2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 // Leonardo Zide (leo@lokigames.com)
28 #include "texwindow.h"
32 #include "debugging/debugging.h"
36 #include "ifilesystem.h"
40 #include "moduleobserver.h"
46 #include <uilib/uilib.h>
48 #include "signal/signal.h"
49 #include "math/vector.h"
50 #include "texturelib.h"
51 #include "string/string.h"
52 #include "shaderlib.h"
55 #include "stream/memstream.h"
56 #include "stream/textfilestream.h"
57 #include "stream/stringstream.h"
63 #include "gtkutil/menu.h"
64 #include "gtkutil/nonmodal.h"
65 #include "gtkutil/cursor.h"
66 #include "gtkutil/widget.h"
67 #include "gtkutil/glwidget.h"
68 #include "gtkutil/messagebox.h"
74 #include "brush_primit.h"
75 #include "brushmanip.h"
76 #include "patchmanip.h"
81 #include "mainframe.h"
82 #include "findtexturedialog.h"
83 #include "surfacedialog.h"
84 #include "patchdialog.h"
85 #include "groupdialog.h"
86 #include "preferences.h"
90 bool TextureBrowser_showWads(){
91 return !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) );
94 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser );
96 bool string_equal_start( const char* string, StringRange start ){
97 return string_equal_n( string, start.first, start.last - start.first );
100 typedef std::set<CopiedString> TextureGroups;
102 void TextureGroups_addWad( TextureGroups& groups, const char* archive ){
103 if ( extension_equal( path_get_extension( archive ), "wad" ) ) {
105 groups.insert( archive );
107 CopiedString archiveBaseName( path_get_filename_start( archive ), path_get_filename_base_end( archive ) );
108 groups.insert( archiveBaseName );
113 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addWad> TextureGroupsAddWadCaller;
117 bool g_TextureBrowser_shaderlistOnly = false;
118 bool g_TextureBrowser_fixedSize = true;
119 bool g_TextureBrowser_filterMissing = false;
120 bool g_TextureBrowser_filterFallback = true;
121 bool g_TextureBrowser_enableAlpha = true;
124 CopiedString g_notex;
125 CopiedString g_shadernotex;
127 bool isMissing(const char* name);
129 bool isNotex(const char* name);
131 bool isMissing(const char* name){
132 if ( string_equal( g_notex.c_str(), name ) ) {
135 if ( string_equal( g_shadernotex.c_str(), name ) ) {
141 bool isNotex(const char* name){
142 if ( string_equal_suffix( name, "/" DEFAULT_NOTEX_BASENAME ) ) {
145 if ( string_equal_suffix( name, "/" DEFAULT_SHADERNOTEX_BASENAME ) ) {
151 void TextureGroups_addShader( TextureGroups& groups, const char* shaderName ){
152 const char* texture = path_make_relative( shaderName, "textures/" );
154 // hide notex / shadernotex images
155 if ( g_TextureBrowser_filterFallback ) {
156 if ( isNotex( shaderName ) ) {
159 if ( isNotex( texture ) ) {
164 if ( texture != shaderName ) {
165 const char* last = path_remove_directory( texture );
166 if ( !string_empty( last ) ) {
167 groups.insert( CopiedString( StringRange( texture, --last ) ) );
172 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addShader> TextureGroupsAddShaderCaller;
174 void TextureGroups_addDirectory( TextureGroups& groups, const char* directory ){
175 groups.insert( directory );
178 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
180 class DeferredAdjustment
185 typedef void ( *ValueChangedFunction )( void* data, gdouble value );
187 ValueChangedFunction m_function;
190 static gboolean deferred_value_changed( gpointer data ){
191 reinterpret_cast<DeferredAdjustment*>( data )->m_function(
192 reinterpret_cast<DeferredAdjustment*>( data )->m_data,
193 reinterpret_cast<DeferredAdjustment*>( data )->m_value
195 reinterpret_cast<DeferredAdjustment*>( data )->m_handler = 0;
196 reinterpret_cast<DeferredAdjustment*>( data )->m_value = 0;
201 DeferredAdjustment( ValueChangedFunction function, void* data ) : m_value( 0 ), m_handler( 0 ), m_function( function ), m_data( data ){
205 if ( m_handler != 0 ) {
206 g_source_remove( m_handler );
207 deferred_value_changed( this );
211 void value_changed( gdouble value ){
213 if ( m_handler == 0 ) {
214 m_handler = g_idle_add( deferred_value_changed, this );
218 static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment* self ){
219 self->value_changed( gtk_adjustment_get_value(adjustment) );
224 class TextureBrowser;
226 typedef ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
228 void TextureBrowser_scrollChanged( void* data, gdouble value );
233 STARTUPSHADERS_NONE = 0,
234 STARTUPSHADERS_COMMON,
237 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer );
239 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
241 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer );
243 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
245 void TextureBrowser_showTexturesExport( const Callback<void(bool)> & importer );
247 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
249 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer );
251 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
253 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer );
255 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
257 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer );
259 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowserFilterMissingExport;
261 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer );
263 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
265 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer );
267 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
278 ui::Window m_parent{ui::null};
279 ui::GLArea m_gl_widget{ui::null};
280 ui::Widget m_texture_scroll{ui::null};
281 ui::TreeView m_treeViewTree{ui::New};
282 ui::TreeView m_treeViewTags{ui::null};
283 ui::Frame m_tag_frame{ui::null};
284 ui::ListStore m_assigned_store{ui::null};
285 ui::ListStore m_available_store{ui::null};
286 ui::TreeView m_assigned_tree{ui::null};
287 ui::TreeView m_available_tree{ui::null};
288 ui::Widget m_scr_win_tree{ui::null};
289 ui::Widget m_scr_win_tags{ui::null};
290 ui::Widget m_tag_notebook{ui::null};
291 ui::Button m_search_button{ui::null};
292 ui::Widget m_shader_info_item{ui::null};
294 std::set<CopiedString> m_all_tags;
295 ui::ListStore m_all_tags_list{ui::null};
296 std::vector<CopiedString> m_copied_tags;
297 std::set<CopiedString> m_found_shaders;
299 ToggleItem m_hideunused_item;
300 ToggleItem m_hidenotex_item;
301 ToggleItem m_showshaders_item;
302 ToggleItem m_showtextures_item;
303 ToggleItem m_showshaderlistonly_item;
304 ToggleItem m_fixedsize_item;
305 ToggleItem m_filternotex_item;
306 ToggleItem m_enablealpha_item;
309 guint m_exposeHandler;
311 bool m_heightChanged;
312 bool m_originInvalid;
314 DeferredAdjustment m_scrollAdjustment;
315 FreezePointer m_freezePointer;
317 Vector3 color_textureback;
318 // the increment step we use against the wheel mouse
319 std::size_t m_mouseWheelScrollIncrement;
320 std::size_t m_textureScale;
321 // make the texture increments match the grid changes
324 bool m_showTextureScrollbar;
325 StartupShaders m_startupShaders;
326 // if true, the texture window will only display in-use shaders
327 // if false, all the shaders in memory are displayed
332 // The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
333 int m_uniformTextureSize;
334 int m_uniformTextureMinSize;
336 // Return the display width of a texture in the texture browser
337 /*void getTextureWH( qtexture_t* tex, int *width, int *height ){
338 if ( !g_TextureBrowser_fixedSize ) {
339 // Don't use uniform size
340 *width = (int)( tex->width * ( (float)m_textureScale / 100 ) );
341 *height = (int)( tex->height * ( (float)m_textureScale / 100 ) );
344 else if ( tex->width >= tex->height ) {
345 // Texture is square, or wider than it is tall
346 if ( tex->width >= m_uniformTextureSize ){
347 *width = m_uniformTextureSize;
348 *height = (int)( m_uniformTextureSize * ( (float)tex->height / tex->width ) );
350 else if ( tex->width <= m_uniformTextureMinSize ){
351 *width = m_uniformTextureMinSize;
352 *height = (int)( m_uniformTextureMinSize * ( (float)tex->height / tex->width ) );
356 *height = tex->height;
360 // Texture taller than it is wide
361 if ( tex->height >= m_uniformTextureSize ){
362 *height = m_uniformTextureSize;
363 *width = (int)( m_uniformTextureSize * ( (float)tex->width / tex->height ) );
365 else if ( tex->height <= m_uniformTextureMinSize ){
366 *height = m_uniformTextureMinSize;
367 *width = (int)( m_uniformTextureMinSize * ( (float)tex->width / tex->height ) );
371 *height = tex->height;
377 void getTextureWH( qtexture_t* tex, int &W, int &H ){
378 // Don't use uniform size
379 W = (int)( tex->width * ( (float)m_textureScale / 100 ) );
380 H = (int)( tex->height * ( (float)m_textureScale / 100 ) );
382 if ( g_TextureBrowser_fixedSize ){
384 // Texture is square, or wider than it is tall
385 if ( W >= m_uniformTextureSize ){
386 H = m_uniformTextureSize * H / W;
387 W = m_uniformTextureSize;
389 else if ( W <= m_uniformTextureMinSize ){
390 H = m_uniformTextureMinSize * H / W;
391 W = m_uniformTextureMinSize;
395 // Texture taller than it is wide
396 if ( H >= m_uniformTextureSize ){
397 W = m_uniformTextureSize * W / H;
398 H = m_uniformTextureSize;
400 else if ( H <= m_uniformTextureMinSize ){
401 W = m_uniformTextureMinSize * W / H;
402 H = m_uniformTextureMinSize;
409 m_texture_scroll( ui::null ),
410 m_hideunused_item( TextureBrowserHideUnusedExport() ),
411 m_hidenotex_item( TextureBrowserFilterFallbackExport() ),
412 m_showshaders_item( TextureBrowserShowShadersExport() ),
413 m_showtextures_item( TextureBrowserShowTexturesExport() ),
414 m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
415 m_fixedsize_item( TextureBrowserFixedSizeExport() ),
416 m_filternotex_item( TextureBrowserFilterMissingExport() ),
417 m_enablealpha_item( TextureBrowserEnableAlphaExport() ),
418 m_heightChanged( true ),
419 m_originInvalid( true ),
420 m_scrollAdjustment( TextureBrowser_scrollChanged, this ),
421 color_textureback( 0.25f, 0.25f, 0.25f ),
422 m_mouseWheelScrollIncrement( 64 ),
423 m_textureScale( 50 ),
424 m_showShaders( true ),
425 m_showTextures( true ),
426 m_showTextureScrollbar( true ),
427 m_startupShaders( STARTUPSHADERS_NONE ),
428 m_hideUnused( false ),
429 m_rmbSelected( false ),
430 m_searchedTags( false ),
432 m_uniformTextureSize( 160 ),
433 m_uniformTextureMinSize( 48 ){
437 void ( *TextureBrowser_textureSelected )( const char* shader );
440 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser );
443 const char* TextureBrowser_getComonShadersName(){
