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1 /*
2    Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3    For a list of contributors, see the accompanying CONTRIBUTORS file.
4
5    This file is part of GtkRadiant.
6
7    GtkRadiant is free software; you can redistribute it and/or modify
8    it under the terms of the GNU General Public License as published by
9    the Free Software Foundation; either version 2 of the License, or
10    (at your option) any later version.
11
12    GtkRadiant is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15    GNU General Public License for more details.
16
17    You should have received a copy of the GNU General Public License
18    along with GtkRadiant; if not, write to the Free Software
19    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20  */
21
22 //
23 // Texture Window
24 //
25 // Leonardo Zide (leo@lokigames.com)
26 //
27
28 #include "texwindow.h"
29
30 #include <gtk/gtk.h>
31
32 #include "debugging/debugging.h"
33 #include "warnings.h"
34
35 #include "defaults.h"
36 #include "ifilesystem.h"
37 #include "iundo.h"
38 #include "igl.h"
39 #include "iarchive.h"
40 #include "moduleobserver.h"
41
42 #include <set>
43 #include <string>
44 #include <vector>
45
46 #include <uilib/uilib.h>
47
48 #include "signal/signal.h"
49 #include "math/vector.h"
50 #include "texturelib.h"
51 #include "string/string.h"
52 #include "shaderlib.h"
53 #include "os/file.h"
54 #include "os/path.h"
55 #include "stream/memstream.h"
56 #include "stream/textfilestream.h"
57 #include "stream/stringstream.h"
58 #include "cmdlib.h"
59 #include "texmanip.h"
60 #include "textures.h"
61 #include "convert.h"
62
63 #include "gtkutil/menu.h"
64 #include "gtkutil/nonmodal.h"
65 #include "gtkutil/cursor.h"
66 #include "gtkutil/widget.h"
67 #include "gtkutil/glwidget.h"
68 #include "gtkutil/messagebox.h"
69
70 #include "error.h"
71 #include "map.h"
72 #include "qgl.h"
73 #include "select.h"
74 #include "brush_primit.h"
75 #include "brushmanip.h"
76 #include "patchmanip.h"
77 #include "plugin.h"
78 #include "qe3.h"
79 #include "gtkdlgs.h"
80 #include "gtkmisc.h"
81 #include "mainframe.h"
82 #include "findtexturedialog.h"
83 #include "surfacedialog.h"
84 #include "patchdialog.h"
85 #include "groupdialog.h"
86 #include "preferences.h"
87 #include "shaders.h"
88 #include "commands.h"
89
90 bool TextureBrowser_showWads(){
91         return !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) );
92 }
93
94 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser );
95
96 bool string_equal_start( const char* string, StringRange start ){
97         return string_equal_n( string, start.first, start.last - start.first );
98 }
99
100 typedef std::set<CopiedString> TextureGroups;
101
102 void TextureGroups_addWad( TextureGroups& groups, const char* archive ){
103         if ( extension_equal( path_get_extension( archive ), "wad" ) ) {
104 #if 1
105                 groups.insert( archive );
106 #else
107                 CopiedString archiveBaseName( path_get_filename_start( archive ), path_get_filename_base_end( archive ) );
108                 groups.insert( archiveBaseName );
109 #endif
110         }
111 }
112
113 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addWad> TextureGroupsAddWadCaller;
114
115 namespace
116 {
117 bool g_TextureBrowser_shaderlistOnly = false;
118 bool g_TextureBrowser_fixedSize = true;
119 bool g_TextureBrowser_filterMissing = false;
120 bool g_TextureBrowser_filterFallback = true;
121 bool g_TextureBrowser_enableAlpha = false;
122 }
123
124 CopiedString g_notex;
125 CopiedString g_shadernotex;
126
127 bool isMissing(const char* name);
128
129 bool isNotex(const char* name);
130
131 bool isMissing(const char* name){
132         if ( string_equal( g_notex.c_str(), name ) ) {
133                 return true;
134         }
135         if ( string_equal( g_shadernotex.c_str(), name ) ) {
136                 return true;
137         }
138         return false;
139 }
140
141 bool isNotex(const char* name){
142         if ( string_equal_suffix( name, "/" DEFAULT_NOTEX_BASENAME ) ) {
143                 return true;
144         }
145         if ( string_equal_suffix( name, "/" DEFAULT_SHADERNOTEX_BASENAME ) ) {
146                 return true;
147         }
148         return false;
149 }
150
151 void TextureGroups_addShader( TextureGroups& groups, const char* shaderName ){
152         const char* texture = path_make_relative( shaderName, "textures/" );
153
154         // hide notex / shadernotex images
155         if ( g_TextureBrowser_filterFallback ) {
156                 if ( isNotex( shaderName ) ) {
157                         return;
158                 }
159                 if ( isNotex( texture ) ) {
160                         return;
161                 }
162         }
163
164         if ( texture != shaderName ) {
165                 const char* last = path_remove_directory( texture );
166                 if ( !string_empty( last ) ) {
167                         groups.insert( CopiedString( StringRange( texture, --last ) ) );
168                 }
169         }
170 }
171
172 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addShader> TextureGroupsAddShaderCaller;
173
174 void TextureGroups_addDirectory( TextureGroups& groups, const char* directory ){
175         groups.insert( directory );
176 }
177
178 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
179
180 class DeferredAdjustment
181 {
182 gdouble m_value;
183 guint m_handler;
184
185 typedef void ( *ValueChangedFunction )( void* data, gdouble value );
186
187 ValueChangedFunction m_function;
188 void* m_data;
189
190 static gboolean deferred_value_changed( gpointer data ){
191         reinterpret_cast<DeferredAdjustment*>( data )->m_function(
192                 reinterpret_cast<DeferredAdjustment*>( data )->m_data,
193                 reinterpret_cast<DeferredAdjustment*>( data )->m_value
194                 );
195         reinterpret_cast<DeferredAdjustment*>( data )->m_handler = 0;
196         reinterpret_cast<DeferredAdjustment*>( data )->m_value = 0;
197         return FALSE;
198 }
199
200 public:
201 DeferredAdjustment( ValueChangedFunction function, void* data ) : m_value( 0 ), m_handler( 0 ), m_function( function ), m_data( data ){
202 }
203
204 void flush(){
205         if ( m_handler != 0 ) {
206                 g_source_remove( m_handler );
207                 deferred_value_changed( this );
208         }
209 }
210
211 void value_changed( gdouble value ){
212         m_value = value;
213         if ( m_handler == 0 ) {
214                 m_handler = g_idle_add( deferred_value_changed, this );
215         }
216 }
217
218 static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment* self ){
219         self->value_changed( gtk_adjustment_get_value(adjustment) );
220 }
221 };
222
223
224 class TextureBrowser;
225
226 typedef ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
227
228 void TextureBrowser_scrollChanged( void* data, gdouble value );
229
230
231 enum StartupShaders
232 {
233         STARTUPSHADERS_NONE = 0,
234         STARTUPSHADERS_COMMON,
235 };
236
237 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer );
238
239 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
240
241 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer );
242
243 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
244
245 void TextureBrowser_showTexturesExport( const Callback<void(bool)> & importer );
246
247 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
248
249 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer );
250
251 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
252
253 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer );
254
255 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
256
257 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer );
258
259 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowserFilterMissingExport;
260
261 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer );
262
263 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
264
265 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer );
266
267 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
268
269 class TextureBrowser
270 {
271 public:
272 int width, height;
273 int originy;
274 int m_nTotalHeight;
275
276 CopiedString shader;
277
278 ui::Window m_parent{ui::null};
279 ui::GLArea m_gl_widget{ui::null};
280 ui::Widget m_texture_scroll{ui::null};
281 ui::TreeView m_treeViewTree{ui::New};
282 ui::TreeView m_treeViewTags{ui::null};
283 ui::Frame m_tag_frame{ui::null};
284 ui::ListStore m_assigned_store{ui::null};
285 ui::ListStore m_available_store{ui::null};
286 ui::TreeView m_assigned_tree{ui::null};
287 ui::TreeView m_available_tree{ui::null};
288 ui::Widget m_scr_win_tree{ui::null};
289 ui::Widget m_scr_win_tags{ui::null};
290 ui::Widget m_tag_notebook{ui::null};
291 ui::Button m_search_button{ui::null};
292 ui::Widget m_shader_info_item{ui::null};
293
294 std::set<CopiedString> m_all_tags;
295 ui::ListStore m_all_tags_list{ui::null};
296 std::vector<CopiedString> m_copied_tags;
297 std::set<CopiedString> m_found_shaders;
298
299 ToggleItem m_hideunused_item;
300 ToggleItem m_hidenotex_item;
301 ToggleItem m_showshaders_item;
302 ToggleItem m_showtextures_item;
303 ToggleItem m_showshaderlistonly_item;
304 ToggleItem m_fixedsize_item;
305 ToggleItem m_filternotex_item;
306 ToggleItem m_enablealpha_item;
307
308 guint m_sizeHandler;
309 guint m_exposeHandler;
310
311 bool m_heightChanged;
312 bool m_originInvalid;
313
314 DeferredAdjustment m_scrollAdjustment;
315 FreezePointer m_freezePointer;
316
317 Vector3 color_textureback;
318 // the increment step we use against the wheel mouse
319 std::size_t m_mouseWheelScrollIncrement;
320 std::size_t m_textureScale;
321 // make the texture increments match the grid changes
322 bool m_showShaders;
323 bool m_showTextures;
324 bool m_showTextureScrollbar;
325 StartupShaders m_startupShaders;
326 // if true, the texture window will only display in-use shaders
327 // if false, all the shaders in memory are displayed
328 bool m_hideUnused;
329 bool m_rmbSelected;
330 bool m_searchedTags;
331 bool m_tags;
332 bool m_move_started;
333 // The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
334 int m_uniformTextureSize;
335 int m_uniformTextureMinSize;
336
337 bool m_hideNonShadersInCommon;
338 // Return the display width of a texture in the texture browser
339 void getTextureWH( qtexture_t* tex, int &W, int &H ){
340                 // Don't use uniform size
341                 W = (int)( tex->width * ( (float)m_textureScale / 100 ) );
342                 H = (int)( tex->height * ( (float)m_textureScale / 100 ) );
343                 if ( W < 1 ) W = 1;
344                 if ( H < 1 ) H = 1;
345
346         if ( g_TextureBrowser_fixedSize ){
347                 if      ( W >= H ) {
348                         // Texture is square, or wider than it is tall
349                         if ( W >= m_uniformTextureSize ){
350                                 H = m_uniformTextureSize * H / W;
351                                 W = m_uniformTextureSize;
352                         }
353                         else if ( W <= m_uniformTextureMinSize ){
354                                 H = m_uniformTextureMinSize * H / W;
355                                 W = m_uniformTextureMinSize;
356                         }
357                 }
358                 else {
359                         // Texture taller than it is wide
360                         if ( H >= m_uniformTextureSize ){
361                                 W = m_uniformTextureSize * W / H;
362                                 H = m_uniformTextureSize;
363                         }
364                         else if ( H <= m_uniformTextureMinSize ){
365                                 W = m_uniformTextureMinSize * W / H;
366                                 H = m_uniformTextureMinSize;
367                         }
368                 }
369         }
370 }
371
372 TextureBrowser() :
373         m_texture_scroll( ui::null ),
374         m_hideunused_item( TextureBrowserHideUnusedExport() ),
375         m_hidenotex_item( TextureBrowserFilterFallbackExport() ),
376         m_showshaders_item( TextureBrowserShowShadersExport() ),
377         m_showtextures_item( TextureBrowserShowTexturesExport() ),
378         m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
379         m_fixedsize_item( TextureBrowserFixedSizeExport() ),
380         m_filternotex_item( TextureBrowserFilterMissingExport() ),
381         m_enablealpha_item( TextureBrowserEnableAlphaExport() ),
382         m_heightChanged( true ),
383         m_originInvalid( true ),
384         m_scrollAdjustment( TextureBrowser_scrollChanged, this ),
385         color_textureback( 0.25f, 0.25f, 0.25f ),
386         m_mouseWheelScrollIncrement( 64 ),
387         m_textureScale( 50 ),
388         m_showShaders( true ),
389         m_showTextures( true ),
390         m_showTextureScrollbar( true ),
391         m_startupShaders( STARTUPSHADERS_NONE ),
392         m_hideUnused( false ),
393         m_rmbSelected( false ),
394         m_searchedTags( false ),
395         m_tags( false ),
396         m_uniformTextureSize( 160 ),
397         m_uniformTextureMinSize( 48 ),
398         m_hideNonShadersInCommon( true ),
399         m_move_started( false ){
400 }
401 };
402
403 void ( *TextureBrowser_textureSelected )( const char* shader );
404
405
406 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser );
407
408
409 const char* TextureBrowser_getComonShadersName(){
410         const char* value = g_pGameDescription->getKeyValue( "common_shaders_name" );
411         if ( !string_empty( value ) ) {
412                 return value;
413         }
414         return "Common";
415 }
416
417 const char* TextureBrowser_getComonShadersDir(){
418         const char* value = g_pGameDescription->getKeyValue( "common_shaders_dir" );
419         if ( !string_empty( value ) ) {
420                 return value;
421         }
422         return "common/";
423 }
424
425 inline int TextureBrowser_fontHeight( TextureBrowser& textureBrowser ){
426         return GlobalOpenGL().m_font->getPixelHeight();
427 }
428
429 const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser ){
430         return textureBrowser.shader.c_str();
431 }
432
433 void TextureBrowser_SetStatus( TextureBrowser& textureBrowser, const char* name ){
434         IShader* shader = QERApp_Shader_ForName( name );
435         qtexture_t* q = shader->getTexture();
436         StringOutputStream strTex( 256 );
437         strTex << name << " W: " << Unsigned( q->width ) << " H: " << Unsigned( q->height );
438         shader->DecRef();
439         g_pParentWnd->SetStatusText( g_pParentWnd->m_texture_status, strTex.c_str() );
440 }
441
442 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name );
