]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/miscfunctions.qc
Merge branch 'master' into terencehill/centerprint_stuff
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 string GetMapname();
20 string ColoredTeamName(float t);
21
22 string admin_name(void)
23 {
24         if(autocvar_sv_adminnick != "")
25                 return autocvar_sv_adminnick;
26         else
27                 return "SERVER ADMIN";
28 }
29
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
33 {
34     if (DistributeEvenly_amount)
35     {
36         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
38     }
39     if (totalweight == 0)
40         DistributeEvenly_amount = 0;
41     else
42         DistributeEvenly_amount = amount;
43     DistributeEvenly_totalweight = totalweight;
44 }
45 float DistributeEvenly_Get(float weight)
46 {
47     float f;
48     if (weight <= 0)
49         return 0;
50     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51     DistributeEvenly_totalweight -= weight;
52     DistributeEvenly_amount -= f;
53     return f;
54 }
55
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
57
58
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
62
63 #if 0
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
68 #else
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
74 #endif
75
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
78
79 float logfile_open;
80 float logfile;
81
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
83 {
84         local float nPlayerHealth = rint(enPlayer.health);
85         local float nPlayerArmor = rint(enPlayer.armorvalue);
86         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87         local float nPlayerPing = rint(enPlayer.ping);
88         local string strPlayerPingColor;
89         local string strMessage;
90         if(nPlayerPing >= 150)
91                 strPlayerPingColor = "^1";
92         else
93                 strPlayerPingColor = "^2";
94
95         if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
97
98         if(autocvar_sv_fragmessage_information_ping) {
99                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100                         strMessage = strcat(strMessage, " ^7(^2Bot");
101                 else
102                         strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103                 if(autocvar_sv_fragmessage_information_handicap)
104                         if(autocvar_sv_fragmessage_information_handicap == 2)
105                                 if(nPlayerHandicap <= 1)
106                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
107                                 else
108                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109                         else if not(nPlayerHandicap <= 1)
110                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
111                 else
112                         strMessage = strcat(strMessage, "^7)");
113         } else if(autocvar_sv_fragmessage_information_handicap) {
114                 if(autocvar_sv_fragmessage_information_handicap == 2)
115                         if(nPlayerHandicap <= 1)
116                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
117                         else
118                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119                 else if(nPlayerHandicap > 1)
120                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
121         }
122         return strMessage;
123 }
124 void bcenterprint(string s)
125 {
126     // TODO replace by MSG_ALL (would show it to spectators too, though)?
127     entity head;
128     FOR_EACH_PLAYER(head)
129     if (clienttype(head) == CLIENTTYPE_REAL)
130         centerprint(head, s);
131 }
132
133 void GameLogEcho(string s)
134 {
135     string fn;
136     float matches;
137
138     if (autocvar_sv_eventlog_files)
139     {
140         if (!logfile_open)
141         {
142             logfile_open = TRUE;
143             matches = autocvar_sv_eventlog_files_counter + 1;
144             cvar_set("sv_eventlog_files_counter", ftos(matches));
145             fn = ftos(matches);
146             if (strlen(fn) < 8)
147                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149             logfile = fopen(fn, FILE_APPEND);
150             fputs(logfile, ":logversion:3\n");
151         }
152         if (logfile >= 0)
153         {
154             if (autocvar_sv_eventlog_files_timestamps)
155                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
156             else
157                 fputs(logfile, strcat(s, "\n"));
158         }
159     }
160     if (autocvar_sv_eventlog_console)
161     {
162         print(s, "\n");
163     }
164 }
165
166 void GameLogInit()
167 {
168     logfile_open = 0;
169     // will be opened later
170 }
171
172 void GameLogClose()
173 {
174     if (logfile_open && logfile >= 0)
175     {
176         fclose(logfile);
177         logfile = -1;
178     }
179 }
180
181 vector PL_VIEW_OFS;
182 vector PL_MIN;
183 vector PL_MAX;
184 vector PL_HEAD;
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
188
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
191 {
192     PL_VIEW_OFS                             = stov(autocvar_sv_player_viewoffset);
193     PL_MIN                                  = stov(autocvar_sv_player_mins);
194     PL_MAX                                  = stov(autocvar_sv_player_maxs);
195     PL_HEAD                                 = stov(autocvar_sv_player_headsize);
196     PL_CROUCH_VIEW_OFS                      = stov(autocvar_sv_player_crouch_viewoffset);
197     PL_CROUCH_MIN                           = stov(autocvar_sv_player_crouch_mins);
198     PL_CROUCH_MAX                           = stov(autocvar_sv_player_crouch_maxs);
199
200     // nudge off the floor
201     setorigin(self, self.origin + '0 0 1');
202
203     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204     if (trace_startsolid)
205     {
206         vector o;
207         o = self.origin;
208         self.mins = PL_MIN;
209         self.maxs = PL_MAX;
210         if (!move_out_of_solid(self))
211             objerror("could not get out of solid at all!");
212         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214         print(" ", ftos(self.origin_y - o_y));
215         print(" ", ftos(self.origin_z - o_z), "'\n");
216         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
217         {
218             if (!spawnpoint_nag)
219                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
220             spawnpoint_nag = 1;
221         }
222         else
223         {
224             setorigin(self, o);
225             self.mins = self.maxs = '0 0 0';
226             objerror("player spawn point in solid, mapper sucks!\n");
227             return;
228         }
229     }
230
231     self.use = spawnpoint_use;
232     self.team_saved = self.team;
233     if (!self.cnt)
234         self.cnt = 1;
235
236     if (have_team_spawns != 0)
237         if (self.team)
238             have_team_spawns = 1;
239     have_team_spawns_forteam[self.team] = 1;
240
241     if (autocvar_r_showbboxes)
242     {
243         // show where spawnpoints point at too
244         makevectors(self.angles);
245         entity e;
246         e = spawn();
247         e.classname = "info_player_foo";
248         setorigin(e, self.origin + v_forward * 24);
249         setsize(e, '-8 -8 -8', '8 8 8');
250         e.solid = SOLID_TRIGGER;
251     }
252 }
253
254 #define strstr strstrofs
255 /*
256 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
257 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
258 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
259 // BE CONSTANT OR strzoneD!
260 float strstr(string haystack, string needle, float offset)
261 {
262         float len, endpos;
263         string found;
264         len = strlen(needle);
265         endpos = strlen(haystack) - len;
266         while(offset <= endpos)
267         {
268                 found = substring(haystack, offset, len);
269                 if(found == needle)
270                         return offset;
271                 offset = offset + 1;
272         }
273         return -1;
274 }
275 */
276
277 float NUM_NEAREST_ENTITIES = 4;
278 entity nearest_entity[NUM_NEAREST_ENTITIES];
279 float nearest_length[NUM_NEAREST_ENTITIES];
280 entity findnearest(vector point, .string field, string value, vector axismod)
281 {
282     entity localhead;
283     float i;
284     float j;
285     float len;
286     vector dist;
287
288     float num_nearest;
289     num_nearest = 0;
290
291     localhead = find(world, field, value);
292     while (localhead)
293     {
294         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
295             dist = localhead.oldorigin;
296         else
297             dist = localhead.origin;
298         dist = dist - point;
299         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
300         len = vlen(dist);
301
302         for (i = 0; i < num_nearest; ++i)
303         {
304             if (len < nearest_length[i])
305                 break;
306         }
307
308         // now i tells us where to insert at
309         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
310         if (i < NUM_NEAREST_ENTITIES)
311         {
312             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313             {
314                 nearest_length[j + 1] = nearest_length[j];
315                 nearest_entity[j + 1] = nearest_entity[j];
316             }
317             nearest_length[i] = len;
318             nearest_entity[i] = localhead;
319             if (num_nearest < NUM_NEAREST_ENTITIES)
320                 num_nearest = num_nearest + 1;
321         }
322
323         localhead = find(localhead, field, value);
324     }
325
326     // now use the first one from our list that we can see
327     for (i = 0; i < num_nearest; ++i)
328     {
329         traceline(point, nearest_entity[i].origin, TRUE, world);
330         if (trace_fraction == 1)
331         {
332             if (i != 0)
333             {
334                 dprint("Nearest point (");
335                 dprint(nearest_entity[0].netname);
336                 dprint(") is not visible, using a visible one.\n");
337             }
338             return nearest_entity[i];
339         }
340     }
341
342     if (num_nearest == 0)
343         return world;
344
345     dprint("Not seeing any location point, using nearest as fallback.\n");
346     /* DEBUGGING CODE:
347     dprint("Candidates were: ");
348     for(j = 0; j < num_nearest; ++j)
349     {
350         if(j != 0)
351                 dprint(", ");
352         dprint(nearest_entity[j].netname);
353     }
354     dprint("\n");
355     */
356
357     return nearest_entity[0];
358 }
359
360 void spawnfunc_target_location()
361 {
362     self.classname = "target_location";
363     // location name in netname
364     // eventually support: count, teamgame selectors, line of sight?
