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1 #include "sv_cmd.qh"
2
3 #include <common/constants.qh>
4 #include <common/effects/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/mapinfo.qh>
7 #include <common/monsters/sv_monsters.qh>
8 #include <common/net_linked.qh>
9 #include <common/notifications/all.qh>
10 #include <common/teams.qh>
11 #include <common/util.qh>
12 #include <server/anticheat.qh>
13 #include <server/bot/api.qh>
14 #include <server/campaign.qh>
15 #include <server/client.qh>
16 #include <server/command/_mod.qh>
17 #include <server/command/banning.qh>
18 #include <server/command/cmd.qh>
19 #include <server/command/common.qh>
20 #include <server/command/getreplies.qh>
21 #include <server/command/radarmap.qh>
22 #include <server/intermission.qh>
23 #include <server/ipban.qh>
24 #include <server/mutators/_mod.qh>
25 #include <server/player.qh>
26 #include <server/teamplay.qh>
27 #include <server/world.qh>
28
29 //  used by GameCommand_make_mapinfo()
30 void make_mapinfo_Think(entity this)
31 {
32         if (_MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
33         {
34                 LOG_INFO("Done rebuiling mapinfos.");
35                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
36                 delete(this);
37         }
38         else
39         {
40                 setthink(this, make_mapinfo_Think);
41                 this.nextthink = time;
42         }
43 }
44
45 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
46 void changematchtime(float delta, float mi, float ma)
47 {
48         float cur;
49         float update;
50         float lim;
51
52         if (delta == 0) return;
53         if (autocvar_timelimit < 0) return;
54
55         if (mi <= 10) mi = 10;  // at least ten sec in the future
56         cur = time - game_starttime;
57         if (cur > 0) mi += cur; // from current time!
58
59         lim = autocvar_timelimit * 60;
60
61         if (delta > 0)
62         {
63                 if (lim == 0) return; // cannot increase any further
64                 else if (lim < ma) update = min(ma, lim + delta);
65                 else                  // already above maximum: FAIL
66                         return;
67         }
68         else
69         {
70                 if (lim == 0)      // infinite: try reducing to max, if we are allowed to
71                         update = max(mi, ma);
72                 else if (lim > mi) // above minimum: decrease
73                         update = max(mi, lim + delta);
74                 else               // already below minimum: FAIL
75                         return;
76         }
77
78         cvar_set("timelimit", ftos(update / 60));
79 }
80
81
82 // =======================
83 //  Command Sub-Functions
84 // =======================
85
86 void GameCommand_adminmsg(int request, int argc)
87 {
88         switch (request)
89         {
90                 case CMD_REQUEST_COMMAND:
91                 {
92                         entity client;
93                         float accepted;
94
95                         string targets = strreplace(",", " ", argv(1));
96                         string original_targets = strreplace(" ", ", ", targets);
97                         string admin_message = argv(2);
98                         float infobartime = stof(argv(3));
99
100                         string successful, t;
101                         successful = string_null;
102
103                         if ((targets) && (admin_message))
104                         {
105                                 for ( ; targets; )
106                                 {
107                                         t = car(targets);
108                                         targets = cdr(targets);
109
110                                         // Check to see if the player is a valid target
111                                         client = GetFilteredEntity(t);
112                                         accepted = VerifyClientEntity(client, true, false);
113
114                                         if (accepted <= 0)
115                                         {
116                                                 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : "."));
117                                                 continue;
118                                         }
119
120                                         // send the centerprint/console print or infomessage
121                                         if (infobartime)
122                                         {
123                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
124                                         }
125                                         else
126                                         {
127                                                 centerprint(client, strcat("^3", GetCallerName(NULL), ":\n^7", admin_message));
128                                                 sprint(client, strcat("\{1}\{13}^3", GetCallerName(NULL), "^7: ", admin_message, "\n"));
129                                         }
130
131                                         successful = strcat(successful, (successful ? ", " : ""), playername(client.netname, client.team, false));
132                                         LOG_TRACE("Message sent to ", playername(client.netname, client.team, false));
133                                         continue;
134                                 }
135
136                                 if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
137                                 else LOG_INFO("No players given (", original_targets, ") could receive the message.");
138
139                                 return;
140                         }
141                 }
142
143                 default:
144                         LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
145                 case CMD_REQUEST_USAGE:
146                 {
147                         LOG_HELP("Usage:^3 sv_cmd adminmsg <clients> \"<message>\" [<infobartime>]");
148                         LOG_HELP("  <clients> is a list (separated by commas) of player entity ID's or nicknames");
149                         LOG_HELP("  If <infobartime> is provided, the message will be sent to infobar.");
150                         LOG_HELP("  Otherwise, it will just be sent as a centerprint message.");
151                         LOG_HELP("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10");
152                         LOG_HELP("          adminmsg 2,5 \"this message will be a centerprint\"");
153                         return;
154                 }
155         }
156 }
157
158 void GameCommand_allready(int request)
159 {
160         switch (request)
161         {
162                 case CMD_REQUEST_COMMAND:
163                 {
164                         ReadyRestart();
165                         return;
166                 }
167
168                 default:
169                 case CMD_REQUEST_USAGE:
170                 {
171                         LOG_HELP("Usage:^3 sv_cmd allready");
172                         LOG_HELP("  No arguments required.");
173                         return;
174                 }
175         }
176 }
177
178 void GameCommand_allspec(int request, int argc)
179 {
180         switch (request)
181         {
182                 case CMD_REQUEST_COMMAND:
183                 {
184                         string reason = argv(1);
185                         int n = 0;
186                         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
187                                 if (it.caplayer) it.caplayer = 0;
188                                 PutObserverInServer(it);
189                                 ++n;
190                         });
191                         if (n)   bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
192                         else   LOG_INFO("No players found to spectate.");
193                         return;
194                 }
195
196                 default:
197                 case CMD_REQUEST_USAGE:
198                 {
199                         LOG_HELP("Usage:^3 sv_cmd allspec [<reason>]");
200                         LOG_HELP("  Where <reason> is an optional argument for explanation of allspec command.");
201                         LOG_HELP("See also: ^2moveplayer, shuffleteams^7");
202                         return;
203                 }
204         }
205 }
206
207 void GameCommand_anticheat(int request, int argc)
208 {
209         switch (request)
210         {
211                 case CMD_REQUEST_COMMAND:
212                 {
213                         entity client = GetIndexedEntity(argc, 1);
214                         float accepted = VerifyClientEntity(client, false, false);
215
216                         if (accepted > 0)
217                         {
218                                 anticheat_report_to_eventlog(client);
219                                 return;
220                         }
221                         else
222                         {
223                                 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".");
224                         }
225                 }
226
227                 default:
228                         LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
229                 case CMD_REQUEST_USAGE:
230                 {
231                         LOG_HELP("Usage:^3 sv_cmd anticheat <client>");
232                         LOG_HELP("  <client> is the entity number or name of the player.");
233                         return;
234                 }
235         }
236 }
237
238 void GameCommand_bbox(int request)
239 {
240         switch (request)
241         {
242                 case CMD_REQUEST_COMMAND:
243                 {
244                         vector size_min = '0 0 0';
245                         vector size_max = '0 0 0';
246                         tracebox('1 0 0' * world.absmin.x,
247                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
248                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
249                                 '1 0 0' * world.absmax.x,
250                                 MOVE_WORLDONLY,
251                                 NULL);
252                         size_min.x = (trace_startsolid) ? world.absmin.x : trace_endpos.x;
253
254                         tracebox('0 1 0' * world.absmin.y,
255                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
256                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
257                                 '0 1 0' * world.absmax.y,
258                                 MOVE_WORLDONLY,
259                                 NULL);
260                         size_min.y = (trace_startsolid) ? world.absmin.y : trace_endpos.y;
261
262                         tracebox('0 0 1' * world.absmin.z,
263                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
264                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
265                                 '0 0 1' * world.absmax.z,
266                                 MOVE_WORLDONLY,
267                                 NULL);
268                         size_min.z = (trace_startsolid) ? world.absmin.z : trace_endpos.z;
269
270                         tracebox('1 0 0' * world.absmax.x,
271                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
272                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
273                                 '1 0 0' * world.absmin.x,
