]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/world.qc
Merge branch 'master' into Mario/q3compat_sanity
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / world.qc
1 #include "world.qh"
2
3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/intermission.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/common.qh>
50 #include <server/weapons/weaponstats.qh>
51
52 const float LATENCY_THINKRATE = 10;
53 .float latency_sum;
54 .float latency_cnt;
55 .float latency_time;
56 entity pingplreport;
57 void PingPLReport_Think(entity this)
58 {
59         float delta;
60         entity e;
61
62         delta = 3 / maxclients;
63         if(delta < sys_frametime)
64                 delta = 0;
65         this.nextthink = time + delta;
66
67         e = edict_num(this.cnt + 1);
68         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
69         {
70                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
71                 WriteByte(MSG_BROADCAST, this.cnt);
72                 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
73                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
74                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
75
76                 // record latency times for clients throughout the match so we can report it to playerstats
77                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
78                 {
79                         CS(e).latency_sum += CS(e).ping;
80                         CS(e).latency_cnt += 1;
81                         CS(e).latency_time = time;
82                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
83                 }
84         }
85         else
86         {
87                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
88                 WriteByte(MSG_BROADCAST, this.cnt);
89                 WriteShort(MSG_BROADCAST, 0);
90                 WriteByte(MSG_BROADCAST, 0);
91                 WriteByte(MSG_BROADCAST, 0);
92         }
93         this.cnt = (this.cnt + 1) % maxclients;
94 }
95 void PingPLReport_Spawn()
96 {
97         pingplreport = new_pure(pingplreport);
98         setthink(pingplreport, PingPLReport_Think);
99         pingplreport.nextthink = time;
100 }
101
102 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
103
104 void SetDefaultAlpha()
105 {
106         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
107         {
108                 default_player_alpha = autocvar_g_player_alpha;
109                 if(default_player_alpha == 0)
110                         default_player_alpha = 1;
111                 default_weapon_alpha = default_player_alpha;
112         }
113 }
114
115 void GotoFirstMap(entity this)
116 {
117         float n;
118         if(autocvar__sv_init)
119         {
120                 // cvar_set("_sv_init", "0");
121                 // we do NOT set this to 0 any more, so someone "accidentally" changing
122                 // to this "init" map on a dedicated server will cause no permanent
123                 // harm
124                 if(autocvar_g_maplist_shuffle)
125                         ShuffleMaplist();
126                 n = tokenizebyseparator(autocvar_g_maplist, " ");
127                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
128
129                 MapInfo_Enumerate();
130                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
131
132                 if(!DoNextMapOverride(1))
133                         GotoNextMap(1);
134
135                 return;
136         }
137
138         if(time < 5)
139         {
140                 this.nextthink = time;
141         }
142         else
143         {
144                 this.nextthink = time + 1;
145                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
146         }
147 }
148
149 void cvar_changes_init()
150 {
151         float h;
152         string k, v, d;
153         float n, i, adding, pureadding;
154
155         strfree(cvar_changes);
156         strfree(cvar_purechanges);
157         cvar_purechanges_count = 0;
158
159         h = buf_create();
160         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
161         n = buf_getsize(h);
162
163         adding = true;
164         pureadding = true;
165
166         for(i = 0; i < n; ++i)
167         {
168                 k = bufstr_get(h, i);
169
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173 #define BADVALUE(p, val) if (k == p && v == val) continue
174
175                 // general excludes and namespaces for server admin used cvars
176                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
177
178                 // internal
179                 BADPREFIX("csqc_");
180                 BADPREFIX("cvar_check_");
181                 BADCVAR("gamecfg");
182                 BADCVAR("g_configversion");
183                 BADCVAR("halflifebsp");
184                 BADCVAR("sv_mapformat_is_quake2");
185                 BADCVAR("sv_mapformat_is_quake3");
186                 BADPREFIX("sv_world");
187
188                 // client
189                 BADPREFIX("chase_");
190                 BADPREFIX("cl_");
191                 BADPREFIX("con_");
192                 BADPREFIX("scoreboard_");
193                 BADPREFIX("g_campaign");
194                 BADPREFIX("g_waypointsprite_");
195                 BADPREFIX("gl_");
196                 BADPREFIX("joy");
197                 BADPREFIX("hud_");
198                 BADPREFIX("m_");
199                 BADPREFIX("menu_");
200                 BADPREFIX("net_slist_");
201                 BADPREFIX("r_");
202                 BADPREFIX("sbar_");
203                 BADPREFIX("scr_");
204                 BADPREFIX("snd_");
205                 BADPREFIX("show");
206                 BADPREFIX("sensitivity");
207                 BADPREFIX("userbind");
208                 BADPREFIX("v_");
209                 BADPREFIX("vid_");
210                 BADPREFIX("crosshair");
211                 BADCVAR("mod_q3bsp_lightmapmergepower");
212                 BADCVAR("mod_q3bsp_nolightmaps");
213                 BADCVAR("fov");
214                 BADCVAR("mastervolume");
215                 BADCVAR("volume");
216                 BADCVAR("bgmvolume");
217                 BADCVAR("in_pitch_min");
218                 BADCVAR("in_pitch_max");
219
220                 // private
221                 BADCVAR("developer");
222                 BADCVAR("log_dest_udp");
223                 BADCVAR("net_address");
224                 BADCVAR("net_address_ipv6");
225                 BADCVAR("port");
226                 BADCVAR("savedgamecfg");
227                 BADCVAR("serverconfig");
228                 BADCVAR("sv_autoscreenshot");
229                 BADCVAR("sv_heartbeatperiod");
230                 BADCVAR("sv_vote_master_password");
231                 BADCVAR("sys_colortranslation");
232                 BADCVAR("sys_specialcharactertranslation");
233                 BADCVAR("timeformat");
234                 BADCVAR("timestamps");
235                 BADCVAR("g_require_stats");
236                 BADPREFIX("developer_");
237                 BADPREFIX("g_ban_");
238                 BADPREFIX("g_banned_list");
239                 BADPREFIX("g_require_stats_");
240                 BADPREFIX("g_chat_flood_");
241                 BADPREFIX("g_ghost_items");
242                 BADPREFIX("g_playerstats_");
243                 BADPREFIX("g_voice_flood_");
244                 BADPREFIX("log_file");
245                 BADPREFIX("quit_");
246                 BADPREFIX("rcon_");
247                 BADPREFIX("sv_allowdownloads");
248                 BADPREFIX("sv_autodemo");
249                 BADPREFIX("sv_curl_");
250                 BADPREFIX("sv_eventlog");
251                 BADPREFIX("sv_logscores_");
252                 BADPREFIX("sv_master");
253                 BADPREFIX("sv_weaponstats_");
254                 BADPREFIX("sv_waypointsprite_");
255                 BADCVAR("rescan_pending");
256
257                 // these can contain player IDs, so better hide
258                 BADPREFIX("g_forced_team_");
259                 BADCVAR("sv_muteban_list");
260                 BADCVAR("sv_voteban_list");
261                 BADCVAR("sv_allow_customplayermodels_idlist");
262                 BADCVAR("sv_allow_customplayermodels_speciallist");
263
264                 // mapinfo
265                 BADCVAR("fraglimit");
266                 BADCVAR("g_arena");
267                 BADCVAR("g_assault");
268                 BADCVAR("g_ca");
269                 BADCVAR("g_ca_teams");
270                 BADCVAR("g_conquest");
271                 BADCVAR("g_conquest_teams");
272                 BADCVAR("g_ctf");
273                 BADCVAR("g_cts");
274                 BADCVAR("g_dotc");
275                 BADCVAR("g_dm");
276                 BADCVAR("g_domination");
277                 BADCVAR("g_domination_default_teams");
278                 BADCVAR("g_duel");
279                 BADCVAR("g_duel_not_dm_maps");
280                 BADCVAR("g_freezetag");
281                 BADCVAR("g_freezetag_teams");
282                 BADCVAR("g_invasion_teams");
283                 BADCVAR("g_invasion_type");
284                 BADCVAR("g_jailbreak");
285                 BADCVAR("g_jailbreak_teams");
286                 BADCVAR("g_keepaway");
287                 BADCVAR("g_keyhunt");
288                 BADCVAR("g_keyhunt_teams");
289                 BADCVAR("g_lms");
290                 BADCVAR("g_nexball");
291                 BADCVAR("g_onslaught");
292                 BADCVAR("g_race");
293                 BADCVAR("g_race_laps_limit");
294                 BADCVAR("g_race_qualifying_timelimit");
295                 BADCVAR("g_race_qualifying_timelimit_override");
296                 BADCVAR("g_runematch");
297                 BADCVAR("g_shootfromeye");
298                 BADCVAR("g_snafu");
299                 BADCVAR("g_survival");
300                 BADCVAR("g_survival_not_dm_maps");
301                 BADCVAR("g_tdm");
302                 BADCVAR("g_tdm_on_dm_maps");
303                 BADCVAR("g_tdm_teams");
304                 BADCVAR("g_vip");
305                 BADCVAR("leadlimit");
306                 BADCVAR("nextmap");
307                 BADCVAR("teamplay");
308                 BADCVAR("timelimit");
309                 BADCVAR("g_mapinfo_settemp_acl");
310                 BADCVAR("g_mapinfo_ignore_warnings");
311                 BADCVAR("g_maplist_ignore_sizes");
312                 BADCVAR("g_maplist_sizes_count_bots");
313
314                 // long
315                 BADCVAR("hostname");
316                 BADCVAR("g_maplist");
317                 BADCVAR("g_maplist_mostrecent");
318                 BADCVAR("sv_motd");
