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Add Terms of Service Popup and server-specific Terms of Service tab
[xonotic/xonotic-data.pk3dir.git] / qcsrc / menu / xonotic / mainwindow.qc
1 #include "mainwindow.qh"
2
3 #include <menu/mutators/_mod.qh>
4
5 #include "nexposee.qh"
6 #include "inputbox.qh"
7 #include "dialog_termsofservice.qh"
8 #include "dialog_firstrun.qh"
9 #include "dialog_hudsetup_exit.qh"
10 #include "dialog_hudpanel_notification.qh"
11 #include "dialog_hudpanel_ammo.qh"
12 #include "dialog_hudpanel_healtharmor.qh"
13 #include "dialog_hudpanel_chat.qh"
14 #include "dialog_hudpanel_modicons.qh"
15 #include "dialog_hudpanel_powerups.qh"
16 #include "dialog_hudpanel_pressedkeys.qh"
17 #include "dialog_hudpanel_racetimer.qh"
18 #include "dialog_hudpanel_radar.qh"
19 #include "dialog_hudpanel_score.qh"
20 #include "dialog_hudpanel_timer.qh"
21 #include "dialog_hudpanel_vote.qh"
22 #include "dialog_hudpanel_weapons.qh"
23 #include "dialog_hudpanel_engineinfo.qh"
24 #include "dialog_hudpanel_infomessages.qh"
25 #include "dialog_hudpanel_physics.qh"
26 #include "dialog_hudpanel_centerprint.qh"
27 #include "dialog_hudpanel_itemstime.qh"
28 #include "dialog_hudpanel_quickmenu.qh"
29 #include "dialog_hudpanel_strafehud.qh"
30
31 #include "dialog_settings_input_userbind.qh"
32 #include "dialog_settings_bindings_reset.qh"
33 #include "dialog_settings_misc_cvars.qh"
34 #include "dialog_settings_misc_reset.qh"
35 #include "dialog_settings_user_languagewarning.qh"
36 #include "dialog_settings_game_hudconfirm.qh"
37 #include "dialog_singleplayer_winner.qh"
38 #include "dialog_multiplayer_join_serverinfo.qh"
39 #include "dialog_multiplayer_media_demo_startconfirm.qh"
40 #include "dialog_multiplayer_media_demo_timeconfirm.qh"
41 #include "dialog_multiplayer_media_screenshot_viewer.qh"
42 #include "dialog_multiplayer_create_mapinfo.qh"
43 #include "dialog_multiplayer_create_mutators.qh"
44 #include "dialog_sandboxtools.qh"
45 #include "dialog_monstertools.qh"
46 #include "dialog_teamselect.qh"
47 #include "dialog_uid2name.qh"
48 #include "dialog_singleplayer.qh"
49 #include "dialog_multiplayer.qh"
50 #include "dialog_settings.qh"
51 #include "dialog_credits.qh"
52 #include "dialog_quit.qh"
53
54 #include "dialog_disconnect.qh"
55
56
57
58 void MainWindow_draw(entity me)
59 {
60         SUPER(MainWindow).draw(me);
61
62         if (me.firstDraw) {
63                 if (me.ToSDialog.shouldShow())
64                         DialogOpenButton_Click_withCoords(NULL, me.ToSDialog, '0 0 0', eX * conwidth + eY * conheight);
65                 else if(me.firstRunDialog.shouldShow())
66                         DialogOpenButton_Click_withCoords(NULL, me.firstRunDialog, '0 0 0', eX * conwidth + eY * conheight);
67                 
68                 me.firstDraw = false;
69         }
70
71         //-------------------------------------
72         // Part of Disconnect Dialog button:
73         // In case of this function is recalling every time, need to use condition of visibility 
74         
75         if (me.disconnectDialogVisibility && !(gamestatus & (GAME_ISSERVER | GAME_CONNECTED))) 
76         {
77                 // If gamestate is not "ingame" (and it is a first "frame" of drawing (or dialog is visible)), 
78                 // disconnect button is unnecessary, remove it
79                 me.removeItem(me.mainNexposee, me.disconnectDialog);
80                 me.disconnectDialogVisibility = 0;
81
82         } else if(!me.disconnectDialogVisibility && (gamestatus & (GAME_ISSERVER | GAME_CONNECTED))) {
83                 
84                 // If gamestate is "ingame" (and dialog is not visible), 
85                 // make disconnect button visible
86                 entity n, i;
87                 n = me.mainNexposee;
88                 i = me.disconnectDialog;
89                 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
90                 n.setNexposee(n, i, '0.5 1.2 0.0', SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
91                 me.disconnectDialogVisibility = 1;
92         }
93
94         // I haven't found the best solution for making button visible. 
