registercvar("hud_usecsqc", "1");
registercvar("scoreboard_columns", "default");
+ registercvar("cl_nade_type", "3");
+ registercvar("cl_pokenade_type", "zombie");
+
gametype = 0;
// hud_fields uses strunzone on the titles!
// needs to be done so early because of the constants they create
CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
+ CALL_ACCUMULATED_FUNCTION(RegisterVehicles);
CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
+ CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
WaypointSprite_Load();
GibSplash_Precache();
Casings_Precache();
DamageInfo_Precache();
- Vehicles_Precache();
turrets_precache();
Tuba_Precache();
CSQCPlayer_Precache();
default:
if(GetTeam(Team, false) == world)
{
- printf(_("trying to switch to unsupported team %d\n"), Team);
+ dprintf("trying to switch to unsupported team %d\n", Team);
Team = NUM_SPECTATOR;
}
break;
default:
if(GetTeam(Team, false) == world)
{
- printf(_("trying to switch to unsupported team %d\n"), Team);
+ dprintf("trying to switch to unsupported team %d\n", Team);
Team = NUM_SPECTATOR;
}
break;
case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
+ case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
default:
//error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
const float CAMERA_CHASE = 2;
float reticle_type;
string NextFrameCommand;
-void CSQC_SPIDER_HUD();
-void CSQC_RAPTOR_HUD();
vector freeze_org, freeze_ang;
entity nightvision_noise, nightvision_noise2;
// event chase camera
if(autocvar_chase_active <= 0) // greater than 0 means it's enabled manually, and this code is skipped
{
- if(((spectatee_status >= 0 && (autocvar_cl_eventchase_death && is_dead)) || intermission) && !autocvar_cl_orthoview)
+ WepSet weapons_stat = WepSet_GetFromStat();
+ if(((spectatee_status >= 0 && (autocvar_cl_eventchase_death && is_dead)) || intermission) && !autocvar_cl_orthoview || (autocvar_cl_eventchase_nexball && gametype == MAPINFO_TYPE_NEXBALL && !(weapons_stat & WepSet_FromWeapon(WEP_PORTO))))
{
// make special vector since we can't use view_origin (It is one frame old as of this code, it gets set later with the results this code makes.)
vector current_view_origin = (csqcplayer ? csqcplayer.origin : pmove_org);
//else
{
- if(gametype == MAPINFO_TYPE_FREEZETAG)
+ if(getstati(STAT_FROZEN))
+ drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, ((getstatf(STAT_REVIVE_PROGRESS)) ? ('0.25 0.90 1' + ('1 0 0' * getstatf(STAT_REVIVE_PROGRESS)) + ('0 1 1' * getstatf(STAT_REVIVE_PROGRESS) * -1)) : '0.25 0.90 1'), autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
+ else if (getstatf(STAT_HEALING_ORB)>time)
+ drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, Nade_Color(NADE_TYPE_HEAL), autocvar_hud_colorflash_alpha*getstatf(STAT_HEALING_ORB_ALPHA), DRAWFLAG_ADDITIVE);
+ if(!intermission)
+ if(getstatf(STAT_NADE_TIMER) && autocvar_cl_nade_timer) // give nade top priority, as it's a matter of life and death
{
- if(getstati(STAT_FROZEN))
- drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
- if(getstatf(STAT_REVIVE_PROGRESS))
- {
- DrawCircleClippedPic(eX * 0.5 * vid_conwidth + eY * 0.6 * vid_conheight, 0.1 * vid_conheight, "gfx/crosshair_ring.tga", getstatf(STAT_REVIVE_PROGRESS), '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
- drawstring_aspect(eY * 0.64 * vid_conheight, _("Revival progress"), eX * vid_conwidth + eY * 0.025 * vid_conheight, '1 1 1', 1, DRAWFLAG_NORMAL);
- }
+ DrawCircleClippedPic(eX * 0.5 * vid_conwidth + eY * 0.6 * vid_conheight, 0.1 * vid_conheight, "gfx/crosshair_ring.tga", getstatf(STAT_NADE_TIMER), '0.25 0.90 1' + ('1 0 0' * getstatf(STAT_NADE_TIMER)) - ('0 1 1' * getstatf(STAT_NADE_TIMER)), autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
+ drawstring_aspect(eY * 0.64 * vid_conheight, ((autocvar_cl_nade_timer == 2) ? _("Nade timer") : ""), eX * vid_conwidth + eY * 0.025 * vid_conheight, '1 1 1', 1, DRAWFLAG_NORMAL);
+ }
+ else if(getstatf(STAT_REVIVE_PROGRESS))
+ {
+ DrawCircleClippedPic(eX * 0.5 * vid_conwidth + eY * 0.6 * vid_conheight, 0.1 * vid_conheight, "gfx/crosshair_ring.tga", getstatf(STAT_REVIVE_PROGRESS), '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
+ drawstring_aspect(eY * 0.64 * vid_conheight, _("Revival progress"), eX * vid_conwidth + eY * 0.025 * vid_conheight, '1 1 1', 1, DRAWFLAG_NORMAL);
}
if(autocvar_r_letterbox == 0)
HUD_Panel_Mouse();
if(hud && !intermission)
- {
- if(hud == HUD_SPIDERBOT)
- CSQC_SPIDER_HUD();
- else if(hud == HUD_WAKIZASHI)
- CSQC_WAKIZASHI_HUD();
- else if(hud == HUD_RAPTOR)
- CSQC_RAPTOR_HUD();
- else if(hud == HUD_BUMBLEBEE)
- CSQC_BUMBLE_HUD();
- else if(hud == HUD_BUMBLEBEE_GUN)
- CSQC_BUMBLE_GUN_HUD();
- }
+ VEH_ACTION(hud, VR_HUD);
cl_notice_run();
var float autocvar_cl_spawnzoom_speed = 1;
var float autocvar_cl_spawnzoom_factor = 2;
float autocvar_cl_stripcolorcodes;
-var float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
-var float autocvar_cl_vehicle_spiderbot_cross_size = 1;
-var float autocvar_cl_vehicles_hud_tactical = 1;
float autocvar_cl_velocityzoom;
var float autocvar_cl_velocityzoom_type = 3;
float autocvar_cl_velocityzoom_speed;
float autocvar_hud_panel_notify_flip;
float autocvar_hud_panel_notify_fontsize;
float autocvar_hud_panel_notify_time;
+ float autocvar_hud_panel_notify_icon_aspect;
float autocvar_hud_panel_physics;
float autocvar_hud_panel_physics_acceleration_progressbar_mode;
float autocvar_hud_panel_physics_acceleration_progressbar_scale;
float autocvar_hud_panel_powerups_flip;
float autocvar_hud_panel_powerups_iconalign;
float autocvar_hud_panel_powerups_progressbar;
+ float autocvar_hud_panel_buffs;
+ //float autocvar_hud_panel_buffs_iconalign;
string autocvar_hud_panel_powerups_progressbar_shield;
string autocvar_hud_panel_powerups_progressbar_strength;
string autocvar_hud_panel_powerups_progressbar_superweapons;
float autocvar_cl_hitsound;
float autocvar_cl_hitsound_antispam_time;
var float autocvar_cl_eventchase_death = 1;
+ var float autocvar_cl_eventchase_nexball = 1;
var float autocvar_cl_eventchase_distance = 140;
var float autocvar_cl_eventchase_speed = 1.3;
var vector autocvar_cl_eventchase_maxs = '12 12 8';
float autocvar_cl_deathglow;
float autocvar_developer_csqcentities;
float autocvar_g_jetpack_attenuation;
+ float autocvar_cl_nade_timer;
Defs.qc
../dpdefs/keycodes.qc
../common/constants.qh
+ ../common/stats.qh
../warpzonelib/anglestransform.qh
../warpzonelib/mathlib.qh
../common/teams.qh
../common/util.qh
+ ../common/nades.qh
+ ../common/buffs.qh
../common/test.qh
../common/counting.qh
../common/items.qh
../server/tturrets/include/turrets_early.qh
../server/movelib.qc
main.qh
-vehicles/vehicles.qh
+../common/vehicles/vehicles_include.qh
../common/csqcmodel_settings.qh
../csqcmodellib/common.qh
../csqcmodellib/cl_model.qh
tuba.qc
target_music.qc
-vehicles/vehicles.qc
-../server/vehicles/bumblebee.qc
+../common/vehicles/vehicles_include.qc
shownames.qh
shownames.qc
../common/monsters/monsters.qc
+ ../common/nades.qc
+ ../common/buffs.qc
+
../warpzonelib/anglestransform.qc
../warpzonelib/mathlib.qc
../warpzonelib/common.qc
}
string spritelookuptext(string s)
{
+ if(substring(s, 0, 5) == "buff-") { return Buff_PrettyName(Buff_Type_FromSprite(s)); }
switch(s)
{
case "as-push": return _("Push");
case "race-finish": return _("Finish");
case "race-start": return _("Start");
case "race-start-finish": return (race_checkpointtime || race_mycheckpointtime) ? _("Finish") : _("Start");
+ case "goal": return _("Goal");
case "nb-ball": return _("Ball");
case "ka-ball": return _("Ball");
case "ka-ballcarrier": return _("Ball carrier");
case "item-shield": return _("Shield");
case "item-fuelregen": return _("Fuel regen");
case "item-jetpack": return _("Jet Pack");
- case "freezetag_frozen": return _("Frozen!");
+ case "frozen": return _("Frozen!");
case "tagged-target": return _("Tagged");
case "vehicle": return _("Vehicle");
+ case "intruder": return _("Intruder!");
default: return s;
}
}
const float ENT_CLIENT_CLIENTDATA = 18;
const float ENT_CLIENT_RANDOMSEED = 19;
const float ENT_CLIENT_WALL = 20;
-const float ENT_CLIENT_SPIDERBOT = 21;
const float ENT_CLIENT_MODELEFFECT = 22;
const float ENT_CLIENT_TUBANOTE = 23;
const float ENT_CLIENT_WARPZONE = 24;
const float ENT_CLIENT_AUXILIARYXHAIR = 50;
const float ENT_CLIENT_VEHICLE = 60;
+ const float ENT_CLIENT_HEALING_ORB = 80;
+
const float SPRITERULE_DEFAULT = 0;
const float SPRITERULE_TEAMPLAY = 1;
///////////////////////////
// csqc communication stuff
- const float STAT_KH_KEYS = 32;
- const float STAT_CTF_STATE = 33;
- const float STAT_WEAPONS = 35;
- const float STAT_SWITCHWEAPON = 36;
- const float STAT_GAMESTARTTIME = 37;
- const float STAT_STRENGTH_FINISHED = 38;
- const float STAT_INVINCIBLE_FINISHED = 39;
- const float STAT_PRESSED_KEYS = 42;
- const float STAT_ALLOW_OLDNEXBEAM = 43; // this stat could later contain some other bits of info, like, more server-side particle config
- const float STAT_FUEL = 44;
- const float STAT_NB_METERSTART = 45;
- const float STAT_SHOTORG = 46; // compressShotOrigin
- const float STAT_LEADLIMIT = 47;
- const float STAT_WEAPON_CLIPLOAD = 48;
- const float STAT_WEAPON_CLIPSIZE = 49;
- const float STAT_NEX_CHARGE = 50;
- const float STAT_LAST_PICKUP = 51;
- const float STAT_HUD = 52;
- const float STAT_NEX_CHARGEPOOL = 53;
- const float STAT_HIT_TIME = 54;
- const float STAT_TYPEHIT_TIME = 55;
- const float STAT_LAYED_MINES = 56;
- const float STAT_HAGAR_LOAD = 57;
- const float STAT_SWITCHINGWEAPON = 58;
- const float STAT_SUPERWEAPONS_FINISHED = 59;
-
- const float STAT_VEHICLESTAT_HEALTH = 60;
- const float STAT_VEHICLESTAT_SHIELD = 61;
- const float STAT_VEHICLESTAT_ENERGY = 62;
- const float STAT_VEHICLESTAT_AMMO1 = 63;
- const float STAT_VEHICLESTAT_RELOAD1 = 64;
- const float STAT_VEHICLESTAT_AMMO2 = 65;
- const float STAT_VEHICLESTAT_RELOAD2 = 66;
- const float STAT_VEHICLESTAT_W2MODE = 67;
-
- const float STAT_SECRETS_TOTAL = 70;
- const float STAT_SECRETS_FOUND = 71;
-
- const float STAT_RESPAWN_TIME = 72;
- const float STAT_ROUNDSTARTTIME = 73;
-
- const float STAT_WEAPONS2 = 74;
- const float STAT_WEAPONS3 = 75;
-
- const float STAT_MONSTERS_TOTAL = 76;
- const float STAT_MONSTERS_KILLED = 77;
-
- // mod stats (1xx)
- const float STAT_REDALIVE = 100;
- const float STAT_BLUEALIVE = 101;
- const float STAT_YELLOWALIVE = 102;
- const float STAT_PINKALIVE = 103;
-
- // freeze tag
- const float STAT_FROZEN = 104;
- const float STAT_REVIVE_PROGRESS = 105;
-
- // domination
- const float STAT_DOM_TOTAL_PPS = 100;
- const float STAT_DOM_PPS_RED = 101;
- const float STAT_DOM_PPS_BLUE = 102;
- const float STAT_DOM_PPS_PINK = 103;
- const float STAT_DOM_PPS_YELLOW = 104;
-
- // see DP source, quakedef.h
- const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
- const float STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223;
- const float STAT_MOVEVARS_MAXSPEED = 244;
- const float STAT_MOVEVARS_AIRACCEL_QW = 254;
-
const float CTF_STATE_ATTACK = 1;
const float CTF_STATE_DEFEND = 2;
const float CTF_STATE_COMMANDER = 3;
const float HUD_NORMAL = 0;
-const float HUD_VEHICLE_FIRST = 10;
-const float HUD_SPIDERBOT = 10;
-const float HUD_WAKIZASHI = 11;
-const float HUD_RAPTOR = 12;
-const float HUD_BUMBLEBEE = 13;
-const float HUD_BUMBLEBEE_GUN = 14;
-const float HUD_VEHICLE_LAST = 14;
+const float HUD_BUMBLEBEE_GUN = 25;
const vector eX = '1 0 0';
const vector eY = '0 1 0';
// moved that here so the client knows the max.
// # of maps, I'll use arrays for them :P
- #define MAPVOTE_COUNT 10
+ #define MAPVOTE_COUNT 30
/**
* Lower scores are better (e.g. suicides)
#define SP_SCORE 3
// game mode specific indices are not in common/, but in server/scores_rules.qc!
- #ifdef COMPAT_XON010_CHANNELS
- const float CH_INFO = 0; // only on world and csqc
- const float CH_TRIGGER = 0; // only on players; compat: FALSELY CONTROLLED BY "Info"
- const float CH_WEAPON_A = 1; // only on players and entities
- const float CH_WEAPON_SINGLE = 5; // only on players and entities
- const float CH_VOICE = 2; // only on players
- const float CH_BGM_SINGLE = 2; // only on csqc; compat: FALSELY CONTROLLED BY "Voice"
- const float CH_AMBIENT = 2; // only on csqc; compat: FALSELY CONTROLLED BY "Voice"
- const float CH_TRIGGER_SINGLE = 3; // only on players, entities, csqc
- const float CH_SHOTS = 4; // only on players, entities, csqc
- const float CH_SHOTS_SINGLE = 4; // only on players, entities, csqc
- const float CH_WEAPON_B = 5; // only on players and entities
- const float CH_PAIN = 6; // only on players and csqc
- const float CH_PAIN_SINGLE = 6; // only on players and csqc
- const float CH_PLAYER = 7; // only on players and entities
- const float CH_TUBA = 5; // only on csqc
- #else
const float CH_INFO = 0;
const float CH_TRIGGER = -3;
const float CH_WEAPON_A = -1;
const float CH_PAIN = -6;
const float CH_PAIN_SINGLE = 6;
const float CH_PLAYER = -7;
- const float CH_TUBA = 5;
- #endif
+ const float CH_PLAYER_SINGLE = 7;
+ const float CH_TUBA_SINGLE = 5;
const float ATTEN_NONE = 0;
const float ATTEN_MIN = 0.015625;
const float PROJECTILE_MAGE_SPIKE = 32;
const float PROJECTILE_SHAMBLER_LIGHTNING = 33;
- const float PROJECTILE_NADE_RED = 50;
- const float PROJECTILE_NADE_RED_BURN = 51;
- const float PROJECTILE_NADE_BLUE = 52;
- const float PROJECTILE_NADE_BLUE_BURN = 53;
- const float PROJECTILE_NADE_YELLOW = 54;
- const float PROJECTILE_NADE_YELLOW_BURN = 55;
- const float PROJECTILE_NADE_PINK = 56;
- const float PROJECTILE_NADE_PINK_BURN = 57;
- const float PROJECTILE_NADE = 58;
- const float PROJECTILE_NADE_BURN = 59;
-
const float SPECIES_HUMAN = 0;
const float SPECIES_ROBOT_SOLID = 1;
const float SPECIES_ALIEN = 2;
#define URI_GET_UPDATENOTIFICATION 33
#define URI_GET_URLLIB 128
#define URI_GET_URLLIB_END 191
+
+ // gametype votes
+ #define GTV_AVAILABLE 0
+ // for later use in per-map gametype filtering
+ #define GTV_FORBIDDEN 2
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s")) \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_lava", _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_MONSTER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was pushed infront of a monster by ^BG%s^K1%s%s"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_nade", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_NAPALM, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_nade_napalm", _("^BG%s%s^K1 was burned to death by ^BG%s^K1's Napalm Nade%s%s"), _("^BG%s%s^K1 got too close to a napalm explosion%s%s")) \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_ICE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_nade_ice", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Ice Nade%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_ICE_FREEZE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_nade_ice", _("^BG%s%s^K1 was frozen to death by ^BG%s^K1's Ice Nade%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_HEAL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_nade_heal", _("^BG%s%s^K1 has not been healed by ^BG%s^K1's Healing Nade%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_shootingstar", _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VENGEANCE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was destroyed by the vengeful ^BG%s^K1%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_void", _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE, 2, 1, "s1 s2loc death_team", "", "", _("^BG%s^K1 was moved into the %s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 became a bit too crispy%s%s"), _("^BG%s^K1 felt a little hot%s%s")) \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 died%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_lava", _("^BG%s^K1 turned into hot slag%s%s"), _("^BG%s^K1 found a hot place%s%s")) \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 mastered the art of self-nading%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_MAGE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was exploded by a Mage%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_CLAW, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1's innards became outwards by a Shambler%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_SMASH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was smashed by a Shambler%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_WYVERN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was fireballed by a Wyvern%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_JUMP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 joins the Zombies%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_MELEE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_nade", _("^BG%s^K1 mastered the art of self-nading%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_NAPALM, 2, 1, "s1 s2loc spree_lost", "s1", "notify_nade_napalm", _("^BG%s^K1 was burned to death by their own Napalm Nade%s%s"), _("^BG%s^K1 decided to take a look at the results of their napalm explosion%s%s")) \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_ICE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_nade_ice", _("^BG%s^K1 mastered the art of self-nading%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_ICE_FREEZE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_nade_ice", _("^BG%s^K1 was frozen to death by their own Ice Nade%s%s"), _("^BG%s^K1 felt a little chilly%s%s")) \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_HEAL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_nade_heal", _("^BG%s^K1's Healing Nade didn't quite heal them%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO, 2, 1, "s1 s2loc spree_lost", "s1", "notify_outofammo", _("^BG%s^K1 died%s%s. What's the point of living without ammo?"), _("^BG%s^K1 ran out of ammo%s%s")) \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 rotted away%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR, 2, 1, "s1 s2loc spree_lost", "s1", "notify_shootingstar", _("^BG%s^K1 became a shooting star%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID, 2, 1, "s1 s2loc spree_lost", "s1", "notify_void", _("^BG%s^K1 was in the wrong place%s%s"), "") \
MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4, 3, 1, "s1 s2 s3loc spree_end", "s2 s1", "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DOMINATION_CAPTURE_TIME, 2, 2, "s1 s2 f1 f2", "", "", _("^BG%s^BG%s^BG (%s points every %s seconds)"), "") \
MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE, 2, 0, "s1 s2", "", "", _("^BG%s^K1 was frozen by ^BG%s"), "") \
MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED, 2, 0, "s1 s2", "", "", _("^BG%s^K3 was revived by ^BG%s"), "") \
MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED_FALL, 1, 0, "s1", "", "", _("^BG%s^K3 was revived by falling"), "") \
+ MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED_NADE, 1, 0, "s1", "", "", _("^BG%s^K3 was revived by their Nade explosion"), "") \
MSG_INFO_NOTIF(1, INFO_FREEZETAG_AUTO_REVIVED, 1, 1, "s1 f1", "", "", _("^BG%s^K3 was automatically revived after %s second(s)"), "") \
MULTITEAM_INFO(1, INFO_ROUND_TEAM_WIN_, 4, 0, 0, "", "", "", _("^TC^TT^BG team wins the round"), "") \
MSG_INFO_NOTIF(1, INFO_ROUND_PLAYER_WIN, 1, 0, "s1", "", "", _("^BG%s^BG wins the round"), "") \
MSG_INFO_NOTIF(1, INFO_ROUND_OVER, 0, 0, "", "", "", _("^BGRound over, there's no winner"), "") \
MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF, 1, 0, "s1", "", "", _("^BG%s^K1 froze themself"), "") \
MSG_INFO_NOTIF(1, INFO_GODMODE_OFF, 0, 1, "f1", "", "", _("^BGGodmode saved you %s units of damage, cheater!"), "") \
+ MSG_INFO_NOTIF(1, INFO_ITEM_BUFF, 1, 1, "s1 item_buffname", "", "", _("^BG%s^BG got the %s^BG Buff!"), "") \
+ MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_LOST, 1, 1, "s1 item_buffname", "", "", _("^BG%s^BG lost the %s^BG Buff!"), "") \
+ MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_DROP, 0, 1, "item_buffname", "", "", _("^BGYou dropped the %s^BG Buff!"), "") \
+ MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_GOT, 0, 1, "item_buffname", "", "", _("^BGYou got the %s^BG Buff!"), "") \
MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE, 0, 1, "item_wepname", "", "", _("^BGYou do not have the ^F1%s"), "") \
MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DROP, 1, 1, "item_wepname item_wepammo", "", "", _("^BGYou dropped the ^F1%s^BG%s"), "") \
MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_GOT, 0, 1, "item_wepname", "", "", _("^BGYou got the ^F1%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 4, "spree_cen s1 frag_stats", NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
MSG_CENTER_NOTIF(1, CENTER_NADE_THROW, 0, 0, "", CPID_NADES, "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the nade!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_NADE_BONUS, 0, 0, "", CPID_NADES, "0 0", _("^F2You got a ^K1BONUS GRENADE^F2!"), "") \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, "death_team", NO_CPID, "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL, 0, 0, "", NO_CPID, "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP, 0, 0, "", NO_CPID, "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't stand the heat!"), "") \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_MONSTER, 0, 0, "", NO_CPID, "0 0", _("^K1You were killed by a monster!"), _("^K1You need to watch out for monsters!")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE, 0, 0, "", NO_CPID, "0 0", _("^K1You forgot to put the pin back in!"), _("^K1Tastes like chicken!")) \
+ MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_NAPALM, 0, 0, "", NO_CPID, "0 0", _("^K1Hanging around a napalm explosion is bad!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_ICE_FREEZE, 0, 0, "", NO_CPID, "0 0", _("^K1You got a little bit too cold!"), _("^K1You felt a little chilly!")) \
+ MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_HEAL, 0, 0, "", NO_CPID, "0 0", _("^K1Your Healing Nade is a bit defective"), "") \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO, 0, 0, "", NO_CPID, "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT, 0, 0, "", NO_CPID, "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, "", NO_CPID, "0 0", _("^K1You became a shooting star!"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE, 1, 0, "s1", NO_CPID, "0 0", _("^K3You froze ^BG%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN, 1, 0, "s1", NO_CPID, "0 0", _("^K1You were frozen by ^BG%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE, 1, 0, "s1", NO_CPID, "0 0", _("^K3You revived ^BG%s"), "") \
- MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE_FALL, 0, 0, "", NO_CPID, "0 0", _("^K3You revived yourself"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE_SELF, 0, 0, "", NO_CPID, "0 0", _("^K3You revived yourself"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED, 1, 0, "s1", NO_CPID, "0 0", _("^K3You were revived by ^BG%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_AUTO_REVIVED, 0, 1, "f1", NO_CPID, "0 0", _("^K3You were automatically revived after %s second(s)"), "") \
MULTITEAM_CENTER(1, CENTER_ROUND_TEAM_WIN_, 4, 0, 0, "", CPID_ROUND, "0 0", _("^TC^TT^BG team wins the round"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF, 0, 0, "", NO_CPID, "0 0", _("^K1You froze yourself"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE, 0, 0, "", NO_CPID, "0 0", _("^K1Round already started, you spawn as frozen"), "") \
MSG_CENTER_NOTIF(1, CENTER_INVASION_SUPERMONSTER, 1, 0, "s1", NO_CPID, "0 0", _("^K1A %s has arrived!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_ITEM_BUFF_DROP, 0, 1, "item_buffname", CPID_ITEM, "item_centime 0", _("^BGYou dropped the %s^BG Buff!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_ITEM_BUFF_GOT, 0, 1, "item_buffname", CPID_ITEM, "item_centime 0", _("^BGYou got the %s^BG Buff!"), "") \
MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP, 1, 1, "item_wepname item_wepammo", CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT, 0, 0, "", CPID_PREVENT_JOIN, "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has dropped the ball!"), "") \
MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has picked up the ball!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP_SELF, 0, 0, "", CPID_KEEPAWAY, "0 0", _("^BGYou picked up the ball"), "") \
MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN, 0, 0, "", CPID_KEEPAWAY_WARN, "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \
MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_HELP, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "") \
MULTITEAM_CENTER(1, CENTER_KEYHUNT_INTERFERE_, 4, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "") \
MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Spectating in ^COUNT"), "") \
MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Suicide in ^COUNT"), "") \
MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
- MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout ends in ^COUNT"), "")
+ MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout ends in ^COUNT"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_VEHICLE_ENTER, 0, 0, "pass_key", CPID_VEHICLES, "0 0", _("^BGPress ^F2DROPFLAG%s^BG to enter/exit the vehicle"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_VEHICLE_ENTER_GUNNER, 0, 0, "pass_key", CPID_VEHICLES, "0 0", _("^BGPress ^F2DROPFLAG%s^BG to enter the vehicle gunner"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_VEHICLE_ENTER_STEAL, 0, 0, "pass_key", CPID_VEHICLES, "0 0", _("^BGPress ^F2DROPFLAG%s^BG to steal this vehicle"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_VEHICLE_STEAL, 0, 0, "", CPID_VEHICLES_OTHER, "0 0", _("^F2The enemy is stealing one of your vehicles!\n^F4Stop them!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_VEHICLE_STEAL_SELF, 0, 0, "", CPID_VEHICLES_OTHER, "4 0", _("^F2You have stolen the enemy's vehicle, you are now visible on their radar!"), "")
#define MULTITEAM_MULTI2(default,prefix,anncepre,infopre,centerpre) \
MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA, NO_MSG, INFO_DEATH_MURDER_LAVA, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_MONSTER, NO_MSG, INFO_DEATH_MURDER_MONSTER, CENTER_DEATH_SELF_MONSTER) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE, NO_MSG, INFO_DEATH_MURDER_NADE, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_NAPALM, NO_MSG, INFO_DEATH_MURDER_NADE_NAPALM, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_ICE, NO_MSG, INFO_DEATH_MURDER_NADE_ICE, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_ICE_FREEZE, NO_MSG, INFO_DEATH_MURDER_NADE_ICE_FREEZE, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_HEAL, NO_MSG, INFO_DEATH_MURDER_NADE_HEAL, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR, NO_MSG, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME, NO_MSG, INFO_DEATH_MURDER_SLIME, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP, NO_MSG, INFO_DEATH_MURDER_SWAMP, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_DEATH, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_GUN, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_VENGEANCE, NO_MSG, INFO_DEATH_MURDER_VENGEANCE, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID, NO_MSG, INFO_DEATH_MURDER_VOID, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE, NO_MSG, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL, NO_MSG, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL) \
MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_JUMP, NO_MSG, INFO_DEATH_SELF_MON_ZOMBIE_JUMP, CENTER_DEATH_SELF_MONSTER) \
MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_MELEE, NO_MSG, INFO_DEATH_SELF_MON_ZOMBIE_MELEE, CENTER_DEATH_SELF_MONSTER) \
MSG_MULTI_NOTIF(1, DEATH_SELF_NADE, NO_MSG, INFO_DEATH_SELF_NADE, CENTER_DEATH_SELF_NADE) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_NAPALM, NO_MSG, INFO_DEATH_SELF_NADE_NAPALM, CENTER_DEATH_SELF_NADE_NAPALM) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_ICE, NO_MSG, INFO_DEATH_SELF_NADE_ICE, CENTER_DEATH_SELF_NADE_ICE_FREEZE) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_ICE_FREEZE, NO_MSG, INFO_DEATH_SELF_NADE_ICE_FREEZE, CENTER_DEATH_SELF_NADE_ICE_FREEZE) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_HEAL, NO_MSG, INFO_DEATH_SELF_NADE_HEAL, CENTER_DEATH_SELF_NADE_HEAL) \
MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO, NO_MSG, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO) \
MSG_MULTI_NOTIF(1, DEATH_SELF_ROT, NO_MSG, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT) \
MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR, NO_MSG, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR) \
MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH, NO_MSG, INFO_DEATH_SELF_VH_WAKI_DEATH, CENTER_DEATH_SELF_VH_WAKI_DEATH) \
MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET, NO_MSG, INFO_DEATH_SELF_VH_WAKI_ROCKET, CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
MSG_MULTI_NOTIF(1, DEATH_SELF_VOID, NO_MSG, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID) \
+ MSG_MULTI_NOTIF(1, ITEM_BUFF_DROP, NO_MSG, INFO_ITEM_BUFF_DROP, CENTER_ITEM_BUFF_DROP) \
+ MSG_MULTI_NOTIF(1, ITEM_BUFF_GOT, NO_MSG, INFO_ITEM_BUFF_GOT, CENTER_ITEM_BUFF_GOT) \
MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE, NO_MSG, INFO_ITEM_WEAPON_DONTHAVE, CENTER_ITEM_WEAPON_DONTHAVE) \
MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP, NO_MSG, INFO_ITEM_WEAPON_DROP, CENTER_ITEM_WEAPON_DROP) \
MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT, NO_MSG, INFO_ITEM_WEAPON_GOT, CENTER_ITEM_WEAPON_GOT) \
item_wepname: return full name of a weapon from weaponid
item_wepammo: ammo display for weapon from string
item_centime: amount of time to display weapon message in centerprint
+ item_buffname: return full name of a buff from buffid
death_team: show the full name of the team a player is switching from
*/
ARG_CASE(ARG_CS_SV, "spree_end", (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
ARG_CASE(ARG_CS_SV, "spree_lost", (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
ARG_CASE(ARG_CS_SV, "item_wepname", W_Name(f1)) \
+ ARG_CASE(ARG_CS_SV, "item_buffname", sprintf("%s%s", rgb_to_hexcolor(Buff_Color(f1)), Buff_PrettyName(f1))) \
ARG_CASE(ARG_CS_SV, "item_wepammo", (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \
ARG_CASE(ARG_DC, "item_centime", ftos(autocvar_notification_item_centerprinttime)) \
ARG_CASE(ARG_SV, "death_team", Team_ColoredFullName(f1)) \
--- /dev/null
- void CSQC_BUMBLE_GUN_HUD();
-
+#define hud_bg "gfx/vehicles/frame.tga"
+#define hud_sh "gfx/vehicles/vh-shield.tga"
+
+#define hud_hp_bar "gfx/vehicles/bar_up_left.tga"
+#define hud_hp_ico "gfx/vehicles/health.tga"
+#define hud_sh_bar "gfx/vehicles/bar_dwn_left.tga"
+#define hud_sh_ico "gfx/vehicles/shield.tga"
+
+#define hud_ammo1_bar "gfx/vehicles/bar_up_right.tga"
+#define hud_ammo1_ico "gfx/vehicles/bullets.tga"
+#define hud_ammo2_bar "gfx/vehicles/bar_dwn_right.tga"
+#define hud_ammo2_ico "gfx/vehicles/rocket.tga"
+#define hud_energy "gfx/vehicles/energy.tga"
+
+entity dropmark;
+var float autocvar_cl_vehicles_hudscale = 0.5;
+var float autocvar_cl_vehicles_hudalpha = 0.75;
+
- #define bumb_ico "gfx/vehicles/bumb.tga"
- #define bumb_lgun "gfx/vehicles/bumb_lgun.tga"
- #define bumb_rgun "gfx/vehicles/bumb_rgun.tga"
-
- #define bumb_gun_ico "gfx/vehicles/bumb_side.tga"
- #define bumb_gun_gun "gfx/vehicles/bumb_side_gun.tga"
-
+const float MAX_AXH = 4;
+entity AuxiliaryXhair[MAX_AXH];
+
+.string axh_image;
+.float axh_fadetime;
+.float axh_drawflag;
+.float axh_scale;
+
- VEH_ACTION(hud_id, VR_SETUP);
-
+float alarm1time;
+float alarm2time;
+
+void vehicle_alarm(entity e, float ch, string s0und)
+{
+ if(!autocvar_cl_vehicles_alarm)
+ return;
+
+ sound(e, ch, s0und, VOL_BASEVOICE, ATTEN_NONE);
+}
+
+void AuxiliaryXhair_Draw2D()
+{
+ vector loc, psize;
+
+ psize = self.axh_scale * draw_getimagesize(self.axh_image);
+ loc = project_3d_to_2d(self.move_origin) - 0.5 * psize;
+ if(!(loc_z < 0 || loc_x < 0 || loc_y < 0 || loc_x > vid_conwidth || loc_y > vid_conheight))
+ {
+ loc_z = 0;
+ psize_z = 0;
+ drawpic(loc, self.axh_image, psize, self.colormod, self.alpha, self.axh_drawflag);
+ }
+
+ if(time - self.cnt > self.axh_fadetime)
+ self.draw2d = func_null;
+}
+
+void Net_AuXair2(float bIsNew)
+{
+ float axh_id = bound(0, ReadByte(), MAX_AXH);
+ entity axh = AuxiliaryXhair[axh_id];
+
+ if(axh == world || wasfreed(axh)) // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
+ {
+ axh = spawn();
+ axh.draw2d = func_null;
+ axh.drawmask = MASK_NORMAL;
+ axh.axh_drawflag = DRAWFLAG_ADDITIVE;
+ axh.axh_fadetime = 0.1;
+ axh.axh_image = "gfx/vehicles/axh-ring.tga";
+ axh.axh_scale = 1;
+ axh.alpha = 1;
+ AuxiliaryXhair[axh_id] = axh;
+ }
+
+ axh.move_origin_x = ReadCoord();
+ axh.move_origin_y = ReadCoord();
+ axh.move_origin_z = ReadCoord();
+ axh.colormod_x = ReadByte() / 255;
+ axh.colormod_y = ReadByte() / 255;
+ axh.colormod_z = ReadByte() / 255;
+ axh.cnt = time;
+ axh.draw2d = AuxiliaryXhair_Draw2D;
+}
+
+void Net_VehicleSetup()
+{
+ float i;
+
+ float hud_id = ReadByte();
+
+ // hud_id == 0 means we exited a vehicle, so stop alarm sound/s
+ if(hud_id == 0)
+ {
+ sound(self, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
+ sound(self, CH_PAIN_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
+ return;
+ }
+
+ // Init auxiliary crosshairs
+ entity axh;
+ for(i = 0; i < MAX_AXH; ++i)
+ {
+ axh = AuxiliaryXhair[i];
+ if(axh != world && !wasfreed(axh)) // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
+ remove(axh);
+
+ axh = spawn();
+ axh.draw2d = func_null;
+ axh.drawmask = MASK_NORMAL;
+ axh.axh_drawflag = DRAWFLAG_NORMAL;
+ axh.axh_fadetime = 0.1;
+ axh.axh_image = "gfx/vehicles/axh-ring.tga";
+ axh.axh_scale = 1;
+ axh.alpha = 1;
+ AuxiliaryXhair[i] = axh;
+ }
+
- }
-
- void CSQC_BUMBLE_GUN_HUD()
- {
-
- if(autocvar_r_letterbox)
- return;
-
- vector picsize, hudloc = '0 0 0', pic2size, picloc;
-
- // Fetch health & ammo stats
- HUD_GETVEHICLESTATS
-
- picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
- hudloc_y = vid_conheight - picsize_y;
- hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5;
-
- drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
-
- shield *= 0.01;
- vh_health *= 0.01;
- energy *= 0.01;
- reload1 *= 0.01;
-
- pic2size = draw_getimagesize(bumb_gun_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
- picloc = picsize * 0.5 - pic2size * 0.5;
-
- if(vh_health < 0.25)
- drawpic(hudloc + picloc, bumb_gun_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, bumb_gun_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
-
- drawpic(hudloc + picloc, bumb_gun_gun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
-
- // Health bar
- picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
- drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
- drawresetcliparea();
- // .. and icon
- picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
- picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
- if(vh_health < 0.25)
- {
- if(alarm1time < time)
- {
- alarm1time = time + 2;
- vehicle_alarm(self, CH_PAIN_SINGLE, "vehicles/alarm.wav");
- }
-
- drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- if(alarm1time)
- {
- vehicle_alarm(self, CH_PAIN_SINGLE, "misc/null.wav");
- alarm1time = 0;
- }
- }
-
- // Shield bar
- picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight);
- drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
- // .. and icon
- picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
- picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
- if(shield < 0.25)
- {
- if(alarm2time < time)
- {
- alarm2time = time + 1;
- vehicle_alarm(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav");
- }
- drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- if(alarm2time)
- {
- vehicle_alarm(self, CH_TRIGGER_SINGLE, "misc/null.wav");
- alarm2time = 0;
- }
- }
-
- // Gun bar
- picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * energy, vid_conheight);
- drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
-
- // .. and icon
- picsize = 1.5 * draw_getimagesize(hud_energy) * autocvar_cl_vehicles_hudscale;
- picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
- if(energy < 0.2)
- drawpic(hudloc + picloc, hud_energy, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, hud_energy, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
- if (scoreboard_showscores)
- HUD_DrawScoreboard();
- /*
- else
- {
- picsize = draw_getimagesize(waki_xhair);
- picsize_x *= 0.5;
- picsize_y *= 0.5;
-
-
- drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), waki_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- }
- */
- }
-
- void RaptorCBShellfragDraw()
- {
- if(wasfreed(self))
- return;
-
- Movetype_Physics_MatchTicrate(autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
- self.move_avelocity += randomvec() * 15;
- self.renderflags = 0;
-
- if(self.cnt < time)
- self.alpha = bound(0, self.nextthink - time, 1);
-
- if(self.alpha < ALPHA_MIN_VISIBLE)
- remove(self);
- }
-
- void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang)
- {
- entity sfrag;
-
- sfrag = spawn();
- setmodel(sfrag, "models/vehicles/clusterbomb_fragment.md3");
- setorigin(sfrag, _org);
-
- sfrag.move_movetype = MOVETYPE_BOUNCE;
- sfrag.gravity = 0.15;
- sfrag.solid = SOLID_CORPSE;
-
- sfrag.draw = RaptorCBShellfragDraw;
-
- sfrag.move_origin = sfrag.origin = _org;
- sfrag.move_velocity = _vel;
- sfrag.move_avelocity = prandomvec() * vlen(sfrag.move_velocity);
- sfrag.angles = self.move_angles = _ang;
-
- sfrag.move_time = time;
- sfrag.damageforcescale = 4;
-
- sfrag.nextthink = time + 3;
- sfrag.cnt = time + 2;
- sfrag.alpha = 1;
- sfrag.drawmask = MASK_NORMAL;
+ if(hud_id == HUD_BUMBLEBEE_GUN)
+ {
+ // Plasma cannons
+ AuxiliaryXhair[0].axh_image = "gfx/vehicles/axh-bracket.tga";
+ AuxiliaryXhair[0].axh_scale = 0.25;
+ // Raygun
+ AuxiliaryXhair[1].axh_image = "gfx/vehicles/axh-bracket.tga";
+ AuxiliaryXhair[1].axh_scale = 0.25;
+ }
++ else { VEH_ACTION(hud_id, VR_SETUP); }
+}
--- /dev/null
- if(trace_ent.alpha <= 0.5)
+// =========================
+// SVQC Vehicle Properties
+// =========================
+
+
+float SendAuxiliaryXhair(entity to, float sf)
+{
+
+ WriteByte(MSG_ENTITY, ENT_CLIENT_AUXILIARYXHAIR);
+
+ WriteByte(MSG_ENTITY, self.cnt);
+
+ WriteCoord(MSG_ENTITY, self.origin_x);
+ WriteCoord(MSG_ENTITY, self.origin_y);
+ WriteCoord(MSG_ENTITY, self.origin_z);
+
+ WriteByte(MSG_ENTITY, rint(self.colormod_x * 255));
+ WriteByte(MSG_ENTITY, rint(self.colormod_y * 255));
+ WriteByte(MSG_ENTITY, rint(self.colormod_z * 255));
+
+ return TRUE;
+}
+
+void UpdateAuxiliaryXhair(entity own, vector loc, vector clr, float axh_id)
+{
+ if(!IS_REAL_CLIENT(own))
+ return;
+
+ entity axh;
+
+ axh_id = bound(0, axh_id, MAX_AXH);
+ axh = own.(AuxiliaryXhair[axh_id]);
+
+ if(axh == world || wasfreed(axh)) // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
+ {
+ axh = spawn();
+ axh.cnt = axh_id;
+ axh.drawonlytoclient = own;
+ axh.owner = own;
+ Net_LinkEntity(axh, FALSE, 0, SendAuxiliaryXhair);
+ }
+
+ setorigin(axh, loc);
+ axh.colormod = clr;
+ axh.SendFlags = 0x01;
+ own.(AuxiliaryXhair[axh_id]) = axh;
+}
+
+void CSQCVehicleSetup(entity own, float vehicle_id)
+{
+ if(!IS_REAL_CLIENT(own))
+ return;
+
+ msg_entity = own;
+
+ WriteByte(MSG_ONE, SVC_TEMPENTITY);
+ WriteByte(MSG_ONE, TE_CSQC_VEHICLESETUP);
+ WriteByte(MSG_ONE, vehicle_id);
+}
+
+vector targetdrone_getnewspot()
+{
+ vector spot;
+ float i;
+ for(i = 0; i < 100; ++i)
+ {
+ spot = self.origin + randomvec() * 1024;
+ tracebox(spot, self.mins, self.maxs, spot, MOVE_NORMAL, self);
+ if(trace_fraction == 1.0 && trace_startsolid == 0 && trace_allsolid == 0)
+ return spot;
+ }
+ return self.origin;
+}
+
+void vehicles_locktarget(float incr, float decr, float _lock_time)
+{
+ if(self.lock_target && self.lock_target.deadflag != DEAD_NO)
+ {
+ self.lock_target = world;
+ self.lock_strength = 0;
+ self.lock_time = 0;
+ }
+
+ if(self.lock_time > time)
+ {
+ if(self.lock_target)
+ if(self.lock_soundtime < time)
+ {
+ self.lock_soundtime = time + 0.5;
+ play2(self.owner, "vehicles/locked.wav");
+ }
+
+ return;
+ }
+
+ if(trace_ent != world)
+ {
+ if(SAME_TEAM(trace_ent, self))
+ trace_ent = world;
+
+ if(trace_ent.deadflag != DEAD_NO)
+ trace_ent = world;
+
+ if(!((trace_ent.vehicle_flags & VHF_ISVEHICLE) || (trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET)))
+ trace_ent = world;
+
- vehicles_setreturn(self);
- vehicles_reset_colors();
++ if(trace_ent.alpha <= 0.5 && trace_ent.alpha)
+ trace_ent = world; // invisible
+ }
+
+ if(self.lock_target == world && trace_ent != world)
+ self.lock_target = trace_ent;
+
+ if(self.lock_target && trace_ent == self.lock_target)
+ {
+ if(self.lock_strength != 1 && self.lock_strength + incr >= 1)
+ {
+ play2(self.owner, "vehicles/lock.wav");
+ self.lock_soundtime = time + 0.8;
+ }
+ else if (self.lock_strength != 1 && self.lock_soundtime < time)
+ {
+ play2(self.owner, "vehicles/locking.wav");
+ self.lock_soundtime = time + 0.3;
+ }
+ }
+
+ // Have a locking target
+ // Trace hit current target
+ if(trace_ent == self.lock_target && trace_ent != world)
+ {
+ self.lock_strength = min(self.lock_strength + incr, 1);
+ if(self.lock_strength == 1)
+ self.lock_time = time + _lock_time;
+ }
+ else
+ {
+ if(trace_ent)
+ self.lock_strength = max(self.lock_strength - decr * 2, 0);
+ else
+ self.lock_strength = max(self.lock_strength - decr, 0);
+
+ if(self.lock_strength == 0)
+ self.lock_target = world;
+ }
+}
+
+vector vehicles_force_fromtag_hover(string tag_name, float spring_length, float max_power)
+{
+ force_fromtag_origin = gettaginfo(self, gettagindex(self, tag_name));
+ v_forward = normalize(v_forward) * -1;
+ traceline(force_fromtag_origin, force_fromtag_origin - (v_forward * spring_length), MOVE_NORMAL, self);
+
+ force_fromtag_power = (1 - trace_fraction) * max_power;
+ force_fromtag_normpower = force_fromtag_power / max_power;
+
+ return v_forward * force_fromtag_power;
+}
+
+vector vehicles_force_fromtag_maglev(string tag_name, float spring_length, float max_power)
+{
+
+ force_fromtag_origin = gettaginfo(self, gettagindex(self, tag_name));
+ v_forward = normalize(v_forward) * -1;
+ traceline(force_fromtag_origin, force_fromtag_origin - (v_forward * spring_length), MOVE_NORMAL, self);
+
+ // TODO - this may NOT be compatible with wall/celing movement, unhardcode 0.25 (engine count multiplier)
+ if(trace_fraction == 1.0)
+ {
+ force_fromtag_normpower = -0.25;
+ return '0 0 -200';
+ }
+
+ force_fromtag_power = ((1 - trace_fraction) - trace_fraction) * max_power;
+ force_fromtag_normpower = force_fromtag_power / max_power;
+
+ return v_forward * force_fromtag_power;
+}
+
+// projectile handling
+void vehicles_projectile_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+{
+ // Ignore damage from oterh projectiles from my owner (dont mess up volly's)
+ if(inflictor.owner == self.owner)
+ return;
+
+ self.health -= damage;
+ self.velocity += force;
+ if(self.health < 1)
+ {
+ self.takedamage = DAMAGE_NO;
+ self.event_damage = func_null;
+ self.think = self.use;
+ self.nextthink = time;
+ }
+}
+
+void vehicles_projectile_explode()
+{
+ if(self.owner && other != world)
+ {
+ if(other == self.owner.vehicle)
+ return;
+
+ if(other == self.owner.vehicle.tur_head)
+ return;
+ }
+
+ PROJECTILE_TOUCH;
+
+ self.event_damage = func_null;
+ RadiusDamage (self, self.realowner, self.shot_dmg, 0, self.shot_radius, self, self.shot_force, self.totalfrags, other);
+
+ remove (self);
+}
+
+entity vehicles_projectile(string _mzlfx, string _mzlsound,
+ vector _org, vector _vel,
+ float _dmg, float _radi, float _force, float _size,
+ float _deahtype, float _projtype, float _health,
+ float _cull, float _clianim, entity _owner)
+{
+ entity proj;
+
+ proj = spawn();
+
+ PROJECTILE_MAKETRIGGER(proj);
+ setorigin(proj, _org);
+
+ proj.shot_dmg = _dmg;
+ proj.shot_radius = _radi;
+ proj.shot_force = _force;
+ proj.totalfrags = _deahtype;
+ proj.solid = SOLID_BBOX;
+ proj.movetype = MOVETYPE_FLYMISSILE;
+ proj.flags = FL_PROJECTILE;
+ proj.bot_dodge = TRUE;
+ proj.bot_dodgerating = _dmg;
+ proj.velocity = _vel;
+ proj.touch = vehicles_projectile_explode;
+ proj.use = vehicles_projectile_explode;
+ proj.owner = self;
+ proj.realowner = _owner;
+ proj.think = SUB_Remove;
+ proj.nextthink = time + 30;
+
+ if(_health)
+ {
+ proj.takedamage = DAMAGE_AIM;
+ proj.event_damage = vehicles_projectile_damage;
+ proj.health = _health;
+ }
+ else
+ proj.flags = FL_PROJECTILE | FL_NOTARGET;
+
+ if(_mzlsound)
+ sound (self, CH_WEAPON_A, _mzlsound, VOL_BASE, ATTEN_NORM);
+
+ if(_mzlfx)
+ pointparticles(particleeffectnum(_mzlfx), proj.origin, proj.velocity, 1);
+
+
+ setsize (proj, '-1 -1 -1' * _size, '1 1 1' * _size);
+
+ CSQCProjectile(proj, _clianim, _projtype, _cull);
+
+ return proj;
+}
+
+void vehicles_gib_explode()
+{
+ sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
+ pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
+ remove(self);
+}
+
+void vehicles_gib_think()
+{
+ self.alpha -= 0.1;
+ if(self.cnt >= time)
+ remove(self);
+ else
+ self.nextthink = time + 0.1;
+}
+
+entity vehicle_tossgib(entity _template, vector _vel, string _tag, float _burn, float _explode, float _maxtime, vector _rot)
+{
+ entity _gib = spawn();
+ setmodel(_gib, _template.model);
+ setorigin(_gib, gettaginfo(self, gettagindex(self, _tag)));
+ _gib.velocity = _vel;
+ _gib.movetype = MOVETYPE_TOSS;
+ _gib.solid = SOLID_CORPSE;
+ _gib.colormod = '-0.5 -0.5 -0.5';
+ _gib.effects = EF_LOWPRECISION;
+ _gib.avelocity = _rot;
+
+ if(_burn)
+ _gib.effects |= EF_FLAME;
+
+ if(_explode)
+ {
+ _gib.think = vehicles_gib_explode;
+ _gib.nextthink = time + random() * _explode;
+ _gib.touch = vehicles_gib_explode;
+ }
+ else
+ {
+ _gib.cnt = time + _maxtime;
+ _gib.think = vehicles_gib_think;
+ _gib.nextthink = time + _maxtime - 1;
+ _gib.alpha = 1;
+ }
+ return _gib;
+}
+
+float vehicle_addplayerslot( entity _owner,
+ entity _slot,
+ float _hud,
+ string _hud_model,
+ float() _framefunc,
+ void(float) _exitfunc, float() _enterfunc)
+{
+ if(!(_owner.vehicle_flags & VHF_MULTISLOT))
+ _owner.vehicle_flags |= VHF_MULTISLOT;
+
+ _slot.PlayerPhysplug = _framefunc;
+ _slot.vehicle_exit = _exitfunc;
+ _slot.vehicle_enter = _enterfunc;
+ _slot.hud = _hud;
+ _slot.vehicle_flags = VHF_PLAYERSLOT;
+ _slot.vehicle_viewport = spawn();
+ _slot.vehicle_hudmodel = spawn();
+ _slot.vehicle_hudmodel.viewmodelforclient = _slot;
+ _slot.vehicle_viewport.effects = (EF_ADDITIVE | EF_DOUBLESIDED | EF_FULLBRIGHT | EF_NODEPTHTEST | EF_NOGUNBOB | EF_NOSHADOW | EF_LOWPRECISION | EF_SELECTABLE | EF_TELEPORT_BIT);
+
+ setmodel(_slot.vehicle_hudmodel, _hud_model);
+ setmodel(_slot.vehicle_viewport, "null");
+
+ setattachment(_slot.vehicle_hudmodel, _slot, "");
+ setattachment(_slot.vehicle_viewport, _slot.vehicle_hudmodel, "");
+
+ return TRUE;
+}
+
+vector vehicle_aimturret(entity _vehic, vector _target, entity _turrret, string _tagname,
+ float _pichlimit_min, float _pichlimit_max,
+ float _rotlimit_min, float _rotlimit_max, float _aimspeed)
+{
+ vector vtmp, vtag;
+ float ftmp;
+ vtag = gettaginfo(_turrret, gettagindex(_turrret, _tagname));
+ vtmp = vectoangles(normalize(_target - vtag));
+ vtmp = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(_vehic.angles), AnglesTransform_FromAngles(vtmp))) - _turrret.angles;
+ vtmp = AnglesTransform_Normalize(vtmp, TRUE);
+ ftmp = _aimspeed * frametime;
+ vtmp_y = bound(-ftmp, vtmp_y, ftmp);
+ vtmp_x = bound(-ftmp, vtmp_x, ftmp);
+ _turrret.angles_y = bound(_rotlimit_min, _turrret.angles_y + vtmp_y, _rotlimit_max);
+ _turrret.angles_x = bound(_pichlimit_min, _turrret.angles_x + vtmp_x, _pichlimit_max);
+ return vtag;
+}
+
+void vehicles_reset_colors()
+{
+ entity e;
+ float _effects = 0, _colormap;
+ vector _glowmod, _colormod;
+
+ if(autocvar_g_nodepthtestplayers)
+ _effects |= EF_NODEPTHTEST;
+
+ if(autocvar_g_fullbrightplayers)
+ _effects |= EF_FULLBRIGHT;
+
+ if(self.team)
+ _colormap = 1024 + (self.team - 1) * 17;
+ else
+ _colormap = 1024;
+
+ _glowmod = '0 0 0';
+ _colormod = '0 0 0';
+
+ // Find all ents attacked to main model and setup effects, colormod etc.
+ e = findchainentity(tag_entity, self);
+ while(e)
+ {
+ if(e != self.vehicle_shieldent)
+ {
+ e.effects = _effects; // | EF_LOWPRECISION;
+ e.colormod = _colormod;
+ e.colormap = _colormap;
+ e.alpha = 1;
+ }
+ e = e.chain;
+ }
+ // Also check head tags
+ e = findchainentity(tag_entity, self.tur_head);
+ while(e)
+ {
+ if(e != self.vehicle_shieldent)
+ {
+ e.effects = _effects; // | EF_LOWPRECISION;
+ e.colormod = _colormod;
+ e.colormap = _colormap;
+ e.alpha = 1;
+ }
+ e = e.chain;
+ }
+
+ self.vehicle_hudmodel.effects = self.effects = _effects; // | EF_LOWPRECISION;
+ self.vehicle_hudmodel.colormod = self.colormod = _colormod;
+ self.vehicle_hudmodel.colormap = self.colormap = _colormap;
+ self.vehicle_viewport.effects = (EF_ADDITIVE | EF_DOUBLESIDED | EF_FULLBRIGHT | EF_NODEPTHTEST | EF_NOGUNBOB | EF_NOSHADOW | EF_LOWPRECISION | EF_SELECTABLE | EF_TELEPORT_BIT);
+
+ self.alpha = 1;
+ self.avelocity = '0 0 0';
+ self.velocity = '0 0 0';
+ self.effects = _effects;
+}
+
+void vehicles_clearreturn(entity veh)
+{
+ entity ret;
+ // Remove "return helper", if any.
+ ret = findchain(classname, "vehicle_return");
+ while(ret)
+ {
+ if(ret.wp00 == veh)
+ {
+ ret.classname = "";
+ ret.think = SUB_Remove;
+ ret.nextthink = time + 0.1;
+
+ if(ret.waypointsprite_attached)
+ WaypointSprite_Kill(ret.waypointsprite_attached);
+
+ return;
+ }
+ ret = ret.chain;
+ }
+}
+
+void vehicles_spawn();
+void vehicles_return()
+{
+ pointparticles(particleeffectnum("teleport"), self.wp00.origin + '0 0 64', '0 0 0', 1);
+
+ self.wp00.think = vehicles_spawn;
+ self.wp00.nextthink = time;
+
+ if(self.waypointsprite_attached)
+ WaypointSprite_Kill(self.waypointsprite_attached);
+
+ remove(self);
+}
+
+void vehicles_showwp_goaway()
+{
+ if(self.waypointsprite_attached)
+ WaypointSprite_Kill(self.waypointsprite_attached);
+
+ remove(self);
+
+}
+
+void vehicles_showwp()
+{
+ entity oldself = world;
+ vector rgb;
+
+ if(self.cnt)
+ {
+ self.think = vehicles_return;
+ self.nextthink = self.cnt;
+ }
+ else
+ {
+ self.think = vehicles_return;
+ self.nextthink = time +1;
+
+ oldself = self;
+ self = spawn();
+ setmodel(self, "null");
+ self.team = oldself.wp00.team;
+ self.wp00 = oldself.wp00;
+ setorigin(self, oldself.wp00.pos1);
+
+ self.nextthink = time + 5;
+ self.think = vehicles_showwp_goaway;
+ }
+
+ if(teamplay && self.team)
+ rgb = Team_ColorRGB(self.team);
+ else
+ rgb = '1 1 1';
+ WaypointSprite_Spawn("vehicle", 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, TRUE, RADARICON_POWERUP, rgb);
+ if(self.waypointsprite_attached)
+ {
+ WaypointSprite_UpdateRule(self.waypointsprite_attached, self.wp00.team, SPRITERULE_DEFAULT);
+ if(oldself == world)
+ WaypointSprite_UpdateBuildFinished(self.waypointsprite_attached, self.nextthink);
+ WaypointSprite_Ping(self.waypointsprite_attached);
+ }
+
+ if(oldself != world)
+ self = oldself;
+}
+
+void vehicles_setreturn(entity veh)
+{
+ entity ret;
+
+ vehicles_clearreturn(veh);
+
+ ret = spawn();
+ ret.classname = "vehicle_return";
+ ret.wp00 = veh;
+ ret.team = veh.team;
+ ret.think = vehicles_showwp;
+
+ if(veh.deadflag != DEAD_NO)
+ {
+ ret.cnt = time + veh.respawntime;
+ ret.nextthink = min(time + veh.respawntime, time + veh.respawntime - 5);
+ }
+ else
+ {
+ ret.nextthink = min(time + veh.respawntime, time + veh.respawntime - 1);
+ }
+
+ setmodel(ret, "null");
+ setorigin(ret, veh.pos1 + '0 0 96');
+
+}
+
+void vehicle_use()
+{
+ dprint("vehicle ",self.netname, " used by ", activator.classname, "\n");
+
+ self.tur_head.team = activator.team;
+
+ if(self.tur_head.team == 0)
+ self.active = ACTIVE_NOT;
+ else
+ self.active = ACTIVE_ACTIVE;
+
+ if(self.active == ACTIVE_ACTIVE && self.deadflag == DEAD_NO && !gameover)
+ {
+ dprint("Respawning vehicle: ", self.netname, "\n");
- if(pl.freezetag_frozen)
++ if(self.effects & EF_NODRAW)
++ {
++ self.think = vehicles_spawn;
++ self.nextthink = time + 3;
++ }
++ else
++ {
++ vehicles_setreturn(self);
++ vehicles_reset_colors();
++ }
+ }
+}
+
+void vehicles_regen(float timer, .float regen_field, float field_max, float rpause, float regen, float delta_time, float _healthscale)
+{
+ if(self.regen_field < field_max)
+ if(timer + rpause < time)
+ {
+ if(_healthscale)
+ regen = regen * (self.vehicle_health / self.max_health);
+
+ self.regen_field = min(self.regen_field + regen * delta_time, field_max);
+
+ if(self.owner)
+ self.owner.regen_field = (self.regen_field / field_max) * 100;
+ }
+}
+
+void shieldhit_think()
+{
+ self.alpha -= 0.1;
+ if (self.alpha <= 0)
+ {
+ //setmodel(self, "");
+ self.alpha = -1;
+ self.effects |= EF_NODRAW;
+ }
+ else
+ {
+ self.nextthink = time + 0.1;
+ }
+}
+
+void vehicles_painframe()
+{
+ if(self.owner.vehicle_health <= 50)
+ if(self.pain_frame < time)
+ {
+ float _ftmp;
+ _ftmp = self.owner.vehicle_health / 50;
+ self.pain_frame = time + 0.1 + (random() * 0.5 * _ftmp);
+ pointparticles(particleeffectnum("smoke_small"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
+
+ if(self.vehicle_flags & VHF_DMGSHAKE)
+ self.velocity += randomvec() * 30;
+
+ if(self.vehicle_flags & VHF_DMGROLL)
+ if(self.vehicle_flags & VHF_DMGHEADROLL)
+ self.tur_head.angles += randomvec();
+ else
+ self.angles += randomvec();
+
+ }
+}
+
+void vehicles_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+{
+ self.dmg_time = time;
+
+ if(DEATH_ISWEAPON(deathtype, WEP_NEX))
+ damage *= autocvar_g_vehicles_nex_damagerate;
+
+ if(DEATH_ISWEAPON(deathtype, WEP_UZI))
+ damage *= autocvar_g_vehicles_uzi_damagerate;
+
+ if(DEATH_ISWEAPON(deathtype, WEP_RIFLE))
+ damage *= autocvar_g_vehicles_rifle_damagerate;
+
+ if(DEATH_ISWEAPON(deathtype, WEP_MINSTANEX))
+ damage *= autocvar_g_vehicles_minstanex_damagerate;
+
+ if(DEATH_ISWEAPON(deathtype, WEP_SEEKER))
+ damage *= autocvar_g_vehicles_tag_damagerate;
+
+ self.enemy = attacker;
+
+ self.pain_finished = time;
+
+ if((self.vehicle_flags & VHF_HASSHIELD) && (self.vehicle_shield > 0))
+ {
+ if (wasfreed(self.vehicle_shieldent) || self.vehicle_shieldent == world)
+ {
+ self.vehicle_shieldent = spawn();
+ self.vehicle_shieldent.effects = EF_LOWPRECISION;
+
+ setmodel(self.vehicle_shieldent, "models/vhshield.md3");
+ setattachment(self.vehicle_shieldent, self, "");
+ setorigin(self.vehicle_shieldent, real_origin(self) - self.origin);
+ self.vehicle_shieldent.scale = 256 / vlen(self.maxs - self.mins);
+ self.vehicle_shieldent.think = shieldhit_think;
+ }
+
+ self.vehicle_shieldent.colormod = '1 1 1';
+ self.vehicle_shieldent.alpha = 0.45;
+ self.vehicle_shieldent.angles = vectoangles(normalize(hitloc - (self.origin + self.vehicle_shieldent.origin))) - self.angles;
+ self.vehicle_shieldent.nextthink = time;
+ self.vehicle_shieldent.effects &= ~EF_NODRAW;
+
+ self.vehicle_shield -= damage;
+
+ if(self.vehicle_shield < 0)
+ {
+ self.vehicle_health -= fabs(self.vehicle_shield);
+ self.vehicle_shieldent.colormod = '2 0 0';
+ self.vehicle_shield = 0;
+ self.vehicle_shieldent.alpha = 0.75;
+
+ if(sound_allowed(MSG_BROADCAST, attacker))
+ spamsound (self, CH_PAIN, "onslaught/ons_hit2.wav", VOL_BASE, ATTEN_NORM); // FIXME: PLACEHOLDER
+ }
+ else
+ if(sound_allowed(MSG_BROADCAST, attacker))
+ spamsound (self, CH_PAIN, "onslaught/electricity_explode.wav", VOL_BASE, ATTEN_NORM); // FIXME: PLACEHOLDER
+
+ }
+ else
+ {
+ self.vehicle_health -= damage;
+
+ if(sound_allowed(MSG_BROADCAST, attacker))
+ spamsound (self, CH_PAIN, "onslaught/ons_hit2.wav", VOL_BASE, ATTEN_NORM); // FIXME: PLACEHOLDER
+ }
+
+ if(self.damageforcescale < 1 && self.damageforcescale > 0)
+ self.velocity += force * self.damageforcescale;
+ else
+ self.velocity += force;
+
+ if(self.vehicle_health <= 0)
+ {
+ if(self.owner)
+ if(self.vehicle_flags & VHF_DEATHEJECT)
+ vehicles_exit(VHEF_EJECT);
+ else
+ vehicles_exit(VHEF_RELEASE);
+
+
+ antilag_clear(self);
+
+ VEH_ACTION(self.vehicleid, VR_DEATH);
+ vehicles_setreturn(self);
+ }
+}
+
+float vehicles_crushable(entity e)
+{
+ if(IS_PLAYER(e))
+ return TRUE;
+
+ if(e.flags & FL_MONSTER)
+ return TRUE;
+
+ return FALSE;
+}
+
+void vehicles_impact(float _minspeed, float _speedfac, float _maxpain)
+{
+ if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
+ return;
+
+ if(self.play_time < time)
+ {
+ float wc = vlen(self.velocity - self.oldvelocity);
+ //dprint("oldvel: ", vtos(self.oldvelocity), "\n");
+ //dprint("vel: ", vtos(self.velocity), "\n");
+ if(_minspeed < wc)
+ {
+ float take = min(_speedfac * wc, _maxpain);
+ Damage (self, world, world, take, DEATH_FALL, self.origin, '0 0 0');
+ self.play_time = time + 0.25;
+
+ //dprint("wc: ", ftos(wc), "\n");
+ //dprint("take: ", ftos(take), "\n");
+ }
+ }
+}
+
+// vehicle enter/exit handling
+vector vehicles_findgoodexit(vector prefer_spot)
+{
+ //vector exitspot;
+ float mysize;
+
+ tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, prefer_spot, MOVE_NORMAL, self.owner);
+ if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
+ return prefer_spot;
+
+ mysize = 1.5 * vlen(self.maxs - self.mins);
+ float i;
+ vector v, v2;
+ v2 = 0.5 * (self.absmin + self.absmax);
+ for(i = 0; i < 100; ++i)
+ {
+ v = randomvec();
+ v_z = 0;
+ v = v2 + normalize(v) * mysize;
+ tracebox(v2, PL_MIN, PL_MAX, v, MOVE_NORMAL, self.owner);
+ if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
+ return v;
+ }
+
+ /*
+ exitspot = (self.origin + '0 0 48') + v_forward * mysize;
+ tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, exitspot, MOVE_NORMAL, self.owner);
+ if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
+ return exitspot;
+
+ exitspot = (self.origin + '0 0 48') - v_forward * mysize;
+ tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, exitspot, MOVE_NORMAL, self.owner);
+ if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
+ return exitspot;
+
+ exitspot = (self.origin + '0 0 48') + v_right * mysize;
+ tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, exitspot, MOVE_NORMAL, self.owner);
+ if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
+ return exitspot;
+
+ exitspot = (self.origin + '0 0 48') - v_right * mysize;
+ tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, exitspot, MOVE_NORMAL, self.owner);
+ if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
+ return exitspot;
+ */
+
+ return self.origin;
+}
+
+void vehicles_exit(float eject)
+{
+ entity _vehicle;
+ entity _player;
+ entity _oldself = self;
+
+ if(vehicles_exit_running)
+ {
+ dprint("^1vehicles_exit allready running! this is not good..\n");
+ return;
+ }
+
+ vehicles_exit_running = TRUE;
+ if(IS_CLIENT(self))
+ {
+ _vehicle = self.vehicle;
+
+ if (_vehicle.vehicle_flags & VHF_PLAYERSLOT)
+ {
+ _vehicle.vehicle_exit(eject);
+ self = _oldself;
+ vehicles_exit_running = FALSE;
+ return;
+ }
+ }
+ else
+ _vehicle = self;
+
+ _player = _vehicle.owner;
+
+ self = _vehicle;
+
+ if (_player)
+ {
+ if (IS_REAL_CLIENT(_player))
+ {
+ msg_entity = _player;
+ WriteByte (MSG_ONE, SVC_SETVIEWPORT);
+ WriteEntity( MSG_ONE, _player);
+
+ WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
+ WriteAngle(MSG_ONE, 0);
+ WriteAngle(MSG_ONE, _vehicle.angles_y);
+ WriteAngle(MSG_ONE, 0);
+ }
+
+ setsize(_player, PL_MIN,PL_MAX);
+
+ _player.takedamage = DAMAGE_AIM;
+ _player.solid = SOLID_SLIDEBOX;
+ _player.movetype = MOVETYPE_WALK;
+ _player.effects &= ~EF_NODRAW;
+ _player.teleportable = TELEPORT_NORMAL;
+ _player.alpha = 1;
+ _player.PlayerPhysplug = func_null;
+ _player.vehicle = world;
+ _player.view_ofs = PL_VIEW_OFS;
+ _player.event_damage = PlayerDamage;
+ _player.hud = HUD_NORMAL;
+ _player.switchweapon = _vehicle.switchweapon;
+ _player.last_vehiclecheck = time + 3;
+
+ CSQCVehicleSetup(_player, HUD_NORMAL);
+ }
+ _vehicle.flags |= FL_NOTARGET;
+
+ if(_vehicle.deadflag == DEAD_NO)
+ _vehicle.avelocity = '0 0 0';
+
+ _vehicle.tur_head.nodrawtoclient = world;
+
+ if(!teamplay)
+ _vehicle.team = 0;
+
+ Kill_Notification(NOTIF_ONE, _player, MSG_CENTER_CPID, CPID_VEHICLES);
+ Kill_Notification(NOTIF_ONE, _player, MSG_CENTER_CPID, CPID_VEHICLES_OTHER); // kill all vehicle notifications when exiting a vehicle?
+
+ WaypointSprite_Kill(_vehicle.wps_intruder);
+
+ vh_player = _player;
+ vh_vehicle = _vehicle;
+ MUTATOR_CALLHOOK(VehicleExit);
+ _player = vh_player;
+ _vehicle = vh_vehicle;
+
+ _vehicle.team = _vehicle.tur_head.team;
+
+ sound (_vehicle, CH_TRIGGER_SINGLE, "misc/null.wav", 1, ATTEN_NORM);
+ _vehicle.vehicle_hudmodel.viewmodelforclient = _vehicle;
+ _vehicle.phase = time + 1;
+
+ _vehicle.vehicle_exit(eject);
+
+ vehicles_setreturn(_vehicle);
+ vehicles_reset_colors();
+ _vehicle.owner = world;
+
+ CSQCMODEL_AUTOINIT();
+
+ self = _oldself;
+
+ vehicles_exit_running = FALSE;
+}
+
+void vehicles_touch()
+{
+ if(MUTATOR_CALLHOOK(VehicleTouch))
+ return;
+
+ // Vehicle currently in use
+ if(self.owner)
+ {
+ if(!forbidWeaponUse(self.owner))
+ if(other != world)
+ if((self.origin_z + self.maxs_z) > (other.origin_z))
+ if(vehicles_crushable(other))
+ {
+ if(vlen(self.velocity) != 0)
+ Damage(other, self, self.owner, autocvar_g_vehicles_crush_dmg, DEATH_VH_CRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicles_crush_force);
+
+ return; // Dont do selfdamage when hitting "soft targets".
+ }
+
+ if(self.play_time < time)
+ VEH_ACTION(self.vehicleid, VR_IMPACT);
+
+ return;
+ }
+
+ if(autocvar_g_vehicles_enter)
+ return;
+
+ vehicles_enter(other, self);
+}
+
+void vehicles_enter(entity pl, entity veh)
+{
+ // Remove this when bots know how to use vehicles
+ if (IS_BOT_CLIENT(pl))
+ if (autocvar_g_vehicles_allow_bots)
+ dprint("Bot enters vehicle\n"); // This is where we need to disconnect (some, all?) normal bot AI and hand over to vehicle's _aiframe()
+ else
+ return;
+
+ if(!IS_PLAYER(pl))
+ return;
+
+ if(veh.phase > time)
+ return;
+
- if(self.targetname)
++ if(pl.frozen)
+ return;
+
+ if(pl.deadflag != DEAD_NO)
+ return;
+
+ if(pl.vehicle)
+ return;
+
+ if(autocvar_g_vehicles_enter) // skip if we're using regular touch code
+ if(veh.vehicle_flags & VHF_MULTISLOT)
+ if(veh.owner)
+ {
+ entity oldself = self;
+ self = veh;
+ other = pl; // TODO: fix
+
+ if(!veh.gunner1)
+ if(veh.gun1.phase <= time)
+ if(veh.gun1.vehicle_enter)
+ if(veh.gun1.vehicle_enter())
+ {
+ self = oldself;
+ return;
+ }
+
+ if(!veh.gunner2)
+ if(veh.gun2.phase <= time)
+ if(veh.gun2.vehicle_enter)
+ if(veh.gun2.vehicle_enter())
+ {
+ self = oldself;
+ return;
+ }
+
+ self = oldself;
+ }
+
+ if(teamplay)
+ if(veh.team)
+ if(DIFF_TEAM(pl, veh))
+ if(autocvar_g_vehicles_steal)
+ {
+ entity head;
+ FOR_EACH_PLAYER(head) if(SAME_TEAM(head, veh))
+ Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_VEHICLE_STEAL);
+
+ Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_VEHICLE_STEAL_SELF);
+
+ if(autocvar_g_vehicles_steal_show_waypoint)
+ WaypointSprite_Spawn("intruder", 0, 0, pl, '0 0 68', world, veh.team, veh, wps_intruder, TRUE, RADARICON_DANGER, Team_ColorRGB(pl.team));
+ }
+ else return;
+
+ RemoveGrapplingHook(pl);
+
+ veh.vehicle_ammo1 = 0;
+ veh.vehicle_ammo2 = 0;
+ veh.vehicle_reload1 = 0;
+ veh.vehicle_reload2 = 0;
+ veh.vehicle_energy = 0;
+
+ veh.owner = pl;
+ pl.vehicle = veh;
+
+ // .viewmodelforclient works better.
+ //veh.vehicle_hudmodel.drawonlytoclient = veh.owner;
+
+ veh.vehicle_hudmodel.viewmodelforclient = pl;
+
++ tracebox(pl.origin, PL_MIN, PL_MAX, pl.origin, FALSE, pl);
+ pl.crouch = FALSE;
+ pl.view_ofs = PL_VIEW_OFS;
+ setsize (pl, PL_MIN, PL_MAX);
+
+ veh.event_damage = vehicles_damage;
+ veh.nextthink = 0;
+ pl.angles = veh.angles;
+ pl.takedamage = DAMAGE_NO;
+ pl.solid = SOLID_NOT;
+ pl.movetype = MOVETYPE_NOCLIP;
+ pl.teleportable = FALSE;
+ pl.alpha = -1;
+ pl.event_damage = func_null;
+ pl.view_ofs = '0 0 0';
+ veh.colormap = pl.colormap;
+ if(veh.tur_head)
+ veh.tur_head.colormap = pl.colormap;
+ veh.switchweapon = pl.switchweapon;
+ pl.hud = veh.vehicleid;
+ pl.PlayerPhysplug = veh.PlayerPhysplug;
+
+ pl.vehicle_ammo1 = veh.vehicle_ammo1;
+ pl.vehicle_ammo2 = veh.vehicle_ammo2;
+ pl.vehicle_reload1 = veh.vehicle_reload1;
+ pl.vehicle_reload2 = veh.vehicle_reload2;
+
+ // Cant do this, hides attached objects too.
+ //veh.exteriormodeltoclient = veh.owner;
+ //veh.tur_head.exteriormodeltoclient = veh.owner;
+
+ pl.flags &= ~FL_ONGROUND;
+ veh.flags &= ~FL_ONGROUND;
+
+ veh.team = pl.team;
+ veh.flags -= FL_NOTARGET;
+
+ if (IS_REAL_CLIENT(pl))
+ {
+ Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_VEHICLE_ENTER);
+
+ msg_entity = pl;
+ WriteByte (MSG_ONE, SVC_SETVIEWPORT);
+ WriteEntity(MSG_ONE, veh.vehicle_viewport);
+
+ WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
+ if(veh.tur_head)
+ {
+ WriteAngle(MSG_ONE, veh.tur_head.angles_x + veh.angles_x); // tilt
+ WriteAngle(MSG_ONE, veh.tur_head.angles_y + veh.angles_y); // yaw
+ WriteAngle(MSG_ONE, 0); // roll
+ }
+ else
+ {
+ WriteAngle(MSG_ONE, veh.angles_x * -1); // tilt
+ WriteAngle(MSG_ONE, veh.angles_y); // yaw
+ WriteAngle(MSG_ONE, 0); // roll
+ }
+ }
+
+ vehicles_clearreturn(veh);
+
+ CSQCVehicleSetup(pl, veh.vehicleid);
+
+ vh_player = pl;
+ vh_vehicle = veh;
+ MUTATOR_CALLHOOK(VehicleEnter);
+
+ entity oldself = self;
+ self = veh;
+ CSQCModel_UnlinkEntity();
+ VEH_ACTION(veh.vehicleid, VR_ENTER);
+ self = oldself;
+
+ antilag_clear(pl);
+}
+
+void vehicles_think()
+{
+ self.nextthink = time;
+
+ if(self.owner)
+ self.owner.vehicle_weapon2mode = self.vehicle_weapon2mode;
+
+ VEH_ACTION(self.vehicleid, VR_THINK);
+
+ CSQCMODEL_AUTOUPDATE();
+}
+
+// initialization
+void vehicles_spawn()
+{
+ dprint("Spawning vehicle: ", self.classname, "\n");
+
+ // disown & reset
+ self.vehicle_hudmodel.viewmodelforclient = self;
+
+ self.owner = world;
+ self.touch = vehicles_touch;
+ self.event_damage = vehicles_damage;
+ self.iscreature = TRUE;
+ self.teleportable = FALSE; // no teleporting for vehicles, too buggy
+ self.damagedbycontents = TRUE;
+ self.movetype = MOVETYPE_WALK;
+ self.solid = SOLID_SLIDEBOX;
+ self.takedamage = DAMAGE_AIM;
+ self.deadflag = DEAD_NO;
+ self.bot_attack = TRUE;
+ self.flags = FL_NOTARGET;
+ self.avelocity = '0 0 0';
+ self.velocity = '0 0 0';
+ self.think = vehicles_think;
+ self.nextthink = time;
+
+ // Reset locking
+ self.lock_strength = 0;
+ self.lock_target = world;
+ self.misc_bulletcounter = 0;
+
+ // Return to spawn
+ self.angles = self.pos2;
+ setorigin(self, self.pos1);
+ // Show it
+ pointparticles(particleeffectnum("teleport"), self.origin + '0 0 64', '0 0 0', 1);
+
+ if(self.vehicle_controller)
+ self.team = self.vehicle_controller.team;
+
+ entity head; // remove hooks (if any)
+ FOR_EACH_PLAYER(head)
+ if(head.hook.aiment == self)
+ RemoveGrapplingHook(head);
+
+ vehicles_reset_colors();
+
+ VEH_ACTION(self.vehicleid, VR_SPAWN);
+
+ CSQCMODEL_AUTOINIT();
+}
+
+float vehicle_initialize(float vehicle_id, float nodrop)
+{
+ if(!autocvar_g_vehicles)
+ return FALSE;
+
+ entity veh = get_vehicleinfo(vehicle_id);
+
+ if(!veh.vehicleid)
+ return FALSE;
++
++ if(!veh.tur_head) { VEH_ACTION(vehicle_id, VR_PRECACHE); }
+
- if(autocvar_g_vehicles_delayspawn)
++ if(self.targetname && self.targetname != "")
+ {
+ self.vehicle_controller = find(world, target, self.targetname);
+ if(!self.vehicle_controller)
+ {
+ bprint("^1WARNING: ^7Vehicle with invalid .targetname\n");
++ self.active = ACTIVE_ACTIVE;
+ }
+ else
+ {
+ self.team = self.vehicle_controller.team;
+ self.use = vehicle_use;
+
+ if(teamplay)
+ {
+ if(self.vehicle_controller.team == 0)
+ self.active = ACTIVE_NOT;
+ else
+ self.active = ACTIVE_ACTIVE;
+ }
+ }
+ }
++ else { self.active = ACTIVE_ACTIVE; }
+
+ if(self.team && (!teamplay || !autocvar_g_vehicles_teams))
+ self.team = 0;
+
+ self.vehicle_flags |= VHF_ISVEHICLE;
+
+ setmodel(self, veh.model);
+
+ self.vehicle_viewport = spawn();
+ self.vehicle_hudmodel = spawn();
+ self.tur_head = spawn();
+ self.tur_head.owner = self;
+ self.takedamage = DAMAGE_NO;
+ self.bot_attack = TRUE;
+ self.iscreature = TRUE;
+ self.teleportable = FALSE; // no teleporting for vehicles, too buggy
+ self.damagedbycontents = TRUE;
+ self.vehicleid = vehicle_id;
+ self.PlayerPhysplug = veh.PlayerPhysplug;
+ self.event_damage = func_null;
+ self.touch = vehicles_touch;
+ self.think = vehicles_spawn;
+ self.nextthink = time;
+ self.effects = EF_NODRAW;
+ self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
+
+ if(autocvar_g_playerclip_collisions)
+ self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
+
+ if(autocvar_g_nodepthtestplayers)
+ self.effects |= EF_NODEPTHTEST;
+
+ if(autocvar_g_fullbrightplayers)
+ self.effects |= EF_FULLBRIGHT;
+
+ setmodel(self.vehicle_hudmodel, veh.hud_model);
+ setmodel(self.vehicle_viewport, "null");
+
+ if(veh.head_model != "")
+ {
+ setmodel(self.tur_head, veh.head_model);
+ setattachment(self.tur_head, self, veh.tag_head);
+ setattachment(self.vehicle_hudmodel, self.tur_head, veh.tag_hud);
+ setattachment(self.vehicle_viewport, self.vehicle_hudmodel, veh.tag_view);
+ }
+ else
+ {
+ setattachment(self.tur_head, self, "");
+ setattachment(self.vehicle_hudmodel, self, veh.tag_hud);
+ setattachment(self.vehicle_viewport, self.vehicle_hudmodel, veh.tag_view);
+ }
+
+ setsize(self, veh.mins, veh.maxs);
+
+ if(!nodrop)
+ {
+ setorigin(self, self.origin);
+ tracebox(self.origin + '0 0 100', veh.mins, veh.maxs, self.origin - '0 0 10000', MOVE_WORLDONLY, self);
+ setorigin(self, trace_endpos);
+ }
+
+ self.pos1 = self.origin;
+ self.pos2 = self.angles;
+ self.tur_head.team = self.team;
+
+ VEH_ACTION(vehicle_id, VR_SETUP);
+
++ if(self.active == ACTIVE_NOT)
++ self.nextthink = 0; // wait until activated
++ else if(autocvar_g_vehicles_delayspawn)
+ self.nextthink = time + self.respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter);
+ else
+ self.nextthink = time + game_starttime;
+
+ if(MUTATOR_CALLHOOK(VehicleSpawn))
+ return FALSE;
+
+ return TRUE;
+}
--- /dev/null
+// #define VEHICLES_USE_ODE
+
+// vehicle cvars
+float autocvar_g_vehicles;
+float autocvar_g_vehicles_enter;
+float autocvar_g_vehicles_enter_radius;
+float autocvar_g_vehicles_steal;
+float autocvar_g_vehicles_steal_show_waypoint;
+float autocvar_g_vehicles_crush_dmg;
+float autocvar_g_vehicles_crush_force;
+float autocvar_g_vehicles_delayspawn;
+float autocvar_g_vehicles_delayspawn_jitter;
+float autocvar_g_vehicles_allow_bots;
+float autocvar_g_vehicles_teams;
++//float autocvar_g_vehicles_teleportable;
+var float autocvar_g_vehicles_nex_damagerate = 0.5;
+var float autocvar_g_vehicles_uzi_damagerate = 0.5;
+var float autocvar_g_vehicles_rifle_damagerate = 0.75;
+var float autocvar_g_vehicles_minstanex_damagerate = 0.001;
+var float autocvar_g_vehicles_tag_damagerate = 5;
+
+// vehicle definitions
+.entity gun1;
+.entity gun2;
+.entity gun3;
+.entity vehicle_shieldent; /// Entity to disply the shild effect on damage
+.entity vehicle;
+.entity vehicle_viewport;
+.entity vehicle_hudmodel;
+.entity vehicle_controller;
+
+.entity gunner1;
+.entity gunner2;
+
+.float vehicle_health; /// If self is player this is 0..100 indicating precentage of health left on vehicle. If self is vehile, this is the real health value.
