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1 /*
2    Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3    For a list of contributors, see the accompanying CONTRIBUTORS file.
4
5    This file is part of GtkRadiant.
6
7    GtkRadiant is free software; you can redistribute it and/or modify
8    it under the terms of the GNU General Public License as published by
9    the Free Software Foundation; either version 2 of the License, or
10    (at your option) any later version.
11
12    GtkRadiant is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15    GNU General Public License for more details.
16
17    You should have received a copy of the GNU General Public License
18    along with GtkRadiant; if not, write to the Free Software
19    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20  */
21
22 //
23 // Texture Window
24 //
25 // Leonardo Zide (leo@lokigames.com)
26 //
27
28 #include "texwindow.h"
29
30 #include <gtk/gtk.h>
31
32 #include "debugging/debugging.h"
33 #include "warnings.h"
34
35 #include "defaults.h"
36 #include "ifilesystem.h"
37 #include "iundo.h"
38 #include "igl.h"
39 #include "iarchive.h"
40 #include "moduleobserver.h"
41
42 #include <set>
43 #include <string>
44 #include <vector>
45
46 #include <uilib/uilib.h>
47
48 #include "signal/signal.h"
49 #include "math/vector.h"
50 #include "texturelib.h"
51 #include "string/string.h"
52 #include "shaderlib.h"
53 #include "os/file.h"
54 #include "os/path.h"
55 #include "stream/memstream.h"
56 #include "stream/textfilestream.h"
57 #include "stream/stringstream.h"
58 #include "cmdlib.h"
59 #include "texmanip.h"
60 #include "textures.h"
61 #include "convert.h"
62
63 #include "gtkutil/menu.h"
64 #include "gtkutil/nonmodal.h"
65 #include "gtkutil/cursor.h"
66 #include "gtkutil/widget.h"
67 #include "gtkutil/glwidget.h"
68 #include "gtkutil/messagebox.h"
69
70 #include "error.h"
71 #include "map.h"
72 #include "qgl.h"
73 #include "select.h"
74 #include "brush_primit.h"
75 #include "brushmanip.h"
76 #include "patchmanip.h"
77 #include "plugin.h"
78 #include "qe3.h"
79 #include "gtkdlgs.h"
80 #include "gtkmisc.h"
81 #include "mainframe.h"
82 #include "findtexturedialog.h"
83 #include "surfacedialog.h"
84 #include "patchdialog.h"
85 #include "groupdialog.h"
86 #include "preferences.h"
87 #include "shaders.h"
88 #include "commands.h"
89
90 bool TextureBrowser_showWads(){
91         return !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) );
92 }
93
94 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser );
95
96 bool string_equal_start( const char* string, StringRange start ){
97         return string_equal_n( string, start.first, start.last - start.first );
98 }
99
100 typedef std::set<CopiedString> TextureGroups;
101
102 void TextureGroups_addWad( TextureGroups& groups, const char* archive ){
103         if ( extension_equal( path_get_extension( archive ), "wad" ) ) {
104 #if 1
105                 groups.insert( archive );
106 #else
107                 CopiedString archiveBaseName( path_get_filename_start( archive ), path_get_filename_base_end( archive ) );
108                 groups.insert( archiveBaseName );
109 #endif
110         }
111 }
112
113 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addWad> TextureGroupsAddWadCaller;
114
115 namespace
116 {
117 bool g_TextureBrowser_shaderlistOnly = false;
118 bool g_TextureBrowser_fixedSize = true;
119 bool g_TextureBrowser_filterMissing = false;
120 bool g_TextureBrowser_filterFallback = true;
121 bool g_TextureBrowser_enableAlpha = true;
122 }
123
124 CopiedString g_notex;
125 CopiedString g_shadernotex;
126
127 bool isMissing(const char* name);
128
129 bool isNotex(const char* name);
130
131 bool isMissing(const char* name){
132         if ( string_equal( g_notex.c_str(), name ) ) {
133                 return true;
134         }
135         if ( string_equal( g_shadernotex.c_str(), name ) ) {
136                 return true;
137         }
138         return false;
139 }
140
141 bool isNotex(const char* name){
142         if ( string_equal_suffix( name, "/" DEFAULT_NOTEX_BASENAME ) ) {
143                 return true;
144         }
145         if ( string_equal_suffix( name, "/" DEFAULT_SHADERNOTEX_BASENAME ) ) {
146                 return true;
147         }
148         return false;
149 }
150
151 void TextureGroups_addShader( TextureGroups& groups, const char* shaderName ){
152         const char* texture = path_make_relative( shaderName, "textures/" );
153
154         // hide notex / shadernotex images
155         if ( g_TextureBrowser_filterFallback ) {
156                 if ( isNotex( shaderName ) ) {
157                         return;
158                 }
159                 if ( isNotex( texture ) ) {
160                         return;
161                 }
162         }
163
164         if ( texture != shaderName ) {
165                 const char* last = path_remove_directory( texture );
166                 if ( !string_empty( last ) ) {
167                         groups.insert( CopiedString( StringRange( texture, --last ) ) );
168                 }
169         }
170 }
171
172 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addShader> TextureGroupsAddShaderCaller;
173
174 void TextureGroups_addDirectory( TextureGroups& groups, const char* directory ){
175         groups.insert( directory );
176 }
177
178 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
179
180 class DeferredAdjustment
181 {
182 gdouble m_value;
183 guint m_handler;
184
185 typedef void ( *ValueChangedFunction )( void* data, gdouble value );
186
187 ValueChangedFunction m_function;
188 void* m_data;
189
190 static gboolean deferred_value_changed( gpointer data ){
191         reinterpret_cast<DeferredAdjustment*>( data )->m_function(
192                 reinterpret_cast<DeferredAdjustment*>( data )->m_data,
193                 reinterpret_cast<DeferredAdjustment*>( data )->m_value
194                 );
195         reinterpret_cast<DeferredAdjustment*>( data )->m_handler = 0;
196         reinterpret_cast<DeferredAdjustment*>( data )->m_value = 0;
197         return FALSE;
198 }
199
200 public:
201 DeferredAdjustment( ValueChangedFunction function, void* data ) : m_value( 0 ), m_handler( 0 ), m_function( function ), m_data( data ){
202 }
203
204 void flush(){
205         if ( m_handler != 0 ) {
206                 g_source_remove( m_handler );
207                 deferred_value_changed( this );
208         }
209 }
210
211 void value_changed( gdouble value ){
212         m_value = value;
213         if ( m_handler == 0 ) {
214                 m_handler = g_idle_add( deferred_value_changed, this );
215         }
216 }
217
218 static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment* self ){
219         self->value_changed( gtk_adjustment_get_value(adjustment) );
220 }
221 };
222
223
224 class TextureBrowser;
225
226 typedef ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
227
228 void TextureBrowser_scrollChanged( void* data, gdouble value );
229
230
231 enum StartupShaders
232 {
233         STARTUPSHADERS_NONE = 0,
234         STARTUPSHADERS_COMMON,
235 };
236
237 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer );
238
239 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
240
241 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer );
242
243 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
244
245 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer );
246
247 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
248
249 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer );
250
251 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
252
253 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer );
254
255 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowserFilterMissingExport;
256
257 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer );
258
259 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
260
261 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer );
262
263 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
264
265 class TextureBrowser
266 {
267 public:
268 int width, height;
269 int originy;
270 int m_nTotalHeight;
271
272 CopiedString shader;
273
274 ui::Window m_parent{ui::null};
275 ui::GLArea m_gl_widget{ui::null};
276 ui::Widget m_texture_scroll{ui::null};
277 ui::TreeView m_treeViewTree{ui::New};
278 ui::TreeView m_treeViewTags{ui::null};
279 ui::Frame m_tag_frame{ui::null};
280 ui::ListStore m_assigned_store{ui::null};
281 ui::ListStore m_available_store{ui::null};
282 ui::TreeView m_assigned_tree{ui::null};
283 ui::TreeView m_available_tree{ui::null};
284 ui::Widget m_scr_win_tree{ui::null};
285 ui::Widget m_scr_win_tags{ui::null};
286 ui::Widget m_tag_notebook{ui::null};
287 ui::Button m_search_button{ui::null};
288 ui::Widget m_shader_info_item{ui::null};
289
290 std::set<CopiedString> m_all_tags;
291 ui::ListStore m_all_tags_list{ui::null};
292 std::vector<CopiedString> m_copied_tags;
293 std::set<CopiedString> m_found_shaders;
294
295 ToggleItem m_hideunused_item;
296 ToggleItem m_hidenotex_item;
297 ToggleItem m_showshaders_item;
298 ToggleItem m_showshaderlistonly_item;
299 ToggleItem m_fixedsize_item;
300 ToggleItem m_filternotex_item;
301 ToggleItem m_enablealpha_item;
302
303 guint m_sizeHandler;
304 guint m_exposeHandler;
305
306 bool m_heightChanged;
307 bool m_originInvalid;
308
309 DeferredAdjustment m_scrollAdjustment;
310 FreezePointer m_freezePointer;
311
312 Vector3 color_textureback;
313 // the increment step we use against the wheel mouse
314 std::size_t m_mouseWheelScrollIncrement;
315 std::size_t m_textureScale;
316 // make the texture increments match the grid changes
317 bool m_showShaders;
318 bool m_showTextureScrollbar;
319 StartupShaders m_startupShaders;
320 // if true, the texture window will only display in-use shaders
321 // if false, all the shaders in memory are displayed
322 bool m_hideUnused;
323 bool m_rmbSelected;
324 bool m_searchedTags;
325 bool m_tags;
326 // The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
327 int m_uniformTextureSize;
328 int m_uniformTextureMinSize;
329
330 // Return the display width of a texture in the texture browser
331 /*void getTextureWH( qtexture_t* tex, int *width, int *height ){
332         if ( !g_TextureBrowser_fixedSize ) {
333                 // Don't use uniform size
334                 *width = (int)( tex->width * ( (float)m_textureScale / 100 ) );
335                 *height = (int)( tex->height * ( (float)m_textureScale / 100 ) );
336
337         }
338         else if ( tex->width >= tex->height ) {
339                 // Texture is square, or wider than it is tall
340                 if ( tex->width >= m_uniformTextureSize ){
341                         *width = m_uniformTextureSize;
342                         *height = (int)( m_uniformTextureSize * ( (float)tex->height / tex->width ) );
343                 }
344                 else if ( tex->width <= m_uniformTextureMinSize ){
345                         *width = m_uniformTextureMinSize;
346                         *height = (int)( m_uniformTextureMinSize * ( (float)tex->height / tex->width ) );
347                 }
348                 else {
349                         *width = tex->width;
350                         *height = tex->height;
351                 }
352         }
353         else {
354                 // Texture taller than it is wide
355                 if ( tex->height >= m_uniformTextureSize ){
356                         *height = m_uniformTextureSize;
357                         *width = (int)( m_uniformTextureSize * ( (float)tex->width / tex->height ) );
358                 }
359                 else if ( tex->height <= m_uniformTextureMinSize ){
360                         *height = m_uniformTextureMinSize;
361                         *width = (int)( m_uniformTextureMinSize * ( (float)tex->width / tex->height ) );
362                 }
363                 else {
364                         *width = tex->width;
365                         *height = tex->height;
366                 }
367         }
368 }
369
370 */
371 void getTextureWH( qtexture_t* tex, int &W, int &H ){
372                 // Don't use uniform size
373                 W = (int)( tex->width * ( (float)m_textureScale / 100 ) );
374                 H = (int)( tex->height * ( (float)m_textureScale / 100 ) );
375
376         if ( g_TextureBrowser_fixedSize ){
377                 if      ( W >= H ) {
378                         // Texture is square, or wider than it is tall
379                         if ( W >= m_uniformTextureSize ){
380                                 H = m_uniformTextureSize * H / W;
381                                 W = m_uniformTextureSize;
382                         }
383                         else if ( W <= m_uniformTextureMinSize ){
384                                 H = m_uniformTextureMinSize * H / W;
385                                 W = m_uniformTextureMinSize;
386                         }
387                 }
388                 else {
389                         // Texture taller than it is wide
390                         if ( H >= m_uniformTextureSize ){
391                                 W = m_uniformTextureSize * W / H;
392                                 H = m_uniformTextureSize;
393                         }
394                         else if ( H <= m_uniformTextureMinSize ){
395                                 W = m_uniformTextureMinSize * W / H;
396                                 H = m_uniformTextureMinSize;
397                         }
398                 }
399         }
400 }
401
402 TextureBrowser() :
403         m_texture_scroll( ui::null ),
404         m_hideunused_item( TextureBrowserHideUnusedExport() ),
405         m_hidenotex_item( TextureBrowserFilterFallbackExport() ),
406         m_showshaders_item( TextureBrowserShowShadersExport() ),
407         m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
408         m_fixedsize_item( TextureBrowserFixedSizeExport() ),
409         m_filternotex_item( TextureBrowserFilterMissingExport() ),
410         m_enablealpha_item( TextureBrowserEnableAlphaExport() ),
411         m_heightChanged( true ),
412         m_originInvalid( true ),
413         m_scrollAdjustment( TextureBrowser_scrollChanged, this ),
414         color_textureback( 0.25f, 0.25f, 0.25f ),
415         m_mouseWheelScrollIncrement( 64 ),
416         m_textureScale( 50 ),
417         m_showShaders( true ),
418         m_showTextureScrollbar( true ),
419         m_startupShaders( STARTUPSHADERS_NONE ),
420         m_hideUnused( false ),
421         m_rmbSelected( false ),
422         m_searchedTags( false ),
423         m_tags( false ),
424         m_uniformTextureSize( 160 ),
425         m_uniformTextureMinSize( 48 ){
426 }
427 };
428
429 void ( *TextureBrowser_textureSelected )( const char* shader );
430
431
432 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser );
433
434
435 const char* TextureBrowser_getComonShadersName(){
436         const char* value = g_pGameDescription->getKeyValue( "common_shaders_name" );
437         if ( !string_empty( value ) ) {
438                 return value;
439         }
440         return "Common";
441 }
442
443 const char* TextureBrowser_getComonShadersDir(){
444         const char* value = g_pGameDescription->getKeyValue( "common_shaders_dir" );
445         if ( !string_empty( value ) ) {
446                 return value;
447         }
448         return "common/";
449 }
450
451 inline int TextureBrowser_fontHeight( TextureBrowser& textureBrowser ){
452         return GlobalOpenGL().m_font->getPixelHeight();
453 }
454
455 const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser ){
456         return textureBrowser.shader.c_str();
457 }
458
459 void TextureBrowser_SetStatus( TextureBrowser& textureBrowser, const char* name ){
460         IShader* shader = QERApp_Shader_ForName( name );
461         qtexture_t* q = shader->getTexture();
462         StringOutputStream strTex( 256 );
463         strTex << name << " W: " << Unsigned( q->width ) << " H: " << Unsigned( q->height );
464         shader->DecRef();
465         g_pParentWnd->SetStatusText( g_pParentWnd->m_texture_status, strTex.c_str() );
466 }
467
468 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name );
469
470 void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader ){
471         textureBrowser.shader = shader;
472         TextureBrowser_SetStatus( textureBrowser, shader );
473         TextureBrowser_Focus( textureBrowser, shader );
474
475         if ( FindTextureDialog_isOpen() ) {
476                 FindTextureDialog_selectTexture( shader );
477         }
478
479         // disable the menu item "shader info" if no shader was selected
480         IShader* ishader = QERApp_Shader_ForName( shader );
481         CopiedString filename = ishader->getShaderFileName();
482
483         if ( filename.empty() ) {
484                 if ( textureBrowser.m_shader_info_item != NULL ) {
485                         gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, FALSE );
486                 }
487         }
488         else {
489                 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, TRUE );
490         }
491
492         ishader->DecRef();
493 }
494
495
496 CopiedString g_TextureBrowser_currentDirectory;
497
498 /*
499    ============================================================================
500
501    TEXTURE LAYOUT
502
503    TTimo: now based on a rundown through all the shaders
504    NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
505    otherwise we may need to rely on a list instead of an array storage
506    ============================================================================
507  */
508
509 class TextureLayout
510 {
511 public:
512 // texture layout functions
513 // TTimo: now based on shaders
514 int current_x, current_y, current_row;
515 };
516
517 void Texture_StartPos( TextureLayout& layout ){
518         layout.current_x = 8;
519         layout.current_y = -8;
520         layout.current_row = 0;
521 }
522
523 void Texture_NextPos( TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y ){
524         qtexture_t* q = current_texture;
525
526         int nWidth, nHeight;
527         textureBrowser.getTextureWH( q, nWidth, nHeight );
528         if ( layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row ) { // go to the next row unless the texture is the first on the row
529                 layout.current_x = 8;
530                 layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;
531                 layout.current_row = 0;
532         }
533
534         *x = layout.current_x;
535         *y = layout.current_y;
536
537         // Is our texture larger than the row? If so, grow the
538         // row height to match it
539
540         if ( layout.current_row < nHeight ) {
541                 layout.current_row = nHeight;
542         }
543
544         // never go less than 96, or the names get all crunched up
545         layout.current_x += nWidth < 96 ? 96 : nWidth;
546         layout.current_x += 8;
547 }
548
549 bool TextureSearch_IsShown( const char* name ){
550         std::set<CopiedString>::iterator iter;
551
552         iter = GlobalTextureBrowser().m_found_shaders.find( name );
553
554         if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
555                 return false;
556         }
557         else {
558                 return true;
559         }
560 }
561
562 // if texture_showinuse jump over non in-use textures
563 bool Texture_IsShown( IShader* shader, bool show_shaders, bool hideUnused ){
564         // filter missing shaders
565         // ugly: filter on built-in fallback name after substitution
566         if ( g_TextureBrowser_filterMissing ) {
567                 if ( isMissing( shader->getTexture()->name ) ) {
568                         return false;
569                 }
570         }
571         // filter the fallback (notex/shadernotex) for missing shaders or editor image
572         if ( g_TextureBrowser_filterFallback ) {
573                 if ( isNotex( shader->getName() ) ) {
574                         return false;
575                 }
576                 if ( isNotex( shader->getTexture()->name ) ) {
577                         return false;
578                 }
579         }
580
581         if ( g_TextureBrowser_currentDirectory == "Untagged" ) {
582                 std::set<CopiedString>::iterator iter;
583
584                 iter = GlobalTextureBrowser().m_found_shaders.find( shader->getName() );
585
586                 if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
587                         return false;
588                 }
589                 else {
590                         return true;
591                 }
592         }
593
594         if ( !shader_equal_prefix( shader->getName(), "textures/" ) ) {
595                 return false;
596         }
597
598         if ( !show_shaders && !shader->IsDefault() ) {
599                 return false;
600         }
601
602         if ( hideUnused && !shader->IsInUse() ) {
603                 return false;
604         }
605
606         if ( GlobalTextureBrowser().m_searchedTags ) {
607                 if ( !TextureSearch_IsShown( shader->getName() ) ) {
608                         return false;
609                 }
610                 else {
611                         return true;
612                 }
613         }
614         else {
615                 if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
616                         return false;
617                 }
618         }
619
620         return true;
621 }
622
623 void TextureBrowser_heightChanged( TextureBrowser& textureBrowser ){
624         textureBrowser.m_heightChanged = true;
625
626         TextureBrowser_updateScroll( textureBrowser );
627         TextureBrowser_queueDraw( textureBrowser );
628 }
629
630 void TextureBrowser_evaluateHeight( TextureBrowser& textureBrowser ){
631         if ( textureBrowser.m_heightChanged ) {
632                 textureBrowser.m_heightChanged = false;
633
634                 textureBrowser.m_nTotalHeight = 0;
635
636                 TextureLayout layout;
637                 Texture_StartPos( layout );
638                 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
639                 {
640                         IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
641
642                         if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
643                                 continue;
644                         }
645
646                         int x, y;
647                         Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
648                         int nWidth, nHeight;
649                         textureBrowser.getTextureWH( shader->getTexture(), nWidth, nHeight );
650                         textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + nHeight + 4 );
651                 }
652         }
653 }
654
655 int TextureBrowser_TotalHeight( TextureBrowser& textureBrowser ){
656         TextureBrowser_evaluateHeight( textureBrowser );
657         return textureBrowser.m_nTotalHeight;
658 }
659
660 inline const int& min_int( const int& left, const int& right ){
661         return std::min( left, right );
662 }
663
664 void TextureBrowser_clampOriginY( TextureBrowser& textureBrowser ){
665         if ( textureBrowser.originy > 0 ) {
666                 textureBrowser.originy = 0;
667         }
668         int lower = min_int( textureBrowser.height - TextureBrowser_TotalHeight( textureBrowser ), 0 );
669         if ( textureBrowser.originy < lower ) {
670                 textureBrowser.originy = lower;
671         }
672 }
673
674 int TextureBrowser_getOriginY( TextureBrowser& textureBrowser ){
675         if ( textureBrowser.m_originInvalid ) {
676                 textureBrowser.m_originInvalid = false;
677                 TextureBrowser_clampOriginY( textureBrowser );
678                 TextureBrowser_updateScroll( textureBrowser );
679         }
680         return textureBrowser.originy;
681 }
682
683 void TextureBrowser_setOriginY( TextureBrowser& textureBrowser, int originy ){
684         textureBrowser.originy = originy;
685         TextureBrowser_clampOriginY( textureBrowser );
686         TextureBrowser_updateScroll( textureBrowser );
687         TextureBrowser_queueDraw( textureBrowser );
688 }
689
690
691 Signal0 g_activeShadersChangedCallbacks;
692
693 void TextureBrowser_addActiveShadersChangedCallback( const SignalHandler& handler ){
694         g_activeShadersChangedCallbacks.connectLast( handler );
695 }
696
697 void TextureBrowser_constructTreeStore();
698
699 class ShadersObserver : public ModuleObserver
700 {
701 Signal0 m_realiseCallbacks;
702 public:
703 void realise(){
704         m_realiseCallbacks();
705         TextureBrowser_constructTreeStore();
706 }
707
708 void unrealise(){
709 }
710
711 void insert( const SignalHandler& handler ){
712         m_realiseCallbacks.connectLast( handler );
713 }
714 };
715
716 namespace
717 {
718 ShadersObserver g_ShadersObserver;
719 }
720
721 void TextureBrowser_addShadersRealiseCallback( const SignalHandler& handler ){
722         g_ShadersObserver.insert( handler );
723 }
724
725 void TextureBrowser_activeShadersChanged( TextureBrowser& textureBrowser ){
726         TextureBrowser_heightChanged( textureBrowser );
727         textureBrowser.m_originInvalid = true;
728
729         g_activeShadersChangedCallbacks();
730 }
731
732 struct TextureBrowser_ShowScrollbar {
733         static void Export(const TextureBrowser &self, const Callback<void(bool)> &returnz) {
734                 returnz(self.m_showTextureScrollbar);
735         }
736
737         static void Import(TextureBrowser &self, bool value) {
738                 self.m_showTextureScrollbar = value;
739                 if (self.m_texture_scroll) {
740                         self.m_texture_scroll.visible(self.m_showTextureScrollbar);
741                         TextureBrowser_updateScroll(self);
742                 }
743         }
744 };
745
746
747 /*
748    ==============
749    TextureBrowser_ShowDirectory
750    relies on texture_directory global for the directory to use
751    1) Load the shaders for the given directory
752    2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
753    NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
754    available through the IShaders interface
755    NOTE: for texture window layout:
756    all shaders are stored with alphabetical order after load
757    previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
758    ( the GL textures are not flushed though)
759    ==============
760  */
761
762 bool endswith( const char *haystack, const char *needle ){
763         size_t lh = strlen( haystack );
764         size_t ln = strlen( needle );
765         if ( lh < ln ) {
766                 return false;
767         }
768         return !memcmp( haystack + ( lh - ln ), needle, ln );
769 }
770
771 bool texture_name_ignore( const char* name ){
772         StringOutputStream strTemp( string_length( name ) );
773         strTemp << LowerCase( name );
774
775         return
776                 endswith( strTemp.c_str(), ".specular" ) ||
777                 endswith( strTemp.c_str(), ".glow" ) ||
778                 endswith( strTemp.c_str(), ".bump" ) ||
779                 endswith( strTemp.c_str(), ".diffuse" ) ||
780                 endswith( strTemp.c_str(), ".blend" ) ||
781                 endswith( strTemp.c_str(), ".alpha" ) ||
782                 endswith( strTemp.c_str(), "_alpha" ) ||
783                 /* Quetoo */
784                 endswith( strTemp.c_str(), "_h" ) ||
785                 endswith( strTemp.c_str(), "_local" ) ||
786                 endswith( strTemp.c_str(), "_nm" ) ||
787                 endswith( strTemp.c_str(), "_s" ) ||
788                 /* DarkPlaces */
789                 endswith( strTemp.c_str(), "_bump" ) ||
790                 endswith( strTemp.c_str(), "_glow" ) ||
791                 endswith( strTemp.c_str(), "_gloss" ) ||
792                 endswith( strTemp.c_str(), "_luma" ) ||
793                 endswith( strTemp.c_str(), "_norm" ) ||
794                 endswith( strTemp.c_str(), "_pants" ) ||
795                 endswith( strTemp.c_str(), "_shirt" ) ||
796                 endswith( strTemp.c_str(), "_reflect" ) ||
797                 /* Unvanquished */
798                 endswith( strTemp.c_str(), "_d" ) ||
799                 endswith( strTemp.c_str(), "_n" ) ||
800                 endswith( strTemp.c_str(), "_p" ) ||
801                 endswith( strTemp.c_str(), "_g" ) ||
802                 endswith( strTemp.c_str(), "_a" ) ||
803                 0;
804 }
805
806 class LoadShaderVisitor : public Archive::Visitor
807 {
808 public:
809 void visit( const char* name ){
810         IShader* shader = QERApp_Shader_ForName( CopiedString( StringRange( name, path_get_filename_base_end( name ) ) ).c_str() );
811         shader->DecRef();
812 }
813 };
814
815 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused );
816
817 ui::Widget g_page_textures{ui::null};
818
819 void TextureBrowser_toggleShow(){
820         GroupDialog_showPage( g_page_textures );
821 }
822
823
824 void TextureBrowser_updateTitle(){
825         GroupDialog_updatePageTitle( g_page_textures );
826 }
827
828
829 class TextureCategoryLoadShader
830 {
831 const char* m_directory;
832 std::size_t& m_count;
833 public:
834 using func = void(const char *);
835
836 TextureCategoryLoadShader( const char* directory, std::size_t& count )
837         : m_directory( directory ), m_count( count ){
838         m_count = 0;
839 }
840
841 void operator()( const char* name ) const {
