]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/world.qc
Merge branch 'Mario/q3compat_sanity' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / world.qc
1 #include "world.qh"
2
3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/ipban.qh>
39 #include <server/items/items.qh>
40 #include <server/main.qh>
41 #include <server/mapvoting.qh>
42 #include <server/mutators/_mod.qh>
43 #include <server/race.qh>
44 #include <server/scores.qh>
45 #include <server/scores_rules.qh>
46 #include <server/spawnpoints.qh>
47 #include <server/teamplay.qh>
48 #include <server/weapons/weaponstats.qh>
49
50 const float LATENCY_THINKRATE = 10;
51 .float latency_sum;
52 .float latency_cnt;
53 .float latency_time;
54 entity pingplreport;
55 void PingPLReport_Think(entity this)
56 {
57         float delta;
58         entity e;
59
60         delta = 3 / maxclients;
61         if(delta < sys_frametime)
62                 delta = 0;
63         this.nextthink = time + delta;
64
65         e = edict_num(this.cnt + 1);
66         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
67         {
68                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
69                 WriteByte(MSG_BROADCAST, this.cnt);
70                 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
71                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
72                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
73
74                 // record latency times for clients throughout the match so we can report it to playerstats
75                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
76                 {
77                         CS(e).latency_sum += CS(e).ping;
78                         CS(e).latency_cnt += 1;
79                         CS(e).latency_time = time;
80                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
81                 }
82         }
83         else
84         {
85                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
86                 WriteByte(MSG_BROADCAST, this.cnt);
87                 WriteShort(MSG_BROADCAST, 0);
88                 WriteByte(MSG_BROADCAST, 0);
89                 WriteByte(MSG_BROADCAST, 0);
90         }
91         this.cnt = (this.cnt + 1) % maxclients;
92 }
93 void PingPLReport_Spawn()
94 {
95         pingplreport = new_pure(pingplreport);
96         setthink(pingplreport, PingPLReport_Think);
97         pingplreport.nextthink = time;
98 }
99
100 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
101
102 void SetDefaultAlpha()
103 {
104         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
105         {
106                 default_player_alpha = autocvar_g_player_alpha;
107                 if(default_player_alpha == 0)
108                         default_player_alpha = 1;
109                 default_weapon_alpha = default_player_alpha;
110         }
111 }
112
113 void GotoFirstMap(entity this)
114 {
115         float n;
116         if(autocvar__sv_init)
117         {
118                 // cvar_set("_sv_init", "0");
119                 // we do NOT set this to 0 any more, so someone "accidentally" changing
120                 // to this "init" map on a dedicated server will cause no permanent
121                 // harm
122                 if(autocvar_g_maplist_shuffle)
123                         ShuffleMaplist();
124                 n = tokenizebyseparator(autocvar_g_maplist, " ");
125                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
126
127                 MapInfo_Enumerate();
128                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
129
130                 if(!DoNextMapOverride(1))
131                         GotoNextMap(1);
132
133                 return;
134         }
135
136         if(time < 5)
137         {
138                 this.nextthink = time;
139         }
140         else
141         {
142                 this.nextthink = time + 1;
143                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
144         }
145 }
146
147 void cvar_changes_init()
148 {
149         float h;
150         string k, v, d;
151         float n, i, adding, pureadding;
152
153         strfree(cvar_changes);
154         strfree(cvar_purechanges);
155         cvar_purechanges_count = 0;
156
157         h = buf_create();
158         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
159         n = buf_getsize(h);
160
161         adding = true;
162         pureadding = true;
163
164         for(i = 0; i < n; ++i)
165         {
166                 k = bufstr_get(h, i);
167
168 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
169 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
170 #define BADCVAR(p) if(k == p) continue
171 #define BADVALUE(p, val) if (k == p && v == val) continue
172
173                 // general excludes and namespaces for server admin used cvars
174                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
175
176                 // internal
177                 BADPREFIX("csqc_");
178                 BADPREFIX("cvar_check_");
179                 BADCVAR("gamecfg");
180                 BADCVAR("g_configversion");
181                 BADCVAR("halflifebsp");
182                 BADCVAR("sv_mapformat_is_quake2");
183                 BADCVAR("sv_mapformat_is_quake3");
184                 BADPREFIX("sv_world");
185
186                 // client
187                 BADPREFIX("chase_");
188                 BADPREFIX("cl_");
189                 BADPREFIX("con_");
190                 BADPREFIX("scoreboard_");
191                 BADPREFIX("g_campaign");
192                 BADPREFIX("g_waypointsprite_");
193                 BADPREFIX("gl_");
194                 BADPREFIX("joy");
195                 BADPREFIX("hud_");
196                 BADPREFIX("m_");
197                 BADPREFIX("menu_");
198                 BADPREFIX("net_slist_");
199                 BADPREFIX("r_");
200                 BADPREFIX("sbar_");
201                 BADPREFIX("scr_");
202                 BADPREFIX("snd_");
203                 BADPREFIX("show");
204                 BADPREFIX("sensitivity");
205                 BADPREFIX("userbind");
206                 BADPREFIX("v_");
207                 BADPREFIX("vid_");
208                 BADPREFIX("crosshair");
209                 BADCVAR("mod_q3bsp_lightmapmergepower");
210                 BADCVAR("mod_q3bsp_nolightmaps");
211                 BADCVAR("fov");
212                 BADCVAR("mastervolume");
213                 BADCVAR("volume");
214                 BADCVAR("bgmvolume");
215                 BADCVAR("in_pitch_min");
216                 BADCVAR("in_pitch_max");
217
218                 // private
219                 BADCVAR("developer");
220                 BADCVAR("log_dest_udp");
221                 BADCVAR("net_address");
222                 BADCVAR("net_address_ipv6");
223                 BADCVAR("port");
224                 BADCVAR("savedgamecfg");
225                 BADCVAR("serverconfig");
226                 BADCVAR("sv_autoscreenshot");
227                 BADCVAR("sv_heartbeatperiod");
228                 BADCVAR("sv_vote_master_password");
229                 BADCVAR("sys_colortranslation");
230                 BADCVAR("sys_specialcharactertranslation");
231                 BADCVAR("timeformat");
232                 BADCVAR("timestamps");
233                 BADCVAR("g_require_stats");
234                 BADPREFIX("developer_");
235                 BADPREFIX("g_ban_");
236                 BADPREFIX("g_banned_list");
237                 BADPREFIX("g_require_stats_");
238                 BADPREFIX("g_chat_flood_");
239                 BADPREFIX("g_ghost_items");
240                 BADPREFIX("g_playerstats_");
241                 BADPREFIX("g_voice_flood_");
242                 BADPREFIX("log_file");
243                 BADPREFIX("quit_");
244                 BADPREFIX("rcon_");
245                 BADPREFIX("sv_allowdownloads");
246                 BADPREFIX("sv_autodemo");
247                 BADPREFIX("sv_curl_");
248                 BADPREFIX("sv_eventlog");
249                 BADPREFIX("sv_logscores_");
250                 BADPREFIX("sv_master");
251                 BADPREFIX("sv_weaponstats_");
252                 BADPREFIX("sv_waypointsprite_");
253                 BADCVAR("rescan_pending");
254
255                 // these can contain player IDs, so better hide
256                 BADPREFIX("g_forced_team_");
257                 BADCVAR("sv_muteban_list");
258                 BADCVAR("sv_voteban_list");
259                 BADCVAR("sv_allow_customplayermodels_idlist");
260                 BADCVAR("sv_allow_customplayermodels_speciallist");
261
262                 // mapinfo
263                 BADCVAR("fraglimit");
264                 BADCVAR("g_arena");
265                 BADCVAR("g_assault");
266                 BADCVAR("g_ca");
267                 BADCVAR("g_ca_teams");
268                 BADCVAR("g_conquest");
269                 BADCVAR("g_conquest_teams");
270                 BADCVAR("g_ctf");
271                 BADCVAR("g_cts");
272                 BADCVAR("g_dotc");
273                 BADCVAR("g_dm");
274                 BADCVAR("g_domination");
275                 BADCVAR("g_domination_default_teams");
276                 BADCVAR("g_duel");
277                 BADCVAR("g_duel_not_dm_maps");
278                 BADCVAR("g_freezetag");
279                 BADCVAR("g_freezetag_teams");
280                 BADCVAR("g_invasion_type");
281                 BADCVAR("g_jailbreak");
282                 BADCVAR("g_jailbreak_teams");
283                 BADCVAR("g_keepaway");
284                 BADCVAR("g_keyhunt");
285                 BADCVAR("g_keyhunt_teams");
286                 BADCVAR("g_lms");
287                 BADCVAR("g_nexball");
288                 BADCVAR("g_onslaught");
289                 BADCVAR("g_race");
290                 BADCVAR("g_race_laps_limit");
291                 BADCVAR("g_race_qualifying_timelimit");
292                 BADCVAR("g_race_qualifying_timelimit_override");
293                 BADCVAR("g_runematch");
294                 BADCVAR("g_shootfromeye");
295                 BADCVAR("g_snafu");
296                 BADCVAR("g_survival");
297                 BADCVAR("g_survival_not_dm_maps");
298                 BADCVAR("g_tdm");
299                 BADCVAR("g_tdm_on_dm_maps");
300                 BADCVAR("g_tdm_teams");
301                 BADCVAR("g_vip");
302                 BADCVAR("leadlimit");
303                 BADCVAR("nextmap");
304                 BADCVAR("teamplay");
305                 BADCVAR("timelimit");
306                 BADCVAR("g_mapinfo_q3compat");
307                 BADCVAR("g_mapinfo_settemp_acl");
308                 BADCVAR("g_mapinfo_ignore_warnings");
309                 BADCVAR("g_maplist_ignore_sizes");
