]> git.xonotic.org Git - xonotic/netradiant.git/commitdiff
Merge commit '66d12fc2373b05233aa29ee097efe820f05a8520' into garux-merge
authorThomas Debesse <dev@illwieckz.net>
Mon, 11 Feb 2019 09:00:31 +0000 (10:00 +0100)
committerThomas Debesse <dev@illwieckz.net>
Mon, 11 Feb 2019 09:00:31 +0000 (10:00 +0100)
1  2 
tools/quake3/common/vfs.c
tools/quake3/common/vfs.h
tools/quake3/q3map2/main.c

index ed4c1f6129a45fc71eacd3125b46b35bec615de5,2e7445882cc8427190bb7cf2849836a9cdaa0dc0..474cb8e6033b6ce7e55557612c02492db88a2b24
  #include "mathlib.h"
  #include "inout.h"
  #include "vfs.h"
 -#include "unzip.h"
 +#include <minizip/unzip.h>
 +#include <glib.h>
 +#define BAD_MINIZ
 +#ifndef BAD_MINIZ
  #include "miniz.h"
 +#endif
  
  typedef struct
  {
        char*   name;
 -      unz_s zipinfo;
        unzFile zipfile;
 +      unz_file_pos zippos;
        guint32 size;
  } VFS_PAKFILE;
  
@@@ -127,7 -123,6 +127,7 @@@ static void vfsInitPakFile( const char 
        for ( i = 0; i < gi.number_entry; i++ )
        {
                char filename_inzip[NAME_MAX];
 +              char *filename_lower;
                unz_file_info file_info;
                VFS_PAKFILE* file;
  
                if ( err != UNZ_OK ) {
                        break;
                }
 +              unz_file_pos pos;
 +              err = unzGetFilePos( uf, &pos );
 +              if ( err != UNZ_OK ) {
 +                      break;
 +              }
  
                file = (VFS_PAKFILE*)safe_malloc( sizeof( VFS_PAKFILE ) );
                g_pakFiles = g_slist_append( g_pakFiles, file );
  
                vfsFixDOSName( filename_inzip );
 -              g_strdown( filename_inzip );
 +               //-1 null terminated string
 +              filename_lower = g_ascii_strdown( filename_inzip, -1 );
  
 -              file->name = strdup( filename_inzip );
 +              file->name = strdup( filename_lower );
                file->size = file_info.uncompressed_size;
                file->zipfile = uf;
 -              memcpy( &file->zipinfo, uf, sizeof( unz_s ) );
 +              file->zippos = pos;
  
                if ( ( i + 1 ) < gi.number_entry ) {
                        err = unzGoToNextFile( uf );
                                break;
                        }
                }
 +              g_free( filename_lower );
        }
  }
  
@@@ -231,18 -219,18 +231,18 @@@ void vfsInitDirectory( const char *pat
                                {
                                        char *ext = strrchr( dirlist, '.' );
  
 -                                      if ( ext && !Q_stricmp( ext, ".pk3dir" ) ) {
 +                                      if ( ext != NULL && ( !Q_stricmp( ext, ".pk3dir" ) || !Q_stricmp( ext, ".dpkdir" ) ) ) {
                                                if ( g_numDirs == VFS_MAXDIRS ) {
                                                        continue;
                                                }
                                                snprintf( g_strDirs[g_numDirs], PATH_MAX, "%s/%s", path, name );
 -                                              g_strDirs[g_numDirs][PATH_MAX] = '\0';
 +                                              g_strDirs[g_numDirs][PATH_MAX-1] = '\0';
                                                vfsFixDOSName( g_strDirs[g_numDirs] );
                                                vfsAddSlash( g_strDirs[g_numDirs] );
                                                ++g_numDirs;
                                        }
  
 -                                      if ( ( ext == NULL ) || ( Q_stricmp( ext, ".pk3" ) != 0 ) ) {
 +                                      if ( ext == NULL || ( Q_stricmp( ext, ".pk3" ) != 0 && Q_stricmp( ext, ".dpk" ) != 0 ) ) {
                                                continue;
                                        }
                                }
  
  
  // lists all .shader files
- void vfsListShaderFiles( char list[512][64], int *num ){
+ void vfsListShaderFiles( char* list, int *num ){
        //char filename[PATH_MAX];
        char *dirlist;
        GDir *dir;
                                }
  
                                for ( k = 0; k < *num; k++ ){
-                                       if ( !Q_stricmp( list[k], dirlist ) ) goto shISdouplicate;
 -                                      if ( !stricmp( list + k*65, dirlist ) ) goto shISdouplicate;
++                                      if ( !Q_stricmp( list + k*65, dirlist ) ) goto shISdouplicate;
                                }
-                               strcpy( list[*num], dirlist );
+                               strcpy( list + (*num)*65, dirlist );
                                (*num)++;
  shISdouplicate:
                                g_free( dirlist );
                ext++;
  
                for ( k = 0; k < *num; k++ ){
-                       if ( !Q_stricmp( list[k], ext ) ) goto shISdouplicate2;
 -                      if ( !stricmp( list + k*65, ext ) ) goto shISdouplicate2;
++                      if ( !Q_stricmp( list + k*65, ext ) ) goto shISdouplicate2;
                }
-               strcpy( list[*num], ext );
+               strcpy( list + (*num)*65, ext );
                (*num)++;
  shISdouplicate2:
                continue;
@@@ -344,18 -332,17 +344,18 @@@ void vfsShutdown()
  int vfsGetFileCount( const char *filename ){
        int i, count = 0;
        char fixed[NAME_MAX], tmp[NAME_MAX];
 +      char *lower;
        GSList *lst;
  
        strcpy( fixed, filename );
        vfsFixDOSName( fixed );
 -      g_strdown( fixed );
 +      lower = g_ascii_strdown( fixed, -1 );
  
        for ( lst = g_pakFiles; lst != NULL; lst = g_slist_next( lst ) )
        {
                VFS_PAKFILE* file = (VFS_PAKFILE*)lst->data;
  
 -              if ( strcmp( file->name, fixed ) == 0 ) {
 +              if ( strcmp( file->name, lower ) == 0 ) {
                        count++;
                }
        }
        for ( i = 0; i < g_numDirs; i++ )
        {
                strcpy( tmp, g_strDirs[i] );
 -              strcat( tmp, fixed );
 +              strcat( tmp, lower );
                if ( access( tmp, R_OK ) == 0 ) {
                        count++;
                }
        }
 -
 +      g_free( lower );
        return count;
  }
  
  int vfsLoadFile( const char *filename, void **bufferptr, int index ){
        int i, count = 0;
        char tmp[NAME_MAX], fixed[NAME_MAX];
 +      char *lower;
        GSList *lst;
  
        // filename is a full path
        *bufferptr = NULL;
        strcpy( fixed, filename );
        vfsFixDOSName( fixed );
 -      g_strdown( fixed );
 +      lower = g_ascii_strdown( fixed, -1 );
  
        for ( i = 0; i < g_numDirs; i++ )
        {
        {
                VFS_PAKFILE* file = (VFS_PAKFILE*)lst->data;
  
 -              if ( strcmp( file->name, fixed ) != 0 ) {
 +              if ( strcmp( file->name, lower ) != 0 ) {
                        continue;
                }
  
                if ( count == index ) {
 -                      memcpy( file->zipfile, &file->zipinfo, sizeof( unz_s ) );
  
 +              if ( unzGoToFilePos( file->zipfile, &file->zippos ) != UNZ_OK ) {
 +                      return -1;
 +              }
                        if ( unzOpenCurrentFile( file->zipfile ) != UNZ_OK ) {
                                return -1;
                        }
                                return -1;
                        }
                        else{
 +                              g_free( lower );
                                return file->size;
                        }
                }
  
                count++;
        }
 -
 +      g_free( lower );
        return -1;
  }
  
  
 -
 -
  qboolean vfsPackFile( const char *filename, const char *packname ){
 +#ifndef BAD_MINIZ
        int i;
        char tmp[NAME_MAX], fixed[NAME_MAX];
        GSList *lst;
        }
  
        return qfalse;
 +#else
 +              Error( "Disabled because of miniz issue" );
 +#endif
  }
index 23bc52aafee6fc5e4eb2ee68baa3079a1f025513,db8cb81a6053695e78857f902c39dac5a78bd46e..c8091cc678e8f962687c1dbc57b4cacc4944eb8c
  #ifndef _VFS_H_
  #define _VFS_H_
  
 +#include "globaldefs.h"
 +
  // to get PATH_MAX
  #include <stdio.h>
 -#if defined ( __linux__ ) || defined ( __APPLE__ )
 +#if GDEF_OS_LINUX || GDEF_OS_MACOS
  #include <dirent.h>
  #include <unistd.h>
  #else
  #include <wtypes.h>
  #include <io.h>
 -#define R_OK 04
  #define S_ISDIR( mode ) ( mode & _S_IFDIR )
  #define PATH_MAX 260
  #endif
 -#include <glib.h>
  
  #define VFS_MAXDIRS 64
  
@@@ -51,7 -51,7 +51,7 @@@ void vfsInitDirectory( const char *pat
  void vfsShutdown();
  int vfsGetFileCount( const char *filename );
  int vfsLoadFile( const char *filename, void **buffer, int index );
- void vfsListShaderFiles( char list[512][64], int *num );
+ void vfsListShaderFiles( char* list, int *num );
  qboolean vfsPackFile( const char *filename, const char *packname );
  
  extern char g_strForbiddenDirs[VFS_MAXDIRS][PATH_MAX + 1];
index ee3f63e78999479f750cc79ccc32c1964ebdd4ea,0ee9be82a801d2503635b6a0aff6aecd8cccbf26..67798e1cb0648c794d56e5e4ee29b75c4d01829c
@@@ -1,4 -1,4 +1,4 @@@
 -/* -------------------------------------------------------------------------------;
 +/* -------------------------------------------------------------------------------
  
     Copyright (C) 1999-2007 id Software, Inc. and contributors.
     For a list of contributors, see the accompanying CONTRIBUTORS file.
  
