1 // =========================
2 // Config for all mutators
3 // =========================
9 set g_dodging 0 "set to 1 to enable dodging (quick acceleration in a given direction)"
11 seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable"
12 seta cl_dodging 0 "enable dodging, requires sv_dodging_clientselect to be enabled on the server"
14 set sv_dodging_air_dodging 0
15 set sv_dodging_wall_dodging 0 "allow dodging off walls"
16 set sv_dodging_delay 0.6 "determines how long a player has to wait to be able to dodge again after dodging"
17 set sv_dodging_up_speed 200 "the jump velocity of the dodge"
18 set sv_dodging_horiz_speed_min 200 "the lower bound of current velocity for force scaling"
19 set sv_dodging_horiz_speed_max 1000 "the upper bound of current velocity for force scaling"
20 set sv_dodging_horiz_force_slowest 400 "the horizontal velocity of the dodge when current velocity is <= sv_dodging_horiz_speed_min, values between min and max are linearly scaled"
21 set sv_dodging_horiz_force_fastest 400 "the horizontal velocity of the dodge when current velocity is >= sv_dodging_horiz_speed_max, values between min and max are linearly scaled"
22 set sv_dodging_horiz_force_frozen 200 "the horizontal velocity of the dodge while frozen"
23 set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)"
24 set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging"
25 set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging"
26 set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"
27 set sv_dodging_frozen 0 "allow dodging while frozen (requires g_dodging to be enabled)"
28 set sv_dodging_frozen_doubletap 0
29 set sv_dodging_maxspeed 450 "maximum speed a player can be moving at to use the standard dodging from an (almost) standstill"
30 set sv_dodging_air_maxspeed 450 "maximum speed a player can be moving at before they dodge again when air dodging is enabled"
31 set sv_dodging_clientselect 0 "allow clients to opt-in to dodging movement with the cl_dodging cvar, dodging will be off for clients by default with this enabled"
37 set g_instagib 0 "enable instagib"
38 set g_instagib_extralives 1 "how many extra lives you will get per powerup"
39 set g_instagib_ammo_start 10 "starting ammo"
40 set g_instagib_ammo_drop 5 "how much ammo you'll get for weapons or cells"
41 set g_instagib_ammo_convert_bullets 0 "convert bullet ammo packs to insta cell ammo packs"
42 set g_instagib_ammo_convert_cells 0 "convert normal cell ammo packs to insta cell ammo packs"
43 set g_instagib_ammo_convert_rockets 0 "convert rocket ammo packs to insta cell ammo packs"
44 set g_instagib_ammo_convert_shells 0 "convert shell ammo packs to insta cell ammo packs"
45 set g_instagib_invisibility_time 30 "time of invisibility powerup in seconds"
46 set g_instagib_speed_time 30 "time of speed powerup in seconds"
47 set g_instagib_damagedbycontents 1 "allow damage from lava pits in instagib"
48 set g_instagib_blaster_keepdamage 0 "allow secondary fire to hurt players"
49 set g_instagib_blaster_keepforce 0 "allow secondary fire to push players"
50 set g_instagib_mirrordamage 0 "allow damage mirror instagib"
51 set g_instagib_friendlypush 1 "allow pushing teammates with the vaporizer primary attack"
57 set g_overkill 0 "internal cvar, to enable overkill, use `exec ruleset-overkill.cfg`"
58 set g_overkill_weapons 0 "Whether to enable overkill weapons outside of overkill ruleset."
60 set g_overkill_powerups_replace 1 "replace strength and shield with HMG and RPC"
61 set g_overkill_itemwaypoints 1 "show waypoints with timer before health and armor spawns"
62 set g_overkill_filter_healthmega 0
63 set g_overkill_filter_armormedium 1
64 set g_overkill_filter_armorbig 1
65 set g_overkill_filter_armormega 0
66 set g_overkill_blaster_keepdamage 0 "allow secondary fire to hurt players"
67 set g_overkill_blaster_keepforce 0 "allow secondary fire to push players"
73 set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health"
74 set g_vampire_factor 1.0 "Multiply damage done by this factor before adding it to the player's health"
75 set g_vampire_use_total_damage 0 "If 1 then add combined damage (health + armor) to attackers health. If 0 add only health damage."
