342
+#: qcsrc/common/notifications.qh:345
#, c-format
msgid "^BG%s^F3 is now playing\n"
msgstr ""
-#: qcsrc/common/notifications.qh:343
+#: qcsrc/common/notifications.qh:346
#, c-format
msgid "^BG%s^BG has dropped the ball!\n"
msgstr ""
-#: qcsrc/common/notifications.qh:344
+#: qcsrc/common/notifications.qh:347
#, c-format
msgid "^BG%s^BG has picked up the ball!\n"
msgstr ""
-#: qcsrc/common/notifications.qh:345
+#: qcsrc/common/notifications.qh:348
#, c-format
msgid "^BG%s^BG captured the keys for the ^TC^TT team\n"
msgstr ""
-#: qcsrc/common/notifications.qh:346
+#: qcsrc/common/notifications.qh:349
#, c-format
msgid "^BG%s^BG dropped the ^TC^TT Key\n"
msgstr ""
-#: qcsrc/common/notifications.qh:347
+#: qcsrc/common/notifications.qh:350
#, c-format
msgid "^BG%s^BG lost the ^TC^TT Key\n"
msgstr ""
-#: qcsrc/common/notifications.qh:348
+#: qcsrc/common/notifications.qh:351
#, c-format
msgid "^BG%s^BG picked up the ^TC^TT Key\n"
msgstr ""
-#: qcsrc/common/notifications.qh:349
+#: qcsrc/common/notifications.qh:352
#, c-format
msgid "^BG%s^F3 forfeited\n"
msgstr ""
-#: qcsrc/common/notifications.qh:350
+#: qcsrc/common/notifications.qh:353
#, c-format
msgid "^BG%s^F3 has no more lives left\n"
msgstr ""
-#: qcsrc/common/notifications.qh:351
+#: qcsrc/common/notifications.qh:354
#, c-format
msgid "^BG%s^K1 picked up Invisibility\n"
msgstr ""
-#: qcsrc/common/notifications.qh:352
+#: qcsrc/common/notifications.qh:355
#, c-format
msgid "^BG%s^K1 picked up Shield\n"
msgstr ""
-#: qcsrc/common/notifications.qh:353
+#: qcsrc/common/notifications.qh:356
#, c-format
msgid "^BG%s^K1 picked up Speed\n"
msgstr ""
-#: qcsrc/common/notifications.qh:354
+#: qcsrc/common/notifications.qh:357
#, c-format
msgid "^BG%s^K1 picked up Strength\n"
msgstr ""
-#: qcsrc/common/notifications.qh:355
+#: qcsrc/common/notifications.qh:358
#, c-format
msgid "^BG%s^F3 disconnected\n"
msgstr ""
-#: qcsrc/common/notifications.qh:356
+#: qcsrc/common/notifications.qh:359
#, c-format
msgid "^BG%s^F3 was kicked for idling\n"
msgstr ""
-#: qcsrc/common/notifications.qh:357
+#: qcsrc/common/notifications.qh:360
msgid ""
"^F2You were kicked from the server because you are a spectator and "
"spectators aren't allowed at the moment.\n"
msgstr ""
-#: qcsrc/common/notifications.qh:358
+#: qcsrc/common/notifications.qh:361
#, c-format
msgid "^BG%s^F3 is now spectating\n"
msgstr ""
-#: qcsrc/common/notifications.qh:359
+#: qcsrc/common/notifications.qh:362
#, c-format
msgid "^BG%s^BG has abandoned the race\n"
msgstr ""
-#: qcsrc/common/notifications.qh:360
+#: qcsrc/common/notifications.qh:363
#, c-format
msgid "^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:361
+#: qcsrc/common/notifications.qh:364
#, c-format
msgid "^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:362
+#: qcsrc/common/notifications.qh:365
#, c-format
msgid "^BG%s^BG has finished the race\n"
msgstr ""
-#: qcsrc/common/notifications.qh:363
+#: qcsrc/common/notifications.qh:366
#, c-format
msgid "^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:364
+#: qcsrc/common/notifications.qh:367
#, c-format
msgid "^BG%s^BG improved their %s%s^BG place record with %s%s %s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:365
+#: qcsrc/common/notifications.qh:368
#, c-format
msgid ""
"^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID "
"and will be lost.\n"
msgstr ""
-#: qcsrc/common/notifications.qh:366
+#: qcsrc/common/notifications.qh:369
#, c-format
msgid "^BG%s^BG set the %s%s^BG place record with %s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:367
+#: qcsrc/common/notifications.qh:370
msgid "^TC^TT ^BGteam scores!\n"
msgstr ""
-#: qcsrc/common/notifications.qh:368
+#: qcsrc/common/notifications.qh:371
#, c-format
msgid ""
"^F2You have to become a player within the next %s, otherwise you will be "
"kicked, because spectating isn't allowed at this time!\n"
msgstr ""
-#: qcsrc/common/notifications.qh:369
+#: qcsrc/common/notifications.qh:372
#, c-format
msgid "^BG%s^K1 picked up a Superweapon\n"
msgstr ""
-#: qcsrc/common/notifications.qh:370
+#: qcsrc/common/notifications.qh:373
#, c-format
msgid ""
"^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have "
"^F2Xonotic %s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:371
+#: qcsrc/common/notifications.qh:374
#, c-format
msgid ""
"^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:372
+#: qcsrc/common/notifications.qh:375
#, c-format
msgid ""
"^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get "
"the update from ^F3http://www.xonotic.org/^BG!\n"
msgstr ""
-#: qcsrc/common/notifications.qh:373
+#: qcsrc/common/notifications.qh:376
#, c-format
msgid "^F3SVQC Build information: ^F4%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:374
+#: qcsrc/common/notifications.qh:377
#, c-format
msgid ""
"^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:375
+#: qcsrc/common/notifications.qh:378
#, c-format
msgid "^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:376
+#: qcsrc/common/notifications.qh:379
#, c-format
msgid "^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:377
+#: qcsrc/common/notifications.qh:380
#, c-format
msgid "^BG%s^K1 felt the strong pull of their Crylink%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:378
+#: qcsrc/common/notifications.qh:381
#, c-format
msgid "^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:379
+#: qcsrc/common/notifications.qh:382
#, c-format
msgid "^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:380
+#: qcsrc/common/notifications.qh:383
#, c-format
msgid "^BG%s%s^K1 got too close to ^BG%s^K1's Electro plasma%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:381
+#: qcsrc/common/notifications.qh:384
#, c-format
msgid "^BG%s^K1 played with Electro plasma%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:382
+#: qcsrc/common/notifications.qh:385
#, c-format
msgid "^BG%s^K1 could not remember where they put their Electro plasma%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:383
+#: qcsrc/common/notifications.qh:386
#, c-format
msgid "^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:384
+#: qcsrc/common/notifications.qh:387
#, c-format
msgid "^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:385
+#: qcsrc/common/notifications.qh:388
#, c-format
msgid "^BG%s^K1 should have used a smaller gun%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:386
+#: qcsrc/common/notifications.qh:389
#, c-format
msgid "^BG%s^K1 forgot about their firemine%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:387
+#: qcsrc/common/notifications.qh:390
#, c-format
msgid "^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:388
+#: qcsrc/common/notifications.qh:391
#, c-format
msgid "^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:389
+#: qcsrc/common/notifications.qh:392
#, c-format
msgid "^BG%s^K1 played with tiny Hagar rockets%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:390
+#: qcsrc/common/notifications.qh:393
#, c-format
msgid "^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:391
+#: qcsrc/common/notifications.qh:394
#, c-format
msgid "^BG%s^K1 got a little jumpy with their HLAC%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:392
+#: qcsrc/common/notifications.qh:395
#, c-format
msgid "^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:393
+#: qcsrc/common/notifications.qh:396
#, c-format
msgid ""
"^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:394
+#: qcsrc/common/notifications.qh:397
#, c-format
msgid "^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:395
+#: qcsrc/common/notifications.qh:398
#, c-format
msgid "^BG%s%s^K1 was shot to death by ^BG%s^K1's Laser%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:396
+#: qcsrc/common/notifications.qh:399
#, c-format
msgid "^BG%s^K1 shot themself to hell with their Laser%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:397
+#: qcsrc/common/notifications.qh:400
#, c-format
msgid "^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:398
+#: qcsrc/common/notifications.qh:401
#, c-format
msgid "^BG%s^K1 forgot about their mine%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:399
+#: qcsrc/common/notifications.qh:402
#, c-format
msgid "^BG%s%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:400
+#: qcsrc/common/notifications.qh:403
#, c-format
msgid "^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:401
+#: qcsrc/common/notifications.qh:404
#, c-format
msgid "^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:402
+#: qcsrc/common/notifications.qh:405
#, c-format
msgid "^BG%s^K1 didn't see their own Mortar grenade%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:403
+#: qcsrc/common/notifications.qh:406
#, c-format
msgid "^BG%s^K1 blew themself up with their own Mortar%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:404
+#: qcsrc/common/notifications.qh:407
#, c-format
msgid "^BG%s%s^K1 has been vaporized by ^BG%s^K1's Nex%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:405
+#: qcsrc/common/notifications.qh:408
#, c-format
msgid "^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:406
+#: qcsrc/common/notifications.qh:409
#, c-format
msgid "^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:407
+#: qcsrc/common/notifications.qh:410
#, c-format
msgid "^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:408
+#: qcsrc/common/notifications.qh:411
#, c-format
msgid "^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:409
+#: qcsrc/common/notifications.qh:412
#, c-format
msgid "^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:410
+#: qcsrc/common/notifications.qh:413
#, c-format
msgid "^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:411
+#: qcsrc/common/notifications.qh:414
#, c-format
msgid "^BG%s^K1 blew themself up with their Rocketlauncher%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:412
+#: qcsrc/common/notifications.qh:415
#, c-format
msgid "^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:413
+#: qcsrc/common/notifications.qh:416
#, c-format
msgid "^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:414
+#: qcsrc/common/notifications.qh:417
#, c-format
msgid "^BG%s^K1 played with tiny Seeker rockets%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:415
+#: qcsrc/common/notifications.qh:418
#, c-format
msgid "^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:416
+#: qcsrc/common/notifications.qh:419
#, c-format
msgid "^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:417
+#: qcsrc/common/notifications.qh:420
#, c-format
msgid "^BG%s^K1 is now thinking with portals%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:418
+#: qcsrc/common/notifications.qh:421
#, c-format
msgid "^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:419
+#: qcsrc/common/notifications.qh:422
#, c-format
msgid "^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:420
+#: qcsrc/common/notifications.qh:423
#, c-format
msgid "^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:421
+#: qcsrc/common/notifications.qh:424
#, c-format
msgid "^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:433
+#: qcsrc/common/notifications.qh:436
msgid "^BGYou are attacking!"
msgstr ""
-#: qcsrc/common/notifications.qh:434
+#: qcsrc/common/notifications.qh:437
msgid "^BGYou are defending!"
msgstr ""
-#: qcsrc/common/notifications.qh:435
+#: qcsrc/common/notifications.qh:438
msgid "^F4Begin!"
msgstr ""
-#: qcsrc/common/notifications.qh:436
+#: qcsrc/common/notifications.qh:439
msgid "^F4Game starts in ^COUNT"
msgstr ""
-#: qcsrc/common/notifications.qh:437
+#: qcsrc/common/notifications.qh:440
msgid "^F4Round starts in ^COUNT"
msgstr ""
-#: qcsrc/common/notifications.qh:438
+#: qcsrc/common/notifications.qh:441
msgid "^F4Round cannot start"
msgstr ""
-#: qcsrc/common/notifications.qh:439
+#: qcsrc/common/notifications.qh:442
msgid "^BGRound tied"
msgstr ""
-#: qcsrc/common/notifications.qh:440
+#: qcsrc/common/notifications.qh:443
msgid "^BGRound over, there's no winner"
msgstr ""
-#: qcsrc/common/notifications.qh:441
+#: qcsrc/common/notifications.qh:444
+msgid "^F2Don't camp!"
+msgstr ""
+
+#: qcsrc/common/notifications.qh:445
msgid ""
"^BGYou are now free.\n"
"^BGFeel free to ^F2try to capture^BG the flag again\n"
"^BGif you think you will succeed."
msgstr ""
-#: qcsrc/common/notifications.qh:442
+#: qcsrc/common/notifications.qh:446
msgid ""
"^BGYou are now ^F1shielded^BG from the flag\n"
"^BGfor ^F2too many unsuccessful attempts^BG to capture.\n"
"^BGMake some defensive scores before trying again."
msgstr ""
-#: qcsrc/common/notifications.qh:443
+#: qcsrc/common/notifications.qh:447
msgid "^BGYou captured the ^TC^TT^BG flag!"
msgstr ""
-#: qcsrc/common/notifications.qh:444
+#: qcsrc/common/notifications.qh:448
#, c-format
msgid "^BGToo many flag throws! Throwing disabled for %s."
msgstr ""
-#: qcsrc/common/notifications.qh:445
+#: qcsrc/common/notifications.qh:449
#, c-format
msgid "^BG%s^BG passed the ^TC^TT^BG flag to %s"
msgstr ""
-#: qcsrc/common/notifications.qh:446
+#: qcsrc/common/notifications.qh:450
#, c-format
msgid "^BGYou received the ^TC^TT^BG flag from %s"
msgstr ""
-#: qcsrc/common/notifications.qh:447
+#: qcsrc/common/notifications.qh:451
#, c-format
msgid "^BG%s^BG requests you to pass the flag%s"
msgstr ""
-#: qcsrc/common/notifications.qh:448
+#: qcsrc/common/notifications.qh:452
#, c-format
msgid "^BGRequesting %s^BG to pass you the flag"
msgstr ""
-#: qcsrc/common/notifications.qh:449
+#: qcsrc/common/notifications.qh:453
#, c-format
msgid "^BGYou passed the ^TC^TT^BG flag to %s"
msgstr ""
-#: qcsrc/common/notifications.qh:450
+#: qcsrc/common/notifications.qh:454
msgid "^BGYou got the ^TC^TT^BG flag!"
msgstr ""
-#: qcsrc/common/notifications.qh:451
+#: qcsrc/common/notifications.qh:455
#, c-format
msgid "^BGThe %senemy^BG got your flag! Retrieve it!"
msgstr ""
-#: qcsrc/common/notifications.qh:452
+#: qcsrc/common/notifications.qh:456
#, c-format
msgid "^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"
msgstr ""
-#: qcsrc/common/notifications.qh:453
+#: qcsrc/common/notifications.qh:457
#, c-format
msgid "^BGYour %steam mate^BG got the flag! Protect them!"
msgstr ""
-#: qcsrc/common/notifications.qh:454
+#: qcsrc/common/notifications.qh:458
#, c-format
msgid "^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"
msgstr ""
-#: qcsrc/common/notifications.qh:455
+#: qcsrc/common/notifications.qh:459
msgid "^BGYou returned the ^TC^TT^BG flag!"
msgstr ""
-#: qcsrc/common/notifications.qh:456
+#: qcsrc/common/notifications.qh:460
msgid "^BGStalemate! Enemies can now see you on radar!"
msgstr ""
-#: qcsrc/common/notifications.qh:457
+#: qcsrc/common/notifications.qh:461
msgid "^BGStalemate! Flag carriers can now be seen by enemies on radar!"
msgstr ""
-#: qcsrc/common/notifications.qh:458
+#: qcsrc/common/notifications.qh:462
#, c-format
msgid "^K3%sYou fragged ^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:458
+#: qcsrc/common/notifications.qh:462
#, c-format
msgid "^K3%sYou scored against ^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:459
+#: qcsrc/common/notifications.qh:463
#, c-format
msgid "^K1%sYou were fragged by ^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:459
+#: qcsrc/common/notifications.qh:463
#, c-format
msgid "^K1%sYou were scored against by ^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:460
+#: qcsrc/common/notifications.qh:464
#, c-format
msgid "^K1%sYou were fragged by ^BG%s^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:460
+#: qcsrc/common/notifications.qh:464
#, c-format
msgid "^K1%sYou were scored against by ^BG%s^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:461
+#: qcsrc/common/notifications.qh:465
#, c-format
msgid "^K3%sYou fragged ^BG%s^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:461
+#: qcsrc/common/notifications.qh:465
#, c-format
msgid "^K3%sYou scored against ^BG%s^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:462
+#: qcsrc/common/notifications.qh:466
#, c-format
msgid "^K1%sYou typefragged ^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:462
+#: qcsrc/common/notifications.qh:466
#, c-format
msgid "^K1%sYou scored against ^BG%s^K1 while they were typing"
msgstr ""
-#: qcsrc/common/notifications.qh:463
+#: qcsrc/common/notifications.qh:467
#, c-format
msgid "^K1%sYou were typefragged by ^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:463
+#: qcsrc/common/notifications.qh:467
#, c-format
msgid "^K1%sYou were scored against by ^BG%s^K1 while typing!"
msgstr ""
-#: qcsrc/common/notifications.qh:464
+#: qcsrc/common/notifications.qh:468
#, c-format
msgid "^K1%sYou were typefragged by ^BG%s^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:464
+#: qcsrc/common/notifications.qh:468
#, c-format
msgid "^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:465
+#: qcsrc/common/notifications.qh:469
#, c-format
msgid "^K1%sYou typefragged ^BG%s^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:465
+#: qcsrc/common/notifications.qh:469
#, c-format
msgid "^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:466
+#: qcsrc/common/notifications.qh:470
+msgid "^BGPress ^F2DROPWEAPON^BG again to toss the nade!"
+msgstr ""
+
+#: qcsrc/common/notifications.qh:471
#, c-format
msgid ""
"^BGYou have been moved into a different team\n"
"You are now on: %s"
msgstr ""
-#: qcsrc/common/notifications.qh:467
+#: qcsrc/common/notifications.qh:472
msgid "^K1Don't shoot your team mates!"
msgstr ""
-#: qcsrc/common/notifications.qh:467
+#: qcsrc/common/notifications.qh:472
msgid "^K1Don't go against your team mates!"
msgstr ""
-#: qcsrc/common/notifications.qh:468
+#: qcsrc/common/notifications.qh:473
msgid "^K1Die camper!"
msgstr ""
-#: qcsrc/common/notifications.qh:468
+#: qcsrc/common/notifications.qh:473
msgid "^K1Reconsider your tactics, camper!"
msgstr ""
-#: qcsrc/common/notifications.qh:469
+#: qcsrc/common/notifications.qh:474
msgid "^K1You unfairly eliminated yourself!"
msgstr ""
-#: qcsrc/common/notifications.qh:470
+#: qcsrc/common/notifications.qh:475
#, c-format
msgid "^K1You were %s"
msgstr ""
-#: qcsrc/common/notifications.qh:471
+#: qcsrc/common/notifications.qh:476
msgid "^K1You couldn't catch your breath!"
msgstr ""
-#: qcsrc/common/notifications.qh:472
+#: qcsrc/common/notifications.qh:477
msgid "^K1You hit the ground with a crunch!"
msgstr ""
-#: qcsrc/common/notifications.qh:473
+#: qcsrc/common/notifications.qh:478
msgid "^K1You got a little bit too crispy!"
msgstr ""
-#: qcsrc/common/notifications.qh:473
+#: qcsrc/common/notifications.qh:478
msgid "^K1You felt a little too hot!"
msgstr ""
-#: qcsrc/common/notifications.qh:474
+#: qcsrc/common/notifications.qh:479
msgid "^K1You killed your own dumb self!"
msgstr ""
-#: qcsrc/common/notifications.qh:474
+#: qcsrc/common/notifications.qh:479
msgid "^K1You need to be more careful!"
msgstr ""
-#: qcsrc/common/notifications.qh:475
+#: qcsrc/common/notifications.qh:480
msgid "^K1You couldn't stand the heat!"
msgstr ""
-#: qcsrc/common/notifications.qh:476
+#: qcsrc/common/notifications.qh:481
+msgid "^K1You forgot to put the pin back in!"
+msgstr ""
+
+#: qcsrc/common/notifications.qh:481
+msgid "^K1Tastes like chicken!"
+msgstr ""
+
+#: qcsrc/common/notifications.qh:482
msgid "^K1You were killed for running out of ammo..."
msgstr ""
-#: qcsrc/common/notifications.qh:476
+#: qcsrc/common/notifications.qh:482
msgid "^K1You are respawning for running out of ammo..."
msgstr ""
-#: qcsrc/common/notifications.qh:477
+#: qcsrc/common/notifications.qh:483
msgid "^K1You grew too old without taking your medicine"
msgstr ""
-#: qcsrc/common/notifications.qh:477
+#: qcsrc/common/notifications.qh:483
msgid "^K1You need to preserve your health"
msgstr ""
-#: qcsrc/common/notifications.qh:478
+#: qcsrc/common/notifications.qh:484
msgid "^K1You became a shooting star!"
msgstr ""
-#: qcsrc/common/notifications.qh:479
+#: qcsrc/common/notifications.qh:485
msgid "^K1You melted away in slime!"
msgstr ""
-#: qcsrc/common/notifications.qh:480
+#: qcsrc/common/notifications.qh:486
msgid "^K1You committed suicide!"
msgstr ""
-#: qcsrc/common/notifications.qh:480
+#: qcsrc/common/notifications.qh:486
msgid "^K1You ended it all!"
msgstr ""
-#: qcsrc/common/notifications.qh:481
+#: qcsrc/common/notifications.qh:487
msgid "^K1You got stuck in a swamp!"
msgstr ""
-#: qcsrc/common/notifications.qh:482
+#: qcsrc/common/notifications.qh:488
#, c-format
msgid "^BGYou are now on: %s"
msgstr ""
-#: qcsrc/common/notifications.qh:483
+#: qcsrc/common/notifications.qh:489
msgid "^K1You died in an accident!"
msgstr ""
-#: qcsrc/common/notifications.qh:484
+#: qcsrc/common/notifications.qh:490
msgid "^K1You were fragged by a turret!"
msgstr ""
-#: qcsrc/common/notifications.qh:484
+#: qcsrc/common/notifications.qh:490
msgid "^K1You had an unfortunate run in with a turret!"
msgstr ""
-#: qcsrc/common/notifications.qh:485
+#: qcsrc/common/notifications.qh:491
msgid "^K1You were fragged by an eWheel turret!"
msgstr ""
-#: qcsrc/common/notifications.qh:485
+#: qcsrc/common/notifications.qh:491
msgid "^K1You had an unfortunate run in with an eWheel turret!"
msgstr ""
-#: qcsrc/common/notifications.qh:486
+#: qcsrc/common/notifications.qh:492
msgid "^K1You were fragged by a Walker turret!"
msgstr ""
-#: qcsrc/common/notifications.qh:486
+#: qcsrc/common/notifications.qh:492
msgid "^K1You had an unfortunate run in with a Walker turret!"
msgstr ""
-#: qcsrc/common/notifications.qh:487
+#: qcsrc/common/notifications.qh:493
msgid "^K1You got caught in the blast of a Bumblebee explosion!"
msgstr ""
-#: qcsrc/common/notifications.qh:488
+#: qcsrc/common/notifications.qh:494
msgid "^K1You were crushed by a vehicle!"
msgstr ""
-#: qcsrc/common/notifications.qh:489
+#: qcsrc/common/notifications.qh:495
msgid "^K1You were caught in a Raptor cluster bomb!"
msgstr ""
-#: qcsrc/common/notifications.qh:490
+#: qcsrc/common/notifications.qh:496
msgid "^K1You got caught in the blast of a Raptor explosion!"
msgstr ""
-#: qcsrc/common/notifications.qh:491
+#: qcsrc/common/notifications.qh:497
msgid "^K1You got caught in the blast of a Spiderbot explosion!"
msgstr ""
-#: qcsrc/common/notifications.qh:492
+#: qcsrc/common/notifications.qh:498
msgid "^K1You were blasted to bits by a Spiderbot rocket!"
msgstr ""
-#: qcsrc/common/notifications.qh:493
+#: qcsrc/common/notifications.qh:499
msgid "^K1You got caught in the blast of a Racer explosion!"
msgstr ""
-#: qcsrc/common/notifications.qh:494
+#: qcsrc/common/notifications.qh:500
msgid "^K1You couldn't find shelter from a Racer rocket!"
msgstr ""
-#: qcsrc/common/notifications.qh:495
+#: qcsrc/common/notifications.qh:501
msgid "^K1Watch your step!"
msgstr ""
-#: qcsrc/common/notifications.qh:496
+#: qcsrc/common/notifications.qh:502
#, c-format
msgid "^K1Moron! You fragged ^BG%s^K1, a team mate!"
msgstr ""
-#: qcsrc/common/notifications.qh:496
+#: qcsrc/common/notifications.qh:502
#, c-format
msgid "^K1Moron! You went against ^BG%s^K1, a team mate!"
msgstr ""
-#: qcsrc/common/notifications.qh:497
+#: qcsrc/common/notifications.qh:503
#, c-format
msgid "^K1You were fragged by ^BG%s^K1, a team mate"
msgstr ""
-#: qcsrc/common/notifications.qh:497
+#: qcsrc/common/notifications.qh:503
#, c-format
msgid "^K1You were scored against by ^BG%s^K1, a team mate"
msgstr ""
-#: qcsrc/common/notifications.qh:498
+#: qcsrc/common/notifications.qh:504
msgid ""
"^K1Stop idling!\n"
"^BGDisconnecting in ^COUNT..."
msgstr ""
-#: qcsrc/common/notifications.qh:499
+#: qcsrc/common/notifications.qh:505
msgid "^F2You picked up some extra lives"
msgstr ""
-#: qcsrc/common/notifications.qh:500
+#: qcsrc/common/notifications.qh:506
#, c-format
msgid "^K3You froze ^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:501
+#: qcsrc/common/notifications.qh:507
#, c-format
msgid "^K1You were frozen by ^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:502
+#: qcsrc/common/notifications.qh:508
#, c-format
msgid "^K3You revived ^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:503
+#: qcsrc/common/notifications.qh:509
+msgid "^K3You revived yourself"
+msgstr ""
+
+#: qcsrc/common/notifications.qh:510
#, c-format
msgid "^K3You were revived by ^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:504
+#: qcsrc/common/notifications.qh:511
#, c-format
msgid "^K3You were automatically revived after %s second(s)"
msgstr ""
-#: qcsrc/common/notifications.qh:505
+#: qcsrc/common/notifications.qh:512
msgid "^TC^TT^BG team wins the round"
msgstr ""
-#: qcsrc/common/notifications.qh:506
+#: qcsrc/common/notifications.qh:513
#, c-format
msgid "^BG%s^BG wins the round"
msgstr ""
-#: qcsrc/common/notifications.qh:507
+#: qcsrc/common/notifications.qh:514
msgid "^K1You froze yourself"
msgstr ""
-#: qcsrc/common/notifications.qh:508
+#: qcsrc/common/notifications.qh:515
msgid "^K1Round already started, you spawn as frozen"
msgstr ""
-#: qcsrc/common/notifications.qh:509
+#: qcsrc/common/notifications.qh:516
#, c-format
msgid "^BGYou do not have the ^F1%s"
msgstr ""
-#: qcsrc/common/notifications.qh:510
+#: qcsrc/common/notifications.qh:517
#, c-format
msgid "^BGYou dropped the ^F1%s^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:511
+#: qcsrc/common/notifications.qh:518
#, c-format
msgid "^BGYou got the ^F1%s"
msgstr ""
-#: qcsrc/common/notifications.qh:512
+#: qcsrc/common/notifications.qh:519
#, c-format
msgid "^BGYou don't have enough ammo for the ^F1%s"
msgstr ""
-#: qcsrc/common/notifications.qh:513
+#: qcsrc/common/notifications.qh:520
#, c-format
msgid "^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"
msgstr ""
-#: qcsrc/common/notifications.qh:514
+#: qcsrc/common/notifications.qh:521
#, c-format
msgid "^F1%s^BG is ^F4not available^BG on this map"
msgstr ""
-#: qcsrc/common/notifications.qh:515
+#: qcsrc/common/notifications.qh:522
msgid ""
"^K1No spawnpoints available!\n"
"Hope your team can fix it..."
msgstr ""
-#: qcsrc/common/notifications.qh:516
+#: qcsrc/common/notifications.qh:523
msgid ""
"^K1You may not join the game at this time.\n"
"The player limit reached maximum capacity."
msgstr ""
-#: qcsrc/common/notifications.qh:517
+#: qcsrc/common/notifications.qh:524
#, c-format
msgid "^BG%s^BG has dropped the ball!"
msgstr ""
-#: qcsrc/common/notifications.qh:518
+#: qcsrc/common/notifications.qh:525
#, c-format
msgid "^BG%s^BG has picked up the ball!"
msgstr ""
-#: qcsrc/common/notifications.qh:519
+#: qcsrc/common/notifications.qh:526
msgid "^BGKilling people while you don't have the ball gives no points!"
msgstr ""
-#: qcsrc/common/notifications.qh:520
+#: qcsrc/common/notifications.qh:527
msgid ""
"^BGAll keys are in your team's hands!\n"
"Help the key carriers to meet!"
msgstr ""
-#: qcsrc/common/notifications.qh:521
+#: qcsrc/common/notifications.qh:528
msgid ""
"^BGAll keys are in ^TC^TT team^BG's hands!\n"
"Interfere ^F4NOW^BG!"
msgstr ""
-#: qcsrc/common/notifications.qh:522
+#: qcsrc/common/notifications.qh:529
msgid ""
"^BGAll keys are in your team's hands!\n"
"Meet the other key carriers ^F4NOW^BG!"
msgstr ""
-#: qcsrc/common/notifications.qh:523
+#: qcsrc/common/notifications.qh:530
msgid "^F4Round will start in ^COUNT"
msgstr ""
-#: qcsrc/common/notifications.qh:524
+#: qcsrc/common/notifications.qh:531
msgid "^BGScanning frequency range..."
msgstr ""
-#: qcsrc/common/notifications.qh:525
+#: qcsrc/common/notifications.qh:532
msgid "^BGYou are starting with the ^TC^TT Key"
msgstr ""
-#: qcsrc/common/notifications.qh:526 qcsrc/common/notifications.qh:527
+#: qcsrc/common/notifications.qh:533 qcsrc/common/notifications.qh:534
#, c-format
msgid ""
"^BGWaiting for players to join...\n"
"Need active players for: %s"
msgstr ""
-#: qcsrc/common/notifications.qh:528
+#: qcsrc/common/notifications.qh:535
#, c-format
msgid "^BGWaiting for %s player(s) to join..."
msgstr ""
-#: qcsrc/common/notifications.qh:529
-msgid "^F2Don't camp!"
