3 #include "anticheat.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
14 #include <server/gamelog.qh>
15 #include <server/damage.qh>
17 #include <server/intermission.qh>
18 #include <server/main.qh>
19 #include "mapvoting.qh"
20 #include <server/mutators/_mod.qh>
23 #include "scores_rules.qh"
24 #include "spawnpoints.qh"
25 #include "teamplay.qh"
26 #include "weapons/weaponstats.qh"
27 #include <server/weapons/common.qh>
28 #include "../common/constants.qh"
29 #include <common/net_linked.qh>
30 #include "../common/deathtypes/all.qh"
31 #include <common/gamemodes/_mod.qh>
32 #include "../common/gamemodes/sv_rules.qh"
33 #include "../common/mapinfo.qh"
34 #include "../common/monsters/_mod.qh"
35 #include "../common/monsters/sv_monsters.qh"
36 #include "../common/vehicles/all.qh"
37 #include "../common/notifications/all.qh"
38 #include "../common/physics/player.qh"
39 #include "../common/playerstats.qh"
40 #include "../common/stats.qh"
41 #include "../common/teams.qh"
42 #include <common/mapobjects/triggers.qh>
43 #include "../common/mapobjects/trigger/secret.qh"
44 #include "../common/mapobjects/target/music.qh"
45 #include "../common/util.qh"
46 #include "../common/items/_mod.qh"
47 #include <common/weapons/_all.qh>
48 #include "../common/state.qh"
50 const float LATENCY_THINKRATE = 10;
55 void PingPLReport_Think(entity this)
60 delta = 3 / maxclients;
61 if(delta < sys_frametime)
63 this.nextthink = time + delta;
65 e = edict_num(this.cnt + 1);
66 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
68 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
69 WriteByte(MSG_BROADCAST, this.cnt);
70 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
71 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
72 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
74 // record latency times for clients throughout the match so we can report it to playerstats
75 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
77 CS(e).latency_sum += CS(e).ping;
78 CS(e).latency_cnt += 1;
79 CS(e).latency_time = time;
80 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
85 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
86 WriteByte(MSG_BROADCAST, this.cnt);
87 WriteShort(MSG_BROADCAST, 0);
88 WriteByte(MSG_BROADCAST, 0);
89 WriteByte(MSG_BROADCAST, 0);
91 this.cnt = (this.cnt + 1) % maxclients;
93 void PingPLReport_Spawn()
95 pingplreport = new_pure(pingplreport);
96 setthink(pingplreport, PingPLReport_Think);
97 pingplreport.nextthink = time;
100 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
101 float world_initialized;
103 void SetDefaultAlpha()
105 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
107 default_player_alpha = autocvar_g_player_alpha;
108 if(default_player_alpha == 0)
109 default_player_alpha = 1;
110 default_weapon_alpha = default_player_alpha;
114 void GotoFirstMap(entity this)
117 if(autocvar__sv_init)
119 // cvar_set("_sv_init", "0");
120 // we do NOT set this to 0 any more, so someone "accidentally" changing
121 // to this "init" map on a dedicated server will cause no permanent
123 if(autocvar_g_maplist_shuffle)
125 n = tokenizebyseparator(autocvar_g_maplist, " ");
126 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
129 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
131 if(!DoNextMapOverride(1))
139 this.nextthink = time;
143 this.nextthink = time + 1;
144 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
148 void cvar_changes_init()
152 float n, i, adding, pureadding;
154 strfree(cvar_changes);
155 strfree(cvar_purechanges);
156 cvar_purechanges_count = 0;
159 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
165 for(i = 0; i < n; ++i)
167 k = bufstr_get(h, i);
169 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
170 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
171 #define BADCVAR(p) if(k == p) continue
173 // general excludes and namespaces for server admin used cvars
174 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
178 BADPREFIX("cvar_check_");
180 BADCVAR("g_configversion");
181 BADCVAR("halflifebsp");
182 BADCVAR("sv_mapformat_is_quake2");
183 BADCVAR("sv_mapformat_is_quake3");
184 BADPREFIX("sv_world");
190 BADPREFIX("scoreboard_");
191 BADPREFIX("g_campaign");
192 BADPREFIX("g_waypointsprite_");
198 BADPREFIX("net_slist_");
204 BADPREFIX("sensitivity");
205 BADPREFIX("userbind");
208 BADPREFIX("crosshair");
209 BADCVAR("mod_q3bsp_lightmapmergepower");
210 BADCVAR("mod_q3bsp_nolightmaps");