319
320                 v = cvar_string(k);
321                 d = cvar_defstring(k);
322                 if(v == d)
323                         continue;
324
325                 if(adding)
326                 {
327                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
328                         if(strlen(cvar_changes) > 16384)
329                         {
330                                 cvar_changes = "// too many settings have been changed to show them here\n";
331                                 adding = 0;
332                         }
333                 }
334
335                 // now check if the changes are actually gameplay relevant
336
337                 // does nothing gameplay relevant
338                 BADCVAR("captureleadlimit_override");
339                 BADCVAR("condump_stripcolors");
340                 BADCVAR("gameversion");
341                 BADCVAR("fs_gamedir");
342                 BADCVAR("g_allow_oldvortexbeam");
343                 BADCVAR("g_balance_kill_delay");
344                 BADCVAR("g_buffs_pickup_anyway");
345                 BADCVAR("g_buffs_randomize");
346                 BADCVAR("g_buffs_randomize_teamplay");
347                 BADCVAR("g_campcheck_distance");
348                 BADCVAR("g_chatsounds");
349                 BADCVAR("g_ca_point_leadlimit");
350                 BADCVAR("g_ca_point_limit");
351                 BADCVAR("g_ca_spectate_enemies");
352                 BADCVAR("g_ctf_captimerecord_always");
353                 BADCVAR("g_ctf_flag_glowtrails");
354                 BADCVAR("g_ctf_dynamiclights");
355                 BADCVAR("g_ctf_flag_pickup_verbosename");
356                 BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
357                 BADPRESUFFIX("g_ctf_flag_", "_model");
358                 BADPRESUFFIX("g_ctf_flag_", "_skin");
359                 BADCVAR("g_domination_point_leadlimit");
360                 BADCVAR("g_forced_respawn");
361                 BADCVAR("g_freezetag_point_leadlimit");
362                 BADCVAR("g_freezetag_point_limit");
363                 BADCVAR("g_glowtrails");
364                 BADCVAR("g_hats");
365                 BADCVAR("g_casings");
366                 BADCVAR("g_invasion_point_limit");
367                 BADCVAR("g_jump_grunt");
368                 BADCVAR("g_keepaway_ballcarrier_effects");
369                 BADCVAR("g_keepawayball_effects");
370                 BADCVAR("g_keyhunt_point_leadlimit");
371                 BADCVAR("g_nexball_goalleadlimit");
372                 BADCVAR("g_new_toys_autoreplace");
373                 BADCVAR("g_new_toys_use_pickupsound");
374                 BADCVAR("g_physics_predictall");
375                 BADCVAR("g_piggyback");
376                 BADCVAR("g_playerclip_collisions");
377                 BADCVAR("g_spawn_alloweffects");
378                 BADCVAR("g_tdm_point_leadlimit");
379                 BADCVAR("g_tdm_point_limit");
380                 BADCVAR("leadlimit_and_fraglimit");
381                 BADCVAR("leadlimit_override");
382                 BADCVAR("pausable");
383                 BADCVAR("sv_announcer");
384                 BADCVAR("sv_checkforpacketsduringsleep");
385                 BADCVAR("sv_damagetext");
386                 BADCVAR("sv_db_saveasdump");
387                 BADCVAR("sv_intermission_cdtrack");
388                 BADCVAR("sv_mapchange_delay");
389                 BADCVAR("sv_minigames");
390                 BADCVAR("sv_namechangetimer");
391                 BADCVAR("sv_precacheplayermodels");
392                 BADCVAR("sv_qcphysics");
393                 BADCVAR("sv_radio");
394                 BADCVAR("sv_stepheight");
395                 BADCVAR("sv_timeout");
396                 BADCVAR("sv_weapons_modeloverride");
397                 BADCVAR("w_prop_interval");
398                 BADPREFIX("chat_");
399                 BADPREFIX("crypto_");
400                 BADPREFIX("gameversion_");
401                 BADPREFIX("g_chat_");
402                 BADPREFIX("g_ctf_captimerecord_");
403                 BADPREFIX("g_hats_");
404                 BADPREFIX("g_maplist_");
405                 BADPREFIX("g_mod_");
406                 BADPREFIX("g_respawn_");
407                 BADPREFIX("net_");
408                 BADPREFIX("notification_");
409                 BADPREFIX("prvm_");
410                 BADPREFIX("skill_");
411                 BADPREFIX("sv_allow_");
412                 BADPREFIX("sv_cullentities_");
413                 BADPREFIX("sv_maxidle");
414                 BADPREFIX("sv_minigames_");
415                 BADPREFIX("sv_radio_");
416                 BADPREFIX("sv_timeout_");
417                 BADPREFIX("sv_vote_");
418                 BADPREFIX("timelimit_");
419
420                 // allowed changes to server admins (please sync this to server.cfg)
421                 // vi commands:
422                 //   :/"impure"/,$d
423                 //   :g!,^\/\/[^ /],d
424                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
425                 //   :%!sort
426                 // yes, this does contain some redundant stuff, don't really care
427                 BADPREFIX("bot_ai_");
428                 BADCVAR("bot_config_file");
429                 BADCVAR("bot_number");
430                 BADCVAR("bot_prefix");
431                 BADCVAR("bot_suffix");
432                 BADCVAR("capturelimit_override");
433                 BADCVAR("fraglimit_override");
434                 BADCVAR("gametype");
435                 BADCVAR("g_antilag");
436                 BADCVAR("g_balance_teams");
437                 BADCVAR("g_balance_teams_prevent_imbalance");
438                 BADCVAR("g_balance_teams_scorefactor");
439                 BADCVAR("g_ban_sync_trusted_servers");
440                 BADCVAR("g_ban_sync_uri");
441                 BADCVAR("g_buffs");
442                 BADCVAR("g_ca_teams_override");
443                 BADCVAR("g_ctf_fullbrightflags");
444                 BADCVAR("g_ctf_ignore_frags");
445                 BADCVAR("g_ctf_leaderboard");
446                 BADCVAR("g_domination_point_limit");
447                 BADCVAR("g_domination_teams_override");
448                 BADCVAR("g_freezetag_revive_spawnshield");
449                 BADCVAR("g_freezetag_teams_override");
450                 BADCVAR("g_friendlyfire");
451                 BADCVAR("g_fullbrightitems");
452                 BADCVAR("g_fullbrightplayers");
453                 BADCVAR("g_keyhunt_point_limit");
454                 BADCVAR("g_keyhunt_teams_override");
455                 BADCVAR("g_lms_lives_override");
456                 BADCVAR("g_maplist");
457                 BADCVAR("g_maxplayers");
458                 BADCVAR("g_mirrordamage");
459                 BADCVAR("g_nexball_goallimit");
460                 BADCVAR("g_norecoil");
461                 BADCVAR("g_physics_clientselect");
462                 BADCVAR("g_pinata");
463                 BADCVAR("g_powerups");
464                 BADCVAR("g_player_brightness");
465                 BADCVAR("g_rocket_flying");
466                 BADCVAR("g_rocket_flying_disabledelays");
467                 BADPREFIX("g_spawnshield");
468                 BADCVAR("g_start_delay");
469                 BADCVAR("g_superspectate");
470                 BADCVAR("g_tdm_teams_override");
471                 BADCVAR("g_warmup");
472                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
473                 BADCVAR("hostname");
474                 BADCVAR("log_file");
475                 BADCVAR("maxplayers");
476                 BADCVAR("minplayers");
477                 BADCVAR("minplayers_per_team");
478                 BADCVAR("net_address");
479                 BADCVAR("port");
480                 BADCVAR("rcon_password");
481                 BADCVAR("rcon_restricted_commands");
482                 BADCVAR("rcon_restricted_password");
483                 BADCVAR("skill");
484                 BADCVAR("sv_adminnick");
485                 BADCVAR("sv_autoscreenshot");
486                 BADCVAR("sv_autotaunt");
487                 BADCVAR("sv_curl_defaulturl");
488                 BADCVAR("sv_defaultcharacter");
489                 BADCVAR("sv_defaultcharacterskin");
490                 BADCVAR("sv_defaultplayercolors");
491                 BADCVAR("sv_defaultplayermodel");
492                 BADCVAR("sv_defaultplayerskin");
493                 BADCVAR("sv_maxrate");
494                 BADCVAR("sv_motd");
495                 BADCVAR("sv_public");
496                 BADCVAR("sv_ready_restart");
497                 BADCVAR("sv_showfps");
498                 BADCVAR("sv_status_privacy");
499                 BADCVAR("sv_taunt");
500                 BADCVAR("sv_vote_call");
501                 BADCVAR("sv_vote_commands");
502                 BADCVAR("sv_vote_majority_factor");
503                 BADCVAR("sv_vote_master");
504                 BADCVAR("sv_vote_master_commands");
505                 BADCVAR("sv_vote_master_password");
506                 BADCVAR("sv_vote_simple_majority_factor");
507                 BADVALUE("sys_ticrate", "0.0166667");
508                 BADVALUE("sys_ticrate", "0.0333333");
509                 BADCVAR("teamplay_mode");
510                 BADCVAR("timelimit_override");
511                 BADPREFIX("g_warmup_");
512                 BADPREFIX("sv_info_");
513                 BADPREFIX("sv_ready_restart_");
514
515                 // mutators that announce themselves properly to the server browser
516                 BADCVAR("g_instagib");
517                 BADCVAR("g_new_toys");
518                 BADCVAR("g_nix");
519                 BADCVAR("g_grappling_hook");
520                 BADCVAR("g_jetpack");
521
522                 // temporary for testing
523                 // TODO remove before 0.8.3 release
524                 BADCVAR("g_ca_weaponarena");
525                 BADCVAR("g_freezetag_weaponarena");
526                 BADCVAR("g_lms_weaponarena");
527                 BADCVAR("g_ctf_stalemate_time");
528
529 #undef BADPRESUFFIX
530 #undef BADPREFIX
531 #undef BADCVAR
532 #undef BADVALUE
533
534                 if(pureadding)
535                 {
536                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
537                         if(strlen(cvar_purechanges) > 16384)
538                         {
539                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
540                                 pureadding = 0;
541                         }
542                 }
543                 ++cvar_purechanges_count;
544                 // WARNING: this variable is used for the server list
545                 // NEVER dare to skip this code!