842         if ( shader_equal_prefix( name, "textures/" )
843                  && shader_equal_prefix( name + string_length( "textures/" ), m_directory ) ) {
844                 ++m_count;
845                 // request the shader, this will load the texture if needed
846                 // this Shader_ForName call is a kind of hack
847                 IShader *pFoo = QERApp_Shader_ForName( name );
848                 pFoo->DecRef();
849         }
850 }
851 };
852
853 void TextureDirectory_loadTexture( const char* directory, const char* texture ){
854         StringOutputStream name( 256 );
855         name << directory << StringRange( texture, path_get_filename_base_end( texture ) );
856
857         if ( texture_name_ignore( name.c_str() ) ) {
858                 return;
859         }
860
861         if ( !shader_valid( name.c_str() ) ) {
862                 globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
863                 return;
864         }
865
866         // if a texture is already in use to represent a shader, ignore it
867         IShader* shader = QERApp_Shader_ForName( name.c_str() );
868         shader->DecRef();
869 }
870
871 typedef ConstPointerCaller<char, void(const char*), TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
872
873 class LoadTexturesByTypeVisitor : public ImageModules::Visitor
874 {
875 const char* m_dirstring;
876 public:
877 LoadTexturesByTypeVisitor( const char* dirstring )
878         : m_dirstring( dirstring ){
879 }
880
881 void visit( const char* minor, const _QERPlugImageTable& table ) const {
882         GlobalFileSystem().forEachFile( m_dirstring, minor, TextureDirectoryLoadTextureCaller( m_dirstring ) );
883 }
884 };
885
886 void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){
887         if ( TextureBrowser_showWads() ) {
888                 Archive* archive = GlobalFileSystem().getArchive( directory );
889                 ASSERT_NOTNULL( archive );
890                 LoadShaderVisitor visitor;
891                 archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
892         }
893         else
894         {
895                 g_TextureBrowser_currentDirectory = directory;
896                 TextureBrowser_heightChanged( textureBrowser );
897
898                 std::size_t shaders_count;
899                 GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
900                 globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
901
902                 if ( g_pGameDescription->mGameType != "doom3" ) {
903                         // load remaining texture files
904
905                         StringOutputStream dirstring( 64 );
906                         dirstring << "textures/" << directory;
907
908                         Radiant_getImageModules().foreachModule( LoadTexturesByTypeVisitor( dirstring.c_str() ) );
909                 }
910         }
911
912         // we'll display the newly loaded textures + all the ones already in use
913         TextureBrowser_SetHideUnused( textureBrowser, false );
914
915         TextureBrowser_updateTitle();
916 }
917
918 void TextureBrowser_ShowTagSearchResult( TextureBrowser& textureBrowser, const char* directory ){
919         g_TextureBrowser_currentDirectory = directory;
920         TextureBrowser_heightChanged( textureBrowser );
921
922         std::size_t shaders_count;
923         GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
924         globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
925
926         if ( g_pGameDescription->mGameType != "doom3" ) {
927                 // load remaining texture files
928                 StringOutputStream dirstring( 64 );
929                 dirstring << "textures/" << directory;
930
931                 {
932                         LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
933                         Radiant_getImageModules().foreachModule( visitor );
934                 }
935         }
936
937         // we'll display the newly loaded textures + all the ones already in use
938         TextureBrowser_SetHideUnused( textureBrowser, false );
939 }
940
941
942 bool TextureBrowser_hideUnused();
943
944 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer ){
945         importer( TextureBrowser_hideUnused() );
946 }
947
948 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
949
950 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer ){
951         importer( GlobalTextureBrowser().m_showShaders );
952 }
953
954 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
955
956 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer ){
957         importer( g_TextureBrowser_shaderlistOnly );
958 }
959
960 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
961
962 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer ){
963         importer( g_TextureBrowser_fixedSize );
964 }
965
966 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
967
968 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer ){
969         importer( g_TextureBrowser_filterMissing );
970 }
971
972 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowser_filterMissingExport;
973
974 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer ){
975         importer( g_TextureBrowser_filterFallback );
976 }
977
978 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
979
980 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer ){
981         importer( g_TextureBrowser_enableAlpha );
982 }
983
984 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
985
986 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){
987         if ( hideUnused ) {
988                 textureBrowser.m_hideUnused = true;
989         }
990         else
991         {
992                 textureBrowser.m_hideUnused = false;
993         }
994
995         textureBrowser.m_hideunused_item.update();
996
997         TextureBrowser_heightChanged( textureBrowser );
998         textureBrowser.m_originInvalid = true;
999 }
1000
1001 void TextureBrowser_ShowStartupShaders( TextureBrowser& textureBrowser ){
1002         if ( textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON ) {
1003                 TextureBrowser_ShowDirectory( textureBrowser, TextureBrowser_getComonShadersDir() );
1004         }
1005 }
1006
1007
1008 //++timo NOTE: this is a mix of Shader module stuff and texture explorer
1009 // it might need to be split in parts or moved out .. dunno
1010 // scroll origin so the specified texture is completely on screen
1011 // if current texture is not displayed, nothing is changed
1012 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
1013         TextureLayout layout;
1014         // scroll origin so the texture is completely on screen
1015         Texture_StartPos( layout );
1016
1017         for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1018         {
1019                 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1020
1021                 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
1022                         continue;
1023                 }
1024
1025                 int x, y;
1026                 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1027                 qtexture_t* q = shader->getTexture();
1028                 if ( !q ) {
1029                         break;
1030                 }
1031
1032                 // we have found when texdef->name and the shader name match
1033                 // NOTE: as everywhere else for our comparisons, we are not case sensitive
1034                 if ( shader_equal( name, shader->getName() ) ) {
1035                         int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) )
1036                                                                 + 2 * TextureBrowser_fontHeight( textureBrowser );
1037
1038                         int originy = TextureBrowser_getOriginY( textureBrowser );
1039                         if ( y > originy ) {
1040                                 originy = y;
1041                         }
1042
1043                         if ( y - textureHeight < originy - textureBrowser.height ) {
1044                                 originy = ( y - textureHeight ) + textureBrowser.height;
1045                         }
1046
1047                         TextureBrowser_setOriginY( textureBrowser, originy );
1048                         return;
1049                 }
1050         }
1051 }
1052
1053 IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
1054         my += TextureBrowser_getOriginY( textureBrowser ) - textureBrowser.height;
1055
1056         TextureLayout layout;
1057         Texture_StartPos( layout );
1058         for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1059         {
1060                 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1061
1062                 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
1063                         continue;
1064                 }
1065
1066                 int x, y;
1067                 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1068                 qtexture_t  *q = shader->getTexture();
1069                 if ( !q ) {
1070                         break;
1071                 }
1072
1073                 int nWidth, nHeight;
1074                 textureBrowser.getTextureWH( q, nWidth, nHeight );
1075                 if ( mx > x && mx - x < nWidth
1076                          && my < y && y - my < nHeight + TextureBrowser_fontHeight( textureBrowser ) ) {
1077                         return shader;
1078                 }
1079         }
1080
1081         return 0;
1082 }
1083
1084 /*
1085    ==============
1086    SelectTexture
1087
1088    By mouse click
1089    ==============
1090  */
1091 void SelectTexture( TextureBrowser& textureBrowser, int mx, int my, bool bShift ){
1092         IShader* shader = Texture_At( textureBrowser, mx, my );
1093         if ( shader != 0 ) {
1094                 if ( bShift ) {
1095                         if ( shader->IsDefault() ) {
1096                                 globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
1097                         }
1098                         else{
1099                                 ViewShader( shader->getShaderFileName(), shader->getName() );
1100                         }
1101                 }
1102                 else
1103                 {
1104                         TextureBrowser_SetSelectedShader( textureBrowser, shader->getName() );
1105                         TextureBrowser_textureSelected( shader->getName() );
1106
1107                         if ( !FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected ) {
1108                                 UndoableCommand undo( "textureNameSetSelected" );
1109                                 Select_SetShader( shader->getName() );
1110                         }
1111                 }
1112         }
1113 }
1114
1115 /*
1116    ============================================================================
1117
1118    MOUSE ACTIONS
1119
1120    ============================================================================
1121  */
1122
1123 void TextureBrowser_trackingDelta( int x, int y, unsigned int state, void* data ){
1124         TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>( data );
1125         if ( y != 0 ) {
1126                 int scale = 1;
1127
1128                 if ( state & GDK_SHIFT_MASK ) {
1129                         scale = 4;
1130                 }
1131
1132                 int originy = TextureBrowser_getOriginY( textureBrowser );
1133                 originy += y * scale;
1134                 TextureBrowser_setOriginY( textureBrowser, originy );
1135         }
1136 }
1137
1138 void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
1139         textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, TextureBrowser_trackingDelta, &textureBrowser );
1140 }
1141
1142 void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
1143         textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_parent );
1144 }
1145
1146 void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
1147         SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, ( flags & GDK_SHIFT_MASK ) != 0 );
1148 }
1149
1150 /*
1151    ============================================================================
1152
1153    DRAWING
1154
1155    ============================================================================
1156  */
1157
1158 /*
1159    ============
1160    Texture_Draw
1161    TTimo: relying on the shaders list to display the textures
1162    we must query all qtexture_t* to manage and display through the IShaders interface
1163    this allows a plugin to completely override the texture system
1164    ============
1165  */
1166 void Texture_Draw( TextureBrowser& textureBrowser ){
1167         int originy = TextureBrowser_getOriginY( textureBrowser );
1168
1169         glClearColor( textureBrowser.color_textureback[0],
1170                                   textureBrowser.color_textureback[1],
1171                                   textureBrowser.color_textureback[2],
1172                                   0 );
1173         glViewport( 0, 0, textureBrowser.width, textureBrowser.height );
1174         glMatrixMode( GL_PROJECTION );
1175         glLoadIdentity();
1176
1177         glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1178         glDisable( GL_DEPTH_TEST );
1179         if ( g_TextureBrowser_enableAlpha ) {
1180                 glEnable( GL_BLEND );
1181                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1182         }
1183         else {
1184                 glDisable( GL_BLEND );
1185         }
1186         glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
1187         glEnable( GL_TEXTURE_2D );
1188
1189         glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1190
1191         int last_y = 0, last_height = 0;
1192
1193         TextureLayout layout;
1194         Texture_StartPos( layout );
1195         for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1196         {
1197                 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1198
1199                 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
1200                         continue;
1201                 }
1202
1203                 int x, y;
1204                 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1205                 qtexture_t *q = shader->getTexture();
1206                 if ( !q ) {
1207                         break;
1208                 }
1209
1210                 int nWidth, nHeight;
1211                 textureBrowser.getTextureWH( q, nWidth, nHeight );
1212
1213                 if ( y != last_y ) {
1214                         last_y = y;
1215                         last_height = 0;
1216                 }
1217                 last_height = std::max( nHeight, last_height );
1218
1219                 // Is this texture visible?
