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1 const float SNAKE_TURN_MOVE  = 0x0100; // the snake is moving, player must control it
2 const float SNAKE_TURN_LOSS  = 0x0200; // they did it?!
3 const float SNAKE_TURN_WAIT  = 0x0400; // the snake is waiting for the player to make their first move and begin the game
4 const float SNAKE_TURN_TYPE  = 0x0f00; // turn type mask
5
6 const int SNAKE_SF_PLAYERSCORE = MINIG_SF_CUSTOM;
7
8 const int SNAKE_LET_CNT = 15;
9 const int SNAKE_NUM_CNT = 15;
10
11 const int SNAKE_TILE_SIZE = 15;
12
13 const int SNAKE_DELAY_INITIAL = 0.7;
14
15 .int snake_score;
16 .entity snake_head;
17
18 .float snake_delay;
19 .float snake_nextmove;
20 .vector snake_dir;
21
22 // find same game piece given its tile name
23 entity snake_find_piece(entity minig, string tile)
24 {
25         entity e = world;
26         while ( ( e = findentity(e,owner,minig) ) )
27                 if ( e.classname == "minigame_board_piece" && e.netname == tile )
28                         return e;
29         return world;
30 }
31
32 // find same game piece given its cnt
33 entity snake_find_cnt(entity minig, int tile)
34 {
35         entity e = world;
36         while ( ( e = findentity(e,owner,minig) ) )
37                 if ( e.classname == "minigame_board_piece" && e.cnt == tile )
38                         return e;
39         return world;
40 }
41
42 // check if the tile name is valid (15x15 grid)
43 bool snake_valid_tile(string tile)
44 {
45         if ( !tile )
46                 return false;
47         int number = minigame_tile_number(tile);
48         int letter = minigame_tile_letter(tile);
49         return 0 <= number && number < SNAKE_NUM_CNT && 0 <= letter && letter < SNAKE_LET_CNT;
50 }
51
52 void snake_new_mouse(entity minigame)
53 {
54         RandomSelection_Init();
55         for(int i = 0; i < SNAKE_LET_CNT; ++i)
56         for(int j = 0; j < SNAKE_NUM_CNT; ++j)
57         {
58                 string pos = minigame_tile_buildname(i, j);
59                 if(!snake_find_piece(minigame, pos))
60                         RandomSelection_Add(world, 0, pos, 1, 1);
61         }
62
63         entity piece = msle_spawn(minigame,"minigame_board_piece");
64         piece.team = 1;
65         piece.netname = strzone(RandomSelection_chosen_string);
66         minigame_server_sendflags(piece,MINIG_SF_ALL);
67
68         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
69 }
70
71 void snake_setup_pieces(entity minigame)
72 {
73         int targnum = bound(1, floor(random() * SNAKE_NUM_CNT), SNAKE_NUM_CNT - 1);
74         int targlet = bound(1, floor(random() * SNAKE_LET_CNT), SNAKE_LET_CNT - 1);
75
76         entity piece = msle_spawn(minigame,"minigame_board_piece");
77         piece.team = 1; // init default team?
78         piece.netname = strzone(minigame_tile_buildname(targlet,targnum));
79         piece.cnt = 1;
80         minigame_server_sendflags(piece,MINIG_SF_ALL);
81
82         minigame.snake_head = piece;
83
84         snake_new_mouse(minigame);
85
86         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
87 }
88
89 void snake_add_score(entity minigame, int thescore)
90 {
91 #ifdef SVQC
92         if(!minigame)
93                 return;
94         if(minigame.minigame_players)
95         {
96                 minigame.minigame_players.snake_score += thescore;
97                 minigame.minigame_players.SendFlags |= SNAKE_SF_PLAYERSCORE;
98         }
99 #endif
100 }
101
102 void snake_move_body(entity minigame, bool ate_mouse)
103 {
104         entity tail = world;
105         string tailpos = string_null;
106         vector taildir = '0 0 0';
107
108         int i, pieces = 0;
109         for(i = (SNAKE_NUM_CNT * SNAKE_LET_CNT); i >= 2; --i)
110         {
111                 entity piece = snake_find_cnt(minigame, i);
112                 entity nextpiece = snake_find_cnt(minigame, i - 1);
113                 if(!piece)
114                         continue;
115
116                 pieces++;
117
118                 if(!tail)
119                 {
120                         tail = piece;
121                         tailpos = piece.netname;
122                         taildir = piece.snake_dir;
123                 }
124
