]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
forcemodels: handle missing model better
authorRudolf Polzer <divverent@alientrap.org>
Fri, 6 Jan 2012 16:42:27 +0000 (17:42 +0100)
committerRudolf Polzer <divverent@alientrap.org>
Fri, 6 Jan 2012 17:03:10 +0000 (18:03 +0100)
qcsrc/client/View.qc
qcsrc/client/csqcmodel_hooks.qc
qcsrc/client/main.qh
qcsrc/common/csqcmodel_settings.qh
qcsrc/server/cl_weaponsystem.qc

index 556859a466ed66828f27fb6c72229b2653dd8126..5ab52d5f19ae51c602e624d10609e13f4067df32 100644 (file)
@@ -372,6 +372,8 @@ void CSQC_UpdateView(float w, float h)
        vector vf_size, vf_min;
        float a;
 
+       ++framecount;
+
        hud = getstati(STAT_HUD);
 
        if(checkextension("DP_CSQC_MINFPS_QUALITY"))
index 92b8983b34428c0965aaeb972e1a8b21868a2284..3c736830115d78f4a82ac0177af7c7db012192b6 100644 (file)
@@ -1,3 +1,5 @@
+void CSQCModel_Hook_PreDraw();
+
 .float isplayermodel;
 
 // FEATURE: LOD
@@ -12,13 +14,6 @@ void CSQCPlayer_LOD_Apply(void)
                string modelname = self.model;
                string s;
 
-               if(!fexists(modelname))
-               {
-                       print(sprintf(_("Trying to use non existing model %s. "), modelname));
-                       modelname = cvar_defstring("_cl_playermodel");
-                       print(sprintf(_("Reverted to %s.\n"), modelname));
-               }
-
                // set modelindex
                self.lodmodelindex0 = self.modelindex;
                self.lodmodelindex1 = self.modelindex;
@@ -72,17 +67,27 @@ void CSQCPlayer_LOD_Apply(void)
 
 // FEATURE: forcemodel (MUST be called BEFORE LOD!)
 string forceplayermodels_model;
+float forceplayermodels_modelisgoodmodel;
 float forceplayermodels_modelindex;
 float forceplayermodels_skin;
 
 string forceplayermodels_mymodel;
+float forceplayermodels_myisgoodmodel;
 float forceplayermodels_mymodelindex;
 
 float forceplayermodels_attempted;
+
 .string forceplayermodels_savemodel;
 .float forceplayermodels_savemodelindex;
 .float forceplayermodels_saveskin;
 .float forceplayermodels_savecolormap;
+
+.string forceplayermodels_isgoodmodel_mdl;
+.float forceplayermodels_isgoodmodel;
+
+string forceplayermodels_goodmodel;
+float forceplayermodels_goodmodelindex;
+
 void CSQCPlayer_ForceModel_PreUpdate(void)
 {
        self.model = self.forceplayermodels_savemodel;
@@ -96,19 +101,38 @@ void CSQCPlayer_ForceModel_PostUpdate(void)
        self.forceplayermodels_savemodelindex = self.modelindex;
        self.forceplayermodels_saveskin = self.skin;
        self.forceplayermodels_savecolormap = self.colormap;
+
+       if(self.forceplayermodels_savemodel != self.forceplayermodels_isgoodmodel_mdl)
+       {
+               self.forceplayermodels_isgoodmodel = fexists(self.forceplayermodels_savemodel);
+               self.forceplayermodels_isgoodmodel_mdl = self.forceplayermodels_savemodel;
+               if(!self.forceplayermodels_isgoodmodel)
+                       print(sprintf("Warning: missing model %s has been used\n", self.forceplayermodels_savemodel));
+       }
 }
 void CSQCPlayer_ForceModel_Apply(float islocalplayer)
 {
-       // first, try finding it from the server
+       // which one is ALWAYS good?
+       if not(forceplayermodels_goodmodel)
+       {
+               entity e;
+               e = spawn();
+               setmodel(e, cvar_defstring("_cl_playermodel"));
+               forceplayermodels_goodmodel = e.model;
+               forceplayermodels_goodmodelindex = e.modelindex;
+               remove(e);
+       }
 
+       // first, try finding it from the server
        if(self.forceplayermodels_savemodelindex && self.forceplayermodels_savemodel != "null")
        {
                if(islocalplayer)
                {
                        // trust server's idea of "own player model"
-                       forceplayermodels_model = self.model;
-                       forceplayermodels_modelindex = self.modelindex;
-                       forceplayermodels_skin = self.skin;
+                       forceplayermodels_modelisgoodmodel = self.forceplayermodels_isgoodmodel;
+                       forceplayermodels_model = self.forceplayermodels_savemodel;
+                       forceplayermodels_modelindex = self.forceplayermodels_savemodelindex;
+                       forceplayermodels_skin = self.forceplayermodels_saveskin;
                        forceplayermodels_attempted = 1;
                }
        }
@@ -122,6 +146,7 @@ void CSQCPlayer_ForceModel_Apply(float islocalplayer)
                entity e;
                e = spawn();
                setmodel(e, autocvar__cl_playermodel); // this is harmless, see below
+               forceplayermodels_modelisgoodmodel = fexists(e.model);
                forceplayermodels_model = e.model;
                forceplayermodels_modelindex = e.modelindex;
                forceplayermodels_skin = autocvar__cl_playerskin;
@@ -133,30 +158,37 @@ void CSQCPlayer_ForceModel_Apply(float islocalplayer)
                entity e;
                e = spawn();
                setmodel(e, autocvar_cl_forcemyplayermodel); // this is harmless, see below
+               forceplayermodels_myisgoodmodel = fexists(e.model);
                forceplayermodels_mymodel = e.model;
                forceplayermodels_mymodelindex = e.modelindex;
                remove(e);
        }
 
