2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 // Leonardo Zide (leo@lokigames.com)
28 #include "texwindow.h"
32 #include "debugging/debugging.h"
36 #include "ifilesystem.h"
40 #include "moduleobserver.h"
46 #include <uilib/uilib.h>
48 #include "signal/signal.h"
49 #include "math/vector.h"
50 #include "texturelib.h"
51 #include "string/string.h"
52 #include "shaderlib.h"
55 #include "stream/memstream.h"
56 #include "stream/textfilestream.h"
57 #include "stream/stringstream.h"
63 #include "gtkutil/menu.h"
64 #include "gtkutil/nonmodal.h"
65 #include "gtkutil/cursor.h"
66 #include "gtkutil/widget.h"
67 #include "gtkutil/glwidget.h"
68 #include "gtkutil/messagebox.h"
74 #include "brush_primit.h"
75 #include "brushmanip.h"
76 #include "patchmanip.h"
81 #include "mainframe.h"
82 #include "findtexturedialog.h"
83 #include "surfacedialog.h"
84 #include "patchdialog.h"
85 #include "groupdialog.h"
86 #include "preferences.h"
90 bool TextureBrowser_showWads(){
91 return !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) );
94 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser );
96 bool string_equal_start( const char* string, StringRange start ){
97 return string_equal_n( string, start.first, start.last - start.first );
100 typedef std::set<CopiedString> TextureGroups;
102 void TextureGroups_addWad( TextureGroups& groups, const char* archive ){
103 if ( extension_equal( path_get_extension( archive ), "wad" ) ) {
105 groups.insert( archive );
107 CopiedString archiveBaseName( path_get_filename_start( archive ), path_get_filename_base_end( archive ) );
108 groups.insert( archiveBaseName );
113 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addWad> TextureGroupsAddWadCaller;
117 bool g_TextureBrowser_shaderlistOnly = false;
118 bool g_TextureBrowser_fixedSize = true;
119 bool g_TextureBrowser_filterMissing = false;
120 bool g_TextureBrowser_filterFallback = true;
121 bool g_TextureBrowser_enableAlpha = true;
124 CopiedString g_notex;
125 CopiedString g_shadernotex;
127 bool isMissing(const char* name);
129 bool isNotex(const char* name);
131 bool isMissing(const char* name){
132 if ( string_equal( g_notex.c_str(), name ) ) {
135 if ( string_equal( g_shadernotex.c_str(), name ) ) {
141 bool isNotex(const char* name){
142 if ( string_equal_suffix( name, "/" DEFAULT_NOTEX_BASENAME ) ) {
145 if ( string_equal_suffix( name, "/" DEFAULT_SHADERNOTEX_BASENAME ) ) {
151 void TextureGroups_addShader( TextureGroups& groups, const char* shaderName ){
152 const char* texture = path_make_relative( shaderName, "textures/" );
154 // hide notex / shadernotex images
155 if ( g_TextureBrowser_filterFallback ) {
156 if ( isNotex( shaderName ) ) {
159 if ( isNotex( texture ) ) {
164 if ( texture != shaderName ) {
165 const char* last = path_remove_directory( texture );
166 if ( !string_empty( last ) ) {
167 groups.insert( CopiedString( StringRange( texture, --last ) ) );
172 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addShader> TextureGroupsAddShaderCaller;
174 void TextureGroups_addDirectory( TextureGroups& groups, const char* directory ){
175 groups.insert( directory );
178 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
180 class DeferredAdjustment
185 typedef void ( *ValueChangedFunction )( void* data, gdouble value );
187 ValueChangedFunction m_function;
190 static gboolean deferred_value_changed( gpointer data ){
191 reinterpret_cast<DeferredAdjustment*>( data )->m_function(
192 reinterpret_cast<DeferredAdjustment*>( data )->m_data,
193 reinterpret_cast<DeferredAdjustment*>( data )->m_value
195 reinterpret_cast<DeferredAdjustment*>( data )->m_handler = 0;
196 reinterpret_cast<DeferredAdjustment*>( data )->m_value = 0;
201 DeferredAdjustment( ValueChangedFunction function, void* data ) : m_value( 0 ), m_handler( 0 ), m_function( function ), m_data( data ){
205 if ( m_handler != 0 ) {
206 g_source_remove( m_handler );
207 deferred_value_changed( this );
211 void value_changed( gdouble value ){
213 if ( m_handler == 0 ) {
214 m_handler = g_idle_add( deferred_value_changed, this );
218 static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment* self ){
219 self->value_changed( gtk_adjustment_get_value(adjustment) );
224 class TextureBrowser;
226 typedef ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
228 void TextureBrowser_scrollChanged( void* data, gdouble value );
233 STARTUPSHADERS_NONE = 0,
234 STARTUPSHADERS_COMMON,
237 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer );
239 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
241 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer );
243 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
245 void TextureBrowser_showTexturesExport( const Callback<void(bool)> & importer );
247 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
249 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer );
251 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
253 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer );
255 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
257 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer );
259 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowserFilterMissingExport;
261 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer );
263 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
265 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer );
267 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
278 ui::Window m_parent{ui::null};
279 ui::GLArea m_gl_widget{ui::null};
280 ui::Widget m_texture_scroll{ui::null};
281 ui::TreeView m_treeViewTree{ui::New};
282 ui::TreeView m_treeViewTags{ui::null};
283 ui::Frame m_tag_frame{ui::null};
284 ui::ListStore m_assigned_store{ui::null};
285 ui::ListStore m_available_store{ui::null};
286 ui::TreeView m_assigned_tree{ui::null};
287 ui::TreeView m_available_tree{ui::null};
288 ui::Widget m_scr_win_tree{ui::null};
289 ui::Widget m_scr_win_tags{ui::null};
290 ui::Widget m_tag_notebook{ui::null};
291 ui::Button m_search_button{ui::null};
292 ui::Widget m_shader_info_item{ui::null};
294 std::set<CopiedString> m_all_tags;
295 ui::ListStore m_all_tags_list{ui::null};
296 std::vector<CopiedString> m_copied_tags;
297 std::set<CopiedString> m_found_shaders;
299 ToggleItem m_hideunused_item;
300 ToggleItem m_hidenotex_item;
301 ToggleItem m_showshaders_item;
302 ToggleItem m_showtextures_item;
303 ToggleItem m_showshaderlistonly_item;
304 ToggleItem m_fixedsize_item;
305 ToggleItem m_filternotex_item;
306 ToggleItem m_enablealpha_item;
309 guint m_exposeHandler;
311 bool m_heightChanged;
312 bool m_originInvalid;
314 DeferredAdjustment m_scrollAdjustment;
315 FreezePointer m_freezePointer;
317 Vector3 color_textureback;
318 // the increment step we use against the wheel mouse
319 std::size_t m_mouseWheelScrollIncrement;
320 std::size_t m_textureScale;
321 // make the texture increments match the grid changes
324 bool m_showTextureScrollbar;
325 StartupShaders m_startupShaders;
326 // if true, the texture window will only display in-use shaders
327 // if false, all the shaders in memory are displayed
332 // The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
333 int m_uniformTextureSize;
334 int m_uniformTextureMinSize;
336 // Return the display width of a texture in the texture browser
337 /*void getTextureWH( qtexture_t* tex, int *width, int *height ){
338 if ( !g_TextureBrowser_fixedSize ) {
339 // Don't use uniform size
340 *width = (int)( tex->width * ( (float)m_textureScale / 100 ) );
341 *height = (int)( tex->height * ( (float)m_textureScale / 100 ) );
344 else if ( tex->width >= tex->height ) {
345 // Texture is square, or wider than it is tall
346 if ( tex->width >= m_uniformTextureSize ){
347 *width = m_uniformTextureSize;
348 *height = (int)( m_uniformTextureSize * ( (float)tex->height / tex->width ) );
350 else if ( tex->width <= m_uniformTextureMinSize ){
351 *width = m_uniformTextureMinSize;
352 *height = (int)( m_uniformTextureMinSize * ( (float)tex->height / tex->width ) );
356 *height = tex->height;
360 // Texture taller than it is wide
361 if ( tex->height >= m_uniformTextureSize ){
362 *height = m_uniformTextureSize;
363 *width = (int)( m_uniformTextureSize * ( (float)tex->width / tex->height ) );
365 else if ( tex->height <= m_uniformTextureMinSize ){
366 *height = m_uniformTextureMinSize;
367 *width = (int)( m_uniformTextureMinSize * ( (float)tex->width / tex->height ) );
371 *height = tex->height;
377 void getTextureWH( qtexture_t* tex, int &W, int &H ){
378 // Don't use uniform size
379 W = (int)( tex->width * ( (float)m_textureScale / 100 ) );
380 H = (int)( tex->height * ( (float)m_textureScale / 100 ) );
384 if ( g_TextureBrowser_fixedSize ){
386 // Texture is square, or wider than it is tall
387 if ( W >= m_uniformTextureSize ){
388 H = m_uniformTextureSize * H / W;
389 W = m_uniformTextureSize;
391 else if ( W <= m_uniformTextureMinSize ){
392 H = m_uniformTextureMinSize * H / W;
393 W = m_uniformTextureMinSize;
397 // Texture taller than it is wide
398 if ( H >= m_uniformTextureSize ){
399 W = m_uniformTextureSize * W / H;
400 H = m_uniformTextureSize;
402 else if ( H <= m_uniformTextureMinSize ){
403 W = m_uniformTextureMinSize * W / H;
404 H = m_uniformTextureMinSize;
411 m_texture_scroll( ui::null ),
412 m_hideunused_item( TextureBrowserHideUnusedExport() ),
413 m_hidenotex_item( TextureBrowserFilterFallbackExport() ),
414 m_showshaders_item( TextureBrowserShowShadersExport() ),
415 m_showtextures_item( TextureBrowserShowTexturesExport() ),
416 m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
417 m_fixedsize_item( TextureBrowserFixedSizeExport() ),
418 m_filternotex_item( TextureBrowserFilterMissingExport() ),
419 m_enablealpha_item( TextureBrowserEnableAlphaExport() ),
420 m_heightChanged( true ),
421 m_originInvalid( true ),
422 m_scrollAdjustment( TextureBrowser_scrollChanged, this ),
423 color_textureback( 0.25f, 0.25f, 0.25f ),
424 m_mouseWheelScrollIncrement( 64 ),
425 m_textureScale( 50 ),
426 m_showShaders( true ),
427 m_showTextures( true ),
428 m_showTextureScrollbar( true ),
429 m_startupShaders( STARTUPSHADERS_NONE ),
430 m_hideUnused( false ),
431 m_rmbSelected( false ),
432 m_searchedTags( false ),
434 m_uniformTextureSize( 160 ),
435 m_uniformTextureMinSize( 48 ){
439 void ( *TextureBrowser_textureSelected )( const char* shader );
442 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser );
445 const char* TextureBrowser_getComonShadersName(){
446 const char* value = g_pGameDescription->getKeyValue( "common_shaders_name" );