443
444 void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader ){
445         textureBrowser.shader = shader;
446         TextureBrowser_SetStatus( textureBrowser, shader );
447         TextureBrowser_Focus( textureBrowser, shader );
448
449         if ( FindTextureDialog_isOpen() ) {
450                 FindTextureDialog_selectTexture( shader );
451         }
452
453         // disable the menu item "shader info" if no shader was selected
454         IShader* ishader = QERApp_Shader_ForName( shader );
455         CopiedString filename = ishader->getShaderFileName();
456
457         if ( filename.empty() ) {
458                 if ( textureBrowser.m_shader_info_item != NULL ) {
459                         gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, FALSE );
460                 }
461         }
462         else {
463                 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, TRUE );
464         }
465
466         ishader->DecRef();
467 }
468
469
470 CopiedString g_TextureBrowser_currentDirectory;
471
472 /*
473    ============================================================================
474
475    TEXTURE LAYOUT
476
477    TTimo: now based on a rundown through all the shaders
478    NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
479    otherwise we may need to rely on a list instead of an array storage
480    ============================================================================
481  */
482
483 class TextureLayout
484 {
485 public:
486 // texture layout functions
487 // TTimo: now based on shaders
488 int current_x, current_y, current_row;
489 };
490
491 void Texture_StartPos( TextureLayout& layout ){
492         layout.current_x = 8;
493         layout.current_y = -8;
494         layout.current_row = 0;
495 }
496
497 void Texture_NextPos( TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y ){
498         qtexture_t* q = current_texture;
499
500         int nWidth, nHeight;
501         textureBrowser.getTextureWH( q, nWidth, nHeight );
502         if ( layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row ) { // go to the next row unless the texture is the first on the row
503                 layout.current_x = 8;
504                 layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;//+4
505                 layout.current_row = 0;
506         }
507
508         *x = layout.current_x;
509         *y = layout.current_y;
510
511         // Is our texture larger than the row? If so, grow the
512         // row height to match it
513
514         if ( layout.current_row < nHeight ) {
515                 layout.current_row = nHeight;
516         }
517
518         // never go less than 96, or the names get all crunched up
519         layout.current_x += nWidth < 96 ? 96 : nWidth;
520         layout.current_x += 8;
521 }
522
523 bool TextureSearch_IsShown( const char* name ){
524         std::set<CopiedString>::iterator iter;
525
526         iter = GlobalTextureBrowser().m_found_shaders.find( name );
527
528         if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
529                 return false;
530         }
531         else {
532                 return true;
533         }
534 }
535
536 // if texture_showinuse jump over non in-use textures
537 bool Texture_IsShown( IShader* shader, bool show_shaders, bool show_textures, bool hideUnused, bool hideNonShadersInCommon ){
538         // filter missing shaders
539         // ugly: filter on built-in fallback name after substitution
540         if ( g_TextureBrowser_filterMissing ) {
541                 if ( isMissing( shader->getTexture()->name ) ) {
542                         return false;
543                 }
544         }
545         // filter the fallback (notex/shadernotex) for missing shaders or editor image
546         if ( g_TextureBrowser_filterFallback ) {
547                 if ( isNotex( shader->getName() ) ) {
548                         return false;
549                 }
550                 if ( isNotex( shader->getTexture()->name ) ) {
551                         return false;
552                 }
553         }
554
555         if ( g_TextureBrowser_currentDirectory == "Untagged" ) {
556                 std::set<CopiedString>::iterator iter;
557
558                 iter = GlobalTextureBrowser().m_found_shaders.find( shader->getName() );
559
560                 if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
561                         return false;
562                 }
563                 else {
564                         return true;
565                 }
566         }
567
568         if ( !shader_equal_prefix( shader->getName(), "textures/" ) ) {
569                 return false;
570         }
571
572         if ( !show_shaders && !shader->IsDefault() ) {
573                 return false;
574         }
575
576         if ( !show_textures && shader->IsDefault() ) {
577                 return false;
578         }
579
580         if ( hideUnused && !shader->IsInUse() ) {
581                 return false;
582         }
583
584         if( hideNonShadersInCommon && shader->IsDefault() && !shader->IsInUse() //&& g_TextureBrowser_currentDirectory != ""
585                 && shader_equal_prefix( shader_get_textureName( shader->getName() ), TextureBrowser_getComonShadersDir() ) ){
586                 return false;
587         }
588
589         if ( GlobalTextureBrowser().m_searchedTags ) {
590                 if ( !TextureSearch_IsShown( shader->getName() ) ) {
591                         return false;
592                 }
593                 else {
594                         return true;
595                 }
596         }
597         else {
598                 if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
599                         return false;
600                 }
601         }
602
603         return true;
604 }
605
606 void TextureBrowser_heightChanged( TextureBrowser& textureBrowser ){
607         textureBrowser.m_heightChanged = true;
608
609         TextureBrowser_updateScroll( textureBrowser );
610         TextureBrowser_queueDraw( textureBrowser );
611 }
612
613 void TextureBrowser_evaluateHeight( TextureBrowser& textureBrowser ){
614         if ( textureBrowser.m_heightChanged ) {
615                 textureBrowser.m_heightChanged = false;
616
617                 textureBrowser.m_nTotalHeight = 0;
618
619                 TextureLayout layout;
620                 Texture_StartPos( layout );
621                 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
622                 {
623                         IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
624
625                         if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused, textureBrowser.m_hideNonShadersInCommon ) ) {
626                                 continue;
627                         }
628
629                         int x, y;
630                         Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
631                         int nWidth, nHeight;
632                         textureBrowser.getTextureWH( shader->getTexture(), nWidth, nHeight );
633                         textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + nHeight + 4 );
634                 }
635         }
636 }
637
638 int TextureBrowser_TotalHeight( TextureBrowser& textureBrowser ){
639         TextureBrowser_evaluateHeight( textureBrowser );
640         return textureBrowser.m_nTotalHeight;
641 }
642
643 inline const int& min_int( const int& left, const int& right ){
644         return std::min( left, right );
645 }
646
647 void TextureBrowser_clampOriginY( TextureBrowser& textureBrowser ){
648         if ( textureBrowser.originy > 0 ) {
649                 textureBrowser.originy = 0;
650         }
651         int lower = min_int( textureBrowser.height - TextureBrowser_TotalHeight( textureBrowser ), 0 );
652         if ( textureBrowser.originy < lower ) {
653                 textureBrowser.originy = lower;
654         }
655 }
656
657 int TextureBrowser_getOriginY( TextureBrowser& textureBrowser ){
658         if ( textureBrowser.m_originInvalid ) {
659                 textureBrowser.m_originInvalid = false;
660                 TextureBrowser_clampOriginY( textureBrowser );
661                 TextureBrowser_updateScroll( textureBrowser );
662         }
663         return textureBrowser.originy;
664 }
665
666 void TextureBrowser_setOriginY( TextureBrowser& textureBrowser, int originy ){
667         textureBrowser.originy = originy;
668         TextureBrowser_clampOriginY( textureBrowser );
669         TextureBrowser_updateScroll( textureBrowser );
670         TextureBrowser_queueDraw( textureBrowser );
671 }
672
673
674 Signal0 g_activeShadersChangedCallbacks;
675
676 void TextureBrowser_addActiveShadersChangedCallback( const SignalHandler& handler ){
677         g_activeShadersChangedCallbacks.connectLast( handler );
678 }
679
680 void TextureBrowser_constructTreeStore();
681
682 class ShadersObserver : public ModuleObserver
683 {
684 Signal0 m_realiseCallbacks;
685 public:
686 void realise(){
687         m_realiseCallbacks();
688         /* texturebrowser tree update on vfs restart */
689 //      TextureBrowser_constructTreeStore();
690 }
691
692 void unrealise(){
693 }
694
695 void insert( const SignalHandler& handler ){
696         m_realiseCallbacks.connectLast( handler );
697 }
698 };
699
700 namespace
701 {
702 ShadersObserver g_ShadersObserver;
703 }
704
705 void TextureBrowser_addShadersRealiseCallback( const SignalHandler& handler ){
706         g_ShadersObserver.insert( handler );
707 }
708
709 void TextureBrowser_activeShadersChanged( TextureBrowser& textureBrowser ){
710         TextureBrowser_heightChanged( textureBrowser );
711         textureBrowser.m_originInvalid = true;
712
713         g_activeShadersChangedCallbacks();
714 }
715
716 struct TextureBrowser_ShowScrollbar {
717         static void Export(const TextureBrowser &self, const Callback<void(bool)> &returnz) {
718                 returnz(self.m_showTextureScrollbar);
719         }
720
721         static void Import(TextureBrowser &self, bool value) {
722                 self.m_showTextureScrollbar = value;
723                 if (self.m_texture_scroll) {
724                         self.m_texture_scroll.visible(self.m_showTextureScrollbar);
725                         TextureBrowser_updateScroll(self);
726                 }
727         }
728 };
729
730
731 /*
732    ==============
733    TextureBrowser_ShowDirectory
734    relies on texture_directory global for the directory to use
735    1) Load the shaders for the given directory
736    2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
737    NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
738    available through the IShaders interface
739    NOTE: for texture window layout:
740    all shaders are stored with alphabetical order after load
741    previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
742    ( the GL textures are not flushed though)
743    ==============
744  */
745
746 bool endswith( const char *haystack, const char *needle ){
747         size_t lh = strlen( haystack );
748         size_t ln = strlen( needle );
749         if ( lh < ln ) {
750                 return false;
751         }
752         return !memcmp( haystack + ( lh - ln ), needle, ln );
753 }
754
755 bool texture_name_ignore( const char* name ){
756         StringOutputStream strTemp( string_length( name ) );
757         strTemp << LowerCase( name );
758
759         return
760                 endswith( strTemp.c_str(), ".specular" ) ||
761                 endswith( strTemp.c_str(), ".glow" ) ||
762                 endswith( strTemp.c_str(), ".bump" ) ||
763                 endswith( strTemp.c_str(), ".diffuse" ) ||
764                 endswith( strTemp.c_str(), ".blend" ) ||
765                 endswith( strTemp.c_str(), ".alpha" ) ||
766                 endswith( strTemp.c_str(), "_alpha" ) ||
767                 /* Quetoo */
768                 endswith( strTemp.c_str(), "_h" ) ||
769                 endswith( strTemp.c_str(), "_local" ) ||
770                 endswith( strTemp.c_str(), "_nm" ) ||
771                 endswith( strTemp.c_str(), "_s" ) ||
772                 /* DarkPlaces */
773                 endswith( strTemp.c_str(), "_bump" ) ||
774                 endswith( strTemp.c_str(), "_glow" ) ||
775                 endswith( strTemp.c_str(), "_gloss" ) ||
776                 endswith( strTemp.c_str(), "_luma" ) ||
777                 endswith( strTemp.c_str(), "_norm" ) ||
778                 endswith( strTemp.c_str(), "_pants" ) ||
779                 endswith( strTemp.c_str(), "_shirt" ) ||
780                 endswith( strTemp.c_str(), "_reflect" ) ||
781                 /* Unvanquished */
782                 endswith( strTemp.c_str(), "_d" ) ||
783                 endswith( strTemp.c_str(), "_n" ) ||
784                 endswith( strTemp.c_str(), "_p" ) ||
785                 endswith( strTemp.c_str(), "_g" ) ||
786                 endswith( strTemp.c_str(), "_a" ) ||
787                 0;
788 }
789
790 class LoadShaderVisitor : public Archive::Visitor
791 {
792 public:
793 void visit( const char* name ){
794         IShader* shader = QERApp_Shader_ForName( CopiedString( StringRange( name, path_get_filename_base_end( name ) ) ).c_str() );
795         shader->DecRef();
796 }
797 };
798
799 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused );
800
801 ui::Widget g_page_textures{ui::null};
802
803 void TextureBrowser_toggleShow(){
804         GroupDialog_showPage( g_page_textures );
805 }
806
807
808 void TextureBrowser_updateTitle(){
809         GroupDialog_updatePageTitle( g_page_textures );
810 }
811
812
813 class TextureCategoryLoadShader
814 {
815 const char* m_directory;
816 std::size_t& m_count;
817 public:
818 using func = void(const char *);
819
820 TextureCategoryLoadShader( const char* directory, std::size_t& count )
821         : m_directory( directory ), m_count( count ){
822         m_count = 0;
823 }
824
825 void operator()( const char* name ) const {
826         if ( shader_equal_prefix( name, "textures/" )
827                  && shader_equal_prefix( name + string_length( "textures/" ), m_directory ) ) {
828                 ++m_count;
829                 // request the shader, this will load the texture if needed
830                 // this Shader_ForName call is a kind of hack
831                 IShader *pFoo = QERApp_Shader_ForName( name );
832                 pFoo->DecRef();
833         }
834 }
835 };
836
837 void TextureDirectory_loadTexture( const char* directory, const char* texture ){
838         StringOutputStream name( 256 );
839         name << directory << StringRange( texture, path_get_filename_base_end( texture ) );
840
841         if ( texture_name_ignore( name.c_str() ) ) {
