3 #include <common/weapons/_all.qh>
4 #include <common/stats.qh>
5 #include <server/miscfunctions.qh>
6 #include <common/weapons/_all.qh>
8 /***********************
9 * QUAKE 1 ENTITIES - So people can play quake1 maps with the xonotic weapons
10 ***********************
11 weapon_nailgun handled in quake3.qc
12 item_armor1 handled in items.qc
15 SPAWNFUNC_WEAPON(weapon_supernailgun, WEP_HAGAR)
16 SPAWNFUNC_WEAPON(weapon_supershotgun, WEP_MACHINEGUN)
18 SPAWNFUNC_ITEM(item_spikes, ITEM_Bullets)
19 SPAWNFUNC_ITEM(item_armor2, ITEM_ArmorMega)
20 SPAWNFUNC_ITEM(item_armorInv, ITEM_ArmorMega) // TODO: make sure we actually want this
21 SPAWNFUNC_ITEM_COND(item_health, (this.spawnflags & 2), ITEM_HealthMega, ITEM_HealthMedium)