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Refactor ReadyCount() and handle bots properly
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / vote.qc
1 #include "vote.qh"
2
3 #include <common/command/_mod.qh>
4 #include <common/constants.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/items/inventory.qh>
7 #include <common/mapinfo.qh>
8 #include <common/net_linked.qh>
9 #include <common/notifications/all.qh>
10 #include <common/playerstats.qh>
11 #include <common/stats.qh>
12 #include <common/util.qh>
13 #include <common/weapons/_all.qh>
14 #include <server/campaign.qh>
15 #include <server/client.qh>
16 #include <server/command/banning.qh>
17 #include <server/command/common.qh>
18 #include <server/command/vote.qh>
19 #include <server/damage.qh>
20 #include <server/gamelog.qh>
21 #include <server/intermission.qh>
22 #include <server/mutators/_mod.qh>
23 #include <server/race.qh>
24 #include <server/round_handler.qh>
25 #include <server/scores.qh>
26 #include <server/teamplay.qh>
27 #include <server/weapons/accuracy.qh>
28 #include <server/world.qh>
29
30 // =============================================
31 //  Server side voting code, reworked by Samual
32 //  Last updated: December 27th, 2011
33 // =============================================
34
35 //  Nagger for players to know status of voting
36 bool Nagger_SendEntity(entity this, entity to, float sendflags)
37 {
38         int nags, i, f, b;
39         entity e;
40         WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
41
42         // bits:
43         //   1 = ready
44         //   2 = player needs to ready up
45         //   4 = vote
46         //   8 = player needs to vote
47         //  16 = warmup
48         // sendflags:
49         //  64 = vote counts
50         // 128 = vote string
51
52         nags = 0;
53         if (readycount)
54         {
55                 nags |= BIT(0);
56                 if (to.ready == 0) nags |= BIT(1);
57         }
58         if (vote_called)
59         {
60                 nags |= BIT(2);
61                 if (to.vote_selection == 0) nags |= BIT(3);
62         }
63         if (warmup_stage) nags |= BIT(4);
64
65         if (sendflags & BIT(6)) nags |= BIT(6);
66
67         if (sendflags & BIT(7)) nags |= BIT(7);
68
69         if (!(nags & 4))  // no vote called? send no string
70                 nags &= ~(BIT(6) | BIT(7));
71
72         WriteByte(MSG_ENTITY, nags);
73
74         if (nags & BIT(6))
75         {
76                 WriteByte(MSG_ENTITY, vote_accept_count);
77                 WriteByte(MSG_ENTITY, vote_reject_count);
78                 WriteByte(MSG_ENTITY, vote_needed_overall);
79                 WriteChar(MSG_ENTITY, to.vote_selection);
80         }
81
82         if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
83
84         if (nags & 1)
85         {
86                 for (i = 1; i <= maxclients; i += 8)
87                 {
88                         for (f = 0, e = edict_num(i), b = BIT(0); b < BIT(8); b <<= 1, e = nextent(e))
89                                 if (!IS_REAL_CLIENT(e) || e.ready)
90                                         f |= b;
91                         WriteByte(MSG_ENTITY, f);
92                 }
93         }
94
95         return true;
96 }
97
98 void Nagger_Init()
99 {
100         Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
101 }
102
103 void Nagger_VoteChanged()
104 {
105         if (nagger) nagger.SendFlags |= BIT(7);
106 }
107
108 void Nagger_VoteCountChanged()
109 {
110         if (nagger) nagger.SendFlags |= BIT(6);
111 }
112
113 void Nagger_ReadyCounted()
114 {
115         if (nagger) nagger.SendFlags |= BIT(0);
116 }
117
118 // If the vote_caller is still here, return their name, otherwise vote_caller_name
119 string OriginalCallerName()
120 {
121         if (IS_REAL_CLIENT(vote_caller)) return playername(vote_caller.netname, vote_caller.team, false);
122         return vote_caller_name;
123 }
124
125 // =======================
126 //  Game logic for voting
127 // =======================
128
129 void VoteReset()
130 {
131         FOREACH_CLIENT(true, { it.vote_selection = 0; });
132
133         if (vote_called)
134         {
135                 strfree(vote_called_command);
136                 strfree(vote_called_display);
137                 strfree(vote_caller_name);
138         }
139
140         vote_called = VOTE_NULL;
141         vote_caller = NULL;
142         vote_endtime = 0;
143
144         vote_parsed_command = string_null;
145         vote_parsed_display = string_null;
146
147         Nagger_VoteChanged();
148 }
149
150 void VoteStop(entity stopper)
151 {
152         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
153         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
154         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
155         if ((vote_caller) && (stopper == vote_caller))   vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
156         VoteReset();
157 }
158
159 void VoteAccept()
160 {
161         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
162
163         if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
164         else localcmd(strcat(vote_called_command, "\n"));
165
166         if (vote_caller)   vote_caller.vote_waittime = 0;  // people like your votes, you don't need to wait to vote again
167
168         VoteReset();
169         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
170 }
171
172 void VoteReject()
173 {
174         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
175         VoteReset();
176         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
177 }
178
179 void VoteTimeout()
180 {
181         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
182         VoteReset();
183         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
184 }
185
186 void VoteSpam(float notvoters, float mincount, string result)
187 {
