2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 // Leonardo Zide (leo@lokigames.com)
28 #include "texwindow.h"
32 #include "debugging/debugging.h"
36 #include "ifilesystem.h"
40 #include "moduleobserver.h"
46 #include <uilib/uilib.h>
48 #include "signal/signal.h"
49 #include "math/vector.h"
50 #include "texturelib.h"
51 #include "string/string.h"
52 #include "shaderlib.h"
55 #include "stream/memstream.h"
56 #include "stream/textfilestream.h"
57 #include "stream/stringstream.h"
63 #include "gtkutil/menu.h"
64 #include "gtkutil/nonmodal.h"
65 #include "gtkutil/cursor.h"
66 #include "gtkutil/widget.h"
67 #include "gtkutil/glwidget.h"
68 #include "gtkutil/messagebox.h"
74 #include "brush_primit.h"
75 #include "brushmanip.h"
76 #include "patchmanip.h"
81 #include "mainframe.h"
82 #include "findtexturedialog.h"
83 #include "surfacedialog.h"
84 #include "patchdialog.h"
85 #include "groupdialog.h"
86 #include "preferences.h"
90 bool TextureBrowser_showWads(){
91 return !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) );
94 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser );
96 bool string_equal_start( const char* string, StringRange start ){
97 return string_equal_n( string, start.first, start.last - start.first );
100 typedef std::set<CopiedString> TextureGroups;
102 void TextureGroups_addWad( TextureGroups& groups, const char* archive ){
103 if ( extension_equal( path_get_extension( archive ), "wad" ) ) {
105 groups.insert( archive );
107 CopiedString archiveBaseName( path_get_filename_start( archive ), path_get_filename_base_end( archive ) );
108 groups.insert( archiveBaseName );
113 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addWad> TextureGroupsAddWadCaller;
117 bool g_TextureBrowser_shaderlistOnly = false;
118 bool g_TextureBrowser_fixedSize = true;
119 bool g_TextureBrowser_filterMissing = false;
120 bool g_TextureBrowser_filterFallback = true;
121 bool g_TextureBrowser_enableAlpha = true;
124 CopiedString g_notex;
125 CopiedString g_shadernotex;
127 bool isMissing(const char* name);
129 bool isNotex(const char* name);
131 bool isMissing(const char* name){
132 if ( string_equal( g_notex.c_str(), name ) ) {
135 if ( string_equal( g_shadernotex.c_str(), name ) ) {
141 bool isNotex(const char* name){
142 if ( string_equal_suffix( name, "/" DEFAULT_NOTEX_BASENAME ) ) {
145 if ( string_equal_suffix( name, "/" DEFAULT_SHADERNOTEX_BASENAME ) ) {
151 void TextureGroups_addShader( TextureGroups& groups, const char* shaderName ){
152 const char* texture = path_make_relative( shaderName, "textures/" );
154 // hide notex / shadernotex images
155 if ( g_TextureBrowser_filterFallback ) {
156 if ( isNotex( shaderName ) ) {
159 if ( isNotex( texture ) ) {
164 if ( texture != shaderName ) {
165 const char* last = path_remove_directory( texture );
166 if ( !string_empty( last ) ) {
167 groups.insert( CopiedString( StringRange( texture, --last ) ) );
172 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addShader> TextureGroupsAddShaderCaller;
174 void TextureGroups_addDirectory( TextureGroups& groups, const char* directory ){
175 groups.insert( directory );
178 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
180 class DeferredAdjustment
185 typedef void ( *ValueChangedFunction )( void* data, gdouble value );
187 ValueChangedFunction m_function;
190 static gboolean deferred_value_changed( gpointer data ){
191 reinterpret_cast<DeferredAdjustment*>( data )->m_function(
192 reinterpret_cast<DeferredAdjustment*>( data )->m_data,
193 reinterpret_cast<DeferredAdjustment*>( data )->m_value
195 reinterpret_cast<DeferredAdjustment*>( data )->m_handler = 0;
196 reinterpret_cast<DeferredAdjustment*>( data )->m_value = 0;
201 DeferredAdjustment( ValueChangedFunction function, void* data ) : m_value( 0 ), m_handler( 0 ), m_function( function ), m_data( data ){
205 if ( m_handler != 0 ) {
206 g_source_remove( m_handler );
207 deferred_value_changed( this );
211 void value_changed( gdouble value ){
213 if ( m_handler == 0 ) {
214 m_handler = g_idle_add( deferred_value_changed, this );
218 static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment* self ){
219 self->value_changed( gtk_adjustment_get_value(adjustment) );
224 class TextureBrowser;
226 typedef ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
228 void TextureBrowser_scrollChanged( void* data, gdouble value );
233 STARTUPSHADERS_NONE = 0,
234 STARTUPSHADERS_COMMON,
237 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer );
239 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
241 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer );
243 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
245 void TextureBrowser_showTexturesExport( const Callback<void(bool)> & importer );
247 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
249 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer );
251 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
253 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer );
255 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
257 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer );
259 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowserFilterMissingExport;
261 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer );
263 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
265 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer );
267 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
278 ui::Window m_parent{ui::null};
279 ui::GLArea m_gl_widget{ui::null};
280 ui::Widget m_texture_scroll{ui::null};
281 ui::TreeView m_treeViewTree{ui::New};
282 ui::TreeView m_treeViewTags{ui::null};
283 ui::Frame m_tag_frame{ui::null};
284 ui::ListStore m_assigned_store{ui::null};
285 ui::ListStore m_available_store{ui::null};
286 ui::TreeView m_assigned_tree{ui::null};
287 ui::TreeView m_available_tree{ui::null};
288 ui::Widget m_scr_win_tree{ui::null};
289 ui::Widget m_scr_win_tags{ui::null};
290 ui::Widget m_tag_notebook{ui::null};
291 ui::Button m_search_button{ui::null};
292 ui::Widget m_shader_info_item{ui::null};
294 std::set<CopiedString> m_all_tags;
295 ui::ListStore m_all_tags_list{ui::null};
296 std::vector<CopiedString> m_copied_tags;
297 std::set<CopiedString> m_found_shaders;
299 ToggleItem m_hideunused_item;
300 ToggleItem m_hidenotex_item;
301 ToggleItem m_showshaders_item;
302 ToggleItem m_showtextures_item;
303 ToggleItem m_showshaderlistonly_item;
304 ToggleItem m_fixedsize_item;
305 ToggleItem m_filternotex_item;
306 ToggleItem m_enablealpha_item;
309 guint m_exposeHandler;
311 bool m_heightChanged;
312 bool m_originInvalid;
314 DeferredAdjustment m_scrollAdjustment;
315 FreezePointer m_freezePointer;
317 Vector3 color_textureback;
318 // the increment step we use against the wheel mouse
319 std::size_t m_mouseWheelScrollIncrement;
320 std::size_t m_textureScale;
321 // make the texture increments match the grid changes
324 bool m_showTextureScrollbar;
325 StartupShaders m_startupShaders;
326 // if true, the texture window will only display in-use shaders
327 // if false, all the shaders in memory are displayed
333 // The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
334 int m_uniformTextureSize;
335 int m_uniformTextureMinSize;
337 // Return the display width of a texture in the texture browser
338 void getTextureWH( qtexture_t* tex, int &W, int &H ){
339 // Don't use uniform size
340 W = (int)( tex->width * ( (float)m_textureScale / 100 ) );
341 H = (int)( tex->height * ( (float)m_textureScale / 100 ) );
345 if ( g_TextureBrowser_fixedSize ){
347 // Texture is square, or wider than it is tall
348 if ( W >= m_uniformTextureSize ){
349 H = m_uniformTextureSize * H / W;
350 W = m_uniformTextureSize;
352 else if ( W <= m_uniformTextureMinSize ){
353 H = m_uniformTextureMinSize * H / W;
354 W = m_uniformTextureMinSize;
358 // Texture taller than it is wide
359 if ( H >= m_uniformTextureSize ){
360 W = m_uniformTextureSize * W / H;
361 H = m_uniformTextureSize;
363 else if ( H <= m_uniformTextureMinSize ){
364 W = m_uniformTextureMinSize * W / H;
365 H = m_uniformTextureMinSize;
372 m_texture_scroll( ui::null ),
373 m_hideunused_item( TextureBrowserHideUnusedExport() ),
374 m_hidenotex_item( TextureBrowserFilterFallbackExport() ),
375 m_showshaders_item( TextureBrowserShowShadersExport() ),
376 m_showtextures_item( TextureBrowserShowTexturesExport() ),
377 m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
378 m_fixedsize_item( TextureBrowserFixedSizeExport() ),
379 m_filternotex_item( TextureBrowserFilterMissingExport() ),
380 m_enablealpha_item( TextureBrowserEnableAlphaExport() ),
381 m_heightChanged( true ),
382 m_originInvalid( true ),
383 m_scrollAdjustment( TextureBrowser_scrollChanged, this ),
384 color_textureback( 0.25f, 0.25f, 0.25f ),
385 m_mouseWheelScrollIncrement( 64 ),
386 m_textureScale( 50 ),
387 m_showShaders( true ),
388 m_showTextures( true ),
389 m_showTextureScrollbar( true ),
390 m_startupShaders( STARTUPSHADERS_NONE ),
391 m_hideUnused( false ),
392 m_rmbSelected( false ),
393 m_searchedTags( false ),
395 m_uniformTextureSize( 160 ),
396 m_uniformTextureMinSize( 48 ),
397 m_move_started( false ){
401 void ( *TextureBrowser_textureSelected )( const char* shader );
404 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser );
407 const char* TextureBrowser_getComonShadersName(){
408 const char* value = g_pGameDescription->getKeyValue( "common_shaders_name" );
409 if ( !string_empty( value ) ) {
415 const char* TextureBrowser_getComonShadersDir(){
416 const char* value = g_pGameDescription->getKeyValue( "common_shaders_dir" );
417 if ( !string_empty( value ) ) {
423 inline int TextureBrowser_fontHeight( TextureBrowser& textureBrowser ){
424 return GlobalOpenGL().m_font->getPixelHeight();
427 const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser ){
428 return textureBrowser.shader.c_str();
431 void TextureBrowser_SetStatus( TextureBrowser& textureBrowser, const char* name ){
432 IShader* shader = QERApp_Shader_ForName( name );
433 qtexture_t* q = shader->getTexture();
434 StringOutputStream strTex( 256 );
435 strTex << name << " W: " << Unsigned( q->width ) << " H: " << Unsigned( q->height );
437 g_pParentWnd->SetStatusText( g_pParentWnd->m_texture_status, strTex.c_str() );