310                 BADCVAR("g_maplist_sizes_count_bots");
311
312                 // long
313                 BADCVAR("hostname");
314                 BADCVAR("g_maplist");
315                 BADCVAR("g_maplist_mostrecent");
316                 BADCVAR("sv_motd");
317                 BADCVAR("sv_termsofservice_url");
318
319                 v = cvar_string(k);
320                 d = cvar_defstring(k);
321                 if(v == d)
322                         continue;
323
324                 if(adding)
325                 {
326                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
327                         if(strlen(cvar_changes) > 16384)
328                         {
329                                 cvar_changes = "// too many settings have been changed to show them here\n";
330                                 adding = 0;
331                         }
332                 }
333
334                 // now check if the changes are actually gameplay relevant
335
336                 // does nothing gameplay relevant
337                 BADCVAR("captureleadlimit_override");
338                 BADCVAR("condump_stripcolors");
339                 BADCVAR("fs_gamedir");
340                 BADCVAR("g_allow_oldvortexbeam");
341                 BADCVAR("g_balance_kill_delay");
342                 BADCVAR("g_buffs_pickup_anyway");
343                 BADCVAR("g_buffs_randomize");
344                 BADCVAR("g_buffs_randomize_teamplay");
345                 BADCVAR("g_campcheck_distance");
346                 BADCVAR("g_chatsounds");
347                 BADCVAR("g_ca_point_leadlimit");
348                 BADCVAR("g_ca_point_limit");
349                 BADCVAR("g_ca_spectate_enemies");
350                 BADCVAR("g_ctf_captimerecord_always");
351                 BADCVAR("g_ctf_flag_glowtrails");
352                 BADCVAR("g_ctf_dynamiclights");
353                 BADCVAR("g_ctf_flag_pickup_verbosename");
354                 BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
355                 BADPRESUFFIX("g_ctf_flag_", "_model");
356                 BADPRESUFFIX("g_ctf_flag_", "_skin");
357                 BADCVAR("g_domination_point_leadlimit");
358                 BADCVAR("g_forced_respawn");
359                 BADCVAR("g_freezetag_point_leadlimit");
360                 BADCVAR("g_freezetag_point_limit");
361                 BADCVAR("g_glowtrails");
362                 BADCVAR("g_hats");
363                 BADCVAR("g_casings");
364                 BADCVAR("g_invasion_point_limit");
365                 BADCVAR("g_jump_grunt");
366                 BADCVAR("g_keepaway_ballcarrier_effects");
367                 BADCVAR("g_keepawayball_effects");
368                 BADCVAR("g_keyhunt_point_leadlimit");
369                 BADCVAR("g_nexball_goalleadlimit");
370                 BADCVAR("g_new_toys_autoreplace");
371                 BADCVAR("g_new_toys_use_pickupsound");
372                 BADCVAR("g_physics_predictall");
373                 BADCVAR("g_piggyback");
374                 BADCVAR("g_playerclip_collisions");
375                 BADCVAR("g_spawn_alloweffects");
376                 BADCVAR("g_tdm_point_leadlimit");
377                 BADCVAR("g_tdm_point_limit");
378                 BADCVAR("leadlimit_and_fraglimit");
379                 BADCVAR("leadlimit_override");
380                 BADCVAR("pausable");
381                 BADCVAR("sv_announcer");
382                 BADCVAR("sv_checkforpacketsduringsleep");
383                 BADCVAR("sv_damagetext");
384                 BADCVAR("sv_db_saveasdump");
385                 BADCVAR("sv_intermission_cdtrack");
386                 BADCVAR("sv_mapchange_delay");
387                 BADCVAR("sv_minigames");
388                 BADCVAR("sv_namechangetimer");
389                 BADCVAR("sv_precacheplayermodels");
390                 BADCVAR("sv_qcphysics");
391                 BADCVAR("sv_radio");
392                 BADCVAR("sv_stepheight");
393                 BADCVAR("sv_timeout");
394                 BADCVAR("sv_weapons_modeloverride");
395                 BADCVAR("w_prop_interval");
396                 BADPREFIX("chat_");
397                 BADPREFIX("crypto_");
398                 BADPREFIX("gameversion");
399                 BADPREFIX("g_chat_");
400                 BADPREFIX("g_ctf_captimerecord_");
401                 BADPREFIX("g_hats_");
402                 BADPREFIX("g_maplist_");
403                 BADPREFIX("g_mod_");
404                 BADPREFIX("g_respawn_");
405                 BADPREFIX("net_");
406                 BADPREFIX("notification_");
407                 BADPREFIX("prvm_");
408                 BADPREFIX("skill_");
409                 BADPREFIX("sv_allow_");
410                 BADPREFIX("sv_cullentities_");
411                 BADPREFIX("sv_maxidle");
412                 BADPREFIX("sv_minigames_");
413                 BADPREFIX("sv_radio_");
414                 BADPREFIX("sv_timeout_");
415                 BADPREFIX("sv_vote_");
416                 BADPREFIX("timelimit_");
417                 BADPRESUFFIX("g_", "_round_timelimit");
418
419                 // allowed changes to server admins (please sync this to server.cfg)
420                 // vi commands:
421                 //   :/"impure"/,$d
422                 //   :g!,^\/\/[^ /],d
423                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
424                 //   :%!sort
425                 // yes, this does contain some redundant stuff, don't really care
426                 BADPREFIX("bot_ai_");
427                 BADCVAR("bot_config_file");
428                 BADCVAR("bot_number");
429                 BADCVAR("bot_prefix");
430                 BADCVAR("bot_suffix");
431                 BADCVAR("capturelimit_override");
432                 BADCVAR("fraglimit_override");
433                 BADCVAR("gametype");
434                 BADCVAR("g_antilag");
435                 BADCVAR("g_balance_teams");
436                 BADCVAR("g_balance_teams_prevent_imbalance");
437                 BADCVAR("g_balance_teams_scorefactor");
438                 BADCVAR("g_ban_sync_trusted_servers");
439                 BADCVAR("g_ban_sync_uri");
440                 BADCVAR("g_buffs");
441                 BADCVAR("g_ca_teams_override");
442                 BADCVAR("g_ctf_fullbrightflags");
443                 BADCVAR("g_ctf_ignore_frags");
444                 BADCVAR("g_ctf_leaderboard");
445                 BADCVAR("g_domination_point_limit");
446                 BADCVAR("g_domination_teams_override");
447                 BADCVAR("g_freezetag_revive_spawnshield");
448                 BADCVAR("g_freezetag_teams_override");
449                 BADCVAR("g_friendlyfire");
450                 BADCVAR("g_fullbrightitems");
451                 BADCVAR("g_fullbrightplayers");
452                 BADCVAR("g_keyhunt_point_limit");
453                 BADCVAR("g_keyhunt_teams_override");
454                 BADCVAR("g_lms_lives_override");
455                 BADCVAR("g_maplist");
456                 BADCVAR("g_maxplayers");
457                 BADCVAR("g_mirrordamage");
458                 BADCVAR("g_nexball_goallimit");
459                 BADCVAR("g_norecoil");
460                 BADCVAR("g_physics_clientselect");
461                 BADCVAR("g_pinata");
462                 BADCVAR("g_powerups");
463                 BADCVAR("g_powerups_drop_ondeath");
464                 BADCVAR("g_player_brightness");
465                 BADCVAR("g_rocket_flying");
466                 BADCVAR("g_rocket_flying_disabledelays");
467                 BADPREFIX("g_spawnshield");
468                 BADCVAR("g_start_delay");
469                 BADCVAR("g_superspectate");
470                 BADCVAR("g_tdm_teams_override");
471                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
472                 BADCVAR("hostname");
473                 BADCVAR("log_file");
474                 BADCVAR("maxplayers");
475                 BADCVAR("minplayers");
476                 BADCVAR("minplayers_per_team");
477                 BADCVAR("net_address");
478                 BADCVAR("port");
479                 BADCVAR("rcon_password");
480                 BADCVAR("rcon_restricted_commands");
481                 BADCVAR("rcon_restricted_password");
482                 BADCVAR("skill");
483                 BADCVAR("sv_adminnick");
484                 BADCVAR("sv_autoscreenshot");
485                 BADCVAR("sv_autotaunt");
486                 BADCVAR("sv_curl_defaulturl");
487                 BADCVAR("sv_defaultcharacter");
488                 BADCVAR("sv_defaultcharacterskin");
489                 BADCVAR("sv_defaultplayercolors");
490                 BADCVAR("sv_defaultplayermodel");
491                 BADCVAR("sv_defaultplayerskin");
492                 BADCVAR("sv_maxrate");
493                 BADCVAR("sv_motd");
494                 BADCVAR("sv_public");
495                 BADCVAR("sv_showfps");
496                 BADCVAR("sv_showspectators");
497                 BADCVAR("sv_status_privacy");
498                 BADCVAR("sv_taunt");
499                 BADCVAR("sv_vote_call");
500                 BADCVAR("sv_vote_commands");
501                 BADCVAR("sv_vote_majority_factor");
502                 BADCVAR("sv_vote_master");
503                 BADCVAR("sv_vote_master_commands");
504                 BADCVAR("sv_vote_master_password");
505                 BADCVAR("sv_vote_simple_majority_factor");
506                 BADVALUE("sys_ticrate", "0.0166667");
507                 BADVALUE("sys_ticrate", "0.0333333");
508                 BADCVAR("teamplay_mode");
509                 BADCVAR("timelimit_override");
510                 BADPREFIX("g_warmup");
511                 BADPREFIX("sv_info_");
512                 BADPREFIX("sv_ready_restart_");
513
514                 // mutators that announce themselves properly to the server browser
515                 BADCVAR("g_instagib");
516                 BADCVAR("g_new_toys");
517                 BADCVAR("g_nix");
518                 BADCVAR("g_grappling_hook");
519                 BADCVAR("g_jetpack");
520
521 #undef BADPRESUFFIX
522 #undef BADPREFIX
523 #undef BADCVAR
524 #undef BADVALUE
525
526                 if(pureadding)
527                 {
528                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
529                         if(strlen(cvar_purechanges) > 16384)
530                         {
531                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
532                                 pureadding = 0;
533                         }
534                 }
535                 ++cvar_purechanges_count;
536                 // WARNING: this variable is used for the server list
537                 // NEVER dare to skip this code!
