// TODO switch to alternate instruments :)
if(self.weaponentity.state == WS_READY)
{
- /*
switch(self.tuba_instrument)
{
case 0:
self.tuba_instrument = 1;
- self.weaponname = "laser";
+ self.weaponname = "akordeon";
break;
case 1:
self.tuba_instrument = 0;
self.weaponname = "tuba";
break;
}
- */
W_SetupShot(self, FALSE, 0, "", 0, 0);
pointparticles(particleeffectnum("teleport"), w_shotorg, '0 0 0', 1);
self.weaponentity.state = WS_INUSE;
else if (req == WR_CHECKAMMO2)
return TRUE; // TODO use fuel?
return TRUE;
- };
+ }
#endif
#ifdef CSQC
float w_tuba(float req)