440 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name );
442 void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader ){
443 textureBrowser.shader = shader;
444 TextureBrowser_SetStatus( textureBrowser, shader );
445 TextureBrowser_Focus( textureBrowser, shader );
447 if ( FindTextureDialog_isOpen() ) {
448 FindTextureDialog_selectTexture( shader );
451 // disable the menu item "shader info" if no shader was selected
452 IShader* ishader = QERApp_Shader_ForName( shader );
453 CopiedString filename = ishader->getShaderFileName();
455 if ( filename.empty() ) {
456 if ( textureBrowser.m_shader_info_item != NULL ) {
457 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, FALSE );
461 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, TRUE );
468 CopiedString g_TextureBrowser_currentDirectory;
471 ============================================================================
475 TTimo: now based on a rundown through all the shaders
476 NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
477 otherwise we may need to rely on a list instead of an array storage
478 ============================================================================
484 // texture layout functions
485 // TTimo: now based on shaders
486 int current_x, current_y, current_row;
489 void Texture_StartPos( TextureLayout& layout ){
490 layout.current_x = 8;
491 layout.current_y = -8;
492 layout.current_row = 0;
495 void Texture_NextPos( TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y ){
496 qtexture_t* q = current_texture;
499 textureBrowser.getTextureWH( q, nWidth, nHeight );
500 if ( layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row ) { // go to the next row unless the texture is the first on the row
501 layout.current_x = 8;
502 layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;//+4
503 layout.current_row = 0;
506 *x = layout.current_x;
507 *y = layout.current_y;
509 // Is our texture larger than the row? If so, grow the
510 // row height to match it
512 if ( layout.current_row < nHeight ) {
513 layout.current_row = nHeight;
516 // never go less than 96, or the names get all crunched up
517 layout.current_x += nWidth < 96 ? 96 : nWidth;
518 layout.current_x += 8;
521 bool TextureSearch_IsShown( const char* name ){
522 std::set<CopiedString>::iterator iter;
524 iter = GlobalTextureBrowser().m_found_shaders.find( name );
526 if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
534 // if texture_showinuse jump over non in-use textures
535 bool Texture_IsShown( IShader* shader, bool show_shaders, bool show_textures, bool hideUnused ){
536 // filter missing shaders
537 // ugly: filter on built-in fallback name after substitution
538 if ( g_TextureBrowser_filterMissing ) {
539 if ( isMissing( shader->getTexture()->name ) ) {
543 // filter the fallback (notex/shadernotex) for missing shaders or editor image
544 if ( g_TextureBrowser_filterFallback ) {
545 if ( isNotex( shader->getName() ) ) {
548 if ( isNotex( shader->getTexture()->name ) ) {
553 if ( g_TextureBrowser_currentDirectory == "Untagged" ) {
554 std::set<CopiedString>::iterator iter;
556 iter = GlobalTextureBrowser().m_found_shaders.find( shader->getName() );
558 if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
566 if ( !shader_equal_prefix( shader->getName(), "textures/" ) ) {
570 if ( !show_shaders && !shader->IsDefault() ) {
574 if ( !show_textures && shader->IsDefault() ) {
578 if ( hideUnused && !shader->IsInUse() ) {
582 if ( GlobalTextureBrowser().m_searchedTags ) {
583 if ( !TextureSearch_IsShown( shader->getName() ) ) {
591 if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
599 void TextureBrowser_heightChanged( TextureBrowser& textureBrowser ){
600 textureBrowser.m_heightChanged = true;
602 TextureBrowser_updateScroll( textureBrowser );
603 TextureBrowser_queueDraw( textureBrowser );
606 void TextureBrowser_evaluateHeight( TextureBrowser& textureBrowser ){
607 if ( textureBrowser.m_heightChanged ) {
608 textureBrowser.m_heightChanged = false;
610 textureBrowser.m_nTotalHeight = 0;
612 TextureLayout layout;
613 Texture_StartPos( layout );
614 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
616 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
618 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
623 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
625 textureBrowser.getTextureWH( shader->getTexture(), nWidth, nHeight );
626 textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + nHeight + 4 );
631 int TextureBrowser_TotalHeight( TextureBrowser& textureBrowser ){
632 TextureBrowser_evaluateHeight( textureBrowser );
633 return textureBrowser.m_nTotalHeight;
636 inline const int& min_int( const int& left, const int& right ){
637 return std::min( left, right );
640 void TextureBrowser_clampOriginY( TextureBrowser& textureBrowser ){
641 if ( textureBrowser.originy > 0 ) {
642 textureBrowser.originy = 0;
644 int lower = min_int( textureBrowser.height - TextureBrowser_TotalHeight( textureBrowser ), 0 );
645 if ( textureBrowser.originy < lower ) {
646 textureBrowser.originy = lower;
650 int TextureBrowser_getOriginY( TextureBrowser& textureBrowser ){
651 if ( textureBrowser.m_originInvalid ) {
652 textureBrowser.m_originInvalid = false;
653 TextureBrowser_clampOriginY( textureBrowser );
654 TextureBrowser_updateScroll( textureBrowser );
656 return textureBrowser.originy;
659 void TextureBrowser_setOriginY( TextureBrowser& textureBrowser, int originy ){
660 textureBrowser.originy = originy;
661 TextureBrowser_clampOriginY( textureBrowser );
662 TextureBrowser_updateScroll( textureBrowser );
663 TextureBrowser_queueDraw( textureBrowser );
667 Signal0 g_activeShadersChangedCallbacks;
669 void TextureBrowser_addActiveShadersChangedCallback( const SignalHandler& handler ){
670 g_activeShadersChangedCallbacks.connectLast( handler );
673 void TextureBrowser_constructTreeStore();
675 class ShadersObserver : public ModuleObserver
677 Signal0 m_realiseCallbacks;
680 m_realiseCallbacks();
681 /* texturebrowser tree update on vfs restart */
682 // TextureBrowser_constructTreeStore();
688 void insert( const SignalHandler& handler ){
689 m_realiseCallbacks.connectLast( handler );
695 ShadersObserver g_ShadersObserver;
698 void TextureBrowser_addShadersRealiseCallback( const SignalHandler& handler ){
699 g_ShadersObserver.insert( handler );
702 void TextureBrowser_activeShadersChanged( TextureBrowser& textureBrowser ){
703 TextureBrowser_heightChanged( textureBrowser );
704 textureBrowser.m_originInvalid = true;
706 g_activeShadersChangedCallbacks();
709 struct TextureBrowser_ShowScrollbar {
710 static void Export(const TextureBrowser &self, const Callback<void(bool)> &returnz) {
711 returnz(self.m_showTextureScrollbar);
714 static void Import(TextureBrowser &self, bool value) {
715 self.m_showTextureScrollbar = value;
716 if (self.m_texture_scroll) {
717 self.m_texture_scroll.visible(self.m_showTextureScrollbar);
718 TextureBrowser_updateScroll(self);
726 TextureBrowser_ShowDirectory
727 relies on texture_directory global for the directory to use
728 1) Load the shaders for the given directory
729 2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
730 NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
731 available through the IShaders interface
732 NOTE: for texture window layout:
733 all shaders are stored with alphabetical order after load
734 previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
735 ( the GL textures are not flushed though)
739 bool endswith( const char *haystack, const char *needle ){
740 size_t lh = strlen( haystack );
741 size_t ln = strlen( needle );
745 return !memcmp( haystack + ( lh - ln ), needle, ln );
748 bool texture_name_ignore( const char* name ){
749 StringOutputStream strTemp( string_length( name ) );
750 strTemp << LowerCase( name );
753 endswith( strTemp.c_str(), ".specular" ) ||
754 endswith( strTemp.c_str(), ".glow" ) ||
755 endswith( strTemp.c_str(), ".bump" ) ||
756 endswith( strTemp.c_str(), ".diffuse" ) ||
757 endswith( strTemp.c_str(), ".blend" ) ||
758 endswith( strTemp.c_str(), ".alpha" ) ||
759 endswith( strTemp.c_str(), "_alpha" ) ||
761 endswith( strTemp.c_str(), "_h" ) ||
762 endswith( strTemp.c_str(), "_local" ) ||
763 endswith( strTemp.c_str(), "_nm" ) ||
764 endswith( strTemp.c_str(), "_s" ) ||
766 endswith( strTemp.c_str(), "_bump" ) ||
767 endswith( strTemp.c_str(), "_glow" ) ||
768 endswith( strTemp.c_str(), "_gloss" ) ||
769 endswith( strTemp.c_str(), "_luma" ) ||
770 endswith( strTemp.c_str(), "_norm" ) ||
771 endswith( strTemp.c_str(), "_pants" ) ||
772 endswith( strTemp.c_str(), "_shirt" ) ||
773 endswith( strTemp.c_str(), "_reflect" ) ||
775 endswith( strTemp.c_str(), "_d" ) ||
776 endswith( strTemp.c_str(), "_n" ) ||
777 endswith( strTemp.c_str(), "_p" ) ||
778 endswith( strTemp.c_str(), "_g" ) ||
779 endswith( strTemp.c_str(), "_a" ) ||
783 class LoadShaderVisitor : public Archive::Visitor
786 void visit( const char* name ){
787 IShader* shader = QERApp_Shader_ForName( CopiedString( StringRange( name, path_get_filename_base_end( name ) ) ).c_str() );
792 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused );
794 ui::Widget g_page_textures{ui::null};
796 void TextureBrowser_toggleShow(){
797 GroupDialog_showPage( g_page_textures );
801 void TextureBrowser_updateTitle(){
802 GroupDialog_updatePageTitle( g_page_textures );
806 class TextureCategoryLoadShader
808 const char* m_directory;
809 std::size_t& m_count;
811 using func = void(const char *);
813 TextureCategoryLoadShader( const char* directory, std::size_t& count )
814 : m_directory( directory ), m_count( count ){
818 void operator()( const char* name ) const {
819 if ( shader_equal_prefix( name, "textures/" )
820 && shader_equal_prefix( name + string_length( "textures/" ), m_directory ) ) {
822 // request the shader, this will load the texture if needed
823 // this Shader_ForName call is a kind of hack
824 IShader *pFoo = QERApp_Shader_ForName( name );
830 void TextureDirectory_loadTexture( const char* directory, const char* texture ){
831 StringOutputStream name( 256 );
832 name << directory << StringRange( texture, path_get_filename_base_end( texture ) );
834 if ( texture_name_ignore( name.c_str() ) ) {