365 };
366
367 void spawnfunc_info_location()
368 {
369     self.classname = "target_location";
370     self.message = self.netname;
371 };
372
373 string NearestLocation(vector p)
374 {
375     entity loc;
376     string ret;
377     ret = "somewhere";
378     loc = findnearest(p, classname, "target_location", '1 1 1');
379     if (loc)
380     {
381         ret = loc.message;
382     }
383     else
384     {
385         loc = findnearest(p, target, "###item###", '1 1 4');
386         if (loc)
387             ret = loc.netname;
388     }
389     return ret;
390 }
391
392 string formatmessage(string msg)
393 {
394         float p, p1, p2;
395         float n;
396         vector cursor;
397         entity cursor_ent;
398         string escape;
399         string replacement;
400         p = 0;
401         n = 7;
402
403         WarpZone_crosshair_trace(self);
404         cursor = trace_endpos;
405         cursor_ent = trace_ent;
406
407         while (1) {
408                 if (n < 1)
409                         break; // too many replacements
410
411                 n = n - 1;
412                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
413                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
414
415                 if (p1 < 0)
416                         p1 = p2;
417
418                 if (p2 < 0)
419                         p2 = p1;
420
421                 p = min(p1, p2);
422
423                 if (p < 0)
424                         break;
425
426                 replacement = substring(msg, p, 2);
427                 escape = substring(msg, p + 1, 1);
428
429                 if (escape == "%")
430                         replacement = "%";
431                 else if (escape == "\\")
432                         replacement = "\\";
433                 else if (escape == "n")
434                         replacement = "\n";
435                 else if (escape == "a")
436                         replacement = ftos(floor(self.armorvalue));
437                 else if (escape == "h")
438                         replacement = ftos(floor(self.health));
439                 else if (escape == "l")
440                         replacement = NearestLocation(self.origin);
441                 else if (escape == "y")
442                         replacement = NearestLocation(cursor);
443                 else if (escape == "d")
444                         replacement = NearestLocation(self.death_origin);
445                 else if (escape == "w") {
446                         float wep;
447                         wep = self.weapon;
448                         if (!wep)
449                                 wep = self.switchweapon;
450                         if (!wep)
451                                 wep = self.cnt;
452                         replacement = W_Name(wep);
453                 } else if (escape == "W") {
454                         if (self.items & IT_SHELLS) replacement = "shells";
455                         else if (self.items & IT_NAILS) replacement = "bullets";
456                         else if (self.items & IT_ROCKETS) replacement = "rockets";
457                         else if (self.items & IT_CELLS) replacement = "cells";
458                         else replacement = "batteries"; // ;)
459                 } else if (escape == "x") {
460                         replacement = cursor_ent.netname;
461                         if (!replacement || !cursor_ent)
462                                 replacement = "nothing";
463                 } else if (escape == "s")
464                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
465                 else if (escape == "S")
466                         replacement = ftos(vlen(self.velocity));
467
468                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
469                 p = p + strlen(replacement);
470         }
471         return msg;
472 }
473
474 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
475         return (value == 0) ? FALSE : TRUE;
476 }
477
478 /*
479 =============
480 GetCvars
481 =============
482 Called with:
483   0:  sends the request
484   >0: receives a cvar from name=argv(f) value=argv(f+1)
485 */
486 void GetCvars_handleString(string thisname, float f, .string field, string name)
487 {
488         if (f < 0)
489         {
490                 if (self.field)
491                         strunzone(self.field);
492                 self.field = string_null;
493         }
494         else if (f > 0)
495         {
496                 if (thisname == name)
497                 {
498                         if (self.field)
499                                 strunzone(self.field);
500                         self.field = strzone(argv(f + 1));
501                 }
502         }
503         else
504                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
505 }
506 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
507 {
508         GetCvars_handleString(thisname, f, field, name);
509         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
510                 if (thisname == name)
511                 {
512                         string s;
513                         s = func(strcat1(self.field));
514                         if (s != self.field)
515                         {
516                                 strunzone(self.field);
517                                 self.field = strzone(s);
518                         }
519                 }
520 }
521 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
522 {
523         if (f < 0)
524         {
525         }
526         else if (f > 0)
527         {
528                 if (thisname == name)
529                         self.field = stof(argv(f + 1));
530         }
531         else
532                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
533 }
534 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
535 {
536         if (f < 0)
537         {
538         }
539         else if (f > 0)
540         {
541                 if (thisname == name)
542                 {
543                         if(!self.field)
544                         {
545                                 self.field = stof(argv(f + 1));
546                                 if(!self.field)
547                                         self.field = -1;
548                         }
549                 }
550         }
551         else
552         {
553                 if(!self.field)
554                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
555         }
556 }
557 float w_getbestweapon(entity e);
558 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
559 {
560         string o;
561         o = W_FixWeaponOrder_ForceComplete(wo);
562         if(self.weaponorder_byimpulse)
563         {
564                 strunzone(self.weaponorder_byimpulse);
565                 self.weaponorder_byimpulse = string_null;
566         }
567         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
568         return o;
569 }
570 void GetCvars(float f)
571 {
572         string s;
573
574         if (f > 0)
575                 s = strcat1(argv(f));
576
577         get_cvars_f = f;
578         get_cvars_s = s;
579         MUTATOR_CALLHOOK(GetCvars);
580         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
581         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
582         GetCvars_handleFloat(s, f, cvar_hud_panel_centerprint_time, "hud_panel_centerprint_time");
583         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
584         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
585         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
586         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
587         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
588         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
589         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
590         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
591         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
592         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
593         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
594         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
595         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
596         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
597         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
598         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
599         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
600         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
601         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
602         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
603
604         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
605         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
606
607 #ifdef ALLOW_FORCEMODELS
608         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
609         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
610 #endif
611         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
612         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
613         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
614
615         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
616         if (f > 0)
617         {
618                 if (s == "cl_weaponpriority")
619                         self.switchweapon = w_getbestweapon(self);
620                 if (s == "cl_allow_uidtracking")
621                         PlayerStats_AddPlayer(self);
622         }
623 }
624
625 void backtrace(string msg)
626 {
627     float dev, war;
628     dev = autocvar_developer;
629     war = autocvar_prvm_backtraceforwarnings;
630     cvar_set("developer", "1");
631     cvar_set("prvm_backtraceforwarnings", "1");
632     print("\n");
633     print("--- CUT HERE ---\nWARNING: ");
634     print(msg);
635     print("\n");
636     remove(world); // isn't there any better way to cause a backtrace?
637     print("\n--- CUT UNTIL HERE ---\n");
638     cvar_set("developer", ftos(dev));
639     cvar_set("prvm_backtraceforwarnings", ftos(war));
640 }
641
642 string Team_ColorCode(float teamid)
643 {
644     if (teamid == COLOR_TEAM1)
645         return "^1";
646     else if (teamid == COLOR_TEAM2)
647         return "^4";
648     else if (teamid == COLOR_TEAM3)
649         return "^3";
650     else if (teamid == COLOR_TEAM4)
651         return "^6";
652     else
653         return "^7";
654 }
655
656 string Team_ColorName(float t)
657 {
658     // fixme: Search for team entities and get their .netname's!
659     if (t == COLOR_TEAM1)
660         return "Red";
661     if (t == COLOR_TEAM2)
662         return "Blue";
663     if (t == COLOR_TEAM3)
664         return "Yellow";
665     if (t == COLOR_TEAM4)
666         return "Pink";
667     return "Neutral";
668 }
669
670 string Team_ColorNameLowerCase(float t)
671 {
672     // fixme: Search for team entities and get their .netname's!
673     if (t == COLOR_TEAM1)
674         return "red";
675     if (t == COLOR_TEAM2)
676         return "blue";
677     if (t == COLOR_TEAM3)
678         return "yellow";
679     if (t == COLOR_TEAM4)
680         return "pink";
681     return "neutral";
682 }
683
684 float ColourToNumber(string team_colour)
685 {
686         if (team_colour == "red")
687                 return COLOR_TEAM1;
688
689         if (team_colour == "blue")
690                 return COLOR_TEAM2;
691
692         if (team_colour == "yellow")
693                 return COLOR_TEAM3;
694
695         if (team_colour == "pink")
696                 return COLOR_TEAM4;
697
698         if (team_colour == "auto")
699                 return 0;
700
701         return -1;
702 }
703
704 float NumberToTeamNumber(float number)
705 {
706         if (number == 1)
707                 return COLOR_TEAM1;
708
709         if (number == 2)
710                 return COLOR_TEAM2;
711
712         if (number == 3)
713                 return COLOR_TEAM3;
714
715         if (number == 4)
716                 return COLOR_TEAM4;
717
718         return -1;
719 }
720
721 #define CENTERPRIO_POINT 1
722 #define CENTERPRIO_SPAM 2
723 #define CENTERPRIO_VOTE 4
724 #define CENTERPRIO_NORMAL 5
725 #define CENTERPRIO_SHIELDING 7
726 #define CENTERPRIO_MAPVOTE 9
727 #define CENTERPRIO_IDLEKICK 50
728 #define CENTERPRIO_ADMIN 99
729 .float centerprint_priority;
730 .float centerprint_expires;
731 void Send_CSQC_Centerprint_Generic(entity e, float id, string s1, float duration, float countdown_num);
732 void centerprint_atprio(entity e, float prio, string s)
733 {
734     if (intermission_running)
735         if (prio < CENTERPRIO_MAPVOTE)
736             return;
737     if (time > e.centerprint_expires)
738         e.centerprint_priority = 0;
739     if (prio >= e.centerprint_priority)
740     {
741         e.centerprint_priority = prio;
742         if (timeoutStatus == 2)
743             e.centerprint_expires = time + (e.cvar_hud_panel_centerprint_time * TIMEOUT_SLOWMO_VALUE);
744         else
745             e.centerprint_expires = time + e.cvar_hud_panel_centerprint_time;
746         // centerprint_builtin(e, s);
747         Send_CSQC_Centerprint_Generic(e, 0, s, 0, 0);
748     }
749 }
750 void centerprint_expire(entity e, float prio)
751 {
752     if (prio == e.centerprint_priority)
753     {
754         e.centerprint_priority = 0;
755         // centerprint_builtin(e, "");
756         Send_CSQC_Centerprint_Generic(e, 0, "", 0, 0);
757     }
758 }
759 void centerprint(entity e, string s)
760 {
761     centerprint_atprio(e, CENTERPRIO_NORMAL, s);
762 }
763
764 // decolorizes and team colors the player name when needed
765 string playername(entity p)
766 {
767     string t;
768     if (teamplay && !intermission_running && p.classname == "player")
769     {
770         t = Team_ColorCode(p.team);
771         return strcat(t, strdecolorize(p.netname));
772     }
773     else
774         return p.netname;
775 }
776
777 vector randompos(vector m1, vector m2)
778 {
779     local vector v;
780     m2 = m2 - m1;
781     v_x = m2_x * random() + m1_x;
782     v_y = m2_y * random() + m1_y;
783     v_z = m2_z * random() + m1_z;
784     return  v;
785 };
786
787 //#NO AUTOCVARS START
788
789 float g_pickup_shells;
790 float g_pickup_shells_max;
791 float g_pickup_nails;
792 float g_pickup_nails_max;
793 float g_pickup_rockets;