538                 // Hacks to intentionally appearing as "pure server" even though you DO have
539                 // modified settings may be punished by removal from the server list.
540                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
541                 // though.
542         }
543         buf_del(h);
544         if(cvar_changes == "")
545                 cvar_changes = "// this server runs at default server settings\n";
546         else
547                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
548         cvar_changes = strzone(cvar_changes);
549         if(cvar_purechanges == "")
550                 cvar_purechanges = "// this server runs at default gameplay settings\n";
551         else
552                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
553         cvar_purechanges = strzone(cvar_purechanges);
554 }
555
556 entity randomseed;
557 bool RandomSeed_Send(entity this, entity to, int sf)
558 {
559         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
560         WriteShort(MSG_ENTITY, this.cnt);
561         return true;
562 }
563 void RandomSeed_Think(entity this)
564 {
565         this.cnt = bound(0, floor(random() * 65536), 65535);
566         this.nextthink = time + 5;
567
568         this.SendFlags |= 1;
569 }
570 void RandomSeed_Spawn()
571 {
572         randomseed = new_pure(randomseed);
573         setthink(randomseed, RandomSeed_Think);
574         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
575
576         getthink(randomseed)(randomseed); // sets random seed and nextthink
577 }
578
579 spawnfunc(__init_dedicated_server)
580 {
581         // handler for _init/_init map (only for dedicated server initialization)
582
583         world_initialized = -1; // don't complain
584
585         delete_fn = remove_unsafely;
586
587         entity e = new(GotoFirstMap);
588         setthink(e, GotoFirstMap);
589         e.nextthink = time; // this is usually 1 at this point
590
591         e = new(info_player_deathmatch);  // safeguard against player joining
592
593     // assign reflectively to avoid "assignment to world" warning
594     for (int i = 0, n = numentityfields(); i < n; ++i) {
595         string k = entityfieldname(i);
596         if (k == "classname") {
597             // safeguard against various stuff ;)
598             putentityfieldstring(i, this, "worldspawn");
599             break;
600         }
601     }
602
603         // needs to be done so early because of the constants they create
604         static_init();
605         static_init_late();
606         static_init_precache();
607
608         IL_PUSH(g_spawnpoints, e); // just incase
609
610         MapInfo_Enumerate();
611         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
612 }
613
614 void __init_dedicated_server_shutdown() {
615         MapInfo_Shutdown();
616 }
617
618 STATIC_INIT_EARLY(maxclients)
619 {
620         maxclients = 0;
621         for (entity head = nextent(NULL); head; head = nextent(head)) {
622                 ++maxclients;
623         }
624 }
625
626 void GameplayMode_DelayedInit(entity this)
627 {
628         // at this stage team entities are spawned, teamplay contains the number of them
629
630         if(!scores_initialized)
631                 ScoreRules_generic();
632
633         if (warmup_stage >= 0 && autocvar_g_maxplayers >= 0)
634                 return;
635         if (!g_duel)
636                 MapReadSizes(mapname);
637
638         if (autocvar_g_maxplayers < 0 && teamplay)
639         {
640                 // automatic maxplayers should be a multiple of team count
641                 if (map_maxplayers == 0 || map_maxplayers > maxclients)
642                         map_maxplayers = maxclients; // unlimited, but may need rounding
643                 int d = map_maxplayers % AVAILABLE_TEAMS;
644                 int u = AVAILABLE_TEAMS - d;
645                 map_maxplayers += (u <= d && u + map_maxplayers <= maxclients) ? u : -d;
646         }
647
648         if (warmup_stage < 0)
649         {
650                 int m = GetPlayerLimit();
651                 if (m <= 0) m = maxclients;
652                 map_minplayers = bound(max(2, AVAILABLE_TEAMS * 2), map_minplayers, m);
653                 if (teamplay)
654                 {
655                         // automatic minplayers should be a multiple of team count
656                         int d = map_minplayers % AVAILABLE_TEAMS;
657                         int u = AVAILABLE_TEAMS - d;
658                         map_minplayers += (u < d && u + map_minplayers <= m) ? u : -d;
659                 }
660                 warmup_limit = -1;
661         }
662         else
663                 map_minplayers = 0; // don't display a minimum if it's not used
664 }
665
666 void InitGameplayMode()
667 {
668         VoteReset();
669
670         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
671         get_mi_min_max(1);
672         // assign reflectively to avoid "assignment to world" warning
673         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
674             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
675             if (v) {
676             putentityfieldstring(i, world, sprintf("%v", v));
677             if (++done == 2) break;
678         }
679         }
680         // currently, NetRadiant's limit is 131072 qu for each side
681         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
682         // set the distance according to map size but don't go over the limit to avoid issues with float precision
683         // in case somebody makes extremely large maps
684         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
685
686         MapInfo_LoadMapSettings(mapname);
687         GameRules_teams(false);
688
689         if (!cvar_value_issafe(world.fog))
690         {
691                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
692                 world.fog = string_null;
693         }
694         if(MapInfo_Map_fog != "")
695         {
696                 if(MapInfo_Map_fog == "none")
697                         world.fog = string_null;
698                 else
699                         world.fog = strzone(MapInfo_Map_fog);
700         }
701         clientstuff = strzone(MapInfo_Map_clientstuff);
702
703         MapInfo_ClearTemps();
704
705         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
706
707         cache_mutatormsg = strzone("");
708         cache_lastmutatormsg = strzone("");
709
710         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
711 }
712
713 bool world_already_spawned;
714 spawnfunc(worldspawn)
715 {
716         cvar_set("_endmatch", "0");
717         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
718
719         if (autocvar_sv_termsofservice_url && autocvar_sv_termsofservice_url != "")
720         {
721                 strcpy(sv_termsofservice_url_escaped, strreplace(":", "|", autocvar_sv_termsofservice_url));
722         }
723         else
724         {
725                 strcpy(sv_termsofservice_url_escaped, "INVALID");
726         }
727
728         bool wantrestart = false;
729         {
730                 if (!server_is_dedicated)
731                 {
732                         // force unloading of server pk3 files when starting a listen server
733                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
734                         // restore csqc_progname too
735                         string expect = "csprogs.dat";
736                         wantrestart = cvar_string("csqc_progname") != expect;
737                         cvar_set("csqc_progname", expect);
738                 }
739                 else
740                 {
741                         // Try to use versioned csprogs from pk3
742                         // Only ever use versioned csprogs.dat files on dedicated servers;
743                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
744                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
745                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
746                         string select = "csprogs.dat";
747                         if (fexists(pk3csprogs)) select = pk3csprogs;
748                         if (cvar_string("csqc_progname") != select)
749                         {
750                                 cvar_set("csqc_progname", select);
751                                 wantrestart = true;
752                         }
753                         // Check for updates on startup
754                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
755                         int sentinel = fopen("progs.txt", FILE_READ);
756                         if (sentinel >= 0)
757                         {
758                                 string switchversion = fgets(sentinel);
759                                 fclose(sentinel);
760                                 if (switchversion != "" && switchversion != WATERMARK)
761                                 {
762                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
763                                         // if it doesn't exist, assume either:
764                                         //   a) the current program was overwritten
765                                         //   b) this is a client only update
766                                         string newprogs = sprintf("progs-%s.dat", switchversion);
767                                         if (fexists(newprogs))
768                                         {
769                                                 cvar_set("sv_progs", newprogs);
770                                                 wantrestart = true;
771                                         }
772                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
773                                         if (fexists(newcsprogs))
774                                         {
775                                                 cvar_set("csqc_progname", newcsprogs);
776                                                 wantrestart = true;
777                                         }
778                                 }
779                         }
780                 }
781                 if (wantrestart)
782                 {
783                         LOG_INFO("Restart requested");
784                         changelevel(mapname);
785                         // let initialization continue, shutdown depends on it
786                 }
787         }
788
789         if(world_already_spawned)
790                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
791         world_already_spawned = true;
792
793         delete_fn = remove_safely; // during spawning, watch what you remove!