+.float vehicle_energy; /// If self is player this is 0..100 indicating precentage of energy left on vehicle. If self is vehile, this is the real energy value.
+.float vehicle_shield; /// If self is player this is 0..100 indicating precentage of shield left on vehicle. If self is vehile, this is the real shield value.
+
+.float vehicle_ammo1; /// If self is player this field's use depends on the individual vehile. If self is vehile, this is the real ammo1 value.
+.float vehicle_reload1; /// If self is player this field's use depends on the individual vehile. If self is vehile, this is the real reload1 value.
+.float vehicle_ammo2; /// If self is player this field's use depends on the individual vehile. If self is vehile, this is the real ammo2 value.
+.float vehicle_reload2; /// If self is player this field's use depends on the individual vehile. If self is vehile, this is the real reload2 value.
+
+.float sound_nexttime;
+#define VOL_VEHICLEENGINE 1
+
+const float SVC_SETVIEWPORT = 5; // Net.Protocol 0x05
+const float SVC_SETVIEWANGLES = 10; // Net.Protocol 0x0A
+const float SVC_UPDATEENTITY = 128; // Net.Protocol 0x80
+
+#define VHSF_NORMAL 0
+#define VHSF_FACTORY 2
+
+.float hud;
+.float dmg_time;
+
+.float volly_counter;
+
+const float MAX_AXH = 4;
+.entity AuxiliaryXhair[MAX_AXH];
+
+.entity wps_intruder;
+
+.entity lock_target;
+.float lock_strength;
+.float lock_time;
+.float lock_soundtime;
+const float DAMAGE_TARGETDRONE = 10;
+
+float force_fromtag_power;
+float force_fromtag_normpower;
+vector force_fromtag_origin;
+
+float vehicles_exit_running;
+
+#ifdef VEHICLES_USE_ODE
+void(entity e, float physics_enabled) physics_enable = #540; // enable or disable physics on object
+void(entity e, vector force, vector force_pos) physics_addforce = #541; // apply a force from certain origin, length of force vector is power of force
+void(entity e, vector torque) physics_addtorque = #542; // add relative torque
+#endif // VEHICLES_USE_ODE
+
+// functions used outside the vehicle code
+void vehicles_exit(float eject);
+void vehicles_enter(entity pl, entity veh);
+
+// vehicle functions
+.void(float _spawnflag) vehicle_spawn; /// Vehicles custom fucntion to be efecuted when vehicle (re)spawns
+.float(float _imp) vehicles_impulse;
+.float vehicle_weapon2mode;
+.void(float exit_flags) vehicle_exit;
+.float() vehicle_enter;
+const float VHEF_NORMAL = 0; /// User pressed exit key
+const float VHEF_EJECT = 1; /// User pressed exit key 3 times fast (not implemented) or vehile is dying
+const float VHEF_RELEASE = 2; /// Release ownership, client possibly allready dissconnected / went spec / changed team / used "kill" (not implemented)
+
+// macros
+#define VEHICLE_UPDATE_PLAYER(ply,fld,vhname) \
+ ply.vehicle_##fld = (self.vehicle_##fld / autocvar_g_vehicle_##vhname##_##fld) * 100
+
+#define vehicles_sweap_collision(orig,vel,dt,acm,mult) \
+ traceline(orig, orig + vel * dt, MOVE_NORMAL, self); \
+ if(trace_fraction != 1) \
+ acm += normalize(self.origin - trace_endpos) * (vlen(vel) * mult)
--- /dev/null
- if(trace_ent.health <= trace_ent.tur_health && autocvar_g_vehicle_bumblebee_healgun_hps)
- trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, trace_ent.tur_health);
+#ifdef REGISTER_VEHICLE
+REGISTER_VEHICLE(
+/* VEH_##id */ BUMBLEBEE,
+/* function */ v_bumblebee,
+/* spawnflags */ VHF_DMGSHAKE,
+/* mins,maxs */ '-245 -130 -130', '230 130 130',
+/* model */ "models/vehicles/bumblebee_body.dpm",
+/* head_model */ "",
+/* hud_model */ "models/vehicles/spiderbot_cockpit.dpm",
+/* tags */ "", "", "tag_viewport",
+/* netname */ "bumblebee",
+/* fullname */ _("Bumblebee")
+);
+#else
+
+const float BRG_SETUP = 2;
+const float BRG_START = 4;
+const float BRG_END = 8;
+
+#ifdef SVQC
+float autocvar_g_vehicle_bumblebee_speed_forward;
+float autocvar_g_vehicle_bumblebee_speed_strafe;
+float autocvar_g_vehicle_bumblebee_speed_up;
+float autocvar_g_vehicle_bumblebee_speed_down;
+float autocvar_g_vehicle_bumblebee_turnspeed;
+float autocvar_g_vehicle_bumblebee_pitchspeed;
+float autocvar_g_vehicle_bumblebee_pitchlimit;
+float autocvar_g_vehicle_bumblebee_friction;
+
+float autocvar_g_vehicle_bumblebee_energy;
+float autocvar_g_vehicle_bumblebee_energy_regen;
+float autocvar_g_vehicle_bumblebee_energy_regen_pause;
+
+float autocvar_g_vehicle_bumblebee_health;
+float autocvar_g_vehicle_bumblebee_health_regen;
+float autocvar_g_vehicle_bumblebee_health_regen_pause;
+
+float autocvar_g_vehicle_bumblebee_shield;
+float autocvar_g_vehicle_bumblebee_shield_regen;
+float autocvar_g_vehicle_bumblebee_shield_regen_pause;
+
+float autocvar_g_vehicle_bumblebee_cannon_cost;
+float autocvar_g_vehicle_bumblebee_cannon_damage;
+float autocvar_g_vehicle_bumblebee_cannon_radius;
+float autocvar_g_vehicle_bumblebee_cannon_refire;
+float autocvar_g_vehicle_bumblebee_cannon_speed;
+float autocvar_g_vehicle_bumblebee_cannon_spread;
+float autocvar_g_vehicle_bumblebee_cannon_force;
+
+float autocvar_g_vehicle_bumblebee_cannon_ammo;
+float autocvar_g_vehicle_bumblebee_cannon_ammo_regen;
+float autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause;
+
+var float autocvar_g_vehicle_bumblebee_cannon_lock = 0;
+
+float autocvar_g_vehicle_bumblebee_cannon_turnspeed;
+float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down;
+float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up;
+float autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
+float autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
+
+
+float autocvar_g_vehicle_bumblebee_raygun_turnspeed;
+float autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down;
+float autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up;
+float autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides;
+
+float autocvar_g_vehicle_bumblebee_raygun_range;
+float autocvar_g_vehicle_bumblebee_raygun_dps;
+float autocvar_g_vehicle_bumblebee_raygun_aps;
+float autocvar_g_vehicle_bumblebee_raygun_fps;
+
+float autocvar_g_vehicle_bumblebee_raygun;
+float autocvar_g_vehicle_bumblebee_healgun_hps;
+float autocvar_g_vehicle_bumblebee_healgun_hmax;
+float autocvar_g_vehicle_bumblebee_healgun_aps;
+float autocvar_g_vehicle_bumblebee_healgun_amax;
+float autocvar_g_vehicle_bumblebee_healgun_sps;
+float autocvar_g_vehicle_bumblebee_healgun_locktime;
+
+float autocvar_g_vehicle_bumblebee_respawntime;
+
+float autocvar_g_vehicle_bumblebee_blowup_radius;
+float autocvar_g_vehicle_bumblebee_blowup_coredamage;
+float autocvar_g_vehicle_bumblebee_blowup_edgedamage;
+float autocvar_g_vehicle_bumblebee_blowup_forceintensity;
+var vector autocvar_g_vehicle_bumblebee_bouncepain;
+
+var float autocvar_g_vehicle_bumblebee = 0;
+
+
+float bumble_raygun_send(entity to, float sf);
+
+void bumblebee_fire_cannon(entity _gun, string _tagname, entity _owner)
+{
+ vector v = gettaginfo(_gun, gettagindex(_gun, _tagname));
+ vehicles_projectile("bigplasma_muzzleflash", "weapons/flacexp3.wav",
+ v, normalize(v_forward + randomvec() * autocvar_g_vehicle_bumblebee_cannon_spread) * autocvar_g_vehicle_bumblebee_cannon_speed,
+ autocvar_g_vehicle_bumblebee_cannon_damage, autocvar_g_vehicle_bumblebee_cannon_radius, autocvar_g_vehicle_bumblebee_cannon_force, 0,
+ DEATH_VH_BUMB_GUN, PROJECTILE_BUMBLE_GUN, 0, TRUE, TRUE, _owner);
+}
+
+float bumblebee_gunner_frame()
+{
+ entity vehic = self.vehicle.owner;
+ entity gun = self.vehicle;
+ entity gunner = self;
+ self = vehic;
+
+ vehic.solid = SOLID_NOT;
+ //setorigin(gunner, vehic.origin);
+ gunner.velocity = vehic.velocity;
+
+ float _in, _out;
+ vehic.angles_x *= -1;
+ makevectors(vehic.angles);
+ vehic.angles_x *= -1;
+ if((gun == vehic.gun1))
+ {
+ _in = autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
+ _out = autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
+ setorigin(gunner, vehic.origin + v_up * -16 + v_forward * -16 + v_right * 128);
+ }
+ else
+ {
+ _in = autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
+ _out = autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
+ setorigin(gunner, vehic.origin + v_up * -16 + v_forward * -16 + v_right * -128);
+ }
+
+ crosshair_trace(gunner);
+ vector _ct = trace_endpos;
+ vector ad;
+
+ if(autocvar_g_vehicle_bumblebee_cannon_lock)
+ {
+ if(gun.lock_time < time)
+ gun.enemy = world;
+
+ if(trace_ent)
+ if(trace_ent.movetype)
+ if(trace_ent.takedamage)
+ if(!trace_ent.deadflag)
+ {
+ if(teamplay)
+ {
+ if(trace_ent.team != gunner.team)
+ {
+ gun.enemy = trace_ent;
+ gun.lock_time = time + 5;
+ }
+ }
+ else
+ {
+ gun.enemy = trace_ent;
+ gun.lock_time = time + 5;
+ }
+ }
+ }
+
+ if(gun.enemy)
+ {
+ float distance, impact_time;
+
+ vector vf = real_origin(gun.enemy);
+ vector _vel = gun.enemy.velocity;
+ if(gun.enemy.movetype == MOVETYPE_WALK)
+ _vel_z *= 0.1;
+
+
+ ad = vf;
+ distance = vlen(ad - gunner.origin);
+ impact_time = distance / autocvar_g_vehicle_bumblebee_cannon_speed;
+ ad = vf + _vel * impact_time;
+ trace_endpos = ad;
+
+
+ UpdateAuxiliaryXhair(gunner, ad, '1 0 1', 1);
+ vehicle_aimturret(vehic, trace_endpos, gun, "fire",
+ autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
+ _out * -1, _in, autocvar_g_vehicle_bumblebee_cannon_turnspeed);
+
+ }
+ else
+ vehicle_aimturret(vehic, _ct, gun, "fire",
+ autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
+ _out * -1, _in, autocvar_g_vehicle_bumblebee_cannon_turnspeed);
+
+ if(!forbidWeaponUse(gunner))
+ if(gunner.BUTTON_ATCK)
+ if(time > gun.attack_finished_single)
+ if(gun.vehicle_energy >= autocvar_g_vehicle_bumblebee_cannon_cost)
+ {
+ gun.vehicle_energy -= autocvar_g_vehicle_bumblebee_cannon_cost;
+ bumblebee_fire_cannon(gun, "fire", gunner);
+ gun.delay = time;
+ gun.attack_finished_single = time + autocvar_g_vehicle_bumblebee_cannon_refire;
+ }
+
+ VEHICLE_UPDATE_PLAYER(gunner, health, bumblebee);
+
+ if(vehic.vehicle_flags & VHF_HASSHIELD)
+ VEHICLE_UPDATE_PLAYER(gunner, shield, bumblebee);
+
+ ad = gettaginfo(gun, gettagindex(gun, "fire"));
+ traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, gun);
+
+ UpdateAuxiliaryXhair(gunner, trace_endpos, ('1 0 0' * gunner.vehicle_reload1) + ('0 1 0' *(1 - gunner.vehicle_reload1)), 0);
+
+ if(vehic.owner)
+ UpdateAuxiliaryXhair(vehic.owner, trace_endpos, ('1 0 0' * gunner.vehicle_reload1) + ('0 1 0' *(1 - gunner.vehicle_reload1)), ((gunner == vehic.gunner1) ? 1 : 2));
+
+ vehic.solid = SOLID_BBOX;
+ gunner.BUTTON_ATCK = gunner.BUTTON_ATCK2 = gunner.BUTTON_CROUCH = 0;
+ gunner.vehicle_energy = (gun.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
+
+ self = gunner;
+ return 1;
+}
+
+void bumblebee_gunner_exit(float _exitflag)
+{
+ if(IS_REAL_CLIENT(self))
+ {
+ msg_entity = self;
+ WriteByte(MSG_ONE, SVC_SETVIEWPORT);
+ WriteEntity(MSG_ONE, self);
+
+ WriteByte(MSG_ONE, SVC_SETVIEWANGLES);
+ WriteAngle(MSG_ONE, 0);
+ WriteAngle(MSG_ONE, self.vehicle.angles_y);
+ WriteAngle(MSG_ONE, 0);
+ }
+
+ CSQCVehicleSetup(self, HUD_NORMAL);
+ setsize(self, PL_MIN, PL_MAX);
+
+ self.takedamage = DAMAGE_AIM;
+ self.solid = SOLID_SLIDEBOX;
+ self.movetype = MOVETYPE_WALK;
+ self.effects &= ~EF_NODRAW;
+ self.alpha = 1;
+ self.PlayerPhysplug = func_null;
+ self.view_ofs = PL_VIEW_OFS;
+ self.event_damage = PlayerDamage;
+ self.hud = HUD_NORMAL;
+ self.teleportable = TELEPORT_NORMAL;
+ self.switchweapon = self.vehicle.switchweapon;
+
+ vh_player = self;
+ vh_vehicle = self.vehicle;
+ MUTATOR_CALLHOOK(VehicleExit);
+ self = vh_player;
+ self.vehicle = vh_vehicle;
+
+ self.vehicle.vehicle_hudmodel.viewmodelforclient = self.vehicle;
+
+ fixedmakevectors(self.vehicle.owner.angles);
+
+ if(self == self.vehicle.owner.gunner1)
+ {
+ self.vehicle.owner.gunner1 = world;
+ }
+ else if(self == self.vehicle.owner.gunner2)
+ {
+ self.vehicle.owner.gunner2 = world;
+ v_right *= -1;
+ }
+ else
+ dprint("^1self != gunner1 or gunner2, this is a BIG PROBLEM, tell tZork this happend.\n");
+
+ vector spot = self.vehicle.owner.origin + + v_up * 128 + v_right * 300;
+ spot = vehicles_findgoodexit(spot);
+ //setorigin(self , spot);
+
+ self.velocity = 0.75 * self.vehicle.owner.velocity + normalize(spot - self.vehicle.owner.origin) * 200;
+ self.velocity_z += 10;
+
+ self.vehicle.phase = time + 5;
+ self.vehicle = world;
+}
+
+float bumblebee_gunner_enter()
+{
+ RemoveGrapplingHook(other);
+ entity _gun, _gunner;
+ if(!self.gunner1)
+ {
+ _gun = self.gun1;
+ _gunner = self.gunner1;
+ self.gunner1 = other;
+ }
+ else if(!self.gunner2)
+ {
+ _gun = self.gun2;
+ _gunner = self.gunner2;
+ self.gunner2 = other;
+ }
+ else
+ {
+ dprint("^1ERROR:^7Tried to enter a fully occupied vehicle!\n");
+ return FALSE;
+ }
+
+ _gunner = other;
+ _gunner.vehicle = _gun;
+ _gun.switchweapon = other.switchweapon;
+ _gun.vehicle_exit = bumblebee_gunner_exit;
+
+ other.angles = self.angles;
+ other.takedamage = DAMAGE_NO;
+ other.solid = SOLID_NOT;
+ other.movetype = MOVETYPE_NOCLIP;
+ other.alpha = -1;
+ other.event_damage = func_null;
+ other.view_ofs = '0 0 0';
+ other.hud = _gun.hud;
+ other.teleportable = FALSE;
+ other.PlayerPhysplug = _gun.PlayerPhysplug;
+ other.vehicle_ammo1 = self.vehicle_ammo1;
+ other.vehicle_ammo2 = self.vehicle_ammo2;
+ other.vehicle_reload1 = self.vehicle_reload1;
+ other.vehicle_reload2 = self.vehicle_reload2;
+ other.vehicle_energy = self.vehicle_energy;
+ other.PlayerPhysplug = bumblebee_gunner_frame;
+ other.flags &= ~FL_ONGROUND;
+
+ if(IS_REAL_CLIENT(other))
+ {
+ msg_entity = other;
+ WriteByte(MSG_ONE, SVC_SETVIEWPORT);
+ WriteEntity(MSG_ONE, _gun.vehicle_viewport);
+ WriteByte(MSG_ONE, SVC_SETVIEWANGLES);
+ WriteAngle(MSG_ONE, _gun.angles_x + self.angles_x); // tilt
+ WriteAngle(MSG_ONE, _gun.angles_y + self.angles_y); // yaw
+ WriteAngle(MSG_ONE, 0); // roll
+ }
+
+ _gun.vehicle_hudmodel.viewmodelforclient = other;
+
+ CSQCVehicleSetup(other, other.hud);
+
+ vh_player = other;
+ vh_vehicle = _gun;
+ MUTATOR_CALLHOOK(VehicleEnter);
+ other = vh_player;
+ _gun = vh_vehicle;
+
+ return TRUE;
+}
+
+float vehicles_valid_pilot()
+{
+ if (!IS_PLAYER(other))
+ return FALSE;
+
+ if(other.deadflag != DEAD_NO)
+ return FALSE;
+
+ if(other.vehicle != world)
+ return FALSE;
+
+ if (!IS_REAL_CLIENT(other))
+ if(!autocvar_g_vehicles_allow_bots)
+ return FALSE;
+
+ if(teamplay && other.team != self.team)
+ return FALSE;
+
+ return TRUE;
+}
+
+void bumblebee_touch()
+{
+ if(autocvar_g_vehicles_enter) { return; }
+
+ if(self.gunner1 != world && self.gunner2 != world)
+ {
+ vehicles_touch();
+ return;
+ }
+
+ if(vehicles_valid_pilot())
+ {
+ if(self.gun1.phase <= time)
+ if(bumblebee_gunner_enter())
+ return;
+
+ if(self.gun2.phase <= time)
+ if(bumblebee_gunner_enter())
+ return;
+ }
+
+ vehicles_touch();
+}
+
+void bumblebee_regen()
+{
+ if(self.gun1.delay + autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause < time)
+ self.gun1.vehicle_energy = min(autocvar_g_vehicle_bumblebee_cannon_ammo,
+ self.gun1.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime);
+
+ if(self.gun2.delay + autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause < time)
+ self.gun2.vehicle_energy = min(autocvar_g_vehicle_bumblebee_cannon_ammo,
+ self.gun2.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime);
+
+ if(self.vehicle_flags & VHF_SHIELDREGEN)
+ vehicles_regen(self.dmg_time, vehicle_shield, autocvar_g_vehicle_bumblebee_shield, autocvar_g_vehicle_bumblebee_shield_regen_pause, autocvar_g_vehicle_bumblebee_shield_regen, frametime, TRUE);
+
+ if(self.vehicle_flags & VHF_HEALTHREGEN)
+ vehicles_regen(self.dmg_time, vehicle_health, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_health_regen_pause, autocvar_g_vehicle_bumblebee_health_regen, frametime, FALSE);
+
+ if(self.vehicle_flags & VHF_ENERGYREGEN)
+ vehicles_regen(self.wait, vehicle_energy, autocvar_g_vehicle_bumblebee_energy, autocvar_g_vehicle_bumblebee_energy_regen_pause, autocvar_g_vehicle_bumblebee_energy_regen, frametime, FALSE);
+
+}
+
+float bumblebee_pilot_frame()
+{
+ entity pilot, vehic;
+ vector newvel;
++
++ if(intermission_running)
++ {
++ self.vehicle.velocity = '0 0 0';
++ self.vehicle.avelocity = '0 0 0';
++ return 1;
++ }
+
+ pilot = self;
+ vehic = self.vehicle;
+ self = vehic;
+
+ if(vehic.deadflag != DEAD_NO)
+ {
+ self = pilot;
+ pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = 0;
+ return 1;
+ }
+
+ bumblebee_regen();
+
+ crosshair_trace(pilot);
+
+ vector vang;
+ float ftmp;
+
+ vang = vehic.angles;
+ newvel = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
+ vang_x *= -1;
+ newvel_x *= -1;
+ if(newvel_x > 180) newvel_x -= 360;
+ if(newvel_x < -180) newvel_x += 360;
+ if(newvel_y > 180) newvel_y -= 360;
+ if(newvel_y < -180) newvel_y += 360;
+
+ ftmp = shortangle_f(pilot.v_angle_y - vang_y, vang_y);
+ if(ftmp > 180) ftmp -= 360;
+ if(ftmp < -180) ftmp += 360;
+ vehic.avelocity_y = bound(-autocvar_g_vehicle_bumblebee_turnspeed, ftmp + vehic.avelocity_y * 0.9, autocvar_g_vehicle_bumblebee_turnspeed);
+
+ // Pitch
+ ftmp = 0;
+ if(pilot.movement_x > 0 && vang_x < autocvar_g_vehicle_bumblebee_pitchlimit)
+ ftmp = 4;
+ else if(pilot.movement_x < 0 && vang_x > -autocvar_g_vehicle_bumblebee_pitchlimit)
+ ftmp = -8;
+
+ newvel_x = bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel_x , autocvar_g_vehicle_bumblebee_pitchlimit);
+ ftmp = vang_x - bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel_x + ftmp, autocvar_g_vehicle_bumblebee_pitchlimit);
+ vehic.avelocity_x = bound(-autocvar_g_vehicle_bumblebee_pitchspeed, ftmp + vehic.avelocity_x * 0.9, autocvar_g_vehicle_bumblebee_pitchspeed);
+
+ vehic.angles_x = anglemods(vehic.angles_x);
+ vehic.angles_y = anglemods(vehic.angles_y);
+ vehic.angles_z = anglemods(vehic.angles_z);
+
+ makevectors('0 1 0' * vehic.angles_y);
+ newvel = vehic.velocity * -autocvar_g_vehicle_bumblebee_friction;
+
+ if(pilot.movement_x != 0)
+ {
+ if(pilot.movement_x > 0)
+ newvel += v_forward * autocvar_g_vehicle_bumblebee_speed_forward;
+ else if(pilot.movement_x < 0)
+ newvel -= v_forward * autocvar_g_vehicle_bumblebee_speed_forward;
+ }
+
+ if(pilot.movement_y != 0)
+ {
+ if(pilot.movement_y < 0)
+ newvel -= v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
+ else if(pilot.movement_y > 0)
+ newvel += v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
+ ftmp = newvel * v_right;
+ ftmp *= frametime * 0.1;
+ vehic.angles_z = bound(-15, vehic.angles_z + ftmp, 15);
+ }
+ else
+ {
+ vehic.angles_z *= 0.95;
+ if(vehic.angles_z >= -1 && vehic.angles_z <= -1)
+ vehic.angles_z = 0;
+ }
+
+ if(pilot.BUTTON_CROUCH)
+ newvel -= v_up * autocvar_g_vehicle_bumblebee_speed_down;
+ else if(pilot.BUTTON_JUMP)
+ newvel += v_up * autocvar_g_vehicle_bumblebee_speed_up;
+
+ vehic.velocity += newvel * frametime;
+ pilot.velocity = pilot.movement = vehic.velocity;
+
+
+ if(autocvar_g_vehicle_bumblebee_healgun_locktime)
+ {
+ if(vehic.tur_head.lock_time < time || vehic.tur_head.enemy.deadflag)
+ vehic.tur_head.enemy = world;
+
+ if(trace_ent)
+ if(trace_ent.movetype)
+ if(trace_ent.takedamage)
+ if(!trace_ent.deadflag)
+ {
+ if(teamplay)
+ {
+ if(trace_ent.team == pilot.team)
+ {
+ vehic.tur_head.enemy = trace_ent;
+ vehic.tur_head.lock_time = time + autocvar_g_vehicle_bumblebee_healgun_locktime;
+ }
+ }
+ else
+ {
+ vehic.tur_head.enemy = trace_ent;
+ vehic.tur_head.lock_time = time + autocvar_g_vehicle_bumblebee_healgun_locktime;
+ }
+ }
+
+ if(vehic.tur_head.enemy)
+ {
+ trace_endpos = real_origin(vehic.tur_head.enemy);
+ UpdateAuxiliaryXhair(pilot, trace_endpos, '0 0.75 0', 0);
+ }
+ }
+
+ vang = vehicle_aimturret(vehic, trace_endpos, self.gun3, "fire",
+ autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up,
+ autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides * -1, autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides, autocvar_g_vehicle_bumblebee_raygun_turnspeed);
+
+ if(!forbidWeaponUse(pilot))
+ if((pilot.BUTTON_ATCK || pilot.BUTTON_ATCK2) && (vehic.vehicle_energy > autocvar_g_vehicle_bumblebee_raygun_dps * sys_frametime || autocvar_g_vehicle_bumblebee_raygun == 0))
+ {
+ vehic.gun3.enemy.realowner = pilot;
+ vehic.gun3.enemy.effects &= ~EF_NODRAW;
+
+ vehic.gun3.enemy.hook_start = gettaginfo(vehic.gun3, gettagindex(vehic.gun3, "fire"));
+ vehic.gun3.enemy.SendFlags |= BRG_START;
+
+ traceline(vehic.gun3.enemy.hook_start, vehic.gun3.enemy.hook_start + v_forward * autocvar_g_vehicle_bumblebee_raygun_range, MOVE_NORMAL, vehic);
+
+ if(trace_ent)
+ {
+ if(autocvar_g_vehicle_bumblebee_raygun)
+ {
+ Damage(trace_ent, vehic, pilot, autocvar_g_vehicle_bumblebee_raygun_dps * sys_frametime, DEATH_GENERIC, trace_endpos, v_forward * autocvar_g_vehicle_bumblebee_raygun_fps * sys_frametime);
+ vehic.vehicle_energy -= autocvar_g_vehicle_bumblebee_raygun_aps * sys_frametime;
+ }
+ else
+ {
+ if(trace_ent.deadflag == DEAD_NO)
+ if((teamplay && trace_ent.team == pilot.team) || !teamplay)
+ {
+
+ if(trace_ent.vehicle_flags & VHF_ISVEHICLE)
+ {
+ if(autocvar_g_vehicle_bumblebee_healgun_sps && trace_ent.vehicle_health <= trace_ent.max_health)
+ trace_ent.vehicle_shield = min(trace_ent.vehicle_shield + autocvar_g_vehicle_bumblebee_healgun_sps * frametime, trace_ent.tur_head.max_health);
+
+ if(autocvar_g_vehicle_bumblebee_healgun_hps)
+ trace_ent.vehicle_health = min(trace_ent.vehicle_health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, trace_ent.max_health);
+ }
+ else if(IS_CLIENT(trace_ent))
+ {
+ if(trace_ent.health <= autocvar_g_vehicle_bumblebee_healgun_hmax && autocvar_g_vehicle_bumblebee_healgun_hps)
+ trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, autocvar_g_vehicle_bumblebee_healgun_hmax);
+
+ if(trace_ent.armorvalue <= autocvar_g_vehicle_bumblebee_healgun_amax && autocvar_g_vehicle_bumblebee_healgun_aps)
+ trace_ent.armorvalue = min(trace_ent.armorvalue + autocvar_g_vehicle_bumblebee_healgun_aps * frametime, autocvar_g_vehicle_bumblebee_healgun_amax);
+
+ trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, autocvar_g_vehicle_bumblebee_healgun_hmax);
+ }
+ else if(trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
+ {
- // Raygun-locked
++ if(trace_ent.health <= trace_ent.max_health && autocvar_g_vehicle_bumblebee_healgun_hps)
++ trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, trace_ent.max_health);
+ //else ..hmmm what? ammo?
+
+ trace_ent.SendFlags |= TNSF_STATUS;
+ }
+ }
+ }
+ }
+
+ vehic.gun3.enemy.hook_end = trace_endpos;
+ setorigin(vehic.gun3.enemy, trace_endpos);
+ vehic.gun3.enemy.SendFlags |= BRG_END;
+
+ vehic.wait = time + 1;
+ }
+ else
+ vehic.gun3.enemy.effects |= EF_NODRAW;
+ /*{
+ if(vehic.gun3.enemy)
+ remove(vehic.gun3.enemy);
+
+ vehic.gun3.enemy = world;
+ }
+ */
+
+ VEHICLE_UPDATE_PLAYER(pilot, health, bumblebee);
+ VEHICLE_UPDATE_PLAYER(pilot, energy, bumblebee);
+
+ pilot.vehicle_ammo1 = (vehic.gun1.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
+ pilot.vehicle_ammo2 = (vehic.gun2.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
+
+ if(vehic.vehicle_flags & VHF_HASSHIELD)
+ VEHICLE_UPDATE_PLAYER(pilot, shield, bumblebee);
+
+ vehic.angles_x *= -1;
+ makevectors(vehic.angles);
+ vehic.angles_x *= -1;
+ setorigin(pilot, vehic.origin + v_up * 48 + v_forward * 160);
+
+ pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = pilot.BUTTON_CROUCH = 0;
+ self = pilot;
+
+ return 1;
+}
+
+void bumblebee_land()
+{
+ float hgt;
+
+ hgt = raptor_altitude(512);
+ self.velocity = (self.velocity * 0.9) + ('0 0 -1800' * (hgt / 256) * sys_frametime);
+ self.angles_x *= 0.95;
+ self.angles_z *= 0.95;
+
+ if(hgt < 16)
+ self.think = vehicles_think;
+
+ self.nextthink = time;
+
+ CSQCMODEL_AUTOUPDATE();
+}
+
+void bumblebee_exit(float eject)
+{
+ if(self.owner.vehicleid == VEH_BUMBLEBEE)
+ {
+ bumblebee_gunner_exit(eject);
+ return;
+ }
+
+ self.touch = vehicles_touch;
+
+ if(self.deadflag == DEAD_NO)
+ {
+ self.think = bumblebee_land;
+ self.nextthink = time;
+ }
+
+ self.movetype = MOVETYPE_TOSS;
+
+ if(!self.owner)
+ return;
+
+ fixedmakevectors(self.angles);
+ vector spot;
+ if(vlen(self.velocity) > autocvar_g_vehicle_bumblebee_speed_forward * 0.5)
+ spot = self.origin + v_up * 128 + v_forward * 300;
+ else
+ spot = self.origin + v_up * 128 - v_forward * 300;
+
+ spot = vehicles_findgoodexit(spot);
+
+ // Hide beam
+ if(self.gun3.enemy || !wasfreed(self.gun3.enemy)) {
+ self.gun3.enemy.effects |= EF_NODRAW;
+ }
+
+ self.owner.velocity = 0.75 * self.vehicle.velocity + normalize(spot - self.vehicle.origin) * 200;
+ self.owner.velocity_z += 10;
+ setorigin(self.owner, spot);
+
+ antilag_clear(self.owner);
+ self.owner = world;
+}
+
+void bumblebee_blowup()
+{
+ RadiusDamage(self, self.enemy, autocvar_g_vehicle_bumblebee_blowup_coredamage,
+ autocvar_g_vehicle_bumblebee_blowup_edgedamage,
+ autocvar_g_vehicle_bumblebee_blowup_radius, self,
+ autocvar_g_vehicle_bumblebee_blowup_forceintensity,
+ DEATH_VH_BUMB_DEATH, world);
+
+ sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
+ pointparticles(particleeffectnum("explosion_big"), (self.origin + '0 0 100') + (randomvec() * 80), '0 0 0', 1);
+
+ if(self.owner.deadflag == DEAD_DYING)
+ self.owner.deadflag = DEAD_DEAD;
+
+ remove(self);
+}
+
+void bumblebee_diethink()
+{
+ if(time >= self.wait)
+ self.think = bumblebee_blowup;
+
+ if(random() < 0.1)
+ {
+ sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
+ pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
+ }
+
+ self.nextthink = time + 0.1;
+}
+
+float bumble_raygun_send(entity to, float sf)
+{
+ WriteByte(MSG_ENTITY, ENT_CLIENT_BUMBLE_RAYGUN);
+
+ WriteByte(MSG_ENTITY, sf);
+ if(sf & BRG_SETUP)
+ {
+ WriteByte(MSG_ENTITY, num_for_edict(self.realowner));
+ WriteByte(MSG_ENTITY, self.realowner.team);
+ WriteByte(MSG_ENTITY, self.cnt);
+ }
+
+ if(sf & BRG_START)
+ {
+ WriteCoord(MSG_ENTITY, self.hook_start_x);
+ WriteCoord(MSG_ENTITY, self.hook_start_y);
+ WriteCoord(MSG_ENTITY, self.hook_start_z);
+ }
+
+ if(sf & BRG_END)
+ {
+ WriteCoord(MSG_ENTITY, self.hook_end_x);
+ WriteCoord(MSG_ENTITY, self.hook_end_y);
+ WriteCoord(MSG_ENTITY, self.hook_end_z);
+ }
+
+ return TRUE;
+}
+
+void spawnfunc_vehicle_bumblebee()
+{
+ if(!autocvar_g_vehicle_bumblebee) { remove(self); return; }
+ if(!vehicle_initialize(VEH_BUMBLEBEE, FALSE)) { remove(self); return; }
+}
+
+float v_bumblebee(float req)
+{
+ switch(req)
+ {
+ case VR_IMPACT:
+ {
+ if(autocvar_g_vehicle_bumblebee_bouncepain)
+ vehicles_impact(autocvar_g_vehicle_bumblebee_bouncepain_x, autocvar_g_vehicle_bumblebee_bouncepain_y, autocvar_g_vehicle_bumblebee_bouncepain_z);
+
+ return TRUE;
+ }
+ case VR_ENTER:
+ {
+ self.touch = bumblebee_touch;
+ self.nextthink = 0;
+ self.movetype = MOVETYPE_BOUNCEMISSILE;
+ return TRUE;
+ }
+ case VR_THINK:
+ {
+ self.angles_z *= 0.8;
+ self.angles_x *= 0.8;
+
+ self.nextthink = time;
+
+ if(!self.owner)
+ {
+ entity oldself = self;
+ if(self.gunner1)
+ {
+ self = self.gunner1;
+ oldself.gun1.vehicle_exit(VHEF_EJECT);
+ entity oldother = other;
+ other = self;
+ self = oldself;
+ self.phase = 0;
+ self.touch();
+ other = oldother;
+ return TRUE;
+ }
+
+ if(self.gunner2)
+ {
+ self = self.gunner2;
+ oldself.gun2.vehicle_exit(VHEF_EJECT);
+ entity oldother = other;
+ other = self;
+ self = oldself;
+ self.phase = 0;
+ self.touch();
+ other = oldother;
+ return TRUE;
+ }
+ }
+
+ return TRUE;
+ }
+ case VR_DEATH:
+ {
+ entity oldself = self;
+
+ CSQCModel_UnlinkEntity();
+
+ // Hide beam
+ if(self.gun3.enemy || !wasfreed(self.gun3.enemy))
+ self.gun3.enemy.effects |= EF_NODRAW;
+
+ if(self.gunner1)
+ {
+ self = self.gunner1;
+ oldself.gun1.vehicle_exit(VHEF_EJECT);
+ self = oldself;
+ }
+
+ if(self.gunner2)
+ {
+ self = self.gunner2;
+ oldself.gun2.vehicle_exit(VHEF_EJECT);
+ self = oldself;
+ }
+
+ self.vehicle_exit(VHEF_EJECT);
+
+ fixedmakevectors(self.angles);
+ vehicle_tossgib(self.gun1, self.velocity + v_right * 300 + v_up * 100 + randomvec() * 200, "cannon_right", rint(random()), rint(random()), 6, randomvec() * 200);
+ vehicle_tossgib(self.gun2, self.velocity + v_right * -300 + v_up * 100 + randomvec() * 200, "cannon_left", rint(random()), rint(random()), 6, randomvec() * 200);
+ vehicle_tossgib(self.gun3, self.velocity + v_forward * 300 + v_up * -100 + randomvec() * 200, "raygun", rint(random()), rint(random()), 6, randomvec() * 300);
+
+ entity _body = vehicle_tossgib(self, self.velocity + randomvec() * 200, "", rint(random()), rint(random()), 6, randomvec() * 100);
+
+ if(random() > 0.5)
+ _body.touch = bumblebee_blowup;
+ else
+ _body.touch = func_null;
+
+ _body.think = bumblebee_diethink;
+ _body.nextthink = time;
+ _body.wait = time + 2 + (random() * 8);
+ _body.owner = self;
+ _body.enemy = self.enemy;
+ _body.scale = 1.5;
+ _body.angles = self.angles;
+
+ pointparticles(particleeffectnum("explosion_medium"), findbetterlocation(self.origin, 16), '0 0 0', 1);
+
+ self.health = 0;
+ self.event_damage = func_null;
+ self.solid = SOLID_NOT;
+ self.takedamage = DAMAGE_NO;
+ self.deadflag = DEAD_DYING;
+ self.movetype = MOVETYPE_NONE;
+ self.effects = EF_NODRAW;
+ self.colormod = '0 0 0';
+ self.avelocity = '0 0 0';
+ self.velocity = '0 0 0';
+ self.touch = func_null;
+ self.nextthink = 0;
+
+ setorigin(self, self.pos1);
+ return TRUE;
+ }
+ case VR_SPAWN:
+ {
+ if(!self.gun1)
+ {
+ // for some reason, autosizing of the shield entity refuses to work for this one so set it up in advance.
+ self.vehicle_shieldent = spawn();
+ self.vehicle_shieldent.effects = EF_LOWPRECISION;
+ setmodel(self.vehicle_shieldent, "models/vhshield.md3");
+ setattachment(self.vehicle_shieldent, self, "");
+ setorigin(self.vehicle_shieldent, real_origin(self) - self.origin);
+ self.vehicle_shieldent.scale = 512 / vlen(self.maxs - self.mins);
+ self.vehicle_shieldent.think = shieldhit_think;
+ self.vehicle_shieldent.alpha = -1;
+ self.vehicle_shieldent.effects = EF_LOWPRECISION | EF_NODRAW;
+
+ self.gun1 = spawn();
+ self.gun2 = spawn();
+ self.gun3 = spawn();
+
+ self.vehicle_flags |= VHF_MULTISLOT;
+
+ self.gun1.owner = self;
+ self.gun2.owner = self;
+ self.gun3.owner = self;
+
+ setmodel(self.gun1, "models/vehicles/bumblebee_plasma_right.dpm");
+ setmodel(self.gun2, "models/vehicles/bumblebee_plasma_left.dpm");
+ setmodel(self.gun3, "models/vehicles/bumblebee_ray.dpm");
+
+ setattachment(self.gun1, self, "cannon_right");
+ setattachment(self.gun2, self, "cannon_left");
+
+ // Angled bones are no fun, messes up gun-aim; so work arround it.