188         bprint(strcat(
189                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
190                 strcat("^2:^1", ftos(vote_reject_count)),
191                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
192                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
193                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
194
195         if (autocvar_sv_eventlog)
196         {
197                 GameLogEcho(strcat(
198                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
199                         strcat(":", ftos(vote_reject_count)),
200                         strcat(":", ftos(vote_abstain_count)),
201                         strcat(":", ftos(notvoters)),
202                         strcat(":", ftos(mincount))));
203         }
204 }
205
206 #define spectators_allowed (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || intermission_running)))
207
208 void VoteCount(float first_count)
209 {
210         // declarations
211         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
212
213         float vote_player_count = 0, notvoters = 0;
214         float vote_real_player_count = 0, vote_real_accept_count = 0;
215         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
216         float vote_needed_of_voted, final_needed_votes;
217         float vote_factor_overall, vote_factor_of_voted;
218
219         Nagger_VoteCountChanged();
220
221         // add up all the votes from each connected client
222         FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), {
223                 ++vote_player_count;
224                 if (IS_PLAYER(it))   ++vote_real_player_count;
225                 switch (it.vote_selection)
226                 {
227                         case VOTE_SELECT_REJECT:
228                         { ++vote_reject_count;
229                           { if (IS_PLAYER(it)) ++vote_real_reject_count; } break;
230                         }
231                         case VOTE_SELECT_ACCEPT:
232                         { ++vote_accept_count;
233                           { if (IS_PLAYER(it)) ++vote_real_accept_count; } break;
234                         }
235                         case VOTE_SELECT_ABSTAIN:
236                         { ++vote_abstain_count;
237                           { if (IS_PLAYER(it)) ++vote_real_abstain_count; } break;
238                         }
239                         default: break;
240                 }
241         });
242
243         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
244         if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
245         {
246                 if (vote_caller)   vote_caller.vote_waittime = 0;
247                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
248                 VoteReset();
249                 return;
250         }
251
252         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
253         if (!spectators_allowed && (vote_real_player_count > 0))
254         {
255                 vote_accept_count = vote_real_accept_count;
256                 vote_reject_count = vote_real_reject_count;
257                 vote_abstain_count = vote_real_abstain_count;
258                 vote_player_count = vote_real_player_count;
259         }
260
261         // people who have no opinion in any way :D
262         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
263
264         // determine the goal for the vote to be passed or rejected normally
265         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
266         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
267
268         // if the vote times out, determine the amount of votes needed of the people who actually already voted
269         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
270         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
271
272         // are there any players at all on the server? it could be an admin vote
273         if (vote_player_count == 0 && first_count)
274         {
275                 VoteSpam(0, -1, "yes");  // no players at all, just accept it
276                 VoteAccept();
277                 return;
278         }
279
280         // since there ARE players, finally calculate the result of the vote
281         if (vote_accept_count >= vote_needed_overall)
282         {
283                 VoteSpam(notvoters, -1, "yes");  // there is enough acceptions to pass the vote
284                 VoteAccept();
285                 return;
286         }
287
288         if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
289         {
290                 VoteSpam(notvoters, -1, "no");  // there is enough rejections to deny the vote
291                 VoteReject();
292                 return;
293         }
294
295         // there is not enough votes in either direction, now lets just calculate what the voters have said
296         if (time > vote_endtime)
297         {
298                 final_needed_votes = vote_needed_overall;
299
300                 if (autocvar_sv_vote_majority_factor_of_voted)
301                 {
302                         if (vote_accept_count >= vote_needed_of_voted)
303                         {
304                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
305                                 VoteAccept();
306                                 return;
307                         }
308
309                         if (vote_accept_count + vote_reject_count > 0)
310                         {
311                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
312                                 VoteReject();
313                                 return;
314                         }
315
316                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
317                 }
318
319                 // it didn't pass or fail, so not enough votes to even make a decision.
