1 #include "mainwindow.qh"
3 #include <menu/mutators/_mod.qh>
7 #include "dialog_firstrun.qh"
8 #include "dialog_hudsetup_exit.qh"
9 #include "dialog_hudpanel_notification.qh"
10 #include "dialog_hudpanel_ammo.qh"
11 #include "dialog_hudpanel_healtharmor.qh"
12 #include "dialog_hudpanel_chat.qh"
13 #include "dialog_hudpanel_modicons.qh"
14 #include "dialog_hudpanel_powerups.qh"
15 #include "dialog_hudpanel_pressedkeys.qh"
16 #include "dialog_hudpanel_racetimer.qh"
17 #include "dialog_hudpanel_radar.qh"
18 #include "dialog_hudpanel_score.qh"
19 #include "dialog_hudpanel_timer.qh"
20 #include "dialog_hudpanel_vote.qh"
21 #include "dialog_hudpanel_weapons.qh"
22 #include "dialog_hudpanel_engineinfo.qh"
23 #include "dialog_hudpanel_infomessages.qh"
24 #include "dialog_hudpanel_physics.qh"
25 #include "dialog_hudpanel_centerprint.qh"
26 #include "dialog_hudpanel_itemstime.qh"
27 #include "dialog_hudpanel_quickmenu.qh"
28 #include "dialog_hudpanel_strafehud.qh"
30 #include "dialog_settings_input_userbind.qh"
31 #include "dialog_settings_bindings_reset.qh"
32 #include "dialog_settings_misc_cvars.qh"
33 #include "dialog_settings_misc_reset.qh"
34 #include "dialog_settings_user_languagewarning.qh"
35 #include "dialog_settings_game_hudconfirm.qh"
36 #include "dialog_singleplayer_winner.qh"
37 #include "dialog_multiplayer_join_serverinfo.qh"
38 #include "dialog_multiplayer_media_demo_startconfirm.qh"
39 #include "dialog_multiplayer_media_demo_timeconfirm.qh"
40 #include "dialog_multiplayer_media_screenshot_viewer.qh"
41 #include "dialog_multiplayer_create_mapinfo.qh"
42 #include "dialog_multiplayer_create_mutators.qh"
43 #include "dialog_sandboxtools.qh"
44 #include "dialog_monstertools.qh"
45 #include "dialog_teamselect.qh"
46 #include "dialog_uid2name.qh"
47 #include "dialog_singleplayer.qh"
48 #include "dialog_multiplayer.qh"
49 #include "dialog_settings.qh"
50 #include "dialog_credits.qh"
51 #include "dialog_quit.qh"
53 #include "dialog_disconnect.qh"
57 void MainWindow_draw(entity me)
59 SUPER(MainWindow).draw(me);
63 DialogOpenButton_Click_withCoords(NULL, me.dialogToShow, '0 0 0', eX * conwidth + eY * conheight);
64 me.dialogToShow = NULL;
67 //-------------------------------------
68 // Part of Disconnect Dialog button:
69 // In case of this function is recalling every time, need to use condition of visibility
71 if (me.disconnectDialogVisibility && !(gamestatus & (GAME_ISSERVER | GAME_CONNECTED)))
73 // If gamestate is not "ingame" (and it is a first "frame" of drawing (or dialog is visible)),
74 // disconnect button is unnecessary, remove it
75 me.removeItem(me.mainNexposee, me.disconnectDialog);
76 me.disconnectDialogVisibility = 0;
78 } else if(!me.disconnectDialogVisibility && (gamestatus & (GAME_ISSERVER | GAME_CONNECTED))) {
80 // If gamestate is "ingame" (and dialog is not visible),
81 // make disconnect button visible
84 i = me.disconnectDialog;
85 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
86 n.setNexposee(n, i, '0.5 1.2 0.0', SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
87 me.disconnectDialogVisibility = 1;
90 // I haven't found the best solution for making button visible.
91 // Alpha channel is the worst thing, because dialog with alpha is also clickable
92 //-------------------------------------
95 void DemoButton_Click(entity me, entity other)
97 if(me.text == _("Do not press this button again!"))