838 if ( !shader_valid( name.c_str() ) ) {
839 globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
843 // if a texture is already in use to represent a shader, ignore it
844 IShader* shader = QERApp_Shader_ForName( name.c_str() );
848 typedef ConstPointerCaller<char, void(const char*), TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
850 class LoadTexturesByTypeVisitor : public ImageModules::Visitor
852 const char* m_dirstring;
854 LoadTexturesByTypeVisitor( const char* dirstring )
855 : m_dirstring( dirstring ){
858 void visit( const char* minor, const _QERPlugImageTable& table ) const {
859 GlobalFileSystem().forEachFile( m_dirstring, minor, TextureDirectoryLoadTextureCaller( m_dirstring ) );
863 void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){
864 if ( TextureBrowser_showWads() ) {
865 Archive* archive = GlobalFileSystem().getArchive( directory );
866 ASSERT_NOTNULL( archive );
867 LoadShaderVisitor visitor;
868 archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
872 g_TextureBrowser_currentDirectory = directory;
873 TextureBrowser_heightChanged( textureBrowser );
875 std::size_t shaders_count;
876 GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
877 globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
879 if ( g_pGameDescription->mGameType != "doom3" ) {
880 // load remaining texture files
882 StringOutputStream dirstring( 64 );
883 dirstring << "textures/" << directory;
885 Radiant_getImageModules().foreachModule( LoadTexturesByTypeVisitor( dirstring.c_str() ) );
889 // we'll display the newly loaded textures + all the ones already in use
890 TextureBrowser_SetHideUnused( textureBrowser, false );
892 TextureBrowser_updateTitle();
895 void TextureBrowser_ShowTagSearchResult( TextureBrowser& textureBrowser, const char* directory ){
896 g_TextureBrowser_currentDirectory = directory;
897 TextureBrowser_heightChanged( textureBrowser );
899 std::size_t shaders_count;
900 GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
901 globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
903 if ( g_pGameDescription->mGameType != "doom3" ) {
904 // load remaining texture files
905 StringOutputStream dirstring( 64 );
906 dirstring << "textures/" << directory;
909 LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
910 Radiant_getImageModules().foreachModule( visitor );
914 // we'll display the newly loaded textures + all the ones already in use
915 TextureBrowser_SetHideUnused( textureBrowser, false );
919 bool TextureBrowser_hideUnused();
921 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer ){
922 importer( TextureBrowser_hideUnused() );
925 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
927 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer ){
928 importer( GlobalTextureBrowser().m_showShaders );
931 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
933 void TextureBrowser_showTexturesExport( const Callback<void(bool)> & importer ){
934 importer( GlobalTextureBrowser().m_showTextures );
937 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
939 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer ){
940 importer( g_TextureBrowser_shaderlistOnly );
943 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
945 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer ){
946 importer( g_TextureBrowser_fixedSize );
949 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
951 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer ){
952 importer( g_TextureBrowser_filterMissing );
955 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowser_filterMissingExport;
957 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer ){
958 importer( g_TextureBrowser_filterFallback );
961 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
963 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer ){
964 importer( g_TextureBrowser_enableAlpha );
967 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
969 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){
971 textureBrowser.m_hideUnused = true;
975 textureBrowser.m_hideUnused = false;
978 textureBrowser.m_hideunused_item.update();
980 TextureBrowser_heightChanged( textureBrowser );
981 textureBrowser.m_originInvalid = true;
984 void TextureBrowser_ShowStartupShaders( TextureBrowser& textureBrowser ){
985 if ( textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON ) {
986 TextureBrowser_ShowDirectory( textureBrowser, TextureBrowser_getComonShadersDir() );
991 //++timo NOTE: this is a mix of Shader module stuff and texture explorer
992 // it might need to be split in parts or moved out .. dunno
993 // scroll origin so the specified texture is completely on screen
994 // if current texture is not displayed, nothing is changed
995 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
996 TextureLayout layout;
997 // scroll origin so the texture is completely on screen
998 Texture_StartPos( layout );
1000 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1002 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1004 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
1009 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1010 qtexture_t* q = shader->getTexture();
1015 // we have found when texdef->name and the shader name match
1016 // NOTE: as everywhere else for our comparisons, we are not case sensitive
1017 if ( shader_equal( name, shader->getName() ) ) {
1018 //int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) ) + 2 * TextureBrowser_fontHeight( textureBrowser );
1019 int textureWidth, textureHeight;
1020 textureBrowser.getTextureWH( q, textureWidth, textureHeight );
1021 textureHeight += 2 * TextureBrowser_fontHeight( textureBrowser );
1024 int originy = TextureBrowser_getOriginY( textureBrowser );
1025 if ( y > originy ) {
1029 if ( y - textureHeight < originy - textureBrowser.height ) {
1030 originy = ( y - textureHeight ) + textureBrowser.height;
1033 TextureBrowser_setOriginY( textureBrowser, originy );
1039 IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
1040 my += TextureBrowser_getOriginY( textureBrowser ) - textureBrowser.height;
1042 TextureLayout layout;
1043 Texture_StartPos( layout );
1044 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1046 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1048 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
1053 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1054 qtexture_t *q = shader->getTexture();
1059 int nWidth, nHeight;
1060 textureBrowser.getTextureWH( q, nWidth, nHeight );
1061 if ( mx > x && mx - x < nWidth
1062 && my < y && y - my < nHeight + TextureBrowser_fontHeight( textureBrowser ) ) {
1077 void SelectTexture( TextureBrowser& textureBrowser, int mx, int my, bool bShift ){
1078 IShader* shader = Texture_At( textureBrowser, mx, my );
1079 if ( shader != 0 ) {
1081 if ( shader->IsDefault() ) {
1082 globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
1085 ViewShader( shader->getShaderFileName(), shader->getName() );
1090 TextureBrowser_SetSelectedShader( textureBrowser, shader->getName() );
1091 TextureBrowser_textureSelected( shader->getName() );
1093 if ( !FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected ) {
1094 UndoableCommand undo( "textureNameSetSelected" );
1095 Select_SetShader( shader->getName() );
1102 ============================================================================
1106 ============================================================================
1109 void TextureBrowser_trackingDelta( int x, int y, unsigned int state, void* data ){
1110 TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>( data );
1114 if ( state & GDK_SHIFT_MASK ) {
1118 int originy = TextureBrowser_getOriginY( textureBrowser );
1119 originy += y * scale;
1120 TextureBrowser_setOriginY( textureBrowser, originy );
1124 void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
1125 textureBrowser.m_move_started = false;
1126 textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_parent );
1129 void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
1130 if( textureBrowser.m_move_started ){
1131 TextureBrowser_Tracking_MouseUp( textureBrowser );
1133 textureBrowser.m_move_started = true;
1134 textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, textureBrowser.m_gl_widget, TextureBrowser_trackingDelta, &textureBrowser );
1137 void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
1138 SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, ( flags & GDK_SHIFT_MASK ) != 0 );
1142 ============================================================================
1146 ============================================================================
1152 TTimo: relying on the shaders list to display the textures
1153 we must query all qtexture_t* to manage and display through the IShaders interface
1154 this allows a plugin to completely override the texture system
1157 void Texture_Draw( TextureBrowser& textureBrowser ){
1158 int originy = TextureBrowser_getOriginY( textureBrowser );
1160 glClearColor( textureBrowser.color_textureback[0],
1161 textureBrowser.color_textureback[1],
1162 textureBrowser.color_textureback[2],
1164 glViewport( 0, 0, textureBrowser.width, textureBrowser.height );
1165 glMatrixMode( GL_PROJECTION );
1168 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1169 glDisable( GL_DEPTH_TEST );
1171 //glDisable( GL_BLEND );
1172 if ( g_TextureBrowser_enableAlpha ) {
1173 glEnable( GL_BLEND );
1174 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1177 glDisable( GL_BLEND );
1180 glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
1181 glEnable( GL_TEXTURE_2D );
1183 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1185 int last_y = 0, last_height = 0;
1187 TextureLayout layout;
1188 Texture_StartPos( layout );
1189 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1191 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1193 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
1198 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1199 qtexture_t *q = shader->getTexture();
1204 int nWidth, nHeight;
1205 textureBrowser.getTextureWH( q, nWidth, nHeight );
1207 if ( y != last_y ) {
1211 last_height = std::max( nHeight, last_height );
1213 // Is this texture visible?