  /* dependencies */
  #include "q3map2.h"
 -
 -
 -
 -/*
 -   Random()
 -   returns a pseudorandom number between 0 and 1
 - */
 -
 -vec_t Random( void ){
 -      return (vec_t) rand() / RAND_MAX;
 -}
 -
 -
 -char *Q_strncpyz( char *dst, const char *src, size_t len ) {
 -      if ( len == 0 ) {
 -              abort();
 -      }
 -
 -      strncpy( dst, src, len );
 -      dst[ len - 1 ] = '\0';
 -      return dst;
 -}
 -
 -
 -char *Q_strcat( char *dst, size_t dlen, const char *src ) {
 -      size_t n = strlen( dst );
 -
 -      if ( n > dlen ) {
 -              abort(); /* buffer overflow */
 -      }
 -
 -      return Q_strncpyz( dst + n, src, dlen - n );
 -}
 -
 -
 -char *Q_strncat( char *dst, size_t dlen, const char *src, size_t slen ) {
 -      size_t n = strlen( dst );
 -
 -      if ( n > dlen ) {
 -              abort(); /* buffer overflow */
 -      }
 -
 -      return Q_strncpyz( dst + n, src, MIN( slen, dlen - n ) );
 -}
 -
 -
 -/*
 -   ExitQ3Map()
 -   cleanup routine
 - */
 -
 -static void ExitQ3Map( void ){
 -      BSPFilesCleanup();
 -      if ( mapDrawSurfs != NULL ) {
 -              free( mapDrawSurfs );
 -      }
 -}
 -
 -
 -
 -/* minimap stuff */
 -
 -typedef struct minimap_s
 -{
 -      bspModel_t *model;
 -      int width;
 -      int height;
 -      int samples;
 -      float *sample_offsets;
 -      float sharpen_boxmult;
 -      float sharpen_centermult;
 -      float boost, brightness, contrast;
 -      float *data1f;
 -      float *sharpendata1f;
 -      vec3_t mins, size;
 -}
 -minimap_t;
 -static minimap_t minimap;
 -
 -qboolean BrushIntersectionWithLine( bspBrush_t *brush, vec3_t start, vec3_t dir, float *t_in, float *t_out ){
 -      int i;
 -      qboolean in = qfalse, out = qfalse;
 -      bspBrushSide_t *sides = &bspBrushSides[brush->firstSide];
 -
 -      for ( i = 0; i < brush->numSides; ++i )
 -      {
 -              bspPlane_t *p = &bspPlanes[sides[i].planeNum];
 -              float sn = DotProduct( start, p->normal );
 -              float dn = DotProduct( dir, p->normal );
 -              if ( dn == 0 ) {
 -                      if ( sn > p->dist ) {
 -                              return qfalse; // outside!
 -                      }
 -              }
 -              else
 -              {
 -                      float t = ( p->dist - sn ) / dn;
 -                      if ( dn < 0 ) {
 -                              if ( !in || t > *t_in ) {
 -                                      *t_in = t;
 -                                      in = qtrue;
 -                                      // as t_in can only increase, and t_out can only decrease, early out
 -                                      if ( out && *t_in >= *t_out ) {
 -                                              return qfalse;
 -                                      }
 -                              }
 -                      }
 -                      else
 -                      {
 -                              if ( !out || t < *t_out ) {
 -                                      *t_out = t;
 -                                      out = qtrue;
 -                                      // as t_in can only increase, and t_out can only decrease, early out
 -                                      if ( in && *t_in >= *t_out ) {
 -                                              return qfalse;
 -                                      }
 -                              }
 -                      }
 -              }
 -      }
 -      return in && out;
 -}
 -
 -static float MiniMapSample( float x, float y ){
 -      vec3_t org, dir;
 -      int i, bi;
 -      float t0, t1;
 -      float samp;
 -      bspBrush_t *b;
 -      bspBrushSide_t *s;
 -      int cnt;
 -
 -      org[0] = x;
 -      org[1] = y;
 -      org[2] = 0;
 -      dir[0] = 0;
 -      dir[1] = 0;
 -      dir[2] = 1;
 -
 -      cnt = 0;
 -      samp = 0;
 -      for ( i = 0; i < minimap.model->numBSPBrushes; ++i )
 -      {
 -              bi = minimap.model->firstBSPBrush + i;
 -              if ( opaqueBrushes[bi >> 3] & ( 1 << ( bi & 7 ) ) ) {
 -                      b = &bspBrushes[bi];
 -
 -                      // sort out mins/maxs of the brush
 -                      s = &bspBrushSides[b->firstSide];
 -                      if ( x < -bspPlanes[s[0].planeNum].dist ) {
 -                              continue;
 -                      }
 -                      if ( x > +bspPlanes[s[1].planeNum].dist ) {
 -                              continue;
 -                      }
 -                      if ( y < -bspPlanes[s[2].planeNum].dist ) {
 -                              continue;
 -                      }
 -                      if ( y > +bspPlanes[s[3].planeNum].dist ) {
 -                              continue;
 -                      }
 -
 -                      if ( BrushIntersectionWithLine( b, org, dir, &t0, &t1 ) ) {
 -                              samp += t1 - t0;
 -                              ++cnt;
 -                      }
 -              }
 -      }
 -
 -      return samp;
 -}
 -
 -void RandomVector2f( float v[2] ){
 -      do
 -      {
 -              v[0] = 2 * Random() - 1;
 -              v[1] = 2 * Random() - 1;
 -      }
 -      while ( v[0] * v[0] + v[1] * v[1] > 1 );
 -}
 -
 -static void MiniMapRandomlySupersampled( int y ){
 -      int x, i;
 -      float *p = &minimap.data1f[y * minimap.width];
 -      float ymin = minimap.mins[1] + minimap.size[1] * ( y / (float) minimap.height );
 -      float dx   =                   minimap.size[0]      / (float) minimap.width;
 -      float dy   =                   minimap.size[1]      / (float) minimap.height;
 -      float uv[2];
 -      float thisval;
 -
 -      for ( x = 0; x < minimap.width; ++x )
 -      {
 -              float xmin = minimap.mins[0] + minimap.size[0] * ( x / (float) minimap.width );
 -              float val = 0;
 -
 -              for ( i = 0; i < minimap.samples; ++i )
 -              {
 -                      RandomVector2f( uv );
 -                      thisval = MiniMapSample(
 -                              xmin + ( uv[0] + 0.5 ) * dx, /* exaggerated random pattern for better results */
 -                              ymin + ( uv[1] + 0.5 ) * dy  /* exaggerated random pattern for better results */
 -                              );
 -                      val += thisval;
 -              }
 -              val /= minimap.samples * minimap.size[2];
 -              *p++ = val;
 -      }
 -}
 -
 -static void MiniMapSupersampled( int y ){
 -      int x, i;
 -      float *p = &minimap.data1f[y * minimap.width];
 -      float ymin = minimap.mins[1] + minimap.size[1] * ( y / (float) minimap.height );
 -      float dx   =                   minimap.size[0]      / (float) minimap.width;
 -      float dy   =                   minimap.size[1]      / (float) minimap.height;
 -
 -      for ( x = 0; x < minimap.width; ++x )
 -      {
 -              float xmin = minimap.mins[0] + minimap.size[0] * ( x / (float) minimap.width );
 -              float val = 0;
 -
 -              for ( i = 0; i < minimap.samples; ++i )
 -              {
 -                      float thisval = MiniMapSample(
 -                              xmin + minimap.sample_offsets[2 * i + 0] * dx,
 -                              ymin + minimap.sample_offsets[2 * i + 1] * dy
 -                              );
 -                      val += thisval;
 -              }
 -              val /= minimap.samples * minimap.size[2];
 -              *p++ = val;
 -      }
 -}
 -
 -static void MiniMapNoSupersampling( int y ){
 -      int x;
 -      float *p = &minimap.data1f[y * minimap.width];
 -      float ymin = minimap.mins[1] + minimap.size[1] * ( ( y + 0.5 ) / (float) minimap.height );
 -
 -      for ( x = 0; x < minimap.width; ++x )
 -      {
 -              float xmin = minimap.mins[0] + minimap.size[0] * ( ( x + 0.5 ) / (float) minimap.width );
 -              *p++ = MiniMapSample( xmin, ymin ) / minimap.size[2];
 -      }
 -}
 -
 -static void MiniMapSharpen( int y ){
 -      int x;
 -      qboolean up = ( y > 0 );
 -      qboolean down = ( y < minimap.height - 1 );
 -      float *p = &minimap.data1f[y * minimap.width];
 -      float *q = &minimap.sharpendata1f[y * minimap.width];
 -
 -      for ( x = 0; x < minimap.width; ++x )
 -      {
 -              qboolean left = ( x > 0 );
 -              qboolean right = ( x < minimap.width - 1 );
 -              float val = p[0] * minimap.sharpen_centermult;
 -
 -              if ( left && up ) {
 -                      val += p[-1 - minimap.width] * minimap.sharpen_boxmult;
 -              }
 -              if ( left && down ) {
 -                      val += p[-1 + minimap.width] * minimap.sharpen_boxmult;
 -              }
 -              if ( right && up ) {
 -                      val += p[+1 - minimap.width] * minimap.sharpen_boxmult;
 -              }
 -              if ( right && down ) {
 -                      val += p[+1 + minimap.width] * minimap.sharpen_boxmult;
 -              }
 -
 -              if ( left ) {
 -                      val += p[-1] * minimap.sharpen_boxmult;
 -              }
 -              if ( right ) {
 -                      val += p[+1] * minimap.sharpen_boxmult;
 -              }
 -              if ( up ) {
 -                      val += p[-minimap.width] * minimap.sharpen_boxmult;
 -              }
 -              if ( down ) {
 -                      val += p[+minimap.width] * minimap.sharpen_boxmult;
 -              }
 -
 -              ++p;
 -              *q++ = val;
 -      }
 -}
 -
 -static void MiniMapContrastBoost( int y ){
 -      int x;
 -      float *q = &minimap.data1f[y * minimap.width];
 -      for ( x = 0; x < minimap.width; ++x )
 -      {
 -              *q = *q * minimap.boost / ( ( minimap.boost - 1 ) * *q + 1 );
 -              ++q;
 -      }
 -}
 -
 -static void MiniMapBrightnessContrast( int y ){
 -      int x;
 -      float *q = &minimap.data1f[y * minimap.width];
 -      for ( x = 0; x < minimap.width; ++x )
 -      {
 -              *q = *q * minimap.contrast + minimap.brightness;
 -              ++q;
 -      }
 -}
 -
 -void MiniMapMakeMinsMaxs( vec3_t mins_in, vec3_t maxs_in, float border, qboolean keepaspect ){
 -      vec3_t mins, maxs, extend;
 -      VectorCopy( mins_in, mins );
 -      VectorCopy( maxs_in, maxs );
 -
 -      // line compatible to nexuiz mapinfo
 -      Sys_Printf( "size %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2] );
 -
 -      if ( keepaspect ) {
 -              VectorSubtract( maxs, mins, extend );
 -              if ( extend[1] > extend[0] ) {
 -                      mins[0] -= ( extend[1] - extend[0] ) * 0.5;
 -                      maxs[0] += ( extend[1] - extend[0] ) * 0.5;
 -              }
 -              else
 -              {
 -                      mins[1] -= ( extend[0] - extend[1] ) * 0.5;
 -                      maxs[1] += ( extend[0] - extend[1] ) * 0.5;
 -              }
 -      }
 -
 -      /* border: amount of black area around the image */
 -      /* input: border, 1-2*border, border but we need border/(1-2*border) */
 -
 -      VectorSubtract( maxs, mins, extend );
 -      VectorScale( extend, border / ( 1 - 2 * border ), extend );
 -
 -      VectorSubtract( mins, extend, mins );
 -      VectorAdd( maxs, extend, maxs );
 -
 -      VectorCopy( mins, minimap.mins );
 -      VectorSubtract( maxs, mins, minimap.size );
 -
 -      // line compatible to nexuiz mapinfo
 -      Sys_Printf( "size_texcoords %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2] );
 -}
 -
 -/*
 -   MiniMapSetupBrushes()
 -   determines solid non-sky brushes in the world
 - */
 -
 -void MiniMapSetupBrushes( void ){
 -      SetupBrushesFlags( C_SOLID | C_SKY, C_SOLID, 0, 0 );
 -      // at least one must be solid
 -      // none may be sky
 -      // not all may be nodraw
 -}
 -
 -qboolean MiniMapEvaluateSampleOffsets( int *bestj, int *bestk, float *bestval ){
 -      float val, dx, dy;
 -      int j, k;
 -
 -      *bestj = *bestk = -1;
 -      *bestval = 3; /* max possible val is 2 */
 -
 -      for ( j = 0; j < minimap.samples; ++j )
 -              for ( k = j + 1; k < minimap.samples; ++k )
 -              {
 -                      dx = minimap.sample_offsets[2 * j + 0] - minimap.sample_offsets[2 * k + 0];
 -                      dy = minimap.sample_offsets[2 * j + 1] - minimap.sample_offsets[2 * k + 1];
 -                      if ( dx > +0.5 ) {
 -                              dx -= 1;
 -                      }
 -                      if ( dx < -0.5 ) {
 -                              dx += 1;
 -                      }
 -                      if ( dy > +0.5 ) {
 -                              dy -= 1;
 -                      }
 -                      if ( dy < -0.5 ) {
 -                              dy += 1;
 -                      }
 -                      val = dx * dx + dy * dy;
 -                      if ( val < *bestval ) {
 -                              *bestj = j;
 -                              *bestk = k;
 -                              *bestval = val;
 -                      }
 -              }
 -
 -      return *bestval < 3;
 -}
 -
 -void MiniMapMakeSampleOffsets(){
 -      int i, j, k, jj, kk;
 -      float val, valj, valk, sx, sy, rx, ry;
 -
 -      Sys_Printf( "Generating good sample offsets (this may take a while)...\n" );
 -
 -      /* start with entirely random samples */
 -      for ( i = 0; i < minimap.samples; ++i )
 -      {
 -              minimap.sample_offsets[2 * i + 0] = Random();
 -              minimap.sample_offsets[2 * i + 1] = Random();
 -      }
 -
 -      for ( i = 0; i < 1000; ++i )
 -      {
 -              if ( MiniMapEvaluateSampleOffsets( &j, &k, &val ) ) {
 -                      sx = minimap.sample_offsets[2 * j + 0];
 -                      sy = minimap.sample_offsets[2 * j + 1];
 -                      minimap.sample_offsets[2 * j + 0] = rx = Random();
 -                      minimap.sample_offsets[2 * j + 1] = ry = Random();
 -                      if ( !MiniMapEvaluateSampleOffsets( &jj, &kk, &valj ) ) {
 -                              valj = -1;
 -                      }
 -                      minimap.sample_offsets[2 * j + 0] = sx;
 -                      minimap.sample_offsets[2 * j + 1] = sy;
 -
 -                      sx = minimap.sample_offsets[2 * k + 0];
 -                      sy = minimap.sample_offsets[2 * k + 1];
 -                      minimap.sample_offsets[2 * k + 0] = rx;
 -                      minimap.sample_offsets[2 * k + 1] = ry;
 -                      if ( !MiniMapEvaluateSampleOffsets( &jj, &kk, &valk ) ) {
 -                              valk = -1;
 -                      }
 -                      minimap.sample_offsets[2 * k + 0] = sx;
 -                      minimap.sample_offsets[2 * k + 1] = sy;
 -
 -                      if ( valj > valk ) {
 -                              if ( valj > val ) {
 -                                      /* valj is the greatest */
 -                                      minimap.sample_offsets[2 * j + 0] = rx;
 -                                      minimap.sample_offsets[2 * j + 1] = ry;
 -                                      i = -1;
 -                              }
 -                              else
 -                              {
 -                                      /* valj is the greater and it is useless - forget it */
 -                              }
 -                      }
 -                      else
 -                      {
 -                              if ( valk > val ) {
 -                                      /* valk is the greatest */
 -                                      minimap.sample_offsets[2 * k + 0] = rx;
 -                                      minimap.sample_offsets[2 * k + 1] = ry;
 -                                      i = -1;
 -                              }
 -                              else
 -                              {
 -                                      /* valk is the greater and it is useless - forget it */
 -                              }
 -                      }
 -              }
 -              else{
 -                      break;
 -              }
 -      }
 -}
 -
 -void MergeRelativePath( char *out, const char *absolute, const char *relative ){
 -      const char *endpos = absolute + strlen( absolute );
 -      while ( endpos != absolute && ( endpos[-1] == '/' || endpos[-1] == '\\' ) )
 -              --endpos;
 -      while ( relative[0] == '.' && relative[1] == '.' && ( relative[2] == '/' || relative[2] == '\\' ) )
 -      {
 -              relative += 3;
 -              while ( endpos != absolute )
 -              {
 -                      --endpos;
 -                      if ( *endpos == '/' || *endpos == '\\' ) {
 -                              break;
 -                      }
 -              }
 -              while ( endpos != absolute && ( endpos[-1] == '/' || endpos[-1] == '\\' ) )
 -                      --endpos;
 -      }
 -      memcpy( out, absolute, endpos - absolute );
 -      out[endpos - absolute] = '/';
 -      strcpy( out + ( endpos - absolute + 1 ), relative );
 -}
 -
 -int MiniMapBSPMain( int argc, char **argv ){
 -      char minimapFilename[1024];
 -      char basename[1024];
 -      char path[1024];
 -      char relativeMinimapFilename[1024];
 -      qboolean autolevel;
 -      float minimapSharpen;
 -      float border;
 -      byte *data4b, *p;
 -      float *q;
 -      int x, y;
 -      int i;
 -      miniMapMode_t mode;
 -      vec3_t mins, maxs;
 -      qboolean keepaspect;
 -
 -      /* arg checking */
 -      if ( argc < 2 ) {
 -              Sys_Printf( "Usage: q3map [-v] -minimap [-size n] [-sharpen f] [-samples n | -random n] [-o filename.tga] [-minmax Xmin Ymin Zmin Xmax Ymax Zmax] <mapname>\n" );
 -              return 0;
 -      }
 -
 -      /* load the BSP first */
 -      strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
 -      StripExtension( source );
 -      DefaultExtension( source, ".bsp" );
 -      Sys_Printf( "Loading %s\n", source );
 -      BeginMapShaderFile( source );
 -      LoadShaderInfo();
 -      LoadBSPFile( source );
 -
 -      minimap.model = &bspModels[0];
 -      VectorCopy( minimap.model->mins, mins );
 -      VectorCopy( minimap.model->maxs, maxs );
 -
 -      *minimapFilename = 0;
 -      minimapSharpen = game->miniMapSharpen;
 -      minimap.width = minimap.height = game->miniMapSize;
 -      border = game->miniMapBorder;
 -      keepaspect = game->miniMapKeepAspect;
 -      mode = game->miniMapMode;
 -
 -      autolevel = qfalse;
 -      minimap.samples = 1;
 -      minimap.sample_offsets = NULL;
 -      minimap.boost = 1.0;
 -      minimap.brightness = 0.0;
 -      minimap.contrast = 1.0;
 -
 -      /* process arguments */
 -      for ( i = 1; i < ( argc - 1 ); i++ )
 -      {
 -              if ( !strcmp( argv[ i ],  "-size" ) ) {
 -                      minimap.width = minimap.height = atoi( argv[i + 1] );
 -                      i++;
 -                      Sys_Printf( "Image size set to %i\n", minimap.width );
 -              }
 -              else if ( !strcmp( argv[ i ],  "-sharpen" ) ) {
 -                      minimapSharpen = atof( argv[i + 1] );
 -                      i++;
 -                      Sys_Printf( "Sharpening coefficient set to %f\n", minimapSharpen );
 -              }
 -              else if ( !strcmp( argv[ i ],  "-samples" ) ) {
 -                      minimap.samples = atoi( argv[i + 1] );
 -                      i++;
 -                      Sys_Printf( "Samples set to %i\n", minimap.samples );
 -                      if ( minimap.sample_offsets ) {
 -                              free( minimap.sample_offsets );
 -                      }
 -                      minimap.sample_offsets = malloc( 2 * sizeof( *minimap.sample_offsets ) * minimap.samples );
 -                      MiniMapMakeSampleOffsets();
 -              }
 -              else if ( !strcmp( argv[ i ],  "-random" ) ) {
 -                      minimap.samples = atoi( argv[i + 1] );
 -                      i++;
 -                      Sys_Printf( "Random samples set to %i\n", minimap.samples );
 -                      if ( minimap.sample_offsets ) {
 -                              free( minimap.sample_offsets );
 -                      }
 -                      minimap.sample_offsets = NULL;
 -              }
 -              else if ( !strcmp( argv[ i ],  "-border" ) ) {
 -                      border = atof( argv[i + 1] );
 -                      i++;
 -                      Sys_Printf( "Border set to %f\n", border );
 -              }
 -              else if ( !strcmp( argv[ i ],  "-keepaspect" ) ) {
 -                      keepaspect = qtrue;
 -                      Sys_Printf( "Keeping aspect ratio by letterboxing\n", border );
 -              }
 -              else if ( !strcmp( argv[ i ],  "-nokeepaspect" ) ) {
 -                      keepaspect = qfalse;
 -                      Sys_Printf( "Not keeping aspect ratio\n", border );
 -              }
 -              else if ( !strcmp( argv[ i ],  "-o" ) ) {
 -                      strcpy( minimapFilename, argv[i + 1] );
 -                      i++;
 -                      Sys_Printf( "Output file name set to %s\n", minimapFilename );
 -              }
 -              else if ( !strcmp( argv[ i ],  "-minmax" ) && i < ( argc - 7 ) ) {
 -                      mins[0] = atof( argv[i + 1] );
 -                      mins[1] = atof( argv[i + 2] );
 -                      mins[2] = atof( argv[i + 3] );
 -                      maxs[0] = atof( argv[i + 4] );
 -                      maxs[1] = atof( argv[i + 5] );
 -                      maxs[2] = atof( argv[i + 6] );
 -                      i += 6;
 -                      Sys_Printf( "Map mins/maxs overridden\n" );
 -              }
 -              else if ( !strcmp( argv[ i ],  "-gray" ) ) {
 -                      mode = MINIMAP_MODE_GRAY;
 -                      Sys_Printf( "Writing as white-on-black image\n" );
 -              }
 -              else if ( !strcmp( argv[ i ],  "-black" ) ) {