1220                 if ( ( y - nHeight - TextureBrowser_fontHeight( textureBrowser ) < originy )
1221                          && ( y > originy - textureBrowser.height ) ) {
1222                         // borders rules:
1223                         // if it's the current texture, draw a thick red line, else:
1224                         // shaders have a white border, simple textures don't
1225                         // if !texture_showinuse: (some textures displayed may not be in use)
1226                         // draw an additional square around with 0.5 1 0.5 color
1227                         if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
1228                                 glLineWidth( 3 );
1229                                 if ( textureBrowser.m_rmbSelected ) {
1230                                         glColor3f( 0,0,1 );
1231                                 }
1232                                 else {
1233                                         glColor3f( 1,0,0 );
1234                                 }
1235                                 glDisable( GL_TEXTURE_2D );
1236
1237                                 glBegin( GL_LINE_LOOP );
1238                                 glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
1239                                 glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
1240                                 glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
1241                                 glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
1242                                 glEnd();
1243
1244                                 glEnable( GL_TEXTURE_2D );
1245                                 glLineWidth( 1 );
1246                         }
1247                         else
1248                         {
1249                                 glLineWidth( 1 );
1250                                 // shader border:
1251                                 if ( !shader->IsDefault() ) {
1252                                         glColor3f( 1,1,1 );
1253                                         glDisable( GL_TEXTURE_2D );
1254
1255                                         glBegin( GL_LINE_LOOP );
1256                                         glVertex2i( x - 1,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
1257                                         glVertex2i( x - 1,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
1258                                         glVertex2i( x + 1 + nWidth,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
1259                                         glVertex2i( x + 1 + nWidth,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
1260                                         glEnd();
1261                                         glEnable( GL_TEXTURE_2D );
1262                                 }
1263
1264                                 // highlight in-use textures
1265                                 if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
1266                                         glColor3f( 0.5,1,0.5 );
1267                                         glDisable( GL_TEXTURE_2D );
1268                                         glBegin( GL_LINE_LOOP );
1269                                         glVertex2i( x - 3,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
1270                                         glVertex2i( x - 3,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
1271                                         glVertex2i( x + 3 + nWidth,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
1272                                         glVertex2i( x + 3 + nWidth,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
1273                                         glEnd();
1274                                         glEnable( GL_TEXTURE_2D );
1275                                 }
1276                         }
1277
1278                         // draw checkerboard for transparent textures
1279                         if ( g_TextureBrowser_enableAlpha )
1280                         {
1281                                 glDisable( GL_TEXTURE_2D );
1282                                 glBegin( GL_QUADS );
1283                                 int font_height = TextureBrowser_fontHeight( textureBrowser );
1284                                 for ( int i = 0; i < nHeight; i += 8 )
1285                                 {
1286                                         for ( int j = 0; j < nWidth; j += 8 )
1287                                         {
1288                                                 unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
1289                                                 glColor3ub( color, color, color );
1290                                                 int left = j;
1291                                                 int right = std::min(j+8, nWidth);
1292                                                 int top = i;
1293                                                 int bottom = std::min(i+8, nHeight);
1294                                                 glVertex2i(x + right, y - nHeight - font_height + top);
1295                                                 glVertex2i(x + left,  y - nHeight - font_height + top);
1296                                                 glVertex2i(x + left,  y - nHeight - font_height + bottom);
1297                                                 glVertex2i(x + right, y - nHeight - font_height + bottom);
1298                                         }
1299                                 }
1300                                 glEnd();
1301                                 glEnable( GL_TEXTURE_2D );
1302                         }
1303
1304                         // Draw the texture
1305                         glBindTexture( GL_TEXTURE_2D, q->texture_number );
1306                         GlobalOpenGL_debugAssertNoErrors();
1307                         glColor3f( 1,1,1 );
1308                         glBegin( GL_QUADS );
1309                         glTexCoord2i( 0,0 );
1310                         glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) );
1311                         glTexCoord2i( 1,0 );
1312                         glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) );
1313                         glTexCoord2i( 1,1 );
1314                         glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1315                         glTexCoord2i( 0,1 );
1316                         glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1317                         glEnd();
1318
1319                         // draw the texture name
1320                         glDisable( GL_TEXTURE_2D );
1321                         glColor3f( 1,1,1 );
1322
1323                         glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 5 );
1324
1325                         // don't draw the directory name
1326                         const char* name = shader->getName();
1327                         name += strlen( name );
1328                         while ( name != shader->getName() && *( name - 1 ) != '/' && *( name - 1 ) != '\\' )
1329                                 name--;
1330
1331                         GlobalOpenGL().drawString( name );
1332                         glEnable( GL_TEXTURE_2D );
1333                 }
1334
1335                 //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
1336         }
1337
1338
1339         // reset the current texture
1340         glBindTexture( GL_TEXTURE_2D, 0 );
1341         //qglFinish();
1342 }
1343
1344 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){
1345         if ( textureBrowser.m_gl_widget ) {
1346                 gtk_widget_queue_draw( textureBrowser.m_gl_widget );
1347         }
1348 }
1349
1350
1351 void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
1352         textureBrowser.m_textureScale = scale;
1353
1354         TextureBrowser_queueDraw( textureBrowser );
1355 }
1356
1357 void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){
1358         textureBrowser.m_uniformTextureSize = scale;
1359
1360         TextureBrowser_queueDraw( textureBrowser );
1361 }
1362
1363 void TextureBrowser_setUniformMinSize( TextureBrowser& textureBrowser, std::size_t scale ){
1364         textureBrowser.m_uniformTextureMinSize = scale;
1365
1366         TextureBrowser_queueDraw( textureBrowser );
1367 }
1368
1369 void TextureBrowser_MouseWheel( TextureBrowser& textureBrowser, bool bUp ){
1370         int originy = TextureBrowser_getOriginY( textureBrowser );
1371
1372         if ( bUp ) {
1373                 originy += int(textureBrowser.m_mouseWheelScrollIncrement);
1374         }
1375         else
1376         {
1377                 originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
1378         }
1379
1380         TextureBrowser_setOriginY( textureBrowser, originy );
1381 }
1382
1383 XmlTagBuilder TagBuilder;
1384
1385 enum
1386 {
1387         TAG_COLUMN,
1388         N_COLUMNS
1389 };
1390
1391 void BuildStoreAssignedTags( ui::ListStore store, const char* shader, TextureBrowser* textureBrowser ){
1392         GtkTreeIter iter;
1393
1394         store.clear();
1395
1396         std::vector<CopiedString> assigned_tags;
1397         TagBuilder.GetShaderTags( shader, assigned_tags );
1398
1399         for ( size_t i = 0; i < assigned_tags.size(); i++ )
1400         {
1401                 store.append(TAG_COLUMN, assigned_tags[i].c_str());
1402         }
1403 }
1404
1405 void BuildStoreAvailableTags(   ui::ListStore storeAvailable,
1406                                                                 ui::ListStore storeAssigned,
1407                                                                 const std::set<CopiedString>& allTags,
1408                                                                 TextureBrowser* textureBrowser ){
1409         GtkTreeIter iterAssigned;
1410         GtkTreeIter iterAvailable;
1411         std::set<CopiedString>::const_iterator iterAll;
1412         gchar* tag_assigned;
1413
1414         storeAvailable.clear();
1415
1416         bool row = gtk_tree_model_get_iter_first(storeAssigned, &iterAssigned ) != 0;
1417
1418         if ( !row ) { // does the shader have tags assigned?
1419                 for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1420                 {
1421                         storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1422                 }
1423         }
1424         else
1425         {
1426                 while ( row ) // available tags = all tags - assigned tags
1427                 {
1428                         gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1429
1430                         for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1431                         {
1432                                 if ( strcmp( (char*)tag_assigned, ( *iterAll ).c_str() ) != 0 ) {
1433                                         storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1434                                 }
1435                                 else
1436                                 {
1437                                         row = gtk_tree_model_iter_next(storeAssigned, &iterAssigned ) != 0;
1438
1439                                         if ( row ) {
1440                                                 gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1441                                         }
1442                                 }
1443                         }
1444                 }
1445         }
1446 }
1447
1448 gboolean TextureBrowser_button_press( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1449         if ( event->type == GDK_BUTTON_PRESS ) {
1450                 if ( event->button == 3 ) {
1451                         if ( GlobalTextureBrowser().m_tags ) {
1452                                 textureBrowser->m_rmbSelected = true;
1453                                 TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1454
1455                                 BuildStoreAssignedTags( textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), textureBrowser );
1456                                 BuildStoreAvailableTags( textureBrowser->m_available_store, textureBrowser->m_assigned_store, textureBrowser->m_all_tags, textureBrowser );
1457                                 textureBrowser->m_heightChanged = true;
1458                                 textureBrowser->m_tag_frame.show();
1459
1460                 ui::process();
1461
1462                                 TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
1463                         }
1464                         else
1465                         {
1466                                 TextureBrowser_Tracking_MouseDown( *textureBrowser );
1467                         }
1468                 }
1469                 else if ( event->button == 1 ) {
1470                         TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1471
1472                         if ( GlobalTextureBrowser().m_tags ) {
1473                                 textureBrowser->m_rmbSelected = false;
1474                                 textureBrowser->m_tag_frame.hide();
1475                         }
1476                 }
1477         }
1478         return FALSE;
1479 }
1480
1481 gboolean TextureBrowser_button_release( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1482         if ( event->type == GDK_BUTTON_RELEASE ) {
1483                 if ( event->button == 3 ) {
1484                         if ( !GlobalTextureBrowser().m_tags ) {
1485                                 TextureBrowser_Tracking_MouseUp( *textureBrowser );
1486                         }
1487                 }
1488         }
1489         return FALSE;
1490 }
1491
1492 gboolean TextureBrowser_motion( ui::Widget widget, GdkEventMotion *event, TextureBrowser* textureBrowser ){
1493         return FALSE;
1494 }
1495
1496 gboolean TextureBrowser_scroll( ui::Widget widget, GdkEventScroll* event, TextureBrowser* textureBrowser ){
1497         if ( event->direction == GDK_SCROLL_UP ) {
1498                 TextureBrowser_MouseWheel( *textureBrowser, true );
1499         }
1500         else if ( event->direction == GDK_SCROLL_DOWN ) {
1501                 TextureBrowser_MouseWheel( *textureBrowser, false );
1502         }
1503         return FALSE;
1504 }
1505
1506 void TextureBrowser_scrollChanged( void* data, gdouble value ){
1507         //globalOutputStream() << "vertical scroll\n";
1508         TextureBrowser_setOriginY( *reinterpret_cast<TextureBrowser*>( data ), -(int)value );
1509 }
1510
1511 static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser* textureBrowser ){
1512         textureBrowser->m_scrollAdjustment.value_changed( gtk_adjustment_get_value(adjustment) );
1513 }
1514
1515 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser ){
1516         if ( textureBrowser.m_showTextureScrollbar ) {
1517                 int totalHeight = TextureBrowser_TotalHeight( textureBrowser );
1518
1519                 totalHeight = std::max( totalHeight, textureBrowser.height );
1520
1521         auto vadjustment = gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) );
1522
1523                 gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY( textureBrowser ));
1524                 gtk_adjustment_set_page_size(vadjustment, textureBrowser.height);
1525                 gtk_adjustment_set_page_increment(vadjustment, textureBrowser.height / 2);
1526                 gtk_adjustment_set_step_increment(vadjustment, 20);
1527                 gtk_adjustment_set_lower(vadjustment, 0);
1528                 gtk_adjustment_set_upper(vadjustment, totalHeight);
1529
1530                 g_signal_emit_by_name( G_OBJECT( vadjustment ), "changed" );
1531         }
1532 }
1533
1534 gboolean TextureBrowser_size_allocate( ui::Widget widget, GtkAllocation* allocation, TextureBrowser* textureBrowser ){
1535         textureBrowser->width = allocation->width;
1536         textureBrowser->height = allocation->height;
1537         TextureBrowser_heightChanged( *textureBrowser );
1538         textureBrowser->m_originInvalid = true;
1539         TextureBrowser_queueDraw( *textureBrowser );
1540         return FALSE;
1541 }
1542
1543 gboolean TextureBrowser_expose( ui::Widget widget, GdkEventExpose* event, TextureBrowser* textureBrowser ){
1544         if ( glwidget_make_current( textureBrowser->m_gl_widget ) != FALSE ) {
1545                 GlobalOpenGL_debugAssertNoErrors();
1546                 TextureBrowser_evaluateHeight( *textureBrowser );
1547                 Texture_Draw( *textureBrowser );
1548                 GlobalOpenGL_debugAssertNoErrors();
1549                 glwidget_swap_buffers( textureBrowser->m_gl_widget );
1550         }
1551         return FALSE;
1552 }
1553
1554
1555 TextureBrowser g_TextureBrowser;
1556
1557 TextureBrowser& GlobalTextureBrowser(){
1558         return g_TextureBrowser;
1559 }
1560
1561 bool TextureBrowser_hideUnused(){
1562         return g_TextureBrowser.m_hideUnused;
1563 }
1564
1565 void TextureBrowser_ToggleHideUnused(){
1566         if ( g_TextureBrowser.m_hideUnused ) {
1567                 TextureBrowser_SetHideUnused( g_TextureBrowser, false );
1568         }
1569         else
1570         {
1571                 TextureBrowser_SetHideUnused( g_TextureBrowser, true );
1572         }
1573 }
1574
1575 void TextureGroups_constructTreeModel( TextureGroups groups, ui::TreeStore store ){
1576         // put the information from the old textures menu into a treeview
1577         GtkTreeIter iter, child;
1578
1579         TextureGroups::const_iterator i = groups.begin();
1580         while ( i != groups.end() )
1581         {
1582                 const char* dirName = ( *i ).c_str();
1583                 const char* firstUnderscore = strchr( dirName, '_' );
1584                 StringRange dirRoot( dirName, ( firstUnderscore == 0 ) ? dirName : firstUnderscore + 1 );
1585
1586                 TextureGroups::const_iterator next = i;
1587                 ++next;
1588                 if ( firstUnderscore != 0
1589                          && next != groups.end()
1590                          && string_equal_start( ( *next ).c_str(), dirRoot ) ) {
1591                         gtk_tree_store_append( store, &iter, NULL );
1592                         gtk_tree_store_set( store, &iter, 0, CopiedString( StringRange( dirName, firstUnderscore ) ).c_str(), -1 );
1593
1594                         // keep going...