794 float g_pickup_rockets_max;
795 float g_pickup_cells;
796 float g_pickup_cells_max;
797 float g_pickup_fuel;
798 float g_pickup_fuel_jetpack;
799 float g_pickup_fuel_max;
800 float g_pickup_armorsmall;
801 float g_pickup_armorsmall_max;
802 float g_pickup_armorsmall_anyway;
803 float g_pickup_armormedium;
804 float g_pickup_armormedium_max;
805 float g_pickup_armormedium_anyway;
806 float g_pickup_armorbig;
807 float g_pickup_armorbig_max;
808 float g_pickup_armorbig_anyway;
809 float g_pickup_armorlarge;
810 float g_pickup_armorlarge_max;
811 float g_pickup_armorlarge_anyway;
812 float g_pickup_healthsmall;
813 float g_pickup_healthsmall_max;
814 float g_pickup_healthsmall_anyway;
815 float g_pickup_healthmedium;
816 float g_pickup_healthmedium_max;
817 float g_pickup_healthmedium_anyway;
818 float g_pickup_healthlarge;
819 float g_pickup_healthlarge_max;
820 float g_pickup_healthlarge_anyway;
821 float g_pickup_healthmega;
822 float g_pickup_healthmega_max;
823 float g_pickup_healthmega_anyway;
824 float g_pickup_ammo_anyway;
825 float g_pickup_weapons_anyway;
826 float g_weaponarena;
827 float g_weaponarena_random;
828 float g_weaponarena_random_with_laser;
829 string g_weaponarena_list;
830 float g_weaponspeedfactor;
831 float g_weaponratefactor;
832 float g_weapondamagefactor;
833 float g_weaponforcefactor;
834 float g_weaponspreadfactor;
835
836 float start_weapons;
837 float start_items;
838 float start_ammo_shells;
839 float start_ammo_nails;
840 float start_ammo_rockets;
841 float start_ammo_cells;
842 float start_ammo_fuel;
843 float start_health;
844 float start_armorvalue;
845 float warmup_start_weapons;
846 float warmup_start_ammo_shells;
847 float warmup_start_ammo_nails;
848 float warmup_start_ammo_rockets;
849 float warmup_start_ammo_cells;
850 float warmup_start_ammo_fuel;
851 float warmup_start_health;
852 float warmup_start_armorvalue;
853 float g_weapon_stay;
854 float g_ghost_items;
855
856 entity get_weaponinfo(float w);
857
858 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
859 {
860         var float i = weaponinfo.weapon;
861
862         if (!i)
863                 return 0;
864
865         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
866
867         if (t < 0) // "default" weapon selection
868         {
869                 if (g_lms || g_ca || allguns)
870                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
871                 else if(t < -1)
872                         t = 0;
873                 else if (g_cts)
874                         t = (i == WEP_SHOTGUN);
875                 else if (g_nexball)
876                         t = 0; // weapon is set a few lines later
877                 else
878                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
879                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
880                         t |= (i == WEP_HOOK);
881         }
882
883         // we cannot disable porto in Nexball, we must force it
884         if(g_nexball && i == WEP_PORTO)
885                 t = 1;
886
887         return t;
888 }
889
890 void readplayerstartcvars()
891 {
892         entity e;
893         float i, j, t;
894         string s;
895
896         // initialize starting values for players
897         start_weapons = 0;
898         start_items = 0;
899         start_ammo_shells = 0;
900         start_ammo_nails = 0;
901         start_ammo_rockets = 0;
902         start_ammo_cells = 0;
903         start_health = cvar("g_balance_health_start");
904         start_armorvalue = cvar("g_balance_armor_start");
905
906         g_weaponarena = 0;
907         s = cvar_string("g_weaponarena");
908         if (s == "0" || s == "")
909         {
910                 if(g_lms || g_ca)
911                         s = "most";
912         }
913
914         if (s == "0" || s == "")
915         {
916                 // no arena
917         }
918         else if (s == "off")
919         {
920                 // forcibly turn off weaponarena
921         }
922         else if (s == "all")
923         {
924                 g_weaponarena_list = "All Weapons";
925                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
926                 {
927                         e = get_weaponinfo(j);
928                         g_weaponarena |= e.weapons;
929                         weapon_action(e.weapon, WR_PRECACHE);
930                 }
931         }
932         else if (s == "most")
933         {
934                 g_weaponarena_list = "Most Weapons";
935                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
936                 {
937                         e = get_weaponinfo(j);
938                         if (e.spawnflags & WEP_FLAG_NORMAL)
939                         {
940                                 g_weaponarena |= e.weapons;
941                                 weapon_action(e.weapon, WR_PRECACHE);
942                         }
943                 }
944         }
945         else if (s == "none")
946         {
947                 g_weaponarena_list = "No Weapons";
948                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
949         }
950         else
951         {
952                 t = tokenize_console(s);
953                 g_weaponarena_list = "";
954                 for (i = 0; i < t; ++i)
955                 {
956                         s = argv(i);
957                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
958                         {
959                                 e = get_weaponinfo(j);
960                                 if (e.netname == s)
961                                 {
962                                         g_weaponarena |= e.weapons;
963                                         weapon_action(e.weapon, WR_PRECACHE);
964                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
965                                         break;
966                                 }
967                         }
968                         if (j > WEP_LAST)
969                         {
970                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
971                         }
972                 }
973                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
974         }
975
976         if(g_weaponarena)
977                 g_weaponarena_random = cvar("g_weaponarena_random");
978         else
979                 g_weaponarena_random = 0;
980         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
981
982         if (g_weaponarena)
983         {
984                 start_weapons = g_weaponarena;
985                 if(!(g_lms || g_ca))
986                         start_items |= IT_UNLIMITED_AMMO;
987         }
988         else if (g_minstagib)
989         {
990                 start_health = 100;
991                 start_armorvalue = 0;
992                 start_weapons = WEPBIT_MINSTANEX;
993                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
994                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
995
996                 if (g_minstagib_invis_alpha <= 0)
997                         g_minstagib_invis_alpha = -1;
998         }
999         else
1000         {
1001                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1002                 {
1003                         e = get_weaponinfo(i);
1004                         if(want_weapon("g_start_weapon_", e, FALSE))
1005                                 start_weapons |= e.weapons;
1006                 }
1007         }
1008
1009         if(!cvar("g_use_ammunition"))
1010                 start_items |= IT_UNLIMITED_AMMO;
1011
1012         if(g_minstagib)
1013         {
1014                 start_ammo_cells = cvar("g_minstagib_ammo_start");
1015                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1016         }
1017         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
1018         {
1019                 start_ammo_rockets = 999;
1020                 start_ammo_shells = 999;
1021                 start_ammo_cells = 999;
1022                 start_ammo_nails = 999;
1023                 start_ammo_fuel = 999;
1024         }
1025         else
1026         {
1027                 if(g_lms || g_ca)
1028                 {
1029                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
1030                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
1031                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1032                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
1033                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1034                 }
1035                 else
1036                 {
1037                         start_ammo_shells = cvar("g_start_ammo_shells");
1038                         start_ammo_nails = cvar("g_start_ammo_nails");
1039                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1040                         start_ammo_cells = cvar("g_start_ammo_cells");
1041                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1042                 }
1043         }
1044
1045         if (g_lms || g_ca)
1046         {
1047                 start_health = cvar("g_lms_start_health");
1048                 start_armorvalue = cvar("g_lms_start_armor");
1049         }
1050
1051         if (inWarmupStage)
1052         {
1053                 warmup_start_ammo_shells = start_ammo_shells;
1054                 warmup_start_ammo_nails = start_ammo_nails;
1055                 warmup_start_ammo_rockets = start_ammo_rockets;
1056                 warmup_start_ammo_cells = start_ammo_cells;
1057                 warmup_start_ammo_fuel = start_ammo_fuel;
1058                 warmup_start_health = start_health;
1059                 warmup_start_armorvalue = start_armorvalue;
1060                 warmup_start_weapons = start_weapons;
1061
1062                 if (!g_weaponarena && !g_minstagib && !g_ca)
1063                 {
1064                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1065                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1066                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1067                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1068                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1069                         warmup_start_health = cvar("g_warmup_start_health");
1070                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1071                         warmup_start_weapons = 0;
1072                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1073                         {
1074                                 e = get_weaponinfo(i);
1075                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1076                                         warmup_start_weapons |= e.weapons;
1077                         }
1078                 }
1079         }
1080
1081         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1082         {
1083                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1084                 start_items |= IT_FUEL_REGEN;
1085                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1086                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1087         }
1088
1089         if (g_jetpack)
1090                 start_items |= IT_JETPACK;
1091
1092         if (g_weapon_stay == 2)
1093         {
1094                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1095                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1096                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1097                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1098                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1099                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1100                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1101                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1102                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1103                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1104         }
1105
1106         MUTATOR_CALLHOOK(SetStartItems);
1107
1108         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1109         {
1110                 e = get_weaponinfo(i);
1111                 if(e.weapons & (start_weapons | warmup_start_weapons))
1112                         weapon_action(e.weapon, WR_PRECACHE);
1113         }
1114
1115         start_ammo_shells = max(0, start_ammo_shells);
1116         start_ammo_nails = max(0, start_ammo_nails);
1117         start_ammo_cells = max(0, start_ammo_cells);
1118         start_ammo_rockets = max(0, start_ammo_rockets);
1119         start_ammo_fuel = max(0, start_ammo_fuel);
1120
1121         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1122         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1123         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1124         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1125         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1126 }
1127
1128 float g_bugrigs;
1129 float g_bugrigs_planar_movement;
1130 float g_bugrigs_planar_movement_car_jumping;
1131 float g_bugrigs_reverse_spinning;
1132 float g_bugrigs_reverse_speeding;
1133 float g_bugrigs_reverse_stopping;
1134 float g_bugrigs_air_steering;
1135 float g_bugrigs_angle_smoothing;
1136 float g_bugrigs_friction_floor;
1137 float g_bugrigs_friction_brake;
1138 float g_bugrigs_friction_air;
1139 float g_bugrigs_accel;
1140 float g_bugrigs_speed_ref;
1141 float g_bugrigs_speed_pow;
1142 float g_bugrigs_steer;
1143
1144 float g_touchexplode;
1145 float g_touchexplode_radius;
1146 float g_touchexplode_damage;
1147 float g_touchexplode_edgedamage;
1148 float g_touchexplode_force;
1149
1150 float sv_autotaunt;
1151 float sv_taunt;
1152
1153 float sv_pitch_min;
1154 float sv_pitch_max;
1155 float sv_pitch_fixyaw;
1156
1157 string GetGametype(); // g_world.qc
1158 void readlevelcvars(void)
1159 {
1160         // first load all the mutators
1161         if(cvar("g_nix"))
1162                 MUTATOR_ADD(mutator_nix);
1163         if(cvar("g_dodging"))
1164                 MUTATOR_ADD(mutator_dodging);
1165         if(cvar("g_rocket_flying"))
1166                 MUTATOR_ADD(mutator_rocketflying);
1167         if(cvar("g_vampire"))
1168                 MUTATOR_ADD(mutator_vampire);