125                 if(piece.netname) { strunzone(piece.netname); }
126                 piece.netname = strzone(nextpiece.netname);
127                 piece.snake_dir = nextpiece.snake_dir;
128                 minigame_server_sendflags(piece, MINIG_SF_ALL);
129         }
130
131         // just a head
132         if(!pieces)
133         {
134                 tail = minigame.snake_head;
135                 tailpos = minigame.snake_head.netname;
136                 taildir = minigame.snake_head.snake_dir;
137         }
138
139         if(tail && ate_mouse)
140         {
141                 int newcnt = tail.cnt + 1;
142                 minigame.snake_delay = max(0.1, SNAKE_DELAY_INITIAL - (newcnt / 100));
143                 snake_add_score(minigame, 1);
144
145                 entity piece = msle_spawn(minigame,"minigame_board_piece");
146                 piece.cnt = newcnt;
147                 piece.team = 1;
148                 piece.snake_dir = taildir;
149                 piece.netname = strzone(tailpos);
150                 minigame_server_sendflags(piece,MINIG_SF_ALL);
151
152                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
153         }
154 }
155
156 void snake_move_head(entity minigame)
157 {
158         entity head = minigame.snake_head;
159
160         int myx = minigame_tile_letter(head.netname);
161         int myy = minigame_tile_number(head.netname);
162
163         myx += minigame.snake_dir_x;
164         myy += minigame.snake_dir_y;
165
166         string newpos = minigame_tile_buildname(myx, myy);
167
168         if(!snake_valid_tile(newpos) || (snake_find_piece(minigame, newpos)).cnt)
169         {
170                 minigame.minigame_flags = SNAKE_TURN_LOSS;
171                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
172                 return;
173         }
174
175         bool ate_mouse = false;
176         entity piece = snake_find_piece(minigame, newpos);
177         if(piece && !piece.cnt)
178                 ate_mouse = true;
179
180         // move the body first, then set the new head position?
181         snake_move_body(minigame, ate_mouse);
182
183         if(ate_mouse)
184         {
185                 if(piece.netname) { strunzone(piece.netname); }
186                 remove(piece);
187
188                 snake_new_mouse(minigame);
189         }
190
191         if(head.netname) { strunzone(head.netname); }
192         head.netname = strzone(newpos);
193         minigame_server_sendflags(head,MINIG_SF_ALL);
194 }
195
196 // make a move
197 void snake_move(entity minigame, entity player, string dxs, string dys )
198 {
199         if ( (minigame.minigame_flags & SNAKE_TURN_MOVE) || (minigame.minigame_flags & SNAKE_TURN_WAIT) )
200         if ( dxs || dys )
201         {
202                 //if ( snake_valid_tile(pos) )
203                 //if ( snake_find_piece(minigame, pos) )
204                 {
205                         int dx = ((dxs) ? stof(dxs) : 0);
206                         int dy = ((dys) ? stof(dys) : 0);
207
208                         int myl = minigame_tile_letter(minigame.snake_head.netname);
209                         int myn = minigame_tile_number(minigame.snake_head.netname);
210
211                         entity head = snake_find_piece(minigame, minigame_tile_buildname(myl + dx, myn + dy));
212                         if(head && head.cnt == 2)
213                                 return; // nope!
214
215                         if(minigame.minigame_flags & SNAKE_TURN_WAIT)
216                                 minigame.snake_nextmove = time;
217                         minigame.minigame_flags = SNAKE_TURN_MOVE;
218                         minigame.snake_dir_x = dx;
219                         minigame.snake_dir_y = dy;
220                         minigame.snake_dir_z = 0;
221                         minigame.snake_head.snake_dir = minigame.snake_dir;
222                         minigame_server_sendflags(minigame.snake_head,MINIG_SF_UPDATE);
223                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
224                 }
225         }
226 }
227
228 #ifdef SVQC
229
230
231 // required function, handle server side events
232 int snake_server_event(entity minigame, string event, ...)