-msgstr ""
-
-#: qcsrc/common/notifications.qh:530
+#: qcsrc/common/notifications.qh:536
msgid "^F4^COUNT^BG left to find some ammo!"
msgstr ""
-#: qcsrc/common/notifications.qh:531
+#: qcsrc/common/notifications.qh:537
msgid "^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"
msgstr ""
-#: qcsrc/common/notifications.qh:531
+#: qcsrc/common/notifications.qh:537
msgid "^BGGet some ammo! ^F4^COUNT^BG left!"
msgstr ""
-#: qcsrc/common/notifications.qh:532
+#: qcsrc/common/notifications.qh:538
#, c-format
msgid "^F2Extra lives remaining: ^K1%s"
msgstr ""
-#: qcsrc/common/notifications.qh:533
+#: qcsrc/common/notifications.qh:539
msgid "^BGSecondary fire inflicts no damage!"
msgstr ""
-#: qcsrc/common/notifications.qh:534
+#: qcsrc/common/notifications.qh:540
#, c-format
msgid "^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:535
+#: qcsrc/common/notifications.qh:541
#, c-format
msgid ""
"^F2^COUNT^BG until weapon change...\n"
"Next weapon: ^F1%s"
msgstr ""
-#: qcsrc/common/notifications.qh:536
+#: qcsrc/common/notifications.qh:542
#, c-format
msgid "^F2Active weapon: ^F1%s"
msgstr ""
-#: qcsrc/common/notifications.qh:537
+#: qcsrc/common/notifications.qh:543
+msgid "^BGPress ^F2DROPWEAPON^BG again to toss the grenade!"
+msgstr ""
+
+#: qcsrc/common/notifications.qh:544
msgid ""
"^F2Now playing ^F4OVERTIME^F2!\n"
"Keep fragging until we have a winner!"
msgstr ""
-#: qcsrc/common/notifications.qh:537
+#: qcsrc/common/notifications.qh:544
msgid ""
"^F2Now playing ^F4OVERTIME^F2!\n"
"Keep scoring until we have a winner!"
msgstr ""
-#: qcsrc/common/notifications.qh:538
+#: qcsrc/common/notifications.qh:545
#, c-format
msgid ""
"^F2Now playing ^F4OVERTIME^F2!\n"
"^BGAdded ^F4%s^BG to the game!"
msgstr ""
-#: qcsrc/common/notifications.qh:539
+#: qcsrc/common/notifications.qh:546
msgid "^F2Invisibility has worn off"
msgstr ""
-#: qcsrc/common/notifications.qh:540
+#: qcsrc/common/notifications.qh:547
msgid "^F2Shield has worn off"
msgstr ""
-#: qcsrc/common/notifications.qh:541
+#: qcsrc/common/notifications.qh:548
msgid "^F2Speed has worn off"
msgstr ""
-#: qcsrc/common/notifications.qh:542
+#: qcsrc/common/notifications.qh:549
msgid "^F2Strength has worn off"
msgstr ""
-#: qcsrc/common/notifications.qh:543
+#: qcsrc/common/notifications.qh:550
msgid "^F2You are invisible"
msgstr ""
-#: qcsrc/common/notifications.qh:544
+#: qcsrc/common/notifications.qh:551
msgid "^F2Shield surrounds you"
msgstr ""
-#: qcsrc/common/notifications.qh:545
+#: qcsrc/common/notifications.qh:552
msgid "^F2You are on speed"
msgstr ""
-#: qcsrc/common/notifications.qh:546
+#: qcsrc/common/notifications.qh:553
msgid "^F2Strength infuses your weapons with devastating power"
msgstr ""
-#: qcsrc/common/notifications.qh:547
+#: qcsrc/common/notifications.qh:554
msgid "^F2The race is over, finish your lap!"
msgstr ""
-#: qcsrc/common/notifications.qh:548
+#: qcsrc/common/notifications.qh:555
msgid "^F2Superweapons have broken down"
msgstr ""
-#: qcsrc/common/notifications.qh:549
+#: qcsrc/common/notifications.qh:556
msgid "^F2Superweapons have been lost"
msgstr ""
-#: qcsrc/common/notifications.qh:550
+#: qcsrc/common/notifications.qh:557
msgid "^F2You now have a superweapon"
msgstr ""
-#: qcsrc/common/notifications.qh:551
+#: qcsrc/common/notifications.qh:558
msgid "^K1Changing to ^TC^TT^K1 in ^COUNT"
msgstr ""
-#: qcsrc/common/notifications.qh:552
+#: qcsrc/common/notifications.qh:559
msgid "^K1Changing team in ^COUNT"
msgstr ""
-#: qcsrc/common/notifications.qh:553
+#: qcsrc/common/notifications.qh:560
msgid "^K1Spectating in ^COUNT"
msgstr ""
-#: qcsrc/common/notifications.qh:554
+#: qcsrc/common/notifications.qh:561
msgid "^K1Suicide in ^COUNT"
msgstr ""
-#: qcsrc/common/notifications.qh:555
+#: qcsrc/common/notifications.qh:562
msgid "^F4Timeout begins in ^COUNT"
msgstr ""
-#: qcsrc/common/notifications.qh:556
+#: qcsrc/common/notifications.qh:563
msgid "^F4Timeout ends in ^COUNT"
msgstr ""
-#: qcsrc/common/notifications.qh:788 qcsrc/common/notifications.qh:789
+#: qcsrc/common/notifications.qh:797 qcsrc/common/notifications.qh:798
#, c-format
msgid " (near %s)"
msgstr ""
-#: qcsrc/common/notifications.qh:796 qcsrc/common/notifications.qh:797
+#: qcsrc/common/notifications.qh:805 qcsrc/common/notifications.qh:806
msgid "secondary"
msgstr ""
-#: qcsrc/common/notifications.qh:796 qcsrc/common/notifications.qh:797
+#: qcsrc/common/notifications.qh:805 qcsrc/common/notifications.qh:806
msgid "primary"
msgstr ""
-#: qcsrc/common/notifications.qh:807
+#: qcsrc/common/notifications.qh:816
#, c-format
msgid " ^F1(Press %s)"
msgstr ""
-#: qcsrc/common/notifications.qh:816
+#: qcsrc/common/notifications.qh:825
#, c-format
msgid " with %s"
msgstr ""
-#: qcsrc/common/notifications.qh:825
+#: qcsrc/common/notifications.qh:834
msgid "TRIPLE FRAG! "
msgstr ""
-#: qcsrc/common/notifications.qh:825
+#: qcsrc/common/notifications.qh:834
#, c-format
msgid "%s^K1 made a TRIPLE FRAG! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:825
+#: qcsrc/common/notifications.qh:834
#, c-format
msgid "%s^K1 made a TRIPLE SCORE! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:826
+#: qcsrc/common/notifications.qh:835
msgid "RAGE! "
msgstr ""
-#: qcsrc/common/notifications.qh:826
+#: qcsrc/common/notifications.qh:835
#, c-format
msgid "%s^K1 unlocked RAGE! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:826
+#: qcsrc/common/notifications.qh:835
#, c-format
msgid "%s^K1 made FIVE SCORES IN A ROW! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:827
+#: qcsrc/common/notifications.qh:836
msgid "MASSACRE! "
msgstr ""
-#: qcsrc/common/notifications.qh:827
+#: qcsrc/common/notifications.qh:836
#, c-format
msgid "%s^K1 started a MASSACRE! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:827
+#: qcsrc/common/notifications.qh:836
#, c-format
msgid "%s^K1 made TEN SCORES IN A ROW! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:828
+#: qcsrc/common/notifications.qh:837
msgid "MAYHEM! "
msgstr ""
-#: qcsrc/common/notifications.qh:828
+#: qcsrc/common/notifications.qh:837
#, c-format
msgid "%s^K1 executed MAYHEM! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:828
+#: qcsrc/common/notifications.qh:837
#, c-format
msgid "%s^K1 made FIFTEEN SCORES IN A ROW! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:829
+#: qcsrc/common/notifications.qh:838
msgid "BERSERKER! "
msgstr ""
-#: qcsrc/common/notifications.qh:829
+#: qcsrc/common/notifications.qh:838
#, c-format
msgid "%s^K1 is a BERSERKER! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:829
+#: qcsrc/common/notifications.qh:838
#, c-format
msgid "%s^K1 made TWENTY SCORES IN A ROW! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:830
+#: qcsrc/common/notifications.qh:839
msgid "CARNAGE! "
msgstr ""
-#: qcsrc/common/notifications.qh:830
+#: qcsrc/common/notifications.qh:839
#, c-format
msgid "%s^K1 inflicts CARNAGE! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:830
+#: qcsrc/common/notifications.qh:839
#, c-format
msgid "%s^K1 made TWENTY FIVE SCORES IN A ROW! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:831
+#: qcsrc/common/notifications.qh:840
msgid "ARMAGEDDON! "
msgstr ""
-#: qcsrc/common/notifications.qh:831
+#: qcsrc/common/notifications.qh:840
#, c-format
msgid "%s^K1 unleashes ARMAGEDDON! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:831
+#: qcsrc/common/notifications.qh:840
#, c-format
msgid "%s^K1 made THIRTY SCORES IN A ROW! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:837
+#: qcsrc/common/notifications.qh:846
#, c-format
msgid "%s(^F1Bot^BG)"
msgstr ""
-#: qcsrc/common/notifications.qh:839
+#: qcsrc/common/notifications.qh:848
#, c-format
msgid "%s(Ping ^F1%d^BG)"
msgstr ""
-#: qcsrc/common/notifications.qh:845
+#: qcsrc/common/notifications.qh:854
#, c-format
msgid ""
"\n"
"(Health ^1%d^BG / Armor ^2%d^BG)%s"
msgstr ""
-#: qcsrc/common/notifications.qh:847
+#: qcsrc/common/notifications.qh:856
#, c-format
msgid ""
"\n"
"(^F4Dead^BG)%s"
msgstr ""
-#: qcsrc/common/notifications.qh:884 qcsrc/common/notifications.qh:897
+#: qcsrc/common/notifications.qh:893 qcsrc/common/notifications.qh:906
#, c-format
msgid "%d score spree! "
msgstr ""
-#: qcsrc/common/notifications.qh:896
+#: qcsrc/common/notifications.qh:905
#, c-format
msgid "%d frag spree! "
msgstr ""
-#: qcsrc/common/notifications.qh:909
+#: qcsrc/common/notifications.qh:918
msgid "First blood! "
msgstr ""
-#: qcsrc/common/notifications.qh:909
+#: qcsrc/common/notifications.qh:918
msgid "First score! "
msgstr ""
-#: qcsrc/common/notifications.qh:913
+#: qcsrc/common/notifications.qh:922
msgid "First victim! "
msgstr ""
-#: qcsrc/common/notifications.qh:913
+#: qcsrc/common/notifications.qh:922
msgid "First casualty! "
msgstr ""
-#: qcsrc/common/notifications.qh:954
+#: qcsrc/common/notifications.qh:963
#, c-format
msgid "%s^K1 has %d frags in a row! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:955
+#: qcsrc/common/notifications.qh:964
#, c-format
msgid "%s^K1 made %d scores in a row! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:973
+#: qcsrc/common/notifications.qh:982
#, c-format
msgid "%s^K1 drew first blood! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:974
+#: qcsrc/common/notifications.qh:983
#, c-format
msgid "%s^K1 got the first score! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:990
+#: qcsrc/common/notifications.qh:999
#, c-format
msgid ", ending their %d frag spree"
msgstr ""
-#: qcsrc/common/notifications.qh:991
+#: qcsrc/common/notifications.qh:1000
#, c-format
msgid ", ending their %d score spree"
msgstr ""
-#: qcsrc/common/notifications.qh:1005
+#: qcsrc/common/notifications.qh:1014
#, c-format
msgid ", losing their %d frag spree"
msgstr ""
-#: qcsrc/common/notifications.qh:1006
+#: qcsrc/common/notifications.qh:1015
#, c-format
msgid ", losing their %d score spree"
msgstr ""
// general gameplay
set g_jump_grunt 1 // make enemies even easier to hear when they're jumping around
set g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly)
-set g_balance_kill_antispam 0
+set g_balance_kill_antispam 0
set g_forced_respawn 1
set g_jump_grunt 1
// g_playerclip_collisions 0 // do not check playerclips
exec balanceXPM.cfg
// general gameplay
-set g_norecoil 1
+set g_norecoil 1
set g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly)
set g_balance_kill_antispam 0
set g_forced_respawn 1
set sv_gibhealth 100 "Minus health a dead body must have in order to get gibbed"
-// fragmessage: This allows extra information to be displayed with the frag centerprints.
+// fragmessage: This allows extra information to be displayed with the frag centerprints.
set sv_fraginfo 1 "Enable extra frag message information, 0 = Never display, 1 = Display only in warmup mode; 2 = Always display"
set sv_fraginfo_ping 1 "Enable ping display information, 0 = Never display, 1 = Always display (If the player is a bot, it will say bot instead of the ping.)"
set sv_fraginfo_handicap 1 "Enable handicap display information, 0 = Never display, 1 = Only when the player has handicap on, 2 = Always display (Displays Off if disabled)"
set g_powerups -1 "if set to 0 the strength and shield (invincibility) will not spawn on the map, if 1 they will spawn in all game modes, -1 is game mode default"
set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammunition"
set g_pickup_items -1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map, if 1 they are forced to spawn"
-set g_minstagib 0 "enable minstagib"
-set g_minstagib_extralives 1 "how many extra lives you will get per powerup"
-set g_minstagib_ammo_start 10 "starting ammo"
-set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells"
-set g_minstagib_invis_alpha 0.15
-set g_minstagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup"
-set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health"
set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\""
set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)"
set g_weaponarena_random_with_laser "1" "additionally, always provide the laser in random weapon arena games"
set g_player_brightness 0 "set to 2 for brighter players"
seta g_balance_cloaked_alpha 0.25
-set g_sandbox 0 "allow players to spawn and edit objects around the map"
-set g_sandbox_info 1 "print object information to the server. 1 prints info about spawned / removed objects, 2 also prints info about edited objects"
-set g_sandbox_readonly 0 "when this mode is active, players cannot modify objects or use any sandbox commands"
-set g_sandbox_storage_name default "name of the selected storage to use"
-set g_sandbox_storage_autosave 5 "storage is automatically saved every specified number of seconds"
-set g_sandbox_storage_autoload 1 "if a storage file exists for the given map, automatically load it at startup"
-set g_sandbox_editor_flood 1 "players must wait this many seconds between spawning objects"
-set g_sandbox_editor_maxobjects 1000 "maximum number of objects that may exist at a time"
-set g_sandbox_editor_free 1 "0 = players can only copy or edit their own objects, 1 = players can copy but not edit other objects, 2 = players can copy and edit all object"
-set g_sandbox_editor_distance_spawn 200 "distance at which objects spawn in front of the player"
-set g_sandbox_editor_distance_edit 300 "distance at which players can edit or remove objects they are looking at"
-set g_sandbox_object_scale_min 0.1 "minimum scale that objects can be set to"
-set g_sandbox_object_scale_max 2 "maximum scale that objects can be set to"
-set g_sandbox_object_material_velocity_min 100 "velocity objects must have while colliding for material effects to be applied"
-set g_sandbox_object_material_velocity_factor 0.002 "velocity range which decides the intensity of material effects"
-set cl_sandbox_clipboard ""
-
seta menu_sandbox_spawn_model ""
seta menu_sandbox_attach_bone ""
seta menu_sandbox_edit_skin 0
set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up"
-set g_invincible_projectiles 0 "set to 1 to disable any damage to projectiles in all balance configs, regardless of g_projectiles_damage"
-set g_dodging 0 "set to 1 to enable dodging in games"
-set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs"
-
-seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable"
-
-set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. 0 to disable"
-set sv_dodging_delay 0.5 "determines how long a player has to wait to be able to dodge again after dodging"
-set sv_dodging_up_speed 200 "the jump velocity of the dodge"
-set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge"
-set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)"
-set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging"
-set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging"
-set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"
-
set g_spawn_alloweffects 1 "allow clients to enable spawn point and event effects such as particles and sounds, see cl_spawn_ cvars for more info"
set g_spawn_furthest 1 "this amount of the spawns shall be far away from any players"
set g_spawn_useallspawns 0 "use all spawns, e.g. also team spawns in non-teamplay, and all spawns, even enemy spawns, in teamplay"
-set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate"
-set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate"
// respawn delay
set g_respawn_delay 2 "number of seconds you have to wait before you can respawn again"
set g_respawn_waves 0 "respawn in waves (every n seconds), intended to decrease overwhelming base attacks"
//used for spectate/observer mode
bind F3 spec
-// NIX (No Items Xonotic) - at each time, everyone uses the same weapon,
-// and in regular intervals, this weapon is cycled
-set g_nix 0 "No Items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on"
-set g_nix_with_laser 0 "always carry the laser as an additional weapon in NIX"
-set g_nix_with_healtharmor 0 "when 1, health and armor still show up in NIX"
-set g_nix_with_powerups 0 "when 1, powerups still show up in NIX"
-
// score log
set sv_logscores_console 0 "print scores to server console"
set sv_logscores_file 0 "print scores to file"
seta scoreboard_alpha_bg 0.6 "scoreboard background alpha"
seta scoreboard_alpha_fg 1 "scoreboard foreground alpha"
seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self"
-seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self"
+seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self"
seta scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)"
seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)"
seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
set sv_foginterval 1 "force enable fog in regular intervals"
-set g_physical_items 0 "1 uses ODE physics for dropped weapons, 2 for all items, requires physics_ode to be enabled"
-set g_physical_items_damageforcescale 3 "how affected physical weapons are by damage"
-set g_physical_items_reset 1 "return map items to their original lotation after being picked up"
-
// Audio track names (for old-style "cd loop NUMBER" usage)
set _cdtrack_first "1"
alias _cdtrack_0 "g_cdtracks_remaplist \"$g_cdtracks_remaplist $1\""
set cl_handicap 1 "the higher, the more damage you will receive (client setting) NOTE: reconnect or use sendcvar command to update the choice."
-seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such. (client setting) NOTE: reconnect or use sendcvar command to update the choice."
+seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such. (client setting) NOTE: reconnect or use sendcvar command to update the choice."
seta cl_autoscreenshot 1 "Take a screenshot upon the end of a match... 0 = Disable completely, 1 = Allow sv_autoscreenshot to take a screenshot when requested, 2 = Always take an autoscreenshot anyway."
set g_bugrigs_speed_pow 2 "reference power for accel and steer responsiveness"
set g_bugrigs_steer 1 "steering amount"
-set g_touchexplode 0
-set g_touchexplode_radius 50
-set g_touchexplode_damage 10
-set g_touchexplode_edgedamage 0
-set g_touchexplode_force 150
-
set g_ban_sync_uri "" "sync using this ban list provider (empty string to disable)"
set g_ban_sync_interval 5 "sync every 5 minutes"
set g_ban_sync_trusted_servers "" "request ban lists from these xonotic servers (do not include your own server there, or unbanning may fail)"
seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)"
seta cl_vehicle_spiderbot_cross_alpha 0.6
seta cl_vehicle_spiderbot_cross_size 1
-seta cl_vehicles_hudscale 0.5
+seta cl_vehicles_hudscale 0.5
seta cl_vehicles_hudalpha 0.75
seta cl_vehicles_hud_tactical 1
seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)"
seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce preceived lag"
-// debug cvars for keyhunt attaching
-set _angles "0 0 0"
-set _origin "0 0 0"
-
// campaign internal, set when loading a campaign map1G
set _campaign_index ""
set _campaign_name ""
exec vehicles.cfg
exec crosshairs.cfg
exec gamemodes.cfg
+exec mutators.cfg
exec notifications.cfg
// load console command aliases and settings
exec hud_luminos.cfg
-// ... and now that everything is configured/aliased, we can do some things:
+// ... and now that everything is configured/aliased, we can do some things:
// Change g_start_delay based upon if the server is local or not.
if_client set g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
set cl_fullbright_items 0 "enable fullbright items (if server allows, controled by g_fullbrightitems)"
set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0"
set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0"
-
-seta g_superspectate 0 "server side, allows extended spectator functions through the cmd interface. followpowerup, followstrength, followstshield or followfc [red|blue] will transfer spectation to the relevent player, if any"
alpha 190 190 180
sizeincrease -80
color 0xFFFFFF 0xFFFFFF
+
+
+// nade effects
+effect nade_blue
+trailspacing 1
+type smoke
+color 0x006cff 0x0600ff
+tex 65 65
+size 3 3
+sizeincrease -1
+alpha 100 100 250
+//gravity -0.11
+// fire
+effect nade_blue
+notunderwater
+trailspacing 8
+type smoke
+color 0x0600ff 0x9794ff
+tex 65 65
+size 15 25
+sizeincrease -10
+alpha 30 30 150
+// bubbles
+effect nade_blue
+underwater
+trailspacing 16
+type bubble
+tex 62 62
+color 0x006cff 0x0600ff
+size 1 1
+alpha 256 256 256
+gravity -0.125
+bounce 1.5
+liquidfriction 4
+velocityjitter 16 16 16
+
+effect nade_red
+trailspacing 1
+type smoke
+color 0xff0000 0xff3c00
+tex 65 65
+size 3 3
+sizeincrease -1
+alpha 100 100 250
+//gravity -0.11
+// fire
+effect nade_red
+notunderwater
+trailspacing 8
+type smoke
+color 0xff0000 0xffa2a2
+tex 65 65
+size 15 25
+sizeincrease -10
+alpha 30 30 150
+// bubbles
+effect nade_red
+underwater
+trailspacing 16
+type bubble
+tex 62 62
+color 0xff0000 0xff3c00
+size 1 1
+alpha 256 256 256
+gravity -0.125
+bounce 1.5
+liquidfriction 4
+velocityjitter 16 16 16
+
+effect nade_yellow
+trailspacing 1
+type smoke
+color 0xFFFF0F 0xFFFF0F
+tex 65 65
+size 3 3
+sizeincrease -1
+alpha 100 100 250
+//gravity -0.11
+// fire
+effect nade_yellow
+notunderwater
+trailspacing 8
+type smoke
+color 0xFFFF0F 0xFFFF0F
+tex 65 65
+size 15 25
+sizeincrease -10
+alpha 30 30 150
+// bubbles
+effect nade_yellow
+underwater
+trailspacing 16
+type bubble
+tex 62 62
+color 0xFFFF0F 0xFFFF0F
+size 1 1
+alpha 256 256 256
+gravity -0.125
+bounce 1.5
+liquidfriction 4
+velocityjitter 16 16 16
+
+effect nade_pink
+trailspacing 1
+type smoke
+color 0xFF0FFF 0xFF0FFF
+tex 65 65
+size 3 3
+sizeincrease -1
+alpha 100 100 250
+//gravity -0.11
+// fire
+effect nade_pink
+notunderwater
+trailspacing 8
+type smoke
+color 0xFF0FFF 0xFF0FFF
+tex 65 65
+size 15 25
+sizeincrease -10
+alpha 30 30 150
+// bubbles
+effect nade_pink
+underwater
+trailspacing 16
+type bubble
+tex 62 62
+color 0xFF0FFF 0xFF0FFF
+size 1 1
+alpha 256 256 256
+gravity -0.125
+bounce 1.5
+liquidfriction 4
+velocityjitter 16 16 16
+
+effect nade
+trailspacing 1
+type smoke
+color 0xFFFFFF 0xFFFFFF
+tex 65 65
+size 3 3
+sizeincrease -1
+alpha 100 100 250
+//gravity -0.11
+// fire
+effect nade
+notunderwater
+trailspacing 8
+type smoke
+color 0xFFFFFF 0xFFFFFF
+tex 65 65
+size 15 25
+sizeincrease -10
+alpha 30 30 150
+// bubbles
+effect nade
+underwater
+trailspacing 16
+type bubble
+tex 62 62
+color 0xFFFFFF 0xFFFFFF
+size 1 1
+alpha 256 256 256
+gravity -0.125
+bounce 1.5
+liquidfriction 4
+velocityjitter 16 16 16
+
+effect nade_red_burn
+trailspacing 1
+type smoke
+color 0xff0000 0xff3c00
+tex 65 65
+size 5 5
+sizeincrease -1
+alpha 100 100 250
+//gravity -0.11
+// fire
+effect nade_red_burn
+notunderwater
+trailspacing 64
+type smoke
+color 0xff0000 0xffa2a2
+tex 65 65
+size 45 25
+sizeincrease -30
+alpha 200 200 1000
+// bubbles
+effect nade_red_burn
+underwater
+trailspacing 16
+type bubble
+tex 62 62
+color 0xff0000 0xff3c00
+size 1 1
+alpha 256 256 256
+gravity -0.125
+bounce 1.5
+liquidfriction 4
+velocityjitter 16 16 16
+effect nade_red_burn
+trailspacing 16
+type smoke
+color 0xff0000 0xff3c00
+tex 71 73
+size 15 25
+sizeincrease -40
+rotate -180 180 20 -20
+originjitter 2 2 2
+velocityjitter 10 10 10
+alpha 300 900 1500
+
+effect nade_blue_burn
+trailspacing 1
+type smoke
+color 0x006cff 0x0600ff
+tex 65 65
+size 5 5
+sizeincrease -1
+alpha 100 100 250
+//gravity -0.11
+// fire
+effect nade_blue_burn
+notunderwater
+trailspacing 64
+type smoke
+color 0x0600ff 0x9794ff
+tex 65 65
+size 45 25
+sizeincrease -30
+alpha 200 200 1000
+// bubbles
+effect nade_blue_burn
+underwater
+trailspacing 16
+type bubble
+tex 62 62
+color 0x006cff 0x0600ff
+size 1 1
+alpha 256 256 256
+gravity -0.125
+bounce 1.5
+liquidfriction 4
+velocityjitter 16 16 16
+effect nade_blue_burn
+trailspacing 16
+type smoke
+color 0x006cff 0x0600ff
+tex 33 33
+size 25 25
+sizeincrease -30
+
+effect nade_yellow_burn
+trailspacing 1
+type smoke
+color 0xFFFF0F 0xFFFF0F
+tex 65 65
+size 5 5
+sizeincrease -1
+alpha 100 100 250
+//gravity -0.11
+// fire
+effect nade_yellow_burn
+notunderwater
+trailspacing 64
+type smoke
+color 0xFFFF0F 0xFFFF0F
+tex 65 65
+size 45 25
+sizeincrease -30
+alpha 200 200 1000
+// bubbles
+effect nade_yellow_burn
+underwater
+trailspacing 16
+type bubble
+tex 62 62
+color 0xFFFF0F 0xFFFF0F
+size 1 1
+alpha 256 256 256
+gravity -0.125
+bounce 1.5
+liquidfriction 4
+velocityjitter 16 16 16
+effect nade_yellow_burn
+trailspacing 16
+type smoke
+color 0xFFFF0F 0xFFFF0F
+tex 33 33
+size 25 25
+sizeincrease -30
+
+effect nade_pink_burn
+trailspacing 1
+type smoke
+color 0xFF0FFF 0xFF0FFF
+tex 65 65
+size 5 5
+sizeincrease -1
+alpha 100 100 250
+//gravity -0.11
+// fire
+effect nade_pink_burn
+notunderwater
+trailspacing 64
+type smoke
+color 0xFF0FFF 0xFF0FFF
+tex 65 65
+size 45 25
+sizeincrease -30
+alpha 200 200 1000
+// bubbles
+effect nade_pink_burn
+underwater
+trailspacing 16
+type bubble
+tex 62 62
+color 0xFF0FFF 0xFF0FFF
+size 1 1
+alpha 256 256 256
+gravity -0.125
+bounce 1.5
+liquidfriction 4
+velocityjitter 16 16 16
+effect nade_pink_burn
+trailspacing 16
+type smoke
+color 0xFF0FFF 0xFF0FFF
+tex 33 33
+size 25 25
+sizeincrease -30
+
+effect nade_burn
+trailspacing 1
+type smoke
+color 0xFFFFFF 0xFFFFFF
+tex 65 65
+size 5 5
+sizeincrease -1
+alpha 100 100 250
+//gravity -0.11
+// fire
+effect nade_burn
+notunderwater
+trailspacing 64
+type smoke
+color 0xFFFFFF 0xFFFFFF
+tex 65 65
+size 45 25
+sizeincrease -30
+alpha 200 200 1000
+// bubbles
+effect nade_burn
+underwater
+trailspacing 16
+type bubble
+tex 62 62
+color 0xFFFFFF 0xFFFFFF
+size 1 1
+alpha 256 256 256
+gravity -0.125
+bounce 1.5
+liquidfriction 4
+velocityjitter 16 16 16
+effect nade_burn
+trailspacing 16
+type smoke
+color 0xFFFFFF 0xFFFFFF
+tex 33 33
+size 25 25
+sizeincrease -30
+
+effect nade_blue_explode
+countabsolute 1
+type decal
+tex 8 16
+size 88 88
+alpha 256 256 0
+originjitter 26 26 26
+lightradius 300
+lightradiusfade 1500
+lightcolor 20 20 100
+// shockwave
+effect nade_blue_explode
+type smoke
+countabsolute 1
+tex 33 33
+size 32 32
+sizeincrease 1800
+color 0x80C0FF 0x80C0FF
+alpha 80 80 650
+velocitymultiplier 44
+// fire
+effect nade_blue_explode
+notunderwater
+count 16
+type smoke
+color 0x629dff 0x0018ff
+tex 48 55
+size 20 24
+sizeincrease 555
+alpha 400 656 2000
+airfriction 30
+originjitter 50 50 50
+velocityjitter 320 320 320
+rotate -180 180 -9 9
+// fire streched
+effect nade_blue_explode
+count 8
+type spark
+tex 48 55
+color 0x629dff 0x0018ff
+size 60 90
+alpha 1500 3000 13000
+stretchfactor 80
+sizeincrease 40
+velocityjitter 30 30 30
+airfriction -9
+//smoke
+effect nade_blue_explode
+type smoke
+count 32
+blend alpha
+tex 0 7
+size 60 30
+color 0x222222 0x000000
+alpha 128 328 390
+rotate -180 180 2 -2
+velocityjitter 200 200 200
+velocityoffset 0 0 180
+originjitter 50 50 10
+sizeincrease 50
+airfriction 0.04
+gravity 0.4
+// underwater bubbles
+effect nade_blue_explode
+underwater
+count 32
+type bubble
+tex 62 62
+color 0x404040 0x808080
+size 3 6
+alpha 128 256 64
+gravity -0.125
+bounce 1.5
+liquidfriction 0.25
+originjitter 16 16 16
+velocityjitter 196 196 196
+rotate 0 0 0 0
+// bouncing sparks
+effect nade_blue_explode
+notunderwater
+count 8
+type spark
+tex 40 40
+color 0x006cff 0x0600ff
+size 1 2
+alpha 644 956 484
+gravity 1
+airfriction 1
+bounce 1.6
+liquidfriction 0.8
+velocityoffset 0 0 80
+originjitter 16 16 16
+velocityjitter 424 424 624
+// notbouncing sparks
+effect nade_blue_explode
+count 16
+type spark