+ self.gun3.pos1 = self.angles;
+ self.angles = '0 0 0';
+ vector ofs = gettaginfo(self, gettagindex(self, "raygun"));
+ ofs -= self.origin;
+ setattachment(self.gun3, self, "");
+ setorigin(self.gun3, ofs);
+ self.angles = self.gun3.pos1;
+
+ vehicle_addplayerslot(self, self.gun1, HUD_BUMBLEBEE_GUN, "models/vehicles/wakizashi_cockpit.dpm", bumblebee_gunner_frame, bumblebee_gunner_exit, bumblebee_gunner_enter);
+ vehicle_addplayerslot(self, self.gun2, HUD_BUMBLEBEE_GUN, "models/vehicles/wakizashi_cockpit.dpm", bumblebee_gunner_frame, bumblebee_gunner_exit, bumblebee_gunner_enter);
+
+ setorigin(self.vehicle_hudmodel, '50 0 -5'); // Move cockpit forward - down.
+ setorigin(self.vehicle_viewport, '5 0 2'); // Move camera forward up
+
+ //fixme-model-bones
+ setorigin(self.gun1.vehicle_hudmodel, '90 -27 -23');
+ setorigin(self.gun1.vehicle_viewport, '-85 0 50');
+ //fixme-model-bones
+ setorigin(self.gun2.vehicle_hudmodel, '90 27 -23');
+ setorigin(self.gun2.vehicle_viewport, '-85 0 50');
+
+ self.scale = 1.5;
+
+ // Raygun beam
+ if(self.gun3.enemy == world)
+ {
+ self.gun3.enemy = spawn();
+ Net_LinkEntity(self.gun3.enemy, TRUE, 0, bumble_raygun_send);
+ self.gun3.enemy.SendFlags = BRG_SETUP;
+ self.gun3.enemy.cnt = autocvar_g_vehicle_bumblebee_raygun;
+ self.gun3.enemy.effects = EF_NODRAW | EF_LOWPRECISION;
+ }
+ }
+
+ self.vehicle_health = autocvar_g_vehicle_bumblebee_health;
+ self.vehicle_shield = autocvar_g_vehicle_bumblebee_shield;
+ self.solid = SOLID_BBOX;
+ self.movetype = MOVETYPE_TOSS;
+ self.damageforcescale = 0.025;
+
+ self.PlayerPhysplug = bumblebee_pilot_frame;
+
+ setorigin(self, self.origin + '0 0 25');
+ return TRUE;
+ }
+ case VR_SETUP:
+ {
+ if(autocvar_g_vehicle_bumblebee_energy)
+ if(autocvar_g_vehicle_bumblebee_energy_regen)
+ self.vehicle_flags |= VHF_ENERGYREGEN;
+
+ if(autocvar_g_vehicle_bumblebee_shield)
+ self.vehicle_flags |= VHF_HASSHIELD;
+
+ if(autocvar_g_vehicle_bumblebee_shield_regen)
+ self.vehicle_flags |= VHF_SHIELDREGEN;
+
+ if(autocvar_g_vehicle_bumblebee_health_regen)
+ self.vehicle_flags |= VHF_HEALTHREGEN;
+
+ self.vehicle_exit = bumblebee_exit;
+ self.respawntime = autocvar_g_vehicle_bumblebee_respawntime;
+ self.vehicle_health = autocvar_g_vehicle_bumblebee_health;
+ self.max_health = self.vehicle_health;
+ self.vehicle_shield = autocvar_g_vehicle_bumblebee_shield;
+
+ return TRUE;
+ }
+ case VR_PRECACHE:
+ {
+ precache_model("models/vehicles/bumblebee_body.dpm");
+ precache_model("models/vehicles/bumblebee_plasma_left.dpm");
+ precache_model("models/vehicles/bumblebee_plasma_right.dpm");
+ precache_model("models/vehicles/bumblebee_ray.dpm");
+ precache_model("models/vehicles/wakizashi_cockpit.dpm");
+ precache_model("models/vehicles/spiderbot_cockpit.dpm");
+ precache_model("models/vehicles/raptor_cockpit.dpm");
+ return TRUE;
+ }
+ }
+
+ return TRUE;
+}
+
+#endif // SVQC
+#ifdef CSQC
+
++#define bumb_ico "gfx/vehicles/bumb.tga"
++#define bumb_lgun "gfx/vehicles/bumb_lgun.tga"
++#define bumb_rgun "gfx/vehicles/bumb_rgun.tga"
++
++#define bumb_gun_ico "gfx/vehicles/bumb_side.tga"
++#define bumb_gun_gun "gfx/vehicles/bumb_side_gun.tga"
++
++void CSQC_BUMBLE_GUN_HUD()
++{
++
++ if(autocvar_r_letterbox)
++ return;
++
++ vector picsize, hudloc = '0 0 0', pic2size, picloc;
++
++ // Fetch health & ammo stats
++ HUD_GETVEHICLESTATS
++
++ picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
++ hudloc_y = vid_conheight - picsize_y;
++ hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5;
++
++ drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
++
++ shield *= 0.01;
++ vh_health *= 0.01;
++ energy *= 0.01;
++ reload1 *= 0.01;
++
++ pic2size = draw_getimagesize(bumb_gun_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
++ picloc = picsize * 0.5 - pic2size * 0.5;
++
++ if(vh_health < 0.25)
++ drawpic(hudloc + picloc, bumb_gun_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
++ else
++ drawpic(hudloc + picloc, bumb_gun_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
++
++ drawpic(hudloc + picloc, bumb_gun_gun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
++ drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
++
++// Health bar
++ picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
++ picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
++ drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
++ drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
++ drawresetcliparea();
++// .. and icon
++ picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
++ picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
++ if(vh_health < 0.25)
++ {
++ if(alarm1time < time)
++ {
++ alarm1time = time + 2;
++ vehicle_alarm(self, CH_PAIN_SINGLE, "vehicles/alarm.wav");
++ }
++
++ drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
++ }
++ else
++ {
++ drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
++ if(alarm1time)
++ {
++ vehicle_alarm(self, CH_PAIN_SINGLE, "misc/null.wav");
++ alarm1time = 0;
++ }
++ }
++
++// Shield bar
++ picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
++ picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
++ drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight);
++ drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
++ drawresetcliparea();
++// .. and icon
++ picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
++ picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
++ if(shield < 0.25)
++ {
++ if(alarm2time < time)
++ {
++ alarm2time = time + 1;
++ vehicle_alarm(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav");
++ }
++ drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
++ }
++ else
++ {
++ drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
++ if(alarm2time)
++ {
++ vehicle_alarm(self, CH_TRIGGER_SINGLE, "misc/null.wav");
++ alarm2time = 0;
++ }
++ }
++
++// Gun bar
++ picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
++ picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
++ drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * energy, vid_conheight);
++ drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
++ drawresetcliparea();
++
++// .. and icon
++ picsize = 1.5 * draw_getimagesize(hud_energy) * autocvar_cl_vehicles_hudscale;
++ picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
++ if(energy < 0.2)
++ drawpic(hudloc + picloc, hud_energy, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
++ else
++ drawpic(hudloc + picloc, hud_energy, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
++
++ if (scoreboard_showscores)
++ HUD_DrawScoreboard();
++ /*
++ else
++ {
++ picsize = draw_getimagesize(waki_xhair);
++ picsize_x *= 0.5;
++ picsize_y *= 0.5;
++
++
++ drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), waki_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
++ }
++ */
++}
++
+void bumble_raygun_draw()
+{
+ float _len;
+ vector _dir;
+ vector _vtmp1, _vtmp2;
+
+ _len = vlen(self.origin - self.move_origin);
+ _dir = normalize(self.move_origin - self.origin);
+
+ if(self.total_damages < time)
+ {
+ boxparticles(self.traileffect, self, self.origin, self.origin + _dir * -64, _dir * -_len , _dir * -_len, 1, PARTICLES_USEALPHA);
+ boxparticles(self.lip, self, self.move_origin, self.move_origin + _dir * -64, _dir * -200 , _dir * -200, 1, PARTICLES_USEALPHA);
+ self.total_damages = time + 0.1;
+ }
+
+ float i, df, sz, al;
+ for(i = -0.1; i < 0.2; i += 0.1)
+ {
+ df = DRAWFLAG_NORMAL; //((random() < 0.5) ? DRAWFLAG_ADDITIVE : DRAWFLAG_SCREEN);
+ sz = 5 + random() * 5;
+ al = 0.25 + random() * 0.5;
+ _vtmp1 = self.origin + _dir * _len * (0.25 + i);
+ _vtmp1 += (randomvec() * (_len * 0.2) * (frametime * 2)); //self.raygun_l1;
+ Draw_CylindricLine(self.origin, _vtmp1, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
+
+ _vtmp2 = self.origin + _dir * _len * (0.5 + i);
+ _vtmp2 += (randomvec() * (_len * 0.2) * (frametime * 5)); //self.raygun_l2;
+ Draw_CylindricLine(_vtmp1, _vtmp2, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
+
+ _vtmp1 = self.origin + _dir * _len * (0.75 + i);
+ _vtmp1 += randomvec() * (_len * 0.2) * (frametime * 10); //self.raygun_l3;
+ Draw_CylindricLine(_vtmp2, _vtmp1, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
+
+ Draw_CylindricLine(_vtmp1, self.move_origin + randomvec() * 32, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
+ }
+}
+
+void bumble_raygun_read(float bIsNew)
+{
+ float sf = ReadByte();
+
+ if(sf & BRG_SETUP)
+ {
+ self.cnt = ReadByte();
+ self.team = ReadByte();
+ self.cnt = ReadByte();
+
+ if(self.cnt)
+ self.colormod = '1 0 0';
+ else
+ self.colormod = '0 1 0';
+
+ self.traileffect = particleeffectnum("healray_muzzleflash");
+ self.lip = particleeffectnum("healray_impact");
+
+ self.draw = bumble_raygun_draw;
+ }
+
+
+ if(sf & BRG_START)
+ {
+ self.origin_x = ReadCoord();
+ self.origin_y = ReadCoord();
+ self.origin_z = ReadCoord();
+ setorigin(self, self.origin);
+ }
+
+ if(sf & BRG_END)
+ {
+ self.move_origin_x = ReadCoord();
+ self.move_origin_y = ReadCoord();
+ self.move_origin_z = ReadCoord();
+ }
+}
+
+float v_bumblebee(float req)
+{
+ switch(req)
+ {
+ case VR_HUD:
+ {
+ if(autocvar_r_letterbox)
+ return TRUE;
+
+ vector picsize, hudloc = '0 0 0', pic2size, picloc;
+
+ // Fetch health & ammo stats
+ HUD_GETVEHICLESTATS
+
+ picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
+ hudloc_y = vid_conheight - picsize_y;
+ hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5;
+
+ drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
+
+ shield *= 0.01;
+ vh_health *= 0.01;
+ energy *= 0.01;
+ reload1 *= 0.01;
+
+ pic2size = draw_getimagesize(bumb_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
+ picloc = picsize * 0.5 - pic2size * 0.5;
+
+ if(vh_health < 0.25)
+ drawpic(hudloc + picloc, bumb_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, bumb_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
+
+ drawpic(hudloc + picloc, bumb_lgun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, bumb_lgun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
+
+ // Health bar
+ picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
+ drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
+ drawresetcliparea();
+ // .. and icon
+ picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
+ picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
+ if(vh_health < 0.25)
+ {
+ if(alarm1time < time)
+ {
+ alarm1time = time + 2;
+ vehicle_alarm(self, CH_PAIN_SINGLE, "vehicles/alarm.wav");
+ }
+
+ drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ if(alarm1time)
+ {
+ vehicle_alarm(self, CH_PAIN_SINGLE, "misc/null.wav");
+ alarm1time = 0;
+ }
+ }
+
+ // Shield bar
+ picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight);
+ drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+ // .. and icon
+ picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
+ picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
+ if(shield < 0.25)
+ {
+ if(alarm2time < time)
+ {
+ alarm2time = time + 1;
+ vehicle_alarm(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav");
+ }
+ drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ if(alarm2time)
+ {
+ vehicle_alarm(self, CH_TRIGGER_SINGLE, "misc/null.wav");
+ alarm2time = 0;
+ }
+ }
+
+ ammo1 *= 0.01;
+ ammo2 *= 0.01;
+
+ // Gunner1 bar
+ picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * ammo1, vid_conheight);
+ drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+
+ // Right gunner slot occupied?
+ if(!AuxiliaryXhair[1].draw2d)
+ {
+ shield = (picsize_x * 0.5) - (0.5 * stringwidth(_("No right gunner!"), FALSE, '1 0 0' * picsize_y + '0 1 0' * picsize_y));
+ drawfill(hudloc + picloc - '0.2 0.2 0', picsize + '0.4 0.4 0', '0.25 0.25 0.25', 0.75, DRAWFLAG_NORMAL);
+ drawstring(hudloc + picloc + '1 0 0' * shield, _("No right gunner!"), '1 0 0' * picsize_y + '0 1 0' * picsize_y, '1 0 0' + '0 1 1' * sin(time * 10), 1, DRAWFLAG_NORMAL);
+ }
+
+ // .. and icon
+ picsize = 1.5 * draw_getimagesize(hud_energy) * autocvar_cl_vehicles_hudscale;
+ picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
+ if(ammo1 < 0.2)
+ drawpic(hudloc + picloc, hud_energy, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, hud_energy, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+ // Gunner2 bar
+ picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * ammo2, vid_conheight);
+ drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+ // Left gunner slot occupied?
+ if(!AuxiliaryXhair[2].draw2d)
+ {
+ shield = (picsize_x * 0.5) - (0.5 * stringwidth(_("No left gunner!"), FALSE, '1 0 0' * picsize_y + '0 1 0' * picsize_y));
+ drawfill(hudloc + picloc - '0.2 0.2 0', picsize + '0.4 0.4 0', '0.25 0.25 0.25', 0.75, DRAWFLAG_NORMAL);
+ drawstring(hudloc + picloc + '1 0 0' * shield, _("No left gunner!"), '1 0 0' * picsize_y + '0 1 0' * picsize_y, '1 0 0' + '0 1 1' * sin(time * 10), 1, DRAWFLAG_NORMAL);
+ }
+
+ // .. and icon
+ picsize = 1.5 * draw_getimagesize(hud_energy) * autocvar_cl_vehicles_hudscale;
+ picloc = '664 130 0' * autocvar_cl_vehicles_hudscale;
+ if(ammo2 < 0.2)
+ drawpic(hudloc + picloc, hud_energy, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, hud_energy, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+ if (scoreboard_showscores)
+ HUD_DrawScoreboard();
+ else
+ {
+ picsize = draw_getimagesize(waki_xhair);
+ picsize_x *= 0.5;
+ picsize_y *= 0.5;
+ drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), waki_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ }
+ return TRUE;
+ }
+ case VR_SETUP:
+ {
- precache_model("models/vehicles/bumblebee_body.dpm");
- precache_model("models/vehicles/bumblebee_plasma_left.dpm");
- precache_model("models/vehicles/bumblebee_plasma_right.dpm");
- precache_model("models/vehicles/bumblebee_ray.dpm");
- precache_model("models/vehicles/wakizashi_cockpit.dpm");
- precache_model("models/vehicles/spiderbot_cockpit.dpm");
- precache_model("models/vehicles/raptor_cockpit.dpm");
++ // raygun-locked
+ AuxiliaryXhair[0].axh_image = "gfx/vehicles/axh-bracket.tga";
+ AuxiliaryXhair[0].axh_scale = 0.5;
+
+ // Gunner1
+ AuxiliaryXhair[1].axh_image = "gfx/vehicles/axh-target.tga";
+ AuxiliaryXhair[1].axh_scale = 0.75;
+
+ // Gunner2
+ AuxiliaryXhair[2].axh_image = "gfx/vehicles/axh-target.tga";
+ AuxiliaryXhair[2].axh_scale = 0.75;
+ return TRUE;
+ }
+ case VR_PRECACHE:
+ {
+ return TRUE;
+ }
+ }
+
+ return TRUE;
+}
+
+#endif // CSQC
+#endif // REGISTER_VEHICLE
--- /dev/null
- racer.air_finished = time + 5;
+#ifdef REGISTER_VEHICLE
+REGISTER_VEHICLE(
+/* VEH_##id */ RACER,
+/* function */ v_racer,
+/* spawnflags */ VHF_DMGSHAKE | VHF_DMGROLL,
+/* mins,maxs */ '-120 -120 -40' * 0.5, '120 120 40' * 0.5,
+/* model */ "models/vehicles/wakizashi.dpm",
+/* head_model */ "null",
+/* hud_model */ "models/vehicles/wakizashi_cockpit.dpm",
+/* tags */ "", "", "tag_viewport",
+/* netname */ "racer",
+/* fullname */ _("Racer")
+);
+#else
+#ifdef SVQC
+float autocvar_g_vehicle_racer;
+
+float autocvar_g_vehicle_racer_speed_afterburn;
+float autocvar_g_vehicle_racer_afterburn_cost;
+
+float autocvar_g_vehicle_racer_waterburn_cost;
+float autocvar_g_vehicle_racer_waterburn_speed;
+
+float autocvar_g_vehicle_racer_water_speed_forward;
+float autocvar_g_vehicle_racer_water_speed_strafe;
+
+float autocvar_g_vehicle_racer_anglestabilizer;
+float autocvar_g_vehicle_racer_downforce;
+
+float autocvar_g_vehicle_racer_speed_forward;
+float autocvar_g_vehicle_racer_speed_strafe;
+float autocvar_g_vehicle_racer_springlength;
+float autocvar_g_vehicle_racer_upforcedamper;
+float autocvar_g_vehicle_racer_friction;
+
++var float autocvar_g_vehicle_racer_water_time = 5;
++
+float autocvar_g_vehicle_racer_hovertype;
+float autocvar_g_vehicle_racer_hoverpower;
+
+float autocvar_g_vehicle_racer_turnroll;
+float autocvar_g_vehicle_racer_turnspeed;
+float autocvar_g_vehicle_racer_pitchspeed;
+
+float autocvar_g_vehicle_racer_energy;
+float autocvar_g_vehicle_racer_energy_regen;
+float autocvar_g_vehicle_racer_energy_regen_pause;
+
+float autocvar_g_vehicle_racer_health;
+float autocvar_g_vehicle_racer_health_regen;
+float autocvar_g_vehicle_racer_health_regen_pause;
+
+float autocvar_g_vehicle_racer_shield;
+float autocvar_g_vehicle_racer_shield_regen;
+float autocvar_g_vehicle_racer_shield_regen_pause;
+
+float autocvar_g_vehicle_racer_cannon_cost;
+float autocvar_g_vehicle_racer_cannon_damage;
+float autocvar_g_vehicle_racer_cannon_radius;
+float autocvar_g_vehicle_racer_cannon_refire;
+float autocvar_g_vehicle_racer_cannon_speed;
+float autocvar_g_vehicle_racer_cannon_spread;
+float autocvar_g_vehicle_racer_cannon_force;
+
+float autocvar_g_vehicle_racer_rocket_accel;
+float autocvar_g_vehicle_racer_rocket_damage;
+float autocvar_g_vehicle_racer_rocket_radius;
+float autocvar_g_vehicle_racer_rocket_force;
+float autocvar_g_vehicle_racer_rocket_refire;
+float autocvar_g_vehicle_racer_rocket_speed;
+float autocvar_g_vehicle_racer_rocket_turnrate;
+
+float autocvar_g_vehicle_racer_rocket_locktarget;
+float autocvar_g_vehicle_racer_rocket_locking_time;
+float autocvar_g_vehicle_racer_rocket_locking_releasetime;
+float autocvar_g_vehicle_racer_rocket_locked_time;
+float autocvar_g_vehicle_racer_rocket_locked_maxangle;
+float autocvar_g_vehicle_racer_rocket_climbspeed;
+
+float autocvar_g_vehicle_racer_respawntime;
+
+float autocvar_g_vehicle_racer_blowup_radius;
+float autocvar_g_vehicle_racer_blowup_coredamage;
+float autocvar_g_vehicle_racer_blowup_edgedamage;
+float autocvar_g_vehicle_racer_blowup_forceintensity;
+
+float autocvar_g_vehicle_racer_bouncefactor;
+float autocvar_g_vehicle_racer_bouncestop;
+vector autocvar_g_vehicle_racer_bouncepain;
+
+var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
+
+void racer_align4point(float _delta)
+{
+ vector push_vector;
+ float fl_push, fr_push, bl_push, br_push;
+
+ push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+ fr_push = force_fromtag_normpower;
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+
+ push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+ fl_push = force_fromtag_normpower;
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+
+ push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+ br_push = force_fromtag_normpower;
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+
+ push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+ bl_push = force_fromtag_normpower;
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+
+ self.velocity += push_vector * _delta;
+
+ if(pointcontents(self.origin - '0 0 64') == CONTENT_WATER)
+ if(self.owner.BUTTON_CROUCH && time < self.air_finished)
+ self.velocity_z += 30;
+ else
+ self.velocity_z += 200;
+
+ // Anti ocilation
+ if(self.velocity_z > 0)
+ self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * _delta;
+
+ push_vector_x = (fl_push - bl_push);
+ push_vector_x += (fr_push - br_push);
+ push_vector_x *= 360;
+
+ push_vector_z = (fr_push - fl_push);
+ push_vector_z += (br_push - bl_push);
+ push_vector_z *= 360;
+
+ // Apply angle diffrance
+ self.angles_z += push_vector_z * _delta;
+ self.angles_x += push_vector_x * _delta;
+
+ // Apply stabilizer
+ self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
+ self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
+}
+
+void racer_fire_cannon(string tagname)
+{
+ vector v;
+ entity bolt;
+
+ v = gettaginfo(self, gettagindex(self, tagname));
+ bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
+ v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
+ autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
+ DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, TRUE, TRUE, self.owner);
+
+ // Fix z-aim (for chase mode)
+ v = normalize(trace_endpos - bolt.origin);
+ v_forward_z = v_z * 0.5;
+ bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
+}
+
+void racer_rocket_groundhugger()
+{
+ vector olddir, newdir;
+ float oldvel, newvel;
+
+ self.nextthink = time;
+
+ if(self.owner.deadflag != DEAD_NO || self.cnt < time)
+ {
+ self.use();
+ return;
+ }
+
+ if(!self.realowner.vehicle)
+ {
+ UpdateCSQCProjectile(self);
+ return;
+ }
+
+ olddir = normalize(self.velocity);
+ oldvel = vlen(self.velocity);
+ newvel = oldvel + self.lip;
+
+ tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
+ if(trace_fraction <= 0.5)
+ {
+ // Hitting somethign soon, just speed ahead
+ self.velocity = olddir * newvel;
+ UpdateCSQCProjectile(self);
+ return;
+ }
+
+ traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
+ if(trace_fraction != 1.0)
+ {
+ newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
+ self.velocity = normalize(olddir + newdir) * newvel;
+ }
+ else
+ {
+ self.velocity = olddir * newvel;
+ self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
+ }
+
+ if(pointcontents(self.origin - '0 0 32') == CONTENT_WATER)
+ self.velocity_z += 200;
+
+ UpdateCSQCProjectile(self);
+ return;
+}
+
+void racer_rocket_tracker()
+{
+ vector olddir, newdir;
+ float oldvel, newvel;
+
+ self.nextthink = time;
+
+ if (self.owner.deadflag != DEAD_NO || self.cnt < time)
+ {
+ self.use();
+ return;
+ }
+
+ if(!self.realowner.vehicle)
+ {
+ UpdateCSQCProjectile(self);
+ return;
+ }
+
+ olddir = normalize(self.velocity);
+ oldvel = vlen(self.velocity);
+ newvel = oldvel + self.lip;
+ makevectors(vectoangles(olddir));
+
+ float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
+ vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
+
+ traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
+ newdir = normalize(predicted_origin - self.origin);
+
+ //vector
+ float height_diff = predicted_origin_z - self.origin_z;
+
+ if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
+ {
+ //bprint("Target lost!\n");
+ //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
+ self.think = racer_rocket_groundhugger;
+ return;
+ }
+
+ if(trace_fraction != 1.0 && trace_ent != self.enemy)
+ newdir_z += 16 * sys_frametime;
+
+ self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
+ self.velocity_z -= 800 * sys_frametime;
+ self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
+
+ UpdateCSQCProjectile(self);
+ return;
+}
+
+void racer_fire_rocket(string tagname, entity trg)
+{
+ vector v = gettaginfo(self, gettagindex(self, tagname));
+ entity rocket = rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
+ v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
+ autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
+ DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, FALSE, FALSE, self.owner);
+
+ rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
+ rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
+ rocket.nextthink = time;
+ rocket.enemy = trg;
+ rocket.cnt = time + 15;
+
+ if(trg)
+ rocket.think = racer_rocket_tracker;
+ else
+ rocket.think = racer_rocket_groundhugger;
+}
+
+float racer_frame()
+{
+ entity player, racer;
+ vector df;
+ float ftmp;
+
+ if(intermission_running)
+ {
+ self.vehicle.velocity = '0 0 0';
++ self.vehicle.avelocity = '0 0 0';
+ return 1;
+ }
+
+ player = self;
+ racer = self.vehicle;
+ self = racer;
+
+ vehicles_painframe();
+
+ if(pointcontents(racer.origin) != CONTENT_WATER)
- precache_model ("models/vhshield.md3");
- precache_model ("models/vehicles/wakizashi.dpm");
- precache_model ("models/vehicles/wakizashi_cockpit.dpm");
++ racer.air_finished = time + autocvar_g_vehicle_racer_water_time;
+
+ if(racer.deadflag != DEAD_NO)
+ {
+ self = player;
+ player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
+ return 1;
+ }
+
+ racer_align4point(frametime);
+
+ player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
+
+ crosshair_trace(player);
+
+ racer.angles_x *= -1;
+
+ // Yaw
+ ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
+ ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
+ racer.angles_y = anglemods(racer.angles_y + ftmp);
+
+ // Roll
+ racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime;
+
+ // Pitch
+ ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
+ ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
+ racer.angles_x = bound(-30, anglemods(racer.angles_x + ftmp), 30);
+
+ makevectors(racer.angles);
+ racer.angles_x *= -1;
+
+ //ftmp = racer.velocity_z;
+ df = racer.velocity * -autocvar_g_vehicle_racer_friction;
+ //racer.velocity_z = ftmp;
+
+ if(vlen(player.movement) != 0)
+ {
+ if(pointcontents(racer.origin) == CONTENT_WATER)
+ {
+ if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
+ if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
+ }
+ else
+ {
+ if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
+ if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
+ }
+
+ if(self.sound_nexttime < time || self.sounds != 1)
+ {
+ self.sounds = 1;
+ self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ }
+ }
+ else
+ {
+ if(self.sound_nexttime < time || self.sounds != 0)
+ {
+ self.sounds = 0;
+ self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ }
+ }
+
+ // Afterburn
+ if (player.BUTTON_JUMP && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
+ {
+ if(time - racer.wait > 0.2)
+ pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
+
+ racer.wait = time;
+
+ if(pointcontents(racer.origin) == CONTENT_WATER)
+ {
+ racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * frametime;
+ df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
+ }
+ else
+ {
+ racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
+ df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
+ }
+
+ if(racer.invincible_finished < time)
+ {
+ traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
+ if(trace_fraction != 1.0)
+ pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);
+
+ racer.invincible_finished = time + 0.1 + (random() * 0.1);
+ }
+
+ if(racer.strength_finished < time)
+ {
+ racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
+ sound (racer.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ }
+ }
+ else
+ {
+ racer.strength_finished = 0;
+ sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ }
+
+ df -= v_up * (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce);
+ player.movement = racer.velocity += df * frametime;
+
+ if(!forbidWeaponUse(player))
+ if(player.BUTTON_ATCK)
+ if(time > racer.attack_finished_single)
+ if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
+ {
+ racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
+ racer.wait = time;
+
+ crosshair_trace(player);
+ if(racer.cnt)
+ {
+ racer_fire_cannon("tag_fire1");
+ racer.cnt = 0;
+ }
+ else
+ {
+ racer_fire_cannon("tag_fire2");
+ racer.cnt = 1;
+ }
+ racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
+ }
+
+ if(autocvar_g_vehicle_racer_rocket_locktarget)
+ {
+ vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
+ (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
+ autocvar_g_vehicle_racer_rocket_locked_time);
+
+ if(self.lock_target)
+ {
+ if(racer.lock_strength == 1)
+ UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
+ else if(self.lock_strength > 0.5)
+ UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
+ else if(self.lock_strength < 0.5)
+ UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
+ }
+ }
+
+ if(!forbidWeaponUse(player))
+ if(time > racer.delay)
+ if(player.BUTTON_ATCK2)
+ {
+ racer.misc_bulletcounter += 1;
+ racer.delay = time + 0.3;
+
+ if(racer.misc_bulletcounter == 1)
+ racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
+ else if(racer.misc_bulletcounter == 2)
+ {
+ racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
+ racer.lock_strength = 0;
+ racer.lock_target = world;
+ racer.misc_bulletcounter = 0;
+
+ racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
+ racer.lip = time;
+ }
+ }
+ player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
+
+ if(racer.vehicle_flags & VHF_SHIELDREGEN)
+ vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, TRUE);
+
+ if(racer.vehicle_flags & VHF_HEALTHREGEN)
+ vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, FALSE);
+
+ if(racer.vehicle_flags & VHF_ENERGYREGEN)
+ vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, FALSE);
+
+
+ VEHICLE_UPDATE_PLAYER(player, health, racer);
+ VEHICLE_UPDATE_PLAYER(player, energy, racer);
+
+ if(racer.vehicle_flags & VHF_HASSHIELD)
+ VEHICLE_UPDATE_PLAYER(player, shield, racer);
+
+ player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
+ setorigin(player,racer.origin + '0 0 32');
+ player.velocity = racer.velocity;
+
+ self = player;
+ return 1;
+}
+
+void racer_think()
+{
+ self.nextthink = time;
+
+ float pushdeltatime = time - self.lastpushtime;
+ if (pushdeltatime > 0.15) pushdeltatime = 0;
+ self.lastpushtime = time;
+ if(!pushdeltatime) return;
+
+ tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, self);
+
+ vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
+ df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
+
+ if(pointcontents(self.origin - '0 0 64') == CONTENT_WATER)
+ self.velocity_z += 200;
+
+ self.velocity += df * pushdeltatime;
+ if(self.velocity_z > 0)
+ self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * pushdeltatime;
+
+ self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
+ self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
+
+ CSQCMODEL_AUTOUPDATE();
+}
+
+void racer_exit(float eject)
+{
+ vector spot;
+
+ self.think = racer_think;
+ self.nextthink = time;
+ self.movetype = MOVETYPE_BOUNCE;
+ sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+
+ if(!self.owner)
+ return;
+
+ makevectors(self.angles);
+ if(eject)
+ {
+ spot = self.origin + v_forward * 100 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ setorigin(self.owner , spot);
+ self.owner.velocity = (v_up + v_forward * 0.25) * 750;
+ self.owner.oldvelocity = self.owner.velocity;
+ }
+ else
+ {
+ if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
+ {
+ self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
+ self.owner.velocity_z += 200;
+ spot = self.origin + v_forward * 32 + '0 0 32';
+ spot = vehicles_findgoodexit(spot);
+ }
+ else
+ {
+ self.owner.velocity = self.velocity * 0.5;
+ self.owner.velocity_z += 10;
+ spot = self.origin - v_forward * 200 + '0 0 32';
+ spot = vehicles_findgoodexit(spot);
+ }
+ self.owner.oldvelocity = self.owner.velocity;
+ setorigin(self.owner , spot);
+ }
+ antilag_clear(self.owner);
+ self.owner = world;
+}
+
+void racer_blowup()
+{
+ self.deadflag = DEAD_DEAD;
+ self.vehicle_exit(VHEF_NORMAL);
+
+ RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
+ autocvar_g_vehicle_racer_blowup_edgedamage,
+ autocvar_g_vehicle_racer_blowup_radius, world,
+ autocvar_g_vehicle_racer_blowup_forceintensity,
+ DEATH_VH_WAKI_DEATH, world);
+
+ self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
+ self.think = vehicles_spawn;
+ self.movetype = MOVETYPE_NONE;
+ self.effects = EF_NODRAW;
+
+ self.colormod = '0 0 0';
+ self.avelocity = '0 0 0';
+ self.velocity = '0 0 0';
+
+ setorigin(self, self.pos1);
+}
+
+void racer_blowup_think()
+{
+ self.nextthink = time;
+
+ if(time >= self.delay)
+ racer_blowup();
+
+ CSQCMODEL_AUTOUPDATE();
+}
+
+void racer_deadtouch()
+{
+ self.avelocity_x *= 0.7;
+ self.cnt -= 1;
+ if(self.cnt <= 0)
+ racer_blowup();
+}
+
+void spawnfunc_vehicle_racer()
+{
+ if(!autocvar_g_vehicle_racer) { remove(self); return; }
+ if(!vehicle_initialize(VEH_RACER, FALSE)) { remove(self); return; }
+}
+
+float v_racer(float req)
+{
+ switch(req)
+ {
+ case VR_IMPACT:
+ {
+ if(autocvar_g_vehicle_racer_bouncepain)
+ vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
+ return TRUE;
+ }
+ case VR_ENTER:
+ {
+ self.movetype = MOVETYPE_BOUNCE;
+ self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
+ self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
+
+ if(self.owner.flagcarried)
+ setorigin(self.owner.flagcarried, '-190 0 96');
+
+ return TRUE;
+ }
+ case VR_THINK:
+ {
+ return TRUE;
+ }
+ case VR_DEATH:
+ {
+ self.health = 0;
+ self.event_damage = func_null;
+ self.solid = SOLID_CORPSE;
+ self.takedamage = DAMAGE_NO;
+ self.deadflag = DEAD_DYING;
+ self.movetype = MOVETYPE_BOUNCE;
+ self.wait = time;
+ self.delay = 2 + time + random() * 3;
+ self.cnt = 1 + random() * 2;
+ self.touch = racer_deadtouch;
+
+ pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
+
+ if(random() < 0.5)
+ self.avelocity_z = 32;
+ else
+ self.avelocity_z = -32;
+
+ self.avelocity_x = -vlen(self.velocity) * 0.2;
+ self.velocity += '0 0 700';
+ self.colormod = '-0.5 -0.5 -0.5';
+
+ self.think = racer_blowup_think;