233 {
234         switch(event)
235         {
236                 case "start":
237                 {
238                         snake_setup_pieces(minigame);
239                         minigame.snake_delay = SNAKE_DELAY_INITIAL;
240                         minigame.minigame_flags = SNAKE_TURN_WAIT;
241                         return true;
242                 }
243                 case "end":
244                 {
245                         entity e = world;
246                         while( (e = findentity(e, owner, minigame)) )
247                         if(e.classname == "minigame_board_piece")
248                         {
249                                 if(e.netname) { strunzone(e.netname); }
250                                 remove(e);
251                         }
252                         minigame.snake_head = world;
253                         return false;
254                 }
255                 case "join":
256                 {
257                         int pl_num = minigame_count_players(minigame);
258
259                         // Don't allow more than 1 player
260                         // not sure if this should be a multiplayer game (might get crazy)
261                         if(pl_num >= 1) { return false; }
262
263                         // Team 1 by default
264                         return 1;
265                 }
266                 case "frame":
267                 {
268                         if(minigame.minigame_flags & SNAKE_TURN_MOVE)
269                         if(time >= minigame.snake_nextmove)
270                         {
271                                 snake_move_head(minigame);
272                                 minigame.snake_nextmove = time + minigame.snake_delay;
273                         }
274                         return false;
275                 }
276                 case "cmd":
277                 {
278                         switch(argv(0))
279                         {
280                                 case "move": 
281                                         snake_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) == 3 ? argv(2) : string_null)); 
282                                         return true;
283                         }
284
285                         return false;
286                 }
287                 case "network_send":
288                 {
289                         entity sent = ...(0,entity);
290                         int sf = ...(1,int);
291                         if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
292                         {
293                                 WriteByte(MSG_ENTITY,sent.cnt);
294                                 WriteCoord(MSG_ENTITY,sent.snake_dir_x);
295                                 WriteCoord(MSG_ENTITY,sent.snake_dir_y);
296                         }
297                         else if ( sent.classname == "minigame_player" && (sf & SNAKE_SF_PLAYERSCORE ) )
298                         {
299                                 WriteLong(MSG_ENTITY,sent.snake_score);
300                         }
301                         return false;
302                 }
303         }
304         
305         return false;
306 }
307
308
309 #elif defined(CSQC)
310
311 vector snake_boardpos; // HUD board position
312 vector snake_boardsize;// HUD board size
313
314 // Required function, draw the game board
315 void snake_hud_board(vector pos, vector mySize)
316 {
317         minigame_hud_fitsqare(pos, mySize);
318         snake_boardpos = pos;
319         snake_boardsize = mySize;
320         
321         minigame_hud_simpleboard(pos,mySize,minigame_texture("snake/board"));
322
323         vector tile_size = minigame_hud_denormalize_size('1 1 0' / SNAKE_TILE_SIZE,pos,mySize);
324         vector tile_pos;
325
326         entity tail = world;
327         int i;
328         for(i = (SNAKE_NUM_CNT * SNAKE_LET_CNT); i >= 2; --i)
329         {
330                 entity piece = snake_find_cnt(active_minigame, i);
331                 if(piece)
332                 {
333                         tail = piece;
334                         break;
335                 }
336         }
337
338         entity e;
339         FOREACH_MINIGAME_ENTITY(e)
340         {
341                 if ( e.classname == "minigame_board_piece" )
342                 {
343                         tile_pos = minigame_tile_pos(e.netname,SNAKE_NUM_CNT,SNAKE_LET_CNT);
344                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
345                         string thepiece = "snake/mouse";
346                         if(e.cnt)
347                                 thepiece = "snake/body";
348                         if(tail && e.cnt == tail.cnt)
349                                 thepiece = "snake/tail";
350                         if(e.cnt == 1)
351                         {
352                                 int dx = minigame_tile_letter(e.netname) + e.snake_dir_x;
353                                 int dy = minigame_tile_number(e.netname) + e.snake_dir_y;
354                                 entity mouse = snake_find_piece(active_minigame, minigame_tile_buildname(dx, dy));
355                                 thepiece = "snake/head";
356                                 if(mouse && !mouse.cnt)
357                                         thepiece = "snake/feed";
358                         }
359
360                         minigame_drawpic_centered( tile_pos,  
361                                         minigame_texture(thepiece),
362                                         tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
363                 }
364         }
365
366         if ( active_minigame.minigame_flags & SNAKE_TURN_LOSS )
367         {
368                 int scores = 0;
369                 FOREACH_MINIGAME_ENTITY(e)
370                         if(e.classname == "minigame_player")
371                                 scores = e.snake_score;
372
373                 vector winfs = hud_fontsize*2;
374                 string scores_text;
375                 scores_text = strcat("Score: ", ftos(scores));
376                 
377                 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
378                 vector win_sz;
379                 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
380                         sprintf("Game over! %s", scores_text), 
381                         winfs, 0, DRAWFLAG_NORMAL, 0.5);
382                 
383                 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
384                 
