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Improve end of warmup countdown abort (when player count drops too low)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / vote.qc
1 #include "vote.qh"
2
3 #include <common/command/_mod.qh>
4 #include <common/constants.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/items/inventory.qh>
7 #include <common/mapinfo.qh>
8 #include <common/net_linked.qh>
9 #include <common/notifications/all.qh>
10 #include <common/playerstats.qh>
11 #include <common/stats.qh>
12 #include <common/util.qh>
13 #include <common/weapons/_all.qh>
14 #include <server/campaign.qh>
15 #include <server/client.qh>
16 #include <server/command/banning.qh>
17 #include <server/command/common.qh>
18 #include <server/command/vote.qh>
19 #include <server/damage.qh>
20 #include <server/gamelog.qh>
21 #include <server/intermission.qh>
22 #include <server/mutators/_mod.qh>
23 #include <server/race.qh>
24 #include <server/round_handler.qh>
25 #include <server/scores.qh>
26 #include <server/teamplay.qh>
27 #include <server/weapons/accuracy.qh>
28 #include <server/world.qh>
29
30 // =============================================
31 //  Server side voting code, reworked by Samual
32 //  Last updated: December 27th, 2011
33 // =============================================
34
35 //  Nagger for players to know status of voting
36 bool Nagger_SendEntity(entity this, entity to, float sendflags)
37 {
38         int nags, i, f, b;
39         entity e;
40         WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
41
42         // bits:
43         //   1 = ready
44         //   2 = player needs to ready up
45         //   4 = vote
46         //   8 = player needs to vote
47         //  16 = warmup
48         // sendflags:
49         //  64 = vote counts
50         // 128 = vote string
51
52         nags = 0;
53         if (readycount)
54         {
55                 nags |= BIT(0);
56                 if (to.ready == 0) nags |= BIT(1);
57         }
58         if (vote_called)
59         {
60                 nags |= BIT(2);
61                 if (to.vote_selection == 0) nags |= BIT(3);
62         }
63         if (warmup_stage) nags |= BIT(4);
64
65         if (sendflags & BIT(6)) nags |= BIT(6);
66
67         if (sendflags & BIT(7)) nags |= BIT(7);
68
69         if (!(nags & 4))  // no vote called? send no string
70                 nags &= ~(BIT(6) | BIT(7));
71
72         WriteByte(MSG_ENTITY, nags);
73
74         if (nags & BIT(6))
75         {
76                 WriteByte(MSG_ENTITY, vote_accept_count);
77                 WriteByte(MSG_ENTITY, vote_reject_count);
78                 WriteByte(MSG_ENTITY, vote_needed_overall);
79                 WriteChar(MSG_ENTITY, to.vote_selection);
80         }
81
82         if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
83
84         if (nags & 1)
85         {
86                 for (i = 1; i <= maxclients; i += 8)
87                 {
88                         for (f = 0, e = edict_num(i), b = BIT(0); b < BIT(8); b <<= 1, e = nextent(e))
89                                 if (!IS_REAL_CLIENT(e) || e.ready)
90                                         f |= b;
91                         WriteByte(MSG_ENTITY, f);
92                 }
93         }
94
95         return true;
96 }
97
98 void Nagger_Init()
99 {
100         Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
101 }
102
103 void Nagger_VoteChanged()
104 {
105         if (nagger) nagger.SendFlags |= BIT(7);
106 }
107
108 void Nagger_VoteCountChanged()
109 {
110         if (nagger) nagger.SendFlags |= BIT(6);
111 }
112
113 void Nagger_ReadyCounted()
114 {
115         if (nagger) nagger.SendFlags |= BIT(0);
116 }
117
118 // If the vote_caller is still here, return their name, otherwise vote_caller_name
119 string OriginalCallerName()
120 {
121         if (IS_REAL_CLIENT(vote_caller)) return playername(vote_caller.netname, vote_caller.team, false);
122         return vote_caller_name;
123 }
124
125 // =======================
126 //  Game logic for voting
127 // =======================
128
129 void VoteReset()
130 {
131         FOREACH_CLIENT(true, { it.vote_selection = 0; });
132
133         if (vote_called)
134         {
135                 strfree(vote_called_command);
136                 strfree(vote_called_display);
137                 strfree(vote_caller_name);
138         }
139
140         vote_called = VOTE_NULL;
141         vote_caller = NULL;
142         vote_endtime = 0;
143
144         vote_parsed_command = string_null;
145         vote_parsed_display = string_null;
146
147         Nagger_VoteChanged();
148 }
149
150 void VoteStop(entity stopper)
151 {
152         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
153         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
154         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
155         if ((vote_caller) && (stopper == vote_caller))   vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
156         VoteReset();
157 }
158
159 void VoteAccept()
160 {
161         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
162
163         if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
164         else localcmd(strcat(vote_called_command, "\n"));
165
166         if (vote_caller)   vote_caller.vote_waittime = 0;  // people like your votes, you don't need to wait to vote again
167
168         VoteReset();
169         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
170 }
171
172 void VoteReject()
173 {
174         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
175         VoteReset();
176         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
177 }
178
179 void VoteTimeout()
180 {
181         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
182         VoteReset();
183         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
184 }
185
186 void VoteSpam(float notvoters, float mincount, string result)