1595                         while ( i != groups.end() && string_equal_start( ( *i ).c_str(), dirRoot ) )
1596                         {
1597                                 gtk_tree_store_append( store, &child, &iter );
1598                                 gtk_tree_store_set( store, &child, 0, ( *i ).c_str(), -1 );
1599                                 ++i;
1600                         }
1601                 }
1602                 else
1603                 {
1604                         gtk_tree_store_append( store, &iter, NULL );
1605                         gtk_tree_store_set( store, &iter, 0, dirName, -1 );
1606                         ++i;
1607                 }
1608         }
1609 }
1610
1611 TextureGroups TextureGroups_constructTreeView(){
1612         TextureGroups groups;
1613
1614         if ( TextureBrowser_showWads() ) {
1615                 GlobalFileSystem().forEachArchive( TextureGroupsAddWadCaller( groups ) );
1616         }
1617         else
1618         {
1619                 // scan texture dirs and pak files only if not restricting to shaderlist
1620                 if ( g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly ) {
1621                         GlobalFileSystem().forEachDirectory( "textures/", TextureGroupsAddDirectoryCaller( groups ) );
1622                 }
1623
1624                 GlobalShaderSystem().foreachShaderName( TextureGroupsAddShaderCaller( groups ) );
1625         }
1626
1627         return groups;
1628 }
1629
1630 void TextureBrowser_constructTreeStore(){
1631         TextureGroups groups = TextureGroups_constructTreeView();
1632         auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1633         TextureGroups_constructTreeModel( groups, store );
1634
1635         gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTree, store);
1636
1637         g_object_unref( G_OBJECT( store ) );
1638 }
1639
1640 void TextureBrowser_constructTreeStoreTags(){
1641         TextureGroups groups;
1642         auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1643     auto model = g_TextureBrowser.m_all_tags_list;
1644
1645         gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTags, model );
1646
1647         g_object_unref( G_OBJECT( store ) );
1648 }
1649
1650 void TreeView_onRowActivated( ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata ){
1651         GtkTreeIter iter;
1652
1653     auto model = gtk_tree_view_get_model(treeview );
1654
1655         if ( gtk_tree_model_get_iter( model, &iter, path ) ) {
1656                 gchar dirName[1024];
1657
1658                 gchar* buffer;
1659                 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
1660                 strcpy( dirName, buffer );
1661                 g_free( buffer );
1662
1663                 g_TextureBrowser.m_searchedTags = false;
1664
1665                 if ( !TextureBrowser_showWads() ) {
1666                         strcat( dirName, "/" );
1667                 }
1668
1669                 ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" );
1670                 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
1671                 TextureBrowser_queueDraw( GlobalTextureBrowser() );
1672                 //deactivate, so SPACE and RETURN wont be broken for 2d
1673                 gtk_window_set_focus( GTK_WINDOW( gtk_widget_get_toplevel( GTK_WIDGET( treeview ) ) ), NULL );
1674         }
1675 }
1676
1677 void TextureBrowser_createTreeViewTree(){
1678         gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTree, FALSE );
1679
1680         gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTree, FALSE );
1681         g_TextureBrowser.m_treeViewTree.connect( "row-activated", (GCallback) TreeView_onRowActivated, NULL );
1682
1683         auto renderer = ui::CellRendererText(ui::New);
1684         gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTree, -1, "", renderer, "text", 0, NULL );
1685
1686         TextureBrowser_constructTreeStore();
1687 }
1688
1689 void TextureBrowser_addTag();
1690
1691 void TextureBrowser_renameTag();
1692
1693 void TextureBrowser_deleteTag();
1694
1695 void TextureBrowser_createContextMenu( ui::Widget treeview, GdkEventButton *event ){
1696         ui::Widget menu = ui::Menu(ui::New);
1697
1698         ui::Widget menuitem = ui::MenuItem( "Add tag" );
1699         menuitem.connect( "activate", (GCallback)TextureBrowser_addTag, treeview );
1700         gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1701
1702         menuitem = ui::MenuItem( "Rename tag" );
1703         menuitem.connect( "activate", (GCallback)TextureBrowser_renameTag, treeview );
1704         gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1705
1706         menuitem = ui::MenuItem( "Delete tag" );
1707         menuitem.connect( "activate", (GCallback)TextureBrowser_deleteTag, treeview );
1708         gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1709
1710         gtk_widget_show_all( menu );
1711
1712         gtk_menu_popup( GTK_MENU( menu ), NULL, NULL, NULL, NULL,
1713                                         ( event != NULL ) ? event->button : 0,
1714                                         gdk_event_get_time( (GdkEvent*)event ) );
1715 }
1716
1717 gboolean TreeViewTags_onButtonPressed( ui::TreeView treeview, GdkEventButton *event ){
1718         if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
1719                 GtkTreePath *path;
1720         auto selection = gtk_tree_view_get_selection(treeview );
1721
1722                 if ( gtk_tree_view_get_path_at_pos(treeview, event->x, event->y, &path, NULL, NULL, NULL ) ) {
1723                         gtk_tree_selection_unselect_all( selection );
1724                         gtk_tree_selection_select_path( selection, path );
1725                         gtk_tree_path_free( path );
1726                 }
1727
1728                 TextureBrowser_createContextMenu( treeview, event );
1729                 return TRUE;
1730         }
1731         return FALSE;
1732 }
1733
1734 void TextureBrowser_createTreeViewTags(){
1735         g_TextureBrowser.m_treeViewTags = ui::TreeView(ui::New);
1736         gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTags, FALSE );
1737
1738         g_TextureBrowser.m_treeViewTags.connect( "button-press-event", (GCallback)TreeViewTags_onButtonPressed, NULL );
1739
1740         gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTags, FALSE );
1741
1742         auto renderer = ui::CellRendererText(ui::New);
1743         gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTags, -1, "", renderer, "text", 0, NULL );
1744
1745         TextureBrowser_constructTreeStoreTags();
1746 }
1747
1748 ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
1749         ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_View" ));
1750
1751         if ( g_Layout_enableDetachableMenus.m_value ) {
1752                 menu_tearoff( menu );
1753         }
1754
1755         create_check_menu_item_with_mnemonic( menu, "Hide _Unused", "ShowInUse" );
1756         if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1757                 create_check_menu_item_with_mnemonic( menu, "Hide Image Missing", "FilterMissing" );
1758         }
1759
1760         // hide notex and shadernotex on texture browser: no one wants to apply them
1761         create_check_menu_item_with_mnemonic( menu, "Hide Fallback", "FilterFallback" );
1762
1763         menu_separator( menu );
1764
1765         create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" );
1766
1767         // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
1768         if ( g_pGameDescription->mGameType == "doom3" || !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1769                 g_TextureBrowser.m_showShaders = true;
1770         }
1771         else
1772         {
1773                 create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
1774         }
1775
1776         if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1777                 create_check_menu_item_with_mnemonic( menu, "Shaders Only", "ToggleShowShaderlistOnly" );
1778         }
1779         if ( g_TextureBrowser.m_tags ) {
1780                 create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
1781         }
1782
1783         menu_separator( menu );
1784         create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
1785         create_check_menu_item_with_mnemonic( menu, "Transparency", "EnableAlpha" );
1786
1787         if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1788                 menu_separator( menu );
1789                 g_TextureBrowser.m_shader_info_item = ui::Widget(create_menu_item_with_mnemonic( menu, "Shader Info", "ShaderInfo"  ));
1790                 gtk_widget_set_sensitive( g_TextureBrowser.m_shader_info_item, FALSE );
1791         }
1792
1793
1794         return textures_menu_item;
1795 }
1796
1797 ui::MenuItem TextureBrowser_constructToolsMenu( ui::Menu menu ){
1798         ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_Tools" ));
1799
1800         if ( g_Layout_enableDetachableMenus.m_value ) {
1801                 menu_tearoff( menu );
1802         }
1803
1804         create_menu_item_with_mnemonic( menu, "Flush & Reload Shaders", "RefreshShaders" );
1805         create_menu_item_with_mnemonic( menu, "Find / Replace...", "FindReplaceTextures" );
1806
1807         return textures_menu_item;
1808 }
1809
1810 ui::MenuItem TextureBrowser_constructTagsMenu( ui::Menu menu ){
1811         ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "T_ags" ));
1812
1813         if ( g_Layout_enableDetachableMenus.m_value ) {
1814                 menu_tearoff( menu );
1815         }
1816
1817         create_menu_item_with_mnemonic( menu, "Add tag", "AddTag" );
1818         create_menu_item_with_mnemonic( menu, "Rename tag", "RenameTag" );
1819         create_menu_item_with_mnemonic( menu, "Delete tag", "DeleteTag" );
1820         menu_separator( menu );
1821         create_menu_item_with_mnemonic( menu, "Copy tags from selected", "CopyTag" );
1822         create_menu_item_with_mnemonic( menu, "Paste tags to selected", "PasteTag" );
1823
1824         return textures_menu_item;
1825 }
1826
1827 gboolean TextureBrowser_tagMoveHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter iter, GSList** selected ){
1828         g_assert( selected != NULL );
1829
1830     auto rowref = gtk_tree_row_reference_new( model, path );
1831         *selected = g_slist_append( *selected, rowref );
1832
1833         return FALSE;
1834 }
1835
1836 void TextureBrowser_assignTags(){
1837         GSList* selected = NULL;
1838         GSList* node;
1839         gchar* tag_assigned;
1840
1841     auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
1842
1843         gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1844
1845         if ( selected != NULL ) {
1846                 for ( node = selected; node != NULL; node = node->next )
1847                 {
1848             auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1849
1850                         if ( path ) {
1851                                 GtkTreeIter iter;
1852
1853                                 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_available_store, &iter, path ) ) {
1854                                         gtk_tree_model_get(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, &tag_assigned, -1 );
1855                                         if ( !TagBuilder.CheckShaderTag( g_TextureBrowser.shader.c_str() ) ) {
1856                                                 // create a custom shader/texture entry
1857                                                 IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
1858                                                 CopiedString filename = ishader->getShaderFileName();
1859
1860                                                 if ( filename.empty() ) {
1861                                                         // it's a texture
1862                                                         TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE );
1863                                                 }
1864                                                 else {
1865                                                         // it's a shader
1866                                                         TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, SHADER );
1867                                                 }
1868                                                 ishader->DecRef();
1869                                         }
1870                                         TagBuilder.AddShaderTag( g_TextureBrowser.shader.c_str(), (char*)tag_assigned, TAG );
1871
1872                                         gtk_list_store_remove( g_TextureBrowser.m_available_store, &iter );