274                                 MOVE_WORLDONLY,
275                                 NULL);
276                         size_max.x = (trace_startsolid) ? world.absmax.x : trace_endpos.x;
277
278                         tracebox('0 1 0' * world.absmax.y,
279                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
280                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
281                                 '0 1 0' * world.absmin.y,
282                                 MOVE_WORLDONLY,
283                                 NULL);
284                         size_max.y = (trace_startsolid) ? world.absmax.y : trace_endpos.y;
285
286                         tracebox('0 0 1' * world.absmax.z,
287                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
288                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
289                                 '0 0 1' * world.absmin.z,
290                                 MOVE_WORLDONLY,
291                                 NULL);
292                         size_max.z = (trace_startsolid) ? world.absmax.z : trace_endpos.z;
293
294                         LOG_INFOF("Original size: %v %v", world.absmin, world.absmax);
295                         LOG_INFOF("Currently set size: %v %v", world.mins, world.maxs);
296                         LOG_INFOF("Solid bounding box size: %v %v", size_min, size_max);
297                         return;
298                 }
299
300                 default:
301                 case CMD_REQUEST_USAGE:
302                 {
303                         LOG_HELP("Usage:^3 sv_cmd bbox");
304                         LOG_HELP("  No arguments required.");
305                         LOG_HELP("See also: ^2gettaginfo, trace^7");
306                         return;
307                 }
308         }
309 }
310
311 void GameCommand_bot_cmd(int request, int argc, string command)
312 {
313         switch (request)
314         {
315                 case CMD_REQUEST_COMMAND:
316                 {
317                         entity bot;
318
319                         if (argv(1) == "reset")
320                         {
321                                 bot_resetqueues();
322                                 return;
323                         }
324                         else if (argv(1) == "setbots")
325                         {
326                                 cvar_settemp("bot_vs_human", "0");
327                                 cvar_settemp("minplayers", "0");
328                                 cvar_settemp("minplayers_per_team", "0");
329                                 cvar_settemp("bot_number", "0");
330                                 bot_fixcount();
331                                 cvar_settemp("bot_number", argv(2));
332                                 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count");
333                                 return;
334                         }
335                         else if (argv(1) == "load" && argc == 3)
336                         {
337                                 float fh, i;
338                                 string s;
339                                 fh = fopen(argv(2), FILE_READ);
340                                 if (fh < 0)
341                                 {
342                                         LOG_INFO("cannot open the file");
343                                         return;
344                                 }
345
346                                 i = 0;
347                                 while ((s = fgets(fh)))
348                                 {
349                                         argc = tokenize_console(s);
350
351                                         if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
352                                         {
353                                                 if (argv(2) == "reset")
354                                                 {
355                                                         bot_resetqueues();
356                                                 }
357                                                 else if (argv(2) == "setbots")
358                                                 {
359                                                         cvar_settemp("bot_vs_human", "0");
360                                                         cvar_settemp("minplayers", "0");
361                                                         cvar_settemp("minplayers_per_team", "0");
362                                                         cvar_settemp("bot_number", "0");
363                                                         bot_fixcount();
364                                                         cvar_settemp("bot_number", argv(3));
365                                                         if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count");
366                                                 }
367                                                 else
368                                                 {
369                                                         if(argv(2) == "*" || argv(2) == "all")
370                                                                 FOREACH_CLIENT(IS_BOT_CLIENT(it), {
371                                                                         bot_queuecommand(it, substring(s, argv_start_index(3), -1));
372                                                                 });
373                                                         else
374                                                         {
375                                                                 bot = find_bot_by_number(stof(argv(2)));
376                                                                 if (bot == NULL) bot = find_bot_by_name(argv(2));
377                                                                 if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
378                                                         }
379                                                 }
380                                         }
381                                         else
382                                         {
383                                                 localcmd(strcat(s, "\n"));
384                                         }
385
386                                         ++i;
387                                 }
388                                 LOG_INFO(ftos(i), " commands read");
389                                 fclose(fh);
390                                 return;
391                         }
392                         else if (argv(1) == "help")
393                         {
394                                 if (argv(2)) bot_cmdhelp(argv(2));
395                                 else bot_list_commands();
396                                 return;
397                         }
398                         else if (argc >= 3)  // this comes last
399                         {
400                                 if(argv(1) == "*" || argv(1) == "all")
401                                 {
402                                         int bot_num = 0;
403                                         FOREACH_CLIENT(IS_BOT_CLIENT(it), {
404                                                 bot_queuecommand(it, substring(command, argv_start_index(2), -1));
405                                                 bot_num++;
406                                         });
407                                         if(bot_num)
408                                                 LOG_INFO("Command '", substring(command, argv_start_index(2), -1), "' sent to all bots (", ftos(bot_num), ")");
409                                         return;
410                                 }
411                                 else
412                                 {
413                                         bot = find_bot_by_number(stof(argv(1)));
414                                         if (bot == NULL) bot = find_bot_by_name(argv(1));
415                                         if (bot)
416                                         {
417                                                 LOG_INFO("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname);
418                                                 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
419                                                 return;
420                                         }
421                                         else
422                                         {
423                                                 LOG_INFO("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?");  // don't return so that usage is shown
424                                         }
425                                 }
426                         }
427                 }
428
429                 default:
430                         LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
431                 case CMD_REQUEST_USAGE:
432                 {
433                         LOG_HELP("Usage:^3 sv_cmd bot_cmd <client> <command> [<arguments>]");
434                         LOG_HELP("  <client> can be either the name of the bot or a progressive number (not the entity number!)");
435                         LOG_HELP("           can also be '*' or 'all' to allow sending the command to all the bots");
436                         LOG_HELP("  For full list of commands, see bot_cmd help [<command>].");
437                         LOG_HELP("Examples: sv_cmd bot_cmd 1 cc \"say something\"");
438                         LOG_HELP("          sv_cmd bot_cmd 1 presskey jump");
439                         LOG_HELP("          sv_cmd bot_cmd * pause");
440                         return;
441                 }
442         }
443 }
444
445 void GameCommand_cointoss(int request, int argc)
446 {
447         switch (request)
448         {
449                 case CMD_REQUEST_COMMAND:
450                 {
451                         string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
452                         string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
453                         string choice = ((random() > 0.5) ? result1 : result2);
454
455                         Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, MULTI_COINTOSS, choice);
456                         return;
457                 }
458
459                 default:
460                 case CMD_REQUEST_USAGE:
461                 {
462                         LOG_HELP("Usage:^3 sv_cmd cointoss [<result1> <result2>]");
463                         LOG_HELP("  Where <result1> and <result2> are user created options.");
464                         return;
465                 }
466         }
467 }
468
469 void GameCommand_database(int request, int argc)
470 {
471         switch (request)
472         {
473                 case CMD_REQUEST_COMMAND:
474                 {
475                         if (argc == 3)
476                         {
477                                 if (argv(1) == "save")
478                                 {
479                                         db_save(ServerProgsDB, argv(2));
480                                         LOG_INFO("Copied serverprogs database to '", argv(2), "' in the data directory.");
481                                         return;
482                                 }
483                                 else if (argv(1) == "dump")
484                                 {
485                                         db_dump(ServerProgsDB, argv(2));