212 BADCVAR("mastervolume");
214 BADCVAR("bgmvolume");
215 BADCVAR("in_pitch_min");
216 BADCVAR("in_pitch_max");
219 BADCVAR("developer");
220 BADCVAR("log_dest_udp");
221 BADCVAR("net_address");
222 BADCVAR("net_address_ipv6");
224 BADCVAR("savedgamecfg");
225 BADCVAR("serverconfig");
226 BADCVAR("sv_autoscreenshot");
227 BADCVAR("sv_heartbeatperiod");
228 BADCVAR("sv_vote_master_password");
229 BADCVAR("sys_colortranslation");
230 BADCVAR("sys_specialcharactertranslation");
231 BADCVAR("timeformat");
232 BADCVAR("timestamps");
233 BADCVAR("g_require_stats");
234 BADPREFIX("developer_");
236 BADPREFIX("g_banned_list");
237 BADPREFIX("g_require_stats_");
238 BADPREFIX("g_chat_flood_");
239 BADPREFIX("g_ghost_items");
240 BADPREFIX("g_playerstats_");
241 BADPREFIX("g_voice_flood_");
242 BADPREFIX("log_file");
245 BADPREFIX("sv_allowdownloads");
246 BADPREFIX("sv_autodemo");
247 BADPREFIX("sv_curl_");
248 BADPREFIX("sv_eventlog");
249 BADPREFIX("sv_logscores_");
250 BADPREFIX("sv_master");
251 BADPREFIX("sv_weaponstats_");
252 BADPREFIX("sv_waypointsprite_");
253 BADCVAR("rescan_pending");
255 // these can contain player IDs, so better hide
256 BADPREFIX("g_forced_team_");
257 BADCVAR("sv_muteban_list");
258 BADCVAR("sv_voteban_list");
259 BADCVAR("sv_allow_customplayermodels_idlist");
260 BADCVAR("sv_allow_customplayermodels_speciallist");
263 BADCVAR("fraglimit");
265 BADCVAR("g_assault");
267 BADCVAR("g_ca_teams");
268 BADCVAR("g_conquest");
269 BADCVAR("g_conquest_teams");
274 BADCVAR("g_domination");
275 BADCVAR("g_domination_default_teams");
277 BADCVAR("g_duel_not_dm_maps");
278 BADCVAR("g_freezetag");
279 BADCVAR("g_freezetag_teams");
280 BADCVAR("g_invasion_teams");
281 BADCVAR("g_invasion_type");
282 BADCVAR("g_jailbreak");
283 BADCVAR("g_jailbreak_teams");
284 BADCVAR("g_keepaway");
285 BADCVAR("g_keyhunt");
286 BADCVAR("g_keyhunt_teams");
288 BADCVAR("g_nexball");
289 BADCVAR("g_onslaught");
291 BADCVAR("g_race_laps_limit");
292 BADCVAR("g_race_qualifying_timelimit");
293 BADCVAR("g_race_qualifying_timelimit_override");
294 BADCVAR("g_runematch");
295 BADCVAR("g_shootfromeye");
297 BADCVAR("g_survival");
298 BADCVAR("g_survival_not_dm_maps");
300 BADCVAR("g_tdm_on_dm_maps");
301 BADCVAR("g_tdm_teams");
303 BADCVAR("leadlimit");
306 BADCVAR("timelimit");
307 BADCVAR("g_mapinfo_settemp_acl");
308 BADCVAR("g_mapinfo_ignore_warnings");
309 BADCVAR("g_maplist_ignore_sizes");
310 BADCVAR("g_maplist_sizes_count_bots");
314 BADCVAR("g_maplist");
315 BADCVAR("g_maplist_mostrecent");
319 d = cvar_defstring(k);
325 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
326 if(strlen(cvar_changes) > 16384)
328 cvar_changes = "// too many settings have been changed to show them here\n";
333 // now check if the changes are actually gameplay relevant
335 // does nothing gameplay relevant
336 BADCVAR("captureleadlimit_override");
337 BADCVAR("condump_stripcolors");
338 BADCVAR("gameversion");
339 BADCVAR("fs_gamedir");
340 BADCVAR("g_allow_oldvortexbeam");
341 BADCVAR("g_balance_kill_delay");
342 BADCVAR("g_buffs_pickup_anyway");
343 BADCVAR("g_buffs_randomize");
344 BADCVAR("g_buffs_randomize_teamplay");
345 BADCVAR("g_campcheck_distance");
346 BADCVAR("g_chatsounds");
347 BADCVAR("g_ca_point_leadlimit");
348 BADCVAR("g_ca_point_limit");
349 BADCVAR("g_ctf_captimerecord_always");
350 BADCVAR("g_ctf_flag_glowtrails");
351 BADCVAR("g_ctf_dynamiclights");
352 BADCVAR("g_ctf_flag_pickup_verbosename");
353 BADPRESUFFIX("g_ctf_flag_", "_model");
354 BADPRESUFFIX("g_ctf_flag_", "_skin");
355 BADCVAR("g_domination_point_leadlimit");
356 BADCVAR("g_forced_respawn");
357 BADCVAR("g_freezetag_point_leadlimit");
358 BADCVAR("g_freezetag_point_limit");
359 BADCVAR("g_glowtrails");
361 BADCVAR("g_casings");
362 BADCVAR("g_invasion_point_limit");
363 BADCVAR("g_jump_grunt");
364 BADCVAR("g_keepaway_ballcarrier_effects");
365 BADCVAR("g_keepawayball_effects");
366 BADCVAR("g_keyhunt_point_leadlimit");
367 BADCVAR("g_nexball_goalleadlimit");
368 BADCVAR("g_new_toys_autoreplace");
369 BADCVAR("g_new_toys_use_pickupsound");
370 BADCVAR("g_physics_predictall");
371 BADCVAR("g_piggyback");
372 BADCVAR("g_playerclip_collisions");
373 BADCVAR("g_spawn_alloweffects");
374 BADCVAR("g_tdm_point_leadlimit");
375 BADCVAR("g_tdm_point_limit");
376 BADCVAR("leadlimit_and_fraglimit");
377 BADCVAR("leadlimit_override");
379 BADCVAR("sv_announcer");
380 BADCVAR("sv_checkforpacketsduringsleep");