81 set g_midair 0 "if set to 1 you can only apply damage to your opponent while they are airborne"
82 set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground"
88 set g_sandbox 0 "allow players to spawn and edit objects around the map"
89 set g_sandbox_info 1 "print object information to the server. 1 prints info about spawned / removed objects, 2 also prints info about edited objects"
90 set g_sandbox_readonly 0 "when this mode is active, players cannot modify objects or use any sandbox commands"
91 set g_sandbox_storage_name default "name of the selected storage to use"
92 set g_sandbox_storage_autosave 5 "storage is automatically saved every specified number of seconds"
93 set g_sandbox_storage_autoload 1 "if a storage file exists for the given map, automatically load it at startup"
94 set g_sandbox_editor_flood 1 "players must wait this many seconds between spawning objects"
95 set g_sandbox_editor_maxobjects 1000 "maximum number of objects that may exist at a time"
96 set g_sandbox_editor_free 1 "0 = players can only copy or edit their own objects, 1 = players can copy but not edit other objects, 2 = players can copy and edit all object"
97 set g_sandbox_editor_distance_spawn 200 "distance at which objects spawn in front of the player"
98 set g_sandbox_editor_distance_edit 300 "distance at which players can edit or remove objects they are looking at"
99 set g_sandbox_object_scale_min 0.1 "minimum scale that objects can be set to"
100 set g_sandbox_object_scale_max 2 "maximum scale that objects can be set to"
101 set g_sandbox_object_material_velocity_min 100 "velocity objects must have while colliding for material effects to be applied"
102 set g_sandbox_object_material_velocity_factor 0.002 "velocity range which decides the intensity of material effects"
103 set cl_sandbox_clipboard ""
106 // ========================
107 // invincible projectiles
108 // ========================
109 set g_invincible_projectiles 0 "set to 1 to disable any damage to projectiles in all balance configs, regardless of g_projectiles_damage"
115 set g_rocket_flying 0 "make rocket jumping easier - use the remote_jump weapon cvars for selfdamage and selfpush force"
116 set g_rocket_flying_disabledelays 1 "disable detonation delays on rockets and mines"
119 // =====================
120 // spawn near teammate
121 // =====================
122 seta cl_spawn_near_teammate 1 "toggle for spawning near teammates (only effective if g_spawn_near_teammate_ignore_spawnpoint is 2)"
123 set g_spawn_near_teammate 0 "players prefer spawns near a team mate"
124 set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate"
125 set g_spawn_near_teammate_ignore_spawnpoint 0 "ignore spawnpoints and spawn right at team mates, if 2, clients can ignore this option"
126 set g_spawn_near_teammate_ignore_spawnpoint_max 10 "if set, test at most this many of the available teammates"
127 set g_spawn_near_teammate_ignore_spawnpoint_delay 2.5 "how long to wait before its OK to spawn at a player after someone just spawned at this player"
128 set g_spawn_near_teammate_ignore_spawnpoint_delay_death 3 "how long to wait before its OK to spawn at a player after death"
129 set g_spawn_near_teammate_ignore_spawnpoint_check_health 1 "only allow spawn at this player if their health is full"
130 set g_spawn_near_teammate_ignore_spawnpoint_closetodeath 1 "spawn as close to death location as possible"
133 // ========================
134 // NIX (No Items Xonotic)
135 // ========================
136 // at each time, everyone uses the same weapon,
137 // and in regular intervals, this weapon is cycled
138 set g_nix 0 "No Items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on"
139 set g_nix_with_blaster 0 "always carry the blaster as an additional weapon in NIX"
140 set g_nix_with_healtharmor 0 "when 1, health and armor still show up in NIX"
141 set g_nix_with_powerups 0 "when 1, powerups still show up in NIX"