842                 return;
843         }
844
845         if ( !shader_valid( name.c_str() ) ) {
846                 globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
847                 return;
848         }
849
850         // if a texture is already in use to represent a shader, ignore it
851         IShader* shader = QERApp_Shader_ForName( name.c_str() );
852         shader->DecRef();
853 }
854
855 typedef ConstPointerCaller<char, void(const char*), TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
856
857 class LoadTexturesByTypeVisitor : public ImageModules::Visitor
858 {
859 const char* m_dirstring;
860 public:
861 LoadTexturesByTypeVisitor( const char* dirstring )
862         : m_dirstring( dirstring ){
863 }
864
865 void visit( const char* minor, const _QERPlugImageTable& table ) const {
866         GlobalFileSystem().forEachFile( m_dirstring, minor, TextureDirectoryLoadTextureCaller( m_dirstring ) );
867 }
868 };
869
870 void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){
871         if ( TextureBrowser_showWads() ) {
872                 Archive* archive = GlobalFileSystem().getArchive( directory );
873                 ASSERT_NOTNULL( archive );
874                 LoadShaderVisitor visitor;
875                 archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
876         }
877         else
878         {
879                 g_TextureBrowser_currentDirectory = directory;
880                 TextureBrowser_heightChanged( textureBrowser );
881
882                 std::size_t shaders_count;
883                 GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
884                 globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
885
886                 if ( g_pGameDescription->mGameType != "doom3" ) {
887                         // load remaining texture files
888
889                         StringOutputStream dirstring( 64 );
890                         dirstring << "textures/" << directory;
891
892                         Radiant_getImageModules().foreachModule( LoadTexturesByTypeVisitor( dirstring.c_str() ) );
893                 }
894         }
895
896         // we'll display the newly loaded textures + all the ones already in use
897         TextureBrowser_SetHideUnused( textureBrowser, false );
898
899         TextureBrowser_updateTitle();
900 }
901
902 void TextureBrowser_ShowTagSearchResult( TextureBrowser& textureBrowser, const char* directory ){
903         g_TextureBrowser_currentDirectory = directory;
904         TextureBrowser_heightChanged( textureBrowser );
905
906         std::size_t shaders_count;
907         GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
908         globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
909
910         if ( g_pGameDescription->mGameType != "doom3" ) {
911                 // load remaining texture files
912                 StringOutputStream dirstring( 64 );
913                 dirstring << "textures/" << directory;
914
915                 {
916                         LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
917                         Radiant_getImageModules().foreachModule( visitor );
918                 }
919         }
920
921         // we'll display the newly loaded textures + all the ones already in use
922         TextureBrowser_SetHideUnused( textureBrowser, false );
923 }
924
925
926 bool TextureBrowser_hideUnused();
927
928 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer ){
929         importer( TextureBrowser_hideUnused() );
930 }
931
932 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
933
934 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer ){
935         importer( GlobalTextureBrowser().m_showShaders );
936 }
937
938 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
939
940 void TextureBrowser_showTexturesExport( const Callback<void(bool)> & importer ){
941         importer( GlobalTextureBrowser().m_showTextures );
942 }
943
944 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
945
946 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer ){
947         importer( g_TextureBrowser_shaderlistOnly );
948 }
949
950 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
951
952 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer ){
953         importer( g_TextureBrowser_fixedSize );
954 }
955
956 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
957
958 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer ){
959         importer( g_TextureBrowser_filterMissing );
960 }
961
962 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowser_filterMissingExport;
963
964 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer ){
965         importer( g_TextureBrowser_filterFallback );
966 }
967
968 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
969
970 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer ){
971         importer( g_TextureBrowser_enableAlpha );
972 }
973
974 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
975
976 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){
977         textureBrowser.m_hideUnused = hideUnused;
978
979         textureBrowser.m_hideunused_item.update();
980
981         TextureBrowser_heightChanged( textureBrowser );
982         textureBrowser.m_originInvalid = true;
983 }
984
985 void TextureBrowser_ShowStartupShaders( TextureBrowser& textureBrowser ){
986         if ( textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON ) {
987                 TextureBrowser_ShowDirectory( textureBrowser, TextureBrowser_getComonShadersDir() );
988         }
989 }
990
991
992 //++timo NOTE: this is a mix of Shader module stuff and texture explorer
993 // it might need to be split in parts or moved out .. dunno
994 // scroll origin so the specified texture is completely on screen
995 // if current texture is not displayed, nothing is changed
996 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
997         TextureLayout layout;
998         // scroll origin so the texture is completely on screen
999         Texture_StartPos( layout );
1000
1001         for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1002         {
1003                 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1004
1005                 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused, textureBrowser.m_hideNonShadersInCommon ) ) {
1006                         continue;
1007                 }
1008
1009                 int x, y;
1010                 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1011                 qtexture_t* q = shader->getTexture();
1012                 if ( !q ) {
1013                         break;
1014                 }
1015
1016                 // we have found when texdef->name and the shader name match
1017                 // NOTE: as everywhere else for our comparisons, we are not case sensitive
1018                 if ( shader_equal( name, shader->getName() ) ) {
1019                         //int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) ) + 2 * TextureBrowser_fontHeight( textureBrowser );
1020                         int textureWidth, textureHeight;
1021                         textureBrowser.getTextureWH( q, textureWidth, textureHeight );
1022                         textureHeight += 2 * TextureBrowser_fontHeight( textureBrowser );
1023
1024
1025                         int originy = TextureBrowser_getOriginY( textureBrowser );
1026                         if ( y > originy ) {
1027                                 originy = y + 4;
1028                         }
1029
1030                         if ( y - textureHeight < originy - textureBrowser.height ) {
1031                                 originy = ( y - textureHeight ) + textureBrowser.height;
1032                         }
1033
1034                         TextureBrowser_setOriginY( textureBrowser, originy );
1035                         return;
1036                 }
1037         }
1038 }
1039
1040 IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
1041         my += TextureBrowser_getOriginY( textureBrowser ) - textureBrowser.height;
1042
1043         TextureLayout layout;
1044         Texture_StartPos( layout );
1045         for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1046         {
1047                 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1048
1049                 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused, textureBrowser.m_hideNonShadersInCommon ) ) {
1050                         continue;
1051                 }
1052
1053                 int x, y;
1054                 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1055                 qtexture_t  *q = shader->getTexture();
1056                 if ( !q ) {
1057                         break;
1058                 }
1059
1060                 int nWidth, nHeight;
1061                 textureBrowser.getTextureWH( q, nWidth, nHeight );
1062                 if ( mx > x && mx - x < nWidth
1063                          && my < y && y - my < nHeight + TextureBrowser_fontHeight( textureBrowser ) ) {
1064                         return shader;
1065                 }
1066         }
1067
1068         return 0;
1069 }
1070
1071 /*
1072    ==============
1073    SelectTexture
1074
1075    By mouse click
1076    ==============
1077  */
1078 void SelectTexture( TextureBrowser& textureBrowser, int mx, int my, bool bShift ){
1079         IShader* shader = Texture_At( textureBrowser, mx, my );
1080         if ( shader != 0 ) {
1081                 if ( bShift ) {
1082                         if ( shader->IsDefault() ) {
1083                                 globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
1084                         }
1085                         else{
1086                                 ViewShader( shader->getShaderFileName(), shader->getName() );
1087                         }
1088                 }
1089                 else
1090                 {
1091                         TextureBrowser_SetSelectedShader( textureBrowser, shader->getName() );
1092                         TextureBrowser_textureSelected( shader->getName() );
1093
1094                         if ( !FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected ) {
1095                                 UndoableCommand undo( "textureNameSetSelected" );
1096                                 Select_SetShader( shader->getName() );
1097                         }
1098                 }
1099         }
1100 }
1101
1102 /*
1103    ============================================================================
1104
1105    MOUSE ACTIONS
1106
1107    ============================================================================
1108  */
1109
1110 void TextureBrowser_trackingDelta( int x, int y, unsigned int state, void* data ){
1111         TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>( data );
1112         if ( y != 0 ) {
1113                 int scale = 1;
1114
1115                 if ( state & GDK_SHIFT_MASK ) {
1116                         scale = 4;
1117                 }
1118
1119                 int originy = TextureBrowser_getOriginY( textureBrowser );
1120                 originy += y * scale;
1121                 TextureBrowser_setOriginY( textureBrowser, originy );
1122         }
1123 }
1124
1125 void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
1126         textureBrowser.m_move_started = false;
1127         textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_parent, false );
1128 }
1129
1130 void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
1131         if( textureBrowser.m_move_started ){
1132                 TextureBrowser_Tracking_MouseUp( textureBrowser );
1133         }
1134         textureBrowser.m_move_started = true;
1135         textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, textureBrowser.m_gl_widget, TextureBrowser_trackingDelta, &textureBrowser );
1136 }
1137
1138 void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
1139         SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, ( flags & GDK_SHIFT_MASK ) != 0 );
1140 }
1141
1142 /*
1143    ============================================================================
1144
1145    DRAWING
1146
1147    ============================================================================
1148  */
1149
1150 /*
1151    ============
1152    Texture_Draw
1153    TTimo: relying on the shaders list to display the textures
1154    we must query all qtexture_t* to manage and display through the IShaders interface
1155    this allows a plugin to completely override the texture system
1156    ============
1157  */
1158 void Texture_Draw( TextureBrowser& textureBrowser ){
1159         int originy = TextureBrowser_getOriginY( textureBrowser );
1160
1161         glClearColor( textureBrowser.color_textureback[0],
1162                                   textureBrowser.color_textureback[1],
1163                                   textureBrowser.color_textureback[2],
1164                                   0 );
1165         glViewport( 0, 0, textureBrowser.width, textureBrowser.height );
1166         glMatrixMode( GL_PROJECTION );
1167         glLoadIdentity();
1168
1169         glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1170         glDisable( GL_DEPTH_TEST );
1171
1172         //glDisable( GL_BLEND );
1173         if ( g_TextureBrowser_enableAlpha ) {
1174                 glEnable( GL_BLEND );
1175                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1176         }
1177         else {
1178                 glDisable( GL_BLEND );
1179         }
1180
1181         glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
1182         glEnable( GL_TEXTURE_2D );
1183
1184         glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1185
1186         int last_y = 0, last_height = 0;
1187
1188         TextureLayout layout;
1189         Texture_StartPos( layout );
1190         for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1191         {
1192                 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1193
1194                 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused, textureBrowser.m_hideNonShadersInCommon ) ) {
1195                         continue;
1196                 }
1197
1198                 int x, y;
1199                 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1200                 qtexture_t *q = shader->getTexture();
1201                 if ( !q ) {
1202                         break;
1203                 }
1204
1205                 int nWidth, nHeight;
1206                 textureBrowser.getTextureWH( q, nWidth, nHeight );
1207
1208                 if ( y != last_y ) {
1209                         last_y = y;
1210                         last_height = 0;
1211                 }
1212                 last_height = std::max( nHeight, last_height );
1213
1214                 // Is this texture visible?