98 DialogOpenButton_Click(me, other);
100 me.setText(me, _("Do not press this button again!"));
103 void MainWindow_configureMainWindow(entity me)
107 // dialog run upon startup
108 me.firstRunDialog = i = NEW(XonoticFirstRunDialog);
109 i.configureDialog(i);
110 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
113 // hud_configure dialogs
114 i = NEW(XonoticHUDExitDialog);
115 i.configureDialog(i);
116 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
118 i = NEW(XonoticHUDNotificationDialog);
119 i.configureDialog(i);
120 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
122 i = NEW(XonoticHUDAmmoDialog);
123 i.configureDialog(i);
124 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
126 i = NEW(XonoticHUDHealthArmorDialog);
127 i.configureDialog(i);
128 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
130 i = NEW(XonoticHUDChatDialog);
131 i.configureDialog(i);
132 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
134 i = NEW(XonoticHUDModIconsDialog);
135 i.configureDialog(i);
136 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
138 i = NEW(XonoticHUDPowerupsDialog);
139 i.configureDialog(i);
140 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
142 i = NEW(XonoticHUDPressedKeysDialog);
143 i.configureDialog(i);
144 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
146 i = NEW(XonoticHUDRaceTimerDialog);
147 i.configureDialog(i);
148 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
150 i = NEW(XonoticHUDRadarDialog);
151 i.configureDialog(i);
152 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
154 i = NEW(XonoticHUDScoreDialog);
155 i.configureDialog(i);
156 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
158 i = NEW(XonoticHUDTimerDialog);
159 i.configureDialog(i);
160 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
162 i = NEW(XonoticHUDVoteDialog);
163 i.configureDialog(i);
164 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
166 i = NEW(XonoticHUDWeaponsDialog);
167 i.configureDialog(i);
168 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
170 i = NEW(XonoticHUDEngineInfoDialog);
171 i.configureDialog(i);
172 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
174 i = NEW(XonoticHUDInfoMessagesDialog);
175 i.configureDialog(i);
176 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
178 i = NEW(XonoticHUDPhysicsDialog);
179 i.configureDialog(i);
180 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
182 i = NEW(XonoticHUDCenterprintDialog);
183 i.configureDialog(i);
184 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
186 i = NEW(XonoticHUDItemsTimeDialog);
187 i.configureDialog(i);
188 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
190 i = NEW(XonoticHUDQuickMenuDialog);
191 i.configureDialog(i);
192 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
194 i = NEW(XonoticHUDStrafeHUDDialog);
195 i.configureDialog(i);
196 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
198 // dialogs used by settings
199 me.userbindEditDialog = i = NEW(XonoticUserbindEditDialog);
200 i.configureDialog(i);
201 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
203 me.bindingsResetDialog = i = NEW(XonoticBindingsResetDialog);
204 i.configureDialog(i);
205 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
207 me.cvarsDialog = i = NEW(XonoticCvarsDialog);
208 i.configureDialog(i);
209 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
211 me.resetDialog = i = NEW(XonoticResetDialog);
212 i.configureDialog(i);
213 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
215 me.languageWarningDialog = i = NEW(XonoticLanguageWarningDialog);
216 i.configureDialog(i);
217 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
219 me.hudconfirmDialog = i = NEW(XonoticHUDConfirmDialog);
220 i.configureDialog(i);
221 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
224 // dialog used by singleplayer
225 me.winnerDialog = i = NEW(XonoticWinnerDialog);
226 i.configureDialog(i);
227 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
230 // dialog used by multiplayer/join
231 me.serverInfoDialog = i = NEW(XonoticServerInfoDialog);
232 i.configureDialog(i);
233 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
235 me.demostartconfirmDialog = i = NEW(XonoticDemoStartConfirmDialog);
236 i.configureDialog(i);
237 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
239 me.demotimeconfirmDialog = i = NEW(XonoticDemoTimeConfirmDialog);
240 i.configureDialog(i);
241 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
244 // dialogs used by multiplayer/create
245 me.mapInfoDialog = i = NEW(XonoticMapInfoDialog);
246 i.configureDialog(i);
247 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
249 me.mutatorsDialog = i = NEW(XonoticMutatorsDialog);
250 i.configureDialog(i);
251 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
254 // dialogs used by multiplayer/media
255 me.screenshotViewerDialog = i = NEW(XonoticScreenshotViewerDialog);
256 i.configureDialog(i);
257 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
261 i = NEW(XonoticSandboxToolsDialog);
262 i.configureDialog(i);
263 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z * SKINALPHA_DIALOG_SANDBOXTOOLS);
266 // miscellaneous dialogs
267 i = NEW(XonoticTeamSelectDialog);
268 i.configureDialog(i);
269 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
271 i = NEW(XonoticUid2NameDialog);
272 i.configureDialog(i);
273 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
275 i = NEW(XonoticMonsterToolsDialog);
276 i.configureDialog(i);
277 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z * SKINALPHA_DIALOG_SANDBOXTOOLS);
279 MUTATOR_CALLHOOK(ConfigureDialogs, me);
282 // main dialogs/windows
283 me.mainNexposee = n = NEW(XonoticNexposee);
286 if(checkextension("DP_GECKO_SUPPORT"))
288 i = spawnXonoticNewsDialog();
289 i.configureDialog(i);
290 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
291 n.setNexposee(n, i, '0.1 0.1 0', SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
295 i = NEW(XonoticSingleplayerDialog);
296 i.configureDialog(i);
297 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
298 n.setNexposee(n, i, SKINPOSITION_DIALOG_SINGLEPLAYER, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
300 i = NEW(XonoticMultiplayerDialog);
301 i.configureDialog(i);
302 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
303 n.setNexposee(n, i, SKINPOSITION_DIALOG_MULTIPLAYER, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
305 i = NEW(XonoticSettingsDialog);
306 i.configureDialog(i);
307 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
308 n.setNexposee(n, i, SKINPOSITION_DIALOG_SETTINGS, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
310 i = NEW(XonoticCreditsDialog);
311 i.configureDialog(i);
312 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
313 n.setNexposee(n, i, SKINPOSITION_DIALOG_CREDITS, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
314 n.pullNexposee(n, i, eY * (SKINHEIGHT_TITLE * SKINFONTSIZE_TITLE / conheight));
316 //Disconnect dialog at center of screen (between credits and quit)
317 i = NEW(XonoticDisconnectDialog);
318 i.configureDialog(i);
319 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
320 n.setNexposee(n, i, '0.5 1.2 0.0', SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
321 n.pullNexposee(n, i, eY * (SKINHEIGHT_TITLE * SKINFONTSIZE_TITLE / conheight));
322 me.disconnectDialog = i;
324 i = NEW(XonoticQuitDialog);
325 i.configureDialog(i);
326 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
327 n.setNexposee(n, i, SKINPOSITION_DIALOG_QUIT, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
328 n.pullNexposee(n, i, eY * (SKINHEIGHT_TITLE * SKINFONTSIZE_TITLE / conheight));
330 me.addItem(me, n, '0 0 0', '1 1 0', SKINALPHAS_MAINMENU_z);
331 me.moveItemAfter(me, n, NULL);
333 me.initializeDialog(me, n);
334 me.disconnectDialogVisibility = 1;
336 if(cvar_string("_cl_name") == cvar_defstring("_cl_name"))
337 me.dialogToShow = me.firstRunDialog;