147 set g_physical_items 0 "1 uses ODE physics for dropped weapons, 2 for all items, requires physics_ode to be enabled"
148 set g_physical_items_damageforcescale 3 "how affected physical weapons are by damage"
149 set g_physical_items_reset 1 "return map items to their original location after being picked up"
155 set g_touchexplode 0 "touching other players causes an explosion"
156 set g_touchexplode_radius 50
157 set g_touchexplode_damage 20
158 set g_touchexplode_edgedamage 0
159 set g_touchexplode_force 300
165 set g_superspectate 0 "server side, allows extended spectator functions through the cmd interface. followpowerup, followstrength, followshield or followfc [red|blue] will transfer spectation to the relevent player, if any"
168 // ==================
170 // ==================
171 set g_melee_only 0 "enable melee only arena"
177 set g_random_gravity 0 "enable random gravity mutator"
178 set g_random_gravity_delay 3 "delay between gravity changes"
179 set g_random_gravity_negative_chance 0.5 "chance of gravity being a negative value"
180 set g_random_gravity_min -2000 "minimum gravity"
181 set g_random_gravity_max 2000 "maximum gravity"
182 set g_random_gravity_positive 1000 "positive gravity multiplier"
183 set g_random_gravity_negative 1000 "negative gravity multiplier"
189 set g_nades 0 "enable off-hand grenades - use the 'dropweapon' (second press throws) or '+hook' (release throws) binds"
190 set g_nades_spread 0.04 "random spread offset of throw direction"
191 set g_nades_throw_offset "0 -25 0" "nade throwing offset"
192 set g_nades_onspawn 1 "give nades right away when player spawns rather than delaying entire refire"
193 set g_nades_client_select 0 "allow client side selection of nade type"
194 set g_nades_pickup 0 "allow picking up thrown nades (not your own)"
195 set g_nades_pickup_time 2 "time until picked up nade explodes"
196 set g_nades_override_dropweapon 1
197 set g_nades_nade_lifetime 3.5
198 set g_nades_nade_minforce 400
199 set g_nades_nade_maxforce 2000
200 set g_nades_nade_health 25
201 set g_nades_nade_refire 6
202 set g_nades_nade_damage 225
203 set g_nades_nade_edgedamage 90
204 set g_nades_nade_radius 300
205 set g_nades_nade_force 650
206 set g_nades_nade_newton_style 0 "nade velocity: 0 is absolute, 1 is relative (takes into account player velocity), 2 is something in between"
207 set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap 9:veil, 10:ammo, 11:darkness"
209 seta cl_nade_timer 1 "show a visual timer for nades, 1 = only circle, 2 = circle with text"
210 seta cl_nade_type 3 "selected type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap 9:veil 10:ammo 11:darkness"
211 seta cl_pokenade_type "zombie" "monster to spawn"
217 // How the nade bonus system works:
218 // Each player has a score counter that is increased by some actions (eg: capping, fragging...)
219 // Once this counter reaches its maximum, the player will receive a bonus grenade and the score counter resets
220 // If the player dies all the bonus nades will be lost and the score counter resets
221 // If g_nades_bonus_score_time is not zero, this score will increase or decrease over time
223 set g_nades_bonus 0 "Enable bonus grenades"
224 set g_nades_bonus_client_select 0 "Allow client side selection of bonus nade type"
225 set g_nades_bonus_type 2 "Type of the bonus grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap 9:veil 10:ammo 11:darkness"
226 set g_nades_bonus_onstrength 1 "Always give bonus grenades to players that have the strength powerup"
227 set g_nades_bonus_max 3 "Maximum number of bonus grenades"
228 set g_nades_bonus_only 0 "Disallow regular nades, only bonus nades can be used"
229 set g_nades_nade_small 0 "Use smaller nade size, makes shooting them harder, legacy setting"
231 set g_nades_bonus_score_max 120 "Score value that will give a bonus nade"
232 set g_nades_bonus_score_minor 5 "Score given for minor actions (pickups, regular frags etc.)"