546                 // Hacks to intentionally appearing as "pure server" even though you DO have
547                 // modified settings may be punished by removal from the server list.
548                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
549                 // though.
550         }
551         buf_del(h);
552         if(cvar_changes == "")
553                 cvar_changes = "// this server runs at default server settings\n";
554         else
555                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
556         cvar_changes = strzone(cvar_changes);
557         if(cvar_purechanges == "")
558                 cvar_purechanges = "// this server runs at default gameplay settings\n";
559         else
560                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
561         cvar_purechanges = strzone(cvar_purechanges);
562 }
563
564 entity randomseed;
565 bool RandomSeed_Send(entity this, entity to, int sf)
566 {
567         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
568         WriteShort(MSG_ENTITY, this.cnt);
569         return true;
570 }
571 void RandomSeed_Think(entity this)
572 {
573         this.cnt = bound(0, floor(random() * 65536), 65535);
574         this.nextthink = time + 5;
575
576         this.SendFlags |= 1;
577 }
578 void RandomSeed_Spawn()
579 {
580         randomseed = new_pure(randomseed);
581         setthink(randomseed, RandomSeed_Think);
582         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
583
584         getthink(randomseed)(randomseed); // sets random seed and nextthink
585 }
586
587 spawnfunc(__init_dedicated_server)
588 {
589         // handler for _init/_init map (only for dedicated server initialization)
590
591         world_initialized = -1; // don't complain
592
593         delete_fn = remove_unsafely;
594
595         entity e = new(GotoFirstMap);
596         setthink(e, GotoFirstMap);
597         e.nextthink = time; // this is usually 1 at this point
598
599         e = new(info_player_deathmatch);  // safeguard against player joining
600
601     // assign reflectively to avoid "assignment to world" warning
602     for (int i = 0, n = numentityfields(); i < n; ++i) {
603         string k = entityfieldname(i);
604         if (k == "classname") {
605             // safeguard against various stuff ;)
606             putentityfieldstring(i, this, "worldspawn");
607             break;
608         }
609     }
610
611         // needs to be done so early because of the constants they create
612         static_init();
613         static_init_late();
614         static_init_precache();
615
616         IL_PUSH(g_spawnpoints, e); // just incase
617
618         MapInfo_Enumerate();
619         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
620 }
621
622 void __init_dedicated_server_shutdown() {
623         MapInfo_Shutdown();
624 }
625
626 STATIC_INIT_EARLY(maxclients)
627 {
628         maxclients = 0;
629         for (entity head = nextent(NULL); head; head = nextent(head)) {
630                 ++maxclients;
631         }
632 }
633
634 void GameplayMode_DelayedInit(entity this)
635 {
636         if(!scores_initialized)
637                 ScoreRules_generic();
638 }
639
640 void InitGameplayMode()
641 {
642         VoteReset();
643
644         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
645         get_mi_min_max(1);
646         // assign reflectively to avoid "assignment to world" warning
647         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
648             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
649             if (v) {
650             putentityfieldstring(i, world, sprintf("%v", v));
651             if (++done == 2) break;
652         }
653         }
654         // currently, NetRadiant's limit is 131072 qu for each side
655         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
656         // set the distance according to map size but don't go over the limit to avoid issues with float precision
657         // in case somebody makes extremely large maps
658         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
659
660         MapInfo_LoadMapSettings(mapname);
661         GameRules_teams(false);
662
663         if (!cvar_value_issafe(world.fog))
664         {
665                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
666                 world.fog = string_null;
667         }
668         if(MapInfo_Map_fog != "")
669         {
670                 if(MapInfo_Map_fog == "none")
671                         world.fog = string_null;
672                 else
673                         world.fog = strzone(MapInfo_Map_fog);
674         }
675         clientstuff = strzone(MapInfo_Map_clientstuff);
676
677         MapInfo_ClearTemps();
678
679         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
680
681         cache_mutatormsg = strzone("");
682         cache_lastmutatormsg = strzone("");
683
684         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
685 }
686
687 bool world_already_spawned;
688 spawnfunc(worldspawn)
689 {
690         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
691
692         bool wantrestart = false;
693         {
694                 if (!server_is_dedicated)
695                 {
696                         // force unloading of server pk3 files when starting a listen server
697                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
698                         // restore csqc_progname too
699                         string expect = "csprogs.dat";
700                         wantrestart = cvar_string("csqc_progname") != expect;
701                         cvar_set("csqc_progname", expect);
702                 }
703                 else
704                 {
705                         // Try to use versioned csprogs from pk3
706                         // Only ever use versioned csprogs.dat files on dedicated servers;
707                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
708                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
709                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
710                         string select = "csprogs.dat";
711                         if (fexists(pk3csprogs)) select = pk3csprogs;
712                         if (cvar_string("csqc_progname") != select)
713                         {
714                                 cvar_set("csqc_progname", select);
715                                 wantrestart = true;
716                         }
717                         // Check for updates on startup
718                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
719                         int sentinel = fopen("progs.txt", FILE_READ);
720                         if (sentinel >= 0)
721                         {
722                                 string switchversion = fgets(sentinel);
723                                 fclose(sentinel);
724                                 if (switchversion != "" && switchversion != WATERMARK)
725                                 {
726                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
727                                         // if it doesn't exist, assume either:
728                                         //   a) the current program was overwritten
729                                         //   b) this is a client only update
730                                         string newprogs = sprintf("progs-%s.dat", switchversion);
731                                         if (fexists(newprogs))
732                                         {
733                                                 cvar_set("sv_progs", newprogs);
734                                                 wantrestart = true;
735                                         }
736                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
737                                         if (fexists(newcsprogs))
738                                         {
739                                                 cvar_set("csqc_progname", newcsprogs);
740                                                 wantrestart = true;
741                                         }
742                                 }
743                         }
744                 }
745                 if (wantrestart)
746                 {
747                         LOG_INFO("Restart requested");
748                         changelevel(mapname);
749                         // let initialization continue, shutdown depends on it
750                 }
751         }
752
753         if(world_already_spawned)
754                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
755         world_already_spawned = true;
756
757         delete_fn = remove_safely; // during spawning, watch what you remove!