 -                      mode = MINIMAP_MODE_BLACK;
 -                      Sys_Printf( "Writing as black alpha image\n" );
 -              }
 -              else if ( !strcmp( argv[ i ],  "-white" ) ) {
 -                      mode = MINIMAP_MODE_WHITE;
 -                      Sys_Printf( "Writing as white alpha image\n" );
 -              }
 -              else if ( !strcmp( argv[ i ],  "-boost" ) && i < ( argc - 2 ) ) {
 -                      minimap.boost = atof( argv[i + 1] );
 -                      i++;
 -                      Sys_Printf( "Contrast boost set to %f\n", minimap.boost );
 -              }
 -              else if ( !strcmp( argv[ i ],  "-brightness" ) && i < ( argc - 2 ) ) {
 -                      minimap.brightness = atof( argv[i + 1] );
 -                      i++;
 -                      Sys_Printf( "Brightness set to %f\n", minimap.brightness );
 -              }
 -              else if ( !strcmp( argv[ i ],  "-contrast" ) && i < ( argc - 2 ) ) {
 -                      minimap.contrast = atof( argv[i + 1] );
 -                      i++;
 -                      Sys_Printf( "Contrast set to %f\n", minimap.contrast );
 -              }
 -              else if ( !strcmp( argv[ i ],  "-autolevel" ) ) {
 -                      autolevel = qtrue;
 -                      Sys_Printf( "Auto level enabled\n", border );
 -              }
 -              else if ( !strcmp( argv[ i ],  "-noautolevel" ) ) {
 -                      autolevel = qfalse;
 -                      Sys_Printf( "Auto level disabled\n", border );
 -              }
 -      }
 -
 -      MiniMapMakeMinsMaxs( mins, maxs, border, keepaspect );
 -
 -      if ( !*minimapFilename ) {
 -              ExtractFileBase( source, basename );
 -              ExtractFilePath( source, path );
 -              sprintf( relativeMinimapFilename, game->miniMapNameFormat, basename );
 -              MergeRelativePath( minimapFilename, path, relativeMinimapFilename );
 -              Sys_Printf( "Output file name automatically set to %s\n", minimapFilename );
 -      }
 -      ExtractFilePath( minimapFilename, path );
 -      Q_mkdir( path );
 -
 -      if ( minimapSharpen >= 0 ) {
 -              minimap.sharpen_centermult = 8 * minimapSharpen + 1;
 -              minimap.sharpen_boxmult    =    -minimapSharpen;
 -      }
 -
 -      minimap.data1f = safe_malloc( minimap.width * minimap.height * sizeof( *minimap.data1f ) );
 -      data4b = safe_malloc( minimap.width * minimap.height * 4 );
 -      if ( minimapSharpen >= 0 ) {
 -              minimap.sharpendata1f = safe_malloc( minimap.width * minimap.height * sizeof( *minimap.data1f ) );
 -      }
 -
 -      MiniMapSetupBrushes();
 -
 -      if ( minimap.samples <= 1 ) {
 -              Sys_Printf( "\n--- MiniMapNoSupersampling (%d) ---\n", minimap.height );
 -              RunThreadsOnIndividual( minimap.height, qtrue, MiniMapNoSupersampling );
 -      }
 -      else
 -      {
 -              if ( minimap.sample_offsets ) {
 -                      Sys_Printf( "\n--- MiniMapSupersampled (%d) ---\n", minimap.height );
 -                      RunThreadsOnIndividual( minimap.height, qtrue, MiniMapSupersampled );
 -              }
 -              else
 -              {
 -                      Sys_Printf( "\n--- MiniMapRandomlySupersampled (%d) ---\n", minimap.height );
 -                      RunThreadsOnIndividual( minimap.height, qtrue, MiniMapRandomlySupersampled );
 -              }
 -      }
 -
 -      if ( minimap.boost != 1.0 ) {
 -              Sys_Printf( "\n--- MiniMapContrastBoost (%d) ---\n", minimap.height );
 -              RunThreadsOnIndividual( minimap.height, qtrue, MiniMapContrastBoost );
 -      }
 -
 -      if ( autolevel ) {
 -              Sys_Printf( "\n--- MiniMapAutoLevel (%d) ---\n", minimap.height );
 -              float mi = 1, ma = 0;
 -              float s, o;
 -
 -              // TODO threads!
 -              q = minimap.data1f;
 -              for ( y = 0; y < minimap.height; ++y )
 -                      for ( x = 0; x < minimap.width; ++x )
 -                      {
 -                              float v = *q++;
 -                              if ( v < mi ) {
 -                                      mi = v;
 -                              }
 -                              if ( v > ma ) {
 -                                      ma = v;
 -                              }
 -                      }
 -              if ( ma > mi ) {
 -                      s = 1 / ( ma - mi );
 -                      o = mi / ( ma - mi );
 -
 -                      // equations:
 -                      //   brightness + contrast * v
 -                      // after autolevel:
 -                      //   brightness + contrast * (v * s - o)
 -                      // =
 -                      //   (brightness - contrast * o) + (contrast * s) * v
 -                      minimap.brightness = minimap.brightness - minimap.contrast * o;
 -                      minimap.contrast *= s;
 -
 -                      Sys_Printf( "Auto level: Brightness changed to %f\n", minimap.brightness );
 -                      Sys_Printf( "Auto level: Contrast changed to %f\n", minimap.contrast );
 -              }
 -              else{
 -                      Sys_Printf( "Auto level: failed because all pixels are the same value\n" );
 -              }
 -      }
 -
 -      if ( minimap.brightness != 0 || minimap.contrast != 1 ) {
 -              Sys_Printf( "\n--- MiniMapBrightnessContrast (%d) ---\n", minimap.height );
 -              RunThreadsOnIndividual( minimap.height, qtrue, MiniMapBrightnessContrast );
 -      }
 -
 -      if ( minimap.sharpendata1f ) {
 -              Sys_Printf( "\n--- MiniMapSharpen (%d) ---\n", minimap.height );
 -              RunThreadsOnIndividual( minimap.height, qtrue, MiniMapSharpen );
 -              q = minimap.sharpendata1f;
 -      }
 -      else
 -      {
 -              q = minimap.data1f;
 -      }
 -
 -      Sys_Printf( "\nConverting..." );
 -
 -      switch ( mode )
 -      {
 -      case MINIMAP_MODE_GRAY:
 -              p = data4b;
 -              for ( y = 0; y < minimap.height; ++y )
 -                      for ( x = 0; x < minimap.width; ++x )
 -                      {
 -                              byte b;
 -                              float v = *q++;
 -                              if ( v < 0 ) {
 -                                      v = 0;
 -                              }
 -                              if ( v > 255.0 / 256.0 ) {
 -                                      v = 255.0 / 256.0;
 -                              }
 -                              b = v * 256;
 -                              *p++ = b;
 -                      }
 -              Sys_Printf( " writing to %s...", minimapFilename );
 -              WriteTGAGray( minimapFilename, data4b, minimap.width, minimap.height );
 -              break;
 -      case MINIMAP_MODE_BLACK:
 -              p = data4b;
 -              for ( y = 0; y < minimap.height; ++y )
 -                      for ( x = 0; x < minimap.width; ++x )
 -                      {
 -                              byte b;
 -                              float v = *q++;
 -                              if ( v < 0 ) {
 -                                      v = 0;
 -                              }
 -                              if ( v > 255.0 / 256.0 ) {
 -                                      v = 255.0 / 256.0;
 -                              }
 -                              b = v * 256;
 -                              *p++ = 0;
 -                              *p++ = 0;
 -                              *p++ = 0;
 -                              *p++ = b;
 -                      }
 -              Sys_Printf( " writing to %s...", minimapFilename );
 -              WriteTGA( minimapFilename, data4b, minimap.width, minimap.height );
 -              break;
 -      case MINIMAP_MODE_WHITE:
 -              p = data4b;
 -              for ( y = 0; y < minimap.height; ++y )
 -                      for ( x = 0; x < minimap.width; ++x )
 -                      {
 -                              byte b;
 -                              float v = *q++;
 -                              if ( v < 0 ) {
 -                                      v = 0;
 -                              }
 -                              if ( v > 255.0 / 256.0 ) {
 -                                      v = 255.0 / 256.0;
 -                              }
 -                              b = v * 256;
 -                              *p++ = 255;
 -                              *p++ = 255;
 -                              *p++ = 255;
 -                              *p++ = b;
 -                      }
 -              Sys_Printf( " writing to %s...", minimapFilename );
 -              WriteTGA( minimapFilename, data4b, minimap.width, minimap.height );
 -              break;
 -      }
 -
 -      Sys_Printf( " done.\n" );
 -
 -      /* return to sender */
 -      return 0;
 -}
 -
 -
 -
 -
 -
 -/*
 -   MD4BlockChecksum()
 -   calculates an md4 checksum for a block of data
 - */
 -
 -static int MD4BlockChecksum( void *buffer, int length ){
 -      return Com_BlockChecksum( buffer, length );
 -}
 -
 -/*
 -   FixAAS()
 -   resets an aas checksum to match the given BSP
 - */
 -
 -int FixAAS( int argc, char **argv ){
 -      int length, checksum;
 -      void        *buffer;
 -      FILE        *file;
 -      char aas[ 1024 ], **ext;
 -      char        *exts[] =
 -      {
 -              ".aas",
 -              "_b0.aas",
 -              "_b1.aas",
 -              NULL
 -      };
 -
 -
 -      /* arg checking */
 -      if ( argc < 2 ) {
 -              Sys_Printf( "Usage: q3map -fixaas [-v] <mapname>\n" );
 -              return 0;
 -      }
 -
 -      /* do some path mangling */
 -      strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
 -      StripExtension( source );
 -      DefaultExtension( source, ".bsp" );
 -
 -      /* note it */
 -      Sys_Printf( "--- FixAAS ---\n" );
 -
 -      /* load the bsp */
 -      Sys_Printf( "Loading %s\n", source );
 -      length = LoadFile( source, &buffer );
 -
 -      /* create bsp checksum */
 -      Sys_Printf( "Creating checksum...\n" );
 -      checksum = LittleLong( MD4BlockChecksum( buffer, length ) );
 -
 -      /* write checksum to aas */
 -      ext = exts;
 -      while ( *ext )
 -      {
 -              /* mangle name */
 -              strcpy( aas, source );
 -              StripExtension( aas );
 -              strcat( aas, *ext );
 -              Sys_Printf( "Trying %s\n", aas );
 -              ext++;
 -
 -              /* fix it */
 -              file = fopen( aas, "r+b" );
 -              if ( !file ) {
 -                      continue;
 -              }
 -              if ( fwrite( &checksum, 4, 1, file ) != 1 ) {
 -                      Error( "Error writing checksum to %s", aas );
 -              }
 -              fclose( file );
 -      }
 -
 -      /* return to sender */
 -      return 0;
 -}
 -
 -
 -
 -/*
 -   AnalyzeBSP() - ydnar
 -   analyzes a Quake engine BSP file
 - */
 -
 -typedef struct abspHeader_s
 -{
 -      char ident[ 4 ];
 -      int version;
 -
 -      bspLump_t lumps[ 1 ];       /* unknown size */
 -}
 -abspHeader_t;
 -
 -typedef struct abspLumpTest_s
 -{
 -      int radix, minCount;
 -      char            *name;
 -}
 -abspLumpTest_t;
 -
 -int AnalyzeBSP( int argc, char **argv ){
 -      abspHeader_t            *header;
 -      int size, i, version, offset, length, lumpInt, count;
 -      char ident[ 5 ];
 -      void                    *lump;
 -      float lumpFloat;
 -      char lumpString[ 1024 ], source[ 1024 ];
 -      qboolean lumpSwap = qfalse;
 -      abspLumpTest_t          *lumpTest;
 -      static abspLumpTest_t lumpTests[] =
 -      {
 -              { sizeof( bspPlane_t ),         6,      "IBSP LUMP_PLANES" },
 -              { sizeof( bspBrush_t ),         1,      "IBSP LUMP_BRUSHES" },
 -              { 8,                            6,      "IBSP LUMP_BRUSHSIDES" },
 -              { sizeof( bspBrushSide_t ),     6,      "RBSP LUMP_BRUSHSIDES" },
 -              { sizeof( bspModel_t ),         1,      "IBSP LUMP_MODELS" },
 -              { sizeof( bspNode_t ),          2,      "IBSP LUMP_NODES" },
 -              { sizeof( bspLeaf_t ),          1,      "IBSP LUMP_LEAFS" },
 -              { 104,                          3,      "IBSP LUMP_DRAWSURFS" },
 -              { 44,                           3,      "IBSP LUMP_DRAWVERTS" },
 -              { 4,                            6,      "IBSP LUMP_DRAWINDEXES" },
 -              { 128 * 128 * 3,                1,      "IBSP LUMP_LIGHTMAPS" },
 -              { 256 * 256 * 3,                1,      "IBSP LUMP_LIGHTMAPS (256 x 256)" },
 -              { 512 * 512 * 3,                1,      "IBSP LUMP_LIGHTMAPS (512 x 512)" },
 -              { 0, 0, NULL }
 -      };
 -
 -
 -      /* arg checking */
 -      if ( argc < 1 ) {
 -              Sys_Printf( "Usage: q3map -analyze [-lumpswap] [-v] <mapname>\n" );
 -              return 0;
 -      }
 -
 -      /* process arguments */
 -      for ( i = 1; i < ( argc - 1 ); i++ )
 -      {
 -              /* -format map|ase|... */
 -              if ( !strcmp( argv[ i ],  "-lumpswap" ) ) {
 -                      Sys_Printf( "Swapped lump structs enabled\n" );
 -                      lumpSwap = qtrue;
 -              }
 -      }
 -
 -      /* clean up map name */
 -      strcpy( source, ExpandArg( argv[ i ] ) );
 -      Sys_Printf( "Loading %s\n", source );
 -
 -      /* load the file */
 -      size = LoadFile( source, (void**) &header );
 -      if ( size == 0 || header == NULL ) {
 -              Sys_Printf( "Unable to load %s.\n", source );
 -              return -1;
 -      }
 -
 -      /* analyze ident/version */
 -      memcpy( ident, header->ident, 4 );
 -      ident[ 4 ] = '\0';
 -      version = LittleLong( header->version );
 -
 -      Sys_Printf( "Identity:      %s\n", ident );
 -      Sys_Printf( "Version:       %d\n", version );
 -      Sys_Printf( "---------------------------------------\n" );
 -
 -      /* analyze each lump */
 -      for ( i = 0; i < 100; i++ )
 -      {
 -              /* call of duty swapped lump pairs */
 -              if ( lumpSwap ) {
 -                      offset = LittleLong( header->lumps[ i ].length );
 -                      length = LittleLong( header->lumps[ i ].offset );
 -              }
 -
 -              /* standard lump pairs */
 -              else
 -              {
 -                      offset = LittleLong( header->lumps[ i ].offset );
 -                      length = LittleLong( header->lumps[ i ].length );
 -              }
 -
 -              /* extract data */
 -              lump = (byte*) header + offset;
 -              lumpInt = LittleLong( (int) *( (int*) lump ) );
 -              lumpFloat = LittleFloat( (float) *( (float*) lump ) );
 -              memcpy( lumpString, (char*) lump, ( (size_t)length < sizeof( lumpString ) ? (size_t)length : sizeof( lumpString ) - 1 ) );
 -              lumpString[ sizeof( lumpString ) - 1 ] = '\0';
 -
 -              /* print basic lump info */
 -              Sys_Printf( "Lump:          %d\n", i );
 -              Sys_Printf( "Offset:        %d bytes\n", offset );
 -              Sys_Printf( "Length:        %d bytes\n", length );
 -
 -              /* only operate on valid lumps */
 -              if ( length > 0 ) {
 -                      /* print data in 4 formats */
 -                      Sys_Printf( "As hex:        %08X\n", lumpInt );
 -                      Sys_Printf( "As int:        %d\n", lumpInt );
 -                      Sys_Printf( "As float:      %f\n", lumpFloat );
 -                      Sys_Printf( "As string:     %s\n", lumpString );
 -
 -                      /* guess lump type */
 -                      if ( lumpString[ 0 ] == '{' && lumpString[ 2 ] == '"' ) {
 -                              Sys_Printf( "Type guess:    IBSP LUMP_ENTITIES\n" );
 -                      }
 -                      else if ( strstr( lumpString, "textures/" ) ) {
 -                              Sys_Printf( "Type guess:    IBSP LUMP_SHADERS\n" );
 -                      }
 -                      else
 -                      {
 -                              /* guess based on size/count */
 -                              for ( lumpTest = lumpTests; lumpTest->radix > 0; lumpTest++ )
 -                              {
 -                                      if ( ( length % lumpTest->radix ) != 0 ) {
 -                                              continue;
 -                                      }
 -                                      count = length / lumpTest->radix;
 -                                      if ( count < lumpTest->minCount ) {
 -                                              continue;
 -                                      }
 -                                      Sys_Printf( "Type guess:    %s (%d x %d)\n", lumpTest->name, count, lumpTest->radix );
 -                              }
 -                      }
 -              }
 -
 -              Sys_Printf( "---------------------------------------\n" );
 -
 -              /* end of file */
 -              if ( offset + length >= size ) {
 -                      break;
 -              }
 -      }
 -
 -      /* last stats */
 -      Sys_Printf( "Lump count:    %d\n", i + 1 );
 -      Sys_Printf( "File size:     %d bytes\n", size );
 -
 -      /* return to caller */
 -      return 0;
 -}
 -
 -
 -
 -/*
 -   BSPInfo()
 -   emits statistics about the bsp file
 - */
 -
 -int BSPInfo( int count, char **fileNames ){
 -      int i;
 -      char source[ 1024 ], ext[ 64 ];
 -      int size;
 -      FILE        *f;
 -
 -
 -      /* dummy check */
 -      if ( count < 1 ) {
 -              Sys_Printf( "No files to dump info for.\n" );
 -              return -1;
 -      }
 -
 -      /* enable info mode */
 -      infoMode = qtrue;
 -
 -      /* walk file list */
 -      for ( i = 0; i < count; i++ )
 -      {
 -              Sys_Printf( "---------------------------------\n" );
 -
 -              /* mangle filename and get size */
 -              strcpy( source, fileNames[ i ] );
 -              ExtractFileExtension( source, ext );
 -              if ( !Q_stricmp( ext, "map" ) ) {
 -                      StripExtension( source );
 -              }
 -              DefaultExtension( source, ".bsp" );
 -              f = fopen( source, "rb" );
 -              if ( f ) {
 -                      size = Q_filelength( f );
 -                      fclose( f );
 -              }
 -              else{
 -                      size = 0;
 -              }
 -
 -              /* load the bsp file and print lump sizes */
 -              Sys_Printf( "%s\n", source );
 -              LoadBSPFile( source );
 -              PrintBSPFileSizes();
 -
 -              /* print sizes */
 -              Sys_Printf( "\n" );
 -              Sys_Printf( "          total         %9d\n", size );
 -              Sys_Printf( "                        %9d KB\n", size / 1024 );
 -              Sys_Printf( "                        %9d MB\n", size / ( 1024 * 1024 ) );
 -
 -              Sys_Printf( "---------------------------------\n" );
 -      }
 -
 -      /* return count */
 -      return i;
 -}
 -
 -
 -static void ExtrapolateTexcoords( const float *axyz, const float *ast, const float *bxyz, const float *bst, const float *cxyz, const float *cst, const float *axyz_new, float *ast_out, const float *bxyz_new, float *bst_out, const float *cxyz_new, float *cst_out ){
 -      vec4_t scoeffs, tcoeffs;
 -      float md;
 -      m4x4_t solvematrix;
 -
 -      vec3_t norm;
 -      vec3_t dab, dac;
 -      VectorSubtract( bxyz, axyz, dab );
 -      VectorSubtract( cxyz, axyz, dac );
 -      CrossProduct( dab, dac, norm );
 -
 -      // assume:
 -      //   s = f(x, y, z)
 -      //   s(v + norm) = s(v) when n ortho xyz
 -
 -      // s(v) = DotProduct(v, scoeffs) + scoeffs[3]
 -
 -      // solve:
 -      //   scoeffs * (axyz, 1) == ast[0]
 -      //   scoeffs * (bxyz, 1) == bst[0]
 -      //   scoeffs * (cxyz, 1) == cst[0]
 -      //   scoeffs * (norm, 0) == 0
 -      // scoeffs * [axyz, 1 | bxyz, 1 | cxyz, 1 | norm, 0] = [ast[0], bst[0], cst[0], 0]
 -      solvematrix[0] = axyz[0];
 -      solvematrix[4] = axyz[1];
 -      solvematrix[8] = axyz[2];
 -      solvematrix[12] = 1;
 -      solvematrix[1] = bxyz[0];
 -      solvematrix[5] = bxyz[1];
 -      solvematrix[9] = bxyz[2];
 -      solvematrix[13] = 1;
 -      solvematrix[2] = cxyz[0];
 -      solvematrix[6] = cxyz[1];
 -      solvematrix[10] = cxyz[2];
 -      solvematrix[14] = 1;
 -      solvematrix[3] = norm[0];
 -      solvematrix[7] = norm[1];
 -      solvematrix[11] = norm[2];
 -      solvematrix[15] = 0;
 -
 -      md = m4_det( solvematrix );
 -      if ( md * md < 1e-10 ) {
 -              Sys_Printf( "Cannot invert some matrix, some texcoords aren't extrapolated!" );
 -              return;
 -      }
 -
 -      m4x4_invert( solvematrix );
 -
 -      scoeffs[0] = ast[0];
 -      scoeffs[1] = bst[0];
 -      scoeffs[2] = cst[0];
 -      scoeffs[3] = 0;
 -      m4x4_transform_vec4( solvematrix, scoeffs );
 -      tcoeffs[0] = ast[1];
 -      tcoeffs[1] = bst[1];
 -      tcoeffs[2] = cst[1];
 -      tcoeffs[3] = 0;
 -      m4x4_transform_vec4( solvematrix, tcoeffs );
 -
 -      ast_out[0] = scoeffs[0] * axyz_new[0] + scoeffs[1] * axyz_new[1] + scoeffs[2] * axyz_new[2] + scoeffs[3];
 -      ast_out[1] = tcoeffs[0] * axyz_new[0] + tcoeffs[1] * axyz_new[1] + tcoeffs[2] * axyz_new[2] + tcoeffs[3];
 -      bst_out[0] = scoeffs[0] * bxyz_new[0] + scoeffs[1] * bxyz_new[1] + scoeffs[2] * bxyz_new[2] + scoeffs[3];
 -      bst_out[1] = tcoeffs[0] * bxyz_new[0] + tcoeffs[1] * bxyz_new[1] + tcoeffs[2] * bxyz_new[2] + tcoeffs[3];
 -      cst_out[0] = scoeffs[0] * cxyz_new[0] + scoeffs[1] * cxyz_new[1] + scoeffs[2] * cxyz_new[2] + scoeffs[3];
 -      cst_out[1] = tcoeffs[0] * cxyz_new[0] + tcoeffs[1] * cxyz_new[1] + tcoeffs[2] * cxyz_new[2] + tcoeffs[3];
 -}
 +#include <glib.h>
  