187 {
188         bprint(strcat(
189                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
190                 strcat("^2:^1", ftos(vote_reject_count)),
191                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
192                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
193                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
194
195         if (autocvar_sv_eventlog)
196         {
197                 GameLogEcho(strcat(
198                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
199                         strcat(":", ftos(vote_reject_count)),
200                         strcat(":", ftos(vote_abstain_count)),
201                         strcat(":", ftos(notvoters)),
202                         strcat(":", ftos(mincount))));
203         }
204 }
205
206 #define spectators_allowed (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || intermission_running)))
207
208 void VoteCount(float first_count)
209 {
210         // declarations
211         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
212
213         float vote_player_count = 0, notvoters = 0;
214         float vote_real_player_count = 0, vote_real_accept_count = 0;
215         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
216         float vote_needed_of_voted, final_needed_votes;
217         float vote_factor_overall, vote_factor_of_voted;
218
219         Nagger_VoteCountChanged();
220
221         // add up all the votes from each connected client
222         FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), {
223                 ++vote_player_count;
224                 if (IS_PLAYER(it))   ++vote_real_player_count;
225                 switch (it.vote_selection)
226                 {
227                         case VOTE_SELECT_REJECT:
228                         { ++vote_reject_count;
229                           { if (IS_PLAYER(it)) ++vote_real_reject_count; } break;
230                         }
231                         case VOTE_SELECT_ACCEPT:
232                         { ++vote_accept_count;
233                           { if (IS_PLAYER(it)) ++vote_real_accept_count; } break;
234                         }
235                         case VOTE_SELECT_ABSTAIN:
236                         { ++vote_abstain_count;
237                           { if (IS_PLAYER(it)) ++vote_real_abstain_count; } break;
238                         }
239                         default: break;
240                 }
241         });
242
243         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
244         if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
245         {
246                 if (vote_caller)   vote_caller.vote_waittime = 0;
247                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
248                 VoteReset();
249                 return;
250         }
251
252         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
253         if (!spectators_allowed && (vote_real_player_count > 0))
254         {
255                 vote_accept_count = vote_real_accept_count;
256                 vote_reject_count = vote_real_reject_count;
257                 vote_abstain_count = vote_real_abstain_count;
258                 vote_player_count = vote_real_player_count;
259         }
260
261         // people who have no opinion in any way :D
262         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
263
264         // determine the goal for the vote to be passed or rejected normally
265         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
266         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
267
268         // if the vote times out, determine the amount of votes needed of the people who actually already voted
269         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
270         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
271
272         // are there any players at all on the server? it could be an admin vote
273         if (vote_player_count == 0 && first_count)
274         {
275                 VoteSpam(0, -1, "yes");  // no players at all, just accept it
276                 VoteAccept();
277                 return;
278         }
279
280         // since there ARE players, finally calculate the result of the vote
281         if (vote_accept_count >= vote_needed_overall)
282         {
283                 VoteSpam(notvoters, -1, "yes");  // there is enough acceptions to pass the vote
284                 VoteAccept();
285                 return;
286         }
287
288         if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
289         {
290                 VoteSpam(notvoters, -1, "no");  // there is enough rejections to deny the vote
291                 VoteReject();
292                 return;
293         }
294
295         // there is not enough votes in either direction, now lets just calculate what the voters have said
296         if (time > vote_endtime)
297         {
298                 final_needed_votes = vote_needed_overall;
299
300                 if (autocvar_sv_vote_majority_factor_of_voted)
301                 {
302                         if (vote_accept_count >= vote_needed_of_voted)
303                         {
304                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
305                                 VoteAccept();
306                                 return;
307                         }
308
309                         if (vote_accept_count + vote_reject_count > 0)
310                         {
311                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
312                                 VoteReject();
313                                 return;
314                         }
315
316                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
317                 }
318
319                 // it didn't pass or fail, so not enough votes to even make a decision.