486                                         LOG_INFO("DB dumped.");  // wtf does this do?
487                                         return;
488                                 }
489                                 else if (argv(1) == "load")
490                                 {
491                                         db_close(ServerProgsDB);
492                                         ServerProgsDB = db_load(argv(2));
493                                         LOG_INFO("Loaded '", argv(2), "' as new serverprogs database.");
494                                         return;
495                                 }
496                         }
497                 }
498
499                 default:
500                         LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
501                 case CMD_REQUEST_USAGE:
502                 {
503                         LOG_HELP("Usage:^3 sv_cmd database <action> <filename>");
504                         LOG_HELP("  Where <action> is the command to complete,");
505                         LOG_HELP("  and <filename> is what it acts upon.");
506                         LOG_HELP("  Full list of commands here: save, dump, load.");
507                         return;
508                 }
509         }
510 }
511
512 void GameCommand_defer_clear(int request, int argc)
513 {
514         switch (request)
515         {
516                 case CMD_REQUEST_COMMAND:
517                 {
518                         entity client;
519                         float accepted;
520
521                         if (argc >= 2)
522                         {
523                                 client = GetIndexedEntity(argc, 1);
524                                 accepted = VerifyClientEntity(client, true, false);
525
526                                 if (accepted > 0)
527                                 {
528                                         stuffcmd(client, "defer clear\n");
529                                         LOG_INFO("defer clear stuffed to ", playername(client.netname, client.team, false));
530                                 }
531                                 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), "."); }
532
533                                 return;
534                         }
535                 }
536
537                 default:
538                         LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
539                 case CMD_REQUEST_USAGE:
540                 {
541                         LOG_HELP("Usage:^3 sv_cmd defer_clear <client>");
542                         LOG_HELP("  <client> is the entity number or name of the player.");
543                         LOG_HELP("See also: ^2defer_clear_all^7");
544                         return;
545                 }
546         }
547 }
548
549 void GameCommand_defer_clear_all(int request)
550 {
551         switch (request)
552         {
553                 case CMD_REQUEST_COMMAND:
554                 {
555                         int n = 0;
556                         int argc;
557
558                         FOREACH_CLIENT(true, {
559                                 argc = tokenize_console(strcat("defer_clear ", ftos(etof(it))));
560                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
561                                 ++n;
562                         });
563                         if (n)   LOG_INFO("Successfully stuffed defer clear to all clients (", ftos(n), ")");  // should a message be added if no players were found?
564                         return;
565                 }
566
567                 default:
568                 case CMD_REQUEST_USAGE:
569                 {
570                         LOG_HELP("Usage:^3 sv_cmd defer_clear_all");
571                         LOG_HELP("  No arguments required.");
572                         LOG_HELP("See also: ^2defer_clear^7");
573                         return;
574                 }
575         }
576 }
577
578 void GameCommand_delrec(int request, int argc)  // perhaps merge later with records and printstats and such?
579 {
580         switch (request)
581         {
582                 case CMD_REQUEST_COMMAND:
583                 {
584                         if (argv(1))
585                         {
586                                 if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
587                                 else race_deleteTime(GetMapname(), stof(argv(1)));
588                                 return;
589                         }
590                 }
591
592                 default:
593                         LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
594                 case CMD_REQUEST_USAGE:
595                 {
596                         LOG_HELP("Usage:^3 sv_cmd delrec <ranking> [<map>]");
597                         LOG_HELP("  <ranking> is which ranking level to clear up to, ");
598                         LOG_HELP("  it will clear all records up to nth place.");
599                         LOG_HELP("  if <map> is not provided it will use current map.");
600                         return;
601                 }
602         }
603 }
604
605 void print_Effect_Index(int d, string effect_name)
606
607         // this is inside a function to avoid expanding it on compilation everytime
608         LOG_INFO("effect ", effect_name, " is ", ftos(_particleeffectnum(effect_name)), "\n");
609         db_put(d, effect_name, "1");
610 }
611
612 void GameCommand_effectindexdump(int request)
613 {
614         switch (request)
615         {
616                 case CMD_REQUEST_COMMAND:
617                 {
618                         float fh, d;
619                         string s;
620
621                         d = db_create();
622                         LOG_INFO("begin of effects list");
623
624                         print_Effect_Index(d, "TE_GUNSHOT");
625                         print_Effect_Index(d, "TE_GUNSHOTQUAD");
626                         print_Effect_Index(d, "TE_SPIKE");
627                         print_Effect_Index(d, "TE_SPIKEQUAD");
628                         print_Effect_Index(d, "TE_SUPERSPIKE");
629                         print_Effect_Index(d, "TE_SUPERSPIKEQUAD");
630                         print_Effect_Index(d, "TE_WIZSPIKE");
631                         print_Effect_Index(d, "TE_KNIGHTSPIKE");
632                         print_Effect_Index(d, "TE_EXPLOSION");
633                         print_Effect_Index(d, "TE_EXPLOSIONQUAD");
634                         print_Effect_Index(d, "TE_TAREXPLOSION");
635                         print_Effect_Index(d, "TE_TELEPORT");
636                         print_Effect_Index(d, "TE_LAVASPLASH");
637                         print_Effect_Index(d, "TE_SMALLFLASH");
638                         print_Effect_Index(d, "TE_FLAMEJET");
639                         print_Effect_Index(d, "EF_FLAME");
640                         print_Effect_Index(d, "TE_BLOOD");
641                         print_Effect_Index(d, "TE_SPARK");
642                         print_Effect_Index(d, "TE_PLASMABURN");
643                         print_Effect_Index(d, "TE_TEI_G3");
644                         print_Effect_Index(d, "TE_TEI_SMOKE");
645                         print_Effect_Index(d, "TE_TEI_BIGEXPLOSION");
646                         print_Effect_Index(d, "TE_TEI_PLASMAHIT");
647                         print_Effect_Index(d, "EF_STARDUST");
648                         print_Effect_Index(d, "TR_ROCKET");
649                         print_Effect_Index(d, "TR_GRENADE");
650                         print_Effect_Index(d, "TR_BLOOD");
651                         print_Effect_Index(d, "TR_WIZSPIKE");
652                         print_Effect_Index(d, "TR_SLIGHTBLOOD");
653                         print_Effect_Index(d, "TR_KNIGHTSPIKE");
654                         print_Effect_Index(d, "TR_VORESPIKE");
655                         print_Effect_Index(d, "TR_NEHAHRASMOKE");
656                         print_Effect_Index(d, "TR_NEXUIZPLASMA");
657                         print_Effect_Index(d, "TR_GLOWTRAIL");
658                         print_Effect_Index(d, "TR_SEEKER");
659                         print_Effect_Index(d, "SVC_PARTICLE");
660
661                         fh = fopen("effectinfo.txt", FILE_READ);
662                         while ((s = fgets(fh)))
663                         {
664                                 tokenize_console(s);
665                                 if (argv(0) == "effect")
666                                 {
667                                         if (db_get(d, argv(1)) != "1")
668                                         {
669                                                 int i = _particleeffectnum(argv(1));
670                                                 if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i));
671                                                 db_put(d, argv(1), "1");
672                                         }
673                                 }
674                         }
675                         LOG_INFO("end of effects list");
676
677                         db_close(d);
678                         return;
679                 }
680
681                 default:
682                 case CMD_REQUEST_USAGE:
683                 {
684                         LOG_HELP("Usage:^3 sv_cmd effectindexdump");
685                         LOG_HELP("  No arguments required.");
686                         return;
687                 }
688         }
689 }
690
691 void GameCommand_extendmatchtime(int request)
692 {
693         switch (request)
694         {
695                 case CMD_REQUEST_COMMAND:
696                 {
697                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
698                         return;
699                 }
700
701                 default:
702                 case CMD_REQUEST_USAGE:
703                 {
704                         LOG_HELP("Usage:^3 sv_cmd extendmatchtime");
705                         LOG_HELP("  No arguments required.");
706                         LOG_HELP("See also: ^2reducematchtime^7");
707                         return;
708                 }
709         }
710 }
711
712 void GameCommand_gametype(int request, int argc)
713 {
714         switch (request)
715         {
716                 case CMD_REQUEST_COMMAND:
717                 {
718                         if (!world_initialized)
719                         {
720                                 LOG_INFOF("This command works only when the server is running.");
721                                 return;
722                         }
723                         if (argv(1) != "")
724                         {
725                                 string s = argv(1);