1169
1170         if(cvar("sv_allow_fullbright"))
1171                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1172
1173     g_bugrigs = cvar("g_bugrigs");
1174     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1175     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1176     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1177     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1178     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1179     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1180     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1181     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1182     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1183     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1184     g_bugrigs_accel = cvar("g_bugrigs_accel");
1185     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1186     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1187     g_bugrigs_steer = cvar("g_bugrigs_steer");
1188
1189     g_touchexplode = cvar("g_touchexplode");
1190     g_touchexplode_radius = cvar("g_touchexplode_radius");
1191     g_touchexplode_damage = cvar("g_touchexplode_damage");
1192     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1193     g_touchexplode_force = cvar("g_touchexplode_force");
1194
1195 #ifdef ALLOW_FORCEMODELS
1196         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1197 #endif
1198         sv_loddistance1 = cvar("sv_loddistance1");
1199         sv_loddistance2 = cvar("sv_loddistance2");
1200
1201         if(sv_loddistance2 <= sv_loddistance1)
1202                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1203
1204         sv_clones = cvar("sv_clones");
1205         sv_gentle = cvar("sv_gentle");
1206         sv_foginterval = cvar("sv_foginterval");
1207         g_cloaked = cvar("g_cloaked");
1208     if(g_cts)
1209         g_cloaked = 1; // always enable cloak in CTS
1210         g_jump_grunt = cvar("g_jump_grunt");
1211         g_footsteps = cvar("g_footsteps");
1212         g_grappling_hook = cvar("g_grappling_hook");
1213         g_jetpack = cvar("g_jetpack");
1214         g_midair = cvar("g_midair");
1215         g_minstagib = cvar("g_minstagib");
1216         g_norecoil = cvar("g_norecoil");
1217         g_bloodloss = cvar("g_bloodloss");
1218         sv_maxidle = cvar("sv_maxidle");
1219         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1220         sv_pogostick = cvar("sv_pogostick");
1221         g_ctf_reverse = cvar("g_ctf_reverse");
1222         sv_autotaunt = cvar("sv_autotaunt");
1223         sv_taunt = cvar("sv_taunt");
1224
1225         inWarmupStage = cvar("g_warmup");
1226         g_warmup_limit = cvar("g_warmup_limit");
1227         g_warmup_allguns = cvar("g_warmup_allguns");
1228         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1229
1230         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1231                 inWarmupStage = 0; // these modes cannot work together, sorry
1232
1233         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1234         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1235         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1236         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1237         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1238         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1239         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1240         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1241         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1242         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1243         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1244         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1245
1246         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1247         g_weaponratefactor = cvar("g_weaponratefactor");
1248         g_weapondamagefactor = cvar("g_weapondamagefactor");
1249         g_weaponforcefactor = cvar("g_weaponforcefactor");
1250         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1251
1252         g_pickup_shells = cvar("g_pickup_shells");
1253         g_pickup_shells_max = cvar("g_pickup_shells_max");
1254         g_pickup_nails = cvar("g_pickup_nails");
1255         g_pickup_nails_max = cvar("g_pickup_nails_max");
1256         g_pickup_rockets = cvar("g_pickup_rockets");
1257         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1258         g_pickup_cells = cvar("g_pickup_cells");
1259         g_pickup_cells_max = cvar("g_pickup_cells_max");
1260         g_pickup_fuel = cvar("g_pickup_fuel");
1261         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1262         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1263         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1264         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1265         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1266         g_pickup_armormedium = cvar("g_pickup_armormedium");
1267         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1268         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1269         g_pickup_armorbig = cvar("g_pickup_armorbig");
1270         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1271         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1272         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1273         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1274         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1275         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1276         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1277         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1278         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1279         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1280         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1281         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1282         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1283         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1284         g_pickup_healthmega = cvar("g_pickup_healthmega");
1285         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1286         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1287
1288         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1289         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1290
1291         g_pinata = cvar("g_pinata");
1292
1293     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1294     if(!g_weapon_stay)
1295         g_weapon_stay = cvar("g_weapon_stay");
1296
1297         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1298                 g_weapon_stay = 1;
1299
1300         g_ghost_items = cvar("g_ghost_items");
1301
1302         if(g_ghost_items >= 1)
1303                 g_ghost_items = 0.25; // default alpha value
1304
1305         if not(inWarmupStage && !g_ca)
1306                 game_starttime = cvar("g_start_delay");
1307
1308         sv_pitch_min = cvar("sv_pitch_min");
1309         sv_pitch_max = cvar("sv_pitch_max");
1310         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1311
1312         readplayerstartcvars();
1313 }
1314
1315 //#NO AUTOCVARS END
1316
1317 // Sound functions
1318 string precache_sound (string s) = #19;
1319 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1320 float precache_sound_index (string s) = #19;
1321
1322 #define SND_VOLUME      1
1323 #define SND_ATTENUATION 2
1324 #define SND_LARGEENTITY 8
1325 #define SND_LARGESOUND  16
1326
1327 float sound_allowed(float dest, entity e)
1328 {
1329     // sounds from world may always pass
1330     for (;;)
1331     {
1332         if (e.classname == "body")
1333             e = e.enemy;
1334         if (e.owner && e.owner != e)
1335             e = e.owner;
1336         else
1337             break;
1338     }
1339     // sounds to self may always pass
1340     if (dest == MSG_ONE)
1341         if (e == msg_entity)
1342             return TRUE;
1343     // sounds by players can be removed
1344     if (autocvar_bot_sound_monopoly)
1345         if (clienttype(e) == CLIENTTYPE_REAL)
1346             return FALSE;
1347     // anything else may pass
1348     return TRUE;
1349 }
1350
1351 void sound(entity e, float chan, string samp, float vol, float atten)
1352 {
1353     if (!sound_allowed(MSG_BROADCAST, e))
1354         return;
1355     sound_builtin(e, chan, samp, vol, atten);
1356 }
1357 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1358 {
1359     float entno, idx;
1360
1361     if (!sound_allowed(dest, e))
1362         return;
1363
1364     entno = num_for_edict(e);
1365     idx = precache_sound_index(samp);
1366
1367     float sflags;
1368     sflags = 0;
1369
1370     atten = floor(atten * 64);
1371     vol = floor(vol * 255);
1372
1373     if (vol != 255)
1374         sflags |= SND_VOLUME;
1375     if (atten != 64)
1376         sflags |= SND_ATTENUATION;
1377     if (entno >= 8192)
1378         sflags |= SND_LARGEENTITY;
1379     if (idx >= 256)
1380         sflags |= SND_LARGESOUND;
1381
1382     WriteByte(dest, SVC_SOUND);
1383     WriteByte(dest, sflags);
1384     if (sflags & SND_VOLUME)
1385         WriteByte(dest, vol);
1386     if (sflags & SND_ATTENUATION)
1387         WriteByte(dest, atten);
1388     if (sflags & SND_LARGEENTITY)
1389     {
1390         WriteShort(dest, entno);
1391         WriteByte(dest, chan);
1392     }
1393     else
1394     {
1395         WriteShort(dest, entno * 8 + chan);
1396     }
1397     if (sflags & SND_LARGESOUND)
1398         WriteShort(dest, idx);
1399     else
1400         WriteByte(dest, idx);
1401
1402     WriteCoord(dest, o_x);
1403     WriteCoord(dest, o_y);
1404     WriteCoord(dest, o_z);
1405 }
1406 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1407 {
1408     vector o;
1409
1410     if (!sound_allowed(dest, e))
1411         return;
1412
1413     o = e.origin + 0.5 * (e.mins + e.maxs);
1414     soundtoat(dest, e, o, chan, samp, vol, atten);
1415 }
1416 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1417 {
1418     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1419 }
1420 void stopsoundto(float dest, entity e, float chan)
1421 {
1422     float entno;
1423
1424     if (!sound_allowed(dest, e))
1425         return;
1426
1427     entno = num_for_edict(e);
1428
1429     if (entno >= 8192)
1430     {
1431         float idx, sflags;
1432         idx = precache_sound_index("misc/null.wav");
1433         sflags = SND_LARGEENTITY;
1434         if (idx >= 256)
1435             sflags |= SND_LARGESOUND;
1436         WriteByte(dest, SVC_SOUND);
1437         WriteByte(dest, sflags);
1438         WriteShort(dest, entno);
1439         WriteByte(dest, chan);
1440         if (sflags & SND_LARGESOUND)
1441             WriteShort(dest, idx);
1442         else
1443             WriteByte(dest, idx);
1444         WriteCoord(dest, e.origin_x);
1445         WriteCoord(dest, e.origin_y);
1446         WriteCoord(dest, e.origin_z);
1447     }
1448     else
1449     {
1450         WriteByte(dest, SVC_STOPSOUND);
1451         WriteShort(dest, entno * 8 + chan);
1452     }
1453 }
1454 void stopsound(entity e, float chan)
1455 {
1456     if (!sound_allowed(MSG_BROADCAST, e))
1457         return;
1458
1459     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1460     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1461 }
1462
1463 void play2(entity e, string filename)
1464 {
1465     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1466     msg_entity = e;
1467     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1468 }
1469
1470 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1471 .float spamtime;
1472 float spamsound(entity e, float chan, string samp, float vol, float atten)
1473 {
1474     if (!sound_allowed(MSG_BROADCAST, e))
1475         return FALSE;
1476
1477     if (time > e.spamtime)
1478     {
1479         e.spamtime = time;
1480         sound(e, chan, samp, vol, atten);
1481         return TRUE;
1482     }
1483     return FALSE;
1484 }
1485
1486 void play2team(float t, string filename)
1487 {
1488     local entity head;
1489
1490     if (autocvar_bot_sound_monopoly)
1491         return;
1492
1493     FOR_EACH_REALPLAYER(head)
1494     {
1495         if (head.team == t)
1496             play2(head, filename);
1497     }
1498 }
1499
1500 void play2all(string samp)
1501 {
1502     if (autocvar_bot_sound_monopoly)
1503         return;
1504
1505     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1506 }
1507
1508 void PrecachePlayerSounds(string f);
1509 void precache_playermodel(string m)
1510 {
1511         float globhandle, i, n;
1512         string f;
1513
1514         if(substring(m, -9,5) == "_lod1")
1515                 return;
1516         if(substring(m, -9,5) == "_lod2")
1517                 return;
1518         precache_model(m);
1519         if(sv_loddistance1)
1520         {
1521                 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1522                 if(fexists(f))
1523                         precache_model(f);
1524                 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1525                 if(fexists(f))
1526                         precache_model(f);
1527         }
1528
1529         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1530         if (globhandle < 0)
1531                 return;
1532         n = search_getsize(globhandle);
1533         for (i = 0; i < n; ++i)
1534         {
1535                 //print(search_getfilename(globhandle, i), "\n");
1536                 f = search_getfilename(globhandle, i);
1537                 PrecachePlayerSounds(f);
1538         }
1539         search_end(globhandle);
1540 }
1541 void precache_all_playermodels(string pattern)
1542 {
1543         float globhandle, i, n;
1544         string f;
1545
1546         globhandle = search_begin(pattern, TRUE, FALSE);
1547         if (globhandle < 0)
1548                 return;
1549         n = search_getsize(globhandle);
1550         for (i = 0; i < n; ++i)
1551         {
1552                 //print(search_getfilename(globhandle, i), "\n");
1553                 f = search_getfilename(globhandle, i);
1554                 precache_playermodel(f);
1555         }
1556         search_end(globhandle);
1557 }
1558
1559 void precache()
1560 {
1561     // gamemode related things