+ self.nextthink = time;
+
+ return TRUE;
+ }
+ case VR_SPAWN:
+ {
+ if(self.scale != 0.5)
+ {
+ if(autocvar_g_vehicle_racer_hovertype != 0)
+ racer_force_from_tag = vehicles_force_fromtag_maglev;
+ else
+ racer_force_from_tag = vehicles_force_fromtag_hover;
+
+ // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
+ self.scale = 0.5;
+ setattachment(self.vehicle_hudmodel, self, "");
+ setattachment(self.vehicle_viewport, self, "tag_viewport");
+
+ self.mass = 900;
+ }
+
+ self.think = racer_think;
+ self.nextthink = time;
+ self.vehicle_health = autocvar_g_vehicle_racer_health;
+ self.vehicle_shield = autocvar_g_vehicle_racer_shield;
+
+ self.movetype = MOVETYPE_TOSS;
+ self.solid = SOLID_SLIDEBOX;
+ self.delay = time;
+ self.scale = 0.5;
+
+ self.PlayerPhysplug = racer_frame;
+
+ self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
+ self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
+ self.damageforcescale = 0.5;
+ self.vehicle_health = autocvar_g_vehicle_racer_health;
+ self.vehicle_shield = autocvar_g_vehicle_racer_shield;
+
+ return TRUE;
+ }
+ case VR_SETUP:
+ {
+ if(autocvar_g_vehicle_racer_energy)
+ if(autocvar_g_vehicle_racer_energy_regen)
+ self.vehicle_flags |= VHF_ENERGYREGEN;
+
+ if(autocvar_g_vehicle_racer_shield)
+ self.vehicle_flags |= VHF_HASSHIELD;
+
+ if(autocvar_g_vehicle_racer_shield_regen)
+ self.vehicle_flags |= VHF_SHIELDREGEN;
+
+ if(autocvar_g_vehicle_racer_health_regen)
+ self.vehicle_flags |= VHF_HEALTHREGEN;
+
+ self.vehicle_exit = racer_exit;
+ self.respawntime = autocvar_g_vehicle_racer_respawntime;
+ self.vehicle_health = autocvar_g_vehicle_racer_health;
+ self.vehicle_shield = autocvar_g_vehicle_racer_shield;
+ self.max_health = self.vehicle_health;
+
+ return TRUE;
+ }
+ case VR_PRECACHE:
+ {
+ precache_sound ("weapons/lasergun_fire.wav");
+ precache_sound ("weapons/rocket_fire.wav");
+
+ precache_sound ("vehicles/racer_idle.wav");
+ precache_sound ("vehicles/racer_move.wav");
+ precache_sound ("vehicles/racer_boost.wav");
+
+ precache_model ("models/vhshield.md3");
+ precache_model ("models/vehicles/wakizashi.dpm");
+ precache_model ("models/vehicles/wakizashi_cockpit.dpm");
+ return TRUE;
+ }
+ }
+
+ return TRUE;
+}
+
+#endif // SVQC
+#ifdef CSQC
+
+#define waki_ico "gfx/vehicles/waki.tga"
+#define waki_eng "gfx/vehicles/waki_e.tga"
+#define waki_gun "gfx/vehicles/waki_guns.tga"
+#define waki_rkt "gfx/vehicles/waki_rockets.tga"
+#define waki_xhair "gfx/vehicles/axh-special1.tga"
+
+float v_racer(float req)
+{
+ switch(req)
+ {
+ case VR_HUD:
+ {
+ if(autocvar_r_letterbox)
+ return TRUE;
+
+ vector picsize, hudloc = '0 0 0', pic2size, picloc;
+
+ // Fetch health & ammo stats
+ HUD_GETVEHICLESTATS
+
+ picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
+ hudloc_y = vid_conheight - picsize_y;
+ hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5;
+
+ drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
+
+ shield *= 0.01;
+ vh_health *= 0.01;
+ energy *= 0.01;
+ reload1 *= 0.01;
+
+ pic2size = draw_getimagesize(waki_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
+ picloc = picsize * 0.5 - pic2size * 0.5;
+ if(vh_health < 0.25)
+ drawpic(hudloc + picloc, waki_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, waki_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, waki_eng, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, waki_gun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, waki_rkt, pic2size, '1 1 1' * reload1 + '1 0 0' * (1 - reload1), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
+
+ // Health bar
+ picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
+ drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
+ drawresetcliparea();
+ // .. and icon
+ picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
+ picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
+ if(vh_health < 0.25)
+ {
+ if(alarm1time < time)
+ {
+ alarm1time = time + 2;
+ vehicle_alarm(self, CH_PAIN_SINGLE, "vehicles/alarm.wav");
+ }
+
+ drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ if(alarm1time)
+ {
+ vehicle_alarm(self, CH_PAIN_SINGLE, "misc/null.wav");
+ alarm1time = 0;
+ }
+ }
+
+
+ // Shield bar
+ picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight);
+ drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+ // .. and icon
+ picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
+ picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
+ if(shield < 0.25)
+ {
+ if(alarm2time < time)
+ {
+ alarm2time = time + 1;
+ vehicle_alarm(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav");
+ }
+ drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ if(alarm2time)
+ {
+ vehicle_alarm(self, CH_TRIGGER_SINGLE, "misc/null.wav");
+ alarm2time = 0;
+ }
+ }
+
+ // Gun bar
+ picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * energy, vid_conheight);
+ drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+ // .. and icon
+ picsize = draw_getimagesize(hud_ammo1_ico) * autocvar_cl_vehicles_hudscale;
+ picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
+ if(energy < 0.2)
+ drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+ // Bomb bar
+ picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc_x + picloc_x, hudloc_y + picloc_y, picsize_x * reload1, vid_conheight);
+ drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+ // .. and icon
+ pic2size = draw_getimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
+ picloc = '664 130 0' * autocvar_cl_vehicles_hudscale;
+ if(reload1 != 1)
+ drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+ if (scoreboard_showscores)
+ HUD_DrawScoreboard();
+ else
+ {
+ picsize = draw_getimagesize(waki_xhair);
+ picsize_x *= 0.5;
+ picsize_y *= 0.5;
+
+
+ drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), waki_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ }
+ return TRUE;
+ }
+ case VR_SETUP:
+ {
+ AuxiliaryXhair[0].axh_image = "gfx/vehicles/axh-bracket.tga";
+ AuxiliaryXhair[0].axh_scale = 0.25;
+ return TRUE;
+ }
+ case VR_PRECACHE:
+ {
+ return TRUE;
+ }
+ }
+
+ return TRUE;
+}
+
+#endif // CSQC
+#endif // REGISTER_VEHICLE
--- /dev/null
- precache_model ("models/vehicles/raptor.dpm");
- precache_model ("models/vehicles/raptor_gun.dpm");
- precache_model ("models/vehicles/spinner.dpm");
- precache_model ("models/vehicles/raptor_cockpit.dpm");
- precache_model ("models/vehicles/clusterbomb_folded.md3");
- precache_model ("models/vehicles/raptor_body.dpm");
-
+#ifdef REGISTER_VEHICLE
+REGISTER_VEHICLE(
+/* VEH_##id */ RAPTOR,
+/* function */ v_raptor,
+/* spawnflags */ VHF_DMGSHAKE | VHF_DMGROLL,
+/* mins,maxs */ '-80 -80 0', '80 80 70',
+/* model */ "models/vehicles/raptor.dpm",
+/* head_model */ "",
+/* hud_model */ "models/vehicles/raptor_cockpit.dpm",
+/* tags */ "", "tag_hud", "tag_camera",
+/* netname */ "raptor",
+/* fullname */ _("Raptor")
+);
+#else
+
+const float RSM_FIRST = 1;
+const float RSM_BOMB = 1;
+const float RSM_FLARE = 2;
+const float RSM_LAST = 2;
+
+#ifdef SVQC
+float autocvar_g_vehicle_raptor;
+
+float autocvar_g_vehicle_raptor_respawntime;
+float autocvar_g_vehicle_raptor_takeofftime;
+
+float autocvar_g_vehicle_raptor_movestyle;
+float autocvar_g_vehicle_raptor_turnspeed;
+float autocvar_g_vehicle_raptor_pitchspeed;
+float autocvar_g_vehicle_raptor_pitchlimit;
+
+float autocvar_g_vehicle_raptor_speed_forward;
+float autocvar_g_vehicle_raptor_speed_strafe;
+float autocvar_g_vehicle_raptor_speed_up;
+float autocvar_g_vehicle_raptor_speed_down;
+float autocvar_g_vehicle_raptor_friction;
+
+float autocvar_g_vehicle_raptor_bomblets;
+float autocvar_g_vehicle_raptor_bomblet_alt;
+float autocvar_g_vehicle_raptor_bomblet_time;
+float autocvar_g_vehicle_raptor_bomblet_damage;
+float autocvar_g_vehicle_raptor_bomblet_spread;
+float autocvar_g_vehicle_raptor_bomblet_edgedamage;
+float autocvar_g_vehicle_raptor_bomblet_radius;
+float autocvar_g_vehicle_raptor_bomblet_force;
+float autocvar_g_vehicle_raptor_bomblet_explode_delay;
+float autocvar_g_vehicle_raptor_bombs_refire;
+
+float autocvar_g_vehicle_raptor_flare_refire;
+float autocvar_g_vehicle_raptor_flare_lifetime;
+float autocvar_g_vehicle_raptor_flare_chase;
+float autocvar_g_vehicle_raptor_flare_range;
+
+float autocvar_g_vehicle_raptor_cannon_turnspeed;
+float autocvar_g_vehicle_raptor_cannon_turnlimit;
+float autocvar_g_vehicle_raptor_cannon_pitchlimit_up;
+float autocvar_g_vehicle_raptor_cannon_pitchlimit_down;
+
+float autocvar_g_vehicle_raptor_cannon_locktarget;
+float autocvar_g_vehicle_raptor_cannon_locking_time;
+float autocvar_g_vehicle_raptor_cannon_locking_releasetime;
+float autocvar_g_vehicle_raptor_cannon_locked_time;
+float autocvar_g_vehicle_raptor_cannon_predicttarget;
+
+float autocvar_g_vehicle_raptor_cannon_cost;
+float autocvar_g_vehicle_raptor_cannon_damage;
+float autocvar_g_vehicle_raptor_cannon_radius;
+float autocvar_g_vehicle_raptor_cannon_refire;
+float autocvar_g_vehicle_raptor_cannon_speed;
+float autocvar_g_vehicle_raptor_cannon_spread;
+float autocvar_g_vehicle_raptor_cannon_force;
+
+float autocvar_g_vehicle_raptor_energy;
+float autocvar_g_vehicle_raptor_energy_regen;
+float autocvar_g_vehicle_raptor_energy_regen_pause;
+
+float autocvar_g_vehicle_raptor_health;
+float autocvar_g_vehicle_raptor_health_regen;
+float autocvar_g_vehicle_raptor_health_regen_pause;
+
+float autocvar_g_vehicle_raptor_shield;
+float autocvar_g_vehicle_raptor_shield_regen;
+float autocvar_g_vehicle_raptor_shield_regen_pause;
+
+float autocvar_g_vehicle_raptor_bouncefactor;
+float autocvar_g_vehicle_raptor_bouncestop;
+vector autocvar_g_vehicle_raptor_bouncepain;
+
+.entity bomb1;
+.entity bomb2;
+
+float raptor_altitude(float amax)
+{
+ tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * amax), MOVE_WORLDONLY, self);
+ return vlen(self.origin - trace_endpos);
+}
+
+void raptor_bomblet_boom()
+{
+ RadiusDamage (self, self.realowner, autocvar_g_vehicle_raptor_bomblet_damage,
+ autocvar_g_vehicle_raptor_bomblet_edgedamage,
+ autocvar_g_vehicle_raptor_bomblet_radius, world,
+ autocvar_g_vehicle_raptor_bomblet_force, DEATH_VH_RAPT_BOMB, world);
+ remove(self);
+}
+
+void raptor_bomblet_touch()
+{
+ if(other == self.owner)
+ return;
+
+ PROJECTILE_TOUCH;
+ self.think = raptor_bomblet_boom;
+ self.nextthink = time + random() * autocvar_g_vehicle_raptor_bomblet_explode_delay;
+}
+
+void raptor_bomb_burst()
+{
+ if(self.cnt > time)
+ if(autocvar_g_vehicle_raptor_bomblet_alt)
+ {
+ self.nextthink = time;
+ traceline(self.origin, self.origin + (normalize(self.velocity) * autocvar_g_vehicle_raptor_bomblet_alt), MOVE_NORMAL, self);
+ if((trace_fraction == 1.0) || (vlen(self.origin - self.owner.origin) < autocvar_g_vehicle_raptor_bomblet_radius))
+ {
+ UpdateCSQCProjectile(self);
+ return;
+ }
+ }
+
+ entity bomblet;
+ float i;
+
+ Damage_DamageInfo(self.origin, 0, 0, 0, '0 0 0', DEATH_VH_RAPT_FRAGMENT, 0, self);
+
+ for(i = 0; i < autocvar_g_vehicle_raptor_bomblets; ++i)
+ {
+ bomblet = spawn();
+ setorigin(bomblet, self.origin);
+
+ bomblet.movetype = MOVETYPE_TOSS;
+ bomblet.touch = raptor_bomblet_touch;
+ bomblet.think = raptor_bomblet_boom;
+ bomblet.nextthink = time + 5;
+ bomblet.owner = self.owner;
+ bomblet.realowner = self.realowner;
+ bomblet.velocity = normalize(normalize(self.velocity) + (randomvec() * autocvar_g_vehicle_raptor_bomblet_spread)) * vlen(self.velocity);
+
+ PROJECTILE_MAKETRIGGER(bomblet);
+ CSQCProjectile(bomblet, TRUE, PROJECTILE_RAPTORBOMBLET, TRUE);
+ }
+
+ remove(self);
+}
+
+void raptor_bombdrop()
+{
+ entity bomb_1, bomb_2;
+
+ bomb_1 = spawn();
+ bomb_2 = spawn();
+
+ setorigin(bomb_1, gettaginfo(self, gettagindex(self, "bombmount_left")));
+ setorigin(bomb_2, gettaginfo(self, gettagindex(self, "bombmount_right")));
+
+ bomb_1.movetype = bomb_2.movetype = MOVETYPE_BOUNCE;
+ bomb_1.velocity = bomb_2.velocity = self.velocity;
+ bomb_1.touch = bomb_2.touch = raptor_bomb_burst;
+ bomb_1.think = bomb_2.think = raptor_bomb_burst;
+ bomb_1.cnt = bomb_2.cnt = time + 10;
+
+ if(autocvar_g_vehicle_raptor_bomblet_alt)
+ bomb_1.nextthink = bomb_2.nextthink = time;
+ else
+ bomb_1.nextthink = bomb_2.nextthink = time + autocvar_g_vehicle_raptor_bomblet_time;
+
+ bomb_1.owner = bomb_2.owner = self;
+ bomb_1.realowner = bomb_2.realowner = self.owner;
+ bomb_1.solid = bomb_2.solid = SOLID_BBOX;
+ bomb_1.gravity = bomb_2.gravity = 1;
+
+ PROJECTILE_MAKETRIGGER(bomb_1);
+ PROJECTILE_MAKETRIGGER(bomb_2);
+
+ CSQCProjectile(bomb_1, TRUE, PROJECTILE_RAPTORBOMB, TRUE);
+ CSQCProjectile(bomb_2, TRUE, PROJECTILE_RAPTORBOMB, TRUE);
+}
+
+
+void raptor_fire_cannon(entity gun, string tagname)
+{
+ vehicles_projectile("raptor_cannon_muzzleflash", "weapons/lasergun_fire.wav",
+ gettaginfo(gun, gettagindex(gun, tagname)), normalize(v_forward + randomvec() * autocvar_g_vehicle_raptor_cannon_spread) * autocvar_g_vehicle_raptor_cannon_speed,
+ autocvar_g_vehicle_raptor_cannon_damage, autocvar_g_vehicle_raptor_cannon_radius, autocvar_g_vehicle_raptor_cannon_force, 0,
+ DEATH_VH_RAPT_CANNON, PROJECTILE_RAPTORCANNON, 0, TRUE, TRUE, self.owner);
+}
+
+void raptor_land()
+{
+ float hgt;
+
+ hgt = raptor_altitude(512);
+ self.velocity = (self.velocity * 0.9) + ('0 0 -1800' * (hgt / 256) * sys_frametime);
+ self.angles_x *= 0.95;
+ self.angles_z *= 0.95;
+
+ if(hgt < 128)
+ if(hgt > 0)
+ self.frame = (hgt / 128) * 25;
+
+ self.bomb1.gun1.avelocity_y = 90 + ((self.frame / 25) * 2000);
+ self.bomb1.gun2.avelocity_y = -self.bomb1.gun1.avelocity_y;
+
+ if(hgt < 16)
+ {
+ self.movetype = MOVETYPE_TOSS;
+ self.think = vehicles_think;
+ self.frame = 0;
+ }
+
+ self.nextthink = time;
+
+ CSQCMODEL_AUTOUPDATE();
+}
+
+void raptor_exit(float eject)
+{
+ vector spot;
+ self.tur_head.exteriormodeltoclient = world;
+
+ if(self.deadflag == DEAD_NO)
+ {
+ self.think = raptor_land;
+ self.nextthink = time;
+ }
+
+ if(!self.owner)
+ return;
+
+ makevectors(self.angles);
+ if(eject)
+ {
+ spot = self.origin + v_forward * 100 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ setorigin(self.owner , spot);
+ self.owner.velocity = (v_up + v_forward * 0.25) * 750;
+ self.owner.oldvelocity = self.owner.velocity;
+ }
+ else
+ {
+ if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
+ {
+ self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
+ self.owner.velocity_z += 200;
+ spot = self.origin + v_forward * 32 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ }
+ else
+ {
+ self.owner.velocity = self.velocity * 0.5;
+ self.owner.velocity_z += 10;
+ spot = self.origin - v_forward * 200 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ }
+ self.owner.oldvelocity = self.owner.velocity;
+ setorigin(self.owner , spot);
+ }
+
+ antilag_clear(self.owner);
+ self.owner = world;
+}
+
+void raptor_flare_touch()
+{
+ remove(self);
+}
+
+void raptor_flare_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+{
+ self.health -= damage;
+ if(self.health <= 0)
+ remove(self);
+}
+
+void raptor_flare_think()
+{
+ self.nextthink = time + 0.1;
+ entity _missile = findchainentity(enemy, self.owner);
+ while(_missile)
+ {
+ if(_missile.flags & FL_PROJECTILE)
+ if(vlen(self.origin - _missile.origin) < autocvar_g_vehicle_raptor_flare_range)
+ if(random() > autocvar_g_vehicle_raptor_flare_chase)
+ _missile.enemy = self;
+ _missile = _missile.chain;
+ }
+
+ if(self.tur_impacttime < time)
+ remove(self);
+}
+
+float raptor_frame()
+{
+ entity player, raptor;
+ float ftmp = 0;
+ vector df;
+
+ if(intermission_running)
+ {
+ self.vehicle.velocity = '0 0 0';
++ self.vehicle.avelocity = '0 0 0';
+ return 1;
+ }
+
+ player = self;
+ raptor = self.vehicle;
+ self = raptor;
+
+ vehicles_painframe();
+ /*
+ ftmp = vlen(self.velocity);
+ if(ftmp > autocvar_g_vehicle_raptor_speed_forward)
+ ftmp = 1;
+ else
+ ftmp = ftmp / autocvar_g_vehicle_raptor_speed_forward;
+ */
+
+ if(self.sound_nexttime < time)
+ {
+ self.sound_nexttime = time + 7.955812;
+ //sound (self.tur_head, CH_TRIGGER_SINGLE, "vehicles/raptor_fly.wav", 1 - ftmp, ATTEN_NORM );
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/raptor_speed.wav", 1, ATTEN_NORM);
+ self.wait = ftmp;
+ }
+ /*
+ else if(fabs(ftmp - self.wait) > 0.2)
+ {
+ sound (self.tur_head, CH_TRIGGER_SINGLE, "", 1 - ftmp, ATTEN_NORM );
+ sound (self, CH_TRIGGER_SINGLE, "", ftmp, ATTEN_NORM);
+ self.wait = ftmp;
+ }
+ */
+
+ if(raptor.deadflag != DEAD_NO)
+ {
+ self = player;
+ player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
+ return 1;
+ }
+ crosshair_trace(player);
+
+ vector vang;
+ vang = raptor.angles;
+ df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
+ vang_x *= -1;
+ df_x *= -1;
+ if(df_x > 180) df_x -= 360;
+ if(df_x < -180) df_x += 360;
+ if(df_y > 180) df_y -= 360;
+ if(df_y < -180) df_y += 360;
+
+ ftmp = shortangle_f(player.v_angle_y - vang_y, vang_y);
+ if(ftmp > 180) ftmp -= 360; if(ftmp < -180) ftmp += 360;
+ raptor.avelocity_y = bound(-autocvar_g_vehicle_raptor_turnspeed, ftmp + raptor.avelocity_y * 0.9, autocvar_g_vehicle_raptor_turnspeed);
+
+ // Pitch
+ ftmp = 0;
+ if(player.movement_x > 0 && vang_x < autocvar_g_vehicle_raptor_pitchlimit) ftmp = 5;
+ else if(player.movement_x < 0 && vang_x > -autocvar_g_vehicle_raptor_pitchlimit) ftmp = -20;
+
+ df_x = bound(-autocvar_g_vehicle_raptor_pitchlimit, df_x , autocvar_g_vehicle_raptor_pitchlimit);
+ ftmp = vang_x - bound(-autocvar_g_vehicle_raptor_pitchlimit, df_x + ftmp, autocvar_g_vehicle_raptor_pitchlimit);
+ raptor.avelocity_x = bound(-autocvar_g_vehicle_raptor_pitchspeed, ftmp + raptor.avelocity_x * 0.9, autocvar_g_vehicle_raptor_pitchspeed);
+
+ raptor.angles_x = anglemods(raptor.angles_x);
+ raptor.angles_y = anglemods(raptor.angles_y);
+ raptor.angles_z = anglemods(raptor.angles_z);
+
+ if(autocvar_g_vehicle_raptor_movestyle == 1)
+ makevectors('0 1 0' * raptor.angles_y);
+ else
+ makevectors(player.v_angle);
+
+ df = raptor.velocity * -autocvar_g_vehicle_raptor_friction;
+
+ if(player.movement_x != 0)
+ {
+ if(player.movement_x > 0)
+ df += v_forward * autocvar_g_vehicle_raptor_speed_forward;
+ else if(player.movement_x < 0)
+ df -= v_forward * autocvar_g_vehicle_raptor_speed_forward;
+ }
+
+ if(player.movement_y != 0)
+ {
+ if(player.movement_y < 0)
+ df -= v_right * autocvar_g_vehicle_raptor_speed_strafe;
+ else if(player.movement_y > 0)
+ df += v_right * autocvar_g_vehicle_raptor_speed_strafe;
+
+ raptor.angles_z = bound(-30,raptor.angles_z + (player.movement_y / autocvar_g_vehicle_raptor_speed_strafe),30);
+ }
+ else
+ {
+ raptor.angles_z *= 0.95;
+ if(raptor.angles_z >= -1 && raptor.angles_z <= -1)
+ raptor.angles_z = 0;
+ }
+
+ if(player.BUTTON_CROUCH)
+ df -= v_up * autocvar_g_vehicle_raptor_speed_down;
+ else if (player.BUTTON_JUMP)
+ df += v_up * autocvar_g_vehicle_raptor_speed_up;
+
+ raptor.velocity += df * frametime;
+ player.velocity = player.movement = raptor.velocity;
+ setorigin(player, raptor.origin + '0 0 32');
+
+ player.vehicle_weapon2mode = raptor.vehicle_weapon2mode;
+
+ vector vf, ad;
+ // Target lock & predict
+ if(autocvar_g_vehicle_raptor_cannon_locktarget == 2)
+ {
+ if(raptor.gun1.lock_time < time || raptor.gun1.enemy.deadflag)
+ raptor.gun1.enemy = world;
+
+ if(trace_ent)
+ if(trace_ent.movetype)
+ if(trace_ent.takedamage)
+ if(!trace_ent.deadflag)
+ {
+ if(teamplay)
+ {
+ if(trace_ent.team != player.team)
+ {
+ raptor.gun1.enemy = trace_ent;
+ raptor.gun1.lock_time = time + 5;
+ }
+ }
+ else
+ {
+ raptor.gun1.enemy = trace_ent;
+ raptor.gun1.lock_time = time + 0.5;
+ }
+ }
+
+ if(raptor.gun1.enemy)
+ {
+ float distance, impact_time;
+
+ vf = real_origin(raptor.gun1.enemy);
+ UpdateAuxiliaryXhair(player, vf, '1 0 0', 1);
+ vector _vel = raptor.gun1.enemy.velocity;
+ if(raptor.gun1.enemy.movetype == MOVETYPE_WALK)
+ _vel_z *= 0.1;
+
+ if(autocvar_g_vehicle_raptor_cannon_predicttarget)
+ {
+ ad = vf;
+ distance = vlen(ad - player.origin);
+ impact_time = distance / autocvar_g_vehicle_raptor_cannon_speed;
+ ad = vf + _vel * impact_time;
+ trace_endpos = ad;
+ }
+ else
+ trace_endpos = vf;
+ }
+ }
+ else if(autocvar_g_vehicle_raptor_cannon_locktarget == 1)
+ {
+
+ vehicles_locktarget((1 / autocvar_g_vehicle_raptor_cannon_locking_time) * frametime,
+ (1 / autocvar_g_vehicle_raptor_cannon_locking_releasetime) * frametime,
+ autocvar_g_vehicle_raptor_cannon_locked_time);
+
+ if(self.lock_target != world)
+ if(autocvar_g_vehicle_raptor_cannon_predicttarget)
+ if(self.lock_strength == 1)
+ {
+ float i, distance, impact_time;
+
+ vf = real_origin(raptor.lock_target);
+ ad = vf;
+ for(i = 0; i < 4; ++i)
+ {
+ distance = vlen(ad - raptor.origin);
+ impact_time = distance / autocvar_g_vehicle_raptor_cannon_speed;
+ ad = vf + raptor.lock_target.velocity * impact_time;
+ }
+ trace_endpos = ad;
+ }
+
+ if(self.lock_target)
+ {
+ if(raptor.lock_strength == 1)
+ UpdateAuxiliaryXhair(player, real_origin(raptor.lock_target), '1 0 0', 1);
+ else if(self.lock_strength > 0.5)
+ UpdateAuxiliaryXhair(player, real_origin(raptor.lock_target), '0 1 0', 1);
+ else if(self.lock_strength < 0.5)
+ UpdateAuxiliaryXhair(player, real_origin(raptor.lock_target), '0 0 1', 1);
+ }
+ }
+
+
+ vehicle_aimturret(raptor, trace_endpos, raptor.gun1, "fire1",
+ autocvar_g_vehicle_raptor_cannon_pitchlimit_down * -1, autocvar_g_vehicle_raptor_cannon_pitchlimit_up,
+ autocvar_g_vehicle_raptor_cannon_turnlimit * -1, autocvar_g_vehicle_raptor_cannon_turnlimit, autocvar_g_vehicle_raptor_cannon_turnspeed);
+
+ vehicle_aimturret(raptor, trace_endpos, raptor.gun2, "fire1",
+ autocvar_g_vehicle_raptor_cannon_pitchlimit_down * -1, autocvar_g_vehicle_raptor_cannon_pitchlimit_up,
+ autocvar_g_vehicle_raptor_cannon_turnlimit * -1, autocvar_g_vehicle_raptor_cannon_turnlimit, autocvar_g_vehicle_raptor_cannon_turnspeed);
+
+ /*
+ ad = ad * 0.5;
+ v_forward = vf * 0.5;
+ traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, raptor);
+ UpdateAuxiliaryXhair(player, trace_endpos, '0 1 0', 0);
+ */
+
+ if(!forbidWeaponUse(player))
+ if(player.BUTTON_ATCK)
+ if(raptor.attack_finished_single <= time)
+ if(raptor.vehicle_energy > autocvar_g_vehicle_raptor_cannon_cost)
+ {
+ raptor.misc_bulletcounter += 1;
+ raptor.attack_finished_single = time + autocvar_g_vehicle_raptor_cannon_refire;
+ if(raptor.misc_bulletcounter <= 2)
+ raptor_fire_cannon(self.gun1, "fire1");
+ else if(raptor.misc_bulletcounter == 3)
+ raptor_fire_cannon(self.gun2, "fire1");
+ else
+ {
+ raptor.attack_finished_single = time + autocvar_g_vehicle_raptor_cannon_refire * 2;
+ raptor_fire_cannon(self.gun2, "fire1");
+ raptor.misc_bulletcounter = 0;
+ }
+ raptor.vehicle_energy -= autocvar_g_vehicle_raptor_cannon_cost;
+ self.cnt = time;
+ }
+
+ if(self.vehicle_flags & VHF_SHIELDREGEN)
+ vehicles_regen(raptor.dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, frametime, TRUE);
+
+ if(self.vehicle_flags & VHF_HEALTHREGEN)
+ vehicles_regen(raptor.dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, frametime, FALSE);
+
+ if(self.vehicle_flags & VHF_ENERGYREGEN)
+ vehicles_regen(raptor.cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, frametime, FALSE);
+
+ if(!forbidWeaponUse(player))
+ if(raptor.vehicle_weapon2mode == RSM_BOMB)
+ {
+ if(time > raptor.lip + autocvar_g_vehicle_raptor_bombs_refire)
+ if(player.BUTTON_ATCK2)
+ {
+ raptor_bombdrop();
+ raptor.delay = time + autocvar_g_vehicle_raptor_bombs_refire;
+ raptor.lip = time;
+ }
+ }
+ else
+ {
+ if(time > raptor.lip + autocvar_g_vehicle_raptor_flare_refire)
+ if(player.BUTTON_ATCK2)
+ {
+ float i;
+ entity _flare;
+
+ for(i = 0; i < 3; ++i)
+ {
+ _flare = spawn();
+ setmodel(_flare, "models/runematch/rune.mdl");
+ _flare.effects = EF_LOWPRECISION | EF_FLAME;
+ _flare.scale = 0.5;
+ setorigin(_flare, self.origin - '0 0 16');
+ _flare.movetype = MOVETYPE_TOSS;
+ _flare.gravity = 0.15;
+ _flare.velocity = 0.25 * raptor.velocity + (v_forward + randomvec() * 0.25)* -500;
+ _flare.think = raptor_flare_think;
+ _flare.nextthink = time;
+ _flare.owner = raptor;
+ _flare.solid = SOLID_CORPSE;
+ _flare.takedamage = DAMAGE_YES;
+ _flare.event_damage = raptor_flare_damage;
+ _flare.health = 20;
+ _flare.tur_impacttime = time + autocvar_g_vehicle_raptor_flare_lifetime;
+ _flare.touch = raptor_flare_touch;
+ }
+ raptor.delay = time + autocvar_g_vehicle_raptor_flare_refire;
+ raptor.lip = time;
+ }
+ }
+
+ raptor.bomb1.alpha = raptor.bomb2.alpha = (time - raptor.lip) / (raptor.delay - raptor.lip);
+ player.vehicle_reload2 = bound(0, raptor.bomb1.alpha * 100, 100);
+
+ if(self.bomb1.cnt < time)
+ {
+ entity _missile = findchainentity(enemy, raptor);
+ float _incomming = 0;
+ while(_missile)
+ {
+ if(_missile.flags & FL_PROJECTILE)
+ if(MISSILE_IS_TRACKING(_missile))
+ if(vlen(self.origin - _missile.origin) < 2 * autocvar_g_vehicle_raptor_flare_range)
+ ++_incomming;
+
+ _missile = _missile.chain;
+ }
+
+ if(_incomming)
+ sound(self, CH_PAIN_SINGLE, "vehicles/missile_alarm.wav", VOL_BASE, ATTEN_NONE);
+
+ self.bomb1.cnt = time + 1;
+ }
+
+
+ VEHICLE_UPDATE_PLAYER(player, health, raptor);
+ VEHICLE_UPDATE_PLAYER(player, energy, raptor);
+ if(self.vehicle_flags & VHF_HASSHIELD)
+ VEHICLE_UPDATE_PLAYER(player, shield, raptor);
+
+ player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
+
+ self = player;
+ return 1;
+}
+
+float raptor_takeoff()
+{
+ entity player, raptor;
+
+ player = self;
+ raptor = self.vehicle;
+ self = raptor;
+
+ self.nextthink = time;
+ CSQCMODEL_AUTOUPDATE();
+ self.nextthink = 0; // will this work?
+
+ if(self.sound_nexttime < time)
+ {
+ self.sound_nexttime = time + 7.955812; //soundlength("vehicles/raptor_fly.wav");
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/raptor_speed.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ }
+
+ // Takeoff sequense
+ if(raptor.frame < 25)
+ {
+ raptor.frame += 25 / (autocvar_g_vehicle_raptor_takeofftime / sys_frametime);
+ raptor.velocity_z = min(raptor.velocity_z * 1.5, 256);
+ self.bomb1.gun1.avelocity_y = 90 + ((raptor.frame / 25) * 25000);
+ self.bomb1.gun2.avelocity_y = -self.bomb1.gun1.avelocity_y;
+ player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
+
+ setorigin(player, raptor.origin + '0 0 32');
+ }
+ else
+ player.PlayerPhysplug = raptor_frame;
+
+ if(self.vehicle_flags & VHF_SHIELDREGEN)
+ vehicles_regen(raptor.dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, frametime, TRUE);
+
+ if(self.vehicle_flags & VHF_HEALTHREGEN)
+ vehicles_regen(raptor.dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, frametime, FALSE);
+
+ if(self.vehicle_flags & VHF_ENERGYREGEN)
+ vehicles_regen(raptor.cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, frametime, FALSE);
+
+
+ raptor.bomb1.alpha = raptor.bomb2.alpha = (time - raptor.lip) / (raptor.delay - raptor.lip);
+ player.vehicle_reload2 = bound(0, raptor.bomb1.alpha * 100, 100);
+
+ VEHICLE_UPDATE_PLAYER(player, health, raptor);
+ VEHICLE_UPDATE_PLAYER(player, energy, raptor);
+ if(self.vehicle_flags & VHF_HASSHIELD)
+ VEHICLE_UPDATE_PLAYER(player, shield, raptor);
+
+ player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
+ self = player;
+ return 1;
+}
+
+void raptor_blowup()
+{
+ self.deadflag = DEAD_DEAD;
+ self.vehicle_exit(VHEF_NORMAL);
+ RadiusDamage (self, self.enemy, 250, 15, 250, world, 250, DEATH_VH_RAPT_DEATH, world);
+
+ self.alpha = -1;
+ self.movetype = MOVETYPE_NONE;
+ self.effects = EF_NODRAW;
+ self.colormod = '0 0 0';
+ self.avelocity = '0 0 0';
+ self.velocity = '0 0 0';
+
+ setorigin(self, self.pos1);
+ self.touch = func_null;
+ self.nextthink = 0;
+}
+
+void raptor_diethink()
+{
+ if(time >= self.wait)
+ self.think = raptor_blowup;
+
+ if(random() < 0.05)
+ {
+ sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
+ pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
+ }
+ self.nextthink = time;
+
+ CSQCMODEL_AUTOUPDATE();
+}
+
+// If we dont do this ever now and then, the raptors rotors
+// stop working, presumably due to angle overflow. cute.
+void raptor_rotor_anglefix()
+{
+ self.gun1.angles_y = anglemods(self.gun1.angles_y);
+ self.gun2.angles_y = anglemods(self.gun2.angles_y);
+ self.nextthink = time + 15;
+}
+
+float raptor_impulse(float _imp)
+{
+ switch(_imp)
+ {
+ case 10:
+ case 15:
+ case 18:
+ self.vehicle.vehicle_weapon2mode += 1;
+ if(self.vehicle.vehicle_weapon2mode > RSM_LAST)
+ self.vehicle.vehicle_weapon2mode = RSM_FIRST;
+
+ CSQCVehicleSetup(self, 0);
+ return TRUE;
+ case 12:
+ case 16:
+ case 19:
+ self.vehicle.vehicle_weapon2mode -= 1;
+ if(self.vehicle.vehicle_weapon2mode < RSM_FIRST)
+ self.vehicle.vehicle_weapon2mode = RSM_LAST;
+
+ CSQCVehicleSetup(self, 0);
+ return TRUE;
+
+ /*
+ case 17: // toss gun, could be used to exit?
+ break;
+ case 20: // Manual minigun reload?
+ break;
+ */
+ }
+ return FALSE;
+}
+
+void spawnfunc_vehicle_raptor()
+{
+ if(!autocvar_g_vehicle_raptor) { remove(self); return; }
+ if(!vehicle_initialize(VEH_RAPTOR, FALSE)) { remove(self); return; }
+}
+
+float v_raptor(float req)
+{
+ switch(req)
+ {
+ case VR_IMPACT:
+ {
+ if(autocvar_g_vehicle_raptor_bouncepain)
+ vehicles_impact(autocvar_g_vehicle_raptor_bouncepain_x, autocvar_g_vehicle_raptor_bouncepain_y, autocvar_g_vehicle_raptor_bouncepain_z);
+
+ return TRUE;
+ }
+ case VR_ENTER:
+ {
+ self.vehicle_weapon2mode = RSM_BOMB;
+ self.owner.PlayerPhysplug = raptor_takeoff;
+ self.movetype = MOVETYPE_BOUNCEMISSILE;
+ self.solid = SOLID_SLIDEBOX;
+ self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_raptor_health) * 100;
+ self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_raptor_shield) * 100;
+ self.velocity_z = 1; // Nudge upwards to takeoff sequense can work.
+ self.tur_head.exteriormodeltoclient = self.owner;
+
+ self.delay = time + autocvar_g_vehicle_raptor_bombs_refire;
+ self.lip = time;
+
+ if(self.owner.flagcarried)
+ setorigin(self.owner.flagcarried, '-20 0 96');
+
+ CSQCVehicleSetup(self.owner, 0);
+ return TRUE;
+ }
+ case VR_THINK:
+ {
+ return TRUE;
+ }
+ case VR_DEATH:
+ {
+ self.health = 0;
+ self.event_damage = func_null;
+ self.solid = SOLID_CORPSE;
+ self.takedamage = DAMAGE_NO;
+ self.deadflag = DEAD_DYING;
+ self.movetype = MOVETYPE_BOUNCE;
+ self.think = raptor_diethink;
+ self.nextthink = time;
+ self.wait = time + 5 + (random() * 5);
+
+ pointparticles(particleeffectnum("explosion_medium"), findbetterlocation (self.origin, 16), '0 0 0', 1);
+
+ self.velocity_z += 600;
+
+ self.avelocity = '0 0.5 1' * (random() * 400);
+ self.avelocity -= '0 0.5 1' * (random() * 400);
+
+ self.colormod = '-0.5 -0.5 -0.5';
+ self.touch = raptor_blowup;
+ return TRUE;
+ }
+ case VR_SPAWN:
+ {
+ if(!self.gun1)
+ {
+ entity spinner;
+ vector ofs;
+
+ //FIXME: Camera is in a bad place in HUD model.
+ //setorigin(self.vehicle_viewport, '25 0 5');
+
+ self.vehicles_impulse = raptor_impulse;
+
+ self.frame = 0;
+
+ self.bomb1 = spawn();
+ self.bomb2 = spawn();
+ self.gun1 = spawn();
+ self.gun2 = spawn();
+
+ setmodel(self.bomb1,"models/vehicles/clusterbomb_folded.md3");
+ setmodel(self.bomb2,"models/vehicles/clusterbomb_folded.md3");
+ setmodel(self.gun1, "models/vehicles/raptor_gun.dpm");
+ setmodel(self.gun2, "models/vehicles/raptor_gun.dpm");
+ setmodel(self.tur_head, "models/vehicles/raptor_body.dpm");
+
+ setattachment(self.bomb1, self, "bombmount_left");
+ setattachment(self.bomb2, self, "bombmount_right");
+ setattachment(self.tur_head, self,"root");
+
+ // FIXMODEL Guns mounts to angled bones
+ self.bomb1.angles = self.angles;
+ self.angles = '0 0 0';
+ // This messes up gun-aim, so work arround it.
+ //setattachment(self.gun1, self, "gunmount_left");
+ ofs = gettaginfo(self, gettagindex(self, "gunmount_left"));
+ ofs -= self.origin;
+ setattachment(self.gun1, self, "");
+ setorigin(self.gun1, ofs);
+
+ //setattachment(self.gun2, self, "gunmount_right");
+ ofs = gettaginfo(self, gettagindex(self, "gunmount_right"));
+ ofs -= self.origin;
+ setattachment(self.gun2, self, "");
+ setorigin(self.gun2, ofs);
+
+ self.angles = self.bomb1.angles;
+ self.bomb1.angles = '0 0 0';
+
+ spinner = spawn();
+ spinner.owner = self;
+ setmodel(spinner,"models/vehicles/spinner.dpm");
+ setattachment(spinner, self, "engine_left");
+ spinner.movetype = MOVETYPE_NOCLIP;
+ spinner.avelocity = '0 90 0';
+ self.bomb1.gun1 = spinner;
+
+ spinner = spawn();
+ spinner.owner = self;
+ setmodel(spinner,"models/vehicles/spinner.dpm");
+ setattachment(spinner, self, "engine_right");
+ spinner.movetype = MOVETYPE_NOCLIP;
+ spinner.avelocity = '0 -90 0';
+ self.bomb1.gun2 = spinner;
+
+ // Sigh.