381 BADCVAR("sv_damagetext");
382 BADCVAR("sv_db_saveasdump");
383 BADCVAR("sv_intermission_cdtrack");
384 BADCVAR("sv_mapchange_delay");
385 BADCVAR("sv_minigames");
386 BADCVAR("sv_namechangetimer");
387 BADCVAR("sv_precacheplayermodels");
389 BADCVAR("sv_stepheight");
390 BADCVAR("sv_timeout");
391 BADCVAR("sv_weapons_modeloverride");
392 BADCVAR("w_prop_interval");
394 BADPREFIX("crypto_");
395 BADPREFIX("gameversion_");
396 BADPREFIX("g_chat_");
397 BADPREFIX("g_ctf_captimerecord_");
398 BADPREFIX("g_hats_");
399 BADPREFIX("g_maplist_");
401 BADPREFIX("g_respawn_");
403 BADPREFIX("notification_");
406 BADPREFIX("sv_allow_");
407 BADPREFIX("sv_cullentities_");
408 BADPREFIX("sv_maxidle_");
409 BADPREFIX("sv_minigames_");
410 BADPREFIX("sv_radio_");
411 BADPREFIX("sv_timeout_");
412 BADPREFIX("sv_vote_");
413 BADPREFIX("timelimit_");
415 // allowed changes to server admins (please sync this to server.cfg)
419 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
421 // yes, this does contain some redundant stuff, don't really care
422 BADPREFIX("bot_ai_");
423 BADCVAR("bot_config_file");
424 BADCVAR("bot_number");
425 BADCVAR("bot_prefix");
426 BADCVAR("bot_suffix");
427 BADCVAR("capturelimit_override");
428 BADCVAR("fraglimit_override");
430 BADCVAR("g_antilag");
431 BADCVAR("g_balance_teams");
432 BADCVAR("g_balance_teams_prevent_imbalance");
433 BADCVAR("g_balance_teams_scorefactor");
434 BADCVAR("g_ban_sync_trusted_servers");
435 BADCVAR("g_ban_sync_uri");
437 BADCVAR("g_ca_teams_override");
438 BADCVAR("g_ctf_fullbrightflags");
439 BADCVAR("g_ctf_ignore_frags");
440 BADCVAR("g_ctf_leaderboard");
441 BADCVAR("g_domination_point_limit");
442 BADCVAR("g_domination_teams_override");
443 BADCVAR("g_freezetag_teams_override");
444 BADCVAR("g_friendlyfire");
445 BADCVAR("g_fullbrightitems");
446 BADCVAR("g_fullbrightplayers");
447 BADCVAR("g_keyhunt_point_limit");
448 BADCVAR("g_keyhunt_teams_override");
449 BADCVAR("g_lms_lives_override");
450 BADCVAR("g_maplist");
451 BADCVAR("g_maxplayers");
452 BADCVAR("g_mirrordamage");
453 BADCVAR("g_nexball_goallimit");
454 BADCVAR("g_norecoil");
455 BADCVAR("g_physics_clientselect");
457 BADCVAR("g_powerups");
458 BADCVAR("g_player_brightness");
459 BADCVAR("g_rocket_flying");
460 BADCVAR("g_rocket_flying_disabledelays");
461 BADCVAR("g_spawnshieldtime");
462 BADCVAR("g_start_delay");
463 BADCVAR("g_superspectate");
464 BADCVAR("g_tdm_teams_override");
466 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
469 BADCVAR("maxplayers");
470 BADCVAR("minplayers");
471 BADCVAR("minplayers_per_team");
472 BADCVAR("net_address");
474 BADCVAR("rcon_password");
475 BADCVAR("rcon_restricted_commands");
476 BADCVAR("rcon_restricted_password");
478 BADCVAR("sv_adminnick");
479 BADCVAR("sv_autoscreenshot");
480 BADCVAR("sv_autotaunt");
481 BADCVAR("sv_curl_defaulturl");
482 BADCVAR("sv_defaultcharacter");
483 BADCVAR("sv_defaultcharacterskin");
484 BADCVAR("sv_defaultplayercolors");
485 BADCVAR("sv_defaultplayermodel");
486 BADCVAR("sv_defaultplayerskin");
487 BADCVAR("sv_maxidle");
488 BADCVAR("sv_maxrate");
490 BADCVAR("sv_public");
491 BADCVAR("sv_ready_restart");
492 BADCVAR("sv_status_privacy");
494 BADCVAR("sv_vote_call");
495 BADCVAR("sv_vote_commands");
496 BADCVAR("sv_vote_majority_factor");
497 BADCVAR("sv_vote_master");
498 BADCVAR("sv_vote_master_commands");
499 BADCVAR("sv_vote_master_password");
500 BADCVAR("sv_vote_simple_majority_factor");
501 BADCVAR("teamplay_mode");
502 BADCVAR("timelimit_override");
503 BADPREFIX("g_warmup_");
504 BADPREFIX("sv_info_");
505 BADPREFIX("sv_ready_restart_");
507 // mutators that announce themselves properly to the server browser
508 BADCVAR("g_instagib");
509 BADCVAR("g_new_toys");
511 BADCVAR("g_grappling_hook");
512 BADCVAR("g_jetpack");
514 // temporary for testing
515 // TODO remove before 0.8.3 release
516 BADCVAR("g_ca_weaponarena");
517 BADCVAR("g_freezetag_weaponarena");
518 BADCVAR("g_lms_weaponarena");
519 BADCVAR("g_ctf_stalemate_time");
521 if(cvar_string("g_mod_balance") == "Testing")
523 // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
524 BADPREFIX("g_balance_");
533 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
534 if(strlen(cvar_purechanges) > 16384)
536 cvar_purechanges = "// too many settings have been changed to show them here\n";
540 ++cvar_purechanges_count;
541 // WARNING: this variable is used for the server list
542 // NEVER dare to skip this code!