726                                 Gametype t = MapInfo_Type_FromString(s, false), tsave = MapInfo_CurrentGametype();
727
728                                 if (t)
729                                 {
730                                         MapInfo_SwitchGameType(t);
731                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
732                                         if (MapInfo_count > 0)
733                                         {
734                                                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
735                                                 if (lsmaps_reply != "")   strunzone(lsmaps_reply);
736                                                 lsmaps_reply = strzone(getlsmaps());
737                                                 bprint("Game type successfully switched to ", s, "\n");
738                                         }
739                                         else
740                                         {
741                                                 bprint("Cannot use this game type: no map for it found\n");
742                                                 MapInfo_SwitchGameType(tsave);
743                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
744                                         }
745                                 }
746                                 else
747                                 {
748                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
749                                 }
750
751                                 return;
752                         }
753                 }
754
755                 default:
756                         LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
757                 case CMD_REQUEST_USAGE:
758                 {
759                         LOG_HELP("Usage:^3 sv_cmd gametype <mode>");
760                         LOG_HELP("  Where <mode> is the gametype mode to switch to.");
761                         LOG_HELP("See also: ^2gotomap^7");
762                         return;
763                 }
764         }
765 }
766
767 void GameCommand_gettaginfo(int request, int argc)
768 {
769         switch (request)
770         {
771                 case CMD_REQUEST_COMMAND:
772                 {
773                         entity tmp_entity;
774                         float i;
775                         vector v;
776
777                         if (argc >= 4)
778                         {
779                                 tmp_entity = spawn();
780                                 if (argv(1) == "w")
781                                 {
782                                         .entity weaponentity = weaponentities[0];
783                                         _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
784                                 }
785                                 else
786                                 {
787                                         precache_model(argv(1));
788                                         _setmodel(tmp_entity, argv(1));
789                                 }
790                                 tmp_entity.frame = stof(argv(2));
791                                 if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
792                                 else i = gettagindex(tmp_entity, argv(3));
793                                 if (i)
794                                 {
795                                         v = gettaginfo(tmp_entity, i);
796                                         LOG_HELPF("model %s frame %s tag %s index %s parent %s",
797                                                 tmp_entity.model, ftos(tmp_entity.frame), gettaginfo_name, ftos(i), ftos(gettaginfo_parent)
798                                         );
799                                         LOG_HELPF(" vector = %s %s %s", ftos(v.x), ftos(v.y), ftos(v.z));
800                                         LOG_HELPF(" offset = %s %s %s", ftos(gettaginfo_offset.x), ftos(gettaginfo_offset.y), ftos(gettaginfo_offset.z));
801                                         LOG_HELPF(" forward = %s %s %s", ftos(gettaginfo_forward.x), ftos(gettaginfo_forward.y), ftos(gettaginfo_forward.z));
802                                         LOG_HELPF(" right = %s %s %s", ftos(gettaginfo_right.x), ftos(gettaginfo_right.y), ftos(gettaginfo_right.z));
803                                         LOG_HELPF(" up = %s %s %s", ftos(gettaginfo_up.x), ftos(gettaginfo_up.y), ftos(gettaginfo_up.z));
804                                         if (argc >= 6)
805                                         {
806                                                 v.y = -v.y;
807                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
808                                         }
809                                 }
810                                 else
811                                 {
812                                         LOG_INFO("bone not found");
813                                 }
814
815                                 delete(tmp_entity);
816                                 return;
817                         }
818                 }
819
820                 default:
821                         LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
822                 case CMD_REQUEST_USAGE:
823                 {
824                         LOG_HELP("Usage:^3 sv_cmd gettaginfo <model> <frame> <index> [<command1>] [<command2>]");
825                         LOG_HELP("See also: ^2bbox, trace^7");
826                         return;
827                 }
828         }
829 }
830
831 void GameCommand_animbench(int request, int argc)
832 {
833         switch (request)
834         {
835                 case CMD_REQUEST_COMMAND:
836                 {
837                         entity tmp_entity;
838
839                         if (argc >= 4)
840                         {
841                                 tmp_entity = spawn();
842                                 if (argv(1) == "w")
843                                 {
844                                         .entity weaponentity = weaponentities[0];
845                                         _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
846                                 }
847                                 else
848                                 {
849                                         precache_model(argv(1));
850                                         _setmodel(tmp_entity, argv(1));
851                                 }
852                                 float f1 = stof(argv(2));
853                                 float f2 = stof(argv(3));
854                                 float t0;
855                                 float t1 = 0;
856                                 float t2 = 0;
857                                 float n = 0;
858
859                                 while (t1 + t2 < 1)
860                                 {
861                                         tmp_entity.frame = f1;
862                                         t0 = gettime(GETTIME_HIRES);
863                                         getsurfacepoint(tmp_entity, 0, 0);
864                                         t1 += gettime(GETTIME_HIRES) - t0;
865                                         tmp_entity.frame = f2;
866                                         t0 = gettime(GETTIME_HIRES);
867                                         getsurfacepoint(tmp_entity, 0, 0);
868                                         t2 += gettime(GETTIME_HIRES) - t0;
869                                         n += 1;
870                                 }
871                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s");
872                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s");
873
874                                 delete(tmp_entity);
875                                 return;
876                         }
877                 }
878
879                 default:
880                         LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
881                 case CMD_REQUEST_USAGE:
882                 {
883                         LOG_HELP("Usage:^3 sv_cmd animbench <model> <frame1> <frame2>");
884                         LOG_HELP("See also: ^2bbox, trace^7");
885                         return;
886                 }
887         }
888 }
889
890 void GameCommand_gotomap(int request, int argc)
891 {
892         switch (request)
893         {
894                 case CMD_REQUEST_COMMAND:
895                 {
896                         if (!world_initialized)
897                         {
898                                 LOG_INFOF("This command works only when the server is running.");
899                                 return;
900                         }
901                         if (argv(1))
902                         {
903                                 LOG_INFO(GotoMap(argv(1)));
904                                 return;
905                         }
906                 }
907
908                 default:
909                         LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
910                 case CMD_REQUEST_USAGE:
911                 {
912                         LOG_HELP("Usage:^3 sv_cmd gotomap <map>");
913                         LOG_HELP("  Where <map> is the *.bsp file to change to.");
914                         LOG_HELP("See also: ^2gametype^7");
915                         return;
916                 }
917         }
918 }
919
920 void GameCommand_lockteams(int request)
921 {
922         switch (request)
923         {
924                 case CMD_REQUEST_COMMAND:
925                 {
926                         if (teamplay)
927                         {
928                                 lockteams = 1;
929                                 bprint("^1The teams are now locked.\n");
930                         }
931                         else
932                         {
933                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
934                         }
935                         return;
936                 }
937
938                 default:
939                 case CMD_REQUEST_USAGE:
940                 {
941                         LOG_HELP("Usage:^3 sv_cmd lockteams");
942                         LOG_HELP("  No arguments required.");
943                         LOG_HELP("See also: ^2unlockteams^7");
944                         return;
945                 }
946         }
947 }
948
949 void GameCommand_make_mapinfo(int request)
950 {
951         switch (request)
952         {
953                 case CMD_REQUEST_COMMAND:
954                 {
955                         entity tmp_entity;
956
957                         tmp_entity = new(make_mapinfo);