758
759         cvar_changes_init(); // do this very early now so it REALLY matches the server config
760
761         // default to RACE_RECORD, can be overwritten by gamemodes
762         record_type = RACE_RECORD;
763
764         // needs to be done so early because of the constants they create
765         static_init();
766
767         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
768
769         TemporaryDB = db_create();
770
771         // 0 normal
772         lightstyle(0, "m");
773
774         // 1 FLICKER (first variety)
775         lightstyle(1, "mmnmmommommnonmmonqnmmo");
776
777         // 2 SLOW STRONG PULSE
778         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
779
780         // 3 CANDLE (first variety)
781         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
782
783         // 4 FAST STROBE
784         lightstyle(4, "mamamamamama");
785
786         // 5 GENTLE PULSE 1
787         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
788
789         // 6 FLICKER (second variety)
790         lightstyle(6, "nmonqnmomnmomomno");
791
792         // 7 CANDLE (second variety)
793         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
794
795         // 8 CANDLE (third variety)
796         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
797
798         // 9 SLOW STROBE (fourth variety)
799         lightstyle(9, "aaaaaaaazzzzzzzz");
800
801         // 10 FLUORESCENT FLICKER
802         lightstyle(10, "mmamammmmammamamaaamammma");
803
804         // 11 SLOW PULSE NOT FADE TO BLACK
805         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
806
807         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
808
809         // 63 testing
810         lightstyle(63, "a");
811
812         if(autocvar_g_campaign)
813                 CampaignPreInit();
814
815         Map_MarkAsRecent(mapname);
816
817         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
818
819         InitGameplayMode();
820         static_init_late();
821         static_init_precache();
822         readlevelcvars();
823
824         GameRules_limit_fallbacks();
825
826         if(warmup_limit == 0)
827                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
828
829         player_count = 0;
830         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
831         if(bot_waypoints_for_items == 1)
832                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
833                         bot_waypoints_for_items = 0;
834
835         WaypointSprite_Init();
836
837         GameLogInit(); // prepare everything
838         // NOTE for matchid:
839         // changing the logic generating it is okay. But:
840         // it HAS to stay <= 64 chars
841         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
842         if(autocvar_sv_eventlog)
843         {
844                 string num = strftime_s(); // strftime(false, "%s") isn't reliable, see strftime_s description
845                 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), num, floor(random() * 1000000));
846                 matchid = strzone(s);
847
848                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
849                 s = ":gameinfo:mutators:LIST";
850
851                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
852                 s = M_ARGV(0, string);
853
854                 // initialiation stuff, not good in the mutator system
855                 if(!autocvar_g_use_ammunition)
856                         s = strcat(s, ":no_use_ammunition");
857
858                 // initialiation stuff, not good in the mutator system
859                 if(autocvar_g_pickup_items == 0)
860                         s = strcat(s, ":no_pickup_items");
861                 if(autocvar_g_pickup_items > 0)
862                         s = strcat(s, ":pickup_items");
863
864                 // initialiation stuff, not good in the mutator system
865                 if(autocvar_g_weaponarena != "0")
866                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
867
868                 // TODO to mutator system
869                 if(autocvar_g_norecoil)
870                         s = strcat(s, ":norecoil");
871
872                 GameLogEcho(s);
873                 GameLogEcho(":gameinfo:end");
874         }
875         else
876                 matchid = strzone(ftos(random()));
877
878         cvar_set("nextmap", "");
879
880         SetDefaultAlpha();
881
882         if(autocvar_g_campaign)
883                 CampaignPostInit();
884
885         Ban_LoadBans();
886
887         MapInfo_Enumerate();
888         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
889
890         if(fexists(_MapInfo_FindArenaFile(mapname, ".arena")))
891                 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
892
893         if(fexists(_MapInfo_FindArenaFile(mapname, ".defi")))
894                 cvar_settemp("sv_q3defragcompat", "1");
895
896         // quake 3 music support
897         if(world.music || world.noise)
898         {
899                 // prefer .music over .noise
900                 string chosen_music;
901                 string oldstuff;
902                 if(world.music)
903                         chosen_music = world.music;
904                 else
905                         chosen_music = world.noise;
906                 if(
907                         substring(chosen_music, strlen(chosen_music) - 4, 4) == ".wav"
908                         ||
909                         substring(chosen_music, strlen(chosen_music) - 4, 4) == ".ogg"
910                 )
911                         oldstuff = strcat(clientstuff, "cd loop \"", chosen_music, "\"\n");
912                 else
913                         oldstuff = strcat(clientstuff, "cd loop \"", chosen_music, "\"\n");
914
915                 strcpy(clientstuff, oldstuff);
916         }
917
918         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
919         {
920                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
921                 if(fd != -1)
922                 {
923                         string s;
924                         while((s = fgets(fd)))
925                         {
926                                 int l = tokenize_console(s);
927                                 if(l < 2)
928                                         continue;
929                                 if(argv(0) == "cd")
930                                 {
931                                         string trackname = argv(2);
932                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
933                                         LOG_INFO("  cdtrack ", trackname);
934                                         if (cvar_value_issafe(trackname))
935                                         {
936                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
937                                                 strcpy(clientstuff, newstuff);
938                                         }
939                                 }
940                                 else if(argv(0) == "fog")
941                                 {
942                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
943                                         LOG_INFO("  \"fog\" \"", s, "\"");
944                                 }
945                                 else if(argv(0) == "set")
946                                 {
947                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
948                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
949                                 }
950                                 else if(argv(0) != "//")
951                                 {
952                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
953                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
954                                 }
955                         }
956                         fclose(fd);
957                 }
958         }
959
960         WeaponStats_Init();
961
962         Nagger_Init();
963
964         // set up information replies for clients and server to use
965         maplist_reply = strzone(getmaplist());
966         lsmaps_reply = strzone(getlsmaps());
967         monsterlist_reply = strzone(getmonsterlist());
968         bool records_available = false;
969         for(int i = 0; i < 10; ++i)
970         {
971                 string s = getrecords(i);
972                 if (s != "")
973                 {
974                         records_reply[i] = strzone(s);
975                         records_available = true;
976                 }
977         }
978         if (!records_available)
979                 records_reply[0] = "No records available for the current game mode.\n";
980         ladder_reply = strzone(getladder());
981         rankings_reply = strzone(getrankings());
982
983         // begin other init
984         ClientInit_Spawn();
985         RandomSeed_Spawn();
986         PingPLReport_Spawn();
987
988         CheatInit();
989
990         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
991
992         // fill sv_curl_serverpackages from .serverpackage files
993         if (autocvar_sv_curl_serverpackages_auto)
994         {
995                 string s = "csprogs-" WATERMARK ".dat";
996                 // remove automatically managed files from the list to prevent duplicates
997                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
998                 {
999                         string pkg = argv(i);
1000                         if (startsWith(pkg, "csprogs-")) continue;
1001                         if (endsWith(pkg, "-serverpackage.txt")) continue;
1002                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
1003                         s = cons(s, pkg);
1004                 }
1005                 // add automatically managed files to the list
1006                 #define X(match) MACRO_BEGIN \
1007                         int fd = search_begin(match, true, false); \
1008                         if (fd >= 0) \
1009                         { \
1010                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
1011                                 { \
1012                                         s = cons(s, search_getfilename(fd, i)); \
1013                                 } \
1014                                 search_end(fd); \
1015                         } \
1016                 MACRO_END
1017                 X("*-serverpackage.txt");
1018                 X("*.serverpackage");
1019                 #undef X
1020                 cvar_set("sv_curl_serverpackages", s);
1021         }
1022
1023         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1024         modname = "Xonotic";
1025         // physics/balance/config changes that count as mod
1026         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1027                 modname = cvar_string("g_mod_physics");
1028         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1029                 modname = cvar_string("g_mod_balance");
1030         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1031                 modname = cvar_string("g_mod_config");
1032         // extra mutators that deserve to count as mod
1033         MUTATOR_CALLHOOK(SetModname, modname);
1034         modname = M_ARGV(0, string);
1035
1036         // save it for later
1037         modname = strzone(modname);
1038
1039         WinningConditionHelper(this); // set worldstatus
1040
1041         world_initialized = 1;
1042         __spawnfunc_spawn_all();
1043 }
1044
1045 spawnfunc(light)
1046 {
1047         //makestatic (this); // Who the f___ did that?
1048         delete(this);
1049 }
1050
1051 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1052 {
1053     float m = e.dphitcontentsmask;
1054     e.dphitcontentsmask = goodcontents | badcontents;
1055
1056     vector org = boundmin;
1057     vector delta = boundmax - boundmin;
1058
1059     vector start, end;
1060     start = end = org;
1061     int j; // used after the loop
1062     for(j = 0; j < attempts; ++j)
1063     {
1064         start.x = org.x + random() * delta.x;
1065         start.y = org.y + random() * delta.y;
1066         start.z = org.z + random() * delta.z;
1067
1068         // rule 1: start inside world bounds, and outside
1069         // solid, and don't start from somewhere where you can
1070         // fall down to evil
1071         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1072         if (trace_fraction >= 1)
1073             continue;
1074         if (trace_startsolid)
1075             continue;
1076         if (trace_dphitcontents & badcontents)
1077             continue;
1078         if (trace_dphitq3surfaceflags & badsurfaceflags)
1079             continue;
1080
1081         // rule 2: if we are too high, lower the point
1082         if (trace_fraction * delta.z > maxaboveground)
1083             start = trace_endpos + '0 0 1' * maxaboveground;
1084         vector enddown = trace_endpos;
1085
1086         // rule 3: make sure we aren't outside the map. This only works
1087         // for somewhat well formed maps. A good rule of thumb is that
1088         // the map should have a convex outside hull.
