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Item Pickup panel
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1 #include "world.qh"
2
3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <lib/warpzone/common.qh>
26 #include <server/anticheat.qh>
27 #include <server/antilag.qh>
28 #include <server/bot/api.qh>
29 #include <server/campaign.qh>
30 #include <server/cheats.qh>
31 #include <server/client.qh>
32 #include <server/command/common.qh>
33 #include <server/command/getreplies.qh>
34 #include <server/command/sv_cmd.qh>
35 #include <server/command/vote.qh>
36 #include <server/damage.qh>
37 #include <server/gamelog.qh>
38 #include <server/hook.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/weaponstats.qh>
50
51 const float LATENCY_THINKRATE = 10;
52 .float latency_sum;
53 .float latency_cnt;
54 .float latency_time;
55 entity pingplreport;
56 void PingPLReport_Think(entity this)
57 {
58         float delta;
59         entity e;
60
61         delta = 3 / maxclients;
62         if(delta < sys_frametime)
63                 delta = 0;
64         this.nextthink = time + delta;
65
66         e = edict_num(this.cnt + 1);
67         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
68         {
69                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
70                 WriteByte(MSG_BROADCAST, this.cnt);
71                 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
72                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
73                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
74
75                 // record latency times for clients throughout the match so we can report it to playerstats
76                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
77                 {
78                         CS(e).latency_sum += CS(e).ping;
79                         CS(e).latency_cnt += 1;
80                         CS(e).latency_time = time;
81                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
82                 }
83         }
84         else
85         {
86                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
87                 WriteByte(MSG_BROADCAST, this.cnt);
88                 WriteShort(MSG_BROADCAST, 0);
89                 WriteByte(MSG_BROADCAST, 0);
90                 WriteByte(MSG_BROADCAST, 0);
91         }
92         this.cnt = (this.cnt + 1) % maxclients;
93 }
94 void PingPLReport_Spawn()
95 {
96         pingplreport = new_pure(pingplreport);
97         setthink(pingplreport, PingPLReport_Think);
98         pingplreport.nextthink = time;
99 }
100
101 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
102
103 void SetDefaultAlpha()
104 {
105         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
106         {
107                 default_player_alpha = autocvar_g_player_alpha;
108                 if(default_player_alpha == 0)
109                         default_player_alpha = 1;
110                 default_weapon_alpha = default_player_alpha;
111         }
112 }
113
114 void GotoFirstMap(entity this)
115 {
116         float n;
117         if(autocvar__sv_init)
118         {
119                 // cvar_set("_sv_init", "0");
120                 // we do NOT set this to 0 any more, so someone "accidentally" changing
121                 // to this "init" map on a dedicated server will cause no permanent
122                 // harm
123                 if(autocvar_g_maplist_shuffle)
124                         ShuffleMaplist();
125                 n = tokenizebyseparator(autocvar_g_maplist, " ");
126                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
127
128                 MapInfo_Enumerate();
129                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
130
131                 if(!DoNextMapOverride(1))
132                         GotoNextMap(1);
133
134                 return;
135         }
136
137         if(time < 5)
138         {
139                 this.nextthink = time;
140         }
141         else
142         {
143                 this.nextthink = time + 1;
144                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
145         }
146 }
147
148 void cvar_changes_init()
149 {
150         float h;
151         string k, v, d;
152         float n, i, adding, pureadding;
153
154         strfree(cvar_changes);
155         strfree(cvar_purechanges);
156         cvar_purechanges_count = 0;
157
158         h = buf_create();
159         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
160         n = buf_getsize(h);
161
162         adding = true;
163         pureadding = true;
164
165         for(i = 0; i < n; ++i)
166         {
167                 k = bufstr_get(h, i);
168
169 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
170 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
171 #define BADCVAR(p) if(k == p) continue
172 #define BADVALUE(p, val) if (k == p && v == val) continue
173
174                 // general excludes and namespaces for server admin used cvars
175                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176
177                 // internal
178                 BADPREFIX("csqc_");
179                 BADPREFIX("cvar_check_");
180                 BADCVAR("gamecfg");
181                 BADCVAR("g_configversion");
182                 BADCVAR("halflifebsp");
183                 BADCVAR("sv_mapformat_is_quake2");
184                 BADCVAR("sv_mapformat_is_quake3");
185                 BADPREFIX("sv_world");
186
187                 // client
188                 BADPREFIX("chase_");
189                 BADPREFIX("cl_");
190                 BADPREFIX("con_");
191                 BADPREFIX("scoreboard_");
192                 BADPREFIX("g_campaign");
193                 BADPREFIX("g_waypointsprite_");
194                 BADPREFIX("gl_");
195                 BADPREFIX("joy");
196                 BADPREFIX("hud_");
197                 BADPREFIX("m_");
198                 BADPREFIX("menu_");
199                 BADPREFIX("net_slist_");
200                 BADPREFIX("r_");
201                 BADPREFIX("sbar_");
202                 BADPREFIX("scr_");
203                 BADPREFIX("snd_");
204                 BADPREFIX("show");
205                 BADPREFIX("sensitivity");
206                 BADPREFIX("userbind");
207                 BADPREFIX("v_");
208                 BADPREFIX("vid_");
209                 BADPREFIX("crosshair");
210                 BADCVAR("mod_q3bsp_lightmapmergepower");
211                 BADCVAR("mod_q3bsp_nolightmaps");
212                 BADCVAR("fov");
213                 BADCVAR("mastervolume");
214                 BADCVAR("volume");
215                 BADCVAR("bgmvolume");
216                 BADCVAR("in_pitch_min");
217                 BADCVAR("in_pitch_max");
218
219                 // private
220                 BADCVAR("developer");
221                 BADCVAR("log_dest_udp");
222                 BADCVAR("net_address");
223                 BADCVAR("net_address_ipv6");
224                 BADCVAR("port");
225                 BADCVAR("savedgamecfg");
226                 BADCVAR("serverconfig");
227                 BADCVAR("sv_autoscreenshot");
228                 BADCVAR("sv_heartbeatperiod");
229                 BADCVAR("sv_vote_master_password");
230                 BADCVAR("sys_colortranslation");
231                 BADCVAR("sys_specialcharactertranslation");
232                 BADCVAR("timeformat");
233                 BADCVAR("timestamps");
234                 BADCVAR("g_require_stats");
235                 BADPREFIX("developer_");
236                 BADPREFIX("g_ban_");
237                 BADPREFIX("g_banned_list");
238                 BADPREFIX("g_require_stats_");
239                 BADPREFIX("g_chat_flood_");
240                 BADPREFIX("g_ghost_items");
241                 BADPREFIX("g_playerstats_");
242                 BADPREFIX("g_voice_flood_");
243                 BADPREFIX("log_file");
244                 BADPREFIX("quit_");
245                 BADPREFIX("rcon_");
246                 BADPREFIX("sv_allowdownloads");
247                 BADPREFIX("sv_autodemo");
248                 BADPREFIX("sv_curl_");
249                 BADPREFIX("sv_eventlog");
250                 BADPREFIX("sv_logscores_");
251                 BADPREFIX("sv_master");
252                 BADPREFIX("sv_weaponstats_");
253                 BADPREFIX("sv_waypointsprite_");
254                 BADCVAR("rescan_pending");
255
256                 // these can contain player IDs, so better hide
257                 BADPREFIX("g_forced_team_");
258                 BADCVAR("sv_muteban_list");
259                 BADCVAR("sv_voteban_list");
260                 BADCVAR("sv_allow_customplayermodels_idlist");
261                 BADCVAR("sv_allow_customplayermodels_speciallist");
262
263                 // mapinfo
264                 BADCVAR("fraglimit");
265                 BADCVAR("g_arena");
266                 BADCVAR("g_assault");
267                 BADCVAR("g_ca");
268                 BADCVAR("g_ca_teams");
269                 BADCVAR("g_conquest");
270                 BADCVAR("g_conquest_teams");
271                 BADCVAR("g_ctf");
272                 BADCVAR("g_cts");
273                 BADCVAR("g_dotc");
274                 BADCVAR("g_dm");
275                 BADCVAR("g_domination");
276                 BADCVAR("g_domination_default_teams");
277                 BADCVAR("g_duel");
278                 BADCVAR("g_duel_not_dm_maps");
279                 BADCVAR("g_freezetag");
280                 BADCVAR("g_freezetag_teams");
281                 BADCVAR("g_invasion_type");
282                 BADCVAR("g_jailbreak");
283                 BADCVAR("g_jailbreak_teams");
284                 BADCVAR("g_keepaway");
285                 BADCVAR("g_keyhunt");
286                 BADCVAR("g_keyhunt_teams");
287                 BADCVAR("g_lms");
288                 BADCVAR("g_nexball");
289                 BADCVAR("g_onslaught");
290                 BADCVAR("g_race");
291                 BADCVAR("g_race_laps_limit");
292                 BADCVAR("g_race_qualifying_timelimit");
293                 BADCVAR("g_race_qualifying_timelimit_override");
294                 BADCVAR("g_runematch");
295                 BADCVAR("g_shootfromeye");
296                 BADCVAR("g_snafu");
297                 BADCVAR("g_survival");
298                 BADCVAR("g_survival_not_dm_maps");
299                 BADCVAR("g_tdm");
300                 BADCVAR("g_tdm_on_dm_maps");
301                 BADCVAR("g_tdm_teams");
302                 BADCVAR("g_vip");
303                 BADCVAR("leadlimit");
304                 BADCVAR("nextmap");
305                 BADCVAR("teamplay");
306                 BADCVAR("timelimit");
307                 BADCVAR("g_mapinfo_q3compat");
308                 BADCVAR("g_mapinfo_settemp_acl");