1562     precache_model ("models/misc/chatbubble.spr");
1563     if (g_runematch)
1564     {
1565         precache_model ("models/runematch/curse.mdl");
1566         precache_model ("models/runematch/rune.mdl");
1567     }
1568
1569 #ifdef TTURRETS_ENABLED
1570     if (autocvar_g_turrets)
1571         turrets_precash();
1572 #endif
1573
1574     // Precache all player models if desired
1575     if (autocvar_sv_precacheplayermodels)
1576     {
1577         PrecachePlayerSounds("sound/player/default.sounds");
1578         precache_all_playermodels("models/player/*.zym");
1579         precache_all_playermodels("models/player/*.dpm");
1580         precache_all_playermodels("models/player/*.md3");
1581         precache_all_playermodels("models/player/*.psk");
1582         precache_all_playermodels("models/player/*.iqm");
1583     }
1584
1585     if (autocvar_sv_defaultcharacter)
1586     {
1587         string s;
1588         s = autocvar_sv_defaultplayermodel_red;
1589         if (s != "")
1590             precache_playermodel(s);
1591         s = autocvar_sv_defaultplayermodel_blue;
1592         if (s != "")
1593             precache_playermodel(s);
1594         s = autocvar_sv_defaultplayermodel_yellow;
1595         if (s != "")
1596             precache_playermodel(s);
1597         s = autocvar_sv_defaultplayermodel_pink;
1598         if (s != "")
1599             precache_playermodel(s);
1600         s = autocvar_sv_defaultplayermodel;
1601         if (s != "")
1602             precache_playermodel(s);
1603     }
1604
1605     if (g_footsteps)
1606     {
1607         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1608         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1609     }
1610
1611     // gore and miscellaneous sounds
1612     //precache_sound ("misc/h2ohit.wav");
1613     precache_model ("models/hook.md3");
1614     precache_sound ("misc/armorimpact.wav");
1615     precache_sound ("misc/bodyimpact1.wav");
1616     precache_sound ("misc/bodyimpact2.wav");
1617     precache_sound ("misc/gib.wav");
1618     precache_sound ("misc/gib_splat01.wav");
1619     precache_sound ("misc/gib_splat02.wav");
1620     precache_sound ("misc/gib_splat03.wav");
1621     precache_sound ("misc/gib_splat04.wav");
1622     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1623     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1624     precache_sound ("misc/null.wav");
1625     precache_sound ("misc/spawn.wav");
1626     precache_sound ("misc/talk.wav");
1627     precache_sound ("misc/teleport.wav");
1628     precache_sound ("misc/poweroff.wav");
1629     precache_sound ("player/lava.wav");
1630     precache_sound ("player/slime.wav");
1631
1632     if (g_jetpack)
1633         precache_sound ("misc/jetpack_fly.wav");
1634
1635     precache_model ("models/sprites/0.spr32");
1636     precache_model ("models/sprites/1.spr32");
1637     precache_model ("models/sprites/2.spr32");
1638     precache_model ("models/sprites/3.spr32");
1639     precache_model ("models/sprites/4.spr32");
1640     precache_model ("models/sprites/5.spr32");
1641     precache_model ("models/sprites/6.spr32");
1642     precache_model ("models/sprites/7.spr32");
1643     precache_model ("models/sprites/8.spr32");
1644     precache_model ("models/sprites/9.spr32");
1645     precache_model ("models/sprites/10.spr32");
1646
1647     // common weapon precaches
1648         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1649     precache_sound ("weapons/weapon_switch.wav");
1650     precache_sound ("weapons/weaponpickup.wav");
1651     precache_sound ("weapons/unavailable.wav");
1652     precache_sound ("weapons/dryfire.wav");
1653     if (g_grappling_hook)
1654     {
1655         precache_sound ("weapons/hook_fire.wav"); // hook
1656         precache_sound ("weapons/hook_impact.wav"); // hook
1657     }
1658
1659     if(autocvar_sv_precacheweapons)
1660     {
1661         //precache weapon models/sounds
1662         local float wep;
1663         wep = WEP_FIRST;
1664         while (wep <= WEP_LAST)
1665         {
1666             weapon_action(wep, WR_PRECACHE);
1667             wep = wep + 1;
1668         }
1669     }
1670
1671     precache_model("models/elaser.mdl");
1672     precache_model("models/laser.mdl");
1673     precache_model("models/ebomb.mdl");
1674
1675 #if 0
1676     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1677
1678     if (!self.noise && self.music) // quake 3 uses the music field
1679         self.noise = self.music;
1680
1681     // plays music for the level if there is any
1682     if (self.noise)
1683     {
1684         precache_sound (self.noise);
1685         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1686     }
1687 #endif
1688 }
1689
1690 // sorry, but using \ in macros breaks line numbers
1691 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1692 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1693 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1694
1695
1696 void Send_CSQC_Centerprint_Generic(entity e, float id, string s1, float duration, float countdown_num)
1697 {
1698         if (clienttype(e) == CLIENTTYPE_REAL)
1699         {
1700                 msg_entity = e;
1701                 WRITESPECTATABLE_MSG_ONE({
1702                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
1703                         WriteByte(MSG_ONE, TE_CSQC_NOTIFY);
1704                         WriteByte(MSG_ONE, CSQC_CENTERPRINT_GENERIC);
1705                         WriteByte(MSG_ONE, id);
1706                         WriteString(MSG_ONE, s1);
1707                         if (id != 0)
1708                         {
1709                                 WriteByte(MSG_ONE, duration);
1710                                 WriteByte(MSG_ONE, countdown_num);
1711                         }
1712                 });
1713         }
1714 }
1715 // WARNING: this kills the trace globals
1716 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1717 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1718
1719 #define INITPRIO_FIRST              0
1720 #define INITPRIO_GAMETYPE           0
1721 #define INITPRIO_GAMETYPE_FALLBACK  1
1722 #define INITPRIO_FINDTARGET        10
1723 #define INITPRIO_DROPTOFLOOR       20
1724 #define INITPRIO_SETLOCATION       90
1725 #define INITPRIO_LINKDOORS         91
1726 #define INITPRIO_LAST              99
1727
1728 .void(void) initialize_entity;
1729 .float initialize_entity_order;
1730 .entity initialize_entity_next;
1731 entity initialize_entity_first;
1732
1733 void make_safe_for_remove(entity e)
1734 {
1735     if (e.initialize_entity)
1736     {
1737         entity ent, prev;
1738         for (ent = initialize_entity_first; ent; )
1739         {
1740             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1741             {
1742                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1743                 // skip it in linked list
1744                 if (prev)
1745                 {
1746                     prev.initialize_entity_next = ent.initialize_entity_next;
1747                     ent = prev.initialize_entity_next;
1748                 }
1749                 else
1750                 {
1751                     initialize_entity_first = ent.initialize_entity_next;
1752                     ent = initialize_entity_first;
1753                 }
1754             }
1755             else
1756             {
1757                 prev = ent;
1758                 ent = ent.initialize_entity_next;
1759             }
1760         }
1761     }
1762 }
1763
1764 void objerror(string s)
1765 {
1766     make_safe_for_remove(self);
1767     objerror_builtin(s);
1768 }
1769
1770 .float remove_except_protected_forbidden;
1771 void remove_except_protected(entity e)
1772 {
1773         if(e.remove_except_protected_forbidden)
1774                 error("not allowed to remove this at this point");
1775         remove_builtin(e);
1776 }
1777
1778 void remove_unsafely(entity e)
1779 {
1780     remove_builtin(e);
1781 }
1782
1783 void remove_safely(entity e)
1784 {
1785     make_safe_for_remove(e);
1786     remove_builtin(e);
1787 }
1788
1789 void InitializeEntity(entity e, void(void) func, float order)
1790 {
1791     entity prev, cur;
1792
1793     if (!e || e.initialize_entity)
1794     {
1795         // make a proxy initializer entity
1796         entity e_old;
1797         e_old = e;
1798         e = spawn();
1799         e.classname = "initialize_entity";
1800         e.enemy = e_old;
1801     }
1802
1803     e.initialize_entity = func;
1804     e.initialize_entity_order = order;
1805
1806     cur = initialize_entity_first;
1807     for (;;)
1808     {
1809         if (!cur || cur.initialize_entity_order > order)
1810         {
1811             // insert between prev and cur
1812             if (prev)
1813                 prev.initialize_entity_next = e;
1814             else
1815                 initialize_entity_first = e;
1816             e.initialize_entity_next = cur;
1817             return;
1818         }
1819         prev = cur;
1820         cur = cur.initialize_entity_next;
1821     }
1822 }
1823 void InitializeEntitiesRun()
1824 {
1825     entity startoflist;
1826     startoflist = initialize_entity_first;
1827     initialize_entity_first = world;
1828     remove = remove_except_protected;
1829     for (self = startoflist; self; self = self.initialize_entity_next)
1830     {
1831         self.remove_except_protected_forbidden = 1;
1832     }
1833     for (self = startoflist; self; )
1834     {
1835         entity e;
1836         var void(void) func;
1837         e = self.initialize_entity_next;
1838         func = self.initialize_entity;
1839         self.initialize_entity_order = 0;
1840         self.initialize_entity = func_null;
1841         self.initialize_entity_next = world;
1842         self.remove_except_protected_forbidden = 0;
1843         if (self.classname == "initialize_entity")
1844         {
1845             entity e_old;
1846             e_old = self.enemy;
1847             remove_builtin(self);
1848             self = e_old;
1849         }
1850         //dprint("Delayed initialization: ", self.classname, "\n");
1851         if(func != func_null)
1852             func();
1853         else
1854         {
1855             eprint(self);
1856             backtrace(strcat("Null function in: ", self.classname, "\n"));
1857         }
1858         self = e;
1859     }
1860     remove = remove_unsafely;
1861 }
1862
1863 .float uncustomizeentityforclient_set;
1864 .void(void) uncustomizeentityforclient;
1865 void(void) SUB_Nullpointer = #0;
1866 void UncustomizeEntitiesRun()
1867 {
1868     entity oldself;
1869     oldself = self;
1870     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1871         self.uncustomizeentityforclient();
1872     self = oldself;
1873 }
1874 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1875 {
1876     e.customizeentityforclient = customizer;
1877     e.uncustomizeentityforclient = uncustomizer;
1878     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1879 }
1880
1881 .float nottargeted;
1882 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1883
1884 void() SUB_Remove;
1885 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1886 {
1887     vector mi, ma;
1888
1889     if (e.classname == "")
1890         e.classname = "net_linked";
1891
1892     if (e.model == "" || self.modelindex == 0)
1893     {
1894         mi = e.mins;
1895         ma = e.maxs;
1896         setmodel(e, "null");
1897         setsize(e, mi, ma);
1898     }
1899
1900     e.SendEntity = sendfunc;
1901     e.SendFlags = 0xFFFFFF;
1902
1903     if (!docull)
1904         e.effects |= EF_NODEPTHTEST;
1905
1906     if (dt)
1907     {
1908         e.nextthink = time + dt;
1909         e.think = SUB_Remove;
1910     }
1911 }
1912
1913 void adaptor_think2touch()
1914 {
1915     entity o;
1916     o = other;
1917     other = world;
1918     self.touch();
1919     other = o;
1920 }
1921
1922 void adaptor_think2use()
1923 {
1924     entity o, a;
1925     o = other;
1926     a = activator;
1927     activator = world;
1928     other = world;
1929     self.use();
1930     other = o;
1931     activator = a;
1932 }
1933
1934 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1935 {
1936         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1937                 self.projectiledeathtype |= HITTYPE_SPLASH;
1938         adaptor_think2use();
1939 }
1940
1941 // deferred dropping
1942 void DropToFloor_Handler()
1943 {
1944     droptofloor_builtin();
1945     self.dropped_origin = self.origin;
1946 }
1947
1948 void droptofloor()
1949 {
1950     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1951 }
1952
1953
1954
1955 float trace_hits_box_a0, trace_hits_box_a1;
1956
1957 float trace_hits_box_1d(float end, float thmi, float thma)
1958 {
1959     if (end == 0)
1960     {
1961         // just check if x is in range
1962         if (0 < thmi)
1963             return FALSE;
1964         if (0 > thma)
1965             return FALSE;
1966     }
1967     else
1968     {
1969         // do the trace with respect to x
1970         // 0 -> end has to stay in thmi -> thma
1971         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1972         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1973         if (trace_hits_box_a0 > trace_hits_box_a1)
1974             return FALSE;
1975     }
1976     return TRUE;
1977 }
1978
1979 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1980 {
1981     end -= start;
1982     thmi -= start;
1983     thma -= start;
1984     // now it is a trace from 0 to end
1985
1986     trace_hits_box_a0 = 0;
1987     trace_hits_box_a1 = 1;
1988
1989     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1990         return FALSE;
1991     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1992         return FALSE;
1993     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1994         return FALSE;
1995
1996     return TRUE;
1997 }
1998
1999 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
2000 {
2001     return trace_hits_box(start, end, thmi - ma, thma - mi);
2002 }
2003
2004 float SUB_NoImpactCheck()
2005 {
2006         // zero hitcontents = this is not the real impact, but either the
2007         // mirror-impact of something hitting the projectile instead of the
2008         // projectile hitting the something, or a touchareagrid one. Neither of
2009         // these stop the projectile from moving, so...
