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1 /*
2    Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3    For a list of contributors, see the accompanying CONTRIBUTORS file.
4
5    This file is part of GtkRadiant.
6
7    GtkRadiant is free software; you can redistribute it and/or modify
8    it under the terms of the GNU General Public License as published by
9    the Free Software Foundation; either version 2 of the License, or
10    (at your option) any later version.
11
12    GtkRadiant is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15    GNU General Public License for more details.
16
17    You should have received a copy of the GNU General Public License
18    along with GtkRadiant; if not, write to the Free Software
19    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20  */
21
22 //
23 // Texture Window
24 //
25 // Leonardo Zide (leo@lokigames.com)
26 //
27
28 #include "texwindow.h"
29
30 #include <gtk/gtk.h>
31
32 #include "debugging/debugging.h"
33 #include "warnings.h"
34
35 #include "defaults.h"
36 #include "ifilesystem.h"
37 #include "iundo.h"
38 #include "igl.h"
39 #include "iarchive.h"
40 #include "moduleobserver.h"
41
42 #include <set>
43 #include <string>
44 #include <vector>
45
46 #include <uilib/uilib.h>
47
48 #include "signal/signal.h"
49 #include "math/vector.h"
50 #include "texturelib.h"
51 #include "string/string.h"
52 #include "shaderlib.h"
53 #include "os/file.h"
54 #include "os/path.h"
55 #include "stream/memstream.h"
56 #include "stream/textfilestream.h"
57 #include "stream/stringstream.h"
58 #include "cmdlib.h"
59 #include "texmanip.h"
60 #include "textures.h"
61 #include "convert.h"
62
63 #include "gtkutil/menu.h"
64 #include "gtkutil/nonmodal.h"
65 #include "gtkutil/cursor.h"
66 #include "gtkutil/widget.h"
67 #include "gtkutil/glwidget.h"
68 #include "gtkutil/messagebox.h"
69
70 #include "error.h"
71 #include "map.h"
72 #include "qgl.h"
73 #include "select.h"
74 #include "brush_primit.h"
75 #include "brushmanip.h"
76 #include "patchmanip.h"
77 #include "plugin.h"
78 #include "qe3.h"
79 #include "gtkdlgs.h"
80 #include "gtkmisc.h"
81 #include "mainframe.h"
82 #include "findtexturedialog.h"
83 #include "surfacedialog.h"
84 #include "patchdialog.h"
85 #include "groupdialog.h"
86 #include "preferences.h"
87 #include "shaders.h"
88 #include "commands.h"
89
90 bool TextureBrowser_showWads(){
91         return !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) );
92 }
93
94 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser );
95
96 bool string_equal_start( const char* string, StringRange start ){
97         return string_equal_n( string, start.first, start.last - start.first );
98 }
99
100 typedef std::set<CopiedString> TextureGroups;
101
102 void TextureGroups_addWad( TextureGroups& groups, const char* archive ){
103         if ( extension_equal( path_get_extension( archive ), "wad" ) ) {
104 #if 1
105                 groups.insert( archive );
106 #else
107                 CopiedString archiveBaseName( path_get_filename_start( archive ), path_get_filename_base_end( archive ) );
108                 groups.insert( archiveBaseName );
109 #endif
110         }
111 }
112
113 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addWad> TextureGroupsAddWadCaller;
114
115 namespace
116 {
117 bool g_TextureBrowser_shaderlistOnly = false;
118 bool g_TextureBrowser_fixedSize = true;
119 bool g_TextureBrowser_filterMissing = false;
120 bool g_TextureBrowser_filterFallback = true;
121 bool g_TextureBrowser_enableAlpha = false;
122 }
123
124 CopiedString g_notex;
125 CopiedString g_shadernotex;
126
127 bool isMissing(const char* name);
128
129 bool isNotex(const char* name);
130
131 bool isMissing(const char* name){
132         if ( string_equal( g_notex.c_str(), name ) ) {
133                 return true;
134         }
135         if ( string_equal( g_shadernotex.c_str(), name ) ) {
136                 return true;
137         }
138         return false;
139 }
140
141 bool isNotex(const char* name){
142         if ( string_equal_suffix( name, "/" DEFAULT_NOTEX_BASENAME ) ) {
143                 return true;
144         }
145         if ( string_equal_suffix( name, "/" DEFAULT_SHADERNOTEX_BASENAME ) ) {
146                 return true;
147         }
148         return false;
149 }
150
151 void TextureGroups_addShader( TextureGroups& groups, const char* shaderName ){
152         const char* texture = path_make_relative( shaderName, "textures/" );
153
154         // hide notex / shadernotex images
155         if ( g_TextureBrowser_filterFallback ) {
156                 if ( isNotex( shaderName ) ) {
157                         return;
158                 }
159                 if ( isNotex( texture ) ) {
160                         return;
161                 }
162         }
163
164         if ( texture != shaderName ) {
165                 const char* last = path_remove_directory( texture );
166                 if ( !string_empty( last ) ) {
167                         groups.insert( CopiedString( StringRange( texture, --last ) ) );
168                 }
169         }
170 }
171
172 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addShader> TextureGroupsAddShaderCaller;
173
174 void TextureGroups_addDirectory( TextureGroups& groups, const char* directory ){
175         groups.insert( directory );
176 }
177
178 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
179
180 class DeferredAdjustment
181 {
182 gdouble m_value;
183 guint m_handler;
184
185 typedef void ( *ValueChangedFunction )( void* data, gdouble value );
186
187 ValueChangedFunction m_function;
188 void* m_data;
189
190 static gboolean deferred_value_changed( gpointer data ){
191         reinterpret_cast<DeferredAdjustment*>( data )->m_function(
192                 reinterpret_cast<DeferredAdjustment*>( data )->m_data,
193                 reinterpret_cast<DeferredAdjustment*>( data )->m_value
194                 );
195         reinterpret_cast<DeferredAdjustment*>( data )->m_handler = 0;
196         reinterpret_cast<DeferredAdjustment*>( data )->m_value = 0;
197         return FALSE;
198 }
199
200 public:
201 DeferredAdjustment( ValueChangedFunction function, void* data ) : m_value( 0 ), m_handler( 0 ), m_function( function ), m_data( data ){
202 }
203
204 void flush(){
205         if ( m_handler != 0 ) {
206                 g_source_remove( m_handler );
207                 deferred_value_changed( this );
208         }
209 }
210
211 void value_changed( gdouble value ){
212         m_value = value;
213         if ( m_handler == 0 ) {
214                 m_handler = g_idle_add( deferred_value_changed, this );
215         }
216 }
217
218 static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment* self ){
219         self->value_changed( gtk_adjustment_get_value(adjustment) );
220 }
221 };
222
223
224 class TextureBrowser;
225
226 typedef ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
227
228 void TextureBrowser_scrollChanged( void* data, gdouble value );
229
230
231 enum StartupShaders
232 {
233         STARTUPSHADERS_NONE = 0,
234         STARTUPSHADERS_COMMON,
235 };
236
237 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer );
238
239 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
240
241 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer );
242
243 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
244
245 void TextureBrowser_showTexturesExport( const Callback<void(bool)> & importer );
246
247 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
248
249 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer );
250
251 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
252
253 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer );
254
255 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
256
257 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer );
258
259 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowserFilterMissingExport;
260
261 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer );
262
263 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
264
265 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer );
266
267 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
268
269 class TextureBrowser
270 {
271 public:
272 int width, height;
273 int originy;
274 int m_nTotalHeight;
275
276 CopiedString shader;
277
278 ui::Window m_parent{ui::null};
279 ui::GLArea m_gl_widget{ui::null};
280 ui::Widget m_texture_scroll{ui::null};
281 ui::TreeView m_treeViewTree{ui::New};
282 ui::TreeView m_treeViewTags{ui::null};
283 ui::Frame m_tag_frame{ui::null};
284 ui::ListStore m_assigned_store{ui::null};
285 ui::ListStore m_available_store{ui::null};
286 ui::TreeView m_assigned_tree{ui::null};
287 ui::TreeView m_available_tree{ui::null};
288 ui::Widget m_scr_win_tree{ui::null};
289 ui::Widget m_scr_win_tags{ui::null};
290 ui::Widget m_tag_notebook{ui::null};
291 ui::Button m_search_button{ui::null};
292 ui::Widget m_shader_info_item{ui::null};
293
294 std::set<CopiedString> m_all_tags;
295 ui::ListStore m_all_tags_list{ui::null};
296 std::vector<CopiedString> m_copied_tags;
297 std::set<CopiedString> m_found_shaders;
298
299 ToggleItem m_hideunused_item;
300 ToggleItem m_hidenotex_item;
301 ToggleItem m_showshaders_item;
302 ToggleItem m_showtextures_item;
303 ToggleItem m_showshaderlistonly_item;
304 ToggleItem m_fixedsize_item;
305 ToggleItem m_filternotex_item;
306 ToggleItem m_enablealpha_item;
307
308 guint m_sizeHandler;
309 guint m_exposeHandler;
310
311 bool m_heightChanged;
312 bool m_originInvalid;
313
314 DeferredAdjustment m_scrollAdjustment;
315 FreezePointer m_freezePointer;
316
317 Vector3 color_textureback;
318 // the increment step we use against the wheel mouse
319 std::size_t m_mouseWheelScrollIncrement;
320 std::size_t m_textureScale;
321 // make the texture increments match the grid changes
322 bool m_showShaders;
323 bool m_showTextures;
324 bool m_showTextureScrollbar;
325 StartupShaders m_startupShaders;
326 // if true, the texture window will only display in-use shaders
327 // if false, all the shaders in memory are displayed
328 bool m_hideUnused;
329 bool m_rmbSelected;
330 bool m_searchedTags;
331 bool m_tags;
332 bool m_move_started;
333 // The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
334 int m_uniformTextureSize;
335 int m_uniformTextureMinSize;
336
337 // Return the display width of a texture in the texture browser
338 void getTextureWH( qtexture_t* tex, int &W, int &H ){
339                 // Don't use uniform size
340                 W = (int)( tex->width * ( (float)m_textureScale / 100 ) );
341                 H = (int)( tex->height * ( (float)m_textureScale / 100 ) );
342                 if ( W < 1 ) W = 1;
343                 if ( H < 1 ) H = 1;
344
345         if ( g_TextureBrowser_fixedSize ){
346                 if      ( W >= H ) {
347                         // Texture is square, or wider than it is tall
348                         if ( W >= m_uniformTextureSize ){
349                                 H = m_uniformTextureSize * H / W;
350                                 W = m_uniformTextureSize;
351                         }
352                         else if ( W <= m_uniformTextureMinSize ){
353                                 H = m_uniformTextureMinSize * H / W;
354                                 W = m_uniformTextureMinSize;
355                         }
356                 }
357                 else {
358                         // Texture taller than it is wide
359                         if ( H >= m_uniformTextureSize ){
360                                 W = m_uniformTextureSize * W / H;
361                                 H = m_uniformTextureSize;
362                         }
363                         else if ( H <= m_uniformTextureMinSize ){
364                                 W = m_uniformTextureMinSize * W / H;
365                                 H = m_uniformTextureMinSize;
366                         }
367                 }
368         }
369 }
370
371 TextureBrowser() :
372         m_texture_scroll( ui::null ),
373         m_hideunused_item( TextureBrowserHideUnusedExport() ),
374         m_hidenotex_item( TextureBrowserFilterFallbackExport() ),
375         m_showshaders_item( TextureBrowserShowShadersExport() ),
376         m_showtextures_item( TextureBrowserShowTexturesExport() ),
377         m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
378         m_fixedsize_item( TextureBrowserFixedSizeExport() ),
379         m_filternotex_item( TextureBrowserFilterMissingExport() ),
380         m_enablealpha_item( TextureBrowserEnableAlphaExport() ),
381         m_heightChanged( true ),
382         m_originInvalid( true ),
383         m_scrollAdjustment( TextureBrowser_scrollChanged, this ),
384         color_textureback( 0.25f, 0.25f, 0.25f ),
385         m_mouseWheelScrollIncrement( 64 ),
386         m_textureScale( 50 ),
387         m_showShaders( true ),
388         m_showTextures( true ),
389         m_showTextureScrollbar( true ),
390         m_startupShaders( STARTUPSHADERS_NONE ),
391         m_hideUnused( false ),
392         m_rmbSelected( false ),
393         m_searchedTags( false ),
394         m_tags( false ),
395         m_uniformTextureSize( 160 ),
396         m_uniformTextureMinSize( 48 ),
397         m_move_started( false ){
398 }
399 };
400
401 void ( *TextureBrowser_textureSelected )( const char* shader );
402
403
404 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser );
405
406
407 const char* TextureBrowser_getComonShadersName(){
408         const char* value = g_pGameDescription->getKeyValue( "common_shaders_name" );
409         if ( !string_empty( value ) ) {
410                 return value;
411         }
412         return "Common";
413 }
414
415 const char* TextureBrowser_getComonShadersDir(){
416         const char* value = g_pGameDescription->getKeyValue( "common_shaders_dir" );
417         if ( !string_empty( value ) ) {
418                 return value;
419         }
420         return "common/";
421 }
422
423 inline int TextureBrowser_fontHeight( TextureBrowser& textureBrowser ){
424         return GlobalOpenGL().m_font->getPixelHeight();
425 }
426
427 const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser ){
428         return textureBrowser.shader.c_str();
429 }
430
431 void TextureBrowser_SetStatus( TextureBrowser& textureBrowser, const char* name ){
432         IShader* shader = QERApp_Shader_ForName( name );
433         qtexture_t* q = shader->getTexture();
434         StringOutputStream strTex( 256 );
435         strTex << name << " W: " << Unsigned( q->width ) << " H: " << Unsigned( q->height );
436         shader->DecRef();
437         g_pParentWnd->SetStatusText( g_pParentWnd->m_texture_status, strTex.c_str() );