320                 VoteSpam(notvoters, final_needed_votes, "timeout");
321                 VoteTimeout();
322         }
323 }
324
325 void VoteThink()
326 {
327         if (vote_endtime > 0)        // a vote was called
328         {
329                 if (time > vote_endtime) // time is up
330                         VoteCount(false);
331         }
332 }
333
334
335 // =======================
336 //  Game logic for warmup
337 // =======================
338
339 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
340 void reset_map(bool dorespawn, bool is_fake_round_start)
341 {
342         if (time <= game_starttime)
343         {
344                 if (game_stopped)
345                         return;
346
347                 if (!is_fake_round_start)
348                 {
349                         Score_ClearAll();
350                         PlayerStats_GameReport_Reset_All();
351                 }
352
353                 if (round_handler_IsActive())
354                         round_handler_Reset(game_starttime);
355         }
356
357         if (shuffleteams_on_reset_map)
358         {
359                 shuffleteams();
360                 shuffleteams_on_reset_map = false;
361         }
362
363         FOREACH_CLIENT(true, {
364                 if (time <= game_starttime)
365                         accuracy_reset(it); // for spectators too because weapon accuracy is persistent
366                 if (!IS_PLAYER(it))
367                         continue;
368                 if (STAT(FROZEN, it))
369                         Unfreeze(it, false);
370                 player_powerups_remove_all(it);
371                 entity store = PS(it);
372                 if (store)
373                 {
374                         Inventory_clear(store.inventory);
375                         Inventory_update(store);
376                 }
377         });
378
379         MUTATOR_CALLHOOK(reset_map_global);
380
381         FOREACH_ENTITY_FLOAT_ORDERED(pure_data, false,
382         {
383                 if(IS_CLIENT(it))
384                         continue;
385                 if (it.reset)
386                 {
387                         it.reset(it);
388                         continue;
389                 }
390                 if (it.team_saved) it.team = it.team_saved;
391                 if (it.flags & FL_PROJECTILE) delete(it);  // remove any projectiles left
392         });
393
394         // Waypoints and assault start come LAST
395         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
396                 if (it.reset2) it.reset2(it);
397         });
398
399         // Moving the player reset code here since the player-reset depends
400         // on spawnpoint entities which have to be reset first --blub
401         if (dorespawn)
402         {
403                 if (!MUTATOR_CALLHOOK(reset_map_players))
404                 {
405                         FOREACH_CLIENT(IS_PLAYER(it),
406                         {
407                                 // PlayerScore_Clear(it);
408                                 CS(it).killcount = 0;
409                                 // stop the player from moving so that he stands still once he gets respawned
410                                 it.velocity = '0 0 0';
411                                 it.avelocity = '0 0 0';
412                                 CS(it).movement = '0 0 0';
413                                 PutClientInServer(it);
414                         });
415                 }
416         }
417 }
418
419 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
420 void ReadyRestart_think(entity this)
421 {
422         if (!warmup_stage) // if the countdown was not aborted
423                 reset_map(true, false);
424         delete(this);
425 }
426
427 // Forces a restart of the game without actually reloading the map // this is a mess...
428 void ReadyRestart_force(bool is_fake_round_start)
429 {
430         if (time <= game_starttime && game_stopped)
431                 return;
432         if (!is_fake_round_start)
433                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_COUNTDOWN_RESTART);
434
435         VoteReset();
436
437         // clear overtime, we have to decrease timelimit to its original value again.
438         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
439                 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
440         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = overtimes = 0;
441
442         if(warmup_stage)
443                 game_starttime = time; // Warmup: No countdown in warmup
444         else if (autocvar_g_campaign)
445                 game_starttime = time + 3;
446         else
447                 game_starttime = time + RESTART_COUNTDOWN; // Go into match mode
448
449         // clear player attributes
450         FOREACH_CLIENT(IS_PLAYER(it), {
451                 it.alivetime = 0;
452                 CS(it).killcount = 0;
453         });
454
455         // if we're ending the warmup stage call the corresponding hook
456         if(!is_fake_round_start && !warmup_stage)
457                 localcmd("\nsv_hook_warmupend\n");
458
459         // reset the .ready status of all players (also spectators)
460         FOREACH_CLIENT(IS_REAL_CLIENT(it), { it.ready = false; });
461         readycount = 0;
462         Nagger_ReadyCounted();  // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
463
464         // lock teams with lockonrestart
465         if (autocvar_teamplay_lockonrestart && teamplay)
466                 lockteams = !warmup_stage;
467
468         // initiate the restart-countdown-announcer entity
469         if (!is_fake_round_start && sv_ready_restart_after_countdown && !warmup_stage)
470         {
471                 entity restart_timer = new_pure(restart_timer);
472                 setthink(restart_timer, ReadyRestart_think);
473                 restart_timer.nextthink = game_starttime;
474         }
475
476         // after a restart every players number of allowed timeouts gets reset, too
477         if (autocvar_sv_timeout)
478         {
479                 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { CS(it).allowed_timeouts = autocvar_sv_timeout_number; });
480         }
481
482         if (!sv_ready_restart_after_countdown || warmup_stage)
483                 reset_map(true, is_fake_round_start);
484
485         if (autocvar_sv_eventlog) GameLogEcho(":restart");
486 }
487
488 void ReadyRestart(bool forceWarmupEnd)
489 {
490         if (MUTATOR_CALLHOOK(ReadyRestart_Deny) || intermission_running || race_completing)
491         {
492                 // NOTE: ReadyRestart support is mandatory in campaign