309                 BADCVAR("g_mapinfo_ignore_warnings");
310                 BADCVAR("g_maplist_ignore_sizes");
311                 BADCVAR("g_maplist_sizes_count_bots");
312
313                 // long
314                 BADCVAR("hostname");
315                 BADCVAR("g_maplist");
316                 BADCVAR("g_maplist_mostrecent");
317                 BADCVAR("sv_motd");
318                 BADCVAR("sv_termsofservice_url");
319
320                 v = cvar_string(k);
321                 d = cvar_defstring(k);
322                 if(v == d)
323                         continue;
324
325                 if(adding)
326                 {
327                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
328                         if(strlen(cvar_changes) > 16384)
329                         {
330                                 cvar_changes = "// too many settings have been changed to show them here\n";
331                                 adding = 0;
332                         }
333                 }
334
335                 // now check if the changes are actually gameplay relevant
336
337                 // does nothing gameplay relevant
338                 BADCVAR("captureleadlimit_override");
339                 BADCVAR("condump_stripcolors");
340                 BADCVAR("fs_gamedir");
341                 BADCVAR("g_allow_oldvortexbeam");
342                 BADCVAR("g_balance_kill_delay");
343                 BADCVAR("g_buffs_pickup_anyway");
344                 BADCVAR("g_buffs_randomize");
345                 BADCVAR("g_buffs_randomize_teamplay");
346                 BADCVAR("g_campcheck_distance");
347                 BADCVAR("g_chatsounds");
348                 BADCVAR("g_ca_point_leadlimit");
349                 BADCVAR("g_ca_point_limit");
350                 BADCVAR("g_ca_spectate_enemies");
351                 BADCVAR("g_ctf_captimerecord_always");
352                 BADCVAR("g_ctf_flag_glowtrails");
353                 BADCVAR("g_ctf_dynamiclights");
354                 BADCVAR("g_ctf_flag_pickup_verbosename");
355                 BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
356                 BADPRESUFFIX("g_ctf_flag_", "_model");
357                 BADPRESUFFIX("g_ctf_flag_", "_skin");
358                 BADCVAR("g_domination_point_leadlimit");
359                 BADCVAR("g_forced_respawn");
360                 BADCVAR("g_freezetag_point_leadlimit");
361                 BADCVAR("g_freezetag_point_limit");
362                 BADCVAR("g_glowtrails");
363                 BADCVAR("g_hats");
364                 BADCVAR("g_casings");
365                 BADCVAR("g_invasion_point_limit");
366                 BADCVAR("g_jump_grunt");
367                 BADCVAR("g_keepaway_ballcarrier_effects");
368                 BADCVAR("g_keepawayball_effects");
369                 BADCVAR("g_keyhunt_point_leadlimit");
370                 BADCVAR("g_nexball_goalleadlimit");
371                 BADCVAR("g_new_toys_autoreplace");
372                 BADCVAR("g_new_toys_use_pickupsound");
373                 BADCVAR("g_physics_predictall");
374                 BADCVAR("g_piggyback");
375                 BADCVAR("g_playerclip_collisions");
376                 BADCVAR("g_spawn_alloweffects");
377                 BADCVAR("g_tdm_point_leadlimit");
378                 BADCVAR("g_tdm_point_limit");
379                 BADCVAR("leadlimit_and_fraglimit");
380                 BADCVAR("leadlimit_override");
381                 BADCVAR("pausable");
382                 BADCVAR("sv_announcer");
383                 BADCVAR("sv_checkforpacketsduringsleep");
384                 BADCVAR("sv_damagetext");
385                 BADCVAR("sv_db_saveasdump");
386                 BADCVAR("sv_intermission_cdtrack");
387                 BADCVAR("sv_mapchange_delay");
388                 BADCVAR("sv_minigames");
389                 BADCVAR("sv_namechangetimer");
390                 BADCVAR("sv_precacheplayermodels");
391                 BADCVAR("sv_qcphysics");
392                 BADCVAR("sv_radio");
393                 BADCVAR("sv_stepheight");
394                 BADCVAR("sv_timeout");
395                 BADCVAR("sv_weapons_modeloverride");
396                 BADCVAR("w_prop_interval");
397                 BADPREFIX("chat_");
398                 BADPREFIX("crypto_");
399                 BADPREFIX("gameversion");
400                 BADPREFIX("g_chat_");
401                 BADPREFIX("g_ctf_captimerecord_");
402                 BADPREFIX("g_hats_");
403                 BADPREFIX("g_maplist_");
404                 BADPREFIX("g_mod_");
405                 BADPREFIX("g_respawn_");
406                 BADPREFIX("net_");
407                 BADPREFIX("notification_");
408                 BADPREFIX("prvm_");
409                 BADPREFIX("skill_");
410                 BADPREFIX("sv_allow_");
411                 BADPREFIX("sv_cullentities_");
412                 BADPREFIX("sv_maxidle");
413                 BADPREFIX("sv_minigames_");
414                 BADPREFIX("sv_radio_");
415                 BADPREFIX("sv_timeout_");
416                 BADPREFIX("sv_vote_");
417                 BADPREFIX("timelimit_");
418                 BADPRESUFFIX("g_", "_round_timelimit");
419
420                 // allowed changes to server admins (please sync this to server.cfg)
421                 // vi commands:
422                 //   :/"impure"/,$d
423                 //   :g!,^\/\/[^ /],d
424                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
425                 //   :%!sort
426                 // yes, this does contain some redundant stuff, don't really care
427                 BADPREFIX("bot_ai_");
428                 BADCVAR("bot_config_file");
429                 BADCVAR("bot_number");
430                 BADCVAR("bot_prefix");
431                 BADCVAR("bot_suffix");
432                 BADCVAR("capturelimit_override");
433                 BADCVAR("fraglimit_override");
434                 BADCVAR("gametype");
435                 BADCVAR("g_antilag");
436                 BADCVAR("g_balance_teams");
437                 BADCVAR("g_balance_teams_prevent_imbalance");
438                 BADCVAR("g_balance_teams_scorefactor");
439                 BADCVAR("g_ban_sync_trusted_servers");
440                 BADCVAR("g_ban_sync_uri");
441                 BADCVAR("g_buffs");
442                 BADCVAR("g_ca_teams_override");
443                 BADCVAR("g_ctf_fullbrightflags");
444                 BADCVAR("g_ctf_ignore_frags");
445                 BADCVAR("g_ctf_leaderboard");
446                 BADCVAR("g_domination_point_limit");
447                 BADCVAR("g_domination_teams_override");
448                 BADCVAR("g_freezetag_revive_spawnshield");
449                 BADCVAR("g_freezetag_teams_override");
450                 BADCVAR("g_friendlyfire");
451                 BADCVAR("g_fullbrightitems");
452                 BADCVAR("g_fullbrightplayers");
453                 BADCVAR("g_keyhunt_point_limit");
454                 BADCVAR("g_keyhunt_teams_override");
455                 BADCVAR("g_lms_lives_override");
456                 BADCVAR("g_maplist");
457                 BADCVAR("g_maxplayers");
458                 BADCVAR("g_mirrordamage");
459                 BADCVAR("g_nexball_goallimit");
460                 BADCVAR("g_norecoil");
461                 BADCVAR("g_physics_clientselect");
462                 BADCVAR("g_pinata");
463                 BADCVAR("g_powerups");
464                 BADCVAR("g_powerups_drop_ondeath");
465                 BADCVAR("g_player_brightness");
466                 BADCVAR("g_rocket_flying");
467                 BADCVAR("g_rocket_flying_disabledelays");
468                 BADPREFIX("g_spawnshield");
469                 BADCVAR("g_start_delay");
470                 BADCVAR("g_superspectate");
471                 BADCVAR("g_tdm_teams_override");
472                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
473                 BADCVAR("hostname");
474                 BADCVAR("log_file");
475                 BADCVAR("maxplayers");
476                 BADCVAR("minplayers");
477                 BADCVAR("minplayers_per_team");
478                 BADCVAR("net_address");
479                 BADCVAR("port");
480                 BADCVAR("rcon_password");
481                 BADCVAR("rcon_restricted_commands");
482                 BADCVAR("rcon_restricted_password");
483                 BADCVAR("skill");
484                 BADCVAR("sv_adminnick");
485                 BADCVAR("sv_autoscreenshot");
486                 BADCVAR("sv_autotaunt");
487                 BADCVAR("sv_curl_defaulturl");
488                 BADCVAR("sv_defaultcharacter");
489                 BADCVAR("sv_defaultcharacterskin");
490                 BADCVAR("sv_defaultplayercolors");
491                 BADCVAR("sv_defaultplayermodel");
492                 BADCVAR("sv_defaultplayerskin");
493                 BADCVAR("sv_maxrate");
494                 BADCVAR("sv_motd");
495                 BADCVAR("sv_public");
496                 BADCVAR("sv_showfps");
497                 BADCVAR("sv_showspectators");
498                 BADCVAR("sv_status_privacy");
499                 BADCVAR("sv_taunt");
500                 BADCVAR("sv_vote_call");
501                 BADCVAR("sv_vote_commands");
502                 BADCVAR("sv_vote_majority_factor");
503                 BADCVAR("sv_vote_master");
504                 BADCVAR("sv_vote_master_commands");
505                 BADCVAR("sv_vote_master_password");
506                 BADCVAR("sv_vote_simple_majority_factor");
507                 BADVALUE("sys_ticrate", "0.0166667");
508                 BADVALUE("sys_ticrate", "0.0333333");
509                 BADCVAR("teamplay_mode");
510                 BADCVAR("timelimit_override");
511                 BADPREFIX("g_warmup");
512                 BADPREFIX("sv_info_");
513                 BADPREFIX("sv_ready_restart_");
514
515                 // mutators that announce themselves properly to the server browser
516                 BADCVAR("g_instagib");
517                 BADCVAR("g_new_toys");
518                 BADCVAR("g_nix");
519                 BADCVAR("g_grappling_hook");
520                 BADCVAR("g_jetpack");
521
522 #undef BADPRESUFFIX
523 #undef BADPREFIX
524 #undef BADCVAR
525 #undef BADVALUE
526
527                 if(pureadding)
528                 {
529                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
530                         if(strlen(cvar_purechanges) > 16384)
531                         {
532                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
533                                 pureadding = 0;
534                         }
535                 }
536                 ++cvar_purechanges_count;
537                 // WARNING: this variable is used for the server list
538                 // NEVER dare to skip this code!