2010         if(trace_dphitcontents == 0)
2011         {
2012                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2013                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
2014                 checkclient();
2015         }
2016     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2017         return 1;
2018     if (other == world && self.size != '0 0 0')
2019     {
2020         vector tic;
2021         tic = self.velocity * sys_frametime;
2022         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2023         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2024         if (trace_fraction >= 1)
2025         {
2026             dprint("Odd... did not hit...?\n");
2027         }
2028         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2029         {
2030             dprint("Detected and prevented the sky-grapple bug.\n");
2031             return 1;
2032         }
2033     }
2034
2035     return 0;
2036 }
2037
2038 #define SUB_OwnerCheck() (other && (other == self.owner))
2039
2040 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2041 {
2042         if(SUB_OwnerCheck())
2043                 return TRUE;
2044         if(SUB_NoImpactCheck())
2045         {
2046                 remove(self);
2047                 return TRUE;
2048         }
2049         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2050                 UpdateCSQCProjectileNextFrame(self);
2051         return FALSE;
2052 }
2053 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2054
2055 float MAX_IPBAN_URIS           = 16;
2056                               
2057 float URI_GET_DISCARD          = 0;
2058 float URI_GET_IPBAN            = 1;
2059 float URI_GET_IPBAN_END        = 16;
2060 float URI_GET_PLAYERSTATS_SENT = 17;
2061
2062 void URI_Get_Callback(float id, float status, string data)
2063 {
2064     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2065     dprint(data);
2066     dprint("\nEnd of data.\n");
2067
2068     if (id == URI_GET_DISCARD)
2069     {
2070         // discard
2071     }
2072     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2073     {
2074         // online ban list
2075         OnlineBanList_URI_Get_Callback(id, status, data);
2076     }
2077     else if (id == URI_GET_PLAYERSTATS_SENT)
2078     {
2079         PlayerStats_Sent_URI_Get_Callback(id, status, data);
2080     }
2081     else
2082     {
2083         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2084     }
2085 }
2086
2087 void print_to(entity e, string s)
2088 {
2089     if (e)
2090         sprint(e, strcat(s, "\n"));
2091     else
2092         print(s, "\n");
2093 }
2094
2095 string uid2name(string myuid) {
2096         string s;
2097         s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2098         
2099         if(s == "")
2100                 s = "^1Unregistered Player";
2101         return s;
2102 }
2103
2104 float race_readTime(string map, float pos)
2105 {
2106         string rr;
2107         if(g_cts)
2108                 rr = CTS_RECORD;
2109         else
2110                 rr = RACE_RECORD;
2111
2112         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2113 }
2114
2115 string race_readUID(string map, float pos)
2116 {
2117         string rr;
2118         if(g_cts)
2119                 rr = CTS_RECORD;
2120         else
2121                 rr = RACE_RECORD;
2122
2123         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2124 }
2125
2126 float race_readPos(string map, float t) {
2127         float i;
2128         for (i = 1; i <= RANKINGS_CNT; ++i)
2129                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2130                         return i;
2131
2132         return 0; // pos is zero if unranked
2133 }
2134
2135 void race_writeTime(string map, float t, string myuid)
2136 {
2137         string rr;
2138         if(g_cts)
2139                 rr = CTS_RECORD;
2140         else
2141                 rr = RACE_RECORD;
2142
2143         float newpos;
2144         newpos = race_readPos(map, t);
2145
2146         float i, prevpos;
2147         for(i = 1; i <= RANKINGS_CNT; ++i)
2148         {
2149                 if(race_readUID(map, i) == myuid)
2150                         prevpos = i;
2151         }
2152         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2153                 for (i = prevpos; i > newpos; --i) {
2154                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2155                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2156                 }
2157         } else { // player has no ranked record yet
2158                 for (i = RANKINGS_CNT; i > newpos; --i) {
2159                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2160                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2161                 }
2162         }
2163
2164         // store new time itself
2165         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2166         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2167 }
2168
2169 string race_readName(string map, float pos)
2170 {
2171         string rr;
2172         if(g_cts)
2173                 rr = CTS_RECORD;
2174         else
2175                 rr = RACE_RECORD;
2176
2177         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2178 }
2179
2180 string race_placeName(float pos) {
2181         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2182         {
2183                 if(mod(pos, 10) == 1)
2184                         return strcat(ftos(pos), "st");
2185                 else if(mod(pos, 10) == 2)
2186                         return strcat(ftos(pos), "nd");
2187                 else if(mod(pos, 10) == 3)
2188                         return strcat(ftos(pos), "rd");
2189                 else
2190                         return strcat(ftos(pos), "th");
2191         }
2192         else
2193                 return strcat(ftos(pos), "th");
2194 }
2195 string getrecords(float page) // 50 records per page
2196 {
2197     float rec;
2198     string h;
2199     float r;
2200     float i;
2201     string s;
2202
2203     rec = 0;
2204
2205     s = "";
2206
2207     if (g_ctf)
2208     {
2209         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2210         {
2211             if (MapInfo_Get_ByID(i))
2212             {
2213                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2214                 if (r == 0)
2215                     continue;
2216                 // TODO: uid2name
2217                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2218                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2219                 ++rec;
2220             }
2221         }
2222     }
2223
2224     if (g_race)
2225     {
2226         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2227         {
2228             if (MapInfo_Get_ByID(i))
2229             {
2230                 r = race_readTime(MapInfo_Map_bspname, 1);
2231                 if (r == 0)
2232                     continue;
2233                 h = race_readName(MapInfo_Map_bspname, 1);
2234                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2235                 ++rec;
2236             }
2237         }
2238     }
2239
2240     if (g_cts)
2241     {
2242         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2243         {
2244             if (MapInfo_Get_ByID(i))
2245             {
2246                 r = race_readTime(MapInfo_Map_bspname, 1);
2247                 if (r == 0)
2248                     continue;
2249                 h = race_readName(MapInfo_Map_bspname, 1);
2250                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2251                 ++rec;
2252             }
2253         }
2254     }
2255
2256     MapInfo_ClearTemps();
2257
2258     if (s == "" && page == 0)
2259         return "No records are available on this server.\n";
2260     else
2261         return s;
2262 }
2263
2264 string getrankings()
2265 {
2266     string n;
2267     float t;
2268     float i;
2269     string s;
2270     string p;
2271     string map;
2272
2273     s = "";
2274
2275     map = GetMapname();
2276
2277     for (i = 1; i <= RANKINGS_CNT; ++i)
2278     {
2279         t = race_readTime(map, i);
2280         if (t == 0)
2281             continue;
2282         n = race_readName(map, i);
2283         p = race_placeName(i);
2284         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2285     }
2286
2287     MapInfo_ClearTemps();
2288
2289     if (s == "")
2290         return strcat("No records are available for the map: ", map, "\n");
2291     else
2292         return strcat("Records for ", map, ":\n", s);
2293 }
2294
2295 #define LADDER_FIRSTPOINT 100
2296 #define LADDER_CNT 10
2297         // position X still gives LADDER_FIRSTPOINT/X points
2298 #define LADDER_SIZE 30
2299         // ladder shows the top X players
2300 string top_uids[LADDER_SIZE];
2301 float top_scores[LADDER_SIZE];
2302 string getladder()
2303 {
2304     float i, j, k, uidcnt;
2305     string s, temp_s;
2306
2307     s = "";
2308     temp_s = "";
2309
2310     string rr;
2311     if(g_cts)
2312         rr = CTS_RECORD;
2313     else
2314         rr = RACE_RECORD;
2315
2316     string myuid;
2317
2318     for (k = 0; k < MapInfo_count; ++k)
2319     {
2320         if (MapInfo_Get_ByID(k))
2321         {
2322                 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2323                         if(i == 0) // speed award
2324                         {
2325                                 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2326                                         continue;
2327
2328                                 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2329                         }
2330                         else // normal record, if it exists (else break)
2331                         {
2332                                 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2333                                         continue;
2334
2335                                 myuid = race_readUID(MapInfo_Map_bspname, i);
2336                         }
2337
2338                         // string s contains:
2339                         // arg 0 = # of speed recs
2340                         // arg 1 = # of 1st place recs
2341                         // arg 2 = # of 2nd place recs
2342                         // ... etc
2343                         // LADDER_CNT+1 = total points
2344
2345                         temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2346                         if (temp_s == "")
2347                         {
2348                             db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2349                             ++uidcnt;
2350                             for (j = 0; j <= LADDER_CNT + 1; ++j)
2351                             {
2352                                 if(j != LADDER_CNT + 1)
2353                                     temp_s = strcat(temp_s, "0 ");
2354                                 else
2355                                     temp_s = strcat(temp_s, "0");
2356                             }
2357                         }
2358
2359                         tokenize_console(temp_s);
2360                         s = "";
2361
2362                         if(i == 0) // speed award
2363                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2364                             {
2365                                 if(j == 0) // speed award
2366                                     s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2367                                 else
2368                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2369                             }
2370                         else // record
2371                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2372                             {
2373                                 if(j == 0)
2374                                     s = strcat(s, argv(j)); // speed award, dont prefix with " "
2375                                 else if(j == i) // wanted rec!