444 const char* value = g_pGameDescription->getKeyValue( "common_shaders_name" );
445 if ( !string_empty( value ) ) {
451 const char* TextureBrowser_getComonShadersDir(){
452 const char* value = g_pGameDescription->getKeyValue( "common_shaders_dir" );
453 if ( !string_empty( value ) ) {
459 inline int TextureBrowser_fontHeight( TextureBrowser& textureBrowser ){
460 return GlobalOpenGL().m_font->getPixelHeight();
463 const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser ){
464 return textureBrowser.shader.c_str();
467 void TextureBrowser_SetStatus( TextureBrowser& textureBrowser, const char* name ){
468 IShader* shader = QERApp_Shader_ForName( name );
469 qtexture_t* q = shader->getTexture();
470 StringOutputStream strTex( 256 );
471 strTex << name << " W: " << Unsigned( q->width ) << " H: " << Unsigned( q->height );
473 g_pParentWnd->SetStatusText( g_pParentWnd->m_texture_status, strTex.c_str() );
476 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name );
478 void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader ){
479 textureBrowser.shader = shader;
480 TextureBrowser_SetStatus( textureBrowser, shader );
481 TextureBrowser_Focus( textureBrowser, shader );
483 if ( FindTextureDialog_isOpen() ) {
484 FindTextureDialog_selectTexture( shader );
487 // disable the menu item "shader info" if no shader was selected
488 IShader* ishader = QERApp_Shader_ForName( shader );
489 CopiedString filename = ishader->getShaderFileName();
491 if ( filename.empty() ) {
492 if ( textureBrowser.m_shader_info_item != NULL ) {
493 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, FALSE );
497 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, TRUE );
504 CopiedString g_TextureBrowser_currentDirectory;
507 ============================================================================
511 TTimo: now based on a rundown through all the shaders
512 NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
513 otherwise we may need to rely on a list instead of an array storage
514 ============================================================================
520 // texture layout functions
521 // TTimo: now based on shaders
522 int current_x, current_y, current_row;
525 void Texture_StartPos( TextureLayout& layout ){
526 layout.current_x = 8;
527 layout.current_y = -8;
528 layout.current_row = 0;
531 void Texture_NextPos( TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y ){
532 qtexture_t* q = current_texture;
535 textureBrowser.getTextureWH( q, nWidth, nHeight );
536 if ( layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row ) { // go to the next row unless the texture is the first on the row
537 layout.current_x = 8;
538 layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;
539 layout.current_row = 0;
542 *x = layout.current_x;
543 *y = layout.current_y;
545 // Is our texture larger than the row? If so, grow the
546 // row height to match it
548 if ( layout.current_row < nHeight ) {
549 layout.current_row = nHeight;
552 // never go less than 96, or the names get all crunched up
553 layout.current_x += nWidth < 96 ? 96 : nWidth;
554 layout.current_x += 8;
557 bool TextureSearch_IsShown( const char* name ){
558 std::set<CopiedString>::iterator iter;
560 iter = GlobalTextureBrowser().m_found_shaders.find( name );
562 if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
570 // if texture_showinuse jump over non in-use textures
571 bool Texture_IsShown( IShader* shader, bool show_shaders, bool show_textures, bool hideUnused ){
572 // filter missing shaders
573 // ugly: filter on built-in fallback name after substitution
574 if ( g_TextureBrowser_filterMissing ) {
575 if ( isMissing( shader->getTexture()->name ) ) {
579 // filter the fallback (notex/shadernotex) for missing shaders or editor image
580 if ( g_TextureBrowser_filterFallback ) {
581 if ( isNotex( shader->getName() ) ) {
584 if ( isNotex( shader->getTexture()->name ) ) {
589 if ( g_TextureBrowser_currentDirectory == "Untagged" ) {
590 std::set<CopiedString>::iterator iter;
592 iter = GlobalTextureBrowser().m_found_shaders.find( shader->getName() );
594 if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
602 if ( !shader_equal_prefix( shader->getName(), "textures/" ) ) {
606 if ( !show_shaders && !shader->IsDefault() ) {
610 if ( !show_textures && shader->IsDefault() ) {
614 if ( hideUnused && !shader->IsInUse() ) {
618 if ( GlobalTextureBrowser().m_searchedTags ) {
619 if ( !TextureSearch_IsShown( shader->getName() ) ) {
627 if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
635 void TextureBrowser_heightChanged( TextureBrowser& textureBrowser ){
636 textureBrowser.m_heightChanged = true;
638 TextureBrowser_updateScroll( textureBrowser );
639 TextureBrowser_queueDraw( textureBrowser );
642 void TextureBrowser_evaluateHeight( TextureBrowser& textureBrowser ){
643 if ( textureBrowser.m_heightChanged ) {
644 textureBrowser.m_heightChanged = false;
646 textureBrowser.m_nTotalHeight = 0;
648 TextureLayout layout;
649 Texture_StartPos( layout );
650 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
652 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
654 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
659 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
661 textureBrowser.getTextureWH( shader->getTexture(), nWidth, nHeight );
662 textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + nHeight + 4 );
667 int TextureBrowser_TotalHeight( TextureBrowser& textureBrowser ){
668 TextureBrowser_evaluateHeight( textureBrowser );
669 return textureBrowser.m_nTotalHeight;
672 inline const int& min_int( const int& left, const int& right ){
673 return std::min( left, right );
676 void TextureBrowser_clampOriginY( TextureBrowser& textureBrowser ){
677 if ( textureBrowser.originy > 0 ) {
678 textureBrowser.originy = 0;
680 int lower = min_int( textureBrowser.height - TextureBrowser_TotalHeight( textureBrowser ), 0 );
681 if ( textureBrowser.originy < lower ) {
682 textureBrowser.originy = lower;
686 int TextureBrowser_getOriginY( TextureBrowser& textureBrowser ){
687 if ( textureBrowser.m_originInvalid ) {
688 textureBrowser.m_originInvalid = false;
689 TextureBrowser_clampOriginY( textureBrowser );
690 TextureBrowser_updateScroll( textureBrowser );
692 return textureBrowser.originy;
695 void TextureBrowser_setOriginY( TextureBrowser& textureBrowser, int originy ){
696 textureBrowser.originy = originy;
697 TextureBrowser_clampOriginY( textureBrowser );
698 TextureBrowser_updateScroll( textureBrowser );
699 TextureBrowser_queueDraw( textureBrowser );
703 Signal0 g_activeShadersChangedCallbacks;
705 void TextureBrowser_addActiveShadersChangedCallback( const SignalHandler& handler ){
706 g_activeShadersChangedCallbacks.connectLast( handler );
709 void TextureBrowser_constructTreeStore();
711 class ShadersObserver : public ModuleObserver
713 Signal0 m_realiseCallbacks;
716 m_realiseCallbacks();
717 /* texturebrowser tree update on vfs restart */
718 TextureBrowser_constructTreeStore();
724 void insert( const SignalHandler& handler ){
725 m_realiseCallbacks.connectLast( handler );
731 ShadersObserver g_ShadersObserver;
734 void TextureBrowser_addShadersRealiseCallback( const SignalHandler& handler ){
735 g_ShadersObserver.insert( handler );
738 void TextureBrowser_activeShadersChanged( TextureBrowser& textureBrowser ){
739 TextureBrowser_heightChanged( textureBrowser );
740 textureBrowser.m_originInvalid = true;
742 g_activeShadersChangedCallbacks();
745 struct TextureBrowser_ShowScrollbar {
746 static void Export(const TextureBrowser &self, const Callback<void(bool)> &returnz) {
747 returnz(self.m_showTextureScrollbar);
750 static void Import(TextureBrowser &self, bool value) {
751 self.m_showTextureScrollbar = value;
752 if (self.m_texture_scroll) {
753 self.m_texture_scroll.visible(self.m_showTextureScrollbar);
754 TextureBrowser_updateScroll(self);
762 TextureBrowser_ShowDirectory
763 relies on texture_directory global for the directory to use
764 1) Load the shaders for the given directory
765 2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
766 NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
767 available through the IShaders interface
768 NOTE: for texture window layout:
769 all shaders are stored with alphabetical order after load
770 previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
771 ( the GL textures are not flushed though)
775 bool endswith( const char *haystack, const char *needle ){
776 size_t lh = strlen( haystack );
777 size_t ln = strlen( needle );
781 return !memcmp( haystack + ( lh - ln ), needle, ln );
784 bool texture_name_ignore( const char* name ){
785 StringOutputStream strTemp( string_length( name ) );
786 strTemp << LowerCase( name );
789 endswith( strTemp.c_str(), ".specular" ) ||
790 endswith( strTemp.c_str(), ".glow" ) ||
791 endswith( strTemp.c_str(), ".bump" ) ||
792 endswith( strTemp.c_str(), ".diffuse" ) ||
793 endswith( strTemp.c_str(), ".blend" ) ||
794 endswith( strTemp.c_str(), ".alpha" ) ||
795 endswith( strTemp.c_str(), "_alpha" ) ||
797 endswith( strTemp.c_str(), "_h" ) ||
798 endswith( strTemp.c_str(), "_local" ) ||
799 endswith( strTemp.c_str(), "_nm" ) ||
800 endswith( strTemp.c_str(), "_s" ) ||
802 endswith( strTemp.c_str(), "_bump" ) ||
803 endswith( strTemp.c_str(), "_glow" ) ||
804 endswith( strTemp.c_str(), "_gloss" ) ||
805 endswith( strTemp.c_str(), "_luma" ) ||
806 endswith( strTemp.c_str(), "_norm" ) ||
807 endswith( strTemp.c_str(), "_pants" ) ||
808 endswith( strTemp.c_str(), "_shirt" ) ||
809 endswith( strTemp.c_str(), "_reflect" ) ||
811 endswith( strTemp.c_str(), "_d" ) ||
812 endswith( strTemp.c_str(), "_n" ) ||
813 endswith( strTemp.c_str(), "_p" ) ||
814 endswith( strTemp.c_str(), "_g" ) ||
815 endswith( strTemp.c_str(), "_a" ) ||
819 class LoadShaderVisitor : public Archive::Visitor
822 void visit( const char* name ){
823 IShader* shader = QERApp_Shader_ForName( CopiedString( StringRange( name, path_get_filename_base_end( name ) ) ).c_str() );
828 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused );
830 ui::Widget g_page_textures{ui::null};
832 void TextureBrowser_toggleShow(){
833 GroupDialog_showPage( g_page_textures );
837 void TextureBrowser_updateTitle(){
838 GroupDialog_updatePageTitle( g_page_textures );
842 class TextureCategoryLoadShader
844 const char* m_directory;
845 std::size_t& m_count;
847 using func = void(const char *);
849 TextureCategoryLoadShader( const char* directory, std::size_t& count )