539                 // Hacks to intentionally appearing as "pure server" even though you DO have
540                 // modified settings may be punished by removal from the server list.
541                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
542                 // though.
543         }
544         buf_del(h);
545         if(cvar_changes == "")
546                 cvar_changes = "// this server runs at default server settings\n";
547         else
548                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
549         cvar_changes = strzone(cvar_changes);
550         if(cvar_purechanges == "")
551                 cvar_purechanges = "// this server runs at default gameplay settings\n";
552         else
553                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
554         cvar_purechanges = strzone(cvar_purechanges);
555 }
556
557 entity randomseed;
558 bool RandomSeed_Send(entity this, entity to, int sf)
559 {
560         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
561         WriteShort(MSG_ENTITY, this.cnt);
562         return true;
563 }
564 void RandomSeed_Think(entity this)
565 {
566         this.cnt = bound(0, floor(random() * 65536), 65535);
567         this.nextthink = time + 5;
568
569         this.SendFlags |= 1;
570 }
571 void RandomSeed_Spawn()
572 {
573         randomseed = new_pure(randomseed);
574         setthink(randomseed, RandomSeed_Think);
575         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
576
577         getthink(randomseed)(randomseed); // sets random seed and nextthink
578 }
579
580 spawnfunc(__init_dedicated_server)
581 {
582         // handler for _init/_init map (only for dedicated server initialization)
583
584         world_initialized = -1; // don't complain
585
586         delete_fn = remove_unsafely;
587
588         entity e = new(GotoFirstMap);
589         setthink(e, GotoFirstMap);
590         e.nextthink = time; // this is usually 1 at this point
591
592         e = new(info_player_deathmatch);  // safeguard against player joining
593
594         // assign reflectively to avoid "assignment to world" warning
595         for (int i = 0, n = numentityfields(); i < n; ++i)
596         {
597                 string k = entityfieldname(i);
598                 if (k == "classname")
599                 {
600                         // safeguard against various stuff ;)
601                         putentityfieldstring(i, this, "worldspawn");
602                         break;
603                 }
604         }
605
606         // needs to be done so early because of the constants they create
607         static_init();
608         static_init_late();
609         static_init_precache();
610
611         IL_PUSH(g_spawnpoints, e); // just incase
612
613         MapInfo_Enumerate();
614         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
615 }
616
617 void __init_dedicated_server_shutdown() {
618         MapInfo_Shutdown();
619 }
620
621 STATIC_INIT_EARLY(maxclients)
622 {
623         maxclients = 0;
624         for (entity head = nextent(NULL); head; head = nextent(head)) {
625                 ++maxclients;
626         }
627 }
628
629 void GameplayMode_DelayedInit(entity this)
630 {
631         // at this stage team entities are spawned, teamplay contains the number of them
632
633         if(!scores_initialized)
634                 ScoreRules_generic();
635
636         if (warmup_stage >= 0 && autocvar_g_maxplayers >= 0)
637                 return;
638         if (!g_duel)
639                 MapReadSizes(mapname);
640
641         if (autocvar_g_maxplayers < 0 && teamplay)
642         {
643                 // automatic maxplayers should be a multiple of team count
644                 if (map_maxplayers == 0 || map_maxplayers > maxclients)
645                         map_maxplayers = maxclients; // unlimited, but may need rounding
646                 int d = map_maxplayers % AVAILABLE_TEAMS;
647                 int u = AVAILABLE_TEAMS - d;
648                 map_maxplayers += (u <= d && u + map_maxplayers <= maxclients) ? u : -d;
649         }
650
651         if (warmup_stage < 0)
652         {
653                 int m = GetPlayerLimit();
654                 if (m <= 0) m = maxclients;
655                 map_minplayers = bound(max(2, AVAILABLE_TEAMS * 2), map_minplayers, m);
656                 if (teamplay)
657                 {
658                         // automatic minplayers should be a multiple of team count
659                         int d = map_minplayers % AVAILABLE_TEAMS;
660                         int u = AVAILABLE_TEAMS - d;
661                         map_minplayers += (u < d && u + map_minplayers <= m) ? u : -d;
662                 }
663                 warmup_limit = -1;
664         }
665         else
666                 map_minplayers = 0; // don't display a minimum if it's not used
667 }
668
669 void InitGameplayMode()
670 {
671         VoteReset();
672
673         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
674         get_mi_min_max(1);
675         // assign reflectively to avoid "assignment to world" warning
676         for (int i = 0, done = 0, n = numentityfields(); i < n; ++i)
677         {
678                 string k = entityfieldname(i);
679                 vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
680                 if (v)
681                 {
682                         putentityfieldstring(i, world, sprintf("%v", v));
683                         if (++done == 2) break;
684                 }
685         }
686         // currently, NetRadiant's limit is 131072 qu for each side
687         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
688         // set the distance according to map size but don't go over the limit to avoid issues with float precision
689         // in case somebody makes extremely large maps
690         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
691
692         MapInfo_LoadMapSettings(mapname);
693         GameRules_teams(false);
694
695         if (!cvar_value_issafe(world.fog))
696         {
697                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
698                 world.fog = string_null;
699         }
700         if(MapInfo_Map_fog != "")
701         {
702                 if(MapInfo_Map_fog == "none")
703                         world.fog = string_null;
704                 else
705                         world.fog = strzone(MapInfo_Map_fog);
706         }
707         clientstuff = strzone(MapInfo_Map_clientstuff);
708
709         MapInfo_ClearTemps();
710
711         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
712
713         cache_mutatormsg = strzone("");
714         cache_lastmutatormsg = strzone("");
715
716         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
717 }
718
719 bool world_already_spawned;
720 spawnfunc(worldspawn)
721 {
722         cvar_set("_endmatch", "0");
723         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
724
725         if (autocvar_sv_termsofservice_url && autocvar_sv_termsofservice_url != "")
726         {
727                 strcpy(sv_termsofservice_url_escaped, strreplace(":", "|", autocvar_sv_termsofservice_url));
728         }
729         else
730         {
731                 strcpy(sv_termsofservice_url_escaped, "INVALID");
732         }
733
734         bool wantrestart = false;
735         {
736                 if (!server_is_dedicated)
737                 {
738                         // force unloading of server pk3 files when starting a listen server
739                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
740                         // restore csqc_progname too
741                         string expect = "csprogs.dat";
742                         wantrestart = cvar_string("csqc_progname") != expect;
743                         cvar_set("csqc_progname", expect);
744                 }
745                 else
746                 {
747                         // Try to use versioned csprogs from pk3
748                         // Only ever use versioned csprogs.dat files on dedicated servers;
749                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
750                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
751                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
752                         string select = "csprogs.dat";
753                         if (fexists(pk3csprogs)) select = pk3csprogs;
754                         if (cvar_string("csqc_progname") != select)
755                         {
756                                 cvar_set("csqc_progname", select);
757                                 wantrestart = true;
758                         }
759                         // Check for updates on startup
760                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
761                         int sentinel = fopen("progs.txt", FILE_READ);
762                         if (sentinel >= 0)
763                         {
764                                 string switchversion = fgets(sentinel);
765                                 fclose(sentinel);
766                                 if (switchversion != "" && switchversion != WATERMARK)
767                                 {
768                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
769                                         // if it doesn't exist, assume either:
770                                         //   a) the current program was overwritten
771                                         //   b) this is a client only update
772                                         string newprogs = sprintf("progs-%s.dat", switchversion);
773                                         if (fexists(newprogs))
774                                         {
775                                                 cvar_set("sv_progs", newprogs);
776                                                 wantrestart = true;
777                                         }
778                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
779                                         if (fexists(newcsprogs))
780                                         {
781                                                 cvar_set("csqc_progname", newcsprogs);
782                                                 wantrestart = true;
783                                         }
784                                 }
785                         }
786                 }
787                 if (wantrestart)
788                 {
789                         LOG_INFO("Restart requested");
790                         changelevel(mapname);
791                         // let initialization continue, shutdown depends on it
792                 }
793         }
794
795         if(world_already_spawned)
796                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
797         world_already_spawned = true;
798
799         delete_fn = remove_safely; // during spawning, watch what you remove!