447 if ( !string_empty( value ) ) {
453 const char* TextureBrowser_getComonShadersDir(){
454 const char* value = g_pGameDescription->getKeyValue( "common_shaders_dir" );
455 if ( !string_empty( value ) ) {
461 inline int TextureBrowser_fontHeight( TextureBrowser& textureBrowser ){
462 return GlobalOpenGL().m_font->getPixelHeight();
465 const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser ){
466 return textureBrowser.shader.c_str();
469 void TextureBrowser_SetStatus( TextureBrowser& textureBrowser, const char* name ){
470 IShader* shader = QERApp_Shader_ForName( name );
471 qtexture_t* q = shader->getTexture();
472 StringOutputStream strTex( 256 );
473 strTex << name << " W: " << Unsigned( q->width ) << " H: " << Unsigned( q->height );
475 g_pParentWnd->SetStatusText( g_pParentWnd->m_texture_status, strTex.c_str() );
478 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name );
480 void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader ){
481 textureBrowser.shader = shader;
482 TextureBrowser_SetStatus( textureBrowser, shader );
483 TextureBrowser_Focus( textureBrowser, shader );
485 if ( FindTextureDialog_isOpen() ) {
486 FindTextureDialog_selectTexture( shader );
489 // disable the menu item "shader info" if no shader was selected
490 IShader* ishader = QERApp_Shader_ForName( shader );
491 CopiedString filename = ishader->getShaderFileName();
493 if ( filename.empty() ) {
494 if ( textureBrowser.m_shader_info_item != NULL ) {
495 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, FALSE );
499 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, TRUE );
506 CopiedString g_TextureBrowser_currentDirectory;
509 ============================================================================
513 TTimo: now based on a rundown through all the shaders
514 NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
515 otherwise we may need to rely on a list instead of an array storage
516 ============================================================================
522 // texture layout functions
523 // TTimo: now based on shaders
524 int current_x, current_y, current_row;
527 void Texture_StartPos( TextureLayout& layout ){
528 layout.current_x = 8;
529 layout.current_y = -8;
530 layout.current_row = 0;
533 void Texture_NextPos( TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y ){
534 qtexture_t* q = current_texture;
537 textureBrowser.getTextureWH( q, nWidth, nHeight );
538 if ( layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row ) { // go to the next row unless the texture is the first on the row
539 layout.current_x = 8;
540 layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;//+4
541 layout.current_row = 0;
544 *x = layout.current_x;
545 *y = layout.current_y;
547 // Is our texture larger than the row? If so, grow the
548 // row height to match it
550 if ( layout.current_row < nHeight ) {
551 layout.current_row = nHeight;
554 // never go less than 96, or the names get all crunched up
555 layout.current_x += nWidth < 96 ? 96 : nWidth;
556 layout.current_x += 8;
559 bool TextureSearch_IsShown( const char* name ){
560 std::set<CopiedString>::iterator iter;
562 iter = GlobalTextureBrowser().m_found_shaders.find( name );
564 if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
572 // if texture_showinuse jump over non in-use textures
573 bool Texture_IsShown( IShader* shader, bool show_shaders, bool show_textures, bool hideUnused ){
574 // filter missing shaders
575 // ugly: filter on built-in fallback name after substitution
576 if ( g_TextureBrowser_filterMissing ) {
577 if ( isMissing( shader->getTexture()->name ) ) {
581 // filter the fallback (notex/shadernotex) for missing shaders or editor image
582 if ( g_TextureBrowser_filterFallback ) {
583 if ( isNotex( shader->getName() ) ) {
586 if ( isNotex( shader->getTexture()->name ) ) {
591 if ( g_TextureBrowser_currentDirectory == "Untagged" ) {
592 std::set<CopiedString>::iterator iter;
594 iter = GlobalTextureBrowser().m_found_shaders.find( shader->getName() );
596 if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
604 if ( !shader_equal_prefix( shader->getName(), "textures/" ) ) {
608 if ( !show_shaders && !shader->IsDefault() ) {
612 if ( !show_textures && shader->IsDefault() ) {
616 if ( hideUnused && !shader->IsInUse() ) {
620 if ( GlobalTextureBrowser().m_searchedTags ) {
621 if ( !TextureSearch_IsShown( shader->getName() ) ) {
629 if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
637 void TextureBrowser_heightChanged( TextureBrowser& textureBrowser ){
638 textureBrowser.m_heightChanged = true;
640 TextureBrowser_updateScroll( textureBrowser );
641 TextureBrowser_queueDraw( textureBrowser );
644 void TextureBrowser_evaluateHeight( TextureBrowser& textureBrowser ){
645 if ( textureBrowser.m_heightChanged ) {
646 textureBrowser.m_heightChanged = false;
648 textureBrowser.m_nTotalHeight = 0;
650 TextureLayout layout;
651 Texture_StartPos( layout );
652 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
654 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
656 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
661 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
663 textureBrowser.getTextureWH( shader->getTexture(), nWidth, nHeight );
664 textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + nHeight + 4 );
669 int TextureBrowser_TotalHeight( TextureBrowser& textureBrowser ){
670 TextureBrowser_evaluateHeight( textureBrowser );
671 return textureBrowser.m_nTotalHeight;
674 inline const int& min_int( const int& left, const int& right ){
675 return std::min( left, right );
678 void TextureBrowser_clampOriginY( TextureBrowser& textureBrowser ){
679 if ( textureBrowser.originy > 0 ) {
680 textureBrowser.originy = 0;
682 int lower = min_int( textureBrowser.height - TextureBrowser_TotalHeight( textureBrowser ), 0 );
683 if ( textureBrowser.originy < lower ) {
684 textureBrowser.originy = lower;
688 int TextureBrowser_getOriginY( TextureBrowser& textureBrowser ){
689 if ( textureBrowser.m_originInvalid ) {
690 textureBrowser.m_originInvalid = false;
691 TextureBrowser_clampOriginY( textureBrowser );
692 TextureBrowser_updateScroll( textureBrowser );
694 return textureBrowser.originy;
697 void TextureBrowser_setOriginY( TextureBrowser& textureBrowser, int originy ){
698 textureBrowser.originy = originy;
699 TextureBrowser_clampOriginY( textureBrowser );
700 TextureBrowser_updateScroll( textureBrowser );
701 TextureBrowser_queueDraw( textureBrowser );
705 Signal0 g_activeShadersChangedCallbacks;
707 void TextureBrowser_addActiveShadersChangedCallback( const SignalHandler& handler ){
708 g_activeShadersChangedCallbacks.connectLast( handler );
711 void TextureBrowser_constructTreeStore();
713 class ShadersObserver : public ModuleObserver
715 Signal0 m_realiseCallbacks;
718 m_realiseCallbacks();
719 /* texturebrowser tree update on vfs restart */
720 // TextureBrowser_constructTreeStore();
726 void insert( const SignalHandler& handler ){
727 m_realiseCallbacks.connectLast( handler );
733 ShadersObserver g_ShadersObserver;
736 void TextureBrowser_addShadersRealiseCallback( const SignalHandler& handler ){
737 g_ShadersObserver.insert( handler );
740 void TextureBrowser_activeShadersChanged( TextureBrowser& textureBrowser ){
741 TextureBrowser_heightChanged( textureBrowser );
742 textureBrowser.m_originInvalid = true;
744 g_activeShadersChangedCallbacks();
747 struct TextureBrowser_ShowScrollbar {
748 static void Export(const TextureBrowser &self, const Callback<void(bool)> &returnz) {
749 returnz(self.m_showTextureScrollbar);
752 static void Import(TextureBrowser &self, bool value) {
753 self.m_showTextureScrollbar = value;
754 if (self.m_texture_scroll) {
755 self.m_texture_scroll.visible(self.m_showTextureScrollbar);
756 TextureBrowser_updateScroll(self);
764 TextureBrowser_ShowDirectory
765 relies on texture_directory global for the directory to use
766 1) Load the shaders for the given directory
767 2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
768 NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
769 available through the IShaders interface
770 NOTE: for texture window layout:
771 all shaders are stored with alphabetical order after load
772 previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
773 ( the GL textures are not flushed though)
777 bool endswith( const char *haystack, const char *needle ){
778 size_t lh = strlen( haystack );
779 size_t ln = strlen( needle );
783 return !memcmp( haystack + ( lh - ln ), needle, ln );
786 bool texture_name_ignore( const char* name ){
787 StringOutputStream strTemp( string_length( name ) );
788 strTemp << LowerCase( name );
791 endswith( strTemp.c_str(), ".specular" ) ||
792 endswith( strTemp.c_str(), ".glow" ) ||
793 endswith( strTemp.c_str(), ".bump" ) ||
794 endswith( strTemp.c_str(), ".diffuse" ) ||
795 endswith( strTemp.c_str(), ".blend" ) ||
796 endswith( strTemp.c_str(), ".alpha" ) ||
797 endswith( strTemp.c_str(), "_alpha" ) ||
799 endswith( strTemp.c_str(), "_h" ) ||
800 endswith( strTemp.c_str(), "_local" ) ||
801 endswith( strTemp.c_str(), "_nm" ) ||
802 endswith( strTemp.c_str(), "_s" ) ||
804 endswith( strTemp.c_str(), "_bump" ) ||
805 endswith( strTemp.c_str(), "_glow" ) ||
806 endswith( strTemp.c_str(), "_gloss" ) ||
807 endswith( strTemp.c_str(), "_luma" ) ||
808 endswith( strTemp.c_str(), "_norm" ) ||
809 endswith( strTemp.c_str(), "_pants" ) ||
810 endswith( strTemp.c_str(), "_shirt" ) ||
811 endswith( strTemp.c_str(), "_reflect" ) ||
813 endswith( strTemp.c_str(), "_d" ) ||
814 endswith( strTemp.c_str(), "_n" ) ||
815 endswith( strTemp.c_str(), "_p" ) ||
816 endswith( strTemp.c_str(), "_g" ) ||
817 endswith( strTemp.c_str(), "_a" ) ||
821 class LoadShaderVisitor : public Archive::Visitor
824 void visit( const char* name ){
825 IShader* shader = QERApp_Shader_ForName( CopiedString( StringRange( name, path_get_filename_base_end( name ) ) ).c_str() );
830 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused );
832 ui::Widget g_page_textures{ui::null};
834 void TextureBrowser_toggleShow(){
835 GroupDialog_showPage( g_page_textures );
839 void TextureBrowser_updateTitle(){
840 GroupDialog_updatePageTitle( g_page_textures );
844 class TextureCategoryLoadShader
846 const char* m_directory;
847 std::size_t& m_count;
849 using func = void(const char *);
851 TextureCategoryLoadShader( const char* directory, std::size_t& count )
852 : m_directory( directory ), m_count( count ){
856 void operator()( const char* name ) const {
857 if ( shader_equal_prefix( name, "textures/" )