1089         // these can be traceLINES as we already verified the starting box
1090         vector mstart = start + 0.5 * (e.mins + e.maxs);
1091         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1092         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1093             continue;
1094         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1095         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1096             continue;
1097         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1098         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1099             continue;
1100         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1101         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1102             continue;
1103         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1104         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1105             continue;
1106
1107                 // rule 4: we must "see" some spawnpoint or item
1108             entity sp = NULL;
1109             IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1110             {
1111                 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1112                 {
1113                         sp = it;
1114                         break;
1115                 }
1116             });
1117                 if(!sp)
1118                 {
1119                         int items_checked = 0;
1120                         IL_EACH(g_items, checkpvs(mstart, it),
1121                         {
1122                                 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1123                                 {
1124                                         sp = it;
1125                                         break;
1126                                 }
1127
1128                                 ++items_checked;
1129                                 if(items_checked >= attempts)
1130                                         break; // sanity
1131                         });
1132
1133                         if(!sp)
1134                                 continue;
1135                 }
1136
1137         // find a random vector to "look at"
1138         end.x = org.x + random() * delta.x;
1139         end.y = org.y + random() * delta.y;
1140         end.z = org.z + random() * delta.z;
1141         end = start + normalize(end - start) * vlen(delta);
1142
1143         // rule 4: start TO end must not be too short
1144         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1145         if(trace_startsolid)
1146             continue;
1147         if(trace_fraction < minviewdistance / vlen(delta))
1148             continue;
1149
1150         // rule 5: don't want to look at sky
1151         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1152             continue;
1153
1154         // rule 6: we must not end up in trigger_hurt
1155         if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1156             continue;
1157
1158         break;
1159     }
1160
1161     e.dphitcontentsmask = m;
1162
1163     if(j < attempts)
1164     {
1165         setorigin(e, start);
1166         e.angles = vectoangles(end - start);
1167         LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1168         return true;
1169     }
1170     return false;
1171 }
1172
1173 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1174 {
1175         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1176 }
1177
1178 /*
1179 ===============================================================================
1180
1181 RULES
1182
1183 ===============================================================================
1184 */
1185
1186 void DumpStats(float final)
1187 {
1188         float file;
1189         string s;
1190         float to_console;
1191         float to_eventlog;
1192         float to_file;
1193         float i;
1194
1195         to_console = autocvar_sv_logscores_console;
1196         to_eventlog = autocvar_sv_eventlog;
1197         to_file = autocvar_sv_logscores_file;
1198
1199         if(!final)
1200         {
1201                 to_console = true; // always print printstats replies
1202                 to_eventlog = false; // but never print them to the event log
1203         }
1204
1205         if(to_eventlog)
1206                 if(autocvar_sv_eventlog_console)
1207                         to_console = false; // otherwise we get the output twice
1208
1209         if(final)
1210                 s = ":scores:";
1211         else
1212                 s = ":status:";
1213         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1214
1215         if(to_console)
1216                 LOG_HELP(s);
1217         if(to_eventlog)
1218                 GameLogEcho(s);
1219
1220         file = -1;
1221         if(to_file)
1222         {
1223                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1224                 if(file == -1)
1225                         to_file = false;
1226                 else
1227                         fputs(file, strcat(s, "\n"));
1228         }
1229
1230         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1231         if(to_console)
1232                 LOG_HELP(s);
1233         if(to_eventlog)
1234                 GameLogEcho(s);
1235         if(to_file)
1236                 fputs(file, strcat(s, "\n"));
1237
1238         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1239                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1240                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1241                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1242                         s = strcat(s, ftos(it.team), ":");
1243                 else
1244                         s = strcat(s, "spectator:");
1245
1246                 if(to_console)
1247                         LOG_HELP(s, playername(it.netname, it.team, false));
1248                 if(to_eventlog)
1249                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1250                 if(to_file)
1251                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1252         });
1253
1254         if(teamplay)
1255         {
1256                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1257                 if(to_console)
1258                         LOG_HELP(s);
1259                 if(to_eventlog)
1260                         GameLogEcho(s);
1261                 if(to_file)
1262                         fputs(file, strcat(s, "\n"));
1263
1264                 for(i = 1; i < 16; ++i)
1265                 {
1266                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1267                         s = strcat(s, ":", ftos(i));
1268                         if(to_console)
1269                                 LOG_HELP(s);
1270                         if(to_eventlog)
1271                                 GameLogEcho(s);
1272                         if(to_file)
1273                                 fputs(file, strcat(s, "\n"));
1274                 }
1275         }
1276
1277         if(to_console)
1278                 LOG_HELP(":end");
1279         if(to_eventlog)
1280                 GameLogEcho(":end");
1281         if(to_file)
1282         {
1283                 fputs(file, ":end\n");
1284                 fclose(file);
1285         }
1286 }
1287
1288 /*
1289 go to the next level for deathmatch
1290 only called if a time or frag limit has expired
1291 */
1292 void NextLevel()
1293 {
1294         game_stopped = true;
1295         intermission_running = true; // game over
1296
1297         // enforce a wait time before allowing changelevel
1298         if(player_count > 0)
1299                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1300         else
1301                 intermission_exittime = -1;
1302
1303         /*
1304         WriteByte (MSG_ALL, SVC_CDTRACK);
1305         WriteByte (MSG_ALL, 3);
1306         WriteByte (MSG_ALL, 3);
1307         // done in FixIntermission
1308         */
1309
1310         //pos = FindIntermission ();
1311
1312         VoteReset();
1313
1314         DumpStats(true);
1315
1316         // send statistics
1317         PlayerStats_GameReport(true);
1318         WeaponStats_Shutdown();
1319
1320         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1321
1322         if(autocvar_sv_eventlog)
1323                 GameLogEcho(":gameover");
1324
1325         GameLogClose();
1326
1327         FOREACH_CLIENT(IS_PLAYER(it), {
1328                 FixIntermissionClient(it);
1329                 if(it.winning)
1330                         bprint(playername(it.netname, it.team, false), " ^7wins.\n");
1331         });
1332
1333         target_music_kill();
1334
1335         if(autocvar_g_campaign)
1336                 CampaignPreIntermission();
1337
1338         MUTATOR_CALLHOOK(MatchEnd);
1339
1340         localcmd("\nsv_hook_gameend\n");
1341 }
1342
1343
1344 float InitiateSuddenDeath()
1345 {
1346         // Check first whether normal overtimes could be added before initiating suddendeath mode
1347         // - for this timelimit_overtime needs to be >0 of course
1348         // - also check the winning condition calculated in the previous frame and only add normal overtime
1349         //   again, if at the point at which timelimit would be extended again, still no winner was found
1350         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1351                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1352                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1353         {
1354                 return 1; // need to call InitiateOvertime later
1355         }
1356         else
1357         {
1358                 if(!checkrules_suddendeathend)
1359                 {
1360                         if(autocvar_g_campaign)
1361                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1362                         else
1363                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1364                         if(g_race && !g_race_qualifying)
1365                                 race_StartCompleting();
1366                 }
1367                 return 0;
1368         }
1369 }
1370
1371 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1372 {
1373         ++checkrules_overtimesadded;
1374         //add one more overtime by simply extending the timelimit
1375         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1376         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1377 }
1378
1379 float GetWinningCode(float fraglimitreached, float equality)
1380 {
1381         if(autocvar_g_campaign == 1)
1382         {
1383                 if(fraglimitreached)
1384                         return WINNING_YES;
1385                 else
1386                         return WINNING_NO;
1387         }
1388         else
1389         {
1390                 if(equality)
1391                 {
1392                         if(fraglimitreached)
1393                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1394                         else
1395                                 return WINNING_NEVER;
1396                 }
1397                 else
1398                 {
1399                         if(fraglimitreached)
1400                                 return WINNING_YES;
1401                         else
1402                                 return WINNING_NO;
1403                 }
1404         }
1405 }
1406
1407 // set the .winning flag for exactly those players with a given field value
1408 void SetWinners(.float field, float value)
1409 {
1410         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1411 }
1412
1413 // set the .winning flag for those players with a given field value
1414 void AddWinners(.float field, float value)
1415 {
1416         FOREACH_CLIENT(IS_PLAYER(it), {
1417                 if(it.(field) == value)
1418                         it.winning = 1;
1419         });
1420 }
1421
1422 // clear the .winning flags
1423 void ClearWinners()
1424 {
1425         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1426 }
1427
1428 int fragsleft_last;
1429 float WinningCondition_Scores(float limit, float leadlimit)
1430 {
1431         // TODO make everything use THIS winning condition (except LMS)
1432         WinningConditionHelper(NULL);
1433
1434         if(teamplay)
1435         {
1436                 for (int i = 1; i < 5; ++i)
1437                 {
1438                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1439                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1440                 }