800
801         cvar_changes_init(); // do this very early now so it REALLY matches the server config
802
803         // default to RACE_RECORD, can be overwritten by gamemodes
804         record_type = RACE_RECORD;
805
806         // needs to be done so early because of the constants they create
807         static_init();
808
809         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
810
811         TemporaryDB = db_create();
812
813         // 0 normal
814         lightstyle(0, "m");
815
816         // 1 FLICKER (first variety)
817         lightstyle(1, "mmnmmommommnonmmonqnmmo");
818
819         // 2 SLOW STRONG PULSE
820         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
821
822         // 3 CANDLE (first variety)
823         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
824
825         // 4 FAST STROBE
826         lightstyle(4, "mamamamamama");
827
828         // 5 GENTLE PULSE 1
829         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
830
831         // 6 FLICKER (second variety)
832         lightstyle(6, "nmonqnmomnmomomno");
833
834         // 7 CANDLE (second variety)
835         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
836
837         // 8 CANDLE (third variety)
838         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
839
840         // 9 SLOW STROBE (fourth variety)
841         lightstyle(9, "aaaaaaaazzzzzzzz");
842
843         // 10 FLUORESCENT FLICKER
844         lightstyle(10, "mmamammmmammamamaaamammma");
845
846         // 11 SLOW PULSE NOT FADE TO BLACK
847         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
848
849         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
850
851         // 63 testing
852         lightstyle(63, "a");
853
854         if(autocvar_g_campaign)
855                 CampaignPreInit();
856         else
857                 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
858
859         Map_MarkAsRecent(mapname);
860
861         InitGameplayMode();
862         static_init_late();
863         static_init_precache();
864         readlevelcvars();
865
866         GameRules_limit_fallbacks();
867
868         if(warmup_limit == 0)
869                 warmup_limit = autocvar_timelimit * 60;
870
871         player_count = 0;
872         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
873         if(bot_waypoints_for_items == 1)
874                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
875                         bot_waypoints_for_items = 0;
876
877         WaypointSprite_Init();
878
879         // NOTE for matchid:
880         // changing the logic generating it is okay. But:
881         // it HAS to stay <= 64 chars
882         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
883         // strftime(false, "%s") isn't reliable, see strftime_s description
884         matchid = strzone(sprintf("%d.%s.%06d", autocvar_sv_eventlog_files_counter, strftime_s(), random() * 1000000));
885
886         if(autocvar_sv_eventlog)
887                 GameLogInit(); // requires matchid to be set
888
889         cvar_set("nextmap", "");
890
891         SetDefaultAlpha();
892
893         if(autocvar_g_campaign)
894                 CampaignPostInit();
895
896         Ban_LoadBans();
897
898         MapInfo_Enumerate();
899         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
900
901         q3compat = BITSET(q3compat, Q3COMPAT_ARENA, _MapInfo_FindArenaFile(mapname, ".arena") != "");
902         q3compat = BITSET(q3compat, Q3COMPAT_DEFI, _MapInfo_FindArenaFile(mapname, ".defi") != "");
903
904         // quake 3 music support
905         if(world.music || world.noise)
906         {
907                 // prefer .music over .noise
908                 string chosen_music;
909                 if(world.music)
910                         chosen_music = world.music;
911                 else
912                         chosen_music = world.noise;
913
914                 string newstuff = strcat(clientstuff, "cd loop \"", chosen_music, "\"\n");
915                 strcpy(clientstuff, newstuff);
916         }
917
918         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
919         {
920                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
921                 if(fd != -1)
922                 {
923                         string s;
924                         while((s = fgets(fd)))
925                         {
926                                 int l = tokenize_console(s);
927                                 if(l < 2)
928                                         continue;
929                                 if(argv(0) == "cd")
930                                 {
931                                         string trackname = argv(2);
932                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
933                                         LOG_INFO("  cdtrack ", trackname);
934                                         if (cvar_value_issafe(trackname))
935                                         {
936                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
937                                                 strcpy(clientstuff, newstuff);
938                                         }
939                                 }
940                                 else if(argv(0) == "fog")
941                                 {
942                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
943                                         LOG_INFO("  \"fog\" \"", s, "\"");
944                                 }
945                                 else if(argv(0) == "set")
946                                 {
947                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
948                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
949                                 }
950                                 else if(argv(0) != "//")
951                                 {
952                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
953                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
954                                 }
955                         }
956                         fclose(fd);
957                 }
958         }
959
960         WeaponStats_Init();
961
962         Nagger_Init();
963
964         // set up information replies for clients and server to use
965         maplist_reply = strzone(getmaplist());
966         lsmaps_reply = strzone(getlsmaps());
967         monsterlist_reply = strzone(getmonsterlist());
968         bool records_available = false;
969         for(int i = 0; i < 10; ++i)
970         {
971                 string s = getrecords(i);
972                 if (s != "")
973                 {
974                         records_reply[i] = strzone(s);
975                         records_available = true;
976                 }
977         }
978         if (!records_available)
979                 records_reply[0] = "No records available for the current game mode.\n";
980         ladder_reply = strzone(getladder());
981         rankings_reply = strzone(getrankings());
982
983         // begin other init
984         ClientInit_Spawn();
985         RandomSeed_Spawn();
986         PingPLReport_Spawn();
987
988         CheatInit();
989
990         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
991
992         // fill sv_curl_serverpackages from .serverpackage files
993         if (autocvar_sv_curl_serverpackages_auto)
994         {
995                 string s = "csprogs-" WATERMARK ".dat";
996                 // remove automatically managed files from the list to prevent duplicates
997                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
998                 {
999                         string pkg = argv(i);
1000                         if (startsWith(pkg, "csprogs-")) continue;
1001                         if (endsWith(pkg, "-serverpackage.txt")) continue;
1002                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
1003                         s = cons(s, pkg);
1004                 }
1005                 // add automatically managed files to the list
1006                 #define X(match) MACRO_BEGIN \
1007                         int fd = search_begin(match, true, false); \
1008                         if (fd >= 0) \
1009                         { \
1010                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
1011                                 { \
1012                                         s = cons(s, search_getfilename(fd, i)); \
1013                                 } \
1014                                 search_end(fd); \
1015                         } \
1016                 MACRO_END
1017                 X("*-serverpackage.txt");
1018                 X("*.serverpackage");
1019                 #undef X
1020                 cvar_set("sv_curl_serverpackages", s);
1021         }
1022
1023         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1024         modname = "Xonotic";
1025         // physics/balance/config changes that count as mod
1026         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1027                 modname = cvar_string("g_mod_physics");
1028         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1029                 modname = cvar_string("g_mod_balance");
1030         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1031                 modname = cvar_string("g_mod_config");
1032         // extra mutators that deserve to count as mod
1033         MUTATOR_CALLHOOK(SetModname, modname);
1034         modname = M_ARGV(0, string);
1035
1036         // save it for later
1037         modname = strzone(modname);
1038
1039         WinningConditionHelper(this); // set worldstatus
1040
1041         world_initialized = 1;
1042         __spawnfunc_spawn_all();
1043 }
1044
1045 spawnfunc(light)
1046 {
1047         //makestatic (this); // Who the f___ did that?
1048         delete(this);
1049 }
1050
1051 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance, bool frompos)
1052 {
1053         float m = e.dphitcontentsmask;
1054         e.dphitcontentsmask = goodcontents | badcontents;
1055
1056         vector org = boundmin;
1057         vector delta = boundmax - boundmin;
1058
1059         vector start, end;
1060         start = end = org;
1061         int j; // used after the loop
1062         for(j = 0; j < attempts; ++j)
1063         {
1064                 start.x = org.x + random() * delta.x;
1065                 start.y = org.y + random() * delta.y;
1066                 start.z = org.z + random() * delta.z;
1067
1068                 // rule 1: start inside world bounds, and outside
1069                 // solid, and don't start from somewhere where you can
1070                 // fall down to evil
1071                 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1072                 if (trace_fraction >= 1)
1073                         continue;
1074                 if (trace_startsolid)
1075                         continue;
1076                 if (trace_dphitcontents & badcontents)
1077                         continue;
1078                 if (trace_dphitq3surfaceflags & badsurfaceflags)
1079                         continue;
1080
1081                 // rule 2: if we are too high, lower the point
1082                 if (trace_fraction * delta.z > maxaboveground)
1083                         start = trace_endpos + '0 0 1' * maxaboveground;
1084                 vector enddown = trace_endpos;
1085
1086                 // rule 3: make sure we aren't outside the map. This only works
1087                 // for somewhat well formed maps. A good rule of thumb is that
1088                 // the map should have a convex outside hull.