320                 VoteSpam(notvoters, final_needed_votes, "timeout");
321                 VoteTimeout();
322         }
323 }
324
325 void VoteThink()
326 {
327         if (vote_endtime > 0)        // a vote was called
328         {
329                 if (time > vote_endtime) // time is up
330                         VoteCount(false);
331         }
332 }
333
334
335 // =======================
336 //  Game logic for warmup
337 // =======================
338
339 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
340 void reset_map(bool dorespawn, bool is_fake_round_start)
341 {
342         if (time <= game_starttime)
343         {
344                 if (game_stopped)
345                         return;
346
347                 if (!is_fake_round_start)
348                 {
349                         Score_ClearAll();
350                         PlayerStats_GameReport_Reset_All();
351                 }
352
353                 if (round_handler_IsActive())
354                         round_handler_Reset(game_starttime);
355         }
356
357         if (shuffleteams_on_reset_map)
358         {
359                 shuffleteams();
360                 shuffleteams_on_reset_map = false;
361         }
362
363         FOREACH_CLIENT(true, {
364                 if (time <= game_starttime)
365                         accuracy_reset(it); // for spectators too because weapon accuracy is persistent
366                 if (!IS_PLAYER(it))
367                         continue;
368                 if (STAT(FROZEN, it))
369                         Unfreeze(it, false);
370                 player_powerups_remove_all(it);
371                 entity store = PS(it);
372                 if (store)
373                 {
374                         Inventory_clear(store.inventory);
375                         Inventory_update(store);
376                 }
377         });
378
379         MUTATOR_CALLHOOK(reset_map_global);
380
381         FOREACH_ENTITY_FLOAT_ORDERED(pure_data, false,
382         {
383                 if(IS_CLIENT(it))
384                         continue;
385                 if (it.reset)
386                 {
387                         it.reset(it);
388                         continue;
389                 }
390                 if (it.team_saved) it.team = it.team_saved;
391                 if (it.flags & FL_PROJECTILE) delete(it);  // remove any projectiles left
392         });
393
394         // Waypoints and assault start come LAST
395         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
396                 if (it.reset2) it.reset2(it);
397         });
398
399         // Moving the player reset code here since the player-reset depends
400         // on spawnpoint entities which have to be reset first --blub
401         if (dorespawn)
402         {
403                 if (!MUTATOR_CALLHOOK(reset_map_players))
404                 {
405                         FOREACH_CLIENT(IS_PLAYER(it),
406                         {
407                                 // PlayerScore_Clear(it);
408                                 CS(it).killcount = 0;
409                                 // stop the player from moving so that he stands still once he gets respawned
410                                 it.velocity = '0 0 0';
411                                 it.avelocity = '0 0 0';
412                                 CS(it).movement = '0 0 0';
413                                 PutClientInServer(it);
414                         });
415                 }
416         }
417 }
418
419 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
420 void ReadyRestart_think(entity this)
421 {
422         if (!warmup_stage) // if the countdown was not aborted
423                 reset_map(true, false);
424         delete(this);
425 }
426
427 // Forces a restart of the game without actually reloading the map // this is a mess...
428 void ReadyRestart_force(bool is_fake_round_start)
429 {
430         if (time <= game_starttime && game_stopped)
431                 return;
432         if (!is_fake_round_start)
433                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_COUNTDOWN_RESTART);
434
435         VoteReset();
436
437         // clear overtime, we have to decrease timelimit to its original value again.
438         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
439                 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
440         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = overtimes = 0;
441
442         if(warmup_stage)
443                 game_starttime = time; // Warmup: No countdown in warmup
444         else if (autocvar_g_campaign)
445                 game_starttime = time + 3;
446         else
447                 game_starttime = time + RESTART_COUNTDOWN; // Go into match mode
448
449         // clear player attributes
450         FOREACH_CLIENT(IS_PLAYER(it), {
451                 it.alivetime = 0;
452                 CS(it).killcount = 0;
453         });
454
455         // if we're ending the warmup stage call the corresponding hook
456         if(!is_fake_round_start && !warmup_stage)
457                 localcmd("\nsv_hook_warmupend\n");
458
459         // reset the .ready status of all players (also spectators)
460         FOREACH_CLIENT(IS_REAL_CLIENT(it), { it.ready = false; });
461         readycount = 0;
462         Nagger_ReadyCounted();  // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
463
464         // lock teams with lockonrestart
465         if (autocvar_teamplay_lockonrestart && teamplay)
466                 lockteams = !warmup_stage;
467
468         // initiate the restart-countdown-announcer entity
469         if (!is_fake_round_start && sv_ready_restart_after_countdown && !warmup_stage)
470         {
471                 entity restart_timer = new_pure(restart_timer);
472                 setthink(restart_timer, ReadyRestart_think);
473                 restart_timer.nextthink = game_starttime;
474         }
475
476         // after a restart every players number of allowed timeouts gets reset, too
477         if (autocvar_sv_timeout)
478         {
479                 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { CS(it).allowed_timeouts = autocvar_sv_timeout_number; });
480         }
481
482         if (!sv_ready_restart_after_countdown || warmup_stage)
483                 reset_map(true, is_fake_round_start);
484
485         if (autocvar_sv_eventlog) GameLogEcho(":restart");
486 }
487
488 void ReadyRestart(bool forceWarmupEnd)
489 {
490         if (MUTATOR_CALLHOOK(ReadyRestart_Deny) || intermission_running || race_completing)
491         {