1873                                         g_TextureBrowser.m_assigned_store.append(TAG_COLUMN, tag_assigned);
1874                                 }
1875                         }
1876                 }
1877
1878                 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1879
1880                 // Save changes
1881                 TagBuilder.SaveXmlDoc();
1882         }
1883         g_slist_free( selected );
1884 }
1885
1886 void TextureBrowser_removeTags(){
1887         GSList* selected = NULL;
1888         GSList* node;
1889         gchar* tag;
1890
1891     auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
1892
1893         gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1894
1895         if ( selected != NULL ) {
1896                 for ( node = selected; node != NULL; node = node->next )
1897                 {
1898             auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1899
1900                         if ( path ) {
1901                                 GtkTreeIter iter;
1902
1903                                 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_assigned_store, &iter, path ) ) {
1904                                         gtk_tree_model_get(g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, &tag, -1 );
1905                                         TagBuilder.DeleteShaderTag( g_TextureBrowser.shader.c_str(), tag );
1906                                         gtk_list_store_remove( g_TextureBrowser.m_assigned_store, &iter );
1907                                 }
1908                         }
1909                 }
1910
1911                 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1912
1913                 // Update the "available tags list"
1914                 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
1915
1916                 // Save changes
1917                 TagBuilder.SaveXmlDoc();
1918         }
1919         g_slist_free( selected );
1920 }
1921
1922 void TextureBrowser_buildTagList(){
1923         g_TextureBrowser.m_all_tags_list.clear();
1924
1925         std::set<CopiedString>::iterator iter;
1926
1927         for ( iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter )
1928         {
1929                 g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, (*iter).c_str());
1930         }
1931 }
1932
1933 void TextureBrowser_searchTags(){
1934         GSList* selected = NULL;
1935         GSList* node;
1936         gchar* tag;
1937         char buffer[256];
1938         char tags_searched[256];
1939
1940     auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
1941
1942         gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1943
1944         if ( selected != NULL ) {
1945                 strcpy( buffer, "/root/*/*[tag='" );
1946                 strcpy( tags_searched, "[TAGS] " );
1947
1948                 for ( node = selected; node != NULL; node = node->next )
1949                 {
1950             auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1951
1952                         if ( path ) {
1953                                 GtkTreeIter iter;
1954
1955                                 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_all_tags_list, &iter, path ) ) {
1956                                         gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iter, TAG_COLUMN, &tag, -1 );
1957
1958                                         strcat( buffer, tag );
1959                                         strcat( tags_searched, tag );
1960                                         if ( node != g_slist_last( node ) ) {
1961                                                 strcat( buffer, "' and tag='" );
1962                                                 strcat( tags_searched, ", " );
1963                                         }
1964                                 }
1965                         }
1966                 }
1967
1968                 strcat( buffer, "']" );
1969
1970                 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1971
1972                 g_TextureBrowser.m_found_shaders.clear(); // delete old list
1973                 TagBuilder.TagSearch( buffer, g_TextureBrowser.m_found_shaders );
1974
1975                 if ( !g_TextureBrowser.m_found_shaders.empty() ) { // found something
1976                         size_t shaders_found = g_TextureBrowser.m_found_shaders.size();
1977
1978                         globalOutputStream() << "Found " << (unsigned int)shaders_found << " textures and shaders with " << tags_searched << "\n";
1979                         ScopeDisableScreenUpdates disableScreenUpdates( "Searching...", "Loading Textures" );
1980
1981                         std::set<CopiedString>::iterator iter;
1982
1983                         for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
1984                         {
1985                                 std::string path = ( *iter ).c_str();
1986                                 size_t pos = path.find_last_of( "/", path.size() );
1987                                 std::string name = path.substr( pos + 1, path.size() );
1988                                 path = path.substr( 0, pos + 1 );
1989                                 TextureDirectory_loadTexture( path.c_str(), name.c_str() );
1990                         }
1991                 }
1992                 g_TextureBrowser.m_searchedTags = true;
1993                 g_TextureBrowser_currentDirectory = tags_searched;
1994
1995                 g_TextureBrowser.m_nTotalHeight = 0;
1996                 TextureBrowser_setOriginY( g_TextureBrowser, 0 );
1997                 TextureBrowser_heightChanged( g_TextureBrowser );
1998                 TextureBrowser_updateTitle();
1999         }
2000         g_slist_free( selected );
2001 }
2002
2003 void TextureBrowser_toggleSearchButton(){
2004         gint page = gtk_notebook_get_current_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ) );
2005
2006         if ( page == 0 ) { // tag page
2007                 gtk_widget_show_all( g_TextureBrowser.m_search_button );
2008         }
2009         else {
2010                 g_TextureBrowser.m_search_button.hide();
2011         }
2012 }
2013
2014 void TextureBrowser_constructTagNotebook(){
2015         g_TextureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new());
2016         ui::Widget labelTags = ui::Label( "Tags" );
2017         ui::Widget labelTextures = ui::Label( "Textures" );
2018
2019         gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tree, labelTextures );
2020         gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tags, labelTags );
2021
2022         g_TextureBrowser.m_tag_notebook.connect( "switch-page", G_CALLBACK( TextureBrowser_toggleSearchButton ), NULL );
2023
2024         gtk_widget_show_all( g_TextureBrowser.m_tag_notebook );
2025 }
2026
2027 void TextureBrowser_constructSearchButton(){
2028         auto image = ui::Widget::from(gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR ));
2029         g_TextureBrowser.m_search_button = ui::Button(ui::New);
2030         g_TextureBrowser.m_search_button.connect( "clicked", G_CALLBACK( TextureBrowser_searchTags ), NULL );
2031         gtk_widget_set_tooltip_text(g_TextureBrowser.m_search_button, "Search with selected tags");
2032         g_TextureBrowser.m_search_button.add(image);
2033 }
2034
2035 void TextureBrowser_checkTagFile(){
2036         const char SHADERTAG_FILE[] = "shadertags.xml";
2037         CopiedString default_filename, rc_filename;
2038         StringOutputStream stream( 256 );
2039
2040         stream << LocalRcPath_get();
2041         stream << SHADERTAG_FILE;
2042         rc_filename = stream.c_str();
2043
2044         if ( file_exists( rc_filename.c_str() ) ) {
2045                 g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( rc_filename.c_str() );
2046
2047                 if ( g_TextureBrowser.m_tags ) {
2048                         globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
2049                 }
2050         }
2051         else
2052         {
2053                 // load default tagfile
2054                 stream.clear();
2055                 stream << g_pGameDescription->mGameToolsPath.c_str();
2056                 stream << SHADERTAG_FILE;
2057                 default_filename = stream.c_str();
2058
2059                 if ( file_exists( default_filename.c_str() ) ) {
2060                         g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( default_filename.c_str(), rc_filename.c_str() );
2061
2062                         if ( g_TextureBrowser.m_tags ) {
2063                                 globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
2064                         }
2065                 }
2066                 else
2067                 {
2068                         globalErrorStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support.\n";
2069                 }
2070         }
2071 }
2072
2073 void TextureBrowser_SetNotex(){
2074         IShader* notex = QERApp_Shader_ForName( DEFAULT_NOTEX_NAME );
2075         IShader* shadernotex = QERApp_Shader_ForName( DEFAULT_SHADERNOTEX_NAME );
2076
2077         g_notex = notex->getTexture()->name;
2078         g_shadernotex = shadernotex->getTexture()->name;
2079
2080         notex->DecRef();
2081         shadernotex->DecRef();
2082 }
2083
2084 ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
2085         // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
2086         // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
2087         // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
2088         // for the "once-the-gtk-libs-are-updated-TODO-list" :x
2089
2090         TextureBrowser_checkTagFile();
2091         TextureBrowser_SetNotex();
2092
2093         GlobalShaderSystem().setActiveShadersChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_activeShadersChanged>( g_TextureBrowser ) );
2094
2095         g_TextureBrowser.m_parent = toplevel;
2096
2097         auto table = ui::Table(3, 3, FALSE);
2098         auto vbox = ui::VBox(FALSE, 0);
2099         table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2100         vbox.show();
2101
2102         ui::Widget menu_bar{ui::null};
2103
2104         { // menu bar
2105                 menu_bar = ui::Widget::from(gtk_menu_bar_new());
2106                 auto menu_view = ui::Menu(ui::New);
2107                 auto view_item = TextureBrowser_constructViewMenu( menu_view );
2108                 gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
2109                 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), view_item );
2110
2111                 auto menu_tools = ui::Menu(ui::New);
2112                 auto tools_item = TextureBrowser_constructToolsMenu( menu_tools );
2113                 gtk_menu_item_set_submenu( GTK_MENU_ITEM( tools_item ), menu_tools );
2114                 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tools_item );
2115
2116                 table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
2117                 menu_bar.show();
2118         }
2119         { // Texture TreeView
2120                 g_TextureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New);
2121                 gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tree ), 0 );
2122
2123                 // vertical only scrolling for treeview
2124                 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2125
2126                 g_TextureBrowser.m_scr_win_tree.show();
2127
2128                 TextureBrowser_createTreeViewTree();
2129
2130                 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), g_TextureBrowser.m_treeViewTree  );
2131                 g_TextureBrowser.m_treeViewTree.show();
2132         }
2133         { // gl_widget scrollbar
2134                 auto w = ui::Widget::from(gtk_vscrollbar_new( ui::Adjustment( 0,0,0,1,1,0 ) ));
2135                 table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL});
2136                 w.show();
2137                 g_TextureBrowser.m_texture_scroll = w;
2138
2139                 auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment( GTK_RANGE( g_TextureBrowser.m_texture_scroll ) ));
2140                 vadjustment.connect( "value_changed", G_CALLBACK( TextureBrowser_verticalScroll ), &g_TextureBrowser );
2141
2142                 g_TextureBrowser.m_texture_scroll.visible(g_TextureBrowser.m_showTextureScrollbar);
2143         }
2144         { // gl_widget
2145                 g_TextureBrowser.m_gl_widget = glwidget_new( FALSE );
2146                 g_object_ref( g_TextureBrowser.m_gl_widget._handle );
2147