493                 if (autocvar_g_campaign)
494                         error("ReadyRestart must be supported in campaign mode!");
495                 localcmd("restart\n"); // if ReadyRestart is denied, restart the server
496         }
497         else localcmd("\nsv_hook_readyrestart\n");
498
499         if(forceWarmupEnd || autocvar_g_campaign)
500                 warmup_stage = 0; // forcefully end warmup and go to match stage
501         else
502                 warmup_stage = autocvar_g_warmup; // go into warmup if it's enabled, otherwise restart into match stage
503
504         ReadyRestart_force(false);
505 }
506
507 /* Count the players who are ready and determine whether or not to restart the match when:
508  * a player presses F4                      server/command/cmd.qc  ClientCommand_ready()
509  * a player switches from players to specs  server/client.qc       PutObserverInServer()
510  * a player joins (from specs or directly)  server/client.qc       PutPlayerInServer()
511  * a player disconnects                     server/client.qc       ClientDisconnect()   */
512 void ReadyCount()
513 {
514         // cannot reset the game while a timeout is active or pending
515         if (timeout_status) return;
516
517         int total_players = 0, human_players = 0, humans_ready = 0;
518         readycount = 0;
519
520         FOREACH_CLIENT(IS_PLAYER(it) || INGAME_JOINED(it), {
521                 ++total_players;
522                 if (it.ready) ++readycount;
523                 if (IS_REAL_CLIENT(it))
524                 {
525                         ++human_players;
526                         if (it.ready) ++humans_ready;
527                 }
528         });
529
530         Nagger_ReadyCounted();
531
532         // can't read warmup_stage here as it could have been set to 0 by ReadyRestart()
533         // and we need to use this when checking if we should abort the countdown
534         // map_minplayers can only be > 0 if g_warmup was -1 at worldspawn
535         int minplayers = autocvar_g_warmup > 1 ? autocvar_g_warmup : map_minplayers;
536
537         if (total_players < minplayers)
538         {
539                 if (game_starttime > time) // someone bailed during countdown, back to warmup
540                 {
541                         warmup_stage = autocvar_g_warmup; // CAN change it AFTER calling Nagger_ReadyCounted() this frame
542                         game_starttime = time;
543                         Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, COUNTDOWN_STOP, minplayers);
544                         if (!sv_ready_restart_after_countdown) // if we ran reset_map() at start of countdown
545                                 FOREACH_CLIENT(IS_PLAYER(it), { GiveWarmupResources(it); });
546                 }
547                 if (warmup_limit > 0)
548                         warmup_limit = -1;
549                 return; // don't ReadyRestart if players are ready but too few
550         }
551         else if (minplayers && warmup_limit <= 0)
552         {
553                 // there's enough players now but we're still in infinite warmup
554                 warmup_limit = cvar("g_warmup_limit");
555                 if (warmup_limit == 0)
556                         warmup_limit = autocvar_timelimit * 60;
557                 if (warmup_limit > 0)
558                         game_starttime = time;
559                 // implicit else: g_warmup -1 && g_warmup_limit -1 means
560                 // warmup continues until enough players AND enough RUPs (no time limit)
561         }
562
563         if (humans_ready && humans_ready >= rint(human_players * bound(0.5, cvar("g_warmup_majority_factor"), 1)))
564                 ReadyRestart(true);
565 }
566
567
568 // ======================================
569 //  Supporting functions for VoteCommand
570 // ======================================
571
572 bool Votecommand_check_assignment(entity caller, float assignment)
573 {
574         bool from_server = (!caller);
575
576         if ((assignment == VC_ASGNMNT_BOTH)
577             || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
578             || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
579
580         return false;
581 }
582
583 string VoteCommand_extractcommand(string input, float startpos, int argc)
584 {
585         string output;
586
587         if ((argc - 1) < startpos) output = "";
588         else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
589
590         return output;
591 }
592
593 bool VoteCommand_checknasty(string vote_command)
594 {
595         return !((strstrofs(vote_command, ";", 0) >= 0)
596             || (strstrofs(vote_command, "\n", 0) >= 0)
597             || (strstrofs(vote_command, "\r", 0) >= 0)
598             || (strstrofs(vote_command, "$", 0) >= 0));
599 }
600
601 // NOTE: requires input to be surrounded by spaces
602 string VoteCommand_checkreplacements(string input)
603 {
604         // add a space around the input so the start and end of the list is captured
605         string output = strcat(" ", input, " ");
606         // allow gotomap replacements
607         output = strreplace(" map ", " gotomap ", output);
608         output = strreplace(" chmap ", " gotomap ", output);
609         return output;
610 }
611
612 bool VoteCommand_checkinlist(string vote_command, string list)
613 {
614         if (vote_command == "" || list == "")
615                 return false;
616
617         string l = VoteCommand_checkreplacements(list);
618         return (strstrofs(l, VoteCommand_checkreplacements(vote_command), 0) >= 0);
619 }
620
621 string ValidateMap(string validated_map, entity caller)
622 {
623         validated_map = MapInfo_FixName(validated_map);
624
625         if (!validated_map)
626         {
627                 print_to(caller, "This map is not available on this server.");
628                 return string_null;
629         }
630
631         if (!autocvar_sv_vote_override_mostrecent && caller)
632         {
633                 if (Map_IsRecent(validated_map))
634                 {
635                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
636                         return string_null;
637                 }
638         }
639
640         if (!MapInfo_CheckMap(validated_map))
641         {
642                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
643                 return string_null;
644         }
645
646         return validated_map;
647 }
648
649 float VoteCommand_checkargs(float startpos, int argc)
650 {
651         float p, q, check, minargs;
652         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
653         string cmdrestriction = "";  // No we don't.
