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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_overkill.qc
1 void ok_DecreaseCharge(entity ent, float wep)
2 {
3         if(!ent.ok_use_ammocharge) return;
4
5         entity wepent = get_weaponinfo(wep);
6
7         if(wepent.weapon == 0)
8                 return; // dummy
9
10         ent.ammo_charge[wep] -= max(0, cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
11 }
12
13 void ok_IncreaseCharge(entity ent, float wep)
14 {
15         entity wepent = get_weaponinfo(wep);
16
17         if(wepent.weapon == 0)
18                 return; // dummy
19
20         if(ent.ok_use_ammocharge)
21         if(!ent.BUTTON_ATCK) // not while attacking?
22                 ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
23 }
24
25 float ok_CheckWeaponCharge(entity ent, float wep)
26 {
27         if(!ent.ok_use_ammocharge) return true;
28
29         entity wepent = get_weaponinfo(wep);
30
31         if(wepent.weapon == 0)
32                 return 0; // dummy
33
34         return (ent.ammo_charge[wep] >= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
35 }
36
37 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
38 {
39         if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target))
40         if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
41         {
42                 frag_damage = 0;
43
44                 if(frag_attacker != frag_target)
45                 if(frag_target.health > 0)
46                 if(frag_target.frozen == 0)
47                 if(frag_target.deadflag == DEAD_NO)
48                 {
49                         Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE);
50                         frag_force = '0 0 0';
51                 }
52         }
53
54         return false;
55 }
56
57 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_SplitHealthArmor)
58 {
59         if(damage_take)
60                 self.ok_pauseregen_finished = max(self.ok_pauseregen_finished, time + 2);
61         return false;
62 }
63
64 MUTATOR_HOOKFUNCTION(ok_PlayerDies)
65 {
66         entity oldself = self;
67         entity targ = ((frag_attacker) ? frag_attacker : frag_target);
68
69         if(self.flags & FL_MONSTER)
70         {
71                 remove(other); // remove default item
72                 other = world;
73         }
74
75         self = spawn();
76         self.ok_item = true;
77         self.noalign = true;
78         self.pickup_anyway = true;
79         spawnfunc_item_armor_small();
80         self.movetype = MOVETYPE_TOSS;
81         self.gravity = 1;
82         self.reset = SUB_Remove;
83         setorigin(self, frag_target.origin + '0 0 32');
84         self.velocity = '0 0 200' + normalize(targ.origin - self.origin) * 500;
85         self.classname = "droppedweapon"; // hax
86         SUB_SetFade(self, time + 5, 1);
87         self = oldself;
88
89         self.ok_lastwep = self.switchweapon;
90
91         return false;
92 }
93
94 MUTATOR_HOOKFUNCTION(ok_PlayerRegen)
95 {
96         // overkill's values are different, so use custom regen
97         if(!self.frozen)
98         {
99                 self.armorvalue = CalcRotRegen(self.armorvalue, autocvar_g_balance_armor_regenstable, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, 1 * frametime * (time > self.ok_pauseregen_finished), 0, 0, 1, 1 * frametime * (time > self.pauserotarmor_finished), autocvar_g_balance_armor_limit);
100                 self.health = CalcRotRegen(self.health, autocvar_g_balance_health_regenstable, 0, 100, 1 * frametime * (time > self.ok_pauseregen_finished), 200, 0, autocvar_g_balance_health_rotlinear, 1 * frametime * (time > self.pauserothealth_finished), autocvar_g_balance_health_limit);
101
102                 float minf, maxf, limitf;
103
104                 maxf = autocvar_g_balance_fuel_rotstable;
105                 minf = autocvar_g_balance_fuel_regenstable;
106                 limitf = autocvar_g_balance_fuel_limit;
107
108                 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
109         }
110         return true; // return true anyway, as frozen uses no regen
111 }
112
113 MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
114 {
115         return true;
116 }
117
118 MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
119 {
120         if(intermission_running || gameover)
121                 return false;
122
123         if(self.deadflag != DEAD_NO || !IS_PLAYER(self) || self.frozen)
124                 return false;
125
126         if(self.ok_lastwep)
127         {
128                 self.switchweapon = self.ok_lastwep;
