3 #include <common/mutators/mutator/status_effects/all.qh>
6 void Fire_ApplyDamage(entity e);
9 SOUND(Burning_Remove, "desertfactory/steam_burst");
11 CLASS(Burning, StatusEffects)
12 ATTRIB(Burning, netname, string, "burning");
14 // NOTE: status effect name and icon disabled as they are not displayed
15 // re-enable if status effects are given a visual element
16 ATTRIB(Burning, m_name, string, _("Burning"));
17 ATTRIB(Burning, m_icon, string, "buff_inferno");
19 ATTRIB(Burning, m_color, vector, '1 0.62 0');
20 ATTRIB(Burning, m_hidden, bool, true);
21 ATTRIB(Burning, m_lifetime, float, 10);
23 ATTRIB(Burning, m_sound_rm, Sound, SND_Burning_Remove);
26 REGISTER_STATUSEFFECT(Burning, NEW(Burning));