438 }
439
440 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name );
441
442 void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader ){
443         textureBrowser.shader = shader;
444         TextureBrowser_SetStatus( textureBrowser, shader );
445         TextureBrowser_Focus( textureBrowser, shader );
446
447         if ( FindTextureDialog_isOpen() ) {
448                 FindTextureDialog_selectTexture( shader );
449         }
450
451         // disable the menu item "shader info" if no shader was selected
452         IShader* ishader = QERApp_Shader_ForName( shader );
453         CopiedString filename = ishader->getShaderFileName();
454
455         if ( filename.empty() ) {
456                 if ( textureBrowser.m_shader_info_item != NULL ) {
457                         gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, FALSE );
458                 }
459         }
460         else {
461                 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, TRUE );
462         }
463
464         ishader->DecRef();
465 }
466
467
468 CopiedString g_TextureBrowser_currentDirectory;
469
470 /*
471    ============================================================================
472
473    TEXTURE LAYOUT
474
475    TTimo: now based on a rundown through all the shaders
476    NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
477    otherwise we may need to rely on a list instead of an array storage
478    ============================================================================
479  */
480
481 class TextureLayout
482 {
483 public:
484 // texture layout functions
485 // TTimo: now based on shaders
486 int current_x, current_y, current_row;
487 };
488
489 void Texture_StartPos( TextureLayout& layout ){
490         layout.current_x = 8;
491         layout.current_y = -8;
492         layout.current_row = 0;
493 }
494
495 void Texture_NextPos( TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y ){
496         qtexture_t* q = current_texture;
497
498         int nWidth, nHeight;
499         textureBrowser.getTextureWH( q, nWidth, nHeight );
500         if ( layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row ) { // go to the next row unless the texture is the first on the row
501                 layout.current_x = 8;
502                 layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;//+4
503                 layout.current_row = 0;
504         }
505
506         *x = layout.current_x;
507         *y = layout.current_y;
508
509         // Is our texture larger than the row? If so, grow the
510         // row height to match it
511
512         if ( layout.current_row < nHeight ) {
513                 layout.current_row = nHeight;
514         }
515
516         // never go less than 96, or the names get all crunched up
517         layout.current_x += nWidth < 96 ? 96 : nWidth;
518         layout.current_x += 8;
519 }
520
521 bool TextureSearch_IsShown( const char* name ){
522         std::set<CopiedString>::iterator iter;
523
524         iter = GlobalTextureBrowser().m_found_shaders.find( name );
525
526         if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
527                 return false;
528         }
529         else {
530                 return true;
531         }
532 }
533
534 // if texture_showinuse jump over non in-use textures
535 bool Texture_IsShown( IShader* shader, bool show_shaders, bool show_textures, bool hideUnused ){
536         // filter missing shaders
537         // ugly: filter on built-in fallback name after substitution
538         if ( g_TextureBrowser_filterMissing ) {
539                 if ( isMissing( shader->getTexture()->name ) ) {
540                         return false;
541                 }
542         }
543         // filter the fallback (notex/shadernotex) for missing shaders or editor image
544         if ( g_TextureBrowser_filterFallback ) {
545                 if ( isNotex( shader->getName() ) ) {
546                         return false;
547                 }
548                 if ( isNotex( shader->getTexture()->name ) ) {
549                         return false;
550                 }
551         }
552
553         if ( g_TextureBrowser_currentDirectory == "Untagged" ) {
554                 std::set<CopiedString>::iterator iter;
555
556                 iter = GlobalTextureBrowser().m_found_shaders.find( shader->getName() );
557
558                 if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
559                         return false;
560                 }
561                 else {
562                         return true;
563                 }
564         }
565
566         if ( !shader_equal_prefix( shader->getName(), "textures/" ) ) {
567                 return false;
568         }
569
570         if ( !show_shaders && !shader->IsDefault() ) {
571                 return false;
572         }
573
574         if ( !show_textures && shader->IsDefault() ) {
575                 return false;
576         }
577
578         if ( hideUnused && !shader->IsInUse() ) {
579                 return false;
580         }
581
582         if ( GlobalTextureBrowser().m_searchedTags ) {
583                 if ( !TextureSearch_IsShown( shader->getName() ) ) {
584                         return false;
585                 }
586                 else {
587                         return true;
588                 }
589         }
590         else {
591                 if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
592                         return false;
593                 }
594         }
595
596         return true;
597 }
598
599 void TextureBrowser_heightChanged( TextureBrowser& textureBrowser ){
600         textureBrowser.m_heightChanged = true;
601
602         TextureBrowser_updateScroll( textureBrowser );
603         TextureBrowser_queueDraw( textureBrowser );
604 }
605
606 void TextureBrowser_evaluateHeight( TextureBrowser& textureBrowser ){
607         if ( textureBrowser.m_heightChanged ) {
608                 textureBrowser.m_heightChanged = false;
609
610                 textureBrowser.m_nTotalHeight = 0;
611
612                 TextureLayout layout;
613                 Texture_StartPos( layout );
614                 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
615                 {
616                         IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
617
618                         if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
619                                 continue;
620                         }
621
622                         int x, y;
623                         Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
624                         int nWidth, nHeight;
625                         textureBrowser.getTextureWH( shader->getTexture(), nWidth, nHeight );
626                         textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + nHeight + 4 );
627                 }
628         }
629 }
630
631 int TextureBrowser_TotalHeight( TextureBrowser& textureBrowser ){
632         TextureBrowser_evaluateHeight( textureBrowser );
633         return textureBrowser.m_nTotalHeight;
634 }
635
636 inline const int& min_int( const int& left, const int& right ){
637         return std::min( left, right );
638 }
639
640 void TextureBrowser_clampOriginY( TextureBrowser& textureBrowser ){
641         if ( textureBrowser.originy > 0 ) {
642                 textureBrowser.originy = 0;
643         }
644         int lower = min_int( textureBrowser.height - TextureBrowser_TotalHeight( textureBrowser ), 0 );
645         if ( textureBrowser.originy < lower ) {
646                 textureBrowser.originy = lower;
647         }
648 }
649
650 int TextureBrowser_getOriginY( TextureBrowser& textureBrowser ){
651         if ( textureBrowser.m_originInvalid ) {
652                 textureBrowser.m_originInvalid = false;
653                 TextureBrowser_clampOriginY( textureBrowser );
654                 TextureBrowser_updateScroll( textureBrowser );
655         }
656         return textureBrowser.originy;
657 }
658
659 void TextureBrowser_setOriginY( TextureBrowser& textureBrowser, int originy ){
660         textureBrowser.originy = originy;
661         TextureBrowser_clampOriginY( textureBrowser );
662         TextureBrowser_updateScroll( textureBrowser );
663         TextureBrowser_queueDraw( textureBrowser );
664 }
665
666
667 Signal0 g_activeShadersChangedCallbacks;
668
669 void TextureBrowser_addActiveShadersChangedCallback( const SignalHandler& handler ){
670         g_activeShadersChangedCallbacks.connectLast( handler );
671 }
672
673 void TextureBrowser_constructTreeStore();
674
675 class ShadersObserver : public ModuleObserver
676 {
677 Signal0 m_realiseCallbacks;
678 public:
679 void realise(){
680         m_realiseCallbacks();
681         /* texturebrowser tree update on vfs restart */
682 //      TextureBrowser_constructTreeStore();
683 }
684
685 void unrealise(){
686 }
687
688 void insert( const SignalHandler& handler ){
689         m_realiseCallbacks.connectLast( handler );
690 }
691 };
692
693 namespace
694 {
695 ShadersObserver g_ShadersObserver;
696 }
697
698 void TextureBrowser_addShadersRealiseCallback( const SignalHandler& handler ){
699         g_ShadersObserver.insert( handler );
700 }
701
702 void TextureBrowser_activeShadersChanged( TextureBrowser& textureBrowser ){
703         TextureBrowser_heightChanged( textureBrowser );
704         textureBrowser.m_originInvalid = true;
705
706         g_activeShadersChangedCallbacks();
707 }
708
709 struct TextureBrowser_ShowScrollbar {
710         static void Export(const TextureBrowser &self, const Callback<void(bool)> &returnz) {
711                 returnz(self.m_showTextureScrollbar);
712         }
713
714         static void Import(TextureBrowser &self, bool value) {
715                 self.m_showTextureScrollbar = value;
716                 if (self.m_texture_scroll) {
717                         self.m_texture_scroll.visible(self.m_showTextureScrollbar);
718                         TextureBrowser_updateScroll(self);
719                 }
720         }
721 };
722
723
724 /*
725    ==============
726    TextureBrowser_ShowDirectory
727    relies on texture_directory global for the directory to use
728    1) Load the shaders for the given directory
729    2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
730    NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
731    available through the IShaders interface
732    NOTE: for texture window layout:
733    all shaders are stored with alphabetical order after load
734    previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
735    ( the GL textures are not flushed though)
736    ==============
737  */
738
739 bool endswith( const char *haystack, const char *needle ){
740         size_t lh = strlen( haystack );
741         size_t ln = strlen( needle );
742         if ( lh < ln ) {
743                 return false;
744         }
745         return !memcmp( haystack + ( lh - ln ), needle, ln );
746 }
747
748 bool texture_name_ignore( const char* name ){
749         StringOutputStream strTemp( string_length( name ) );
750         strTemp << LowerCase( name );
751
752         return
753                 endswith( strTemp.c_str(), ".specular" ) ||
754                 endswith( strTemp.c_str(), ".glow" ) ||
755                 endswith( strTemp.c_str(), ".bump" ) ||
756                 endswith( strTemp.c_str(), ".diffuse" ) ||
757                 endswith( strTemp.c_str(), ".blend" ) ||
758                 endswith( strTemp.c_str(), ".alpha" ) ||
759                 endswith( strTemp.c_str(), "_alpha" ) ||
760                 /* Quetoo */
761                 endswith( strTemp.c_str(), "_h" ) ||
762                 endswith( strTemp.c_str(), "_local" ) ||
763                 endswith( strTemp.c_str(), "_nm" ) ||
764                 endswith( strTemp.c_str(), "_s" ) ||
765                 /* DarkPlaces */
766                 endswith( strTemp.c_str(), "_bump" ) ||
767                 endswith( strTemp.c_str(), "_glow" ) ||
768                 endswith( strTemp.c_str(), "_gloss" ) ||
769                 endswith( strTemp.c_str(), "_luma" ) ||
770                 endswith( strTemp.c_str(), "_norm" ) ||
771                 endswith( strTemp.c_str(), "_pants" ) ||
772                 endswith( strTemp.c_str(), "_shirt" ) ||
773                 endswith( strTemp.c_str(), "_reflect" ) ||
774                 /* Unvanquished */
775                 endswith( strTemp.c_str(), "_d" ) ||
776                 endswith( strTemp.c_str(), "_n" ) ||
777                 endswith( strTemp.c_str(), "_p" ) ||
778                 endswith( strTemp.c_str(), "_g" ) ||
779                 endswith( strTemp.c_str(), "_a" ) ||
780                 0;
781 }
782
783 class LoadShaderVisitor : public Archive::Visitor
784 {
785 public:
786 void visit( const char* name ){
787         IShader* shader = QERApp_Shader_ForName( CopiedString( StringRange( name, path_get_filename_base_end( name ) ) ).c_str() );
788         shader->DecRef();
789 }
790 };
791
792 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused );
793
794 ui::Widget g_page_textures{ui::null};
795
796 void TextureBrowser_toggleShow(){
797         GroupDialog_showPage( g_page_textures );
798 }
799
800
801 void TextureBrowser_updateTitle(){
802         GroupDialog_updatePageTitle( g_page_textures );
803 }
804
805
806 class TextureCategoryLoadShader
807 {
808 const char* m_directory;
809 std::size_t& m_count;
810 public:
811 using func = void(const char *);
812
813 TextureCategoryLoadShader( const char* directory, std::size_t& count )
814         : m_directory( directory ), m_count( count ){
815         m_count = 0;
816 }
817
818 void operator()( const char* name ) const {
819         if ( shader_equal_prefix( name, "textures/" )
820                  && shader_equal_prefix( name + string_length( "textures/" ), m_directory ) ) {
821                 ++m_count;
822                 // request the shader, this will load the texture if needed
823                 // this Shader_ForName call is a kind of hack
824                 IShader *pFoo = QERApp_Shader_ForName( name );
825                 pFoo->DecRef();
826         }
827 }
828 };
829
830 void TextureDirectory_loadTexture( const char* directory, const char* texture ){
831         StringOutputStream name( 256 );
832         name << directory << StringRange( texture, path_get_filename_base_end( texture ) );
833
834         if ( texture_name_ignore( name.c_str() ) ) {
835                 return;
836         }
837
838         if ( !shader_valid( name.c_str() ) ) {
839                 globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