+tex 40 40
+color 0x006cff 0x0600ff
+size 1 2
+alpha 644 956 684
+gravity 0.5
+airfriction 0.7
+liquidfriction 0.8
+velocityoffset 0 0 80
+originjitter 16 16 16
+velocityjitter 424 424 624
+// derbis
+effect nade_blue_explode
+notunderwater
+count 12
+type alphastatic
+tex 66 68
+color 0x6a3d25 0xcac5b4
+size 2 6
+alpha 644 956 684
+gravity 1.3
+airfriction 0.5
+bounce 1.6
+velocityjitter 324 324 524
+rotate -180 180 -1000 1000
+
+effect nade_red_explode
+countabsolute 1
+type decal
+tex 8 16
+size 88 88
+alpha 256 256 0
+originjitter 26 26 26
+lightradius 300
+lightradiusfade 1500
+lightcolor 100 20 20
+// shockwave
+effect nade_red_explode
+type smoke
+countabsolute 1
+tex 33 33
+size 32 32
+sizeincrease 2200
+color 0xff0000 0xffa2a2
+alpha 80 80 650
+velocitymultiplier 44
+// fire
+effect nade_red_explode
+notunderwater
+count 16
+type smoke
+color 0xff0000 0xff4200
+tex 48 55
+size 20 24
+sizeincrease 555
+alpha 400 656 2000
+airfriction 30
+originjitter 50 50 50
+velocityjitter 320 320 320
+rotate -180 180 -9 9
+// fire streched
+effect nade_red_explode
+count 8
+type spark
+tex 48 55
+color 0xff0000 0xff4200
+size 60 90
+alpha 1500 3000 13000
+stretchfactor 80
+sizeincrease 40
+velocityjitter 30 30 30
+airfriction -9
+//smoke
+effect nade_red_explode
+type smoke
+count 32
+blend alpha
+tex 0 7
+size 60 30
+color 0x222222 0x000000
+alpha 128 328 390
+rotate -180 180 2 -2
+velocityjitter 200 200 200
+velocityoffset 0 0 180
+originjitter 50 50 10
+sizeincrease 50
+airfriction 0.04
+gravity 0.4
+// underwater bubbles
+effect nade_red_explode
+underwater
+count 32
+type bubble
+tex 62 62
+color 0x404040 0x808080
+size 3 6
+alpha 128 256 64
+gravity -0.125
+bounce 1.5
+liquidfriction 0.25
+originjitter 16 16 16
+velocityjitter 196 196 196
+rotate 0 0 0 0
+// bouncing sparks
+effect nade_red_explode
+notunderwater
+count 8
+type spark
+tex 40 40
+color 0xff0000 0xffa2a2
+size 1 2
+alpha 644 956 484
+gravity 1
+airfriction 1
+bounce 1.6
+liquidfriction 0.8
+velocityoffset 0 0 80
+originjitter 16 16 16
+velocityjitter 424 424 624
+// notbouncing sparks
+effect nade_red_explode
+count 16
+type spark
+tex 40 40
+color 0xff0000 0xffa2a2
+size 1 2
+alpha 644 956 684
+gravity 0.5
+airfriction 0.7
+liquidfriction 0.8
+velocityoffset 0 0 80
+originjitter 16 16 16
+velocityjitter 424 424 624
+// derbis
+effect nade_red_explode
+notunderwater
+count 8
+type smoke
+tex 71 73
+color 0xff0000 0xffa2a2
+size 20 40
+alpha 644 956 2500
+originjitter 64 64 64
+velocityjitter 324 324 324
+rotate -180 180 -100 100
+
+effect nade_yellow_explode
+countabsolute 1
+type decal
+tex 8 16
+size 88 88
+alpha 256 256 0
+originjitter 26 26 26
+lightradius 300
+lightradiusfade 1500
+lightcolor 100 20 20
+// shockwave
+effect nade_yellow_explode
+type smoke
+countabsolute 1
+tex 33 33
+size 32 32
+sizeincrease 2200
+color 0xff0000 0xffa2a2
+alpha 80 80 650
+velocitymultiplier 44
+// fire
+effect nade_yellow_explode
+notunderwater
+count 16
+type smoke
+color 0xFFFF0F 0xFFFF0F
+tex 48 55
+size 20 24
+sizeincrease 555
+alpha 400 656 2000
+airfriction 30
+originjitter 50 50 50
+velocityjitter 320 320 320
+rotate -180 180 -9 9
+// fire streched
+effect nade_yellow_explode
+count 8
+type spark
+tex 48 55
+color 0xFFFF0F 0xFFFF0F
+size 60 90
+alpha 1500 3000 13000
+stretchfactor 80
+sizeincrease 40
+velocityjitter 30 30 30
+airfriction -9
+//smoke
+effect nade_yellow_explode
+type smoke
+count 32
+blend alpha
+tex 0 7
+size 60 30
+color 0x222222 0x000000
+alpha 128 328 390
+rotate -180 180 2 -2
+velocityjitter 200 200 200
+velocityoffset 0 0 180
+originjitter 50 50 10
+sizeincrease 50
+airfriction 0.04
+gravity 0.4
+// underwater bubbles
+effect nade_yellow_explode
+underwater
+count 32
+type bubble
+tex 62 62
+color 0x404040 0x808080
+size 3 6
+alpha 128 256 64
+gravity -0.125
+bounce 1.5
+liquidfriction 0.25
+originjitter 16 16 16
+velocityjitter 196 196 196
+rotate 0 0 0 0
+// bouncing sparks
+effect nade_yellow_explode
+notunderwater
+count 8
+type spark
+tex 40 40
+color 0xff0000 0xffa2a2
+size 1 2
+alpha 644 956 484
+gravity 1
+airfriction 1
+bounce 1.6
+liquidfriction 0.8
+velocityoffset 0 0 80
+originjitter 16 16 16
+velocityjitter 424 424 624
+// notbouncing sparks
+effect nade_yellow_explode
+count 16
+type spark
+tex 40 40
+color 0xff0000 0xffa2a2
+size 1 2
+alpha 644 956 684
+gravity 0.5
+airfriction 0.7
+liquidfriction 0.8
+velocityoffset 0 0 80
+originjitter 16 16 16
+velocityjitter 424 424 624
+// derbis
+effect nade_yellow_explode
+notunderwater
+count 8
+type smoke
+tex 71 73
+color 0xff0000 0xffa2a2
+size 20 40
+alpha 644 956 2500
+originjitter 64 64 64
+velocityjitter 324 324 324
+rotate -180 180 -100 100
+
+effect nade_pink_explode
+countabsolute 1
+type decal
+tex 8 16
+size 88 88
+alpha 256 256 0
+originjitter 26 26 26
+lightradius 300
+lightradiusfade 1500
+lightcolor 100 20 20
+// shockwave
+effect nade_pink_explode
+type smoke
+countabsolute 1
+tex 33 33
+size 32 32
+sizeincrease 2200
+color 0xff0000 0xffa2a2
+alpha 80 80 650
+velocitymultiplier 44
+// fire
+effect nade_pink_explode
+notunderwater
+count 16
+type smoke
+color 0xFF0FFF 0xFF0FFF
+tex 48 55
+size 20 24
+sizeincrease 555
+alpha 400 656 2000
+airfriction 30
+originjitter 50 50 50
+velocityjitter 320 320 320
+rotate -180 180 -9 9
+// fire streched
+effect nade_pink_explode
+count 8
+type spark
+tex 48 55
+color 0xFF0FFF 0xFF0FFF
+size 60 90
+alpha 1500 3000 13000
+stretchfactor 80
+sizeincrease 40
+velocityjitter 30 30 30
+airfriction -9
+//smoke
+effect nade_pink_explode
+type smoke
+count 32
+blend alpha
+tex 0 7
+size 60 30
+color 0x222222 0x000000
+alpha 128 328 390
+rotate -180 180 2 -2
+velocityjitter 200 200 200
+velocityoffset 0 0 180
+originjitter 50 50 10
+sizeincrease 50
+airfriction 0.04
+gravity 0.4
+// underwater bubbles
+effect nade_pink_explode
+underwater
+count 32
+type bubble
+tex 62 62
+color 0x404040 0x808080
+size 3 6
+alpha 128 256 64
+gravity -0.125
+bounce 1.5
+liquidfriction 0.25
+originjitter 16 16 16
+velocityjitter 196 196 196
+rotate 0 0 0 0
+// bouncing sparks
+effect nade_pink_explode
+notunderwater
+count 8
+type spark
+tex 40 40
+color 0xff0000 0xffa2a2
+size 1 2
+alpha 644 956 484
+gravity 1
+airfriction 1
+bounce 1.6
+liquidfriction 0.8
+velocityoffset 0 0 80
+originjitter 16 16 16
+velocityjitter 424 424 624
+// notbouncing sparks
+effect nade_pink_explode
+count 16
+type spark
+tex 40 40
+color 0xff0000 0xffa2a2
+size 1 2
+alpha 644 956 684
+gravity 0.5
+airfriction 0.7
+liquidfriction 0.8
+velocityoffset 0 0 80
+originjitter 16 16 16
+velocityjitter 424 424 624
+// derbis
+effect nade_pink_explode
+notunderwater
+count 8
+type smoke
+tex 71 73
+color 0xff0000 0xffa2a2
+size 20 40
+alpha 644 956 2500
+originjitter 64 64 64
+velocityjitter 324 324 324
+rotate -180 180 -100 100
+
+effect nade_explode
+countabsolute 1
+type decal
+tex 8 16
+size 88 88
+alpha 256 256 0
+originjitter 26 26 26
+lightradius 300
+lightradiusfade 1500
+lightcolor 100 20 20
+// shockwave
+effect nade_explode
+type smoke
+countabsolute 1
+tex 33 33
+size 32 32
+sizeincrease 2200
+color 0xff0000 0xffa2a2
+alpha 80 80 650
+velocitymultiplier 44
+// fire
+effect nade_explode
+notunderwater
+count 16
+type smoke
+color 0xFFFFFF 0xFFFFFF
+tex 48 55
+size 20 24
+sizeincrease 555
+alpha 400 656 2000
+airfriction 30
+originjitter 50 50 50
+velocityjitter 320 320 320
+rotate -180 180 -9 9
+// fire streched
+effect nade_explode
+count 8
+type spark
+tex 48 55
+color 0xFFFFFF 0xFFFFFF
+size 60 90
+alpha 1500 3000 13000
+stretchfactor 80
+sizeincrease 40
+velocityjitter 30 30 30
+airfriction -9
+//smoke
+effect nade_explode
+type smoke
+count 32
+blend alpha
+tex 0 7
+size 60 30
+color 0x222222 0x000000
+alpha 128 328 390
+rotate -180 180 2 -2
+velocityjitter 200 200 200
+velocityoffset 0 0 180
+originjitter 50 50 10
+sizeincrease 50
+airfriction 0.04
+gravity 0.4
+// underwater bubbles
+effect nade_explode
+underwater
+count 32
+type bubble
+tex 62 62
+color 0x404040 0x808080
+size 3 6
+alpha 128 256 64
+gravity -0.125
+bounce 1.5
+liquidfriction 0.25
+originjitter 16 16 16
+velocityjitter 196 196 196
+rotate 0 0 0 0
+// bouncing sparks
+effect nade_explode
+notunderwater
+count 8
+type spark
+tex 40 40
+color 0xff0000 0xffa2a2
+size 1 2
+alpha 644 956 484
+gravity 1
+airfriction 1
+bounce 1.6
+liquidfriction 0.8
+velocityoffset 0 0 80
+originjitter 16 16 16
+velocityjitter 424 424 624
+// notbouncing sparks
+effect nade_explode
+count 16
+type spark
+tex 40 40
+color 0xff0000 0xffa2a2
+size 1 2
+alpha 644 956 684
+gravity 0.5
+airfriction 0.7
+liquidfriction 0.8
+velocityoffset 0 0 80
+originjitter 16 16 16
+velocityjitter 424 424 624
+// derbis
+effect nade_explode
+notunderwater
+count 8
+type smoke
+tex 71 73
+color 0xff0000 0xffa2a2
+size 20 40
+alpha 644 956 2500
+originjitter 64 64 64
+velocityjitter 324 324 324
+rotate -180 180 -100 100
set g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate"
set g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range"
set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him"
+set g_freezetag_revive_falldamage 0 "Enable reviving from this amount of fall damage"
+set g_freezetag_revive_falldamage_health 40 "Amount of health player has if they revived from falling"
set g_freezetag_round_timelimit 180
set g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with"
set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds"
set g_lms_lives_override -1
set g_lms_extra_lives 0
set g_lms_regenerate 0
-set g_lms_campcheck_interval 10
-set g_lms_campcheck_damage 100
-set g_lms_campcheck_distance 1800
set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives"
set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player"
seta hud_progressbar_armor_color "0 0.6 0"
seta hud_progressbar_fuel_color "0.6 0.6 0"
seta hud_progressbar_nexball_color "0.7 0.1 0"
-seta hud_progressbar_speed_color "1 0.75 0"
-seta hud_progressbar_acceleration_color "0.5 0.75 1"
-seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5"
+seta hud_progressbar_speed_color "1 0.75 0"
+seta hud_progressbar_acceleration_color "0.5 0.75 1"
+seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5"
seta _hud_panelorder "15 12 9 10 5 6 14 0 7 4 11 2 1 3 8 13 16 "
seta hud_panel_weapons_aspect "2"
seta hud_panel_weapons_timeout "1"
seta hud_panel_weapons_timeout_effect "1"
-seta hud_panel_weapons_timeout_fadebgmin "0.4"
+seta hud_panel_weapons_timeout_fadebgmin "0.4"
seta hud_panel_weapons_timeout_fadefgmin "0.4"
seta hud_panel_weapons_timeout_speed_in "0.25"
seta hud_panel_weapons_timeout_speed_out "0.75"
seta hud_panel_centerprint_fade_subsequent "1"
seta hud_panel_centerprint_fade_subsequent_passone "3"
seta hud_panel_centerprint_fade_subsequent_passone_minalpha "0.5"
-seta hud_panel_centerprint_fade_subsequent_passtwo "10"
+seta hud_panel_centerprint_fade_subsequent_passtwo "10"
seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5"
seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
seta hud_panel_centerprint_fade_minfontsize "0"
seta hud_progressbar_armor_color "0 0.6 0"
seta hud_progressbar_fuel_color "0.6 0.6 0"
seta hud_progressbar_nexball_color "0.7 0.1 0"
-seta hud_progressbar_speed_color "1 0.75 0"
-seta hud_progressbar_acceleration_color "0.5 0.75 1"
-seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5"
+seta hud_progressbar_speed_color "1 0.75 0"
+seta hud_progressbar_acceleration_color "0.5 0.75 1"
+seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5"
seta _hud_panelorder "10 3 0 14 6 9 13 4 1 2 11 12 7 5 8 15 16 "
seta hud_panel_weapons_aspect "2"
seta hud_panel_weapons_timeout "0"
seta hud_panel_weapons_timeout_effect "0"
-seta hud_panel_weapons_timeout_fadebgmin "0"
+seta hud_panel_weapons_timeout_fadebgmin "0"
seta hud_panel_weapons_timeout_fadefgmin "0"
seta hud_panel_weapons_timeout_speed_in "0.25"
seta hud_panel_weapons_timeout_speed_out "0.75"
seta hud_panel_centerprint_fade_subsequent "1"
seta hud_panel_centerprint_fade_subsequent_passone "3"
seta hud_panel_centerprint_fade_subsequent_passone_minalpha "0.5"
-seta hud_panel_centerprint_fade_subsequent_passtwo "10"
+seta hud_panel_centerprint_fade_subsequent_passtwo "10"
seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5"
seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
seta hud_panel_centerprint_fade_minfontsize "0"
seta hud_progressbar_armor_color "0 0.6 0"
seta hud_progressbar_fuel_color "0.6 0.6 0"
seta hud_progressbar_nexball_color "0.7 0.1 0"
-seta hud_progressbar_speed_color "1 0.75 0"
-seta hud_progressbar_acceleration_color "0.5 0.75 1"
-seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5"
+seta hud_progressbar_speed_color "1 0.75 0"
+seta hud_progressbar_acceleration_color "0.5 0.75 1"
+seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5"
seta _hud_panelorder "15 3 1 2 11 10 0 14 6 9 13 4 12 7 5 8 16 "
seta hud_panel_weapons_aspect "2"
seta hud_panel_weapons_timeout "0"
seta hud_panel_weapons_timeout_effect "0"
-seta hud_panel_weapons_timeout_fadebgmin "0"
+seta hud_panel_weapons_timeout_fadebgmin "0"
seta hud_panel_weapons_timeout_fadefgmin "0"
seta hud_panel_weapons_timeout_speed_in "0.25"
seta hud_panel_weapons_timeout_speed_out "0.75"
seta hud_panel_centerprint_fade_subsequent "1"
seta hud_panel_centerprint_fade_subsequent_passone "3"
seta hud_panel_centerprint_fade_subsequent_passone_minalpha "0.5"
-seta hud_panel_centerprint_fade_subsequent_passtwo "10"
+seta hud_panel_centerprint_fade_subsequent_passtwo "10"
seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5"
seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
seta hud_panel_centerprint_fade_minfontsize "0"
seta hud_progressbar_armor_color "0 0.6 0"
seta hud_progressbar_fuel_color "0.6 0.6 0"
seta hud_progressbar_nexball_color "0.7 0.1 0"
-seta hud_progressbar_speed_color "1 0.75 0"
-seta hud_progressbar_acceleration_color "0.5 0.75 1"
-seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5"
+seta hud_progressbar_speed_color "1 0.75 0"
+seta hud_progressbar_acceleration_color "0.5 0.75 1"
+seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5"
seta _hud_panelorder "15 10 9 6 8 14 5 0 4 13 2 7 1 3 11 12 16 "
seta hud_panel_weapons_aspect "2"
seta hud_panel_weapons_timeout "3"
seta hud_panel_weapons_timeout_effect "1"
-seta hud_panel_weapons_timeout_fadebgmin "0"
+seta hud_panel_weapons_timeout_fadebgmin "0"
seta hud_panel_weapons_timeout_fadefgmin "0"
seta hud_panel_weapons_timeout_speed_in "0.25"
seta hud_panel_weapons_timeout_speed_out "0.75"
seta hud_panel_centerprint_fade_subsequent "1"
seta hud_panel_centerprint_fade_subsequent_passone "3"
seta hud_panel_centerprint_fade_subsequent_passone_minalpha "0.5"
-seta hud_panel_centerprint_fade_subsequent_passtwo "10"
+seta hud_panel_centerprint_fade_subsequent_passtwo "10"
seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5"
seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
seta hud_panel_centerprint_fade_minfontsize "0"
seta hud_progressbar_armor_color "0 0.6 0"
seta hud_progressbar_fuel_color "0.6 0.6 0"
seta hud_progressbar_nexball_color "0.7 0.1 0"
-seta hud_progressbar_speed_color "1 0.75 0"
-seta hud_progressbar_acceleration_color "0.5 0.75 1"
-seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5"
+seta hud_progressbar_speed_color "1 0.75 0"
+seta hud_progressbar_acceleration_color "0.5 0.75 1"
+seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5"
seta _hud_panelorder "15 0 11 8 5 6 14 9 13 7 2 3 1 10 12 4 16 "
seta hud_panel_weapons_aspect "2"
seta hud_panel_weapons_timeout "0"
seta hud_panel_weapons_timeout_effect "0"
-seta hud_panel_weapons_timeout_fadebgmin "0"
+seta hud_panel_weapons_timeout_fadebgmin "0"
seta hud_panel_weapons_timeout_fadefgmin "0"
seta hud_panel_weapons_timeout_speed_in "0.25"
seta hud_panel_weapons_timeout_speed_out "0.75"
seta hud_panel_centerprint_fade_subsequent "1"
seta hud_panel_centerprint_fade_subsequent_passone "3"
seta hud_panel_centerprint_fade_subsequent_passone_minalpha "0.5"
-seta hud_panel_centerprint_fade_subsequent_passtwo "10"
+seta hud_panel_centerprint_fade_subsequent_passtwo "10"
seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5"
seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
seta hud_panel_centerprint_fade_minfontsize "0"
// small big dark bright -red +red -green +green -blue +blue higher
// 1 2 3 4 5 6 7 8 9 0 Page ^
-//
+//
// spawn ^ remove static style style style style style style lower
// Q W E R T Y U I O P Page v
-//
+//
// < v > style style style style style style save north
// A S D F G H J K L ENTER ^
-//
+//
// copy paste fine coarse west south east
// Z X C V B N M , . < v >
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2013-06-04 18:02-0400\n"
+"POT-Creation-Date: 2013-08-24 21:59-0400\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:180
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:184
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:164
#: qcsrc/menu/xonotic/dialog_settings_effects.c:200
#: qcsrc/menu/xonotic/dialog_settings_input.c:90
#: qcsrc/menu/xonotic/dialog_settings_user.c:88
msgid "Master:"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:35
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:33
msgid "Music:"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:45
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:41
msgid "VOL^Ambient:"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:54
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:48
msgid "Info:"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:63
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:55
msgid "Items:"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:72
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:62
msgid "Pain:"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:81
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:69
msgid "Player:"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:90
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:76
msgid "Shots:"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:99
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:83
msgid "Voice:"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:109
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:91
msgid "Weapons:"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:117
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:97
msgid "New style sound attenuation"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:119
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:99
msgid "Mute sounds when not active"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:122
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:176
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:102
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:156
msgid "Frequency:"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:124
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:104
msgid "8 kHz"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:125
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:105
msgid "11.025 kHz"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:126
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:106
msgid "16 kHz"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:127
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:107
msgid "22.05 kHz"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:128
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:108
msgid "24 kHz"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:129
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:109
msgid "32 kHz"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:130
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:110
msgid "44.1 kHz"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:131
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:111
msgid "48 kHz"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:134
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:114
msgid "Channels:"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:136
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:116
msgid "Mono"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:137
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:117
msgid "Stereo"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:138
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:118
msgid "2.1"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:139
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:119
msgid "4"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:140
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:120
msgid "5"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:141
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:121
msgid "5.1"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:142
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:122
msgid "6.1"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:143
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:123
msgid "7.1"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:146
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:126
msgid "Swap Stereo"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:148
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:128
msgid "Headphone friendly mode"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:152
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:132
msgid "Hit indication sound"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:154
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:134
msgid "Chat message sound"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:156
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:136
msgid "Menu sounds"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:159
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:139
msgid "Time announcer:"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:161
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:141
msgid "WRN^Disabled"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:162
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:142
msgid "1 minute"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:163
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:143
msgid "5 minutes"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:164
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:144
msgid "WRN^Both"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:171
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:151
msgid "Automatic taunts"
msgstr ""
-#: qcsrc/menu/xonotic/dialog_settings_audio.c:181
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:161
msgid "Debug info about sounds"
msgstr ""
msgid "<AUTHOR>"
msgstr ""
-#: qcsrc/menu/xonotic/skinlist.c:166 qcsrc/common/mapinfo.qc:1103
+#: qcsrc/menu/xonotic/skinlist.c:166 qcsrc/common/mapinfo.qc:1104
#, c-format
msgid "%s: %s"
msgstr ""
-#: qcsrc/menu/xonotic/slider_decibels.c:62
+#: qcsrc/menu/xonotic/slider_decibels.c:77
msgid "VOL^MAX"
msgstr ""
-#: qcsrc/menu/xonotic/slider_decibels.c:64
+#: qcsrc/menu/xonotic/slider_decibels.c:79
msgid "VOL^OFF"
msgstr ""
-#: qcsrc/menu/xonotic/slider_decibels.c:65
+#: qcsrc/menu/xonotic/slider_decibels.c:81
+#, c-format
+msgid "%d %%"
+msgstr ""
+
+#: qcsrc/menu/xonotic/slider_decibels.c:83
+#, c-format
+msgid "%.1f"
+msgstr ""
+
+#: qcsrc/menu/xonotic/slider_decibels.c:85
+#, c-format
+msgid "%.2f %%"
+msgstr ""
+
+#: qcsrc/menu/xonotic/slider_decibels.c:87
#, c-format
msgid "%s dB"
msgstr ""
#: qcsrc/common/notifications.qh:266
#, c-format
-msgid "^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s\n"
+msgid "^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s\n"
msgstr ""
#: qcsrc/common/notifications.qh:267
#, c-format
-msgid "^BG%s%s^K1 was slimed by ^BG%s^K1%s%s\n"
+msgid "^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s\n"
msgstr ""
#: qcsrc/common/notifications.qh:268
#, c-format
-msgid "^BG%s%s^K1 was preserved by ^BG%s^K1%s%s\n"
+msgid "^BG%s%s^K1 was slimed by ^BG%s^K1%s%s\n"
msgstr ""
#: qcsrc/common/notifications.qh:269
#, c-format
+msgid "^BG%s%s^K1 was preserved by ^BG%s^K1%s%s\n"
+msgstr ""
+
+#: qcsrc/common/notifications.qh:270
+#, c-format
msgid "^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:269
+#: qcsrc/common/notifications.qh:270
#, c-format
msgid "^BG%s%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:270
+#: qcsrc/common/notifications.qh:271
#, c-format
msgid "^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:271
+#: qcsrc/common/notifications.qh:272
#, c-format
msgid ""
"^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:272
+#: qcsrc/common/notifications.qh:273
#, c-format
msgid "^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:273
+#: qcsrc/common/notifications.qh:274
#, c-format
msgid "^BG%s%s^K1 was crushed by ^BG%s^K1%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:274
+#: qcsrc/common/notifications.qh:275
#, c-format
msgid "^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:275
+#: qcsrc/common/notifications.qh:276
#, c-format
msgid "^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:276
+#: qcsrc/common/notifications.qh:277
#, c-format
msgid ""
"^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:277
+#: qcsrc/common/notifications.qh:278
#, c-format
msgid ""
"^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:278
+#: qcsrc/common/notifications.qh:279
#, c-format
msgid "^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:279
+#: qcsrc/common/notifications.qh:280
#, c-format
msgid "^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:280
+#: qcsrc/common/notifications.qh:281
#, c-format
msgid "^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:281
+#: qcsrc/common/notifications.qh:282
#, c-format
msgid "^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:282
+#: qcsrc/common/notifications.qh:283
#, c-format
msgid "^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:283
+#: qcsrc/common/notifications.qh:284
#, c-format
msgid "^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:284
+#: qcsrc/common/notifications.qh:285
#, c-format
msgid "^BG%s^K1 was moved into the %s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:285
+#: qcsrc/common/notifications.qh:286
#, c-format
msgid "^BG%s^K1 became enemies with the Lord of Teamplay%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:286
+#: qcsrc/common/notifications.qh:287
#, c-format
msgid "^BG%s^K1 thought they found a nice camping ground%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:287
+#: qcsrc/common/notifications.qh:288
#, c-format
msgid "^BG%s^K1 unfairly eliminated themself%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:288
+#: qcsrc/common/notifications.qh:289
#, c-format
msgid "^BG%s^K1 %s^K1%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:289
+#: qcsrc/common/notifications.qh:290
#, c-format
msgid "^BG%s^K1 couldn't catch their breath%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:289
+#: qcsrc/common/notifications.qh:290
#, c-format
msgid "^BG%s^K1 was in the water for too long%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:290
+#: qcsrc/common/notifications.qh:291
#, c-format
msgid "^BG%s^K1 hit the ground with a crunch%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:290
+#: qcsrc/common/notifications.qh:291
#, c-format
msgid "^BG%s^K1 hit the ground with a bit too much force%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:291