958                         setthink(tmp_entity, make_mapinfo_Think);
959                         tmp_entity.nextthink = time;
960                         MapInfo_Enumerate();
961                         return;
962                 }
963
964                 default:
965                 case CMD_REQUEST_USAGE:
966                 {
967                         LOG_HELP("Usage:^3 sv_cmd make_mapinfo");
968                         LOG_HELP("  No arguments required.");
969                         LOG_HELP("See also: ^2radarmap^7");
970                         return;
971                 }
972         }
973 }
974
975 void GameCommand_moveplayer(int request, int argc)
976 {
977         switch (request)
978         {
979                 case CMD_REQUEST_COMMAND:
980                 {
981                         float accepted;
982                         entity client;
983
984                         string targets = strreplace(",", " ", argv(1));
985                         string original_targets = strreplace(" ", ", ", targets);
986                         string destination = argv(2);
987                         if (destination == "spec")
988                                 destination = "spectator";
989
990                         if ((targets) && (destination))
991                         {
992                                 string successful = string_null;
993                                 string t;
994                                 for ( ; targets; )
995                                 {
996                                         t = car(targets);
997                                         targets = cdr(targets);
998
999                                         // Check to see if the player is a valid target
1000                                         client = GetFilteredEntity(t);
1001                                         accepted = VerifyClientEntity(client, false, false);
1002
1003                                         if (accepted <= 0)
1004                                         {
1005                                                 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : "."));
1006                                                 continue;
1007                                         }
1008
1009                                         // Where are we putting this player?
1010                                         if (destination == "spectator")
1011                                         {
1012                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1013                                                 {
1014                                                         if (client.caplayer) client.caplayer = 0;
1015                                                         PutObserverInServer(client);
1016
1017                                                         successful = strcat(successful, (successful ? ", " : ""), playername(client.netname, client.team, false));
1018                                                 }
1019                                                 else
1020                                                 {
1021                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client.netname, client.team, false), ") is already spectating.");
1022                                                 }
1023                                                 continue;
1024                                         }
1025                                         else
1026                                         {
1027                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1028                                                 {
1029                                                         if (teamplay)
1030                                                         {
1031                                                                 // set up
1032                                                                 string pl_name = playername(client.netname, client.team, false);
1033                                                                 int save = Player_GetForcedTeamIndex(client);
1034                                                                 Player_SetForcedTeamIndex(client, TEAM_FORCE_DEFAULT);
1035
1036                                                                 // find the team to move the player to
1037                                                                 int team_num = Team_ColorToTeam(destination);
1038                                                                 entity balance;
1039                                                                 if (team_num == client.team)  // already on the destination team
1040                                                                 {
1041                                                                         // keep the forcing undone
1042                                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", pl_name, ") is already on the ", Team_ColoredFullName(team_num), (targets ? "^7, skipping to next player.\n" : "^7."));
1043                                                                         continue;
1044                                                                 }
1045                                                                 else if (team_num == 0)  // auto team
1046                                                                 {
1047                                                                         balance = TeamBalance_CheckAllowedTeams(client);
1048                                                                         team_num = Team_IndexToTeam(TeamBalance_FindBestTeam(balance, client, false));
1049                                                                 }
1050                                                                 else
1051                                                                 {
1052                                                                         balance = TeamBalance_CheckAllowedTeams(client);
1053                                                                 }
1054                                                                 Player_SetForcedTeamIndex(client, save);
1055
1056                                                                 // Check to see if the destination team is even available
1057                                                                 int team_id = Team_TeamToIndex(team_num);
1058                                                                 if (team_id == -1)
1059                                                                 {
1060                                                                         LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.");
1061                                                                         TeamBalance_Destroy(balance);
1062                                                                         return;
1063                                                                 }
1064                                                                 if (!TeamBalance_IsTeamAllowed(balance, team_id))
1065                                                                 {
1066                                                                         LOG_INFOF("Sorry, can't move player to %s team if it doesn't exist.", destination);
1067                                                                         TeamBalance_Destroy(balance);
1068                                                                         return;
1069                                                                 }
1070                                                                 TeamBalance_Destroy(balance);
1071
1072                                                                 // If so, lets continue and finally move the player
1073                                                                 Player_SetForcedTeamIndex(client, TEAM_FORCE_DEFAULT);
1074                                                                 if (MoveToTeam(client, team_id, 6))
1075                                                                 {
1076                                                                         successful = strcat(successful, (successful ? ", " : ""), pl_name);
1077                                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", pl_name, ") has been moved to the ", Team_ColoredFullName(team_num), "^7.");
1078                                                                 }
1079                                                                 else
1080                                                                 {
1081                                                                         LOG_INFO("Unable to move player ", ftos(GetFilteredNumber(t)), " (", pl_name, ")");
1082                                                                 }
1083                                                                 continue;
1084                                                         }
1085                                                         else
1086                                                         {
1087                                                                 LOG_INFO("Can't change teams when currently not playing a team game.");
1088                                                                 return;
1089                                                         }
1090                                                 }
1091                                                 else
1092                                                 {
1093                                                         LOG_INFO("Can't change teams if the player isn't in the game.");  // well technically we could, but should we allow that? :P
1094                                                         return;
1095                                                 }
1096                                         }
1097                                 }
1098
1099                                 if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1100                                 else LOG_INFO("No players given (", original_targets, ") are able to move.");
1101
1102                                 return;  // still correct parameters so return to avoid usage print
1103                         }
1104                 }
1105
1106                 default:
1107                         LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
1108                 case CMD_REQUEST_USAGE:
1109                 {
1110                         LOG_HELP("Usage:^3 sv_cmd moveplayer <clients> <destination>");
1111                         LOG_HELP("  <clients> is a list (separated by commas) of player entity ID's or nicknames");
