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powerups: fix #2857 and move g_powerups cvar out of server/items/items.qc
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / powerups / powerup / speed.qh
1 #pragma once
2
3 #include <common/items/all.qh>
4 #include <common/mutators/mutator/powerups/powerups.qh>
5 #ifdef SVQC
6     // For FL_POWERUP
7     #include <common/constants.qh>
8     #include <server/items/items.qh>
9 #endif
10
11 #ifdef GAMEQC
12 //MODEL(Speed_ITEM, Item_Model("g_invincible.md3")); // TODO: new model required
13 SOUND(Speed, Item_Sound("powerup_shield"));
14 #endif
15
16 #ifdef SVQC
17 .float speed_finished;
18
19 bool autocvar_g_powerups_speed;
20 float autocvar_g_balance_powerup_speed_attackrate;
21 float autocvar_g_balance_powerup_speed_highspeed;
22 float autocvar_g_balance_powerup_speed_time;
23 void powerup_speed_init(Pickup def, entity item)
24 {
25     if(!autocvar_g_powerups || !autocvar_g_powerups_speed)
26         def.spawnflags |= ITEM_FLAG_MUTATORBLOCKED;
27
28     if(!item.speed_finished)
29         item.speed_finished = (item.count) ? item.count : autocvar_g_balance_powerup_speed_time;
30 }
31 #endif
32 REGISTER_ITEM(Speed, Powerup) {
33     this.m_canonical_spawnfunc = "item_speed";
34 #ifdef SVQC
35     this.m_iteminit         =   powerup_speed_init;
36 #endif
37 #ifdef GAMEQC
38     this.spawnflags         =   ITEM_FLAG_NORMAL;
39     this.m_itemid           =   IT_SPEED;
40     this.m_model            =   MDL_BUFF; // TODO: MDL_Speed_ITEM when new model available
41     this.m_skin             =   9;
42     this.m_sound            =   SND_Speed;
43     this.m_glow             =   true;
44     this.m_respawnsound     =   SND_SHIELD_RESPAWN;
45 #endif
46     this.netname            =   "speed";
47     this.m_name             =   _("Speed");
48     this.m_icon             =   "buff_speed";
49     this.m_color            =   '0.1 1 0.84';
50     this.m_waypoint         =   _("Speed");
51     this.m_waypointblink    =   2;
52 }
53
54 SPAWNFUNC_ITEM(item_speed, ITEM_Speed)
55
56 CLASS(Speed, Powerups)
57     ATTRIB(Speed, netname, string, "speed");
58     ATTRIB(Speed, m_name, string, _("Speed"));
59     ATTRIB(Speed, m_color, vector, '0.1 1 0.84');
60     ATTRIB(Speed, m_icon, string, "buff_speed");
61 ENDCLASS(Speed)
62 REGISTER_STATUSEFFECT(Speed, NEW(Speed));