492                 // NOTE: ReadyRestart support is mandatory in campaign
493                 if (autocvar_g_campaign)
494                         error("ReadyRestart must be supported in campaign mode!");
495                 localcmd("restart\n"); // if ReadyRestart is denied, restart the server
496         }
497         else localcmd("\nsv_hook_readyrestart\n");
498
499         if(forceWarmupEnd || autocvar_g_campaign)
500                 warmup_stage = 0; // forcefully end warmup and go to match stage
501         else
502                 warmup_stage = autocvar_g_warmup; // go into warmup if it's enabled, otherwise restart into match stage
503
504         ReadyRestart_force(false);
505 }
506
507 /* Count the players who are ready and determine whether or not to restart the match when:
508  * a player presses F4                      server/command/cmd.qc  ClientCommand_ready()
509  * a player switches from players to specs  server/client.qc       PutObserverInServer()
510  * a player joins (from specs or directly)  server/client.qc       PutPlayerInServer()
511  * a player disconnects                     server/client.qc       ClientDisconnect()   */
512 void ReadyCount()
513 {
514         // cannot reset the game while a timeout is active or pending
515         if (timeout_status) return;
516
517         float ready_needed_factor, ready_needed_count;
518         float t_players = 0;
519         readycount = 0;
520
521         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || INGAME_JOINED(it)), {
522                 ++t_players;
523                 if (it.ready) ++readycount;
524         });
525
526         Nagger_ReadyCounted();
527
528         // can't read warmup_stage here as it could have been set to 0 by ReadyRestart()
529         // and we need to use this when checking if we should abort the countdown
530         // map_minplayers can only be > 0 if g_warmup was -1 at worldspawn
531         int minplayers = autocvar_g_warmup > 1 ? autocvar_g_warmup : map_minplayers;
532
533         if (t_players < minplayers)
534         {
535                 if (game_starttime > time) // someone bailed during countdown, back to warmup
536                 {
537                         warmup_stage = autocvar_g_warmup; // CAN change it AFTER calling Nagger_ReadyCounted() this frame
538                         game_starttime = time;
539                         Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, COUNTDOWN_STOP, minplayers);
540                         if (!sv_ready_restart_after_countdown) // if we ran reset_map() at start of countdown
541                                 FOREACH_CLIENT(IS_PLAYER(it), { GiveWarmupResources(it); });
542                 }
543                 if (warmup_limit > 0)
544                         warmup_limit = -1;
545                 return; // don't ReadyRestart if players are ready but too few
546         }
547         else if (minplayers && warmup_limit <= 0)
548         {
549                 // there's enough players now but we're still in infinite warmup
550                 warmup_limit = cvar("g_warmup_limit");
551                 if (warmup_limit == 0)
552                         warmup_limit = autocvar_timelimit * 60;
553                 if (warmup_limit > 0)
554                         game_starttime = time;
555                 // implicit else: g_warmup -1 && g_warmup_limit -1 means
556                 // warmup continues until enough players AND enough RUPs (no time limit)
557         }
558
559         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 1);
560         ready_needed_count = ceil(t_players * ready_needed_factor);
561
562         if (readycount >= ready_needed_count) ReadyRestart(true);
563 }
564
565
566 // ======================================
567 //  Supporting functions for VoteCommand
568 // ======================================
569
570 bool Votecommand_check_assignment(entity caller, float assignment)
571 {
572         bool from_server = (!caller);
573
574         if ((assignment == VC_ASGNMNT_BOTH)
575             || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
576             || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
577
578         return false;
579 }
580
581 string VoteCommand_extractcommand(string input, float startpos, int argc)
582 {
583         string output;
584
585         if ((argc - 1) < startpos) output = "";
586         else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
587
588         return output;
589 }
590
591 bool VoteCommand_checknasty(string vote_command)
592 {
593         return !((strstrofs(vote_command, ";", 0) >= 0)
594             || (strstrofs(vote_command, "\n", 0) >= 0)
595             || (strstrofs(vote_command, "\r", 0) >= 0)
596             || (strstrofs(vote_command, "$", 0) >= 0));
597 }
598
599 // NOTE: requires input to be surrounded by spaces
600 string VoteCommand_checkreplacements(string input)
601 {
602         // add a space around the input so the start and end of the list is captured
603         string output = strcat(" ", input, " ");
604         // allow gotomap replacements
605         output = strreplace(" map ", " gotomap ", output);
606         output = strreplace(" chmap ", " gotomap ", output);
607         return output;
608 }
609
610 bool VoteCommand_checkinlist(string vote_command, string list)
611 {
612         if (vote_command == "" || list == "")
613                 return false;
614
615         string l = VoteCommand_checkreplacements(list);
616         return (strstrofs(l, VoteCommand_checkreplacements(vote_command), 0) >= 0);
617 }
618
619 string ValidateMap(string validated_map, entity caller)
620 {
621         validated_map = MapInfo_FixName(validated_map);
622
623         if (!validated_map)
624         {
625                 print_to(caller, "This map is not available on this server.");
626                 return string_null;
627         }
628
629         if (!autocvar_sv_vote_override_mostrecent && caller)
630         {
631                 if (Map_IsRecent(validated_map))
632                 {
633                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
634                         return string_null;
635                 }
636         }
637
638         if (!MapInfo_CheckMap(validated_map))
639         {
640                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
641                 return string_null;
642         }
643
644         return validated_map;
645 }
646
647 float VoteCommand_checkargs(float startpos, int argc)
648 {
649         float p, q, check, minargs;
650         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
651         string cmdrestriction = "";  // No we don't.