+#: qcsrc/common/notifications.qh:292
#, c-format
msgid "^BG%s^K1 became a bit too crispy%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:291
+#: qcsrc/common/notifications.qh:292
#, c-format
msgid "^BG%s^K1 felt a little hot%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:292
+#: qcsrc/common/notifications.qh:293
#, c-format
msgid "^BG%s^K1 died%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:293
+#: qcsrc/common/notifications.qh:294
#, c-format
msgid "^BG%s^K1 turned into hot slag%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:293
+#: qcsrc/common/notifications.qh:294
#, c-format
msgid "^BG%s^K1 found a hot place%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:294
+#: qcsrc/common/notifications.qh:295
+#, c-format
+msgid "^BG%s^K1 mastered the art of self-nading%s%s\n"
+msgstr ""
+
+#: qcsrc/common/notifications.qh:296
#, c-format
msgid "^BG%s^K1 died%s%s. What's the point of living without ammo?\n"
msgstr ""
-#: qcsrc/common/notifications.qh:294
+#: qcsrc/common/notifications.qh:296
#, c-format
msgid "^BG%s^K1 ran out of ammo%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:295
+#: qcsrc/common/notifications.qh:297
#, c-format
msgid "^BG%s^K1 rotted away%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:296
+#: qcsrc/common/notifications.qh:298
#, c-format
msgid "^BG%s^K1 became a shooting star%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:297
+#: qcsrc/common/notifications.qh:299
#, c-format
msgid "^BG%s^K1 was slimed%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:298
+#: qcsrc/common/notifications.qh:300
#, c-format
msgid "^BG%s^K1 couldn't take it anymore%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:299
+#: qcsrc/common/notifications.qh:301
#, c-format
msgid "^BG%s^K1 is now preserved for centuries to come%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:300
+#: qcsrc/common/notifications.qh:302
#, c-format
msgid "^BG%s^K1 switched to the %s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:301
+#: qcsrc/common/notifications.qh:303
#, c-format
msgid "^BG%s^K1 died in an accident%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:302
+#: qcsrc/common/notifications.qh:304
#, c-format
msgid "^BG%s^K1 ran into a turret%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:303
+#: qcsrc/common/notifications.qh:305
#, c-format
msgid "^BG%s^K1 was blasted away by an eWheel turret%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:304
+#: qcsrc/common/notifications.qh:306
#, c-format
msgid "^BG%s^K1 got caught up in the FLAC turret fire%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:305
+#: qcsrc/common/notifications.qh:307
#, c-format
msgid "^BG%s^K1 was blasted away by a Hellion turret%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:306
+#: qcsrc/common/notifications.qh:308
#, c-format
msgid "^BG%s^K1 could not hide from the Hunter turret%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:307
+#: qcsrc/common/notifications.qh:309
#, c-format
msgid "^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:308
+#: qcsrc/common/notifications.qh:310
#, c-format
msgid "^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:309
+#: qcsrc/common/notifications.qh:311
#, c-format
msgid "^BG%s^K1 was phased out by a turret%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:310
+#: qcsrc/common/notifications.qh:312
#, c-format
msgid "^BG%s^K1 got served some superheated plasma from a turret%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:311
+#: qcsrc/common/notifications.qh:313
#, c-format
msgid "^BG%s^K1 was electrocuted by a Tesla turret%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:312
+#: qcsrc/common/notifications.qh:314
#, c-format
msgid "^BG%s^K1 got served a lead enrichment by a Walker turret%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:313
+#: qcsrc/common/notifications.qh:315
#, c-format
msgid "^BG%s^K1 was impaled by a Walker turret%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:314
+#: qcsrc/common/notifications.qh:316
#, c-format
msgid "^BG%s^K1 was blasted away by a Walker turret%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:315
+#: qcsrc/common/notifications.qh:317
#, c-format
msgid "^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:316
+#: qcsrc/common/notifications.qh:318
#, c-format
msgid "^BG%s^K1 was crushed by a vehicle%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:317
+#: qcsrc/common/notifications.qh:319
#, c-format
msgid "^BG%s^K1 was caught in a Raptor cluster bomb%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:318
+#: qcsrc/common/notifications.qh:320
#, c-format
msgid "^BG%s^K1 got caught in the blast of a Raptor explosion%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:319
+#: qcsrc/common/notifications.qh:321
#, c-format
msgid "^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:320
+#: qcsrc/common/notifications.qh:322
#, c-format
msgid "^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:321
+#: qcsrc/common/notifications.qh:323
#, c-format
msgid "^BG%s^K1 got caught in the blast of a Racer explosion%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:322
+#: qcsrc/common/notifications.qh:324
#, c-format
msgid "^BG%s^K1 couldn't find shelter from a Racer rocket%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:323
+#: qcsrc/common/notifications.qh:325
#, c-format
msgid "^BG%s^K1 was in the wrong place%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:324
+#: qcsrc/common/notifications.qh:326
#, c-format
msgid "^BG%s^K1 was betrayed by ^BG%s^K1%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:325
+#: qcsrc/common/notifications.qh:327
#, c-format
msgid "^BG%s^K1 was frozen by ^BG%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:326
+#: qcsrc/common/notifications.qh:328
#, c-format
msgid "^BG%s^K3 was revived by ^BG%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:327
+#: qcsrc/common/notifications.qh:329
+#, c-format
+msgid "^BG%s^K3 was revived by falling\n"
+msgstr ""
+
+#: qcsrc/common/notifications.qh:330
#, c-format
msgid "^BG%s^K3 was automatically revived after %s second(s)\n"
msgstr ""
-#: qcsrc/common/notifications.qh:328
+#: qcsrc/common/notifications.qh:331
msgid "^TC^TT^BG team wins the round\n"
msgstr ""
-#: qcsrc/common/notifications.qh:329
+#: qcsrc/common/notifications.qh:332
#, c-format
msgid "^BG%s^BG wins the round\n"
msgstr ""
-#: qcsrc/common/notifications.qh:330
+#: qcsrc/common/notifications.qh:333
msgid "^BGRound tied\n"
msgstr ""
-#: qcsrc/common/notifications.qh:331
+#: qcsrc/common/notifications.qh:334
msgid "^BGRound over, there's no winner\n"
msgstr ""
-#: qcsrc/common/notifications.qh:332
+#: qcsrc/common/notifications.qh:335
#, c-format
msgid "^BG%s^K1 froze themself\n"
msgstr ""
-#: qcsrc/common/notifications.qh:333
+#: qcsrc/common/notifications.qh:336
#, c-format
msgid "^BGGodmode saved you %s units of damage, cheater!\n"
msgstr ""
-#: qcsrc/common/notifications.qh:334
+#: qcsrc/common/notifications.qh:337
#, c-format
msgid "^BGYou do not have the ^F1%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:335
+#: qcsrc/common/notifications.qh:338
#, c-format
msgid "^BGYou dropped the ^F1%s^BG%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:336
+#: qcsrc/common/notifications.qh:339
#, c-format
msgid "^BGYou got the ^F1%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:337
+#: qcsrc/common/notifications.qh:340
#, c-format
msgid "^BGYou don't have enough ammo for the ^F1%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:338
+#: qcsrc/common/notifications.qh:341
#, c-format
msgid "^F1%s %s^BG is unable to fire, but its ^F1%s^BG can\n"
msgstr ""
-#: qcsrc/common/notifications.qh:339
+#: qcsrc/common/notifications.qh:342
#, c-format
msgid "^F1%s^BG is ^F4not available^BG on this map\n"
msgstr ""
-#: qcsrc/common/notifications.qh:340
+#: qcsrc/common/notifications.qh:343
#, c-format
msgid "^BG%s^F3 connected%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:341
+#: qcsrc/common/notifications.qh:344
#, c-format
-msgid "^BG%s^F3 connected and joined the ^TC^TT\n"
+msgid "^BG%s^F3 connected and joined the ^TC^TT team\n"
msgstr ""
-#: qcsrc/common/notifications.qh:342
+#: qcsrc/common/notifications.qh:345
#, c-format
msgid "^BG%s^F3 is now playing\n"
msgstr ""
-#: qcsrc/common/notifications.qh:343
+#: qcsrc/common/notifications.qh:346
#, c-format
msgid "^BG%s^BG has dropped the ball!\n"
msgstr ""
-#: qcsrc/common/notifications.qh:344
+#: qcsrc/common/notifications.qh:347
#, c-format
msgid "^BG%s^BG has picked up the ball!\n"
msgstr ""
-#: qcsrc/common/notifications.qh:345
+#: qcsrc/common/notifications.qh:348
#, c-format
msgid "^BG%s^BG captured the keys for the ^TC^TT team\n"
msgstr ""
-#: qcsrc/common/notifications.qh:346
+#: qcsrc/common/notifications.qh:349
#, c-format
msgid "^BG%s^BG dropped the ^TC^TT Key\n"
msgstr ""
-#: qcsrc/common/notifications.qh:347
+#: qcsrc/common/notifications.qh:350
#, c-format
msgid "^BG%s^BG lost the ^TC^TT Key\n"
msgstr ""
-#: qcsrc/common/notifications.qh:348
+#: qcsrc/common/notifications.qh:351
#, c-format
msgid "^BG%s^BG picked up the ^TC^TT Key\n"
msgstr ""
-#: qcsrc/common/notifications.qh:349
+#: qcsrc/common/notifications.qh:352
#, c-format
msgid "^BG%s^F3 forfeited\n"
msgstr ""
-#: qcsrc/common/notifications.qh:350
+#: qcsrc/common/notifications.qh:353
#, c-format
msgid "^BG%s^F3 has no more lives left\n"
msgstr ""
-#: qcsrc/common/notifications.qh:351
+#: qcsrc/common/notifications.qh:354
#, c-format
msgid "^BG%s^K1 picked up Invisibility\n"
msgstr ""
-#: qcsrc/common/notifications.qh:352
+#: qcsrc/common/notifications.qh:355
#, c-format
msgid "^BG%s^K1 picked up Shield\n"
msgstr ""
-#: qcsrc/common/notifications.qh:353
+#: qcsrc/common/notifications.qh:356
#, c-format
msgid "^BG%s^K1 picked up Speed\n"
msgstr ""
-#: qcsrc/common/notifications.qh:354
+#: qcsrc/common/notifications.qh:357
#, c-format
msgid "^BG%s^K1 picked up Strength\n"
msgstr ""
-#: qcsrc/common/notifications.qh:355
+#: qcsrc/common/notifications.qh:358
#, c-format
msgid "^BG%s^F3 disconnected\n"
msgstr ""
-#: qcsrc/common/notifications.qh:356
+#: qcsrc/common/notifications.qh:359
#, c-format
msgid "^BG%s^F3 was kicked for idling\n"
msgstr ""
-#: qcsrc/common/notifications.qh:357
+#: qcsrc/common/notifications.qh:360
msgid ""
"^F2You were kicked from the server because you are a spectator and "
"spectators aren't allowed at the moment.\n"
msgstr ""
-#: qcsrc/common/notifications.qh:358
+#: qcsrc/common/notifications.qh:361
#, c-format
msgid "^BG%s^F3 is now spectating\n"
msgstr ""
-#: qcsrc/common/notifications.qh:359
+#: qcsrc/common/notifications.qh:362
#, c-format
msgid "^BG%s^BG has abandoned the race\n"
msgstr ""
-#: qcsrc/common/notifications.qh:360
+#: qcsrc/common/notifications.qh:363
#, c-format
msgid "^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:361
+#: qcsrc/common/notifications.qh:364
#, c-format
msgid "^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:362
+#: qcsrc/common/notifications.qh:365
#, c-format
msgid "^BG%s^BG has finished the race\n"
msgstr ""
-#: qcsrc/common/notifications.qh:363
+#: qcsrc/common/notifications.qh:366
#, c-format
msgid "^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:364
+#: qcsrc/common/notifications.qh:367
#, c-format
msgid "^BG%s^BG improved their %s%s^BG place record with %s%s %s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:365
+#: qcsrc/common/notifications.qh:368
#, c-format
msgid ""
"^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID "
"and will be lost.\n"
msgstr ""
-#: qcsrc/common/notifications.qh:366
+#: qcsrc/common/notifications.qh:369
#, c-format
msgid "^BG%s^BG set the %s%s^BG place record with %s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:367
+#: qcsrc/common/notifications.qh:370
msgid "^TC^TT ^BGteam scores!\n"
msgstr ""
-#: qcsrc/common/notifications.qh:368
+#: qcsrc/common/notifications.qh:371
#, c-format
msgid ""
"^F2You have to become a player within the next %s, otherwise you will be "
"kicked, because spectating isn't allowed at this time!\n"
msgstr ""
-#: qcsrc/common/notifications.qh:369
+#: qcsrc/common/notifications.qh:372
#, c-format
msgid "^BG%s^K1 picked up a Superweapon\n"
msgstr ""
-#: qcsrc/common/notifications.qh:370
+#: qcsrc/common/notifications.qh:373
#, c-format
msgid ""
"^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have "
"^F2Xonotic %s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:371
+#: qcsrc/common/notifications.qh:374
#, c-format
msgid ""
"^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:372
+#: qcsrc/common/notifications.qh:375
#, c-format
msgid ""
"^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get "
"the update from ^F3http://www.xonotic.org/^BG!\n"
msgstr ""
-#: qcsrc/common/notifications.qh:373
+#: qcsrc/common/notifications.qh:376
#, c-format
msgid "^F3SVQC Build information: ^F4%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:374
+#: qcsrc/common/notifications.qh:377
#, c-format
msgid ""
"^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:375
+#: qcsrc/common/notifications.qh:378
#, c-format
msgid "^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:376
+#: qcsrc/common/notifications.qh:379
#, c-format
msgid "^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:377
+#: qcsrc/common/notifications.qh:380
#, c-format
msgid "^BG%s^K1 felt the strong pull of their Crylink%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:378
+#: qcsrc/common/notifications.qh:381
#, c-format
msgid "^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:379
+#: qcsrc/common/notifications.qh:382
#, c-format
msgid "^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:380
+#: qcsrc/common/notifications.qh:383
#, c-format
msgid "^BG%s%s^K1 got too close to ^BG%s^K1's Electro plasma%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:381
+#: qcsrc/common/notifications.qh:384
#, c-format
msgid "^BG%s^K1 played with Electro plasma%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:382
+#: qcsrc/common/notifications.qh:385
#, c-format
msgid "^BG%s^K1 could not remember where they put their Electro plasma%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:383
+#: qcsrc/common/notifications.qh:386
#, c-format
msgid "^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:384
+#: qcsrc/common/notifications.qh:387
#, c-format
msgid "^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:385
+#: qcsrc/common/notifications.qh:388
#, c-format
msgid "^BG%s^K1 should have used a smaller gun%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:386
+#: qcsrc/common/notifications.qh:389
#, c-format
msgid "^BG%s^K1 forgot about their firemine%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:387
+#: qcsrc/common/notifications.qh:390
#, c-format
msgid "^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:388
+#: qcsrc/common/notifications.qh:391
#, c-format
msgid "^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:389
+#: qcsrc/common/notifications.qh:392
#, c-format
msgid "^BG%s^K1 played with tiny Hagar rockets%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:390
+#: qcsrc/common/notifications.qh:393
#, c-format
msgid "^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:391
+#: qcsrc/common/notifications.qh:394
#, c-format
msgid "^BG%s^K1 got a little jumpy with their HLAC%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:392
+#: qcsrc/common/notifications.qh:395
#, c-format
msgid "^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:393
+#: qcsrc/common/notifications.qh:396
#, c-format
msgid ""
"^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:394
+#: qcsrc/common/notifications.qh:397
#, c-format
msgid "^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:395
+#: qcsrc/common/notifications.qh:398
#, c-format
msgid "^BG%s%s^K1 was shot to death by ^BG%s^K1's Laser%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:396
+#: qcsrc/common/notifications.qh:399
#, c-format
msgid "^BG%s^K1 shot themself to hell with their Laser%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:397
+#: qcsrc/common/notifications.qh:400
#, c-format
msgid "^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:398
+#: qcsrc/common/notifications.qh:401
#, c-format
msgid "^BG%s^K1 forgot about their mine%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:399
+#: qcsrc/common/notifications.qh:402
#, c-format
msgid "^BG%s%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:400
+#: qcsrc/common/notifications.qh:403
#, c-format
msgid "^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:401
+#: qcsrc/common/notifications.qh:404
#, c-format
msgid "^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:402
+#: qcsrc/common/notifications.qh:405
#, c-format
msgid "^BG%s^K1 didn't see their own Mortar grenade%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:403
+#: qcsrc/common/notifications.qh:406
#, c-format
msgid "^BG%s^K1 blew themself up with their own Mortar%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:404
+#: qcsrc/common/notifications.qh:407
#, c-format
msgid "^BG%s%s^K1 has been vaporized by ^BG%s^K1's Nex%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:405
+#: qcsrc/common/notifications.qh:408
#, c-format
msgid "^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:406
+#: qcsrc/common/notifications.qh:409
#, c-format
msgid "^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:407
+#: qcsrc/common/notifications.qh:410
#, c-format
msgid "^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:408
+#: qcsrc/common/notifications.qh:411
#, c-format
msgid "^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:409
+#: qcsrc/common/notifications.qh:412
#, c-format
msgid "^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:410
+#: qcsrc/common/notifications.qh:413
#, c-format
msgid "^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:411
+#: qcsrc/common/notifications.qh:414
#, c-format
msgid "^BG%s^K1 blew themself up with their Rocketlauncher%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:412
+#: qcsrc/common/notifications.qh:415
#, c-format
msgid "^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:413
+#: qcsrc/common/notifications.qh:416
#, c-format
msgid "^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:414
+#: qcsrc/common/notifications.qh:417
#, c-format
msgid "^BG%s^K1 played with tiny Seeker rockets%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:415
+#: qcsrc/common/notifications.qh:418
#, c-format
msgid "^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:416
+#: qcsrc/common/notifications.qh:419
#, c-format
msgid "^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:417
+#: qcsrc/common/notifications.qh:420
#, c-format
msgid "^BG%s^K1 is now thinking with portals%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:418
+#: qcsrc/common/notifications.qh:421
#, c-format
msgid "^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:419
+#: qcsrc/common/notifications.qh:422
#, c-format
msgid "^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:420
+#: qcsrc/common/notifications.qh:423
#, c-format
msgid "^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:421
+#: qcsrc/common/notifications.qh:424
#, c-format
msgid "^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s\n"
msgstr ""
-#: qcsrc/common/notifications.qh:433
+#: qcsrc/common/notifications.qh:436
msgid "^BGYou are attacking!"
msgstr ""
-#: qcsrc/common/notifications.qh:434
+#: qcsrc/common/notifications.qh:437
msgid "^BGYou are defending!"
msgstr ""
-#: qcsrc/common/notifications.qh:435
+#: qcsrc/common/notifications.qh:438
msgid "^F4Begin!"
msgstr ""
-#: qcsrc/common/notifications.qh:436
+#: qcsrc/common/notifications.qh:439
msgid "^F4Game starts in ^COUNT"
msgstr ""
-#: qcsrc/common/notifications.qh:437
+#: qcsrc/common/notifications.qh:440
msgid "^F4Round starts in ^COUNT"
msgstr ""
-#: qcsrc/common/notifications.qh:438
+#: qcsrc/common/notifications.qh:441
msgid "^F4Round cannot start"
msgstr ""
-#: qcsrc/common/notifications.qh:439
+#: qcsrc/common/notifications.qh:442
msgid "^BGRound tied"
msgstr ""
-#: qcsrc/common/notifications.qh:440
+#: qcsrc/common/notifications.qh:443
msgid "^BGRound over, there's no winner"
msgstr ""
-#: qcsrc/common/notifications.qh:441
+#: qcsrc/common/notifications.qh:444
+msgid "^F2Don't camp!"
+msgstr ""
+
+#: qcsrc/common/notifications.qh:445
msgid ""
"^BGYou are now free.\n"
"^BGFeel free to ^F2try to capture^BG the flag again\n"
"^BGif you think you will succeed."
msgstr ""
-#: qcsrc/common/notifications.qh:442
+#: qcsrc/common/notifications.qh:446
msgid ""
"^BGYou are now ^F1shielded^BG from the flag\n"
"^BGfor ^F2too many unsuccessful attempts^BG to capture.\n"
"^BGMake some defensive scores before trying again."
msgstr ""
-#: qcsrc/common/notifications.qh:443
+#: qcsrc/common/notifications.qh:447
msgid "^BGYou captured the ^TC^TT^BG flag!"
msgstr ""
-#: qcsrc/common/notifications.qh:444
+#: qcsrc/common/notifications.qh:448
#, c-format
msgid "^BGToo many flag throws! Throwing disabled for %s."
msgstr ""
-#: qcsrc/common/notifications.qh:445
+#: qcsrc/common/notifications.qh:449
#, c-format
msgid "^BG%s^BG passed the ^TC^TT^BG flag to %s"
msgstr ""
-#: qcsrc/common/notifications.qh:446
+#: qcsrc/common/notifications.qh:450
#, c-format
msgid "^BGYou received the ^TC^TT^BG flag from %s"
msgstr ""
-#: qcsrc/common/notifications.qh:447
+#: qcsrc/common/notifications.qh:451
#, c-format
msgid "^BG%s^BG requests you to pass the flag%s"
msgstr ""
-#: qcsrc/common/notifications.qh:448
+#: qcsrc/common/notifications.qh:452
#, c-format
msgid "^BGRequesting %s^BG to pass you the flag"
msgstr ""
-#: qcsrc/common/notifications.qh:449
+#: qcsrc/common/notifications.qh:453
#, c-format
msgid "^BGYou passed the ^TC^TT^BG flag to %s"
msgstr ""
-#: qcsrc/common/notifications.qh:450
+#: qcsrc/common/notifications.qh:454
msgid "^BGYou got the ^TC^TT^BG flag!"
msgstr ""
-#: qcsrc/common/notifications.qh:451
+#: qcsrc/common/notifications.qh:455
#, c-format
msgid "^BGThe %senemy^BG got your flag! Retrieve it!"
msgstr ""
-#: qcsrc/common/notifications.qh:452
+#: qcsrc/common/notifications.qh:456
#, c-format
msgid "^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"
msgstr ""
-#: qcsrc/common/notifications.qh:453
+#: qcsrc/common/notifications.qh:457
#, c-format
msgid "^BGYour %steam mate^BG got the flag! Protect them!"
msgstr ""
-#: qcsrc/common/notifications.qh:454
+#: qcsrc/common/notifications.qh:458
#, c-format
msgid "^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"
msgstr ""
-#: qcsrc/common/notifications.qh:455
+#: qcsrc/common/notifications.qh:459
msgid "^BGYou returned the ^TC^TT^BG flag!"
msgstr ""
-#: qcsrc/common/notifications.qh:456
+#: qcsrc/common/notifications.qh:460
msgid "^BGStalemate! Enemies can now see you on radar!"
msgstr ""
-#: qcsrc/common/notifications.qh:457
+#: qcsrc/common/notifications.qh:461
msgid "^BGStalemate! Flag carriers can now be seen by enemies on radar!"
msgstr ""
-#: qcsrc/common/notifications.qh:458
+#: qcsrc/common/notifications.qh:462
#, c-format
msgid "^K3%sYou fragged ^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:458
+#: qcsrc/common/notifications.qh:462
#, c-format
msgid "^K3%sYou scored against ^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:459
+#: qcsrc/common/notifications.qh:463
#, c-format
msgid "^K1%sYou were fragged by ^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:459
+#: qcsrc/common/notifications.qh:463
#, c-format
msgid "^K1%sYou were scored against by ^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:460
+#: qcsrc/common/notifications.qh:464
#, c-format
msgid "^K1%sYou were fragged by ^BG%s^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:460
+#: qcsrc/common/notifications.qh:464
#, c-format
msgid "^K1%sYou were scored against by ^BG%s^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:461
+#: qcsrc/common/notifications.qh:465
#, c-format
msgid "^K3%sYou fragged ^BG%s^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:461
+#: qcsrc/common/notifications.qh:465
#, c-format
msgid "^K3%sYou scored against ^BG%s^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:462
+#: qcsrc/common/notifications.qh:466
#, c-format
msgid "^K1%sYou typefragged ^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:462
+#: qcsrc/common/notifications.qh:466
#, c-format
msgid "^K1%sYou scored against ^BG%s^K1 while they were typing"
msgstr ""
-#: qcsrc/common/notifications.qh:463
+#: qcsrc/common/notifications.qh:467
#, c-format
msgid "^K1%sYou were typefragged by ^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:463
+#: qcsrc/common/notifications.qh:467
#, c-format
msgid "^K1%sYou were scored against by ^BG%s^K1 while typing!"
msgstr ""
-#: qcsrc/common/notifications.qh:464
+#: qcsrc/common/notifications.qh:468
#, c-format
msgid "^K1%sYou were typefragged by ^BG%s^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:464
+#: qcsrc/common/notifications.qh:468
#, c-format
msgid "^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:465
+#: qcsrc/common/notifications.qh:469
#, c-format
msgid "^K1%sYou typefragged ^BG%s^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:465
+#: qcsrc/common/notifications.qh:469
#, c-format
msgid "^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:466
+#: qcsrc/common/notifications.qh:470
+msgid "^BGPress ^F2DROPWEAPON^BG again to toss the nade!"
+msgstr ""
+
+#: qcsrc/common/notifications.qh:471
#, c-format
msgid ""
"^BGYou have been moved into a different team\n"
"You are now on: %s"
msgstr ""
-#: qcsrc/common/notifications.qh:467
+#: qcsrc/common/notifications.qh:472
msgid "^K1Don't shoot your team mates!"
msgstr ""
-#: qcsrc/common/notifications.qh:467
+#: qcsrc/common/notifications.qh:472
msgid "^K1Don't go against your team mates!"
msgstr ""
-#: qcsrc/common/notifications.qh:468
+#: qcsrc/common/notifications.qh:473
msgid "^K1Die camper!"
msgstr ""
-#: qcsrc/common/notifications.qh:468
+#: qcsrc/common/notifications.qh:473
msgid "^K1Reconsider your tactics, camper!"
msgstr ""
-#: qcsrc/common/notifications.qh:469
+#: qcsrc/common/notifications.qh:474
msgid "^K1You unfairly eliminated yourself!"
msgstr ""
-#: qcsrc/common/notifications.qh:470
+#: qcsrc/common/notifications.qh:475
#, c-format
msgid "^K1You were %s"
msgstr ""
-#: qcsrc/common/notifications.qh:471
+#: qcsrc/common/notifications.qh:476
msgid "^K1You couldn't catch your breath!"
msgstr ""
-#: qcsrc/common/notifications.qh:472
+#: qcsrc/common/notifications.qh:477
msgid "^K1You hit the ground with a crunch!"
msgstr ""
-#: qcsrc/common/notifications.qh:473
+#: qcsrc/common/notifications.qh:478
msgid "^K1You got a little bit too crispy!"
msgstr ""
-#: qcsrc/common/notifications.qh:473
+#: qcsrc/common/notifications.qh:478
msgid "^K1You felt a little too hot!"
msgstr ""
-#: qcsrc/common/notifications.qh:474
+#: qcsrc/common/notifications.qh:479
msgid "^K1You killed your own dumb self!"
msgstr ""
-#: qcsrc/common/notifications.qh:474
+#: qcsrc/common/notifications.qh:479
msgid "^K1You need to be more careful!"
msgstr ""
-#: qcsrc/common/notifications.qh:475
+#: qcsrc/common/notifications.qh:480
msgid "^K1You couldn't stand the heat!"
msgstr ""
-#: qcsrc/common/notifications.qh:476
+#: qcsrc/common/notifications.qh:481
+msgid "^K1You forgot to put the pin back in!"
+msgstr ""
+
+#: qcsrc/common/notifications.qh:481
+msgid "^K1Tastes like chicken!"