850 : m_directory( directory ), m_count( count ){
854 void operator()( const char* name ) const {
855 if ( shader_equal_prefix( name, "textures/" )
856 && shader_equal_prefix( name + string_length( "textures/" ), m_directory ) ) {
858 // request the shader, this will load the texture if needed
859 // this Shader_ForName call is a kind of hack
860 IShader *pFoo = QERApp_Shader_ForName( name );
866 void TextureDirectory_loadTexture( const char* directory, const char* texture ){
867 StringOutputStream name( 256 );
868 name << directory << StringRange( texture, path_get_filename_base_end( texture ) );
870 if ( texture_name_ignore( name.c_str() ) ) {
874 if ( !shader_valid( name.c_str() ) ) {
875 globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
879 // if a texture is already in use to represent a shader, ignore it
880 IShader* shader = QERApp_Shader_ForName( name.c_str() );
884 typedef ConstPointerCaller<char, void(const char*), TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
886 class LoadTexturesByTypeVisitor : public ImageModules::Visitor
888 const char* m_dirstring;
890 LoadTexturesByTypeVisitor( const char* dirstring )
891 : m_dirstring( dirstring ){
894 void visit( const char* minor, const _QERPlugImageTable& table ) const {
895 GlobalFileSystem().forEachFile( m_dirstring, minor, TextureDirectoryLoadTextureCaller( m_dirstring ) );
899 void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){
900 if ( TextureBrowser_showWads() ) {
901 Archive* archive = GlobalFileSystem().getArchive( directory );
902 ASSERT_NOTNULL( archive );
903 LoadShaderVisitor visitor;
904 archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
908 g_TextureBrowser_currentDirectory = directory;
909 TextureBrowser_heightChanged( textureBrowser );
911 std::size_t shaders_count;
912 GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
913 globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
915 if ( g_pGameDescription->mGameType != "doom3" ) {
916 // load remaining texture files
918 StringOutputStream dirstring( 64 );
919 dirstring << "textures/" << directory;
921 Radiant_getImageModules().foreachModule( LoadTexturesByTypeVisitor( dirstring.c_str() ) );
925 // we'll display the newly loaded textures + all the ones already in use
926 TextureBrowser_SetHideUnused( textureBrowser, false );
928 TextureBrowser_updateTitle();
931 void TextureBrowser_ShowTagSearchResult( TextureBrowser& textureBrowser, const char* directory ){
932 g_TextureBrowser_currentDirectory = directory;
933 TextureBrowser_heightChanged( textureBrowser );
935 std::size_t shaders_count;
936 GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
937 globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
939 if ( g_pGameDescription->mGameType != "doom3" ) {
940 // load remaining texture files
941 StringOutputStream dirstring( 64 );
942 dirstring << "textures/" << directory;
945 LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
946 Radiant_getImageModules().foreachModule( visitor );
950 // we'll display the newly loaded textures + all the ones already in use
951 TextureBrowser_SetHideUnused( textureBrowser, false );
955 bool TextureBrowser_hideUnused();
957 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer ){
958 importer( TextureBrowser_hideUnused() );
961 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
963 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer ){
964 importer( GlobalTextureBrowser().m_showShaders );
967 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
969 void TextureBrowser_showTexturesExport( const Callback<void(bool)> & importer ){
970 importer( GlobalTextureBrowser().m_showTextures );
973 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
975 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer ){
976 importer( g_TextureBrowser_shaderlistOnly );
979 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
981 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer ){
982 importer( g_TextureBrowser_fixedSize );
985 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
987 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer ){
988 importer( g_TextureBrowser_filterMissing );
991 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowser_filterMissingExport;
993 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer ){
994 importer( g_TextureBrowser_filterFallback );
997 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
999 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer ){
1000 importer( g_TextureBrowser_enableAlpha );
1003 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
1005 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){
1007 textureBrowser.m_hideUnused = true;
1011 textureBrowser.m_hideUnused = false;
1014 textureBrowser.m_hideunused_item.update();
1016 TextureBrowser_heightChanged( textureBrowser );
1017 textureBrowser.m_originInvalid = true;
1020 void TextureBrowser_ShowStartupShaders( TextureBrowser& textureBrowser ){
1021 if ( textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON ) {
1022 TextureBrowser_ShowDirectory( textureBrowser, TextureBrowser_getComonShadersDir() );
1027 //++timo NOTE: this is a mix of Shader module stuff and texture explorer
1028 // it might need to be split in parts or moved out .. dunno
1029 // scroll origin so the specified texture is completely on screen
1030 // if current texture is not displayed, nothing is changed
1031 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
1032 TextureLayout layout;
1033 // scroll origin so the texture is completely on screen
1034 Texture_StartPos( layout );
1036 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1038 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1040 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
1045 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1046 qtexture_t* q = shader->getTexture();
1051 // we have found when texdef->name and the shader name match
1052 // NOTE: as everywhere else for our comparisons, we are not case sensitive
1053 if ( shader_equal( name, shader->getName() ) ) {
1054 int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) )
1055 + 2 * TextureBrowser_fontHeight( textureBrowser );
1057 int originy = TextureBrowser_getOriginY( textureBrowser );
1058 if ( y > originy ) {
1062 if ( y - textureHeight < originy - textureBrowser.height ) {
1063 originy = ( y - textureHeight ) + textureBrowser.height;
1066 TextureBrowser_setOriginY( textureBrowser, originy );
1072 IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
1073 my += TextureBrowser_getOriginY( textureBrowser ) - textureBrowser.height;
1075 TextureLayout layout;
1076 Texture_StartPos( layout );
1077 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1079 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1081 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
1086 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1087 qtexture_t *q = shader->getTexture();
1092 int nWidth, nHeight;
1093 textureBrowser.getTextureWH( q, nWidth, nHeight );
1094 if ( mx > x && mx - x < nWidth
1095 && my < y && y - my < nHeight + TextureBrowser_fontHeight( textureBrowser ) ) {
1110 void SelectTexture( TextureBrowser& textureBrowser, int mx, int my, bool bShift ){
1111 IShader* shader = Texture_At( textureBrowser, mx, my );
1112 if ( shader != 0 ) {
1114 if ( shader->IsDefault() ) {
1115 globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
1118 ViewShader( shader->getShaderFileName(), shader->getName() );
1123 TextureBrowser_SetSelectedShader( textureBrowser, shader->getName() );
1124 TextureBrowser_textureSelected( shader->getName() );
1126 if ( !FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected ) {
1127 UndoableCommand undo( "textureNameSetSelected" );
1128 Select_SetShader( shader->getName() );
1135 ============================================================================
1139 ============================================================================
1142 void TextureBrowser_trackingDelta( int x, int y, unsigned int state, void* data ){
1143 TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>( data );
1147 if ( state & GDK_SHIFT_MASK ) {
1151 int originy = TextureBrowser_getOriginY( textureBrowser );
1152 originy += y * scale;
1153 TextureBrowser_setOriginY( textureBrowser, originy );
1157 void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
1158 textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, TextureBrowser_trackingDelta, &textureBrowser );
1161 void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
1162 textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_parent );
1165 void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
1166 SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, ( flags & GDK_SHIFT_MASK ) != 0 );
1170 ============================================================================
1174 ============================================================================
1180 TTimo: relying on the shaders list to display the textures
1181 we must query all qtexture_t* to manage and display through the IShaders interface
1182 this allows a plugin to completely override the texture system
1185 void Texture_Draw( TextureBrowser& textureBrowser ){
1186 int originy = TextureBrowser_getOriginY( textureBrowser );
1188 glClearColor( textureBrowser.color_textureback[0],
1189 textureBrowser.color_textureback[1],
1190 textureBrowser.color_textureback[2],
1192 glViewport( 0, 0, textureBrowser.width, textureBrowser.height );
1193 glMatrixMode( GL_PROJECTION );
1196 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1197 glDisable( GL_DEPTH_TEST );
1199 //glDisable( GL_BLEND );
1200 if ( g_TextureBrowser_enableAlpha ) {
1201 glEnable( GL_BLEND );
1202 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1205 glDisable( GL_BLEND );
1208 glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
1209 glEnable( GL_TEXTURE_2D );
1211 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1213 int last_y = 0, last_height = 0;
1215 TextureLayout layout;
1216 Texture_StartPos( layout );
1217 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1219 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1221 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
1226 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1227 qtexture_t *q = shader->getTexture();
1232 int nWidth, nHeight;
1233 textureBrowser.getTextureWH( q, nWidth, nHeight );
1235 if ( y != last_y ) {
1239 last_height = std::max( nHeight, last_height );
1241 // Is this texture visible?