543 // Hacks to intentionally appearing as "pure server" even though you DO have
544 // modified settings may be punished by removal from the server list.
545 // You can do to the variables cvar_changes and cvar_purechanges all you want,
549 if(cvar_changes == "")
550 cvar_changes = "// this server runs at default server settings\n";
552 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
553 cvar_changes = strzone(cvar_changes);
554 if(cvar_purechanges == "")
555 cvar_purechanges = "// this server runs at default gameplay settings\n";
557 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
558 cvar_purechanges = strzone(cvar_purechanges);
562 bool RandomSeed_Send(entity this, entity to, int sf)
564 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
565 WriteShort(MSG_ENTITY, this.cnt);
568 void RandomSeed_Think(entity this)
570 this.cnt = bound(0, floor(random() * 65536), 65535);
571 this.nextthink = time + 5;
575 void RandomSeed_Spawn()
577 randomseed = new_pure(randomseed);
578 setthink(randomseed, RandomSeed_Think);
579 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
581 getthink(randomseed)(randomseed); // sets random seed and nextthink
584 spawnfunc(__init_dedicated_server)
586 // handler for _init/_init map (only for dedicated server initialization)
588 world_initialized = -1; // don't complain
590 delete_fn = remove_unsafely;
593 setthink(e, GotoFirstMap);
594 e.nextthink = time; // this is usually 1 at this point
596 e = new(info_player_deathmatch); // safeguard against player joining
598 // assign reflectively to avoid "assignment to world" warning
599 for (int i = 0, n = numentityfields(); i < n; ++i) {
600 string k = entityfieldname(i);
601 if (k == "classname") {
602 // safeguard against various stuff ;)
603 putentityfieldstring(i, this, "worldspawn");
608 // needs to be done so early because of the constants they create
611 static_init_precache();
613 IL_PUSH(g_spawnpoints, e); // just incase
616 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
619 void __init_dedicated_server_shutdown() {
623 STATIC_INIT_EARLY(maxclients)
626 for (entity head = nextent(NULL); head; head = nextent(head)) {
631 void GameplayMode_DelayedInit(entity this)
633 if(!scores_initialized)
634 ScoreRules_generic();
637 void InitGameplayMode()
641 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
643 // assign reflectively to avoid "assignment to world" warning
644 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
645 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
647 putentityfieldstring(i, world, sprintf("%v", v));
648 if (++done == 2) break;
651 // currently, NetRadiant's limit is 131072 qu for each side
652 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
653 // set the distance according to map size but don't go over the limit to avoid issues with float precision
654 // in case somebody makes extremely large maps
655 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
657 MapInfo_LoadMapSettings(mapname);
658 GameRules_teams(false);
660 if (!cvar_value_issafe(world.fog))
662 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
663 world.fog = string_null;
665 if(MapInfo_Map_fog != "")
667 if(MapInfo_Map_fog == "none")
668 world.fog = string_null;
670 world.fog = strzone(MapInfo_Map_fog);
672 clientstuff = strzone(MapInfo_Map_clientstuff);
674 MapInfo_ClearTemps();
676 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
678 cache_mutatormsg = strzone("");
679 cache_lastmutatormsg = strzone("");
681 InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
684 bool world_already_spawned;
685 spawnfunc(worldspawn)
687 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
689 bool wantrestart = false;
691 if (!server_is_dedicated)
693 // force unloading of server pk3 files when starting a listen server
694 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
695 // restore csqc_progname too
696 string expect = "csprogs.dat";
697 wantrestart = cvar_string("csqc_progname") != expect;
698 cvar_set("csqc_progname", expect);
702 // Try to use versioned csprogs from pk3
703 // Only ever use versioned csprogs.dat files on dedicated servers;
704 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
705 string pk3csprogs = "csprogs-" WATERMARK ".dat";
706 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
707 string select = "csprogs.dat";
708 if (fexists(pk3csprogs)) select = pk3csprogs;
709 if (cvar_string("csqc_progname") != select)
711 cvar_set("csqc_progname", select);
714 // Check for updates on startup
715 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
716 int sentinel = fopen("progs.txt", FILE_READ);
719 string switchversion = fgets(sentinel);
721 if (switchversion != "" && switchversion != WATERMARK)
723 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
724 // if it doesn't exist, assume either:
725 // a) the current program was overwritten
726 // b) this is a client only update
727 string newprogs = sprintf("progs-%s.dat", switchversion);
728 if (fexists(newprogs))
730 cvar_set("sv_progs", newprogs);
733 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
734 if (fexists(newcsprogs))
736 cvar_set("csqc_progname", newcsprogs);
744 LOG_INFO("Restart requested");
745 changelevel(mapname);
746 // let initialization continue, shutdown depends on it
750 if(world_already_spawned)
751 error("world already spawned - you may have EXACTLY ONE worldspawn!");
752 world_already_spawned = true;
754 delete_fn = remove_safely; // during spawning, watch what you remove!