652         string charlist, arg;
653         float checkmate;
654
655         if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
656                 cmdrestriction = cvar_string(cvarname);
657         else
658                 LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.");
659
660         if (cmdrestriction == "") return true;
661
662         ++startpos;  // skip command name
663
664         // check minimum arg count
665
666         // 0 args: argc == startpos
667         // 1 args: argc == startpos + 1
668         // ...
669
670         minargs = stof(cmdrestriction);
671         if (argc - startpos < minargs) return false;
672
673         p = strstrofs(cmdrestriction, ";", 0);  // find first semicolon
674
675         for ( ; ; )
676         {
677                 // we know that at any time, startpos <= argc - minargs
678                 // so this means: argc-minargs >= startpos >= argc, thus
679                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
680                 // have been seen already
681
682                 if (startpos >= argc) // all args checked? GOOD
683                         break;
684
685                 if (p < 0)            // no more args? FAIL
686                 {
687                         // exception: exactly minargs left, this one included
688                         if (argc - startpos == minargs) break;
689
690                         // otherwise fail
691                         return false;
692                 }
693
694                 // cut to next semicolon
695                 q = strstrofs(cmdrestriction, ";", p + 1);  // find next semicolon
696                 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
697                 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
698
699                 // in case we ever want to allow semicolons in VoteCommand_checknasty
700                 // charlist = strreplace("^^", ";", charlist);
701
702                 if (charlist != "")
703                 {
704                         // verify the arg only contains allowed chars
705                         arg = argv(startpos);
706                         checkmate = strlen(arg);
707                         for (check = 0; check < checkmate; ++check)
708                                 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
709                         // not allowed character
710                         // all characters are allowed. FINE.
711                 }
712
713                 ++startpos;
714                 --minargs;
715                 p = q;
716         }
717
718         return true;
719 }
720
721 int VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, int argc)
722 {
723         string first_command = argv(startpos);
724         int missing_chars = argv_start_index(startpos);
725
726         if (autocvar_sv_vote_limit > 0 && strlen(vote_command) > autocvar_sv_vote_limit)
727                 return 0;
728
729         if (!VoteCommand_checkinlist(first_command, vote_list)) return 0;
730
731         if (!VoteCommand_checkargs(startpos, argc)) return 0;
732
733         switch (MUTATOR_CALLHOOK(VoteCommand_Parse, caller, first_command, vote_command, startpos, argc))
734         {
735                 case MUT_VOTEPARSE_CONTINUE: { break; }
736                 case MUT_VOTEPARSE_SUCCESS: { return 1; }
737                 case MUT_VOTEPARSE_INVALID: { return -1; }
738                 case MUT_VOTEPARSE_UNACCEPTABLE: { return 0; }
739         }
740
741         switch (first_command) // now go through and parse the proper commands to adjust as needed.
742         {
743                 case "kick":
744                 case "kickban":    // catch all kick/kickban commands
745                 {
746                         entity victim = GetIndexedEntity(argc, (startpos + 1));
747                         float accepted = VerifyClientEntity(victim, true, false);
748
749                         if (accepted > 0)
750                         {
751                                 string reason = "No reason provided";
752                                 if(argc > next_token)
753                                         reason = substring(vote_command, argv_start_index(next_token) - missing_chars, -1);
754
755                                 string command_arguments = reason;
756                                 if (first_command == "kickban")
757                                         command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
758
759                                 vote_parsed_command = strcat(first_command, " # ", ftos(etof(victim)), " ", command_arguments);
760                                 vote_parsed_display = sprintf("^1%s #%d ^7%s^1 %s", first_command, etof(victim), victim.netname, reason);
761                         }
762                         else
763                         {
764                                 print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n"));
765                                 return 0;
766                         }
767
768                         break;
769                 }
770
771                 case "map":
772                 case "chmap":
773                 case "gotomap":  // re-direct all map selection commands to gotomap
774                 {
775                         vote_command = ValidateMap(argv(startpos + 1), caller);
776                         if (!vote_command)  return -1;
777                         vote_parsed_command = strcat("gotomap ", vote_command);
778                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
779
780                         break;
781                 }
782
783                 // TODO: replicate the old behaviour of being able to vote for maps from different modes on multimode servers (possibly support it in gotomap too)
784                 // maybe fallback instead of aborting if map name is invalid?