794
795         cvar_changes_init(); // do this very early now so it REALLY matches the server config
796
797         // default to RACE_RECORD, can be overwritten by gamemodes
798         record_type = RACE_RECORD;
799
800         // needs to be done so early because of the constants they create
801         static_init();
802
803         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
804
805         TemporaryDB = db_create();
806
807         // 0 normal
808         lightstyle(0, "m");
809
810         // 1 FLICKER (first variety)
811         lightstyle(1, "mmnmmommommnonmmonqnmmo");
812
813         // 2 SLOW STRONG PULSE
814         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
815
816         // 3 CANDLE (first variety)
817         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
818
819         // 4 FAST STROBE
820         lightstyle(4, "mamamamamama");
821
822         // 5 GENTLE PULSE 1
823         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
824
825         // 6 FLICKER (second variety)
826         lightstyle(6, "nmonqnmomnmomomno");
827
828         // 7 CANDLE (second variety)
829         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
830
831         // 8 CANDLE (third variety)
832         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
833
834         // 9 SLOW STROBE (fourth variety)
835         lightstyle(9, "aaaaaaaazzzzzzzz");
836
837         // 10 FLUORESCENT FLICKER
838         lightstyle(10, "mmamammmmammamamaaamammma");
839
840         // 11 SLOW PULSE NOT FADE TO BLACK
841         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
842
843         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
844
845         // 63 testing
846         lightstyle(63, "a");
847
848         if(autocvar_g_campaign)
849                 CampaignPreInit();
850         else
851                 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
852
853         Map_MarkAsRecent(mapname);
854
855         InitGameplayMode();
856         static_init_late();
857         static_init_precache();
858         readlevelcvars();
859
860         GameRules_limit_fallbacks();
861
862         if(warmup_limit == 0)
863                 warmup_limit = autocvar_timelimit * 60;
864
865         player_count = 0;
866         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
867         if(bot_waypoints_for_items == 1)
868                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
869                         bot_waypoints_for_items = 0;
870
871         WaypointSprite_Init();
872
873         // NOTE for matchid:
874         // changing the logic generating it is okay. But:
875         // it HAS to stay <= 64 chars
876         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
877         // strftime(false, "%s") isn't reliable, see strftime_s description
878         matchid = strzone(sprintf("%d.%s.%06d", autocvar_sv_eventlog_files_counter, strftime_s(), random() * 1000000));
879
880         if(autocvar_sv_eventlog)
881                 GameLogInit(); // requires matchid to be set
882
883         cvar_set("nextmap", "");
884
885         SetDefaultAlpha();
886
887         if(autocvar_g_campaign)
888                 CampaignPostInit();
889
890         Ban_LoadBans();
891
892         MapInfo_Enumerate();
893         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
894
895         q3compat = BITSET(q3compat, Q3COMPAT_ARENA, _MapInfo_FindArenaFile(mapname, ".arena") != "");
896         q3compat = BITSET(q3compat, Q3COMPAT_DEFI, _MapInfo_FindArenaFile(mapname, ".defi") != "");
897
898         // quake 3 music support
899         if(world.music || world.noise)
900         {
901                 // prefer .music over .noise
902                 string chosen_music;
903                 if(world.music)
904                         chosen_music = world.music;
905                 else
906                         chosen_music = world.noise;
907
908                 string newstuff = strcat(clientstuff, "cd loop \"", chosen_music, "\"\n");
909                 strcpy(clientstuff, newstuff);
910         }
911
912         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
913         {
914                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
915                 if(fd != -1)
916                 {
917                         string s;
918                         while((s = fgets(fd)))
919                         {
920                                 int l = tokenize_console(s);
921                                 if(l < 2)
922                                         continue;
923                                 if(argv(0) == "cd")
924                                 {
925                                         string trackname = argv(2);
926                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
927                                         LOG_INFO("  cdtrack ", trackname);
928                                         if (cvar_value_issafe(trackname))
929                                         {
930                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
931                                                 strcpy(clientstuff, newstuff);
932                                         }
933                                 }
934                                 else if(argv(0) == "fog")
935                                 {
936                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
937                                         LOG_INFO("  \"fog\" \"", s, "\"");
938                                 }
939                                 else if(argv(0) == "set")
940                                 {
941                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
942                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
943                                 }
944                                 else if(argv(0) != "//")
945                                 {
946                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
947                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
948                                 }
949                         }
950                         fclose(fd);
951                 }
952         }
953
954         WeaponStats_Init();
955
956         Nagger_Init();
957
958         // set up information replies for clients and server to use
959         maplist_reply = strzone(getmaplist());
960         lsmaps_reply = strzone(getlsmaps());
961         monsterlist_reply = strzone(getmonsterlist());
962         bool records_available = false;
963         for(int i = 0; i < 10; ++i)
964         {
965                 string s = getrecords(i);
966                 if (s != "")
967                 {
968                         records_reply[i] = strzone(s);
969                         records_available = true;
970                 }
971         }
972         if (!records_available)
973                 records_reply[0] = "No records available for the current game mode.\n";
974         ladder_reply = strzone(getladder());
975         rankings_reply = strzone(getrankings());
976
977         // begin other init
978         ClientInit_Spawn();
979         RandomSeed_Spawn();
980         PingPLReport_Spawn();
981
982         CheatInit();
983
984         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
985
986         // fill sv_curl_serverpackages from .serverpackage files
987         if (autocvar_sv_curl_serverpackages_auto)
988         {
989                 string s = "csprogs-" WATERMARK ".dat";
990                 // remove automatically managed files from the list to prevent duplicates
991                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
992                 {
993                         string pkg = argv(i);
994                         if (startsWith(pkg, "csprogs-")) continue;
995                         if (endsWith(pkg, "-serverpackage.txt")) continue;
996                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
997                         s = cons(s, pkg);
998                 }
999                 // add automatically managed files to the list
1000                 #define X(match) MACRO_BEGIN \
1001                         int fd = search_begin(match, true, false); \
1002                         if (fd >= 0) \
1003                         { \
1004                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
1005                                 { \
1006                                         s = cons(s, search_getfilename(fd, i)); \
1007                                 } \
1008                                 search_end(fd); \
1009                         } \
1010                 MACRO_END
1011                 X("*-serverpackage.txt");
1012                 X("*.serverpackage");
1013                 #undef X
1014                 cvar_set("sv_curl_serverpackages", s);
1015         }
1016
1017         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1018         modname = "Xonotic";
1019         // physics/balance/config changes that count as mod
1020         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1021                 modname = cvar_string("g_mod_physics");
1022         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1023                 modname = cvar_string("g_mod_balance");
1024         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1025                 modname = cvar_string("g_mod_config");
1026         // extra mutators that deserve to count as mod
1027         MUTATOR_CALLHOOK(SetModname, modname);
1028         modname = M_ARGV(0, string);
1029
1030         // save it for later
1031         modname = strzone(modname);
1032
1033         WinningConditionHelper(this); // set worldstatus
1034
1035         world_initialized = 1;
1036         __spawnfunc_spawn_all();
1037 }
1038
1039 spawnfunc(light)
1040 {
1041         //makestatic (this); // Who the f___ did that?
1042         delete(this);
1043 }
1044
1045 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance, bool frompos)
1046 {
1047     float m = e.dphitcontentsmask;
1048     e.dphitcontentsmask = goodcontents | badcontents;
1049
1050     vector org = boundmin;
1051     vector delta = boundmax - boundmin;
1052
1053     vector start, end;
1054     start = end = org;
1055     int j; // used after the loop
1056     for(j = 0; j < attempts; ++j)
1057     {
1058         start.x = org.x + random() * delta.x;
1059         start.y = org.y + random() * delta.y;
1060         start.z = org.z + random() * delta.z;
1061
1062         // rule 1: start inside world bounds, and outside
1063         // solid, and don't start from somewhere where you can
1064         // fall down to evil
1065         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1066         if (trace_fraction >= 1)
1067             continue;
1068         if (trace_startsolid)
1069             continue;
1070         if (trace_dphitcontents & badcontents)
1071             continue;
1072         if (trace_dphitq3surfaceflags & badsurfaceflags)
1073             continue;
1074
1075         // rule 2: if we are too high, lower the point
1076         if (trace_fraction * delta.z > maxaboveground)
1077             start = trace_endpos + '0 0 1' * maxaboveground;
1078         vector enddown = trace_endpos;
1079
1080         // rule 3: make sure we aren't outside the map. This only works
1081         // for somewhat well formed maps. A good rule of thumb is that
1082         // the map should have a convex outside hull.