2148                 gtk_widget_set_events( g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
2149                 gtk_widget_set_can_focus( g_TextureBrowser.m_gl_widget, true );
2150
2151                 table.attach(g_TextureBrowser.m_gl_widget, {1, 2, 1, 2});
2152                 g_TextureBrowser.m_gl_widget.show();
2153
2154                 g_TextureBrowser.m_sizeHandler = g_TextureBrowser.m_gl_widget.connect( "size_allocate", G_CALLBACK( TextureBrowser_size_allocate ), &g_TextureBrowser );
2155                 g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.on_render( G_CALLBACK( TextureBrowser_expose ), &g_TextureBrowser );
2156
2157                 g_TextureBrowser.m_gl_widget.connect( "button_press_event", G_CALLBACK( TextureBrowser_button_press ), &g_TextureBrowser );
2158                 g_TextureBrowser.m_gl_widget.connect( "button_release_event", G_CALLBACK( TextureBrowser_button_release ), &g_TextureBrowser );
2159                 g_TextureBrowser.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( TextureBrowser_motion ), &g_TextureBrowser );
2160                 g_TextureBrowser.m_gl_widget.connect( "scroll_event", G_CALLBACK( TextureBrowser_scroll ), &g_TextureBrowser );
2161         }
2162
2163         // tag stuff
2164         if ( g_TextureBrowser.m_tags ) {
2165                 { // fill tag GtkListStore
2166                         g_TextureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2167             auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_all_tags_list );
2168                         gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2169
2170                         TagBuilder.GetAllTags( g_TextureBrowser.m_all_tags );
2171                         TextureBrowser_buildTagList();
2172                 }
2173                 { // tag menu bar
2174                         auto menu_tags = ui::Menu(ui::New);
2175                         auto tags_item = TextureBrowser_constructTagsMenu( menu_tags );
2176                         gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
2177                         gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tags_item );
2178                 }
2179                 { // Tag TreeView
2180                         g_TextureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New);
2181                         gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tags ), 0 );
2182
2183                         // vertical only scrolling for treeview
2184                         gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2185
2186                         TextureBrowser_createTreeViewTags();
2187
2188             auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2189                         gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2190
2191                         gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), g_TextureBrowser.m_treeViewTags  );
2192                         g_TextureBrowser.m_treeViewTags.show();
2193                 }
2194                 { // Texture/Tag notebook
2195                         TextureBrowser_constructTagNotebook();
2196                         vbox.pack_start( g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0 );
2197                 }
2198                 { // Tag search button
2199                         TextureBrowser_constructSearchButton();
2200                         vbox.pack_end(g_TextureBrowser.m_search_button, FALSE, FALSE, 0);
2201                 }
2202                 auto frame_table = ui::Table(3, 3, FALSE);
2203                 { // Tag frame
2204
2205                         g_TextureBrowser.m_tag_frame = ui::Frame( "Tag assignment" );
2206                         gtk_frame_set_label_align( GTK_FRAME( g_TextureBrowser.m_tag_frame ), 0.5, 0.5 );
2207                         gtk_frame_set_shadow_type( GTK_FRAME( g_TextureBrowser.m_tag_frame ), GTK_SHADOW_NONE );
2208
2209                         table.attach(g_TextureBrowser.m_tag_frame, {1, 3, 2, 3}, {GTK_FILL, GTK_SHRINK});
2210
2211                         frame_table.show();
2212
2213                         g_TextureBrowser.m_tag_frame.add(frame_table);
2214                 }
2215                 { // assigned tag list
2216                         ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2217                         gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2218                         gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2219
2220                         g_TextureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2221
2222             auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_assigned_store );
2223                         gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2224
2225                         auto renderer = ui::CellRendererText(ui::New);
2226
2227                         g_TextureBrowser.m_assigned_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_assigned_store._handle));
2228                         g_TextureBrowser.m_assigned_store.unref();
2229                         g_TextureBrowser.m_assigned_tree.connect( "row-activated", (GCallback) TextureBrowser_removeTags, NULL );
2230                         gtk_tree_view_set_headers_visible(g_TextureBrowser.m_assigned_tree, FALSE );
2231
2232             auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
2233                         gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2234
2235             auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2236                         gtk_tree_view_append_column(g_TextureBrowser.m_assigned_tree, column );
2237                         g_TextureBrowser.m_assigned_tree.show();
2238
2239                         scrolled_win.show();
2240                         gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_assigned_tree  );
2241
2242                         frame_table.attach(scrolled_win, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2243                 }
2244                 { // available tag list
2245                         ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2246                         gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2247                         gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2248
2249                         g_TextureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2250             auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_available_store );
2251                         gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2252
2253                         auto renderer = ui::CellRendererText(ui::New);
2254
2255                         g_TextureBrowser.m_available_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_available_store._handle));
2256                         g_TextureBrowser.m_available_store.unref();
2257                         g_TextureBrowser.m_available_tree.connect( "row-activated", (GCallback) TextureBrowser_assignTags, NULL );
2258                         gtk_tree_view_set_headers_visible(g_TextureBrowser.m_available_tree, FALSE );
2259
2260             auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
2261                         gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2262
2263             auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2264                         gtk_tree_view_append_column(g_TextureBrowser.m_available_tree, column );
2265                         g_TextureBrowser.m_available_tree.show();
2266
2267                         scrolled_win.show();
2268                         gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_available_tree  );
2269
2270                         frame_table.attach(scrolled_win, {2, 3, 1, 3}, {GTK_FILL, GTK_FILL});
2271                 }
2272                 { // tag arrow buttons
2273                         auto m_btn_left = ui::Button(ui::New);
2274                         auto m_btn_right = ui::Button(ui::New);
2275                         auto m_arrow_left = ui::Widget::from(gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT ));
2276                         auto m_arrow_right = ui::Widget::from(gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT ));
2277                         m_btn_left.add(m_arrow_left);
2278                         m_btn_right.add(m_arrow_right);
2279
2280                         // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
2281                         m_arrow_left.dimensions(-1, 68);
2282                         m_arrow_right.dimensions(-1, 68);
2283
2284                         frame_table.attach(m_btn_left, {1, 2, 1, 2}, {GTK_SHRINK, GTK_EXPAND});
2285                         frame_table.attach(m_btn_right, {1, 2, 2, 3}, {GTK_SHRINK, GTK_EXPAND});
2286
2287                         m_btn_left.connect( "clicked", G_CALLBACK( TextureBrowser_assignTags ), NULL );
2288                         m_btn_right.connect( "clicked", G_CALLBACK( TextureBrowser_removeTags ), NULL );
2289
2290                         m_btn_left.show();
2291                         m_btn_right.show();
2292                         m_arrow_left.show();
2293                         m_arrow_right.show();
2294                 }
2295                 { // tag fram labels
2296                         ui::Widget m_lbl_assigned = ui::Label( "Assigned" );
2297                         ui::Widget m_lbl_unassigned = ui::Label( "Available" );
2298
2299                         frame_table.attach(m_lbl_assigned, {0, 1, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2300                         frame_table.attach(m_lbl_unassigned, {2, 3, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2301
2302                         m_lbl_assigned.show();
2303                         m_lbl_unassigned.show();
2304                 }
2305         }
2306         else { // no tag support, show the texture tree only
2307                 vbox.pack_start( g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0 );
2308         }
2309
2310         // TODO do we need this?
2311         //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
2312
2313         return table;
2314 }
2315
2316 void TextureBrowser_destroyWindow(){
2317         GlobalShaderSystem().setActiveShadersChangedNotify( Callback<void()>() );
2318
2319         g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_sizeHandler );
2320         g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_exposeHandler );
2321
2322         g_TextureBrowser.m_gl_widget.unref();
2323 }
2324
2325 const Vector3& TextureBrowser_getBackgroundColour( TextureBrowser& textureBrowser ){
2326         return textureBrowser.color_textureback;
2327 }
2328
2329 void TextureBrowser_setBackgroundColour( TextureBrowser& textureBrowser, const Vector3& colour ){
2330         textureBrowser.color_textureback = colour;
2331         TextureBrowser_queueDraw( textureBrowser );
2332 }
2333
2334 void TextureBrowser_selectionHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter* iter, GSList** selected ){
2335         g_assert( selected != NULL );
2336
2337         gchar* name;
2338         gtk_tree_model_get( model, iter, TAG_COLUMN, &name, -1 );
2339         *selected = g_slist_append( *selected, name );
2340 }
2341
2342 void TextureBrowser_shaderInfo(){
2343         const char* name = TextureBrowser_GetSelectedShader( g_TextureBrowser );
2344         IShader* shader = QERApp_Shader_ForName( name );
2345
2346         DoShaderInfoDlg( name, shader->getShaderFileName(), "Shader Info" );
2347
2348         shader->DecRef();
2349 }
2350
2351 void TextureBrowser_addTag(){
2352         CopiedString tag;
2353
2354         EMessageBoxReturn result = DoShaderTagDlg( &tag, "Add shader tag" );
2355
2356         if ( result == eIDOK && !tag.empty() ) {
2357                 GtkTreeIter iter;
2358                 g_TextureBrowser.m_all_tags.insert( tag.c_str() );
2359                 gtk_list_store_append( g_TextureBrowser.m_available_store, &iter );
2360                 gtk_list_store_set( g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1 );
2361
2362                 // Select the currently added tag in the available list
2363         auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
2364                 gtk_tree_selection_select_iter( selection, &iter );
2365
2366                 g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, tag.c_str());
2367         }
2368 }
2369
2370 void TextureBrowser_renameTag(){
2371         /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
2372            gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
2373            we need to count the number of selected rows first and use
2374            gtk_tree_selection_selected_foreach() then to go through the list of selected
2375            rows (which always containins a single row).