858 && shader_equal_prefix( name + string_length( "textures/" ), m_directory ) ) {
860 // request the shader, this will load the texture if needed
861 // this Shader_ForName call is a kind of hack
862 IShader *pFoo = QERApp_Shader_ForName( name );
868 void TextureDirectory_loadTexture( const char* directory, const char* texture ){
869 StringOutputStream name( 256 );
870 name << directory << StringRange( texture, path_get_filename_base_end( texture ) );
872 if ( texture_name_ignore( name.c_str() ) ) {
876 if ( !shader_valid( name.c_str() ) ) {
877 globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
881 // if a texture is already in use to represent a shader, ignore it
882 IShader* shader = QERApp_Shader_ForName( name.c_str() );
886 typedef ConstPointerCaller<char, void(const char*), TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
888 class LoadTexturesByTypeVisitor : public ImageModules::Visitor
890 const char* m_dirstring;
892 LoadTexturesByTypeVisitor( const char* dirstring )
893 : m_dirstring( dirstring ){
896 void visit( const char* minor, const _QERPlugImageTable& table ) const {
897 GlobalFileSystem().forEachFile( m_dirstring, minor, TextureDirectoryLoadTextureCaller( m_dirstring ) );
901 void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){
902 if ( TextureBrowser_showWads() ) {
903 Archive* archive = GlobalFileSystem().getArchive( directory );
904 ASSERT_NOTNULL( archive );
905 LoadShaderVisitor visitor;
906 archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
910 g_TextureBrowser_currentDirectory = directory;
911 TextureBrowser_heightChanged( textureBrowser );
913 std::size_t shaders_count;
914 GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
915 globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
917 if ( g_pGameDescription->mGameType != "doom3" ) {
918 // load remaining texture files
920 StringOutputStream dirstring( 64 );
921 dirstring << "textures/" << directory;
923 Radiant_getImageModules().foreachModule( LoadTexturesByTypeVisitor( dirstring.c_str() ) );
927 // we'll display the newly loaded textures + all the ones already in use
928 TextureBrowser_SetHideUnused( textureBrowser, false );
930 TextureBrowser_updateTitle();
933 void TextureBrowser_ShowTagSearchResult( TextureBrowser& textureBrowser, const char* directory ){
934 g_TextureBrowser_currentDirectory = directory;
935 TextureBrowser_heightChanged( textureBrowser );
937 std::size_t shaders_count;
938 GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
939 globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
941 if ( g_pGameDescription->mGameType != "doom3" ) {
942 // load remaining texture files
943 StringOutputStream dirstring( 64 );
944 dirstring << "textures/" << directory;
947 LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
948 Radiant_getImageModules().foreachModule( visitor );
952 // we'll display the newly loaded textures + all the ones already in use
953 TextureBrowser_SetHideUnused( textureBrowser, false );
957 bool TextureBrowser_hideUnused();
959 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer ){
960 importer( TextureBrowser_hideUnused() );
963 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
965 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer ){
966 importer( GlobalTextureBrowser().m_showShaders );
969 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
971 void TextureBrowser_showTexturesExport( const Callback<void(bool)> & importer ){
972 importer( GlobalTextureBrowser().m_showTextures );
975 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
977 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer ){
978 importer( g_TextureBrowser_shaderlistOnly );
981 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
983 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer ){
984 importer( g_TextureBrowser_fixedSize );
987 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
989 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer ){
990 importer( g_TextureBrowser_filterMissing );
993 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowser_filterMissingExport;
995 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer ){
996 importer( g_TextureBrowser_filterFallback );
999 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
1001 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer ){
1002 importer( g_TextureBrowser_enableAlpha );
1005 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
1007 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){
1009 textureBrowser.m_hideUnused = true;
1013 textureBrowser.m_hideUnused = false;
1016 textureBrowser.m_hideunused_item.update();
1018 TextureBrowser_heightChanged( textureBrowser );
1019 textureBrowser.m_originInvalid = true;
1022 void TextureBrowser_ShowStartupShaders( TextureBrowser& textureBrowser ){
1023 if ( textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON ) {
1024 TextureBrowser_ShowDirectory( textureBrowser, TextureBrowser_getComonShadersDir() );
1029 //++timo NOTE: this is a mix of Shader module stuff and texture explorer
1030 // it might need to be split in parts or moved out .. dunno
1031 // scroll origin so the specified texture is completely on screen
1032 // if current texture is not displayed, nothing is changed
1033 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
1034 TextureLayout layout;
1035 // scroll origin so the texture is completely on screen
1036 Texture_StartPos( layout );
1038 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1040 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1042 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
1047 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1048 qtexture_t* q = shader->getTexture();
1053 // we have found when texdef->name and the shader name match
1054 // NOTE: as everywhere else for our comparisons, we are not case sensitive
1055 if ( shader_equal( name, shader->getName() ) ) {
1056 //int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) ) + 2 * TextureBrowser_fontHeight( textureBrowser );
1057 int textureWidth, textureHeight;
1058 textureBrowser.getTextureWH( q, textureWidth, textureHeight );
1059 textureHeight += 2 * TextureBrowser_fontHeight( textureBrowser );
1062 int originy = TextureBrowser_getOriginY( textureBrowser );
1063 if ( y > originy ) {
1067 if ( y - textureHeight < originy - textureBrowser.height ) {
1068 originy = ( y - textureHeight ) + textureBrowser.height;
1071 TextureBrowser_setOriginY( textureBrowser, originy );
1077 IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
1078 my += TextureBrowser_getOriginY( textureBrowser ) - textureBrowser.height;
1080 TextureLayout layout;
1081 Texture_StartPos( layout );
1082 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1084 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1086 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
1091 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1092 qtexture_t *q = shader->getTexture();
1097 int nWidth, nHeight;
1098 textureBrowser.getTextureWH( q, nWidth, nHeight );
1099 if ( mx > x && mx - x < nWidth
1100 && my < y && y - my < nHeight + TextureBrowser_fontHeight( textureBrowser ) ) {
1115 void SelectTexture( TextureBrowser& textureBrowser, int mx, int my, bool bShift ){
1116 IShader* shader = Texture_At( textureBrowser, mx, my );
1117 if ( shader != 0 ) {
1119 if ( shader->IsDefault() ) {
1120 globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
1123 ViewShader( shader->getShaderFileName(), shader->getName() );
1128 TextureBrowser_SetSelectedShader( textureBrowser, shader->getName() );
1129 TextureBrowser_textureSelected( shader->getName() );
1131 if ( !FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected ) {
1132 UndoableCommand undo( "textureNameSetSelected" );
1133 Select_SetShader( shader->getName() );
1140 ============================================================================
1144 ============================================================================
1147 void TextureBrowser_trackingDelta( int x, int y, unsigned int state, void* data ){
1148 TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>( data );
1152 if ( state & GDK_SHIFT_MASK ) {
1156 int originy = TextureBrowser_getOriginY( textureBrowser );
1157 originy += y * scale;
1158 TextureBrowser_setOriginY( textureBrowser, originy );
1162 void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
1163 textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, TextureBrowser_trackingDelta, &textureBrowser );
1166 void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
1167 textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_parent );
1170 void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
1171 SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, ( flags & GDK_SHIFT_MASK ) != 0 );
1175 ============================================================================
1179 ============================================================================
1185 TTimo: relying on the shaders list to display the textures
1186 we must query all qtexture_t* to manage and display through the IShaders interface
1187 this allows a plugin to completely override the texture system
1190 void Texture_Draw( TextureBrowser& textureBrowser ){
1191 int originy = TextureBrowser_getOriginY( textureBrowser );
1193 glClearColor( textureBrowser.color_textureback[0],
1194 textureBrowser.color_textureback[1],
1195 textureBrowser.color_textureback[2],
1197 glViewport( 0, 0, textureBrowser.width, textureBrowser.height );
1198 glMatrixMode( GL_PROJECTION );
1201 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1202 glDisable( GL_DEPTH_TEST );
1204 //glDisable( GL_BLEND );
1205 if ( g_TextureBrowser_enableAlpha ) {
1206 glEnable( GL_BLEND );
1207 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1210 glDisable( GL_BLEND );
1213 glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
1214 glEnable( GL_TEXTURE_2D );
1216 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1218 int last_y = 0, last_height = 0;
1220 TextureLayout layout;
1221 Texture_StartPos( layout );
1222 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1224 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1226 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
1231 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1232 qtexture_t *q = shader->getTexture();
1237 int nWidth, nHeight;
1238 textureBrowser.getTextureWH( q, nWidth, nHeight );
1240 if ( y != last_y ) {
1244 last_height = std::max( nHeight, last_height );
1246 // Is this texture visible?