1112                         LOG_HELP("  <destination> is what to send the player to, be it team or spectating");
1113                         LOG_HELP("  Full list of destinations here: spec, spectator, red, blue, yellow, pink, auto.");
1114                         LOG_HELP("Examples: sv_cmd moveplayer 1,3,5 red");
1115                         LOG_HELP("          sv_cmd moveplayer 2 spec");
1116                         LOG_HELP("See also: ^2allspec, shuffleteams^7");
1117                         return;
1118                 }
1119         }
1120 }
1121
1122 void GameCommand_nospectators(int request)
1123 {
1124         switch (request)
1125         {
1126                 case CMD_REQUEST_COMMAND:
1127                 {
1128                         blockSpectators = 1;
1129                         // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1130                         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !it.caplayer, {
1131                                 if(!it.caplayer)
1132                                 {
1133                                         CS(it).spectatortime = time;
1134                                         Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1135                                 }
1136                         });
1137                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1138                         return;
1139                 }
1140
1141                 default:
1142                 case CMD_REQUEST_USAGE:
1143                 {
1144                         LOG_HELP("Usage:^3 sv_cmd nospectators");
1145                         LOG_HELP("  No arguments required.");
1146                         return;
1147                 }
1148         }
1149 }
1150
1151 void GameCommand_printstats(int request)
1152 {
1153         switch (request)
1154         {
1155                 case CMD_REQUEST_COMMAND:
1156                 {
1157                         DumpStats(false);
1158                         LOG_INFO("stats dumped.");
1159                         return;
1160                 }
1161
1162                 default:
1163                 case CMD_REQUEST_USAGE:
1164                 {
1165                         LOG_HELP("Usage:^3 sv_cmd printstats");
1166                         LOG_HELP("  No arguments required.");
1167                         return;
1168                 }
1169         }
1170 }
1171
1172 void GameCommand_radarmap(int request, int argc)
1173 {
1174         switch (request)
1175         {
1176                 case CMD_REQUEST_COMMAND:
1177                 {
1178                         if (RadarMap_Make(argc)) return;
1179                 }
1180
1181                 default:
1182                         LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
1183                 case CMD_REQUEST_USAGE:
1184                 {
1185                         LOG_HELP("Usage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]");
1186                         LOG_HELP("  The quality factor Q is roughly proportional to the time taken.");
1187                         LOG_HELP("  trace supports no quality factor; its result should look like --block with infinite quality factor.");
1188                         LOG_HELP("See also: ^2make_mapinfo^7");
1189                         return;
1190                 }
1191         }
1192 }
1193
1194 void GameCommand_reducematchtime(int request)
1195 {
1196         switch (request)
1197         {
1198                 case CMD_REQUEST_COMMAND:
1199                 {
1200                         changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1201                         return;
1202                 }
1203
1204                 default:
1205                 case CMD_REQUEST_USAGE:
1206                 {
1207                         LOG_HELP("Usage:^3 sv_cmd reducematchtime");
1208                         LOG_HELP("  No arguments required.");
1209                         LOG_HELP("See also: ^2extendmatchtime^7");
1210                         return;
1211                 }
1212         }
1213 }
1214
1215 void GameCommand_setbots(int request, int argc)
1216 {
1217         switch (request)
1218         {
1219                 case CMD_REQUEST_COMMAND:
1220                 {
1221                         if (argc >= 2)
1222                         {
1223                                 cvar_settemp("minplayers", "0");
1224                                 cvar_settemp("minplayers_per_team", "0");
1225                                 cvar_settemp("bot_number", argv(1));
1226                                 bot_fixcount();
1227                                 return;
1228                         }
1229                 }
1230
1231                 default:
1232                         LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
1233                 case CMD_REQUEST_USAGE:
1234                 {
1235                         LOG_HELP("Usage:^3 sv_cmd setbots <botnumber>");
1236                         LOG_HELP("  Where <botnumber> is the amount of bots to set bot_number cvar to.");
1237                         LOG_HELP("See also: ^2bot_cmd^7");
1238                         return;
1239                 }
1240         }
1241 }
1242
1243 void shuffleteams()
1244 {
1245         if (!teamplay)
1246         {
1247                 LOG_INFO("Can't shuffle teams when currently not playing a team game.");
1248                 return;
1249         }
1250
1251         FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, {
1252                 if (Player_HasRealForcedTeam(it)) {
1253                         // we could theoretically assign forced players to their teams
1254                         // and shuffle the rest to fill the empty spots but in practise
1255                         // either all players or none are gonna have forced teams
1256                         LOG_INFO("Can't shuffle teams because at least one player has a forced team.");
1257                         return;
1258                 }
1259         });
1260
1261         int number_of_teams = 0;
1262         entity balance = TeamBalance_CheckAllowedTeams(NULL);
1263         for (int i = 1; i <= NUM_TEAMS; ++i)
1264         {
1265                 if (TeamBalance_IsTeamAllowed(balance, i))
1266                 {
1267                         number_of_teams = max(i, number_of_teams);
1268                 }
1269         }
1270         TeamBalance_Destroy(balance);
1271
1272         int team_index = 0;
1273         FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || it.caplayer, {
1274                 int target_team_index = team_index + 1;
1275                 if (Entity_GetTeamIndex(it) != target_team_index)
1276                 {
1277                         MoveToTeam(it, target_team_index, 6);
1278                 }
1279                 team_index = (team_index + 1) % number_of_teams;
1280         });
1281
1282         bprint("Successfully shuffled the players around randomly.\n");
1283 }
1284
1285 void GameCommand_shuffleteams(int request)
1286 {
1287         switch (request)
1288         {
1289                 case CMD_REQUEST_COMMAND:
1290                 {
1291                         if (shuffleteams_on_reset_map)
1292                         {
1293                                 bprint("Players will be shuffled when this round is over.\n");
1294                                 shuffleteams_on_reset_map = true;
1295                         }
1296                         else
1297                                 shuffleteams();
1298                         return;
1299                 }
1300
1301                 default:
1302                 case CMD_REQUEST_USAGE:
1303                 {
1304                         LOG_HELP("Usage:^3 sv_cmd shuffleteams");
1305                         LOG_HELP("  No arguments required.");
1306                         LOG_HELP("See also: ^2moveplayer, allspec^7");
1307                         return;
1308                 }
1309         }
1310 }
1311
1312 void GameCommand_stuffto(int request, int argc)
1313 {
1314         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1315         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1316         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1317
1318 #ifdef STUFFTO_ENABLED
1319                 switch (request)
1320                 {
1321                         case CMD_REQUEST_COMMAND:
1322                         {
1323                                 if (argv(2))
1324                                 {
1325                                         entity client = GetIndexedEntity(argc, 1);
1326                                         float accepted = VerifyClientEntity(client, true, false);
1327
1328                                         if (accepted > 0)
1329                                         {
1330                                                 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1331                                                 LOG_INFO("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").");
1332                                         }
1333                                         else
1334                                         {
1335                                                 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".");
1336                                         }
1337
1338                                         return;
1339                                 }
1340                         }
1341
1342                         default:
1343                                 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
1344                         case CMD_REQUEST_USAGE:
1345                         {
1346                                 LOG_HELP("Usage:^3 sv_cmd stuffto <client> \"<command>\"");
1347                                 LOG_HELP("  <client> is the entity number or name of the player,");
1348                                 LOG_HELP("  and <command> is the command to be sent to that player.");
1349                                 return;
1350                         }
1351                 }
1352 #else
1353                 if (request)
1354                 {
1355                         LOG_HELP("stuffto command is not enabled on this server.");
1356                         return;
1357                 }
1358 #endif
1359 }
1360
1361 void GameCommand_trace(int request, int argc)
1362 {
1363         switch (request)
1364         {
1365                 case CMD_REQUEST_COMMAND:
1366                 {
1367                         entity e;
1368                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1369                         float i, f, safe, unsafe, dq, dqf;
1370
1371                         switch (argv(1))
1372                         {
1373                                 case "debug":