2376          */
2377
2378         GSList* selected = NULL;
2379
2380     auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2381         gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2382
2383         if ( g_slist_length( selected ) == 1 ) { // we only rename a single tag
2384                 CopiedString newTag;
2385                 EMessageBoxReturn result = DoShaderTagDlg( &newTag, "Rename shader tag" );
2386
2387                 if ( result == eIDOK && !newTag.empty() ) {
2388                         GtkTreeIter iterList;
2389                         gchar* rowTag;
2390                         gchar* oldTag = (char*)selected->data;
2391
2392                         bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterList ) != 0;
2393
2394                         while ( row )
2395                         {
2396                                 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, &rowTag, -1 );
2397
2398                                 if ( strcmp( rowTag, oldTag ) == 0 ) {
2399                                         gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1 );
2400                                 }
2401                                 row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterList ) != 0;
2402                         }
2403
2404                         TagBuilder.RenameShaderTag( oldTag, newTag.c_str() );
2405
2406                         g_TextureBrowser.m_all_tags.erase( (CopiedString)oldTag );
2407                         g_TextureBrowser.m_all_tags.insert( newTag );
2408
2409                         BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2410                         BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2411                 }
2412         }
2413         else
2414         {
2415                 ui::alert( g_TextureBrowser.m_parent, "Select a single tag for renaming." );
2416         }
2417 }
2418
2419 void TextureBrowser_deleteTag(){
2420         GSList* selected = NULL;
2421
2422     auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2423         gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2424
2425         if ( g_slist_length( selected ) == 1 ) { // we only delete a single tag
2426                 auto result = ui::alert( g_TextureBrowser.m_parent, "Are you sure you want to delete the selected tag?", "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question );
2427
2428                 if ( result == ui::alert_response::YES ) {
2429                         GtkTreeIter iterSelected;
2430                         gchar *rowTag;
2431
2432                         gchar* tagSelected = (char*)selected->data;
2433
2434                         bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0;
2435
2436                         while ( row )
2437                         {
2438                                 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterSelected, TAG_COLUMN, &rowTag, -1 );
2439
2440                                 if ( strcmp( rowTag, tagSelected ) == 0 ) {
2441                                         gtk_list_store_remove( g_TextureBrowser.m_all_tags_list, &iterSelected );
2442                                         break;
2443                                 }
2444                                 row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0;
2445                         }
2446
2447                         TagBuilder.DeleteTag( tagSelected );
2448                         g_TextureBrowser.m_all_tags.erase( (CopiedString)tagSelected );
2449
2450                         BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2451                         BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2452                 }
2453         }
2454         else {
2455                 ui::alert( g_TextureBrowser.m_parent, "Select a single tag for deletion." );
2456         }
2457 }
2458
2459 void TextureBrowser_copyTag(){
2460         g_TextureBrowser.m_copied_tags.clear();
2461         TagBuilder.GetShaderTags( g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags );
2462 }
2463
2464 void TextureBrowser_pasteTag(){
2465         IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
2466         CopiedString shader = g_TextureBrowser.shader.c_str();
2467
2468         if ( !TagBuilder.CheckShaderTag( shader.c_str() ) ) {
2469                 CopiedString shaderFile = ishader->getShaderFileName();
2470                 if ( shaderFile.empty() ) {
2471                         // it's a texture
2472                         TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, TEXTURE );
2473                 }
2474                 else
2475                 {
2476                         // it's a shader
2477                         TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, SHADER );
2478                 }
2479
2480                 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2481                 {
2482                         TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2483                 }
2484         }
2485         else
2486         {
2487                 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2488                 {
2489                         if ( !TagBuilder.CheckShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str() ) ) {
2490                                 // the tag doesn't exist - let's add it
2491                                 TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2492                         }
2493                 }
2494         }
2495
2496         ishader->DecRef();
2497
2498         TagBuilder.SaveXmlDoc();
2499         BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser );
2500         BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2501 }
2502
2503 void TextureBrowser_RefreshShaders(){
2504         ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
2505         GlobalShaderSystem().refresh();
2506         UpdateAllWindows();
2507     auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
2508         GtkTreeModel* model = NULL;
2509         GtkTreeIter iter;
2510         if ( gtk_tree_selection_get_selected (selection, &model, &iter) )
2511         {
2512                 gchar dirName[1024];
2513
2514                 gchar* buffer;
2515                 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
2516                 strcpy( dirName, buffer );
2517                 g_free( buffer );
2518                 if ( !TextureBrowser_showWads() ) {
2519                         strcat( dirName, "/" );
2520                 }
2521                 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
2522                 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2523         }
2524 }
2525
2526 void TextureBrowser_ToggleShowShaders(){
2527         g_TextureBrowser.m_showShaders ^= 1;
2528         g_TextureBrowser.m_showshaders_item.update();
2529         TextureBrowser_queueDraw( g_TextureBrowser );
2530 }
2531
2532 void TextureBrowser_ToggleShowShaderListOnly(){
2533         g_TextureBrowser_shaderlistOnly ^= 1;
2534         g_TextureBrowser.m_showshaderlistonly_item.update();
2535
2536         TextureBrowser_constructTreeStore();
2537 }
2538
2539 void TextureBrowser_showAll(){
2540         g_TextureBrowser_currentDirectory = "";
2541         g_TextureBrowser.m_searchedTags = false;
2542         TextureBrowser_heightChanged( g_TextureBrowser );
2543         TextureBrowser_updateTitle();
2544 }
2545
2546 void TextureBrowser_showUntagged(){
2547         auto result = ui::alert( g_TextureBrowser.m_parent, "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning );
2548
2549         if ( result == ui::alert_response::YES ) {
2550                 g_TextureBrowser.m_found_shaders.clear();
2551                 TagBuilder.GetUntagged( g_TextureBrowser.m_found_shaders );
2552                 std::set<CopiedString>::iterator iter;
2553
2554                 ScopeDisableScreenUpdates disableScreenUpdates( "Searching untagged textures...", "Loading Textures" );
2555
2556                 for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
2557                 {
2558                         std::string path = ( *iter ).c_str();
2559                         size_t pos = path.find_last_of( "/", path.size() );
2560                         std::string name = path.substr( pos + 1, path.size() );
2561                         path = path.substr( 0, pos + 1 );
2562                         TextureDirectory_loadTexture( path.c_str(), name.c_str() );
2563                         globalErrorStream() << path.c_str() << name.c_str() << "\n";
2564                 }
2565
2566                 g_TextureBrowser_currentDirectory = "Untagged";
2567                 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2568                 TextureBrowser_heightChanged( g_TextureBrowser );
2569                 TextureBrowser_updateTitle();
2570         }
2571 }
2572
2573 void TextureBrowser_FixedSize(){
2574         g_TextureBrowser_fixedSize ^= 1;
2575         GlobalTextureBrowser().m_fixedsize_item.update();
2576         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2577 }
2578
2579 void TextureBrowser_FilterMissing(){
2580         g_TextureBrowser_filterMissing ^= 1;
2581         GlobalTextureBrowser().m_filternotex_item.update();
2582         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2583         TextureBrowser_RefreshShaders();
2584 }
2585
2586 void TextureBrowser_FilterFallback(){
2587         g_TextureBrowser_filterFallback ^= 1;
2588         GlobalTextureBrowser().m_hidenotex_item.update();
2589         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2590         TextureBrowser_RefreshShaders();
2591 }
2592
2593 void TextureBrowser_EnableAlpha(){
2594         g_TextureBrowser_enableAlpha ^= 1;
2595         GlobalTextureBrowser().m_enablealpha_item.update();
2596         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2597 }
2598
2599 void TextureBrowser_exportTitle( const Callback<void(const char *)> & importer ){
2600         StringOutputStream buffer( 64 );
2601         buffer << "Textures: ";
2602         if ( !string_empty( g_TextureBrowser_currentDirectory.c_str() ) ) {
2603                 buffer << g_TextureBrowser_currentDirectory.c_str();
2604         }
2605         else
2606         {
2607                 buffer << "all";
2608         }
2609         importer( buffer.c_str() );
2610 }
2611
2612 struct TextureScale {
2613         static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2614                 switch (self.m_textureScale) {
2615                         case 10:
2616                                 returnz(0);
2617                                 break;
2618                         case 25:
2619                                 returnz(1);
2620                                 break;
2621                         case 50:
2622                                 returnz(2);
2623                                 break;
2624                         case 100:
2625                                 returnz(3);
2626                                 break;
2627                         case 200:
2628                                 returnz(4);
2629                                 break;
2630                 }
2631         }
2632
2633         static void Import(TextureBrowser &self, int value) {
2634                 switch (value) {
2635                         case 0:
2636                                 TextureBrowser_setScale(self, 10);
2637                                 break;
2638                         case 1:
2639                                 TextureBrowser_setScale(self, 25);
2640                                 break;
2641                         case 2:
2642                                 TextureBrowser_setScale(self, 50);
2643                                 break;
2644                         case 3:
2645                                 TextureBrowser_setScale(self, 100);
2646                                 break;
2647                         case 4:
2648                                 TextureBrowser_setScale(self, 200);
2649                                 break;
2650                 }
2651         }
2652 };
2653
2654 struct UniformTextureSize {
2655         static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2656                 returnz(g_TextureBrowser.m_uniformTextureSize);
2657         }
2658
2659         static void Import(TextureBrowser &self, int value) {
2660                 if (value > 16)
2661                         TextureBrowser_setUniformSize(self, value);
2662         }
2663 };
2664
2665 struct UniformTextureMinSize {
2666         static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2667                 returnz(g_TextureBrowser.m_uniformTextureMinSize);
2668         }
2669
2670         static void Import(TextureBrowser &self, int value) {
2671                 if (value > 16)
2672                         TextureBrowser_setUniformSize(self, value);
2673         }
2674 };
2675
2676 void TextureBrowser_constructPreferences( PreferencesPage& page ){
2677         page.appendCheckBox(
2678                 "", "Texture scrollbar",
2679                 make_property<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser())
2680                 );
2681         {
2682                 const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
2683                 page.appendCombo(
2684                         "Texture Thumbnail Scale",
2685                         STRING_ARRAY_RANGE( texture_scale ),
2686                         make_property<TextureScale>(GlobalTextureBrowser())
2687                         );
2688         }
2689         page.appendSpinner( "Thumbnails Max Size", GlobalTextureBrowser().m_uniformTextureSize, GlobalTextureBrowser().m_uniformTextureSize, 16, 8192 );
2690         page.appendSpinner( "Thumbnails Min Size", GlobalTextureBrowser().m_uniformTextureMinSize, GlobalTextureBrowser().m_uniformTextureMinSize, 16, 8192 );
2691         page.appendEntry( "Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement );
2692         {
2693                 const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName() };
2694                 page.appendCombo( "Load Shaders at Startup", reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ), STRING_ARRAY_RANGE( startup_shaders ) );
2695         }
2696 }
2697
2698 void TextureBrowser_constructPage( PreferenceGroup& group ){
2699         PreferencesPage page( group.createPage( "Texture Browser", "Texture Browser Preferences" ) );
2700         TextureBrowser_constructPreferences( page );
2701 }
2702
2703 void TextureBrowser_registerPreferencesPage(){
2704         PreferencesDialog_addSettingsPage( makeCallbackF(TextureBrowser_constructPage) );
2705 }
2706
2707
2708 #include "preferencesystem.h"
2709 #include "stringio.h"
2710
2711
2712 void TextureClipboard_textureSelected( const char* shader );
2713
2714 void TextureBrowser_Construct(){
2715         GlobalCommands_insert( "ShaderInfo", makeCallbackF(TextureBrowser_shaderInfo) );
2716         GlobalCommands_insert( "ShowUntagged", makeCallbackF(TextureBrowser_showUntagged) );
2717         GlobalCommands_insert( "AddTag", makeCallbackF(TextureBrowser_addTag) );
2718         GlobalCommands_insert( "RenameTag", makeCallbackF(TextureBrowser_renameTag) );
2719         GlobalCommands_insert( "DeleteTag", makeCallbackF(TextureBrowser_deleteTag) );
2720         GlobalCommands_insert( "CopyTag", makeCallbackF(TextureBrowser_copyTag) );
2721         GlobalCommands_insert( "PasteTag", makeCallbackF(TextureBrowser_pasteTag) );
2722         GlobalCommands_insert( "RefreshShaders", makeCallbackF(VFS_Refresh) );
2723         GlobalToggles_insert( "ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
2724         GlobalCommands_insert( "ShowAllTextures", makeCallbackF(TextureBrowser_showAll), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
2725         GlobalCommands_insert( "ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator( 'T' ) );
2726         GlobalToggles_insert( "ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaders_item ) );
2727         GlobalToggles_insert( "ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaderlistonly_item ) );
2728         GlobalToggles_insert( "FixedSize", makeCallbackF(TextureBrowser_FixedSize), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_fixedsize_item ) );
2729         GlobalToggles_insert( "FilterMissing", makeCallbackF(TextureBrowser_FilterMissing), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_filternotex_item ) );
2730         GlobalToggles_insert( "FilterFallback", makeCallbackF(TextureBrowser_FilterFallback), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hidenotex_item ) );
2731         GlobalToggles_insert( "EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_enablealpha_item ) );
2732
2733         GlobalPreferenceSystem().registerPreference( "TextureScale", make_property_string<TextureScale>(g_TextureBrowser) );
2734         GlobalPreferenceSystem().registerPreference( "UniformTextureSize", make_property_string<UniformTextureSize>(g_TextureBrowser) );
2735         GlobalPreferenceSystem().registerPreference( "UniformTextureMinSize", make_property_string<UniformTextureMinSize>(g_TextureBrowser) );
2736         GlobalPreferenceSystem().registerPreference( "TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser()));
2737         GlobalPreferenceSystem().registerPreference( "ShowShaders", make_property_string( GlobalTextureBrowser().m_showShaders ) );
2738         GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", make_property_string( g_TextureBrowser_shaderlistOnly ) );
2739         GlobalPreferenceSystem().registerPreference( "FixedSize", make_property_string( g_TextureBrowser_fixedSize ) );
2740         GlobalPreferenceSystem().registerPreference( "FilterMissing", make_property_string( g_TextureBrowser_filterMissing ) );
2741         GlobalPreferenceSystem().registerPreference( "EnableAlpha", make_property_string( g_TextureBrowser_enableAlpha ) );
2742         GlobalPreferenceSystem().registerPreference( "LoadShaders", make_property_string( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ) );
2743         GlobalPreferenceSystem().registerPreference( "WheelMouseInc", make_property_string( GlobalTextureBrowser().m_mouseWheelScrollIncrement ) );
2744         GlobalPreferenceSystem().registerPreference( "SI_Colors0", make_property_string( GlobalTextureBrowser().color_textureback ) );
2745
2746         g_TextureBrowser.shader = texdef_name_default();
2747
2748         Textures_setModeChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw>( g_TextureBrowser ) );
2749
2750         TextureBrowser_registerPreferencesPage();
2751
2752         GlobalShaderSystem().attach( g_ShadersObserver );
2753
2754         TextureBrowser_textureSelected = TextureClipboard_textureSelected;
2755 }
2756
2757 void TextureBrowser_Destroy(){
2758         GlobalShaderSystem().detach( g_ShadersObserver );
2759
2760         Textures_setModeChangedNotify( Callback<void()>() );
2761 }