785                 case "nextmap":
786                 {
787                         vote_command = ValidateMap(argv(startpos + 1), caller);
788                         if (!vote_command)  return -1;
789                         vote_parsed_command = strcat("nextmap ", vote_command);
790                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
791
792                         break;
793                 }
794
795                 case "timelimit": // include restrictions on the maximum votable time limit
796                 {
797                         float timelimit_vote = stof(argv(startpos + 1));
798                         if(timelimit_vote > autocvar_timelimit_max || timelimit_vote < autocvar_timelimit_min)
799                         {
800                                 print_to(caller, strcat("Invalid timelimit vote, accepted values are between ", ftos(autocvar_timelimit_min), " and ", ftos(autocvar_timelimit_max), "."));
801                                 return -1;
802                         }
803                         timelimit_vote = bound(autocvar_timelimit_min, timelimit_vote, autocvar_timelimit_max);
804                         vote_parsed_command = strcat("timelimit ", ftos(timelimit_vote));
805                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
806
807                         break;
808                 }
809
810                 case "restart":
811                 {
812                         // add a delay so that vote result can be seen and announcer can be heard
813                         // if the vote is accepted
814                         vote_parsed_command = strcat("defer 1 ", vote_command);
815                         vote_parsed_display = strzone(strcat("^1", vote_command));
816
817                         break;
818                 }
819
820                 case "allready":
821                 {
822                         if(!warmup_stage) {
823                                 print_to(caller, "Game already started. Use the resetmatch command to restart the match.");
824                                 return -1;
825                         }
826
827                         vote_parsed_command = vote_command;
828                         vote_parsed_display = strzone(strcat("^1", vote_command));
829                         break;
830                 }
831
832                 default:
833                 {
834                         vote_parsed_command = vote_command;
835                         vote_parsed_display = strzone(strcat("^1", vote_command));
836
837                         break;
838                 }
839         }
840
841         return 1;
842 }
843
844
845 // =======================
846 //  Command Sub-Functions
847 // =======================
848
849 void VoteCommand_abstain(int request, entity caller)  // CLIENT ONLY
850 {
851         switch (request)
852         {
853                 case CMD_REQUEST_COMMAND:
854                 {
855                         if (!vote_called) { print_to(caller, "^1No vote called."); }
856                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
857                         {
858                                 print_to(caller, "^1You have already voted.");
859                         }
860
861                         else  // everything went okay, continue changing vote
862                         {
863                                 print_to(caller, "^1You abstained from your vote.");
864                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
865                                 msg_entity = caller;
866                                 if (!autocvar_sv_vote_singlecount)
867                                         VoteCount(false);
868                         }
869
870                         return;
871                 }
872
873                 default:
874                 case CMD_REQUEST_USAGE:
875                 {
876                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
877                         print_to(caller, "  No arguments required.");
878                         return;
879                 }
880         }
881 }
882
883 void print_available_commands_to(entity caller)
884 {
885         print_to(caller, strcat("You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
886 }
887
888 void VoteCommand_call(int request, entity caller, int argc, string vote_command)  // BOTH
889 {
890         switch (request)
891         {
892                 case CMD_REQUEST_COMMAND:
893                 {
894                         float tmp_playercount = 0;
895                         int parse_error;
896
897                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
898
899                         if (!autocvar_sv_vote_call && caller)
900                         {
901                                 print_to(caller, "^1Vote calling is not allowed.");
902                         }
903                         else if (!autocvar_sv_vote_gamestart && time < game_starttime)
904                         {
905                                 print_to(caller, "^1Vote calling is not allowed before the match has started.");
906                         }
907                         else if (vote_called)
908                         {
909                                 print_to(caller, "^1There is already a vote called.");
910                         }
911                         else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
912                         {
913                                 print_to(caller, "^1Only players can call a vote.");
914                         }
915                         else if (caller && !IS_CLIENT(caller))
916                         {
917                                 print_to(caller, "^1Only connected clients can vote.");
918                         }
919                         else if (timeout_status && vote_command != "timein")
920                         {
921                                 print_to(caller, "^1You can not call a vote while a timeout is active.");
922                         }
923                         else if (caller && (time < caller.vote_waittime))
924                         {
925                                 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
926                         }
927                         else if (!VoteCommand_checknasty(vote_command))
928                         {
929                                 print_to(caller, "^1Syntax error in command.");
930                         }
931                         else if ((parse_error = VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) <= 0)
932                         {
933                                 if(parse_error == 0)
934                                 {
935                                         if (vote_called_command == "")
936                                                 VoteCommand_call(CMD_REQUEST_USAGE, caller, argc, vote_command);
937                                         else
938                                                 print_to(caller, "^1This command is not acceptable or not available.");
939                                 }
940                         }
941                         else  // everything went okay, continue with calling the vote
942                         {
943                                 vote_caller = caller;  // remember who called the vote
944                                 vote_caller_name = strzone(GetCallerName(vote_caller));
945                                 vote_called = VOTE_NORMAL;
946                                 vote_called_command = strzone(vote_parsed_command);
947                                 vote_called_display = strzone(vote_parsed_display);
948                                 vote_endtime = time + autocvar_sv_vote_timeout;
949
950                                 if (caller)
951                                 {
952                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
953                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
954                                         msg_entity = caller;
955                                 }
956
957                                 FOREACH_CLIENT(IS_REAL_CLIENT(it), { ++tmp_playercount; });
958
959                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
960                                 if (autocvar_sv_eventlog)
961                                         GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
962                                 Nagger_VoteChanged();
963                                 VoteCount(true);  // needed if you are the only one
964
965                                 if (tmp_playercount > 1 && vote_called != VOTE_NULL)
966                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL);
967                         }
968
969                         return;