840                 return;
841         }
842
843         // if a texture is already in use to represent a shader, ignore it
844         IShader* shader = QERApp_Shader_ForName( name.c_str() );
845         shader->DecRef();
846 }
847
848 typedef ConstPointerCaller<char, void(const char*), TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
849
850 class LoadTexturesByTypeVisitor : public ImageModules::Visitor
851 {
852 const char* m_dirstring;
853 public:
854 LoadTexturesByTypeVisitor( const char* dirstring )
855         : m_dirstring( dirstring ){
856 }
857
858 void visit( const char* minor, const _QERPlugImageTable& table ) const {
859         GlobalFileSystem().forEachFile( m_dirstring, minor, TextureDirectoryLoadTextureCaller( m_dirstring ) );
860 }
861 };
862
863 void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){
864         if ( TextureBrowser_showWads() ) {
865                 Archive* archive = GlobalFileSystem().getArchive( directory );
866                 ASSERT_NOTNULL( archive );
867                 LoadShaderVisitor visitor;
868                 archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
869         }
870         else
871         {
872                 g_TextureBrowser_currentDirectory = directory;
873                 TextureBrowser_heightChanged( textureBrowser );
874
875                 std::size_t shaders_count;
876                 GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
877                 globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
878
879                 if ( g_pGameDescription->mGameType != "doom3" ) {
880                         // load remaining texture files
881
882                         StringOutputStream dirstring( 64 );
883                         dirstring << "textures/" << directory;
884
885                         Radiant_getImageModules().foreachModule( LoadTexturesByTypeVisitor( dirstring.c_str() ) );
886                 }
887         }
888
889         // we'll display the newly loaded textures + all the ones already in use
890         TextureBrowser_SetHideUnused( textureBrowser, false );
891
892         TextureBrowser_updateTitle();
893 }
894
895 void TextureBrowser_ShowTagSearchResult( TextureBrowser& textureBrowser, const char* directory ){
896         g_TextureBrowser_currentDirectory = directory;
897         TextureBrowser_heightChanged( textureBrowser );
898
899         std::size_t shaders_count;
900         GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
901         globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
902
903         if ( g_pGameDescription->mGameType != "doom3" ) {
904                 // load remaining texture files
905                 StringOutputStream dirstring( 64 );
906                 dirstring << "textures/" << directory;
907
908                 {
909                         LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
910                         Radiant_getImageModules().foreachModule( visitor );
911                 }
912         }
913
914         // we'll display the newly loaded textures + all the ones already in use
915         TextureBrowser_SetHideUnused( textureBrowser, false );
916 }
917
918
919 bool TextureBrowser_hideUnused();
920
921 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer ){
922         importer( TextureBrowser_hideUnused() );
923 }
924
925 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
926
927 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer ){
928         importer( GlobalTextureBrowser().m_showShaders );
929 }
930
931 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
932
933 void TextureBrowser_showTexturesExport( const Callback<void(bool)> & importer ){
934         importer( GlobalTextureBrowser().m_showTextures );
935 }
936
937 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
938
939 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer ){
940         importer( g_TextureBrowser_shaderlistOnly );
941 }
942
943 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
944
945 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer ){
946         importer( g_TextureBrowser_fixedSize );
947 }
948
949 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
950
951 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer ){
952         importer( g_TextureBrowser_filterMissing );
953 }
954
955 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowser_filterMissingExport;
956
957 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer ){
958         importer( g_TextureBrowser_filterFallback );
959 }
960
961 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
962
963 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer ){
964         importer( g_TextureBrowser_enableAlpha );
965 }
966
967 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
968
969 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){
970         if ( hideUnused ) {
971                 textureBrowser.m_hideUnused = true;
972         }
973         else
974         {
975                 textureBrowser.m_hideUnused = false;
976         }
977
978         textureBrowser.m_hideunused_item.update();
979
980         TextureBrowser_heightChanged( textureBrowser );
981         textureBrowser.m_originInvalid = true;
982 }
983
984 void TextureBrowser_ShowStartupShaders( TextureBrowser& textureBrowser ){
985         if ( textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON ) {
986                 TextureBrowser_ShowDirectory( textureBrowser, TextureBrowser_getComonShadersDir() );
987         }
988 }
989
990
991 //++timo NOTE: this is a mix of Shader module stuff and texture explorer
992 // it might need to be split in parts or moved out .. dunno
993 // scroll origin so the specified texture is completely on screen
994 // if current texture is not displayed, nothing is changed
995 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
996         TextureLayout layout;
997         // scroll origin so the texture is completely on screen
998         Texture_StartPos( layout );
999
1000         for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1001         {
1002                 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1003
1004                 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
1005                         continue;
1006                 }
1007
1008                 int x, y;
1009                 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1010                 qtexture_t* q = shader->getTexture();
1011                 if ( !q ) {
1012                         break;
1013                 }
1014
1015                 // we have found when texdef->name and the shader name match
1016                 // NOTE: as everywhere else for our comparisons, we are not case sensitive
1017                 if ( shader_equal( name, shader->getName() ) ) {
1018                         //int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) ) + 2 * TextureBrowser_fontHeight( textureBrowser );
1019                         int textureWidth, textureHeight;
1020                         textureBrowser.getTextureWH( q, textureWidth, textureHeight );
1021                         textureHeight += 2 * TextureBrowser_fontHeight( textureBrowser );
1022
1023
1024                         int originy = TextureBrowser_getOriginY( textureBrowser );
1025                         if ( y > originy ) {
1026                                 originy = y + 4;
1027                         }
1028
1029                         if ( y - textureHeight < originy - textureBrowser.height ) {
1030                                 originy = ( y - textureHeight ) + textureBrowser.height;
1031                         }
1032
1033                         TextureBrowser_setOriginY( textureBrowser, originy );
1034                         return;
1035                 }
1036         }
1037 }
1038
1039 IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
1040         my += TextureBrowser_getOriginY( textureBrowser ) - textureBrowser.height;
1041
1042         TextureLayout layout;
1043         Texture_StartPos( layout );
1044         for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1045         {
1046                 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1047
1048                 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
1049                         continue;
1050                 }
1051
1052                 int x, y;
1053                 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1054                 qtexture_t  *q = shader->getTexture();
1055                 if ( !q ) {
1056                         break;
1057                 }
1058
1059                 int nWidth, nHeight;
1060                 textureBrowser.getTextureWH( q, nWidth, nHeight );
1061                 if ( mx > x && mx - x < nWidth
1062                          && my < y && y - my < nHeight + TextureBrowser_fontHeight( textureBrowser ) ) {
1063                         return shader;
1064                 }
1065         }
1066
1067         return 0;
1068 }
1069
1070 /*
1071    ==============
1072    SelectTexture
1073
1074    By mouse click
1075    ==============
1076  */
1077 void SelectTexture( TextureBrowser& textureBrowser, int mx, int my, bool bShift ){
1078         IShader* shader = Texture_At( textureBrowser, mx, my );
1079         if ( shader != 0 ) {
1080                 if ( bShift ) {
1081                         if ( shader->IsDefault() ) {
1082                                 globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
1083                         }
1084                         else{
1085                                 ViewShader( shader->getShaderFileName(), shader->getName() );
1086                         }
1087                 }
1088                 else
1089                 {
1090                         TextureBrowser_SetSelectedShader( textureBrowser, shader->getName() );
1091                         TextureBrowser_textureSelected( shader->getName() );
1092
1093                         if ( !FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected ) {
1094                                 UndoableCommand undo( "textureNameSetSelected" );
1095                                 Select_SetShader( shader->getName() );
1096                         }
1097                 }
1098         }
1099 }
1100
1101 /*
1102    ============================================================================
1103
1104    MOUSE ACTIONS
1105
1106    ============================================================================
1107  */
1108
1109 void TextureBrowser_trackingDelta( int x, int y, unsigned int state, void* data ){
1110         TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>( data );
1111         if ( y != 0 ) {
1112                 int scale = 1;
1113
1114                 if ( state & GDK_SHIFT_MASK ) {
1115                         scale = 4;
1116                 }
1117
1118                 int originy = TextureBrowser_getOriginY( textureBrowser );
1119                 originy += y * scale;
1120                 TextureBrowser_setOriginY( textureBrowser, originy );
1121         }
1122 }
1123
1124 void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
1125         textureBrowser.m_move_started = false;
1126         textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_parent );
1127 }
1128
1129 void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
1130         if( textureBrowser.m_move_started ){
1131                 TextureBrowser_Tracking_MouseUp( textureBrowser );
1132         }
1133         textureBrowser.m_move_started = true;
1134         textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, textureBrowser.m_gl_widget, TextureBrowser_trackingDelta, &textureBrowser );
1135 }
1136
1137 void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
1138         SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, ( flags & GDK_SHIFT_MASK ) != 0 );
1139 }
1140
1141 /*
1142    ============================================================================
1143
1144    DRAWING
1145
1146    ============================================================================
1147  */
1148
1149 /*
1150    ============
1151    Texture_Draw
1152    TTimo: relying on the shaders list to display the textures
1153    we must query all qtexture_t* to manage and display through the IShaders interface
1154    this allows a plugin to completely override the texture system
1155    ============
1156  */
1157 void Texture_Draw( TextureBrowser& textureBrowser ){
1158         int originy = TextureBrowser_getOriginY( textureBrowser );
1159
1160         glClearColor( textureBrowser.color_textureback[0],
1161                                   textureBrowser.color_textureback[1],
1162                                   textureBrowser.color_textureback[2],
1163                                   0 );
1164         glViewport( 0, 0, textureBrowser.width, textureBrowser.height );
1165         glMatrixMode( GL_PROJECTION );
1166         glLoadIdentity();
1167
1168         glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1169         glDisable( GL_DEPTH_TEST );
1170
1171         //glDisable( GL_BLEND );
1172         if ( g_TextureBrowser_enableAlpha ) {
1173                 glEnable( GL_BLEND );
1174                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1175         }
1176         else {
1177                 glDisable( GL_BLEND );
1178         }
1179
1180         glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
1181         glEnable( GL_TEXTURE_2D );
1182
1183         glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1184
1185         int last_y = 0, last_height = 0;
1186
1187         TextureLayout layout;
1188         Texture_StartPos( layout );
1189         for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1190         {
1191                 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1192
1193                 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
1194                         continue;
1195                 }
1196
1197                 int x, y;
1198                 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1199                 qtexture_t *q = shader->getTexture();
1200                 if ( !q ) {
1201                         break;
1202                 }
1203
1204                 int nWidth, nHeight;
1205                 textureBrowser.getTextureWH( q, nWidth, nHeight );
1206
1207                 if ( y != last_y ) {
1208                         last_y = y;
1209                         last_height = 0;
1210                 }
1211                 last_height = std::max( nHeight, last_height );
1212
1213                 // Is this texture visible?