1242 if ( ( y - nHeight - TextureBrowser_fontHeight( textureBrowser ) < originy )
1243 && ( y > originy - textureBrowser.height ) ) {
1245 // if it's the current texture, draw a thick red line, else:
1246 // shaders have a white border, simple textures don't
1247 // if !texture_showinuse: (some textures displayed may not be in use)
1248 // draw an additional square around with 0.5 1 0.5 color
1251 if ( !shader->IsDefault() ) {
1252 //real 1px white/black stipple
1253 glColor3f( 0, 0, 0 );
1254 glDisable( GL_TEXTURE_2D );
1256 float xf = (float)x;
1257 float yf = (float)( y - TextureBrowser_fontHeight( textureBrowser ) );
1258 glBegin( GL_LINE_LOOP );
1259 glVertex2f( xf - 1.5,yf + 1.5 );
1260 glVertex2f( xf - 1.5,yf - nHeight - 1.5 );
1261 glVertex2f( xf + 1.5 + nWidth,yf - nHeight - 1.5 );
1262 glVertex2f( xf + 1.5 + nWidth,yf + 1.5 );
1266 glEnable( GL_LINE_STIPPLE );
1267 glLineStipple( 1, 0x0FFF );
1269 glBegin( GL_LINE_LOOP );
1270 glColor3f( 1, 1, 1 );
1272 glVertex2f( xf - 1.5,yf + 1.5 );
1273 glVertex2f( xf - 1.5,yf - nHeight - 1.5 );
1274 glVertex2f( xf + 1.5 + nWidth,yf - nHeight - 1.5 );
1275 glVertex2f( xf + 1.5 + nWidth,yf + 1.5 );
1278 glDisable( GL_LINE_STIPPLE );
1279 glEnable( GL_TEXTURE_2D );
1282 if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
1284 if ( textureBrowser.m_rmbSelected ) {
1290 glDisable( GL_TEXTURE_2D );
1292 glBegin( GL_LINE_LOOP );
1293 glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
1294 glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
1295 glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
1296 glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
1299 glEnable( GL_TEXTURE_2D );
1302 // highlight in-use textures
1303 else if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
1305 float xf = (float)x;
1306 float yf = (float)( y - TextureBrowser_fontHeight( textureBrowser ) );
1307 glColor3f( 0.5,1,0.5 );
1308 glDisable( GL_TEXTURE_2D );
1309 glBegin( GL_LINE_LOOP );
1310 glVertex2f( xf - 3.5,yf + 3.5 );
1311 glVertex2f( xf - 3.5,yf - nHeight - 3.5 );
1312 glVertex2f( xf + 3.5 + nWidth,yf - nHeight - 3.5 );
1313 glVertex2f( xf + 3.5 + nWidth,yf + 3.5 );
1315 glEnable( GL_TEXTURE_2D );
1318 // draw checkerboard for transparent textures
1319 if ( g_TextureBrowser_enableAlpha )
1321 glDisable( GL_TEXTURE_2D );
1322 glBegin( GL_QUADS );
1323 int font_height = TextureBrowser_fontHeight( textureBrowser );
1324 for ( int i = 0; i < nHeight; i += 8 )
1325 for ( int j = 0; j < nWidth; j += 8 )
1327 unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
1328 glColor3ub( color, color, color );
1330 int right = std::min(j+8, nWidth);
1332 int bottom = std::min(i+8, nHeight);
1333 glVertex2i(x + right, y - nHeight - font_height + top);
1334 glVertex2i(x + left, y - nHeight - font_height + top);
1335 glVertex2i(x + left, y - nHeight - font_height + bottom);
1336 glVertex2i(x + right, y - nHeight - font_height + bottom);
1339 glEnable( GL_TEXTURE_2D );
1343 glBindTexture( GL_TEXTURE_2D, q->texture_number );
1344 GlobalOpenGL_debugAssertNoErrors();
1346 glBegin( GL_QUADS );
1347 glTexCoord2i( 0,0 );
1348 glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) );
1349 glTexCoord2i( 1,0 );
1350 glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) );
1351 glTexCoord2i( 1,1 );
1352 glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1353 glTexCoord2i( 0,1 );
1354 glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1357 // draw the texture name
1358 glDisable( GL_TEXTURE_2D );
1361 glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 5 );
1363 // don't draw the directory name
1364 const char* name = shader->getName();
1365 name += strlen( name );
1366 while ( name != shader->getName() && *( name - 1 ) != '/' && *( name - 1 ) != '\\' )
1369 GlobalOpenGL().drawString( name );
1370 glEnable( GL_TEXTURE_2D );
1373 //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
1377 // reset the current texture
1378 glBindTexture( GL_TEXTURE_2D, 0 );
1382 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){
1383 if ( textureBrowser.m_gl_widget ) {
1384 gtk_widget_queue_draw( textureBrowser.m_gl_widget );
1389 void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
1390 textureBrowser.m_textureScale = scale;
1392 textureBrowser.m_heightChanged = true;
1393 textureBrowser.m_originInvalid = true;
1394 g_activeShadersChangedCallbacks();
1396 TextureBrowser_queueDraw( textureBrowser );
1399 void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){
1400 textureBrowser.m_uniformTextureSize = scale;
1402 textureBrowser.m_heightChanged = true;
1403 textureBrowser.m_originInvalid = true;
1404 g_activeShadersChangedCallbacks();
1406 TextureBrowser_queueDraw( textureBrowser );
1409 void TextureBrowser_setUniformMinSize( TextureBrowser& textureBrowser, std::size_t scale ){
1410 textureBrowser.m_uniformTextureMinSize = scale;
1412 textureBrowser.m_heightChanged = true;
1413 textureBrowser.m_originInvalid = true;
1414 g_activeShadersChangedCallbacks();
1416 TextureBrowser_queueDraw( textureBrowser );
1419 void TextureBrowser_MouseWheel( TextureBrowser& textureBrowser, bool bUp ){
1420 int originy = TextureBrowser_getOriginY( textureBrowser );
1423 originy += int(textureBrowser.m_mouseWheelScrollIncrement);
1427 originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
1430 TextureBrowser_setOriginY( textureBrowser, originy );
1433 XmlTagBuilder TagBuilder;
1441 void BuildStoreAssignedTags( ui::ListStore store, const char* shader, TextureBrowser* textureBrowser ){
1446 std::vector<CopiedString> assigned_tags;
1447 TagBuilder.GetShaderTags( shader, assigned_tags );
1449 for ( size_t i = 0; i < assigned_tags.size(); i++ )
1451 store.append(TAG_COLUMN, assigned_tags[i].c_str());
1455 void BuildStoreAvailableTags( ui::ListStore storeAvailable,
1456 ui::ListStore storeAssigned,
1457 const std::set<CopiedString>& allTags,
1458 TextureBrowser* textureBrowser ){
1459 GtkTreeIter iterAssigned;
1460 GtkTreeIter iterAvailable;
1461 std::set<CopiedString>::const_iterator iterAll;
1462 gchar* tag_assigned;
1464 storeAvailable.clear();
1466 bool row = gtk_tree_model_get_iter_first(storeAssigned, &iterAssigned ) != 0;
1468 if ( !row ) { // does the shader have tags assigned?
1469 for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1471 storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1476 while ( row ) // available tags = all tags - assigned tags
1478 gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1480 for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1482 if ( strcmp( (char*)tag_assigned, ( *iterAll ).c_str() ) != 0 ) {
1483 storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1487 row = gtk_tree_model_iter_next(storeAssigned, &iterAssigned ) != 0;
1490 gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1498 gboolean TextureBrowser_button_press( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1499 if ( event->type == GDK_BUTTON_PRESS ) {
1500 if ( event->button == 3 ) {
1501 if ( GlobalTextureBrowser().m_tags ) {
1502 textureBrowser->m_rmbSelected = true;
1503 TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1505 BuildStoreAssignedTags( textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), textureBrowser );
1506 BuildStoreAvailableTags( textureBrowser->m_available_store, textureBrowser->m_assigned_store, textureBrowser->m_all_tags, textureBrowser );
1507 textureBrowser->m_heightChanged = true;
1508 textureBrowser->m_tag_frame.show();
1512 TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
1516 TextureBrowser_Tracking_MouseDown( *textureBrowser );
1519 else if ( event->button == 1 ) {
1520 TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1522 if ( GlobalTextureBrowser().m_tags ) {
1523 textureBrowser->m_rmbSelected = false;
1524 textureBrowser->m_tag_frame.hide();
1528 else if ( event->type == GDK_2BUTTON_PRESS ) {
1529 const char* sh = textureBrowser->shader.c_str();
1530 char* dir = strrchr( sh, '/' );
1533 dir = strchr( sh, '/' );
1537 ScopeDisableScreenUpdates disableScreenUpdates( dir, "Loading Textures" );
1538 TextureBrowser_ShowDirectory( *textureBrowser, dir );
1539 TextureBrowser_queueDraw( *textureBrowser );
1544 else if ( event->type == GDK_3BUTTON_PRESS ) {
1545 ScopeDisableScreenUpdates disableScreenUpdates( TextureBrowser_getComonShadersDir(), "Loading Textures" );
1546 TextureBrowser_ShowDirectory( *textureBrowser, TextureBrowser_getComonShadersDir() );
1547 TextureBrowser_queueDraw( *textureBrowser );
1552 gboolean TextureBrowser_button_release( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1553 if ( event->type == GDK_BUTTON_RELEASE ) {
1554 if ( event->button == 3 ) {
1555 if ( !GlobalTextureBrowser().m_tags ) {
1556 TextureBrowser_Tracking_MouseUp( *textureBrowser );
1563 gboolean TextureBrowser_motion( ui::Widget widget, GdkEventMotion *event, TextureBrowser* textureBrowser ){
1567 gboolean TextureBrowser_scroll( ui::Widget widget, GdkEventScroll* event, TextureBrowser* textureBrowser ){
1568 if ( event->direction == GDK_SCROLL_UP ) {
1569 TextureBrowser_MouseWheel( *textureBrowser, true );
1571 else if ( event->direction == GDK_SCROLL_DOWN ) {
1572 TextureBrowser_MouseWheel( *textureBrowser, false );
1577 void TextureBrowser_scrollChanged( void* data, gdouble value ){
1578 //globalOutputStream() << "vertical scroll\n";
1579 TextureBrowser_setOriginY( *reinterpret_cast<TextureBrowser*>( data ), -(int)value );
1582 static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser* textureBrowser ){
1583 textureBrowser->m_scrollAdjustment.value_changed( gtk_adjustment_get_value(adjustment) );
1586 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser ){
1587 if ( textureBrowser.m_showTextureScrollbar ) {
1588 int totalHeight = TextureBrowser_TotalHeight( textureBrowser );
1590 totalHeight = std::max( totalHeight, textureBrowser.height );
1592 auto vadjustment = gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) );
1594 gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY( textureBrowser ));
1595 gtk_adjustment_set_page_size(vadjustment, textureBrowser.height);
1596 gtk_adjustment_set_page_increment(vadjustment, textureBrowser.height / 2);
1597 gtk_adjustment_set_step_increment(vadjustment, 20);
1598 gtk_adjustment_set_lower(vadjustment, 0);
1599 gtk_adjustment_set_upper(vadjustment, totalHeight);
1601 g_signal_emit_by_name( G_OBJECT( vadjustment ), "changed" );
1605 gboolean TextureBrowser_size_allocate( ui::Widget widget, GtkAllocation* allocation, TextureBrowser* textureBrowser ){
1606 textureBrowser->width = allocation->width;
1607 textureBrowser->height = allocation->height;
1608 TextureBrowser_heightChanged( *textureBrowser );
1609 textureBrowser->m_originInvalid = true;
1610 TextureBrowser_queueDraw( *textureBrowser );