1083         // these can be traceLINES as we already verified the starting box
1084         vector mstart = start + 0.5 * (e.mins + e.maxs);
1085         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1086         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1087             continue;
1088         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1089         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1090             continue;
1091         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1092         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1093             continue;
1094         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1095         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1096             continue;
1097         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1098         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1099             continue;
1100
1101                 // rule 4: we must "see" some spawnpoint or item
1102                 entity sp = NULL;
1103                 if(frompos)
1104                 {
1105                         if((traceline(mstart, e.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1106                                 sp = e;
1107                 }
1108                 if(!sp)
1109                 {
1110                         IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1111                         {
1112                                 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1113                                 {
1114                                         sp = it;
1115                                         break;
1116                                 }
1117                         });
1118                 }
1119                 if(!sp)
1120                 {
1121                         int items_checked = 0;
1122                         IL_EACH(g_items, checkpvs(mstart, it),
1123                         {
1124                                 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1125                                 {
1126                                         sp = it;
1127                                         break;
1128                                 }
1129
1130                                 ++items_checked;
1131                                 if(items_checked >= attempts)
1132                                         break; // sanity
1133                         });
1134
1135                         if(!sp)
1136                                 continue;
1137                 }
1138
1139         // find a random vector to "look at"
1140         end.x = org.x + random() * delta.x;
1141         end.y = org.y + random() * delta.y;
1142         end.z = org.z + random() * delta.z;
1143         end = start + normalize(end - start) * vlen(delta);
1144
1145         // rule 4: start TO end must not be too short
1146         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1147         if(trace_startsolid)
1148             continue;
1149         if(trace_fraction < minviewdistance / vlen(delta))
1150             continue;
1151
1152         // rule 5: don't want to look at sky
1153         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1154             continue;
1155
1156         // rule 6: we must not end up in trigger_hurt
1157         if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1158             continue;
1159
1160         break;
1161     }
1162
1163     e.dphitcontentsmask = m;
1164
1165     if(j < attempts)
1166     {
1167         setorigin(e, start);
1168         e.angles = vectoangles(end - start);
1169         LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1170         return true;
1171     }
1172     return false;
1173 }
1174
1175 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1176 {
1177         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance, false);
1178 }
1179
1180 /*
1181 ===============================================================================
1182
1183 RULES
1184
1185 ===============================================================================
1186 */
1187
1188 void DumpStats(float final)
1189 {
1190         float file;
1191         string s;
1192         float to_console;
1193         float to_eventlog;
1194         float to_file;
1195         float i;
1196
1197         to_console = autocvar_sv_logscores_console;
1198         to_eventlog = autocvar_sv_eventlog;
1199         to_file = autocvar_sv_logscores_file;
1200
1201         if(!final)
1202         {
1203                 to_console = true; // always print printstats replies
1204                 to_eventlog = false; // but never print them to the event log
1205         }
1206
1207         if(to_eventlog)
1208                 if(autocvar_sv_eventlog_console)
1209                         to_console = false; // otherwise we get the output twice
1210
1211         if(final)
1212                 s = ":scores:";
1213         else
1214                 s = ":status:";
1215         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1216
1217         if(to_console)
1218                 LOG_HELP(s);
1219         if(to_eventlog)
1220                 GameLogEcho(s);
1221
1222         file = -1;
1223         if(to_file)
1224         {
1225                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1226                 if(file == -1)
1227                         to_file = false;
1228                 else
1229                         fputs(file, strcat(s, "\n"));
1230         }
1231
1232         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1233         if(to_console)
1234                 LOG_HELP(s);
1235         if(to_eventlog)
1236                 GameLogEcho(s);
1237         if(to_file)
1238                 fputs(file, strcat(s, "\n"));
1239
1240         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1241                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1242                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1243                 if(IS_PLAYER(it) || INGAME_JOINED(it))
1244                         s = strcat(s, ftos(it.team), ":");
1245                 else
1246                         s = strcat(s, "spectator:");
1247
1248                 if(to_console)
1249                         LOG_HELP(s, playername(it.netname, it.team, false));
1250                 if(to_eventlog)
1251                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1252                 if(to_file)
1253                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1254         });
1255
1256         if(teamplay)
1257         {
1258                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1259                 if(to_console)
1260                         LOG_HELP(s);
1261                 if(to_eventlog)
1262                         GameLogEcho(s);
1263                 if(to_file)
1264                         fputs(file, strcat(s, "\n"));
1265
1266                 for(i = 1; i < 16; ++i)
1267                 {
1268                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1269                         s = strcat(s, ":", ftos(i));
1270                         if(to_console)
1271                                 LOG_HELP(s);
1272                         if(to_eventlog)
1273                                 GameLogEcho(s);
1274                         if(to_file)
1275                                 fputs(file, strcat(s, "\n"));
1276                 }
1277         }
1278
1279         if(to_console)
1280                 LOG_HELP(":end");
1281         if(to_eventlog)
1282                 GameLogEcho(":end");
1283         if(to_file)
1284         {
1285                 fputs(file, ":end\n");
1286                 fclose(file);
1287         }
1288 }
1289
1290 /*
1291 go to the next level for deathmatch
1292 only called if a time or frag limit has expired
1293 */
1294 void NextLevel()
1295 {
1296         cvar_set("_endmatch", "0");
1297         game_stopped = true;
1298         intermission_running = true; // game over
1299
1300         // enforce a wait time before allowing changelevel
1301         if(player_count > 0)
1302                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1303         else
1304                 intermission_exittime = -1;
1305
1306         /*
1307         WriteByte (MSG_ALL, SVC_CDTRACK);
1308         WriteByte (MSG_ALL, 3);
1309         WriteByte (MSG_ALL, 3);
1310         // done in FixIntermission
1311         */
1312
1313         //pos = FindIntermission ();
1314
1315         VoteReset();
1316
1317         DumpStats(true);
1318
1319         // send statistics
1320         PlayerStats_GameReport(true);
1321         WeaponStats_Shutdown();
1322
1323         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1324
1325         if(autocvar_sv_eventlog)
1326                 GameLogEcho(":gameover");
1327
1328         GameLogClose();
1329
1330         int winner_team = 0;
1331         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1332                 FixIntermissionClient(it);
1333                 if(it.winning)
1334                 {
1335                         if (teamplay && !winner_team)
1336                         {
1337                                 winner_team = it.team;
1338                                 bprint(Team_ColorCode(winner_team), Team_ColorName_Upper(winner_team), "^7 team wins the match\n");
1339                         }
1340                         bprint(playername(it.netname, it.team, false), " ^7wins\n");
1341                 }
1342         });
1343
1344         target_music_kill();
1345
1346         if(autocvar_g_campaign)
1347                 CampaignPreIntermission();
1348
1349         MUTATOR_CALLHOOK(MatchEnd);
1350
1351         localcmd("\nsv_hook_gameend\n");
1352 }
1353
1354
1355 int InitiateSuddenDeath()
1356 {
1357         // Check first whether normal overtimes could be added before initiating suddendeath mode
1358         // - for this timelimit_overtime needs to be >0 of course
1359         // - also check the winning condition calculated in the previous frame and only add normal overtime
1360         //   again, if at the point at which timelimit would be extended again, still no winner was found
1361         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1362                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1363                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1364         {
1365                 return 1; // need to call InitiateOvertime later
1366         }
1367         else
1368         {
1369                 if(!checkrules_suddendeathend)
1370                 {
1371                         if(autocvar_g_campaign)
1372                         {
1373                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1374                         }
1375                         else
1376                         {
1377                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1378                                 overtimes = -1;
1379                         }
1380                         if(g_race && !g_race_qualifying)
1381                                 race_StartCompleting();
1382                 }
1383                 return 0;
1384         }
1385 }
1386
1387 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1388 {
1389         ++checkrules_overtimesadded;
1390         overtimes = checkrules_overtimesadded;
1391         //add one more overtime by simply extending the timelimit
1392         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1393         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1394 }
1395
1396 float GetWinningCode(float fraglimitreached, float equality)
1397 {
1398         if(autocvar_g_campaign == 1)
1399         {
1400                 if(fraglimitreached)
1401                         return WINNING_YES;
1402                 else
1403                         return WINNING_NO;
1404         }
1405         else
1406         {
1407                 if(equality)
1408                 {
1409                         if(fraglimitreached)
1410                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1411                         else
1412                                 return WINNING_NEVER;
1413                 }
1414                 else
1415                 {
1416                         if(fraglimitreached)
1417                                 return WINNING_YES;
1418                         else
1419                                 return WINNING_NO;
1420                 }
1421         }
1422 }
1423
1424 // set the .winning flag for exactly those players with a given field value
1425 void SetWinners(.float field, float value)
1426 {
1427         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = (it.(field) == value); });
1428 }
1429
1430 // set the .winning flag for those players with a given field value
1431 void AddWinners(.float field, float value)
1432 {
1433         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1434                 if(it.(field) == value)
1435                         it.winning = 1;
1436         });
1437 }
1438
1439 // clear the .winning flags
1440 void ClearWinners()
1441 {
1442         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = 0; });
1443 }
1444
1445 int fragsleft_last;
1446 float WinningCondition_Scores(float limit, float leadlimit)
1447 {
1448         // TODO make everything use THIS winning condition (except LMS)
1449         WinningConditionHelper(NULL);
1450
1451         if(teamplay)
1452         {
1453                 for (int i = 1; i < 5; ++i)
1454                 {
1455                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1456                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1457                 }
1458         }
1459
1460         ClearWinners();
1461         if(WinningConditionHelper_winner)
1462                 WinningConditionHelper_winner.winning = 1;
1463         if(WinningConditionHelper_winnerteam >= 0)
1464                 SetWinners(team, WinningConditionHelper_winnerteam);
1465
1466         if(WinningConditionHelper_lowerisbetter)
1467         {
1468                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1469                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1470                 limit = -limit;
1471         }
1472
1473         if(WinningConditionHelper_zeroisworst)
1474                 leadlimit = 0; // not supported in this mode
1475
1476         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1477         {
1478                 float fragsleft;
1479                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1480                 {
1481                         fragsleft = 1;
1482                 }
1483                 else
1484                 {
1485                         fragsleft = FLOAT_MAX;
1486                         float leadingfragsleft = FLOAT_MAX;
1487                         if (limit)
1488                                 fragsleft = limit - WinningConditionHelper_topscore;
1489                         if (leadlimit)
1490                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1491