        // apply it
-       if(autocvar_cl_forcemyplayermodel != "" && forceplayermodels_mymodelindex && self.entnum == player_localnum + 1)
+       if(autocvar_cl_forcemyplayermodel != "" && forceplayermodels_myisgoodmodel && self.entnum == player_localnum + 1)
        {
                self.model = forceplayermodels_mymodel;
                self.modelindex = forceplayermodels_mymodelindex;
                self.skin = autocvar_cl_forcemyplayerskin;
        }
-       else if(autocvar_cl_forceplayermodels && forceplayermodels_modelindex)
+       else if(autocvar_cl_forceplayermodels && forceplayermodels_modelisgoodmodel)
        {
                self.model = forceplayermodels_model;
                self.modelindex = forceplayermodels_modelindex;
                self.skin = forceplayermodels_skin;
        }
-       else
+       else if(self.forceplayermodels_isgoodmodel)
        {
                self.model = self.forceplayermodels_savemodel;
                self.modelindex = self.forceplayermodels_savemodelindex;
                self.skin = self.forceplayermodels_saveskin;
        }
+       else
+       {
+               self.model = forceplayermodels_goodmodel;
+               self.modelindex = forceplayermodels_goodmodelindex;
+               self.skin = self.forceplayermodels_saveskin;
+       }
 
        // forceplayercolors too
        if(!teamplay)
@@ -260,6 +292,15 @@ void CSQCModel_AutoTagIndex_Apply(void)
                        self.tag_entity = findfloat(world, entnum, self.tag_networkentity);
                        changed = 1;
                }
+
+               // recursive predraw call to fix issues with forcemodels and LOD if bone indexes mismatch
+               {
+                       entity oldself = self;
+                       self = self.tag_entity;
+                       CSQCModel_Hook_PreDraw();
+                       self = oldself;
+               }
+
                if(self.tag_entity.modelindex != self.tag_entity_lastmodelindex)
                {
                        self.tag_entity_lastmodelindex = self.tag_entity.modelindex;
@@ -410,8 +451,13 @@ void CSQCModel_Effects_Apply(void)
 }
 
 // general functions
-void CSQCModel_Hook_PreDraw(float isplayer, float islocalplayer)
+.float csqcmodel_predraw_run;
+void CSQCModel_Hook_PreDraw()
 {
+       if(self.csqcmodel_predraw_run == framecount)
+               return;
+       self.csqcmodel_predraw_run = framecount;
+
        if(!self.modelindex || self.model == "null")
        {
                self.drawmask = 0;
@@ -423,13 +469,12 @@ void CSQCModel_Hook_PreDraw(float isplayer, float islocalplayer)
        if(self.isplayermodel) // this checks if it's a player MODEL!
        {
                CSQCPlayer_GlowMod_Apply();
-               CSQCPlayer_ForceModel_Apply(islocalplayer);
+               CSQCPlayer_ForceModel_Apply(self.entnum == player_localnum + 1);
                CSQCPlayer_LOD_Apply();
                CSQCPlayer_FallbackFrame_Apply();
        }
 
-       if(!isplayer) // this checks if it's a player SLOT!
-               CSQCModel_AutoTagIndex_Apply();
+       CSQCModel_AutoTagIndex_Apply();
 
        CSQCModel_Effects_Apply();
 }
index 9349d9c5c4ce2bb13be2dba55659580467f4bcf2..43e7b64995e3b991f05b72f0623f684fa2892acd 100644 (file)
@@ -158,3 +158,4 @@ entity entcs_receiver[255]; // 255 is the engine limit on maxclients
 
 float hud;
 float view_quality;
+float framecount;
index e0dfce4ca34d0ec2a3623d5f9b0ecc35eed9ff46..34d0634c4d751f7d6022c0dac5ed52bd79ab51ba 100644 (file)
@@ -37,7 +37,7 @@
 #define CSQCMODEL_HOOK_POSTUPDATE \
        CSQCModel_Hook_PostUpdate(isnew, isplayer, islocalplayer);
 #define CSQCMODEL_HOOK_PREDRAW \
-       CSQCModel_Hook_PreDraw(isplayer, islocalplayer);
+       CSQCModel_Hook_PreDraw();
 #define CSQCPLAYER_HOOK_POSTCAMERASETUP
 
 // force updates of player entities that often even if unchanged
index 4a35f481b57c8a88abf53b714b0f6e2762571e6c..3b69e13eb0942f30b1e394a3a7b0813ae6e3cce7 100644 (file)
@@ -607,10 +607,6 @@ void CL_ExteriorWeaponentity_Think()
                }
                else
                        setattachment(self, self.owner, "bip01 r hand");
-
-               // if that didn't find a tag, hide the exterior weapon model
-               if (!self.tag_index)
-                       self.model = "";
        }
        self.effects = self.owner.effects;
        if(sv_pitch_min == sv_pitch_max)