1215                 if ( ( y - nHeight - TextureBrowser_fontHeight( textureBrowser ) < originy )
1216                          && ( y > originy - textureBrowser.height ) ) {
1217                         // borders rules:
1218                         // if it's the current texture, draw a thick red line, else:
1219                         // shaders have a white border, simple textures don't
1220                         // if !texture_showinuse: (some textures displayed may not be in use)
1221                         // draw an additional square around with 0.5 1 0.5 color
1222                         glLineWidth( 1 );
1223                         const float xf = (float)x;
1224                         const float yf = (float)( y - TextureBrowser_fontHeight( textureBrowser ) );
1225                         float xfMax = xf + 1.5 + nWidth;
1226                         float xfMin = xf - 1.5;
1227                         float yfMax = yf + 1.5;
1228                         float yfMin = yf - nHeight - 1.5;
1229
1230                         //selected texture
1231                         if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
1232                                 glLineWidth( 2 );
1233                                 if ( textureBrowser.m_rmbSelected ) {
1234                                         glColor3f( 0,0,1 );
1235                                 }
1236                                 else {
1237                                         glColor3f( 1,0,0 );
1238                                 }
1239                                 xfMax += .5;
1240                                 xfMin -= .5;
1241                                 yfMax += .5;
1242                                 yfMin -= .5;
1243                                 glDisable( GL_TEXTURE_2D );
1244                                 glBegin( GL_LINE_LOOP );
1245                                 glVertex2f( xfMin ,yfMax );
1246                                 glVertex2f( xfMin ,yfMin );
1247                                 glVertex2f( xfMax ,yfMin );
1248                                 glVertex2f( xfMax ,yfMax );
1249                                 glEnd();
1250                                 glEnable( GL_TEXTURE_2D );
1251                         }
1252                         // highlight in-use textures
1253                         else if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
1254                                 glColor3f( 0.5,1,0.5 );
1255                                 glDisable( GL_TEXTURE_2D );
1256                                 glBegin( GL_LINE_LOOP );
1257                                 glVertex2f( xfMin ,yfMax );
1258                                 glVertex2f( xfMin ,yfMin );
1259                                 glVertex2f( xfMax ,yfMin );
1260                                 glVertex2f( xfMax ,yfMax );
1261                                 glEnd();
1262                                 glEnable( GL_TEXTURE_2D );
1263                         }
1264                         // shader white border:
1265                         else if ( !shader->IsDefault() ) {
1266                                 glColor3f( 1, 1, 1 );
1267                                 glDisable( GL_TEXTURE_2D );
1268                                 glBegin( GL_LINE_LOOP );
1269                                 glVertex2f( xfMin ,yfMax );
1270                                 glVertex2f( xfMin ,yfMin );
1271                                 glVertex2f( xfMax ,yfMin );
1272                                 glVertex2f( xfMax ,yfMax );
1273                                 glEnd();
1274                                 glEnable( GL_TEXTURE_2D );
1275                         }
1276
1277                         // shader stipple:
1278                         if ( !shader->IsDefault() ) {
1279                                 glEnable( GL_LINE_STIPPLE );
1280                                 glLineStipple( 1, 0xF000 );
1281                                 glDisable( GL_TEXTURE_2D );
1282                                 glBegin( GL_LINE_LOOP );
1283                                 glColor3f( 0, 0, 0 );
1284                                 glVertex2f( xfMin ,yfMax );
1285                                 glVertex2f( xfMin ,yfMin );
1286                                 glVertex2f( xfMax ,yfMin );
1287                                 glVertex2f( xfMax ,yfMax );
1288                                 glEnd();
1289                                 glDisable( GL_LINE_STIPPLE );
1290                                 glEnable( GL_TEXTURE_2D );
1291                         }
1292
1293                         // draw checkerboard for transparent textures
1294                         if ( g_TextureBrowser_enableAlpha )
1295                         {
1296                                 glDisable( GL_TEXTURE_2D );
1297                                 glBegin( GL_QUADS );
1298                                 int font_height = TextureBrowser_fontHeight( textureBrowser );
1299                                 for ( int i = 0; i < nHeight; i += 8 )
1300                                         for ( int j = 0; j < nWidth; j += 8 )
1301                                         {
1302                                                 unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
1303                                                 glColor3ub( color, color, color );
1304                                                 int left = j;
1305                                                 int right = std::min(j+8, nWidth);
1306                                                 int top = i;
1307                                                 int bottom = std::min(i+8, nHeight);
1308                                                 glVertex2i(x + right, y - nHeight - font_height + top);
1309                                                 glVertex2i(x + left,  y - nHeight - font_height + top);
1310                                                 glVertex2i(x + left,  y - nHeight - font_height + bottom);
1311                                                 glVertex2i(x + right, y - nHeight - font_height + bottom);
1312                                         }
1313                                 glEnd();
1314                                 glEnable( GL_TEXTURE_2D );
1315                         }
1316
1317                         // Draw the texture
1318                         glBindTexture( GL_TEXTURE_2D, q->texture_number );
1319                         GlobalOpenGL_debugAssertNoErrors();
1320                         glColor3f( 1,1,1 );
1321                         glBegin( GL_QUADS );
1322                         glTexCoord2i( 0,0 );
1323                         glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) );
1324                         glTexCoord2i( 1,0 );
1325                         glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) );
1326                         glTexCoord2i( 1,1 );
1327                         glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1328                         glTexCoord2i( 0,1 );
1329                         glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1330                         glEnd();
1331
1332                         // draw the texture name
1333                         glDisable( GL_TEXTURE_2D );
1334                         glColor3f( 1,1,1 );
1335
1336                         glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 2 );//+5
1337
1338                         // don't draw the directory name
1339                         const char* name = shader->getName();
1340                         name += strlen( name );
1341                         while ( name != shader->getName() && *( name - 1 ) != '/' && *( name - 1 ) != '\\' )
1342                                 name--;
1343
1344                         GlobalOpenGL().drawString( name );
1345                         glEnable( GL_TEXTURE_2D );
1346                 }
1347
1348                 //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
1349         }
1350
1351
1352         // reset the current texture
1353         glBindTexture( GL_TEXTURE_2D, 0 );
1354         //qglFinish();
1355 }
1356
1357 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){
1358         if ( textureBrowser.m_gl_widget ) {
1359                 gtk_widget_queue_draw( textureBrowser.m_gl_widget );
1360         }
1361 }
1362
1363
1364 void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
1365         textureBrowser.m_textureScale = scale;
1366
1367         textureBrowser.m_heightChanged = true;
1368         textureBrowser.m_originInvalid = true;
1369         g_activeShadersChangedCallbacks();
1370
1371         TextureBrowser_queueDraw( textureBrowser );
1372 }
1373
1374 void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){
1375         textureBrowser.m_uniformTextureSize = scale;
1376
1377         textureBrowser.m_heightChanged = true;
1378         textureBrowser.m_originInvalid = true;
1379         g_activeShadersChangedCallbacks();
1380
1381         TextureBrowser_queueDraw( textureBrowser );
1382 }
1383
1384 void TextureBrowser_setUniformMinSize( TextureBrowser& textureBrowser, std::size_t scale ){
1385         textureBrowser.m_uniformTextureMinSize = scale;
1386
1387         textureBrowser.m_heightChanged = true;
1388         textureBrowser.m_originInvalid = true;
1389         g_activeShadersChangedCallbacks();
1390
1391         TextureBrowser_queueDraw( textureBrowser );
1392 }
1393
1394 void TextureBrowser_MouseWheel( TextureBrowser& textureBrowser, bool bUp ){
1395         int originy = TextureBrowser_getOriginY( textureBrowser );
1396
1397         if ( bUp ) {
1398                 originy += int(textureBrowser.m_mouseWheelScrollIncrement);
1399         }
1400         else
1401         {
1402                 originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
1403         }
1404
1405         TextureBrowser_setOriginY( textureBrowser, originy );
1406 }
1407
1408 XmlTagBuilder TagBuilder;
1409
1410 enum
1411 {
1412         TAG_COLUMN,
1413         N_COLUMNS
1414 };
1415
1416 void BuildStoreAssignedTags( ui::ListStore store, const char* shader, TextureBrowser* textureBrowser ){
1417         GtkTreeIter iter;
1418
1419         store.clear();
1420
1421         std::vector<CopiedString> assigned_tags;
1422         TagBuilder.GetShaderTags( shader, assigned_tags );
1423
1424         for ( size_t i = 0; i < assigned_tags.size(); i++ )
1425         {
1426                 store.append(TAG_COLUMN, assigned_tags[i].c_str());
1427         }
1428 }
1429
1430 void BuildStoreAvailableTags(   ui::ListStore storeAvailable,
1431                                                                 ui::ListStore storeAssigned,
1432                                                                 const std::set<CopiedString>& allTags,
1433                                                                 TextureBrowser* textureBrowser ){
1434         GtkTreeIter iterAssigned;
1435         GtkTreeIter iterAvailable;
1436         std::set<CopiedString>::const_iterator iterAll;
1437         gchar* tag_assigned;
1438
1439         storeAvailable.clear();
1440
1441         bool row = gtk_tree_model_get_iter_first(storeAssigned, &iterAssigned ) != 0;
1442
1443         if ( !row ) { // does the shader have tags assigned?
1444                 for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1445                 {
1446                         storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1447                 }
1448         }
1449         else
1450         {
1451                 while ( row ) // available tags = all tags - assigned tags
1452                 {
1453                         gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1454
1455                         for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1456                         {
1457                                 if ( strcmp( (char*)tag_assigned, ( *iterAll ).c_str() ) != 0 ) {
1458                                         storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1459                                 }
1460                                 else
1461                                 {
1462                                         row = gtk_tree_model_iter_next(storeAssigned, &iterAssigned ) != 0;
1463
1464                                         if ( row ) {
1465                                                 gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1466                                         }
1467                                 }
1468                         }
1469                 }
1470         }
1471 }
1472
1473 gboolean TextureBrowser_button_press( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1474         if ( event->type == GDK_BUTTON_PRESS ) {
1475                 if ( event->button == 3 ) {
1476                         if ( GlobalTextureBrowser().m_tags ) {
1477                                 textureBrowser->m_rmbSelected = true;
1478                                 TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1479
1480                                 BuildStoreAssignedTags( textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), textureBrowser );
1481                                 BuildStoreAvailableTags( textureBrowser->m_available_store, textureBrowser->m_assigned_store, textureBrowser->m_all_tags, textureBrowser );
1482                                 textureBrowser->m_heightChanged = true;
1483                                 textureBrowser->m_tag_frame.show();
1484
1485                 ui::process();
1486
1487                                 TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
1488                         }
1489                         else
1490                         {
1491                                 TextureBrowser_Tracking_MouseDown( *textureBrowser );
1492                         }
1493                 }
1494                 else if ( event->button == 1 ) {
1495                         TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1496
1497                         if ( GlobalTextureBrowser().m_tags ) {
1498                                 textureBrowser->m_rmbSelected = false;
1499                                 textureBrowser->m_tag_frame.hide();
1500                         }
1501                 }
1502         }
1503         else if ( event->type == GDK_2BUTTON_PRESS && event->button == 1 ) {
1504                 #define GARUX_DISABLE_2BUTTON
1505                 #ifndef GARUX_DISABLE_2BUTTON
1506                 CopiedString texName = textureBrowser->shader;
1507                 //const char* sh = texName.c_str();
1508                 char* sh = const_cast<char*>( texName.c_str() );
1509                 char* dir = strrchr( sh, '/' );
1510                 if( dir != NULL ){
1511                         *(dir + 1) = '\0';
1512                         dir = strchr( sh, '/' );
1513                         if( dir != NULL ){
1514                                 dir++;
1515                                 if( *dir != '\0'){
1516                                         ScopeDisableScreenUpdates disableScreenUpdates( dir, "Loading Textures" );
1517                                         TextureBrowser_ShowDirectory( *textureBrowser, dir );
1518                                         TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
1519                                         TextureBrowser_queueDraw( *textureBrowser );
1520                                 }
1521                         }
1522                 }
1523                 #endif
1524         }
1525         else if ( event->type == GDK_2BUTTON_PRESS && event->button == 3 ) {
1526                 ScopeDisableScreenUpdates disableScreenUpdates( TextureBrowser_getComonShadersDir(), "Loading Textures" );
1527                 TextureBrowser_ShowDirectory( *textureBrowser, TextureBrowser_getComonShadersDir() );
1528                 TextureBrowser_queueDraw( *textureBrowser );
1529         }
1530         return FALSE;
1531 }
1532
1533 gboolean TextureBrowser_button_release( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1534         if ( event->type == GDK_BUTTON_RELEASE ) {
1535                 if ( event->button == 3 ) {
1536                         if ( !GlobalTextureBrowser().m_tags ) {
1537                                 TextureBrowser_Tracking_MouseUp( *textureBrowser );
1538                         }
1539                 }
1540         }
1541         return FALSE;
1542 }
1543
1544 gboolean TextureBrowser_motion( ui::Widget widget, GdkEventMotion *event, TextureBrowser* textureBrowser ){
1545         return FALSE;
1546 }
1547
1548 gboolean TextureBrowser_scroll( ui::Widget widget, GdkEventScroll* event, TextureBrowser* textureBrowser ){
1549         if ( event->direction == GDK_SCROLL_UP ) {
1550                 TextureBrowser_MouseWheel( *textureBrowser, true );
1551         }
1552         else if ( event->direction == GDK_SCROLL_DOWN ) {
1553                 TextureBrowser_MouseWheel( *textureBrowser, false );
1554         }
1555         return FALSE;
1556 }
1557
1558 void TextureBrowser_scrollChanged( void* data, gdouble value ){
1559         //globalOutputStream() << "vertical scroll\n";
1560         TextureBrowser_setOriginY( *reinterpret_cast<TextureBrowser*>( data ), -(int)value );
1561 }
1562
1563 static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser* textureBrowser ){
1564         textureBrowser->m_scrollAdjustment.value_changed( gtk_adjustment_get_value(adjustment) );
1565 }
1566
1567 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser ){
1568         if ( textureBrowser.m_showTextureScrollbar ) {
1569                 int totalHeight = TextureBrowser_TotalHeight( textureBrowser );
1570
1571                 totalHeight = std::max( totalHeight, textureBrowser.height );
1572
1573         auto vadjustment = gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) );
1574
1575                 gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY( textureBrowser ));
1576                 gtk_adjustment_set_page_size(vadjustment, textureBrowser.height);
1577                 gtk_adjustment_set_page_increment(vadjustment, textureBrowser.height / 2);
1578                 gtk_adjustment_set_step_increment(vadjustment, 20);
1579                 gtk_adjustment_set_lower(vadjustment, 0);
1580                 gtk_adjustment_set_upper(vadjustment, totalHeight);
1581
1582                 g_signal_emit_by_name( G_OBJECT( vadjustment ), "changed" );
1583         }
1584 }
1585
1586 gboolean TextureBrowser_size_allocate( ui::Widget widget, GtkAllocation* allocation, TextureBrowser* textureBrowser ){
1587         textureBrowser->width = allocation->width;
1588         textureBrowser->height = allocation->height;
1589         TextureBrowser_heightChanged( *textureBrowser );
1590         textureBrowser->m_originInvalid = true;
1591         TextureBrowser_queueDraw( *textureBrowser );
1592         return FALSE;
1593 }
1594
1595 gboolean TextureBrowser_expose( ui::Widget widget, GdkEventExpose* event, TextureBrowser* textureBrowser ){
1596         if ( glwidget_make_current( textureBrowser->m_gl_widget ) != FALSE ) {
1597                 GlobalOpenGL_debugAssertNoErrors();
1598                 TextureBrowser_evaluateHeight( *textureBrowser );
1599                 Texture_Draw( *textureBrowser );
1600                 GlobalOpenGL_debugAssertNoErrors();
1601                 glwidget_swap_buffers( textureBrowser->m_gl_widget );
1602         }
1603         return FALSE;
1604 }
1605
1606
1607 TextureBrowser g_TextureBrowser;
1608
1609 TextureBrowser& GlobalTextureBrowser(){
1610         return g_TextureBrowser;
1611 }
1612
1613 bool TextureBrowser_hideUnused(){
1614         return g_TextureBrowser.m_hideUnused;
1615 }
1616
1617 void TextureBrowser_ToggleHideUnused(){
1618         if ( g_TextureBrowser.m_hideUnused ) {
1619                 TextureBrowser_SetHideUnused( g_TextureBrowser, false );
1620         }
1621         else
1622         {
1623                 TextureBrowser_SetHideUnused( g_TextureBrowser, true );
1624         }
1625 }
1626
1627 void TextureGroups_constructTreeModel( TextureGroups groups, ui::TreeStore store ){
1628         // put the information from the old textures menu into a treeview
1629         GtkTreeIter iter, child;
1630
1631         TextureGroups::const_iterator i = groups.begin();
1632         while ( i != groups.end() )
1633         {
1634                 const char* dirName = ( *i ).c_str();
1635                 const char* firstUnderscore = strchr( dirName, '_' );
1636                 StringRange dirRoot( dirName, ( firstUnderscore == 0 ) ? dirName : firstUnderscore + 1 );
1637
1638                 TextureGroups::const_iterator next = i;
1639                 ++next;
1640                 if ( firstUnderscore != 0
1641                          && next != groups.end()
1642                          && string_equal_start( ( *next ).c_str(), dirRoot ) ) {
1643                         gtk_tree_store_append( store, &iter, NULL );
1644                         gtk_tree_store_set( store, &iter, 0, CopiedString( StringRange( dirName, firstUnderscore ) ).c_str(), -1 );
1645
1646                         // keep going...