1441         }
1442
1443         ClearWinners();
1444         if(WinningConditionHelper_winner)
1445                 WinningConditionHelper_winner.winning = 1;
1446         if(WinningConditionHelper_winnerteam >= 0)
1447                 SetWinners(team, WinningConditionHelper_winnerteam);
1448
1449         if(WinningConditionHelper_lowerisbetter)
1450         {
1451                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1452                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1453                 limit = -limit;
1454         }
1455
1456         if(WinningConditionHelper_zeroisworst)
1457                 leadlimit = 0; // not supported in this mode
1458
1459         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1460         {
1461                 float fragsleft;
1462                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1463                 {
1464                         fragsleft = 1;
1465                 }
1466                 else
1467                 {
1468                         fragsleft = FLOAT_MAX;
1469                         float leadingfragsleft = FLOAT_MAX;
1470                         if (limit)
1471                                 fragsleft = limit - WinningConditionHelper_topscore;
1472                         if (leadlimit)
1473                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1474
1475                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1476                                 fragsleft = max(fragsleft, leadingfragsleft);
1477                         else
1478                                 fragsleft = min(fragsleft, leadingfragsleft);
1479                 }
1480
1481                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1482                 {
1483                         if (fragsleft == 1)
1484                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1485                         else if (fragsleft == 2)
1486                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1487                         else if (fragsleft == 3)
1488                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1489
1490                         fragsleft_last = fragsleft;
1491                 }
1492         }
1493
1494         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1495         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1496
1497         bool limit_reached;
1498         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1499         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1500                 limit_reached = (fraglimit_reached && leadlimit_reached);
1501         else
1502                 limit_reached = (fraglimit_reached || leadlimit_reached);
1503
1504         return GetWinningCode(
1505                 WinningConditionHelper_topscore && limit_reached,
1506                 WinningConditionHelper_equality
1507         );
1508 }
1509
1510 float WinningCondition_RanOutOfSpawns()
1511 {
1512         if(have_team_spawns <= 0)
1513                 return WINNING_NO;
1514
1515         if(!autocvar_g_spawn_useallspawns)
1516                 return WINNING_NO;
1517
1518         if(!some_spawn_has_been_used)
1519                 return WINNING_NO;
1520
1521         for (int i = 1; i < 5; ++i)
1522         {
1523                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1524         }
1525
1526         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1527         {
1528                 if (Team_IsValidTeam(it.team))
1529                 {
1530                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1531                 }
1532         });
1533
1534         IL_EACH(g_spawnpoints, true,
1535         {
1536                 if (Team_IsValidTeam(it.team))
1537                 {
1538                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1539                 }
1540         });
1541
1542         ClearWinners();
1543         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1544         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1545         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1546         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1547         if(team1_score + team2_score + team3_score + team4_score == 0)
1548         {
1549                 checkrules_equality = true;
1550                 return WINNING_YES;
1551         }
1552         else if(team1_score + team2_score + team3_score + team4_score == 1)
1553         {
1554                 float t, i;
1555                 if(team1_score)
1556                         t = 1;
1557                 else if(team2_score)
1558                         t = 2;
1559                 else if(team3_score)
1560                         t = 3;
1561                 else // if(team4_score)
1562                         t = 4;
1563                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1564                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1565                 {
1566                         for (int j = 1; j <= NUM_TEAMS; ++j)
1567                         {
1568                                 if (t == j)
1569                                 {
1570                                         continue;
1571                                 }
1572                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1573                                 {
1574                                         continue;
1575                                 }
1576                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1577                         }
1578                 }
1579
1580                 AddWinners(team, t);
1581                 return WINNING_YES;
1582         }
1583         else
1584                 return WINNING_NO;
1585 }
1586
1587 /*
1588 ============
1589 CheckRules_World
1590
1591 Exit deathmatch games upon conditions
1592 ============
1593 */
1594 void CheckRules_World()
1595 {
1596         VoteThink();
1597         MapVote_Think();
1598
1599         SetDefaultAlpha();
1600
1601         if (intermission_running) // someone else quit the game already
1602         {
1603                 if(player_count == 0) // Nobody there? Then let's go to the next map
1604                         MapVote_Start();
1605                         // this will actually check the player count in the next frame
1606                         // again, but this shouldn't hurt
1607                 return;
1608         }
1609
1610         float timelimit = autocvar_timelimit * 60;
1611         float fraglimit = autocvar_fraglimit;
1612         float leadlimit = autocvar_leadlimit;
1613         if (leadlimit < 0) leadlimit = 0;
1614
1615         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1616         {
1617                 if(timelimit > 0)
1618                         timelimit = 0; // timelimit is not made for warmup
1619                 if(fraglimit > 0)
1620                         fraglimit = 0; // no fraglimit for now
1621                 leadlimit = 0; // no leadlimit for now
1622         }
1623
1624         if(timelimit > 0)
1625         {
1626                 timelimit += game_starttime;
1627         }
1628         else if (timelimit < 0)
1629         {
1630                 // endmatch
1631                 NextLevel();
1632                 return;
1633         }
1634
1635         float wantovertime;
1636         wantovertime = 0;
1637
1638         if(checkrules_suddendeathend)
1639         {
1640                 if(!checkrules_suddendeathwarning)
1641                 {
1642                         checkrules_suddendeathwarning = true;
1643                         if(g_race && !g_race_qualifying)
1644                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1645                         else
1646                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1647                 }
1648         }
1649         else
1650         {
1651                 if (timelimit && time >= timelimit)
1652                 {
1653                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1654                         {
1655                                 float totalplayers;
1656                                 float playerswithlaps;
1657                                 float readyplayers;
1658                                 totalplayers = playerswithlaps = readyplayers = 0;
1659                                 FOREACH_CLIENT(IS_PLAYER(it), {
1660                                         ++totalplayers;
1661                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1662                                                 ++playerswithlaps;
1663                                         if(it.ready)
1664                                                 ++readyplayers;
1665                                 });
1666
1667                                 // at least 2 of the players have completed a lap: start the RACE
1668                                 // otherwise, the players should end the qualifying on their own
1669                                 if(readyplayers || playerswithlaps >= 2)
1670                                 {
1671                                         checkrules_suddendeathend = 0;
1672                                         ReadyRestart(); // go to race
1673                                         return;
1674                                 }
1675                                 else
1676                                         wantovertime |= InitiateSuddenDeath();
1677                         }
1678                         else
1679                                 wantovertime |= InitiateSuddenDeath();
1680                 }
1681         }
1682
1683         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1684         {
1685                 NextLevel();
1686                 return;
1687         }
1688
1689         int checkrules_status = WinningCondition_RanOutOfSpawns();
1690         if(checkrules_status == WINNING_YES)
1691                 bprint("Hey! Someone ran out of spawns!\n");
1692         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1693                 checkrules_status = M_ARGV(0, float);
1694         else
1695                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1696
1697         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1698         {
1699                 checkrules_status = WINNING_NEVER;
1700                 checkrules_overtimesadded = -1;
1701                 wantovertime |= InitiateSuddenDeath();
1702         }
1703
1704         if(checkrules_status == WINNING_NEVER)
1705                 // equality cases! Nobody wins if the overtime ends in a draw.
1706                 ClearWinners();
1707
1708         if(wantovertime)
1709         {
1710                 if(checkrules_status == WINNING_NEVER)
1711                         InitiateOvertime();
1712                 else
1713                         checkrules_status = WINNING_YES;
1714         }
1715
1716         if(checkrules_suddendeathend)
1717                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1718                         checkrules_status = WINNING_YES;
1719
1720         if(checkrules_status == WINNING_YES)
1721         {
1722                 //print("WINNING\n");
1723                 NextLevel();
1724         }
1725 }
1726
1727 float want_weapon(entity weaponinfo, float allguns)
1728 {
1729         int d = 0;
1730         bool allow_mutatorblocked = false;
1731
1732         if(!weaponinfo.m_id)
1733                 return 0;
1734
1735         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1736         d = M_ARGV(1, float);
1737         allguns = M_ARGV(2, bool);
1738         allow_mutatorblocked = M_ARGV(3, bool);
1739
1740         if(allguns)
1741                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1742         else if(!mutator_returnvalue)
1743                 d = !(!weaponinfo.weaponstart);
1744
1745         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1746                 d = 0;
1747
1748         float t = weaponinfo.weaponstartoverride;
1749
1750         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1751
1752         // bit order in t:
1753         // 1: want or not
1754         // 2: is default?
1755         // 4: is set by default?
1756         if(t < 0)
1757                 t = 4 | (3 * d);
1758         else
1759                 t |= (2 * d);
1760
1761         return t;
1762 }
1763
1764 /// Weapons the player normally starts with outside weapon arena.