129                 self.ok_lastwep = 0;
130         }
131
132         ok_IncreaseCharge(self, self.weapon);
133
134         if(self.BUTTON_ATCK2)
135         if(!forbidWeaponUse() || self.weapon_blocked) // allow if weapon is blocked
136         if(time >= self.jump_interval)
137         {
138                 self.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor();
139                 makevectors(self.v_angle);
140
141                 W_Blaster_Attack(
142                         WEP_BLASTER | HITTYPE_SECONDARY,
143                         WEP_CVAR_SEC(vaporizer, shotangle),
144                         WEP_CVAR_SEC(vaporizer, damage),
145                         WEP_CVAR_SEC(vaporizer, edgedamage),
146                         WEP_CVAR_SEC(vaporizer, radius),
147                         WEP_CVAR_SEC(vaporizer, force),
148                         WEP_CVAR_SEC(vaporizer, speed),
149                         WEP_CVAR_SEC(vaporizer, spread),
150                         WEP_CVAR_SEC(vaporizer, delay),
151                         WEP_CVAR_SEC(vaporizer, lifetime)
152                 );
153         }
154
155         self.weapon_blocked = false;
156
157         self.ok_ammo_charge = self.ammo_charge[self.weapon];
158
159         if(self.ok_use_ammocharge)
160         if(!ok_CheckWeaponCharge(self, self.weapon))
161         {
162                 if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self) && self.weapon == self.switchweapon)
163                 {
164                         //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
165                         self.ok_notice_time = time + 2;
166                         play2(self, "weapons/dryfire.wav");
167                 }
168                 if(self.weaponentity.state != WS_CLEAR)
169                         w_ready();
170
171                 self.weapon_blocked = true;
172         }
173
174         self.BUTTON_ATCK2 = 0;
175
176         return false;
177 }
178
179 MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
180 {
181         if(autocvar_g_overkill_ammo_charge)
182         {
183                 float i;
184
185                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
186                         self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit;
187
188                 self.ok_use_ammocharge = 1;
189                 self.ok_notice_time = time;
190         }
191         else
192                 self.ok_use_ammocharge = 0;
193
194         self.ok_pauseregen_finished = time + 2;
195
196         return false;
197 }
198
199 MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
200 {
201         if(autocvar_g_powerups)
202         if(autocvar_g_overkill_powerups_replace)
203         {
204                 if(self.classname == "item_strength")
205                 {
206                         entity wep = spawn();
207                         setorigin(wep, self.origin);
208                         setmodel(wep, "models/weapons/g_ok_hmg.md3");
209                         wep.classname = "weapon_hmg";
210                         wep.ok_item = true;
211                         wep.noalign = self.noalign;
212                         wep.cnt = self.cnt;
213                         wep.team = self.team;
214                         wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
215                         wep.pickup_anyway = true;
216                         wep.think = spawnfunc_weapon_hmg;
217                         wep.nextthink = time + 0.1;
218                         return true;
219                 }
220
221                 if(self.classname == "item_invincible")
222                 {
223                         entity wep = spawn();
224                         setorigin(wep, self.origin);
225                         setmodel(wep, "models/weapons/g_ok_rl.md3");
226                         wep.classname = "weapon_rpc";
227                         wep.ok_item = true;
228                         wep.noalign = self.noalign;
229                         wep.cnt = self.cnt;
230                         wep.team = self.team;
231                         wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
232                         wep.pickup_anyway = true;
233                         wep.think = spawnfunc_weapon_rpc;
234                         wep.nextthink = time + 0.1;
235                         return true;
236                 }
237         }
238
239         return false;
240 }
241
242 MUTATOR_HOOKFUNCTION(ok_ItemRemove)
243 {
244         if(self.ok_item)
245                 return false;
246
247         switch(self.items)
248         {