1089                 // these can be traceLINES as we already verified the starting box
1090                 vector mstart = start + 0.5 * (e.mins + e.maxs);
1091                 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1092                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1093                         continue;
1094                 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1095                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1096                         continue;
1097                 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1098                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1099                         continue;
1100                 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1101                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1102                         continue;
1103                 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1104                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1105                         continue;
1106
1107                 // rule 4: we must "see" some spawnpoint or item
1108                 entity sp = NULL;
1109                 if(frompos)
1110                 {
1111                         if((traceline(mstart, e.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1112                                 sp = e;
1113                 }
1114                 if(!sp)
1115                 {
1116                         IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1117                         {
1118                                 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1119                                 {
1120                                         sp = it;
1121                                         break;
1122                                 }
1123                         });
1124                 }
1125                 if(!sp)
1126                 {
1127                         int items_checked = 0;
1128                         IL_EACH(g_items, checkpvs(mstart, it),
1129                         {
1130                                 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1131                                 {
1132                                         sp = it;
1133                                         break;
1134                                 }
1135
1136                                 ++items_checked;
1137                                 if(items_checked >= attempts)
1138                                         break; // sanity
1139                         });
1140
1141                         if(!sp)
1142                                 continue;
1143                 }
1144
1145                 // find a random vector to "look at"
1146                 end.x = org.x + random() * delta.x;
1147                 end.y = org.y + random() * delta.y;
1148                 end.z = org.z + random() * delta.z;
1149                 end = start + normalize(end - start) * vlen(delta);
1150
1151                 // rule 4: start TO end must not be too short
1152                 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1153                 if(trace_startsolid)
1154                         continue;
1155                 if(trace_fraction < minviewdistance / vlen(delta))
1156                         continue;
1157
1158                 // rule 5: don't want to look at sky
1159                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1160                         continue;
1161
1162                 // rule 6: we must not end up in trigger_hurt
1163                 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1164                         continue;
1165
1166                 break;
1167         }
1168
1169         e.dphitcontentsmask = m;
1170
1171         if(j < attempts)
1172         {
1173                 setorigin(e, start);
1174                 e.angles = vectoangles(end - start);
1175                 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1176                 return true;
1177         }
1178         return false;
1179 }
1180
1181 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1182 {
1183         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance, false);
1184 }
1185
1186 /*
1187 ===============================================================================
1188
1189 RULES
1190
1191 ===============================================================================
1192 */
1193
1194 void DumpStats(float final)
1195 {
1196         float file;
1197         string s;
1198         float to_console;
1199         float to_eventlog;
1200         float to_file;
1201         float i;
1202
1203         to_console = autocvar_sv_logscores_console;
1204         to_eventlog = autocvar_sv_eventlog;
1205         to_file = autocvar_sv_logscores_file;
1206
1207         if(!final)
1208         {
1209                 to_console = true; // always print printstats replies
1210                 to_eventlog = false; // but never print them to the event log
1211         }
1212
1213         if(to_eventlog)
1214                 if(autocvar_sv_eventlog_console)
1215                         to_console = false; // otherwise we get the output twice
1216
1217         if(final)
1218                 s = ":scores:";
1219         else
1220                 s = ":status:";
1221         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1222
1223         if(to_console)
1224                 LOG_HELP(s);
1225         if(to_eventlog)
1226                 GameLogEcho(s);
1227
1228         file = -1;
1229         if(to_file)
1230         {
1231                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1232                 if(file == -1)
1233                         to_file = false;
1234                 else
1235                         fputs(file, strcat(s, "\n"));
1236         }
1237
1238         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1239         if(to_console)
1240                 LOG_HELP(s);
1241         if(to_eventlog)
1242                 GameLogEcho(s);
1243         if(to_file)
1244                 fputs(file, strcat(s, "\n"));
1245
1246         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1247                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1248                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1249                 if(IS_PLAYER(it) || INGAME_JOINED(it))
1250                         s = strcat(s, ftos(it.team), ":");
1251                 else
1252                         s = strcat(s, "spectator:");
1253
1254                 if(to_console)
1255                         LOG_HELP(s, playername(it.netname, it.team, false));
1256                 if(to_eventlog)
1257                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1258                 if(to_file)
1259                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1260         });
1261
1262         if(teamplay)
1263         {
1264                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1265                 if(to_console)
1266                         LOG_HELP(s);
1267                 if(to_eventlog)
1268                         GameLogEcho(s);
1269                 if(to_file)
1270                         fputs(file, strcat(s, "\n"));
1271
1272                 for(i = 1; i < 16; ++i)
1273                 {
1274                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1275                         s = strcat(s, ":", ftos(i));
1276                         if(to_console)
1277                                 LOG_HELP(s);
1278                         if(to_eventlog)
1279                                 GameLogEcho(s);
1280                         if(to_file)
1281                                 fputs(file, strcat(s, "\n"));
1282                 }
1283         }
1284
1285         if(to_console)
1286                 LOG_HELP(":end");
1287         if(to_eventlog)
1288                 GameLogEcho(":end");
1289         if(to_file)
1290         {
1291                 fputs(file, ":end\n");
1292                 fclose(file);
1293         }
1294 }
1295
1296 /*
1297 go to the next level for deathmatch
1298 only called if a time or frag limit has expired
1299 */
1300 void NextLevel()
1301 {
1302         cvar_set("_endmatch", "0");
1303         game_stopped = true;
1304         intermission_running = true; // game over
1305
1306         // enforce a wait time before allowing changelevel
1307         if(player_count > 0)
1308                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1309         else
1310                 intermission_exittime = -1;
1311
1312         /*
1313         WriteByte (MSG_ALL, SVC_CDTRACK);
1314         WriteByte (MSG_ALL, 3);
1315         WriteByte (MSG_ALL, 3);
1316         // done in FixIntermission
1317         */
1318
1319         //pos = FindIntermission ();
1320
1321         VoteReset();
1322
1323         DumpStats(true);
1324
1325         // send statistics
1326         PlayerStats_GameReport(true);
1327         WeaponStats_Shutdown();
1328
1329         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1330
1331         if(autocvar_sv_eventlog)
1332                 GameLogEcho(":gameover");
1333
1334         GameLogClose();
1335
1336         int winner_team = 0;
1337         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1338                 FixIntermissionClient(it);
1339                 if(it.winning)
1340                 {
1341                         if (teamplay && !winner_team)
1342                         {
1343                                 winner_team = it.team;
1344                                 bprint(Team_ColorCode(winner_team), Team_ColorName_Upper(winner_team), "^7 team wins the match\n");
1345                         }
1346                         bprint(playername(it.netname, it.team, false), " ^7wins\n");
1347                 }
1348         });
1349
1350         target_music_kill();
1351
1352         if(autocvar_g_campaign)
1353                 CampaignPreIntermission();
1354
1355         MUTATOR_CALLHOOK(MatchEnd);
1356
1357         localcmd("\nsv_hook_gameend\n");
1358 }
1359
1360
1361 int InitiateSuddenDeath()
1362 {
1363         // Check first whether normal overtimes could be added before initiating suddendeath mode
1364         // - for this timelimit_overtime needs to be >0 of course
1365         // - also check the winning condition calculated in the previous frame and only add normal overtime
1366         //   again, if at the point at which timelimit would be extended again, still no winner was found
1367         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1368                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1369                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1370         {
1371                 return 1; // need to call InitiateOvertime later
1372         }
1373         else
1374         {
1375                 if(!checkrules_suddendeathend)
1376                 {
1377                         if(autocvar_g_campaign)
1378                         {
1379                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1380                         }
1381                         else
1382                         {
1383                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1384                                 overtimes = -1;
1385                         }
1386                         if(g_race && !g_race_qualifying)
1387                                 race_StartCompleting();
1388                 }
1389                 return 0;
1390         }
1391 }
1392
1393 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1394 {
1395         ++checkrules_overtimesadded;
1396         overtimes = checkrules_overtimesadded;
1397         //add one more overtime by simply extending the timelimit
1398         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1399         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1400 }
1401
1402 float GetWinningCode(float fraglimitreached, float equality)
1403 {
1404         if(autocvar_g_campaign == 1)
1405         {
1406                 if(fraglimitreached)
1407                         return WINNING_YES;
1408                 else
1409                         return WINNING_NO;
1410         }
1411         else
1412         {
1413                 if(equality)
1414                 {
1415                         if(fraglimitreached)
1416                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1417                         else
1418                                 return WINNING_NEVER;
1419                 }
1420                 else
1421                 {
1422                         if(fraglimitreached)
1423                                 return WINNING_YES;
1424                         else
1425                                 return WINNING_NO;
1426                 }
1427         }
1428 }
1429
1430 // set the .winning flag for exactly those players with a given field value
1431 void SetWinners(.float field, float value)
1432 {
1433         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = (it.(field) == value); });
1434 }
1435
1436 // set the .winning flag for those players with a given field value
1437 void AddWinners(.float field, float value)
1438 {
1439         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1440                 if(it.(field) == value)
1441                         it.winning = 1;
1442         });
1443 }
1444
1445 // clear the .winning flags
1446 void ClearWinners()
1447 {
1448         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = 0; });
1449 }
1450
1451 int fragsleft_last;
1452 float WinningCondition_Scores(float limit, float leadlimit)
1453 {
1454         // TODO make everything use THIS winning condition (except LMS)
1455         WinningConditionHelper(NULL);
1456
1457         if(teamplay)
1458         {
1459                 for (int i = 1; i < 5; ++i)
1460                 {
1461                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1462                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1463                 }
1464         }
1465
1466         ClearWinners();
1467         if(WinningConditionHelper_winner)
1468                 WinningConditionHelper_winner.winning = 1;
1469         if(WinningConditionHelper_winnerteam >= 0)
1470                 SetWinners(team, WinningConditionHelper_winnerteam);
1471
1472         if(WinningConditionHelper_lowerisbetter)
1473         {
1474                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1475                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1476                 limit = -limit;
1477         }
1478
1479         if(WinningConditionHelper_zeroisworst)
1480                 leadlimit = 0; // not supported in this mode
1481
1482         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1483         {
1484                 float fragsleft;
1485                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1486                 {
1487                         fragsleft = 1;
1488                 }
1489                 else
1490                 {
1491                         fragsleft = FLOAT_MAX;
1492                         float leadingfragsleft = FLOAT_MAX;
1493                         if (limit)
1494                                 fragsleft = limit - WinningConditionHelper_topscore;
1495                         if (leadlimit)
1496                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1497