654         string charlist, arg;
655         float checkmate;
656
657         if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
658                 cmdrestriction = cvar_string(cvarname);
659         else
660                 LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.");
661
662         if (cmdrestriction == "") return true;
663
664         ++startpos;  // skip command name
665
666         // check minimum arg count
667
668         // 0 args: argc == startpos
669         // 1 args: argc == startpos + 1
670         // ...
671
672         minargs = stof(cmdrestriction);
673         if (argc - startpos < minargs) return false;
674
675         p = strstrofs(cmdrestriction, ";", 0);  // find first semicolon
676
677         for ( ; ; )
678         {
679                 // we know that at any time, startpos <= argc - minargs
680                 // so this means: argc-minargs >= startpos >= argc, thus
681                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
682                 // have been seen already
683
684                 if (startpos >= argc) // all args checked? GOOD
685                         break;
686
687                 if (p < 0)            // no more args? FAIL
688                 {
689                         // exception: exactly minargs left, this one included
690                         if (argc - startpos == minargs) break;
691
692                         // otherwise fail
693                         return false;
694                 }
695
696                 // cut to next semicolon
697                 q = strstrofs(cmdrestriction, ";", p + 1);  // find next semicolon
698                 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
699                 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
700
701                 // in case we ever want to allow semicolons in VoteCommand_checknasty
702                 // charlist = strreplace("^^", ";", charlist);
703
704                 if (charlist != "")
705                 {
706                         // verify the arg only contains allowed chars
707                         arg = argv(startpos);
708                         checkmate = strlen(arg);
709                         for (check = 0; check < checkmate; ++check)
710                                 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
711                         // not allowed character
712                         // all characters are allowed. FINE.
713                 }
714
715                 ++startpos;
716                 --minargs;
717                 p = q;
718         }
719
720         return true;
721 }
722
723 int VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, int argc)
724 {
725         string first_command = argv(startpos);
726         int missing_chars = argv_start_index(startpos);
727
728         if (autocvar_sv_vote_limit > 0 && strlen(vote_command) > autocvar_sv_vote_limit)
729                 return 0;
730
731         if (!VoteCommand_checkinlist(first_command, vote_list)) return 0;
732
733         if (!VoteCommand_checkargs(startpos, argc)) return 0;
734
735         switch (MUTATOR_CALLHOOK(VoteCommand_Parse, caller, first_command, vote_command, startpos, argc))
736         {
737                 case MUT_VOTEPARSE_CONTINUE: { break; }
738                 case MUT_VOTEPARSE_SUCCESS: { return 1; }
739                 case MUT_VOTEPARSE_INVALID: { return -1; }
740                 case MUT_VOTEPARSE_UNACCEPTABLE: { return 0; }
741         }
742
743         switch (first_command) // now go through and parse the proper commands to adjust as needed.
744         {
745                 case "kick":
746                 case "kickban":    // catch all kick/kickban commands
747                 {
748                         entity victim = GetIndexedEntity(argc, (startpos + 1));
749                         float accepted = VerifyClientEntity(victim, true, false);
750
751                         if (accepted > 0)
752                         {
753                                 string reason = "No reason provided";
754                                 if(argc > next_token)
755                                         reason = substring(vote_command, argv_start_index(next_token) - missing_chars, -1);
756
757                                 string command_arguments = reason;
758                                 if (first_command == "kickban")
759                                         command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
760
761                                 vote_parsed_command = strcat(first_command, " # ", ftos(etof(victim)), " ", command_arguments);
762                                 vote_parsed_display = sprintf("^1%s #%d ^7%s^1 %s", first_command, etof(victim), victim.netname, reason);
763                         }
764                         else
765                         {
766                                 print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n"));
767                                 return 0;
768                         }
769
770                         break;
771                 }
772
773                 case "map":
774                 case "chmap":
775                 case "gotomap":  // re-direct all map selection commands to gotomap
776                 {
777                         vote_command = ValidateMap(argv(startpos + 1), caller);
778                         if (!vote_command)  return -1;
779                         vote_parsed_command = strcat("gotomap ", vote_command);
780                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
781
782                         break;
783                 }
784
785                 // TODO: replicate the old behaviour of being able to vote for maps from different modes on multimode servers (possibly support it in gotomap too)
786                 // maybe fallback instead of aborting if map name is invalid?