233 set g_nades_bonus_score_low 20 "Score given for frags and unfreezes"
234 set g_nades_bonus_score_medium 30 "Score given for flag returns and flag carrier kills"
235 set g_nades_bonus_score_high 60 "Score given for flag captures"
236 set g_nades_bonus_score_spree 40 "Score given every spree of this many frags"
237 set g_nades_bonus_score_time -1 "Bonus nade score given per second (negative to have the score decay)"
238 set g_nades_bonus_score_time_flagcarrier 2 "Bonus nade score given per second as flag carrier (negative to have the score decay)"
241 set g_nades_napalm 0 "Napalm nade: spreads fire balls around the fountain and burns for a while"
242 set g_nades_napalm_blast 1 "Whether the napalm grenades also give damage with the usual grenade explosion"
243 set g_nades_napalm_burntime 0.5 "Time that the fire from napalm will stick to the player"
244 set g_nades_napalm_selfdamage 1 "Whether the player that tossed the nade can be harmed by its fire"
246 set g_nades_napalm_ball_count 6 "Number of fireballs emitted during the explosion"
247 set g_nades_napalm_ball_spread 500 "Maximum force which the fireballs will have on explosion"
248 set g_nades_napalm_ball_damageforcescale 4 "How affected fireballs are by damage"
249 set g_nades_napalm_ball_damage 40 "Damage caused by the fireball"
250 set g_nades_napalm_ball_lifetime 7 "How long the fireball will last"
251 set g_nades_napalm_ball_radius 100 "Distance from the fireball within which you may get burned"
252 // Napalm Fire fountain
253 set g_nades_napalm_fountain_lifetime 3 "Time period during which extra fire mines are ejected"
254 set g_nades_napalm_fountain_delay 0.5 "Delay between emissions by the fountain"
255 set g_nades_napalm_fountain_damage 50 "Damage caused by the center of the fountain"
256 set g_nades_napalm_fountain_edgedamage 20 "Damage caused by the edge of the fountain"
257 set g_nades_napalm_fountain_radius 130 "Distance from the fountain"
260 set g_nades_ice 1 "Ice nade: freezes and reduces health"
261 set g_nades_ice_freeze_time 3 "How long the ice field will last"
262 set g_nades_ice_health 0 "How much health the player will have after being unfrozen"
263 set g_nades_ice_explode 0 "Whether the ice nade should explode again once the ice field dissipated"
264 set g_nades_ice_teamcheck 2 "0: freezes everyone including the player who threw the nade, 1: freezes enemies and teammates, 2: freezes only enemies"
267 set g_nades_translocate 1 "Translocate nade: teleports into explosion nade location"
268 set g_nades_translocate_destroy_damage 25 "Damage caused when translocate nade is destroyed by some attacker"
271 set g_nades_spawn 1 "Spawn nade: respawns into nade explosion location after being fragged"
272 set g_nades_spawn_count 3 "Number of times player will spawn at their spawn nade explosion location"
273 set g_nades_spawn_health_respawn 0 "How much health the player will have when being respawned, if 0, normal health respawn"
274 set g_nades_spawn_destroy_damage 25 "Damage caused when spawn nade is destroyed by some attacker"
277 set g_nades_heal 1 "Heal nade: spawns a orb to recover health inside, enemies take the reverse effect when being inside orb"
278 set g_nades_heal_time 5 "How long the healing field will last"
279 set g_nades_heal_rate 30 "Health given per second"
280 set g_nades_heal_friend 1 "Multiplier of health given to team mates"
281 set g_nades_heal_foe -2 "Multiplier of health given to enemies"
284 set g_nades_pokenade 0 "Pokenade: spawns a monster into the explosion nade location"
285 set g_nades_pokenade_monster_lifetime 150 "How long pokenade monster will survive"
286 set g_nades_pokenade_monster_type "zombie" "Monster to spawn"
289 set g_nades_entrap 0 "Entrap nade: spawns a orb to slow down movements inside"
290 set g_nades_entrap_strength 0.01 "Strength of the orb's movement slowing powers"
291 set g_nades_entrap_speed 0.5 "Running speed while entrapped"
292 set g_nades_entrap_time 10 "Life time of the orb"
293 set g_nades_entrap_radius 500 "Distance from the entrap orb"
296 set g_nades_veil 0 "Veil nade: spawns a orb to turn invisible inside"
297 set g_nades_veil_time 8 "Life time of the orb"
298 set g_nades_veil_radius 200 "Distance from the veil orb"
301 set g_nades_ammo 0 "Ammo nade: spawns a orb to recover ammo inside, enemies take the reverse effect when being inside orb"