1247 if ( ( y - nHeight - TextureBrowser_fontHeight( textureBrowser ) < originy )
1248 && ( y > originy - textureBrowser.height ) ) {
1250 // if it's the current texture, draw a thick red line, else:
1251 // shaders have a white border, simple textures don't
1252 // if !texture_showinuse: (some textures displayed may not be in use)
1253 // draw an additional square around with 0.5 1 0.5 color
1255 const float xf = (float)x;
1256 const float yf = (float)( y - TextureBrowser_fontHeight( textureBrowser ) );
1257 float xfMax = xf + 1.5 + nWidth;
1258 float xfMin = xf - 1.5;
1259 float yfMax = yf + 1.5;
1260 float yfMin = yf - nHeight - 1.5;
1263 if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
1265 if ( textureBrowser.m_rmbSelected ) {
1275 glDisable( GL_TEXTURE_2D );
1276 glBegin( GL_LINE_LOOP );
1277 glVertex2f( xfMin ,yfMax );
1278 glVertex2f( xfMin ,yfMin );
1279 glVertex2f( xfMax ,yfMin );
1280 glVertex2f( xfMax ,yfMax );
1282 glEnable( GL_TEXTURE_2D );
1284 // highlight in-use textures
1285 else if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
1286 glColor3f( 0.5,1,0.5 );
1287 glDisable( GL_TEXTURE_2D );
1288 glBegin( GL_LINE_LOOP );
1289 glVertex2f( xfMin ,yfMax );
1290 glVertex2f( xfMin ,yfMin );
1291 glVertex2f( xfMax ,yfMin );
1292 glVertex2f( xfMax ,yfMax );
1294 glEnable( GL_TEXTURE_2D );
1296 // shader white border:
1297 else if ( !shader->IsDefault() ) {
1298 glColor3f( 1, 1, 1 );
1299 glDisable( GL_TEXTURE_2D );
1300 glBegin( GL_LINE_LOOP );
1301 glVertex2f( xfMin ,yfMax );
1302 glVertex2f( xfMin ,yfMin );
1303 glVertex2f( xfMax ,yfMin );
1304 glVertex2f( xfMax ,yfMax );
1309 if ( !shader->IsDefault() ) {
1310 glEnable( GL_LINE_STIPPLE );
1311 glLineStipple( 1, 0xF000 );
1312 glBegin( GL_LINE_LOOP );
1313 glColor3f( 0, 0, 0 );
1314 glVertex2f( xfMin ,yfMax );
1315 glVertex2f( xfMin ,yfMin );
1316 glVertex2f( xfMax ,yfMin );
1317 glVertex2f( xfMax ,yfMax );
1319 glDisable( GL_LINE_STIPPLE );
1320 glEnable( GL_TEXTURE_2D );
1323 // draw checkerboard for transparent textures
1324 if ( g_TextureBrowser_enableAlpha )
1326 glDisable( GL_TEXTURE_2D );
1327 glBegin( GL_QUADS );
1328 int font_height = TextureBrowser_fontHeight( textureBrowser );
1329 for ( int i = 0; i < nHeight; i += 8 )
1330 for ( int j = 0; j < nWidth; j += 8 )
1332 unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
1333 glColor3ub( color, color, color );
1335 int right = std::min(j+8, nWidth);
1337 int bottom = std::min(i+8, nHeight);
1338 glVertex2i(x + right, y - nHeight - font_height + top);
1339 glVertex2i(x + left, y - nHeight - font_height + top);
1340 glVertex2i(x + left, y - nHeight - font_height + bottom);
1341 glVertex2i(x + right, y - nHeight - font_height + bottom);
1344 glEnable( GL_TEXTURE_2D );
1348 glBindTexture( GL_TEXTURE_2D, q->texture_number );
1349 GlobalOpenGL_debugAssertNoErrors();
1351 glBegin( GL_QUADS );
1352 glTexCoord2i( 0,0 );
1353 glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) );
1354 glTexCoord2i( 1,0 );
1355 glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) );
1356 glTexCoord2i( 1,1 );
1357 glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1358 glTexCoord2i( 0,1 );
1359 glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1362 // draw the texture name
1363 glDisable( GL_TEXTURE_2D );
1366 glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 2 );//+5
1368 // don't draw the directory name
1369 const char* name = shader->getName();
1370 name += strlen( name );
1371 while ( name != shader->getName() && *( name - 1 ) != '/' && *( name - 1 ) != '\\' )
1374 GlobalOpenGL().drawString( name );
1375 glEnable( GL_TEXTURE_2D );
1378 //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
1382 // reset the current texture
1383 glBindTexture( GL_TEXTURE_2D, 0 );
1387 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){
1388 if ( textureBrowser.m_gl_widget ) {
1389 gtk_widget_queue_draw( textureBrowser.m_gl_widget );
1394 void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
1395 textureBrowser.m_textureScale = scale;
1397 textureBrowser.m_heightChanged = true;
1398 textureBrowser.m_originInvalid = true;
1399 g_activeShadersChangedCallbacks();
1401 TextureBrowser_queueDraw( textureBrowser );
1404 void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){
1405 textureBrowser.m_uniformTextureSize = scale;
1407 textureBrowser.m_heightChanged = true;
1408 textureBrowser.m_originInvalid = true;
1409 g_activeShadersChangedCallbacks();
1411 TextureBrowser_queueDraw( textureBrowser );
1414 void TextureBrowser_setUniformMinSize( TextureBrowser& textureBrowser, std::size_t scale ){
1415 textureBrowser.m_uniformTextureMinSize = scale;
1417 textureBrowser.m_heightChanged = true;
1418 textureBrowser.m_originInvalid = true;
1419 g_activeShadersChangedCallbacks();
1421 TextureBrowser_queueDraw( textureBrowser );
1424 void TextureBrowser_MouseWheel( TextureBrowser& textureBrowser, bool bUp ){
1425 int originy = TextureBrowser_getOriginY( textureBrowser );
1428 originy += int(textureBrowser.m_mouseWheelScrollIncrement);
1432 originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
1435 TextureBrowser_setOriginY( textureBrowser, originy );
1438 XmlTagBuilder TagBuilder;
1446 void BuildStoreAssignedTags( ui::ListStore store, const char* shader, TextureBrowser* textureBrowser ){
1451 std::vector<CopiedString> assigned_tags;
1452 TagBuilder.GetShaderTags( shader, assigned_tags );
1454 for ( size_t i = 0; i < assigned_tags.size(); i++ )
1456 store.append(TAG_COLUMN, assigned_tags[i].c_str());
1460 void BuildStoreAvailableTags( ui::ListStore storeAvailable,
1461 ui::ListStore storeAssigned,
1462 const std::set<CopiedString>& allTags,
1463 TextureBrowser* textureBrowser ){
1464 GtkTreeIter iterAssigned;
1465 GtkTreeIter iterAvailable;
1466 std::set<CopiedString>::const_iterator iterAll;
1467 gchar* tag_assigned;
1469 storeAvailable.clear();
1471 bool row = gtk_tree_model_get_iter_first(storeAssigned, &iterAssigned ) != 0;
1473 if ( !row ) { // does the shader have tags assigned?