756 cvar_changes_init(); // do this very early now so it REALLY matches the server config
758 // needs to be done so early because of the constants they create
761 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
763 TemporaryDB = db_create();
768 // 1 FLICKER (first variety)
769 lightstyle(1, "mmnmmommommnonmmonqnmmo");
771 // 2 SLOW STRONG PULSE
772 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
774 // 3 CANDLE (first variety)
775 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
778 lightstyle(4, "mamamamamama");
781 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
783 // 6 FLICKER (second variety)
784 lightstyle(6, "nmonqnmomnmomomno");
786 // 7 CANDLE (second variety)
787 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
789 // 8 CANDLE (third variety)
790 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
792 // 9 SLOW STROBE (fourth variety)
793 lightstyle(9, "aaaaaaaazzzzzzzz");
795 // 10 FLUORESCENT FLICKER
796 lightstyle(10, "mmamammmmammamamaaamammma");
798 // 11 SLOW PULSE NOT FADE TO BLACK
799 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
801 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
806 if(autocvar_g_campaign)
809 Map_MarkAsRecent(mapname);
811 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
815 static_init_precache();
818 GameRules_limit_fallbacks();
820 if(warmup_limit == 0)
821 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
824 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
825 if(bot_waypoints_for_items == 1)
826 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
827 bot_waypoints_for_items = 0;
829 WaypointSprite_Init();
831 GameLogInit(); // prepare everything
833 // changing the logic generating it is okay. But:
834 // it HAS to stay <= 64 chars
835 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
836 if(autocvar_sv_eventlog)
838 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
839 matchid = strzone(s);
841 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
842 s = ":gameinfo:mutators:LIST";
844 MUTATOR_CALLHOOK(BuildMutatorsString, s);
845 s = M_ARGV(0, string);
847 // initialiation stuff, not good in the mutator system
848 if(!autocvar_g_use_ammunition)
849 s = strcat(s, ":no_use_ammunition");
851 // initialiation stuff, not good in the mutator system
852 if(autocvar_g_pickup_items == 0)
853 s = strcat(s, ":no_pickup_items");
854 if(autocvar_g_pickup_items > 0)
855 s = strcat(s, ":pickup_items");
857 // initialiation stuff, not good in the mutator system
858 if(autocvar_g_weaponarena != "0")
859 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
861 // TODO to mutator system
862 if(autocvar_g_norecoil)
863 s = strcat(s, ":norecoil");
865 // TODO to mutator system
866 if(autocvar_g_powerups == 0)
867 s = strcat(s, ":no_powerups");
868 if(autocvar_g_powerups > 0)
869 s = strcat(s, ":powerups");
872 GameLogEcho(":gameinfo:end");
875 matchid = strzone(ftos(random()));
877 cvar_set("nextmap", "");
881 if(autocvar_g_campaign)
887 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
889 q3compat = BITSET(q3compat, Q3COMPAT_ARENA, fexists(strcat("scripts/", mapname, ".arena")));
890 q3compat = BITSET(q3compat, Q3COMPAT_DEFI, fexists(strcat("scripts/", mapname, ".defi")));
892 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
894 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
898 while((s = fgets(fd)))
900 int l = tokenize_console(s);
905 string trackname = argv(2);
906 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
907 LOG_INFO(" cdtrack ", trackname);
908 if (cvar_value_issafe(trackname))
910 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
911 strcpy(clientstuff, newstuff);
914 else if(argv(0) == "fog")
916 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
917 LOG_INFO(" \"fog\" \"", s, "\"");
919 else if(argv(0) == "set")
921 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
922 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
924 else if(argv(0) != "//")
926 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
927 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
938 // set up information replies for clients and server to use
939 maplist_reply = strzone(getmaplist());
940 lsmaps_reply = strzone(getlsmaps());
941 monsterlist_reply = strzone(getmonsterlist());
942 for(int i = 0; i < 10; ++i)
944 string s = getrecords(i);
946 records_reply[i] = strzone(s);
948 ladder_reply = strzone(getladder());
949 rankings_reply = strzone(getrankings());
954 PingPLReport_Spawn();
958 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
960 // fill sv_curl_serverpackages from .serverpackage files
961 if (autocvar_sv_curl_serverpackages_auto)
963 string s = "csprogs-" WATERMARK ".txt";
964 // remove automatically managed files from the list to prevent duplicates
965 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
967 string pkg = argv(i);
968 if (startsWith(pkg, "csprogs-")) continue;
969 if (endsWith(pkg, "-serverpackage.txt")) continue;
970 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
973 // add automatically managed files to the list
974 #define X(match) MACRO_BEGIN \
975 int fd = search_begin(match, true, false); \
978 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
980 s = cons(s, search_getfilename(fd, i)); \
985 X("*-serverpackage.txt");
986 X("*.serverpackage");
988 cvar_set("sv_curl_serverpackages", s);
991 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