970                 }
971
972                 default:
973                 case CMD_REQUEST_USAGE:
974                 {
975                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call <command>"));
976                         print_to(caller, "  Where <command> is the command to request a vote upon.");
977                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
978                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
979                         print_available_commands_to(caller);
980                         print_to(caller, "Shortcuts: ^2vcall <command>, vend, vmap, vkick, ...");
981                         return;
982                 }
983         }
984 }
985
986 void VoteCommand_master(int request, entity caller, int argc, string vote_command)  // CLIENT ONLY
987 {
988         switch (request)
989         {
990                 case CMD_REQUEST_COMMAND:
991                 {
992                         if (autocvar_sv_vote_master)
993                         {
994                                 switch (strtolower(argv(2)))
995                                 {
996                                         case "do":
997                                         {
998                                                 int parse_error;
999                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
1000
1001                                                 if (!caller.vote_master)
1002                                                         print_to(caller, "^1You do not have vote master privileges.");
1003                                                 else if (!VoteCommand_checknasty(vote_command))
1004                                                 {
1005                                                         print_to(caller, "^1Syntax error in command.");
1006                                                 }
1007                                                 else if ((parse_error = VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) <= 0)
1008                                                 {
1009                                                         if(parse_error == 0)
1010                                                         {
1011                                                                 if (vote_called_command == "")
1012                                                                         VoteCommand_master(CMD_REQUEST_USAGE, caller, argc, vote_command);
1013                                                                 else
1014                                                                         print_to(caller, "^1This command is not acceptable or not available.");
1015                                                         }
1016                                                 }
1017                                                 else  // everything went okay, proceed with command
1018                                                 {
1019                                                         localcmd(strcat(vote_parsed_command, "\n"));
1020                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
1021                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
1022                                                         if (autocvar_sv_eventlog)
1023                                                                 GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display));
1024                                                 }
1025
1026                                                 return;
1027                                         }
1028
1029                                         case "login":
1030                                         {
1031                                                 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
1032                                                 else if (caller.vote_master)
1033                                                 {
1034                                                         print_to(caller, "^1You are already logged in as vote master.");
1035                                                 }
1036                                                 else if (autocvar_sv_vote_master_password != argv(3))
1037                                                 {
1038                                                         print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
1039                                                 }
1040                                                 else  // everything went okay, proceed with giving this player master privilages
1041                                                 {
1042                                                         caller.vote_master = true;
1043                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
1044                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
1045                                                         if (autocvar_sv_eventlog)
1046                                                                 GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid)));
1047                                                 }
1048
1049                                                 return;
1050                                         }
1051
1052                                         default:  // calling a vote for master
1053                                         {
1054                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
1055                                                 else if (vote_called)
1056                                                 {
1057                                                         print_to(caller, "^1There is already a vote called.");
1058                                                 }
1059                                                 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
1060                                                 {
1061                                                         print_to(caller, "^1Only players can call a vote.");
1062                                                 }
1063                                                 else if (timeout_status)
1064                                                 {
1065                                                         print_to(caller, "^1You can not call a vote while a timeout is active.");
1066                                                 }
1067                                                 else  // everything went okay, continue with creating vote
1068                                                 {
1069                                                         vote_caller = caller;
1070                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
1071                                                         vote_called = VOTE_MASTER;
1072                                                         vote_called_command = strzone("XXX");
1073                                                         vote_called_display = strzone("^3master");
1074                                                         vote_endtime = time + autocvar_sv_vote_timeout;
1075
1076                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
1077                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
1078
1079                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
1080                                                         if (autocvar_sv_eventlog)
1081                                                                 GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
1082                                                         Nagger_VoteChanged();
1083                                                         VoteCount(true);  // needed if you are the only one
1084                                                 }
1085
1086                                                 return;
1087                                         }
1088                                 }
1089                         }
1090                         else { print_to(caller, "^1Master control of voting is not allowed."); }
1091
1092                         return;
1093                 }
1094
1095                 default:
1096                 case CMD_REQUEST_USAGE:
1097                 {
1098                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [<action> [<command> | <password>]]"));
1099                         print_to(caller, "  If <action> is left blank, it calls a vote for you to become master.");
1100                         print_to(caller, "  Otherwise it can be either 'do' (to run <command>) or 'login' as master.");
1101                         return;
1102                 }
1103         }
1104 }
1105
1106 void VoteCommand_no(int request, entity caller)  // CLIENT ONLY
1107 {
1108         switch (request)
1109         {