1474 for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1476 storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1481 while ( row ) // available tags = all tags - assigned tags
1483 gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1485 for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1487 if ( strcmp( (char*)tag_assigned, ( *iterAll ).c_str() ) != 0 ) {
1488 storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1492 row = gtk_tree_model_iter_next(storeAssigned, &iterAssigned ) != 0;
1495 gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1503 gboolean TextureBrowser_button_press( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1504 if ( event->type == GDK_BUTTON_PRESS ) {
1505 if ( event->button == 3 ) {
1506 if ( GlobalTextureBrowser().m_tags ) {
1507 textureBrowser->m_rmbSelected = true;
1508 TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1510 BuildStoreAssignedTags( textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), textureBrowser );
1511 BuildStoreAvailableTags( textureBrowser->m_available_store, textureBrowser->m_assigned_store, textureBrowser->m_all_tags, textureBrowser );
1512 textureBrowser->m_heightChanged = true;
1513 textureBrowser->m_tag_frame.show();
1517 TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
1521 TextureBrowser_Tracking_MouseDown( *textureBrowser );
1524 else if ( event->button == 1 ) {
1525 TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1527 if ( GlobalTextureBrowser().m_tags ) {
1528 textureBrowser->m_rmbSelected = false;
1529 textureBrowser->m_tag_frame.hide();
1533 else if ( event->type == GDK_2BUTTON_PRESS && event->button == 1 ) {
1534 #define GARUX_DISABLE_2BUTTON
1535 #ifndef GARUX_DISABLE_2BUTTON
1536 CopiedString texName = textureBrowser->shader;
1537 const char* sh = textureBrowser->shader.c_str();
1538 char* dir = strrchr( sh, '/' );
1541 dir = strchr( sh, '/' );
1545 ScopeDisableScreenUpdates disableScreenUpdates( dir, "Loading Textures" );
1546 TextureBrowser_ShowDirectory( *textureBrowser, dir );
1547 TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
1548 TextureBrowser_queueDraw( *textureBrowser );
1554 else if ( event->type == GDK_2BUTTON_PRESS && event->button == 3 ) {
1555 ScopeDisableScreenUpdates disableScreenUpdates( TextureBrowser_getComonShadersDir(), "Loading Textures" );
1556 TextureBrowser_ShowDirectory( *textureBrowser, TextureBrowser_getComonShadersDir() );
1557 TextureBrowser_queueDraw( *textureBrowser );
1562 gboolean TextureBrowser_button_release( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1563 if ( event->type == GDK_BUTTON_RELEASE ) {
1564 if ( event->button == 3 ) {
1565 if ( !GlobalTextureBrowser().m_tags ) {
1566 TextureBrowser_Tracking_MouseUp( *textureBrowser );
1573 gboolean TextureBrowser_motion( ui::Widget widget, GdkEventMotion *event, TextureBrowser* textureBrowser ){
1577 gboolean TextureBrowser_scroll( ui::Widget widget, GdkEventScroll* event, TextureBrowser* textureBrowser ){
1578 if ( event->direction == GDK_SCROLL_UP ) {
1579 TextureBrowser_MouseWheel( *textureBrowser, true );
1581 else if ( event->direction == GDK_SCROLL_DOWN ) {
1582 TextureBrowser_MouseWheel( *textureBrowser, false );
1587 void TextureBrowser_scrollChanged( void* data, gdouble value ){
1588 //globalOutputStream() << "vertical scroll\n";
1589 TextureBrowser_setOriginY( *reinterpret_cast<TextureBrowser*>( data ), -(int)value );
1592 static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser* textureBrowser ){
1593 textureBrowser->m_scrollAdjustment.value_changed( gtk_adjustment_get_value(adjustment) );
1596 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser ){
1597 if ( textureBrowser.m_showTextureScrollbar ) {
1598 int totalHeight = TextureBrowser_TotalHeight( textureBrowser );
1600 totalHeight = std::max( totalHeight, textureBrowser.height );
1602 auto vadjustment = gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) );
1604 gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY( textureBrowser ));
1605 gtk_adjustment_set_page_size(vadjustment, textureBrowser.height);
1606 gtk_adjustment_set_page_increment(vadjustment, textureBrowser.height / 2);
1607 gtk_adjustment_set_step_increment(vadjustment, 20);
1608 gtk_adjustment_set_lower(vadjustment, 0);
1609 gtk_adjustment_set_upper(vadjustment, totalHeight);
1611 g_signal_emit_by_name( G_OBJECT( vadjustment ), "changed" );
1615 gboolean TextureBrowser_size_allocate( ui::Widget widget, GtkAllocation* allocation, TextureBrowser* textureBrowser ){
1616 textureBrowser->width = allocation->width;
1617 textureBrowser->height = allocation->height;
1618 TextureBrowser_heightChanged( *textureBrowser );
1619 textureBrowser->m_originInvalid = true;
1620 TextureBrowser_queueDraw( *textureBrowser );
1624 gboolean TextureBrowser_expose( ui::Widget widget, GdkEventExpose* event, TextureBrowser* textureBrowser ){
1625 if ( glwidget_make_current( textureBrowser->m_gl_widget ) != FALSE ) {
1626 GlobalOpenGL_debugAssertNoErrors();
1627 TextureBrowser_evaluateHeight( *textureBrowser );
1628 Texture_Draw( *textureBrowser );
1629 GlobalOpenGL_debugAssertNoErrors();
1630 glwidget_swap_buffers( textureBrowser->m_gl_widget );
1636 TextureBrowser g_TextureBrowser;
1638 TextureBrowser& GlobalTextureBrowser(){
1639 return g_TextureBrowser;
1642 bool TextureBrowser_hideUnused(){
1643 return g_TextureBrowser.m_hideUnused;
1646 void TextureBrowser_ToggleHideUnused(){
1647 if ( g_TextureBrowser.m_hideUnused ) {
1648 TextureBrowser_SetHideUnused( g_TextureBrowser, false );
1652 TextureBrowser_SetHideUnused( g_TextureBrowser, true );
1656 void TextureGroups_constructTreeModel( TextureGroups groups, ui::TreeStore store ){
1657 // put the information from the old textures menu into a treeview
1658 GtkTreeIter iter, child;
1660 TextureGroups::const_iterator i = groups.begin();
1661 while ( i != groups.end() )
1663 const char* dirName = ( *i ).c_str();
1664 const char* firstUnderscore = strchr( dirName, '_' );
1665 StringRange dirRoot( dirName, ( firstUnderscore == 0 ) ? dirName : firstUnderscore + 1 );
1667 TextureGroups::const_iterator next = i;
1669 if ( firstUnderscore != 0
1670 && next != groups.end()
1671 && string_equal_start( ( *next ).c_str(), dirRoot ) ) {
1672 gtk_tree_store_append( store, &iter, NULL );
1673 gtk_tree_store_set( store, &iter, 0, CopiedString( StringRange( dirName, firstUnderscore ) ).c_str(), -1 );
1676 while ( i != groups.end() && string_equal_start( ( *i ).c_str(), dirRoot ) )
1678 gtk_tree_store_append( store, &child, &iter );
1679 gtk_tree_store_set( store, &child, 0, ( *i ).c_str(), -1 );
1685 gtk_tree_store_append( store, &iter, NULL );
1686 gtk_tree_store_set( store, &iter, 0, dirName, -1 );
1692 TextureGroups TextureGroups_constructTreeView(){
1693 TextureGroups groups;
1695 if ( TextureBrowser_showWads() ) {
1696 GlobalFileSystem().forEachArchive( TextureGroupsAddWadCaller( groups ) );
1700 // scan texture dirs and pak files only if not restricting to shaderlist
1701 if ( g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly ) {
1702 GlobalFileSystem().forEachDirectory( "textures/", TextureGroupsAddDirectoryCaller( groups ) );
1705 GlobalShaderSystem().foreachShaderName( TextureGroupsAddShaderCaller( groups ) );
1711 void TextureBrowser_constructTreeStore(){
1712 TextureGroups groups = TextureGroups_constructTreeView();
1713 auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1714 TextureGroups_constructTreeModel( groups, store );
1716 gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTree, store);
1718 g_object_unref( G_OBJECT( store ) );
1721 void TextureBrowser_constructTreeStoreTags(){
1722 TextureGroups groups;
1723 auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1724 auto model = g_TextureBrowser.m_all_tags_list;
1726 gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTags, model );
1728 g_object_unref( G_OBJECT( store ) );
1731 void TreeView_onRowActivated( ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata ){
1734 auto model = gtk_tree_view_get_model(treeview );
1736 if ( gtk_tree_model_get_iter( model, &iter, path ) ) {
1737 gchar dirName[1024];
1740 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
1741 strcpy( dirName, buffer );
1744 g_TextureBrowser.m_searchedTags = false;
1746 if ( !TextureBrowser_showWads() ) {
1747 strcat( dirName, "/" );
1750 ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" );
1751 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
1752 TextureBrowser_queueDraw( GlobalTextureBrowser() );
1753 //deactivate, so SPACE and RETURN wont be broken for 2d
1754 gtk_window_set_focus( GTK_WINDOW( gtk_widget_get_toplevel( GTK_WIDGET( treeview ) ) ), NULL );
1758 void TextureBrowser_createTreeViewTree(){
1759 gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTree, FALSE );
1761 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTree, FALSE );
1762 g_TextureBrowser.m_treeViewTree.connect( "row-activated", (GCallback) TreeView_onRowActivated, NULL );
1764 auto renderer = ui::CellRendererText(ui::New);
1765 gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTree, -1, "", renderer, "text", 0, NULL );
1767 TextureBrowser_constructTreeStore();
1770 void TextureBrowser_addTag();
1772 void TextureBrowser_renameTag();
1774 void TextureBrowser_deleteTag();
1776 void TextureBrowser_createContextMenu( ui::Widget treeview, GdkEventButton *event ){
1777 ui::Widget menu = ui::Menu(ui::New);
1779 ui::Widget menuitem = ui::MenuItem( "Add tag" );
1780 menuitem.connect( "activate", (GCallback)TextureBrowser_addTag, treeview );
1781 gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1783 menuitem = ui::MenuItem( "Rename tag" );
1784 menuitem.connect( "activate", (GCallback)TextureBrowser_renameTag, treeview );
1785 gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1787 menuitem = ui::MenuItem( "Delete tag" );
1788 menuitem.connect( "activate", (GCallback)TextureBrowser_deleteTag, treeview );
1789 gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1791 gtk_widget_show_all( menu );
1793 gtk_menu_popup( GTK_MENU( menu ), NULL, NULL, NULL, NULL,
1794 ( event != NULL ) ? event->button : 0,
1795 gdk_event_get_time( (GdkEvent*)event ) );
1798 gboolean TreeViewTags_onButtonPressed( ui::TreeView treeview, GdkEventButton *event ){
1799 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
1801 auto selection = gtk_tree_view_get_selection(treeview );
1803 if ( gtk_tree_view_get_path_at_pos(treeview, event->x, event->y, &path, NULL, NULL, NULL ) ) {
1804 gtk_tree_selection_unselect_all( selection );
1805 gtk_tree_selection_select_path( selection, path );
1806 gtk_tree_path_free( path );
1809 TextureBrowser_createContextMenu( treeview, event );
1815 void TextureBrowser_createTreeViewTags(){
1816 g_TextureBrowser.m_treeViewTags = ui::TreeView(ui::New);
1817 gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTags, FALSE );
1819 g_TextureBrowser.m_treeViewTags.connect( "button-press-event", (GCallback)TreeViewTags_onButtonPressed, NULL );
1821 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTags, FALSE );
1823 auto renderer = ui::CellRendererText(ui::New);
1824 gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTags, -1, "", renderer, "text", 0, NULL );
1826 TextureBrowser_constructTreeStoreTags();
1829 ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
1830 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_View" ));
1832 if ( g_Layout_enableDetachableMenus.m_value ) {
1833 menu_tearoff( menu );
1836 create_check_menu_item_with_mnemonic( menu, "Hide _Unused", "ShowInUse" );