1647                         while ( i != groups.end() && string_equal_start( ( *i ).c_str(), dirRoot ) )
1648                         {
1649                                 gtk_tree_store_append( store, &child, &iter );
1650                                 gtk_tree_store_set( store, &child, 0, ( *i ).c_str(), -1 );
1651                                 ++i;
1652                         }
1653                 }
1654                 else
1655                 {
1656                         gtk_tree_store_append( store, &iter, NULL );
1657                         gtk_tree_store_set( store, &iter, 0, dirName, -1 );
1658                         ++i;
1659                 }
1660         }
1661 }
1662
1663 TextureGroups TextureGroups_constructTreeView(){
1664         TextureGroups groups;
1665
1666         if ( TextureBrowser_showWads() ) {
1667                 GlobalFileSystem().forEachArchive( TextureGroupsAddWadCaller( groups ) );
1668         }
1669         else
1670         {
1671                 // scan texture dirs and pak files only if not restricting to shaderlist
1672                 if ( g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly ) {
1673                         GlobalFileSystem().forEachDirectory( "textures/", TextureGroupsAddDirectoryCaller( groups ) );
1674                 }
1675
1676                 GlobalShaderSystem().foreachShaderName( TextureGroupsAddShaderCaller( groups ) );
1677         }
1678
1679         return groups;
1680 }
1681
1682 void TextureBrowser_constructTreeStore(){
1683         TextureGroups groups = TextureGroups_constructTreeView();
1684         auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1685         TextureGroups_constructTreeModel( groups, store );
1686         std::set<CopiedString>::iterator iter;
1687
1688         gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTree, store);
1689
1690         g_object_unref( G_OBJECT( store ) );
1691 }
1692
1693 void TextureBrowser_constructTreeStoreTags(){
1694         //TextureGroups groups;
1695         auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1696     auto model = g_TextureBrowser.m_all_tags_list;
1697
1698         gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTags, model );
1699
1700         g_object_unref( G_OBJECT( store ) );
1701 }
1702
1703 void TreeView_onRowActivated( ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata ){
1704         GtkTreeIter iter;
1705
1706     auto model = gtk_tree_view_get_model(treeview );
1707
1708         if ( gtk_tree_model_get_iter( model, &iter, path ) ) {
1709                 gchar dirName[1024];
1710
1711                 gchar* buffer;
1712                 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
1713                 strcpy( dirName, buffer );
1714                 g_free( buffer );
1715
1716                 g_TextureBrowser.m_searchedTags = false;
1717
1718                 if ( !TextureBrowser_showWads() ) {
1719                         strcat( dirName, "/" );
1720                 }
1721
1722                 ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" );
1723                 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
1724                 TextureBrowser_queueDraw( GlobalTextureBrowser() );
1725                 //deactivate, so SPACE and RETURN wont be broken for 2d
1726                 gtk_window_set_focus( GTK_WINDOW( gtk_widget_get_toplevel( GTK_WIDGET( treeview ) ) ), NULL );
1727         }
1728 }
1729
1730 void TextureBrowser_createTreeViewTree(){
1731         gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTree, FALSE );
1732
1733         gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTree, FALSE );
1734         g_TextureBrowser.m_treeViewTree.connect( "row-activated", (GCallback) TreeView_onRowActivated, NULL );
1735
1736         auto renderer = ui::CellRendererText(ui::New);
1737         gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTree, -1, "", renderer, "text", 0, NULL );
1738
1739         TextureBrowser_constructTreeStore();
1740 }
1741
1742 void TextureBrowser_addTag();
1743
1744 void TextureBrowser_renameTag();
1745
1746 void TextureBrowser_deleteTag();
1747
1748 void TextureBrowser_createContextMenu( ui::Widget treeview, GdkEventButton *event ){
1749         ui::Widget menu = ui::Menu(ui::New);
1750
1751         ui::Widget menuitem = ui::MenuItem( "Add tag" );
1752         menuitem.connect( "activate", (GCallback)TextureBrowser_addTag, treeview );
1753         gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1754
1755         menuitem = ui::MenuItem( "Rename tag" );
1756         menuitem.connect( "activate", (GCallback)TextureBrowser_renameTag, treeview );
1757         gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1758
1759         menuitem = ui::MenuItem( "Delete tag" );
1760         menuitem.connect( "activate", (GCallback)TextureBrowser_deleteTag, treeview );
1761         gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1762
1763         gtk_widget_show_all( menu );
1764
1765         gtk_menu_popup( GTK_MENU( menu ), NULL, NULL, NULL, NULL,
1766                                         ( event != NULL ) ? event->button : 0,
1767                                         gdk_event_get_time( (GdkEvent*)event ) );
1768 }
1769
1770 void TextureBrowser_searchTags();
1771
1772 gboolean TreeViewTags_onButtonPressed( ui::TreeView treeview, GdkEventButton *event ){
1773         if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
1774                 GtkTreePath *path;
1775         auto selection = gtk_tree_view_get_selection(treeview );
1776
1777                 if ( gtk_tree_view_get_path_at_pos(treeview, event->x, event->y, &path, NULL, NULL, NULL ) ) {
1778                         gtk_tree_selection_unselect_all( selection );
1779                         gtk_tree_selection_select_path( selection, path );
1780                         gtk_tree_path_free( path );
1781                 }
1782
1783                 TextureBrowser_createContextMenu( treeview, event );
1784                 return TRUE;
1785         }
1786         if( event->type == GDK_2BUTTON_PRESS && event->button == 1 ){
1787                 TextureBrowser_searchTags();
1788                 return TRUE;
1789         }
1790         return FALSE;
1791 }
1792
1793 void TextureBrowser_createTreeViewTags(){
1794         g_TextureBrowser.m_treeViewTags = ui::TreeView(ui::New);
1795         gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTags, FALSE );
1796
1797         g_TextureBrowser.m_treeViewTags.connect( "button-press-event", (GCallback)TreeViewTags_onButtonPressed, NULL );
1798
1799         gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTags, FALSE );
1800
1801         auto renderer = ui::CellRendererText(ui::New);
1802         gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTags, -1, "", renderer, "text", 0, NULL );
1803
1804         TextureBrowser_constructTreeStoreTags();
1805 }
1806
1807 ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
1808         ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_View" ));
1809
1810         if ( g_Layout_enableDetachableMenus.m_value ) {
1811                 menu_tearoff( menu );
1812         }
1813
1814         create_check_menu_item_with_mnemonic( menu, "Hide _Unused", "ShowInUse" );
1815         if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1816                 create_check_menu_item_with_mnemonic( menu, "Hide Image Missing", "FilterMissing" );
1817         }
1818
1819         // hide notex and shadernotex on texture browser: no one wants to apply them
1820         create_check_menu_item_with_mnemonic( menu, "Hide Fallback", "FilterFallback" );
1821
1822         menu_separator( menu );
1823
1824
1825         // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
1826         if ( g_pGameDescription->mGameType == "doom3" || !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1827                 g_TextureBrowser.m_showShaders = true;
1828         }
1829         else
1830         {
1831                 create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
1832                 create_check_menu_item_with_mnemonic( menu, "Show textures", "ToggleShowTextures" );
1833                 menu_separator( menu );
1834         }
1835
1836         if ( g_TextureBrowser.m_tags ) {
1837                 create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
1838         }
1839         if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1840                 create_check_menu_item_with_mnemonic( menu, "ShaderList Only", "ToggleShowShaderlistOnly" );
1841         }
1842
1843         menu_separator( menu );
1844         create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
1845         create_check_menu_item_with_mnemonic( menu, "Transparency", "EnableAlpha" );
1846
1847         if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1848                 menu_separator( menu );
1849                 g_TextureBrowser.m_shader_info_item = ui::Widget(create_menu_item_with_mnemonic( menu, "Shader Info", "ShaderInfo"  ));
1850                 gtk_widget_set_sensitive( g_TextureBrowser.m_shader_info_item, FALSE );
1851         }
1852
1853
1854         return textures_menu_item;
1855 }
1856
1857 void Popup_View_Menu( GtkWidget *widget, GtkMenu *menu ){
1858         gtk_menu_popup( menu, NULL, NULL, NULL, NULL, 1, gtk_get_current_event_time() );
1859 }
1860
1861 ui::MenuItem TextureBrowser_constructToolsMenu( ui::Menu menu ){
1862         ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_Tools" ));
1863
1864         if ( g_Layout_enableDetachableMenus.m_value ) {
1865                 menu_tearoff( menu );
1866         }
1867
1868         create_menu_item_with_mnemonic( menu, "Flush & Reload Shaders", "RefreshShaders" );
1869         create_menu_item_with_mnemonic( menu, "Find / Replace...", "FindReplaceTextures" );
1870
1871         return textures_menu_item;
1872 }
1873
1874 ui::MenuItem TextureBrowser_constructTagsMenu( ui::Menu menu ){
1875         ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "T_ags" ));
1876
1877         if ( g_Layout_enableDetachableMenus.m_value ) {
1878                 menu_tearoff( menu );
1879         }
1880
1881         create_menu_item_with_mnemonic( menu, "Add tag", "AddTag" );
1882         create_menu_item_with_mnemonic( menu, "Rename tag", "RenameTag" );
1883         create_menu_item_with_mnemonic( menu, "Delete tag", "DeleteTag" );
1884         menu_separator( menu );
1885         create_menu_item_with_mnemonic( menu, "Copy tags from selected", "CopyTag" );
1886         create_menu_item_with_mnemonic( menu, "Paste tags to selected", "PasteTag" );
1887
1888         return textures_menu_item;
1889 }
1890
1891 gboolean TextureBrowser_tagMoveHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter iter, GSList** selected ){
1892         g_assert( selected != NULL );
1893
1894     auto rowref = gtk_tree_row_reference_new( model, path );
1895         *selected = g_slist_append( *selected, rowref );
1896
1897         return FALSE;
1898 }
1899
1900 void TextureBrowser_assignTags(){
1901         GSList* selected = NULL;
1902         GSList* node;
1903         gchar* tag_assigned;
1904
1905     auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
1906
1907         gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1908
1909         if ( selected != NULL ) {
1910                 for ( node = selected; node != NULL; node = node->next )
1911                 {
1912             auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1913
1914                         if ( path ) {
1915                                 GtkTreeIter iter;
1916
1917                                 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_available_store, &iter, path ) ) {
1918                                         gtk_tree_model_get(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, &tag_assigned, -1 );
1919                                         if ( !TagBuilder.CheckShaderTag( g_TextureBrowser.shader.c_str() ) ) {
1920                                                 // create a custom shader/texture entry
1921                                                 IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
1922                                                 CopiedString filename = ishader->getShaderFileName();
1923
1924                                                 if ( filename.empty() ) {
1925                                                         // it's a texture
1926                                                         TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE );
1927                                                 }
1928                                                 else {
1929                                                         // it's a shader
1930                                                         TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, SHADER );
1931                                                 }
1932                                                 ishader->DecRef();
1933                                         }
1934                                         TagBuilder.AddShaderTag( g_TextureBrowser.shader.c_str(), (char*)tag_assigned, TAG );
1935
1936                                         gtk_list_store_remove( g_TextureBrowser.m_available_store, &iter );
1937                                         g_TextureBrowser.m_assigned_store.append(TAG_COLUMN, tag_assigned);
1938                                 }
1939                         }
1940                 }
1941
1942                 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1943
1944                 // Save changes
1945                 TagBuilder.SaveXmlDoc();
1946         }
1947         g_slist_free( selected );
1948 }
1949
1950 void TextureBrowser_removeTags(){
1951         GSList* selected = NULL;
1952         GSList* node;
1953         gchar* tag;
1954
1955     auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
1956
1957         gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1958
1959         if ( selected != NULL ) {
1960                 for ( node = selected; node != NULL; node = node->next )
1961                 {
1962             auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1963
1964                         if ( path ) {
1965                                 GtkTreeIter iter;
1966
1967                                 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_assigned_store, &iter, path ) ) {
1968                                         gtk_tree_model_get(g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, &tag, -1 );
1969                                         TagBuilder.DeleteShaderTag( g_TextureBrowser.shader.c_str(), tag );
1970                                         gtk_list_store_remove( g_TextureBrowser.m_assigned_store, &iter );
1971                                 }
1972                         }
1973                 }
1974
1975                 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1976
1977                 // Update the "available tags list"
1978                 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
1979
1980                 // Save changes
1981                 TagBuilder.SaveXmlDoc();