1214 if ( ( y - nHeight - TextureBrowser_fontHeight( textureBrowser ) < originy )
1215 && ( y > originy - textureBrowser.height ) ) {
1217 // if it's the current texture, draw a thick red line, else:
1218 // shaders have a white border, simple textures don't
1219 // if !texture_showinuse: (some textures displayed may not be in use)
1220 // draw an additional square around with 0.5 1 0.5 color
1222 const float xf = (float)x;
1223 const float yf = (float)( y - TextureBrowser_fontHeight( textureBrowser ) );
1224 float xfMax = xf + 1.5 + nWidth;
1225 float xfMin = xf - 1.5;
1226 float yfMax = yf + 1.5;
1227 float yfMin = yf - nHeight - 1.5;
1230 if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
1232 if ( textureBrowser.m_rmbSelected ) {
1242 glDisable( GL_TEXTURE_2D );
1243 glBegin( GL_LINE_LOOP );
1244 glVertex2f( xfMin ,yfMax );
1245 glVertex2f( xfMin ,yfMin );
1246 glVertex2f( xfMax ,yfMin );
1247 glVertex2f( xfMax ,yfMax );
1249 glEnable( GL_TEXTURE_2D );
1251 // highlight in-use textures
1252 else if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
1253 glColor3f( 0.5,1,0.5 );
1254 glDisable( GL_TEXTURE_2D );
1255 glBegin( GL_LINE_LOOP );
1256 glVertex2f( xfMin ,yfMax );
1257 glVertex2f( xfMin ,yfMin );
1258 glVertex2f( xfMax ,yfMin );
1259 glVertex2f( xfMax ,yfMax );
1261 glEnable( GL_TEXTURE_2D );
1263 // shader white border:
1264 else if ( !shader->IsDefault() ) {
1265 glColor3f( 1, 1, 1 );
1266 glDisable( GL_TEXTURE_2D );
1267 glBegin( GL_LINE_LOOP );
1268 glVertex2f( xfMin ,yfMax );
1269 glVertex2f( xfMin ,yfMin );
1270 glVertex2f( xfMax ,yfMin );
1271 glVertex2f( xfMax ,yfMax );
1276 if ( !shader->IsDefault() ) {
1277 glEnable( GL_LINE_STIPPLE );
1278 glLineStipple( 1, 0xF000 );
1279 glBegin( GL_LINE_LOOP );
1280 glColor3f( 0, 0, 0 );
1281 glVertex2f( xfMin ,yfMax );
1282 glVertex2f( xfMin ,yfMin );
1283 glVertex2f( xfMax ,yfMin );
1284 glVertex2f( xfMax ,yfMax );
1286 glDisable( GL_LINE_STIPPLE );
1287 glEnable( GL_TEXTURE_2D );
1290 // draw checkerboard for transparent textures
1291 if ( g_TextureBrowser_enableAlpha )
1293 glDisable( GL_TEXTURE_2D );
1294 glBegin( GL_QUADS );
1295 int font_height = TextureBrowser_fontHeight( textureBrowser );
1296 for ( int i = 0; i < nHeight; i += 8 )
1297 for ( int j = 0; j < nWidth; j += 8 )
1299 unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
1300 glColor3ub( color, color, color );
1302 int right = std::min(j+8, nWidth);
1304 int bottom = std::min(i+8, nHeight);
1305 glVertex2i(x + right, y - nHeight - font_height + top);
1306 glVertex2i(x + left, y - nHeight - font_height + top);
1307 glVertex2i(x + left, y - nHeight - font_height + bottom);
1308 glVertex2i(x + right, y - nHeight - font_height + bottom);
1311 glEnable( GL_TEXTURE_2D );
1315 glBindTexture( GL_TEXTURE_2D, q->texture_number );
1316 GlobalOpenGL_debugAssertNoErrors();
1318 glBegin( GL_QUADS );
1319 glTexCoord2i( 0,0 );
1320 glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) );
1321 glTexCoord2i( 1,0 );
1322 glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) );
1323 glTexCoord2i( 1,1 );
1324 glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1325 glTexCoord2i( 0,1 );
1326 glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1329 // draw the texture name
1330 glDisable( GL_TEXTURE_2D );
1333 glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 2 );//+5
1335 // don't draw the directory name
1336 const char* name = shader->getName();
1337 name += strlen( name );
1338 while ( name != shader->getName() && *( name - 1 ) != '/' && *( name - 1 ) != '\\' )
1341 GlobalOpenGL().drawString( name );
1342 glEnable( GL_TEXTURE_2D );
1345 //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
1349 // reset the current texture
1350 glBindTexture( GL_TEXTURE_2D, 0 );
1354 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){
1355 if ( textureBrowser.m_gl_widget ) {
1356 gtk_widget_queue_draw( textureBrowser.m_gl_widget );
1361 void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
1362 textureBrowser.m_textureScale = scale;
1364 textureBrowser.m_heightChanged = true;
1365 textureBrowser.m_originInvalid = true;
1366 g_activeShadersChangedCallbacks();
1368 TextureBrowser_queueDraw( textureBrowser );
1371 void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){
1372 textureBrowser.m_uniformTextureSize = scale;
1374 textureBrowser.m_heightChanged = true;
1375 textureBrowser.m_originInvalid = true;
1376 g_activeShadersChangedCallbacks();
1378 TextureBrowser_queueDraw( textureBrowser );
1381 void TextureBrowser_setUniformMinSize( TextureBrowser& textureBrowser, std::size_t scale ){
1382 textureBrowser.m_uniformTextureMinSize = scale;
1384 textureBrowser.m_heightChanged = true;
1385 textureBrowser.m_originInvalid = true;
1386 g_activeShadersChangedCallbacks();
1388 TextureBrowser_queueDraw( textureBrowser );
1391 void TextureBrowser_MouseWheel( TextureBrowser& textureBrowser, bool bUp ){
1392 int originy = TextureBrowser_getOriginY( textureBrowser );
1395 originy += int(textureBrowser.m_mouseWheelScrollIncrement);
1399 originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
1402 TextureBrowser_setOriginY( textureBrowser, originy );
1405 XmlTagBuilder TagBuilder;
1413 void BuildStoreAssignedTags( ui::ListStore store, const char* shader, TextureBrowser* textureBrowser ){
1418 std::vector<CopiedString> assigned_tags;
1419 TagBuilder.GetShaderTags( shader, assigned_tags );
1421 for ( size_t i = 0; i < assigned_tags.size(); i++ )
1423 store.append(TAG_COLUMN, assigned_tags[i].c_str());
1427 void BuildStoreAvailableTags( ui::ListStore storeAvailable,
1428 ui::ListStore storeAssigned,
1429 const std::set<CopiedString>& allTags,
1430 TextureBrowser* textureBrowser ){
1431 GtkTreeIter iterAssigned;
1432 GtkTreeIter iterAvailable;
1433 std::set<CopiedString>::const_iterator iterAll;
1434 gchar* tag_assigned;
1436 storeAvailable.clear();
1438 bool row = gtk_tree_model_get_iter_first(storeAssigned, &iterAssigned ) != 0;
1440 if ( !row ) { // does the shader have tags assigned?
1441 for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1443 storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1448 while ( row ) // available tags = all tags - assigned tags
1450 gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1452 for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1454 if ( strcmp( (char*)tag_assigned, ( *iterAll ).c_str() ) != 0 ) {
1455 storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1459 row = gtk_tree_model_iter_next(storeAssigned, &iterAssigned ) != 0;
1462 gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1470 gboolean TextureBrowser_button_press( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1471 if ( event->type == GDK_BUTTON_PRESS ) {
1472 if ( event->button == 3 ) {
1473 if ( GlobalTextureBrowser().m_tags ) {
1474 textureBrowser->m_rmbSelected = true;
1475 TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1477 BuildStoreAssignedTags( textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), textureBrowser );
1478 BuildStoreAvailableTags( textureBrowser->m_available_store, textureBrowser->m_assigned_store, textureBrowser->m_all_tags, textureBrowser );
1479 textureBrowser->m_heightChanged = true;
1480 textureBrowser->m_tag_frame.show();
1484 TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
1488 TextureBrowser_Tracking_MouseDown( *textureBrowser );
1491 else if ( event->button == 1 ) {
1492 TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1494 if ( GlobalTextureBrowser().m_tags ) {
1495 textureBrowser->m_rmbSelected = false;
1496 textureBrowser->m_tag_frame.hide();
1500 else if ( event->type == GDK_2BUTTON_PRESS && event->button == 1 ) {
1501 #define GARUX_DISABLE_2BUTTON
1502 #ifndef GARUX_DISABLE_2BUTTON
1503 CopiedString texName = textureBrowser->shader;
1504 const char* sh = textureBrowser->shader.c_str();
1505 char* dir = strrchr( sh, '/' );
1508 dir = strchr( sh, '/' );
1512 ScopeDisableScreenUpdates disableScreenUpdates( dir, "Loading Textures" );
1513 TextureBrowser_ShowDirectory( *textureBrowser, dir );
1514 TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
1515 TextureBrowser_queueDraw( *textureBrowser );
1521 else if ( event->type == GDK_2BUTTON_PRESS && event->button == 3 ) {
1522 ScopeDisableScreenUpdates disableScreenUpdates( TextureBrowser_getComonShadersDir(), "Loading Textures" );
1523 TextureBrowser_ShowDirectory( *textureBrowser, TextureBrowser_getComonShadersDir() );
1524 TextureBrowser_queueDraw( *textureBrowser );
1529 gboolean TextureBrowser_button_release( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1530 if ( event->type == GDK_BUTTON_RELEASE ) {
1531 if ( event->button == 3 ) {
1532 if ( !GlobalTextureBrowser().m_tags ) {
1533 TextureBrowser_Tracking_MouseUp( *textureBrowser );
1540 gboolean TextureBrowser_motion( ui::Widget widget, GdkEventMotion *event, TextureBrowser* textureBrowser ){
1544 gboolean TextureBrowser_scroll( ui::Widget widget, GdkEventScroll* event, TextureBrowser* textureBrowser ){
1545 if ( event->direction == GDK_SCROLL_UP ) {
1546 TextureBrowser_MouseWheel( *textureBrowser, true );
1548 else if ( event->direction == GDK_SCROLL_DOWN ) {
1549 TextureBrowser_MouseWheel( *textureBrowser, false );
1554 void TextureBrowser_scrollChanged( void* data, gdouble value ){
1555 //globalOutputStream() << "vertical scroll\n";
1556 TextureBrowser_setOriginY( *reinterpret_cast<TextureBrowser*>( data ), -(int)value );
1559 static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser* textureBrowser ){
1560 textureBrowser->m_scrollAdjustment.value_changed( gtk_adjustment_get_value(adjustment) );
1563 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser ){
1564 if ( textureBrowser.m_showTextureScrollbar ) {
1565 int totalHeight = TextureBrowser_TotalHeight( textureBrowser );
1567 totalHeight = std::max( totalHeight, textureBrowser.height );
1569 auto vadjustment = gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) );
1571 gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY( textureBrowser ));
1572 gtk_adjustment_set_page_size(vadjustment, textureBrowser.height);
1573 gtk_adjustment_set_page_increment(vadjustment, textureBrowser.height / 2);
1574 gtk_adjustment_set_step_increment(vadjustment, 20);
1575 gtk_adjustment_set_lower(vadjustment, 0);
1576 gtk_adjustment_set_upper(vadjustment, totalHeight);
1578 g_signal_emit_by_name( G_OBJECT( vadjustment ), "changed" );
1582 gboolean TextureBrowser_size_allocate( ui::Widget widget, GtkAllocation* allocation, TextureBrowser* textureBrowser ){
1583 textureBrowser->width = allocation->width;
1584 textureBrowser->height = allocation->height;
1585 TextureBrowser_heightChanged( *textureBrowser );
1586 textureBrowser->m_originInvalid = true;
1587 TextureBrowser_queueDraw( *textureBrowser );
1591 gboolean TextureBrowser_expose( ui::Widget widget, GdkEventExpose* event, TextureBrowser* textureBrowser ){
1592 if ( glwidget_make_current( textureBrowser->m_gl_widget ) != FALSE ) {
1593 GlobalOpenGL_debugAssertNoErrors();
1594 TextureBrowser_evaluateHeight( *textureBrowser );
1595 Texture_Draw( *textureBrowser );
1596 GlobalOpenGL_debugAssertNoErrors();