787                 case "nextmap":
788                 {
789                         vote_command = ValidateMap(argv(startpos + 1), caller);
790                         if (!vote_command)  return -1;
791                         vote_parsed_command = strcat("nextmap ", vote_command);
792                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
793
794                         break;
795                 }
796
797                 case "timelimit": // include restrictions on the maximum votable time limit
798                 {
799                         float timelimit_vote = stof(argv(startpos + 1));
800                         if(timelimit_vote > autocvar_timelimit_max || timelimit_vote < autocvar_timelimit_min)
801                         {
802                                 print_to(caller, strcat("Invalid timelimit vote, accepted values are between ", ftos(autocvar_timelimit_min), " and ", ftos(autocvar_timelimit_max), "."));
803                                 return -1;
804                         }
805                         timelimit_vote = bound(autocvar_timelimit_min, timelimit_vote, autocvar_timelimit_max);
806                         vote_parsed_command = strcat("timelimit ", ftos(timelimit_vote));
807                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
808
809                         break;
810                 }
811
812                 case "restart":
813                 {
814                         // add a delay so that vote result can be seen and announcer can be heard
815                         // if the vote is accepted
816                         vote_parsed_command = strcat("defer 1 ", vote_command);
817                         vote_parsed_display = strzone(strcat("^1", vote_command));
818
819                         break;
820                 }
821
822                 case "allready":
823                 {
824                         if(!warmup_stage) {
825                                 print_to(caller, "Game already started. Use the resetmatch command to restart the match.");
826                                 return -1;
827                         }
828
829                         vote_parsed_command = vote_command;
830                         vote_parsed_display = strzone(strcat("^1", vote_command));
831                         break;
832                 }
833
834                 default:
835                 {
836                         vote_parsed_command = vote_command;
837                         vote_parsed_display = strzone(strcat("^1", vote_command));
838
839                         break;
840                 }
841         }
842
843         return 1;
844 }
845
846
847 // =======================
848 //  Command Sub-Functions
849 // =======================
850
851 void VoteCommand_abstain(int request, entity caller)  // CLIENT ONLY
852 {
853         switch (request)
854         {
855                 case CMD_REQUEST_COMMAND:
856                 {
857                         if (!vote_called) { print_to(caller, "^1No vote called."); }
858                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
859                         {
860                                 print_to(caller, "^1You have already voted.");
861                         }
862
863                         else  // everything went okay, continue changing vote
864                         {
865                                 print_to(caller, "^1You abstained from your vote.");
866                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
867                                 msg_entity = caller;
868                                 if (!autocvar_sv_vote_singlecount)
869                                         VoteCount(false);
870                         }
871
872                         return;
873                 }
874
875                 default:
876                 case CMD_REQUEST_USAGE:
877                 {
878                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
879                         print_to(caller, "  No arguments required.");
880                         return;
881                 }
882         }
883 }
884
885 void print_available_commands_to(entity caller)
886 {
887         print_to(caller, strcat("You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
888 }
889
890 void VoteCommand_call(int request, entity caller, int argc, string vote_command)  // BOTH
891 {
892         switch (request)
893         {
894                 case CMD_REQUEST_COMMAND:
895                 {
896                         float tmp_playercount = 0;
897                         int parse_error;
898
899                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
900
901                         if (!autocvar_sv_vote_call && caller)
902                         {
903                                 print_to(caller, "^1Vote calling is not allowed.");
904                         }
905                         else if (!autocvar_sv_vote_gamestart && time < game_starttime)
906                         {
907                                 print_to(caller, "^1Vote calling is not allowed before the match has started.");
908                         }
909                         else if (vote_called)
910                         {
911                                 print_to(caller, "^1There is already a vote called.");
912                         }
913                         else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
914                         {
915                                 print_to(caller, "^1Only players can call a vote.");
916                         }
917                         else if (caller && !IS_CLIENT(caller))
918                         {
919                                 print_to(caller, "^1Only connected clients can vote.");
920                         }
921                         else if (timeout_status && vote_command != "timein")
922                         {
923                                 print_to(caller, "^1You can not call a vote while a timeout is active.");
924                         }
925                         else if (caller && (time < caller.vote_waittime))
926                         {
927                                 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
928                         }
929                         else if (!VoteCommand_checknasty(vote_command))
930                         {
931                                 print_to(caller, "^1Syntax error in command.");
932                         }
933                         else if ((parse_error = VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) <= 0)
934                         {
935                                 if(parse_error == 0)
936                                 {
937                                         if (vote_called_command == "")
938                                                 VoteCommand_call(CMD_REQUEST_USAGE, caller, argc, vote_command);
939                                         else
940                                                 print_to(caller, "^1This command is not acceptable or not available.");
941                                 }
942                         }
943                         else  // everything went okay, continue with calling the vote
944                         {
945                                 vote_caller = caller;  // remember who called the vote
946                                 vote_caller_name = strzone(GetCallerName(vote_caller));
947                                 vote_called = VOTE_NORMAL;
948                                 vote_called_command = strzone(vote_parsed_command);
949                                 vote_called_display = strzone(vote_parsed_display);
950                                 vote_endtime = time + autocvar_sv_vote_timeout;
951
952                                 if (caller)
953                                 {
954                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
955                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
956                                         msg_entity = caller;
957                                 }
958
959                                 FOREACH_CLIENT(IS_REAL_CLIENT(it), { ++tmp_playercount; });
960
961                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
962                                 if (autocvar_sv_eventlog)
963                                         GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
964                                 Nagger_VoteChanged();
965                                 VoteCount(true);  // needed if you are the only one
966
967                                 if (tmp_playercount > 1 && vote_called != VOTE_NULL)
968                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL);
969                         }
970
971                         return;