1492                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1493                                 fragsleft = max(fragsleft, leadingfragsleft);
1494                         else
1495                                 fragsleft = min(fragsleft, leadingfragsleft);
1496                 }
1497
1498                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1499                 {
1500                         if (fragsleft == 1)
1501                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1502                         else if (fragsleft == 2)
1503                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1504                         else if (fragsleft == 3)
1505                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1506
1507                         fragsleft_last = fragsleft;
1508                 }
1509         }
1510
1511         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1512         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1513
1514         bool limit_reached;
1515         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1516         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1517                 limit_reached = (fraglimit_reached && leadlimit_reached);
1518         else
1519                 limit_reached = (fraglimit_reached || leadlimit_reached);
1520
1521         return GetWinningCode(
1522                 WinningConditionHelper_topscore && limit_reached,
1523                 WinningConditionHelper_equality
1524         );
1525 }
1526
1527 float WinningCondition_RanOutOfSpawns()
1528 {
1529         if(have_team_spawns <= 0)
1530                 return WINNING_NO;
1531
1532         if(!autocvar_g_spawn_useallspawns)
1533                 return WINNING_NO;
1534
1535         if(!some_spawn_has_been_used)
1536                 return WINNING_NO;
1537
1538         for (int i = 1; i < 5; ++i)
1539         {
1540                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1541         }
1542
1543         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1544         {
1545                 if (Team_IsValidTeam(it.team))
1546                 {
1547                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1548                 }
1549         });
1550
1551         IL_EACH(g_spawnpoints, true,
1552         {
1553                 if (Team_IsValidTeam(it.team))
1554                 {
1555                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1556                 }
1557         });
1558
1559         ClearWinners();
1560         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1561         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1562         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1563         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1564         if(team1_score + team2_score + team3_score + team4_score == 0)
1565         {
1566                 checkrules_equality = true;
1567                 return WINNING_YES;
1568         }
1569         else if(team1_score + team2_score + team3_score + team4_score == 1)
1570         {
1571                 float t, i;
1572                 if(team1_score)
1573                         t = 1;
1574                 else if(team2_score)
1575                         t = 2;
1576                 else if(team3_score)
1577                         t = 3;
1578                 else // if(team4_score)
1579                         t = 4;
1580                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1581                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1582                 {
1583                         for (int j = 1; j <= NUM_TEAMS; ++j)
1584                         {
1585                                 if (t == j)
1586                                 {
1587                                         continue;
1588                                 }
1589                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1590                                 {
1591                                         continue;
1592                                 }
1593                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1594                         }
1595                 }
1596
1597                 AddWinners(team, t);
1598                 return WINNING_YES;
1599         }
1600         else
1601                 return WINNING_NO;
1602 }
1603
1604 /*
1605 ============
1606 CheckRules_World
1607
1608 Exit deathmatch games upon conditions
1609 ============
1610 */
1611 void CheckRules_World()
1612 {
1613         VoteThink();
1614         MapVote_Think();
1615
1616         SetDefaultAlpha();
1617
1618         if (intermission_running) // someone else quit the game already
1619         {
1620                 if(player_count == 0) // Nobody there? Then let's go to the next map
1621                         MapVote_Start();
1622                         // this will actually check the player count in the next frame
1623                         // again, but this shouldn't hurt
1624                 return;
1625         }
1626
1627         float timelimit = autocvar_timelimit * 60;
1628         float fraglimit = autocvar_fraglimit;
1629         float leadlimit = autocvar_leadlimit;
1630         if (leadlimit < 0) leadlimit = 0;
1631
1632         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1633         {
1634                 if(timelimit > 0)
1635                         timelimit = 0; // timelimit is not made for warmup
1636                 if(fraglimit > 0)
1637                         fraglimit = 0; // no fraglimit for now
1638                 leadlimit = 0; // no leadlimit for now
1639         }
1640
1641         if (autocvar__endmatch || timelimit < 0)
1642         {
1643                 // endmatch
1644                 NextLevel();
1645                 return;
1646         }
1647
1648         if(timelimit > 0)
1649                 timelimit += game_starttime;
1650
1651         int overtimes_prev = overtimes;
1652         int wantovertime = 0;
1653
1654         if(checkrules_suddendeathend)
1655         {
1656                 if(!checkrules_suddendeathwarning)
1657                 {
1658                         checkrules_suddendeathwarning = true;
1659                         if(g_race && !g_race_qualifying)
1660                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1661                         else
1662                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1663                 }
1664         }
1665         else
1666         {
1667                 if (timelimit && time >= timelimit)
1668                 {
1669                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1670                         {
1671                                 float totalplayers;
1672                                 float playerswithlaps;
1673                                 float readyplayers;
1674                                 totalplayers = playerswithlaps = readyplayers = 0;
1675                                 FOREACH_CLIENT(IS_PLAYER(it), {
1676                                         ++totalplayers;
1677                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1678                                                 ++playerswithlaps;
1679                                         if(it.ready)
1680                                                 ++readyplayers;
1681                                 });
1682
1683                                 // at least 2 of the players have completed a lap: start the RACE
1684                                 // otherwise, the players should end the qualifying on their own
1685                                 if(readyplayers || playerswithlaps >= 2)
1686                                 {
1687                                         checkrules_suddendeathend = 0;
1688                                         ReadyRestart(true); // go to race
1689                                         return;
1690                                 }
1691                                 else
1692                                         wantovertime |= InitiateSuddenDeath();
1693                         }
1694                         else
1695                                 wantovertime |= InitiateSuddenDeath();
1696                 }
1697         }
1698
1699         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1700         {
1701                 NextLevel();
1702                 return;
1703         }
1704
1705         int checkrules_status = WinningCondition_RanOutOfSpawns();
1706         if(checkrules_status == WINNING_YES)
1707                 bprint("Hey! Someone ran out of spawns!\n");
1708         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1709                 checkrules_status = M_ARGV(0, float);
1710         else
1711                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1712
1713         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1714         {
1715                 checkrules_status = WINNING_NEVER;
1716                 checkrules_overtimesadded = -1;
1717                 wantovertime |= InitiateSuddenDeath();
1718         }
1719
1720         if(checkrules_status == WINNING_NEVER)
1721                 // equality cases! Nobody wins if the overtime ends in a draw.
1722                 ClearWinners();
1723
1724         if(wantovertime)
1725         {
1726                 if(checkrules_status == WINNING_NEVER)
1727                         InitiateOvertime();
1728                 else
1729                         checkrules_status = WINNING_YES;
1730         }
1731
1732         if(checkrules_suddendeathend)
1733                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1734                         checkrules_status = WINNING_YES;
1735
1736         if(checkrules_status == WINNING_YES)
1737         {
1738                 if (overtimes == -1 && overtimes != overtimes_prev)
1739                 {
1740                         // if suddendeathend overtime has just begun, revert it
1741                         checkrules_suddendeathend = 0;
1742                         overtimes = overtimes_prev;
1743                 }
1744                 //print("WINNING\n");
1745                 NextLevel();
1746         }
1747 }
1748
1749 float want_weapon(entity weaponinfo, float allguns)
1750 {
1751         int d = 0;
1752         bool allow_mutatorblocked = false;
1753
1754         if(!weaponinfo.m_id)
1755                 return 0;
1756
1757         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1758         d = M_ARGV(1, float);
1759         allguns = M_ARGV(2, bool);
1760         allow_mutatorblocked = M_ARGV(3, bool);
1761
1762         if(allguns)
1763                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1764         else if(!mutator_returnvalue)
1765                 d = !(!weaponinfo.weaponstart);
1766
1767         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1768                 d = 0;
1769
1770         float t = weaponinfo.weaponstartoverride;
1771
1772         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1773
1774         // bit order in t:
1775         // 1: want or not
1776         // 2: is default?
1777         // 4: is set by default?
1778         if(t < 0)
1779                 t = 4 | (3 * d);
1780         else
1781                 t |= (2 * d);
1782
1783         return t;
1784 }
1785
1786 /// Weapons the player normally starts with outside weapon arena.
1787 WepSet weapons_start()
1788 {
1789         WepSet ret = '0 0 0';
1790         FOREACH(Weapons, it != WEP_Null, {
1791                 int w = want_weapon(it, false);
1792                 if (w & 1)
1793                         ret |= it.m_wepset;
1794         });
1795         return ret;
1796 }
1797
1798 WepSet weapons_all()
1799 {
1800         WepSet ret = '0 0 0';
1801         FOREACH(Weapons, it != WEP_Null, {
1802                 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1803                         ret |= it.m_wepset;
1804         });
1805         return ret;
1806 }
1807
1808 WepSet weapons_devall()
1809 {
1810         WepSet ret = '0 0 0';
1811         FOREACH(Weapons, it != WEP_Null,
1812         {
1813                 ret |= it.m_wepset;
1814         });
1815         return ret;
1816 }
1817
1818 WepSet weapons_most()
1819 {
1820         WepSet ret = '0 0 0';
1821         FOREACH(Weapons, it != WEP_Null, {
1822                 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1823                         ret |= it.m_wepset;
1824         });
1825         return ret;
1826 }
1827
1828 void weaponarena_available_all_update(entity this)
1829 {
1830         if (weaponsInMapAll)
1831         {
1832                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1833         }
1834         else
1835         {
1836                 // if no weapons are available on the map, just fall back to all weapons arena
1837                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1838         }
1839 }
1840
1841 void weaponarena_available_devall_update(entity this)
1842 {
1843         if (weaponsInMapAll)
1844         {
1845                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1846         }
1847         else
1848         {
1849                 // if no weapons are available on the map, just fall back to devall weapons arena
1850                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1851         }
1852 }
1853
1854 void weaponarena_available_most_update(entity this)
1855 {
1856         if (weaponsInMapAll)
1857         {
1858                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1859         }
1860         else
1861         {
1862                 // if no weapons are available on the map, just fall back to most weapons arena
1863                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1864         }
1865 }
1866
1867 void readplayerstartcvars()
1868 {
1869         // initialize starting values for players
1870         start_weapons = '0 0 0';
1871         start_weapons_default = '0 0 0';
1872         start_weapons_defaultmask = '0 0 0';
1873         start_items = 0;
1874         start_ammo_shells = 0;
1875         start_ammo_nails = 0;
1876         start_ammo_rockets = 0;
1877         start_ammo_cells = 0;
1878         start_ammo_plasma = 0;
1879         if (random_start_ammo == NULL)
1880         {
1881                 random_start_ammo = new_pure(random_start_ammo);
1882         }
1883         start_health = cvar("g_balance_health_start");
1884         start_armorvalue = cvar("g_balance_armor_start");
1885
1886         g_weaponarena = 0;
1887         g_weaponarena_weapons = '0 0 0';
1888
1889         string s = cvar_string("g_weaponarena");
1890
1891         MUTATOR_CALLHOOK(SetWeaponArena, s);
1892         s = M_ARGV(0, string);
1893
1894         if (s == "0" || s == "")
1895         {
1896                 // no arena
1897         }
1898         else if (s == "off")
1899         {
1900                 // forcibly turn off weaponarena
1901         }
1902         else if (s == "all" || s == "1")
1903         {
1904                 g_weaponarena = 1;
1905                 g_weaponarena_list = "All Weapons Arena";
1906                 g_weaponarena_weapons = weapons_all();
1907         }
