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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / powerups / powerup / speed.qh
1 #pragma once
2
3 #include <common/items/all.qh>
4 #include <common/mutators/mutator/powerups/powerups.qh>
5 #ifdef SVQC
6     // For FL_POWERUP
7     #include <common/constants.qh>
8     #include <server/items/items.qh>
9 #endif
10
11 #ifdef GAMEQC
12 MODEL(Speed_ITEM, Item_Model("g_invincible.md3"));
13 SOUND(Speed, Item_Sound("powerup_shield"));
14 #endif
15
16 #ifdef SVQC
17 .float speed_finished;
18
19 float autocvar_g_balance_powerup_speed_attackrate = 0.8;
20 float autocvar_g_balance_powerup_speed_highspeed = 1.5;
21 float autocvar_g_balance_powerup_speed_time = 30;
22 float autocvar_g_balance_powerup_speed_weaponspeed = 1.5;
23 void powerup_speed_init(Pickup this, entity item)
24 {
25     if(!item.speed_finished)
26         item.speed_finished = autocvar_g_balance_powerup_speed_time;
27 }
28 #endif
29 REGISTER_ITEM(Speed, Powerup) {
30     this.m_canonical_spawnfunc = "item_speed";
31 #ifdef GAMEQC
32         this.spawnflags = ITEM_FLAG_MUTATORBLOCKED; // TODO: ITEM_FLAG_NORMAL (once it has a model!)
33     this.m_model            =   MDL_Speed_ITEM;
34     this.m_sound            =   SND_Speed;
35     this.m_glow             =   true;
36     this.m_respawnsound     =   SND_SHIELD_RESPAWN;
37 #endif
38     this.netname            =   "speed";
39     this.m_name             =   _("Speed");
40     this.m_icon             =   "buff_speed";
41     this.m_color            =   '0.1 1 0.84';
42     this.m_waypoint         =   _("Speed");
43     this.m_waypointblink    =   2;
44 #ifdef GAMEQC
45     this.m_itemid           =   IT_SPEED;
46 #endif
47 #ifdef SVQC
48     this.m_iteminit         =   powerup_speed_init;
49 #endif
50 }
51
52 SPAWNFUNC_ITEM(item_speed, ITEM_Speed)
53 // compat
54 SPAWNFUNC_ITEM(item_haste, ITEM_Speed)
55 SPAWNFUNC_ITEM(item_scout, ITEM_Speed)
56
57 CLASS(Speed, Powerups)
58     ATTRIB(Speed, netname, string, "speed");
59     ATTRIB(Speed, m_name, string, _("Speed"));
60     ATTRIB(Speed, m_color, vector, '0.1 1 0.84');
61     ATTRIB(Speed, m_icon, string, "buff_speed");
62 ENDCLASS(Speed)
63 REGISTER_STATUSEFFECT(Speed, NEW(Speed));