1837 if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1838 create_check_menu_item_with_mnemonic( menu, "Hide Image Missing", "FilterMissing" );
1841 // hide notex and shadernotex on texture browser: no one wants to apply them
1842 create_check_menu_item_with_mnemonic( menu, "Hide Fallback", "FilterFallback" );
1844 menu_separator( menu );
1847 // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
1848 if ( g_pGameDescription->mGameType == "doom3" || !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1849 g_TextureBrowser.m_showShaders = true;
1853 create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
1854 create_check_menu_item_with_mnemonic( menu, "Show textures", "ToggleShowTextures" );
1855 menu_separator( menu );
1858 if ( g_TextureBrowser.m_tags ) {
1859 create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
1861 if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1862 create_check_menu_item_with_mnemonic( menu, "ShaderList Only", "ToggleShowShaderlistOnly" );
1865 menu_separator( menu );
1866 create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
1867 create_check_menu_item_with_mnemonic( menu, "Transparency", "EnableAlpha" );
1869 if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1870 menu_separator( menu );
1871 g_TextureBrowser.m_shader_info_item = ui::Widget(create_menu_item_with_mnemonic( menu, "Shader Info", "ShaderInfo" ));
1872 gtk_widget_set_sensitive( g_TextureBrowser.m_shader_info_item, FALSE );
1876 return textures_menu_item;
1879 void Popup_View_Menu( GtkWidget *widget, GtkMenu *menu ){
1880 gtk_menu_popup( menu, NULL, NULL, NULL, NULL, 1, gtk_get_current_event_time() );
1883 ui::MenuItem TextureBrowser_constructToolsMenu( ui::Menu menu ){
1884 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_Tools" ));
1886 if ( g_Layout_enableDetachableMenus.m_value ) {
1887 menu_tearoff( menu );
1890 create_menu_item_with_mnemonic( menu, "Flush & Reload Shaders", "RefreshShaders" );
1891 create_menu_item_with_mnemonic( menu, "Find / Replace...", "FindReplaceTextures" );
1893 return textures_menu_item;
1896 ui::MenuItem TextureBrowser_constructTagsMenu( ui::Menu menu ){
1897 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "T_ags" ));
1899 if ( g_Layout_enableDetachableMenus.m_value ) {
1900 menu_tearoff( menu );
1903 create_menu_item_with_mnemonic( menu, "Add tag", "AddTag" );
1904 create_menu_item_with_mnemonic( menu, "Rename tag", "RenameTag" );
1905 create_menu_item_with_mnemonic( menu, "Delete tag", "DeleteTag" );
1906 menu_separator( menu );
1907 create_menu_item_with_mnemonic( menu, "Copy tags from selected", "CopyTag" );
1908 create_menu_item_with_mnemonic( menu, "Paste tags to selected", "PasteTag" );
1910 return textures_menu_item;
1913 gboolean TextureBrowser_tagMoveHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter iter, GSList** selected ){
1914 g_assert( selected != NULL );
1916 auto rowref = gtk_tree_row_reference_new( model, path );
1917 *selected = g_slist_append( *selected, rowref );
1922 void TextureBrowser_assignTags(){
1923 GSList* selected = NULL;
1925 gchar* tag_assigned;
1927 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
1929 gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1931 if ( selected != NULL ) {
1932 for ( node = selected; node != NULL; node = node->next )
1934 auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1939 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_available_store, &iter, path ) ) {
1940 gtk_tree_model_get(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, &tag_assigned, -1 );
1941 if ( !TagBuilder.CheckShaderTag( g_TextureBrowser.shader.c_str() ) ) {
1942 // create a custom shader/texture entry
1943 IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
1944 CopiedString filename = ishader->getShaderFileName();
1946 if ( filename.empty() ) {
1948 TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE );
1952 TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, SHADER );
1956 TagBuilder.AddShaderTag( g_TextureBrowser.shader.c_str(), (char*)tag_assigned, TAG );
1958 gtk_list_store_remove( g_TextureBrowser.m_available_store, &iter );
1959 g_TextureBrowser.m_assigned_store.append(TAG_COLUMN, tag_assigned);
1964 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1967 TagBuilder.SaveXmlDoc();
1969 g_slist_free( selected );
1972 void TextureBrowser_removeTags(){
1973 GSList* selected = NULL;
1977 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
1979 gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1981 if ( selected != NULL ) {
1982 for ( node = selected; node != NULL; node = node->next )
1984 auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1989 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_assigned_store, &iter, path ) ) {
1990 gtk_tree_model_get(g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, &tag, -1 );
1991 TagBuilder.DeleteShaderTag( g_TextureBrowser.shader.c_str(), tag );
1992 gtk_list_store_remove( g_TextureBrowser.m_assigned_store, &iter );
1997 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1999 // Update the "available tags list"
2000 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2003 TagBuilder.SaveXmlDoc();
2005 g_slist_free( selected );
2008 void TextureBrowser_buildTagList(){
2009 g_TextureBrowser.m_all_tags_list.clear();
2011 std::set<CopiedString>::iterator iter;
2013 for ( iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter )
2015 g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, (*iter).c_str());
2019 void TextureBrowser_searchTags(){
2020 GSList* selected = NULL;
2024 char tags_searched[256];
2026 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2028 gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
2030 if ( selected != NULL ) {
2031 strcpy( buffer, "/root/*/*[tag='" );
2032 strcpy( tags_searched, "[TAGS] " );
2034 for ( node = selected; node != NULL; node = node->next )
2036 auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
2041 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_all_tags_list, &iter, path ) ) {
2042 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iter, TAG_COLUMN, &tag, -1 );
2044 strcat( buffer, tag );
2045 strcat( tags_searched, tag );
2046 if ( node != g_slist_last( node ) ) {
2047 strcat( buffer, "' and tag='" );
2048 strcat( tags_searched, ", " );
2054 strcat( buffer, "']" );
2056 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
2058 g_TextureBrowser.m_found_shaders.clear(); // delete old list
2059 TagBuilder.TagSearch( buffer, g_TextureBrowser.m_found_shaders );
2061 if ( !g_TextureBrowser.m_found_shaders.empty() ) { // found something
2062 size_t shaders_found = g_TextureBrowser.m_found_shaders.size();
2064 globalOutputStream() << "Found " << (unsigned int)shaders_found << " textures and shaders with " << tags_searched << "\n";
2065 ScopeDisableScreenUpdates disableScreenUpdates( "Searching...", "Loading Textures" );
2067 std::set<CopiedString>::iterator iter;
2069 for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
2071 std::string path = ( *iter ).c_str();
2072 size_t pos = path.find_last_of( "/", path.size() );
2073 std::string name = path.substr( pos + 1, path.size() );
2074 path = path.substr( 0, pos + 1 );
2075 TextureDirectory_loadTexture( path.c_str(), name.c_str() );
2078 g_TextureBrowser.m_searchedTags = true;
2079 g_TextureBrowser_currentDirectory = tags_searched;
2081 g_TextureBrowser.m_nTotalHeight = 0;
2082 TextureBrowser_setOriginY( g_TextureBrowser, 0 );
2083 TextureBrowser_heightChanged( g_TextureBrowser );
2084 TextureBrowser_updateTitle();
2086 g_slist_free( selected );
2089 void TextureBrowser_toggleSearchButton(){
2090 gint page = gtk_notebook_get_current_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ) );
2092 if ( page == 0 ) { // tag page
2093 gtk_widget_show_all( g_TextureBrowser.m_search_button );
2096 g_TextureBrowser.m_search_button.hide();
2100 void TextureBrowser_constructTagNotebook(){
2101 g_TextureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new());
2102 ui::Widget labelTags = ui::Label( "Tags" );
2103 ui::Widget labelTextures = ui::Label( "Textures" );
2105 gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tree, labelTextures );
2106 gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tags, labelTags );
2108 g_TextureBrowser.m_tag_notebook.connect( "switch-page", G_CALLBACK( TextureBrowser_toggleSearchButton ), NULL );
2110 gtk_widget_show_all( g_TextureBrowser.m_tag_notebook );
2113 void TextureBrowser_constructSearchButton(){
2114 auto image = ui::Widget::from(gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR ));
2115 g_TextureBrowser.m_search_button = ui::Button(ui::New);
2116 g_TextureBrowser.m_search_button.connect( "clicked", G_CALLBACK( TextureBrowser_searchTags ), NULL );
2117 gtk_widget_set_tooltip_text(g_TextureBrowser.m_search_button, "Search with selected tags");
2118 g_TextureBrowser.m_search_button.add(image);
2121 void TextureBrowser_checkTagFile(){
2122 const char SHADERTAG_FILE[] = "shadertags.xml";
2123 CopiedString default_filename, rc_filename;
2124 StringOutputStream stream( 256 );
2126 stream << LocalRcPath_get();
2127 stream << SHADERTAG_FILE;
2128 rc_filename = stream.c_str();
2130 if ( file_exists( rc_filename.c_str() ) ) {
2131 g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( rc_filename.c_str() );
2133 if ( g_TextureBrowser.m_tags ) {
2134 globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
2139 // load default tagfile
2141 stream << g_pGameDescription->mGameToolsPath.c_str();
2142 stream << SHADERTAG_FILE;
2143 default_filename = stream.c_str();
2145 if ( file_exists( default_filename.c_str() ) ) {
2146 g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( default_filename.c_str(), rc_filename.c_str() );
2148 if ( g_TextureBrowser.m_tags ) {
2149 globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
2154 globalErrorStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support.\n";
2159 void TextureBrowser_SetNotex(){
2160 IShader* notex = QERApp_Shader_ForName( DEFAULT_NOTEX_NAME );
2161 IShader* shadernotex = QERApp_Shader_ForName( DEFAULT_SHADERNOTEX_NAME );
2163 g_notex = notex->getTexture()->name;
2164 g_shadernotex = shadernotex->getTexture()->name;
2167 shadernotex->DecRef();
2170 ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
2171 // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
2172 // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
2173 // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
2174 // for the "once-the-gtk-libs-are-updated-TODO-list" :x
2176 TextureBrowser_checkTagFile();
2177 TextureBrowser_SetNotex();
2179 GlobalShaderSystem().setActiveShadersChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_activeShadersChanged>( g_TextureBrowser ) );
2181 g_TextureBrowser.m_parent = toplevel;
2183 auto table = ui::Table(3, 3, FALSE);
2184 auto vbox = ui::VBox(FALSE, 0);
2185 table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2188 // ui::Widget menu_bar{ui::null};
2189 auto toolbar = ui::Toolbar::from( gtk_toolbar_new() );
2192 // menu_bar = ui::Widget::from(gtk_menu_bar_new());
2193 auto menu_view = ui::Menu(ui::New);
2194 // auto view_item = TextureBrowser_constructViewMenu( menu_view );
2195 TextureBrowser_constructViewMenu( menu_view );
2196 gtk_menu_set_title( menu_view, "View" );
2197 // gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
2198 // gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), view_item );
2200 //gtk_table_attach( GTK_TABLE( table ), GTK_WIDGET( toolbar ), 0, 1, 0, 1, GTK_FILL, GTK_FILL, 0, 0 );
2201 gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( toolbar ), FALSE, FALSE, 0 );