1908         else if (s == "devall")
1909         {
1910                 g_weaponarena = 1;
1911                 g_weaponarena_list = "Dev All Weapons Arena";
1912                 g_weaponarena_weapons = weapons_devall();
1913         }
1914         else if (s == "most")
1915         {
1916                 g_weaponarena = 1;
1917                 g_weaponarena_list = "Most Weapons Arena";
1918                 g_weaponarena_weapons = weapons_most();
1919         }
1920         else if (s == "all_available")
1921         {
1922                 g_weaponarena = 1;
1923                 g_weaponarena_list = "All Available Weapons Arena";
1924
1925                 // this needs to run after weaponsInMapAll is initialized
1926                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1927         }
1928         else if (s == "devall_available")
1929         {
1930                 g_weaponarena = 1;
1931                 g_weaponarena_list = "Dev All Available Weapons Arena";
1932
1933                 // this needs to run after weaponsInMapAll is initialized
1934                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1935         }
1936         else if (s == "most_available")
1937         {
1938                 g_weaponarena = 1;
1939                 g_weaponarena_list = "Most Available Weapons Arena";
1940
1941                 // this needs to run after weaponsInMapAll is initialized
1942                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1943         }
1944         else if (s == "none")
1945         {
1946                 g_weaponarena = 1;
1947                 g_weaponarena_list = "No Weapons Arena";
1948         }
1949         else
1950         {
1951                 g_weaponarena = 1;
1952                 float t = tokenize_console(s);
1953                 g_weaponarena_list = "";
1954                 for (int j = 0; j < t; ++j)
1955                 {
1956                         s = argv(j);
1957                         Weapon wep = Weapon_from_name(s);
1958                         if(wep != WEP_Null)
1959                         {
1960                                 g_weaponarena_weapons |= (wep.m_wepset);
1961                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.netname, " & ");
1962                         }
1963                 }
1964                 if (g_weaponarena_list != "") // remove trailing " & "
1965                         g_weaponarena_list = substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3);
1966                 else // no valid weapon found
1967                         g_weaponarena_list = "No Weapons Arena";
1968         }
1969
1970         if (g_weaponarena)
1971         {
1972                 g_weapon_stay = 0; // incompatible
1973                 start_weapons = g_weaponarena_weapons;
1974                 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1975                 g_weaponarena_list = strzone(g_weaponarena_list);
1976         }
1977         else
1978         {
1979                 FOREACH(Weapons, it != WEP_Null, {
1980                         int w = want_weapon(it, false);
1981                         WepSet s = it.m_wepset;
1982                         if(w & 1)
1983                                 start_weapons |= s;
1984                         if(w & 2)
1985                                 start_weapons_default |= s;
1986                         if(w & 4)
1987                                 start_weapons_defaultmask |= s;
1988                 });
1989         }
1990
1991         if(cvar("g_balance_superweapons_time") < 0)
1992                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1993
1994         if(!cvar("g_use_ammunition"))
1995                 start_items |= IT_UNLIMITED_AMMO;
1996
1997         if(start_items & IT_UNLIMITED_AMMO)
1998         {
1999                 start_ammo_shells = 999;
2000                 start_ammo_nails = 999;
2001                 start_ammo_rockets = 999;
2002                 start_ammo_cells = 999;
2003                 start_ammo_plasma = 999;
2004                 start_ammo_fuel = 999;
2005         }
2006         else
2007         {
2008                 start_ammo_shells = cvar("g_start_ammo_shells");
2009                 start_ammo_nails = cvar("g_start_ammo_nails");
2010                 start_ammo_rockets = cvar("g_start_ammo_rockets");
2011                 start_ammo_cells = cvar("g_start_ammo_cells");
2012                 start_ammo_plasma = cvar("g_start_ammo_plasma");
2013                 start_ammo_fuel = cvar("g_start_ammo_fuel");
2014                 random_start_weapons_count = cvar("g_random_start_weapons_count");
2015                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
2016                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
2017                 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
2018                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
2019                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
2020         }
2021
2022         warmup_start_ammo_shells = start_ammo_shells;
2023         warmup_start_ammo_nails = start_ammo_nails;
2024         warmup_start_ammo_rockets = start_ammo_rockets;
2025         warmup_start_ammo_cells = start_ammo_cells;
2026         warmup_start_ammo_plasma = start_ammo_plasma;
2027         warmup_start_ammo_fuel = start_ammo_fuel;
2028         warmup_start_health = start_health;
2029         warmup_start_armorvalue = start_armorvalue;
2030         warmup_start_weapons = start_weapons;
2031         warmup_start_weapons_default = start_weapons_default;
2032         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
2033
2034         if (!g_weaponarena)
2035         {
2036                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
2037                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
2038                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
2039                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
2040                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
2041                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
2042                 warmup_start_health = cvar("g_warmup_start_health");
2043                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
2044                 warmup_start_weapons = '0 0 0';
2045                 warmup_start_weapons_default = '0 0 0';
2046                 warmup_start_weapons_defaultmask = '0 0 0';
2047                 FOREACH(Weapons, it != WEP_Null, {
2048                         int w = want_weapon(it, autocvar_g_warmup_allguns);
2049                         WepSet s = it.m_wepset;
2050                         if(w & 1)
2051                                 warmup_start_weapons |= s;
2052                         if(w & 2)
2053                                 warmup_start_weapons_default |= s;
2054                         if(w & 4)
2055                                 warmup_start_weapons_defaultmask |= s;
2056                 });
2057         }
2058
2059         if (autocvar_g_jetpack)
2060                 start_items |= ITEM_Jetpack.m_itemid;
2061
2062         MUTATOR_CALLHOOK(SetStartItems);
2063
2064         if (start_items & ITEM_Jetpack.m_itemid)
2065         {
2066                 start_items |= ITEM_JetpackRegen.m_itemid;
2067                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2068                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2069         }
2070
2071         start_ammo_shells = max(0, start_ammo_shells);
2072         start_ammo_nails = max(0, start_ammo_nails);
2073         start_ammo_rockets = max(0, start_ammo_rockets);
2074         start_ammo_cells = max(0, start_ammo_cells);
2075         start_ammo_plasma = max(0, start_ammo_plasma);
2076         start_ammo_fuel = max(0, start_ammo_fuel);
2077         SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2078         SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2079         SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2080         SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2081         SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2082
2083         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2084         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2085         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2086         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2087         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2088         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2089 }
2090
2091 void readlevelcvars()
2092 {
2093         if(cvar("sv_allow_fullbright"))
2094                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2095
2096         sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2097
2098         warmup_stage = cvar("g_warmup");
2099         warmup_limit = cvar("g_warmup_limit");
2100
2101         if(cvar("g_campaign"))
2102                 warmup_stage = 0; // no warmup during campaign
2103
2104         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2105         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2106         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2107         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2108         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2109         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2110         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2111         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2112         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2113         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2114         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2115         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2116         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2117         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2118
2119         g_pickup_shells = cvar("g_pickup_shells");
2120         g_pickup_shells_max = cvar("g_pickup_shells_max");
2121         g_pickup_nails = cvar("g_pickup_nails");
2122         g_pickup_nails_max = cvar("g_pickup_nails_max");
2123         g_pickup_rockets = cvar("g_pickup_rockets");
2124         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2125         g_pickup_cells = cvar("g_pickup_cells");
2126         g_pickup_cells_max = cvar("g_pickup_cells_max");
2127         g_pickup_plasma = cvar("g_pickup_plasma");
2128         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2129         g_pickup_fuel = cvar("g_pickup_fuel");
2130         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2131         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2132         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2133         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2134         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2135         g_pickup_armormedium = cvar("g_pickup_armormedium");
2136         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2137         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2138         g_pickup_armorbig = cvar("g_pickup_armorbig");
2139         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2140         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2141         g_pickup_armormega = cvar("g_pickup_armormega");
2142         g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2143         g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2144         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2145         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2146         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2147         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2148         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2149         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2150         g_pickup_healthbig = cvar("g_pickup_healthbig");
2151         g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2152         g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2153         g_pickup_healthmega = cvar("g_pickup_healthmega");
2154         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2155         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2156
2157         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2158         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2159
2160     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2161     if(!g_weapon_stay)
2162         g_weapon_stay = cvar("g_weapon_stay");
2163
2164     MUTATOR_CALLHOOK(ReadLevelCvars);
2165
2166         if (!warmup_stage && !autocvar_g_campaign)
2167                 game_starttime = time + cvar("g_start_delay");
2168
2169         FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2170
2171         readplayerstartcvars();
2172 }
2173
2174 void InitializeEntity(entity e, void(entity this) func, int order)
2175 {
2176     entity prev, cur;
2177
2178     if (!e || e.initialize_entity)
2179     {
2180         // make a proxy initializer entity
2181         entity e_old = e;
2182         e = new(initialize_entity);
2183         e.enemy = e_old;
2184     }
2185
2186     e.initialize_entity = func;
2187     e.initialize_entity_order = order;
2188
2189     cur = initialize_entity_first;
2190     prev = NULL;
2191     for (;;)
2192     {
2193         if (!cur || cur.initialize_entity_order > order)
2194         {
2195             // insert between prev and cur
2196             if (prev)
2197                 prev.initialize_entity_next = e;
2198             else
2199                 initialize_entity_first = e;
2200             e.initialize_entity_next = cur;
2201             return;
2202         }
2203         prev = cur;
2204         cur = cur.initialize_entity_next;
2205     }
2206 }
2207 void InitializeEntitiesRun()
2208 {
2209     entity startoflist = initialize_entity_first;
2210     initialize_entity_first = NULL;
2211     delete_fn = remove_except_protected;
2212     for (entity e = startoflist; e; e = e.initialize_entity_next)
2213     {
2214                 e.remove_except_protected_forbidden = 1;
2215     }
2216     for (entity e = startoflist; e; )
2217     {
2218                 e.remove_except_protected_forbidden = 0;
2219         e.initialize_entity_order = 0;
2220         entity next = e.initialize_entity_next;
2221         e.initialize_entity_next = NULL;
2222         var void(entity this) func = e.initialize_entity;
2223         e.initialize_entity = func_null;
2224         if (e.classname == "initialize_entity")
2225         {
2226             entity wrappee = e.enemy;
2227             builtin_remove(e);
2228             e = wrappee;
2229         }
2230         //dprint("Delayed initialization: ", e.classname, "\n");
2231         if (func)
2232         {
2233                 func(e);
2234         }
2235         else
2236         {
2237             eprint(e);
2238             backtrace(strcat("Null function in: ", e.classname, "\n"));
2239         }
2240         e = next;
2241     }
2242     delete_fn = remove_unsafely;
2243 }
2244
2245 // deferred dropping
2246 // ported from VM_SV_droptofloor TODO: make a common function for the client-side?