302 set g_nades_ammo_time 4 "Life time of the orb"
303 set g_nades_ammo_rate 30 "Ammo given per second"
304 set g_nades_ammo_friend 1 "Multiplier of ammo given to team mates"
305 set g_nades_ammo_foe -2 "Multiplier of ammo given to enemies"
308 set g_nades_darkness 0 "Darkness nade: blinds enemies"
309 set g_nades_darkness_time 4 "How long the dark field will last"
310 set g_nades_darkness_explode 0 "Whether the darkness nade should explode again once the dark field dissipated"
311 set g_nades_darkness_teamcheck 2 "0: blinds everyone including the player who threw the nade, 1: blinds enemies and teammates, 2: blinds only enemies"
316 set g_campcheck 0 "damages campers every few seconds"
317 set g_campcheck_interval 10
318 set g_campcheck_damage 100
319 set g_campcheck_distance 1800
320 set g_campcheck_typecheck 0 "damage campers who are typing"
326 set g_new_toys 0 "Mutator 'New Toys': enable extra fun guns"
327 set g_new_toys_autoreplace 2 "0: never replace, 1: always auto replace guns by available new toys, 2: randomly auto replace guns by available new toys"
328 set g_new_toys_use_pickupsound 0 "play the 'new toys, new toys!' roflsound when picking up a new toys weapon"
334 seta cl_buffs_autoreplace 1 "automatically drop current buff when picking up another"
335 set g_buffs -1 "enable buffs (requires buff items or powerups on the map)"
336 set g_buffs_effects 1 "show particle effects from carried buffs"
337 set g_buffs_waypoint_distance 1024 "maximum distance from item at which buff waypoint can be seen, 0 disables buff waypoints"
338 set g_buffs_pickup_anyway 0 "instantly respawn the buff when it is picked up, instead of waiting for the player to drop it"
339 set g_buffs_pickup_delay 0.7 "cooldown before player can pick up another buff after dropping one"
340 set g_buffs_randomize 1 "randomize buff type when player drops the buff, only applies to teamplay gamemodes if g_buffs_randomize_teamplay is enabled"
341 set g_buffs_randomize_teamplay 1 "in teamplay gamemodes, randomize buff type when player drops the buff, requires g_buffs_randomize"
342 set g_buffs_random_lifetime 30 "re-spawn the buff again if it hasn't been touched after this time in seconds"
343 set g_buffs_random_location 0 "randomize buff location on start and when reset"
344 set g_buffs_random_location_attempts 10 "number of random locations a single buff will attempt to respawn at before giving up"
345 set g_buffs_spawn_count 0 "how many buffs to spawn on the map if none exist already"
346 set g_buffs_replace_powerups 0 "replace powerups on the map with random buffs"
347 set g_buffs_drop 0 "allow dropping buffs"
348 set g_buffs_cooldown_activate 5 "cooldown period when buff is first activated"
349 set g_buffs_cooldown_respawn 3 "cooldown period when buff is reloading"
350 set g_buffs_ammo 1 "ammo buff: infinite ammunition"
351 set g_buffs_ammo_time 60 "ammo buff carry time"
352 set g_buffs_resistance 1 "resistance buff: greatly reduces damage taken"
353 set g_buffs_resistance_time 60 "resistance buff time"
354 set g_buffs_resistance_blockpercent 0.5 "damage reduction multiplier, higher values mean less damage"
355 set g_buffs_medic 1 "medic buff: increased regeneration speed, extra health, chance to survive a fatal attack"
356 set g_buffs_medic_time 60 "medic buff carry time"
357 set g_buffs_medic_survive_chance 0.6 "multiplier chance of player surviving a fatal hit"
358 set g_buffs_medic_survive_health 5 "amount of health player survives with after taking a fatal hit"
359 set g_buffs_medic_rot 0.2 "health rot rate multiplier"
360 set g_buffs_medic_max 1.5 "stable health medic limit multiplier"
361 set g_buffs_medic_regen 1.7 "health medic rate multiplier"
362 set g_buffs_vengeance 1 "vengeance buff: attackers also take damage"
363 set g_buffs_vengeance_time 60 "vengeance buff carry time"
364 set g_buffs_vengeance_damage_multiplier 0.4 "amount of damage dealt the attacker takes when hitting a target with vengeance"
365 set g_buffs_bash 1 "bash buff: increased knockback force and immunity to knockback"
366 set g_buffs_bash_time 60 "bash buff carry time"
367 set g_buffs_bash_force 2 "bash force multiplier"
368 set g_buffs_bash_force_self 1.2 "bash self force multiplier"