1498                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1499                                 fragsleft = max(fragsleft, leadingfragsleft);
1500                         else
1501                                 fragsleft = min(fragsleft, leadingfragsleft);
1502                 }
1503
1504                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1505                 {
1506                         if (fragsleft == 1)
1507                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1508                         else if (fragsleft == 2)
1509                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1510                         else if (fragsleft == 3)
1511                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1512
1513                         fragsleft_last = fragsleft;
1514                 }
1515         }
1516
1517         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1518         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1519
1520         bool limit_reached;
1521         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1522         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1523                 limit_reached = (fraglimit_reached && leadlimit_reached);
1524         else
1525                 limit_reached = (fraglimit_reached || leadlimit_reached);
1526
1527         return GetWinningCode(
1528                 WinningConditionHelper_topscore && limit_reached,
1529                 WinningConditionHelper_equality
1530         );
1531 }
1532
1533 float WinningCondition_RanOutOfSpawns()
1534 {
1535         if(have_team_spawns <= 0)
1536                 return WINNING_NO;
1537
1538         if(!autocvar_g_spawn_useallspawns)
1539                 return WINNING_NO;
1540
1541         if(!some_spawn_has_been_used)
1542                 return WINNING_NO;
1543
1544         for (int i = 1; i < 5; ++i)
1545         {
1546                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1547         }
1548
1549         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1550         {
1551                 if (Team_IsValidTeam(it.team))
1552                 {
1553                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1554                 }
1555         });
1556
1557         IL_EACH(g_spawnpoints, true,
1558         {
1559                 if (Team_IsValidTeam(it.team))
1560                 {
1561                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1562                 }
1563         });
1564
1565         ClearWinners();
1566         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1567         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1568         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1569         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1570         if(team1_score + team2_score + team3_score + team4_score == 0)
1571         {
1572                 checkrules_equality = true;
1573                 return WINNING_YES;
1574         }
1575         else if(team1_score + team2_score + team3_score + team4_score == 1)
1576         {
1577                 float t, i;
1578                 if(team1_score)
1579                         t = 1;
1580                 else if(team2_score)
1581                         t = 2;
1582                 else if(team3_score)
1583                         t = 3;
1584                 else // if(team4_score)
1585                         t = 4;
1586                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1587                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1588                 {
1589                         for (int j = 1; j <= NUM_TEAMS; ++j)
1590                         {
1591                                 if (t == j)
1592                                 {
1593                                         continue;
1594                                 }
1595                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1596                                 {
1597                                         continue;
1598                                 }
1599                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1600                         }
1601                 }
1602
1603                 AddWinners(team, t);
1604                 return WINNING_YES;
1605         }
1606         else
1607                 return WINNING_NO;
1608 }
1609
1610 /*
1611 ============
1612 CheckRules_World
1613
1614 Exit deathmatch games upon conditions
1615 ============
1616 */
1617 void CheckRules_World()
1618 {
1619         VoteThink();
1620         MapVote_Think();
1621
1622         SetDefaultAlpha();
1623
1624         if (intermission_running) // someone else quit the game already
1625         {
1626                 if(player_count == 0) // Nobody there? Then let's go to the next map
1627                         MapVote_Start();
1628                         // this will actually check the player count in the next frame
1629                         // again, but this shouldn't hurt
1630                 return;
1631         }
1632
1633         float timelimit = autocvar_timelimit * 60;
1634         float fraglimit = autocvar_fraglimit;
1635         float leadlimit = autocvar_leadlimit;
1636         if (leadlimit < 0) leadlimit = 0;
1637
1638         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1639         {
1640                 if(timelimit > 0)
1641                         timelimit = 0; // timelimit is not made for warmup
1642                 if(fraglimit > 0)
1643                         fraglimit = 0; // no fraglimit for now
1644                 leadlimit = 0; // no leadlimit for now
1645         }
1646
1647         if (autocvar__endmatch || timelimit < 0)
1648         {
1649                 // endmatch
1650                 NextLevel();
1651                 return;
1652         }
1653
1654         if(timelimit > 0)
1655                 timelimit += game_starttime;
1656
1657         int overtimes_prev = overtimes;
1658         int wantovertime = 0;
1659
1660         if(checkrules_suddendeathend)
1661         {
1662                 if(!checkrules_suddendeathwarning)
1663                 {
1664                         checkrules_suddendeathwarning = true;
1665                         if(g_race && !g_race_qualifying)
1666                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1667                         else
1668                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1669                 }
1670         }
1671         else
1672         {
1673                 if (timelimit && time >= timelimit)
1674                 {
1675                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1676                         {
1677                                 float totalplayers;
1678                                 float playerswithlaps;
1679                                 float readyplayers;
1680                                 totalplayers = playerswithlaps = readyplayers = 0;
1681                                 FOREACH_CLIENT(IS_PLAYER(it), {
1682                                         ++totalplayers;
1683                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1684                                                 ++playerswithlaps;
1685                                         if(it.ready)
1686                                                 ++readyplayers;
1687                                 });
1688
1689                                 // at least 2 of the players have completed a lap: start the RACE
1690                                 // otherwise, the players should end the qualifying on their own
1691                                 if(readyplayers || playerswithlaps >= 2)
1692                                 {
1693                                         checkrules_suddendeathend = 0;
1694                                         ReadyRestart(true); // go to race
1695                                         return;
1696                                 }
1697                                 else
1698                                         wantovertime |= InitiateSuddenDeath();
1699                         }
1700                         else
1701                                 wantovertime |= InitiateSuddenDeath();
1702                 }
1703         }
1704
1705         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1706         {
1707                 NextLevel();
1708                 return;
1709         }
1710
1711         int checkrules_status = WinningCondition_RanOutOfSpawns();
1712         if(checkrules_status == WINNING_YES)
1713                 bprint("Hey! Someone ran out of spawns!\n");
1714         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1715                 checkrules_status = M_ARGV(0, float);
1716         else
1717                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1718
1719         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1720         {
1721                 checkrules_status = WINNING_NEVER;
1722                 checkrules_overtimesadded = -1;
1723                 wantovertime |= InitiateSuddenDeath();
1724         }
1725
1726         if(checkrules_status == WINNING_NEVER)
1727                 // equality cases! Nobody wins if the overtime ends in a draw.
1728                 ClearWinners();
1729
1730         if(wantovertime)
1731         {
1732                 if(checkrules_status == WINNING_NEVER)
1733                         InitiateOvertime();
1734                 else
1735                         checkrules_status = WINNING_YES;
1736         }
1737
1738         if(checkrules_suddendeathend)
1739                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1740                         checkrules_status = WINNING_YES;
1741
1742         if(checkrules_status == WINNING_YES)
1743         {
1744                 if (overtimes == -1 && overtimes != overtimes_prev)
1745                 {
1746                         // if suddendeathend overtime has just begun, revert it
1747                         checkrules_suddendeathend = 0;
1748                         overtimes = overtimes_prev;
1749                 }
1750                 //print("WINNING\n");
1751                 NextLevel();
1752         }
1753 }
1754
1755 float want_weapon(entity weaponinfo, float allguns)
1756 {
1757         int d = 0;
1758         bool allow_mutatorblocked = false;
1759
1760         if(!weaponinfo.m_id)
1761                 return 0;
1762
1763         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1764         d = M_ARGV(1, float);
1765         allguns = M_ARGV(2, bool);
1766         allow_mutatorblocked = M_ARGV(3, bool);
1767
1768         if(allguns)
1769                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1770         else if(!mutator_returnvalue)
1771                 d = !(!weaponinfo.weaponstart);
1772
1773         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1774                 d = 0;
1775
1776         float t = weaponinfo.weaponstartoverride;
1777
1778         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1779
1780         // bit order in t:
1781         // 1: want or not
1782         // 2: is default?
1783         // 4: is set by default?
1784         if(t < 0)
1785                 t = 4 | (3 * d);
1786         else
1787                 t |= (2 * d);
1788
1789         return t;
1790 }
1791
1792 /// Weapons the player normally starts with outside weapon arena.
1793 WepSet weapons_start()
1794 {
1795         WepSet ret = '0 0 0';
1796         FOREACH(Weapons, it != WEP_Null, {
1797                 int w = want_weapon(it, false);
1798                 if (w & 1)
1799                         ret |= it.m_wepset;
1800         });
1801         return ret;
1802 }
1803
1804 WepSet weapons_all()
1805 {
1806         WepSet ret = '0 0 0';
1807         FOREACH(Weapons, it != WEP_Null, {
1808                 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1809                         ret |= it.m_wepset;
1810         });
1811         return ret;
1812 }
1813
1814 WepSet weapons_devall()
1815 {
1816         WepSet ret = '0 0 0';
1817         FOREACH(Weapons, it != WEP_Null,
1818         {
1819                 ret |= it.m_wepset;
1820         });
1821         return ret;
1822 }
1823
1824 WepSet weapons_most()
1825 {
1826         WepSet ret = '0 0 0';
1827         FOREACH(Weapons, it != WEP_Null, {
1828                 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1829                         ret |= it.m_wepset;
1830         });
1831         return ret;
1832 }
1833
1834 void weaponarena_available_all_update(entity this)
1835 {
1836         if (weaponsInMapAll)
1837         {
1838                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1839         }
1840         else
1841         {
1842                 // if no weapons are available on the map, just fall back to all weapons arena
1843                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1844         }
1845 }
1846
1847 void weaponarena_available_devall_update(entity this)
1848 {
1849         if (weaponsInMapAll)
1850         {
1851                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1852         }
1853         else
1854         {
1855                 // if no weapons are available on the map, just fall back to devall weapons arena
1856                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1857         }
1858 }
1859
1860 void weaponarena_available_most_update(entity this)
1861 {
1862         if (weaponsInMapAll)
1863         {
1864                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1865         }
1866         else
1867         {
1868                 // if no weapons are available on the map, just fall back to most weapons arena
1869                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1870         }
1871 }
1872
1873 void readplayerstartcvars()
1874 {
1875         // initialize starting values for players
1876         start_weapons = '0 0 0';
1877         start_weapons_default = '0 0 0';
1878         start_weapons_defaultmask = '0 0 0';
1879         start_items = 0;
1880         start_ammo_shells = 0;
1881         start_ammo_nails = 0;
1882         start_ammo_rockets = 0;
1883         start_ammo_cells = 0;
1884         start_ammo_plasma = 0;
1885         if (random_start_ammo == NULL)
1886         {
1887                 random_start_ammo = new_pure(random_start_ammo);
1888         }
1889         start_health = cvar("g_balance_health_start");
1890         start_armorvalue = cvar("g_balance_armor_start");
1891
1892         g_weaponarena = 0;
1893         g_weaponarena_weapons = '0 0 0';
1894
1895         string s = cvar_string("g_weaponarena");
1896
1897         MUTATOR_CALLHOOK(SetWeaponArena, s);
1898         s = M_ARGV(0, string);
1899
1900         if (s == "0" || s == "")
1901         {
1902                 // no arena
1903         }
1904         else if (s == "off")
1905         {
1906                 // forcibly turn off weaponarena
1907         }
1908         else if (s == "all" || s == "1")
1909         {
1910                 g_weaponarena = 1;
1911                 g_weaponarena_list = "All Weapons Arena";
1912                 g_weaponarena_weapons = weapons_all();
1913         }
1914         else if (s == "devall")
1915         {
1916                 g_weaponarena = 1;
1917                 g_weaponarena_list = "Dev All Weapons Arena";
1918                 g_weaponarena_weapons = weapons_devall();
1919         }
1920         else if (s == "most")
1921         {
1922                 g_weaponarena = 1;
1923                 g_weaponarena_list = "Most Weapons Arena";