1614 gboolean TextureBrowser_expose( ui::Widget widget, GdkEventExpose* event, TextureBrowser* textureBrowser ){
1615 if ( glwidget_make_current( textureBrowser->m_gl_widget ) != FALSE ) {
1616 GlobalOpenGL_debugAssertNoErrors();
1617 TextureBrowser_evaluateHeight( *textureBrowser );
1618 Texture_Draw( *textureBrowser );
1619 GlobalOpenGL_debugAssertNoErrors();
1620 glwidget_swap_buffers( textureBrowser->m_gl_widget );
1626 TextureBrowser g_TextureBrowser;
1628 TextureBrowser& GlobalTextureBrowser(){
1629 return g_TextureBrowser;
1632 bool TextureBrowser_hideUnused(){
1633 return g_TextureBrowser.m_hideUnused;
1636 void TextureBrowser_ToggleHideUnused(){
1637 if ( g_TextureBrowser.m_hideUnused ) {
1638 TextureBrowser_SetHideUnused( g_TextureBrowser, false );
1642 TextureBrowser_SetHideUnused( g_TextureBrowser, true );
1646 void TextureGroups_constructTreeModel( TextureGroups groups, ui::TreeStore store ){
1647 // put the information from the old textures menu into a treeview
1648 GtkTreeIter iter, child;
1650 TextureGroups::const_iterator i = groups.begin();
1651 while ( i != groups.end() )
1653 const char* dirName = ( *i ).c_str();
1654 const char* firstUnderscore = strchr( dirName, '_' );
1655 StringRange dirRoot( dirName, ( firstUnderscore == 0 ) ? dirName : firstUnderscore + 1 );
1657 TextureGroups::const_iterator next = i;
1659 if ( firstUnderscore != 0
1660 && next != groups.end()
1661 && string_equal_start( ( *next ).c_str(), dirRoot ) ) {
1662 gtk_tree_store_append( store, &iter, NULL );
1663 gtk_tree_store_set( store, &iter, 0, CopiedString( StringRange( dirName, firstUnderscore ) ).c_str(), -1 );
1666 while ( i != groups.end() && string_equal_start( ( *i ).c_str(), dirRoot ) )
1668 gtk_tree_store_append( store, &child, &iter );
1669 gtk_tree_store_set( store, &child, 0, ( *i ).c_str(), -1 );
1675 gtk_tree_store_append( store, &iter, NULL );
1676 gtk_tree_store_set( store, &iter, 0, dirName, -1 );
1682 TextureGroups TextureGroups_constructTreeView(){
1683 TextureGroups groups;
1685 if ( TextureBrowser_showWads() ) {
1686 GlobalFileSystem().forEachArchive( TextureGroupsAddWadCaller( groups ) );
1690 // scan texture dirs and pak files only if not restricting to shaderlist
1691 if ( g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly ) {
1692 GlobalFileSystem().forEachDirectory( "textures/", TextureGroupsAddDirectoryCaller( groups ) );
1695 GlobalShaderSystem().foreachShaderName( TextureGroupsAddShaderCaller( groups ) );
1701 void TextureBrowser_constructTreeStore(){
1702 TextureGroups groups = TextureGroups_constructTreeView();
1703 auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1704 TextureGroups_constructTreeModel( groups, store );
1706 gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTree, store);
1708 g_object_unref( G_OBJECT( store ) );
1711 void TextureBrowser_constructTreeStoreTags(){
1712 TextureGroups groups;
1713 auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1714 auto model = g_TextureBrowser.m_all_tags_list;
1716 gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTags, model );
1718 g_object_unref( G_OBJECT( store ) );
1721 void TreeView_onRowActivated( ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata ){
1724 auto model = gtk_tree_view_get_model(treeview );
1726 if ( gtk_tree_model_get_iter( model, &iter, path ) ) {
1727 gchar dirName[1024];
1730 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
1731 strcpy( dirName, buffer );
1734 g_TextureBrowser.m_searchedTags = false;
1736 if ( !TextureBrowser_showWads() ) {
1737 strcat( dirName, "/" );
1740 ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" );
1741 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
1742 TextureBrowser_queueDraw( GlobalTextureBrowser() );
1743 //deactivate, so SPACE and RETURN wont be broken for 2d
1744 gtk_window_set_focus( GTK_WINDOW( gtk_widget_get_toplevel( GTK_WIDGET( treeview ) ) ), NULL );
1748 void TextureBrowser_createTreeViewTree(){
1749 gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTree, FALSE );
1751 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTree, FALSE );
1752 g_TextureBrowser.m_treeViewTree.connect( "row-activated", (GCallback) TreeView_onRowActivated, NULL );
1754 auto renderer = ui::CellRendererText(ui::New);
1755 gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTree, -1, "", renderer, "text", 0, NULL );
1757 TextureBrowser_constructTreeStore();
1760 void TextureBrowser_addTag();
1762 void TextureBrowser_renameTag();
1764 void TextureBrowser_deleteTag();
1766 void TextureBrowser_createContextMenu( ui::Widget treeview, GdkEventButton *event ){
1767 ui::Widget menu = ui::Menu(ui::New);
1769 ui::Widget menuitem = ui::MenuItem( "Add tag" );
1770 menuitem.connect( "activate", (GCallback)TextureBrowser_addTag, treeview );
1771 gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1773 menuitem = ui::MenuItem( "Rename tag" );
1774 menuitem.connect( "activate", (GCallback)TextureBrowser_renameTag, treeview );
1775 gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1777 menuitem = ui::MenuItem( "Delete tag" );
1778 menuitem.connect( "activate", (GCallback)TextureBrowser_deleteTag, treeview );
1779 gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1781 gtk_widget_show_all( menu );
1783 gtk_menu_popup( GTK_MENU( menu ), NULL, NULL, NULL, NULL,
1784 ( event != NULL ) ? event->button : 0,
1785 gdk_event_get_time( (GdkEvent*)event ) );
1788 gboolean TreeViewTags_onButtonPressed( ui::TreeView treeview, GdkEventButton *event ){
1789 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
1791 auto selection = gtk_tree_view_get_selection(treeview );
1793 if ( gtk_tree_view_get_path_at_pos(treeview, event->x, event->y, &path, NULL, NULL, NULL ) ) {
1794 gtk_tree_selection_unselect_all( selection );
1795 gtk_tree_selection_select_path( selection, path );
1796 gtk_tree_path_free( path );
1799 TextureBrowser_createContextMenu( treeview, event );
1805 void TextureBrowser_createTreeViewTags(){
1806 g_TextureBrowser.m_treeViewTags = ui::TreeView(ui::New);
1807 gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTags, FALSE );
1809 g_TextureBrowser.m_treeViewTags.connect( "button-press-event", (GCallback)TreeViewTags_onButtonPressed, NULL );
1811 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTags, FALSE );
1813 auto renderer = ui::CellRendererText(ui::New);
1814 gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTags, -1, "", renderer, "text", 0, NULL );
1816 TextureBrowser_constructTreeStoreTags();
1819 ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
1820 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_View" ));
1822 if ( g_Layout_enableDetachableMenus.m_value ) {
1823 menu_tearoff( menu );
1826 create_check_menu_item_with_mnemonic( menu, "Hide _Unused", "ShowInUse" );
1827 if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1828 create_check_menu_item_with_mnemonic( menu, "Hide Image Missing", "FilterMissing" );
1831 // hide notex and shadernotex on texture browser: no one wants to apply them
1832 create_check_menu_item_with_mnemonic( menu, "Hide Fallback", "FilterFallback" );
1834 menu_separator( menu );
1837 // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
1838 if ( g_pGameDescription->mGameType == "doom3" || !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1839 g_TextureBrowser.m_showShaders = true;
1843 create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
1844 create_check_menu_item_with_mnemonic( menu, "Show textures", "ToggleShowTextures" );
1845 menu_separator( menu );
1848 if ( g_TextureBrowser.m_tags ) {
1849 create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
1851 if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1852 create_check_menu_item_with_mnemonic( menu, "ShaderList Only", "ToggleShowShaderlistOnly" );
1855 menu_separator( menu );
1856 create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
1857 create_check_menu_item_with_mnemonic( menu, "Transparency", "EnableAlpha" );
1859 if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1860 menu_separator( menu );
1861 g_TextureBrowser.m_shader_info_item = ui::Widget(create_menu_item_with_mnemonic( menu, "Shader Info", "ShaderInfo" ));
1862 gtk_widget_set_sensitive( g_TextureBrowser.m_shader_info_item, FALSE );
1866 return textures_menu_item;
1869 ui::MenuItem TextureBrowser_constructToolsMenu( ui::Menu menu ){
1870 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_Tools" ));
1872 if ( g_Layout_enableDetachableMenus.m_value ) {
1873 menu_tearoff( menu );
1876 create_menu_item_with_mnemonic( menu, "Flush & Reload Shaders", "RefreshShaders" );
1877 create_menu_item_with_mnemonic( menu, "Find / Replace...", "FindReplaceTextures" );
1879 return textures_menu_item;
1882 ui::MenuItem TextureBrowser_constructTagsMenu( ui::Menu menu ){
1883 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "T_ags" ));
1885 if ( g_Layout_enableDetachableMenus.m_value ) {
1886 menu_tearoff( menu );
1889 create_menu_item_with_mnemonic( menu, "Add tag", "AddTag" );
1890 create_menu_item_with_mnemonic( menu, "Rename tag", "RenameTag" );
1891 create_menu_item_with_mnemonic( menu, "Delete tag", "DeleteTag" );
1892 menu_separator( menu );
1893 create_menu_item_with_mnemonic( menu, "Copy tags from selected", "CopyTag" );
1894 create_menu_item_with_mnemonic( menu, "Paste tags to selected", "PasteTag" );
1896 return textures_menu_item;
1899 gboolean TextureBrowser_tagMoveHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter iter, GSList** selected ){
1900 g_assert( selected != NULL );
1902 auto rowref = gtk_tree_row_reference_new( model, path );
1903 *selected = g_slist_append( *selected, rowref );
1908 void TextureBrowser_assignTags(){
1909 GSList* selected = NULL;
1911 gchar* tag_assigned;
1913 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
1915 gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1917 if ( selected != NULL ) {
1918 for ( node = selected; node != NULL; node = node->next )
1920 auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1925 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_available_store, &iter, path ) ) {
1926 gtk_tree_model_get(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, &tag_assigned, -1 );
1927 if ( !TagBuilder.CheckShaderTag( g_TextureBrowser.shader.c_str() ) ) {
1928 // create a custom shader/texture entry
1929 IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
1930 CopiedString filename = ishader->getShaderFileName();
1932 if ( filename.empty() ) {
1934 TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE );
1938 TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, SHADER );
1942 TagBuilder.AddShaderTag( g_TextureBrowser.shader.c_str(), (char*)tag_assigned, TAG );
1944 gtk_list_store_remove( g_TextureBrowser.m_available_store, &iter );
