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Numerous enhancements to the new status effects system, split powerups into a dedicat...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / common.qc
1 #include "common.qh"
2
3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/items/_mod.qh>
6 #include <common/net_linked.qh>
7 #include <common/notifications/all.qh>
8 #include <common/state.qh>
9 #include <common/stats.qh>
10 #include <common/util.qh>
11 #include <common/weapons/_all.qh>
12 #include <common/wepent.qh>
13 #include <server/command/common.qh>
14 #include <server/damage.qh>
15 #include <server/hook.qh>
16 #include <server/items/items.qh>
17 #include <server/mutators/_mod.qh>
18 #include <server/weapons/csqcprojectile.qh>
19
20 bool W_DualWielding(entity player)
21 {
22         int held_weapons = 0;
23         for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
24         {
25                 .entity weaponentity = weaponentities[slot];
26                 if(player.(weaponentity) && player.(weaponentity).m_switchweapon != WEP_Null)
27                         ++held_weapons;
28         }
29
30         return held_weapons > 1;
31 }
32
33 void W_GiveWeapon(entity e, int wep)
34 {
35         if (!wep) return;
36
37         STAT(WEAPONS, e) |= WepSet_FromWeapon(REGISTRY_GET(Weapons, wep));
38
39         if (IS_PLAYER(e)) {
40             Send_Notification(NOTIF_ONE, e, MSG_MULTI, ITEM_WEAPON_GOT, wep);
41     }
42 }
43
44 void W_PlayStrengthSound(entity player)
45 {
46         MUTATOR_CALLHOOK(W_PlayStrengthSound, player);
47 }
48
49 float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception)
50 {
51         float is_from_contents = (deathtype == DEATH_SLIME.m_id || deathtype == DEATH_LAVA.m_id);
52         float is_from_owner = (inflictor == projowner);
53         float is_from_exception = (exception != -1);
54
55         //dprint(strcat("W_CheckProjectileDamage: from_contents ", ftos(is_from_contents), " : from_owner ", ftos(is_from_owner), " : exception ", strcat(ftos(is_from_exception), " (", ftos(exception), "). \n")));
56
57         if(autocvar_g_projectiles_damage <= -2)
58         {
59                 return false; // no damage to projectiles at all, not even with the exceptions
60         }
61         else if(autocvar_g_projectiles_damage == -1)
62         {
63                 if(is_from_exception)
64                         return (exception); // if exception is detected, allow it to override
65                 else
66                         return false; // otherwise, no other damage is allowed
67         }
68         else if(autocvar_g_projectiles_damage == 0)
69         {
70                 if(is_from_exception)
71                         return (exception); // if exception is detected, allow it to override
72                 else if(!is_from_contents)
73                         return false; // otherwise, only allow damage from contents
74         }
75         else if(autocvar_g_projectiles_damage == 1)
76         {
77                 if(is_from_exception)
78                         return (exception); // if exception is detected, allow it to override
79                 else if(!(is_from_contents || is_from_owner))
80                         return false; // otherwise, only allow self damage and damage from contents
81         }
82         else if(autocvar_g_projectiles_damage == 2) // allow any damage, but override for exceptions
83         {
84                 if(is_from_exception)
85                         return (exception); // if exception is detected, allow it to override
86         }
87
88         return true; // if none of these return, then allow damage anyway.
89 }
90
91 void W_PrepareExplosionByDamage(entity this, entity attacker, void(entity this) explode)
92 {
93         this.takedamage = DAMAGE_NO;
94         this.event_damage = func_null;
95
96         MUTATOR_CALLHOOK(PrepareExplosionByDamage, this, attacker);
97
98         if(IS_CLIENT(attacker) && !autocvar_g_projectiles_keep_owner)
99         {
100                 this.owner = attacker;
101                 this.realowner = attacker;
102         }
103
104         // do not explode NOW but in the NEXT FRAME!
105         // because recursive calls to RadiusDamage are not allowed
106         this.nextthink = time;
107         setthink(this, explode);
108 }
109
110 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
111 {
112         if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
113                 this.projectiledeathtype |= HITTYPE_SPLASH;
114         adaptor_think2use(this);
115 }
116
117 bool SUB_NoImpactCheck(entity this, entity toucher)
118 {
119         // zero hitcontents = this is not the real impact, but either the
120         // mirror-impact of something hitting the projectile instead of the
121         // projectile hitting the something, or a touchareagrid one. Neither of
122         // these stop the projectile from moving, so...
123         if(trace_dphitcontents == 0)
124         {
125                 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
126                 checkclient(this); // TODO: .health is checked in the engine with this, possibly replace with a QC function?
127         }
128     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
129         return true;
130     if (toucher == NULL && this.size != '0 0 0')
131     {
132         vector tic;
133         tic = this.velocity * sys_frametime;
134         tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
135         traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
136         if (trace_fraction >= 1)
137         {
138             LOG_TRACE("Odd... did not hit...?");
139         }
140         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
141         {
142             LOG_TRACE("Detected and prevented the sky-grapple bug.");
143             return true;
144         }
145     }
146
147     return false;
148 }
149
150 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
151 {
152         // owner check
153         if(toucher && toucher == this.owner)
154                 return true;
155         if(SUB_NoImpactCheck(this, toucher))
156         {
157                 if(this.classname == "nade")
158                         return false; // no checks here
159                 else if(this.classname == "grapplinghook")
160                         RemoveHook(this);
161                 else
162                         delete(this);
163                 return true;
164         }
165         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
166                 UpdateCSQCProjectile(this);
167         return false;
168 }