1374                                 {
1375                                         float hitcount = 0;
1376                                         LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.");
1377                                         float worst_endpos_bug = 0;
1378                                         for ( ; ; )
1379                                         {
1380                                                 org = world.mins;
1381                                                 delta = world.maxs - world.mins;
1382
1383                                                 start.x = org.x + random() * delta.x;
1384                                                 start.y = org.y + random() * delta.y;
1385                                                 start.z = org.z + random() * delta.z;
1386
1387                                                 end.x = org.x + random() * delta.x;
1388                                                 end.y = org.y + random() * delta.y;
1389                                                 end.z = org.z + random() * delta.z;
1390
1391                                                 start = stov(vtos(start));
1392                                                 end = stov(vtos(end));
1393
1394                                                 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1395                                                 if (!trace_startsolid && trace_fraction < 1)
1396                                                 {
1397                                                         p = trace_endpos;
1398                                                         tracebox(p, PL_MIN_CONST, PL_MAX_CONST, p, MOVE_NOMONSTERS, NULL);
1399                                                         if (trace_startsolid)
1400                                                         {
1401                                                                 rint(42);  // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1402                                                                 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1403
1404                                                                 // how much do we need to back off?
1405                                                                 safe = 1;
1406                                                                 unsafe = 0;
1407                                                                 for ( ; ; )
1408                                                                 {
1409                                                                         pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1410                                                                         tracebox(pos, PL_MIN_CONST, PL_MAX_CONST, pos, MOVE_NOMONSTERS, NULL);
1411                                                                         if (trace_startsolid)
1412                                                                         {
1413                                                                                 if ((safe + unsafe) * 0.5 == unsafe) break;
1414                                                                                 unsafe = (safe + unsafe) * 0.5;
1415                                                                         }
1416                                                                         else
1417                                                                         {
1418                                                                                 if ((safe + unsafe) * 0.5 == safe) break;
1419                                                                                 safe = (safe + unsafe) * 0.5;
1420                                                                         }
1421                                                                 }
1422
1423                                                                 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu");
1424                                                                 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu");
1425
1426                                                                 tracebox(p, PL_MIN_CONST + '0.1 0.1 0.1', PL_MAX_CONST - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, NULL);
1427                                                                 if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1428                                                                 else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1429                                                                 if (++hitcount >= 10) break;
1430                                                         }
1431                                                         else
1432                                                         {
1433                                                                 q0 = p;
1434                                                                 dq = 0;
1435                                                                 dqf = 1;
1436                                                                 for ( ; ; )
1437                                                                 {
1438                                                                         q = p + normalize(end - p) * (dq + dqf);
1439                                                                         if (q == q0) break;
1440                                                                         tracebox(p, PL_MIN_CONST, PL_MAX_CONST, q, MOVE_NOMONSTERS, NULL);
1441                                                                         if (trace_startsolid) error("THIS ONE cannot happen");
1442                                                                         if (trace_fraction > 0) dq += dqf * trace_fraction;
1443                                                                         dqf *= 0.5;
1444                                                                         q0 = q;
1445                                                                 }
1446                                                                 if (dq > worst_endpos_bug)
1447                                                                 {
1448                                                                         worst_endpos_bug = dq;
1449                                                                         LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1450                                                                         LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q));
1451                                                                         if (++hitcount >= 10) break;
1452                                                                 }
1453                                                         }
1454                                                 }
1455                                         }
1456                                         return;
1457                                 }
1458
1459                                 case "debug2":
1460                                 {
1461                                         e = nextent(NULL);
1462                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1463                                         vv = trace_endpos;
1464                                         if (trace_fraction == 1)
1465                                         {
1466                                                 LOG_INFO("not above ground, aborting");
1467                                                 return;
1468                                         }
1469                                         f = 0;
1470                                         for (i = 0; i < 100000; ++i)
1471                                         {
1472                                                 dv = randomvec();
1473                                                 if (dv.z > 0) dv = -1 * dv;
1474                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1475                                                 if (trace_startsolid) LOG_INFO("bug 1");
1476                                                 if (trace_fraction == 1)
1477                                                 {
1478                                                         if (dv.z < f)
1479                                                         {
1480                                                                 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1481                                                                 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)");
1482                                                                 f = dv.z;
1483                                                         }
1484                                                 }
1485                                         }
1486                                         LOG_INFO("highest possible dist: ", ftos(f));
1487                                         return;
1488                                 }
1489
1490                                 case "walk":
1491                                 {
1492                                         if (argc == 4 || argc == 5)
1493                                         {
1494                                                 e = nextent(NULL);
1495                                                 int dphitcontentsmask_save = e.dphitcontentsmask;
1496                                                 e.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
1497                                                 if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), stof(argv(4)), MOVE_NORMAL))
1498                                                         LOG_INFO("can walk");
1499                                                 else
1500                                                         LOG_INFO("cannot walk");
1501                                                 e.dphitcontentsmask = dphitcontentsmask_save;
1502                                                 return;
1503                                         }
1504                                 }
1505
1506                                 case "showline":
1507                                 {
1508                                         if (argc == 4)
1509                                         {
1510                                                 vv = stov(argv(2));
1511                                                 dv = stov(argv(3));
1512                                                 traceline(vv, dv, MOVE_NORMAL, NULL);