2205 auto button = toolbar_append_button( toolbar, "View", "texbro_view.png" );
2206 button.dimensions( 22, 22 );
2207 button.connect( "clicked", G_CALLBACK( Popup_View_Menu ), menu_view );
2209 //to show detached menu over floating tex bro
2210 gtk_menu_attach_to_widget( GTK_MENU( menu_view ), GTK_WIDGET( button ), NULL );
2213 auto button = toolbar_append_button( toolbar, "Find / Replace...", "texbro_gtk-find-and-replace.png", "FindReplaceTextures" );
2214 button.dimensions( 22, 22 );
2217 auto button = toolbar_append_button( toolbar, "Flush & Reload Shaders", "texbro_refresh.png", "RefreshShaders" );
2218 button.dimensions( 22, 22 );
2223 auto menu_tools = ui::Menu(ui::New);
2224 auto tools_item = TextureBrowser_constructToolsMenu( menu_tools );
2225 gtk_menu_item_set_submenu( GTK_MENU_ITEM( tools_item ), menu_tools );
2226 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tools_item );
2228 // table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
2231 { // Texture TreeView
2232 g_TextureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New);
2233 gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tree ), 0 );
2235 // vertical only scrolling for treeview
2236 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2238 g_TextureBrowser.m_scr_win_tree.show();
2240 TextureBrowser_createTreeViewTree();
2242 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), g_TextureBrowser.m_treeViewTree );
2243 g_TextureBrowser.m_treeViewTree.show();
2245 { // gl_widget scrollbar
2246 auto w = ui::Widget::from(gtk_vscrollbar_new( ui::Adjustment( 0,0,0,1,1,0 ) ));
2247 table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL});
2249 g_TextureBrowser.m_texture_scroll = w;
2251 auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment( GTK_RANGE( g_TextureBrowser.m_texture_scroll ) ));
2252 vadjustment.connect( "value_changed", G_CALLBACK( TextureBrowser_verticalScroll ), &g_TextureBrowser );
2254 g_TextureBrowser.m_texture_scroll.visible(g_TextureBrowser.m_showTextureScrollbar);
2257 g_TextureBrowser.m_gl_widget = glwidget_new( FALSE );
2258 g_object_ref( g_TextureBrowser.m_gl_widget._handle );
2260 gtk_widget_set_events( g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
2261 gtk_widget_set_can_focus( g_TextureBrowser.m_gl_widget, true );
2263 table.attach(g_TextureBrowser.m_gl_widget, {1, 2, 1, 2});
2264 g_TextureBrowser.m_gl_widget.show();
2266 g_TextureBrowser.m_sizeHandler = g_TextureBrowser.m_gl_widget.connect( "size_allocate", G_CALLBACK( TextureBrowser_size_allocate ), &g_TextureBrowser );
2267 g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.on_render( G_CALLBACK( TextureBrowser_expose ), &g_TextureBrowser );
2269 g_TextureBrowser.m_gl_widget.connect( "button_press_event", G_CALLBACK( TextureBrowser_button_press ), &g_TextureBrowser );
2270 g_TextureBrowser.m_gl_widget.connect( "button_release_event", G_CALLBACK( TextureBrowser_button_release ), &g_TextureBrowser );
2271 g_TextureBrowser.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( TextureBrowser_motion ), &g_TextureBrowser );
2272 g_TextureBrowser.m_gl_widget.connect( "scroll_event", G_CALLBACK( TextureBrowser_scroll ), &g_TextureBrowser );
2276 if ( g_TextureBrowser.m_tags ) {
2277 { // fill tag GtkListStore
2278 g_TextureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2279 auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_all_tags_list );
2280 gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2282 TagBuilder.GetAllTags( g_TextureBrowser.m_all_tags );
2283 TextureBrowser_buildTagList();
2286 auto menu_tags = ui::Menu(ui::New);
2287 // auto tags_item = TextureBrowser_constructTagsMenu( menu_tags );
2288 TextureBrowser_constructTagsMenu( menu_tags );
2289 // gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
2290 // gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tags_item );
2292 auto button = toolbar_append_button( toolbar, "Tags", "texbro_tags.png" );
2293 button.dimensions( 22, 22 );
2294 button.connect( "clicked", G_CALLBACK( Popup_View_Menu ), menu_tags );
2297 g_TextureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New);
2298 gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tags ), 0 );
2300 // vertical only scrolling for treeview
2301 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2303 TextureBrowser_createTreeViewTags();
2305 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2306 gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2308 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), g_TextureBrowser.m_treeViewTags );
2309 g_TextureBrowser.m_treeViewTags.show();
2311 { // Texture/Tag notebook
2312 TextureBrowser_constructTagNotebook();
2313 vbox.pack_start( g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0 );
2315 { // Tag search button
2316 TextureBrowser_constructSearchButton();
2317 vbox.pack_end(g_TextureBrowser.m_search_button, FALSE, FALSE, 0);
2319 auto frame_table = ui::Table(3, 3, FALSE);
2322 g_TextureBrowser.m_tag_frame = ui::Frame( "Tag assignment" );
2323 gtk_frame_set_label_align( GTK_FRAME( g_TextureBrowser.m_tag_frame ), 0.5, 0.5 );
2324 gtk_frame_set_shadow_type( GTK_FRAME( g_TextureBrowser.m_tag_frame ), GTK_SHADOW_NONE );
2326 table.attach(g_TextureBrowser.m_tag_frame, {1, 3, 2, 3}, {GTK_FILL, GTK_SHRINK});
2330 g_TextureBrowser.m_tag_frame.add(frame_table);
2332 { // assigned tag list
2333 ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2334 gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2335 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2337 g_TextureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2339 auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_assigned_store );
2340 gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2342 auto renderer = ui::CellRendererText(ui::New);
2344 g_TextureBrowser.m_assigned_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_assigned_store._handle));
2345 g_TextureBrowser.m_assigned_store.unref();
2346 g_TextureBrowser.m_assigned_tree.connect( "row-activated", (GCallback) TextureBrowser_removeTags, NULL );
2347 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_assigned_tree, FALSE );
2349 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
2350 gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2352 auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2353 gtk_tree_view_append_column(g_TextureBrowser.m_assigned_tree, column );
2354 g_TextureBrowser.m_assigned_tree.show();
2356 scrolled_win.show();
2357 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_assigned_tree );
2359 frame_table.attach(scrolled_win, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2361 { // available tag list
2362 ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2363 gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2364 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2366 g_TextureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2367 auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_available_store );
2368 gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2370 auto renderer = ui::CellRendererText(ui::New);
2372 g_TextureBrowser.m_available_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_available_store._handle));
2373 g_TextureBrowser.m_available_store.unref();
2374 g_TextureBrowser.m_available_tree.connect( "row-activated", (GCallback) TextureBrowser_assignTags, NULL );
2375 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_available_tree, FALSE );
2377 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
2378 gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2380 auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2381 gtk_tree_view_append_column(g_TextureBrowser.m_available_tree, column );
2382 g_TextureBrowser.m_available_tree.show();
2384 scrolled_win.show();
2385 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_available_tree );
2387 frame_table.attach(scrolled_win, {2, 3, 1, 3}, {GTK_FILL, GTK_FILL});
2389 { // tag arrow buttons
2390 auto m_btn_left = ui::Button(ui::New);
2391 auto m_btn_right = ui::Button(ui::New);
2392 auto m_arrow_left = ui::Widget::from(gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT ));
2393 auto m_arrow_right = ui::Widget::from(gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT ));
2394 m_btn_left.add(m_arrow_left);
2395 m_btn_right.add(m_arrow_right);
2397 // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
2398 m_arrow_left.dimensions(-1, 68);
2399 m_arrow_right.dimensions(-1, 68);
2401 frame_table.attach(m_btn_left, {1, 2, 1, 2}, {GTK_SHRINK, GTK_EXPAND});
2402 frame_table.attach(m_btn_right, {1, 2, 2, 3}, {GTK_SHRINK, GTK_EXPAND});
2404 m_btn_left.connect( "clicked", G_CALLBACK( TextureBrowser_assignTags ), NULL );
2405 m_btn_right.connect( "clicked", G_CALLBACK( TextureBrowser_removeTags ), NULL );
2409 m_arrow_left.show();
2410 m_arrow_right.show();
2412 { // tag fram labels
2413 ui::Widget m_lbl_assigned = ui::Label( "Assigned" );
2414 ui::Widget m_lbl_unassigned = ui::Label( "Available" );
2416 frame_table.attach(m_lbl_assigned, {0, 1, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2417 frame_table.attach(m_lbl_unassigned, {2, 3, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2419 m_lbl_assigned.show();
2420 m_lbl_unassigned.show();
2423 else { // no tag support, show the texture tree only
2424 vbox.pack_start( g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0 );
2427 // TODO do we need this?
2428 //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
2433 void TextureBrowser_destroyWindow(){
2434 GlobalShaderSystem().setActiveShadersChangedNotify( Callback<void()>() );
2436 g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_sizeHandler );
2437 g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_exposeHandler );
2439 g_TextureBrowser.m_gl_widget.unref();
2442 const Vector3& TextureBrowser_getBackgroundColour( TextureBrowser& textureBrowser ){
2443 return textureBrowser.color_textureback;
2446 void TextureBrowser_setBackgroundColour( TextureBrowser& textureBrowser, const Vector3& colour ){
2447 textureBrowser.color_textureback = colour;
2448 TextureBrowser_queueDraw( textureBrowser );
2451 void TextureBrowser_selectionHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter* iter, GSList** selected ){
2452 g_assert( selected != NULL );
2455 gtk_tree_model_get( model, iter, TAG_COLUMN, &name, -1 );
2456 *selected = g_slist_append( *selected, name );
2459 void TextureBrowser_shaderInfo(){
2460 const char* name = TextureBrowser_GetSelectedShader( g_TextureBrowser );
2461 IShader* shader = QERApp_Shader_ForName( name );
2463 DoShaderInfoDlg( name, shader->getShaderFileName(), "Shader Info" );
2468 void TextureBrowser_addTag(){
2471 EMessageBoxReturn result = DoShaderTagDlg( &tag, "Add shader tag" );
2473 if ( result == eIDOK && !tag.empty() ) {
2475 g_TextureBrowser.m_all_tags.insert( tag.c_str() );
2476 gtk_list_store_append( g_TextureBrowser.m_available_store, &iter );
2477 gtk_list_store_set( g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1 );
2479 // Select the currently added tag in the available list
2480 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
2481 gtk_tree_selection_select_iter( selection, &iter );
2483 g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, tag.c_str());
2487 void TextureBrowser_renameTag(){
2488 /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
2489 gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
2490 we need to count the number of selected rows first and use
2491 gtk_tree_selection_selected_foreach() then to go through the list of selected
2492 rows (which always containins a single row).