1924                 g_weaponarena_weapons = weapons_most();
1925         }
1926         else if (s == "all_available")
1927         {
1928                 g_weaponarena = 1;
1929                 g_weaponarena_list = "All Available Weapons Arena";
1930
1931                 // this needs to run after weaponsInMapAll is initialized
1932                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1933         }
1934         else if (s == "devall_available")
1935         {
1936                 g_weaponarena = 1;
1937                 g_weaponarena_list = "Dev All Available Weapons Arena";
1938
1939                 // this needs to run after weaponsInMapAll is initialized
1940                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1941         }
1942         else if (s == "most_available")
1943         {
1944                 g_weaponarena = 1;
1945                 g_weaponarena_list = "Most Available Weapons Arena";
1946
1947                 // this needs to run after weaponsInMapAll is initialized
1948                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1949         }
1950         else if (s == "none")
1951         {
1952                 g_weaponarena = 1;
1953                 g_weaponarena_list = "No Weapons Arena";
1954         }
1955         else
1956         {
1957                 g_weaponarena = 1;
1958                 float t = tokenize_console(s);
1959                 g_weaponarena_list = "";
1960                 for (int j = 0; j < t; ++j)
1961                 {
1962                         s = argv(j);
1963                         Weapon wep = Weapon_from_name(s);
1964                         if(wep != WEP_Null)
1965                         {
1966                                 g_weaponarena_weapons |= (wep.m_wepset);
1967                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.netname, " & ");
1968                         }
1969                 }
1970                 if (g_weaponarena_list != "") // remove trailing " & "
1971                         g_weaponarena_list = substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3);
1972                 else // no valid weapon found
1973                         g_weaponarena_list = "No Weapons Arena";
1974         }
1975
1976         if (g_weaponarena)
1977         {
1978                 g_weapon_stay = 0; // incompatible
1979                 start_weapons = g_weaponarena_weapons;
1980                 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1981                 g_weaponarena_list = strzone(g_weaponarena_list);
1982         }
1983         else
1984         {
1985                 FOREACH(Weapons, it != WEP_Null, {
1986                         int w = want_weapon(it, false);
1987                         WepSet s = it.m_wepset;
1988                         if(w & 1)
1989                                 start_weapons |= s;
1990                         if(w & 2)
1991                                 start_weapons_default |= s;
1992                         if(w & 4)
1993                                 start_weapons_defaultmask |= s;
1994                 });
1995         }
1996
1997         if(cvar("g_balance_superweapons_time") < 0)
1998                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1999
2000         if(!cvar("g_use_ammunition"))
2001                 start_items |= IT_UNLIMITED_AMMO;
2002
2003         if(start_items & IT_UNLIMITED_AMMO)
2004         {
2005                 start_ammo_shells = 999;
2006                 start_ammo_nails = 999;
2007                 start_ammo_rockets = 999;
2008                 start_ammo_cells = 999;
2009                 start_ammo_plasma = 999;
2010                 start_ammo_fuel = 999;
2011         }
2012         else
2013         {
2014                 start_ammo_shells = cvar("g_start_ammo_shells");
2015                 start_ammo_nails = cvar("g_start_ammo_nails");
2016                 start_ammo_rockets = cvar("g_start_ammo_rockets");
2017                 start_ammo_cells = cvar("g_start_ammo_cells");
2018                 start_ammo_plasma = cvar("g_start_ammo_plasma");
2019                 start_ammo_fuel = cvar("g_start_ammo_fuel");
2020                 random_start_weapons_count = cvar("g_random_start_weapons_count");
2021                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
2022                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
2023                 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
2024                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
2025                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
2026         }
2027
2028         warmup_start_ammo_shells = start_ammo_shells;
2029         warmup_start_ammo_nails = start_ammo_nails;
2030         warmup_start_ammo_rockets = start_ammo_rockets;
2031         warmup_start_ammo_cells = start_ammo_cells;
2032         warmup_start_ammo_plasma = start_ammo_plasma;
2033         warmup_start_ammo_fuel = start_ammo_fuel;
2034         warmup_start_health = start_health;
2035         warmup_start_armorvalue = start_armorvalue;
2036         warmup_start_weapons = start_weapons;
2037         warmup_start_weapons_default = start_weapons_default;
2038         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
2039
2040         if (!g_weaponarena)
2041         {
2042                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
2043                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
2044                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
2045                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
2046                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
2047                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
2048                 warmup_start_health = cvar("g_warmup_start_health");
2049                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
2050                 warmup_start_weapons = '0 0 0';
2051                 warmup_start_weapons_default = '0 0 0';
2052                 warmup_start_weapons_defaultmask = '0 0 0';
2053                 FOREACH(Weapons, it != WEP_Null, {
2054                         int w = want_weapon(it, autocvar_g_warmup_allguns);
2055                         WepSet s = it.m_wepset;
2056                         if(w & 1)
2057                                 warmup_start_weapons |= s;
2058                         if(w & 2)
2059                                 warmup_start_weapons_default |= s;
2060                         if(w & 4)
2061                                 warmup_start_weapons_defaultmask |= s;
2062                 });
2063         }
2064
2065         if (autocvar_g_jetpack)
2066                 start_items |= ITEM_Jetpack.m_itemid;
2067
2068         MUTATOR_CALLHOOK(SetStartItems);
2069
2070         if (start_items & ITEM_Jetpack.m_itemid)
2071         {
2072                 start_items |= ITEM_JetpackRegen.m_itemid;
2073                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2074                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2075         }
2076
2077         start_ammo_shells = max(0, start_ammo_shells);
2078         start_ammo_nails = max(0, start_ammo_nails);
2079         start_ammo_rockets = max(0, start_ammo_rockets);
2080         start_ammo_cells = max(0, start_ammo_cells);
2081         start_ammo_plasma = max(0, start_ammo_plasma);
2082         start_ammo_fuel = max(0, start_ammo_fuel);
2083         SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2084         SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2085         SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2086         SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2087         SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2088
2089         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2090         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2091         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2092         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2093         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2094         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2095 }
2096
2097 void readlevelcvars()
2098 {
2099         serverflags &= ~SERVERFLAG_ALLOW_FULLBRIGHT;
2100         if(cvar("sv_allow_fullbright"))
2101                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2102
2103         serverflags &= ~SERVERFLAG_FORBID_PICKUPTIMER;
2104         if(cvar("sv_forbid_pickuptimer"))
2105                 serverflags |= SERVERFLAG_FORBID_PICKUPTIMER;
2106
2107         sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2108
2109         warmup_stage = cvar("g_warmup");
2110         warmup_limit = cvar("g_warmup_limit");
2111
2112         if(cvar("g_campaign"))
2113                 warmup_stage = 0; // no warmup during campaign
2114
2115         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2116         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2117         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2118         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2119         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2120         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2121         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2122         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2123         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2124         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2125         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2126         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2127         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2128         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2129
2130         g_pickup_shells = cvar("g_pickup_shells");
2131         g_pickup_shells_max = cvar("g_pickup_shells_max");
2132         g_pickup_nails = cvar("g_pickup_nails");
2133         g_pickup_nails_max = cvar("g_pickup_nails_max");
2134         g_pickup_rockets = cvar("g_pickup_rockets");
2135         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2136         g_pickup_cells = cvar("g_pickup_cells");
2137         g_pickup_cells_max = cvar("g_pickup_cells_max");
2138         g_pickup_plasma = cvar("g_pickup_plasma");
2139         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2140         g_pickup_fuel = cvar("g_pickup_fuel");
2141         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2142         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2143         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2144         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2145         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2146         g_pickup_armormedium = cvar("g_pickup_armormedium");
2147         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2148         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2149         g_pickup_armorbig = cvar("g_pickup_armorbig");
2150         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2151         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2152         g_pickup_armormega = cvar("g_pickup_armormega");
2153         g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2154         g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2155         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2156         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2157         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2158         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2159         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2160         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2161         g_pickup_healthbig = cvar("g_pickup_healthbig");
2162         g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2163         g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2164         g_pickup_healthmega = cvar("g_pickup_healthmega");
2165         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2166         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2167
2168         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2169         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2170
2171         g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2172         if(!g_weapon_stay)
2173                 g_weapon_stay = cvar("g_weapon_stay");
2174
2175         MUTATOR_CALLHOOK(ReadLevelCvars);
2176
2177         if (!warmup_stage && !autocvar_g_campaign)
2178                 game_starttime = time + cvar("g_start_delay");
2179
2180         FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2181
2182         readplayerstartcvars();
2183 }
2184
2185 void InitializeEntity(entity e, void(entity this) func, int order)
2186 {
2187         entity prev, cur;
2188
2189         if (!e || e.initialize_entity)
2190         {
2191                 // make a proxy initializer entity
2192                 entity e_old = e;
2193                 e = new(initialize_entity);
2194                 e.enemy = e_old;
2195         }
2196
2197         e.initialize_entity = func;
2198         e.initialize_entity_order = order;
2199
2200         cur = initialize_entity_first;
2201         prev = NULL;
2202         for (;;)
2203         {
2204                 if (!cur || cur.initialize_entity_order > order)
2205                 {
2206                         // insert between prev and cur
2207                         if (prev)
2208                                 prev.initialize_entity_next = e;
2209                         else
2210                                 initialize_entity_first = e;
2211                         e.initialize_entity_next = cur;
2212                         return;
2213                 }
2214                 prev = cur;
2215                 cur = cur.initialize_entity_next;
2216         }
2217 }
2218 void InitializeEntitiesRun()
2219 {
2220         entity startoflist = initialize_entity_first;
2221         initialize_entity_first = NULL;
2222         delete_fn = remove_except_protected;
2223         for (entity e = startoflist; e; e = e.initialize_entity_next)
2224         {
2225                 e.remove_except_protected_forbidden = 1;
2226         }
2227         for (entity e = startoflist; e; )
2228         {
2229                 e.remove_except_protected_forbidden = 0;
2230                 e.initialize_entity_order = 0;
2231                 entity next = e.initialize_entity_next;
2232                 e.initialize_entity_next = NULL;
2233                 var void(entity this) func = e.initialize_entity;
2234                 e.initialize_entity = func_null;
2235                 if (e.classname == "initialize_entity")
2236                 {
2237                         entity wrappee = e.enemy;
2238                         builtin_remove(e);
2239                         e = wrappee;
2240                 }
2241                 //dprint("Delayed initialization: ", e.classname, "\n");
2242                 if (func)
2243                 {
2244                         func(e);
2245                 }
2246                 else
2247                 {
2248                         eprint(e);
2249                         backtrace(strcat("Null function in: ", e.classname, "\n"));
2250                 }
2251                 e = next;
2252         }
2253         delete_fn = remove_unsafely;
2254 }
2255
2256 // deferred dropping
2257 // ported from VM_SV_droptofloor TODO: make a common function for the client-side?