2376                                     s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2377                                 else
2378                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2379                             }
2380
2381                         // total points are (by default) calculated like this:
2382                         // speedrec = floor(100 / 10) = 10 points
2383                         // 1st place = floor(100 / 1) = 100 points
2384                         // 2nd place = floor(100 / 2) = 50 points
2385                         // 3rd place = floor(100 / 3) = 33 points
2386                         // 4th place = floor(100 / 4) = 25 points
2387                         // 5th place = floor(100 / 5) = 20 points
2388                         // ... etc
2389
2390                         if(i == 0)
2391                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2392                         else
2393                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2394
2395                         db_put(TemporaryDB, strcat("ladder", myuid), s);
2396                 }
2397         }
2398     }
2399
2400     float thiscnt;
2401     string thisuid;
2402     for (i = 0; i <= uidcnt; ++i) // for each known uid
2403     {
2404         thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2405         temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2406         tokenize_console(temp_s);
2407         thiscnt = stof(argv(LADDER_CNT+1));
2408
2409         if(thiscnt > top_scores[LADDER_SIZE-1])
2410         for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2411         {
2412             if(thiscnt > top_scores[j])
2413             {
2414                 for (k = LADDER_SIZE-1; k >= j; --k)
2415                 {
2416                     top_uids[k] = top_uids[k-1];
2417                     top_scores[k] = top_scores[k-1];
2418                 }
2419                 top_uids[j] = thisuid;
2420                 top_scores[j] = thiscnt;
2421                 break;
2422             }
2423         }
2424     }
2425
2426     s = "^3-----------------------\n\n";
2427
2428     s = strcat(s, "Pos ^3|");
2429     s = strcat(s, " ^7Total  ^3|");
2430     for (i = 1; i <= LADDER_CNT; ++i)
2431     {
2432         s = strcat(s, " ^7", race_placeName(i), " ^3|");
2433     }
2434     s = strcat(s, " ^7Speed awards ^3| ^7Name");
2435
2436     s = strcat(s, "\n^3----+--------");
2437     for (i = 1; i <= min(9, LADDER_CNT); ++i)
2438     {
2439         s = strcat(s, "+-----");
2440     }
2441 #if LADDER_CNT > 9
2442     for (i = 1; i <= LADDER_CNT - 9; ++i)
2443     {
2444         s = strcat(s, "+------");
2445     }
2446 #endif
2447
2448     s = strcat(s, "+--------------+--------------------\n");
2449
2450     for (i = 0; i < LADDER_SIZE; ++i)
2451     {
2452         temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2453         tokenize_console(temp_s);
2454         if (argv(LADDER_CNT+1) == "") // total is 0, skip
2455             continue;
2456         s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2457         s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2458         for (j = 1; j <= min(9, LADDER_CNT); ++j)
2459         {
2460             s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2461         }
2462 #if LADDER_CNT > 9
2463         for (j = 10; j <= LADDER_CNT; ++j)
2464         {
2465             s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2466         }
2467 #endif
2468
2469         s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2470         s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2471     }
2472
2473     MapInfo_ClearTemps();
2474
2475     if (s == "")
2476         return "No ladder on this server!\n";
2477     else
2478         return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2479 }
2480
2481
2482 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2483 {
2484     float m, i;
2485     vector start, org, delta, end, enddown, mstart;
2486
2487     m = e.dphitcontentsmask;
2488     e.dphitcontentsmask = goodcontents | badcontents;
2489
2490     org = world.mins;
2491     delta = world.maxs - world.mins;
2492
2493     for (i = 0; i < attempts; ++i)
2494     {
2495         start_x = org_x + random() * delta_x;
2496         start_y = org_y + random() * delta_y;
2497         start_z = org_z + random() * delta_z;
2498
2499         // rule 1: start inside world bounds, and outside
2500         // solid, and don't start from somewhere where you can
2501         // fall down to evil
2502         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2503         if (trace_fraction >= 1)
2504             continue;
2505         if (trace_startsolid)
2506             continue;
2507         if (trace_dphitcontents & badcontents)
2508             continue;
2509         if (trace_dphitq3surfaceflags & badsurfaceflags)
2510             continue;
2511
2512         // rule 2: if we are too high, lower the point
2513         if (trace_fraction * delta_z > maxaboveground)
2514             start = trace_endpos + '0 0 1' * maxaboveground;
2515         enddown = trace_endpos;
2516
2517         // rule 3: make sure we aren't outside the map. This only works
2518         // for somewhat well formed maps. A good rule of thumb is that
2519         // the map should have a convex outside hull.
2520         // these can be traceLINES as we already verified the starting box
2521         mstart = start + 0.5 * (e.mins + e.maxs);
2522         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2523         if (trace_fraction >= 1)
2524             continue;
2525         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2526         if (trace_fraction >= 1)
2527             continue;
2528         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2529         if (trace_fraction >= 1)
2530             continue;
2531         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2532         if (trace_fraction >= 1)
2533             continue;
2534         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2535         if (trace_fraction >= 1)
2536             continue;
2537
2538         // find a random vector to "look at"
2539         end_x = org_x + random() * delta_x;
2540         end_y = org_y + random() * delta_y;
2541         end_z = org_z + random() * delta_z;
2542         end = start + normalize(end - start) * vlen(delta);
2543
2544         // rule 4: start TO end must not be too short
2545         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2546         if (trace_startsolid)
2547             continue;
2548         if (trace_fraction < minviewdistance / vlen(delta))
2549             continue;
2550
2551         // rule 5: don't want to look at sky
2552         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2553             continue;
2554
2555         // rule 6: we must not end up in trigger_hurt
2556         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2557             continue;
2558
2559         break;
2560     }
2561
2562     e.dphitcontentsmask = m;
2563
2564     if (i < attempts)
2565     {
2566         setorigin(e, start);
2567         e.angles = vectoangles(end - start);
2568         dprint("Needed ", ftos(i + 1), " attempts\n");
2569         return TRUE;
2570     }
2571     else
2572         return FALSE;
2573 }
2574
2575 float zcurveparticles_effectno;
2576 vector zcurveparticles_start;
2577 float zcurveparticles_spd;
2578
2579 void endzcurveparticles()
2580 {
2581         if(zcurveparticles_effectno)
2582         {
2583                 // terminator
2584                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2585         }
2586         zcurveparticles_effectno = 0;
2587 }
2588
2589 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2590 {
2591         spd = bound(0, floor(spd / 16), 32767);
2592         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2593         {
2594                 endzcurveparticles();
2595                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2596                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2597                 WriteShort(MSG_BROADCAST, effectno);
2598                 WriteCoord(MSG_BROADCAST, start_x);
2599                 WriteCoord(MSG_BROADCAST, start_y);
2600                 WriteCoord(MSG_BROADCAST, start_z);
2601                 zcurveparticles_effectno = effectno;
2602                 zcurveparticles_start = start;
2603         }
2604         else
2605                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2606         WriteCoord(MSG_BROADCAST, end_x);
2607         WriteCoord(MSG_BROADCAST, end_y);
2608         WriteCoord(MSG_BROADCAST, end_z);
2609         WriteCoord(MSG_BROADCAST, end_dz);
2610         zcurveparticles_spd = spd;
2611 }
2612
2613 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2614 {
2615         float end_dz;
2616         vector vecxy, velxy;
2617
2618         vecxy = end - start;
2619         vecxy_z = 0;
2620         velxy = vel;
2621         velxy_z = 0;
2622
2623         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2624         {
2625                 endzcurveparticles();
2626                 trailparticles(world, effectno, start, end);
2627                 return;
2628         }
2629
2630         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2631         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2632 }
2633
2634 void write_recordmarker(entity pl, float tstart, float dt)
2635 {
2636     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2637
2638     // also write a marker into demo files for demotc-race-record-extractor to find
2639     stuffcmd(pl,
2640              strcat(
2641                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2642                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2643 }
2644
2645 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2646 {
2647         switch(algn)
2648         {
2649                 default:
2650                 case 3: // right
2651                         break;
2652
2653                 case 4: // left
2654                         vecs_y = -vecs_y;
2655                         break;
2656
2657                 case 1:
2658                         if(allowcenter) // 2: allow center handedness
2659                         {
2660                                 // center
2661                                 vecs_y = 0;
2662                                 vecs_z -= 2;
2663                         }
2664                         else
2665                         {
2666                                 // right
2667                         }
2668                         break;
2669
2670                 case 2:
2671                         if(allowcenter) // 2: allow center handedness
2672                         {
2673                                 // center
2674                                 vecs_y = 0;
2675                                 vecs_z -= 2;
2676                         }
2677                         else
2678                         {
2679                                 // left
2680                                 vecs_y = -vecs_y;
2681                         }
2682                         break;
2683         }
2684         return vecs;
2685 }
2686
2687 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2688 {
2689         string s;
2690         vector v;
2691
2692         if (autocvar_g_shootfromeye)
2693         {
2694                 if (visual)
2695                 {
2696                         vecs_y = 0;
2697                         vecs_z -= 2;
2698                 }
2699                 else
2700                 {
2701                         vecs_y = 0;
2702                         vecs_z = 0;
2703                 }
2704         }
2705         else if (autocvar_g_shootfromcenter)
2706         {
2707                 vecs_y = 0;
2708                 vecs_z -= 2;
2709         }
2710         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2711         {
2712                 v = stov(s);
2713                 if (y_is_right)
2714                         v_y = -v_y;
2715                 if (v_x != 0)
2716                         vecs_x = v_x;
2717                 vecs_y = v_y;
2718                 vecs_z = v_z;
2719         }
2720         else if (autocvar_g_shootfromclient)
2721         {
2722                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2723         }
2724         return vecs;
2725 }
2726
2727 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2728 {
2729         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2730 }
2731
2732
2733 void attach_sameorigin(entity e, entity to, string tag)
2734 {
2735     vector org, t_forward, t_left, t_up, e_forward, e_up;
2736     vector org0, ang0;
2737     float tagscale;
2738
2739     ang0 = e.angles;
2740     org0 = e.origin;
2741
2742     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2743     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2744     t_forward = v_forward * tagscale;
2745     t_left = v_right * -tagscale;
2746     t_up = v_up * tagscale;
2747
2748     e.origin_x = org * t_forward;
2749     e.origin_y = org * t_left;
2750     e.origin_z = org * t_up;
2751
2752     // current forward and up directions
2753     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2754                 e.angles = AnglesTransform_FromVAngles(e.angles);
2755         else
2756                 e.angles = AnglesTransform_FromAngles(e.angles);
2757     fixedmakevectors(e.angles);
2758
2759     // untransform forward, up!