1214                 if ( ( y - nHeight - TextureBrowser_fontHeight( textureBrowser ) < originy )
1215                          && ( y > originy - textureBrowser.height ) ) {
1216                         // borders rules:
1217                         // if it's the current texture, draw a thick red line, else:
1218                         // shaders have a white border, simple textures don't
1219                         // if !texture_showinuse: (some textures displayed may not be in use)
1220                         // draw an additional square around with 0.5 1 0.5 color
1221                         glLineWidth( 1 );
1222                         const float xf = (float)x;
1223                         const float yf = (float)( y - TextureBrowser_fontHeight( textureBrowser ) );
1224                         float xfMax = xf + 1.5 + nWidth;
1225                         float xfMin = xf - 1.5;
1226                         float yfMax = yf + 1.5;
1227                         float yfMin = yf - nHeight - 1.5;
1228
1229                         //selected texture
1230                         if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
1231                                 glLineWidth( 2 );
1232                                 if ( textureBrowser.m_rmbSelected ) {
1233                                         glColor3f( 0,0,1 );
1234                                 }
1235                                 else {
1236                                         glColor3f( 1,0,0 );
1237                                 }
1238                                 xfMax += .5;
1239                                 xfMin -= .5;
1240                                 yfMax += .5;
1241                                 yfMin -= .5;
1242                                 glDisable( GL_TEXTURE_2D );
1243                                 glBegin( GL_LINE_LOOP );
1244                                 glVertex2f( xfMin ,yfMax );
1245                                 glVertex2f( xfMin ,yfMin );
1246                                 glVertex2f( xfMax ,yfMin );
1247                                 glVertex2f( xfMax ,yfMax );
1248                                 glEnd();
1249                                 glEnable( GL_TEXTURE_2D );
1250                         }
1251                         // highlight in-use textures
1252                         else if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
1253                                 glColor3f( 0.5,1,0.5 );
1254                                 glDisable( GL_TEXTURE_2D );
1255                                 glBegin( GL_LINE_LOOP );
1256                                 glVertex2f( xfMin ,yfMax );
1257                                 glVertex2f( xfMin ,yfMin );
1258                                 glVertex2f( xfMax ,yfMin );
1259                                 glVertex2f( xfMax ,yfMax );
1260                                 glEnd();
1261                                 glEnable( GL_TEXTURE_2D );
1262                         }
1263                         // shader white border:
1264                         else if ( !shader->IsDefault() ) {
1265                                 glColor3f( 1, 1, 1 );
1266                                 glDisable( GL_TEXTURE_2D );
1267                                 glBegin( GL_LINE_LOOP );
1268                                 glVertex2f( xfMin ,yfMax );
1269                                 glVertex2f( xfMin ,yfMin );
1270                                 glVertex2f( xfMax ,yfMin );
1271                                 glVertex2f( xfMax ,yfMax );
1272                                 glEnd();
1273                                 glEnable( GL_TEXTURE_2D );
1274                         }
1275
1276                         // shader stipple:
1277                         if ( !shader->IsDefault() ) {
1278                                 glEnable( GL_LINE_STIPPLE );
1279                                 glLineStipple( 1, 0xF000 );
1280                                 glDisable( GL_TEXTURE_2D );
1281                                 glBegin( GL_LINE_LOOP );
1282                                 glColor3f( 0, 0, 0 );
1283                                 glVertex2f( xfMin ,yfMax );
1284                                 glVertex2f( xfMin ,yfMin );
1285                                 glVertex2f( xfMax ,yfMin );
1286                                 glVertex2f( xfMax ,yfMax );
1287                                 glEnd();
1288                                 glDisable( GL_LINE_STIPPLE );
1289                                 glEnable( GL_TEXTURE_2D );
1290                         }
1291
1292                         // draw checkerboard for transparent textures
1293                         if ( g_TextureBrowser_enableAlpha )
1294                         {
1295                                 glDisable( GL_TEXTURE_2D );
1296                                 glBegin( GL_QUADS );
1297                                 int font_height = TextureBrowser_fontHeight( textureBrowser );
1298                                 for ( int i = 0; i < nHeight; i += 8 )
1299                                         for ( int j = 0; j < nWidth; j += 8 )
1300                                         {
1301                                                 unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
1302                                                 glColor3ub( color, color, color );
1303                                                 int left = j;
1304                                                 int right = std::min(j+8, nWidth);
1305                                                 int top = i;
1306                                                 int bottom = std::min(i+8, nHeight);
1307                                                 glVertex2i(x + right, y - nHeight - font_height + top);
1308                                                 glVertex2i(x + left,  y - nHeight - font_height + top);
1309                                                 glVertex2i(x + left,  y - nHeight - font_height + bottom);
1310                                                 glVertex2i(x + right, y - nHeight - font_height + bottom);
1311                                         }
1312                                 glEnd();
1313                                 glEnable( GL_TEXTURE_2D );
1314                         }
1315
1316                         // Draw the texture
1317                         glBindTexture( GL_TEXTURE_2D, q->texture_number );
1318                         GlobalOpenGL_debugAssertNoErrors();
1319                         glColor3f( 1,1,1 );
1320                         glBegin( GL_QUADS );
1321                         glTexCoord2i( 0,0 );
1322                         glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) );
1323                         glTexCoord2i( 1,0 );
1324                         glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) );
1325                         glTexCoord2i( 1,1 );
1326                         glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1327                         glTexCoord2i( 0,1 );
1328                         glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1329                         glEnd();
1330
1331                         // draw the texture name
1332                         glDisable( GL_TEXTURE_2D );
1333                         glColor3f( 1,1,1 );
1334
1335                         glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 2 );//+5
1336
1337                         // don't draw the directory name
1338                         const char* name = shader->getName();
1339                         name += strlen( name );
1340                         while ( name != shader->getName() && *( name - 1 ) != '/' && *( name - 1 ) != '\\' )
1341                                 name--;
1342
1343                         GlobalOpenGL().drawString( name );
1344                         glEnable( GL_TEXTURE_2D );
1345                 }
1346
1347                 //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
1348         }
1349
1350
1351         // reset the current texture
1352         glBindTexture( GL_TEXTURE_2D, 0 );
1353         //qglFinish();
1354 }
1355
1356 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){
1357         if ( textureBrowser.m_gl_widget ) {
1358                 gtk_widget_queue_draw( textureBrowser.m_gl_widget );
1359         }
1360 }
1361
1362
1363 void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
1364         textureBrowser.m_textureScale = scale;
1365
1366         textureBrowser.m_heightChanged = true;
1367         textureBrowser.m_originInvalid = true;
1368         g_activeShadersChangedCallbacks();
1369
1370         TextureBrowser_queueDraw( textureBrowser );
1371 }
1372
1373 void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){
1374         textureBrowser.m_uniformTextureSize = scale;
1375
1376         textureBrowser.m_heightChanged = true;
1377         textureBrowser.m_originInvalid = true;
1378         g_activeShadersChangedCallbacks();
1379
1380         TextureBrowser_queueDraw( textureBrowser );
1381 }
1382
1383 void TextureBrowser_setUniformMinSize( TextureBrowser& textureBrowser, std::size_t scale ){
1384         textureBrowser.m_uniformTextureMinSize = scale;
1385
1386         textureBrowser.m_heightChanged = true;
1387         textureBrowser.m_originInvalid = true;
1388         g_activeShadersChangedCallbacks();
1389
1390         TextureBrowser_queueDraw( textureBrowser );
1391 }
1392
1393 void TextureBrowser_MouseWheel( TextureBrowser& textureBrowser, bool bUp ){
1394         int originy = TextureBrowser_getOriginY( textureBrowser );
1395
1396         if ( bUp ) {
1397                 originy += int(textureBrowser.m_mouseWheelScrollIncrement);
1398         }
1399         else
1400         {
1401                 originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
1402         }
1403
1404         TextureBrowser_setOriginY( textureBrowser, originy );
1405 }
1406
1407 XmlTagBuilder TagBuilder;
1408
1409 enum
1410 {
1411         TAG_COLUMN,
1412         N_COLUMNS
1413 };
1414
1415 void BuildStoreAssignedTags( ui::ListStore store, const char* shader, TextureBrowser* textureBrowser ){
1416         GtkTreeIter iter;
1417
1418         store.clear();
1419
1420         std::vector<CopiedString> assigned_tags;
1421         TagBuilder.GetShaderTags( shader, assigned_tags );
1422
1423         for ( size_t i = 0; i < assigned_tags.size(); i++ )
1424         {
1425                 store.append(TAG_COLUMN, assigned_tags[i].c_str());
1426         }
1427 }
1428
1429 void BuildStoreAvailableTags(   ui::ListStore storeAvailable,
1430                                                                 ui::ListStore storeAssigned,
1431                                                                 const std::set<CopiedString>& allTags,
1432                                                                 TextureBrowser* textureBrowser ){
1433         GtkTreeIter iterAssigned;
1434         GtkTreeIter iterAvailable;
1435         std::set<CopiedString>::const_iterator iterAll;
1436         gchar* tag_assigned;
1437
1438         storeAvailable.clear();
1439
1440         bool row = gtk_tree_model_get_iter_first(storeAssigned, &iterAssigned ) != 0;
1441
1442         if ( !row ) { // does the shader have tags assigned?
1443                 for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1444                 {
1445                         storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1446                 }
1447         }
1448         else
1449         {
1450                 while ( row ) // available tags = all tags - assigned tags
1451                 {
1452                         gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1453
1454                         for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1455                         {
1456                                 if ( strcmp( (char*)tag_assigned, ( *iterAll ).c_str() ) != 0 ) {
1457                                         storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1458                                 }
1459                                 else
1460                                 {
1461                                         row = gtk_tree_model_iter_next(storeAssigned, &iterAssigned ) != 0;
1462
1463                                         if ( row ) {
1464                                                 gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1465                                         }
1466                                 }
1467                         }
1468                 }
1469         }
1470 }
1471
1472 gboolean TextureBrowser_button_press( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1473         if ( event->type == GDK_BUTTON_PRESS ) {
1474                 if ( event->button == 3 ) {
1475                         if ( GlobalTextureBrowser().m_tags ) {
1476                                 textureBrowser->m_rmbSelected = true;
1477                                 TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1478
1479                                 BuildStoreAssignedTags( textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), textureBrowser );
1480                                 BuildStoreAvailableTags( textureBrowser->m_available_store, textureBrowser->m_assigned_store, textureBrowser->m_all_tags, textureBrowser );
1481                                 textureBrowser->m_heightChanged = true;
1482                                 textureBrowser->m_tag_frame.show();
1483
1484                 ui::process();
1485
1486                                 TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
1487                         }
1488                         else
1489                         {
1490                                 TextureBrowser_Tracking_MouseDown( *textureBrowser );
1491                         }
1492                 }
1493                 else if ( event->button == 1 ) {
1494                         TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1495
1496                         if ( GlobalTextureBrowser().m_tags ) {
1497                                 textureBrowser->m_rmbSelected = false;
1498                                 textureBrowser->m_tag_frame.hide();
1499                         }
1500                 }
1501         }
1502         else if ( event->type == GDK_2BUTTON_PRESS && event->button == 1 ) {
1503                 #define GARUX_DISABLE_2BUTTON
1504                 #ifndef GARUX_DISABLE_2BUTTON
1505                 CopiedString texName = textureBrowser->shader;
1506                 const char* sh = textureBrowser->shader.c_str();
1507                 char* dir = strrchr( sh, '/' );
1508                 if( dir != NULL ){
1509                         *(dir + 1) = '\0';
1510                         dir = strchr( sh, '/' );
1511                         if( dir != NULL ){
1512                                 dir++;
1513                                 if( *dir != '\0'){
1514                                         ScopeDisableScreenUpdates disableScreenUpdates( dir, "Loading Textures" );
1515                                         TextureBrowser_ShowDirectory( *textureBrowser, dir );
1516                                         TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
1517                                         TextureBrowser_queueDraw( *textureBrowser );
1518                                 }
1519                         }
1520                 }
1521                 #endif
1522         }
1523         else if ( event->type == GDK_2BUTTON_PRESS && event->button == 3 ) {
1524                 ScopeDisableScreenUpdates disableScreenUpdates( TextureBrowser_getComonShadersDir(), "Loading Textures" );
1525                 TextureBrowser_ShowDirectory( *textureBrowser, TextureBrowser_getComonShadersDir() );
1526                 TextureBrowser_queueDraw( *textureBrowser );
1527         }
1528         return FALSE;
1529 }
1530
1531 gboolean TextureBrowser_button_release( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1532         if ( event->type == GDK_BUTTON_RELEASE ) {
1533                 if ( event->button == 3 ) {
1534                         if ( !GlobalTextureBrowser().m_tags ) {
1535                                 TextureBrowser_Tracking_MouseUp( *textureBrowser );
1536                         }
1537                 }
1538         }
1539         return FALSE;
1540 }
1541
1542 gboolean TextureBrowser_motion( ui::Widget widget, GdkEventMotion *event, TextureBrowser* textureBrowser ){
1543         return FALSE;
1544 }
1545
1546 gboolean TextureBrowser_scroll( ui::Widget widget, GdkEventScroll* event, TextureBrowser* textureBrowser ){
1547         if ( event->direction == GDK_SCROLL_UP ) {
1548                 TextureBrowser_MouseWheel( *textureBrowser, true );
1549         }
1550         else if ( event->direction == GDK_SCROLL_DOWN ) {
1551                 TextureBrowser_MouseWheel( *textureBrowser, false );
1552         }
1553         return FALSE;
1554 }
1555
1556 void TextureBrowser_scrollChanged( void* data, gdouble value ){
1557         //globalOutputStream() << "vertical scroll\n";
1558         TextureBrowser_setOriginY( *reinterpret_cast<TextureBrowser*>( data ), -(int)value );
1559 }
1560
1561 static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser* textureBrowser ){
1562         textureBrowser->m_scrollAdjustment.value_changed( gtk_adjustment_get_value(adjustment) );
1563 }
1564
1565 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser ){
1566         if ( textureBrowser.m_showTextureScrollbar ) {
1567                 int totalHeight = TextureBrowser_TotalHeight( textureBrowser );
1568
1569                 totalHeight = std::max( totalHeight, textureBrowser.height );
1570
1571         auto vadjustment = gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) );
1572
1573                 gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY( textureBrowser ));
1574                 gtk_adjustment_set_page_size(vadjustment, textureBrowser.height);
1575                 gtk_adjustment_set_page_increment(vadjustment, textureBrowser.height / 2);
1576                 gtk_adjustment_set_step_increment(vadjustment, 20);
1577                 gtk_adjustment_set_lower(vadjustment, 0);
1578                 gtk_adjustment_set_upper(vadjustment, totalHeight);
1579
1580                 g_signal_emit_by_name( G_OBJECT( vadjustment ), "changed" );
1581         }
1582 }
1583
1584 gboolean TextureBrowser_size_allocate( ui::Widget widget, GtkAllocation* allocation, TextureBrowser* textureBrowser ){
1585         textureBrowser->width = allocation->width;
1586         textureBrowser->height = allocation->height;
1587         TextureBrowser_heightChanged( *textureBrowser );
1588         textureBrowser->m_originInvalid = true;
1589         TextureBrowser_queueDraw( *textureBrowser );
1590         return FALSE;
1591 }
1592
1593 gboolean TextureBrowser_expose( ui::Widget widget, GdkEventExpose* event, TextureBrowser* textureBrowser ){
1594         if ( glwidget_make_current( textureBrowser->m_gl_widget ) != FALSE ) {
1595                 GlobalOpenGL_debugAssertNoErrors();
1596                 TextureBrowser_evaluateHeight( *textureBrowser );
1597                 Texture_Draw( *textureBrowser );
1598                 GlobalOpenGL_debugAssertNoErrors();
1599                 glwidget_swap_buffers( textureBrowser->m_gl_widget );
1600         }
1601         return FALSE;
1602 }
1603
1604
1605 TextureBrowser g_TextureBrowser;
1606
1607 TextureBrowser& GlobalTextureBrowser(){
1608         return g_TextureBrowser;
1609 }
1610
1611 bool TextureBrowser_hideUnused(){
1612         return g_TextureBrowser.m_hideUnused;
1613 }
1614
1615 void TextureBrowser_ToggleHideUnused(){
1616         if ( g_TextureBrowser.m_hideUnused ) {
1617                 TextureBrowser_SetHideUnused( g_TextureBrowser, false );
1618         }
1619         else
1620         {
1621                 TextureBrowser_SetHideUnused( g_TextureBrowser, true );
1622         }
1623 }
1624
1625 void TextureGroups_constructTreeModel( TextureGroups groups, ui::TreeStore store ){
1626         // put the information from the old textures menu into a treeview
1627         GtkTreeIter iter, child;
1628
1629         TextureGroups::const_iterator i = groups.begin();
1630         while ( i != groups.end() )
1631         {
1632                 const char* dirName = ( *i ).c_str();
1633                 const char* firstUnderscore = strchr( dirName, '_' );
1634                 StringRange dirRoot( dirName, ( firstUnderscore == 0 ) ? dirName : firstUnderscore + 1 );
1635
1636                 TextureGroups::const_iterator next = i;
1637                 ++next;
1638                 if ( firstUnderscore != 0
1639                          && next != groups.end()
1640                          && string_equal_start( ( *next ).c_str(), dirRoot ) ) {
1641                         gtk_tree_store_append( store, &iter, NULL );
1642                         gtk_tree_store_set( store, &iter, 0, CopiedString( StringRange( dirName, firstUnderscore ) ).c_str(), -1 );
1643
1644                         // keep going...