2258 void DropToFloor_Handler(entity this)
2259 {
2260         if(!this || wasfreed(this))
2261         {
2262                 // no modifying free entities
2263                 return;
2264         }
2265
2266         vector end = this.origin - '0 0 256';
2267
2268         // NOTE: SV_NudgeOutOfSolid is used in the engine here
2269         if(autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
2270                 move_out_of_solid(this);
2271
2272         tracebox(this.origin, this.mins, this.maxs, end, MOVE_NORMAL, this);
2273
2274         if(trace_startsolid && autocvar_sv_gameplayfix_droptofloorstartsolid)
2275         {
2276                 vector offset, org;
2277                 offset = 0.5 * (this.mins + this.maxs);
2278                 offset.z = this.mins.z;
2279                 org = this.origin + offset;
2280                 traceline(org, end, MOVE_NORMAL, this);
2281                 trace_endpos = trace_endpos - offset;
2282                 if(trace_startsolid)
2283                 {
2284                         LOG_DEBUGF("DropToFloor_Handler: %v could not fix badly placed entity", this.origin);
2285                         _Movetype_LinkEdict(this, false);
2286                         SET_ONGROUND(this);
2287                         this.groundentity = NULL;
2288                 }
2289                 else if(trace_fraction < 1)
2290                 {
2291                         LOG_DEBUGF("DropToFloor_Handler: %v fixed badly placed entity", this.origin);
2292                         setorigin(this, trace_endpos);
2293                         if(autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
2294                                 move_out_of_solid(this);
2295                         SET_ONGROUND(this);
2296                         this.groundentity = trace_ent;
2297                         // if support is destroyed, keep suspended (gross hack for floating items in various maps)
2298                         this.move_suspendedinair = true;
2299                 }
2300         }
2301         else
2302         {
2303                 if(!trace_allsolid && trace_fraction < 1)
2304                 {
2305                         setorigin(this, trace_endpos);
2306                         SET_ONGROUND(this);
2307                         this.groundentity = trace_ent;
2308                         // if support is destroyed, keep suspended (gross hack for floating items in various maps)
2309                         this.move_suspendedinair = true;
2310                 }
2311                 else
2312                 {
2313                         // if we can't get the entity out of solid, mark it as on ground so physics doesn't attempt to drop it
2314                         // hacky workaround for #2774
2315                         SET_ONGROUND(this);
2316                 }
2317         }
2318         this.dropped_origin = this.origin;
2319 }
2320
2321 void droptofloor(entity this)
2322 {
2323         InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2324 }
2325
2326 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2327 void RunThink(entity this, float dt)
2328 {
2329         // don't let things stay in the past.
2330         // it is possible to start that way by a trigger with a local time.
2331         if(this.nextthink <= 0 || this.nextthink > time + dt)
2332                 return;
2333
2334         float oldtime = time; // do we need to save this?
2335
2336         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2337         {
2338                 time = max(oldtime, this.nextthink);
2339                 this.nextthink = 0;
2340
2341                 if(getthink(this))
2342                         getthink(this)(this);
2343                 // mods often set nextthink to time to cause a think every frame,
2344                 // we don't want to loop in that case, so exit if the new nextthink is
2345                 // <= the time the qc was told, also exit if it is past the end of the
2346                 // frame
2347                 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2348                         break;
2349         }
2350
2351         time = oldtime;
2352 }
2353
2354 bool autocvar_sv_freezenonclients;
2355 void Physics_Frame()
2356 {
2357         if(autocvar_sv_freezenonclients)
2358                 return;
2359
2360         IL_EACH(g_moveables, true,
2361         {
2362                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2363                         continue;
2364
2365                 //set_movetype(it, it.move_movetype);
2366                 // inline the set_movetype function, since this is called a lot
2367                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2368
2369                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2370                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2371
2372                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2373                 {
2374                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2375                                 continue; // these movetypes have no regular think function
2376                         // handle thinking here
2377                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2378                                 RunThink(it, PHYS_INPUT_TIMELENGTH);
2379                 }
2380         });
2381
2382         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2383                 return;
2384
2385         // make a second pass to see if any ents spawned this frame and make
2386         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2387         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2388         IL_EACH(g_moveables, it.move_qcphysics,
2389         {
2390                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2391                         continue;
2392                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2393         });
2394 }
2395
2396 void systems_update();
2397 void EndFrame()
2398 {
2399         anticheat_endframe();
2400
2401         Physics_Frame();
2402
2403         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2404                 entity e = IS_SPEC(it) ? it.enemy : it;
2405                 if (e.typehitsound) {
2406                         STAT(TYPEHIT_TIME, it) = time;
2407                 } else if (e.killsound) {
2408                         STAT(KILL_TIME, it) = time;
2409                 } else if (e.hitsound_damage_dealt) {
2410                         STAT(HIT_TIME, it) = time;
2411                         // NOTE: this is not accurate as client code doesn't need so much accuracy for its purposes
2412                         STAT(HITSOUND_DAMAGE_DEALT_TOTAL, it) += ceil(e.hitsound_damage_dealt);
2413                 }
2414         });
2415         // add 1 frametime because after this, engine SV_Physics
2416         // increases time by a frametime and then networks the frame
2417         // add another frametime because client shows everything with
2418         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2419         // needed!
2420         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2421         FOREACH_CLIENT(true, {
2422                 it.typehitsound = false;
2423                 it.hitsound_damage_dealt = 0;
2424                 it.killsound = false;
2425                 antilag_record(it, CS(it), altime);
2426         });
2427         IL_EACH(g_monsters, true,
2428         {
2429                 antilag_record(it, it, altime);
2430         });
2431         IL_EACH(g_projectiles, it.classname == "nade",
2432         {
2433                 antilag_record(it, it, altime);
2434         });
2435         systems_update();
2436         IL_ENDFRAME();
2437 }
2438
2439
2440 /*
2441  * RedirectionThink:
2442  * returns true if redirecting
2443  */
2444 float redirection_timeout;
2445 float redirection_nextthink;
2446 float RedirectionThink()
2447 {
2448         float clients_found;
2449
2450         if(redirection_target == "")
2451                 return false;
2452
2453         if(!redirection_timeout)
2454         {
2455                 cvar_set("sv_public", "-2");
2456                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2457                 if(redirection_target == "self")
2458                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2459                 else
2460                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2461         }
2462
2463         if(time < redirection_nextthink)
2464                 return true;
2465
2466         redirection_nextthink = time + 1;
2467
2468         clients_found = 0;
2469         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2470                 // TODO add timer
2471                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2472                 if(redirection_target == "self")
2473                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2474                 else
2475                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2476                 ++clients_found;
2477         });
2478
2479         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2480
2481         if(time > redirection_timeout || clients_found == 0)
2482                 localcmd("\nwait; wait; wait; quit\n");
2483
2484         return true;
2485 }
2486
2487 void RestoreGame()
2488 {
2489         // Loaded from a save game
2490         // some things then break, so let's work around them...
2491
2492         // Progs DB (capture records)
2493         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2494
2495         // Mapinfo
2496         MapInfo_Shutdown();
2497         MapInfo_Enumerate();
2498         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2499         WeaponStats_Init();
2500
2501         TargetMusic_RestoreGame();
2502 }
2503
2504 void Shutdown()
2505 {
2506         game_stopped = 2;
2507
2508         if(world_initialized > 0)
2509         {
2510                 world_initialized = 0;
2511
2512                 // if a timeout is active, reset the slowmo value to normal
2513                 if(timeout_status == TIMEOUT_ACTIVE)
2514                         cvar_set("slowmo", ftos(orig_slowmo));
2515
2516                 LOG_TRACE("Saving persistent data...");
2517                 Ban_SaveBans();
2518
2519                 // playerstats with unfinished match
2520                 PlayerStats_GameReport(false);
2521
2522                 if(!cheatcount_total)
2523                 {
2524                         if(autocvar_sv_db_saveasdump)
2525                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2526                         else
2527                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2528                 }
2529                 if(autocvar_developer > 0)
2530                 {
2531                         if(autocvar_sv_db_saveasdump)
2532                                 db_dump(TemporaryDB, "server-temp.db");
2533                         else
2534                                 db_save(TemporaryDB, "server-temp.db");
2535                 }
2536                 CheatShutdown(); // must be after cheatcount check
2537                 db_close(ServerProgsDB);
2538                 db_close(TemporaryDB);
2539                 LOG_TRACE("Saving persistent data... done!");
2540                 // tell the bot system the game is ending now
2541                 bot_endgame();
2542
2543                 WeaponStats_Shutdown();
2544                 MapInfo_Shutdown();
2545
2546                 strfree(sv_termsofservice_url_escaped);
2547         }
2548         else if(world_initialized == 0)
2549         {
2550                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2551         }
2552         else
2553         {
2554                 __init_dedicated_server_shutdown();
2555         }
2556 }