1597 glwidget_swap_buffers( textureBrowser->m_gl_widget );
1603 TextureBrowser g_TextureBrowser;
1605 TextureBrowser& GlobalTextureBrowser(){
1606 return g_TextureBrowser;
1609 bool TextureBrowser_hideUnused(){
1610 return g_TextureBrowser.m_hideUnused;
1613 void TextureBrowser_ToggleHideUnused(){
1614 if ( g_TextureBrowser.m_hideUnused ) {
1615 TextureBrowser_SetHideUnused( g_TextureBrowser, false );
1619 TextureBrowser_SetHideUnused( g_TextureBrowser, true );
1623 void TextureGroups_constructTreeModel( TextureGroups groups, ui::TreeStore store ){
1624 // put the information from the old textures menu into a treeview
1625 GtkTreeIter iter, child;
1627 TextureGroups::const_iterator i = groups.begin();
1628 while ( i != groups.end() )
1630 const char* dirName = ( *i ).c_str();
1631 const char* firstUnderscore = strchr( dirName, '_' );
1632 StringRange dirRoot( dirName, ( firstUnderscore == 0 ) ? dirName : firstUnderscore + 1 );
1634 TextureGroups::const_iterator next = i;
1636 if ( firstUnderscore != 0
1637 && next != groups.end()
1638 && string_equal_start( ( *next ).c_str(), dirRoot ) ) {
1639 gtk_tree_store_append( store, &iter, NULL );
1640 gtk_tree_store_set( store, &iter, 0, CopiedString( StringRange( dirName, firstUnderscore ) ).c_str(), -1 );
1643 while ( i != groups.end() && string_equal_start( ( *i ).c_str(), dirRoot ) )
1645 gtk_tree_store_append( store, &child, &iter );
1646 gtk_tree_store_set( store, &child, 0, ( *i ).c_str(), -1 );
1652 gtk_tree_store_append( store, &iter, NULL );
1653 gtk_tree_store_set( store, &iter, 0, dirName, -1 );
1659 TextureGroups TextureGroups_constructTreeView(){
1660 TextureGroups groups;
1662 if ( TextureBrowser_showWads() ) {
1663 GlobalFileSystem().forEachArchive( TextureGroupsAddWadCaller( groups ) );
1667 // scan texture dirs and pak files only if not restricting to shaderlist
1668 if ( g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly ) {
1669 GlobalFileSystem().forEachDirectory( "textures/", TextureGroupsAddDirectoryCaller( groups ) );
1672 GlobalShaderSystem().foreachShaderName( TextureGroupsAddShaderCaller( groups ) );
1678 void TextureBrowser_constructTreeStore(){
1679 TextureGroups groups = TextureGroups_constructTreeView();
1680 auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1681 TextureGroups_constructTreeModel( groups, store );
1683 gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTree, store);
1685 g_object_unref( G_OBJECT( store ) );
1688 void TextureBrowser_constructTreeStoreTags(){
1689 TextureGroups groups;
1690 auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1691 auto model = g_TextureBrowser.m_all_tags_list;
1693 gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTags, model );
1695 g_object_unref( G_OBJECT( store ) );
1698 void TreeView_onRowActivated( ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata ){
1701 auto model = gtk_tree_view_get_model(treeview );
1703 if ( gtk_tree_model_get_iter( model, &iter, path ) ) {
1704 gchar dirName[1024];
1707 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
1708 strcpy( dirName, buffer );
1711 g_TextureBrowser.m_searchedTags = false;
1713 if ( !TextureBrowser_showWads() ) {
1714 strcat( dirName, "/" );
1717 ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" );
1718 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
1719 TextureBrowser_queueDraw( GlobalTextureBrowser() );
1720 //deactivate, so SPACE and RETURN wont be broken for 2d
1721 gtk_window_set_focus( GTK_WINDOW( gtk_widget_get_toplevel( GTK_WIDGET( treeview ) ) ), NULL );
1725 void TextureBrowser_createTreeViewTree(){
1726 gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTree, FALSE );
1728 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTree, FALSE );
1729 g_TextureBrowser.m_treeViewTree.connect( "row-activated", (GCallback) TreeView_onRowActivated, NULL );
1731 auto renderer = ui::CellRendererText(ui::New);
1732 gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTree, -1, "", renderer, "text", 0, NULL );
1734 TextureBrowser_constructTreeStore();
1737 void TextureBrowser_addTag();
1739 void TextureBrowser_renameTag();
1741 void TextureBrowser_deleteTag();
1743 void TextureBrowser_createContextMenu( ui::Widget treeview, GdkEventButton *event ){
1744 ui::Widget menu = ui::Menu(ui::New);
1746 ui::Widget menuitem = ui::MenuItem( "Add tag" );
1747 menuitem.connect( "activate", (GCallback)TextureBrowser_addTag, treeview );
1748 gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1750 menuitem = ui::MenuItem( "Rename tag" );
1751 menuitem.connect( "activate", (GCallback)TextureBrowser_renameTag, treeview );
1752 gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1754 menuitem = ui::MenuItem( "Delete tag" );
1755 menuitem.connect( "activate", (GCallback)TextureBrowser_deleteTag, treeview );
1756 gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1758 gtk_widget_show_all( menu );
1760 gtk_menu_popup( GTK_MENU( menu ), NULL, NULL, NULL, NULL,
1761 ( event != NULL ) ? event->button : 0,
1762 gdk_event_get_time( (GdkEvent*)event ) );
1765 gboolean TreeViewTags_onButtonPressed( ui::TreeView treeview, GdkEventButton *event ){
1766 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
1768 auto selection = gtk_tree_view_get_selection(treeview );
1770 if ( gtk_tree_view_get_path_at_pos(treeview, event->x, event->y, &path, NULL, NULL, NULL ) ) {
1771 gtk_tree_selection_unselect_all( selection );
1772 gtk_tree_selection_select_path( selection, path );
1773 gtk_tree_path_free( path );
1776 TextureBrowser_createContextMenu( treeview, event );
1782 void TextureBrowser_createTreeViewTags(){
1783 g_TextureBrowser.m_treeViewTags = ui::TreeView(ui::New);
1784 gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTags, FALSE );
1786 g_TextureBrowser.m_treeViewTags.connect( "button-press-event", (GCallback)TreeViewTags_onButtonPressed, NULL );
1788 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTags, FALSE );
1790 auto renderer = ui::CellRendererText(ui::New);
1791 gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTags, -1, "", renderer, "text", 0, NULL );
1793 TextureBrowser_constructTreeStoreTags();
1796 ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
1797 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_View" ));
1799 if ( g_Layout_enableDetachableMenus.m_value ) {
1800 menu_tearoff( menu );
1803 create_check_menu_item_with_mnemonic( menu, "Hide _Unused", "ShowInUse" );
1804 if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1805 create_check_menu_item_with_mnemonic( menu, "Hide Image Missing", "FilterMissing" );
1808 // hide notex and shadernotex on texture browser: no one wants to apply them
1809 create_check_menu_item_with_mnemonic( menu, "Hide Fallback", "FilterFallback" );
1811 menu_separator( menu );
1814 // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
1815 if ( g_pGameDescription->mGameType == "doom3" || !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1816 g_TextureBrowser.m_showShaders = true;
1820 create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
1821 create_check_menu_item_with_mnemonic( menu, "Show textures", "ToggleShowTextures" );
1822 menu_separator( menu );
1825 if ( g_TextureBrowser.m_tags ) {
1826 create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
1828 if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1829 create_check_menu_item_with_mnemonic( menu, "ShaderList Only", "ToggleShowShaderlistOnly" );
1832 menu_separator( menu );
1833 create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
1834 create_check_menu_item_with_mnemonic( menu, "Transparency", "EnableAlpha" );
1836 if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1837 menu_separator( menu );
1838 g_TextureBrowser.m_shader_info_item = ui::Widget(create_menu_item_with_mnemonic( menu, "Shader Info", "ShaderInfo" ));
1839 gtk_widget_set_sensitive( g_TextureBrowser.m_shader_info_item, FALSE );
1843 return textures_menu_item;
1846 void Popup_View_Menu( GtkWidget *widget, GtkMenu *menu ){
1847 gtk_menu_popup( menu, NULL, NULL, NULL, NULL, 1, gtk_get_current_event_time() );
1850 ui::MenuItem TextureBrowser_constructToolsMenu( ui::Menu menu ){
1851 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_Tools" ));
1853 if ( g_Layout_enableDetachableMenus.m_value ) {
1854 menu_tearoff( menu );
1857 create_menu_item_with_mnemonic( menu, "Flush & Reload Shaders", "RefreshShaders" );
1858 create_menu_item_with_mnemonic( menu, "Find / Replace...", "FindReplaceTextures" );
1860 return textures_menu_item;
1863 ui::MenuItem TextureBrowser_constructTagsMenu( ui::Menu menu ){
1864 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "T_ags" ));
1866 if ( g_Layout_enableDetachableMenus.m_value ) {
1867 menu_tearoff( menu );
1870 create_menu_item_with_mnemonic( menu, "Add tag", "AddTag" );
1871 create_menu_item_with_mnemonic( menu, "Rename tag", "RenameTag" );
1872 create_menu_item_with_mnemonic( menu, "Delete tag", "DeleteTag" );
1873 menu_separator( menu );
1874 create_menu_item_with_mnemonic( menu, "Copy tags from selected", "CopyTag" );
1875 create_menu_item_with_mnemonic( menu, "Paste tags to selected", "PasteTag" );
1877 return textures_menu_item;
1880 gboolean TextureBrowser_tagMoveHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter iter, GSList** selected ){
1881 g_assert( selected != NULL );
1883 auto rowref = gtk_tree_row_reference_new( model, path );
1884 *selected = g_slist_append( *selected, rowref );
1889 void TextureBrowser_assignTags(){
1890 GSList* selected = NULL;
1892 gchar* tag_assigned;
1894 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
1896 gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1898 if ( selected != NULL ) {
1899 for ( node = selected; node != NULL; node = node->next )
1901 auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1906 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_available_store, &iter, path ) ) {
1907 gtk_tree_model_get(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, &tag_assigned, -1 );
1908 if ( !TagBuilder.CheckShaderTag( g_TextureBrowser.shader.c_str() ) ) {
1909 // create a custom shader/texture entry
1910 IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
1911 CopiedString filename = ishader->getShaderFileName();
1913 if ( filename.empty() ) {
1915 TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE );
1919 TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, SHADER );
1923 TagBuilder.AddShaderTag( g_TextureBrowser.shader.c_str(), (char*)tag_assigned, TAG );
1925 gtk_list_store_remove( g_TextureBrowser.m_available_store, &iter );
1926 g_TextureBrowser.m_assigned_store.append(TAG_COLUMN, tag_assigned);
1931 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1934 TagBuilder.SaveXmlDoc();
1936 g_slist_free( selected );
1939 void TextureBrowser_removeTags(){
1940 GSList* selected = NULL;
1944 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
1946 gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1948 if ( selected != NULL ) {
1949 for ( node = selected; node != NULL; node = node->next )
1951 auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1956 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_assigned_store, &iter, path ) ) {