1645                         while ( i != groups.end() && string_equal_start( ( *i ).c_str(), dirRoot ) )
1646                         {
1647                                 gtk_tree_store_append( store, &child, &iter );
1648                                 gtk_tree_store_set( store, &child, 0, ( *i ).c_str(), -1 );
1649                                 ++i;
1650                         }
1651                 }
1652                 else
1653                 {
1654                         gtk_tree_store_append( store, &iter, NULL );
1655                         gtk_tree_store_set( store, &iter, 0, dirName, -1 );
1656                         ++i;
1657                 }
1658         }
1659 }
1660
1661 TextureGroups TextureGroups_constructTreeView(){
1662         TextureGroups groups;
1663
1664         if ( TextureBrowser_showWads() ) {
1665                 GlobalFileSystem().forEachArchive( TextureGroupsAddWadCaller( groups ) );
1666         }
1667         else
1668         {
1669                 // scan texture dirs and pak files only if not restricting to shaderlist
1670                 if ( g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly ) {
1671                         GlobalFileSystem().forEachDirectory( "textures/", TextureGroupsAddDirectoryCaller( groups ) );
1672                 }
1673
1674                 GlobalShaderSystem().foreachShaderName( TextureGroupsAddShaderCaller( groups ) );
1675         }
1676
1677         return groups;
1678 }
1679
1680 void TextureBrowser_constructTreeStore(){
1681         TextureGroups groups = TextureGroups_constructTreeView();
1682         auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1683         TextureGroups_constructTreeModel( groups, store );
1684         std::set<CopiedString>::iterator iter;
1685
1686         gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTree, store);
1687
1688         g_object_unref( G_OBJECT( store ) );
1689 }
1690
1691 void TextureBrowser_constructTreeStoreTags(){
1692         //TextureGroups groups;
1693         auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1694     auto model = g_TextureBrowser.m_all_tags_list;
1695
1696         gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTags, model );
1697
1698         g_object_unref( G_OBJECT( store ) );
1699 }
1700
1701 void TreeView_onRowActivated( ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata ){
1702         GtkTreeIter iter;
1703
1704     auto model = gtk_tree_view_get_model(treeview );
1705
1706         if ( gtk_tree_model_get_iter( model, &iter, path ) ) {
1707                 gchar dirName[1024];
1708
1709                 gchar* buffer;
1710                 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
1711                 strcpy( dirName, buffer );
1712                 g_free( buffer );
1713
1714                 g_TextureBrowser.m_searchedTags = false;
1715
1716                 if ( !TextureBrowser_showWads() ) {
1717                         strcat( dirName, "/" );
1718                 }
1719
1720                 ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" );
1721                 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
1722                 TextureBrowser_queueDraw( GlobalTextureBrowser() );
1723                 //deactivate, so SPACE and RETURN wont be broken for 2d
1724                 gtk_window_set_focus( GTK_WINDOW( gtk_widget_get_toplevel( GTK_WIDGET( treeview ) ) ), NULL );
1725         }
1726 }
1727
1728 void TextureBrowser_createTreeViewTree(){
1729         gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTree, FALSE );
1730
1731         gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTree, FALSE );
1732         g_TextureBrowser.m_treeViewTree.connect( "row-activated", (GCallback) TreeView_onRowActivated, NULL );
1733
1734         auto renderer = ui::CellRendererText(ui::New);
1735         gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTree, -1, "", renderer, "text", 0, NULL );
1736
1737         TextureBrowser_constructTreeStore();
1738 }
1739
1740 void TextureBrowser_addTag();
1741
1742 void TextureBrowser_renameTag();
1743
1744 void TextureBrowser_deleteTag();
1745
1746 void TextureBrowser_createContextMenu( ui::Widget treeview, GdkEventButton *event ){
1747         ui::Widget menu = ui::Menu(ui::New);
1748
1749         ui::Widget menuitem = ui::MenuItem( "Add tag" );
1750         menuitem.connect( "activate", (GCallback)TextureBrowser_addTag, treeview );
1751         gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1752
1753         menuitem = ui::MenuItem( "Rename tag" );
1754         menuitem.connect( "activate", (GCallback)TextureBrowser_renameTag, treeview );
1755         gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1756
1757         menuitem = ui::MenuItem( "Delete tag" );
1758         menuitem.connect( "activate", (GCallback)TextureBrowser_deleteTag, treeview );
1759         gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1760
1761         gtk_widget_show_all( menu );
1762
1763         gtk_menu_popup( GTK_MENU( menu ), NULL, NULL, NULL, NULL,
1764                                         ( event != NULL ) ? event->button : 0,
1765                                         gdk_event_get_time( (GdkEvent*)event ) );
1766 }
1767
1768 gboolean TreeViewTags_onButtonPressed( ui::TreeView treeview, GdkEventButton *event ){
1769         if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
1770                 GtkTreePath *path;
1771         auto selection = gtk_tree_view_get_selection(treeview );
1772
1773                 if ( gtk_tree_view_get_path_at_pos(treeview, event->x, event->y, &path, NULL, NULL, NULL ) ) {
1774                         gtk_tree_selection_unselect_all( selection );
1775                         gtk_tree_selection_select_path( selection, path );
1776                         gtk_tree_path_free( path );
1777                 }
1778
1779                 TextureBrowser_createContextMenu( treeview, event );
1780                 return TRUE;
1781         }
1782         return FALSE;
1783 }
1784
1785 void TextureBrowser_createTreeViewTags(){
1786         g_TextureBrowser.m_treeViewTags = ui::TreeView(ui::New);
1787         gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTags, FALSE );
1788
1789         g_TextureBrowser.m_treeViewTags.connect( "button-press-event", (GCallback)TreeViewTags_onButtonPressed, NULL );
1790
1791         gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTags, FALSE );
1792
1793         auto renderer = ui::CellRendererText(ui::New);
1794         gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTags, -1, "", renderer, "text", 0, NULL );
1795
1796         TextureBrowser_constructTreeStoreTags();
1797 }
1798
1799 ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
1800         ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_View" ));
1801
1802         if ( g_Layout_enableDetachableMenus.m_value ) {
1803                 menu_tearoff( menu );
1804         }
1805
1806         create_check_menu_item_with_mnemonic( menu, "Hide _Unused", "ShowInUse" );
1807         if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1808                 create_check_menu_item_with_mnemonic( menu, "Hide Image Missing", "FilterMissing" );
1809         }
1810
1811         // hide notex and shadernotex on texture browser: no one wants to apply them
1812         create_check_menu_item_with_mnemonic( menu, "Hide Fallback", "FilterFallback" );
1813
1814         menu_separator( menu );
1815
1816
1817         // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
1818         if ( g_pGameDescription->mGameType == "doom3" || !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1819                 g_TextureBrowser.m_showShaders = true;
1820         }
1821         else
1822         {
1823                 create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
1824                 create_check_menu_item_with_mnemonic( menu, "Show textures", "ToggleShowTextures" );
1825                 menu_separator( menu );
1826         }
1827
1828         if ( g_TextureBrowser.m_tags ) {
1829                 create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
1830         }
1831         if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1832                 create_check_menu_item_with_mnemonic( menu, "ShaderList Only", "ToggleShowShaderlistOnly" );
1833         }
1834
1835         menu_separator( menu );
1836         create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
1837         create_check_menu_item_with_mnemonic( menu, "Transparency", "EnableAlpha" );
1838
1839         if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1840                 menu_separator( menu );
1841                 g_TextureBrowser.m_shader_info_item = ui::Widget(create_menu_item_with_mnemonic( menu, "Shader Info", "ShaderInfo"  ));
1842                 gtk_widget_set_sensitive( g_TextureBrowser.m_shader_info_item, FALSE );
1843         }
1844
1845
1846         return textures_menu_item;
1847 }
1848
1849 void Popup_View_Menu( GtkWidget *widget, GtkMenu *menu ){
1850         gtk_menu_popup( menu, NULL, NULL, NULL, NULL, 1, gtk_get_current_event_time() );
1851 }
1852
1853 ui::MenuItem TextureBrowser_constructToolsMenu( ui::Menu menu ){
1854         ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_Tools" ));
1855
1856         if ( g_Layout_enableDetachableMenus.m_value ) {
1857                 menu_tearoff( menu );
1858         }
1859
1860         create_menu_item_with_mnemonic( menu, "Flush & Reload Shaders", "RefreshShaders" );
1861         create_menu_item_with_mnemonic( menu, "Find / Replace...", "FindReplaceTextures" );
1862
1863         return textures_menu_item;
1864 }
1865
1866 ui::MenuItem TextureBrowser_constructTagsMenu( ui::Menu menu ){
1867         ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "T_ags" ));
1868
1869         if ( g_Layout_enableDetachableMenus.m_value ) {
1870                 menu_tearoff( menu );
1871         }
1872
1873         create_menu_item_with_mnemonic( menu, "Add tag", "AddTag" );
1874         create_menu_item_with_mnemonic( menu, "Rename tag", "RenameTag" );
1875         create_menu_item_with_mnemonic( menu, "Delete tag", "DeleteTag" );
1876         menu_separator( menu );
1877         create_menu_item_with_mnemonic( menu, "Copy tags from selected", "CopyTag" );
1878         create_menu_item_with_mnemonic( menu, "Paste tags to selected", "PasteTag" );
1879
1880         return textures_menu_item;
1881 }
1882
1883 gboolean TextureBrowser_tagMoveHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter iter, GSList** selected ){
1884         g_assert( selected != NULL );
1885
1886     auto rowref = gtk_tree_row_reference_new( model, path );
1887         *selected = g_slist_append( *selected, rowref );
1888
1889         return FALSE;
1890 }
1891
1892 void TextureBrowser_assignTags(){
1893         GSList* selected = NULL;
1894         GSList* node;
1895         gchar* tag_assigned;
1896
1897     auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
1898
1899         gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1900
1901         if ( selected != NULL ) {
1902                 for ( node = selected; node != NULL; node = node->next )
1903                 {
1904             auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1905
1906                         if ( path ) {
1907                                 GtkTreeIter iter;
1908
1909                                 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_available_store, &iter, path ) ) {
1910                                         gtk_tree_model_get(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, &tag_assigned, -1 );
1911                                         if ( !TagBuilder.CheckShaderTag( g_TextureBrowser.shader.c_str() ) ) {
1912                                                 // create a custom shader/texture entry
1913                                                 IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
1914                                                 CopiedString filename = ishader->getShaderFileName();
1915
1916                                                 if ( filename.empty() ) {
1917                                                         // it's a texture
1918                                                         TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE );
1919                                                 }
1920                                                 else {
1921                                                         // it's a shader
1922                                                         TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, SHADER );
1923                                                 }
1924                                                 ishader->DecRef();
1925                                         }
1926                                         TagBuilder.AddShaderTag( g_TextureBrowser.shader.c_str(), (char*)tag_assigned, TAG );
1927
1928                                         gtk_list_store_remove( g_TextureBrowser.m_available_store, &iter );
1929                                         g_TextureBrowser.m_assigned_store.append(TAG_COLUMN, tag_assigned);
1930                                 }
1931                         }
1932                 }
1933
1934                 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1935
1936                 // Save changes
1937                 TagBuilder.SaveXmlDoc();
1938         }
1939         g_slist_free( selected );
1940 }
1941
1942 void TextureBrowser_removeTags(){
1943         GSList* selected = NULL;
1944         GSList* node;
1945         gchar* tag;
1946
1947     auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
1948
1949         gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1950
1951         if ( selected != NULL ) {
1952                 for ( node = selected; node != NULL; node = node->next )
1953                 {
1954             auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1955
1956                         if ( path ) {
1957                                 GtkTreeIter iter;
1958
1959                                 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_assigned_store, &iter, path ) ) {
1960                                         gtk_tree_model_get(g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, &tag, -1 );
1961                                         TagBuilder.DeleteShaderTag( g_TextureBrowser.shader.c_str(), tag );
1962                                         gtk_list_store_remove( g_TextureBrowser.m_assigned_store, &iter );
1963                                 }
1964                         }
1965                 }
1966
1967                 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1968
1969                 // Update the "available tags list"
1970                 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
1971
1972                 // Save changes
1973                 TagBuilder.SaveXmlDoc();
1974         }
1975         g_slist_free( selected );
1976 }
1977
1978 void TextureBrowser_buildTagList(){
1979         g_TextureBrowser.m_all_tags_list.clear();
1980
1981         std::set<CopiedString>::iterator iter;
1982
1983         for ( iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter )
1984         {
1985                 g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, (*iter).c_str());
1986         }
1987 }
1988
1989 void TextureBrowser_searchTags(){