+msgstr ""
+
+#: qcsrc/common/notifications.qh:482
msgid "^K1You were killed for running out of ammo..."
msgstr ""
-#: qcsrc/common/notifications.qh:476
+#: qcsrc/common/notifications.qh:482
msgid "^K1You are respawning for running out of ammo..."
msgstr ""
-#: qcsrc/common/notifications.qh:477
+#: qcsrc/common/notifications.qh:483
msgid "^K1You grew too old without taking your medicine"
msgstr ""
-#: qcsrc/common/notifications.qh:477
+#: qcsrc/common/notifications.qh:483
msgid "^K1You need to preserve your health"
msgstr ""
-#: qcsrc/common/notifications.qh:478
+#: qcsrc/common/notifications.qh:484
msgid "^K1You became a shooting star!"
msgstr ""
-#: qcsrc/common/notifications.qh:479
+#: qcsrc/common/notifications.qh:485
msgid "^K1You melted away in slime!"
msgstr ""
-#: qcsrc/common/notifications.qh:480
+#: qcsrc/common/notifications.qh:486
msgid "^K1You committed suicide!"
msgstr ""
-#: qcsrc/common/notifications.qh:480
+#: qcsrc/common/notifications.qh:486
msgid "^K1You ended it all!"
msgstr ""
-#: qcsrc/common/notifications.qh:481
+#: qcsrc/common/notifications.qh:487
msgid "^K1You got stuck in a swamp!"
msgstr ""
-#: qcsrc/common/notifications.qh:482
+#: qcsrc/common/notifications.qh:488
#, c-format
msgid "^BGYou are now on: %s"
msgstr ""
-#: qcsrc/common/notifications.qh:483
+#: qcsrc/common/notifications.qh:489
msgid "^K1You died in an accident!"
msgstr ""
-#: qcsrc/common/notifications.qh:484
+#: qcsrc/common/notifications.qh:490
msgid "^K1You were fragged by a turret!"
msgstr ""
-#: qcsrc/common/notifications.qh:484
+#: qcsrc/common/notifications.qh:490
msgid "^K1You had an unfortunate run in with a turret!"
msgstr ""
-#: qcsrc/common/notifications.qh:485
+#: qcsrc/common/notifications.qh:491
msgid "^K1You were fragged by an eWheel turret!"
msgstr ""
-#: qcsrc/common/notifications.qh:485
+#: qcsrc/common/notifications.qh:491
msgid "^K1You had an unfortunate run in with an eWheel turret!"
msgstr ""
-#: qcsrc/common/notifications.qh:486
+#: qcsrc/common/notifications.qh:492
msgid "^K1You were fragged by a Walker turret!"
msgstr ""
-#: qcsrc/common/notifications.qh:486
+#: qcsrc/common/notifications.qh:492
msgid "^K1You had an unfortunate run in with a Walker turret!"
msgstr ""
-#: qcsrc/common/notifications.qh:487
+#: qcsrc/common/notifications.qh:493
msgid "^K1You got caught in the blast of a Bumblebee explosion!"
msgstr ""
-#: qcsrc/common/notifications.qh:488
+#: qcsrc/common/notifications.qh:494
msgid "^K1You were crushed by a vehicle!"
msgstr ""
-#: qcsrc/common/notifications.qh:489
+#: qcsrc/common/notifications.qh:495
msgid "^K1You were caught in a Raptor cluster bomb!"
msgstr ""
-#: qcsrc/common/notifications.qh:490
+#: qcsrc/common/notifications.qh:496
msgid "^K1You got caught in the blast of a Raptor explosion!"
msgstr ""
-#: qcsrc/common/notifications.qh:491
+#: qcsrc/common/notifications.qh:497
msgid "^K1You got caught in the blast of a Spiderbot explosion!"
msgstr ""
-#: qcsrc/common/notifications.qh:492
+#: qcsrc/common/notifications.qh:498
msgid "^K1You were blasted to bits by a Spiderbot rocket!"
msgstr ""
-#: qcsrc/common/notifications.qh:493
+#: qcsrc/common/notifications.qh:499
msgid "^K1You got caught in the blast of a Racer explosion!"
msgstr ""
-#: qcsrc/common/notifications.qh:494
+#: qcsrc/common/notifications.qh:500
msgid "^K1You couldn't find shelter from a Racer rocket!"
msgstr ""
-#: qcsrc/common/notifications.qh:495
+#: qcsrc/common/notifications.qh:501
msgid "^K1Watch your step!"
msgstr ""
-#: qcsrc/common/notifications.qh:496
+#: qcsrc/common/notifications.qh:502
#, c-format
msgid "^K1Moron! You fragged ^BG%s^K1, a team mate!"
msgstr ""
-#: qcsrc/common/notifications.qh:496
+#: qcsrc/common/notifications.qh:502
#, c-format
msgid "^K1Moron! You went against ^BG%s^K1, a team mate!"
msgstr ""
-#: qcsrc/common/notifications.qh:497
+#: qcsrc/common/notifications.qh:503
#, c-format
msgid "^K1You were fragged by ^BG%s^K1, a team mate"
msgstr ""
-#: qcsrc/common/notifications.qh:497
+#: qcsrc/common/notifications.qh:503
#, c-format
msgid "^K1You were scored against by ^BG%s^K1, a team mate"
msgstr ""
-#: qcsrc/common/notifications.qh:498
+#: qcsrc/common/notifications.qh:504
msgid ""
"^K1Stop idling!\n"
"^BGDisconnecting in ^COUNT..."
msgstr ""
-#: qcsrc/common/notifications.qh:499
+#: qcsrc/common/notifications.qh:505
msgid "^F2You picked up some extra lives"
msgstr ""
-#: qcsrc/common/notifications.qh:500
+#: qcsrc/common/notifications.qh:506
#, c-format
msgid "^K3You froze ^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:501
+#: qcsrc/common/notifications.qh:507
#, c-format
msgid "^K1You were frozen by ^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:502
+#: qcsrc/common/notifications.qh:508
#, c-format
msgid "^K3You revived ^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:503
+#: qcsrc/common/notifications.qh:509
+msgid "^K3You revived yourself"
+msgstr ""
+
+#: qcsrc/common/notifications.qh:510
#, c-format
msgid "^K3You were revived by ^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:504
+#: qcsrc/common/notifications.qh:511
#, c-format
msgid "^K3You were automatically revived after %s second(s)"
msgstr ""
-#: qcsrc/common/notifications.qh:505
+#: qcsrc/common/notifications.qh:512
msgid "^TC^TT^BG team wins the round"
msgstr ""
-#: qcsrc/common/notifications.qh:506
+#: qcsrc/common/notifications.qh:513
#, c-format
msgid "^BG%s^BG wins the round"
msgstr ""
-#: qcsrc/common/notifications.qh:507
+#: qcsrc/common/notifications.qh:514
msgid "^K1You froze yourself"
msgstr ""
-#: qcsrc/common/notifications.qh:508
+#: qcsrc/common/notifications.qh:515
msgid "^K1Round already started, you spawn as frozen"
msgstr ""
-#: qcsrc/common/notifications.qh:509
+#: qcsrc/common/notifications.qh:516
#, c-format
msgid "^BGYou do not have the ^F1%s"
msgstr ""
-#: qcsrc/common/notifications.qh:510
+#: qcsrc/common/notifications.qh:517
#, c-format
msgid "^BGYou dropped the ^F1%s^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:511
+#: qcsrc/common/notifications.qh:518
#, c-format
msgid "^BGYou got the ^F1%s"
msgstr ""
-#: qcsrc/common/notifications.qh:512
+#: qcsrc/common/notifications.qh:519
#, c-format
msgid "^BGYou don't have enough ammo for the ^F1%s"
msgstr ""
-#: qcsrc/common/notifications.qh:513
+#: qcsrc/common/notifications.qh:520
#, c-format
msgid "^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"
msgstr ""
-#: qcsrc/common/notifications.qh:514
+#: qcsrc/common/notifications.qh:521
#, c-format
msgid "^F1%s^BG is ^F4not available^BG on this map"
msgstr ""
-#: qcsrc/common/notifications.qh:515
+#: qcsrc/common/notifications.qh:522
msgid ""
"^K1No spawnpoints available!\n"
"Hope your team can fix it..."
msgstr ""
-#: qcsrc/common/notifications.qh:516
+#: qcsrc/common/notifications.qh:523
msgid ""
"^K1You may not join the game at this time.\n"
"The player limit reached maximum capacity."
msgstr ""
-#: qcsrc/common/notifications.qh:517
+#: qcsrc/common/notifications.qh:524
#, c-format
msgid "^BG%s^BG has dropped the ball!"
msgstr ""
-#: qcsrc/common/notifications.qh:518
+#: qcsrc/common/notifications.qh:525
#, c-format
msgid "^BG%s^BG has picked up the ball!"
msgstr ""
-#: qcsrc/common/notifications.qh:519
+#: qcsrc/common/notifications.qh:526
msgid "^BGKilling people while you don't have the ball gives no points!"
msgstr ""
-#: qcsrc/common/notifications.qh:520
+#: qcsrc/common/notifications.qh:527
msgid ""
"^BGAll keys are in your team's hands!\n"
"Help the key carriers to meet!"
msgstr ""
-#: qcsrc/common/notifications.qh:521
+#: qcsrc/common/notifications.qh:528
msgid ""
"^BGAll keys are in ^TC^TT team^BG's hands!\n"
"Interfere ^F4NOW^BG!"
msgstr ""
-#: qcsrc/common/notifications.qh:522
+#: qcsrc/common/notifications.qh:529
msgid ""
"^BGAll keys are in your team's hands!\n"
"Meet the other key carriers ^F4NOW^BG!"
msgstr ""
-#: qcsrc/common/notifications.qh:523
+#: qcsrc/common/notifications.qh:530
msgid "^F4Round will start in ^COUNT"
msgstr ""
-#: qcsrc/common/notifications.qh:524
+#: qcsrc/common/notifications.qh:531
msgid "^BGScanning frequency range..."
msgstr ""
-#: qcsrc/common/notifications.qh:525
+#: qcsrc/common/notifications.qh:532
msgid "^BGYou are starting with the ^TC^TT Key"
msgstr ""
-#: qcsrc/common/notifications.qh:526 qcsrc/common/notifications.qh:527
+#: qcsrc/common/notifications.qh:533 qcsrc/common/notifications.qh:534
#, c-format
msgid ""
"^BGWaiting for players to join...\n"
"Need active players for: %s"
msgstr ""
-#: qcsrc/common/notifications.qh:528
+#: qcsrc/common/notifications.qh:535
#, c-format
msgid "^BGWaiting for %s player(s) to join..."
msgstr ""
-#: qcsrc/common/notifications.qh:529
-msgid "^F2Don't camp!"
-msgstr ""
-
-#: qcsrc/common/notifications.qh:530
+#: qcsrc/common/notifications.qh:536
msgid "^F4^COUNT^BG left to find some ammo!"
msgstr ""
-#: qcsrc/common/notifications.qh:531
+#: qcsrc/common/notifications.qh:537
msgid "^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"
msgstr ""
-#: qcsrc/common/notifications.qh:531
+#: qcsrc/common/notifications.qh:537
msgid "^BGGet some ammo! ^F4^COUNT^BG left!"
msgstr ""
-#: qcsrc/common/notifications.qh:532
+#: qcsrc/common/notifications.qh:538
#, c-format
msgid "^F2Extra lives remaining: ^K1%s"
msgstr ""
-#: qcsrc/common/notifications.qh:533
+#: qcsrc/common/notifications.qh:539
msgid "^BGSecondary fire inflicts no damage!"
msgstr ""
-#: qcsrc/common/notifications.qh:534
+#: qcsrc/common/notifications.qh:540
#, c-format
msgid "^BG%s"
msgstr ""
-#: qcsrc/common/notifications.qh:535
+#: qcsrc/common/notifications.qh:541
#, c-format
msgid ""
"^F2^COUNT^BG until weapon change...\n"
"Next weapon: ^F1%s"
msgstr ""
-#: qcsrc/common/notifications.qh:536
+#: qcsrc/common/notifications.qh:542
#, c-format
msgid "^F2Active weapon: ^F1%s"
msgstr ""
-#: qcsrc/common/notifications.qh:537
+#: qcsrc/common/notifications.qh:543
+msgid "^BGPress ^F2DROPWEAPON^BG again to toss the grenade!"
+msgstr ""
+
+#: qcsrc/common/notifications.qh:544
msgid ""
"^F2Now playing ^F4OVERTIME^F2!\n"
"Keep fragging until we have a winner!"
msgstr ""
-#: qcsrc/common/notifications.qh:537
+#: qcsrc/common/notifications.qh:544
msgid ""
"^F2Now playing ^F4OVERTIME^F2!\n"
"Keep scoring until we have a winner!"
msgstr ""
-#: qcsrc/common/notifications.qh:538
+#: qcsrc/common/notifications.qh:545
#, c-format
msgid ""
"^F2Now playing ^F4OVERTIME^F2!\n"
"^BGAdded ^F4%s^BG to the game!"
msgstr ""
-#: qcsrc/common/notifications.qh:539
+#: qcsrc/common/notifications.qh:546
msgid "^F2Invisibility has worn off"
msgstr ""
-#: qcsrc/common/notifications.qh:540
+#: qcsrc/common/notifications.qh:547
msgid "^F2Shield has worn off"
msgstr ""
-#: qcsrc/common/notifications.qh:541
+#: qcsrc/common/notifications.qh:548
msgid "^F2Speed has worn off"
msgstr ""
-#: qcsrc/common/notifications.qh:542
+#: qcsrc/common/notifications.qh:549
msgid "^F2Strength has worn off"
msgstr ""
-#: qcsrc/common/notifications.qh:543
+#: qcsrc/common/notifications.qh:550
msgid "^F2You are invisible"
msgstr ""
-#: qcsrc/common/notifications.qh:544
+#: qcsrc/common/notifications.qh:551
msgid "^F2Shield surrounds you"
msgstr ""
-#: qcsrc/common/notifications.qh:545
+#: qcsrc/common/notifications.qh:552
msgid "^F2You are on speed"
msgstr ""
-#: qcsrc/common/notifications.qh:546
+#: qcsrc/common/notifications.qh:553
msgid "^F2Strength infuses your weapons with devastating power"
msgstr ""
-#: qcsrc/common/notifications.qh:547
+#: qcsrc/common/notifications.qh:554
msgid "^F2The race is over, finish your lap!"
msgstr ""
-#: qcsrc/common/notifications.qh:548
+#: qcsrc/common/notifications.qh:555
msgid "^F2Superweapons have broken down"
msgstr ""
-#: qcsrc/common/notifications.qh:549
+#: qcsrc/common/notifications.qh:556
msgid "^F2Superweapons have been lost"
msgstr ""
-#: qcsrc/common/notifications.qh:550
+#: qcsrc/common/notifications.qh:557
msgid "^F2You now have a superweapon"
msgstr ""
-#: qcsrc/common/notifications.qh:551
+#: qcsrc/common/notifications.qh:558
msgid "^K1Changing to ^TC^TT^K1 in ^COUNT"
msgstr ""
-#: qcsrc/common/notifications.qh:552
+#: qcsrc/common/notifications.qh:559
msgid "^K1Changing team in ^COUNT"
msgstr ""
-#: qcsrc/common/notifications.qh:553
+#: qcsrc/common/notifications.qh:560
msgid "^K1Spectating in ^COUNT"
msgstr ""
-#: qcsrc/common/notifications.qh:554
+#: qcsrc/common/notifications.qh:561
msgid "^K1Suicide in ^COUNT"
msgstr ""
-#: qcsrc/common/notifications.qh:555
+#: qcsrc/common/notifications.qh:562
msgid "^F4Timeout begins in ^COUNT"
msgstr ""
-#: qcsrc/common/notifications.qh:556
+#: qcsrc/common/notifications.qh:563
msgid "^F4Timeout ends in ^COUNT"
msgstr ""
-#: qcsrc/common/notifications.qh:788 qcsrc/common/notifications.qh:789
+#: qcsrc/common/notifications.qh:797 qcsrc/common/notifications.qh:798
#, c-format
msgid " (near %s)"
msgstr ""
-#: qcsrc/common/notifications.qh:796 qcsrc/common/notifications.qh:797
+#: qcsrc/common/notifications.qh:805 qcsrc/common/notifications.qh:806
msgid "secondary"
msgstr ""
-#: qcsrc/common/notifications.qh:796 qcsrc/common/notifications.qh:797
+#: qcsrc/common/notifications.qh:805 qcsrc/common/notifications.qh:806
msgid "primary"
msgstr ""
-#: qcsrc/common/notifications.qh:807
+#: qcsrc/common/notifications.qh:816
#, c-format
msgid " ^F1(Press %s)"
msgstr ""
-#: qcsrc/common/notifications.qh:816
+#: qcsrc/common/notifications.qh:825
#, c-format
msgid " with %s"
msgstr ""
-#: qcsrc/common/notifications.qh:825
+#: qcsrc/common/notifications.qh:834
msgid "TRIPLE FRAG! "
msgstr ""
-#: qcsrc/common/notifications.qh:825
+#: qcsrc/common/notifications.qh:834
#, c-format
msgid "%s^K1 made a TRIPLE FRAG! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:825
+#: qcsrc/common/notifications.qh:834
#, c-format
msgid "%s^K1 made a TRIPLE SCORE! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:826
+#: qcsrc/common/notifications.qh:835
msgid "RAGE! "
msgstr ""
-#: qcsrc/common/notifications.qh:826
+#: qcsrc/common/notifications.qh:835
#, c-format
msgid "%s^K1 unlocked RAGE! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:826
+#: qcsrc/common/notifications.qh:835
#, c-format
msgid "%s^K1 made FIVE SCORES IN A ROW! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:827
+#: qcsrc/common/notifications.qh:836
msgid "MASSACRE! "
msgstr ""
-#: qcsrc/common/notifications.qh:827
+#: qcsrc/common/notifications.qh:836
#, c-format
msgid "%s^K1 started a MASSACRE! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:827
+#: qcsrc/common/notifications.qh:836
#, c-format
msgid "%s^K1 made TEN SCORES IN A ROW! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:828
+#: qcsrc/common/notifications.qh:837
msgid "MAYHEM! "
msgstr ""
-#: qcsrc/common/notifications.qh:828
+#: qcsrc/common/notifications.qh:837
#, c-format
msgid "%s^K1 executed MAYHEM! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:828
+#: qcsrc/common/notifications.qh:837
#, c-format
msgid "%s^K1 made FIFTEEN SCORES IN A ROW! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:829
+#: qcsrc/common/notifications.qh:838
msgid "BERSERKER! "
msgstr ""
-#: qcsrc/common/notifications.qh:829
+#: qcsrc/common/notifications.qh:838
#, c-format
msgid "%s^K1 is a BERSERKER! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:829
+#: qcsrc/common/notifications.qh:838
#, c-format
msgid "%s^K1 made TWENTY SCORES IN A ROW! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:830
+#: qcsrc/common/notifications.qh:839
msgid "CARNAGE! "
msgstr ""
-#: qcsrc/common/notifications.qh:830
+#: qcsrc/common/notifications.qh:839
#, c-format
msgid "%s^K1 inflicts CARNAGE! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:830
+#: qcsrc/common/notifications.qh:839
#, c-format
msgid "%s^K1 made TWENTY FIVE SCORES IN A ROW! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:831
+#: qcsrc/common/notifications.qh:840
msgid "ARMAGEDDON! "
msgstr ""
-#: qcsrc/common/notifications.qh:831
+#: qcsrc/common/notifications.qh:840
#, c-format
msgid "%s^K1 unleashes ARMAGEDDON! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:831
+#: qcsrc/common/notifications.qh:840
#, c-format
msgid "%s^K1 made THIRTY SCORES IN A ROW! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:837
+#: qcsrc/common/notifications.qh:846
#, c-format
msgid "%s(^F1Bot^BG)"
msgstr ""
-#: qcsrc/common/notifications.qh:839
+#: qcsrc/common/notifications.qh:848
#, c-format
msgid "%s(Ping ^F1%d^BG)"
msgstr ""
-#: qcsrc/common/notifications.qh:845
+#: qcsrc/common/notifications.qh:854
#, c-format
msgid ""
"\n"
"(Health ^1%d^BG / Armor ^2%d^BG)%s"
msgstr ""
-#: qcsrc/common/notifications.qh:847
+#: qcsrc/common/notifications.qh:856
#, c-format
msgid ""
"\n"
"(^F4Dead^BG)%s"
msgstr ""
-#: qcsrc/common/notifications.qh:884 qcsrc/common/notifications.qh:897
+#: qcsrc/common/notifications.qh:893 qcsrc/common/notifications.qh:906
#, c-format
msgid "%d score spree! "
msgstr ""
-#: qcsrc/common/notifications.qh:896
+#: qcsrc/common/notifications.qh:905
#, c-format
msgid "%d frag spree! "
msgstr ""
-#: qcsrc/common/notifications.qh:909
+#: qcsrc/common/notifications.qh:918
msgid "First blood! "
msgstr ""
-#: qcsrc/common/notifications.qh:909
+#: qcsrc/common/notifications.qh:918
msgid "First score! "
msgstr ""
-#: qcsrc/common/notifications.qh:913
+#: qcsrc/common/notifications.qh:922
msgid "First victim! "
msgstr ""
-#: qcsrc/common/notifications.qh:913
+#: qcsrc/common/notifications.qh:922
msgid "First casualty! "
msgstr ""
-#: qcsrc/common/notifications.qh:954
+#: qcsrc/common/notifications.qh:963
#, c-format
msgid "%s^K1 has %d frags in a row! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:955
+#: qcsrc/common/notifications.qh:964
#, c-format
msgid "%s^K1 made %d scores in a row! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:973
+#: qcsrc/common/notifications.qh:982
#, c-format
msgid "%s^K1 drew first blood! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:974
+#: qcsrc/common/notifications.qh:983
#, c-format
msgid "%s^K1 got the first score! %s^BG"
msgstr ""
-#: qcsrc/common/notifications.qh:990
+#: qcsrc/common/notifications.qh:999
#, c-format
msgid ", ending their %d frag spree"
msgstr ""
-#: qcsrc/common/notifications.qh:991
+#: qcsrc/common/notifications.qh:1000
#, c-format
msgid ", ending their %d score spree"
msgstr ""
-#: qcsrc/common/notifications.qh:1005
+#: qcsrc/common/notifications.qh:1014
#, c-format
msgid ", losing their %d frag spree"
msgstr ""
-#: qcsrc/common/notifications.qh:1006
+#: qcsrc/common/notifications.qh:1015
#, c-format
msgid ", losing their %d score spree"
msgstr ""
--- /dev/null
+sprite,models/ok_nade_counter/ok_nade_counter_01
\ No newline at end of file
--- /dev/null
+sprite,models/ok_nade_counter/ok_nade_counter_02
\ No newline at end of file
--- /dev/null
+sprite,models/ok_nade_counter/ok_nade_counter_03
\ No newline at end of file
--- /dev/null
+sprite,models/ok_nade_counter/ok_nade_counter_04
\ No newline at end of file
--- /dev/null
+sprite,models/ok_nade_counter/ok_nade_counter_05
\ No newline at end of file
--- /dev/null
+sprite,models/ok_nade_counter/ok_nade_counter_06
\ No newline at end of file
--- /dev/null
+sprite,models/ok_nade_counter/ok_nade_counter_07
\ No newline at end of file
--- /dev/null
+sprite,models/ok_nade_counter/ok_nade_counter_08
\ No newline at end of file
--- /dev/null
+sprite,models/ok_nade_counter/ok_nade_counter_09
\ No newline at end of file
--- /dev/null
+sprite,models/ok_nade_counter/ok_nade_counter_10
\ No newline at end of file
--- /dev/null
+// =========================
+// Config for all mutators
+// =========================
+
+
+// =========
+// dodging
+// =========
+set g_dodging 0 "set to 1 to enable dodging in games"
+
+seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable"
+
+set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. 0 to disable"
+set sv_dodging_delay 0.7 "determines how long a player has to wait to be able to dodge again after dodging"
+set sv_dodging_up_speed 200 "the jump velocity of the dodge"
+set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge"
+set sv_dodging_horiz_speed_frozen 200 "the horizontal velocity of the dodge while frozen"
+set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)"
+set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging"
+set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging"
+set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"
+set sv_dodging_frozen 0 "allow dodging while frozen"
+
+
+// ===========
+// minstagib
+// ===========
+set g_minstagib 0 "enable minstagib"
+set g_minstagib_extralives 1 "how many extra lives you will get per powerup"
+set g_minstagib_ammo_start 10 "starting ammo"
+set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells"
+set g_minstagib_invis_alpha 0.15
+set g_minstagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup"
+
+
+// =========
+// vampire
+// =========
+set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health"
+
+
+// =========
+// sandbox
+// =========
+set g_sandbox 0 "allow players to spawn and edit objects around the map"
+set g_sandbox_info 1 "print object information to the server. 1 prints info about spawned / removed objects, 2 also prints info about edited objects"
+set g_sandbox_readonly 0 "when this mode is active, players cannot modify objects or use any sandbox commands"
+set g_sandbox_storage_name default "name of the selected storage to use"
+set g_sandbox_storage_autosave 5 "storage is automatically saved every specified number of seconds"
+set g_sandbox_storage_autoload 1 "if a storage file exists for the given map, automatically load it at startup"
+set g_sandbox_editor_flood 1 "players must wait this many seconds between spawning objects"
+set g_sandbox_editor_maxobjects 1000 "maximum number of objects that may exist at a time"
+set g_sandbox_editor_free 1 "0 = players can only copy or edit their own objects, 1 = players can copy but not edit other objects, 2 = players can copy and edit all object"
+set g_sandbox_editor_distance_spawn 200 "distance at which objects spawn in front of the player"
+set g_sandbox_editor_distance_edit 300 "distance at which players can edit or remove objects they are looking at"
+set g_sandbox_object_scale_min 0.1 "minimum scale that objects can be set to"
+set g_sandbox_object_scale_max 2 "maximum scale that objects can be set to"
+set g_sandbox_object_material_velocity_min 100 "velocity objects must have while colliding for material effects to be applied"
+set g_sandbox_object_material_velocity_factor 0.002 "velocity range which decides the intensity of material effects"
+set cl_sandbox_clipboard ""
+
+
+// ========================
+// invincible projectiles
+// ========================
+set g_invincible_projectiles 0 "set to 1 to disable any damage to projectiles in all balance configs, regardless of g_projectiles_damage"
+
+
+// ===============
+// rocket flying
+// ===============
+set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs"
+
+
+// =====================
+// spawn near teammate
+// =====================
+set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate"
+set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate"
+
+
+// ========================
+// NIX (No Items Xonotic)
+// ========================
+// at each time, everyone uses the same weapon,
+// and in regular intervals, this weapon is cycled
+set g_nix 0 "No Items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on"
+set g_nix_with_laser 0 "always carry the laser as an additional weapon in NIX"
+set g_nix_with_healtharmor 0 "when 1, health and armor still show up in NIX"
+set g_nix_with_powerups 0 "when 1, powerups still show up in NIX"
+
+
+// ================
+// physical items
+// ================
+set g_physical_items 0 "1 uses ODE physics for dropped weapons, 2 for all items, requires physics_ode to be enabled"
+set g_physical_items_damageforcescale 3 "how affected physical weapons are by damage"
+set g_physical_items_reset 1 "return map items to their original lotation after being picked up"
+
+
+// ===============
+// touch explode
+// ===============
+set g_touchexplode 0 "touching other players causes an explosion"
+set g_touchexplode_radius 50
+set g_touchexplode_damage 10
+set g_touchexplode_edgedamage 0
+set g_touchexplode_force 150
+
+
+// ================
+// super spectate
+// ================
+set g_superspectate 0 "server side, allows extended spectator functions through the cmd interface. followpowerup, followstrength, followstshield or followfc [red|blue] will transfer spectation to the relevent player, if any"
+
+
+// ==================
+// melee only arena
+// ==================
+set g_melee_only 0 "enable melee only arena"
+
+
+// ================
+// random gravity
+// ================
+set g_random_gravity 0 "enable random gravity mutator"
+set g_random_gravity_delay 3 "delay between gravity changes"
+set g_random_gravity_negative_chance 0.5 "chance of gravity being a negative value"
+set g_random_gravity_min -2000 "minimum gravity"
+set g_random_gravity_max 2000 "maximum gravity"
+set g_random_gravity_positive 1000 "positive gravity multiplier"
+set g_random_gravity_negative 1000 "negative gravity multiplier"
+
+
+// =======
+// nades
+// =======
+set g_nades 0 "enable off-hand grenades"
+set g_nades_spawn 1 "give nades right away when player spawns rather than delaying entire refire"
+set g_nades_nade_lifetime 3.5
+set g_nades_nade_minforce 400
+set g_nades_nade_maxforce 2000
+set g_nades_nade_health 25
+set g_nades_nade_refire 6
+set g_nades_nade_damage 225
+set g_nades_nade_edgedamage 90
+set g_nades_nade_radius 300
+set g_nades_nade_force 650
+set g_nades_nade_newton_style 0
+
+
+// ============
+// camp check
+// ============
+set g_campcheck 0 "damages campers every few seconds"
+set g_campcheck_interval 10
+set g_campcheck_damage 100
+set g_campcheck_distance 1800
g_mod_physics Xonotic
// current Xonotic physics
-sv_gravity 800
+sv_gravity 700
sv_maxspeed 360
sv_maxairspeed 360
sv_stopspeed 100
sv_accelerate 15
sv_airaccelerate 2
-sv_friction 8
+sv_friction 6
edgefriction 1
-sv_stepheight 26
+sv_stepheight 31
// Q1: 16+2
// Nex: 32+2
-// we try: 24+2
+// Xon 0.7: 24+2
+// Samual: 31 (just below 32, keeping things smooth without allowing 32qu steps)
-// actually, what we want is 266.6666 for 180bpm
-// but 260 takes same amount of frames and is nicer to mappers
// jump height == sv_jumpvelocity^2 / (2*sv_gravity)
-// in this case: 42.25 qu
+// in this case: 42.87 qu
// player: 24+45 qu
-// total: 111.25qu
+// total: 111.87qu
// this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in
// the 16 grid, and the 8th unit used for wall/floor) just lets a player jump!
-sv_jumpvelocity 260
+sv_jumpvelocity 245
sv_wateraccelerate -1
sv_waterfriction -1
sv_airaccel_sideways_friction 0
sv_airaccel_qw_stretchfactor 2
sv_airstopaccelerate 3
-sv_airstrafeaccelerate 24
+sv_airstrafeaccelerate 18
sv_maxairstrafespeed 100
sv_airstrafeaccel_qw -0.95
-sv_aircontrol 125
-sv_aircontrol_penalty 180
+sv_aircontrol 100
+sv_aircontrol_penalty 0
sv_aircontrol_power 2
-sv_airspeedlimit_nonqw 800
+sv_airspeedlimit_nonqw 900
sv_warsowbunny_turnaccel 0
sv_warsowbunny_accel 0.1593
sv_warsowbunny_topspeed 925
--- /dev/null
+g_mod_physics Xonotic
+// current Xonotic physics
+
+sv_gravity 800
+sv_maxspeed 360
+sv_maxairspeed 360
+
+sv_stopspeed 100
+sv_accelerate 15
+sv_airaccelerate 2
+sv_friction 8
+edgefriction 1
+sv_stepheight 26
+// Q1: 16+2
+// Nex: 32+2
+// we try: 24+2
+
+// actually, what we want is 266.6666 for 180bpm
+// but 260 takes same amount of frames and is nicer to mappers
+// jump height == sv_jumpvelocity^2 / (2*sv_gravity)
+// in this case: 42.25 qu
+// player: 24+45 qu
+// total: 111.25qu
+// this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in
+// the 16 grid, and the 8th unit used for wall/floor) just lets a player jump!
+sv_jumpvelocity 260
+sv_wateraccelerate -1
+sv_waterfriction -1
+sv_airaccel_sideways_friction 0
+sv_airaccel_qw -0.8
+sv_airaccel_qw_stretchfactor 2
+
+sv_airstopaccelerate 3
+sv_airstrafeaccelerate 24
+sv_maxairstrafespeed 100
+sv_airstrafeaccel_qw -0.95
+sv_aircontrol 125
+sv_aircontrol_penalty 180
+sv_aircontrol_power 2
+sv_airspeedlimit_nonqw 800
+sv_warsowbunny_turnaccel 0
+sv_warsowbunny_accel 0.1593
+sv_warsowbunny_topspeed 925
+sv_warsowbunny_backtosideratio 0.8
+sv_friction_on_land 0
+sv_doublejump 0
+sv_jumpspeedcap_min ""
+sv_jumpspeedcap_max ""
+sv_jumpspeedcap_max_disable_on_ramps 1
+g_teleport_maxspeed 0
+++ /dev/null
-g_mod_physics Xonotic
-// current Xonotic physics
-
-sv_gravity 700
-sv_maxspeed 360
-sv_maxairspeed 360
-
-sv_stopspeed 100
-sv_accelerate 15
-sv_airaccelerate 2
-sv_friction 6
-edgefriction 1
-sv_stepheight 34
-// Q1: 16+2
-// Nex: 32+2
-// we try: 24+2
-// samual: 32+2
-
-// jump height == sv_jumpvelocity^2 / (2*sv_gravity)
-// in this case: 42.87 qu
-// player: 24+45 qu
-// total: 111.87qu
-// this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in
-// the 16 grid, and the 8th unit used for wall/floor) just lets a player jump!