1957 gtk_tree_model_get(g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, &tag, -1 );
1958 TagBuilder.DeleteShaderTag( g_TextureBrowser.shader.c_str(), tag );
1959 gtk_list_store_remove( g_TextureBrowser.m_assigned_store, &iter );
1964 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1966 // Update the "available tags list"
1967 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
1970 TagBuilder.SaveXmlDoc();
1972 g_slist_free( selected );
1975 void TextureBrowser_buildTagList(){
1976 g_TextureBrowser.m_all_tags_list.clear();
1978 std::set<CopiedString>::iterator iter;
1980 for ( iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter )
1982 g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, (*iter).c_str());
1986 void TextureBrowser_searchTags(){
1987 GSList* selected = NULL;
1991 char tags_searched[256];
1993 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
1995 gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1997 if ( selected != NULL ) {
1998 strcpy( buffer, "/root/*/*[tag='" );
1999 strcpy( tags_searched, "[TAGS] " );
2001 for ( node = selected; node != NULL; node = node->next )
2003 auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
2008 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_all_tags_list, &iter, path ) ) {
2009 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iter, TAG_COLUMN, &tag, -1 );
2011 strcat( buffer, tag );
2012 strcat( tags_searched, tag );
2013 if ( node != g_slist_last( node ) ) {
2014 strcat( buffer, "' and tag='" );
2015 strcat( tags_searched, ", " );
2021 strcat( buffer, "']" );
2023 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
2025 g_TextureBrowser.m_found_shaders.clear(); // delete old list
2026 TagBuilder.TagSearch( buffer, g_TextureBrowser.m_found_shaders );
2028 if ( !g_TextureBrowser.m_found_shaders.empty() ) { // found something
2029 size_t shaders_found = g_TextureBrowser.m_found_shaders.size();
2031 globalOutputStream() << "Found " << (unsigned int)shaders_found << " textures and shaders with " << tags_searched << "\n";
2032 ScopeDisableScreenUpdates disableScreenUpdates( "Searching...", "Loading Textures" );
2034 std::set<CopiedString>::iterator iter;
2036 for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
2038 std::string path = ( *iter ).c_str();
2039 size_t pos = path.find_last_of( "/", path.size() );
2040 std::string name = path.substr( pos + 1, path.size() );
2041 path = path.substr( 0, pos + 1 );
2042 TextureDirectory_loadTexture( path.c_str(), name.c_str() );
2045 g_TextureBrowser.m_searchedTags = true;
2046 g_TextureBrowser_currentDirectory = tags_searched;
2048 g_TextureBrowser.m_nTotalHeight = 0;
2049 TextureBrowser_setOriginY( g_TextureBrowser, 0 );
2050 TextureBrowser_heightChanged( g_TextureBrowser );
2051 TextureBrowser_updateTitle();
2053 g_slist_free( selected );
2056 void TextureBrowser_toggleSearchButton(){
2057 gint page = gtk_notebook_get_current_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ) );
2059 if ( page == 0 ) { // tag page
2060 gtk_widget_show_all( g_TextureBrowser.m_search_button );
2063 g_TextureBrowser.m_search_button.hide();
2067 void TextureBrowser_constructTagNotebook(){
2068 g_TextureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new());
2069 ui::Widget labelTags = ui::Label( "Tags" );
2070 ui::Widget labelTextures = ui::Label( "Textures" );
2072 gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tree, labelTextures );
2073 gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tags, labelTags );
2075 g_TextureBrowser.m_tag_notebook.connect( "switch-page", G_CALLBACK( TextureBrowser_toggleSearchButton ), NULL );
2077 gtk_widget_show_all( g_TextureBrowser.m_tag_notebook );
2080 void TextureBrowser_constructSearchButton(){
2081 auto image = ui::Widget::from(gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR ));
2082 g_TextureBrowser.m_search_button = ui::Button(ui::New);
2083 g_TextureBrowser.m_search_button.connect( "clicked", G_CALLBACK( TextureBrowser_searchTags ), NULL );
2084 gtk_widget_set_tooltip_text(g_TextureBrowser.m_search_button, "Search with selected tags");
2085 g_TextureBrowser.m_search_button.add(image);
2088 void TextureBrowser_checkTagFile(){
2089 const char SHADERTAG_FILE[] = "shadertags.xml";
2090 CopiedString default_filename, rc_filename;
2091 StringOutputStream stream( 256 );
2093 stream << LocalRcPath_get();
2094 stream << SHADERTAG_FILE;
2095 rc_filename = stream.c_str();
2097 if ( file_exists( rc_filename.c_str() ) ) {
2098 g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( rc_filename.c_str() );
2100 if ( g_TextureBrowser.m_tags ) {
2101 globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
2106 // load default tagfile
2108 stream << g_pGameDescription->mGameToolsPath.c_str();
2109 stream << SHADERTAG_FILE;
2110 default_filename = stream.c_str();
2112 if ( file_exists( default_filename.c_str() ) ) {
2113 g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( default_filename.c_str(), rc_filename.c_str() );
2115 if ( g_TextureBrowser.m_tags ) {
2116 globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
2121 globalOutputStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support. Plugins -> ShaderPlug -> Create tag file: to start using tags\n";
2126 void TextureBrowser_SetNotex(){
2127 IShader* notex = QERApp_Shader_ForName( DEFAULT_NOTEX_NAME );
2128 IShader* shadernotex = QERApp_Shader_ForName( DEFAULT_SHADERNOTEX_NAME );
2130 g_notex = notex->getTexture()->name;
2131 g_shadernotex = shadernotex->getTexture()->name;
2134 shadernotex->DecRef();
2137 ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
2138 // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
2139 // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
2140 // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
2141 // for the "once-the-gtk-libs-are-updated-TODO-list" :x
2143 TextureBrowser_checkTagFile();
2144 TextureBrowser_SetNotex();
2146 GlobalShaderSystem().setActiveShadersChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_activeShadersChanged>( g_TextureBrowser ) );
2148 g_TextureBrowser.m_parent = toplevel;
2150 auto table = ui::Table(3, 3, FALSE);
2151 auto vbox = ui::VBox(FALSE, 0);
2152 table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2155 // ui::Widget menu_bar{ui::null};
2156 auto toolbar = ui::Toolbar::from( gtk_toolbar_new() );
2159 // menu_bar = ui::Widget::from(gtk_menu_bar_new());
2160 auto menu_view = ui::Menu(ui::New);
2161 // auto view_item = TextureBrowser_constructViewMenu( menu_view );
2162 TextureBrowser_constructViewMenu( menu_view );
2163 gtk_menu_set_title( menu_view, "View" );
2164 // gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
2165 // gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), view_item );
2167 //gtk_table_attach( GTK_TABLE( table ), GTK_WIDGET( toolbar ), 0, 1, 0, 1, GTK_FILL, GTK_FILL, 0, 0 );
2168 gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( toolbar ), FALSE, FALSE, 0 );
2172 auto button = toolbar_append_button( toolbar, "View", "texbro_view.png" );
2173 button.dimensions( 22, 22 );
2174 button.connect( "clicked", G_CALLBACK( Popup_View_Menu ), menu_view );
2176 //to show detached menu over floating tex bro
2177 gtk_menu_attach_to_widget( GTK_MENU( menu_view ), GTK_WIDGET( button ), NULL );
2180 auto button = toolbar_append_button( toolbar, "Find / Replace...", "texbro_gtk-find-and-replace.png", "FindReplaceTextures" );
2181 button.dimensions( 22, 22 );
2184 auto button = toolbar_append_button( toolbar, "Flush & Reload Shaders", "texbro_refresh.png", "RefreshShaders" );
2185 button.dimensions( 22, 22 );
2190 auto menu_tools = ui::Menu(ui::New);
2191 auto tools_item = TextureBrowser_constructToolsMenu( menu_tools );
2192 gtk_menu_item_set_submenu( GTK_MENU_ITEM( tools_item ), menu_tools );
2193 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tools_item );
2195 // table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
2198 { // Texture TreeView
2199 g_TextureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New);
2200 gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tree ), 0 );
2202 // vertical only scrolling for treeview
2203 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2205 g_TextureBrowser.m_scr_win_tree.show();
2207 TextureBrowser_createTreeViewTree();
2209 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), g_TextureBrowser.m_treeViewTree );
2210 g_TextureBrowser.m_treeViewTree.show();
2212 { // gl_widget scrollbar
2213 auto w = ui::Widget::from(gtk_vscrollbar_new( ui::Adjustment( 0,0,0,1,1,0 ) ));
2214 table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL});
2216 g_TextureBrowser.m_texture_scroll = w;
2218 auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment( GTK_RANGE( g_TextureBrowser.m_texture_scroll ) ));
2219 vadjustment.connect( "value_changed", G_CALLBACK( TextureBrowser_verticalScroll ), &g_TextureBrowser );
2221 g_TextureBrowser.m_texture_scroll.visible(g_TextureBrowser.m_showTextureScrollbar);
2224 g_TextureBrowser.m_gl_widget = glwidget_new( FALSE );
2225 g_object_ref( g_TextureBrowser.m_gl_widget._handle );
2227 gtk_widget_set_events( g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
2228 gtk_widget_set_can_focus( g_TextureBrowser.m_gl_widget, true );
2230 table.attach(g_TextureBrowser.m_gl_widget, {1, 2, 1, 2});
2231 g_TextureBrowser.m_gl_widget.show();
2233 g_TextureBrowser.m_sizeHandler = g_TextureBrowser.m_gl_widget.connect( "size_allocate", G_CALLBACK( TextureBrowser_size_allocate ), &g_TextureBrowser );
2234 g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.on_render( G_CALLBACK( TextureBrowser_expose ), &g_TextureBrowser );
2236 g_TextureBrowser.m_gl_widget.connect( "button_press_event", G_CALLBACK( TextureBrowser_button_press ), &g_TextureBrowser );
2237 g_TextureBrowser.m_gl_widget.connect( "button_release_event", G_CALLBACK( TextureBrowser_button_release ), &g_TextureBrowser );
2238 g_TextureBrowser.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( TextureBrowser_motion ), &g_TextureBrowser );
2239 g_TextureBrowser.m_gl_widget.connect( "scroll_event", G_CALLBACK( TextureBrowser_scroll ), &g_TextureBrowser );
2243 if ( g_TextureBrowser.m_tags ) {
2244 { // fill tag GtkListStore
2245 g_TextureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2246 auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_all_tags_list );
2247 gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2249 TagBuilder.GetAllTags( g_TextureBrowser.m_all_tags );
2250 TextureBrowser_buildTagList();
2253 auto menu_tags = ui::Menu(ui::New);
2254 // auto tags_item = TextureBrowser_constructTagsMenu( menu_tags );
2255 TextureBrowser_constructTagsMenu( menu_tags );
2256 // gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
2257 // gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tags_item );
2259 auto button = toolbar_append_button( toolbar, "Tags", "texbro_tags.png" );
2260 button.dimensions( 22, 22 );
2261 button.connect( "clicked", G_CALLBACK( Popup_View_Menu ), menu_tags );
2264 g_TextureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New);