1990         GSList* selected = NULL;
1991         GSList* node;
1992         gchar* tag;
1993         char buffer[256];
1994         char tags_searched[256];
1995
1996     auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
1997
1998         gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1999
2000         if ( selected != NULL ) {
2001                 strcpy( buffer, "/root/*/*[tag='" );
2002                 strcpy( tags_searched, "[TAGS] " );
2003
2004                 for ( node = selected; node != NULL; node = node->next )
2005                 {
2006             auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
2007
2008                         if ( path ) {
2009                                 GtkTreeIter iter;
2010
2011                                 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_all_tags_list, &iter, path ) ) {
2012                                         gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iter, TAG_COLUMN, &tag, -1 );
2013
2014                                         strcat( buffer, tag );
2015                                         strcat( tags_searched, tag );
2016                                         if ( node != g_slist_last( node ) ) {
2017                                                 strcat( buffer, "' and tag='" );
2018                                                 strcat( tags_searched, ", " );
2019                                         }
2020                                 }
2021                         }
2022                 }
2023
2024                 strcat( buffer, "']" );
2025
2026                 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
2027
2028                 g_TextureBrowser.m_found_shaders.clear(); // delete old list
2029                 TagBuilder.TagSearch( buffer, g_TextureBrowser.m_found_shaders );
2030
2031                 if ( !g_TextureBrowser.m_found_shaders.empty() ) { // found something
2032                         size_t shaders_found = g_TextureBrowser.m_found_shaders.size();
2033
2034                         globalOutputStream() << "Found " << (unsigned int)shaders_found << " textures and shaders with " << tags_searched << "\n";
2035                         ScopeDisableScreenUpdates disableScreenUpdates( "Searching...", "Loading Textures" );
2036
2037                         std::set<CopiedString>::iterator iter;
2038
2039                         for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
2040                         {
2041                                 std::string path = ( *iter ).c_str();
2042                                 size_t pos = path.find_last_of( "/", path.size() );
2043                                 std::string name = path.substr( pos + 1, path.size() );
2044                                 path = path.substr( 0, pos + 1 );
2045                                 TextureDirectory_loadTexture( path.c_str(), name.c_str() );
2046                         }
2047                 }
2048                 g_TextureBrowser.m_searchedTags = true;
2049                 g_TextureBrowser_currentDirectory = tags_searched;
2050
2051                 g_TextureBrowser.m_nTotalHeight = 0;
2052                 TextureBrowser_setOriginY( g_TextureBrowser, 0 );
2053                 TextureBrowser_heightChanged( g_TextureBrowser );
2054                 TextureBrowser_updateTitle();
2055         }
2056         g_slist_free( selected );
2057 }
2058
2059 void TextureBrowser_toggleSearchButton(){
2060         gint page = gtk_notebook_get_current_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ) );
2061
2062         if ( page == 0 ) { // tag page
2063                 gtk_widget_show_all( g_TextureBrowser.m_search_button );
2064         }
2065         else {
2066                 g_TextureBrowser.m_search_button.hide();
2067         }
2068 }
2069
2070 void TextureBrowser_constructTagNotebook(){
2071         g_TextureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new());
2072         ui::Widget labelTags = ui::Label( "Tags" );
2073         ui::Widget labelTextures = ui::Label( "Textures" );
2074
2075         gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tree, labelTextures );
2076         gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tags, labelTags );
2077
2078         g_TextureBrowser.m_tag_notebook.connect( "switch-page", G_CALLBACK( TextureBrowser_toggleSearchButton ), NULL );
2079
2080         gtk_widget_show_all( g_TextureBrowser.m_tag_notebook );
2081 }
2082
2083 void TextureBrowser_constructSearchButton(){
2084         auto image = ui::Widget::from(gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR ));
2085         g_TextureBrowser.m_search_button = ui::Button(ui::New);
2086         g_TextureBrowser.m_search_button.connect( "clicked", G_CALLBACK( TextureBrowser_searchTags ), NULL );
2087         gtk_widget_set_tooltip_text(g_TextureBrowser.m_search_button, "Search with selected tags");
2088         g_TextureBrowser.m_search_button.add(image);
2089 }
2090
2091 void TextureBrowser_checkTagFile(){
2092         const char SHADERTAG_FILE[] = "shadertags.xml";
2093         CopiedString default_filename, rc_filename;
2094         StringOutputStream stream( 256 );
2095
2096         stream << LocalRcPath_get();
2097         stream << SHADERTAG_FILE;
2098         rc_filename = stream.c_str();
2099
2100         if ( file_exists( rc_filename.c_str() ) ) {
2101                 g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( rc_filename.c_str() );
2102
2103                 if ( g_TextureBrowser.m_tags ) {
2104                         globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
2105                 }
2106         }
2107         else
2108         {
2109                 // load default tagfile
2110                 stream.clear();
2111                 stream << g_pGameDescription->mGameToolsPath.c_str();
2112                 stream << SHADERTAG_FILE;
2113                 default_filename = stream.c_str();
2114
2115                 if ( file_exists( default_filename.c_str() ) ) {
2116                         g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( default_filename.c_str(), rc_filename.c_str() );
2117
2118                         if ( g_TextureBrowser.m_tags ) {
2119                                 globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
2120                         }
2121                 }
2122                 else
2123                 {
2124                         globalOutputStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support. Plugins -> ShaderPlug -> Create tag file: to start using tags\n";
2125                 }
2126         }
2127 }
2128
2129 void TextureBrowser_SetNotex(){
2130         IShader* notex = QERApp_Shader_ForName( DEFAULT_NOTEX_NAME );
2131         IShader* shadernotex = QERApp_Shader_ForName( DEFAULT_SHADERNOTEX_NAME );
2132
2133         g_notex = notex->getTexture()->name;
2134         g_shadernotex = shadernotex->getTexture()->name;
2135
2136         notex->DecRef();
2137         shadernotex->DecRef();
2138 }
2139
2140 ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
2141         // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
2142         // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
2143         // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
2144         // for the "once-the-gtk-libs-are-updated-TODO-list" :x
2145
2146         TextureBrowser_checkTagFile();
2147         TextureBrowser_SetNotex();
2148
2149         GlobalShaderSystem().setActiveShadersChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_activeShadersChanged>( g_TextureBrowser ) );
2150
2151         g_TextureBrowser.m_parent = toplevel;
2152
2153         auto table = ui::Table(3, 3, FALSE);
2154         auto vbox = ui::VBox(FALSE, 0);
2155         table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2156         vbox.show();
2157
2158         // ui::Widget menu_bar{ui::null};
2159         auto toolbar = ui::Toolbar::from( gtk_toolbar_new() );
2160
2161         { // menu bar
2162                 // menu_bar = ui::Widget::from(gtk_menu_bar_new());
2163                 auto menu_view = ui::Menu(ui::New);
2164                 // auto view_item = TextureBrowser_constructViewMenu( menu_view );
2165                 TextureBrowser_constructViewMenu( menu_view );
2166                 gtk_menu_set_title( menu_view, "View" );
2167                 // gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
2168                 // gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), view_item );
2169
2170                 //gtk_table_attach( GTK_TABLE( table ), GTK_WIDGET( toolbar ), 0, 1, 0, 1, GTK_FILL, GTK_FILL, 0, 0 );
2171                 gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( toolbar ), FALSE, FALSE, 0 );
2172
2173                 //view menu button
2174                 {
2175                         auto button = toolbar_append_button( toolbar, "View", "texbro_view.png" );
2176                         button.dimensions( 22, 22 );
2177                         button.connect( "clicked", G_CALLBACK( Popup_View_Menu ), menu_view );
2178
2179                         //to show detached menu over floating tex bro
2180                         gtk_menu_attach_to_widget( GTK_MENU( menu_view ), GTK_WIDGET( button ), NULL );
2181                 }
2182                 {
2183                         auto button = toolbar_append_button( toolbar, "Find / Replace...", "texbro_gtk-find-and-replace.png", "FindReplaceTextures" );
2184                         button.dimensions( 22, 22 );
2185                 }
2186                 {
2187                         auto button = toolbar_append_button( toolbar, "Flush & Reload Shaders", "texbro_refresh.png", "RefreshShaders" );
2188                         button.dimensions( 22, 22 );
2189                 }
2190                 toolbar.show();
2191
2192 /*
2193                 auto menu_tools = ui::Menu(ui::New);
2194                 auto tools_item = TextureBrowser_constructToolsMenu( menu_tools );
2195                 gtk_menu_item_set_submenu( GTK_MENU_ITEM( tools_item ), menu_tools );
2196                 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tools_item );
2197 */
2198                 // table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
2199                 // menu_bar.show();
2200         }
2201         { // Texture TreeView
2202                 g_TextureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New);
2203                 gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tree ), 0 );
2204
2205                 // vertical only scrolling for treeview
2206                 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2207
2208                 g_TextureBrowser.m_scr_win_tree.show();
2209
2210                 TextureBrowser_createTreeViewTree();
2211
2212                 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), g_TextureBrowser.m_treeViewTree  );
2213                 g_TextureBrowser.m_treeViewTree.show();
2214         }
2215         { // gl_widget scrollbar
2216                 auto w = ui::Widget::from(gtk_vscrollbar_new( ui::Adjustment( 0,0,0,1,1,0 ) ));
2217                 table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL});
2218                 w.show();
2219                 g_TextureBrowser.m_texture_scroll = w;
2220
2221                 auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment( GTK_RANGE( g_TextureBrowser.m_texture_scroll ) ));
2222                 vadjustment.connect( "value_changed", G_CALLBACK( TextureBrowser_verticalScroll ), &g_TextureBrowser );
2223
2224                 g_TextureBrowser.m_texture_scroll.visible(g_TextureBrowser.m_showTextureScrollbar);
2225         }
2226         { // gl_widget
2227                 g_TextureBrowser.m_gl_widget = glwidget_new( FALSE );
2228                 g_object_ref( g_TextureBrowser.m_gl_widget._handle );
2229
2230                 gtk_widget_set_events( g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
2231                 gtk_widget_set_can_focus( g_TextureBrowser.m_gl_widget, true );
2232
2233                 table.attach(g_TextureBrowser.m_gl_widget, {1, 2, 1, 2});
2234                 g_TextureBrowser.m_gl_widget.show();
2235
2236                 g_TextureBrowser.m_sizeHandler = g_TextureBrowser.m_gl_widget.connect( "size_allocate", G_CALLBACK( TextureBrowser_size_allocate ), &g_TextureBrowser );
2237                 g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.on_render( G_CALLBACK( TextureBrowser_expose ), &g_TextureBrowser );
2238
2239                 g_TextureBrowser.m_gl_widget.connect( "button_press_event", G_CALLBACK( TextureBrowser_button_press ), &g_TextureBrowser );
2240                 g_TextureBrowser.m_gl_widget.connect( "button_release_event", G_CALLBACK( TextureBrowser_button_release ), &g_TextureBrowser );
2241                 g_TextureBrowser.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( TextureBrowser_motion ), &g_TextureBrowser );
2242                 g_TextureBrowser.m_gl_widget.connect( "scroll_event", G_CALLBACK( TextureBrowser_scroll ), &g_TextureBrowser );
2243         }
2244
2245         // tag stuff
2246         if ( g_TextureBrowser.m_tags ) {
2247                 { // fill tag GtkListStore
2248                         g_TextureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2249             auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_all_tags_list );
2250                         gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2251
2252                         TagBuilder.GetAllTags( g_TextureBrowser.m_all_tags );
2253                         TextureBrowser_buildTagList();
2254                 }
2255                 { // tag menu bar
2256                         auto menu_tags = ui::Menu(ui::New);
2257                         // auto tags_item = TextureBrowser_constructTagsMenu( menu_tags );
2258                         TextureBrowser_constructTagsMenu( menu_tags );
2259                         // gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
2260                         // gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tags_item );
2261
2262                         auto button = toolbar_append_button( toolbar, "Tags", "texbro_tags.png" );
2263                         button.dimensions( 22, 22 );
2264                         button.connect( "clicked", G_CALLBACK( Popup_View_Menu ), menu_tags );
2265                 }
2266                 { // Tag TreeView
2267                         g_TextureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New);
2268                         gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tags ), 0 );
2269
2270                         // vertical only scrolling for treeview
2271                         gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2272
2273                         TextureBrowser_createTreeViewTags();
2274
2275             auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2276                         gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2277
2278                         gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), g_TextureBrowser.m_treeViewTags  );
2279                         g_TextureBrowser.m_treeViewTags.show();
2280                 }
2281                 { // Texture/Tag notebook
2282                         TextureBrowser_constructTagNotebook();
2283                         vbox.pack_start( g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0 );