1765 WepSet weapons_start()
1766 {
1767         WepSet ret = '0 0 0';
1768         FOREACH(Weapons, it != WEP_Null, {
1769                 int w = want_weapon(it, false);
1770                 if (w & 1)
1771                         ret |= it.m_wepset;
1772         });
1773         return ret;
1774 }
1775
1776 WepSet weapons_all()
1777 {
1778         WepSet ret = '0 0 0';
1779         FOREACH(Weapons, it != WEP_Null, {
1780                 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1781                         ret |= it.m_wepset;
1782         });
1783         return ret;
1784 }
1785
1786 WepSet weapons_devall()
1787 {
1788         WepSet ret = '0 0 0';
1789         FOREACH(Weapons, it != WEP_Null,
1790         {
1791                 ret |= it.m_wepset;
1792         });
1793         return ret;
1794 }
1795
1796 WepSet weapons_most()
1797 {
1798         WepSet ret = '0 0 0';
1799         FOREACH(Weapons, it != WEP_Null, {
1800                 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1801                         ret |= it.m_wepset;
1802         });
1803         return ret;
1804 }
1805
1806 void weaponarena_available_all_update(entity this)
1807 {
1808         if (weaponsInMapAll)
1809         {
1810                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1811         }
1812         else
1813         {
1814                 // if no weapons are available on the map, just fall back to all weapons arena
1815                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1816         }
1817 }
1818
1819 void weaponarena_available_devall_update(entity this)
1820 {
1821         if (weaponsInMapAll)
1822         {
1823                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1824         }
1825         else
1826         {
1827                 // if no weapons are available on the map, just fall back to devall weapons arena
1828                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1829         }
1830 }
1831
1832 void weaponarena_available_most_update(entity this)
1833 {
1834         if (weaponsInMapAll)
1835         {
1836                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1837         }
1838         else
1839         {
1840                 // if no weapons are available on the map, just fall back to most weapons arena
1841                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1842         }
1843 }
1844
1845 void readplayerstartcvars()
1846 {
1847         // initialize starting values for players
1848         start_weapons = '0 0 0';
1849         start_weapons_default = '0 0 0';
1850         start_weapons_defaultmask = '0 0 0';
1851         start_items = 0;
1852         start_ammo_shells = 0;
1853         start_ammo_nails = 0;
1854         start_ammo_rockets = 0;
1855         start_ammo_cells = 0;
1856         start_ammo_plasma = 0;
1857         if (random_start_ammo == NULL)
1858         {
1859                 random_start_ammo = new_pure(random_start_ammo);
1860         }
1861         start_health = cvar("g_balance_health_start");
1862         start_armorvalue = cvar("g_balance_armor_start");
1863
1864         g_weaponarena = 0;
1865         g_weaponarena_weapons = '0 0 0';
1866
1867         string s = cvar_string("g_weaponarena");
1868
1869         MUTATOR_CALLHOOK(SetWeaponArena, s);
1870         s = M_ARGV(0, string);
1871
1872         if (s == "0" || s == "")
1873         {
1874                 // no arena
1875         }
1876         else if (s == "off")
1877         {
1878                 // forcibly turn off weaponarena
1879         }
1880         else if (s == "all" || s == "1")
1881         {
1882                 g_weaponarena = 1;
1883                 g_weaponarena_list = "All Weapons";
1884                 g_weaponarena_weapons = weapons_all();
1885         }
1886         else if (s == "devall")
1887         {
1888                 g_weaponarena = 1;
1889                 g_weaponarena_list = "Dev All Weapons";
1890                 g_weaponarena_weapons = weapons_devall();
1891         }
1892         else if (s == "most")
1893         {
1894                 g_weaponarena = 1;
1895                 g_weaponarena_list = "Most Weapons";
1896                 g_weaponarena_weapons = weapons_most();
1897         }
1898         else if (s == "all_available")
1899         {
1900                 g_weaponarena = 1;
1901                 g_weaponarena_list = "All Available Weapons";
1902
1903                 // this needs to run after weaponsInMapAll is initialized
1904                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1905         }
1906         else if (s == "devall_available")
1907         {
1908                 g_weaponarena = 1;
1909                 g_weaponarena_list = "Dev All Available Weapons";
1910
1911                 // this needs to run after weaponsInMapAll is initialized
1912                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1913         }
1914         else if (s == "most_available")
1915         {
1916                 g_weaponarena = 1;
1917                 g_weaponarena_list = "Most Available Weapons";
1918
1919                 // this needs to run after weaponsInMapAll is initialized
1920                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1921         }
1922         else if (s == "none")
1923         {
1924                 g_weaponarena = 1;
1925                 g_weaponarena_list = "No Weapons";
1926         }
1927         else
1928         {
1929                 g_weaponarena = 1;
1930                 float t = tokenize_console(s);
1931                 g_weaponarena_list = "";
1932                 for (int j = 0; j < t; ++j)
1933                 {
1934                         s = argv(j);
1935                         Weapon wep = Weapon_from_name(s);
1936                         if(wep != WEP_Null)
1937                         {
1938                                 g_weaponarena_weapons |= (wep.m_wepset);
1939                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
1940                         }
1941                 }
1942                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
1943         }
1944
1945         if (g_weaponarena)
1946         {
1947                 g_weapon_stay = 0; // incompatible
1948                 start_weapons = g_weaponarena_weapons;
1949                 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1950         }
1951         else
1952         {
1953                 FOREACH(Weapons, it != WEP_Null, {
1954                         int w = want_weapon(it, false);
1955                         WepSet s = it.m_wepset;
1956                         if(w & 1)
1957                                 start_weapons |= s;
1958                         if(w & 2)
1959                                 start_weapons_default |= s;
1960                         if(w & 4)
1961                                 start_weapons_defaultmask |= s;
1962                 });
1963         }
1964
1965         if(cvar("g_balance_superweapons_time") < 0)
1966                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1967
1968         if(!cvar("g_use_ammunition"))
1969                 start_items |= IT_UNLIMITED_AMMO;
1970
1971         if(start_items & IT_UNLIMITED_AMMO)
1972         {
1973                 start_ammo_shells = 999;
1974                 start_ammo_nails = 999;
1975                 start_ammo_rockets = 999;
1976                 start_ammo_cells = 999;
1977                 start_ammo_plasma = 999;
1978                 start_ammo_fuel = 999;
1979         }
1980         else
1981         {
1982                 start_ammo_shells = cvar("g_start_ammo_shells");
1983                 start_ammo_nails = cvar("g_start_ammo_nails");
1984                 start_ammo_rockets = cvar("g_start_ammo_rockets");
1985                 start_ammo_cells = cvar("g_start_ammo_cells");
1986                 start_ammo_plasma = cvar("g_start_ammo_plasma");
1987                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1988                 random_start_weapons_count = cvar("g_random_start_weapons_count");
1989                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1990                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
1991                 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
1992                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
1993                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
1994         }
1995
1996         warmup_start_ammo_shells = start_ammo_shells;
1997         warmup_start_ammo_nails = start_ammo_nails;
1998         warmup_start_ammo_rockets = start_ammo_rockets;
1999         warmup_start_ammo_cells = start_ammo_cells;
2000         warmup_start_ammo_plasma = start_ammo_plasma;
2001         warmup_start_ammo_fuel = start_ammo_fuel;
2002         warmup_start_health = start_health;
2003         warmup_start_armorvalue = start_armorvalue;
2004         warmup_start_weapons = start_weapons;
2005         warmup_start_weapons_default = start_weapons_default;
2006         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
2007
2008         if (!g_weaponarena)
2009         {
2010                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
2011                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
2012                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
2013                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
2014                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
2015                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
2016                 warmup_start_health = cvar("g_warmup_start_health");
2017                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
2018                 warmup_start_weapons = '0 0 0';
2019                 warmup_start_weapons_default = '0 0 0';
2020                 warmup_start_weapons_defaultmask = '0 0 0';
2021                 FOREACH(Weapons, it != WEP_Null, {
2022                         int w = want_weapon(it, autocvar_g_warmup_allguns);
2023                         WepSet s = it.m_wepset;
2024                         if(w & 1)
2025                                 warmup_start_weapons |= s;
2026                         if(w & 2)
2027                                 warmup_start_weapons_default |= s;
2028                         if(w & 4)
2029                                 warmup_start_weapons_defaultmask |= s;
2030                 });
2031         }
2032
2033         if (autocvar_g_jetpack)
2034                 start_items |= ITEM_Jetpack.m_itemid;
2035
2036         MUTATOR_CALLHOOK(SetStartItems);
2037
2038         if (start_items & ITEM_Jetpack.m_itemid)
2039         {
2040                 start_items |= ITEM_JetpackRegen.m_itemid;
2041                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2042                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2043         }
2044
2045         start_ammo_shells = max(0, start_ammo_shells);
2046         start_ammo_nails = max(0, start_ammo_nails);
2047         start_ammo_rockets = max(0, start_ammo_rockets);
2048         start_ammo_cells = max(0, start_ammo_cells);
2049         start_ammo_plasma = max(0, start_ammo_plasma);
2050         start_ammo_fuel = max(0, start_ammo_fuel);
2051         SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2052         SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2053         SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2054         SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2055         SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2056
2057         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2058         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2059         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2060         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2061         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2062         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2063 }
2064
2065 void readlevelcvars()
2066 {
2067         if(cvar("sv_allow_fullbright"))
2068                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2069
2070         sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2071
2072         warmup_stage = cvar("g_warmup");
2073         warmup_limit = cvar("g_warmup_limit");
2074
2075         if(cvar("g_campaign"))
2076                 warmup_stage = 0; // no warmup during campaign
2077
2078         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2079         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2080         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2081         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2082         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2083         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2084         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2085         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2086         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2087         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2088         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2089         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2090         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2091         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2092
2093         g_pickup_shells = cvar("g_pickup_shells");
2094         g_pickup_shells_max = cvar("g_pickup_shells_max");
2095         g_pickup_nails = cvar("g_pickup_nails");
2096         g_pickup_nails_max = cvar("g_pickup_nails_max");
2097         g_pickup_rockets = cvar("g_pickup_rockets");