2265 gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tags ), 0 );
2267 // vertical only scrolling for treeview
2268 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2270 TextureBrowser_createTreeViewTags();
2272 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2273 gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2275 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), g_TextureBrowser.m_treeViewTags );
2276 g_TextureBrowser.m_treeViewTags.show();
2278 { // Texture/Tag notebook
2279 TextureBrowser_constructTagNotebook();
2280 vbox.pack_start( g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0 );
2282 { // Tag search button
2283 TextureBrowser_constructSearchButton();
2284 vbox.pack_end(g_TextureBrowser.m_search_button, FALSE, FALSE, 0);
2286 auto frame_table = ui::Table(3, 3, FALSE);
2289 g_TextureBrowser.m_tag_frame = ui::Frame( "Tag assignment" );
2290 gtk_frame_set_label_align( GTK_FRAME( g_TextureBrowser.m_tag_frame ), 0.5, 0.5 );
2291 gtk_frame_set_shadow_type( GTK_FRAME( g_TextureBrowser.m_tag_frame ), GTK_SHADOW_NONE );
2293 table.attach(g_TextureBrowser.m_tag_frame, {1, 3, 2, 3}, {GTK_FILL, GTK_SHRINK});
2297 g_TextureBrowser.m_tag_frame.add(frame_table);
2299 { // assigned tag list
2300 ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2301 gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2302 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2304 g_TextureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2306 auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_assigned_store );
2307 gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2309 auto renderer = ui::CellRendererText(ui::New);
2311 g_TextureBrowser.m_assigned_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_assigned_store._handle));
2312 g_TextureBrowser.m_assigned_store.unref();
2313 g_TextureBrowser.m_assigned_tree.connect( "row-activated", (GCallback) TextureBrowser_removeTags, NULL );
2314 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_assigned_tree, FALSE );
2316 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
2317 gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2319 auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2320 gtk_tree_view_append_column(g_TextureBrowser.m_assigned_tree, column );
2321 g_TextureBrowser.m_assigned_tree.show();
2323 scrolled_win.show();
2324 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_assigned_tree );
2326 frame_table.attach(scrolled_win, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2328 { // available tag list
2329 ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2330 gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2331 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2333 g_TextureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2334 auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_available_store );
2335 gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2337 auto renderer = ui::CellRendererText(ui::New);
2339 g_TextureBrowser.m_available_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_available_store._handle));
2340 g_TextureBrowser.m_available_store.unref();
2341 g_TextureBrowser.m_available_tree.connect( "row-activated", (GCallback) TextureBrowser_assignTags, NULL );
2342 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_available_tree, FALSE );
2344 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
2345 gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2347 auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2348 gtk_tree_view_append_column(g_TextureBrowser.m_available_tree, column );
2349 g_TextureBrowser.m_available_tree.show();
2351 scrolled_win.show();
2352 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_available_tree );
2354 frame_table.attach(scrolled_win, {2, 3, 1, 3}, {GTK_FILL, GTK_FILL});
2356 { // tag arrow buttons
2357 auto m_btn_left = ui::Button(ui::New);
2358 auto m_btn_right = ui::Button(ui::New);
2359 auto m_arrow_left = ui::Widget::from(gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT ));
2360 auto m_arrow_right = ui::Widget::from(gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT ));
2361 m_btn_left.add(m_arrow_left);
2362 m_btn_right.add(m_arrow_right);
2364 // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
2365 m_arrow_left.dimensions(-1, 68);
2366 m_arrow_right.dimensions(-1, 68);
2368 frame_table.attach(m_btn_left, {1, 2, 1, 2}, {GTK_SHRINK, GTK_EXPAND});
2369 frame_table.attach(m_btn_right, {1, 2, 2, 3}, {GTK_SHRINK, GTK_EXPAND});
2371 m_btn_left.connect( "clicked", G_CALLBACK( TextureBrowser_assignTags ), NULL );
2372 m_btn_right.connect( "clicked", G_CALLBACK( TextureBrowser_removeTags ), NULL );
2376 m_arrow_left.show();
2377 m_arrow_right.show();
2379 { // tag fram labels
2380 ui::Widget m_lbl_assigned = ui::Label( "Assigned" );
2381 ui::Widget m_lbl_unassigned = ui::Label( "Available" );
2383 frame_table.attach(m_lbl_assigned, {0, 1, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2384 frame_table.attach(m_lbl_unassigned, {2, 3, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2386 m_lbl_assigned.show();
2387 m_lbl_unassigned.show();
2390 else { // no tag support, show the texture tree only
2391 vbox.pack_start( g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0 );
2394 // TODO do we need this?
2395 //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
2400 void TextureBrowser_destroyWindow(){
2401 GlobalShaderSystem().setActiveShadersChangedNotify( Callback<void()>() );
2403 g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_sizeHandler );
2404 g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_exposeHandler );
2406 g_TextureBrowser.m_gl_widget.unref();
2409 const Vector3& TextureBrowser_getBackgroundColour( TextureBrowser& textureBrowser ){
2410 return textureBrowser.color_textureback;
2413 void TextureBrowser_setBackgroundColour( TextureBrowser& textureBrowser, const Vector3& colour ){
2414 textureBrowser.color_textureback = colour;
2415 TextureBrowser_queueDraw( textureBrowser );
2418 void TextureBrowser_selectionHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter* iter, GSList** selected ){
2419 g_assert( selected != NULL );
2422 gtk_tree_model_get( model, iter, TAG_COLUMN, &name, -1 );
2423 *selected = g_slist_append( *selected, name );
2426 void TextureBrowser_shaderInfo(){
2427 const char* name = TextureBrowser_GetSelectedShader( g_TextureBrowser );
2428 IShader* shader = QERApp_Shader_ForName( name );
2430 DoShaderInfoDlg( name, shader->getShaderFileName(), "Shader Info" );
2435 void TextureBrowser_addTag(){
2438 EMessageBoxReturn result = DoShaderTagDlg( &tag, "Add shader tag" );
2440 if ( result == eIDOK && !tag.empty() ) {
2442 g_TextureBrowser.m_all_tags.insert( tag.c_str() );
2443 gtk_list_store_append( g_TextureBrowser.m_available_store, &iter );
2444 gtk_list_store_set( g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1 );
2446 // Select the currently added tag in the available list
2447 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
2448 gtk_tree_selection_select_iter( selection, &iter );
2450 g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, tag.c_str());
2454 void TextureBrowser_renameTag(){
2455 /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
2456 gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
2457 we need to count the number of selected rows first and use
2458 gtk_tree_selection_selected_foreach() then to go through the list of selected
2459 rows (which always containins a single row).
2462 GSList* selected = NULL;
2464 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2465 gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2467 if ( g_slist_length( selected ) == 1 ) { // we only rename a single tag
2468 CopiedString newTag;
2469 EMessageBoxReturn result = DoShaderTagDlg( &newTag, "Rename shader tag" );
2471 if ( result == eIDOK && !newTag.empty() ) {
2472 GtkTreeIter iterList;
2474 gchar* oldTag = (char*)selected->data;
2476 bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterList ) != 0;
2480 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, &rowTag, -1 );
2482 if ( strcmp( rowTag, oldTag ) == 0 ) {
2483 gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1 );
2485 row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterList ) != 0;
2488 TagBuilder.RenameShaderTag( oldTag, newTag.c_str() );
2490 g_TextureBrowser.m_all_tags.erase( (CopiedString)oldTag );
2491 g_TextureBrowser.m_all_tags.insert( newTag );
2493 BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2494 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2499 ui::alert( g_TextureBrowser.m_parent, "Select a single tag for renaming." );
2503 void TextureBrowser_deleteTag(){
2504 GSList* selected = NULL;
2506 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2507 gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2509 if ( g_slist_length( selected ) == 1 ) { // we only delete a single tag
2510 auto result = ui::alert( g_TextureBrowser.m_parent, "Are you sure you want to delete the selected tag?", "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question );
2512 if ( result == ui::alert_response::YES ) {
2513 GtkTreeIter iterSelected;
2516 gchar* tagSelected = (char*)selected->data;
2518 bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0;
2522 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterSelected, TAG_COLUMN, &rowTag, -1 );
2524 if ( strcmp( rowTag, tagSelected ) == 0 ) {
2525 gtk_list_store_remove( g_TextureBrowser.m_all_tags_list, &iterSelected );
2528 row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0;
2531 TagBuilder.DeleteTag( tagSelected );
2532 g_TextureBrowser.m_all_tags.erase( (CopiedString)tagSelected );
2534 BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2535 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2539 ui::alert( g_TextureBrowser.m_parent, "Select a single tag for deletion." );
2543 void TextureBrowser_copyTag(){
2544 g_TextureBrowser.m_copied_tags.clear();
2545 TagBuilder.GetShaderTags( g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags );
2548 void TextureBrowser_pasteTag(){
2549 IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
2550 CopiedString shader = g_TextureBrowser.shader.c_str();
2552 if ( !TagBuilder.CheckShaderTag( shader.c_str() ) ) {
2553 CopiedString shaderFile = ishader->getShaderFileName();
2554 if ( shaderFile.empty() ) {
2556 TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, TEXTURE );
2561 TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, SHADER );
2564 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2566 TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2571 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2573 if ( !TagBuilder.CheckShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str() ) ) {
2574 // the tag doesn't exist - let's add it
2575 TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2582 TagBuilder.SaveXmlDoc();
2583 BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser );
2584 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2587 void TextureBrowser_RefreshShaders(){
2589 /* When shaders are refreshed, forces reloading the textures as well.