95         // Alpha channel is the worst thing, because dialog with alpha is also clickable
96         //-------------------------------------
97 }
98
99 void DemoButton_Click(entity me, entity other)
100 {
101         if(me.text == _("Do not press this button again!"))
102                 DialogOpenButton_Click(me, other);
103         else
104                 me.setText(me, _("Do not press this button again!"));
105 }
106
107 void MainWindow_configureMainWindow(entity me)
108 {
109         entity n, i;
110
111         // terms of service dialog
112         me.ToSDialog = i = NEW(XonoticToSDialog);
113         i.configureDialog(i);
114         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
115
116         // dialog run upon startup
117         me.firstRunDialog = i = NEW(XonoticFirstRunDialog);
118         i.configureDialog(i);
119         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
120
121
122         // hud_configure dialogs
123         i = NEW(XonoticHUDExitDialog);
124         i.configureDialog(i);
125         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
126
127         i = NEW(XonoticHUDNotificationDialog);
128         i.configureDialog(i);
129         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
130
131         i = NEW(XonoticHUDAmmoDialog);
132         i.configureDialog(i);
133         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
134
135         i = NEW(XonoticHUDHealthArmorDialog);
136         i.configureDialog(i);
137         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
138
139         i = NEW(XonoticHUDChatDialog);
140         i.configureDialog(i);
141         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
142
143         i = NEW(XonoticHUDModIconsDialog);
144         i.configureDialog(i);
145         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
146
147         i = NEW(XonoticHUDPowerupsDialog);
148         i.configureDialog(i);
149         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
150
151         i = NEW(XonoticHUDPressedKeysDialog);
152         i.configureDialog(i);
153         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
154
155         i = NEW(XonoticHUDRaceTimerDialog);
156         i.configureDialog(i);
157         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
158
159         i = NEW(XonoticHUDRadarDialog);
160         i.configureDialog(i);
161         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
162
163         i = NEW(XonoticHUDScoreDialog);
164         i.configureDialog(i);
165         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
166
167         i = NEW(XonoticHUDTimerDialog);
168         i.configureDialog(i);
169         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
170
171         i = NEW(XonoticHUDVoteDialog);
172         i.configureDialog(i);
173         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
174
175         i = NEW(XonoticHUDWeaponsDialog);
176         i.configureDialog(i);
177         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
178
179         i = NEW(XonoticHUDEngineInfoDialog);
180         i.configureDialog(i);
181         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
182
183         i = NEW(XonoticHUDInfoMessagesDialog);
184         i.configureDialog(i);
185         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
186
187         i = NEW(XonoticHUDPhysicsDialog);
188         i.configureDialog(i);
189         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
190
191         i = NEW(XonoticHUDCenterprintDialog);
192         i.configureDialog(i);
193         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
194
195         i = NEW(XonoticHUDItemsTimeDialog);
196         i.configureDialog(i);
197         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
198
199         i = NEW(XonoticHUDQuickMenuDialog);
200         i.configureDialog(i);
201         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
202
203         i = NEW(XonoticHUDStrafeHUDDialog);
204         i.configureDialog(i);
205         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
206
207         // dialogs used by settings
208         me.userbindEditDialog = i = NEW(XonoticUserbindEditDialog);
209         i.configureDialog(i);
210         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
211
212         me.bindingsResetDialog = i = NEW(XonoticBindingsResetDialog);
213         i.configureDialog(i);
214         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
215
216         me.cvarsDialog = i = NEW(XonoticCvarsDialog);
217         i.configureDialog(i);
218         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
219
220         me.resetDialog = i = NEW(XonoticResetDialog);
221         i.configureDialog(i);
222         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
223
224         me.languageWarningDialog = i = NEW(XonoticLanguageWarningDialog);
225         i.configureDialog(i);
226         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
227
228         me.hudconfirmDialog = i = NEW(XonoticHUDConfirmDialog);
229         i.configureDialog(i);
230         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