  /*
 -   ScaleBSPMain()
 -   amaze and confuse your enemies with wierd scaled maps!
 +   Random()
 +   returns a pseudorandom number between 0 and 1
   */
  
 -int ScaleBSPMain( int argc, char **argv ){
 -      int i, j;
 -      float f, a;
 -      vec3_t scale;
 -      vec3_t vec;
 -      char str[ 1024 ];
 -      int uniform, axis;
 -      qboolean texscale;
 -      float *old_xyzst = NULL;
 -      float spawn_ref = 0;
 -
 -
 -      /* arg checking */
 -      if ( argc < 3 ) {
 -              Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
 -              return 0;
 -      }
 -
 -      texscale = qfalse;
 -      for ( i = 1; i < argc - 2; ++i )
 -      {
 -              if ( !strcmp( argv[i], "-tex" ) ) {
 -                      texscale = qtrue;
 -              }
 -              else if ( !strcmp( argv[i], "-spawn_ref" ) ) {
 -                      spawn_ref = atof( argv[i + 1] );
 -                      ++i;
 -              }
 -              else{
 -                      break;
 -              }
 -      }
 -
 -      /* get scale */
 -      // if(argc-2 >= i) // always true
 -      scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
 -      if ( argc - 3 >= i ) {
 -              scale[1] = scale[0] = atof( argv[ argc - 3 ] );
 -      }
 -      if ( argc - 4 >= i ) {
 -              scale[0] = atof( argv[ argc - 4 ] );
 -      }
 +vec_t Random( void ){
 +      return (vec_t) rand() / RAND_MAX;
 +}
  