2098         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2099         g_pickup_cells = cvar("g_pickup_cells");
2100         g_pickup_cells_max = cvar("g_pickup_cells_max");
2101         g_pickup_plasma = cvar("g_pickup_plasma");
2102         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2103         g_pickup_fuel = cvar("g_pickup_fuel");
2104         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2105         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2106         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2107         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2108         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2109         g_pickup_armormedium = cvar("g_pickup_armormedium");
2110         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2111         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2112         g_pickup_armorbig = cvar("g_pickup_armorbig");
2113         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2114         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2115         g_pickup_armormega = cvar("g_pickup_armormega");
2116         g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2117         g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2118         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2119         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2120         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2121         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2122         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2123         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2124         g_pickup_healthbig = cvar("g_pickup_healthbig");
2125         g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2126         g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2127         g_pickup_healthmega = cvar("g_pickup_healthmega");
2128         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2129         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2130
2131         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2132         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2133
2134     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2135     if(!g_weapon_stay)
2136         g_weapon_stay = cvar("g_weapon_stay");
2137
2138     MUTATOR_CALLHOOK(ReadLevelCvars);
2139
2140         if (!warmup_stage)
2141                 game_starttime = time + cvar("g_start_delay");
2142
2143         FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2144
2145         readplayerstartcvars();
2146 }
2147
2148 void InitializeEntity(entity e, void(entity this) func, int order)
2149 {
2150     entity prev, cur;
2151
2152     if (!e || e.initialize_entity)
2153     {
2154         // make a proxy initializer entity
2155         entity e_old = e;
2156         e = new(initialize_entity);
2157         e.enemy = e_old;
2158     }
2159
2160     e.initialize_entity = func;
2161     e.initialize_entity_order = order;
2162
2163     cur = initialize_entity_first;
2164     prev = NULL;
2165     for (;;)
2166     {
2167         if (!cur || cur.initialize_entity_order > order)
2168         {
2169             // insert between prev and cur
2170             if (prev)
2171                 prev.initialize_entity_next = e;
2172             else
2173                 initialize_entity_first = e;
2174             e.initialize_entity_next = cur;
2175             return;
2176         }
2177         prev = cur;
2178         cur = cur.initialize_entity_next;
2179     }
2180 }
2181 void InitializeEntitiesRun()
2182 {
2183     entity startoflist = initialize_entity_first;
2184     initialize_entity_first = NULL;
2185     delete_fn = remove_except_protected;
2186     for (entity e = startoflist; e; e = e.initialize_entity_next)
2187     {
2188                 e.remove_except_protected_forbidden = 1;
2189     }
2190     for (entity e = startoflist; e; )
2191     {
2192                 e.remove_except_protected_forbidden = 0;
2193         e.initialize_entity_order = 0;
2194         entity next = e.initialize_entity_next;
2195         e.initialize_entity_next = NULL;
2196         var void(entity this) func = e.initialize_entity;
2197         e.initialize_entity = func_null;
2198         if (e.classname == "initialize_entity")
2199         {
2200             entity wrappee = e.enemy;
2201             builtin_remove(e);
2202             e = wrappee;
2203         }
2204         //dprint("Delayed initialization: ", e.classname, "\n");
2205         if (func)
2206         {
2207                 func(e);
2208         }
2209         else
2210         {
2211             eprint(e);
2212             backtrace(strcat("Null function in: ", e.classname, "\n"));
2213         }
2214         e = next;
2215     }
2216     delete_fn = remove_unsafely;
2217 }
2218
2219 // deferred dropping
2220 void DropToFloor_Handler(entity this)
2221 {
2222         WITHSELF(this, builtin_droptofloor());
2223         this.dropped_origin = this.origin;
2224 }
2225
2226 void droptofloor(entity this)
2227 {
2228         InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2229 }
2230
2231 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2232 void RunThink(entity this, float dt)
2233 {
2234         // don't let things stay in the past.
2235         // it is possible to start that way by a trigger with a local time.
2236         if(this.nextthink <= 0 || this.nextthink > time + dt)
2237                 return;
2238
2239         float oldtime = time; // do we need to save this?
2240
2241         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2242         {
2243                 time = max(oldtime, this.nextthink);
2244                 this.nextthink = 0;
2245
2246                 if(getthink(this))
2247                         getthink(this)(this);
2248                 // mods often set nextthink to time to cause a think every frame,
2249                 // we don't want to loop in that case, so exit if the new nextthink is
2250                 // <= the time the qc was told, also exit if it is past the end of the
2251                 // frame
2252                 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2253                         break;
2254         }
2255
2256         time = oldtime;
2257 }
2258
2259 bool autocvar_sv_freezenonclients;
2260 void Physics_Frame()
2261 {
2262         if(autocvar_sv_freezenonclients)
2263                 return;
2264
2265         IL_EACH(g_moveables, true,
2266         {
2267                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2268                         continue;
2269
2270                 //set_movetype(it, it.move_movetype);
2271                 // inline the set_movetype function, since this is called a lot
2272                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2273
2274                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2275                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2276
2277                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2278                 {
2279                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2280                                 continue; // these movetypes have no regular think function
2281                         // handle thinking here
2282                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2283                                 RunThink(it, PHYS_INPUT_TIMELENGTH);
2284                 }
2285         });
2286
2287         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2288                 return;
2289
2290         // make a second pass to see if any ents spawned this frame and make
2291         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2292         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2293         IL_EACH(g_moveables, it.move_qcphysics,
2294         {
2295                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2296                         continue;
2297                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2298         });
2299 }
2300
2301 void systems_update();
2302 void EndFrame()
2303 {
2304         anticheat_endframe();
2305
2306         Physics_Frame();
2307
2308         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2309                 entity e = IS_SPEC(it) ? it.enemy : it;
2310                 if (e.typehitsound) {
2311                         STAT(TYPEHIT_TIME, it) = time;
2312                 } else if (e.killsound) {
2313                         STAT(KILL_TIME, it) = time;
2314                 } else if (e.damage_dealt) {
2315                         STAT(HIT_TIME, it) = time;
2316                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2317                 }
2318         });
2319         // add 1 frametime because after this, engine SV_Physics
2320         // increases time by a frametime and then networks the frame
2321         // add another frametime because client shows everything with
2322         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2323         // needed!
2324         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2325         FOREACH_CLIENT(true, {
2326                 it.typehitsound = false;
2327                 it.damage_dealt = 0;
2328                 it.killsound = false;
2329                 antilag_record(it, CS(it), altime);
2330         });
2331         IL_EACH(g_monsters, true,
2332         {
2333                 antilag_record(it, it, altime);
2334         });
2335         IL_EACH(g_projectiles, it.classname == "nade",
2336         {
2337                 antilag_record(it, it, altime);
2338         });
2339         systems_update();
2340         IL_ENDFRAME();
2341 }
2342
2343
2344 /*
2345  * RedirectionThink:
2346  * returns true if redirecting
2347  */
2348 float redirection_timeout;
2349 float redirection_nextthink;
2350 float RedirectionThink()
2351 {
2352         float clients_found;
2353
2354         if(redirection_target == "")
2355                 return false;
2356
2357         if(!redirection_timeout)
2358         {
2359                 cvar_set("sv_public", "-2");
2360                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2361                 if(redirection_target == "self")
2362                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2363                 else
2364                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2365         }
2366
2367         if(time < redirection_nextthink)
2368                 return true;
2369
2370         redirection_nextthink = time + 1;
2371
2372         clients_found = 0;
2373         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2374                 // TODO add timer
2375                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2376                 if(redirection_target == "self")
2377                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2378                 else
2379                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2380                 ++clients_found;
2381         });
2382
2383         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2384
2385         if(time > redirection_timeout || clients_found == 0)
2386                 localcmd("\nwait; wait; wait; quit\n");
2387
2388         return true;
2389 }
2390
2391 void RestoreGame()
2392 {
2393         // Loaded from a save game
2394         // some things then break, so let's work around them...
2395
2396         // Progs DB (capture records)
2397         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2398
2399         // Mapinfo
2400         MapInfo_Shutdown();
2401         MapInfo_Enumerate();
2402         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2403         WeaponStats_Init();
2404
2405         TargetMusic_RestoreGame();
2406 }
2407
2408 void Shutdown()
2409 {
2410         game_stopped = 2;
2411
2412         if(world_initialized > 0)
2413         {
2414                 world_initialized = 0;
2415
2416                 // if a timeout is active, reset the slowmo value to normal
2417                 if(timeout_status == TIMEOUT_ACTIVE)
2418                         cvar_set("slowmo", ftos(orig_slowmo));
2419
2420                 LOG_TRACE("Saving persistent data...");
2421                 Ban_SaveBans();
2422
2423                 // playerstats with unfinished match
2424                 PlayerStats_GameReport(false);
2425
2426                 if(!cheatcount_total)
2427                 {
2428                         if(autocvar_sv_db_saveasdump)
2429                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2430                         else
2431                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2432                 }
2433                 if(autocvar_developer > 0)
2434                 {
2435                         if(autocvar_sv_db_saveasdump)
2436                                 db_dump(TemporaryDB, "server-temp.db");
2437                         else
2438                                 db_save(TemporaryDB, "server-temp.db");
2439                 }
2440                 CheatShutdown(); // must be after cheatcount check
2441                 db_close(ServerProgsDB);
2442                 db_close(TemporaryDB);
2443                 LOG_TRACE("Saving persistent data... done!");
2444                 // tell the bot system the game is ending now
2445                 bot_endgame();
2446
2447                 WeaponStats_Shutdown();
2448                 MapInfo_Shutdown();
2449         }
2450         else if(world_initialized == 0)
2451         {
2452                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2453         }
2454         else
2455         {
2456                 __init_dedicated_server_shutdown();
2457         }
2458 }