231
232
233         // dialog used by singleplayer
234         me.winnerDialog = i = NEW(XonoticWinnerDialog);
235         i.configureDialog(i);
236         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
237
238
239         // dialog used by multiplayer/join
240         me.serverInfoDialog = i = NEW(XonoticServerInfoDialog);
241         i.configureDialog(i);
242         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
243
244         me.demostartconfirmDialog = i = NEW(XonoticDemoStartConfirmDialog);
245         i.configureDialog(i);
246         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
247
248         me.demotimeconfirmDialog = i = NEW(XonoticDemoTimeConfirmDialog);
249         i.configureDialog(i);
250         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
251
252
253         // dialogs used by multiplayer/create
254         me.mapInfoDialog = i = NEW(XonoticMapInfoDialog);
255         i.configureDialog(i);
256         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
257
258         me.mutatorsDialog = i = NEW(XonoticMutatorsDialog);
259         i.configureDialog(i);
260         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
261
262
263         // dialogs used by multiplayer/media
264         me.screenshotViewerDialog = i = NEW(XonoticScreenshotViewerDialog);
265         i.configureDialog(i);
266         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
267
268
269         // mutator dialogs
270         i = NEW(XonoticSandboxToolsDialog);
271         i.configureDialog(i);
272         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z * SKINALPHA_DIALOG_SANDBOXTOOLS);
273
274
275         // miscellaneous dialogs
276         i = NEW(XonoticTeamSelectDialog);
277         i.configureDialog(i);
278         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
279
280         i = NEW(XonoticUid2NameDialog);
281         i.configureDialog(i);
282         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
283
284         i = NEW(XonoticMonsterToolsDialog);
285         i.configureDialog(i);
286         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z * SKINALPHA_DIALOG_SANDBOXTOOLS);
287
288         MUTATOR_CALLHOOK(ConfigureDialogs, me);
289
290
291         // main dialogs/windows
292         me.mainNexposee = n = NEW(XonoticNexposee);
293
294         /*
295                 if(checkextension("DP_GECKO_SUPPORT"))
296                 {
297                         i = spawnXonoticNewsDialog();
298                         i.configureDialog(i);
299                         n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
300                         n.setNexposee(n, i, '0.1 0.1 0', SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
301                 }
302         */
303
304                 i = NEW(XonoticSingleplayerDialog);
305                 i.configureDialog(i);
306                 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
307                 n.setNexposee(n, i, SKINPOSITION_DIALOG_SINGLEPLAYER, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
308
309                 i = NEW(XonoticMultiplayerDialog);
310                 i.configureDialog(i);
311                 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
312                 n.setNexposee(n, i, SKINPOSITION_DIALOG_MULTIPLAYER, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
313
314                 i = NEW(XonoticSettingsDialog);
315                 i.configureDialog(i);
316                 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
317                 n.setNexposee(n, i, SKINPOSITION_DIALOG_SETTINGS, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
318
319                 i = NEW(XonoticCreditsDialog);
320                 i.configureDialog(i);
321                 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
322                 n.setNexposee(n, i, SKINPOSITION_DIALOG_CREDITS, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
323                 n.pullNexposee(n, i, eY * (SKINHEIGHT_TITLE * SKINFONTSIZE_TITLE / conheight));
324
325                 //Disconnect dialog at center of screen (between credits and quit)
326                 i = NEW(XonoticDisconnectDialog);
327                 i.configureDialog(i);
328                 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
329                 n.setNexposee(n, i, '0.5 1.2 0.0', SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
330                 n.pullNexposee(n, i, eY * (SKINHEIGHT_TITLE * SKINFONTSIZE_TITLE / conheight));
331                 me.disconnectDialog = i;
332         
333                 i = NEW(XonoticQuitDialog);
334                 i.configureDialog(i);
335                 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
336                 n.setNexposee(n, i, SKINPOSITION_DIALOG_QUIT, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
337                 n.pullNexposee(n, i, eY * (SKINHEIGHT_TITLE * SKINFONTSIZE_TITLE / conheight));
338
339         me.addItem(me, n, '0 0 0', '1 1 0', SKINALPHAS_MAINMENU_z);
340         me.moveItemAfter(me, n, NULL);
341
342         me.initializeDialog(me, n);
343         me.disconnectDialogVisibility = 1;
344 }