- Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_REVIVED, revivers_first.netname);
- Send_Notification(NOTIF_ONE, revivers_first, MSG_CENTER, CENTER_FREEZETAG_REVIVE, player.netname);
- }
+ if (!n) // no teammate nearby
+ {
+ // freezetag already resets revive progress
+ if (!g_freezetag && !STAT(FROZEN, player) && !player_is_reviving)
+ STAT(REVIVE_PROGRESS, player) = 0; // thawing nobody
+ }
+ else if (n > 0 && STAT(FROZEN, player) == FROZEN_TEMP_DYING) // OK, there is at least one teammate reviving us
+ {
+ STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
+ // undo what PlayerPreThink did
+ STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) + frametime * player.revive_speed, 1);
+ SetResource(player, RES_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * start_health));