993 // physics/balance/config changes that count as mod
994 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
995 modname = cvar_string("g_mod_physics");
996 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
997 modname = cvar_string("g_mod_balance");
998 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
999 modname = cvar_string("g_mod_config");
1000 // extra mutators that deserve to count as mod
1001 MUTATOR_CALLHOOK(SetModname, modname);
1002 modname = M_ARGV(0, string);
1004 // save it for later
1005 modname = strzone(modname);
1007 WinningConditionHelper(this); // set worldstatus
1009 world_initialized = 1;
1010 __spawnfunc_spawn_all();
1015 //makestatic (this); // Who the f___ did that?
1020 ===============================================================================
1024 ===============================================================================
1027 void DumpStats(float final)
1036 to_console = autocvar_sv_logscores_console;
1037 to_eventlog = autocvar_sv_eventlog;
1038 to_file = autocvar_sv_logscores_file;
1042 to_console = true; // always print printstats replies
1043 to_eventlog = false; // but never print them to the event log
1047 if(autocvar_sv_eventlog_console)
1048 to_console = false; // otherwise we get the output twice
1054 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1064 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1068 fputs(file, strcat(s, "\n"));
1071 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1077 fputs(file, strcat(s, "\n"));
1079 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1080 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1081 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1082 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1083 s = strcat(s, ftos(it.team), ":");
1085 s = strcat(s, "spectator:");
1088 LOG_INFO(s, playername(it, false));
1090 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1092 fputs(file, strcat(s, playername(it, false), "\n"));
1097 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1103 fputs(file, strcat(s, "\n"));
1105 for(i = 1; i < 16; ++i)
1107 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1108 s = strcat(s, ":", ftos(i));
1114 fputs(file, strcat(s, "\n"));
1121 GameLogEcho(":end");
1124 fputs(file, ":end\n");
1130 go to the next level for deathmatch
1131 only called if a time or frag limit has expired
1135 game_stopped = true;
1136 intermission_running = 1; // game over
1138 // enforce a wait time before allowing changelevel
1139 if(player_count > 0)
1140 intermission_exittime = time + autocvar_sv_mapchange_delay;
1142 intermission_exittime = -1;
1145 WriteByte (MSG_ALL, SVC_CDTRACK);
1146 WriteByte (MSG_ALL, 3);
1147 WriteByte (MSG_ALL, 3);
1148 // done in FixIntermission
1151 //pos = FindIntermission ();
1158 PlayerStats_GameReport(true);
1159 WeaponStats_Shutdown();
1161 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1163 if(autocvar_sv_eventlog)
1164 GameLogEcho(":gameover");
1168 FOREACH_CLIENT(IS_PLAYER(it), {
1169 FixIntermissionClient(it);
1171 bprint(playername(it, false), " ^7wins.\n");
1174 target_music_kill();
1176 if(autocvar_g_campaign)
1177 CampaignPreIntermission();
1179 MUTATOR_CALLHOOK(MatchEnd);
1181 localcmd("\nsv_hook_gameend\n");
1185 float InitiateSuddenDeath()
1187 // Check first whether normal overtimes could be added before initiating suddendeath mode
1188 // - for this timelimit_overtime needs to be >0 of course
1189 // - also check the winning condition calculated in the previous frame and only add normal overtime
1190 // again, if at the point at which timelimit would be extended again, still no winner was found
1191 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1192 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1193 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1195 return 1; // need to call InitiateOvertime later
1199 if(!checkrules_suddendeathend)
1201 if(autocvar_g_campaign)
1202 checkrules_suddendeathend = time; // no suddendeath in campaign
1204 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1205 if(g_race && !g_race_qualifying)
1206 race_StartCompleting();
1212 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1214 ++checkrules_overtimesadded;
1215 //add one more overtime by simply extending the timelimit
1216 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1217 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1220 float GetWinningCode(float fraglimitreached, float equality)
1222 if(autocvar_g_campaign == 1)
1224 if(fraglimitreached)
1233 if(fraglimitreached)
1234 return WINNING_STARTSUDDENDEATHOVERTIME;
1236 return WINNING_NEVER;
1240 if(fraglimitreached)
1248 // set the .winning flag for exactly those players with a given field value
1249 void SetWinners(.float field, float value)
1251 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1254 // set the .winning flag for those players with a given field value
1255 void AddWinners(.float field, float value)
1257 FOREACH_CLIENT(IS_PLAYER(it), {
1258 if(it.(field) == value)
1263 // clear the .winning flags
1266 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1270 float WinningCondition_Scores(float limit, float leadlimit)
1272 // TODO make everything use THIS winning condition (except LMS)
1273 WinningConditionHelper(NULL);
1277 for (int i = 1; i < 5; ++i)