1513                                                 __trailparticles(NULL, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1514                                                 __trailparticles(NULL, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1515                                                 return;
1516                                         }
1517                                 }
1518
1519                                 // no default case, just go straight to invalid
1520                         }
1521                 }
1522
1523                 default:
1524                         LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
1525                 case CMD_REQUEST_USAGE:
1526                 {
1527                         LOG_HELP("Usage:^3 sv_cmd trace <command> [<startpos> <endpos>] [<endpos_height>]");
1528                         LOG_HELP("  Where <startpos> and <endpos> are parameters for the 'walk' and 'showline' commands,");
1529                         LOG_HELP("  <endpos_height> is an optional parameter for the 'walk' command,");
1530                         LOG_HELP("  Full list of commands here: debug, debug2, walk, showline.");
1531                         LOG_HELP("See also: ^2bbox, gettaginfo^7");
1532                         return;
1533                 }
1534         }
1535 }
1536
1537 void GameCommand_unlockteams(int request)
1538 {
1539         switch (request)
1540         {
1541                 case CMD_REQUEST_COMMAND:
1542                 {
1543                         if (teamplay)
1544                         {
1545                                 lockteams = 0;
1546                                 bprint("^1The teams are now unlocked.\n");
1547                         }
1548                         else
1549                         {
1550                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1551                         }
1552                         return;
1553                 }
1554
1555                 default:
1556                 case CMD_REQUEST_USAGE:
1557                 {
1558                         LOG_HELP("Usage:^3 sv_cmd unlockteams");
1559                         LOG_HELP("  No arguments required.");
1560                         LOG_HELP("See also: ^2lockteams^7");
1561                         return;
1562                 }
1563         }
1564 }
1565
1566 void GameCommand_warp(int request, int argc)
1567 {
1568         switch (request)
1569         {
1570                 case CMD_REQUEST_COMMAND:
1571                 {
1572                         if (autocvar_g_campaign)
1573                         {
1574                                 if (argc >= 2)
1575                                 {
1576                                         CampaignLevelWarp(stof(argv(1)));
1577                                         LOG_INFO("Successfully warped to campaign level ", argv(1), ".");
1578                                 }
1579                                 else
1580                                 {
1581                                         CampaignLevelWarp(-1);
1582                                         LOG_INFO("Successfully warped to next campaign level.");
1583                                 }
1584                         }
1585                         else
1586                         {
1587                                 LOG_INFO("Not in campaign, can't level warp");
1588                         }
1589                         return;
1590                 }
1591
1592                 default:
1593                 case CMD_REQUEST_USAGE:
1594                 {
1595                         LOG_HELP("Usage:^3 sv_cmd warp [<level>]");
1596                         LOG_HELP("  <level> is the level to change campaign mode to.");
1597                         LOG_HELP("  if <level> is not provided it will change to the next level.");
1598                         return;
1599                 }
1600         }
1601 }
1602
1603 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1604 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1605 void GameCommand_(int request)
1606 {
1607     switch(request)
1608     {
1609         case CMD_REQUEST_COMMAND:
1610         {
1611
1612             return;
1613         }
1614
1615         default:
1616         case CMD_REQUEST_USAGE:
1617         {
1618             LOG_HELP("Usage:^3 sv_cmd ");
1619             LOG_HELP("  No arguments required.");
1620             return;
1621         }
1622     }
1623 }
1624 */
1625
1626
1627 // ==================================
1628 //  Macro system for server commands
1629 // ==================================
1630
1631 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1632 SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
1633 SERVER_COMMAND(allready, "Restart the server and reset the players") { GameCommand_allready(request); }
1634 SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
1635 SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
1636 SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
1637 SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); }
1638 SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); }
1639 SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); }
1640 SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); }
1641 SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); }
1642 SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); }
1643 SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
1644 SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
1645 SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
1646 SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
1647 SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
1648 SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
1649 SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); }
1650 SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
1651 SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
1652 SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
1653 SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
1654 SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
1655 SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
1656 SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
1657 SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
1658 SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
1659 SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
1660 SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
1661 SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); }
1662
1663 void GameCommand_macro_help()
1664 {
1665         FOREACH(SERVER_COMMANDS, true, { LOG_HELPF("  ^2%s^7: %s", it.m_name, it.m_description); });
1666 }
1667
1668 float GameCommand_macro_command(int argc, string command)
1669 {
1670         string c = strtolower(argv(0));
1671         FOREACH(SERVER_COMMANDS, it.m_name == c, {
1672                 it.m_invokecmd(it, CMD_REQUEST_COMMAND, NULL, argc, command);
1673                 return true;
1674         });
1675         return false;
1676 }
1677
1678 float GameCommand_macro_usage(int argc)
1679 {
1680         string c = strtolower(argv(1));
1681         FOREACH(SERVER_COMMANDS, it.m_name == c, {
1682                 it.m_invokecmd(it, CMD_REQUEST_USAGE, NULL, argc, "");
1683                 return true;
1684         });
1685         return false;
1686 }
1687
1688 void GameCommand_macro_write_aliases(float fh)
1689 {
1690         FOREACH(SERVER_COMMANDS, true, { CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description); });
1691 }
1692
1693
1694 // =========================================
1695 //  Main Function Called By Engine (sv_cmd)
1696 // =========================================
1697 // If this function exists, game code handles gamecommand instead of the engine code.
1698
1699 void GameCommand(string command)
1700 {
1701         int argc = tokenize_console(command);
1702
1703         // Guide for working with argc arguments by example:
1704         // argc:   1    - 2      - 3     - 4
1705         // argv:   0    - 1      - 2     - 3
1706         // cmd     vote - master - login - password
1707
1708         if (strtolower(argv(0)) == "help")
1709         {
1710                 if (argc == 1)
1711                 {
1712                         LOG_HELP("Server console commands:");
1713                         GameCommand_macro_help();
1714
1715                         LOG_HELP("\nBanning commands:");
1716                         BanCommand_macro_help();
1717
1718                         LOG_HELP("\nCommon networked commands:");
1719                         CommonCommand_macro_help(NULL);
1720
1721                         LOG_HELP("\nGeneric commands shared by all programs:");
1722                         GenericCommand_macro_help();
1723
1724                         LOG_HELP("\nUsage:^3 sv_cmd <command>^7, where possible commands are listed above.\n"
1725                                 "For help about a specific command, type sv_cmd help <command>");
1726
1727                         return;
1728                 }
1729                 else if (BanCommand_macro_usage(argc))  // Instead of trying to call a command, we're going to see detailed information about it
1730                 {
1731                         return;
1732                 }
1733                 else if (CommonCommand_macro_usage(argc, NULL))  // same here, but for common commands instead
1734                 {
1735                         return;
1736                 }
1737                 else if (GenericCommand_macro_usage(argc))  // same here, but for generic commands instead
1738                 {
1739                         return;
1740                 }
1741                 else if (GameCommand_macro_usage(argc))  // finally try for normal commands too
1742                 {
1743                         return;
1744                 }
1745         }
1746         else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1747         {
1748                 return;  // handled by a mutator
1749         }
1750         else if (BanCommand(command))
1751         {
1752                 return;  // handled by server/command/ipban.qc
1753         }
1754         else if (CommonCommand_macro_command(argc, NULL, command))
1755         {
1756                 return;  // handled by server/command/common.qc
1757         }
1758         else if (GenericCommand(command))
1759         {
1760                 return;                                        // handled by common/command/generic.qc
1761         }
1762         else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1763         {
1764                 return;                                        // handled by one of the above GameCommand_* functions
1765         }
1766
1767         // nothing above caught the command, must be invalid
1768         LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.");
1769 }