972                 }
973
974                 default:
975                 case CMD_REQUEST_USAGE:
976                 {
977                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call <command>"));
978                         print_to(caller, "  Where <command> is the command to request a vote upon.");
979                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
980                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
981                         print_available_commands_to(caller);
982                         print_to(caller, "Shortcuts: ^2vcall <command>, vend, vmap, vkick, ...");
983                         return;
984                 }
985         }
986 }
987
988 void VoteCommand_master(int request, entity caller, int argc, string vote_command)  // CLIENT ONLY
989 {
990         switch (request)
991         {
992                 case CMD_REQUEST_COMMAND:
993                 {
994                         if (autocvar_sv_vote_master)
995                         {
996                                 switch (strtolower(argv(2)))
997                                 {
998                                         case "do":
999                                         {
1000                                                 int parse_error;
1001                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
1002
1003                                                 if (!caller.vote_master)
1004                                                         print_to(caller, "^1You do not have vote master privileges.");
1005                                                 else if (!VoteCommand_checknasty(vote_command))
1006                                                 {
1007                                                         print_to(caller, "^1Syntax error in command.");
1008                                                 }
1009                                                 else if ((parse_error = VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) <= 0)
1010                                                 {
1011                                                         if(parse_error == 0)
1012                                                         {
1013                                                                 if (vote_called_command == "")
1014                                                                         VoteCommand_master(CMD_REQUEST_USAGE, caller, argc, vote_command);
1015                                                                 else
1016                                                                         print_to(caller, "^1This command is not acceptable or not available.");
1017                                                         }
1018                                                 }
1019                                                 else  // everything went okay, proceed with command
1020                                                 {
1021                                                         localcmd(strcat(vote_parsed_command, "\n"));
1022                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
1023                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
1024                                                         if (autocvar_sv_eventlog)
1025                                                                 GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display));
1026                                                 }
1027
1028                                                 return;
1029                                         }
1030
1031                                         case "login":
1032                                         {
1033                                                 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
1034                                                 else if (caller.vote_master)
1035                                                 {
1036                                                         print_to(caller, "^1You are already logged in as vote master.");
1037                                                 }
1038                                                 else if (autocvar_sv_vote_master_password != argv(3))
1039                                                 {
1040                                                         print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
1041                                                 }
1042                                                 else  // everything went okay, proceed with giving this player master privilages
1043                                                 {
1044                                                         caller.vote_master = true;
1045                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
1046                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
1047                                                         if (autocvar_sv_eventlog)
1048                                                                 GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid)));
1049                                                 }
1050
1051                                                 return;
1052                                         }
1053
1054                                         default:  // calling a vote for master
1055                                         {
1056                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
1057                                                 else if (vote_called)
1058                                                 {
1059                                                         print_to(caller, "^1There is already a vote called.");
1060                                                 }
1061                                                 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
1062                                                 {
1063                                                         print_to(caller, "^1Only players can call a vote.");
1064                                                 }
1065                                                 else if (timeout_status)
1066                                                 {
1067                                                         print_to(caller, "^1You can not call a vote while a timeout is active.");
1068                                                 }
1069                                                 else  // everything went okay, continue with creating vote
1070                                                 {
1071                                                         vote_caller = caller;
1072                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
1073                                                         vote_called = VOTE_MASTER;
1074                                                         vote_called_command = strzone("XXX");
1075                                                         vote_called_display = strzone("^3master");
1076                                                         vote_endtime = time + autocvar_sv_vote_timeout;
1077
1078                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
1079                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
1080
1081                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
1082                                                         if (autocvar_sv_eventlog)
1083                                                                 GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
1084                                                         Nagger_VoteChanged();
1085                                                         VoteCount(true);  // needed if you are the only one
1086                                                 }
1087
1088                                                 return;
1089                                         }
1090                                 }
1091                         }
1092                         else { print_to(caller, "^1Master control of voting is not allowed."); }
1093
1094                         return;
1095                 }
1096
1097                 default:
1098                 case CMD_REQUEST_USAGE:
1099                 {
1100                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [<action> [<command> | <password>]]"));
1101                         print_to(caller, "  If <action> is left blank, it calls a vote for you to become master.");
1102                         print_to(caller, "  Otherwise it can be either 'do' (to run <command>) or 'login' as master.");
1103                         return;
1104                 }
1105         }
1106 }
1107
1108 void VoteCommand_no(int request, entity caller)  // CLIENT ONLY
1109 {
1110         switch (request)
1111         {