1279 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1280 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1285 if(WinningConditionHelper_winner)
1286 WinningConditionHelper_winner.winning = 1;
1287 if(WinningConditionHelper_winnerteam >= 0)
1288 SetWinners(team, WinningConditionHelper_winnerteam);
1290 if(WinningConditionHelper_lowerisbetter)
1292 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1293 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1297 if(WinningConditionHelper_zeroisworst)
1298 leadlimit = 0; // not supported in this mode
1300 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1303 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1309 fragsleft = FLOAT_MAX;
1310 float leadingfragsleft = FLOAT_MAX;
1312 fragsleft = limit - WinningConditionHelper_topscore;
1314 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1316 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1317 fragsleft = max(fragsleft, leadingfragsleft);
1319 fragsleft = min(fragsleft, leadingfragsleft);
1322 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1325 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1326 else if (fragsleft == 2)
1327 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1328 else if (fragsleft == 3)
1329 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1331 fragsleft_last = fragsleft;
1335 bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1336 bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1339 // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1340 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1341 limit_reached = (fraglimit_reached && leadlimit_reached);
1343 limit_reached = (fraglimit_reached || leadlimit_reached);
1345 return GetWinningCode(
1346 WinningConditionHelper_topscore && limit_reached,
1347 WinningConditionHelper_equality
1351 float WinningCondition_RanOutOfSpawns()
1353 if(have_team_spawns <= 0)
1356 if(!autocvar_g_spawn_useallspawns)
1359 if(!some_spawn_has_been_used)
1362 for (int i = 1; i < 5; ++i)
1364 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1367 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1369 if (Team_IsValidTeam(it.team))
1371 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1375 IL_EACH(g_spawnpoints, true,
1377 if (Team_IsValidTeam(it.team))
1379 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1384 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1385 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1386 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1387 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1388 if(team1_score + team2_score + team3_score + team4_score == 0)
1390 checkrules_equality = true;
1393 else if(team1_score + team2_score + team3_score + team4_score == 1)
1398 else if(team2_score)
1400 else if(team3_score)
1402 else // if(team4_score)
1404 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1405 for(i = 0; i < MAX_TEAMSCORE; ++i)
1407 for (int j = 1; j <= NUM_TEAMS; ++j)
1413 if (!TeamBalance_IsTeamAllowed(balance, j))
1417 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1421 AddWinners(team, t);
1432 Exit deathmatch games upon conditions
1435 void CheckRules_World()
1442 if (intermission_running) // someone else quit the game already
1444 if(player_count == 0) // Nobody there? Then let's go to the next map
1446 // this will actually check the player count in the next frame
1447 // again, but this shouldn't hurt
1451 float timelimit = autocvar_timelimit * 60;
1452 float fraglimit = autocvar_fraglimit;
1453 float leadlimit = autocvar_leadlimit;
1454 if (leadlimit < 0) leadlimit = 0;
1456 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1459 timelimit = 0; // timelimit is not made for warmup
1461 fraglimit = 0; // no fraglimit for now
1462 leadlimit = 0; // no leadlimit for now
1467 timelimit += game_starttime;
1469 else if (timelimit < 0)
1479 if(checkrules_suddendeathend)
1481 if(!checkrules_suddendeathwarning)
1483 checkrules_suddendeathwarning = true;
1484 if(g_race && !g_race_qualifying)
1485 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1487 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1492 if (timelimit && time >= timelimit)
1494 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1497 float playerswithlaps;
1499 totalplayers = playerswithlaps = readyplayers = 0;
1500 FOREACH_CLIENT(IS_PLAYER(it), {
1502 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1508 // at least 2 of the players have completed a lap: start the RACE
1509 // otherwise, the players should end the qualifying on their own
1510 if(readyplayers || playerswithlaps >= 2)
1512 checkrules_suddendeathend = 0;
1513 ReadyRestart(); // go to race
1517 wantovertime |= InitiateSuddenDeath();
1520 wantovertime |= InitiateSuddenDeath();
1524 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1530 int checkrules_status = WinningCondition_RanOutOfSpawns();
1531 if(checkrules_status == WINNING_YES)
1532 bprint("Hey! Someone ran out of spawns!\n");
1533 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1534 checkrules_status = M_ARGV(0, float);
1536 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1538 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1540 checkrules_status = WINNING_NEVER;
1541 checkrules_overtimesadded = -1;
1542 wantovertime |= InitiateSuddenDeath();
1545 if(checkrules_status == WINNING_NEVER)
1546 // equality cases! Nobody wins if the overtime ends in a draw.