 -      uniform = ( ( scale[0] == scale[1] ) && ( scale[1] == scale[2] ) );
  
 -      if ( scale[0] == 0.0f || scale[1] == 0.0f || scale[2] == 0.0f ) {
 -              Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
 -              Sys_Printf( "Non-zero scale value required.\n" );
 -              return 0;
 +char *Q_strncpyz( char *dst, const char *src, size_t len ) {
 +      if ( len == 0 ) {
 +              abort();
        }
  
 -      /* do some path mangling */
 -      strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
 -      StripExtension( source );
 -      DefaultExtension( source, ".bsp" );
 -
 -      /* load the bsp */
 -      Sys_Printf( "Loading %s\n", source );
 -      LoadBSPFile( source );
 -      ParseEntities();
 -
 -      /* note it */
 -      Sys_Printf( "--- ScaleBSP ---\n" );
 -      Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities );
 -
 -      /* scale entity keys */
 -      for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
 -      {
 -              /* scale origin */
 -              GetVectorForKey( &entities[ i ], "origin", vec );
 -              if ( ( vec[ 0 ] || vec[ 1 ] || vec[ 2 ] ) ) {
 -                      if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
 -                              vec[2] += spawn_ref;
 -                      }
 -                      vec[0] *= scale[0];
 -                      vec[1] *= scale[1];
 -                      vec[2] *= scale[2];
 -                      if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
 -                              vec[2] -= spawn_ref;
 -                      }
 -                      sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
 -                      SetKeyValue( &entities[ i ], "origin", str );
 -              }
 -
 -              a = FloatForKey( &entities[ i ], "angle" );
 -              if ( a == -1 || a == -2 ) { // z scale
 -                      axis = 2;
 -              }
 -              else if ( fabs( sin( DEG2RAD( a ) ) ) < 0.707 ) {
 -                      axis = 0;
 -              }
 -              else{
 -                      axis = 1;
 -              }
 +      strncpy( dst, src, len );
 +      dst[ len - 1 ] = '\0';
 +      return dst;
 +}
  
 -              /* scale door lip */
 -              f = FloatForKey( &entities[ i ], "lip" );
 -              if ( f ) {
 -                      f *= scale[axis];
 -                      sprintf( str, "%f", f );
 -                      SetKeyValue( &entities[ i ], "lip", str );
 -              }
  
 -              /* scale plat height */
 -              f = FloatForKey( &entities[ i ], "height" );
 -              if ( f ) {
 -                      f *= scale[2];
 -                      sprintf( str, "%f", f );
 -                      SetKeyValue( &entities[ i ], "height", str );
 -              }
 +char *Q_strcat( char *dst, size_t dlen, const char *src ) {
 +      size_t n = strlen( dst );
  
 -              // TODO maybe allow a definition file for entities to specify which values are scaled how?
 +      if ( n > dlen ) {
 +              abort(); /* buffer overflow */
        }
  
 -      /* scale models */
 -      for ( i = 0; i < numBSPModels; i++ )
 -      {
 -              bspModels[ i ].mins[0] *= scale[0];
 -              bspModels[ i ].mins[1] *= scale[1];
 -              bspModels[ i ].mins[2] *= scale[2];
 -              bspModels[ i ].maxs[0] *= scale[0];
 -              bspModels[ i ].maxs[1] *= scale[1];
 -              bspModels[ i ].maxs[2] *= scale[2];
 -      }
 +      return Q_strncpyz( dst + n, src, dlen - n );
 +}
  
 -      /* scale nodes */
 -      for ( i = 0; i < numBSPNodes; i++ )
 -      {
 -              bspNodes[ i ].mins[0] *= scale[0];
 -              bspNodes[ i ].mins[1] *= scale[1];
 -              bspNodes[ i ].mins[2] *= scale[2];
 -              bspNodes[ i ].maxs[0] *= scale[0];
 -              bspNodes[ i ].maxs[1] *= scale[1];
 -              bspNodes[ i ].maxs[2] *= scale[2];
 -      }
  
 -      /* scale leafs */
 -      for ( i = 0; i < numBSPLeafs; i++ )
 -      {
 -              bspLeafs[ i ].mins[0] *= scale[0];
 -              bspLeafs[ i ].mins[1] *= scale[1];
 -              bspLeafs[ i ].mins[2] *= scale[2];
 -              bspLeafs[ i ].maxs[0] *= scale[0];
 -              bspLeafs[ i ].maxs[1] *= scale[1];
 -              bspLeafs[ i ].maxs[2] *= scale[2];
 -      }
 +char *Q_strncat( char *dst, size_t dlen, const char *src, size_t slen ) {
 +      size_t n = strlen( dst );
  
 -      if ( texscale ) {
 -              Sys_Printf( "Using texture unlocking (and probably breaking texture alignment a lot)\n" );
 -              old_xyzst = safe_malloc( sizeof( *old_xyzst ) * numBSPDrawVerts * 5 );
 -              for ( i = 0; i < numBSPDrawVerts; i++ )
 -              {
 -                      old_xyzst[5 * i + 0] = bspDrawVerts[i].xyz[0];
 -                      old_xyzst[5 * i + 1] = bspDrawVerts[i].xyz[1];
 -                      old_xyzst[5 * i + 2] = bspDrawVerts[i].xyz[2];
 -                      old_xyzst[5 * i + 3] = bspDrawVerts[i].st[0];
 -                      old_xyzst[5 * i + 4] = bspDrawVerts[i].st[1];
 -              }
 +      if ( n > dlen ) {
 +              abort(); /* buffer overflow */
        }
  
 -      /* scale drawverts */
 -      for ( i = 0; i < numBSPDrawVerts; i++ )
 -      {
 -              bspDrawVerts[i].xyz[0] *= scale[0];
 -              bspDrawVerts[i].xyz[1] *= scale[1];
 -              bspDrawVerts[i].xyz[2] *= scale[2];
 -              bspDrawVerts[i].normal[0] /= scale[0];
 -              bspDrawVerts[i].normal[1] /= scale[1];
 -              bspDrawVerts[i].normal[2] /= scale[2];
 -              VectorNormalize( bspDrawVerts[i].normal, bspDrawVerts[i].normal );
 -      }
 +      return Q_strncpyz( dst + n, src, MIN( slen, dlen - n ) );
 +}
  
 -      if ( texscale ) {
 -              for ( i = 0; i < numBSPDrawSurfaces; i++ )
 -              {
 -                      switch ( bspDrawSurfaces[i].surfaceType )
 -                      {
 -                      case SURFACE_FACE:
 -                      case SURFACE_META:
 -                              if ( bspDrawSurfaces[i].numIndexes % 3 ) {
 -                                      Error( "Not a triangulation!" );
 -                              }
 -                              for ( j = bspDrawSurfaces[i].firstIndex; j < bspDrawSurfaces[i].firstIndex + bspDrawSurfaces[i].numIndexes; j += 3 )
 -                              {
 -                                      int ia = bspDrawIndexes[j] + bspDrawSurfaces[i].firstVert, ib = bspDrawIndexes[j + 1] + bspDrawSurfaces[i].firstVert, ic = bspDrawIndexes[j + 2] + bspDrawSurfaces[i].firstVert;
 -                                      bspDrawVert_t *a = &bspDrawVerts[ia], *b = &bspDrawVerts[ib], *c = &bspDrawVerts[ic];
 -                                      float *oa = &old_xyzst[ia * 5], *ob = &old_xyzst[ib * 5], *oc = &old_xyzst[ic * 5];
 -                                      // extrapolate:
 -                                      //   a->xyz -> oa
 -                                      //   b->xyz -> ob
 -                                      //   c->xyz -> oc
 -                                      ExtrapolateTexcoords(
 -                                              &oa[0], &oa[3],
 -                                              &ob[0], &ob[3],
 -                                              &oc[0], &oc[3],
 -                                              a->xyz, a->st,
 -                                              b->xyz, b->st,
 -                                              c->xyz, c->st );
 -                              }
 -                              break;
 -                      }
 -              }
 -      }
  
 -      /* scale planes */
 -      if ( uniform ) {
 -              for ( i = 0; i < numBSPPlanes; i++ )
 -              {
 -                      bspPlanes[ i ].dist *= scale[0];
 -              }
 -      }
 -      else
 -      {
 -              for ( i = 0; i < numBSPPlanes; i++ )
 -              {
 -                      bspPlanes[ i ].normal[0] /= scale[0];
 -                      bspPlanes[ i ].normal[1] /= scale[1];
 -                      bspPlanes[ i ].normal[2] /= scale[2];
 -                      f = 1 / VectorLength( bspPlanes[i].normal );
 -                      VectorScale( bspPlanes[i].normal, f, bspPlanes[i].normal );
 -                      bspPlanes[ i ].dist *= f;
 -              }
 -      }
 +/*
 +   ExitQ3Map()
 +   cleanup routine
 + */
  
 -      /* scale gridsize */
 -      GetVectorForKey( &entities[ 0 ], "gridsize", vec );
 -      if ( ( vec[ 0 ] + vec[ 1 ] + vec[ 2 ] ) == 0.0f ) {
 -              VectorCopy( gridSize, vec );
 +static void ExitQ3Map( void ){
 +      BSPFilesCleanup();
 +      if ( mapDrawSurfs != NULL ) {
 +              free( mapDrawSurfs );
        }
 -      vec[0] *= scale[0];
 -      vec[1] *= scale[1];
 -      vec[2] *= scale[2];
 -      sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
 -      SetKeyValue( &entities[ 0 ], "gridsize", str );
 -
 -      /* inject command line parameters */
 -      InjectCommandLine( argv, 0, argc - 1 );
 -
 -      /* write the bsp */
 -      UnparseEntities();
 -      StripExtension( source );
 -      DefaultExtension( source, "_s.bsp" );
 -      Sys_Printf( "Writing %s\n", source );
 -      WriteBSPFile( source );
 -
 -      /* return to sender */
 -      return 0;
  }
  