+ self.bomb1.think = raptor_rotor_anglefix;
+ self.bomb1.nextthink = time;
+
+ self.mass = 1 ;
+ }
+
+ self.frame = 0;
+ self.vehicle_health = autocvar_g_vehicle_raptor_health;
+ self.vehicle_shield = autocvar_g_vehicle_raptor_shield;
+ self.movetype = MOVETYPE_TOSS;
+ self.solid = SOLID_SLIDEBOX;
+ self.vehicle_energy = 1;
+
+ self.PlayerPhysplug = raptor_frame;
+
+ self.bomb1.gun1.avelocity_y = 90;
+ self.bomb1.gun2.avelocity_y = -90;
+
+ self.delay = time;
+
+ self.bouncefactor = autocvar_g_vehicle_raptor_bouncefactor;
+ self.bouncestop = autocvar_g_vehicle_raptor_bouncestop;
+ self.damageforcescale = 0.25;
+ self.vehicle_health = autocvar_g_vehicle_raptor_health;
+ self.vehicle_shield = autocvar_g_vehicle_raptor_shield;
+ return TRUE;
+ }
+ case VR_SETUP:
+ {
+ if(autocvar_g_vehicle_raptor_shield)
+ self.vehicle_flags |= VHF_HASSHIELD;
+
+ if(autocvar_g_vehicle_raptor_shield_regen)
+ self.vehicle_flags |= VHF_SHIELDREGEN;
+
+ if(autocvar_g_vehicle_raptor_health_regen)
+ self.vehicle_flags |= VHF_HEALTHREGEN;
+
+ if(autocvar_g_vehicle_raptor_energy_regen)
+ self.vehicle_flags |= VHF_ENERGYREGEN;
+
+ self.vehicle_exit = raptor_exit;
+ self.respawntime = autocvar_g_vehicle_raptor_respawntime;
+ self.vehicle_health = autocvar_g_vehicle_raptor_health;
+ self.vehicle_shield = autocvar_g_vehicle_raptor_shield;
+ self.max_health = self.vehicle_health;
+
+ return TRUE;
+ }
+ case VR_PRECACHE:
+ {
+ precache_model ("models/vehicles/raptor.dpm");
+ precache_model ("models/vehicles/raptor_gun.dpm");
+ precache_model ("models/vehicles/spinner.dpm");
+ precache_model ("models/vehicles/raptor_cockpit.dpm");
+ precache_model ("models/vehicles/clusterbomb_folded.md3");
+ precache_model ("models/vehicles/raptor_body.dpm");
+
+ precache_sound ("vehicles/raptor_fly.wav");
+ precache_sound ("vehicles/raptor_speed.wav");
+ precache_sound ("vehicles/missile_alarm.wav");
+
+ return TRUE;
+ }
+ }
+
+ return TRUE;
+}
+
+#endif // SVQC
+#ifdef CSQC
+#define raptor_ico "gfx/vehicles/raptor.tga"
+#define raptor_gun "gfx/vehicles/raptor_guns.tga"
+#define raptor_bomb "gfx/vehicles/raptor_bombs.tga"
+#define raptor_drop "gfx/vehicles/axh-dropcross.tga"
+
++void RaptorCBShellfragDraw()
++{
++ if(wasfreed(self))
++ return;
++
++ Movetype_Physics_MatchTicrate(autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
++ self.move_avelocity += randomvec() * 15;
++ self.renderflags = 0;
++
++ if(self.cnt < time)
++ self.alpha = bound(0, self.nextthink - time, 1);
++
++ if(self.alpha < ALPHA_MIN_VISIBLE)
++ remove(self);
++}
++
++void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang)
++{
++ entity sfrag;
++
++ sfrag = spawn();
++ setmodel(sfrag, "models/vehicles/clusterbomb_fragment.md3");
++ setorigin(sfrag, _org);
++
++ sfrag.move_movetype = MOVETYPE_BOUNCE;
++ sfrag.gravity = 0.15;
++ sfrag.solid = SOLID_CORPSE;
++
++ sfrag.draw = RaptorCBShellfragDraw;
++
++ sfrag.move_origin = sfrag.origin = _org;
++ sfrag.move_velocity = _vel;
++ sfrag.move_avelocity = prandomvec() * vlen(sfrag.move_velocity);
++ sfrag.angles = self.move_angles = _ang;
++
++ sfrag.move_time = time;
++ sfrag.damageforcescale = 4;
++
++ sfrag.nextthink = time + 3;
++ sfrag.cnt = time + 2;
++ sfrag.alpha = 1;
++ sfrag.drawmask = MASK_NORMAL;
++}
++
+float v_raptor(float req)
+{
+ switch(req)
+ {
+ case VR_HUD:
+ {
+ if(autocvar_r_letterbox)
+ return TRUE;
+
+ vector picsize, hudloc = '0 0 0', pic2size, picloc;
+ string raptor_xhair;
+
+ // Fetch health & ammo stats
+ HUD_GETVEHICLESTATS
+
+ picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
+ hudloc_y = vid_conheight - picsize_y;
+ hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5;
+
+ drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
+
+ ammo1 *= 0.01;
+ ammo2 *= 0.01;
+ shield *= 0.01;
+ vh_health *= 0.01;
+ energy *= 0.01;
+ reload1 = reload2 * 0.01;
+ //reload2 *= 0.01;
+
+ pic2size = draw_getimagesize(raptor_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
+ picloc = picsize * 0.5 - pic2size * 0.5;
+ if(vh_health < 0.25)
+ drawpic(hudloc + picloc, raptor_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, raptor_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, raptor_bomb, pic2size, '1 1 1' * reload1 + '1 0 0' * (1 - reload1), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, raptor_gun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
+
+ // Health bar
+ picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
+ drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
+ drawresetcliparea();
+ // .. and icon
+ picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
+ picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
+ if(vh_health < 0.25)
+ {
+ if(alarm1time < time)
+ {
+ alarm1time = time + 2;
+ vehicle_alarm(self, CH_PAIN_SINGLE, "vehicles/alarm.wav");
+ }
+
+ drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ if(alarm1time)
+ {
+ vehicle_alarm(self, CH_PAIN_SINGLE, "misc/null.wav");
+ alarm1time = 0;
+ }
+ }
+
+ // Shield bar
+ picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight);
+ drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+ // .. and icon
+ picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
+ picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
+ if(shield < 0.25)
+ {
+ if(alarm2time < time)
+ {
+ alarm2time = time + 1;
+ vehicle_alarm(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav");
+ }
+ drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ if(alarm2time)
+ {
+ vehicle_alarm(self, CH_TRIGGER_SINGLE, "misc/null.wav");
+ alarm2time = 0;
+ }
+ }
+
+ // Gun bar
+ picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * energy, vid_conheight);
+ drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+ // .. and icon
+ picsize = draw_getimagesize(hud_ammo1_ico) * autocvar_cl_vehicles_hudscale;
+ picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
+ if(energy < 0.2)
+ drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+ // Bomb bar
+ picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc_x + picloc_x, hudloc_y + picloc_y, picsize_x * reload1, vid_conheight);
+ drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+ // .. and icon
+ pic2size = draw_getimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
+ picloc = '664 130 0' * autocvar_cl_vehicles_hudscale;
+ if(reload1 != 1)
+ drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+ if(getstati(STAT_VEHICLESTAT_W2MODE) == RSM_FLARE)
+ {
+ raptor_xhair = "gfx/vehicles/axh-bracket.tga";
+ }
+ else
+ {
+ raptor_xhair = "gfx/vehicles/axh-ring.tga";
+
+ // Bombing crosshair
+ if(!dropmark)
+ {
+ dropmark = spawn();
+ dropmark.owner = self;
+ dropmark.gravity = 1;
+ }
+
+ if(reload2 == 100)
+ {
+ vector where;
+
+ setorigin(dropmark, pmove_org);
+ dropmark.velocity = pmove_vel;
+ tracetoss(dropmark, self);
+
+ where = project_3d_to_2d(trace_endpos);
+
+ setorigin(dropmark, trace_endpos);
+ picsize = draw_getimagesize(raptor_drop) * 0.2;
+
+ if(!(where_z < 0 || where_x < 0 || where_y < 0 || where_x > vid_conwidth || where_y > vid_conheight))
+ {
+ where_x -= picsize_x * 0.5;
+ where_y -= picsize_y * 0.5;
+ where_z = 0;
+ drawpic(where, raptor_drop, picsize, '0 2 0', 1, DRAWFLAG_ADDITIVE);
+ }
+ dropmark.cnt = time + 5;
+ }
+ else
+ {
+ vector where;
+ if(dropmark.cnt > time)
+ {
+ where = project_3d_to_2d(dropmark.origin);
+ picsize = draw_getimagesize(raptor_drop) * 0.25;
+
+ if(!(where_z < 0 || where_x < 0 || where_y < 0 || where_x > vid_conwidth || where_y > vid_conheight))
+ {
+ where_x -= picsize_x * 0.5;
+ where_y -= picsize_y * 0.5;
+ where_z = 0;
+ drawpic(where, raptor_drop, picsize, '2 0 0', 1, DRAWFLAG_ADDITIVE);
+ }
+ }
+ }
+ }
+
+ if (scoreboard_showscores)
+ HUD_DrawScoreboard();
+ else
+ {
+ picsize = draw_getimagesize(raptor_xhair);
+ picsize_x *= 0.5;
+ picsize_y *= 0.5;
+
+ drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), raptor_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ }
+
+ return TRUE;
+ }
+ case VR_SETUP:
+ {
+ AuxiliaryXhair[0].axh_image = "gfx/vehicles/axh-special2.tga";
+ AuxiliaryXhair[0].axh_scale = 0.5;
+
+ AuxiliaryXhair[1].axh_image = "gfx/vehicles/axh-bracket.tga";
+ AuxiliaryXhair[1].axh_scale = 0.25;
+ return TRUE;
+ }
+ case VR_PRECACHE:
+ {
+ return TRUE;
+ }
+ }
+
+ return TRUE;
+}
+
+#endif // CSQC
+#endif // REGISTER_VEHICLE
--- /dev/null
- precache_model ("models/vhshield.md3");
- precache_model ("models/vehicles/spiderbot.dpm");
- precache_model ("models/vehicles/spiderbot_top.dpm");
- precache_model ("models/vehicles/spiderbot_barrels.dpm");
- precache_model ("models/vehicles/spiderbot_cockpit.dpm");
+#ifdef REGISTER_VEHICLE
+REGISTER_VEHICLE(
+/* VEH_##id */ SPIDERBOT,
+/* function */ v_spiderbot,
+/* spawnflags */ VHF_DMGSHAKE,
+/* mins,maxs */ '-75 -75 10', '75 75 125',
+/* model */ "models/vehicles/spiderbot.dpm",
+/* head_model */ "models/vehicles/spiderbot_top.dpm",
+/* hud_model */ "models/vehicles/spiderbot_cockpit.dpm",
+/* tags */ "tag_head", "tag_hud", "",
+/* netname */ "spiderbot",
+/* fullname */ _("Spiderbot")
+);
+#else
+
+const float SBRM_FIRST = 1;
+const float SBRM_VOLLY = 1;
+const float SBRM_GUIDE = 2;
+const float SBRM_ARTILLERY = 3;
+const float SBRM_LAST = 3;
+
+#ifdef SVQC
+float autocvar_g_vehicle_spiderbot;
+
+float autocvar_g_vehicle_spiderbot_respawntime;
+
+float autocvar_g_vehicle_spiderbot_speed_stop;
+float autocvar_g_vehicle_spiderbot_speed_strafe;
+float autocvar_g_vehicle_spiderbot_speed_walk;
+float autocvar_g_vehicle_spiderbot_turnspeed;
+float autocvar_g_vehicle_spiderbot_turnspeed_strafe;
+float autocvar_g_vehicle_spiderbot_movement_inertia;
+
+float autocvar_g_vehicle_spiderbot_springlength;
+float autocvar_g_vehicle_spiderbot_springup;
+float autocvar_g_vehicle_spiderbot_springblend;
+float autocvar_g_vehicle_spiderbot_tiltlimit;
+
+float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
+float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
+float autocvar_g_vehicle_spiderbot_head_turnlimit;
+float autocvar_g_vehicle_spiderbot_head_turnspeed;
+
+float autocvar_g_vehicle_spiderbot_health;
+float autocvar_g_vehicle_spiderbot_health_regen;
+float autocvar_g_vehicle_spiderbot_health_regen_pause;
+
+float autocvar_g_vehicle_spiderbot_shield;
+float autocvar_g_vehicle_spiderbot_shield_regen;
+float autocvar_g_vehicle_spiderbot_shield_regen_pause;
+
+float autocvar_g_vehicle_spiderbot_minigun_damage;
+float autocvar_g_vehicle_spiderbot_minigun_refire;
+float autocvar_g_vehicle_spiderbot_minigun_spread;
+float autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
+float autocvar_g_vehicle_spiderbot_minigun_ammo_max;
+float autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
+float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
+float autocvar_g_vehicle_spiderbot_minigun_force;
+float autocvar_g_vehicle_spiderbot_minigun_solidpenetration;
+
+float autocvar_g_vehicle_spiderbot_rocket_damage;
+float autocvar_g_vehicle_spiderbot_rocket_force;
+float autocvar_g_vehicle_spiderbot_rocket_radius;
+float autocvar_g_vehicle_spiderbot_rocket_speed;
+float autocvar_g_vehicle_spiderbot_rocket_spread;
+float autocvar_g_vehicle_spiderbot_rocket_refire;
+float autocvar_g_vehicle_spiderbot_rocket_refire2;
+float autocvar_g_vehicle_spiderbot_rocket_reload;
+float autocvar_g_vehicle_spiderbot_rocket_health;
+float autocvar_g_vehicle_spiderbot_rocket_noise;
+float autocvar_g_vehicle_spiderbot_rocket_turnrate;
+float autocvar_g_vehicle_spiderbot_rocket_lifetime;
+
+vector autocvar_g_vehicle_spiderbot_bouncepain;
+
+void spiderbot_rocket_artillery()
+{
+ self.nextthink = time;
+ UpdateCSQCProjectile(self);
+}
+
+void spiderbot_rocket_unguided()
+{
+ vector newdir, olddir;
+
+ self.nextthink = time;
+
+ olddir = normalize(self.velocity);
+ newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
+ self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
+
+ UpdateCSQCProjectile(self);
+
+ if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
+ self.use();
+}
+
+void spiderbot_rocket_guided()
+{
+ vector newdir, olddir;
+
+ self.nextthink = time;
+
+ if(!self.realowner.vehicle)
+ self.think = spiderbot_rocket_unguided;
+
+ crosshair_trace(self.realowner);
+ olddir = normalize(self.velocity);
+ newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
+ self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
+
+ UpdateCSQCProjectile(self);
+
+ if (self.owner.deadflag != DEAD_NO || self.cnt < time)
+ self.use();
+}
+
+void spiderbot_guide_release()
+{
+ entity rkt;
+ rkt = findchainentity(realowner, self.owner);
+ if(!rkt)
+ return;
+
+ crosshair_trace(self.owner);
+ while(rkt)
+ {
+ if(rkt.think == spiderbot_rocket_guided)
+ {
+ rkt.pos1 = trace_endpos;
+ rkt.think = spiderbot_rocket_unguided;
+ }
+ rkt = rkt.chain;
+ }
+}
+
+float spiberbot_calcartillery_flighttime;
+vector spiberbot_calcartillery(vector org, vector tgt, float ht)
+{
+ float grav, sdist, zdist, vs, vz, jumpheight;
+ vector sdir;
+
+ grav = autocvar_sv_gravity;
+ zdist = tgt_z - org_z;
+ sdist = vlen(tgt - org - zdist * '0 0 1');
+ sdir = normalize(tgt - org - zdist * '0 0 1');
+
+ // how high do we need to go?
+ jumpheight = fabs(ht);
+ if(zdist > 0)
+ jumpheight = jumpheight + zdist;
+
+ // push so high...
+ vz = sqrt(2 * grav * jumpheight); // NOTE: sqrt(positive)!
+
+ // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
+ if(ht < 0)
+ if(zdist < 0)
+ vz = -vz;
+
+ vector solution;
+ solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
+ // ALWAYS solvable because jumpheight >= zdist
+ if(!solution_z)
+ solution_y = solution_x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
+ if(zdist == 0)
+ solution_x = solution_y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
+
+ if(zdist < 0)
+ {
+ // down-jump
+ if(ht < 0)
+ {
+ // almost straight line type
+ // jump apex is before the jump
+ // we must take the larger one
+ spiberbot_calcartillery_flighttime = solution_y;
+ }
+ else
+ {
+ // regular jump
+ // jump apex is during the jump
+ // we must take the larger one too
+ spiberbot_calcartillery_flighttime = solution_y;
+ }
+ }
+ else
+ {
+ // up-jump
+ if(ht < 0)
+ {
+ // almost straight line type
+ // jump apex is after the jump
+ // we must take the smaller one
+ spiberbot_calcartillery_flighttime = solution_x;
+ }
+ else
+ {
+ // regular jump
+ // jump apex is during the jump
+ // we must take the larger one
+ spiberbot_calcartillery_flighttime = solution_y;
+ }
+ }
+ vs = sdist / spiberbot_calcartillery_flighttime;
+
+ // finally calculate the velocity
+ return sdir * vs + '0 0 1' * vz;
+}
+
+void spiderbot_rocket_do()
+{
+ vector v;
+ entity rocket = world;
+
+ if (self.wait != -10)
+ {
+ if (self.owner.BUTTON_ATCK2 && self.vehicle_weapon2mode == SBRM_GUIDE)
+ {
+ if (self.wait == 1)
+ if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
+ {
+ if(self.gun2.cnt < time && self.tur_head.frame == 9)
+ self.tur_head.frame = 1;
+
+ return;
+ }
+ self.wait = 1;
+ }
+ else
+ {
+ if(self.wait)
+ spiderbot_guide_release();
+
+ self.wait = 0;
+ }
+ }
+
+ if(self.gun2.cnt > time)
+ return;
+
+ if (self.tur_head.frame >= 9)
+ {
+ self.tur_head.frame = 1;
+ self.wait = 0;
+ }
+
+ if(self.wait != -10)
+ if(!self.owner.BUTTON_ATCK2)
+ return;
+
+ if(forbidWeaponUse(self.owner))
+ return;
+
+ v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
+
+ switch(self.vehicle_weapon2mode)
+ {
+ case SBRM_VOLLY:
+ rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
+ v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
+ autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
+ DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner);
+ crosshair_trace(self.owner);
+ float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
+ _dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
+ rocket.nextthink = time + (_dist / autocvar_g_vehicle_spiderbot_rocket_speed);
+ rocket.think = vehicles_projectile_explode;
+
+ if(self.owner.BUTTON_ATCK2 && self.tur_head.frame == 1)
+ self.wait = -10;
+ break;
+ case SBRM_GUIDE:
+ rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
+ v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
+ autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
+ DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE, self.owner);
+ crosshair_trace(self.owner);
+ rocket.pos1 = trace_endpos;
+ rocket.nextthink = time;
+ rocket.think = spiderbot_rocket_guided;
+
+
+ break;
+ case SBRM_ARTILLERY:
+ rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
+ v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
+ autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
+ DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner);
+
+ crosshair_trace(self.owner);
+
+ rocket.pos1 = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
+ rocket.pos1_z = trace_endpos_z;
+
+ traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
+ float h1 = 0.75 * vlen(v - trace_endpos);
+
+ //v = trace_endpos;
+ traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
+ float h2 = 0.75 * vlen(rocket.pos1 - v);
+
+ rocket.velocity = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2));
+ rocket.movetype = MOVETYPE_TOSS;
+ rocket.gravity = 1;
+ //rocket.think = spiderbot_rocket_artillery;
+ break;
+ }
+ rocket.classname = "spiderbot_rocket";
+
+ rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
+
+ self.tur_head.frame += 1;
+ if (self.tur_head.frame == 9)
+ self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
+ else
+ self.attack_finished_single = ((self.vehicle_weapon2mode == SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
+
+ self.gun2.cnt = time + self.attack_finished_single;
+}
+
+float spiderbot_frame()
+{
+ vector ad, vf;
+ entity player, spider;
+ float ftmp;
+
+ if(intermission_running)
+ {
+ self.vehicle.velocity = '0 0 0';
++ self.vehicle.avelocity = '0 0 0';
+ return 1;
+ }
+
+ player = self;
+ spider = self.vehicle;
+ self = spider;
+
+ vehicles_painframe();
+
+ player.BUTTON_ZOOM = 0;
+ player.BUTTON_CROUCH = 0;
+ player.switchweapon = 0;
+ player.vehicle_weapon2mode = spider.vehicle_weapon2mode;
+
+
+#if 1 // 0 to enable per-gun impact aux crosshairs
+ // Avarage gun impact point's -> aux cross
+ ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01"));
+ vf = v_forward;
+ ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02"));
+ vf += v_forward;
+ ad = ad * 0.5;
+ v_forward = vf * 0.5;
+ traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
+ UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
+#else
+ ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
+ traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
+ UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
+ vf = ad;
+ ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
+ traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
+ UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
+ ad = 0.5 * (ad + vf);
+#endif
+
+ crosshair_trace(player);
+ ad = vectoangles(normalize(trace_endpos - ad));
+ ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
+ ad = AnglesTransform_Normalize(ad, TRUE);
+ //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
+
+ // Rotate head
+ ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
+ ad_y = bound(-ftmp, ad_y, ftmp);
+ spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
+
+ // Pitch head
+ ad_x = bound(ftmp * -1, ad_x, ftmp);
+ spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
+
+
+ //fixedmakevectors(spider.angles);
+ makevectors(spider.angles + '-2 0 0' * spider.angles_x);
+
+ movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
+
+ if(spider.flags & FL_ONGROUND)
+ {
+ if(spider.frame == 4 && self.tur_head.wait != 0)
+ {
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ spider.frame = 5;
+ }
+
+ if(player.BUTTON_JUMP && self.tur_head.wait < time)
+ {
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
+ self.delay = 0;
+
+ self.tur_head.wait = time + 2;
+ player.BUTTON_JUMP = 0;
+ spider.velocity = v_forward * 700 + v_up * 600;
+ spider.frame = 4;
+ }
+ else
+ {
+ if(vlen(player.movement) == 0)
+ {
+ if(self.sound_nexttime < time || self.delay != 3)
+ {
+ self.delay = 3;
+ self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
+ //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ }
+ movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
+ spider.frame = 5;
+ }
+ else
+ {
+ // Turn Body
+ if(player.movement_x == 0 && player.movement_y != 0)
+ ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
+ else
+ ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
+
+ ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
+ spider.angles_y = anglemods(spider.angles_y + ftmp);
+ spider.tur_head.angles_y -= ftmp;
+
+ if(player.movement_x != 0)
+ {
+ if(player.movement_x > 0)
+ {
+ player.movement_x = 1;
+ spider.frame = 0;
+ }
+ else if(player.movement_x < 0)
+ {
+ player.movement_x = -1;
+ spider.frame = 1;
+ }
+ player.movement_y = 0;
+ movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
+
+ if(self.sound_nexttime < time || self.delay != 1)
+ {
+ self.delay = 1;
+ self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
+ }
+ }
+ else if(player.movement_y != 0)
+ {
+ if(player.movement_y < 0)
+ {
+ player.movement_y = -1;
+ spider.frame = 2;
+ }
+ else if(player.movement_y > 0)
+ {
+ player.movement_y = 1;
+ spider.frame = 3;
+ }
+ movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
+ if(self.sound_nexttime < time || self.delay != 2)
+ {
+ self.delay = 2;
+ self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
+ }
+ }
+ }
+ }
+ }
+
+ self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit);
+ self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
+
+ if(!forbidWeaponUse(player))
+ if(player.BUTTON_ATCK)
+ {
+ spider.cnt = time;
+ if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
+ {
+ entity gun;
+ vector v;
+ spider.misc_bulletcounter += 1;
+
+ self = player;
+
+ mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2;
+ v = gettaginfo(gun, gettagindex(gun, "barrels"));
+ v_forward = normalize(v_forward);
+ v += v_forward * 50;
+
+ fireBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
+ autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0);
+
+ sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM);
+ //trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
+ pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
+
+ self = spider;
+
+ spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
+ spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
+ player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
+ spider.gun1.angles_z += 45;
+ spider.gun2.angles_z -= 45;
+ if(spider.gun1.angles_z >= 360)
+ {
+ spider.gun1.angles_z = 0;
+ spider.gun2.angles_z = 0;
+ }
+ }
+ }
+ else
+ vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
+ autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
+ autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, FALSE);
+
+
+ spiderbot_rocket_do();
+
+ if(self.vehicle_flags & VHF_SHIELDREGEN)
+ vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, TRUE);
+
+ if(self.vehicle_flags & VHF_HEALTHREGEN)
+ vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, FALSE);
+
+ player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
+ player.vehicle_ammo2 = spider.tur_head.frame;
+
+ if(spider.gun2.cnt <= time)
+ player.vehicle_reload2 = 100;
+ else
+ player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
+
+ setorigin(player, spider.origin + '0 0 1' * spider.maxs_z);
+ player.velocity = spider.velocity;
+
+ VEHICLE_UPDATE_PLAYER(player, health, spiderbot);
+
+ if(self.vehicle_flags & VHF_HASSHIELD)
+ VEHICLE_UPDATE_PLAYER(player, shield, spiderbot);
+
+ self = player;
+ return 1;
+}
+
+void spiderbot_exit(float eject)
+{
+ entity e;
+ vector spot;
+
+ e = findchain(classname,"spiderbot_rocket");
+ while(e)
+ {
+ if(e.owner == self.owner)
+ {
+ e.realowner = self.owner;
+ e.owner = world;
+ }
+ e = e.chain;
+ }
+
+ self.think = vehicles_think;
+ self.nextthink = time;
+ self.frame = 5;
+ self.movetype = MOVETYPE_WALK;
+
+ if(!self.owner)
+ return;
+
+ makevectors(self.angles);
+ if(eject)
+ {
+ spot = self.origin + v_forward * 100 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ setorigin(self.owner , spot);
+ self.owner.velocity = (v_up + v_forward * 0.25) * 750;
+ self.owner.oldvelocity = self.owner.velocity;
+ }
+ else
+ {
+ if(vlen(self.velocity) > autocvar_g_vehicle_spiderbot_speed_strafe)
+ {
+ self.owner.velocity = normalize(self.velocity) * vlen(self.velocity);
+ self.owner.velocity_z += 200;
+ spot = self.origin + v_forward * 128 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ }
+ else
+ {
+ self.owner.velocity = self.velocity * 0.5;
+ self.owner.velocity_z += 10;
+ spot = self.origin + v_forward * 256 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ }
+ self.owner.oldvelocity = self.owner.velocity;
+ setorigin(self.owner , spot);
+ }
+
+ antilag_clear(self.owner);
+ self.owner = world;
+}
+
+void spiderbot_headfade()
+{
+ self.think = spiderbot_headfade;
+ self.nextthink = self.fade_time;
+ self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
+
+ if(self.cnt < time || self.alpha < 0.1)
+ {
+ if(self.alpha > 0.1)
+ {
+ sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
+ pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1);
+ }
+ remove(self);
+ }
+}
+
+void spiderbot_blowup()
+{
+ if(self.cnt > time)
+ {
+ if(random() < 0.1)
+ {
+ sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
+ pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
+ }
+ self.nextthink = time + 0.1;
+ return;
+ }
+
+ entity h, g1, g2, b;
+ b = spawn();
+ h = spawn();
+ g1 = spawn();
+ g2 = spawn();
+
+ setmodel(b, "models/vehicles/spiderbot.dpm");
+ setmodel(h, "models/vehicles/spiderbot_top.dpm");
+ setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
+ setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
+
+ setorigin(b, self.origin);
+ b.frame = 11;
+ b.angles = self.angles;
+ setsize(b, self.mins, self.maxs);
+
+ setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
+ h.movetype = MOVETYPE_BOUNCE;
+ h.solid = SOLID_BBOX;
+ h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
+ h.modelflags = MF_ROCKET;
+ h.effects = EF_FLAME | EF_LOWPRECISION;
+ h.avelocity = randomvec() * 360;
+
+ h.alpha = 1;
+ h.cnt = time + (3.5 * random());
+ h.fade_rate = 1 / min(self.respawntime, 10);
+ h.fade_time = time;
+ h.think = spiderbot_headfade;
+ h.nextthink = time;
+
+ setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
+ g1.movetype = MOVETYPE_TOSS;
+ g1.solid = SOLID_CORPSE;
+ g1.velocity = v_forward * 700 + (randomvec() * 32);
+ g1.avelocity = randomvec() * 180;
+
+ setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
+ g2.movetype = MOVETYPE_TOSS;
+ g2.solid = SOLID_CORPSE;
+ g2.velocity = v_forward * 700 + (randomvec() * 32);
+ g2.avelocity = randomvec() * 180;
+
+ h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
+
+ SUB_SetFade(b, time + 5, min(self.respawntime, 1));
+ //SUB_SetFade(h, time, min(self.respawntime, 10));
+ SUB_SetFade(g1, time, min(self.respawntime, 10));
+ SUB_SetFade(g2, time, min(self.respawntime, 10));
+
+ RadiusDamage (self, self.enemy, 250, 15, 250, world, 250, DEATH_VH_SPID_DEATH, world);
+
+ self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
+ self.movetype = MOVETYPE_NONE;
+ self.deadflag = DEAD_DEAD;
+ self.solid = SOLID_NOT;
+ self.tur_head.effects &= ~EF_FLAME;
+ self.vehicle_hudmodel.viewmodelforclient = self;
+}
+
+float spiderbot_impulse(float _imp)
+{
+ switch(_imp)
+ {
+ case 10:
+ case 15:
+ case 18:
+ self.vehicle.vehicle_weapon2mode += 1;
+ if(self.vehicle.vehicle_weapon2mode > SBRM_LAST)
+ self.vehicle.vehicle_weapon2mode = SBRM_FIRST;
+
+ //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
+ CSQCVehicleSetup(self, 0);
+ return TRUE;
+ case 12:
+ case 16:
+ case 19:
+ self.vehicle.vehicle_weapon2mode -= 1;
+ if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST)
+ self.vehicle.vehicle_weapon2mode = SBRM_LAST;
+
+ //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
+ CSQCVehicleSetup(self, 0);
+ return TRUE;
+
+ /*
+ case 17: // toss gun, could be used to exit?
+ break;
+ case 20: // Manual minigun reload?
+ break;
+ */
+ }
+ return FALSE;
+}
+
+void spawnfunc_vehicle_spiderbot()
+{
+ if(!autocvar_g_vehicle_spiderbot) { remove(self); return; }
+ if(!vehicle_initialize(VEH_SPIDERBOT, FALSE)) { remove(self); return; }
+}
+
+float v_spiderbot(float req)
+{
+ switch(req)
+ {
+ case VR_IMPACT:
+ {
+ if(autocvar_g_vehicle_spiderbot_bouncepain)
+ vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
+
+ return TRUE;
+ }
+ case VR_ENTER:
+ {
+ self.vehicle_weapon2mode = SBRM_GUIDE;
+ self.movetype = MOVETYPE_WALK;
+ CSQCVehicleSetup(self.owner, 0);
+ self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
+ self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
+
+ if(self.owner.flagcarried)
+ {
+ setattachment(self.owner.flagcarried, self.tur_head, "");
+ setorigin(self.owner.flagcarried, '-20 0 120');
+ }
+
+ return TRUE;
+ }
+ case VR_THINK:
+ {
+ if(self.flags & FL_ONGROUND)
+ movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
+
+ return TRUE;
+ }
+ case VR_DEATH:
+ {
+ self.health = 0;
+ self.event_damage = func_null;
+ self.takedamage = DAMAGE_NO;
+ self.touch = func_null;
+ self.cnt = 3.4 + time + random() * 2;
+ self.think = spiderbot_blowup;
+ self.nextthink = time;
+ self.deadflag = DEAD_DYING;
+ self.frame = 5;
+ self.tur_head.effects |= EF_FLAME;
+ self.colormod = self.tur_head.colormod = '-1 -1 -1';
+ self.frame = 10;
+ self.movetype = MOVETYPE_TOSS;
+
+ CSQCModel_UnlinkEntity(); // networking the death scene would be a nightmare
+
+ return TRUE;
+ }
+ case VR_SPAWN:
+ {
+ if(!self.gun1)
+ {
+ self.vehicles_impulse = spiderbot_impulse;
+ self.gun1 = spawn();
+ self.gun2 = spawn();
+ setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
+ setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
+ setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
+ setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
+ self.gravity = 2;
+ self.mass = 5000;
+ }
+
+ self.frame = 5;
+ self.tur_head.frame = 1;
+ self.movetype = MOVETYPE_WALK;
+ self.solid = SOLID_SLIDEBOX;
+ self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
+ self.tur_head.angles = '0 0 0';
+ self.vehicle_exit = spiderbot_exit;
+
+ setorigin(self, self.pos1 + '0 0 128');
+ self.angles = self.pos2;
+ self.damageforcescale = 0.03;
+ self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
+ self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
+
+ self.PlayerPhysplug = spiderbot_frame;
+
+ return TRUE;
+ }
+ case VR_SETUP:
+ {
+ if(autocvar_g_vehicle_spiderbot_shield)
+ self.vehicle_flags |= VHF_HASSHIELD;
+
+ if(autocvar_g_vehicle_spiderbot_shield_regen)
+ self.vehicle_flags |= VHF_SHIELDREGEN;
+
+ if(autocvar_g_vehicle_spiderbot_health_regen)
+ self.vehicle_flags |= VHF_HEALTHREGEN;
+
+ self.respawntime = autocvar_g_vehicle_spiderbot_respawntime;
+ self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
+ self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
+ self.max_health = self.vehicle_health;
+ self.pushable = TRUE; // spiderbot can use jumppads
+
+ return TRUE;
+ }
+ case VR_PRECACHE:
+ {
+ precache_model ("models/vhshield.md3");
+ precache_model ("models/vehicles/spiderbot.dpm");
+ precache_model ("models/vehicles/spiderbot_top.dpm");
+ precache_model ("models/vehicles/spiderbot_barrels.dpm");
+ precache_model ("models/vehicles/spiderbot_cockpit.dpm");
+ precache_model ( "models/uziflash.md3");
+
+ precache_sound ("weapons/uzi_fire.wav" );
+ precache_sound ("weapons/rocket_impact.wav");
+
+ precache_sound ("vehicles/spiderbot_die.wav");
+ precache_sound ("vehicles/spiderbot_idle.wav");
+ precache_sound ("vehicles/spiderbot_jump.wav");
+ precache_sound ("vehicles/spiderbot_strafe.wav");
+ precache_sound ("vehicles/spiderbot_walk.wav");
+ precache_sound ("vehicles/spiderbot_land.wav");
+ return TRUE;
+ }
+ }
+
+ return TRUE;
+}
+
+#endif // SVQC
+#ifdef CSQC
+var float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
+var float autocvar_cl_vehicle_spiderbot_cross_size = 1;
+
+#define spider_ico "gfx/vehicles/sbot.tga"
+#define spider_rkt "gfx/vehicles/sbot_rpods.tga"
+#define spider_mgun "gfx/vehicles/sbot_mguns.tga"
+string spider_xhair; // = "gfx/vehicles/axh-special1.tga";
+
+float v_spiderbot(float req)
+{
+ switch(req)
+ {
+ case VR_HUD:
+ {
+ if(autocvar_r_letterbox)
+ return TRUE;
+
+ vector picsize, hudloc = '0 0 0', pic2size, picloc;
+ float i;
+
+ // Fetch health & ammo stats
+ HUD_GETVEHICLESTATS
+
+ picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
+ hudloc_y = vid_conheight - picsize_y;
+ hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5;
+
+ drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
+
+ ammo1 *= 0.01;
+ shield *= 0.01;
+ vh_health *= 0.01;
+ reload2 *= 0.01;
+
+ pic2size = draw_getimagesize(spider_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
+ picloc = picsize * 0.5 - pic2size * 0.5;
+ if(vh_health < 0.25)
+ drawpic(hudloc + picloc, spider_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, spider_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, spider_rkt, pic2size, '1 1 1' * reload2 + '1 0 0' * (1 - reload2), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, spider_mgun, pic2size, '1 1 1' * ammo1 + '1 0 0' * (1 - ammo1), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
+
+ // Health bar
+ picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
+ drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
+ drawresetcliparea();
+ // .. and icon
+ picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
+ picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
+ if(vh_health < 0.25)
+ {
+ if(alarm1time < time)
+ {
+ alarm1time = time + 2;
+ vehicle_alarm(self, CH_PAIN_SINGLE, "vehicles/alarm.wav");
+ }
+ drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ if(alarm1time)
+ {
+ vehicle_alarm(self, CH_PAIN_SINGLE, "misc/null.wav");
+ alarm1time = 0;
+ }
+ }
+ // Shield bar
+ picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight);
+ drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+ // .. and icon
+ picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
+ picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
+ if(shield < 0.25)
+ {
+ if(alarm2time < time)
+ {
+ alarm2time = time + 1;
+ vehicle_alarm(self, CH_PAIN_SINGLE, "vehicles/alarm_shield.wav");
+ }
+ drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ if(alarm2time)
+ {
+ vehicle_alarm(self, CH_PAIN_SINGLE, "misc/null.wav");
+ alarm2time = 0;
+ }
+ }
+
+ // Minigun bar
+ picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * ammo1, vid_conheight);
+ drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+ // .. and icon
+ picsize = draw_getimagesize(hud_ammo1_ico) * autocvar_cl_vehicles_hudscale;
+ picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
+ if(ammo1 < 0.2)
+ drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+ // Rocket ammo bar
+ picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
+ ammo1 = picsize_x / 8;
+ picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc_x + picloc_x, hudloc_y + picloc_y, picsize_x * reload2, vid_conheight);
+ drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+
+ // .. and icons
+ pic2size = 0.35 * draw_getimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
+ picloc_x -= pic2size_x;
+ picloc_y += pic2size_y * 2.25;
+ if(ammo2 == 9)
+ {
+ for(i = 1; i < 9; ++i)
+ {
+ picloc_x += ammo1;
+ drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, ((8 * reload2 <= i) ? '0 0 0' : '1 1 1'), 0.75, DRAWFLAG_NORMAL);
+ }
+ }
+ else
+ {
+ for(i = 1; i < 9; ++i)
+ {
+ picloc_x += ammo1;
+ drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, ((i >= ammo2) ? '1 1 1' : '0 0 0'), 0.75, DRAWFLAG_NORMAL);
+ }
+ }
+ pic2size = draw_getimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
+ picloc = '664 130 0' * autocvar_cl_vehicles_hudscale;
+ if(ammo2 == 9)
+ drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+ if (scoreboard_showscores)
+ HUD_DrawScoreboard();
+ else
+ {
+ switch(getstati(STAT_VEHICLESTAT_W2MODE))
+ {
+ case SBRM_VOLLY:
+ spider_xhair = "gfx/vehicles/axh-bracket.tga";
+ break;
+ case SBRM_GUIDE:
+ spider_xhair = "gfx/vehicles/axh-cross.tga";
+ break;
+ case SBRM_ARTILLERY:
+ spider_xhair = "gfx/vehicles/axh-tag.tga";
+ break;
+ default:
+ spider_xhair= "gfx/vehicles/axh-tag.tga";
+ }
+
+ picsize = draw_getimagesize(spider_xhair);
+ picsize_x *= autocvar_cl_vehicle_spiderbot_cross_size;
+ picsize_y *= autocvar_cl_vehicle_spiderbot_cross_size;
+
+ drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), spider_xhair, picsize, '1 1 1', autocvar_cl_vehicle_spiderbot_cross_alpha, DRAWFLAG_ADDITIVE);
+ }
+
+ return TRUE;
+ }
+ case VR_SETUP:
+ {
+ // Minigun1
+ AuxiliaryXhair[0].axh_image = "gfx/vehicles/axh-ring.tga";
+ AuxiliaryXhair[0].axh_scale = 0.25;
+ // Minigun2
+ AuxiliaryXhair[1].axh_image = "gfx/vehicles/axh-ring.tga";
+ AuxiliaryXhair[1].axh_scale = 0.25;
+ // Rocket
+ AuxiliaryXhair[2].axh_image = "gfx/vehicles/axh-special1.tga";
+ AuxiliaryXhair[2].axh_scale = 0.5;
+
+ return TRUE;
+ }
+ case VR_PRECACHE:
+ {
+ return TRUE;
+ }
+ }
+
+ return TRUE;
+}
+
+#endif // CSQC
+#endif // REGISTER_VEHICLE
--- /dev/null
- func(VR_PRECACHE);
+#include "all.qh"
+
+// VEHICLE PLUGIN SYSTEM
+entity vehicle_info[VEH_MAXCOUNT];
+entity dummy_vehicle_info;
+
+void vehicles_common_initialize()
+{
+#ifdef CSQC
+ precache_model("models/vehicles/bomblet.md3");
+ precache_model("models/vehicles/clusterbomb.md3");
+ precache_model("models/vehicles/clusterbomb_fragment.md3");
+ precache_model("models/vehicles/rocket01.md3");
+ precache_model("models/vehicles/rocket02.md3");
+
+ precache_sound ("vehicles/alarm.wav");
+ precache_sound ("vehicles/alarm_shield.wav");
+#endif // CSQC
+#ifdef SVQC
+ precache_sound("onslaught/ons_hit2.wav");
+ precache_sound("onslaught/electricity_explode.wav");
+
+ addstat(STAT_HUD, AS_INT, hud);
+ addstat(STAT_VEHICLESTAT_HEALTH, AS_INT, vehicle_health);
+ addstat(STAT_VEHICLESTAT_SHIELD, AS_INT, vehicle_shield);
+ addstat(STAT_VEHICLESTAT_ENERGY, AS_INT, vehicle_energy);
+
+ addstat(STAT_VEHICLESTAT_W2MODE, AS_INT, vehicle_weapon2mode);
+
+ addstat(STAT_VEHICLESTAT_AMMO1, AS_INT, vehicle_ammo1);
+ addstat(STAT_VEHICLESTAT_RELOAD1, AS_INT, vehicle_reload1);
+
+ addstat(STAT_VEHICLESTAT_AMMO2, AS_INT, vehicle_ammo2);
+ addstat(STAT_VEHICLESTAT_RELOAD2, AS_INT, vehicle_reload2);
+#endif // SVQC
+}
+
+void register_vehicle(float id, float(float) func, float vehicleflags, vector min_s, vector max_s, string modelname, string headmodelname, string hudmodelname, string headtag, string hudtag, string viewtag, string shortname, string vname)
+{
+ entity e;
+ vehicle_info[id - 1] = e = spawn();
+ e.classname = "vehicle_info";
+ e.vehicleid = id;
+ e.netname = shortname;
+ e.vehicle_name = vname;
+ e.vehicle_func = func;
+ e.mdl = modelname;
+ e.spawnflags = vehicleflags;
+ e.mins = min_s;
+ e.maxs = max_s;
+ e.model = modelname;
+ e.head_model = headmodelname;
+ e.hud_model = hudmodelname;
+ e.tag_head = headtag;
+ e.tag_hud = hudtag;
+ e.tag_view = viewtag;
+
+ #ifndef MENUQC
+ vehicles_common_initialize();
+ #endif
+}
+float v_null(float dummy) { return 0; }
+void register_vehicles_done()
+{
+ dummy_vehicle_info = spawn();
+ dummy_vehicle_info.classname = "vehicle_info";
+ dummy_vehicle_info.vehicleid = 0; // you can recognize dummies by this
+ dummy_vehicle_info.netname = "";
+ dummy_vehicle_info.vehicle_name = "Vehicle";
+ dummy_vehicle_info.vehicle_func = v_null;
+ dummy_vehicle_info.mdl = "";
+ dummy_vehicle_info.mins = '-0 -0 -0';
+ dummy_vehicle_info.maxs = '0 0 0';
+ dummy_vehicle_info.model = "";
+ dummy_vehicle_info.head_model = "";
+ dummy_vehicle_info.hud_model = "";
+}
+entity get_vehicleinfo(float id)
+{
+ entity m;
+ if(id < VEH_FIRST || id > VEH_LAST)
+ return dummy_vehicle_info;
+ m = vehicle_info[id - 1];
+ if(m)
+ return m;
+ return dummy_vehicle_info;
+}
- void race_send_recordtime(float msg);
- void race_SendRankings(float pos, float prevpos, float del, float msg);
-
void send_CSQC_teamnagger() {
WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
{
entity spot;
self.hud = HUD_NORMAL;
- race_PreSpawnObserver();
spot = SelectSpawnPoint (TRUE);
if(!spot)
WriteEntity(MSG_ONE, self);
}
- if((g_race && g_race_qualifying) || g_cts)
- {
- if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
- self.frags = FRAGS_LMS_LOSER;
- else
- self.frags = FRAGS_SPECTATOR;
- }
- else
- self.frags = FRAGS_SPECTATOR;
+ self.frags = FRAGS_SPECTATOR;
MUTATOR_CALLHOOK(MakePlayerObserver);
Portal_ClearAll(self);
+ Unfreeze(self);
+
if(self.alivetime)
{
if(!warmup_stage)
}
if(self.vehicle)
- vehicles_exit(VHEF_RELESE);
+ vehicles_exit(VHEF_RELEASE);
WaypointSprite_PlayerDead();
self.angles_z = 0;
self.fixangle = TRUE;
self.crouch = FALSE;
+ self.revival_time = 0;
setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
self.prevorigin = self.origin;
if(teamplay)
{
string s;
- s = Team_ColorName_Lower(self.team);
+ s = Static_Team_ColorName_Lower(self.team);
if(s != "neutral")
{
defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
if(self.team < 0)
JoinBestTeam(self, FALSE, TRUE);
- race_PreSpawn();
-
spot = SelectSpawnPoint (FALSE);
if(!spot)
{
RemoveGrapplingHook(self); // Wazat's Grappling Hook
- if(self.vehicle)
- vehicles_exit(VHEF_RELESE);
-
self.classname = "player";
self.wasplayer = TRUE;
self.iscreature = TRUE;
self.punchvector = '0 0 0';
self.oldvelocity = self.velocity;
self.fire_endtime = -1;
+ self.revival_time = 0;
entity spawnevent = spawn();
spawnevent.owner = self;
Net_LinkEntity(spawnevent, FALSE, 0.5, SpawnEvent_Send);
+ // Cut off any still running player sounds.
+ stopsound(self, CH_PLAYER_SINGLE);
+
self.model = "";
FixPlayermodel();
self.drawonlytoclient = world;
self.speedrunning = FALSE;
- race_PostSpawn(spot);
-
//stuffcmd(self, "chase_active 0");
//stuffcmd(self, "set viewsize $tmpviewsize \n");
activator = world;
self = oldself;
+ Unfreeze(self);
+
spawn_spot = spot;
MUTATOR_CALLHOOK(PlayerSpawn);
{
if(self.vehicle)
{
- vehicles_exit(VHEF_RELESE);
+ vehicles_exit(VHEF_RELEASE);
if(!self.killindicator_teamchange)
{
self.vehicle_health = -1;
{
if(gameover) return;
if(self.player_blocked) return;
- if(self.freezetag_frozen) return;
+ if(self.frozen) return;
ClientKill_TeamChange(0);
}
anticheat_init();
- race_PreSpawnObserver();
-
// identify the right forced team
if(autocvar_g_campaign)
{
else
self.hitplotfh = -1;
- if(g_race || g_cts) {
- string rr;
- if(g_cts)
- rr = CTS_RECORD;
- else
- rr = RACE_RECORD;
-
- msg_entity = self;
- race_send_recordtime(MSG_ONE);
- race_send_speedaward(MSG_ONE);
-
- speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
- speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
- race_send_speedaward_alltimebest(MSG_ONE);
-
- float i;
- for (i = 1; i <= RANKINGS_CNT; ++i) {
- race_SendRankings(i, 0, 0, MSG_ONE);
- }
- }
- else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
+ if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca && !g_cts && !g_race) // teamnagger is currently bad for ca, race & cts
send_CSQC_teamnagger();
CheatInitClient();
void ClientDisconnect (void)
{
if(self.vehicle)
- vehicles_exit(VHEF_RELESE);
+ vehicles_exit(VHEF_RELEASE);
if (!IS_CLIENT(self))
{
Portal_ClearAll(self);
+ Unfreeze(self);
+
RemoveGrapplingHook(self);
// Here, everything has been done that requires this player to be a client.
