3 #include <common/mutators/base.qh>
4 int autocvar_g_tka_point_limit;
5 int autocvar_g_tka_point_leadlimit;
6 bool autocvar_g_tka_team_spawns;
10 //int autocvar_g_tka_teams;
11 int autocvar_g_tka_teams_override;
13 IntrusiveList g_tkaballs;
14 REGISTER_MUTATOR(tka, false)
19 GameRules_teams(true);
20 GameRules_spawning_teams(autocvar_g_tka_team_spawns);
21 GameRules_limit_score(autocvar_g_tka_point_limit);
22 GameRules_limit_lead(autocvar_g_tka_point_leadlimit);
29 const int TKA_BALL_COUNT = 1;
31 void(entity this) havocbot_role_tka_carrier;
32 void(entity this) havocbot_role_tka_collector;
34 void tka_DropEvent(entity player);