1982         }
1983         g_slist_free( selected );
1984 }
1985
1986 void TextureBrowser_buildTagList(){
1987         g_TextureBrowser.m_all_tags_list.clear();
1988
1989         std::set<CopiedString>::iterator iter;
1990
1991         for ( iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter )
1992         {
1993                 g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, (*iter).c_str());
1994         }
1995 }
1996
1997 void TextureBrowser_searchTags(){
1998         GSList* selected = NULL;
1999         GSList* node;
2000         gchar* tag;
2001         char buffer[256];
2002         char tags_searched[256];
2003
2004     auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2005
2006         gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
2007
2008         if ( selected != NULL ) {
2009                 strcpy( buffer, "/root/*/*[tag='" );
2010                 strcpy( tags_searched, "[TAGS] " );
2011
2012                 for ( node = selected; node != NULL; node = node->next )
2013                 {
2014             auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
2015
2016                         if ( path ) {
2017                                 GtkTreeIter iter;
2018
2019                                 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_all_tags_list, &iter, path ) ) {
2020                                         gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iter, TAG_COLUMN, &tag, -1 );
2021
2022                                         strcat( buffer, tag );
2023                                         strcat( tags_searched, tag );
2024                                         if ( node != g_slist_last( node ) ) {
2025                                                 strcat( buffer, "' and tag='" );
2026                                                 strcat( tags_searched, ", " );
2027                                         }
2028                                 }
2029                         }
2030                 }
2031
2032                 strcat( buffer, "']" );
2033
2034                 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
2035
2036                 g_TextureBrowser.m_found_shaders.clear(); // delete old list
2037                 TagBuilder.TagSearch( buffer, g_TextureBrowser.m_found_shaders );
2038
2039                 if ( !g_TextureBrowser.m_found_shaders.empty() ) { // found something
2040                         size_t shaders_found = g_TextureBrowser.m_found_shaders.size();
2041
2042                         globalOutputStream() << "Found " << (unsigned int)shaders_found << " textures and shaders with " << tags_searched << "\n";
2043                         ScopeDisableScreenUpdates disableScreenUpdates( "Searching...", "Loading Textures" );
2044
2045                         std::set<CopiedString>::iterator iter;
2046
2047                         for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
2048                         {
2049                                 std::string path = ( *iter ).c_str();
2050                                 size_t pos = path.find_last_of( "/", path.size() );
2051                                 std::string name = path.substr( pos + 1, path.size() );
2052                                 path = path.substr( 0, pos + 1 );
2053                                 TextureDirectory_loadTexture( path.c_str(), name.c_str() );
2054                         }
2055                 }
2056                 g_TextureBrowser.m_searchedTags = true;
2057                 g_TextureBrowser_currentDirectory = tags_searched;
2058
2059                 g_TextureBrowser.m_nTotalHeight = 0;
2060                 TextureBrowser_setOriginY( g_TextureBrowser, 0 );
2061                 TextureBrowser_heightChanged( g_TextureBrowser );
2062                 TextureBrowser_updateTitle();
2063         }
2064         g_slist_free( selected );
2065 }
2066
2067 void TextureBrowser_toggleSearchButton(){
2068         gint page = gtk_notebook_get_current_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ) );
2069
2070         if ( page == 0 ) { // tag page
2071                 gtk_widget_show_all( g_TextureBrowser.m_search_button );
2072         }
2073         else {
2074                 g_TextureBrowser.m_search_button.hide();
2075         }
2076 }
2077
2078 void TextureBrowser_constructTagNotebook(){
2079         g_TextureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new());
2080         ui::Widget labelTags = ui::Label( "Tags" );
2081         ui::Widget labelTextures = ui::Label( "Textures" );
2082
2083         gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tree, labelTextures );
2084         gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tags, labelTags );
2085
2086         g_TextureBrowser.m_tag_notebook.connect( "switch-page", G_CALLBACK( TextureBrowser_toggleSearchButton ), NULL );
2087
2088         gtk_widget_show_all( g_TextureBrowser.m_tag_notebook );
2089 }
2090
2091 void TextureBrowser_constructSearchButton(){
2092         auto image = ui::Widget::from(gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR ));
2093         g_TextureBrowser.m_search_button = ui::Button(ui::New);
2094         g_TextureBrowser.m_search_button.connect( "clicked", G_CALLBACK( TextureBrowser_searchTags ), NULL );
2095         gtk_widget_set_tooltip_text(g_TextureBrowser.m_search_button, "Search with selected tags");
2096         g_TextureBrowser.m_search_button.add(image);
2097 }
2098
2099 void TextureBrowser_checkTagFile(){
2100         const char SHADERTAG_FILE[] = "shadertags.xml";
2101         CopiedString default_filename, rc_filename;
2102         StringOutputStream stream( 256 );
2103
2104         stream << LocalRcPath_get();
2105         stream << SHADERTAG_FILE;
2106         rc_filename = stream.c_str();
2107
2108         if ( file_exists( rc_filename.c_str() ) ) {
2109                 g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( rc_filename.c_str() );
2110
2111                 if ( g_TextureBrowser.m_tags ) {
2112                         globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
2113                 }
2114         }
2115         else
2116         {
2117                 // load default tagfile
2118                 stream.clear();
2119                 stream << g_pGameDescription->mGameToolsPath.c_str();
2120                 stream << SHADERTAG_FILE;
2121                 default_filename = stream.c_str();
2122
2123                 if ( file_exists( default_filename.c_str() ) ) {
2124                         g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( default_filename.c_str(), rc_filename.c_str() );
2125
2126                         if ( g_TextureBrowser.m_tags ) {
2127                                 globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
2128                         }
2129                 }
2130                 else
2131                 {
2132                         globalOutputStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support. Plugins -> ShaderPlug -> Create tag file: to start using tags\n";
2133                 }
2134         }
2135 }
2136
2137 void TextureBrowser_SetNotex(){
2138         IShader* notex = QERApp_Shader_ForName( DEFAULT_NOTEX_NAME );
2139         IShader* shadernotex = QERApp_Shader_ForName( DEFAULT_SHADERNOTEX_NAME );
2140
2141         g_notex = notex->getTexture()->name;
2142         g_shadernotex = shadernotex->getTexture()->name;
2143
2144         notex->DecRef();
2145         shadernotex->DecRef();
2146 }
2147
2148 ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
2149         // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
2150         // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
2151         // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
2152         // for the "once-the-gtk-libs-are-updated-TODO-list" :x
2153
2154         TextureBrowser_checkTagFile();
2155         TextureBrowser_SetNotex();
2156
2157         GlobalShaderSystem().setActiveShadersChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_activeShadersChanged>( g_TextureBrowser ) );
2158
2159         g_TextureBrowser.m_parent = toplevel;
2160
2161         auto table = ui::Table(3, 3, FALSE);
2162         auto vbox = ui::VBox(FALSE, 0);
2163         table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2164         vbox.show();
2165
2166         // ui::Widget menu_bar{ui::null};
2167         auto toolbar = ui::Toolbar::from( gtk_toolbar_new() );
2168
2169         { // menu bar
2170                 // menu_bar = ui::Widget::from(gtk_menu_bar_new());
2171                 auto menu_view = ui::Menu(ui::New);
2172                 // auto view_item = TextureBrowser_constructViewMenu( menu_view );
2173                 TextureBrowser_constructViewMenu( menu_view );
2174                 gtk_menu_set_title( menu_view, "View" );
2175                 // gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
2176                 // gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), view_item );
2177
2178                 //gtk_table_attach( GTK_TABLE( table ), GTK_WIDGET( toolbar ), 0, 1, 0, 1, GTK_FILL, GTK_FILL, 0, 0 );
2179                 gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( toolbar ), FALSE, FALSE, 0 );
2180
2181                 //view menu button
2182                 {
2183                         auto button = toolbar_append_button( toolbar, "View", "texbro_view.png" );
2184                         button.dimensions( 22, 22 );
2185                         button.connect( "clicked", G_CALLBACK( Popup_View_Menu ), menu_view );
2186
2187                         //to show detached menu over floating tex bro
2188                         gtk_menu_attach_to_widget( GTK_MENU( menu_view ), GTK_WIDGET( button ), NULL );
2189                 }
2190                 {
2191                         auto button = toolbar_append_button( toolbar, "Find / Replace...", "texbro_gtk-find-and-replace.png", "FindReplaceTextures" );
2192                         button.dimensions( 22, 22 );
2193                 }
2194                 {
2195                         auto button = toolbar_append_button( toolbar, "Flush & Reload Shaders", "texbro_refresh.png", "RefreshShaders" );
2196                         button.dimensions( 22, 22 );
2197                 }
2198                 toolbar.show();
2199
2200 /*
2201                 auto menu_tools = ui::Menu(ui::New);
2202                 auto tools_item = TextureBrowser_constructToolsMenu( menu_tools );
2203                 gtk_menu_item_set_submenu( GTK_MENU_ITEM( tools_item ), menu_tools );
2204                 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tools_item );
2205 */
2206                 // table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
2207                 // menu_bar.show();
2208         }
2209         { // Texture TreeView
2210                 g_TextureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New);
2211                 gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tree ), 0 );
2212
2213                 // vertical only scrolling for treeview
2214                 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2215
2216                 g_TextureBrowser.m_scr_win_tree.show();
2217
2218                 TextureBrowser_createTreeViewTree();
2219
2220                 //gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), g_TextureBrowser.m_treeViewTree  );
2221                 gtk_container_add( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tree ), GTK_WIDGET( g_TextureBrowser.m_treeViewTree ) );
2222                 g_TextureBrowser.m_treeViewTree.show();
2223         }
2224         { // gl_widget scrollbar
2225                 auto w = ui::Widget::from(gtk_vscrollbar_new( ui::Adjustment( 0,0,0,1,1,0 ) ));
2226                 table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL});
2227                 w.show();
2228                 g_TextureBrowser.m_texture_scroll = w;
2229
2230                 auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment( GTK_RANGE( g_TextureBrowser.m_texture_scroll ) ));
2231                 vadjustment.connect( "value_changed", G_CALLBACK( TextureBrowser_verticalScroll ), &g_TextureBrowser );
2232
2233                 g_TextureBrowser.m_texture_scroll.visible(g_TextureBrowser.m_showTextureScrollbar);
2234         }
2235         { // gl_widget
2236                 g_TextureBrowser.m_gl_widget = glwidget_new( FALSE );
2237                 g_object_ref( g_TextureBrowser.m_gl_widget._handle );
2238
2239                 gtk_widget_set_events( g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
2240                 gtk_widget_set_can_focus( g_TextureBrowser.m_gl_widget, true );
2241
2242                 table.attach(g_TextureBrowser.m_gl_widget, {1, 2, 1, 2});
2243                 g_TextureBrowser.m_gl_widget.show();
2244
2245                 g_TextureBrowser.m_sizeHandler = g_TextureBrowser.m_gl_widget.connect( "size_allocate", G_CALLBACK( TextureBrowser_size_allocate ), &g_TextureBrowser );
2246                 g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.on_render( G_CALLBACK( TextureBrowser_expose ), &g_TextureBrowser );
2247
2248                 g_TextureBrowser.m_gl_widget.connect( "button_press_event", G_CALLBACK( TextureBrowser_button_press ), &g_TextureBrowser );
2249                 g_TextureBrowser.m_gl_widget.connect( "button_release_event", G_CALLBACK( TextureBrowser_button_release ), &g_TextureBrowser );
2250                 g_TextureBrowser.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( TextureBrowser_motion ), &g_TextureBrowser );
2251                 g_TextureBrowser.m_gl_widget.connect( "scroll_event", G_CALLBACK( TextureBrowser_scroll ), &g_TextureBrowser );
2252         }
2253
2254         // tag stuff
2255         if ( g_TextureBrowser.m_tags ) {
2256                 { // fill tag GtkListStore
2257                         g_TextureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2258             auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_all_tags_list );
2259                         gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2260
2261                         TagBuilder.GetAllTags( g_TextureBrowser.m_all_tags );
2262                         TextureBrowser_buildTagList();
2263                 }
2264                 { // tag menu bar
2265                         auto menu_tags = ui::Menu(ui::New);
2266                         gtk_menu_set_title( GTK_MENU( menu_tags ), "Tags" );
2267                         // auto tags_item = TextureBrowser_constructTagsMenu( menu_tags );
2268                         TextureBrowser_constructTagsMenu( menu_tags );
2269                         // gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
2270                         // gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tags_item );
2271
2272                         auto button = toolbar_append_button( toolbar, "Tags", "texbro_tags.png" );
2273                         button.dimensions( 22, 22 );
2274                         button.connect( "clicked", G_CALLBACK( Popup_View_Menu ), menu_tags );
2275
2276                         //to show detached menu over floating tex bro and main wnd...