2284                 }
2285                 { // Tag search button
2286                         TextureBrowser_constructSearchButton();
2287                         vbox.pack_end(g_TextureBrowser.m_search_button, FALSE, FALSE, 0);
2288                 }
2289                 auto frame_table = ui::Table(3, 3, FALSE);
2290                 { // Tag frame
2291
2292                         g_TextureBrowser.m_tag_frame = ui::Frame( "Tag assignment" );
2293                         gtk_frame_set_label_align( GTK_FRAME( g_TextureBrowser.m_tag_frame ), 0.5, 0.5 );
2294                         gtk_frame_set_shadow_type( GTK_FRAME( g_TextureBrowser.m_tag_frame ), GTK_SHADOW_NONE );
2295
2296                         table.attach(g_TextureBrowser.m_tag_frame, {1, 3, 2, 3}, {GTK_FILL, GTK_SHRINK});
2297
2298                         frame_table.show();
2299
2300                         g_TextureBrowser.m_tag_frame.add(frame_table);
2301                 }
2302                 { // assigned tag list
2303                         ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2304                         gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2305                         gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2306
2307                         g_TextureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2308
2309             auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_assigned_store );
2310                         gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2311
2312                         auto renderer = ui::CellRendererText(ui::New);
2313
2314                         g_TextureBrowser.m_assigned_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_assigned_store._handle));
2315                         g_TextureBrowser.m_assigned_store.unref();
2316                         g_TextureBrowser.m_assigned_tree.connect( "row-activated", (GCallback) TextureBrowser_removeTags, NULL );
2317                         gtk_tree_view_set_headers_visible(g_TextureBrowser.m_assigned_tree, FALSE );
2318
2319             auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
2320                         gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2321
2322             auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2323                         gtk_tree_view_append_column(g_TextureBrowser.m_assigned_tree, column );
2324                         g_TextureBrowser.m_assigned_tree.show();
2325
2326                         scrolled_win.show();
2327                         gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_assigned_tree  );
2328
2329                         frame_table.attach(scrolled_win, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2330                 }
2331                 { // available tag list
2332                         ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2333                         gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2334                         gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2335
2336                         g_TextureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2337             auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_available_store );
2338                         gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2339
2340                         auto renderer = ui::CellRendererText(ui::New);
2341
2342                         g_TextureBrowser.m_available_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_available_store._handle));
2343                         g_TextureBrowser.m_available_store.unref();
2344                         g_TextureBrowser.m_available_tree.connect( "row-activated", (GCallback) TextureBrowser_assignTags, NULL );
2345                         gtk_tree_view_set_headers_visible(g_TextureBrowser.m_available_tree, FALSE );
2346
2347             auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
2348                         gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2349
2350             auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2351                         gtk_tree_view_append_column(g_TextureBrowser.m_available_tree, column );
2352                         g_TextureBrowser.m_available_tree.show();
2353
2354                         scrolled_win.show();
2355                         gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_available_tree  );
2356
2357                         frame_table.attach(scrolled_win, {2, 3, 1, 3}, {GTK_FILL, GTK_FILL});
2358                 }
2359                 { // tag arrow buttons
2360                         auto m_btn_left = ui::Button(ui::New);
2361                         auto m_btn_right = ui::Button(ui::New);
2362                         auto m_arrow_left = ui::Widget::from(gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT ));
2363                         auto m_arrow_right = ui::Widget::from(gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT ));
2364                         m_btn_left.add(m_arrow_left);
2365                         m_btn_right.add(m_arrow_right);
2366
2367                         // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
2368                         m_arrow_left.dimensions(-1, 68);
2369                         m_arrow_right.dimensions(-1, 68);
2370
2371                         frame_table.attach(m_btn_left, {1, 2, 1, 2}, {GTK_SHRINK, GTK_EXPAND});
2372                         frame_table.attach(m_btn_right, {1, 2, 2, 3}, {GTK_SHRINK, GTK_EXPAND});
2373
2374                         m_btn_left.connect( "clicked", G_CALLBACK( TextureBrowser_assignTags ), NULL );
2375                         m_btn_right.connect( "clicked", G_CALLBACK( TextureBrowser_removeTags ), NULL );
2376
2377                         m_btn_left.show();
2378                         m_btn_right.show();
2379                         m_arrow_left.show();
2380                         m_arrow_right.show();
2381                 }
2382                 { // tag fram labels
2383                         ui::Widget m_lbl_assigned = ui::Label( "Assigned" );
2384                         ui::Widget m_lbl_unassigned = ui::Label( "Available" );
2385
2386                         frame_table.attach(m_lbl_assigned, {0, 1, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2387                         frame_table.attach(m_lbl_unassigned, {2, 3, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2388
2389                         m_lbl_assigned.show();
2390                         m_lbl_unassigned.show();
2391                 }
2392         }
2393         else { // no tag support, show the texture tree only
2394                 vbox.pack_start( g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0 );
2395         }
2396
2397         // TODO do we need this?
2398         //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
2399
2400         return table;
2401 }
2402
2403 void TextureBrowser_destroyWindow(){
2404         GlobalShaderSystem().setActiveShadersChangedNotify( Callback<void()>() );
2405
2406         g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_sizeHandler );
2407         g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_exposeHandler );
2408
2409         g_TextureBrowser.m_gl_widget.unref();
2410 }
2411
2412 const Vector3& TextureBrowser_getBackgroundColour( TextureBrowser& textureBrowser ){
2413         return textureBrowser.color_textureback;
2414 }
2415
2416 void TextureBrowser_setBackgroundColour( TextureBrowser& textureBrowser, const Vector3& colour ){
2417         textureBrowser.color_textureback = colour;
2418         TextureBrowser_queueDraw( textureBrowser );
2419 }
2420
2421 void TextureBrowser_selectionHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter* iter, GSList** selected ){
2422         g_assert( selected != NULL );
2423
2424         gchar* name;
2425         gtk_tree_model_get( model, iter, TAG_COLUMN, &name, -1 );
2426         *selected = g_slist_append( *selected, name );
2427 }
2428
2429 void TextureBrowser_shaderInfo(){
2430         const char* name = TextureBrowser_GetSelectedShader( g_TextureBrowser );
2431         IShader* shader = QERApp_Shader_ForName( name );
2432
2433         DoShaderInfoDlg( name, shader->getShaderFileName(), "Shader Info" );
2434
2435         shader->DecRef();
2436 }
2437
2438 void TextureBrowser_addTag(){
2439         CopiedString tag;
2440
2441         EMessageBoxReturn result = DoShaderTagDlg( &tag, "Add shader tag" );
2442
2443         if ( result == eIDOK && !tag.empty() ) {
2444                 GtkTreeIter iter;
2445                 g_TextureBrowser.m_all_tags.insert( tag.c_str() );
2446                 gtk_list_store_append( g_TextureBrowser.m_available_store, &iter );
2447                 gtk_list_store_set( g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1 );
2448
2449                 // Select the currently added tag in the available list
2450         auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
2451                 gtk_tree_selection_select_iter( selection, &iter );
2452
2453                 g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, tag.c_str());
2454         }
2455 }
2456
2457 void TextureBrowser_renameTag(){
2458         /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
2459            gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
2460            we need to count the number of selected rows first and use
2461            gtk_tree_selection_selected_foreach() then to go through the list of selected
2462            rows (which always containins a single row).
2463          */
2464
2465         GSList* selected = NULL;
2466
2467     auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2468         gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2469
2470         if ( g_slist_length( selected ) == 1 ) { // we only rename a single tag
2471                 CopiedString newTag;
2472                 EMessageBoxReturn result = DoShaderTagDlg( &newTag, "Rename shader tag" );
2473
2474                 if ( result == eIDOK && !newTag.empty() ) {
2475                         GtkTreeIter iterList;
2476                         gchar* rowTag;
2477                         gchar* oldTag = (char*)selected->data;
2478
2479                         bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterList ) != 0;
2480
2481                         while ( row )
2482                         {
2483                                 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, &rowTag, -1 );
2484
2485                                 if ( strcmp( rowTag, oldTag ) == 0 ) {
2486                                         gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1 );
2487                                 }
2488                                 row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterList ) != 0;
2489                         }
2490
2491                         TagBuilder.RenameShaderTag( oldTag, newTag.c_str() );
2492
2493                         g_TextureBrowser.m_all_tags.erase( (CopiedString)oldTag );
2494                         g_TextureBrowser.m_all_tags.insert( newTag );
2495
2496                         BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2497                         BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2498                 }
2499         }
2500         else
2501         {
2502                 ui::alert( g_TextureBrowser.m_parent, "Select a single tag for renaming." );
2503         }
2504 }
2505
2506 void TextureBrowser_deleteTag(){
2507         GSList* selected = NULL;
2508
2509     auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2510         gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2511
2512         if ( g_slist_length( selected ) == 1 ) { // we only delete a single tag
2513                 auto result = ui::alert( g_TextureBrowser.m_parent, "Are you sure you want to delete the selected tag?", "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question );
2514
2515                 if ( result == ui::alert_response::YES ) {
2516                         GtkTreeIter iterSelected;
2517                         gchar *rowTag;
2518
2519                         gchar* tagSelected = (char*)selected->data;
2520
2521                         bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0;
2522
2523                         while ( row )
2524                         {
2525                                 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterSelected, TAG_COLUMN, &rowTag, -1 );
2526
2527                                 if ( strcmp( rowTag, tagSelected ) == 0 ) {
2528                                         gtk_list_store_remove( g_TextureBrowser.m_all_tags_list, &iterSelected );
2529                                         break;
2530                                 }
2531                                 row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0;
2532                         }
2533
2534                         TagBuilder.DeleteTag( tagSelected );
2535                         g_TextureBrowser.m_all_tags.erase( (CopiedString)tagSelected );
2536
2537                         BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2538                         BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2539                 }
2540         }
2541         else {
2542                 ui::alert( g_TextureBrowser.m_parent, "Select a single tag for deletion." );
2543         }
2544 }
2545
2546 void TextureBrowser_copyTag(){
2547         g_TextureBrowser.m_copied_tags.clear();
2548         TagBuilder.GetShaderTags( g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags );
2549 }
2550
2551 void TextureBrowser_pasteTag(){
2552         IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
2553         CopiedString shader = g_TextureBrowser.shader.c_str();
2554
2555         if ( !TagBuilder.CheckShaderTag( shader.c_str() ) ) {
2556                 CopiedString shaderFile = ishader->getShaderFileName();
2557                 if ( shaderFile.empty() ) {
2558                         // it's a texture
2559                         TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, TEXTURE );
2560                 }
2561                 else
2562                 {
2563                         // it's a shader
2564                         TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, SHADER );
2565                 }
2566
2567                 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2568                 {
2569                         TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2570                 }
2571         }
2572         else
2573         {
2574                 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2575                 {
2576                         if ( !TagBuilder.CheckShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str() ) ) {
2577                                 // the tag doesn't exist - let's add it
2578                                 TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2579                         }
2580                 }
2581         }
2582
2583         ishader->DecRef();
2584
2585         TagBuilder.SaveXmlDoc();
2586         BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser );
2587         BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2588 }
2589
2590 void TextureBrowser_RefreshShaders(){
2591
2592         /* When shaders are refreshed, forces reloading the textures as well.
