}
}
-MUTATOR_HOOKFUNCTION(ka, Damage_Calculate) // for changing damage and force values that are applied to players in damage.qc
+MUTATOR_HOOKFUNCTION(ka, Damage_Calculate) // for changing damage and force values that are applied to players
{
entity frag_attacker = M_ARGV(1, entity);
entity frag_target = M_ARGV(2, entity);
M_ARGV(4, float) *= autocvar_g_keepaway_ballcarrier_selfdamage;
M_ARGV(6, vector) *= autocvar_g_keepaway_ballcarrier_selfforce;
}
- else // damage done to noncarriers
+ else // damage done to other ballcarriers
{
M_ARGV(4, float) *= autocvar_g_keepaway_ballcarrier_damage;
M_ARGV(6, vector) *= autocvar_g_keepaway_ballcarrier_force;
}
}
- else // if the target is a noncarrier
+ else // if the attacker is a noncarrier
{
if(frag_target == frag_attacker) // damage done to yourself
{