  
@@@ -286,18 -1662,18 +286,18 @@@ void FixDOSName( char *src )
  /*
        Check if newcoming texture is unique and not excluded
  */
- void tex2list( char texlist[512][MAX_QPATH], int *texnum, char EXtex[2048][MAX_QPATH], int *EXtexnum ){
+ void tex2list( char* texlist, int *texnum, char* EXtex, int *EXtexnum ){
        int i;
        if ( token[0] == '\0') return;
        StripExtension( token );
        FixDOSName( token );
        for ( i = 0; i < *texnum; i++ ){
 -              if ( !stricmp( texlist + i*65, token ) ) return;
 +              if ( !Q_stricmp( texlist[i], token ) ) return;
        }
        for ( i = 0; i < *EXtexnum; i++ ){
 -              if ( !stricmp( EXtex + i*65, token ) ) return;
 +              if ( !Q_stricmp( EXtex[i], token ) ) return;
        }
-       strcpy ( texlist[*texnum], token );
+       strcpy ( texlist + (*texnum)*65, token );
        (*texnum)++;
        return;
  }
  /*
        Check if newcoming res is unique
  */
- void res2list( char data[512][MAX_QPATH], int *num ){
+ void res2list( char* data, int *num ){
        int i;
-       if ( data[*num][0] == '\0') return;
+       if ( *( data + (*num)*65 ) == '\0') return;
        for ( i = 0; i < *num; i++ ){
 -              if ( !stricmp( data + i*65, data + (*num)*65 ) ) return;
 +              if ( !Q_stricmp( data[i], data[*num] ) ) return;
        }
        (*num)++;
        return;
  }
  
- void parseEXblock ( char data[512][MAX_QPATH], int *num, const char *exName ){
+ void parseEXblock ( char* data, int *num, const char *exName ){
        if ( !GetToken( qtrue ) || strcmp( token, "{" ) ) {
                Error( "ReadExclusionsFile: %s, line %d: { not found", exName, scriptline );
        }
                }
  
                /* add to list */
-               strcpy( data[*num], token );
+               strcpy( data + (*num)*65, token );
                (*num)++;
        }
        return;
@@@ -346,7 -1722,7 +346,7 @@@ char q3map2path[1024]
   */
  
  int pk3BSPMain( int argc, char **argv ){
-       int i, j;
+       int i, j, len;
        qboolean dbg = qfalse, png = qfalse;
  
        /* process arguments */
                }
        }
  
        /* do some path mangling */
        strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
        StripExtension( source );
        ParseEntities();
  
  
-       char packname[ 1024 ], base[ 1024 ], nameOFmap[ 1024 ];
-       int len;
-       strcpy( packname, EnginePath );
+       char packname[ 1024 ], base[ 1024 ], nameOFmap[ 1024 ], temp[ 1024 ];
  
        /* copy map name */
        strcpy( base, source );
        strcpy( nameOFmap, &base[ len + 1 ] );
  
  
-       qboolean dsSHs[512] = {qfalse};
+       qboolean drawsurfSHs[1024] = { qfalse };
  
        for ( i = 0; i < numBSPDrawSurfaces; i++ ){
                /* can't exclude nodraw patches here (they want shaders :0!) */
-               //if ( !( bspDrawSurfaces[i].surfaceType == 2 && bspDrawSurfaces[i].numIndexes == 0 ) ) dsSHs[bspDrawSurfaces[i].shaderNum] = qtrue;
-               dsSHs[bspDrawSurfaces[i].shaderNum] = qtrue;
+               //if ( !( bspDrawSurfaces[i].surfaceType == 2 && bspDrawSurfaces[i].numIndexes == 0 ) ) drawsurfSHs[bspDrawSurfaces[i].shaderNum] = qtrue;
+               drawsurfSHs[ bspDrawSurfaces[i].shaderNum ] = qtrue;
                //Sys_Printf( "%s\n", bspShaders[bspDrawSurfaces[i].shaderNum].shader );
        }
  
        int pk3ShadersN = 0;
-       char pk3Shaders[512][MAX_QPATH];
+       char* pk3Shaders;
+       pk3Shaders = (char *)calloc( 1024*65, sizeof( char ) );
        int pk3SoundsN = 0;
-       char pk3Sounds[512][MAX_QPATH];
+       char* pk3Sounds;
+       pk3Sounds = (char *)calloc( 1024*65, sizeof( char ) );
        int pk3ShaderfilesN = 0;
-       char pk3Shaderfiles[512][MAX_QPATH];
+       char* pk3Shaderfiles;
+       pk3Shaderfiles = (char *)calloc( 1024*65, sizeof( char ) );
        int pk3TexturesN = 0;
-       char pk3Textures[512][MAX_QPATH];
+       char* pk3Textures;
+       pk3Textures = (char *)calloc( 1024*65, sizeof( char ) );
        int pk3VideosN = 0;
-       char pk3Videos[512][MAX_QPATH];
+       char* pk3Videos;
+       pk3Videos = (char *)calloc( 1024*65, sizeof( char ) );
  
  
  
        for ( i = 0; i < numBSPShaders; i++ ){
-               if ( dsSHs[i] ){
-                       strcpy( pk3Shaders[pk3ShadersN], bspShaders[i].shader );
+               if ( drawsurfSHs[i] ){
+                       strcpy( pk3Shaders + pk3ShadersN*65, bspShaders[i].shader );
                        res2list( pk3Shaders, &pk3ShadersN );
                        //pk3ShadersN++;
                        //Sys_Printf( "%s\n", bspShaders[i].shader );
                }
        }
  
-       //ent keys
+       /* Ent keys */
        epair_t *ep;
        for ( ep = entities[0].epairs; ep != NULL; ep = ep->next )
        {
 -              if ( !strnicmp( ep->key, "vertexremapshader", 17 ) ) {
 +              if ( !Q_strncasecmp( ep->key, "vertexremapshader", 17 ) ) {
-                       sscanf( ep->value, "%*[^;] %*[;] %s", pk3Shaders[pk3ShadersN] );
+                       sscanf( ep->value, "%*[^;] %*[;] %s", pk3Shaders + pk3ShadersN*65 );
                        res2list( pk3Shaders, &pk3ShadersN );
                }
        }
-       strcpy( pk3Sounds[pk3SoundsN], ValueForKey( &entities[0], "music" ) );
-       res2list( pk3Sounds, &pk3SoundsN );
+       strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[0], "music" ) );
+       if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' ){
+               FixDOSName( pk3Sounds + pk3SoundsN*65 );
+               DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
+               res2list( pk3Sounds, &pk3SoundsN );
+       }
  
        for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
        {
-               strcpy( pk3Sounds[pk3SoundsN], ValueForKey( &entities[i], "noise" ) );
-               if ( pk3Sounds[pk3SoundsN][0] != '*' ) res2list( pk3Sounds, &pk3SoundsN );
+               strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[i], "noise" ) );
+               if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' && *( pk3Sounds + pk3SoundsN*65 ) != '*' ){
+                       FixDOSName( pk3Sounds + pk3SoundsN*65 );
+                       DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
+                       res2list( pk3Sounds, &pk3SoundsN );
+               }
  
 -              if ( !stricmp( ValueForKey( &entities[i], "classname" ), "func_plat" ) ){
 +              if ( !Q_stricmp( ValueForKey( &entities[i], "classname" ), "func_plat" ) ){
-                       strcpy( pk3Sounds[pk3SoundsN], "sound/movers/plats/pt1_strt.wav");
+                       strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_strt.wav");
                        res2list( pk3Sounds, &pk3SoundsN );
-                       strcpy( pk3Sounds[pk3SoundsN], "sound/movers/plats/pt1_end.wav");
+                       strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_end.wav");
                        res2list( pk3Sounds, &pk3SoundsN );
                }
 -              if ( !stricmp( ValueForKey( &entities[i], "classname" ), "target_push" ) ){
 +              if ( !Q_stricmp( ValueForKey( &entities[i], "classname" ), "target_push" ) ){
                        if ( !(IntForKey( &entities[i], "spawnflags") & 1) ){
-                               strcpy( pk3Sounds[pk3SoundsN], "sound/misc/windfly.wav");
+                               strcpy( pk3Sounds + pk3SoundsN*65, "sound/misc/windfly.wav");
                                res2list( pk3Sounds, &pk3SoundsN );
                        }
                }
-               strcpy( pk3Shaders[pk3ShadersN], ValueForKey( &entities[i], "targetShaderNewName" ) );
+               strcpy( pk3Shaders + pk3ShadersN*65, ValueForKey( &entities[i], "targetShaderNewName" ) );
                res2list( pk3Shaders, &pk3ShadersN );
        }
  
        //levelshot
-       sprintf( pk3Shaders[ pk3ShadersN ], "levelshots/%s", nameOFmap );
+       sprintf( pk3Shaders + pk3ShadersN*65, "levelshots/%s", nameOFmap );
        res2list( pk3Shaders, &pk3ShadersN );
  
  
        if( dbg ){
                Sys_Printf( "\tDrawsurface+ent calls....%i\n", pk3ShadersN );
                for ( i = 0; i < pk3ShadersN; i++ ){
-                       Sys_Printf( "%s\n", pk3Shaders[i] );
+                       Sys_Printf( "%s\n", pk3Shaders + i*65 );
                }
                Sys_Printf( "\tSounds....%i\n", pk3SoundsN );
                for ( i = 0; i < pk3SoundsN; i++ ){
-                       Sys_Printf( "%s\n", pk3Sounds[i] );
+                       Sys_Printf( "%s\n", pk3Sounds + i*65 );
                }
        }
  
        if( dbg ){
                Sys_Printf( "\tSchroider fileses.....%i\n", pk3ShaderfilesN );
                for ( i = 0; i < pk3ShaderfilesN; i++ ){
-                       Sys_Printf( "%s\n", pk3Shaderfiles[i] );
+                       Sys_Printf( "%s\n", pk3Shaderfiles + i*65 );
                }
        }
  
  
        /* load exclusions file */
        int EXpk3TexturesN = 0;
-       char EXpk3Textures[2048][MAX_QPATH];
+       char* EXpk3Textures;
+       EXpk3Textures = (char *)calloc( 4096*65, sizeof( char ) );
        int EXpk3ShadersN = 0;
-       char EXpk3Shaders[2048][MAX_QPATH];
+       char* EXpk3Shaders;
+       EXpk3Shaders = (char *)calloc( 4096*65, sizeof( char ) );
        int EXpk3SoundsN = 0;
-       char EXpk3Sounds[2048][MAX_QPATH];
+       char* EXpk3Sounds;
+       EXpk3Sounds = (char *)calloc( 4096*65, sizeof( char ) );
        int EXpk3ShaderfilesN = 0;
-       char EXpk3Shaderfiles[512][MAX_QPATH];
+       char* EXpk3Shaderfiles;
+       EXpk3Shaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
        int EXpk3VideosN = 0;
-       char EXpk3Videos[512][MAX_QPATH];
+       char* EXpk3Videos;
+       EXpk3Videos = (char *)calloc( 4096*65, sizeof( char ) );
  
        char exName[ 1024 ];
        byte *buffer;
                goto skipEXfile;
        }
        if ( cut2 > cut ) cut = cut2;
-       //cut++;
        cut[1] = '\0';
        strcat( exName, game->arg );
        strcat( exName, ".exclude" );
        /* parse the file */
        ParseFromMemory( (char *) buffer, size );
  
-       /* blocks pointers */
-       //int *exptrN;
-       //char *exptr[512][64];
        /* tokenize it */
        while ( 1 )
        {
                }
  
                /* blocks */
 -              if ( !stricmp( token, "textures" ) ){
 +              if ( !Q_stricmp( token, "textures" ) ){
                        parseEXblock ( EXpk3Textures, &EXpk3TexturesN, exName );
                }
 -              else if ( !stricmp( token, "shaders" ) ){
 +              else if ( !Q_stricmp( token, "shaders" ) ){
                        parseEXblock ( EXpk3Shaders, &EXpk3ShadersN, exName );
                }
 -              else if ( !stricmp( token, "shaderfiles" ) ){
 +              else if ( !Q_stricmp( token, "shaderfiles" ) ){
                        parseEXblock ( EXpk3Shaderfiles, &EXpk3ShaderfilesN, exName );
                }
 -              else if ( !stricmp( token, "sounds" ) ){
 +              else if ( !Q_stricmp( token, "sounds" ) ){
                        parseEXblock ( EXpk3Sounds, &EXpk3SoundsN, exName );
                }
 -              else if ( !stricmp( token, "videos" ) ){
 +              else if ( !Q_stricmp( token, "videos" ) ){
                        parseEXblock ( EXpk3Videos, &EXpk3VideosN, exName );
                }
                else{
@@@ -558,29 -1941,25 +565,25 @@@ skipEXfile
  
        if( dbg ){
                Sys_Printf( "\tEXpk3Textures....%i\n", EXpk3TexturesN );
-               for ( i = 0; i < EXpk3TexturesN; i++ ) Sys_Printf( "%s\n", EXpk3Textures[i] );
+               for ( i = 0; i < EXpk3TexturesN; i++ ) Sys_Printf( "%s\n", EXpk3Textures + i*65 );
                Sys_Printf( "\tEXpk3Shaders....%i\n", EXpk3ShadersN );
-               for ( i = 0; i < EXpk3ShadersN; i++ ) Sys_Printf( "%s\n", EXpk3Shaders[i] );
+               for ( i = 0; i < EXpk3ShadersN; i++ ) Sys_Printf( "%s\n", EXpk3Shaders + i*65 );
                Sys_Printf( "\tEXpk3Shaderfiles....%i\n", EXpk3ShaderfilesN );
-               for ( i = 0; i < EXpk3ShaderfilesN; i++ ) Sys_Printf( "%s\n", EXpk3Shaderfiles[i] );
+               for ( i = 0; i < EXpk3ShaderfilesN; i++ ) Sys_Printf( "%s\n", EXpk3Shaderfiles + i*65 );
                Sys_Printf( "\tEXpk3Sounds....%i\n", EXpk3SoundsN );
-               for ( i = 0; i < EXpk3SoundsN; i++ ) Sys_Printf( "%s\n", EXpk3Sounds[i] );
+               for ( i = 0; i < EXpk3SoundsN; i++ ) Sys_Printf( "%s\n", EXpk3Sounds + i*65 );
                Sys_Printf( "\tEXpk3Videos....%i\n", EXpk3VideosN );
-               for ( i = 0; i < EXpk3VideosN; i++ ) Sys_Printf( "%s\n", EXpk3Videos[i] );
+               for ( i = 0; i < EXpk3VideosN; i++ ) Sys_Printf( "%s\n", EXpk3Videos + i*65 );
        }
  