2277                         gtk_menu_attach_to_widget( GTK_MENU( menu_tags ), GTK_WIDGET( button ), NULL );
2278                 }
2279                 { // Tag TreeView
2280                         g_TextureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New);
2281                         gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tags ), 0 );
2282
2283                         // vertical only scrolling for treeview
2284                         gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2285
2286                         TextureBrowser_createTreeViewTags();
2287
2288             auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2289                         gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2290
2291                         //gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), g_TextureBrowser.m_treeViewTags  );
2292                         gtk_container_add( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tags ), GTK_WIDGET( g_TextureBrowser.m_treeViewTags ) );
2293                         g_TextureBrowser.m_treeViewTags.show();
2294                 }
2295                 { // Texture/Tag notebook
2296                         TextureBrowser_constructTagNotebook();
2297                         vbox.pack_start( g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0 );
2298                 }
2299                 { // Tag search button
2300                         TextureBrowser_constructSearchButton();
2301                         vbox.pack_end(g_TextureBrowser.m_search_button, FALSE, FALSE, 0);
2302                 }
2303                 auto frame_table = ui::Table(3, 3, FALSE);
2304                 { // Tag frame
2305
2306                         g_TextureBrowser.m_tag_frame = ui::Frame( "Tag assignment" );
2307                         gtk_frame_set_label_align( GTK_FRAME( g_TextureBrowser.m_tag_frame ), 0.5, 0.5 );
2308                         gtk_frame_set_shadow_type( GTK_FRAME( g_TextureBrowser.m_tag_frame ), GTK_SHADOW_NONE );
2309
2310                         table.attach(g_TextureBrowser.m_tag_frame, {1, 3, 2, 3}, {GTK_FILL, GTK_SHRINK});
2311
2312                         frame_table.show();
2313
2314                         g_TextureBrowser.m_tag_frame.add(frame_table);
2315                 }
2316                 { // assigned tag list
2317                         ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2318                         gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2319                         gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2320
2321                         g_TextureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2322
2323             auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_assigned_store );
2324                         gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2325
2326                         auto renderer = ui::CellRendererText(ui::New);
2327
2328                         g_TextureBrowser.m_assigned_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_assigned_store._handle));
2329                         g_TextureBrowser.m_assigned_store.unref();
2330                         g_TextureBrowser.m_assigned_tree.connect( "row-activated", (GCallback) TextureBrowser_removeTags, NULL );
2331                         gtk_tree_view_set_headers_visible(g_TextureBrowser.m_assigned_tree, FALSE );
2332
2333             auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
2334                         gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2335
2336             auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2337                         gtk_tree_view_append_column(g_TextureBrowser.m_assigned_tree, column );
2338                         g_TextureBrowser.m_assigned_tree.show();
2339
2340                         scrolled_win.show();
2341                         //gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_assigned_tree  );
2342                         gtk_container_add( GTK_CONTAINER( scrolled_win ), GTK_WIDGET( g_TextureBrowser.m_available_tree ) );
2343
2344                         frame_table.attach(scrolled_win, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2345                 }
2346                 { // available tag list
2347                         ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2348                         gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2349                         gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2350
2351                         g_TextureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2352             auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_available_store );
2353                         gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2354
2355                         auto renderer = ui::CellRendererText(ui::New);
2356
2357                         g_TextureBrowser.m_available_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_available_store._handle));
2358                         g_TextureBrowser.m_available_store.unref();
2359                         g_TextureBrowser.m_available_tree.connect( "row-activated", (GCallback) TextureBrowser_assignTags, NULL );
2360                         gtk_tree_view_set_headers_visible(g_TextureBrowser.m_available_tree, FALSE );
2361
2362             auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
2363                         gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2364
2365             auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2366                         gtk_tree_view_append_column(g_TextureBrowser.m_available_tree, column );
2367                         g_TextureBrowser.m_available_tree.show();
2368
2369                         scrolled_win.show();
2370                         //gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_available_tree  );
2371                         gtk_container_add( GTK_CONTAINER( scrolled_win ), GTK_WIDGET( g_TextureBrowser.m_available_tree ) );
2372
2373                         frame_table.attach(scrolled_win, {2, 3, 1, 3}, {GTK_FILL, GTK_FILL});
2374                 }
2375                 { // tag arrow buttons
2376                         auto m_btn_left = ui::Button(ui::New);
2377                         auto m_btn_right = ui::Button(ui::New);
2378                         auto m_arrow_left = ui::Widget::from(gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT ));
2379                         auto m_arrow_right = ui::Widget::from(gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT ));
2380                         m_btn_left.add(m_arrow_left);
2381                         m_btn_right.add(m_arrow_right);
2382
2383                         // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
2384                         m_arrow_left.dimensions(-1, 68);
2385                         m_arrow_right.dimensions(-1, 68);
2386
2387                         frame_table.attach(m_btn_left, {1, 2, 1, 2}, {GTK_SHRINK, GTK_EXPAND});
2388                         frame_table.attach(m_btn_right, {1, 2, 2, 3}, {GTK_SHRINK, GTK_EXPAND});
2389
2390                         m_btn_left.connect( "clicked", G_CALLBACK( TextureBrowser_assignTags ), NULL );
2391                         m_btn_right.connect( "clicked", G_CALLBACK( TextureBrowser_removeTags ), NULL );
2392
2393                         m_btn_left.show();
2394                         m_btn_right.show();
2395                         m_arrow_left.show();
2396                         m_arrow_right.show();
2397                 }
2398                 { // tag fram labels
2399                         ui::Widget m_lbl_assigned = ui::Label( "Assigned" );
2400                         ui::Widget m_lbl_unassigned = ui::Label( "Available" );
2401
2402                         frame_table.attach(m_lbl_assigned, {0, 1, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2403                         frame_table.attach(m_lbl_unassigned, {2, 3, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2404
2405                         m_lbl_assigned.show();
2406                         m_lbl_unassigned.show();
2407                 }
2408         }
2409         else { // no tag support, show the texture tree only
2410                 vbox.pack_start( g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0 );
2411         }
2412
2413         // TODO do we need this?
2414         //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
2415
2416         return table;
2417 }
2418
2419 void TextureBrowser_destroyWindow(){
2420         GlobalShaderSystem().setActiveShadersChangedNotify( Callback<void()>() );
2421
2422         g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_sizeHandler );
2423         g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_exposeHandler );
2424
2425         g_TextureBrowser.m_gl_widget.unref();
2426 }
2427
2428 const Vector3& TextureBrowser_getBackgroundColour( TextureBrowser& textureBrowser ){
2429         return textureBrowser.color_textureback;
2430 }
2431
2432 void TextureBrowser_setBackgroundColour( TextureBrowser& textureBrowser, const Vector3& colour ){
2433         textureBrowser.color_textureback = colour;
2434         TextureBrowser_queueDraw( textureBrowser );
2435 }
2436
2437 void TextureBrowser_selectionHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter* iter, GSList** selected ){
2438         g_assert( selected != NULL );
2439
2440         gchar* name;
2441         gtk_tree_model_get( model, iter, TAG_COLUMN, &name, -1 );
2442         *selected = g_slist_append( *selected, name );
2443 }
2444
2445 void TextureBrowser_shaderInfo(){
2446         const char* name = TextureBrowser_GetSelectedShader( g_TextureBrowser );
2447         IShader* shader = QERApp_Shader_ForName( name );
2448
2449         DoShaderInfoDlg( name, shader->getShaderFileName(), "Shader Info" );
2450
2451         shader->DecRef();
2452 }
2453
2454 void TextureBrowser_addTag(){
2455         CopiedString tag;
2456
2457         EMessageBoxReturn result = DoShaderTagDlg( &tag, "Add shader tag" );
2458
2459         if ( result == eIDOK && !tag.empty() ) {
2460                 GtkTreeIter iter;
2461                 g_TextureBrowser.m_all_tags.insert( tag.c_str() );
2462                 gtk_list_store_append( g_TextureBrowser.m_available_store, &iter );
2463                 gtk_list_store_set( g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1 );
2464
2465                 // Select the currently added tag in the available list
2466         auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
2467                 gtk_tree_selection_select_iter( selection, &iter );
2468
2469                 g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, tag.c_str());
2470         }
2471 }
2472
2473 void TextureBrowser_renameTag(){
2474         /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
2475            gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
2476            we need to count the number of selected rows first and use
2477            gtk_tree_selection_selected_foreach() then to go through the list of selected
2478            rows (which always containins a single row).
2479          */
2480
2481         GSList* selected = NULL;
2482
2483     auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2484         gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2485
2486         if ( g_slist_length( selected ) == 1 ) { // we only rename a single tag
2487                 CopiedString newTag;
2488                 EMessageBoxReturn result = DoShaderTagDlg( &newTag, "Rename shader tag" );
2489
2490                 if ( result == eIDOK && !newTag.empty() ) {
2491                         GtkTreeIter iterList;
2492                         gchar* rowTag;
2493                         gchar* oldTag = (char*)selected->data;
2494
2495                         bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterList ) != 0;
2496
2497                         while ( row )
2498                         {
2499                                 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, &rowTag, -1 );
2500
2501                                 if ( strcmp( rowTag, oldTag ) == 0 ) {
2502                                         gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1 );
2503                                 }
2504                                 row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterList ) != 0;
2505                         }
2506
2507                         TagBuilder.RenameShaderTag( oldTag, newTag.c_str() );
2508
2509                         g_TextureBrowser.m_all_tags.erase( (CopiedString)oldTag );
2510                         g_TextureBrowser.m_all_tags.insert( newTag );
2511
2512                         BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2513                         BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2514                 }
2515         }
2516         else
2517         {
2518                 ui::alert( g_TextureBrowser.m_parent, "Select a single tag for renaming." );
2519         }
2520 }
2521
2522 void TextureBrowser_deleteTag(){
2523         GSList* selected = NULL;
2524
2525     auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2526         gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2527
2528         if ( g_slist_length( selected ) == 1 ) { // we only delete a single tag
2529                 auto result = ui::alert( g_TextureBrowser.m_parent, "Are you sure you want to delete the selected tag?", "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question );
2530
2531                 if ( result == ui::alert_response::YES ) {
2532                         GtkTreeIter iterSelected;
2533                         gchar *rowTag;
2534
2535                         gchar* tagSelected = (char*)selected->data;
2536
2537                         bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0;
2538
2539                         while ( row )
2540                         {
2541                                 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterSelected, TAG_COLUMN, &rowTag, -1 );
2542
2543                                 if ( strcmp( rowTag, tagSelected ) == 0 ) {
2544                                         gtk_list_store_remove( g_TextureBrowser.m_all_tags_list, &iterSelected );
2545                                         break;
2546                                 }
2547                                 row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0;
2548                         }
2549
2550                         TagBuilder.DeleteTag( tagSelected );
2551                         g_TextureBrowser.m_all_tags.erase( (CopiedString)tagSelected );
2552
2553                         BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2554                         BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2555                 }
2556         }
2557         else {
2558                 ui::alert( g_TextureBrowser.m_parent, "Select a single tag for deletion." );
2559         }
2560 }
2561
2562 void TextureBrowser_copyTag(){
2563         g_TextureBrowser.m_copied_tags.clear();
2564         TagBuilder.GetShaderTags( g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags );
2565 }
2566
2567 void TextureBrowser_pasteTag(){
2568         IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
2569         CopiedString shader = g_TextureBrowser.shader.c_str();
2570
2571         if ( !TagBuilder.CheckShaderTag( shader.c_str() ) ) {
2572                 CopiedString shaderFile = ishader->getShaderFileName();
2573                 if ( shaderFile.empty() ) {
2574                         // it's a texture
2575                         TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, TEXTURE );
2576                 }
2577                 else
2578                 {
2579                         // it's a shader
2580                         TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, SHADER );
2581                 }
2582
2583                 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2584                 {
2585                         TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2586                 }
2587         }
2588         else
2589         {
2590                 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2591                 {
2592                         if ( !TagBuilder.CheckShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str() ) ) {
2593                                 // the tag doesn't exist - let's add it
2594                                 TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2595                         }
2596                 }
2597         }
2598
2599         ishader->DecRef();
2600
2601         TagBuilder.SaveXmlDoc();
2602         BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser );
2603         BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2604 }
2605
2606 void TextureBrowser_RefreshShaders(){
2607
2608         /* When shaders are refreshed, forces reloading the textures as well.