1945 g_TextureBrowser.m_assigned_store.append(TAG_COLUMN, tag_assigned);
1950 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1953 TagBuilder.SaveXmlDoc();
1955 g_slist_free( selected );
1958 void TextureBrowser_removeTags(){
1959 GSList* selected = NULL;
1963 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
1965 gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1967 if ( selected != NULL ) {
1968 for ( node = selected; node != NULL; node = node->next )
1970 auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1975 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_assigned_store, &iter, path ) ) {
1976 gtk_tree_model_get(g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, &tag, -1 );
1977 TagBuilder.DeleteShaderTag( g_TextureBrowser.shader.c_str(), tag );
1978 gtk_list_store_remove( g_TextureBrowser.m_assigned_store, &iter );
1983 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1985 // Update the "available tags list"
1986 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
1989 TagBuilder.SaveXmlDoc();
1991 g_slist_free( selected );
1994 void TextureBrowser_buildTagList(){
1995 g_TextureBrowser.m_all_tags_list.clear();
1997 std::set<CopiedString>::iterator iter;
1999 for ( iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter )
2001 g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, (*iter).c_str());
2005 void TextureBrowser_searchTags(){
2006 GSList* selected = NULL;
2010 char tags_searched[256];
2012 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2014 gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
2016 if ( selected != NULL ) {
2017 strcpy( buffer, "/root/*/*[tag='" );
2018 strcpy( tags_searched, "[TAGS] " );
2020 for ( node = selected; node != NULL; node = node->next )
2022 auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
2027 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_all_tags_list, &iter, path ) ) {
2028 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iter, TAG_COLUMN, &tag, -1 );
2030 strcat( buffer, tag );
2031 strcat( tags_searched, tag );
2032 if ( node != g_slist_last( node ) ) {
2033 strcat( buffer, "' and tag='" );
2034 strcat( tags_searched, ", " );
2040 strcat( buffer, "']" );
2042 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
2044 g_TextureBrowser.m_found_shaders.clear(); // delete old list
2045 TagBuilder.TagSearch( buffer, g_TextureBrowser.m_found_shaders );
2047 if ( !g_TextureBrowser.m_found_shaders.empty() ) { // found something
2048 size_t shaders_found = g_TextureBrowser.m_found_shaders.size();
2050 globalOutputStream() << "Found " << (unsigned int)shaders_found << " textures and shaders with " << tags_searched << "\n";
2051 ScopeDisableScreenUpdates disableScreenUpdates( "Searching...", "Loading Textures" );
2053 std::set<CopiedString>::iterator iter;
2055 for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
2057 std::string path = ( *iter ).c_str();
2058 size_t pos = path.find_last_of( "/", path.size() );
2059 std::string name = path.substr( pos + 1, path.size() );
2060 path = path.substr( 0, pos + 1 );
2061 TextureDirectory_loadTexture( path.c_str(), name.c_str() );
2064 g_TextureBrowser.m_searchedTags = true;
2065 g_TextureBrowser_currentDirectory = tags_searched;
2067 g_TextureBrowser.m_nTotalHeight = 0;
2068 TextureBrowser_setOriginY( g_TextureBrowser, 0 );
2069 TextureBrowser_heightChanged( g_TextureBrowser );
2070 TextureBrowser_updateTitle();
2072 g_slist_free( selected );
2075 void TextureBrowser_toggleSearchButton(){
2076 gint page = gtk_notebook_get_current_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ) );
2078 if ( page == 0 ) { // tag page
2079 gtk_widget_show_all( g_TextureBrowser.m_search_button );
2082 g_TextureBrowser.m_search_button.hide();
2086 void TextureBrowser_constructTagNotebook(){
2087 g_TextureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new());
2088 ui::Widget labelTags = ui::Label( "Tags" );
2089 ui::Widget labelTextures = ui::Label( "Textures" );
2091 gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tree, labelTextures );
2092 gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tags, labelTags );
2094 g_TextureBrowser.m_tag_notebook.connect( "switch-page", G_CALLBACK( TextureBrowser_toggleSearchButton ), NULL );
2096 gtk_widget_show_all( g_TextureBrowser.m_tag_notebook );
2099 void TextureBrowser_constructSearchButton(){
2100 auto image = ui::Widget::from(gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR ));
2101 g_TextureBrowser.m_search_button = ui::Button(ui::New);
2102 g_TextureBrowser.m_search_button.connect( "clicked", G_CALLBACK( TextureBrowser_searchTags ), NULL );
2103 gtk_widget_set_tooltip_text(g_TextureBrowser.m_search_button, "Search with selected tags");
2104 g_TextureBrowser.m_search_button.add(image);
2107 void TextureBrowser_checkTagFile(){
2108 const char SHADERTAG_FILE[] = "shadertags.xml";
2109 CopiedString default_filename, rc_filename;
2110 StringOutputStream stream( 256 );
2112 stream << LocalRcPath_get();
2113 stream << SHADERTAG_FILE;
2114 rc_filename = stream.c_str();
2116 if ( file_exists( rc_filename.c_str() ) ) {
2117 g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( rc_filename.c_str() );
2119 if ( g_TextureBrowser.m_tags ) {
2120 globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
2125 // load default tagfile
2127 stream << g_pGameDescription->mGameToolsPath.c_str();
2128 stream << SHADERTAG_FILE;
2129 default_filename = stream.c_str();
2131 if ( file_exists( default_filename.c_str() ) ) {
2132 g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( default_filename.c_str(), rc_filename.c_str() );
2134 if ( g_TextureBrowser.m_tags ) {
2135 globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
2140 globalErrorStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support.\n";
2145 void TextureBrowser_SetNotex(){
2146 IShader* notex = QERApp_Shader_ForName( DEFAULT_NOTEX_NAME );
2147 IShader* shadernotex = QERApp_Shader_ForName( DEFAULT_SHADERNOTEX_NAME );
2149 g_notex = notex->getTexture()->name;
2150 g_shadernotex = shadernotex->getTexture()->name;
2153 shadernotex->DecRef();
2156 ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
2157 // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
2158 // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
2159 // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
2160 // for the "once-the-gtk-libs-are-updated-TODO-list" :x
2162 TextureBrowser_checkTagFile();
2163 TextureBrowser_SetNotex();
2165 GlobalShaderSystem().setActiveShadersChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_activeShadersChanged>( g_TextureBrowser ) );
2167 g_TextureBrowser.m_parent = toplevel;
2169 auto table = ui::Table(3, 3, FALSE);
2170 auto vbox = ui::VBox(FALSE, 0);
2171 table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2174 ui::Widget menu_bar{ui::null};
2177 menu_bar = ui::Widget::from(gtk_menu_bar_new());
2178 auto menu_view = ui::Menu(ui::New);
2179 auto view_item = TextureBrowser_constructViewMenu( menu_view );
2180 gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
2181 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), view_item );
2183 auto menu_tools = ui::Menu(ui::New);
2184 auto tools_item = TextureBrowser_constructToolsMenu( menu_tools );
2185 gtk_menu_item_set_submenu( GTK_MENU_ITEM( tools_item ), menu_tools );
2186 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tools_item );
2188 table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
2191 { // Texture TreeView
2192 g_TextureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New);
2193 gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tree ), 0 );
2195 // vertical only scrolling for treeview
2196 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2198 g_TextureBrowser.m_scr_win_tree.show();
2200 TextureBrowser_createTreeViewTree();
2202 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), g_TextureBrowser.m_treeViewTree );
2203 g_TextureBrowser.m_treeViewTree.show();
2205 { // gl_widget scrollbar
2206 auto w = ui::Widget::from(gtk_vscrollbar_new( ui::Adjustment( 0,0,0,1,1,0 ) ));
2207 table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL});
2209 g_TextureBrowser.m_texture_scroll = w;
2211 auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment( GTK_RANGE( g_TextureBrowser.m_texture_scroll ) ));
2212 vadjustment.connect( "value_changed", G_CALLBACK( TextureBrowser_verticalScroll ), &g_TextureBrowser );
2214 g_TextureBrowser.m_texture_scroll.visible(g_TextureBrowser.m_showTextureScrollbar);
2217 g_TextureBrowser.m_gl_widget = glwidget_new( FALSE );
2218 g_object_ref( g_TextureBrowser.m_gl_widget._handle );
2220 gtk_widget_set_events( g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
2221 gtk_widget_set_can_focus( g_TextureBrowser.m_gl_widget, true );
2223 table.attach(g_TextureBrowser.m_gl_widget, {1, 2, 1, 2});
2224 g_TextureBrowser.m_gl_widget.show();
2226 g_TextureBrowser.m_sizeHandler = g_TextureBrowser.m_gl_widget.connect( "size_allocate", G_CALLBACK( TextureBrowser_size_allocate ), &g_TextureBrowser );
2227 g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.on_render( G_CALLBACK( TextureBrowser_expose ), &g_TextureBrowser );
2229 g_TextureBrowser.m_gl_widget.connect( "button_press_event", G_CALLBACK( TextureBrowser_button_press ), &g_TextureBrowser );
2230 g_TextureBrowser.m_gl_widget.connect( "button_release_event", G_CALLBACK( TextureBrowser_button_release ), &g_TextureBrowser );
2231 g_TextureBrowser.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( TextureBrowser_motion ), &g_TextureBrowser );
2232 g_TextureBrowser.m_gl_widget.connect( "scroll_event", G_CALLBACK( TextureBrowser_scroll ), &g_TextureBrowser );
2236 if ( g_TextureBrowser.m_tags ) {
2237 { // fill tag GtkListStore
2238 g_TextureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2239 auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_all_tags_list );
2240 gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2242 TagBuilder.GetAllTags( g_TextureBrowser.m_all_tags );
2243 TextureBrowser_buildTagList();
2246 auto menu_tags = ui::Menu(ui::New);
2247 auto tags_item = TextureBrowser_constructTagsMenu( menu_tags );
2248 gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
2249 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tags_item );
2252 g_TextureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New);
2253 gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tags ), 0 );
2255 // vertical only scrolling for treeview
2256 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2258 TextureBrowser_createTreeViewTags();
2260 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2261 gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2263 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), g_TextureBrowser.m_treeViewTags );