385                 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
386                         sprintf("Game over! %s", scores_text), 
387                         winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
388         }
389 }
390
391
392 // Required function, draw the game status panel
393 void snake_hud_status(vector pos, vector mySize)
394 {
395         HUD_Panel_DrawBg(1);
396         vector ts;
397         ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
398                 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
399         
400         pos_y += ts_y;
401         mySize_y -= ts_y;
402         
403         vector player_fontsize = hud_fontsize * 1.75;
404         ts_y = ( mySize_y - 2*player_fontsize_y ) / 2;
405         ts_x = mySize_x;
406         vector mypos;
407         vector tile_size = '48 48 0';
408
409         mypos = pos;
410         drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
411         mypos_y += player_fontsize_y;
412         drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
413
414         entity e;
415         FOREACH_MINIGAME_ENTITY(e)
416         {
417                 if ( e.classname == "minigame_player" )
418                 {
419                         mypos = pos;
420                         minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
421                                 GetPlayerName(e.minigame_playerslot-1),
422                                 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
423                         
424                         mypos_y += player_fontsize_y;
425                         //drawpic( mypos,  
426                         //              minigame_texture("snake/piece"),
427                         //              tile_size, '1 0 0', panel_fg_alpha, DRAWFLAG_NORMAL );
428                         
429                         //mypos_x += tile_size_x;
430
431                         drawstring(mypos,ftos(e.snake_score),tile_size,
432                                            '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
433                 }
434         }
435 }
436
437 // Turn a set of flags into a help message
438 string snake_turn_to_string(int turnflags)
439 {
440         if ( turnflags & SNAKE_TURN_LOSS )
441                 return _("Game over!");
442         
443         if ( turnflags & SNAKE_TURN_WAIT )
444                 return _("Press an arrow key to begin the game");
445
446         if ( turnflags & SNAKE_TURN_MOVE )
447                 return _("Avoid the walls and the snake's body, collect the mice!");
448         
449         return "";
450 }
451
452 // Make the correct move
453 void snake_set_direction(entity minigame, int dx, int dy)
454 {
455         //if ( minigame.minigame_flags == SNAKE_TURN_MOVE )
456         //{
457                 minigame_cmd("move ",ftos(dx), " ", ftos(dy));
458         //}
459 }
460
461 // Required function, handle client events
462 int snake_client_event(entity minigame, string event, ...)
463 {
464         switch(event)
465         {
466                 case "activate":
467                 {
468                         minigame.message = snake_turn_to_string(minigame.minigame_flags);
469                         return false;
470                 }
471                 case "key_pressed":
472                 {
473                         //if((minigame.minigame_flags & SNAKE_TURN_TEAM) == minigame_self.team)
474                         {
475                                 switch ( ...(0,int) )
476                                 {
477                                         case K_RIGHTARROW:
478                                         case K_KP_RIGHTARROW:
479                                                 snake_set_direction(minigame, 1, 0);
480                                                 return true;
481                                         case K_LEFTARROW:
482                                         case K_KP_LEFTARROW:
483                                                 snake_set_direction(minigame, -1, 0);
484                                                 return true;
485                                         case K_UPARROW:
486                                         case K_KP_UPARROW:
487                                                 snake_set_direction(minigame, 0, 1);
488                                                 return true;
489                                         case K_DOWNARROW:
490                                         case K_KP_DOWNARROW:
491                                                 snake_set_direction(minigame, 0, -1);
492                                                 return true;
493                                 }
494                         }
495
496                         return false;
497                 }
498                 case "network_receive":
499                 {
500                         entity sent = ...(0,entity);
501                         int sf = ...(1,int);
502                         if ( sent.classname == "minigame" )
503                         {
504                                 if ( sf & MINIG_SF_UPDATE )
505                                 {
506                                         sent.message = snake_turn_to_string(sent.minigame_flags);
507                                         //if ( sent.minigame_flags & minigame_self.team )
508                                                 minigame_prompt();
509                                 }
510                         }
511                         else if(sent.classname == "minigame_board_piece")
512                         {
513                                 if(sf & MINIG_SF_UPDATE)
514                                 {
515                                         sent.cnt = ReadByte();
516                                         sent.snake_dir_x = ReadCoord();
517                                         sent.snake_dir_y = ReadCoord();
518                                         sent.snake_dir_z = 0;
519                                         if(sent.cnt == 1)
520                                                 minigame.snake_head = sent; // hax
521                                 }
522                         }
523                         else if ( sent.classname == "minigame_player" && (sf & SNAKE_SF_PLAYERSCORE ) )
524                         {
525                                 sent.snake_score = ReadLong();
526                         }
527
528                         return false;
529                 }
530         }
531
532         return false;
533 }
534
535 #endif