1110                 case CMD_REQUEST_COMMAND:
1111                 {
1112                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1113                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1114                         {
1115                                 print_to(caller, "^1You have already voted.");
1116                         }
1117                         else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
1118                         {
1119                                 VoteStop(caller);
1120                         }
1121
1122                         else  // everything went okay, continue changing vote
1123                         {
1124                                 print_to(caller, "^1You rejected the vote.");
1125                                 caller.vote_selection = VOTE_SELECT_REJECT;
1126                                 msg_entity = caller;
1127                                 if (!autocvar_sv_vote_singlecount)
1128                                         VoteCount(false);
1129                         }
1130
1131                         return;
1132                 }
1133
1134                 default:
1135                 case CMD_REQUEST_USAGE:
1136                 {
1137                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
1138                         print_to(caller, "  No arguments required.");
1139                         return;
1140                 }
1141         }
1142 }
1143
1144 void VoteCommand_status(int request, entity caller)  // BOTH
1145 {
1146         switch (request)
1147         {
1148                 case CMD_REQUEST_COMMAND:
1149                 {
1150                         if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1151                         else print_to(caller, "^1No vote called.");
1152
1153                         return;
1154                 }
1155
1156                 default:
1157                 case CMD_REQUEST_USAGE:
1158                 {
1159                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1160                         print_to(caller, "  No arguments required.");
1161                         return;
1162                 }
1163         }
1164 }
1165
1166 void VoteCommand_stop(int request, entity caller)  // BOTH
1167 {
1168         switch (request)
1169         {
1170                 case CMD_REQUEST_COMMAND:
1171                 {
1172                         if (!vote_called)   print_to(caller, "^1No vote called.");
1173                         else if ((caller == vote_caller) || !caller || caller.vote_master)   VoteStop(caller);
1174                         else   print_to(caller, "^1You are not allowed to stop that vote.");
1175                         return;
1176                 }
1177
1178                 default:
1179                 case CMD_REQUEST_USAGE:
1180                 {
1181                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1182                         print_to(caller, "  No arguments required.");
1183                         return;
1184                 }
1185         }
1186 }
1187
1188 void VoteCommand_yes(int request, entity caller)  // CLIENT ONLY
1189 {
1190         switch (request)
1191         {
1192                 case CMD_REQUEST_COMMAND:
1193                 {
1194                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1195                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1196                         {
1197                                 print_to(caller, "^1You have already voted.");
1198                         }
1199                         else  // everything went okay, continue changing vote
1200                         {
1201                                 print_to(caller, "^1You accepted the vote.");
1202                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1203                                 msg_entity = caller;
1204                                 if (!autocvar_sv_vote_singlecount)
1205                                         VoteCount(false);
1206                         }
1207
1208                         return;
1209                 }
1210
1211                 default:
1212                 case CMD_REQUEST_USAGE:
1213                 {
1214                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1215                         print_to(caller, "  No arguments required.");
1216                         return;
1217                 }
1218         }
1219 }
1220
1221 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1222 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1223 void VoteCommand_(int request)
1224 {
1225     switch(request)
1226     {
1227         case CMD_REQUEST_COMMAND:
1228         {
1229
1230             return;
1231         }
1232
1233         default:
1234         case CMD_REQUEST_USAGE:
1235         {
1236             print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1237             print_to(caller, "  No arguments required.");
1238             return;
1239         }
1240     }
1241 }
1242 */
1243
1244
1245 // ================================
1246 //  Macro system for vote commands
1247 // ================================
1248
1249 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1250 #define VOTE_COMMANDS(request, caller, arguments, command) \
1251         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1252         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1253         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1254         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1255         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1256         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1257         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1258         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1259         /* nothing */
1260
1261 void VoteCommand_macro_help(entity caller, int argc)
1262 {
1263         string command_origin = GetCommandPrefix(caller);
1264
1265         if (argc == 2 || argv(2) == "help")  // help display listing all commands
1266         {
1267                 print_to(caller, "\nVoting commands:\n");
1268                 #define VOTE_COMMAND(name, function, description, assignment) \
1269                         { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1270
1271                 VOTE_COMMANDS(0, caller, 0, "");
1272                 #undef VOTE_COMMAND
1273
1274                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote <command>^7, where possible commands are listed above.\n"));
1275                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help <command>"));
1276                 print_available_commands_to(caller);
1277         }
1278         else  // usage for individual command
1279         {
1280                 #define VOTE_COMMAND(name, function, description, assignment) \
1281                         { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1282
1283                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1284                 #undef VOTE_COMMAND
1285
1286                 string cvarname = strcat("sv_vote_command_help_", argv(2));
1287                 if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
1288                         wordwrap_sprint(caller, cvar_string(cvarname), 1000);
1289                 else if (argv(2) != "")
1290                         print_to(caller, "No documentation exists for this vote");
1291         }
1292 }
1293
1294 float VoteCommand_macro_command(entity caller, int argc, string vote_command)
1295 {
1296         #define VOTE_COMMAND(name, function, description, assignment) \
1297                 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1298
1299         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1300         #undef VOTE_COMMAND
1301
1302         return false;
1303 }
1304
1305
1306 // ======================================
1307 //  Main function handling vote commands
1308 // ======================================
1309
1310 void VoteCommand(int request, entity caller, int argc, string vote_command)
1311 {
1312         // Guide for working with argc arguments by example:
1313         // argc:   1    - 2      - 3     - 4
1314         // argv:   0    - 1      - 2     - 3
1315         // cmd     vote - master - login - password
1316
1317         switch (request)
1318         {
1319                 case CMD_REQUEST_COMMAND:
1320                 {
1321                         if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1322                 }
1323
1324                 default:
1325                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1326                 case CMD_REQUEST_USAGE:
1327                 {
1328                         VoteCommand_macro_help(caller, argc);
1329                         return;
1330                 }
1331         }
1332 }