1551 if(checkrules_status == WINNING_NEVER)
1554 checkrules_status = WINNING_YES;
1557 if(checkrules_suddendeathend)
1558 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1559 checkrules_status = WINNING_YES;
1561 if(checkrules_status == WINNING_YES)
1563 //print("WINNING\n");
1568 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
1569 void RunThink(entity this)
1571 // don't let things stay in the past.
1572 // it is possible to start that way by a trigger with a local time.
1573 if(this.nextthink <= 0 || this.nextthink > time + frametime)
1576 float oldtime = time; // do we need to save this?
1578 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
1580 time = max(oldtime, this.nextthink);
1584 getthink(this)(this);
1585 // mods often set nextthink to time to cause a think every frame,
1586 // we don't want to loop in that case, so exit if the new nextthink is
1587 // <= the time the qc was told, also exit if it is past the end of the
1589 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
1596 bool autocvar_sv_freezenonclients;
1597 void Physics_Frame()
1599 if(autocvar_sv_freezenonclients)
1602 IL_EACH(g_moveables, true,
1604 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
1607 //set_movetype(it, it.move_movetype);
1608 // inline the set_movetype function, since this is called a lot
1609 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
1611 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
1612 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
1614 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
1616 if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
1617 continue; // these movetypes have no regular think function
1618 // handle thinking here
1619 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
1624 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
1627 // make a second pass to see if any ents spawned this frame and make
1628 // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
1629 // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
1630 IL_EACH(g_moveables, it.move_qcphysics,
1632 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
1634 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
1638 void systems_update();
1641 anticheat_endframe();
1645 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
1646 entity e = IS_SPEC(it) ? it.enemy : it;
1647 if (e.typehitsound) {
1648 STAT(TYPEHIT_TIME, it) = time;
1649 } else if (e.killsound) {
1650 STAT(KILL_TIME, it) = time;
1651 } else if (e.damage_dealt) {
1652 STAT(HIT_TIME, it) = time;
1653 STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
1656 // add 1 frametime because after this, engine SV_Physics
1657 // increases time by a frametime and then networks the frame
1658 // add another frametime because client shows everything with
1659 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
1661 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
1662 FOREACH_CLIENT(true, {
1663 it.typehitsound = false;
1664 it.damage_dealt = 0;
1665 it.killsound = false;
1666 antilag_record(it, CS(it), altime);
1668 IL_EACH(g_monsters, true,
1670 antilag_record(it, it, altime);
1672 IL_EACH(g_projectiles, it.classname == "nade",
1674 antilag_record(it, it, altime);
1683 * returns true if redirecting
1685 float redirection_timeout;
1686 float redirection_nextthink;
1687 float RedirectionThink()
1689 float clients_found;
1691 if(redirection_target == "")
1694 if(!redirection_timeout)
1696 cvar_set("sv_public", "-2");
1697 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
1698 if(redirection_target == "self")
1699 bprint("^3SERVER NOTICE:^7 restarting the server\n");
1701 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
1704 if(time < redirection_nextthink)
1707 redirection_nextthink = time + 1;
1710 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
1712 LOG_INFO("Redirecting: sending connect command to ", it.netname);
1713 if(redirection_target == "self")
1714 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
1716 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
1720 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
1722 if(time > redirection_timeout || clients_found == 0)
1723 localcmd("\nwait; wait; wait; quit\n");
1730 // Loaded from a save game
1731 // some things then break, so let's work around them...
1733 // Progs DB (capture records)
1734 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
1738 MapInfo_Enumerate();
1739 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
1742 TargetMusic_RestoreGame();
1749 if(world_initialized > 0)
1751 world_initialized = 0;
1753 // if a timeout is active, reset the slowmo value to normal
1754 if(timeout_status == TIMEOUT_ACTIVE)
1755 cvar_set("slowmo", ftos(orig_slowmo));
1757 LOG_TRACE("Saving persistent data...");
1760 // playerstats with unfinished match
1761 PlayerStats_GameReport(false);
1763 if(!cheatcount_total)
1765 if(autocvar_sv_db_saveasdump)
1766 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
1768 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
1770 if(autocvar_developer > 0)
1772 if(autocvar_sv_db_saveasdump)
1773 db_dump(TemporaryDB, "server-temp.db");
1775 db_save(TemporaryDB, "server-temp.db");
1777 CheatShutdown(); // must be after cheatcount check
1778 db_close(ServerProgsDB);
1779 db_close(TemporaryDB);
1780 LOG_TRACE("Saving persistent data... done!");
1781 // tell the bot system the game is ending now
1784 WeaponStats_Shutdown();
1787 else if(world_initialized == 0)
1789 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
1793 __init_dedicated_server_shutdown();