// add a way to see what the items were BEFORE all of these checks for the mutator hook
olditems = self.items;
- if((self.items & IT_USING_JETPACK) && !self.deadflag)
+ if((self.items & IT_USING_JETPACK) && !self.deadflag && !gameover)
self.modelflags |= MF_ROCKET;
else
self.modelflags &= ~MF_ROCKET;
void player_regen (void)
{
+ float max_mod, regen_mod, rot_mod, limit_mod;
+ max_mod = regen_mod = rot_mod = limit_mod = 1;
+ regen_mod_max = max_mod;
+ regen_mod_regen = regen_mod;
+ regen_mod_rot = rot_mod;
+ regen_mod_limit = limit_mod;
if(!MUTATOR_CALLHOOK(PlayerRegen))
+ if(!self.frozen)
{
- float minh, mina, maxh, maxa, limith, limita, max_mod, regen_mod, rot_mod, limit_mod;
+ float minh, mina, maxh, maxa, limith, limita;
maxh = autocvar_g_balance_health_rotstable;
maxa = autocvar_g_balance_armor_rotstable;
minh = autocvar_g_balance_health_regenstable;
mina = autocvar_g_balance_armor_regenstable;
limith = autocvar_g_balance_health_limit;
limita = autocvar_g_balance_armor_limit;
-
- max_mod = regen_mod = rot_mod = limit_mod = 1;
+
+ max_mod = regen_mod_max;
+ regen_mod = regen_mod_regen;
+ rot_mod = regen_mod_rot;
+ limit_mod = regen_mod_limit;
maxh = maxh * max_mod;
minh = minh * max_mod;
// if player rotted to death... die!
// check this outside above checks, as player may still be able to rot to death
if(self.health < 1)
+ {
+ if(self.vehicle)
+ vehicles_exit(VHEF_RELEASE);
self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
+ }
if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
{
self.dmg_inflictor = spectatee.dmg_inflictor;
self.v_angle = spectatee.v_angle;
self.angles = spectatee.v_angle;
+ self.frozen = spectatee.frozen;
+ self.revive_progress = spectatee.revive_progress;
if(!self.BUTTON_USE)
self.fixangle = TRUE;
setorigin(self, spectatee.origin);
if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
{
self.classname = "player";
+ nades_RemoveBonus(self);
if(autocvar_g_campaign || autocvar_g_balance_teams)
{ JoinBestTeam(self, FALSE, TRUE); }
self.flags |= FL_CLIENT | FL_NOTARGET;
}
+void vehicles_enter (entity pl, entity veh);
void PlayerUseKey()
{
if (!IS_PLAYER(self))
if(self.vehicle)
{
- vehicles_exit(VHEF_NORMAL);
- return;
+ if(!gameover)
+ {
+ vehicles_exit(VHEF_NORMAL);
+ return;
+ }
+ }
+ else if(autocvar_g_vehicles_enter)
+ {
- if(!self.freezetag_frozen)
++ if(!self.frozen)
+ if(self.deadflag == DEAD_NO)
+ if(!gameover)
+ {
+ entity head, closest_target = world;
+ head = WarpZone_FindRadius(self.origin, autocvar_g_vehicles_enter_radius, TRUE);
+
+ while(head) // find the closest acceptable target to enter
+ {
+ if(head.vehicle_flags & VHF_ISVEHICLE)
+ if(head.deadflag == DEAD_NO)
+ if(!head.owner || ((head.vehicle_flags & VHF_MULTISLOT) && SAME_TEAM(head.owner, self)))
+ if(head.takedamage != DAMAGE_NO)
+ {
+ if(closest_target)
+ {
+ if(vlen(self.origin - head.origin) < vlen(self.origin - closest_target.origin))
+ { closest_target = head; }
+ }
+ else { closest_target = head; }
+ }
+
+ head = head.chain;
+ }
+
+ if(closest_target) { vehicles_enter(self, closest_target); return; }
+ }
}
// a use key was pressed; call handlers
.float usekeypressed;
void() nexball_setstatus;
.float items_added;
+.float last_vehiclecheck;
void PlayerPreThink (void)
{
WarpZone_PlayerPhysics_FixVAngle();
return;
#endif
- vehicles_exit(VHEF_RELESE);
+ if(self.frozen == 2)
+ {
+ self.revive_progress = bound(0, self.revive_progress + frametime * self.revive_speed, 1);
+ self.health = max(1, self.revive_progress * start_health);
+ self.iceblock.alpha = bound(0.2, 1 - self.revive_progress, 1);
+
+ if(self.revive_progress >= 1)
+ Unfreeze(self);
+ }
+ else if(self.frozen == 3)
+ {
+ self.revive_progress = bound(0, self.revive_progress - frametime * self.revive_speed, 1);
+ self.health = max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * self.revive_progress );
+
+ if(self.health < 1)
+ {
+ if(self.vehicle)
++ vehicles_exit(VHEF_RELEASE);
+ self.event_damage(self, self.frozen_by, 1, DEATH_NADE_ICE_FREEZE, self.origin, '0 0 0');
+ }
+ else if ( self.revive_progress <= 0 )
+ Unfreeze(self);
+ }
+
MUTATOR_CALLHOOK(PlayerPreThink);
- if(!self.freezetag_frozen)
+ if(autocvar_g_vehicles_enter)
+ if(time > self.last_vehiclecheck)
+ if(IS_PLAYER(self))
+ if(!gameover)
++ if(!self.frozen)
+ if(!self.vehicle)
+ if(self.deadflag == DEAD_NO)
+ {
+ entity veh;
+ for(veh = world; (veh = findflags(veh, vehicle_flags, VHF_ISVEHICLE)); )
+ if(vlen(veh.origin - self.origin) < autocvar_g_vehicles_enter_radius)
+ if(veh.deadflag == DEAD_NO)
+ if(veh.takedamage != DAMAGE_NO)
+ if((veh.vehicle_flags & VHF_MULTISLOT) && SAME_TEAM(veh.owner, self))
+ Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_VEHICLE_ENTER_GUNNER);
+ else if(!veh.owner)
+ if(!veh.team || SAME_TEAM(self, veh))
+ Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_VEHICLE_ENTER);
+ else if(autocvar_g_vehicles_steal)
+ Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_VEHICLE_ENTER_STEAL);
+
+ self.last_vehiclecheck = time + 1;
+ }
+
if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
{
if(self.BUTTON_USE && !self.usekeypressed)
do_crouch = 0;
if(self.vehicle)
do_crouch = 0;
- if(self.freezetag_frozen)
+ if(self.frozen)
do_crouch = 0;
if(self.weapon == WEP_SHOTGUN && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
do_crouch = 0;
if(self.spectatee_status != oldspectatee_status)
{
ClientData_Touch(self);
- if(g_race || g_cts)
- race_InitSpectator();
}
if(self.teamkill_soundtime)
playerdemo_write();
- if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
- {
- if (!self.stored_netname)
- self.stored_netname = strzone(uid2name(self.crypto_idfp));
- if(self.stored_netname != self.netname)
- {
- db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
- strunzone(self.stored_netname);
- self.stored_netname = strzone(self.netname);
- }
- }
-
- /*
- if(g_race)
- dprintf("%f %.6f\n", time, race_GetFractionalLapCount(self));
- */
-
CSQCMODEL_AUTOUPDATE();
}
return 0;
if (g_weaponarena)
return 0;
- if (g_cts)
- return 0;
if (g_nexball && w == WEP_GRENADE_LAUNCHER)
return 0;
if(w == 0)
w = self.weapon;
if (w == 0)
return; // just in case
+ if(self.frozen)
+ return;
if(MUTATOR_CALLHOOK(ForbidThrowCurrentWeapon))
return;
if(!autocvar_g_weapon_throwable)
Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_WEAPON_DROP, a, w);
}
-float forbidWeaponUse()
+float forbidWeaponUse(entity player)
{
if(time < game_starttime && !autocvar_sv_ready_restart_after_countdown)
return 1;
if(round_handler_IsActive() && !round_handler_IsRoundStarted())
return 1;
- if(self.player_blocked)
+ if(player.player_blocked)
return 1;
- if(player.freezetag_frozen)
+ if(self.frozen)
return 1;
return 0;
}
if (!self.weaponentity || self.health < 1)
return; // Dead player can't use weapons and injure impulse commands
- if(forbidWeaponUse())
+ if(forbidWeaponUse(self))
if(self.weaponentity.state != WS_CLEAR)
{
w_ready();
if(targ.killcount) { targ.killcount = 0; }
}
+ void Ice_Think()
+ {
+ if(!self.owner.frozen || self.owner.iceblock != self)
+ {
+ remove(self);
+ return;
+ }
+ setorigin(self, self.owner.origin - '0 0 16');
+ self.nextthink = time;
+ }
+
+ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypoint)
+ {
+ if(!IS_PLAYER(targ) && !(targ.flags & FL_MONSTER)) // only specified entities can be freezed
+ return;
+
+ if(targ.frozen)
+ return;
+
+ float targ_maxhealth = ((targ.flags & FL_MONSTER) ? targ.max_health : start_health);
+
+ targ.frozen = frozen_type;
+ targ.revive_progress = ((frozen_type == 3) ? 1 : 0);
+ targ.health = ((frozen_type == 3) ? targ_maxhealth : 1);
+ targ.revive_speed = freeze_time;
+
+ entity ice, head;
+ ice = spawn();
+ ice.owner = targ;
+ ice.classname = "ice";
+ ice.scale = targ.scale;
+ ice.think = Ice_Think;
+ ice.nextthink = time;
+ ice.frame = floor(random() * 21); // ice model has 20 different looking frames
+ setmodel(ice, "models/ice/ice.md3");
+ ice.alpha = 1;
+ ice.colormod = Team_ColorRGB(targ.team);
+ ice.glowmod = ice.colormod;
+ targ.iceblock = ice;
+ targ.revival_time = 0;
+
+ entity oldself;
+ oldself = self;
+ self = ice;
+ Ice_Think();
+ self = oldself;
+
+ RemoveGrapplingHook(targ);
+
+ FOR_EACH_PLAYER(head)
+ if(head.hook.aiment == targ)
+ RemoveGrapplingHook(head);
+
+ // add waypoint
+ if(show_waypoint)
+ WaypointSprite_Spawn("frozen", 0, 0, targ, '0 0 64', world, targ.team, targ, waypointsprite_attached, TRUE, RADARICON_WAYPOINT, '0.25 0.90 1');
+ }
+
+ void Unfreeze (entity targ)
+ {
+ if(targ.frozen && targ.frozen != 3) // only reset health if target was frozen
+ targ.health = ((IS_PLAYER(targ)) ? start_health : targ.max_health);
+
+ entity head;
+ targ.frozen = 0;
+ targ.revive_progress = 0;
+ targ.revival_time = time;
+
+ WaypointSprite_Kill(targ.waypointsprite_attached);
+
+ FOR_EACH_PLAYER(head)
+ if(head.hook.aiment == targ)
+ RemoveGrapplingHook(head);
+
+ // remove the ice block
+ if(targ.iceblock)
+ remove(targ.iceblock);
+ targ.iceblock = world;
+ }
+
// these are updated by each Damage call for use in button triggering and such
entity damage_targ;
entity damage_inflictor;
{
// exit the vehicle before killing (fixes a crash)
if(IS_PLAYER(targ) && targ.vehicle)
- vehicles_exit(VHEF_RELESE);
+ vehicles_exit(VHEF_RELEASE);
// These are ALWAYS lethal
// No damage modification here
mirrordamage = frag_mirrordamage;
force = frag_force;
- if (!g_minstagib)
+ if(targ.frozen)
+ if(deathtype != DEATH_HURTTRIGGER && deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_AUTOTEAMCHANGE)
+ {
+ if(autocvar_g_freezetag_revive_falldamage > 0)
+ if(deathtype == DEATH_FALL)
+ if(damage >= autocvar_g_freezetag_revive_falldamage)
+ {
+ Unfreeze(targ);
+ targ.health = autocvar_g_freezetag_revive_falldamage_health;
+ pointparticles(particleeffectnum("iceorglass"), targ.origin, '0 0 0', 3);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, targ.netname);
+ Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF);
+ }
+
+ damage = 0;
+ force *= autocvar_g_freezetag_frozen_force;
+ }
+
+ if(targ.frozen && deathtype == DEATH_HURTTRIGGER && !autocvar_g_freezetag_frozen_damage_trigger)
+ {
+ pointparticles(particleeffectnum("teleport"), targ.origin, '0 0 0', 1);
+
+ entity oldself = self;
+ self = targ;
+ entity spot = SelectSpawnPoint (FALSE);
+
+ if(spot)
+ {
+ damage = 0;
+ self.deadflag = DEAD_NO;
+
+ self.angles = spot.angles;
+
+ self.effects = 0;
+ self.effects |= EF_TELEPORT_BIT;
+
+ self.angles_z = 0; // never spawn tilted even if the spot says to
+ self.fixangle = TRUE; // turn this way immediately
+ self.velocity = '0 0 0';
+ self.avelocity = '0 0 0';
+ self.punchangle = '0 0 0';
+ self.punchvector = '0 0 0';
+ self.oldvelocity = self.velocity;
+
+ self.spawnorigin = spot.origin;
+ setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
+ // don't reset back to last position, even if new position is stuck in solid
+ self.oldorigin = self.origin;
+ self.prevorigin = self.origin;
+
+ pointparticles(particleeffectnum("teleport"), self.origin, '0 0 0', 1);
+ }
+
+ self = oldself;
+ }
+
+ if(!g_minstagib)
{
// apply strength multiplier
if (attacker.items & IT_STRENGTH)
}
if (targ == attacker)
- {
- if(g_cts && !autocvar_g_cts_selfdamage)
- damage = 0;
- else
- damage = damage * autocvar_g_balance_selfdamagepercent; // Partial damage if the attacker hits himself
- }
+ damage = damage * autocvar_g_balance_selfdamagepercent; // Partial damage if the attacker hits himself
// count the damage
if(attacker)
e.fire_endtime = 0;
// ice stops fire
- if(e.freezetag_frozen)
+ if(e.frozen)
e.fire_endtime = 0;
t = min(frametime, e.fire_endtime - time);
e.fire_hitsound = TRUE;
if (!IS_INDEPENDENT_PLAYER(e))
+ if(!e.frozen)
FOR_EACH_PLAYER(other) if(e != other)
{
if(IS_PLAYER(other))
float s;
vector vs;
- if(forbidWeaponUse()) return;
+ if(forbidWeaponUse(self)) return;
if(self.vehicle) return;
makevectors(self.v_angle);
// offhand hook controls
if(self.BUTTON_HOOK)
{
- if (!(self.hook || (self.hook_state & HOOK_WAITING_FOR_RELEASE)))
+ if (!(self.hook || (self.hook_state & HOOK_WAITING_FOR_RELEASE)) && (time > self.hook_refire))
{
self.hook_state |= HOOK_FIRING;
self.hook_state |= HOOK_WAITING_FOR_RELEASE;
RemoveGrapplingHook(self);
FireGrapplingHook();
self.hook_state &= ~HOOK_FIRING;
+ self.hook_refire = max(self.hook_refire, time + autocvar_g_balance_grapplehook_refire * W_WeaponRateFactor());
}
else if(self.hook_state & HOOK_REMOVING)
{
string redirection_target;
float world_initialized;
- string GetMapname();
string GetGametype();
void GotoNextMap(float reinit);
void ShuffleMaplist();
// private
BADCVAR("developer");
BADCVAR("log_dest_udp");
- BADCVAR("log_file");
BADCVAR("net_address");
BADCVAR("net_address_ipv6");
BADCVAR("port");
BADPREFIX("g_playerstats_");
BADPREFIX("g_respawn_ghosts");
BADPREFIX("g_voice_flood_");
+ BADPREFIX("log_file");
BADPREFIX("rcon_");
BADPREFIX("sv_allowdownloads");
BADPREFIX("sv_autodemo");
// needs to be done so early because of the constants they create
CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
+ CALL_ACCUMULATED_FUNCTION(RegisterVehicles);
CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
+ CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
MapInfo_Enumerate();
MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
// needs to be done so early because of the constants they create
CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
+ CALL_ACCUMULATED_FUNCTION(RegisterVehicles);
CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
+ CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
+ // freeze attacks
+ addstat(STAT_FROZEN, AS_INT, frozen);
+ addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
+
// g_movementspeed hack
addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
return MapInfo_Type_ToString(MapInfo_LoadedGametype);
}
- string getmapname_stored;
string GetMapname()
{
return mapname;
return TRUE;
}
if(autocvar_nextmap != "")
- if(MapInfo_CheckMap(autocvar_nextmap))
+ {
+ string m;
+ m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
+ cvar_set("nextmap",m);
+
+ if(!m || gametypevote)
+ return FALSE;
+ if(autocvar_sv_vote_gametype)
+ {
+ Map_Goto_SetStr(m);
+ return FALSE;
+ }
+
+ if(MapInfo_CheckMap(m))
{
- Map_Goto_SetStr(autocvar_nextmap);
+ Map_Goto_SetStr(m);
Map_Goto(reinit);
alreadychangedlevel = TRUE;
return TRUE;
}
+ }
if(!reinit && autocvar_lastlevel)
{
cvar_settemp_restore();
============
*/
.float autoscreenshot;
- void() MapVote_Start;
- void() MapVote_Think;
- float mapvote_initialized;
void IntermissionThink()
{
FixIntermissionClient(self);
// - for this timelimit_overtime needs to be >0 of course
// - also check the winning condition calculated in the previous frame and only add normal overtime
// again, if at the point at which timelimit would be extended again, still no winner was found
- if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
+ if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
{
return 1; // need to call InitiateOvertime later
}
SetDefaultAlpha();
- /*
- MapVote_Think should now do that part
- if (intermission_running)
- if (time >= intermission_exittime + 60)
- {
- if(!DoNextMapOverride())
- GotoNextMap();
- return;
- }
- */
-
if (gameover) // someone else quit the game already
{
if(player_count == 0) // Nobody there? Then let's go to the next map
}
}
- float mapvote_nextthink;
- float mapvote_initialized;
- float mapvote_keeptwotime;
- float mapvote_timeout;
- string mapvote_message;
- #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
- string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
- float mapvote_screenshot_dirs_count;
-
- float mapvote_count;
- float mapvote_count_real;
- string mapvote_maps[MAPVOTE_COUNT];
- float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
- string mapvote_maps_pakfile[MAPVOTE_COUNT];
- float mapvote_maps_suggested[MAPVOTE_COUNT];
- string mapvote_suggestions[MAPVOTE_COUNT];
- float mapvote_suggestion_ptr;
- float mapvote_voters;
- float mapvote_selections[MAPVOTE_COUNT];
- float mapvote_run;
- float mapvote_detail;
- float mapvote_abstain;
- .float mapvote;
-
- void MapVote_ClearAllVotes()
- {
- FOR_EACH_CLIENT(other)
- other.mapvote = 0;
- }
-
- string MapVote_Suggest(string m)
+ string GotoMap(string m)
{
- float i;
- if(m == "")
- return "That's not how to use this command.";
- if(!autocvar_g_maplist_votable_suggestions)
- return "Suggestions are not accepted on this server.";
- if(mapvote_initialized)
- return "Can't suggest - voting is already in progress!";
- m = MapInfo_FixName(m);
+ m = GameTypeVote_MapInfo_FixName(m);
if (!m)
return "The map you suggested is not available on this server.";
- if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
- if(Map_IsRecent(m))
- return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
-
+ if (!autocvar_sv_vote_gametype)
if(!MapInfo_CheckMap(m))
return "The map you suggested does not support the current game mode.";
- for(i = 0; i < mapvote_suggestion_ptr; ++i)
- if(mapvote_suggestions[i] == m)
- return "This map was already suggested.";
- if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
- {
- i = floor(random() * mapvote_suggestion_ptr);
- }
- else
- {
- i = mapvote_suggestion_ptr;
- mapvote_suggestion_ptr += 1;
- }
- if(mapvote_suggestions[i] != "")
- strunzone(mapvote_suggestions[i]);
- mapvote_suggestions[i] = strzone(m);
- if(autocvar_sv_eventlog)
- GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
- return strcat("Suggestion of ", m, " accepted.");
- }
-
- void MapVote_AddVotable(string nextMap, float isSuggestion)
- {
- float j, i, o;
- string pakfile, mapfile;
-
- if(nextMap == "")
- return;
- for(j = 0; j < mapvote_count; ++j)
- if(mapvote_maps[j] == nextMap)
- return;
- // suggestions might be no longer valid/allowed after gametype switch!
- if(isSuggestion)
- if(!MapInfo_CheckMap(nextMap))
- return;
- mapvote_maps[mapvote_count] = strzone(nextMap);
- mapvote_maps_suggested[mapvote_count] = isSuggestion;
-
- pakfile = string_null;
- for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
- {
- mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
- pakfile = whichpack(strcat(mapfile, ".tga"));
- if(pakfile == "")
- pakfile = whichpack(strcat(mapfile, ".jpg"));
- if(pakfile == "")
- pakfile = whichpack(strcat(mapfile, ".png"));
- if(pakfile != "")
- break;
- }
- if(i >= mapvote_screenshot_dirs_count)
- i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
- for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
- pakfile = substring(pakfile, o, -1);
-
- mapvote_maps_screenshot_dir[mapvote_count] = i;
- mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
-
- mapvote_count += 1;
- }
-
- void MapVote_Spawn();
- void MapVote_Init()
- {
- float i;
- float nmax, smax;
-
- MapVote_ClearAllVotes();
-
- mapvote_count = 0;
- mapvote_detail = !autocvar_g_maplist_votable_nodetail;
- mapvote_abstain = autocvar_g_maplist_votable_abstain;
-
- if(mapvote_abstain)
- nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
- else
- nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
- smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
-
- // we need this for AddVotable, as that cycles through the screenshot dirs
- mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
- if(mapvote_screenshot_dirs_count == 0)
- mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
- mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
- for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
- mapvote_screenshot_dirs[i] = strzone(argv(i));
-
- if(mapvote_suggestion_ptr)
- for(i = 0; i < 100 && mapvote_count < smax; ++i)
- MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
-
- for(i = 0; i < 100 && mapvote_count < nmax; ++i)
- MapVote_AddVotable(GetNextMap(), FALSE);
-
- if(mapvote_count == 0)
- {
- bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
- cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
- if(autocvar_g_maplist_shuffle)
- ShuffleMaplist();
- localcmd("\nmenu_cmd sync\n");
- for(i = 0; i < 100 && mapvote_count < nmax; ++i)
- MapVote_AddVotable(GetNextMap(), FALSE);
- }
-
- mapvote_count_real = mapvote_count;
- if(mapvote_abstain)
- MapVote_AddVotable("don't care", 0);
-
- //dprint("mapvote count is ", ftos(mapvote_count), "\n");
-
- mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
- mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
- if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
- mapvote_keeptwotime = 0;
- mapvote_message = "Choose a map and press its key!";
-
- MapVote_Spawn();
- }
-
- void MapVote_SendPicture(float id)
- {
- msg_entity = self;
- WriteByte(MSG_ONE, SVC_TEMPENTITY);
- WriteByte(MSG_ONE, TE_CSQC_PICTURE);
- WriteByte(MSG_ONE, id);
- WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
- }
-
- float MapVote_GetMapMask()
- {
- float mask, i, power;
- mask = 0;
- for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
- if(mapvote_maps[i] != "")
- mask |= power;
- return mask;
- }
-
- entity mapvote_ent;
- float MapVote_SendEntity(entity to, float sf)
- {
- float i;
-
- if(sf & 1)
- sf &= ~2; // if we send 1, we don't need to also send 2
-
- WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
- WriteByte(MSG_ENTITY, sf);
-
- if(sf & 1)
- {
- // flag 1 == initialization
- for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
- WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
- WriteString(MSG_ENTITY, "");
- WriteByte(MSG_ENTITY, mapvote_count);
- WriteByte(MSG_ENTITY, mapvote_abstain);
- WriteByte(MSG_ENTITY, mapvote_detail);
- WriteCoord(MSG_ENTITY, mapvote_timeout);
- if(mapvote_count <= 8)
- WriteByte(MSG_ENTITY, MapVote_GetMapMask());
- else
- WriteShort(MSG_ENTITY, MapVote_GetMapMask());
- for(i = 0; i < mapvote_count; ++i)
- if(mapvote_maps[i] != "")
- {
- if(mapvote_abstain && i == mapvote_count - 1)
- {
- WriteString(MSG_ENTITY, ""); // abstain needs no text
- WriteString(MSG_ENTITY, ""); // abstain needs no pack
- WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
- }
- else
- {
- WriteString(MSG_ENTITY, mapvote_maps[i]);
- WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
- WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
- }
- }
- }
-
- if(sf & 2)
- {
- // flag 2 == update of mask
- if(mapvote_count <= 8)
- WriteByte(MSG_ENTITY, MapVote_GetMapMask());
- else
- WriteShort(MSG_ENTITY, MapVote_GetMapMask());
- }
-
- if(sf & 4)
- {
- if(mapvote_detail)
- for(i = 0; i < mapvote_count; ++i)
- if(mapvote_maps[i] != "")
- WriteByte(MSG_ENTITY, mapvote_selections[i]);
-
- WriteByte(MSG_ENTITY, to.mapvote);
- }
-
- return TRUE;
- }
-
- void MapVote_Spawn()
- {
- Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
- }
-
- void MapVote_TouchMask()
- {
- mapvote_ent.SendFlags |= 2;
- }
-
- void MapVote_TouchVotes(entity voter)
- {
- mapvote_ent.SendFlags |= 4;
- }
-
- float MapVote_Finished(float mappos)
- {
- string result;
- float i;
- float didntvote;
-
- if(autocvar_sv_eventlog)
- {
- result = strcat(":vote:finished:", mapvote_maps[mappos]);
- result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
- didntvote = mapvote_voters;
- for(i = 0; i < mapvote_count; ++i)
- if(mapvote_maps[i] != "")
- {
- didntvote -= mapvote_selections[i];
- if(i != mappos)
- {
- result = strcat(result, ":", mapvote_maps[i]);
- result = strcat(result, ":", ftos(mapvote_selections[i]));
- }
- }
- result = strcat(result, ":didn't vote:", ftos(didntvote));
-
- GameLogEcho(result);
- if(mapvote_maps_suggested[mappos])
- GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
- }
-
- FOR_EACH_REALCLIENT(other)
- FixClientCvars(other);
-
- Map_Goto_SetStr(mapvote_maps[mappos]);
- Map_Goto(0);
- alreadychangedlevel = TRUE;
- return TRUE;
- }
- void MapVote_CheckRules_1()
- {
- float i;
-
- for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
- {
- //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
- mapvote_selections[i] = 0;
- }
-
- mapvote_voters = 0;
- FOR_EACH_REALCLIENT(other)
- {
- ++mapvote_voters;
- if(other.mapvote)
- {
- i = other.mapvote - 1;
- //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
- mapvote_selections[i] = mapvote_selections[i] + 1;
- }
- }
- }
-
- float MapVote_CheckRules_2()
- {
- float i;
- float firstPlace, secondPlace;
- float firstPlaceVotes, secondPlaceVotes;
- float mapvote_voters_real;
- string result;
-
- if(mapvote_count_real == 1)
- return MapVote_Finished(0);
-
- mapvote_voters_real = mapvote_voters;
- if(mapvote_abstain)
- mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
-
- RandomSelection_Init();
- for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
- RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
- firstPlace = RandomSelection_chosen_float;
- firstPlaceVotes = RandomSelection_best_priority;
- //dprint("First place: ", ftos(firstPlace), "\n");
- //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
-
- RandomSelection_Init();
- for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
- if(i != firstPlace)
- RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
- secondPlace = RandomSelection_chosen_float;
- secondPlaceVotes = RandomSelection_best_priority;
- //dprint("Second place: ", ftos(secondPlace), "\n");
- //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
-
- if(firstPlace == -1)
- error("No first place in map vote... WTF?");
-
- if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
- return MapVote_Finished(firstPlace);
-
- if(mapvote_keeptwotime)
- if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
- {
- float didntvote;
- MapVote_TouchMask();
- mapvote_message = "Now decide between the TOP TWO!";
- mapvote_keeptwotime = 0;
- result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
- result = strcat(result, ":", ftos(firstPlaceVotes));
- result = strcat(result, ":", mapvote_maps[secondPlace]);
- result = strcat(result, ":", ftos(secondPlaceVotes), "::");
- didntvote = mapvote_voters;
- for(i = 0; i < mapvote_count; ++i)
- if(mapvote_maps[i] != "")
- {
- didntvote -= mapvote_selections[i];
- if(i != firstPlace)
- if(i != secondPlace)
- {
- result = strcat(result, ":", mapvote_maps[i]);
- result = strcat(result, ":", ftos(mapvote_selections[i]));
- if(i < mapvote_count_real)
- {
- strunzone(mapvote_maps[i]);
- mapvote_maps[i] = "";
- strunzone(mapvote_maps_pakfile[i]);
- mapvote_maps_pakfile[i] = "";
- }
- }
- }
- result = strcat(result, ":didn't vote:", ftos(didntvote));
- if(autocvar_sv_eventlog)
- GameLogEcho(result);
- }
-
- return FALSE;
- }
- void MapVote_Tick()
- {
- float keeptwo;
- float totalvotes;
-
- keeptwo = mapvote_keeptwotime;
- MapVote_CheckRules_1(); // count
- if(MapVote_CheckRules_2()) // decide
- return;
-
- totalvotes = 0;
- FOR_EACH_REALCLIENT(other)
- {
- // hide scoreboard again
- if(other.health != 2342)
- {
- other.health = 2342;
- other.impulse = 0;
- if(IS_REAL_CLIENT(other))
- {
- msg_entity = other;
- WriteByte(MSG_ONE, SVC_FINALE);
- WriteString(MSG_ONE, "");
- }
- }
-
- // clear possibly invalid votes
- if(mapvote_maps[other.mapvote - 1] == "")
- other.mapvote = 0;
- // use impulses as new vote
- if(other.impulse >= 1 && other.impulse <= mapvote_count)
- if(mapvote_maps[other.impulse - 1] != "")
- {
- other.mapvote = other.impulse;
- MapVote_TouchVotes(other);
- }
- other.impulse = 0;
-
- if(other.mapvote)
- ++totalvotes;
- }
-
- MapVote_CheckRules_1(); // just count
- }
- void MapVote_Start()
- {
- if(mapvote_run)
- return;
-
- // wait for stats to be sent first
- if(!playerstats_waitforme)
- return;
-
- MapInfo_Enumerate();
- if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
- mapvote_run = TRUE;
- }
- void MapVote_Think()
- {
- if(!mapvote_run)
- return;
-
- if(alreadychangedlevel)
- return;
-
- if(time < mapvote_nextthink)
- return;
- //dprint("tick\n");
-
- mapvote_nextthink = time + 0.5;
-
- if(!mapvote_initialized)
- {
- if(autocvar_rescan_pending == 1)
- {
- cvar_set("rescan_pending", "2");
- localcmd("fs_rescan\nrescan_pending 3\n");
- return;
- }
- else if(autocvar_rescan_pending == 2)
- {
- return;
- }
- else if(autocvar_rescan_pending == 3)
- {
- // now build missing mapinfo files
- if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
- return;
-
- // we're done, start the timer
- cvar_set("rescan_pending", "0");
- }
-
- mapvote_initialized = TRUE;
- if(DoNextMapOverride(0))
- return;
- if(!autocvar_g_maplist_votable || player_count <= 0)
- {
- GotoNextMap(0);
- return;
- }
- MapVote_Init();
- }
-
- MapVote_Tick();
- }
-
- string GotoMap(string m)
- {
- if(!MapInfo_CheckMap(m))
- return "The map you chose is not available on this server.";
cvar_set("nextmap", m);
cvar_set("timelimit", "-1");
if(mapvote_initialized || alreadychangedlevel)
void EndFrame()
{
+ anticheat_endframe();
+
float altime;
FOR_EACH_REALCLIENT(self)
{
// trigger new round
// reset objectives, toggle spawnpoints, reset triggers, ...
+void vehicles_clearreturn(entity veh);
+void vehicles_spawn();
void assault_new_round()
{
+ entity oldself;
+ //bprint("ASSAULT: new round\n");
+
+ oldself = self;
+ // Eject players from vehicles
+ FOR_EACH_PLAYER(self)
+ {
+ if(self.vehicle)
+ vehicles_exit(VHEF_RELEASE);
+ }
+
+ self = findchainflags(vehicle_flags, VHF_ISVEHICLE);
+ while(self)
+ {
+ vehicles_clearreturn(self);
+ vehicles_spawn();
+ self = self.chain;
+ }
+
+ self = oldself;
+
// up round counter
self.winning = self.winning + 1;
MUTATOR_HOOK(PlayerSpawn, assault_PlayerSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(TurretSpawn, assault_TurretSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(VehicleSpawn, assault_VehicleSpawn, CBC_ORDER_ANY);
- MUTATOR_HOOK(HavocBot_ChooseRule, assault_BotRoles, CBC_ORDER_ANY);
+ MUTATOR_HOOK(HavocBot_ChooseRole, assault_BotRoles, CBC_ORDER_ANY);
MUTATOR_ONADD
{
flag.owner.flagcarried = flag;
// reset flag
- setattachment(flag, player, "");
- setorigin(flag, FLAG_CARRY_OFFSET);
+ if(player.vehicle)
+ {
+ setattachment(flag, player.vehicle, "");
+ setorigin(flag, VEHICLE_FLAG_OFFSET);
+ flag.scale = VEHICLE_FLAG_SCALE;
+ }
+ else
+ {
+ setattachment(flag, player, "");
+ setorigin(flag, FLAG_CARRY_OFFSET);
+ }
flag.movetype = MOVETYPE_NONE;
flag.takedamage = DAMAGE_NO;
flag.solid = SOLID_NOT;
if (!player) { return; } // without someone to give the reward to, we can't possibly cap
+ nades_GiveBonus(player, autocvar_g_nades_bonus_score_high );
+
// messages and sounds
Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(enemy_flag, CENTER_CTF_CAPTURE_));
ctf_CaptureRecord(enemy_flag, player);
{
PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_return); // reward for return
PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
+
+ nades_GiveBonus(player,autocvar_g_nades_bonus_score_medium);
}
TeamScore_AddToTeam(flag.team, ST_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the team who was last carrying it
// attach the flag to the player
flag.owner = player;
player.flagcarried = flag;
- setattachment(flag, player, "");
- setorigin(flag, FLAG_CARRY_OFFSET);
+ if(player.vehicle)
+ {
+ setattachment(flag, player.vehicle, "");
+ setorigin(flag, VEHICLE_FLAG_OFFSET);
+ flag.scale = VEHICLE_FLAG_SCALE;
+ }
+ else
+ {
+ setattachment(flag, player, "");
+ setorigin(flag, FLAG_CARRY_OFFSET);
+ }
// flag setup
flag.movetype = MOVETYPE_NONE;
// scoring
PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
+ nades_GiveBonus(player, autocvar_g_nades_bonus_score_minor);
switch(pickuptype)
{
case PICKUP_BASE:
if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
dprint("wtf the flag got squashed?\n");
tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
- if(!trace_startsolid) // can we resize it without getting stuck?