1112                 case CMD_REQUEST_COMMAND:
1113                 {
1114                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1115                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1116                         {
1117                                 print_to(caller, "^1You have already voted.");
1118                         }
1119                         else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
1120                         {
1121                                 VoteStop(caller);
1122                         }
1123
1124                         else  // everything went okay, continue changing vote
1125                         {
1126                                 print_to(caller, "^1You rejected the vote.");
1127                                 caller.vote_selection = VOTE_SELECT_REJECT;
1128                                 msg_entity = caller;
1129                                 if (!autocvar_sv_vote_singlecount)
1130                                         VoteCount(false);
1131                         }
1132
1133                         return;
1134                 }
1135
1136                 default:
1137                 case CMD_REQUEST_USAGE:
1138                 {
1139                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
1140                         print_to(caller, "  No arguments required.");
1141                         return;
1142                 }
1143         }
1144 }
1145
1146 void VoteCommand_status(int request, entity caller)  // BOTH
1147 {
1148         switch (request)
1149         {
1150                 case CMD_REQUEST_COMMAND:
1151                 {
1152                         if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1153                         else print_to(caller, "^1No vote called.");
1154
1155                         return;
1156                 }
1157
1158                 default:
1159                 case CMD_REQUEST_USAGE:
1160                 {
1161                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1162                         print_to(caller, "  No arguments required.");
1163                         return;
1164                 }
1165         }
1166 }
1167
1168 void VoteCommand_stop(int request, entity caller)  // BOTH
1169 {
1170         switch (request)
1171         {
1172                 case CMD_REQUEST_COMMAND:
1173                 {
1174                         if (!vote_called)   print_to(caller, "^1No vote called.");
1175                         else if ((caller == vote_caller) || !caller || caller.vote_master)   VoteStop(caller);
1176                         else   print_to(caller, "^1You are not allowed to stop that vote.");
1177                         return;
1178                 }
1179
1180                 default:
1181                 case CMD_REQUEST_USAGE:
1182                 {
1183                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1184                         print_to(caller, "  No arguments required.");
1185                         return;
1186                 }
1187         }
1188 }
1189
1190 void VoteCommand_yes(int request, entity caller)  // CLIENT ONLY
1191 {
1192         switch (request)
1193         {
1194                 case CMD_REQUEST_COMMAND:
1195                 {
1196                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1197                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1198                         {
1199                                 print_to(caller, "^1You have already voted.");
1200                         }
1201                         else  // everything went okay, continue changing vote
1202                         {
1203                                 print_to(caller, "^1You accepted the vote.");
1204                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1205                                 msg_entity = caller;
1206                                 if (!autocvar_sv_vote_singlecount)
1207                                         VoteCount(false);
1208                         }
1209
1210                         return;
1211                 }
1212
1213                 default:
1214                 case CMD_REQUEST_USAGE:
1215                 {
1216                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1217                         print_to(caller, "  No arguments required.");
1218                         return;
1219                 }
1220         }
1221 }
1222
1223 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1224 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1225 void VoteCommand_(int request)
1226 {
1227     switch(request)
1228     {
1229         case CMD_REQUEST_COMMAND:
1230         {
1231
1232             return;
1233         }
1234
1235         default:
1236         case CMD_REQUEST_USAGE:
1237         {
1238             print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1239             print_to(caller, "  No arguments required.");
1240             return;
1241         }
1242     }
1243 }
1244 */
1245
1246
1247 // ================================
1248 //  Macro system for vote commands
1249 // ================================
1250
1251 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1252 #define VOTE_COMMANDS(request, caller, arguments, command) \
1253         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1254         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1255         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1256         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1257         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1258         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1259         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1260         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1261         /* nothing */
1262
1263 void VoteCommand_macro_help(entity caller, int argc)
1264 {
1265         string command_origin = GetCommandPrefix(caller);
1266
1267         if (argc == 2 || argv(2) == "help")  // help display listing all commands
1268         {
1269                 print_to(caller, "\nVoting commands:\n");
1270                 #define VOTE_COMMAND(name, function, description, assignment) \
1271                         { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1272
1273                 VOTE_COMMANDS(0, caller, 0, "");
1274                 #undef VOTE_COMMAND
1275
1276                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote <command>^7, where possible commands are listed above.\n"));
1277                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help <command>"));
1278                 print_available_commands_to(caller);
1279         }
1280         else  // usage for individual command
1281         {
1282                 #define VOTE_COMMAND(name, function, description, assignment) \
1283                         { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1284
1285                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1286                 #undef VOTE_COMMAND
1287
1288                 string cvarname = strcat("sv_vote_command_help_", argv(2));
1289                 if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
1290                         wordwrap_sprint(caller, cvar_string(cvarname), 1000);
1291                 else if (argv(2) != "")
1292                         print_to(caller, "No documentation exists for this vote");
1293         }
1294 }
1295
1296 float VoteCommand_macro_command(entity caller, int argc, string vote_command)
1297 {
1298         #define VOTE_COMMAND(name, function, description, assignment) \
1299                 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1300
1301         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1302         #undef VOTE_COMMAND
1303
1304         return false;
1305 }
1306
1307
1308 // ======================================
1309 //  Main function handling vote commands
1310 // ======================================
1311
1312 void VoteCommand(int request, entity caller, int argc, string vote_command)
1313 {
1314         // Guide for working with argc arguments by example:
1315         // argc:   1    - 2      - 3     - 4
1316         // argv:   0    - 1      - 2     - 3
1317         // cmd     vote - master - login - password
1318
1319         switch (request)
1320         {
1321                 case CMD_REQUEST_COMMAND:
1322                 {
1323                         if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1324                 }
1325
1326                 default:
1327                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1328                 case CMD_REQUEST_USAGE:
1329                 {
1330                         VoteCommand_macro_help(caller, argc);
1331                         return;
1332                 }
1333         }
1334 }