2593         Previously it would at best only display shaders, at worst mess up some textured objects. */
2594
2595     auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
2596         GtkTreeModel* model = NULL;
2597         GtkTreeIter iter;
2598         if ( gtk_tree_selection_get_selected (selection, &model, &iter) )
2599         {
2600                 gchar dirName[1024];
2601
2602                 gchar* buffer;
2603                 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
2604                 strcpy( dirName, buffer );
2605                 g_free( buffer );
2606                 if ( !TextureBrowser_showWads() ) {
2607                         strcat( dirName, "/" );
2608                 }
2609
2610                 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
2611                 GlobalShaderSystem().refresh();
2612                 /* texturebrowser tree update on vfs restart */
2613                 TextureBrowser_constructTreeStore();
2614                 UpdateAllWindows();
2615
2616                 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
2617                 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2618         }
2619
2620         else{
2621                 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
2622                 GlobalShaderSystem().refresh();
2623                 /* texturebrowser tree update on vfs restart */
2624                 TextureBrowser_constructTreeStore();
2625                 UpdateAllWindows();
2626         }
2627 }
2628
2629 void TextureBrowser_ToggleShowShaders(){
2630         g_TextureBrowser.m_showShaders ^= 1;
2631         g_TextureBrowser.m_showshaders_item.update();
2632
2633         g_TextureBrowser.m_heightChanged = true;
2634         g_TextureBrowser.m_originInvalid = true;
2635         g_activeShadersChangedCallbacks();
2636
2637         TextureBrowser_queueDraw( g_TextureBrowser );
2638 }
2639
2640 void TextureBrowser_ToggleShowTextures(){
2641         g_TextureBrowser.m_showTextures ^= 1;
2642         g_TextureBrowser.m_showtextures_item.update();
2643
2644         g_TextureBrowser.m_heightChanged = true;
2645         g_TextureBrowser.m_originInvalid = true;
2646         g_activeShadersChangedCallbacks();
2647
2648         TextureBrowser_queueDraw( g_TextureBrowser );
2649 }
2650
2651 void TextureBrowser_ToggleShowShaderListOnly(){
2652         g_TextureBrowser_shaderlistOnly ^= 1;
2653         g_TextureBrowser.m_showshaderlistonly_item.update();
2654
2655         TextureBrowser_constructTreeStore();
2656 }
2657
2658 void TextureBrowser_showAll(){
2659         g_TextureBrowser_currentDirectory = "";
2660         g_TextureBrowser.m_searchedTags = false;
2661 //      TextureBrowser_SetHideUnused( g_TextureBrowser, false );
2662         TextureBrowser_ToggleHideUnused();
2663         //TextureBrowser_heightChanged( g_TextureBrowser );
2664         TextureBrowser_updateTitle();
2665 }
2666
2667 void TextureBrowser_showUntagged(){
2668         auto result = ui::alert( g_TextureBrowser.m_parent, "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning );
2669
2670         if ( result == ui::alert_response::YES ) {
2671                 g_TextureBrowser.m_found_shaders.clear();
2672                 TagBuilder.GetUntagged( g_TextureBrowser.m_found_shaders );
2673                 std::set<CopiedString>::iterator iter;
2674
2675                 ScopeDisableScreenUpdates disableScreenUpdates( "Searching untagged textures...", "Loading Textures" );
2676
2677                 for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
2678                 {
2679                         std::string path = ( *iter ).c_str();
2680                         size_t pos = path.find_last_of( "/", path.size() );
2681                         std::string name = path.substr( pos + 1, path.size() );
2682                         path = path.substr( 0, pos + 1 );
2683                         TextureDirectory_loadTexture( path.c_str(), name.c_str() );
2684                         globalErrorStream() << path.c_str() << name.c_str() << "\n";
2685                 }
2686
2687                 g_TextureBrowser_currentDirectory = "Untagged";
2688                 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2689                 TextureBrowser_heightChanged( g_TextureBrowser );
2690                 TextureBrowser_updateTitle();
2691         }
2692 }
2693
2694 void TextureBrowser_FixedSize(){
2695         g_TextureBrowser_fixedSize ^= 1;
2696         GlobalTextureBrowser().m_fixedsize_item.update();
2697         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2698 }
2699
2700 void TextureBrowser_FilterMissing(){
2701         g_TextureBrowser_filterMissing ^= 1;
2702         GlobalTextureBrowser().m_filternotex_item.update();
2703         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2704         TextureBrowser_RefreshShaders();
2705 }
2706
2707 void TextureBrowser_FilterFallback(){
2708         g_TextureBrowser_filterFallback ^= 1;
2709         GlobalTextureBrowser().m_hidenotex_item.update();
2710         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2711         TextureBrowser_RefreshShaders();
2712 }
2713
2714 void TextureBrowser_EnableAlpha(){
2715         g_TextureBrowser_enableAlpha ^= 1;
2716         GlobalTextureBrowser().m_enablealpha_item.update();
2717         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2718 }
2719
2720 void TextureBrowser_exportTitle( const Callback<void(const char *)> & importer ){
2721         StringOutputStream buffer( 64 );
2722         buffer << "Textures: ";
2723         if ( !string_empty( g_TextureBrowser_currentDirectory.c_str() ) ) {
2724                 buffer << g_TextureBrowser_currentDirectory.c_str();
2725         }
2726         else
2727         {
2728                 buffer << "all";
2729         }
2730         importer( buffer.c_str() );
2731 }
2732
2733 struct TextureScale {
2734         static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2735                 switch (self.m_textureScale) {
2736                         case 10:
2737                                 returnz(0);
2738                                 break;
2739                         case 25:
2740                                 returnz(1);
2741                                 break;
2742                         case 50:
2743                                 returnz(2);
2744                                 break;
2745                         case 100:
2746                                 returnz(3);
2747                                 break;
2748                         case 200:
2749                                 returnz(4);
2750                                 break;
2751                 }
2752         }
2753
2754         static void Import(TextureBrowser &self, int value) {
2755                 switch (value) {
2756                         case 0:
2757                                 TextureBrowser_setScale(self, 10);
2758                                 break;
2759                         case 1:
2760                                 TextureBrowser_setScale(self, 25);
2761                                 break;
2762                         case 2:
2763                                 TextureBrowser_setScale(self, 50);
2764                                 break;
2765                         case 3:
2766                                 TextureBrowser_setScale(self, 100);
2767                                 break;
2768                         case 4:
2769                                 TextureBrowser_setScale(self, 200);
2770                                 break;
2771                 }
2772         }
2773 };
2774
2775 struct UniformTextureSize {
2776         static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2777                 returnz(g_TextureBrowser.m_uniformTextureSize);
2778         }
2779
2780         static void Import(TextureBrowser &self, int value) {
2781                 if (value > 16)
2782                         TextureBrowser_setUniformSize(self, value);
2783         }
2784 };
2785
2786 struct UniformTextureMinSize {
2787         static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2788                 returnz(g_TextureBrowser.m_uniformTextureMinSize);
2789         }
2790
2791         static void Import(TextureBrowser &self, int value) {
2792                 if (value > 16)
2793                         TextureBrowser_setUniformSize(self, value);
2794         }
2795 };
2796
2797 void TextureBrowser_constructPreferences( PreferencesPage& page ){
2798         page.appendCheckBox(
2799                 "", "Texture scrollbar",
2800                 make_property<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser())
2801                 );
2802         {
2803                 const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
2804                 page.appendCombo(
2805                         "Texture Thumbnail Scale",
2806                         STRING_ARRAY_RANGE( texture_scale ),
2807                         make_property<TextureScale>(GlobalTextureBrowser())
2808                         );
2809         }
2810         page.appendSpinner( "Thumbnails Max Size", GlobalTextureBrowser().m_uniformTextureSize, GlobalTextureBrowser().m_uniformTextureSize, 16, 8192 );
2811         page.appendSpinner( "Thumbnails Min Size", GlobalTextureBrowser().m_uniformTextureMinSize, GlobalTextureBrowser().m_uniformTextureMinSize, 16, 8192 );
2812         page.appendEntry( "Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement );
2813         {
2814                 const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName() };
2815                 page.appendCombo( "Load Shaders at Startup", reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ), STRING_ARRAY_RANGE( startup_shaders ) );
2816         }
2817 }
2818
2819 void TextureBrowser_constructPage( PreferenceGroup& group ){
2820         PreferencesPage page( group.createPage( "Texture Browser", "Texture Browser Preferences" ) );
2821         TextureBrowser_constructPreferences( page );
2822 }
2823
2824 void TextureBrowser_registerPreferencesPage(){
2825         PreferencesDialog_addSettingsPage( makeCallbackF(TextureBrowser_constructPage) );
2826 }
2827
2828
2829 #include "preferencesystem.h"
2830 #include "stringio.h"
2831
2832
2833 void TextureClipboard_textureSelected( const char* shader );
2834
2835 void TextureBrowser_Construct(){
2836         GlobalCommands_insert( "ShaderInfo", makeCallbackF(TextureBrowser_shaderInfo) );
2837         GlobalCommands_insert( "ShowUntagged", makeCallbackF(TextureBrowser_showUntagged) );
2838         GlobalCommands_insert( "AddTag", makeCallbackF(TextureBrowser_addTag) );
2839         GlobalCommands_insert( "RenameTag", makeCallbackF(TextureBrowser_renameTag) );
2840         GlobalCommands_insert( "DeleteTag", makeCallbackF(TextureBrowser_deleteTag) );
2841         GlobalCommands_insert( "CopyTag", makeCallbackF(TextureBrowser_copyTag) );
2842         GlobalCommands_insert( "PasteTag", makeCallbackF(TextureBrowser_pasteTag) );
2843         GlobalCommands_insert( "RefreshShaders", makeCallbackF(VFS_Refresh) );
2844         GlobalToggles_insert( "ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
2845         GlobalCommands_insert( "ShowAllTextures", makeCallbackF(TextureBrowser_showAll), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
2846         GlobalCommands_insert( "ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator( 'T' ) );
2847         GlobalToggles_insert( "ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaders_item ) );
2848         GlobalToggles_insert( "ToggleShowTextures", makeCallbackF(TextureBrowser_ToggleShowTextures), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showtextures_item ) );
2849         GlobalToggles_insert( "ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly),
2850  ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaderlistonly_item ) );
2851         GlobalToggles_insert( "FixedSize", makeCallbackF(TextureBrowser_FixedSize), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_fixedsize_item ) );
2852         GlobalToggles_insert( "FilterMissing", makeCallbackF(TextureBrowser_FilterMissing), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_filternotex_item ) );
2853         GlobalToggles_insert( "FilterFallback", makeCallbackF(TextureBrowser_FilterFallback), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hidenotex_item ) );
2854         GlobalToggles_insert( "EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_enablealpha_item ) );
2855
2856         GlobalPreferenceSystem().registerPreference( "TextureScale", make_property_string<TextureScale>(g_TextureBrowser) );
2857         GlobalPreferenceSystem().registerPreference( "UniformTextureSize", make_property_string<UniformTextureSize>(g_TextureBrowser) );
2858         GlobalPreferenceSystem().registerPreference( "UniformTextureMinSize", make_property_string<UniformTextureMinSize>(g_TextureBrowser) );
2859         GlobalPreferenceSystem().registerPreference( "TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser()));
2860         GlobalPreferenceSystem().registerPreference( "ShowShaders", make_property_string( GlobalTextureBrowser().m_showShaders ) );
2861         GlobalPreferenceSystem().registerPreference( "ShowTextures", make_property_string( GlobalTextureBrowser().m_showTextures ) );
2862         GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", make_property_string( g_TextureBrowser_shaderlistOnly ) );
2863         GlobalPreferenceSystem().registerPreference( "FixedSize", make_property_string( g_TextureBrowser_fixedSize ) );
2864         GlobalPreferenceSystem().registerPreference( "FilterMissing", make_property_string( g_TextureBrowser_filterMissing ) );
2865         GlobalPreferenceSystem().registerPreference( "EnableAlpha", make_property_string( g_TextureBrowser_enableAlpha ) );
2866         GlobalPreferenceSystem().registerPreference( "LoadShaders", make_property_string( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ) );
2867         GlobalPreferenceSystem().registerPreference( "WheelMouseInc", make_property_string( GlobalTextureBrowser().m_mouseWheelScrollIncrement ) );
2868         GlobalPreferenceSystem().registerPreference( "SI_Colors0", make_property_string( GlobalTextureBrowser().color_textureback ) );
2869
2870         g_TextureBrowser.shader = texdef_name_default();
2871
2872         Textures_setModeChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw>( g_TextureBrowser ) );
2873
2874         TextureBrowser_registerPreferencesPage();
2875
2876         GlobalShaderSystem().attach( g_ShadersObserver );
2877
2878         TextureBrowser_textureSelected = TextureClipboard_textureSelected;
2879 }
2880
2881 void TextureBrowser_Destroy(){
2882         GlobalShaderSystem().detach( g_ShadersObserver );
2883
2884         Textures_setModeChangedNotify( Callback<void()>() );
2885 }
2886
2887 ui::Widget TextureBrowser_getGLWidget(){
2888         return GlobalTextureBrowser().m_gl_widget;
2889 }