+ if(!trace_startsolid || self.noalign) // can we resize it without getting stuck?
setsize(self, FLAG_MIN, FLAG_MAX); }
switch(self.ctf_status) // reset flag angles in case warpzones adjust it
}
// special touch behaviors
- if(toucher.vehicle_flags & VHF_ISVEHICLE)
+ if(toucher.frozen) { return; }
+ else if(toucher.vehicle_flags & VHF_ISVEHICLE)
{
if(autocvar_g_ctf_allow_vehicle_touch && toucher.owner)
toucher = toucher.owner; // the player is actually the vehicle owner, not other
ctf_FakeTimeLimit(flag.owner, -1);
}
+ if((flag.owner) && (flag.owner.vehicle))
+ flag.scale = FLAG_SCALE;
+
if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
{ WaypointSprite_Kill(flag.wps_flagdropped); }
MUTATOR_HOOK(VehicleEnter, ctf_VehicleEnter, CBC_ORDER_ANY);
MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
- MUTATOR_HOOK(HavocBot_ChooseRule, ctf_BotRoles, CBC_ORDER_ANY);
+ MUTATOR_HOOK(HavocBot_ChooseRole, ctf_BotRoles, CBC_ORDER_ANY);
MUTATOR_ONADD
{
+ .entity nade_spawnloc;
+
void nade_timer_think()
{
self.skin = 8 - (self.owner.wait - time) / (autocvar_g_nades_nade_lifetime / 10);
self.nextthink = time;
if(!self.owner || wasfreed(self.owner))
remove(self);
-
}
void nade_burn_spawn(entity _nade)
{
- float p;
-
- switch(_nade.realowner.team)
- {
- case NUM_TEAM_1: p = PROJECTILE_NADE_RED_BURN; break;
- case NUM_TEAM_2: p = PROJECTILE_NADE_BLUE_BURN; break;
- case NUM_TEAM_3: p = PROJECTILE_NADE_YELLOW_BURN; break;
- case NUM_TEAM_4: p = PROJECTILE_NADE_PINK_BURN; break;
- default: p = PROJECTILE_NADE_BURN; break;
- }
-
- CSQCProjectile(_nade, TRUE, p, TRUE);
+ CSQCProjectile(_nade, TRUE, Nade_ProjectileFromID(_nade.nade_type, TRUE), TRUE);
}
void nade_spawn(entity _nade)
{
- float p;
entity timer = spawn();
setmodel(timer, "models/ok_nade_counter/ok_nade_counter.md3");
setattachment(timer, _nade, "");
timer.owner = _nade;
timer.skin = 10;
- switch(_nade.realowner.team)
+ _nade.effects |= EF_LOWPRECISION;
+
+ CSQCProjectile(_nade, TRUE, Nade_ProjectileFromID(_nade.nade_type, FALSE), TRUE);
+ }
+
+ void napalm_damage(float dist, float damage, float edgedamage, float burntime)
+ {
+ entity e;
+ float d;
+ vector p;
+
+ if ( damage < 0 )
+ return;
+
+ RandomSelection_Init();
+ for(e = WarpZone_FindRadius(self.origin, dist, TRUE); e; e = e.chain)
+ if(e.takedamage == DAMAGE_AIM)
+ if(self.realowner != e || autocvar_g_nades_napalm_selfdamage)
+ if(!IS_PLAYER(e) || !self.realowner || DIFF_TEAM(e, self))
+ if(!e.frozen)
+ {
+ p = e.origin;
+ p_x += e.mins_x + random() * (e.maxs_x - e.mins_x);
+ p_y += e.mins_y + random() * (e.maxs_y - e.mins_y);
+ p_z += e.mins_z + random() * (e.maxs_z - e.mins_z);
+ d = vlen(WarpZone_UnTransformOrigin(e, self.origin) - p);
+ if(d < dist)
+ {
+ e.fireball_impactvec = p;
+ RandomSelection_Add(e, 0, string_null, 1 / (1 + d), !Fire_IsBurning(e));
+ }
+ }
+ if(RandomSelection_chosen_ent)
{
- case NUM_TEAM_1: p = PROJECTILE_NADE_RED; break;
- case NUM_TEAM_2: p = PROJECTILE_NADE_BLUE; break;
- case NUM_TEAM_3: p = PROJECTILE_NADE_YELLOW; break;
- case NUM_TEAM_4: p = PROJECTILE_NADE_PINK; break;
- default: p = PROJECTILE_NADE; break;
+ d = vlen(WarpZone_UnTransformOrigin(RandomSelection_chosen_ent, self.origin) - RandomSelection_chosen_ent.fireball_impactvec);
+ d = damage + (edgedamage - damage) * (d / dist);
+ Fire_AddDamage(RandomSelection_chosen_ent, self.realowner, d * burntime, burntime, self.projectiledeathtype | HITTYPE_BOUNCE);
+ //trailparticles(self, particleeffectnum("fireball_laser"), self.origin, RandomSelection_chosen_ent.fireball_impactvec);
+ pointparticles(particleeffectnum("fireball_laser"), self.origin, RandomSelection_chosen_ent.fireball_impactvec - self.origin, 1);
}
+ }
- CSQCProjectile(_nade, TRUE, p, TRUE);
+ void napalm_ball_think()
+ {
+ if(round_handler_IsActive())
+ if(!round_handler_IsRoundStarted())
+ {
+ remove(self);
+ return;
+ }
+
+ if(time > self.pushltime)
+ {
+ remove(self);
+ return;
+ }
+
+ vector midpoint = ((self.absmin + self.absmax) * 0.5);
+ if(pointcontents(midpoint) == CONTENT_WATER)
+ {
+ self.velocity = self.velocity * 0.5;
+
+ if(pointcontents(midpoint + '0 0 16') == CONTENT_WATER)
+ { self.velocity_z = 200; }
+ }
+
+ self.angles = vectoangles(self.velocity);
+
+ napalm_damage(autocvar_g_nades_napalm_ball_radius,autocvar_g_nades_napalm_ball_damage,
+ autocvar_g_nades_napalm_ball_damage,autocvar_g_nades_napalm_burntime);
+
+ self.nextthink = time + 0.1;
+ }
+
+
+ void nade_napalm_ball()
+ {
+ entity proj;
+ vector kick;
+
+ spamsound(self, CH_SHOTS, "weapons/fireball_fire.wav", VOL_BASE, ATTEN_NORM);
+
+ proj = spawn ();
+ proj.owner = self.owner;
+ proj.realowner = self.realowner;
+ proj.team = self.owner.team;
+ proj.classname = "grenade";
+ proj.bot_dodge = TRUE;
+ proj.bot_dodgerating = autocvar_g_nades_napalm_ball_damage;
+ proj.movetype = MOVETYPE_BOUNCE;
+ proj.projectiledeathtype = DEATH_NADE_NAPALM;
+ PROJECTILE_MAKETRIGGER(proj);
+ setmodel(proj, "null");
+ proj.scale = 1;//0.5;
+ setsize(proj, '-4 -4 -4', '4 4 4');
+ setorigin(proj, self.origin);
+ proj.think = napalm_ball_think;
+ proj.nextthink = time;
+ proj.damageforcescale = autocvar_g_nades_napalm_ball_damageforcescale;
+ proj.effects = EF_LOWPRECISION | EF_FLAME;
+
+ kick_x =(random() - 0.5) * 2 * autocvar_g_nades_napalm_ball_spread;
+ kick_y = (random() - 0.5) * 2 * autocvar_g_nades_napalm_ball_spread;
+ kick_z = (random()/2+0.5) * autocvar_g_nades_napalm_ball_spread;
+ proj.velocity = kick;
+
+ proj.pushltime = time + autocvar_g_nades_napalm_ball_lifetime;
+
+ proj.angles = vectoangles(proj.velocity);
+ proj.flags = FL_PROJECTILE;
+ proj.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_ARC;
+
+ //CSQCProjectile(proj, TRUE, PROJECTILE_NAPALM_FIRE, TRUE);
+ }
+
+
+ void napalm_fountain_think()
+ {
+
+ if(round_handler_IsActive())
+ if(!round_handler_IsRoundStarted())
+ {
+ remove(self);
+ return;
+ }
+
+ if(time >= self.ltime)
+ {
+ remove(self);
+ return;
+ }
+
+ vector midpoint = ((self.absmin + self.absmax) * 0.5);
+ if(pointcontents(midpoint) == CONTENT_WATER)
+ {
+ self.velocity = self.velocity * 0.5;
+
+ if(pointcontents(midpoint + '0 0 16') == CONTENT_WATER)
+ { self.velocity_z = 200; }
+
+ UpdateCSQCProjectile(self);
+ }
+
+ napalm_damage(autocvar_g_nades_napalm_fountain_radius, autocvar_g_nades_napalm_fountain_damage,
+ autocvar_g_nades_napalm_fountain_edgedamage, autocvar_g_nades_napalm_burntime);
+
+ self.nextthink = time + 0.1;
+ if(time >= self.nade_special_time)
+ {
+ self.nade_special_time = time + autocvar_g_nades_napalm_fountain_delay;
+ nade_napalm_ball();
+ }
+ }
+
+ void nade_napalm_boom()
+ {
+ entity fountain;
+ local float c;
+ for (c = 0; c < autocvar_g_nades_napalm_ball_count; c ++)
+ nade_napalm_ball();
+
+
+ fountain = spawn();
+ fountain.owner = self.owner;
+ fountain.realowner = self.realowner;
+ fountain.origin = self.origin;
+ setorigin(fountain, fountain.origin);
+ fountain.think = napalm_fountain_think;
+ fountain.nextthink = time;
+ fountain.ltime = time + autocvar_g_nades_napalm_fountain_lifetime;
+ fountain.pushltime = fountain.ltime;
+ fountain.team = self.team;
+ fountain.movetype = MOVETYPE_TOSS;
+ fountain.projectiledeathtype = DEATH_NADE_NAPALM;
+ fountain.bot_dodge = TRUE;
+ fountain.bot_dodgerating = autocvar_g_nades_napalm_fountain_damage;
+ fountain.nade_special_time = time;
+ setsize(fountain, '-16 -16 -16', '16 16 16');
+ CSQCProjectile(fountain, TRUE, PROJECTILE_NAPALM_FOUNTAIN, TRUE);
+ }
+
+ void nade_ice_freeze(entity freezefield, entity frost_target, float freeze_time)
+ {
+ frost_target.frozen_by = freezefield.realowner;
+ pointparticles(particleeffectnum("electro_impact"), frost_target.origin, '0 0 0', 1);
+ Freeze(frost_target, 1/freeze_time, 3, FALSE);
+ if(frost_target.ballcarried)
+ if(g_keepaway) { ka_DropEvent(frost_target); }
+ else { DropBall(frost_target.ballcarried, frost_target.origin, frost_target.velocity);}
+ if(frost_target.flagcarried) { ctf_Handle_Throw(frost_target, world, DROP_THROW); }
+ if(frost_target.nade) { toss_nade(frost_target, '0 0 0', time + 0.05); }
+
+ kh_Key_DropAll(frost_target, FALSE);
+ }
+
+ void nade_ice_think()
+ {
+
+ if(round_handler_IsActive())
+ if(!round_handler_IsRoundStarted())
+ {
+ remove(self);
+ return;
+ }
+
+ if(time >= self.ltime)
+ {
+ if ( autocvar_g_nades_ice_explode )
+ {
+ string expef;
+ switch(self.realowner.team)
+ {
+ case NUM_TEAM_1: expef = "nade_red_explode"; break;
+ case NUM_TEAM_2: expef = "nade_blue_explode"; break;
+ case NUM_TEAM_3: expef = "nade_yellow_explode"; break;
+ case NUM_TEAM_4: expef = "nade_pink_explode"; break;
+ default: expef = "nade_neutral_explode"; break;
+ }
+ pointparticles(particleeffectnum(expef), self.origin + '0 0 1', '0 0 0', 1);
+ sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
+
+ RadiusDamage(self, self.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
+ autocvar_g_nades_nade_radius, self, autocvar_g_nades_nade_force, self.projectiledeathtype, self.enemy);
+ Damage_DamageInfo(self.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
+ autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, self.projectiledeathtype, 0, self);
+ }
+ remove(self);
+ return;
+ }
+
+
+ self.nextthink = time+0.1;
+
+ // gaussian
+ float randomr;
+ randomr = random();
+ randomr = exp(-5*randomr*randomr)*autocvar_g_nades_nade_radius;
+ float randomw;
+ randomw = random()*M_PI*2;
+ vector randomp;
+ randomp_x = randomr*cos(randomw);
+ randomp_y = randomr*sin(randomw);
+ randomp_z = 1;
+ pointparticles(particleeffectnum("electro_muzzleflash"), self.origin + randomp, '0 0 0', 1);
+
+ if(time >= self.nade_special_time)
+ {
+ self.nade_special_time = time+0.7;
+
+
+ pointparticles(particleeffectnum("electro_impact"), self.origin, '0 0 0', 1);
+ pointparticles(particleeffectnum("icefield"), self.origin, '0 0 0', 1);
+ }
+
+
+ float current_freeze_time = self.ltime - time - 0.1;
+
+ entity e;
+ for(e = findradius(self.origin, autocvar_g_nades_nade_radius); e; e = e.chain)
+ if(e != self)
+ if(!autocvar_g_nades_ice_teamcheck || (DIFF_TEAM(e, self.realowner) || e == self.realowner))
+ if(e.takedamage && e.deadflag == DEAD_NO)
+ if(e.health > 0)
+ if(!e.revival_time || ((time - e.revival_time) >= 1.5))
+ if(!e.frozen)
+ if(current_freeze_time > 0)
+ nade_ice_freeze(self, e, current_freeze_time);
+ }
+
+ void nade_ice_boom()
+ {
+ entity fountain;
+ fountain = spawn();
+ fountain.owner = self.owner;
+ fountain.realowner = self.realowner;
+ fountain.origin = self.origin;
+ setorigin(fountain, fountain.origin);
+ fountain.think = nade_ice_think;
+ fountain.nextthink = time;
+ fountain.ltime = time + autocvar_g_nades_ice_freeze_time;
+ fountain.pushltime = fountain.wait = fountain.ltime;
+ fountain.team = self.team;
+ fountain.movetype = MOVETYPE_TOSS;
+ fountain.projectiledeathtype = DEATH_NADE_ICE;
+ fountain.bot_dodge = FALSE;
+ setsize(fountain, '-16 -16 -16', '16 16 16');
+ fountain.nade_special_time = time+0.3;
+ fountain.angles = self.angles;
+
+ if ( autocvar_g_nades_ice_explode )
+ {
+ setmodel(fountain, "models/grenademodel.md3");
+ entity timer = spawn();
+ setmodel(timer, "models/ok_nade_counter/ok_nade_counter.md3");
+ setattachment(timer, fountain, "");
+ timer.classname = "nade_timer";
+ timer.colormap = self.colormap;
+ timer.glowmod = self.glowmod;
+ timer.think = nade_timer_think;
+ timer.nextthink = time;
+ timer.wait = fountain.ltime;
+ timer.owner = fountain;
+ timer.skin = 10;
+ }
+ else
+ setmodel(fountain, "null");
+ }
+
+ void nade_translocate_boom()
+ {
+ if(self.realowner.vehicle)
+ return;
+
+ vector locout = self.origin + '0 0 1' * (1 - self.realowner.mins_z - 24);
+ tracebox(locout, self.realowner.mins, self.realowner.maxs, locout, MOVE_NOMONSTERS, self.realowner);
+ locout = trace_endpos;
+
+ makevectors(self.realowner.angles);
+
+ entity oldself = self;
+ self = self.realowner;
+ MUTATOR_CALLHOOK(PortalTeleport);
+ self.realowner = self;
+ self = oldself;
+
+ TeleportPlayer(self, self.realowner, locout, self.realowner.mangle, v_forward * vlen(self.realowner.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
+ }
+
+ void nade_spawn_boom()
+ {
+ entity spawnloc = spawn();
+ setorigin(spawnloc, self.origin);
+ setsize(spawnloc, self.realowner.mins, self.realowner.maxs);
+ spawnloc.movetype = MOVETYPE_NONE;
+ spawnloc.solid = SOLID_NOT;
+ spawnloc.drawonlytoclient = self.realowner;
+ spawnloc.effects = EF_STARDUST;
+ spawnloc.cnt = autocvar_g_nades_spawn_count;
+
+ if(self.realowner.nade_spawnloc)
+ {
+ remove(self.realowner.nade_spawnloc);
+ self.realowner.nade_spawnloc = world;
+ }
+
+ self.realowner.nade_spawnloc = spawnloc;
+ }
+
+ void nade_heal_think()
+ {
+ if(time >= self.ltime)
+ {
+ remove(self);
+ return;
+ }
+
+ self.nextthink = time;
+
+ if(time >= self.nade_special_time)
+ {
+ self.nade_special_time = time+0.25;
+ self.nade_show_particles = 1;
+ }
+ else
+ self.nade_show_particles = 0;
+ }
+
+ void nade_heal_touch()
+ {
+ float maxhealth;
+ float health_factor;
+ if(IS_PLAYER(other) || (other.flags & FL_MONSTER))
+ if(other.deadflag == DEAD_NO)
+ if(!other.frozen)
+ {
+ health_factor = autocvar_g_nades_heal_rate*frametime/2;
+ if ( other != self.realowner )
+ {
+ if ( SAME_TEAM(other,self) )
+ health_factor *= autocvar_g_nades_heal_friend;
+ else
+ health_factor *= autocvar_g_nades_heal_foe;
+ }
+ if ( health_factor > 0 )
+ {
+ maxhealth = (other.flags & FL_MONSTER) ? other.max_health : g_pickup_healthmega_max;
+ if ( other.health < maxhealth )
+ {
+ if ( self.nade_show_particles )
+ pointparticles(particleeffectnum("healing_fx"), other.origin, '0 0 0', 1);
+ other.health = min(other.health+health_factor, maxhealth);
+ }
+ other.pauserothealth_finished = max(other.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
+ }
+ else if ( health_factor < 0 )
+ {
+ Damage(other,self,self.realowner,-health_factor,DEATH_NADE_HEAL,other.origin,'0 0 0');
+ }
+
+ }
+
+ if ( IS_REAL_CLIENT(other) || (other.vehicle_flags & VHF_ISVEHICLE) )
+ {
+ entity show_red = (other.vehicle_flags & VHF_ISVEHICLE) ? other.owner : other;
+ show_red.stat_healing_orb = time+0.1;
+ show_red.stat_healing_orb_alpha = 0.75 * (self.ltime - time) / self.healer_lifetime;
+ }
+ }
+
+ void nade_heal_boom()
+ {
+ entity healer;
+ healer = spawn();
+ healer.owner = self.owner;
+ healer.realowner = self.realowner;
+ setorigin(healer, self.origin);
+ healer.healer_lifetime = autocvar_g_nades_heal_time; // save the cvar
+ healer.ltime = time + healer.healer_lifetime;
+ healer.team = self.realowner.team;
+ healer.bot_dodge = FALSE;
+ healer.solid = SOLID_TRIGGER;
+ healer.touch = nade_heal_touch;
+
+ setmodel(healer, "models/ctf/shield.md3");
+ healer.healer_radius = autocvar_g_nades_nade_radius;
+ vector size = '1 1 1' * healer.healer_radius / 2;
+ setsize(healer,-size,size);
+
+ Net_LinkEntity(healer, TRUE, 0, healer_send);
+
+ healer.think = nade_heal_think;
+ healer.nextthink = time;
+ healer.SendFlags |= 1;
+ }
+
+ void nade_monster_boom()
+ {
+ entity e = spawnmonster(self.pokenade_type, 0, self.realowner, self.realowner, self.origin, FALSE, FALSE, 1);
+
+ if(autocvar_g_nades_pokenade_monster_lifetime > 0)
+ e.monster_lifetime = time + autocvar_g_nades_pokenade_monster_lifetime;
+ e.monster_skill = MONSTER_SKILL_INSANE;
}
void nade_boom()
{
string expef;
+ float nade_blast = 1;
- switch(self.realowner.team)
+ switch ( self.nade_type )
{
- case NUM_TEAM_1: expef = "nade_red_explode"; break;
- case NUM_TEAM_2: expef = "nade_blue_explode"; break;
- case NUM_TEAM_3: expef = "nade_yellow_explode"; break;
- case NUM_TEAM_4: expef = "nade_pink_explode"; break;
- default: expef = "nade_explode"; break;
+ case NADE_TYPE_NAPALM:
+ nade_blast = autocvar_g_nades_napalm_blast;
+ expef = "explosion_medium";
+ break;
+ case NADE_TYPE_ICE:
+ nade_blast = 0;
+ expef = "electro_combo"; // hookbomb_explode electro_combo bigplasma_impact
+ break;
+ case NADE_TYPE_TRANSLOCATE:
+ nade_blast = 0;
+ expef = "";
+ break;
+ case NADE_TYPE_MONSTER:
+ case NADE_TYPE_SPAWN:
+ nade_blast = 0;
+ switch(self.realowner.team)
+ {
+ case NUM_TEAM_1: expef = "spawn_event_red"; break;
+ case NUM_TEAM_2: expef = "spawn_event_blue"; break;
+ case NUM_TEAM_3: expef = "spawn_event_yellow"; break;
+ case NUM_TEAM_4: expef = "spawn_event_pink"; break;
+ default: expef = "spawn_event_neutral"; break;
+ }
+ break;
+ case NADE_TYPE_HEAL:
+ nade_blast = 0;
+ expef = "spawn_event_red";
+ break;
+
+ default:
+ case NADE_TYPE_NORMAL:
+ switch(self.realowner.team)
+ {
+ case NUM_TEAM_1: expef = "nade_red_explode"; break;
+ case NUM_TEAM_2: expef = "nade_blue_explode"; break;
+ case NUM_TEAM_3: expef = "nade_yellow_explode"; break;
+ case NUM_TEAM_4: expef = "nade_pink_explode"; break;
+ default: expef = "nade_neutral_explode"; break;
+ }
}
- sound(self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM);
- sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
pointparticles(particleeffectnum(expef), self.origin + '0 0 1', '0 0 0', 1);
- Damage_DamageInfo(self.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage, autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, self.projectiledeathtype, 0, self);
+ sound(self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
self.takedamage = DAMAGE_NO;
- RadiusDamage(self, self.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
+
+ if(nade_blast)
+ {
+ RadiusDamage(self, self.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
autocvar_g_nades_nade_radius, self, autocvar_g_nades_nade_force, self.projectiledeathtype, self.enemy);
+ Damage_DamageInfo(self.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage, autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, self.projectiledeathtype, 0, self);
+ }
+
+ switch ( self.nade_type )
+ {
+ case NADE_TYPE_NAPALM: nade_napalm_boom(); break;
+ case NADE_TYPE_ICE: nade_ice_boom(); break;
+ case NADE_TYPE_TRANSLOCATE: nade_translocate_boom(); break;
+ case NADE_TYPE_SPAWN: nade_spawn_boom(); break;
+ case NADE_TYPE_HEAL: nade_heal_boom(); break;
+ case NADE_TYPE_MONSTER: nade_monster_boom(); break;
+ }
remove(self);
}
void nade_touch()
{
+ if(trace_dphitcontents & (DPCONTENTS_PLAYERCLIP | DPCONTENTS_MONSTERCLIP)) { return; }
PROJECTILE_TOUCH;
//setsize(self, '-2 -2 -2', '2 2 2');
//UpdateCSQCProjectile(self);
void nade_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
{
+ if(self.nade_type == NADE_TYPE_TRANSLOCATE || self.nade_type == NADE_TYPE_SPAWN)
+ return;
+
if(DEATH_ISWEAPON(deathtype, WEP_LASER))
return;
if(DEATH_ISWEAPON(deathtype, WEP_UZI))
damage = self.max_health * 0.1;
- if(DEATH_ISWEAPON(deathtype, WEP_SHOTGUN) && !(deathtype & HITTYPE_SECONDARY))
- damage = self.max_health * 1.1;
-
- if(DEATH_ISWEAPON(deathtype, WEP_SHOTGUN) && (deathtype & HITTYPE_SECONDARY))
+ if(DEATH_ISWEAPON(deathtype, WEP_SHOTGUN))
+ if(deathtype & HITTYPE_SECONDARY)
{
damage = self.max_health * 0.1;
- force *= 15;
+ force *= 10;
}
+ else
+ damage = self.max_health * 1.1;
self.velocity += force;
self.think = nade_beep;
}
- self.health -= damage;
- self.realowner = attacker;
+ self.health -= damage;
+
+ if ( self.nade_type != NADE_TYPE_HEAL || IS_PLAYER(attacker) )
+ self.realowner = attacker;
if(self.health <= 0)
W_PrepareExplosionByDamage(attacker, nade_boom);
void toss_nade(entity e, vector _velocity, float _time)
{
+ if(e.nade == world)
+ return;
+
entity _nade = e.nade;
e.nade = world;
Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_NADES);
- //setorigin(_nade, CENTER_OR_VIEWOFS(e) + (v_right * 10) * -1);
setorigin(_nade, w_shotorg + (v_right * 25) * -1);
- setmodel(_nade, "models/weapons/v_ok_grenade.md3");
- setattachment(_nade, world, "");
+ //setmodel(_nade, "models/weapons/v_ok_grenade.md3");
+ //setattachment(_nade, world, "");
PROJECTILE_MAKETRIGGER(_nade);
setsize(_nade, '-16 -16 -16', '16 16 16');
_nade.movetype = MOVETYPE_BOUNCE;
_nade.velocity = _velocity;
else
_nade.velocity = W_CalculateProjectileVelocity(e.velocity, _velocity, TRUE);
-
+
_nade.touch = nade_touch;
_nade.health = autocvar_g_nades_nade_health;
_nade.max_health = _nade.health;
_nade.takedamage = DAMAGE_AIM;
_nade.event_damage = nade_damage;
+ _nade.customizeentityforclient = func_null;
+ _nade.exteriormodeltoclient = world;
+ _nade.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
+ _nade.traileffectnum = 0;
_nade.teleportable = TRUE;
_nade.pushable = TRUE;
_nade.gravity = 1;
_nade.damagedbycontents = TRUE;
_nade.angles = vectoangles(_nade.velocity);
_nade.flags = FL_PROJECTILE;
+ _nade.projectiledeathtype = DEATH_NADE;
+ _nade.toss_time = time;
+ _nade.solid = SOLID_CORPSE; //((_nade.nade_type == NADE_TYPE_TRANSLOCATE) ? SOLID_CORPSE : SOLID_BBOX);
nade_spawn(_nade);
}
e.nade_refire = time + autocvar_g_nades_nade_refire;
+ e.nade_timer = 0;
+ }
+
+ void nades_GiveBonus(entity player, float score)
+ {
+ if (autocvar_g_nades)
+ if (autocvar_g_nades_bonus)
+ if (IS_REAL_CLIENT(player))
+ if (IS_PLAYER(player) && player.bonus_nades < autocvar_g_nades_bonus_max)
+ if (player.frozen == 0)
+ if (player.deadflag == DEAD_NO)
+ {
+ if ( player.bonus_nade_score < 1 )
+ player.bonus_nade_score += score/autocvar_g_nades_bonus_score_max;
+
+ if ( player.bonus_nade_score >= 1 )
+ {
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_NADE_BONUS);
+ play2(player,"kh/alarm.wav");
+ player.bonus_nades++;
+ player.bonus_nade_score -= 1;
+ }
+ }
+ }
+
+ void nades_RemoveBonus(entity player)
+ {
+ player.bonus_nades = player.bonus_nade_score = 0;
+ }
+
+ float nade_customize()
+ {
+ //if(IS_SPEC(other)) { return FALSE; }
+ if(other == self.realowner || (IS_SPEC(other) && other.enemy == self.realowner))
+ {
+ // somewhat hide the model, but keep the glow
+ //self.effects = 0;
+ if(self.traileffectnum)
+ self.traileffectnum = 0;
+ self.alpha = -1;
+ }
+ else
+ {
+ //self.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
+ if(!self.traileffectnum)
+ self.traileffectnum = particleeffectnum(Nade_TrailEffect(Nade_ProjectileFromID(self.nade_type, FALSE), self.team));
+ self.alpha = 1;
+ }
+
+ return TRUE;
}
void nade_prime()
if(self.fake_nade)
remove(self.fake_nade);
- self.nade = spawn();
- setmodel(self.nade, "null");
- setattachment(self.nade, self, "bip01 l hand");
- self.nade.classname = "nade";
- self.nade.realowner = self;
- self.nade.colormap = self.colormap;
- self.nade.glowmod = self.glowmod;
- self.nade.wait = time + autocvar_g_nades_nade_lifetime;
- self.nade.lifetime = time;
- self.nade.think = nade_beep;
- self.nade.nextthink = max(self.nade.wait - 3, time);
- self.nade.projectiledeathtype = DEATH_NADE;
-
- self.fake_nade = spawn();
- setmodel(self.fake_nade, "models/weapons/h_ok_grenade.iqm");
- setattachment(self.fake_nade, self.weaponentity, "");
- self.fake_nade.classname = "fake_nade";
- //self.fake_nade.viewmodelforclient = self;
- self.fake_nade.realowner = self.fake_nade.owner = self;
- self.fake_nade.colormap = self.colormap;
- self.fake_nade.glowmod = self.glowmod;
- self.fake_nade.think = SUB_Remove;
- self.fake_nade.nextthink = self.nade.wait;
+ entity n = spawn(), fn = spawn();
+
+ n.classname = "nade";
+ fn.classname = "fake_nade";
+
+ if(self.items & IT_STRENGTH && autocvar_g_nades_bonus_onstrength)
+ n.nade_type = self.nade_type;
+ else if (self.bonus_nades >= 1)
+ {
+ n.nade_type = self.nade_type;
+ n.pokenade_type = self.pokenade_type;
+ self.bonus_nades -= 1;
+ }
+ else
+ {
+ n.nade_type = ((autocvar_g_nades_client_select) ? self.cvar_cl_nade_type : autocvar_g_nades_nade_type);
+ n.pokenade_type = ((autocvar_g_nades_client_select) ? self.cvar_cl_pokenade_type : autocvar_g_nades_pokenade_monster_type);
+ }
+
+ n.nade_type = bound(1, n.nade_type, NADE_TYPE_LAST);
+
+ setmodel(n, "models/weapons/v_ok_grenade.md3");
+ //setattachment(n, self, "bip01 l hand");
+ n.exteriormodeltoclient = self;
+ n.customizeentityforclient = nade_customize;
+ n.traileffectnum = particleeffectnum(Nade_TrailEffect(Nade_ProjectileFromID(n.nade_type, FALSE), self.team));
+ n.colormod = Nade_Color(n.nade_type);
+ n.realowner = self;
+ n.colormap = self.colormap;
+ n.glowmod = self.glowmod;
+ n.wait = time + autocvar_g_nades_nade_lifetime;
+ n.lifetime = time;
+ n.think = nade_beep;
+ n.nextthink = max(n.wait - 3, time);
+ n.projectiledeathtype = DEATH_NADE;
+
+ setmodel(fn, "models/weapons/h_ok_grenade.iqm");
+ setattachment(fn, self.weaponentity, "");
+ fn.realowner = fn.owner = self;
+ fn.colormod = Nade_Color(n.nade_type);
+ fn.colormap = self.colormap;
+ fn.glowmod = self.glowmod;
+ fn.think = SUB_Remove;
+ fn.nextthink = n.wait;
+
+ self.nade = n;
+ self.fake_nade = fn;
}
float CanThrowNade()
if (!autocvar_g_nades)
return FALSE; // allow turning them off mid match
- if(forbidWeaponUse())
+ if(forbidWeaponUse(self))
return FALSE;
if (!IS_PLAYER(self))
}
}
+ void nades_Clear(entity player)
+ {
+ if(player.nade)
+ remove(player.nade);
+ if(player.fake_nade)
+ remove(player.fake_nade);
+
+ player.nade = player.fake_nade = world;
+ player.nade_timer = 0;
+ }
+
+ MUTATOR_HOOKFUNCTION(nades_CheckThrow)
+ {
+ if(MUTATOR_RETURNVALUE) { nades_CheckThrow(); }
+ return FALSE;
+ }
+
MUTATOR_HOOKFUNCTION(nades_VehicleEnter)
{
- if(other.nade)
- toss_nade(other, '0 0 100', max(other.nade.wait, time + 0.05));
+ if(vh_player.nade)
+ toss_nade(vh_player, '0 0 100', max(vh_player.nade.wait, time + 0.05));
return FALSE;
}
MUTATOR_HOOKFUNCTION(nades_PlayerPreThink)
{
- float key_pressed = ((g_grappling_hook || client_hasweapon(self, WEP_HOOK, FALSE, FALSE) || (weaponsInMap & WEPSET_HOOK)) ? self.button16 : self.BUTTON_HOOK);
+ if(!IS_PLAYER(self)) { return FALSE; }
+
+ float key_pressed = self.BUTTON_HOOK;
+ float time_score;
+ if(g_grappling_hook || client_hasweapon(self, WEP_HOOK, FALSE, FALSE) || (weaponsInMap & WEPSET_HOOK) || g_jetpack || self.items & IT_JETPACK)
+ key_pressed = self.button16; // if hook/jetpack is enabled, use an alternate key
+
if(self.nade)
- if(self.nade.wait - 0.1 <= time)
- toss_nade(self, '0 0 0', time + 0.05);
+ {
+ self.nade_timer = bound(0, (time - self.nade.lifetime) / autocvar_g_nades_nade_lifetime, 1);
+ //print(sprintf("%d %d\n", self.nade_timer, time - self.nade.lifetime));
+ makevectors(self.angles);
+ self.nade.velocity = self.velocity;
+
+ setorigin(self.nade, self.origin + self.view_ofs + v_forward * 8 + v_right * -8 + v_up * 0);
+ self.nade.angles_y = self.angles_y;
+ }
+
+ if(self.nade)
+ if(self.nade.wait - 0.1 <= time)
+ toss_nade(self, '0 0 0', time + 0.05);
if(CanThrowNade())
if(self.nade_refire < time)
}
}
+ if(IS_PLAYER(self))
+ {
+ if ( autocvar_g_nades_bonus && autocvar_g_nades )
+ {
+ entity key;
+ float key_count = 0;
+ FOR_EACH_KH_KEY(key) if(key.owner == self) { ++key_count; }
+
+ if(self.flagcarried || self.ballcarried) // this player is important
+ time_score = autocvar_g_nades_bonus_score_time_flagcarrier;
+ else
+ time_score = autocvar_g_nades_bonus_score_time;
+
+ if(key_count)
+ time_score = autocvar_g_nades_bonus_score_time_flagcarrier * key_count; // multiply by the number of keys the player is holding
+
+ if(autocvar_g_nades_bonus_client_select)
+ {
+ self.nade_type = self.cvar_cl_nade_type;
+ self.pokenade_type = self.cvar_cl_pokenade_type;
+ }
+ else
+ {
+ self.nade_type = autocvar_g_nades_bonus_type;
+ self.pokenade_type = autocvar_g_nades_pokenade_monster_type;
+ }
+
+ self.nade_type = bound(1, self.nade_type, NADE_TYPE_LAST);
+
+ if(self.bonus_nade_score >= 0 && autocvar_g_nades_bonus_score_max)
+ nades_GiveBonus(self, time_score / autocvar_g_nades_bonus_score_max);
+ }
+ else
+ {
+ self.bonus_nades = self.bonus_nade_score = 0;
+ }
+ }
+
+ float n = 0;
+ entity o = world;
+ if(self.freezetag_frozen_timeout > 0 && time >= self.freezetag_frozen_timeout)
+ n = -1;
+ else
+ {
+ vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
+ n = 0;
+ FOR_EACH_PLAYER(other) if(self != other)
+ {
+ if(other.deadflag == DEAD_NO)
+ if(other.frozen == 0)
+ if(SAME_TEAM(other, self))
+ if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax))
+ {
+ if(!o)
+ o = other;
+ if(self.frozen == 1)
+ other.reviving = TRUE;
+ ++n;
+ }
+ }
+ }
+
+ if(n && self.frozen == 3) // OK, there is at least one teammate reviving us
+ {
+ self.revive_progress = bound(0, self.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
+ self.health = max(1, self.revive_progress * start_health);
+
+ if(self.revive_progress >= 1)
+ {
+ Unfreeze(self);
+
+ Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname);
+ Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, self.netname);
+ }
+
+ FOR_EACH_PLAYER(other) if(other.reviving)
+ {
+ other.revive_progress = self.revive_progress;
+ other.reviving = FALSE;
+ }
+ }
+
return FALSE;
}
else
self.nade_refire = time + autocvar_g_nades_nade_refire;
+ if(autocvar_g_nades_bonus_client_select)
+ self.nade_type = self.cvar_cl_nade_type;
+
+ self.nade_timer = 0;
+
+ if(self.nade_spawnloc)
+ {
+ setorigin(self, self.nade_spawnloc.origin);
+ self.nade_spawnloc.cnt -= 1;
+
+ if(self.nade_spawnloc.cnt <= 0)
+ {
+ remove(self.nade_spawnloc);
+ self.nade_spawnloc = world;
+ }
+ }
+
return FALSE;
}
MUTATOR_HOOKFUNCTION(nades_PlayerDies)
{
- if(self.nade)
- toss_nade(self, '0 0 100', max(self.nade.wait, time + 0.05));
+ if(frag_target.nade)
+ if(!frag_target.frozen || !autocvar_g_freezetag_revive_nade)
+ toss_nade(frag_target, '0 0 100', max(frag_target.nade.wait, time + 0.05));
+
+ float killcount_bonus = ((frag_attacker.killcount >= 1) ? bound(0, autocvar_g_nades_bonus_score_minor * frag_attacker.killcount, autocvar_g_nades_bonus_score_medium) : autocvar_g_nades_bonus_score_minor);
+
+ if(IS_PLAYER(frag_attacker))
+ {
+ if (SAME_TEAM(frag_attacker, frag_target) || frag_attacker == frag_target)
+ nades_RemoveBonus(frag_attacker);
+ else if(frag_target.flagcarried)
+ nades_GiveBonus(frag_attacker, autocvar_g_nades_bonus_score_medium);
+ else if(autocvar_g_nades_bonus_score_spree && frag_attacker.killcount > 1)
+ {
+ #define SPREE_ITEM(counta,countb,center,normal,gentle) \
+ case counta: { nades_GiveBonus(frag_attacker, autocvar_g_nades_bonus_score_spree); break; }
+ switch(frag_attacker.killcount)
+ {
+ KILL_SPREE_LIST
+ default: nades_GiveBonus(frag_attacker, autocvar_g_nades_bonus_score_minor); break;
+ }
+ #undef SPREE_ITEM
+ }
+ else
+ nades_GiveBonus(frag_attacker, killcount_bonus);
+ }
+
+ nades_RemoveBonus(frag_target);
+
+ return FALSE;
+ }
+
+ MUTATOR_HOOKFUNCTION(nades_PlayerDamage)
+ {
+ if(frag_target.frozen)
+ if(autocvar_g_freezetag_revive_nade)
+ if(frag_attacker == frag_target)
+ if(frag_deathtype == DEATH_NADE)
+ if(time - frag_inflictor.toss_time <= 0.1)
+ {
+ Unfreeze(frag_target);
+ frag_target.health = autocvar_g_freezetag_revive_nade_health;
+ pointparticles(particleeffectnum("iceorglass"), frag_target.origin, '0 0 0', 3);
+ frag_damage = 0;
+ frag_force = '0 0 0';
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_NADE, frag_target.netname);
+ Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF);
+ }
+
+ return FALSE;
+ }
+
+ MUTATOR_HOOKFUNCTION(nades_MonsterDies)
+ {
+ if(IS_PLAYER(frag_attacker))
+ if(DIFF_TEAM(frag_attacker, self))
+ if(!(self.spawnflags & MONSTERFLAG_SPAWNED))
+ nades_GiveBonus(frag_attacker, autocvar_g_nades_bonus_score_minor);
return FALSE;
}
MUTATOR_HOOKFUNCTION(nades_RemovePlayer)
{
- if(self.nade)
- remove(self.nade);
+ nades_Clear(self);
+ nades_RemoveBonus(self);
+ return FALSE;
+ }
- if(self.fake_nade)
- remove(self.fake_nade);
+ MUTATOR_HOOKFUNCTION(nades_SpectateCopy)
+ {
+ self.nade_timer = other.nade_timer;
+ self.nade_type = other.nade_type;
+ self.pokenade_type = other.pokenade_type;
+ self.bonus_nades = other.bonus_nades;
+ self.bonus_nade_score = other.bonus_nade_score;
+ self.stat_healing_orb = other.stat_healing_orb;
+ self.stat_healing_orb_alpha = other.stat_healing_orb_alpha;
+ return FALSE;
+ }
+
+ MUTATOR_HOOKFUNCTION(nades_GetCvars)
+ {
+ GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_nade_type, "cl_nade_type");
+ GetCvars_handleString(get_cvars_s, get_cvars_f, cvar_cl_pokenade_type, "cl_pokenade_type");
return FALSE;
}
return FALSE;
}
+ void nades_Initialize()
+ {
+ addstat(STAT_NADE_TIMER, AS_FLOAT, nade_timer);
+ addstat(STAT_NADE_BONUS, AS_FLOAT, bonus_nades);
+ addstat(STAT_NADE_BONUS_TYPE, AS_INT, nade_type);
+ addstat(STAT_NADE_BONUS_SCORE, AS_FLOAT, bonus_nade_score);
+ addstat(STAT_HEALING_ORB, AS_FLOAT, stat_healing_orb);
+ addstat(STAT_HEALING_ORB_ALPHA, AS_FLOAT, stat_healing_orb_alpha);
+
+ precache_model("models/ok_nade_counter/ok_nade_counter.md3");
+ precache_model("models/weapons/h_ok_grenade.iqm");
+ precache_model("models/weapons/v_ok_grenade.md3");
+ precache_model("models/ctf/shield.md3");
+
+ precache_sound("weapons/rocket_impact.wav");
+ precache_sound("weapons/grenade_bounce1.wav");
+ precache_sound("weapons/grenade_bounce2.wav");
+ precache_sound("weapons/grenade_bounce3.wav");
+ precache_sound("weapons/grenade_bounce4.wav");
+ precache_sound("weapons/grenade_bounce5.wav");
+ precache_sound("weapons/grenade_bounce6.wav");
+ precache_sound("overkill/grenadebip.ogg");
+ }
+
MUTATOR_DEFINITION(mutator_nades)
{
+ MUTATOR_HOOK(ForbidThrowCurrentWeapon, nades_CheckThrow, CBC_ORDER_LAST);
MUTATOR_HOOK(VehicleEnter, nades_VehicleEnter, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPreThink, nades_PlayerPreThink, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerSpawn, nades_PlayerSpawn, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerDies, nades_PlayerDies, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerDies, nades_PlayerDies, CBC_ORDER_LAST);
+ MUTATOR_HOOK(PlayerDamage_Calculate, nades_PlayerDamage, CBC_ORDER_ANY);
+ MUTATOR_HOOK(MonsterDies, nades_MonsterDies, CBC_ORDER_ANY);
MUTATOR_HOOK(MakePlayerObserver, nades_RemovePlayer, CBC_ORDER_ANY);
MUTATOR_HOOK(ClientDisconnect, nades_RemovePlayer, CBC_ORDER_ANY);
+ MUTATOR_HOOK(SpectateCopy, nades_SpectateCopy, CBC_ORDER_ANY);
+ MUTATOR_HOOK(GetCvars, nades_GetCvars, CBC_ORDER_ANY);
+ MUTATOR_HOOK(reset_map_global, nades_RemovePlayer, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsString, nades_BuildMutatorsString, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsPrettyString, nades_BuildMutatorsPrettyString, CBC_ORDER_ANY);
MUTATOR_ONADD
{
- precache_model("models/ok_nade_counter/ok_nade_counter.md3");
-
- precache_model("models/weapons/h_ok_grenade.iqm");
- precache_model("models/weapons/v_ok_grenade.md3");
- precache_sound("weapons/rocket_impact.wav");
- precache_sound("weapons/grenade_bounce1.wav");
- precache_sound("weapons/grenade_bounce2.wav");
- precache_sound("weapons/grenade_bounce3.wav");
- precache_sound("weapons/grenade_bounce4.wav");
- precache_sound("weapons/grenade_bounce5.wav");
- precache_sound("weapons/grenade_bounce6.wav");
- precache_sound("overkill/grenadebip.ogg");
+ nades_Initialize();
}
return FALSE;
../warpzonelib/server.qh
../common/constants.qh
+ ../common/stats.qh
../common/teams.qh
../common/util.qh
+ ../common/nades.qh
+ ../common/buffs.qh
../common/test.qh
../common/counting.qh
../common/items.qh
../common/notifications.qh // must be after autocvars
../common/deathtypes.qh // must be after notifications
- mutators/base.qh
- mutators/mutators.qh
- mutators/gamemode_assault.qh
- mutators/gamemode_ca.qh
- mutators/gamemode_ctf.qh
- mutators/gamemode_domination.qh
- mutators/gamemode_keyhunt.qh // TODO fix this
- mutators/gamemode_keepaway.qh
- mutators/gamemode_nexball.qh
- mutators/gamemode_lms.qh
- mutators/gamemode_invasion.qh
- mutators/mutator_dodging.qh
- mutators/mutator_nades.qh
+../common/vehicles/vehicles_include.qh
+
+ mutators/mutators_include.qh
//// tZork Turrets ////
tturrets/include/turrets_early.qh
-vehicles/vehicles_def.qh
campaign.qh
../common/campaign_common.qh
spawnpoints.qh
+ mapvoting.qh
+
ipban.qh
race.qh
miscfunctions.qc
+ mutators/mutators.qc
+
waypointsprites.qc
bot/bot.qc
g_world.qc
g_casings.qc
+ mapvoting.qc
+
t_jumppads.qc
t_teleporters.qc
//// tZork Turrets ////
tturrets/include/turrets.qh
-vehicles/vehicles.qh
scores.qc
../common/items.qc
+../common/vehicles/vehicles_include.qc
+ ../common/nades.qc
+ ../common/buffs.qc
-
accuracy.qc
../csqcmodellib/sv_model.qc
csqcprojectile.qc
../common/monsters/spawn.qc
- mutators/base.qc
- mutators/gamemode_assault.qc
- mutators/gamemode_ca.qc
- mutators/gamemode_ctf.qc
- mutators/gamemode_domination.qc
- mutators/gamemode_freezetag.qc
- mutators/gamemode_keyhunt.qc
- mutators/gamemode_keepaway.qc
- mutators/gamemode_nexball.qc
- mutators/gamemode_onslaught.qc
- mutators/gamemode_lms.qc
- mutators/gamemode_invasion.qc
- mutators/mutator_invincibleproj.qc
- mutators/mutator_new_toys.qc
- mutators/mutator_nix.qc
- mutators/mutator_dodging.qc
- mutators/mutator_rocketflying.qc
- mutators/mutator_vampire.qc
- mutators/mutator_spawn_near_teammate.qc
- mutators/mutator_physical_items.qc
- mutators/sandbox.qc
- mutators/mutator_superspec.qc
- mutators/mutator_minstagib.qc
- mutators/mutator_touchexplode.qc
- mutators/mutator_pinata.qc
- mutators/mutator_midair.qc
- mutators/mutator_bloodloss.qc
- mutators/mutator_random_gravity.qc
- mutators/mutator_multijump.qc
- mutators/mutator_melee_only.qc
- mutators/mutator_nades.qc
- mutators/mutator_campcheck.qc
+ mutators/mutators_include.qc
../warpzonelib/anglestransform.qc
../warpzonelib/mathlib.qc