2760     e_forward_x = v_forward * t_forward;
2761     e_forward_y = v_forward * t_left;
2762     e_forward_z = v_forward * t_up;
2763     e_up_x = v_up * t_forward;
2764     e_up_y = v_up * t_left;
2765     e_up_z = v_up * t_up;
2766
2767     e.angles = fixedvectoangles2(e_forward, e_up);
2768     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2769                 e.angles = AnglesTransform_ToVAngles(e.angles);
2770         else
2771                 e.angles = AnglesTransform_ToAngles(e.angles);
2772
2773     setattachment(e, to, tag);
2774     setorigin(e, e.origin);
2775 }
2776
2777 void detach_sameorigin(entity e)
2778 {
2779     vector org;
2780     org = gettaginfo(e, 0);
2781     e.angles = fixedvectoangles2(v_forward, v_up);
2782     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2783                 e.angles = AnglesTransform_ToVAngles(e.angles);
2784         else
2785                 e.angles = AnglesTransform_ToAngles(e.angles);
2786     setorigin(e, org);
2787     setattachment(e, world, "");
2788     setorigin(e, e.origin);
2789 }
2790
2791 void follow_sameorigin(entity e, entity to)
2792 {
2793     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2794     e.aiment = to; // make the hole follow bmodel
2795     e.punchangle = to.angles; // the original angles of bmodel
2796     e.view_ofs = e.origin - to.origin; // relative origin
2797     e.v_angle = e.angles - to.angles; // relative angles
2798 }
2799
2800 void unfollow_sameorigin(entity e)
2801 {
2802     e.movetype = MOVETYPE_NONE;
2803 }
2804
2805 entity gettaginfo_relative_ent;
2806 vector gettaginfo_relative(entity e, float tag)
2807 {
2808     if (!gettaginfo_relative_ent)
2809     {
2810         gettaginfo_relative_ent = spawn();
2811         gettaginfo_relative_ent.effects = EF_NODRAW;
2812     }
2813     gettaginfo_relative_ent.model = e.model;
2814     gettaginfo_relative_ent.modelindex = e.modelindex;
2815     gettaginfo_relative_ent.frame = e.frame;
2816     return gettaginfo(gettaginfo_relative_ent, tag);
2817 }
2818
2819 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2820 {
2821     float p;
2822     p = pow(2, chan);
2823     if (pl.soundentity.cnt & p)
2824         return;
2825     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2826     pl.soundentity.cnt |= p;
2827 }
2828
2829 void SoundEntity_StopSound(entity pl, float chan)
2830 {
2831     float p;
2832     p = pow(2, chan);
2833     if (pl.soundentity.cnt & p)
2834     {
2835         stopsoundto(MSG_ALL, pl.soundentity, chan);
2836         pl.soundentity.cnt &~= p;
2837     }
2838 }
2839
2840 void SoundEntity_Attach(entity pl)
2841 {
2842     pl.soundentity = spawn();
2843     pl.soundentity.classname = "soundentity";
2844     pl.soundentity.owner = pl;
2845     setattachment(pl.soundentity, pl, "");
2846     setmodel(pl.soundentity, "null");
2847 }
2848
2849 void SoundEntity_Detach(entity pl)
2850 {
2851     float i;
2852     for (i = 0; i <= 7; ++i)
2853         SoundEntity_StopSound(pl, i);
2854 }
2855
2856
2857 float ParseCommandPlayerSlotTarget_firsttoken;
2858 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2859 {
2860         string s;
2861         entity e, head;
2862         float n;
2863
2864         s = string_null;
2865
2866         ParseCommandPlayerSlotTarget_firsttoken = -1;
2867
2868         if (tokens > idx)
2869         {
2870                 if (substring(argv(idx), 0, 1) == "#")
2871                 {
2872                         s = substring(argv(idx), 1, -1);
2873                         ++idx;
2874                         if (s == "") if (tokens > idx)
2875                         {
2876                                 s = argv(idx);
2877                                 ++idx;
2878                         }
2879                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2880                         n = stof(s);
2881                         if (s == ftos(n) && n > 0 && n <= maxclients)
2882                         {
2883                                 e = edict_num(n);
2884                                 if (e.flags & FL_CLIENT)
2885                                         return e;
2886                         }
2887                 }
2888                 else
2889                 {
2890                         // it must be a nick name
2891                         s = argv(idx);
2892                         ++idx;
2893                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2894
2895                         n = 0;
2896                         FOR_EACH_CLIENT(head)
2897                                 if (head.netname == s)
2898                                 {
2899                                         e = head;
2900                                         ++n;
2901                                 }
2902                         if (n == 1)
2903                                 return e;
2904
2905                         s = strdecolorize(s);
2906                         n = 0;
2907                         FOR_EACH_CLIENT(head)
2908                                 if (strdecolorize(head.netname) == s)
2909                                 {
2910                                         e = head;
2911                                         ++n;
2912                                 }
2913                         if (n == 1)
2914                                 return e;
2915                 }
2916         }
2917
2918         return world;
2919 }
2920
2921 .float scale2;
2922
2923 float modeleffect_SendEntity(entity to, float sf)
2924 {
2925         float f;
2926         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2927
2928         f = 0;
2929         if(self.velocity != '0 0 0')
2930                 f |= 1;
2931         if(self.angles != '0 0 0')
2932                 f |= 2;
2933         if(self.avelocity != '0 0 0')
2934                 f |= 4;
2935
2936         WriteByte(MSG_ENTITY, f);
2937         WriteShort(MSG_ENTITY, self.modelindex);
2938         WriteByte(MSG_ENTITY, self.skin);
2939         WriteByte(MSG_ENTITY, self.frame);
2940         WriteCoord(MSG_ENTITY, self.origin_x);
2941         WriteCoord(MSG_ENTITY, self.origin_y);
2942         WriteCoord(MSG_ENTITY, self.origin_z);
2943         if(f & 1)
2944         {
2945                 WriteCoord(MSG_ENTITY, self.velocity_x);
2946                 WriteCoord(MSG_ENTITY, self.velocity_y);
2947                 WriteCoord(MSG_ENTITY, self.velocity_z);
2948         }
2949         if(f & 2)
2950         {
2951                 WriteCoord(MSG_ENTITY, self.angles_x);
2952                 WriteCoord(MSG_ENTITY, self.angles_y);
2953                 WriteCoord(MSG_ENTITY, self.angles_z);
2954         }
2955         if(f & 4)
2956         {
2957                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2958                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2959                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2960         }
2961         WriteShort(MSG_ENTITY, self.scale * 256.0);
2962         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2963         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2964         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2965         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2966
2967         return TRUE;
2968 }
2969
2970 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2971 {
2972         entity e;
2973         float sz;
2974         e = spawn();
2975         e.classname = "modeleffect";
2976         setmodel(e, m);
2977         e.frame = f;
2978         setorigin(e, o);
2979         e.velocity = v;
2980         e.angles = ang;
2981         e.avelocity = angv;
2982         e.alpha = a;
2983         e.teleport_time = t1;
2984         e.fade_time = t2;
2985         e.skin = s;
2986         if(s0 >= 0)
2987                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2988         else
2989                 e.scale = -s0;
2990         if(s2 >= 0)
2991                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2992         else
2993                 e.scale2 = -s2;
2994         sz = max(e.scale, e.scale2);
2995         setsize(e, e.mins * sz, e.maxs * sz);
2996         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2997 }
2998
2999 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
3000 {
3001         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3002 }
3003
3004 float randombit(float bits)
3005 {
3006         if not(bits & (bits-1)) // this ONLY holds for powers of two!
3007                 return bits;
3008
3009         float n, f, b, r;
3010
3011         r = random();
3012         b = 0;
3013         n = 0;
3014
3015         for(f = 1; f <= bits; f *= 2)
3016         {
3017                 if(bits & f)
3018                 {
3019                         ++n;
3020                         r *= n;
3021                         if(r <= 1)
3022                                 b = f;
3023                         else
3024                                 r = (r - 1) / (n - 1);
3025                 }
3026         }
3027
3028         return b;
3029 }
3030
3031 float randombits(float bits, float k, float error_return)
3032 {
3033         float r;
3034         r = 0;
3035         while(k > 0 && bits != r)
3036         {
3037                 r += randombit(bits - r);
3038                 --k;
3039         }
3040         if(error_return)
3041                 if(k > 0)
3042                         return -1; // all
3043         return r;
3044 }
3045
3046 void randombit_test(float bits, float iter)
3047 {
3048         while(iter > 0)
3049         {
3050                 print(ftos(randombit(bits)), "\n");
3051                 --iter;
3052         }
3053 }
3054
3055 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3056 {
3057         if(halflifedist > 0)
3058                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3059         else if(halflifedist < 0)
3060                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3061         else
3062                 return 1;
3063 }
3064
3065
3066
3067
3068 #ifdef RELEASE
3069 #define cvar_string_normal cvar_string_builtin
3070 #define cvar_normal cvar_builtin
3071 #else
3072 string cvar_string_normal(string n)
3073 {
3074         if not(cvar_type(n) & 1)
3075                 backtrace(strcat("Attempt to access undefined cvar: ", n));
3076         return cvar_string_builtin(n);
3077 }
3078
3079 float cvar_normal(string n)
3080 {
3081         return stof(cvar_string_normal(n));
3082 }
3083 #endif
3084 #define cvar_set_normal cvar_set_builtin
3085
3086 void defer_think()
3087 {
3088     entity oself;
3089
3090     oself           = self;
3091     self            = self.owner;
3092     oself.think     = SUB_Remove;
3093     oself.nextthink = time;
3094
3095     oself.use();
3096 }
3097
3098 /*
3099     Execute func() after time + fdelay.
3100     self when func is executed = self when defer is called
3101 */
3102 void defer(float fdelay, void() func)
3103 {
3104     entity e;
3105
3106     e           = spawn();
3107     e.owner     = self;
3108     e.use       = func;
3109     e.think     = defer_think;
3110     e.nextthink = time + fdelay;
3111 }