249                 case IT_HEALTH: return !(autocvar_g_overkill_100h_anyway);
250                 case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway);
251         }
252
253         return true;
254 }
255
256 MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
257 {
258         self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
259         self.ok_use_ammocharge = other.ok_use_ammocharge;
260
261         return false;
262 }
263
264 MUTATOR_HOOKFUNCTION(ok_StartItems)
265 {
266         WepSet ok_start_items = (WEPSET_MACHINEGUN | WEPSET_VORTEX | WEPSET_SHOTGUN);
267
268         if((get_weaponinfo(WEP_RPC)).weaponstart > 0) { ok_start_items |= WEPSET_RPC; }
269         if((get_weaponinfo(WEP_HMG)).weaponstart > 0) { ok_start_items |= WEPSET_HMG; }
270
271         start_items |= IT_UNLIMITED_WEAPON_AMMO;
272         start_weapons = warmup_start_weapons = ok_start_items;
273
274         return false;
275 }
276
277 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
278 {
279         ret_string = strcat(ret_string, ":OK");
280         return false;
281 }
282
283 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
284 {
285         ret_string = strcat(ret_string, ", Overkill");
286         return false;
287 }
288
289 MUTATOR_HOOKFUNCTION(ok_SetModname)
290 {
291         modname = "Overkill";
292         return true;
293 }
294
295 void ok_SetCvars()
296 {
297         // hack to force overkill playermodels
298         cvar_settemp("sv_defaultcharacter", "1");
299         cvar_settemp("sv_defaultplayermodel", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
300         cvar_settemp("sv_defaultplayermodel_red", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm");
301         cvar_settemp("sv_defaultplayermodel_blue", "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
302 }
303
304 void ok_Initialize()
305 {
306         ok_SetCvars();
307
308         precache_all_playermodels("models/ok_player/*.dpm");
309
310         precache_model("models/weapons/h_ok_mg.iqm");
311         precache_model("models/weapons/v_ok_mg.md3");
312         precache_model("models/weapons/g_ok_mg.md3");
313
314         precache_model("models/weapons/h_ok_shotgun.iqm");
315         precache_model("models/weapons/v_ok_shotgun.md3");
316         precache_model("models/weapons/g_ok_shotgun.md3");
317
318         precache_model("models/weapons/h_ok_sniper.iqm");
319         precache_model("models/weapons/v_ok_sniper.md3");
320         precache_model("models/weapons/g_ok_sniper.md3");
321
322         precache_sound("weapons/dryfire.wav");
323
324         addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
325         addstat(STAT_OK_AMMO_CHARGEPOOL, AS_FLOAT, ok_ammo_charge);
326
327         (get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
328         (get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
329
330         (get_weaponinfo(WEP_SHOTGUN)).mdl = "ok_shotgun";
331         (get_weaponinfo(WEP_MACHINEGUN)).mdl = "ok_mg";
332         (get_weaponinfo(WEP_VORTEX)).mdl = "ok_sniper";
333 }
334
335 MUTATOR_DEFINITION(mutator_overkill)
336 {
337         MUTATOR_HOOK(ForbidThrowCurrentWeapon, ok_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
338         MUTATOR_HOOK(PlayerPreThink, ok_PlayerPreThink, CBC_ORDER_LAST);
339         MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_ANY);
340         MUTATOR_HOOK(PlayerDamage_Calculate, ok_PlayerDamage_Calculate, CBC_ORDER_LAST);
341         MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ok_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
342         MUTATOR_HOOK(PlayerDies, ok_PlayerDies, CBC_ORDER_ANY);
343         MUTATOR_HOOK(PlayerRegen, ok_PlayerRegen, CBC_ORDER_ANY);
344         MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
345         MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY);
346         MUTATOR_HOOK(MonsterDropItem, ok_PlayerDies, CBC_ORDER_ANY);
347         MUTATOR_HOOK(SpectateCopy, ok_SpectateCopy, CBC_ORDER_ANY);
348         MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
349         MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY);
350         MUTATOR_HOOK(BuildMutatorsPrettyString, ok_BuildMutatorsPrettyString, CBC_ORDER_ANY);
351         MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
352
353         MUTATOR_ONADD
354         {
355                 ok_Initialize();
356         }
357
358         MUTATOR_ONREMOVE
359         {
360                 (get_weaponinfo(WEP_RPC)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
361                 (get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
362         }
363
364         return false;
365 }