#endif
CLASS(Burning, StatusEffects)
ATTRIB(Burning, netname, string, "burning");
+#if 0
+ // NOTE: status effect name and icon disabled as they are not displayed
+ // re-enable if status effects are given a visual element
ATTRIB(Burning, m_name, string, _("Burning"));
ATTRIB(Burning, m_icon, string, "buff_inferno");
+#endif
ATTRIB(Burning, m_color, vector, '1 0.62 0');
ATTRIB(Burning, m_hidden, bool, true);
ATTRIB(Burning, m_lifetime, float, 10);