-sv_jumpvelocity 245
-sv_wateraccelerate -1
-sv_waterfriction -1
-sv_airaccel_sideways_friction 0
-sv_airaccel_qw -0.8
-sv_airaccel_qw_stretchfactor 2
-
-sv_airstopaccelerate 3
-sv_airstrafeaccelerate 18
-sv_maxairstrafespeed 100
-sv_airstrafeaccel_qw -0.95
-sv_aircontrol 100
-sv_aircontrol_penalty 0
-sv_aircontrol_power 2
-sv_airspeedlimit_nonqw 900
-sv_warsowbunny_turnaccel 0
-sv_warsowbunny_accel 0.1593
-sv_warsowbunny_topspeed 925
-sv_warsowbunny_backtosideratio 0.8
-sv_friction_on_land 0
-sv_doublejump 0
-sv_jumpspeedcap_min ""
-sv_jumpspeedcap_max ""
-sv_jumpspeedcap_max_disable_on_ramps 1
-g_teleport_maxspeed 0
if(spectatee_status >= 0 && (autocvar_cl_eventchase_death && is_dead) || intermission)
{
// make special vector since we can't use view_origin (It is one frame old as of this code, it gets set later with the results this code makes.)
- vector current_view_origin = ((csqcplayer ? csqcplayer.origin : pmove_org) + autocvar_cl_eventchase_viewoffset);
+ vector current_view_origin = (csqcplayer ? csqcplayer.origin : pmove_org);
+
+ // detect maximum viewoffset and use it
+ if(autocvar_cl_eventchase_viewoffset)
+ {
+ WarpZone_TraceLine(current_view_origin, current_view_origin + autocvar_cl_eventchase_viewoffset + ('0 0 1' * autocvar_cl_eventchase_maxs_z), MOVE_WORLDONLY, self);
+ if(trace_fraction == 1) { current_view_origin += autocvar_cl_eventchase_viewoffset; }
+ else { current_view_origin_z += max(0, (trace_endpos_z - current_view_origin_z) - autocvar_cl_eventchase_maxs_z); }
+ }
// We must enable chase_active to get a third person view (weapon viewmodel hidden and own player model showing).
// Ideally, there should be another way to enable third person cameras, such as through setproperty()
float r;
r = random();
if (r > 0.9)
- centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
+ centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
else if (r > 0.8)
centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
else
hud_panel[panel_order[i]].update_time = time;
}
}
- else if (hud_configure_prev && autocvar_hud_cursormode)
+ else if(hud_configure_prev && hud_configure_prev != -1 && autocvar_hud_cursormode)
setcursormode(0);
hud_configure_prev = autocvar__hud_configure;
case PROJECTILE_GRENADE_BOUNCING:
rot = '0 -1000 0'; // sideways
break;
+ case PROJECTILE_NADE_RED_BURN:
+ case PROJECTILE_NADE_RED:
+ case PROJECTILE_NADE_BLUE_BURN:
+ case PROJECTILE_NADE_BLUE:
+ case PROJECTILE_NADE_YELLOW_BURN:
+ case PROJECTILE_NADE_YELLOW:
+ case PROJECTILE_NADE_PINK_BURN:
+ case PROJECTILE_NADE_PINK:
+ case PROJECTILE_NADE_BURN:
+ case PROJECTILE_NADE:
+ rot = self.avelocity;
+ break;
case PROJECTILE_HOOKBOMB:
rot = '1000 0 0'; // forward
break;
trailorigin = self.origin;
switch(self.cnt)
{
+ case PROJECTILE_NADE_RED_BURN:
+ case PROJECTILE_NADE_RED:
+ case PROJECTILE_NADE_BLUE_BURN:
+ case PROJECTILE_NADE_BLUE:
+ case PROJECTILE_NADE_YELLOW_BURN:
+ case PROJECTILE_NADE_YELLOW:
+ case PROJECTILE_NADE_PINK_BURN:
+ case PROJECTILE_NADE_PINK:
+ case PROJECTILE_NADE_BURN:
+ case PROJECTILE_NADE:
+ trailorigin += v_up * 4;
+ break;
case PROJECTILE_GRENADE:
case PROJECTILE_GRENADE_BOUNCING:
trailorigin += v_right * 1 + v_forward * -10;
case PROJECTILE_BUMBLE_GUN: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
case PROJECTILE_BUMBLE_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
+
+ case PROJECTILE_NADE_RED: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_red"); break;
+ case PROJECTILE_NADE_RED_BURN: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_red_burn"); break;
+ case PROJECTILE_NADE_BLUE: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_blue"); break;
+ case PROJECTILE_NADE_BLUE_BURN: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_blue_burn"); break;
+ case PROJECTILE_NADE_YELLOW: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_yellow"); break;
+ case PROJECTILE_NADE_YELLOW_BURN: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_yellow_burn"); break;
+ case PROJECTILE_NADE_PINK: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_pink"); break;
+ case PROJECTILE_NADE_PINK_BURN: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_pink_burn"); break;
+ case PROJECTILE_NADE: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade"); break;
+ case PROJECTILE_NADE_BURN: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_burn"); break;
default:
error("Received invalid CSQC projectile, can't work with this!");
self.mins = '-3 -3 -3';
self.maxs = '3 3 3';
break;
+ case PROJECTILE_NADE_RED_BURN:
+ case PROJECTILE_NADE_RED:
+ case PROJECTILE_NADE_BLUE_BURN:
+ case PROJECTILE_NADE_BLUE:
+ self.mins = '-3 -3 -3';
+ self.maxs = '3 3 3';
+ self.move_movetype = MOVETYPE_BOUNCE;
+ self.move_touch = func_null;
+ self.scale = 1.5;
+ self.avelocity = randomvec() * 720;
+ break;
case PROJECTILE_GRENADE_BOUNCING:
self.mins = '-3 -3 -3';
self.maxs = '3 3 3';
self.move_bounce_factor = g_balance_grenadelauncher_bouncefactor;
self.move_bounce_stopspeed = g_balance_grenadelauncher_bouncestop;
break;
+ case PROJECTILE_NADE_RED_BURN:
+ case PROJECTILE_NADE_RED:
+ case PROJECTILE_NADE_BLUE_BURN:
+ case PROJECTILE_NADE_BLUE:
+ case PROJECTILE_NADE_YELLOW_BURN:
+ case PROJECTILE_NADE_YELLOW:
+ case PROJECTILE_NADE_PINK_BURN:
+ case PROJECTILE_NADE_PINK:
+ case PROJECTILE_NADE_BURN:
+ case PROJECTILE_NADE:
+ self.mins = '-16 -16 -16';
+ self.maxs = '16 16 16';
+ self.move_movetype = MOVETYPE_BOUNCE;
+ self.move_touch = func_null;
+ self.scale = 1.5;
+ self.avelocity = randomvec() * 720;
+ break;
case PROJECTILE_MINE:
self.mins = '-4 -4 -4';
self.maxs = '4 4 4';
precache_model("models/rocket.md3");
precache_model("models/tagrocket.md3");
precache_model("models/tracer.mdl");
+
+ precache_model("models/weapons/v_ok_grenade.md3");
precache_sound("weapons/electro_fly.wav");
precache_sound("weapons/rocket_fly.wav");
float PROJECTILE_BUMBLE_GUN = 30;
float PROJECTILE_BUMBLE_BEAM = 31;
+float PROJECTILE_NADE_RED = 50;
+float PROJECTILE_NADE_RED_BURN = 51;
+float PROJECTILE_NADE_BLUE = 52;
+float PROJECTILE_NADE_BLUE_BURN = 53;
+float PROJECTILE_NADE_YELLOW = 54;
+float PROJECTILE_NADE_YELLOW_BURN = 55;
+float PROJECTILE_NADE_PINK = 56;
+float PROJECTILE_NADE_PINK_BURN = 57;
+float PROJECTILE_NADE = 58;
+float PROJECTILE_NADE_BURN = 59;
+
float SPECIES_HUMAN = 0;
float SPECIES_ROBOT_SOLID = 1;
float SPECIES_ALIEN = 2;
DEATHTYPE(DEATH_KILL, DEATH_SELF_SUICIDE, NO_MSG, NORMAL_POS) \
DEATHTYPE(DEATH_LAVA, DEATH_SELF_LAVA, DEATH_MURDER_LAVA, NORMAL_POS) \
DEATHTYPE(DEATH_MIRRORDAMAGE, DEATH_SELF_BETRAYAL, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_NADE, DEATH_SELF_NADE, DEATH_MURDER_NADE, NORMAL_POS) \
DEATHTYPE(DEATH_NOAMMO, DEATH_SELF_NOAMMO, NO_MSG, NORMAL_POS) \
DEATHTYPE(DEATH_ROT, DEATH_SELF_ROT, NO_MSG, NORMAL_POS) \
DEATHTYPE(DEATH_SHOOTING_STAR, DEATH_SELF_SHOOTING_STAR, DEATH_MURDER_SHOOTING_STAR, NORMAL_POS) \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_fall", _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s\n"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s\n"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s\n")) \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_lava", _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s\n"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_shootingstar", _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s\n"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s\n"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s\n"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 became a bit too crispy%s%s\n"), _("^BG%s^K1 felt a little hot%s%s\n")) \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 died%s%s\n"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_lava", _("^BG%s^K1 turned into hot slag%s%s\n"), _("^BG%s^K1 found a hot place%s%s\n")) \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 mastered the art of self-nading%s%s\n"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO, 2, 1, "s1 s2loc spree_lost", "s1", "notify_outofammo", _("^BG%s^K1 died%s%s. What's the point of living without ammo?\n"), _("^BG%s^K1 ran out of ammo%s%s\n")) \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 rotted away%s%s\n"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR, 2, 1, "s1 s2loc spree_lost", "s1", "notify_shootingstar", _("^BG%s^K1 became a shooting star%s%s\n"), "") \
MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4, 3, 1, "s1 s2 s3loc spree_end", "s2 s1", "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s\n"), "") \
MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE, 2, 0, "s1 s2", "", "", _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED, 2, 0, "s1 s2", "", "", _("^BG%s^K3 was revived by ^BG%s\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED_FALL, 1, 0, "s1", "", "", _("^BG%s^K3 was revived by falling\n"), "") \
MSG_INFO_NOTIF(1, INFO_FREEZETAG_AUTO_REVIVED, 1, 1, "s1 f1", "", "", _("^BG%s^K3 was automatically revived after %s second(s)\n"), "") \
MULTITEAM_INFO(1, INFO_ROUND_TEAM_WIN_, 4, 0, 0, "", "", "", _("^TC^TT^BG team wins the round\n"), "") \
MSG_INFO_NOTIF(1, INFO_ROUND_PLAYER_WIN, 1, 0, "s1", "", "", _("^BG%s^BG wins the round\n"), "") \
MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTOP, 0, 0, "", CPID_ROUND, "2 0", _("^F4Round cannot start"), "") \
MSG_CENTER_NOTIF(1, CENTER_ROUND_TIED, 0, 0, "", CPID_ROUND, "0 0", _("^BGRound tied"), "") \
MSG_CENTER_NOTIF(1, CENTER_ROUND_OVER, 0, 0, "", CPID_ROUND, "0 0", _("^BGRound over, there's no winner"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CAMPCHECK, 0, 0, "", CPID_CAMPCHECK, "0 0", _("^F2Don't camp!"), "") \
MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 4, "spree_cen s1 frag_stats", NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
+ MSG_CENTER_NOTIF(1, CENTER_NADE_THROW, 0, 0, "", CPID_NADES, "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the nade!"), "") \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, "death_team", NO_CPID, "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL, 0, 0, "", NO_CPID, "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP, 0, 0, "", NO_CPID, "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE, 0, 0, "", NO_CPID, "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC, 0, 0, "", NO_CPID, "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't stand the heat!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE, 0, 0, "", NO_CPID, "0 0", _("^K1You forgot to put the pin back in!"), _("^K1Tastes like chicken!")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO, 0, 0, "", NO_CPID, "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT, 0, 0, "", NO_CPID, "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, "", NO_CPID, "0 0", _("^K1You became a shooting star!"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE, 1, 0, "s1", NO_CPID, "0 0", _("^K3You froze ^BG%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN, 1, 0, "s1", NO_CPID, "0 0", _("^K1You were frozen by ^BG%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE, 1, 0, "s1", NO_CPID, "0 0", _("^K3You revived ^BG%s"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE_FALL, 0, 0, "", NO_CPID, "0 0", _("^K3You revived yourself"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED, 1, 0, "s1", NO_CPID, "0 0", _("^K3You were revived by ^BG%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_AUTO_REVIVED, 0, 1, "f1", NO_CPID, "0 0", _("^K3You were automatically revived after %s second(s)"), "") \
MULTITEAM_CENTER(1, CENTER_ROUND_TEAM_WIN_, 4, 0, 0, "", CPID_ROUND, "0 0", _("^TC^TT^BG team wins the round"), "") \
MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_WAIT, 0, 4, "missing_teams", CPID_KEYHUNT_OTHER, "0 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
MSG_CENTER_NOTIF(1, CENTER_MISSING_TEAMS, 0, 4, "missing_teams", CPID_MISSING_TEAMS, "-1 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
MSG_CENTER_NOTIF(1, CENTER_MISSING_PLAYERS, 0, 1, "f1", CPID_MISSING_PLAYERS, "-1 0", _("^BGWaiting for %s player(s) to join..."), "") \
- MSG_CENTER_NOTIF(1, CENTER_LMS_CAMPCHECK, 0, 0, "", CPID_LMS_CAMP, "0 0", _("^F2Don't camp!"), "") \
MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO, 0, 0, "", CPID_MINSTA_FINDAMMO, "1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO_FIRST, 0, 0, "", CPID_MINSTA_FINDAMMO, "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) \
MSG_CENTER_NOTIF(1, CENTER_MINSTA_LIVES_REMAINING, 0, 1, "f1", NO_CPID, "0 0", _("^F2Extra lives remaining: ^K1%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_MOTD, 1, 0, "s1", CPID_MOTD, "-1 0", _("^BG%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN, 0, 2, "item_wepname", CPID_NIX, "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON, 0, 1, "item_wepname", CPID_NIX, "0 0", _("^F2Active weapon: ^F1%s"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_NADE, 0, 0, "", NO_CPID, "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the grenade!"), "") \
MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG, 0, 0, "", CPID_OVERTIME, "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME, 0, 1, "f1time", CPID_OVERTIME, "0 0", _("^F2Now playing ^F4OVERTIME^F2!\n^BGAdded ^F4%s^BG to the game!"), "") \
MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Invisibility has worn off"), "") \
MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL, NO_MSG, INFO_DEATH_MURDER_FALL, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE, NO_MSG, INFO_DEATH_MURDER_FIRE, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA, NO_MSG, INFO_DEATH_MURDER_LAVA, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE, NO_MSG, INFO_DEATH_MURDER_NADE, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR, NO_MSG, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME, NO_MSG, INFO_DEATH_MURDER_SLIME, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP, NO_MSG, INFO_DEATH_MURDER_SWAMP, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE, NO_MSG, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE) \
MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC, NO_MSG, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC) \
MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA, NO_MSG, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_NADE, NO_MSG, INFO_DEATH_SELF_NADE, CENTER_DEATH_SELF_NADE) \
MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO, NO_MSG, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO) \
MSG_MULTI_NOTIF(1, DEATH_SELF_ROT, NO_MSG, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT) \
MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR, NO_MSG, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR) \
vector decompressShotOrigin(float f);
#ifdef SVQC
-string rankings_reply, ladder_reply, lsmaps_reply, lsnewmaps_reply, maplist_reply; // cached replies
+string rankings_reply, ladder_reply, lsmaps_reply, maplist_reply; // cached replies
string records_reply[10];
#endif
return;
if(!Menu_Active)
return;
+
+ if(menuMouseMode)
+ if(key >= K_MOUSE1 && key <= K_MOUSE3)
+ {
+ // detect a click outside of the game window
+ vector p = getmousepos();
+ if(p_x < 0 || p_x > realconwidth || p_y < 0 || p_y > realconheight)
+ {
+ ++mouseButtonsPressed;
+ return;
+ }
+ }
+
if(keyGrabber)
{
entity e;
float autocvar_g_balance_crylink_primary_joinexplode_force;
float autocvar_g_balance_crylink_primary_joinexplode_radius;
float autocvar_g_balance_crylink_primary_joinspread;
-float autocvar_g_balance_crylink_primary_jointime;
float autocvar_g_balance_crylink_primary_linkexplode;
float autocvar_g_balance_crylink_primary_middle_fadetime;
float autocvar_g_balance_crylink_primary_middle_lifetime;
float autocvar_g_balance_crylink_secondary_joinexplode_force;
float autocvar_g_balance_crylink_secondary_joinexplode_radius;
float autocvar_g_balance_crylink_secondary_joinspread;
-float autocvar_g_balance_crylink_secondary_jointime;
float autocvar_g_balance_crylink_secondary_line_fadetime;
float autocvar_g_balance_crylink_secondary_line_lifetime;
float autocvar_g_balance_crylink_secondary_linkexplode;
string autocvar_g_forced_team_yellow;
float autocvar_g_freezetag_frozen_force;
float autocvar_g_freezetag_frozen_maxtime;
+float autocvar_g_freezetag_revive_falldamage;
+float autocvar_g_freezetag_revive_falldamage_health;
float autocvar_g_freezetag_point_leadlimit;
float autocvar_g_freezetag_point_limit;
float autocvar_g_freezetag_revive_extra_size;
#define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit")
float autocvar_g_keyhunt_teams;
float autocvar_g_keyhunt_teams_override;
-float autocvar_g_lms_campcheck_damage;
-float autocvar_g_lms_campcheck_distance;
float autocvar_g_lms_extra_lives;
-float autocvar_g_lms_campcheck_interval;
float autocvar_g_lms_join_anytime;
float autocvar_g_lms_last_join;
#define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
float autocvar_g_maxplayers_spectator_blocktime;
float autocvar_g_maxpushtime;
float autocvar_g_maxspeed;
-#define autocvar_g_midair cvar("g_midair")
float autocvar_g_midair_shieldtime;
#define autocvar_g_minstagib cvar("g_minstagib")
float autocvar_g_minstagib_ammo_drop;
float autocvar_sv_dodging_delay;
float autocvar_sv_dodging_height_threshold;
float autocvar_sv_dodging_horiz_speed;
+float autocvar_sv_dodging_horiz_speed_frozen;
float autocvar_sv_dodging_ramp_time;
float autocvar_sv_dodging_sound;
float autocvar_sv_dodging_up_speed;
float autocvar_sv_dodging_wall_distance_threshold;
float autocvar_sv_dodging_wall_dodging;
+float autocvar_sv_dodging_frozen;
float autocvar_sv_doublejump;
float autocvar_sv_eventlog;
float autocvar_sv_eventlog_console;
float autocvar_g_touchexplode_damage;
float autocvar_g_touchexplode_edgedamage;
float autocvar_g_touchexplode_force;
+#define autocvar_g_bloodloss cvar("g_bloodloss")
+float autocvar_g_random_gravity_negative_chance;
+float autocvar_g_random_gravity_min;
+float autocvar_g_random_gravity_max;
+float autocvar_g_random_gravity_positive;
+float autocvar_g_random_gravity_negative;
+float autocvar_g_random_gravity_delay;
+float autocvar_g_nades;
+float autocvar_g_nades_spawn;
+float autocvar_g_nades_nade_lifetime;
+float autocvar_g_nades_nade_minforce;
+float autocvar_g_nades_nade_maxforce;
+float autocvar_g_nades_nade_health;
+float autocvar_g_nades_nade_refire;
+float autocvar_g_nades_nade_damage;
+float autocvar_g_nades_nade_edgedamage;
+float autocvar_g_nades_nade_radius;
+float autocvar_g_nades_nade_force;
+float autocvar_g_nades_nade_newton_style;
+float autocvar_g_campcheck_damage;
+float autocvar_g_campcheck_distance;
+float autocvar_g_campcheck_interval;
+float autocvar_g_jump_grunt;
float maxspeed;
vector gco, gno;
- if(autocvar_g_midair)
- return;
-
// Don't jump when attacking
if(self.aistatus & AI_STATUS_ATTACKING)
return;
break;
}
}
- if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 1024, 256))
+ if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384))
{
sprint(self, "Emergency teleport used random location\n");
self.angles_x = -self.angles_x;
if(autocvar_g_fullbrightplayers)
self.effects = self.effects | EF_FULLBRIGHT;
- // midair gamemode: damage only while in the air
- // if in midair mode, being on ground grants temporary invulnerability
- // (this is so that multishot weapon don't clear the ground flag on the
- // first damage in the frame, leaving the player vulnerable to the
- // remaining hits in the same frame)
- if (self.flags & FL_ONGROUND)
- if (g_midair)
- self.spawnshieldtime = max(self.spawnshieldtime, time + autocvar_g_midair_shieldtime);
-
if (time >= game_starttime)
if (time < self.spawnshieldtime)
self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
float do_crouch = self.BUTTON_CROUCH;
if(self.hook.state)
do_crouch = 0;
- if(self.health <= g_bloodloss)
- do_crouch = 1;
if(self.vehicle)
do_crouch = 0;
if(self.freezetag_frozen)
}
}
- if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
- {
- if(self.bloodloss_timer < time)
- {
- self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
- self.bloodloss_timer = time + 0.5 + random() * 0.5;
- }
- }
-
FixPlayermodel();
GrapplingHookFrame();
if(frametime)
player_anim();
-
- if(g_nexball)
- nexball_setstatus();
// secret status
secrets_setstatus();
.float wasFlying;
.float spectatorspeed;
-.float multijump_count;
-.float multijump_ready;
-.float prevjumpbutton;
-
/*
=============
PlayerJump
*/
void PlayerJump (void)
{
- if(self.freezetag_frozen)
- return; // no jumping in freezetag when frozen
+ float doublejump = FALSE;
- float mjumpheight;
- float doublejump;
+ player_multijump = doublejump;
+ if(MUTATOR_CALLHOOK(PlayerJump))
+ return;
+
+ doublejump = player_multijump;
- doublejump = FALSE;
+ float mjumpheight;
+
if (autocvar_sv_doublejump)
{
tracebox(self.origin + '0 0 0.01', self.mins, self.maxs, self.origin - '0 0 0.01', MOVE_NORMAL, self);
return;
}
- if (autocvar_g_multijump)
- {
- if (self.prevjumpbutton == FALSE && !(self.flags & FL_ONGROUND)) // jump button pressed this frame and we are in midair
- self.multijump_ready = TRUE; // this is necessary to check that we released the jump button and pressed it again
- else
- self.multijump_ready = FALSE;
- }
-
- if(!doublejump && self.multijump_ready && self.multijump_count < autocvar_g_multijump && self.velocity_z > autocvar_g_multijump_speed)
- {
- // doublejump = FALSE; // checked above in the if
- if (autocvar_g_multijump)
- {
- if (autocvar_g_multijump_add == 0) // in this case we make the z velocity == jumpvelocity
- {
- if (self.velocity_z < mjumpheight)
- {
- doublejump = TRUE;
- self.velocity_z = 0;
- }
- }
- else
- doublejump = TRUE;
-
- if(doublejump)
- {
- if(self.movement_x != 0 || self.movement_y != 0) // don't remove all speed if player isnt pressing any movement keys
- {
- float curspeed;
- vector wishvel, wishdir;
-
- curspeed = max(
- vlen(vec2(self.velocity)), // current xy speed
- vlen(vec2(antilag_takebackavgvelocity(self, max(self.lastteleporttime + sys_frametime, time - 0.25), time))) // average xy topspeed over the last 0.25 secs
- );
- makevectors(self.v_angle_y * '0 1 0');
- wishvel = v_forward * self.movement_x + v_right * self.movement_y;
- wishdir = normalize(wishvel);
-
- self.velocity_x = wishdir_x * curspeed; // allow "dodging" at a multijump
- self.velocity_y = wishdir_y * curspeed;
- // keep velocity_z unchanged!
- }
- if (autocvar_g_multijump > 0)
- self.multijump_count += 1;
- }
- }
- self.multijump_ready = FALSE; // require releasing and pressing the jump button again for the next jump
- }
-
if (!doublejump)
if (!(self.flags & FL_ONGROUND))
return;
if (!(self.flags & FL_JUMPRELEASED))
return;
- if(self.health <= g_bloodloss)
- return;
-
// sv_jumpspeedcap_min/sv_jumpspeedcap_max act as baseline
// velocity bounds. Final velocity is bound between (jumpheight *
// min + jumpheight) and (jumpheight * max + jumpheight);
self.flags &~= FL_JUMPRELEASED;
animdecide_setaction(self, ANIMACTION_JUMP, TRUE);
-
- if(g_jump_grunt)
+
+ if(autocvar_g_jump_grunt)
PlayerSound(playersound_jump, CH_PLAYER, VOICETYPE_PLAYERSOUND);
self.restart_jump = -1; // restart jump anim next time
}
void CheckPlayerJump()
{
- if(self.flags & FL_ONGROUND)
- {
- if (autocvar_g_multijump > 0)
- self.multijump_count = 0;
- else
- self.multijump_count = -2; // the cvar value for infinite jumps is -1, so this needs to be smaller
- }
-
if (self.BUTTON_JUMP)
PlayerJump ();
else
if (self.waterlevel == WATERLEVEL_SWIMMING)
CheckWaterJump ();
- self.prevjumpbutton = self.BUTTON_JUMP;
}
float racecar_angle(float forward, float down)
void SpawnThrownWeapon (vector org, float w)
{
- if(g_pinata)
- {
- float j;
- for(j = WEP_FIRST; j <= WEP_LAST; ++j)
- {
- if(WEPSET_CONTAINS_EW(self, j))
- if(W_IsWeaponThrowable(j))
- W_ThrowNewWeapon(self, j, FALSE, org, randomvec() * 175 + '0 0 325');
- }
- }
- else
- {
- if(WEPSET_CONTAINS_EW(self, self.weapon))
- if(W_IsWeaponThrowable(self.weapon))
- W_ThrowNewWeapon(self, self.weapon, FALSE, org, randomvec() * 125 + '0 0 200');
- }
+ if(WEPSET_CONTAINS_EW(self, self.weapon))
+ if(W_IsWeaponThrowable(self.weapon))
+ W_ThrowNewWeapon(self, self.weapon, FALSE, org, randomvec() * 125 + '0 0 200');
}
void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
self.dmg_take = self.dmg_take + take;//max(take - 10, 0);
self.dmg_inflictor = inflictor;
- if(g_ca && self != attacker && IS_PLAYER(attacker))
- PlayerTeamScore_Add(attacker, SP_SCORE, ST_SCORE, (damage - excess) * autocvar_g_ca_damage2score_multiplier);
-
float abot, vbot, awep;
abot = (IS_BOT_CLIENT(attacker));
vbot = (IS_BOT_CLIENT(self));
ent.dphitcontentsmask = oldsolid; // restore solid type (generally SOLID_SLIDEBOX)
- if (!g_norecoil)
+ if (!autocvar_g_norecoil)
ent.punchangle_x = recoil * -1;
if (snd != "")
complain = 0;
if(complain)
self.hasweapon_complain_spam = time + 0.2;
+
+ if(wpn == WEP_HOOK && !g_grappling_hook && autocvar_g_nades && !WEPSET_CONTAINS_EW(cl, wpn) && !WEPSET_CONTAINS_AW(weaponsInMap, wpn))
+ complain = 0;
if (wpn < WEP_FIRST || wpn > WEP_LAST)
{
}
}
-void CommonCommand_lsnewmaps(float request, entity caller)
-{
- switch(request)
- {
- case CMD_REQUEST_COMMAND:
- {
- print_to(caller, lsnewmaps_reply);
- return; // never fall through to usage
- }
-
- default:
- case CMD_REQUEST_USAGE:
- {
- print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " lsnewmaps"));
- print_to(caller, " No arguments required.");
- return;
- }
- }
-}
-
void CommonCommand_printmaplist(float request, entity caller)
{
switch(request)
COMMON_COMMAND("info", CommonCommand_info(request, caller, arguments), "Request for unique server information set up by admin") \
COMMON_COMMAND("ladder", CommonCommand_ladder(request, caller), "Get information about top players if supported") \
COMMON_COMMAND("lsmaps", CommonCommand_lsmaps(request, caller), "List maps which can be used with the current game mode") \
- COMMON_COMMAND("lsnewmaps", CommonCommand_lsnewmaps(request, caller), "List maps which have no records or are seemingly unplayed yet") \
COMMON_COMMAND("printmaplist", CommonCommand_printmaplist(request, caller), "Display full server maplist reply") \
COMMON_COMMAND("rankings", CommonCommand_rankings(request, caller), "Print information about rankings") \
COMMON_COMMAND("records", CommonCommand_records(request, caller), "List top 10 records for the current map") \
else
return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
}
+
+string getmaplist()
+{
+ string maplist = "", col;
+ float i, argc;
+
+ argc = tokenize_console(autocvar_g_maplist);
+ for(i = 0; i < argc; ++i)
+ {
+ if(MapInfo_CheckMap(argv(i)))
+ {
+ if(mod(i, 2)) { col = "^2"; }
+ else { col = "^3"; }
+ maplist = sprintf("%s%s%s ", maplist, col, argv(i));
+ }
+ }
+
+ MapInfo_ClearTemps();
+ return sprintf(_("^7Maps in list: %s\n"), maplist);
+}
+
+
+string getlsmaps()
+{
+ string lsmaps = "", col;
+ float i, newmaps;
+
+ for(i = 0; i < MapInfo_count; ++i)
+ {
+ if((MapInfo_Get_ByID(i)) && !(MapInfo_Map_flags & MapInfo_ForbiddenFlags()))
+ {
+ // todo: Check by play count of maps for other game types?