369 set g_buffs_disability 0 "disability buff: attacks to players and monsters deal slowness (decreased movement/attack speed) for a few seconds"
370 set g_buffs_disability_time 60 "disability buff carry time"
371 set g_buffs_disability_slowtime 3 "time in seconds for target disability"
372 set g_buffs_disability_speed 0.7 "player speed multiplier while disabled"
373 set g_buffs_disability_rate 1.5 "player weapon rate multiplier while disabled"
374 set g_buffs_disability_weaponspeed 0.7 "weapon speed multiplier while disabled"
375 set g_buffs_vampire 1 "vampire buff: attacks to players and monsters heal the carrier"
376 set g_buffs_vampire_time 60 "vampire buff carry time"
377 set g_buffs_vampire_damage_steal 0.4 "damage stolen multiplier while holding vampire buff"
378 set g_buffs_jump 0 "jump buff: greatly increased jump height"
379 set g_buffs_jump_time 60 "jump buff carry time"
380 set g_buffs_jump_height 600 "jump height while holding jump buff"
381 set g_buffs_inferno 1 "inferno buff: targets damaged by player carrying inferno buff will also receive burning damage"
382 set g_buffs_inferno_time 60 "inferno buff carry time"
383 set g_buffs_inferno_damagemultiplier 0.3 "multiplier of damage dealt during burn"
384 set g_buffs_inferno_burntime_factor 2 "burn time logarithm base. 0 < x < 1: increasingly increasing, x > 1: decreasingly increasing"
385 set g_buffs_inferno_burntime_min_time 0.5 "minimum seconds of burn time"
386 set g_buffs_inferno_burntime_target_damage 150 "damage required for g_buffs_inferno_burntime_target_time seconds of burn"
387 set g_buffs_inferno_burntime_target_time 5 "seconds of burn given g_buffs_inferno_burntime_target_damage damage"
388 set g_buffs_swapper 0 "swapper buff: press dropweapon to switch places with a nearby enemy"
389 set g_buffs_swapper_time 60 "swapper buff carry time"
390 set g_buffs_swapper_range 1500 "maximum range of swapping with enemy"
391 set g_buffs_magnet 1 "magnet buff: greatly increased item pickup range"
392 set g_buffs_magnet_time 60 "magnet buff carry time"
393 set g_buffs_magnet_range_item 250 "range around player that items are automatically picked up (excludes other buffs)"
394 set g_buffs_magnet_range_buff 100 "range around player that only buffs are picked up (drops magnet buff)"
395 set g_buffs_luck 1 "luck buff: randomly increased damage"
396 set g_buffs_luck_time 60 "luck buff carry time"
397 set g_buffs_luck_chance 0.15 "chance for 'critical' hit (multiplied damage) with luck buff"
398 set g_buffs_luck_damagemultiplier 2 "luck damage multiplier"
399 set g_buffs_flight 0 "flight buff: crouch jump to reverse your gravity!"
400 set g_buffs_flight_time 60 "flight buff carry time"
406 set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves"
407 set g_grappling_hook_useammo 0 "use ammunition with the off-hand grappling hook"
413 set g_vampirehook 0 "enable vampire hooks mutator (grappling hook steals enemy damage, heals teammates)"
414 set g_vampirehook_damage "2" "hook damage"
415 set g_vampirehook_damagerate "0.2" "hook damage delay"
416 set g_vampirehook_health_steal "2" "give hooker this much health per damage frame"
417 set g_vampirehook_teamheal "1" "hooking teammates drains hooker's health"
423 set g_offhand_blaster 0 "whether to enable offhand blaster"
429 set g_rm 0 "enable rocket minsta (explosive vaporizer primary, secondary laser prong)"
430 set g_rm_damage "70" "direct hit damage"
431 set g_rm_edgedamage "38" "edge damage"
432 set g_rm_force "400" "force"
433 set g_rm_radius "140" "explosion radius"
434 set g_rm_laser "1" "enable team colored lasers"
435 set g_rm_laser_count "3" "number of rocketminsta lasers"
436 set g_rm_laser_speed "6000" "laser speed"
437 set g_rm_laser_spread "0.05" "laser spread"
438 set g_rm_laser_zspread "0" "vertical spread of group shots"
439 set g_rm_laser_spread_random "0" "randomise rocketminsta laser spread"
440 set g_rm_laser_lifetime "30" "laser lifetime"
441 set g_rm_laser_damage "80" "laser damage, divided by laser count"
442 set g_rm_laser_refire "0.7" "laser refire"
443 set g_rm_laser_rapid "1" "fast refire after holding down laser for certain amount of time"
444 set g_rm_laser_rapid_refire "0.35" "rapid laser refire"
445 set g_rm_laser_rapid_delay "0.6" "delay before turning on rapid laser mode"
446 set g_rm_laser_rapid_animtime "0.3" "animation time for rapid laser"