2264 g_TextureBrowser.m_treeViewTags.show();
2266 { // Texture/Tag notebook
2267 TextureBrowser_constructTagNotebook();
2268 vbox.pack_start( g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0 );
2270 { // Tag search button
2271 TextureBrowser_constructSearchButton();
2272 vbox.pack_end(g_TextureBrowser.m_search_button, FALSE, FALSE, 0);
2274 auto frame_table = ui::Table(3, 3, FALSE);
2277 g_TextureBrowser.m_tag_frame = ui::Frame( "Tag assignment" );
2278 gtk_frame_set_label_align( GTK_FRAME( g_TextureBrowser.m_tag_frame ), 0.5, 0.5 );
2279 gtk_frame_set_shadow_type( GTK_FRAME( g_TextureBrowser.m_tag_frame ), GTK_SHADOW_NONE );
2281 table.attach(g_TextureBrowser.m_tag_frame, {1, 3, 2, 3}, {GTK_FILL, GTK_SHRINK});
2285 g_TextureBrowser.m_tag_frame.add(frame_table);
2287 { // assigned tag list
2288 ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2289 gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2290 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2292 g_TextureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2294 auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_assigned_store );
2295 gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2297 auto renderer = ui::CellRendererText(ui::New);
2299 g_TextureBrowser.m_assigned_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_assigned_store._handle));
2300 g_TextureBrowser.m_assigned_store.unref();
2301 g_TextureBrowser.m_assigned_tree.connect( "row-activated", (GCallback) TextureBrowser_removeTags, NULL );
2302 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_assigned_tree, FALSE );
2304 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
2305 gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2307 auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2308 gtk_tree_view_append_column(g_TextureBrowser.m_assigned_tree, column );
2309 g_TextureBrowser.m_assigned_tree.show();
2311 scrolled_win.show();
2312 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_assigned_tree );
2314 frame_table.attach(scrolled_win, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2316 { // available tag list
2317 ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2318 gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2319 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2321 g_TextureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2322 auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_available_store );
2323 gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2325 auto renderer = ui::CellRendererText(ui::New);
2327 g_TextureBrowser.m_available_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_available_store._handle));
2328 g_TextureBrowser.m_available_store.unref();
2329 g_TextureBrowser.m_available_tree.connect( "row-activated", (GCallback) TextureBrowser_assignTags, NULL );
2330 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_available_tree, FALSE );
2332 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
2333 gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2335 auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2336 gtk_tree_view_append_column(g_TextureBrowser.m_available_tree, column );
2337 g_TextureBrowser.m_available_tree.show();
2339 scrolled_win.show();
2340 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_available_tree );
2342 frame_table.attach(scrolled_win, {2, 3, 1, 3}, {GTK_FILL, GTK_FILL});
2344 { // tag arrow buttons
2345 auto m_btn_left = ui::Button(ui::New);
2346 auto m_btn_right = ui::Button(ui::New);
2347 auto m_arrow_left = ui::Widget::from(gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT ));
2348 auto m_arrow_right = ui::Widget::from(gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT ));
2349 m_btn_left.add(m_arrow_left);
2350 m_btn_right.add(m_arrow_right);
2352 // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
2353 m_arrow_left.dimensions(-1, 68);
2354 m_arrow_right.dimensions(-1, 68);
2356 frame_table.attach(m_btn_left, {1, 2, 1, 2}, {GTK_SHRINK, GTK_EXPAND});
2357 frame_table.attach(m_btn_right, {1, 2, 2, 3}, {GTK_SHRINK, GTK_EXPAND});
2359 m_btn_left.connect( "clicked", G_CALLBACK( TextureBrowser_assignTags ), NULL );
2360 m_btn_right.connect( "clicked", G_CALLBACK( TextureBrowser_removeTags ), NULL );
2364 m_arrow_left.show();
2365 m_arrow_right.show();
2367 { // tag fram labels
2368 ui::Widget m_lbl_assigned = ui::Label( "Assigned" );
2369 ui::Widget m_lbl_unassigned = ui::Label( "Available" );
2371 frame_table.attach(m_lbl_assigned, {0, 1, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2372 frame_table.attach(m_lbl_unassigned, {2, 3, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2374 m_lbl_assigned.show();
2375 m_lbl_unassigned.show();
2378 else { // no tag support, show the texture tree only
2379 vbox.pack_start( g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0 );
2382 // TODO do we need this?
2383 //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
2388 void TextureBrowser_destroyWindow(){
2389 GlobalShaderSystem().setActiveShadersChangedNotify( Callback<void()>() );
2391 g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_sizeHandler );
2392 g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_exposeHandler );
2394 g_TextureBrowser.m_gl_widget.unref();
2397 const Vector3& TextureBrowser_getBackgroundColour( TextureBrowser& textureBrowser ){
2398 return textureBrowser.color_textureback;
2401 void TextureBrowser_setBackgroundColour( TextureBrowser& textureBrowser, const Vector3& colour ){
2402 textureBrowser.color_textureback = colour;
2403 TextureBrowser_queueDraw( textureBrowser );
2406 void TextureBrowser_selectionHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter* iter, GSList** selected ){
2407 g_assert( selected != NULL );
2410 gtk_tree_model_get( model, iter, TAG_COLUMN, &name, -1 );
2411 *selected = g_slist_append( *selected, name );
2414 void TextureBrowser_shaderInfo(){
2415 const char* name = TextureBrowser_GetSelectedShader( g_TextureBrowser );
2416 IShader* shader = QERApp_Shader_ForName( name );
2418 DoShaderInfoDlg( name, shader->getShaderFileName(), "Shader Info" );
2423 void TextureBrowser_addTag(){
2426 EMessageBoxReturn result = DoShaderTagDlg( &tag, "Add shader tag" );
2428 if ( result == eIDOK && !tag.empty() ) {
2430 g_TextureBrowser.m_all_tags.insert( tag.c_str() );
2431 gtk_list_store_append( g_TextureBrowser.m_available_store, &iter );
2432 gtk_list_store_set( g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1 );
2434 // Select the currently added tag in the available list
2435 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
2436 gtk_tree_selection_select_iter( selection, &iter );
2438 g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, tag.c_str());
2442 void TextureBrowser_renameTag(){
2443 /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
2444 gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
2445 we need to count the number of selected rows first and use
2446 gtk_tree_selection_selected_foreach() then to go through the list of selected
2447 rows (which always containins a single row).
2450 GSList* selected = NULL;
2452 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2453 gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2455 if ( g_slist_length( selected ) == 1 ) { // we only rename a single tag
2456 CopiedString newTag;
2457 EMessageBoxReturn result = DoShaderTagDlg( &newTag, "Rename shader tag" );
2459 if ( result == eIDOK && !newTag.empty() ) {
2460 GtkTreeIter iterList;
2462 gchar* oldTag = (char*)selected->data;
2464 bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterList ) != 0;
2468 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, &rowTag, -1 );
2470 if ( strcmp( rowTag, oldTag ) == 0 ) {
2471 gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1 );
2473 row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterList ) != 0;
2476 TagBuilder.RenameShaderTag( oldTag, newTag.c_str() );
2478 g_TextureBrowser.m_all_tags.erase( (CopiedString)oldTag );
2479 g_TextureBrowser.m_all_tags.insert( newTag );
2481 BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2482 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2487 ui::alert( g_TextureBrowser.m_parent, "Select a single tag for renaming." );
2491 void TextureBrowser_deleteTag(){
2492 GSList* selected = NULL;
2494 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2495 gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2497 if ( g_slist_length( selected ) == 1 ) { // we only delete a single tag
2498 auto result = ui::alert( g_TextureBrowser.m_parent, "Are you sure you want to delete the selected tag?", "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question );
2500 if ( result == ui::alert_response::YES ) {
2501 GtkTreeIter iterSelected;
2504 gchar* tagSelected = (char*)selected->data;
2506 bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0;
2510 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterSelected, TAG_COLUMN, &rowTag, -1 );
2512 if ( strcmp( rowTag, tagSelected ) == 0 ) {
2513 gtk_list_store_remove( g_TextureBrowser.m_all_tags_list, &iterSelected );
2516 row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0;
2519 TagBuilder.DeleteTag( tagSelected );
2520 g_TextureBrowser.m_all_tags.erase( (CopiedString)tagSelected );
2522 BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2523 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2527 ui::alert( g_TextureBrowser.m_parent, "Select a single tag for deletion." );
2531 void TextureBrowser_copyTag(){
2532 g_TextureBrowser.m_copied_tags.clear();
2533 TagBuilder.GetShaderTags( g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags );
2536 void TextureBrowser_pasteTag(){
2537 IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
2538 CopiedString shader = g_TextureBrowser.shader.c_str();
2540 if ( !TagBuilder.CheckShaderTag( shader.c_str() ) ) {
2541 CopiedString shaderFile = ishader->getShaderFileName();
2542 if ( shaderFile.empty() ) {
2544 TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, TEXTURE );
2549 TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, SHADER );
2552 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2554 TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2559 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2561 if ( !TagBuilder.CheckShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str() ) ) {
2562 // the tag doesn't exist - let's add it
2563 TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2570 TagBuilder.SaveXmlDoc();
2571 BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser );
2572 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2575 void TextureBrowser_RefreshShaders(){
2577 /* When shaders are refreshed, forces reloading the textures as well.