2247 void DropToFloor_Handler(entity this)
2248 {
2249         if(!this || wasfreed(this))
2250         {
2251                 // no modifying free entities
2252                 return;
2253         }
2254
2255         vector end = this.origin - '0 0 256';
2256
2257         // NOTE: NudgeOutOfSolid support is not added as Xonotic's physics do not use it!
2258         //if(autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
2259                 //SV_NudgeOutOfSolid(this);
2260
2261         tracebox(this.origin, this.mins, this.maxs, end, MOVE_NORMAL, this);
2262
2263         if(trace_startsolid && autocvar_sv_gameplayfix_droptofloorstartsolid)
2264         {
2265                 vector offset, org;
2266                 offset = 0.5 * (this.mins + this.maxs);
2267                 offset.z = this.mins.z;
2268                 org = this.origin + offset;
2269                 traceline(org, end, MOVE_NORMAL, this);
2270                 trace_endpos = trace_endpos - offset;
2271                 if(trace_startsolid)
2272                 {
2273                         LOG_DEBUGF("DropToFloor_Handler: %v could not fix badly placed entity", this.origin);
2274                         _Movetype_LinkEdict(this, false);
2275                         SET_ONGROUND(this);
2276                         this.groundentity = NULL;
2277                 }
2278                 else if(trace_fraction < 1)
2279                 {
2280                         LOG_DEBUGF("DropToFloor_Handler: %v fixed badly placed entity", this.origin);
2281                         //if(autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
2282                                 //SV_NudgeOutOfSolid(this);
2283                         setorigin(this, trace_endpos);
2284                         SET_ONGROUND(this);
2285                         this.groundentity = trace_ent;
2286                         // if support is destroyed, keep suspended (gross hack for floating items in various maps)
2287                         this.move_suspendedinair = true;
2288                 }
2289         }
2290         else
2291         {
2292                 if(!trace_allsolid && trace_fraction < 1)
2293                 {
2294                         setorigin(this, trace_endpos);
2295                         SET_ONGROUND(this);
2296                         this.groundentity = trace_ent;
2297                         // if support is destroyed, keep suspended (gross hack for floating items in various maps)
2298                         this.move_suspendedinair = true;
2299                 }
2300         }
2301         this.dropped_origin = this.origin;
2302 }
2303
2304 void droptofloor(entity this)
2305 {
2306         InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2307 }
2308
2309 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2310 void RunThink(entity this, float dt)
2311 {
2312         // don't let things stay in the past.
2313         // it is possible to start that way by a trigger with a local time.
2314         if(this.nextthink <= 0 || this.nextthink > time + dt)
2315                 return;
2316
2317         float oldtime = time; // do we need to save this?
2318
2319         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2320         {
2321                 time = max(oldtime, this.nextthink);
2322                 this.nextthink = 0;
2323
2324                 if(getthink(this))
2325                         getthink(this)(this);
2326                 // mods often set nextthink to time to cause a think every frame,
2327                 // we don't want to loop in that case, so exit if the new nextthink is
2328                 // <= the time the qc was told, also exit if it is past the end of the
2329                 // frame
2330                 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2331                         break;
2332         }
2333
2334         time = oldtime;
2335 }
2336
2337 bool autocvar_sv_freezenonclients;
2338 void Physics_Frame()
2339 {
2340         if(autocvar_sv_freezenonclients)
2341                 return;
2342
2343         IL_EACH(g_moveables, true,
2344         {
2345                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2346                         continue;
2347
2348                 //set_movetype(it, it.move_movetype);
2349                 // inline the set_movetype function, since this is called a lot
2350                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2351
2352                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2353                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2354
2355                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2356                 {
2357                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2358                                 continue; // these movetypes have no regular think function
2359                         // handle thinking here
2360                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2361                                 RunThink(it, PHYS_INPUT_TIMELENGTH);
2362                 }
2363         });
2364
2365         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2366                 return;
2367
2368         // make a second pass to see if any ents spawned this frame and make
2369         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2370         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2371         IL_EACH(g_moveables, it.move_qcphysics,
2372         {
2373                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2374                         continue;
2375                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2376         });
2377 }
2378
2379 void systems_update();
2380 void EndFrame()
2381 {
2382         anticheat_endframe();
2383
2384         Physics_Frame();
2385
2386         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2387                 entity e = IS_SPEC(it) ? it.enemy : it;
2388                 if (e.typehitsound) {
2389                         STAT(TYPEHIT_TIME, it) = time;
2390                 } else if (e.killsound) {
2391                         STAT(KILL_TIME, it) = time;
2392                 } else if (e.hitsound_damage_dealt) {
2393                         STAT(HIT_TIME, it) = time;
2394                         // NOTE: this is not accurate as client code doesn't need so much accuracy for its purposes
2395                         STAT(HITSOUND_DAMAGE_DEALT_TOTAL, it) += ceil(e.hitsound_damage_dealt);
2396                 }
2397         });
2398         // add 1 frametime because after this, engine SV_Physics
2399         // increases time by a frametime and then networks the frame
2400         // add another frametime because client shows everything with
2401         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2402         // needed!
2403         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2404         FOREACH_CLIENT(true, {
2405                 it.typehitsound = false;
2406                 it.hitsound_damage_dealt = 0;
2407                 it.killsound = false;
2408                 antilag_record(it, CS(it), altime);
2409         });
2410         IL_EACH(g_monsters, true,
2411         {
2412                 antilag_record(it, it, altime);
2413         });
2414         IL_EACH(g_projectiles, it.classname == "nade",
2415         {
2416                 antilag_record(it, it, altime);
2417         });
2418         systems_update();
2419         IL_ENDFRAME();
2420 }
2421
2422
2423 /*
2424  * RedirectionThink:
2425  * returns true if redirecting
2426  */
2427 float redirection_timeout;
2428 float redirection_nextthink;
2429 float RedirectionThink()
2430 {
2431         float clients_found;
2432
2433         if(redirection_target == "")
2434                 return false;
2435
2436         if(!redirection_timeout)
2437         {
2438                 cvar_set("sv_public", "-2");
2439                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2440                 if(redirection_target == "self")
2441                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2442                 else
2443                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2444         }
2445
2446         if(time < redirection_nextthink)
2447                 return true;
2448
2449         redirection_nextthink = time + 1;
2450
2451         clients_found = 0;
2452         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2453                 // TODO add timer
2454                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2455                 if(redirection_target == "self")
2456                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2457                 else
2458                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2459                 ++clients_found;
2460         });
2461
2462         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2463
2464         if(time > redirection_timeout || clients_found == 0)
2465                 localcmd("\nwait; wait; wait; quit\n");
2466
2467         return true;
2468 }
2469
2470 void RestoreGame()
2471 {
2472         // Loaded from a save game
2473         // some things then break, so let's work around them...
2474
2475         // Progs DB (capture records)
2476         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2477
2478         // Mapinfo
2479         MapInfo_Shutdown();
2480         MapInfo_Enumerate();
2481         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2482         WeaponStats_Init();
2483
2484         TargetMusic_RestoreGame();
2485 }
2486
2487 void Shutdown()
2488 {
2489         game_stopped = 2;
2490
2491         if(world_initialized > 0)
2492         {
2493                 world_initialized = 0;
2494
2495                 // if a timeout is active, reset the slowmo value to normal
2496                 if(timeout_status == TIMEOUT_ACTIVE)
2497                         cvar_set("slowmo", ftos(orig_slowmo));
2498
2499                 LOG_TRACE("Saving persistent data...");
2500                 Ban_SaveBans();
2501
2502                 // playerstats with unfinished match
2503                 PlayerStats_GameReport(false);
2504
2505                 if(!cheatcount_total)
2506                 {
2507                         if(autocvar_sv_db_saveasdump)
2508                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2509                         else
2510                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2511                 }
2512                 if(autocvar_developer > 0)
2513                 {
2514                         if(autocvar_sv_db_saveasdump)
2515                                 db_dump(TemporaryDB, "server-temp.db");
2516                         else
2517                                 db_save(TemporaryDB, "server-temp.db");
2518                 }
2519                 CheatShutdown(); // must be after cheatcount check
2520                 db_close(ServerProgsDB);
2521                 db_close(TemporaryDB);
2522                 LOG_TRACE("Saving persistent data... done!");
2523                 // tell the bot system the game is ending now
2524                 bot_endgame();
2525
2526                 WeaponStats_Shutdown();
2527                 MapInfo_Shutdown();
2528
2529                 strfree(sv_termsofservice_url_escaped);
2530         }
2531         else if(world_initialized == 0)
2532         {
2533                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2534         }
2535         else
2536         {
2537                 __init_dedicated_server_shutdown();
2538         }
2539 }