447 set g_rm_laser_radius "150" "radius of rocketminsta laser explosion"
448 set g_rm_laser_force "400" "laser force, divided by laser count"
454 set g_breakablehook 0 "enable breakable hook mutator (hook can be damaged, and returns damage to the owner when broken)"
455 set g_breakablehook_owner 0 "allow owner to break their own hook"
461 seta cl_multijump -1 "allow multijump mutator, set to -1 for the server to decide whether it's enabled"
462 set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps"
463 set g_multijump_client 1 "If the client sets cl_multijump to -1, this setting is used for them as a default"
464 set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity"
465 set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"
466 set g_multijump_maxspeed 0
467 set g_multijump_dodging 1
473 set g_walljump 0 "Enable wall jumping mutator"
474 set g_walljump_delay 1 "Minimum delay between wall jumps"
475 set g_walljump_force 300 "How far to bounce/jump off the wall"
476 set g_walljump_velocity_xy_factor 1.15 "How much to slow down along horizontal axis, higher value = higher deceleration, if factor is < 1, you accelerate by wall jumping"
477 set g_walljump_velocity_z_factor 0.5 "Upwards velocity factor, multiplied by normal jump velocity"
483 set g_globalforces 0 "Global forces: knockback affects everyone"
484 set g_globalforces_noself 1 "Global forces: ignore self damage"
485 set g_globalforces_self 1 "Global forces: knockback self scale"
486 set g_globalforces_range 1000 "Global forces: max range of effect"
492 set g_bugrigs_planar_movement 1 "BROTRR bug emulation"
493 set g_bugrigs_planar_movement_car_jumping 1 "my own bug"
494 set g_bugrigs_reverse_speeding 1 "BROTRR bug emulation"
495 set g_bugrigs_reverse_spinning 1 "BROTRR bug emulation"
496 set g_bugrigs_reverse_stopping 1 "BROTRR bug emulation"
497 set g_bugrigs_air_steering 1 "NFS bug emulation"
498 set g_bugrigs_angle_smoothing 5 "smooth the car angle a bit, looks nice"
499 set g_bugrigs_friction_floor 50 "units/sec friction on floor"
500 set g_bugrigs_friction_brake 950 "units/sec friction for braking"
501 set g_bugrigs_friction_air 0.00001 "(very small) v <- v - v^2 * g_bugrigs_friction_air"
502 set g_bugrigs_accel 800 "acceleration"
503 set g_bugrigs_speed_ref 400 "reference speed for accel and steer responsiveness"
504 set g_bugrigs_speed_pow 2 "reference power for accel and steer responsiveness"
505 set g_bugrigs_steer 1 "steering amount"
510 set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had."
512 // ==================
514 // ==================
515 set g_dynamic_handicap 0 "Whether to enable dynamic handicap."
516 set g_dynamic_handicap_scale 0.2 "The scale of the handicap. Larger values mean more penalties for strong players and more buffs for weak players."
517 set g_dynamic_handicap_exponent 1 "The exponent used to calculate handicap. 1 means linear scale. Values more than 1 mean stronger non-linear handicap. Values less than 1 mean weaker non-linear handicap"
518 set g_dynamic_handicap_min 0 "The minimum value of the handicap."
519 set g_dynamic_handicap_max 0 "The maximum value of the handicap."
524 set g_kick_teamkiller_rate 0 "Limit for teamkills per minute before the client gets dropped. 0 means that the teamkillers don't get kicked automatically"
525 set g_kick_teamkiller_lower_limit 5 "Minimum number of teamkills before the teamkill rate is considered"
527 // =====================
528 // stale-move negation
529 // =====================
530 set g_smneg 0 "Stale-move negation: penalize repeated use of the same weapon"
531 set g_smneg_bonus 1 "Stale-move negation: allow weapons to become stronger than their baseline"
532 set g_smneg_bonus_asymptote 4 "Stale-move negation: damage = infinity at this bonus level"
533 set g_smneg_cooldown_factor 0.25 "Stale-move negation: penalty cooldown factor"
538 set g_random_items 0 "Whether to enable random items."
539 set g_random_loot 0 "Whether to enable random loot."
540 exec randomitems-xonotic.cfg
545 set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed"
546 set g_pinata_offhand 0 "if enabled, the second weapon will drop as well while dual wielding"
551 set g_cloaked 0 "display all players mostly invisible"
552 set g_balance_cloaked_alpha 0.25 "opacity of cloaked players"