-       char temp[ 1024 ];
  
        //Parse Shader Files
        for ( i = 0; i < pk3ShaderfilesN; i++ ){
-               qboolean wantShader = qfalse;
-               qboolean wantShaderFile = qfalse;
-               char shadername[ 1024 ];
-               char lastwantedShader[ 1024 ];
+               qboolean wantShader = qfalse, wantShaderFile = qfalse;
+               char shadername[ 1024 ], lastwantedShader[ 1024 ];
  
                /* load the shader */
-               sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles[ i ] );
+               sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
                LoadScriptFile( temp, 0 );
  
                /* tokenize it */
                        /* do wanna le shader? */
                        wantShader = qfalse;
                        for ( j = 0; j < pk3ShadersN; j++ ){
-                               if ( !Q_stricmp( pk3Shaders[j], token) ){
-                                       strcpy ( shadername, pk3Shaders[j] );
-                                       pk3Shaders[j][0] = '\0';
 -                              if ( !stricmp( pk3Shaders + j*65, token) ){
++                              if ( !Q_stricmp( pk3Shaders + j*65, token) ){
+                                       strcpy ( shadername, pk3Shaders + j*65 );
+                                       *(pk3Shaders + j*65) = '\0';
                                        wantShader = qtrue;
                                        break;
                                }
                                                if ( !strcmp( token, "}" ) ) {
                                                        break;
                                                }
+                                               /* skip the shader */
                                                if ( !wantShader ) continue;
  
                                                /* digest any images */
 -                                              if ( !stricmp( token, "map" ) ||
 -                                                      !stricmp( token, "clampMap" ) ) {
 +                                              if ( !Q_stricmp( token, "map" ) ||
 +                                                      !Q_stricmp( token, "clampMap" ) ) {
  
                                                        /* get an image */
                                                        GetToken( qfalse );
                                                                tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
                                                        }
                                                }
 -                                              else if ( !stricmp( token, "animMap" ) ||
 -                                                      !stricmp( token, "clampAnimMap" ) ) {
 +                                              else if ( !Q_stricmp( token, "animMap" ) ||
 +                                                      !Q_stricmp( token, "clampAnimMap" ) ) {
                                                        GetToken( qfalse );// skip num
                                                        while ( TokenAvailable() ){
                                                                GetToken( qfalse );
                                                                tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
                                                        }
                                                }
 -                                              else if ( !stricmp( token, "videoMap" ) ){
 +                                              else if ( !Q_stricmp( token, "videoMap" ) ){
                                                        GetToken( qfalse );
                                                        FixDOSName( token );
                                                        if ( strchr( token, "/" ) == NULL ){
                                                                strcpy( token, temp );
                                                        }
                                                        for ( j = 0; j < pk3VideosN; j++ ){
-                                                               if ( !Q_stricmp( pk3Videos[j], token ) ){
 -                                                              if ( !stricmp( pk3Videos + j*65, token ) ){
++                                                              if ( !Q_stricmp( pk3Videos + j*65, token ) ){
                                                                        goto away;
                                                                }
                                                        }
                                                        for ( j = 0; j < EXpk3VideosN; j++ ){
-                                                               if ( !Q_stricmp( EXpk3Videos[j], token ) ){
 -                                                              if ( !stricmp( EXpk3Videos + j*65, token ) ){
++                                                              if ( !Q_stricmp( EXpk3Videos + j*65, token ) ){
                                                                        goto away;
                                                                }
                                                        }
-                                                       strcpy ( pk3Videos[pk3VideosN], token );
+                                                       strcpy ( pk3Videos + pk3VideosN*65, token );
                                                        pk3VideosN++;
                                                        away:
                                                        j = 0;
                                                }
                                        }
                                }
-                               /* skip to the next shader */
+                               /* skip the shader */
                                else if ( !wantShader ) continue;
  
                                /* -----------------------------------------------------------------
                                ----------------------------------------------------------------- */
  
                                /* match surfaceparm */
 -                              else if ( !stricmp( token, "surfaceparm" ) ) {
 +                              else if ( !Q_stricmp( token, "surfaceparm" ) ) {
                                        GetToken( qfalse );
 -                                      if ( !stricmp( token, "nodraw" ) ) {
 +                                      if ( !Q_stricmp( token, "nodraw" ) ) {
                                                wantShader = qfalse;
                                        }
                                }
  
                                /* skyparms <outer image> <cloud height> <inner image> */
 -                              else if ( !stricmp( token, "skyParms" ) ) {
 +                              else if ( !Q_stricmp( token, "skyParms" ) ) {
                                        /* get image base */
                                        GetToken( qfalse );
  
                                        /* ignore bogus paths */
 -                                      if ( stricmp( token, "-" ) && stricmp( token, "full" ) ) {
 +                                      if ( Q_stricmp( token, "-" ) && Q_stricmp( token, "full" ) ) {
                                                strcpy ( temp, token );
                                                sprintf( token, "%s_up", temp );
                                                tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
                        //exclude shader
                        if ( wantShader ){
                                for ( j = 0; j < EXpk3ShadersN; j++ ){
-                                       if ( !Q_stricmp( EXpk3Shaders[j], shadername ) ){
 -                                      if ( !stricmp( EXpk3Shaders + j*65, shadername ) ){
++                                      if ( !Q_stricmp( EXpk3Shaders + j*65, shadername ) ){
                                                wantShader = qfalse;
                                                break;
                                        }
                                /* shouldnt make shaders for shipped with the game textures aswell */
                                if ( wantShader ){
                                        for ( j = 0; j < EXpk3TexturesN; j++ ){
-                                               if ( !Q_stricmp( EXpk3Textures[j], shadername ) ){
 -                                              if ( !stricmp( EXpk3Textures + j*65, shadername ) ){
++                                              if ( !Q_stricmp( EXpk3Textures + j*65, shadername ) ){
                                                        wantShader = qfalse;
                                                        break;
                                                }
                //exclude shader file
                if ( wantShaderFile ){
                        for ( j = 0; j < EXpk3ShaderfilesN; j++ ){
-                               if ( !Q_stricmp( EXpk3Shaderfiles[j], pk3Shaderfiles[ i ] ) ){
-                                       Sys_Printf( "WARNING: excluded shader %s, since it was located in restricted shader file: %s\n", lastwantedShader, pk3Shaderfiles[i] );
-                                       pk3Shaderfiles[ i ][0] = '\0';
 -                              if ( !stricmp( EXpk3Shaderfiles + j*65, pk3Shaderfiles + i*65 ) ){
++                              if ( !Q_stricmp( EXpk3Shaderfiles + j*65, pk3Shaderfiles + i*65 ) ){
+                                       Sys_Printf( "WARNING: excluded shader %s, since it was located in restricted shader file: %s\n", lastwantedShader, pk3Shaderfiles + i*65 );
+                                       *( pk3Shaderfiles + i*65 ) = '\0';
                                        break;
                                }
                        }
                }
                else {
-                       pk3Shaderfiles[ i ][0] = '\0';
+                       *( pk3Shaderfiles + i*65 ) = '\0';
                }
  
        }
  /* exclude stuff */
  //pure textures (shader ones are done)
        for ( i = 0; i < pk3ShadersN; i++ ){
-               if ( pk3Shaders[i][0] != '\0' ){
-                       FixDOSName( pk3Shaders[i] );
+               if ( *( pk3Shaders + i*65 ) != '\0' ){
+                       FixDOSName( pk3Shaders + i*65 );
                        for ( j = 0; j < pk3TexturesN; j++ ){
-                               if ( !Q_stricmp( pk3Shaders[i], pk3Textures[j] ) ){
-                                       pk3Shaders[i][0] = '\0';
 -                              if ( !stricmp( pk3Shaders + i*65, pk3Textures + j*65 ) ){
++                              if ( !Q_stricmp( pk3Shaders + i*65, pk3Textures + j*65 ) ){
+                                       *( pk3Shaders + i*65 ) = '\0';
                                        break;
                                }
                        }
-                       if ( pk3Shaders[i][0] == '\0' ) continue;
+                       if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
                        for ( j = 0; j < EXpk3TexturesN; j++ ){
-                               if ( !Q_stricmp( pk3Shaders[i], EXpk3Textures[j] ) ){
-                                       pk3Shaders[i][0] = '\0';
 -                              if ( !stricmp( pk3Shaders + i*65, EXpk3Textures + j*65 ) ){
++                              if ( !Q_stricmp( pk3Shaders + i*65, EXpk3Textures + j*65 ) ){
+                                       *( pk3Shaders + i*65 ) = '\0';
                                        break;
                                }
                        }
  
  //snds
        for ( i = 0; i < pk3SoundsN; i++ ){
-               FixDOSName( pk3Sounds[i] );
                for ( j = 0; j < EXpk3SoundsN; j++ ){
-                       if ( !Q_stricmp( pk3Sounds[i], EXpk3Sounds[j] ) ){
-                               pk3Sounds[i][0] = '\0';
 -                      if ( !stricmp( pk3Sounds + i*65, EXpk3Sounds + j*65 ) ){
++                      if ( !Q_stricmp( pk3Sounds + i*65, EXpk3Sounds + j*65 ) ){
+                               *( pk3Sounds + i*65 ) = '\0';
                                break;
                        }
                }
        if( dbg ){
                Sys_Printf( "\tShader referenced textures....%i\n", pk3TexturesN );
                for ( i = 0; i < pk3TexturesN; i++ ){
-                       Sys_Printf( "%s\n", pk3Textures[i] );
+                       Sys_Printf( "%s\n", pk3Textures + i*65 );
                }
                Sys_Printf( "\tShader files....\n" );
                for ( i = 0; i < pk3ShaderfilesN; i++ ){
-                       if ( pk3Shaderfiles[i][0] != '\0' ) Sys_Printf( "%s\n", pk3Shaderfiles[i] );
+                       if ( *( pk3Shaderfiles + i*65 ) != '\0' ) Sys_Printf( "%s\n", pk3Shaderfiles + i*65 );
                }
                Sys_Printf( "\tPure textures....\n" );
                for ( i = 0; i < pk3ShadersN; i++ ){
-                       if ( pk3Shaders[i][0] != '\0' ) Sys_Printf( "%s\n", pk3Shaders[i] );
+                       if ( *( pk3Shaders + i*65 ) != '\0' ) Sys_Printf( "%s\n", pk3Shaders + i*65 );
                }
        }
  
  
        sprintf( packname, "%s/%s_autopacked.pk3", EnginePath, nameOFmap );
        remove( packname );
  
  
        for ( i = 0; i < pk3TexturesN; i++ ){
                if ( png ){
-                       sprintf( temp, "%s.png", pk3Textures[i] );
+                       sprintf( temp, "%s.png", pk3Textures + i*65 );
                        if ( vfsPackFile( temp, packname ) ){
                                Sys_Printf( "++%s\n", temp );
                                continue;
                        }
                }
-               sprintf( temp, "%s.tga", pk3Textures[i] );
+               sprintf( temp, "%s.tga", pk3Textures + i*65 );
                if ( vfsPackFile( temp, packname ) ){
                        Sys_Printf( "++%s\n", temp );
                        continue;
                }
-               sprintf( temp, "%s.jpg", pk3Textures[i] );
+               sprintf( temp, "%s.jpg", pk3Textures + i*65 );
                if ( vfsPackFile( temp, packname ) ){
                        Sys_Printf( "++%s\n", temp );
                        continue;
                }
-               Sys_Printf( "  !FAIL! %s\n", pk3Textures[i] );
+               Sys_Printf( "  !FAIL! %s\n", pk3Textures + i*65 );
        }
  
        Sys_Printf( "\n\tPure textures....\n" );
  
        for ( i = 0; i < pk3ShadersN; i++ ){
-               if ( pk3Shaders[i][0] != '\0' ){
+               if ( *( pk3Shaders + i*65 ) != '\0' ){
                        if ( png ){
-                               sprintf( temp, "%s.png", pk3Shaders[i] );
+                               sprintf( temp, "%s.png", pk3Shaders + i*65 );
                                if ( vfsPackFile( temp, packname ) ){
                                        Sys_Printf( "++%s\n", temp );
                                        continue;
                                }
                        }
-                       sprintf( temp, "%s.tga", pk3Shaders[i] );
+                       sprintf( temp, "%s.tga", pk3Shaders + i*65 );
                        if ( vfsPackFile( temp, packname ) ){
                                Sys_Printf( "++%s\n", temp );
                                continue;
                        }
-                       sprintf( temp, "%s.jpg", pk3Shaders[i] );
+                       sprintf( temp, "%s.jpg", pk3Shaders + i*65 );
                        if ( vfsPackFile( temp, packname ) ){
                                Sys_Printf( "++%s\n", temp );
                                continue;
                        }
-                       Sys_Printf( "  !FAIL! %s\n", pk3Shaders[i] );
+                       Sys_Printf( "  !FAIL! %s\n", pk3Shaders + i*65 );
                }
        }
  