+ if(
+ (g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
+ ||
+ (g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
+ )
+ {
+ newmaps = TRUE;
+ if(mod(i, 2)) { col = "^4*"; }
+ else { col = "^5*"; }
+ }
+ else
+ {
+ if(mod(i, 2)) { col = "^2"; }
+ else { col = "^3"; }
+ }
+
+ lsmaps = sprintf("%s%s%s ", lsmaps, col, MapInfo_Map_bspname);
+ }
+ }
+
+ MapInfo_ClearTemps();
+ return sprintf(_("^7Maps available%s: %s\n"), (newmaps ? _(" (New maps have asterisks marked in blue)") : ""), lsmaps);
+}
// allow functions to be used in other code like g_world.qc and race.qc
string getrecords(float page);
string getrankings(void);
-string getladder(void);
\ No newline at end of file
+string getladder(void);
+string getmaplist(void);
+string getlsmaps(void);
MapInfo_SwitchGameType(t);
MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
if(MapInfo_count > 0)
+ {
+ // update lsmaps in case the gametype changed, this way people can easily list maps for it
+ if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
+ lsmaps_reply = strzone(getlsmaps());
bprint("Game type successfully switched to ", s, "\n");
+ }
else
{
bprint("Cannot use this game type: no map for it found\n");
// Globals
-float g_cloaked, g_footsteps, g_jump_grunt, g_grappling_hook, g_midair, g_minstagib, g_pinata, g_norecoil, g_bloodloss;
+float g_cloaked, g_footsteps, g_grappling_hook, g_minstagib;
float g_warmup_limit;
float g_warmup_allguns;
float g_warmup_allow_timeout;
.float spectatee_status;
.float zoomstate;
-.float bloodloss_timer;
.float restriction;
.entity clientdata;
{
attacker.dmg_team = attacker.dmg_team + damage;
complainteamdamage = attacker.dmg_team - autocvar_g_teamdamage_threshold;
- if(complainteamdamage > 0 && !g_ca) // FIXME why is g_ca ruled out here? Why not just g_mirrordamage 0 on CA servers?
+ if(complainteamdamage > 0)
mirrordamage = autocvar_g_mirrordamage * complainteamdamage;
mirrorforce = autocvar_g_mirrordamage * vlen(force);
- if(g_ca)
- damage = 0;
- else
- damage = autocvar_g_friendlyfire * damage;
+ damage = autocvar_g_friendlyfire * damage;
// mirrordamage will be used LATER
if(autocvar_g_mirrordamage_virtual)
if (targ == attacker)
{
- if(g_ca || (g_cts && !autocvar_g_cts_selfdamage))
+ if(g_cts && !autocvar_g_cts_selfdamage)
damage = 0;
else
damage = damage * autocvar_g_balance_selfdamagepercent; // Partial damage if the attacker hits himself
// apply push
if (self.damageforcescale)
if (vlen(force))
- if (!IS_PLAYER(self) || time >= self.spawnshieldtime || g_midair)
+ if (!IS_PLAYER(self) || time >= self.spawnshieldtime)
{
vector farce = damage_explosion_calcpush(self.damageforcescale * force, self.velocity, autocvar_g_balance_damagepush_speedfactor);
if(self.movetype == MOVETYPE_PHYSICS)
void spawnfunc_worldspawn (void)
{
float fd, l, i, j, n;
- string s, col;
+ string s;
cvar = cvar_normal;
cvar_string = cvar_string_normal;
if(autocvar_g_norecoil)
s = strcat(s, ":norecoil");
- // TODO to mutator system
- if(autocvar_g_midair)
- s = strcat(s, ":midair");
-
// TODO to mutator system
if(autocvar_g_powerups == 0)
s = strcat(s, ":no_powerups");
detect_maptype();
// set up information replies for clients and server to use
- lsmaps_reply = "^7Maps available: ";
- lsnewmaps_reply = "^7Maps without a record set: ";
- for(i = 0, j = 0; i < MapInfo_count; ++i)
- {
- if(MapInfo_Get_ByID(i))
- if not(MapInfo_Map_flags & MapInfo_ForbiddenFlags())
- {
- if(mod(i, 2))
- col = "^2";
- else
- col = "^3";
-
- ++j;
-
- lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
-
- if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
- lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
- else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
- lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
- }
- }
-
- lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
- lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
-
- maplist_reply = "^7Maps in list: ";
- n = tokenize_console(autocvar_g_maplist);
- for(i = 0, j = 0; i < n; ++i)
- {
- if(MapInfo_CheckMap(argv(i)))
- {
- if(mod(j, 2))
- col = "^2";
- else
- col = "^3";
- maplist_reply = strcat(maplist_reply, col, argv(i), " ");
- ++j;
- }
- }
- maplist_reply = strzone(strcat(maplist_reply, "\n"));
- MapInfo_ClearTemps();
-
+ maplist_reply = strzone(getmaplist());
+ lsmaps_reply = strzone(getlsmaps());
for(i = 0; i < 10; ++i)
{
s = getrecords(i);
if (s)
records_reply[i] = strzone(s);
}
-
ladder_reply = strzone(getladder());
-
rankings_reply = strzone(getrankings());
// begin other init
if (g_weaponarena)
{
- g_pinata = 0; // incompatible
g_weapon_stay = 0; // incompatible
WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
start_items |= IT_UNLIMITED_AMMO;
if(!cvar("g_use_ammunition"))
start_items |= IT_UNLIMITED_AMMO;
-
- if(cvar("g_nexball"))
- start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
-
+
if(start_items & IT_UNLIMITED_WEAPON_AMMO)
{
start_ammo_rockets = 999;
CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
+ CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_midair", mutator_midair, 1);
+ CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_random_gravity", mutator_random_gravity, 1);
+ CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1);
+ CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1);
CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
+ CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1);
#undef CHECK_MUTATOR_ADD
g_cloaked = cvar("g_cloaked");
if(g_cts)
g_cloaked = 1; // always enable cloak in CTS
- g_jump_grunt = cvar("g_jump_grunt");
g_footsteps = cvar("g_footsteps");
g_grappling_hook = cvar("g_grappling_hook");
g_jetpack = cvar("g_jetpack");
- g_midair = cvar("g_midair");
- g_norecoil = cvar("g_norecoil");
- g_bloodloss = cvar("g_bloodloss");
sv_maxidle = cvar("sv_maxidle");
sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
sv_autotaunt = cvar("sv_autotaunt");
g_warmup_allguns = cvar("g_warmup_allguns");
g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
- if ((g_race && g_race_qualifying == 2) || g_arena || g_minstagib || g_assault || cvar("g_campaign"))
+ if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))
inWarmupStage = 0; // these modes cannot work together, sorry
g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
- g_pinata = cvar("g_pinata");
-
g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
if(!g_weapon_stay)
g_weapon_stay = cvar("g_weapon_stay");
entity frag_attacker;
entity frag_target; // same as self
float frag_deathtype;
+
+MUTATOR_HOOKABLE(PlayerJump);
+ // called when a player presses the jump key
+ // INPUT, OUTPUT:
+ float player_multijump;
MUTATOR_HOOKABLE(GiveFragsForKill);
// called when someone was fragged by "self", and is expected to change frag_score to adjust scoring for the kill
return 1;
}
+MUTATOR_HOOKFUNCTION(arena_FilterItem)
+{
+ if(autocvar_g_powerups <= 0)
+ if(self.flags & FL_POWERUP)
+ return TRUE;
+
+ return FALSE;
+}
+
void arena_Initialize()
{
maxspawned = max(2, autocvar_g_arena_maxspawned);
MUTATOR_HOOK(GiveFragsForKill, arena_GiveFragsForKill, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerDies, arena_PlayerDies, CBC_ORDER_ANY);
MUTATOR_HOOK(SV_StartFrame, arena_SV_StartFrame, CBC_ORDER_ANY);
+ MUTATOR_HOOK(FilterItem, arena_FilterItem, CBC_ORDER_ANY);
MUTATOR_ONADD
{
return 0;
}
+MUTATOR_HOOKFUNCTION(ca_PlayerDamage)
+{
+ if(IS_PLAYER(frag_target))
+ if(frag_target.deadflag == DEAD_NO)
+ if(frag_target == frag_attacker || !IsDifferentTeam(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL)
+ frag_damage = 0;
+
+ frag_mirrordamage = 0;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ca_FilterItem)
+{
+ if(autocvar_g_powerups <= 0)
+ if(self.flags & FL_POWERUP)
+ return TRUE;
+
+ if(autocvar_g_pickup_items <= 0)
+ return TRUE;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ca_PlayerDamage_SplitHealthArmor)
+{
+ float excess = max(0, frag_damage - damage_take - damage_save);
+
+ if(frag_target != frag_attacker && IS_PLAYER(frag_attacker))
+ PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
+
+ return FALSE;
+}
+
// scoreboard setup
void ca_ScoreRules()
{
MUTATOR_HOOK(ForbidThrowCurrentWeapon, ca_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
MUTATOR_HOOK(GiveFragsForKill, ca_GiveFragsForKill, CBC_ORDER_FIRST);
MUTATOR_HOOK(SetStartItems, ca_SetStartItems, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerDamage_Calculate, ca_PlayerDamage, CBC_ORDER_ANY);
+ MUTATOR_HOOK(FilterItem, ca_FilterItem, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ca_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
MUTATOR_ONADD
{
{
if(self.freezetag_frozen)
{
- self.movement = '0 0 0';
+ if(autocvar_sv_dodging_frozen && IS_REAL_CLIENT(self))
+ {
+ self.movement_x = bound(-5, self.movement_x, 5);
+ self.movement_y = bound(-5, self.movement_y, 5);
+ self.movement_z = bound(-5, self.movement_z, 5);
+ }
+ else
+ self.movement = '0 0 0';
+
self.disableclientprediction = 1;
}
return 1;
{
if(frag_target.freezetag_frozen && frag_deathtype != DEATH_HURTTRIGGER)
{
+ if(autocvar_g_freezetag_revive_falldamage > 0)
+ if(frag_deathtype == DEATH_FALL)
+ if(frag_damage >= autocvar_g_freezetag_revive_falldamage)
+ {
+ freezetag_Unfreeze(frag_target);
+ frag_target.health = autocvar_g_freezetag_revive_falldamage_health;
+ pointparticles(particleeffectnum("iceorglass"), frag_target.origin, '0 0 0', 3);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, frag_target.netname);
+ Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_REVIVE_FALL);
+ }
+
frag_damage = 0;
frag_force = frag_force * autocvar_g_freezetag_frozen_force;
}
return 1;
}
+MUTATOR_HOOKFUNCTION(freezetag_PlayerJump)
+{
+ if(self.freezetag_frozen)
+ return TRUE; // no jumping in freezetag when frozen
+
+ return FALSE;
+}
+
MUTATOR_HOOKFUNCTION(freezetag_ForbidThrowCurrentWeapon)
{
if (self.freezetag_frozen)
MUTATOR_HOOK(PlayerPreThink, freezetag_PlayerPreThink, CBC_ORDER_FIRST);
MUTATOR_HOOK(PlayerPhysics, freezetag_PlayerPhysics, CBC_ORDER_FIRST);
MUTATOR_HOOK(PlayerDamage_Calculate, freezetag_PlayerDamage_Calculate, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerJump, freezetag_PlayerJump, CBC_ORDER_ANY);
MUTATOR_HOOK(ForbidThrowCurrentWeapon, freezetag_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
MUTATOR_HOOK(ItemTouch, freezetag_ItemTouch, CBC_ORDER_ANY);
MUTATOR_HOOK(HavocBot_ChooseRule, freezetag_BotRoles, CBC_ORDER_ANY);
return FALSE;
}
-MUTATOR_HOOKFUNCTION(lms_PlayerSpawn)
-{
- self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
- self.lms_traveled_distance = 0;
-
- return FALSE;
-}
-
MUTATOR_HOOKFUNCTION(lms_PlayerDies)
{
self.respawn_flags |= RESPAWN_FORCE;
if(self.deadflag == DEAD_DYING)
self.deadflag = DEAD_RESPAWNING;
- if not(self.deadflag)
- if(autocvar_g_lms_campcheck_interval)
- {
- vector dist;
-
- // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
- dist = self.prevorigin - self.origin;
- dist_z = 0;
- self.lms_traveled_distance += fabs(vlen(dist));
-
- if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime))
- {
- self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
- self.lms_traveled_distance = 0;
- }
-
- if(time > self.lms_nextcheck)
- {
- if(self.lms_traveled_distance < autocvar_g_lms_campcheck_distance)
- {
- Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_LMS_CAMPCHECK);
- if(self.vehicle)
- Damage(self.vehicle, self, self, autocvar_g_lms_campcheck_damage * 2, DEATH_CAMP, self.vehicle.origin, '0 0 0');
- else
- Damage(self, self, self, bound(0, autocvar_g_lms_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP, self.origin, '0 0 0');
- }
- self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval;
- self.lms_traveled_distance = 0;
- }
- }
-
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(lms_PlayerDamage)
-{
- if(IS_PLAYER(frag_target))
- if(IS_PLAYER(frag_attacker))
- if(frag_attacker != frag_target)
- {
- frag_target.lms_traveled_distance = autocvar_g_lms_campcheck_distance;
- frag_attacker.lms_traveled_distance = autocvar_g_lms_campcheck_distance;
- }
-
return FALSE;
}
MUTATOR_HOOK(reset_map_global, lms_ResetMap, CBC_ORDER_ANY);
MUTATOR_HOOK(reset_map_players, lms_ResetPlayers, CBC_ORDER_ANY);
MUTATOR_HOOK(PutClientInServer, lms_PlayerPreSpawn, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerSpawn, lms_PlayerSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerDies, lms_PlayerDies, CBC_ORDER_ANY);
MUTATOR_HOOK(MakePlayerObserver, lms_RemovePlayer, CBC_ORDER_ANY);
MUTATOR_HOOK(ClientConnect, lms_ClientConnect, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPreThink, lms_PlayerThink, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerDamage_Calculate, lms_PlayerDamage, CBC_ORDER_ANY);
MUTATOR_HOOK(ForbidThrowCurrentWeapon, lms_ForbidThrowing, CBC_ORDER_ANY);
MUTATOR_HOOK(GiveFragsForKill, lms_GiveFragsForKill, CBC_ORDER_ANY);
MUTATOR_HOOK(SetStartItems, lms_SetStartItems, CBC_ORDER_ANY);
// lives related defs
float lms_lowest_lives;
float lms_next_place;
-float LMS_NewPlayerLives();
-
-// camp check
-.float lms_nextcheck;
-.float lms_traveled_distance;
\ No newline at end of file
+float LMS_NewPlayerLives();
\ No newline at end of file
}
}
+
+ nexball_setstatus();
+
return FALSE;
}
return FALSE;
}
+MUTATOR_HOOKFUNCTION(nexball_SetStartItems)
+{
+ start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
+
+ return FALSE;
+}
+
MUTATOR_DEFINITION(gamemode_nexball)
{
MUTATOR_HOOK(PlayerDies, nexball_BallDrop, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsString, nexball_BuildMutatorsString, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerSpawn, nexball_PlayerSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPreThink, nexball_PlayerPreThink, CBC_ORDER_ANY);
+ MUTATOR_HOOK(SetStartItems, nexball_SetStartItems, CBC_ORDER_ANY);
MUTATOR_ONADD
{
--- /dev/null
+.float bloodloss_timer;
+
+MUTATOR_HOOKFUNCTION(bloodloss_PlayerThink)
+{
+ if(IS_PLAYER(self))
+ if(self.health <= autocvar_g_bloodloss && self.deadflag == DEAD_NO)
+ {
+ self.BUTTON_CROUCH = TRUE;
+
+ if(time >= self.bloodloss_timer)
+ {
+ self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
+ self.bloodloss_timer = time + 0.5 + random() * 0.5;
+ }
+ }
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(bloodloss_PlayerJump)
+{
+ if(self.health <= autocvar_g_bloodloss)
+ return TRUE;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(bloodloss_BuildMutatorsString)
+{
+ ret_string = strcat(ret_string, ":bloodloss");
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(bloodloss_BuildMutatorsPrettyString)
+{
+ ret_string = strcat(ret_string, ", Blood loss");
+ return FALSE;
+}
+
+MUTATOR_DEFINITION(mutator_bloodloss)
+{
+ MUTATOR_HOOK(PlayerPreThink, bloodloss_PlayerThink, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerJump, bloodloss_PlayerJump, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BuildMutatorsString, bloodloss_BuildMutatorsString, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BuildMutatorsPrettyString, bloodloss_BuildMutatorsPrettyString, CBC_ORDER_ANY);
+
+ return FALSE;
+}
--- /dev/null
+.float campcheck_nextcheck;
+.float campcheck_traveled_distance;
+
+MUTATOR_HOOKFUNCTION(campcheck_PlayerDies)
+{
+ Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_CAMPCHECK);
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(campcheck_PlayerDamage)
+{
+ if(IS_PLAYER(frag_target))
+ if(IS_PLAYER(frag_attacker))
+ if(frag_attacker != frag_target)
+ {
+ frag_target.campcheck_traveled_distance = autocvar_g_campcheck_distance;
+ frag_attacker.campcheck_traveled_distance = autocvar_g_campcheck_distance;
+ }
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(campcheck_PlayerThink)
+{
+ if(IS_PLAYER(self))
+ if(self.deadflag == DEAD_NO)
+ if(autocvar_g_campcheck_interval)
+ {
+ vector dist;
+
+ // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
+ dist = self.prevorigin - self.origin;
+ dist_z = 0;
+ self.campcheck_traveled_distance += fabs(vlen(dist));
+
+ if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime) || (round_handler_IsActive() && !round_handler_IsRoundStarted()))
+ {
+ self.campcheck_nextcheck = time + autocvar_g_campcheck_interval * 2;
+ self.campcheck_traveled_distance = 0;
+ }
+
+ if(time > self.campcheck_nextcheck)
+ {
+ if(self.campcheck_traveled_distance < autocvar_g_campcheck_distance)
+ {
+ Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_CAMPCHECK);
+ if(self.vehicle)
+ Damage(self.vehicle, self, self, autocvar_g_campcheck_damage * 2, DEATH_CAMP, self.vehicle.origin, '0 0 0');
+ else
+ Damage(self, self, self, bound(0, autocvar_g_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP, self.origin, '0 0 0');
+ }
+ self.campcheck_nextcheck = time + autocvar_g_campcheck_interval;
+ self.campcheck_traveled_distance = 0;
+ }
+ }
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(campcheck_PlayerSpawn)
+{
+ self.campcheck_nextcheck = time + autocvar_g_campcheck_interval * 2;
+ self.campcheck_traveled_distance = 0;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(campcheck_BuildMutatorsString)
+{
+ ret_string = strcat(ret_string, ":CampCheck");
+ return FALSE;
+}
+
+MUTATOR_DEFINITION(mutator_campcheck)
+{
+ MUTATOR_HOOK(PlayerDies, campcheck_PlayerDies, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerDamage_Calculate, campcheck_PlayerDamage, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerPreThink, campcheck_PlayerThink, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerSpawn, campcheck_PlayerSpawn, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BuildMutatorsString, campcheck_BuildMutatorsString, CBC_ORDER_ANY);
+
+ return FALSE;
+}
// and to ramp up the dodge acceleration in the physics hook.
.float last_dodging_time;
-// set to 1 to indicate dodging has started.. reset by physics hook after dodge has been done..
-.float dodging_action;
-
// This is the velocity gain to be added over the ramp time.
// It will decrease from frame to frame during dodging_action = 1
// until it's 0.
.float dodging_velocity_gain;
-// the jump part of the dodge cannot be ramped
-.float dodging_single_action;
-
MUTATOR_HOOKFUNCTION(dodging_GetCvars) {
GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_dodging_timeout, "cl_dodging_timeout");
return 0;
float new_velocity_gain;
float velocity_difference;
float clean_up_and_do_nothing;
+ float horiz_speed = autocvar_sv_dodging_horiz_speed;
+
+ if(self.freezetag_frozen)
+ horiz_speed = autocvar_sv_dodging_horiz_speed_frozen;
if (self.deadflag != DEAD_NO)
return 0;
if (common_factor > 1)
common_factor = 1;
- new_velocity_gain = self.dodging_velocity_gain - (common_factor * autocvar_sv_dodging_horiz_speed);
+ new_velocity_gain = self.dodging_velocity_gain - (common_factor * horiz_speed);
if (new_velocity_gain < 0)
new_velocity_gain = 0;
tap_direction_x = 0;
tap_direction_y = 0;
+
+ float frozen_dodging;
+ frozen_dodging = (self.freezetag_frozen && autocvar_sv_dodging_frozen);
float dodge_detected;
if (g_dodging == 0)
if (self.movement_x > 0) {
// is this a state change?
- if (!(self.pressedkeys & KEY_FORWARD)) {
+ if (!(self.pressedkeys & KEY_FORWARD) || frozen_dodging) {
if ((time - self.last_FORWARD_KEY_time) < self.cvar_cl_dodging_timeout) {
tap_direction_x = 1.0;
dodge_detected = 1;
if (self.movement_x < 0) {
// is this a state change?
- if (!(self.pressedkeys & KEY_BACKWARD)) {
+ if (!(self.pressedkeys & KEY_BACKWARD) || frozen_dodging) {
tap_direction_x = -1.0;
if ((time - self.last_BACKWARD_KEY_time) < self.cvar_cl_dodging_timeout) {
dodge_detected = 1;
if (self.movement_y > 0) {
// is this a state change?
- if (!(self.pressedkeys & KEY_RIGHT)) {
+ if (!(self.pressedkeys & KEY_RIGHT) || frozen_dodging) {
tap_direction_y = 1.0;
if ((time - self.last_RIGHT_KEY_time) < self.cvar_cl_dodging_timeout) {
dodge_detected = 1;
if (self.movement_y < 0) {
// is this a state change?
- if (!(self.pressedkeys & KEY_LEFT)) {
+ if (!(self.pressedkeys & KEY_LEFT) || frozen_dodging) {
tap_direction_y = -1.0;
if ((time - self.last_LEFT_KEY_time) < self.cvar_cl_dodging_timeout) {
dodge_detected = 1;
float g_dodging;
+// set to 1 to indicate dodging has started.. reset by physics hook after dodge has been done..
+.float dodging_action;
+
+// the jump part of the dodge cannot be ramped
+.float dodging_single_action;
--- /dev/null
+MUTATOR_HOOKFUNCTION(melee_SetStartItems)
+{
+ start_ammo_shells = 0;
+ warmup_start_ammo_shells = 0;
+
+ WEPSET_COPY_AW(start_weapons, WEP_SHOTGUN);
+ WEPSET_COPY_AW(warmup_start_weapons, WEP_SHOTGUN);
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(melee_FilterItem)
+{
+ switch (self.items)
+ {
+ case IT_5HP:
+ case IT_ARMOR_SHARD:
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+MUTATOR_HOOKFUNCTION(melee_BuildMutatorsString)
+{
+ ret_string = strcat(ret_string, ":MeleeOnly");
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(melee_BuildMutatorsPrettyString)
+{
+ ret_string = strcat(ret_string, ", Melee Only Arena");
+ return FALSE;
+}
+
+MUTATOR_DEFINITION(mutator_melee_only)
+{
+ MUTATOR_HOOK(SetStartItems, melee_SetStartItems, CBC_ORDER_ANY);
+ MUTATOR_HOOK(FilterItem, melee_FilterItem, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BuildMutatorsString, melee_BuildMutatorsString, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BuildMutatorsPrettyString, melee_BuildMutatorsPrettyString, CBC_ORDER_ANY);
+
+ return FALSE;
+}
--- /dev/null
+.float midair_shieldtime;
+
+MUTATOR_HOOKFUNCTION(midair_PlayerDamage)
+{
+ if(IS_PLAYER(frag_attacker))
+ if(IS_PLAYER(frag_target))
+ if(time < self.midair_shieldtime)
+ frag_damage = FALSE;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(midair_PlayerPowerups)
+{
+ if(time >= game_starttime)
+ if(self.flags & FL_ONGROUND)
+ {
+ self.effects |= (EF_ADDITIVE | EF_FULLBRIGHT);
+ self.midair_shieldtime = max(self.midair_shieldtime, time + autocvar_g_midair_shieldtime);
+ }
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(midair_PlayerSpawn)
+{
+ if(IS_BOT_CLIENT(self))
+ self.bot_moveskill = 0; // disable bunnyhopping
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(midair_BuildMutatorsString)
+{
+ ret_string = strcat(ret_string, ":midair");
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(midair_BuildMutatorsPrettyString)
+{
+ ret_string = strcat(ret_string, ", Midair");
+ return FALSE;
+}
+
+MUTATOR_DEFINITION(mutator_midair)
+{
+ MUTATOR_HOOK(PlayerDamage_Calculate, midair_PlayerDamage, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerPowerups, midair_PlayerPowerups, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerSpawn, midair_PlayerSpawn, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BuildMutatorsString, midair_BuildMutatorsString, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BuildMutatorsPrettyString, midair_BuildMutatorsPrettyString, CBC_ORDER_ANY);
+
+ return FALSE;
+}
MUTATOR_HOOKFUNCTION(minstagib_ForbidThrowing)
{
// weapon dropping on death handled by FilterItem
+ nades_CheckThrow();
return TRUE;
}
start_health = 100;
start_armorvalue = 0;
WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
+ WEPSET_COPY_AW(warmup_start_weapons, WEP_MINSTANEX);
start_items |= IT_UNLIMITED_SUPERWEAPONS;
return FALSE;
--- /dev/null
+.float multijump_count;
+.float multijump_ready;
+
+MUTATOR_HOOKFUNCTION(multijump_PlayerPhysics)
+{
+ if(self.flags & FL_ONGROUND)
+ {
+ if (autocvar_g_multijump > 0)
+ self.multijump_count = 0;
+ else
+ self.multijump_count = -2; // the cvar value for infinite jumps is -1, so this needs to be smaller
+ }
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(multijump_PlayerJump)
+{
+ if (self.flags & FL_JUMPRELEASED && !(self.flags & FL_ONGROUND)) // jump button pressed this frame and we are in midair
+ self.multijump_ready = TRUE; // this is necessary to check that we released the jump button and pressed it again
+ else
+ self.multijump_ready = FALSE;
+
+ if(!player_multijump && self.multijump_ready && self.multijump_count < autocvar_g_multijump && self.velocity_z > autocvar_g_multijump_speed)
+ {
+ if (autocvar_g_multijump)
+ {
+ if (autocvar_g_multijump_add == 0) // in this case we make the z velocity == jumpvelocity
+ {
+ if (self.velocity_z < autocvar_sv_jumpvelocity)
+ {
+ player_multijump = TRUE;
+ self.velocity_z = 0;
+ }
+ }
+ else
+ player_multijump = TRUE;
+
+ if(player_multijump)
+ {
+ if(self.movement_x != 0 || self.movement_y != 0) // don't remove all speed if player isnt pressing any movement keys
+ {
+ float curspeed;
+ vector wishvel, wishdir;
+
+ curspeed = max(
+ vlen(vec2(self.velocity)), // current xy speed
+ vlen(vec2(antilag_takebackavgvelocity(self, max(self.lastteleporttime + sys_frametime, time - 0.25), time))) // average xy topspeed over the last 0.25 secs
+ );
+ makevectors(self.v_angle_y * '0 1 0');
+ wishvel = v_forward * self.movement_x + v_right * self.movement_y;
+ wishdir = normalize(wishvel);
+
+ self.velocity_x = wishdir_x * curspeed; // allow "dodging" at a multijump
+ self.velocity_y = wishdir_y * curspeed;
+ // keep velocity_z unchanged!