2590 Previously it would at best only display shaders, at worst mess up some textured objects. */
2592 auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
2593 GtkTreeModel* model = NULL;
2595 if ( gtk_tree_selection_get_selected (selection, &model, &iter) )
2597 gchar dirName[1024];
2600 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
2601 strcpy( dirName, buffer );
2603 if ( !TextureBrowser_showWads() ) {
2604 strcat( dirName, "/" );
2607 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
2608 GlobalShaderSystem().refresh();
2609 /* texturebrowser tree update on vfs restart */
2610 TextureBrowser_constructTreeStore();
2613 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
2614 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2618 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
2619 GlobalShaderSystem().refresh();
2620 /* texturebrowser tree update on vfs restart */
2621 TextureBrowser_constructTreeStore();
2626 void TextureBrowser_ToggleShowShaders(){
2627 g_TextureBrowser.m_showShaders ^= 1;
2628 g_TextureBrowser.m_showshaders_item.update();
2630 g_TextureBrowser.m_heightChanged = true;
2631 g_TextureBrowser.m_originInvalid = true;
2632 g_activeShadersChangedCallbacks();
2634 TextureBrowser_queueDraw( g_TextureBrowser );
2637 void TextureBrowser_ToggleShowTextures(){
2638 g_TextureBrowser.m_showTextures ^= 1;
2639 g_TextureBrowser.m_showtextures_item.update();
2641 g_TextureBrowser.m_heightChanged = true;
2642 g_TextureBrowser.m_originInvalid = true;
2643 g_activeShadersChangedCallbacks();
2645 TextureBrowser_queueDraw( g_TextureBrowser );
2648 void TextureBrowser_ToggleShowShaderListOnly(){
2649 g_TextureBrowser_shaderlistOnly ^= 1;
2650 g_TextureBrowser.m_showshaderlistonly_item.update();
2652 TextureBrowser_constructTreeStore();
2655 void TextureBrowser_showAll(){
2656 g_TextureBrowser_currentDirectory = "";
2657 g_TextureBrowser.m_searchedTags = false;
2658 // TextureBrowser_SetHideUnused( g_TextureBrowser, false );
2659 TextureBrowser_ToggleHideUnused();
2660 //TextureBrowser_heightChanged( g_TextureBrowser );
2661 TextureBrowser_updateTitle();
2664 void TextureBrowser_showUntagged(){
2665 auto result = ui::alert( g_TextureBrowser.m_parent, "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning );
2667 if ( result == ui::alert_response::YES ) {
2668 g_TextureBrowser.m_found_shaders.clear();
2669 TagBuilder.GetUntagged( g_TextureBrowser.m_found_shaders );
2670 std::set<CopiedString>::iterator iter;
2672 ScopeDisableScreenUpdates disableScreenUpdates( "Searching untagged textures...", "Loading Textures" );
2674 for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
2676 std::string path = ( *iter ).c_str();
2677 size_t pos = path.find_last_of( "/", path.size() );
2678 std::string name = path.substr( pos + 1, path.size() );
2679 path = path.substr( 0, pos + 1 );
2680 TextureDirectory_loadTexture( path.c_str(), name.c_str() );
2681 globalErrorStream() << path.c_str() << name.c_str() << "\n";
2684 g_TextureBrowser_currentDirectory = "Untagged";
2685 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2686 TextureBrowser_heightChanged( g_TextureBrowser );
2687 TextureBrowser_updateTitle();
2691 void TextureBrowser_FixedSize(){
2692 g_TextureBrowser_fixedSize ^= 1;
2693 GlobalTextureBrowser().m_fixedsize_item.update();
2694 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2697 void TextureBrowser_FilterMissing(){
2698 g_TextureBrowser_filterMissing ^= 1;
2699 GlobalTextureBrowser().m_filternotex_item.update();
2700 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2701 TextureBrowser_RefreshShaders();
2704 void TextureBrowser_FilterFallback(){
2705 g_TextureBrowser_filterFallback ^= 1;
2706 GlobalTextureBrowser().m_hidenotex_item.update();
2707 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2708 TextureBrowser_RefreshShaders();
2711 void TextureBrowser_EnableAlpha(){
2712 g_TextureBrowser_enableAlpha ^= 1;
2713 GlobalTextureBrowser().m_enablealpha_item.update();
2714 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2717 void TextureBrowser_exportTitle( const Callback<void(const char *)> & importer ){
2718 StringOutputStream buffer( 64 );
2719 buffer << "Textures: ";
2720 if ( !string_empty( g_TextureBrowser_currentDirectory.c_str() ) ) {
2721 buffer << g_TextureBrowser_currentDirectory.c_str();
2727 importer( buffer.c_str() );
2730 struct TextureScale {
2731 static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2732 switch (self.m_textureScale) {
2751 static void Import(TextureBrowser &self, int value) {
2754 TextureBrowser_setScale(self, 10);
2757 TextureBrowser_setScale(self, 25);
2760 TextureBrowser_setScale(self, 50);
2763 TextureBrowser_setScale(self, 100);
2766 TextureBrowser_setScale(self, 200);
2772 struct UniformTextureSize {
2773 static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2774 returnz(g_TextureBrowser.m_uniformTextureSize);
2777 static void Import(TextureBrowser &self, int value) {
2779 TextureBrowser_setUniformSize(self, value);
2783 struct UniformTextureMinSize {
2784 static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2785 returnz(g_TextureBrowser.m_uniformTextureMinSize);
2788 static void Import(TextureBrowser &self, int value) {
2790 TextureBrowser_setUniformSize(self, value);
2794 void TextureBrowser_constructPreferences( PreferencesPage& page ){
2795 page.appendCheckBox(
2796 "", "Texture scrollbar",
2797 make_property<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser())
2800 const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
2802 "Texture Thumbnail Scale",
2803 STRING_ARRAY_RANGE( texture_scale ),
2804 make_property<TextureScale>(GlobalTextureBrowser())
2807 page.appendSpinner( "Thumbnails Max Size", GlobalTextureBrowser().m_uniformTextureSize, GlobalTextureBrowser().m_uniformTextureSize, 16, 8192 );
2808 page.appendSpinner( "Thumbnails Min Size", GlobalTextureBrowser().m_uniformTextureMinSize, GlobalTextureBrowser().m_uniformTextureMinSize, 16, 8192 );
2809 page.appendEntry( "Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement );
2811 const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName() };
2812 page.appendCombo( "Load Shaders at Startup", reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ), STRING_ARRAY_RANGE( startup_shaders ) );
2816 void TextureBrowser_constructPage( PreferenceGroup& group ){
2817 PreferencesPage page( group.createPage( "Texture Browser", "Texture Browser Preferences" ) );
2818 TextureBrowser_constructPreferences( page );
2821 void TextureBrowser_registerPreferencesPage(){
2822 PreferencesDialog_addSettingsPage( makeCallbackF(TextureBrowser_constructPage) );
2826 #include "preferencesystem.h"
2827 #include "stringio.h"
2830 void TextureClipboard_textureSelected( const char* shader );
2832 void TextureBrowser_Construct(){
2833 GlobalCommands_insert( "ShaderInfo", makeCallbackF(TextureBrowser_shaderInfo) );
2834 GlobalCommands_insert( "ShowUntagged", makeCallbackF(TextureBrowser_showUntagged) );
2835 GlobalCommands_insert( "AddTag", makeCallbackF(TextureBrowser_addTag) );
2836 GlobalCommands_insert( "RenameTag", makeCallbackF(TextureBrowser_renameTag) );
2837 GlobalCommands_insert( "DeleteTag", makeCallbackF(TextureBrowser_deleteTag) );
2838 GlobalCommands_insert( "CopyTag", makeCallbackF(TextureBrowser_copyTag) );
2839 GlobalCommands_insert( "PasteTag", makeCallbackF(TextureBrowser_pasteTag) );
2840 GlobalCommands_insert( "RefreshShaders", makeCallbackF(VFS_Refresh) );
2841 GlobalToggles_insert( "ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
2842 GlobalCommands_insert( "ShowAllTextures", makeCallbackF(TextureBrowser_showAll), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
2843 GlobalCommands_insert( "ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator( 'T' ) );
2844 GlobalToggles_insert( "ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaders_item ) );
2845 GlobalToggles_insert( "ToggleShowTextures", makeCallbackF(TextureBrowser_ToggleShowTextures), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showtextures_item ) );
2846 GlobalToggles_insert( "ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly),
2847 ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaderlistonly_item ) );
2848 GlobalToggles_insert( "FixedSize", makeCallbackF(TextureBrowser_FixedSize), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_fixedsize_item ) );
2849 GlobalToggles_insert( "FilterMissing", makeCallbackF(TextureBrowser_FilterMissing), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_filternotex_item ) );
2850 GlobalToggles_insert( "FilterFallback", makeCallbackF(TextureBrowser_FilterFallback), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hidenotex_item ) );
2851 GlobalToggles_insert( "EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_enablealpha_item ) );
2853 GlobalPreferenceSystem().registerPreference( "TextureScale", make_property_string<TextureScale>(g_TextureBrowser) );
2854 GlobalPreferenceSystem().registerPreference( "UniformTextureSize", make_property_string<UniformTextureSize>(g_TextureBrowser) );
2855 GlobalPreferenceSystem().registerPreference( "UniformTextureMinSize", make_property_string<UniformTextureMinSize>(g_TextureBrowser) );
2856 GlobalPreferenceSystem().registerPreference( "TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser()));
2857 GlobalPreferenceSystem().registerPreference( "ShowShaders", make_property_string( GlobalTextureBrowser().m_showShaders ) );
2858 GlobalPreferenceSystem().registerPreference( "ShowTextures", make_property_string( GlobalTextureBrowser().m_showTextures ) );
2859 GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", make_property_string( g_TextureBrowser_shaderlistOnly ) );
2860 GlobalPreferenceSystem().registerPreference( "FixedSize", make_property_string( g_TextureBrowser_fixedSize ) );
2861 GlobalPreferenceSystem().registerPreference( "FilterMissing", make_property_string( g_TextureBrowser_filterMissing ) );
2862 GlobalPreferenceSystem().registerPreference( "EnableAlpha", make_property_string( g_TextureBrowser_enableAlpha ) );
2863 GlobalPreferenceSystem().registerPreference( "LoadShaders", make_property_string( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ) );
2864 GlobalPreferenceSystem().registerPreference( "WheelMouseInc", make_property_string( GlobalTextureBrowser().m_mouseWheelScrollIncrement ) );
2865 GlobalPreferenceSystem().registerPreference( "SI_Colors0", make_property_string( GlobalTextureBrowser().color_textureback ) );
2867 g_TextureBrowser.shader = texdef_name_default();
2869 Textures_setModeChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw>( g_TextureBrowser ) );
2871 TextureBrowser_registerPreferencesPage();
2873 GlobalShaderSystem().attach( g_ShadersObserver );
2875 TextureBrowser_textureSelected = TextureClipboard_textureSelected;
2878 void TextureBrowser_Destroy(){
2879 GlobalShaderSystem().detach( g_ShadersObserver );
2881 Textures_setModeChangedNotify( Callback<void()>() );
2884 ui::Widget TextureBrowser_getGLWidget(){
2885 return GlobalTextureBrowser().m_gl_widget;