        Sys_Printf( "\n\tShaizers....\n" );
  
        for ( i = 0; i < pk3ShaderfilesN; i++ ){
-               if ( pk3Shaderfiles[i][0] != '\0' ){
-                       sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles[ i ] );
+               if ( *( pk3Shaderfiles + i*65 ) != '\0' ){
+                       sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
                        if ( vfsPackFile( temp, packname ) ){
                                Sys_Printf( "++%s\n", temp );
                                continue;
                        }
-                       Sys_Printf( "  !FAIL! %s\n", pk3Shaders[i] );
+                       Sys_Printf( "  !FAIL! %s\n", pk3Shaders + i*65 );
                }
        }
  
        Sys_Printf( "\n\tSounds....\n" );
  
        for ( i = 0; i < pk3SoundsN; i++ ){
-               if ( pk3Sounds[i][0] != '\0' ){
-                       if ( vfsPackFile( pk3Sounds[ i ], packname ) ){
-                               Sys_Printf( "++%s\n", pk3Sounds[ i ] );
+               if ( *( pk3Sounds + i*65 ) != '\0' ){
+                       if ( vfsPackFile( pk3Sounds + i*65, packname ) ){
+                               Sys_Printf( "++%s\n", pk3Sounds + i*65 );
                                continue;
                        }
-                       Sys_Printf( "  !FAIL! %s\n", pk3Sounds[i] );
+                       Sys_Printf( "  !FAIL! %s\n", pk3Sounds + i*65 );
                }
        }
  
        Sys_Printf( "\n\tVideos....\n" );
  
        for ( i = 0; i < pk3VideosN; i++ ){
-               if ( vfsPackFile( pk3Videos[i], packname ) ){
-                       Sys_Printf( "++%s\n", pk3Videos[i] );
+               if ( vfsPackFile( pk3Videos + i*65, packname ) ){
+                       Sys_Printf( "++%s\n", pk3Videos + i*65 );
                        continue;
                }
-               Sys_Printf( "  !FAIL! %s\n", pk3Videos[i] );
+               Sys_Printf( "  !FAIL! %s\n", pk3Videos + i*65 );
        }
  
        Sys_Printf( "\n\t.\n" );
  }
  
  
 -/*
 -   PseudoCompileBSP()
 -   a stripped down ProcessModels
 - */
 -void PseudoCompileBSP( qboolean need_tree ){
 -      int models;
 -      char modelValue[10];
 -      entity_t *entity;
 -      face_t *faces;
 -      tree_t *tree;
 -      node_t *node;
 -      brush_t *brush;
 -      side_t *side;
 -      int i;
 -
 -      SetDrawSurfacesBuffer();
 -      mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
 -      memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
 -      numMapDrawSurfs = 0;
 -
 -      BeginBSPFile();
 -      models = 1;
 -      for ( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
 -      {
 -              /* get entity */
 -              entity = &entities[ mapEntityNum ];
 -              if ( entity->brushes == NULL && entity->patches == NULL ) {
 -                      continue;
 -              }
 -
 -              if ( mapEntityNum != 0 ) {
 -                      sprintf( modelValue, "*%d", models++ );
 -                      SetKeyValue( entity, "model", modelValue );
 -              }
 -
 -              /* process the model */
 -              Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
 -              BeginModel();
 -
 -              entity->firstDrawSurf = numMapDrawSurfs;
 -
 -              ClearMetaTriangles();
 -              PatchMapDrawSurfs( entity );
 -
 -              if ( mapEntityNum == 0 && need_tree ) {
 -                      faces = MakeStructuralBSPFaceList( entities[0].brushes );
 -                      tree = FaceBSP( faces );
 -                      node = tree->headnode;
 -              }
 -              else
 -              {
 -                      node = AllocNode();
 -                      node->planenum = PLANENUM_LEAF;
 -                      tree = AllocTree();
 -                      tree->headnode = node;
 -              }
 -
 -              /* a minimized ClipSidesIntoTree */
 -              for ( brush = entity->brushes; brush; brush = brush->next )
 -              {
 -                      /* walk the brush sides */
 -                      for ( i = 0; i < brush->numsides; i++ )
 -                      {
 -                              /* get side */
 -                              side = &brush->sides[ i ];
 -                              if ( side->winding == NULL ) {
 -                                      continue;
 -                              }
 -                              /* shader? */
 -                              if ( side->shaderInfo == NULL ) {
 -                                      continue;
 -                              }
 -                              /* save this winding as a visible surface */
 -                              DrawSurfaceForSide( entity, brush, side, side->winding );
 -                      }
 -              }
 -
 -              if ( meta ) {
 -                      ClassifyEntitySurfaces( entity );
 -                      MakeEntityDecals( entity );
 -                      MakeEntityMetaTriangles( entity );
 -                      SmoothMetaTriangles();
 -                      MergeMetaTriangles();
 -              }
 -              FilterDrawsurfsIntoTree( entity, tree );
 -
 -              FilterStructuralBrushesIntoTree( entity, tree );
 -              FilterDetailBrushesIntoTree( entity, tree );
 -
 -              EmitBrushes( entity->brushes, &entity->firstBrush, &entity->numBrushes );
 -              EndModel( entity, node );
 -      }
 -      EndBSPFile( qfalse );
 -}
 -
 -/*
 -   ConvertBSPMain()
 -   main argument processing function for bsp conversion
 - */
 -
 -int ConvertBSPMain( int argc, char **argv ){
 -      int i;
 -      int ( *convertFunc )( char * );
 -      game_t  *convertGame;
 -      char ext[1024];
 -      qboolean map_allowed, force_bsp, force_map;
 -
 -
 -      /* set default */
 -      convertFunc = ConvertBSPToASE;
 -      convertGame = NULL;
 -      map_allowed = qfalse;
 -      force_bsp = qfalse;
 -      force_map = qfalse;
 -
 -      /* arg checking */
 -      if ( argc < 1 ) {
 -              Sys_Printf( "Usage: q3map -convert [-format <ase|obj|map_bp|map>] [-shadersasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] [-v] <mapname>\n" );
 -              return 0;
 -      }
 -
 -      /* process arguments */
 -      for ( i = 1; i < ( argc - 1 ); i++ )
 -      {
 -              /* -format map|ase|... */
 -              if ( !strcmp( argv[ i ],  "-format" ) ) {
 -                      i++;
 -                      if ( !Q_stricmp( argv[ i ], "ase" ) ) {
 -                              convertFunc = ConvertBSPToASE;
 -                              map_allowed = qfalse;
 -                      }
 -                      else if ( !Q_stricmp( argv[ i ], "obj" ) ) {
 -                              convertFunc = ConvertBSPToOBJ;
 -                              map_allowed = qfalse;
 -                      }
 -                      else if ( !Q_stricmp( argv[ i ], "map_bp" ) ) {
 -                              convertFunc = ConvertBSPToMap_BP;
 -                              map_allowed = qtrue;
 -                      }
 -                      else if ( !Q_stricmp( argv[ i ], "map" ) ) {
 -                              convertFunc = ConvertBSPToMap;
 -                              map_allowed = qtrue;
 -                      }
 -                      else
 -                      {
 -                              convertGame = GetGame( argv[ i ] );
 -                              map_allowed = qfalse;
 -                              if ( convertGame == NULL ) {
 -                                      Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", argv[ i ] );
 -                              }
 -                      }
 -              }
 -              else if ( !strcmp( argv[ i ],  "-ne" ) ) {
 -                      normalEpsilon = atof( argv[ i + 1 ] );
 -                      i++;
 -                      Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
 -              }
 -              else if ( !strcmp( argv[ i ],  "-de" ) ) {
 -                      distanceEpsilon = atof( argv[ i + 1 ] );
 -                      i++;
 -                      Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
 -              }
 -              else if ( !strcmp( argv[ i ],  "-shaderasbitmap" ) || !strcmp( argv[ i ],  "-shadersasbitmap" ) ) {
 -                      shadersAsBitmap = qtrue;
 -              }
 -              else if ( !strcmp( argv[ i ],  "-lightmapastexcoord" ) || !strcmp( argv[ i ],  "-lightmapsastexcoord" ) ) {
 -                      lightmapsAsTexcoord = qtrue;
 -              }
 -              else if ( !strcmp( argv[ i ],  "-deluxemapastexcoord" ) || !strcmp( argv[ i ],  "-deluxemapsastexcoord" ) ) {
 -                      lightmapsAsTexcoord = qtrue;
 -                      deluxemap = qtrue;
 -              }
 -              else if ( !strcmp( argv[ i ],  "-readbsp" ) ) {
 -                      force_bsp = qtrue;
 -              }
 -              else if ( !strcmp( argv[ i ],  "-readmap" ) ) {
 -                      force_map = qtrue;
 -              }
 -              else if ( !strcmp( argv[ i ],  "-meta" ) ) {
 -                      meta = qtrue;
 -              }
 -              else if ( !strcmp( argv[ i ],  "-patchmeta" ) ) {
 -                      meta = qtrue;
 -                      patchMeta = qtrue;
 -              }
 -      }
 -
 -      LoadShaderInfo();
 -
 -      /* clean up map name */
 -      strcpy( source, ExpandArg( argv[i] ) );
 -      ExtractFileExtension( source, ext );
 -
 -      if ( !map_allowed && !force_map ) {
 -              force_bsp = qtrue;
 -      }
 -
 -      if ( force_map || ( !force_bsp && !Q_stricmp( ext, "map" ) && map_allowed ) ) {
 -              if ( !map_allowed ) {
 -                      Sys_Printf( "WARNING: the requested conversion should not be done from .map files. Compile a .bsp first.\n" );
 -              }
 -              StripExtension( source );
 -              DefaultExtension( source, ".map" );
 -              Sys_Printf( "Loading %s\n", source );
 -              LoadMapFile( source, qfalse, convertGame == NULL );
 -              PseudoCompileBSP( convertGame != NULL );
 -      }
 -      else
 -      {
 -              StripExtension( source );
 -              DefaultExtension( source, ".bsp" );
 -              Sys_Printf( "Loading %s\n", source );
 -              LoadBSPFile( source );
 -              ParseEntities();
 -      }
 -
 -      /* bsp format convert? */
 -      if ( convertGame != NULL ) {
 -              /* set global game */
 -              game = convertGame;
 -
 -              /* write bsp */
 -              StripExtension( source );
 -              DefaultExtension( source, "_c.bsp" );
 -              Sys_Printf( "Writing %s\n", source );
 -              WriteBSPFile( source );
 -
 -              /* return to sender */
 -              return 0;
 -      }
 -
 -      /* normal convert */
 -      return convertFunc( source );
 -}
 -
 -
 -
  /*
     main()
     q3map mojo...
  int main( int argc, char **argv ){
        int i, r;
        double start, end;
 +      extern qboolean werror;
  
  
        /* we want consistent 'randomness' */
        /* read general options first */
        for ( i = 1; i < argc; i++ )
        {
 +              /* -help */
 +              if ( !strcmp( argv[ i ], "-h" ) || !strcmp( argv[ i ], "--help" )
 +                      || !strcmp( argv[ i ], "-help" ) ) {
 +                      HelpMain(argv[i+1]);
 +                      return 0;
 +              }
 +
                /* -connect */
                if ( !strcmp( argv[ i ], "-connect" ) ) {
                        argv[ i ] = NULL;
                        argv[ i ] = NULL;
                }
  
 +              /* make all warnings into errors */
 +              else if ( !strcmp( argv[ i ], "-werror" ) ) {
 +                      werror = qtrue;
 +                      argv[ i ] = NULL;
 +              }
 +
                /* patch subdivisions */
                else if ( !strcmp( argv[ i ], "-subdivisions" ) ) {
                        argv[ i ] = NULL;
  
        /* fixaas */
        if ( !strcmp( argv[ 1 ], "-fixaas" ) ) {
 -              r = FixAAS( argc - 1, argv + 1 );
 +              r = FixAASMain( argc - 1, argv + 1 );
        }
  
        /* analyze */
        else if ( !strcmp( argv[ 1 ], "-analyze" ) ) {
 -              r = AnalyzeBSP( argc - 1, argv + 1 );
 +              r = AnalyzeBSPMain( argc - 1, argv + 1 );
        }
  
        /* info */
        else if ( !strcmp( argv[ 1 ], "-info" ) ) {
 -              r = BSPInfo( argc - 2, argv + 2 );
 +              r = BSPInfoMain( argc - 2, argv + 2 );
        }
  
        /* vis */
  
        /* vlight */
        else if ( !strcmp( argv[ 1 ], "-vlight" ) ) {
 -              Sys_Printf( "WARNING: VLight is no longer supported, defaulting to -light -fast instead\n\n" );
 +              Sys_FPrintf( SYS_WRN, "WARNING: VLight is no longer supported, defaulting to -light -fast instead\n\n" );
                argv[ 1 ] = "-fast";    /* eek a hack */
                r = LightMain( argc, argv );
        }
  
 +      /* QBall: export entities */
 +      else if ( !strcmp( argv[ 1 ], "-exportents" ) ) {
 +              r = ExportEntitiesMain( argc - 1, argv + 1 );
 +      }
 +
        /* ydnar: lightmap export */
        else if ( !strcmp( argv[ 1 ], "-export" ) ) {
                r = ExportLightmapsMain( argc - 1, argv + 1 );