2609         Previously it would at best only display shaders, at worst mess up some textured objects. */
2610
2611     auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
2612         GtkTreeModel* model = NULL;
2613         GtkTreeIter iter;
2614         if ( gtk_tree_selection_get_selected (selection, &model, &iter) )
2615         {
2616                 gchar dirName[1024];
2617
2618                 gchar* buffer;
2619                 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
2620                 strcpy( dirName, buffer );
2621                 g_free( buffer );
2622                 if ( !TextureBrowser_showWads() ) {
2623                         strcat( dirName, "/" );
2624                 }
2625
2626                 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
2627                 GlobalShaderSystem().refresh();
2628                 /* texturebrowser tree update on vfs restart */
2629                 TextureBrowser_constructTreeStore();
2630                 UpdateAllWindows();
2631
2632                 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
2633                 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2634         }
2635
2636         else{
2637                 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
2638                 GlobalShaderSystem().refresh();
2639                 /* texturebrowser tree update on vfs restart */
2640                 TextureBrowser_constructTreeStore();
2641                 UpdateAllWindows();
2642         }
2643 }
2644
2645 void TextureBrowser_ToggleShowShaders(){
2646         g_TextureBrowser.m_showShaders ^= 1;
2647         g_TextureBrowser.m_showshaders_item.update();
2648
2649         g_TextureBrowser.m_heightChanged = true;
2650         g_TextureBrowser.m_originInvalid = true;
2651         g_activeShadersChangedCallbacks();
2652
2653         TextureBrowser_queueDraw( g_TextureBrowser );
2654 }
2655
2656 void TextureBrowser_ToggleShowTextures(){
2657         g_TextureBrowser.m_showTextures ^= 1;
2658         g_TextureBrowser.m_showtextures_item.update();
2659
2660         g_TextureBrowser.m_heightChanged = true;
2661         g_TextureBrowser.m_originInvalid = true;
2662         g_activeShadersChangedCallbacks();
2663
2664         TextureBrowser_queueDraw( g_TextureBrowser );
2665 }
2666
2667 void TextureBrowser_ToggleShowShaderListOnly(){
2668         g_TextureBrowser_shaderlistOnly ^= 1;
2669         g_TextureBrowser.m_showshaderlistonly_item.update();
2670
2671         TextureBrowser_constructTreeStore();
2672 }
2673
2674 void TextureBrowser_showAll(){
2675         g_TextureBrowser_currentDirectory = "";
2676         g_TextureBrowser.m_searchedTags = false;
2677 //      TextureBrowser_SetHideUnused( g_TextureBrowser, false );
2678         TextureBrowser_ToggleHideUnused();
2679         //TextureBrowser_heightChanged( g_TextureBrowser );
2680         TextureBrowser_updateTitle();
2681 }
2682
2683 void TextureBrowser_showUntagged(){
2684         auto result = ui::alert( g_TextureBrowser.m_parent, "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning );
2685
2686         if ( result == ui::alert_response::YES ) {
2687                 g_TextureBrowser.m_found_shaders.clear();
2688                 TagBuilder.GetUntagged( g_TextureBrowser.m_found_shaders );
2689                 std::set<CopiedString>::iterator iter;
2690
2691                 ScopeDisableScreenUpdates disableScreenUpdates( "Searching untagged textures...", "Loading Textures" );
2692
2693                 for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
2694                 {
2695                         std::string path = ( *iter ).c_str();
2696                         size_t pos = path.find_last_of( "/", path.size() );
2697                         std::string name = path.substr( pos + 1, path.size() );
2698                         path = path.substr( 0, pos + 1 );
2699                         TextureDirectory_loadTexture( path.c_str(), name.c_str() );
2700                         globalErrorStream() << path.c_str() << name.c_str() << "\n";
2701                 }
2702
2703                 g_TextureBrowser_currentDirectory = "Untagged";
2704                 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2705                 TextureBrowser_heightChanged( g_TextureBrowser );
2706                 TextureBrowser_updateTitle();
2707         }
2708 }
2709
2710 void TextureBrowser_FixedSize(){
2711         g_TextureBrowser_fixedSize ^= 1;
2712         GlobalTextureBrowser().m_fixedsize_item.update();
2713         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2714 }
2715
2716 void TextureBrowser_FilterMissing(){
2717         g_TextureBrowser_filterMissing ^= 1;
2718         GlobalTextureBrowser().m_filternotex_item.update();
2719         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2720         TextureBrowser_RefreshShaders();
2721 }
2722
2723 void TextureBrowser_FilterFallback(){
2724         g_TextureBrowser_filterFallback ^= 1;
2725         GlobalTextureBrowser().m_hidenotex_item.update();
2726         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2727         TextureBrowser_RefreshShaders();
2728 }
2729
2730 void TextureBrowser_EnableAlpha(){
2731         g_TextureBrowser_enableAlpha ^= 1;
2732         GlobalTextureBrowser().m_enablealpha_item.update();
2733         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2734 }
2735
2736 void TextureBrowser_exportTitle( const Callback<void(const char *)> & importer ){
2737         StringOutputStream buffer( 64 );
2738         buffer << "Textures: ";
2739         if ( !string_empty( g_TextureBrowser_currentDirectory.c_str() ) ) {
2740                 buffer << g_TextureBrowser_currentDirectory.c_str();
2741         }
2742         else
2743         {
2744                 buffer << "all";
2745         }
2746         importer( buffer.c_str() );
2747 }
2748
2749 struct TextureScale {
2750         static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2751                 switch (self.m_textureScale) {
2752                         case 10:
2753                                 returnz(0);
2754                                 break;
2755                         case 25:
2756                                 returnz(1);
2757                                 break;
2758                         case 50:
2759                                 returnz(2);
2760                                 break;
2761                         case 100:
2762                                 returnz(3);
2763                                 break;
2764                         case 200:
2765                                 returnz(4);
2766                                 break;
2767                 }
2768         }
2769
2770         static void Import(TextureBrowser &self, int value) {
2771                 switch (value) {
2772                         case 0:
2773                                 TextureBrowser_setScale(self, 10);
2774                                 break;
2775                         case 1:
2776                                 TextureBrowser_setScale(self, 25);
2777                                 break;
2778                         case 2:
2779                                 TextureBrowser_setScale(self, 50);
2780                                 break;
2781                         case 3:
2782                                 TextureBrowser_setScale(self, 100);
2783                                 break;
2784                         case 4:
2785                                 TextureBrowser_setScale(self, 200);
2786                                 break;
2787                 }
2788         }
2789 };
2790
2791 struct UniformTextureSize {
2792         static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2793                 returnz(g_TextureBrowser.m_uniformTextureSize);
2794         }
2795
2796         static void Import(TextureBrowser &self, int value) {
2797                 if (value > 16)
2798                         TextureBrowser_setUniformSize(self, value);
2799         }
2800 };
2801
2802 struct UniformTextureMinSize {
2803         static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2804                 returnz(g_TextureBrowser.m_uniformTextureMinSize);
2805         }
2806
2807         static void Import(TextureBrowser &self, int value) {
2808                 if (value > 16)
2809                         TextureBrowser_setUniformSize(self, value);
2810         }
2811 };
2812
2813 void TextureBrowser_constructPreferences( PreferencesPage& page ){
2814         page.appendCheckBox(
2815                 "", "Texture scrollbar",
2816                 make_property<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser())
2817                 );
2818         {
2819                 const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
2820                 page.appendCombo(
2821                         "Texture Thumbnail Scale",
2822                         STRING_ARRAY_RANGE( texture_scale ),
2823                         make_property<TextureScale>(GlobalTextureBrowser())
2824                         );
2825         }
2826         page.appendSpinner( "Thumbnails Max Size", GlobalTextureBrowser().m_uniformTextureSize, GlobalTextureBrowser().m_uniformTextureSize, 16, 8192 );
2827         page.appendSpinner( "Thumbnails Min Size", GlobalTextureBrowser().m_uniformTextureMinSize, GlobalTextureBrowser().m_uniformTextureMinSize, 16, 8192 );
2828         page.appendEntry( "Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement );
2829         {
2830                 const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName() };
2831                 page.appendCombo( "Load Shaders at Startup", reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ), STRING_ARRAY_RANGE( startup_shaders ) );
2832         }
2833         {
2834                 StringOutputStream sstream( 256 );
2835                 sstream << "Hide nonShaders in " << TextureBrowser_getComonShadersDir() << " folder";
2836                 page.appendCheckBox(
2837                         "", sstream.c_str(),
2838                         GlobalTextureBrowser().m_hideNonShadersInCommon
2839                         );
2840         }
2841 }
2842
2843 void TextureBrowser_constructPage( PreferenceGroup& group ){
2844         PreferencesPage page( group.createPage( "Texture Browser", "Texture Browser Preferences" ) );
2845         TextureBrowser_constructPreferences( page );
2846 }
2847
2848 void TextureBrowser_registerPreferencesPage(){
2849         PreferencesDialog_addSettingsPage( makeCallbackF(TextureBrowser_constructPage) );
2850 }
2851
2852
2853 #include "preferencesystem.h"
2854 #include "stringio.h"
2855
2856
2857 void TextureClipboard_textureSelected( const char* shader );
2858
2859 void TextureBrowser_Construct(){
2860         GlobalCommands_insert( "ShaderInfo", makeCallbackF(TextureBrowser_shaderInfo) );
2861         GlobalCommands_insert( "ShowUntagged", makeCallbackF(TextureBrowser_showUntagged) );
2862         GlobalCommands_insert( "AddTag", makeCallbackF(TextureBrowser_addTag) );
2863         GlobalCommands_insert( "RenameTag", makeCallbackF(TextureBrowser_renameTag) );
2864         GlobalCommands_insert( "DeleteTag", makeCallbackF(TextureBrowser_deleteTag) );
2865         GlobalCommands_insert( "CopyTag", makeCallbackF(TextureBrowser_copyTag) );
2866         GlobalCommands_insert( "PasteTag", makeCallbackF(TextureBrowser_pasteTag) );
2867         GlobalCommands_insert( "RefreshShaders", makeCallbackF(VFS_Refresh) );
2868         GlobalToggles_insert( "ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
2869         GlobalCommands_insert( "ShowAllTextures", makeCallbackF(TextureBrowser_showAll), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
2870         GlobalCommands_insert( "ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator( 'T' ) );
2871         GlobalToggles_insert( "ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaders_item ) );
2872         GlobalToggles_insert( "ToggleShowTextures", makeCallbackF(TextureBrowser_ToggleShowTextures), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showtextures_item ) );
2873         GlobalToggles_insert( "ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly),
2874  ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaderlistonly_item ) );
2875         GlobalToggles_insert( "FixedSize", makeCallbackF(TextureBrowser_FixedSize), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_fixedsize_item ) );
2876         GlobalToggles_insert( "FilterMissing", makeCallbackF(TextureBrowser_FilterMissing), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_filternotex_item ) );
2877         GlobalToggles_insert( "FilterFallback", makeCallbackF(TextureBrowser_FilterFallback), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hidenotex_item ) );
2878         GlobalToggles_insert( "EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_enablealpha_item ) );
2879
2880         GlobalPreferenceSystem().registerPreference( "TextureScale", make_property_string<TextureScale>(g_TextureBrowser) );
2881         GlobalPreferenceSystem().registerPreference( "UniformTextureSize", make_property_string<UniformTextureSize>(g_TextureBrowser) );
2882         GlobalPreferenceSystem().registerPreference( "UniformTextureMinSize", make_property_string<UniformTextureMinSize>(g_TextureBrowser) );
2883         GlobalPreferenceSystem().registerPreference( "TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser()));
2884         GlobalPreferenceSystem().registerPreference( "ShowShaders", make_property_string( GlobalTextureBrowser().m_showShaders ) );
2885         GlobalPreferenceSystem().registerPreference( "ShowTextures", make_property_string( GlobalTextureBrowser().m_showTextures ) );
2886         GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", make_property_string( g_TextureBrowser_shaderlistOnly ) );
2887         GlobalPreferenceSystem().registerPreference( "FixedSize", make_property_string( g_TextureBrowser_fixedSize ) );
2888         GlobalPreferenceSystem().registerPreference( "FilterMissing", make_property_string( g_TextureBrowser_filterMissing ) );
2889         GlobalPreferenceSystem().registerPreference( "EnableAlpha", make_property_string( g_TextureBrowser_enableAlpha ) );
2890         GlobalPreferenceSystem().registerPreference( "LoadShaders", make_property_string( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ) );
2891         GlobalPreferenceSystem().registerPreference( "WheelMouseInc", make_property_string( GlobalTextureBrowser().m_mouseWheelScrollIncrement ) );
2892         GlobalPreferenceSystem().registerPreference( "SI_Colors0", make_property_string( GlobalTextureBrowser().color_textureback ) );
2893         GlobalPreferenceSystem().registerPreference( "HideNonShadersInCommon", make_property_string( GlobalTextureBrowser().m_hideNonShadersInCommon ) );
2894
2895         g_TextureBrowser.shader = texdef_name_default();
2896
2897         Textures_setModeChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw>( g_TextureBrowser ) );
2898
2899         TextureBrowser_registerPreferencesPage();
2900
2901         GlobalShaderSystem().attach( g_ShadersObserver );
2902
2903         TextureBrowser_textureSelected = TextureClipboard_textureSelected;
2904 }
2905
2906 void TextureBrowser_Destroy(){
2907         GlobalShaderSystem().detach( g_ShadersObserver );
2908
2909         Textures_setModeChangedNotify( Callback<void()>() );
2910 }
2911
2912 ui::Widget TextureBrowser_getGLWidget(){
2913         return GlobalTextureBrowser().m_gl_widget;
2914 }