2578 Previously it would at best only display shaders, at worst mess up some textured objects. */
2580 auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
2581 GtkTreeModel* model = NULL;
2583 if ( gtk_tree_selection_get_selected (selection, &model, &iter) )
2585 gchar dirName[1024];
2588 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
2589 strcpy( dirName, buffer );
2591 if ( !TextureBrowser_showWads() ) {
2592 strcat( dirName, "/" );
2595 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
2596 GlobalShaderSystem().refresh();
2599 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
2600 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2604 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
2605 GlobalShaderSystem().refresh();
2610 void TextureBrowser_ToggleShowShaders(){
2611 g_TextureBrowser.m_showShaders ^= 1;
2612 g_TextureBrowser.m_showshaders_item.update();
2614 g_TextureBrowser.m_heightChanged = true;
2615 g_TextureBrowser.m_originInvalid = true;
2616 g_activeShadersChangedCallbacks();
2618 TextureBrowser_queueDraw( g_TextureBrowser );
2621 void TextureBrowser_ToggleShowTextures(){
2622 g_TextureBrowser.m_showTextures ^= 1;
2623 g_TextureBrowser.m_showtextures_item.update();
2625 g_TextureBrowser.m_heightChanged = true;
2626 g_TextureBrowser.m_originInvalid = true;
2627 g_activeShadersChangedCallbacks();
2629 TextureBrowser_queueDraw( g_TextureBrowser );
2632 void TextureBrowser_ToggleShowShaderListOnly(){
2633 g_TextureBrowser_shaderlistOnly ^= 1;
2634 g_TextureBrowser.m_showshaderlistonly_item.update();
2636 TextureBrowser_constructTreeStore();
2639 void TextureBrowser_showAll(){
2640 g_TextureBrowser_currentDirectory = "";
2641 g_TextureBrowser.m_searchedTags = false;
2642 // TextureBrowser_SetHideUnused( g_TextureBrowser, false );
2643 TextureBrowser_ToggleHideUnused();
2644 //TextureBrowser_heightChanged( g_TextureBrowser );
2645 TextureBrowser_updateTitle();
2648 void TextureBrowser_showUntagged(){
2649 auto result = ui::alert( g_TextureBrowser.m_parent, "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning );
2651 if ( result == ui::alert_response::YES ) {
2652 g_TextureBrowser.m_found_shaders.clear();
2653 TagBuilder.GetUntagged( g_TextureBrowser.m_found_shaders );
2654 std::set<CopiedString>::iterator iter;
2656 ScopeDisableScreenUpdates disableScreenUpdates( "Searching untagged textures...", "Loading Textures" );
2658 for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
2660 std::string path = ( *iter ).c_str();
2661 size_t pos = path.find_last_of( "/", path.size() );
2662 std::string name = path.substr( pos + 1, path.size() );
2663 path = path.substr( 0, pos + 1 );
2664 TextureDirectory_loadTexture( path.c_str(), name.c_str() );
2665 globalErrorStream() << path.c_str() << name.c_str() << "\n";
2668 g_TextureBrowser_currentDirectory = "Untagged";
2669 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2670 TextureBrowser_heightChanged( g_TextureBrowser );
2671 TextureBrowser_updateTitle();
2675 void TextureBrowser_FixedSize(){
2676 g_TextureBrowser_fixedSize ^= 1;
2677 GlobalTextureBrowser().m_fixedsize_item.update();
2678 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2681 void TextureBrowser_FilterMissing(){
2682 g_TextureBrowser_filterMissing ^= 1;
2683 GlobalTextureBrowser().m_filternotex_item.update();
2684 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2685 TextureBrowser_RefreshShaders();
2688 void TextureBrowser_FilterFallback(){
2689 g_TextureBrowser_filterFallback ^= 1;
2690 GlobalTextureBrowser().m_hidenotex_item.update();
2691 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2692 TextureBrowser_RefreshShaders();
2695 void TextureBrowser_EnableAlpha(){
2696 g_TextureBrowser_enableAlpha ^= 1;
2697 GlobalTextureBrowser().m_enablealpha_item.update();
2698 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2701 void TextureBrowser_exportTitle( const Callback<void(const char *)> & importer ){
2702 StringOutputStream buffer( 64 );
2703 buffer << "Textures: ";
2704 if ( !string_empty( g_TextureBrowser_currentDirectory.c_str() ) ) {
2705 buffer << g_TextureBrowser_currentDirectory.c_str();
2711 importer( buffer.c_str() );
2714 struct TextureScale {
2715 static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2716 switch (self.m_textureScale) {
2735 static void Import(TextureBrowser &self, int value) {
2738 TextureBrowser_setScale(self, 10);
2741 TextureBrowser_setScale(self, 25);
2744 TextureBrowser_setScale(self, 50);
2747 TextureBrowser_setScale(self, 100);
2750 TextureBrowser_setScale(self, 200);
2756 struct UniformTextureSize {
2757 static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2758 returnz(g_TextureBrowser.m_uniformTextureSize);
2761 static void Import(TextureBrowser &self, int value) {
2763 TextureBrowser_setUniformSize(self, value);
2767 struct UniformTextureMinSize {
2768 static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2769 returnz(g_TextureBrowser.m_uniformTextureMinSize);
2772 static void Import(TextureBrowser &self, int value) {
2774 TextureBrowser_setUniformSize(self, value);
2778 void TextureBrowser_constructPreferences( PreferencesPage& page ){
2779 page.appendCheckBox(
2780 "", "Texture scrollbar",
2781 make_property<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser())
2784 const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
2786 "Texture Thumbnail Scale",
2787 STRING_ARRAY_RANGE( texture_scale ),
2788 make_property<TextureScale>(GlobalTextureBrowser())
2791 page.appendSpinner( "Thumbnails Max Size", GlobalTextureBrowser().m_uniformTextureSize, GlobalTextureBrowser().m_uniformTextureSize, 16, 8192 );
2792 page.appendSpinner( "Thumbnails Min Size", GlobalTextureBrowser().m_uniformTextureMinSize, GlobalTextureBrowser().m_uniformTextureMinSize, 16, 8192 );
2793 page.appendEntry( "Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement );
2795 const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName() };
2796 page.appendCombo( "Load Shaders at Startup", reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ), STRING_ARRAY_RANGE( startup_shaders ) );
2800 void TextureBrowser_constructPage( PreferenceGroup& group ){
2801 PreferencesPage page( group.createPage( "Texture Browser", "Texture Browser Preferences" ) );
2802 TextureBrowser_constructPreferences( page );
2805 void TextureBrowser_registerPreferencesPage(){
2806 PreferencesDialog_addSettingsPage( makeCallbackF(TextureBrowser_constructPage) );
2810 #include "preferencesystem.h"
2811 #include "stringio.h"
2814 void TextureClipboard_textureSelected( const char* shader );
2816 void TextureBrowser_Construct(){
2817 GlobalCommands_insert( "ShaderInfo", makeCallbackF(TextureBrowser_shaderInfo) );
2818 GlobalCommands_insert( "ShowUntagged", makeCallbackF(TextureBrowser_showUntagged) );
2819 GlobalCommands_insert( "AddTag", makeCallbackF(TextureBrowser_addTag) );
2820 GlobalCommands_insert( "RenameTag", makeCallbackF(TextureBrowser_renameTag) );
2821 GlobalCommands_insert( "DeleteTag", makeCallbackF(TextureBrowser_deleteTag) );
2822 GlobalCommands_insert( "CopyTag", makeCallbackF(TextureBrowser_copyTag) );
2823 GlobalCommands_insert( "PasteTag", makeCallbackF(TextureBrowser_pasteTag) );
2824 GlobalCommands_insert( "RefreshShaders", makeCallbackF(VFS_Refresh) );
2825 GlobalToggles_insert( "ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
2826 GlobalCommands_insert( "ShowAllTextures", makeCallbackF(TextureBrowser_showAll), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
2827 GlobalCommands_insert( "ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator( 'T' ) );
2828 GlobalToggles_insert( "ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaders_item ) );
2829 GlobalToggles_insert( "ToggleShowTextures", makeCallbackF(TextureBrowser_ToggleShowTextures), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showtextures_item ) );
2830 GlobalToggles_insert( "ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly),
2831 ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaderlistonly_item ) );
2832 GlobalToggles_insert( "FixedSize", makeCallbackF(TextureBrowser_FixedSize), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_fixedsize_item ) );
2833 GlobalToggles_insert( "FilterMissing", makeCallbackF(TextureBrowser_FilterMissing), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_filternotex_item ) );
2834 GlobalToggles_insert( "FilterFallback", makeCallbackF(TextureBrowser_FilterFallback), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hidenotex_item ) );
2835 GlobalToggles_insert( "EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_enablealpha_item ) );
2837 GlobalPreferenceSystem().registerPreference( "TextureScale", make_property_string<TextureScale>(g_TextureBrowser) );
2838 GlobalPreferenceSystem().registerPreference( "UniformTextureSize", make_property_string<UniformTextureSize>(g_TextureBrowser) );
2839 GlobalPreferenceSystem().registerPreference( "UniformTextureMinSize", make_property_string<UniformTextureMinSize>(g_TextureBrowser) );
2840 GlobalPreferenceSystem().registerPreference( "TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser()));
2841 GlobalPreferenceSystem().registerPreference( "ShowShaders", make_property_string( GlobalTextureBrowser().m_showShaders ) );
2842 GlobalPreferenceSystem().registerPreference( "ShowTextures", make_property_string( GlobalTextureBrowser().m_showTextures ) );
2843 GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", make_property_string( g_TextureBrowser_shaderlistOnly ) );
2844 GlobalPreferenceSystem().registerPreference( "FixedSize", make_property_string( g_TextureBrowser_fixedSize ) );
2845 GlobalPreferenceSystem().registerPreference( "FilterMissing", make_property_string( g_TextureBrowser_filterMissing ) );
2846 GlobalPreferenceSystem().registerPreference( "EnableAlpha", make_property_string( g_TextureBrowser_enableAlpha ) );
2847 GlobalPreferenceSystem().registerPreference( "LoadShaders", make_property_string( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ) );
2848 GlobalPreferenceSystem().registerPreference( "WheelMouseInc", make_property_string( GlobalTextureBrowser().m_mouseWheelScrollIncrement ) );
2849 GlobalPreferenceSystem().registerPreference( "SI_Colors0", make_property_string( GlobalTextureBrowser().color_textureback ) );
2851 g_TextureBrowser.shader = texdef_name_default();
2853 Textures_setModeChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw>( g_TextureBrowser ) );
2855 TextureBrowser_registerPreferencesPage();
2857 GlobalShaderSystem().attach( g_ShadersObserver );
2859 TextureBrowser_textureSelected = TextureClipboard_textureSelected;
2862 void TextureBrowser_Destroy(){
2863 GlobalShaderSystem().detach( g_ShadersObserver );
2865 Textures_setModeChangedNotify( Callback<void()>() );