+ }
+ if (autocvar_g_multijump > 0)
+ self.multijump_count += 1;
+ }
+ }
+ self.multijump_ready = FALSE; // require releasing and pressing the jump button again for the next jump
+ }
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(multijump_BuildMutatorsString)
+{
+ ret_string = strcat(ret_string, ":multijump");
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(multijump_BuildMutatorsPrettyString)
+{
+ ret_string = strcat(ret_string, ", Multi jump");
+ return FALSE;
+}
+
+MUTATOR_DEFINITION(mutator_multijump)
+{
+ MUTATOR_HOOK(PlayerPhysics, multijump_PlayerPhysics, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerJump, multijump_PlayerJump, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BuildMutatorsString, multijump_BuildMutatorsString, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BuildMutatorsPrettyString, multijump_BuildMutatorsPrettyString, CBC_ORDER_ANY);
+
+ return FALSE;
+}
--- /dev/null
+void nade_timer_think()
+{
+ self.skin = 8 - (self.owner.wait - time) / (autocvar_g_nades_nade_lifetime / 10);
+ self.nextthink = time;
+ if(!self.owner || wasfreed(self.owner))
+ remove(self);
+
+}
+
+void nade_burn_spawn(entity _nade)
+{
+ float p;
+
+ switch(_nade.realowner.team)
+ {
+ case NUM_TEAM_1: p = PROJECTILE_NADE_RED_BURN; break;
+ case NUM_TEAM_2: p = PROJECTILE_NADE_BLUE_BURN; break;
+ case NUM_TEAM_3: p = PROJECTILE_NADE_YELLOW_BURN; break;
+ case NUM_TEAM_4: p = PROJECTILE_NADE_PINK_BURN; break;
+ default: p = PROJECTILE_NADE_BURN; break;
+ }
+
+ CSQCProjectile(_nade, TRUE, p, TRUE);
+}
+
+void nade_spawn(entity _nade)
+{
+ float p;
+ entity timer = spawn();
+ setmodel(timer, "models/ok_nade_counter/ok_nade_counter.md3");
+ setattachment(timer, _nade, "");
+ timer.classname = "nade_timer";
+ timer.colormap = _nade.colormap;
+ timer.glowmod = _nade.glowmod;
+ timer.think = nade_timer_think;
+ timer.nextthink = time;
+ timer.wait = _nade.wait;
+ timer.owner = _nade;
+ timer.skin = 10;
+
+ switch(_nade.realowner.team)
+ {
+ case NUM_TEAM_1: p = PROJECTILE_NADE_RED; break;
+ case NUM_TEAM_2: p = PROJECTILE_NADE_BLUE; break;
+ case NUM_TEAM_3: p = PROJECTILE_NADE_YELLOW; break;
+ case NUM_TEAM_4: p = PROJECTILE_NADE_PINK; break;
+ default: p = PROJECTILE_NADE; break;
+ }
+
+ CSQCProjectile(_nade, TRUE, p, TRUE);
+
+}
+
+void nade_boom()
+{
+ string expef;
+
+ switch(self.realowner.team)
+ {
+ case NUM_TEAM_1: expef = "nade_red_explode"; break;
+ case NUM_TEAM_2: expef = "nade_blue_explode"; break;
+ case NUM_TEAM_3: expef = "nade_yellow_explode"; break;
+ case NUM_TEAM_4: expef = "nade_pink_explode"; break;
+ default: expef = "nade_explode"; break;
+ }
+
+ sound(self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ pointparticles(particleeffectnum(expef), self.origin + '0 0 1', '0 0 0', 1);
+
+ Damage_DamageInfo(self.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage, autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, self.projectiledeathtype, 0, self);
+
+ self.takedamage = DAMAGE_NO;
+ RadiusDamage(self, self.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
+ autocvar_g_nades_nade_radius, self, autocvar_g_nades_nade_force, self.projectiledeathtype, self.enemy);
+
+ remove(self);
+}
+
+void nade_touch()
+{
+ PROJECTILE_TOUCH;
+ //setsize(self, '-2 -2 -2', '2 2 2');
+ //UpdateCSQCProjectile(self);
+ if(self.health == self.max_health)
+ {
+ spamsound(self, CH_SHOTS, strcat("weapons/grenade_bounce", ftos(1 + rint(random() * 5)), ".wav"), VOL_BASE, ATTN_NORM);
+ return;
+ }
+
+ self.enemy = other;
+ nade_boom();
+}
+
+void nade_beep()
+{
+ sound(self, CH_SHOTS_SINGLE, "overkill/grenadebip.ogg", VOL_BASE, 0.5 *(ATTN_LARGE + ATTN_MAX));
+ self.think = nade_boom;
+ self.nextthink = max(self.wait, time);
+}
+
+void nade_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+{
+ if(DEATH_ISWEAPON(deathtype, WEP_LASER))
+ return;
+
+ if(DEATH_ISWEAPON(deathtype, WEP_NEX) || DEATH_ISWEAPON(deathtype, WEP_MINSTANEX))
+ {
+ force *= 6;
+ damage = self.max_health * 0.55;
+ }
+
+ if(DEATH_ISWEAPON(deathtype, WEP_UZI))
+ damage = self.max_health * 0.1;
+
+ if(DEATH_ISWEAPON(deathtype, WEP_SHOTGUN) && !(deathtype & HITTYPE_SECONDARY))
+ damage = self.max_health * 1.1;
+
+ if(DEATH_ISWEAPON(deathtype, WEP_SHOTGUN) && (deathtype & HITTYPE_SECONDARY))
+ {
+ damage = self.max_health * 0.1;
+ force *= 15;
+ }
+
+ self.velocity += force;
+
+ if(!damage || (self.flags & FL_ONGROUND && IS_PLAYER(attacker)))
+ return;
+
+ if(self.health == self.max_health)
+ {
+ sound(self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, 0.5 *(ATTN_LARGE + ATTN_MAX));
+ self.nextthink = max(time + autocvar_g_nades_nade_lifetime, time);
+ self.think = nade_beep;
+ }
+
+ self.health -= damage;
+ self.realowner = attacker;
+
+ if(self.health <= 0)
+ W_PrepareExplosionByDamage(attacker, nade_boom);
+ else
+ nade_burn_spawn(self);
+}
+
+void toss_nade(entity e, vector _velocity, float _time)
+{
+ entity _nade = e.nade;
+ e.nade = world;
+
+ remove(e.fake_nade);
+ e.fake_nade = world;
+
+ makevectors(e.v_angle);
+
+ W_SetupShot(e, FALSE, FALSE, "", CH_WEAPON_A, 0);
+
+ Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_NADES);
+
+ //setorigin(_nade, CENTER_OR_VIEWOFS(e) + (v_right * 10) * -1);
+ setorigin(_nade, w_shotorg + (v_right * 25) * -1);
+ setmodel(_nade, "models/weapons/v_ok_grenade.md3");
+ setattachment(_nade, world, "");
+ PROJECTILE_MAKETRIGGER(_nade);
+ setsize(_nade, '-16 -16 -16', '16 16 16');
+ _nade.movetype = MOVETYPE_BOUNCE;
+
+ tracebox(_nade.origin, _nade.mins, _nade.maxs, _nade.origin, FALSE, _nade);
+ if (trace_startsolid)
+ setorigin(_nade, e.origin);
+
+ if(e.crouch)
+ _nade.velocity = '0 0 -10';
+ else if(autocvar_g_nades_nade_newton_style == 1)
+ _nade.velocity = e.velocity + _velocity;
+ else if(autocvar_g_nades_nade_newton_style == 2)
+ _nade.velocity = _velocity;
+ else
+ _nade.velocity = W_CalculateProjectileVelocity(e.velocity, _velocity, TRUE);
+
+ //_nade.solid = SOLID_BBOX; // TODO: remember why this was needed
+ _nade.touch = nade_touch;
+ _nade.health = autocvar_g_nades_nade_health;
+ _nade.max_health = _nade.health;
+ _nade.takedamage = DAMAGE_AIM;
+ _nade.event_damage = nade_damage;
+ _nade.teleportable = TRUE;
+ _nade.pushable = TRUE;
+ _nade.gravity = 1;
+ _nade.missile_flags = MIF_SPLASH | MIF_ARC;
+ _nade.damagedbycontents = TRUE;
+ _nade.angles = vectoangles(_nade.velocity);
+ _nade.flags = FL_PROJECTILE;
+
+ nade_spawn(_nade);
+
+ if(_time)
+ {
+ _nade.think = nade_boom;
+ _nade.nextthink = _time;
+ }
+
+ e.nade_refire = time + autocvar_g_nades_nade_refire;
+}
+
+void nade_prime()
+{
+ if(self.nade)
+ remove(self.nade);
+
+ if(self.fake_nade)
+ remove(self.fake_nade);
+
+ self.nade = spawn();
+ setmodel(self.nade, "null");
+ setattachment(self.nade, self, "bip01 l hand");
+ self.nade.classname = "nade";
+ self.nade.realowner = self;
+ self.nade.colormap = self.colormap;
+ self.nade.glowmod = self.glowmod;
+ self.nade.wait = time + autocvar_g_nades_nade_lifetime;
+ self.nade.lifetime = time;
+ self.nade.think = nade_beep;
+ self.nade.nextthink = max(self.nade.wait - 3, time);
+ self.nade.projectiledeathtype = DEATH_NADE;
+
+ self.fake_nade = spawn();
+ setmodel(self.fake_nade, "models/weapons/h_ok_grenade.iqm");
+ setattachment(self.fake_nade, self.weaponentity, "");
+ self.fake_nade.classname = "fake_nade";
+ //self.fake_nade.viewmodelforclient = self;
+ self.fake_nade.realowner = self.fake_nade.owner = self;
+ self.fake_nade.colormap = self.colormap;
+ self.fake_nade.glowmod = self.glowmod;
+ self.fake_nade.think = SUB_Remove;
+ self.fake_nade.nextthink = self.nade.wait;
+}
+
+float CanThrowNade()
+{
+ if(self.vehicle)
+ return FALSE;
+
+ if(gameover)
+ return FALSE;
+
+ if(self.deadflag != DEAD_NO)
+ return FALSE;
+
+ if not(autocvar_g_nades)
+ return FALSE; // allow turning them off mid match
+
+ if(forbidWeaponUse())
+ return FALSE;
+
+ if not(IS_PLAYER(self))
+ return FALSE;
+
+ return TRUE;
+}
+
+void nades_CheckThrow()
+{
+ if(!CanThrowNade())
+ return;
+
+ if(!self.nade)
+ {
+ if(self.nade_refire < time)
+ {
+ Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_NADE_THROW);
+ nade_prime();
+ self.nade_refire = time + autocvar_g_nades_nade_refire;
+ }
+ }
+ else
+ {
+ if(time - self.nade.lifetime >= 1)
+ {
+ makevectors(self.v_angle);
+ float _force = time - self.nade.lifetime;
+ _force /= autocvar_g_nades_nade_lifetime;
+ _force = autocvar_g_nades_nade_minforce + (_force * (autocvar_g_nades_nade_maxforce - autocvar_g_nades_nade_minforce));
+ toss_nade(self, (v_forward * 0.75 + v_up * 0.2 + v_right * 0.05) * _force, 0);
+ }
+ }
+}
+
+MUTATOR_HOOKFUNCTION(nades_VehicleEnter)
+{
+ if(other.nade)
+ toss_nade(other, '0 0 100', max(other.nade.wait, time + 0.05));
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(nades_PlayerPreThink)
+{
+ float key_pressed = ((g_grappling_hook || client_hasweapon(self, WEP_HOOK, FALSE, FALSE) || WEPSET_CONTAINS_AW(weaponsInMap, WEP_HOOK)) ? self.button16 : self.BUTTON_HOOK);
+
+ if(self.nade)
+ if(self.nade.wait - 0.1 <= time)
+ toss_nade(self, '0 0 0', time + 0.05);
+
+ if(CanThrowNade())
+ if(self.nade_refire < time)
+ {
+ if(key_pressed)
+ {
+ if(!self.nade)
+ nade_prime();
+ }
+ else if(time - self.nade.lifetime >= 1)
+ {
+ if(self.nade)
+ {
+ makevectors(self.v_angle);
+ float _force = time - self.nade.lifetime;
+ _force /= autocvar_g_nades_nade_lifetime;
+ _force = autocvar_g_nades_nade_minforce + (_force * (autocvar_g_nades_nade_maxforce - autocvar_g_nades_nade_minforce));
+ toss_nade(self, (v_forward * 0.7 + v_up * 0.2 + v_right * 0.1) * _force, 0);
+ }
+ }
+ }
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(nades_PlayerSpawn)
+{
+ if(autocvar_g_nades_spawn)
+ self.nade_refire = time + autocvar_g_spawnshieldtime;
+ else
+ self.nade_refire = time + autocvar_g_nades_nade_refire;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(nades_PlayerDies)
+{
+ if(self.nade)
+ toss_nade(self, '0 0 100', max(self.nade.wait, time + 0.05));
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(nades_RemovePlayer)
+{
+ if(self.nade)
+ remove(self.nade);
+
+ if(self.fake_nade)
+ remove(self.fake_nade);
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(nades_BuildMutatorsString)
+{
+ ret_string = strcat(ret_string, ":Nades");
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(nades_BuildMutatorsPrettyString)
+{
+ ret_string = strcat(ret_string, ", Nades");
+ return FALSE;
+}
+
+MUTATOR_DEFINITION(mutator_nades)
+{
+ MUTATOR_HOOK(VehicleEnter, nades_VehicleEnter, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerPreThink, nades_PlayerPreThink, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerSpawn, nades_PlayerSpawn, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerDies, nades_PlayerDies, CBC_ORDER_ANY);
+ MUTATOR_HOOK(MakePlayerObserver, nades_RemovePlayer, CBC_ORDER_ANY);
+ MUTATOR_HOOK(ClientDisconnect, nades_RemovePlayer, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BuildMutatorsString, nades_BuildMutatorsString, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BuildMutatorsPrettyString, nades_BuildMutatorsPrettyString, CBC_ORDER_ANY);
+
+ MUTATOR_ONADD
+ {
+ precache_model("models/ok_nade_counter/ok_nade_counter.md3");
+
+ precache_model("models/weapons/h_ok_grenade.iqm");
+ precache_model("models/weapons/v_ok_grenade.md3");
+ precache_sound("weapons/rocket_impact.wav");
+ precache_sound("weapons/grenade_bounce1.wav");
+ precache_sound("weapons/grenade_bounce2.wav");
+ precache_sound("weapons/grenade_bounce3.wav");
+ precache_sound("weapons/grenade_bounce4.wav");
+ precache_sound("weapons/grenade_bounce5.wav");
+ precache_sound("weapons/grenade_bounce6.wav");
+ precache_sound("overkill/grenadebip.ogg");
+ }
+
+ return FALSE;
+}
--- /dev/null
+.entity nade;
+.entity fake_nade;
+.float nade_refire;
+
+void() nades_CheckThrow;
--- /dev/null
+MUTATOR_HOOKFUNCTION(pinata_PlayerDies)
+{
+ float j;
+ for(j = WEP_FIRST; j <= WEP_LAST; ++j)
+ if(WEPSET_CONTAINS_EW(self, j))
+ if(self.switchweapon != j)
+ if(W_IsWeaponThrowable(j))
+ W_ThrowNewWeapon(self, j, FALSE, self.origin + (self.mins + self.maxs) * 0.5, randomvec() * 175 + '0 0 325');
+
+ return TRUE;
+}
+
+MUTATOR_HOOKFUNCTION(pinata_BuildMutatorsString)
+{
+ ret_string = strcat(ret_string, ":Pinata");
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(pinata_BuildMutatorsPrettyString)
+{
+ ret_string = strcat(ret_string, ", PiƱata");
+ return FALSE;
+}
+
+MUTATOR_DEFINITION(mutator_pinata)
+{
+ MUTATOR_HOOK(PlayerDies, pinata_PlayerDies, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BuildMutatorsString, pinata_BuildMutatorsString, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BuildMutatorsPrettyString, pinata_BuildMutatorsPrettyString, CBC_ORDER_ANY);
+
+ return FALSE;
+}
--- /dev/null
+// Random Gravity
+//
+// Mutator by Mario
+// Inspired by Player 2
+
+float gravity_delay;
+
+MUTATOR_HOOKFUNCTION(gravity_StartFrame)
+{
+ if(gameover || !cvar("g_random_gravity")) return FALSE;
+ if(time < gravity_delay) return FALSE;
+ if(time < game_starttime) return FALSE;
+ if(round_handler_IsActive() && !round_handler_IsRoundStarted()) return FALSE;
+
+ if(random() >= autocvar_g_random_gravity_negative_chance)
+ cvar_set("sv_gravity", ftos(bound(autocvar_g_random_gravity_min, random() - random() * -autocvar_g_random_gravity_negative, autocvar_g_random_gravity_max)));
+ else
+ cvar_set("sv_gravity", ftos(bound(autocvar_g_random_gravity_min, random() * autocvar_g_random_gravity_positive, autocvar_g_random_gravity_max)));
+
+ gravity_delay = time + autocvar_g_random_gravity_delay;
+
+ dprint("Gravity is now: ", ftos(autocvar_sv_gravity), "\n");
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(gravity_BuildMutatorsString)
+{
+ ret_string = strcat(ret_string, ":RandomGravity");
+ return 0;
+}
+
+MUTATOR_HOOKFUNCTION(gravity_BuildMutatorsPrettyString)
+{
+ ret_string = strcat(ret_string, ", Random gravity");
+ return 0;
+}
+
+MUTATOR_DEFINITION(mutator_random_gravity)
+{
+ MUTATOR_HOOK(SV_StartFrame, gravity_StartFrame, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BuildMutatorsString, gravity_BuildMutatorsString, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BuildMutatorsPrettyString, gravity_BuildMutatorsPrettyString, CBC_ORDER_ANY);
+
+ MUTATOR_ONADD
+ {
+ cvar_settemp("sv_gravity", cvar_string("sv_gravity")); // settemp current gravity so it's restored on match end
+ }
+
+ return FALSE;
+}
MUTATOR_HOOKFUNCTION(vampire_PlayerDamage)
{
- if(time < self.spawnshieldtime)
- return 0;
- if(g_minstagib)
+ if(time >= frag_target.spawnshieldtime)
+ if(frag_target != frag_attacker)
+ if(frag_target.deadflag == DEAD_NO)
{
- // minstagib: each hit means +1 ammo
- if(frag_attacker != frag_target)
- frag_attacker.ammo_cells += 2; // note: 1 cell was deducted for the shot
+ frag_attacker.health += bound(0, damage_take, frag_target.health);
+ frag_attacker.health = bound(0, frag_attacker.health, autocvar_g_balance_health_limit);
}
- else
- {
- // otherwise: each hit gets damage back
- frag_attacker.health = frag_attacker.health + bound(0, damage_take, self.health);
- }
- return 0;
+
+ return FALSE;
}
MUTATOR_HOOKFUNCTION(vampire_BuildMutatorsString)
MUTATOR_DECLARATION(mutator_superspec);
MUTATOR_DECLARATION(mutator_minstagib);
MUTATOR_DECLARATION(mutator_touchexplode);
+MUTATOR_DECLARATION(mutator_pinata);
+MUTATOR_DECLARATION(mutator_midair);
+MUTATOR_DECLARATION(mutator_bloodloss);
+MUTATOR_DECLARATION(mutator_random_gravity);
+MUTATOR_DECLARATION(mutator_multijump);
+MUTATOR_DECLARATION(mutator_melee_only);
+MUTATOR_DECLARATION(mutator_nades);
+MUTATOR_DECLARATION(mutator_campcheck);
MUTATOR_DECLARATION(sandbox);
mutators/gamemode_nexball.qh
mutators/gamemode_lms.qh
mutators/mutator_dodging.qh
+mutators/mutator_nades.qh
//// tZork Turrets ////
tturrets/include/turrets_early.qh
mutators/mutator_superspec.qc
mutators/mutator_minstagib.qc
mutators/mutator_touchexplode.qc
+mutators/mutator_pinata.qc
+mutators/mutator_midair.qc
+mutators/mutator_bloodloss.qc
+mutators/mutator_random_gravity.qc
+mutators/mutator_multijump.qc
+mutators/mutator_melee_only.qc
+mutators/mutator_nades.qc
+mutators/mutator_campcheck.qc
../warpzonelib/anglestransform.qc
../warpzonelib/mathlib.qc
{
// check for falling damage
float velocity_len = vlen(self.velocity);
- if(!self.hook.state && !g_ca && !(g_cts && !autocvar_g_cts_selfdamage))
+ if(!self.hook.state && !(g_cts && !autocvar_g_cts_selfdamage))
{
dm = vlen(self.oldvelocity) - velocity_len; // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
if (self.deadflag)
return TRUE;
if(autocvar_g_powerups == 0)
return FALSE;
- if(g_ca)
- return FALSE;
- if(g_arena)
- return FALSE;
}
else
{
return TRUE;
if(autocvar_g_pickup_items == 0)
return FALSE;
- if(g_ca)
- return FALSE;
if(g_weaponarena)
if(!WEPSET_EMPTY_E(self) || (self.items & IT_AMMO))
return FALSE;
*/
// push him so high...
- vz = sqrt(2 * grav * jumpheight); // NOTE: sqrt(positive)!
+ vz = sqrt(fabs(2 * grav * jumpheight)); // NOTE: sqrt(positive)!
// we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
if(ht < 0)
modifications = strcat(modifications, ", Cloaked");
if(g_grappling_hook)
modifications = strcat(modifications, ", Hook");
- if(g_midair)
- modifications = strcat(modifications, ", Midair");
- if(g_pinata)
- modifications = strcat(modifications, ", PiƱata");
if(g_weapon_stay && !g_cts)
modifications = strcat(modifications, ", Weapons stay");
- if(g_bloodloss > 0)
- modifications = strcat(modifications, ", Blood loss");
if(g_jetpack)
modifications = strcat(modifications, ", Jet pack");
if(autocvar_g_powerups == 0)
// stored in w_crylink_linkjoin_time.
// could possibly network this origin and time, and display a special particle
// effect when projectiles meet there :P
-// jspeed: MINIMUM jing speed
-// jtime: MAXIMUM jing time (0: none)
+// jspeed: joining speed (calculate this as join spread * initial speed)
float w_crylink_linkjoin_time;
-vector W_Crylink_LinkJoin(entity e, float jspeed, float jtime)
+vector W_Crylink_LinkJoin(entity e, float jspeed)
{
vector avg_origin, avg_velocity;
vector targ_origin;
if(avg_dist == 0)
return avg_origin; // no change needed
- if(jspeed == 0 && jtime == 0)
+ if(jspeed == 0)
{
e.velocity = avg_velocity;
UpdateCSQCProjectile(e);
}
else
{
- if(jtime)
- {
- if(jspeed)
- w_crylink_linkjoin_time = min(jtime, avg_dist / jspeed);
- else
- w_crylink_linkjoin_time = jtime;
- }
- else
w_crylink_linkjoin_time = avg_dist / jspeed;
targ_origin = avg_origin + w_crylink_linkjoin_time * avg_velocity;
other = proj; MUTATOR_CALLHOOK(EditProjectile);
}
- if(autocvar_g_balance_crylink_primary_joinspread != 0 || autocvar_g_balance_crylink_primary_jointime != 0)
+ if(autocvar_g_balance_crylink_primary_joinspread != 0)
{
self.crylink_lastgroup = proj;
W_Crylink_CheckLinks(proj);
other = proj; MUTATOR_CALLHOOK(EditProjectile);
}
- if(autocvar_g_balance_crylink_secondary_joinspread != 0 || autocvar_g_balance_crylink_secondary_jointime != 0)
+ if(autocvar_g_balance_crylink_secondary_joinspread != 0)
{
self.crylink_lastgroup = proj;
W_Crylink_CheckLinks(proj);
if(self.crylink_waitrelease == 1)
{
- pos = W_Crylink_LinkJoin(self.crylink_lastgroup, autocvar_g_balance_crylink_primary_joinspread * autocvar_g_balance_crylink_primary_speed, autocvar_g_balance_crylink_primary_jointime);
+ pos = W_Crylink_LinkJoin(self.crylink_lastgroup, autocvar_g_balance_crylink_primary_joinspread * autocvar_g_balance_crylink_primary_speed);
}
else
{
- pos = W_Crylink_LinkJoin(self.crylink_lastgroup, autocvar_g_balance_crylink_secondary_joinspread * autocvar_g_balance_crylink_secondary_speed, autocvar_g_balance_crylink_secondary_jointime);
+ pos = W_Crylink_LinkJoin(self.crylink_lastgroup, autocvar_g_balance_crylink_secondary_joinspread * autocvar_g_balance_crylink_secondary_speed);
}
linkjoineffect = spawn();
W_SetupShot (self, FALSE, 3, "weapons/lasergun_fire.wav", CH_WEAPON_A, autocvar_g_balance_hlac_primary_damage);
pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
- if (!g_norecoil)
+ if (!autocvar_g_norecoil)
{
self.punchangle_x = random () - 0.5;
self.punchangle_y = random () - 0.5;
for(i=autocvar_g_balance_hlac_secondary_shots;i>0;--i)
W_HLAC_Attack2f();
- if (!g_norecoil)
+ if (!autocvar_g_norecoil)
{
self.punchangle_x = random () - 0.5;
self.punchangle_y = random () - 0.5;
void W_UZI_Attack (float deathtype)
{
W_SetupShot (self, autocvar_g_antilag_bullets && autocvar_g_balance_uzi_speed >= autocvar_g_antilag_bullets, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, ((self.misc_bulletcounter == 1) ? autocvar_g_balance_uzi_first_damage : autocvar_g_balance_uzi_sustained_damage));
- if (!g_norecoil)
+ if (!autocvar_g_norecoil)
{
self.punchangle_x = random () - 0.5;
self.punchangle_y = random () - 0.5;
W_DecreaseAmmo(ammo_nails, autocvar_g_balance_uzi_sustained_ammo, autocvar_g_balance_uzi_reload_ammo);
W_SetupShot (self, autocvar_g_antilag_bullets && autocvar_g_balance_uzi_speed >= autocvar_g_antilag_bullets, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, autocvar_g_balance_uzi_sustained_damage);
- if (!g_norecoil)
+ if (!autocvar_g_norecoil)
{
self.punchangle_x = random () - 0.5;
self.punchangle_y = random () - 0.5;
void uzi_mode1_fire_burst()
{
W_SetupShot (self, autocvar_g_antilag_bullets && autocvar_g_balance_uzi_speed >= autocvar_g_antilag_bullets, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, autocvar_g_balance_uzi_sustained_damage);
- if (!g_norecoil)
+ if (!autocvar_g_norecoil)
{
self.punchangle_x = random () - 0.5;
self.punchangle_y = random () - 0.5;
--- /dev/null
+models/ok_nade_counter/ok_nade_counter_01
+{
+ dpnoshadow
+ deformVertexes autosprite
+ dppolygonoffset -6000
+ {
+ map "models/ok_nade_counter/ok_nade_counter_01"
+ blendfunc add
+ }
+}
+models/ok_nade_counter/ok_nade_counter_02
+{
+ dpnoshadow
+ deformVertexes autosprite
+ dppolygonoffset -6000
+ {
+ map "models/ok_nade_counter/ok_nade_counter_02"
+ blendfunc add
+ }
+}
+models/ok_nade_counter/ok_nade_counter_03
+{
+ dpnoshadow
+ deformVertexes autosprite
+ dppolygonoffset -6000
+ {
+ map "models/ok_nade_counter/ok_nade_counter_03"
+ blendfunc add
+ }
+}
+models/ok_nade_counter/ok_nade_counter_04
+{
+ dpnoshadow
+ deformVertexes autosprite
+ dppolygonoffset -6000
+ {
+ map "models/ok_nade_counter/ok_nade_counter_04"
+ blendfunc add
+ }
+}
+models/ok_nade_counter/ok_nade_counter_05
+{
+ dpnoshadow
+ deformVertexes autosprite
+ dppolygonoffset -6000
+ {
+ map "models/ok_nade_counter/ok_nade_counter_05"
+ blendfunc add
+ }
+}
+models/ok_nade_counter/ok_nade_counter_06
+{
+ dpnoshadow
+ deformVertexes autosprite
+ dppolygonoffset -6000
+ {
+ map "models/ok_nade_counter/ok_nade_counter_06"
+ blendfunc add
+ }
+}
+models/ok_nade_counter/ok_nade_counter_07
+{
+ dpnoshadow
+ deformVertexes autosprite
+ dppolygonoffset -6000
+ {
+ map "models/ok_nade_counter/ok_nade_counter_07"
+ blendfunc add
+ }
+}
+models/ok_nade_counter/ok_nade_counter_08
+{
+ dpnoshadow
+ deformVertexes autosprite
+ dppolygonoffset -6000
+ {
+ map "models/ok_nade_counter/ok_nade_counter_08"
+ blendfunc add
+ }
+}
+models/ok_nade_counter/ok_nade_counter_09
+{
+ dpnoshadow
+ deformVertexes autosprite
+ dppolygonoffset -6000
+ {
+ map "models/ok_nade_counter/ok_nade_counter_09"
+ blendfunc add
+ }
+}
\ No newline at end of file
tuba
turrets
weapons
+ok_nade_counter
set g_vehicle_racer_rocket_climbspeed 1600
set g_vehicle_racer_rocket_locktarget 1
-set g_vehicle_racer_rocket_locking_time 0.35
+set g_vehicle_racer_rocket_locking_time 0.9
set g_vehicle_racer_rocket_locking_releasetime 0.5
set g_vehicle_racer_rocket_locked_time 4
set g_vehicle_racer_rocket_locked_maxangle 1.8
set g_vehicle_raptor_bomblet_explode_delay 0.4
set g_vehicle_raptor_bombs_refire 5
-set g_vehicle_raptor_cannon_turnspeed 60
+set g_vehicle_raptor_cannon_turnspeed 120
set g_vehicle_raptor_cannon_turnlimit 20
set g_vehicle_raptor_cannon_pitchlimit_up 12
set g_vehicle_raptor_cannon_pitchlimit_down 32
-set g_vehicle_raptor_cannon_locktarget 1
+set g_vehicle_raptor_cannon_locktarget 0
set g_vehicle_raptor_cannon_locking_time 0.2
set g_vehicle_raptor_cannon_locking_releasetime 0.45
set g_vehicle_raptor_cannon_locked_time 1
set g_vehicle_raptor_cannon_damage 10
set g_vehicle_raptor_cannon_radius 60
set g_vehicle_raptor_cannon_refire 0.03
-set g_vehicle_raptor_cannon_speed 12000
+set g_vehicle_raptor_cannon_speed 24000
set g_vehicle_raptor_cannon_spread 0.01
set g_vehicle_raptor_cannon_force 25
set g_vehicle_spiderbot_movement_inertia 0.15
set g_vehicle_spiderbot_tiltlimit 90
-set g_vehicle_spiderbot_minigun_damage 12 // 400 (x2) DPS
-set g_vehicle_spiderbot_minigun_refire 0.03
+set g_vehicle_spiderbot_minigun_damage 24 // 400 (x2) DPS
+set g_vehicle_spiderbot_minigun_refire 0.06
set g_vehicle_spiderbot_minigun_force 9
set g_vehicle_spiderbot_minigun_spread 0.015
set g_vehicle_spiderbot_minigun_speed 45000 // ~ 32QU
set g_vehicle_spiderbot_minigun_bulletconstant 110
set g_vehicle_spiderbot_minigun_ammo_cost 1
-set g_vehicle_spiderbot_minigun_ammo_max 200
+set g_vehicle_spiderbot_minigun_ammo_max 100
set g_vehicle_spiderbot_minigun_ammo_regen 40
set g_vehicle_spiderbot_minigun_ammo_regen_pause 1