2495 GSList* selected = NULL;
2497 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2498 gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2500 if ( g_slist_length( selected ) == 1 ) { // we only rename a single tag
2501 CopiedString newTag;
2502 EMessageBoxReturn result = DoShaderTagDlg( &newTag, "Rename shader tag" );
2504 if ( result == eIDOK && !newTag.empty() ) {
2505 GtkTreeIter iterList;
2507 gchar* oldTag = (char*)selected->data;
2509 bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterList ) != 0;
2513 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, &rowTag, -1 );
2515 if ( strcmp( rowTag, oldTag ) == 0 ) {
2516 gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1 );
2518 row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterList ) != 0;
2521 TagBuilder.RenameShaderTag( oldTag, newTag.c_str() );
2523 g_TextureBrowser.m_all_tags.erase( (CopiedString)oldTag );
2524 g_TextureBrowser.m_all_tags.insert( newTag );
2526 BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2527 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2532 ui::alert( g_TextureBrowser.m_parent, "Select a single tag for renaming." );
2536 void TextureBrowser_deleteTag(){
2537 GSList* selected = NULL;
2539 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2540 gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2542 if ( g_slist_length( selected ) == 1 ) { // we only delete a single tag
2543 auto result = ui::alert( g_TextureBrowser.m_parent, "Are you sure you want to delete the selected tag?", "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question );
2545 if ( result == ui::alert_response::YES ) {
2546 GtkTreeIter iterSelected;
2549 gchar* tagSelected = (char*)selected->data;
2551 bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0;
2555 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterSelected, TAG_COLUMN, &rowTag, -1 );
2557 if ( strcmp( rowTag, tagSelected ) == 0 ) {
2558 gtk_list_store_remove( g_TextureBrowser.m_all_tags_list, &iterSelected );
2561 row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0;
2564 TagBuilder.DeleteTag( tagSelected );
2565 g_TextureBrowser.m_all_tags.erase( (CopiedString)tagSelected );
2567 BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2568 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2572 ui::alert( g_TextureBrowser.m_parent, "Select a single tag for deletion." );
2576 void TextureBrowser_copyTag(){
2577 g_TextureBrowser.m_copied_tags.clear();
2578 TagBuilder.GetShaderTags( g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags );
2581 void TextureBrowser_pasteTag(){
2582 IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
2583 CopiedString shader = g_TextureBrowser.shader.c_str();
2585 if ( !TagBuilder.CheckShaderTag( shader.c_str() ) ) {
2586 CopiedString shaderFile = ishader->getShaderFileName();
2587 if ( shaderFile.empty() ) {
2589 TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, TEXTURE );
2594 TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, SHADER );
2597 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2599 TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2604 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2606 if ( !TagBuilder.CheckShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str() ) ) {
2607 // the tag doesn't exist - let's add it
2608 TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2615 TagBuilder.SaveXmlDoc();
2616 BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser );
2617 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2620 void TextureBrowser_RefreshShaders(){
2622 /* When shaders are refreshed, forces reloading the textures as well.
2623 Previously it would at best only display shaders, at worst mess up some textured objects. */
2625 auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
2626 GtkTreeModel* model = NULL;
2628 if ( gtk_tree_selection_get_selected (selection, &model, &iter) )
2630 gchar dirName[1024];
2633 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
2634 strcpy( dirName, buffer );
2636 if ( !TextureBrowser_showWads() ) {
2637 strcat( dirName, "/" );
2640 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
2641 GlobalShaderSystem().refresh();
2642 /* texturebrowser tree update on vfs restart */
2643 TextureBrowser_constructTreeStore();
2646 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
2647 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2651 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
2652 GlobalShaderSystem().refresh();
2653 /* texturebrowser tree update on vfs restart */
2654 TextureBrowser_constructTreeStore();
2659 void TextureBrowser_ToggleShowShaders(){
2660 g_TextureBrowser.m_showShaders ^= 1;
2661 g_TextureBrowser.m_showshaders_item.update();
2663 g_TextureBrowser.m_heightChanged = true;
2664 g_TextureBrowser.m_originInvalid = true;
2665 g_activeShadersChangedCallbacks();
2667 TextureBrowser_queueDraw( g_TextureBrowser );
2670 void TextureBrowser_ToggleShowTextures(){
2671 g_TextureBrowser.m_showTextures ^= 1;
2672 g_TextureBrowser.m_showtextures_item.update();
2674 g_TextureBrowser.m_heightChanged = true;
2675 g_TextureBrowser.m_originInvalid = true;
2676 g_activeShadersChangedCallbacks();
2678 TextureBrowser_queueDraw( g_TextureBrowser );
2681 void TextureBrowser_ToggleShowShaderListOnly(){
2682 g_TextureBrowser_shaderlistOnly ^= 1;
2683 g_TextureBrowser.m_showshaderlistonly_item.update();
2685 TextureBrowser_constructTreeStore();
2688 void TextureBrowser_showAll(){
2689 g_TextureBrowser_currentDirectory = "";
2690 g_TextureBrowser.m_searchedTags = false;
2691 // TextureBrowser_SetHideUnused( g_TextureBrowser, false );
2692 TextureBrowser_ToggleHideUnused();
2693 //TextureBrowser_heightChanged( g_TextureBrowser );
2694 TextureBrowser_updateTitle();
2697 void TextureBrowser_showUntagged(){
2698 auto result = ui::alert( g_TextureBrowser.m_parent, "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning );
2700 if ( result == ui::alert_response::YES ) {
2701 g_TextureBrowser.m_found_shaders.clear();
2702 TagBuilder.GetUntagged( g_TextureBrowser.m_found_shaders );
2703 std::set<CopiedString>::iterator iter;
2705 ScopeDisableScreenUpdates disableScreenUpdates( "Searching untagged textures...", "Loading Textures" );
2707 for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
2709 std::string path = ( *iter ).c_str();
2710 size_t pos = path.find_last_of( "/", path.size() );
2711 std::string name = path.substr( pos + 1, path.size() );
2712 path = path.substr( 0, pos + 1 );
2713 TextureDirectory_loadTexture( path.c_str(), name.c_str() );
2714 globalErrorStream() << path.c_str() << name.c_str() << "\n";
2717 g_TextureBrowser_currentDirectory = "Untagged";
2718 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2719 TextureBrowser_heightChanged( g_TextureBrowser );
2720 TextureBrowser_updateTitle();
2724 void TextureBrowser_FixedSize(){
2725 g_TextureBrowser_fixedSize ^= 1;
2726 GlobalTextureBrowser().m_fixedsize_item.update();
2727 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2730 void TextureBrowser_FilterMissing(){
2731 g_TextureBrowser_filterMissing ^= 1;
2732 GlobalTextureBrowser().m_filternotex_item.update();
2733 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2734 TextureBrowser_RefreshShaders();
2737 void TextureBrowser_FilterFallback(){
2738 g_TextureBrowser_filterFallback ^= 1;
2739 GlobalTextureBrowser().m_hidenotex_item.update();
2740 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2741 TextureBrowser_RefreshShaders();
2744 void TextureBrowser_EnableAlpha(){
2745 g_TextureBrowser_enableAlpha ^= 1;
2746 GlobalTextureBrowser().m_enablealpha_item.update();
2747 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2750 void TextureBrowser_exportTitle( const Callback<void(const char *)> & importer ){
2751 StringOutputStream buffer( 64 );
2752 buffer << "Textures: ";
2753 if ( !string_empty( g_TextureBrowser_currentDirectory.c_str() ) ) {
2754 buffer << g_TextureBrowser_currentDirectory.c_str();
2760 importer( buffer.c_str() );
2763 struct TextureScale {
2764 static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2765 switch (self.m_textureScale) {
2784 static void Import(TextureBrowser &self, int value) {
2787 TextureBrowser_setScale(self, 10);
2790 TextureBrowser_setScale(self, 25);
2793 TextureBrowser_setScale(self, 50);
2796 TextureBrowser_setScale(self, 100);
2799 TextureBrowser_setScale(self, 200);
2805 struct UniformTextureSize {
2806 static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2807 returnz(g_TextureBrowser.m_uniformTextureSize);
2810 static void Import(TextureBrowser &self, int value) {
2812 TextureBrowser_setUniformSize(self, value);
2816 struct UniformTextureMinSize {
2817 static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2818 returnz(g_TextureBrowser.m_uniformTextureMinSize);
2821 static void Import(TextureBrowser &self, int value) {
2823 TextureBrowser_setUniformSize(self, value);
2827 void TextureBrowser_constructPreferences( PreferencesPage& page ){
2828 page.appendCheckBox(
2829 "", "Texture scrollbar",
2830 make_property<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser())
2833 const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
2835 "Texture Thumbnail Scale",
2836 STRING_ARRAY_RANGE( texture_scale ),
2837 make_property<TextureScale>(GlobalTextureBrowser())
2840 page.appendSpinner( "Thumbnails Max Size", GlobalTextureBrowser().m_uniformTextureSize, GlobalTextureBrowser().m_uniformTextureSize, 16, 8192 );
2841 page.appendSpinner( "Thumbnails Min Size", GlobalTextureBrowser().m_uniformTextureMinSize, GlobalTextureBrowser().m_uniformTextureMinSize, 16, 8192 );
2842 page.appendEntry( "Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement );
2844 const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName() };
2845 page.appendCombo( "Load Shaders at Startup", reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ), STRING_ARRAY_RANGE( startup_shaders ) );
2849 void TextureBrowser_constructPage( PreferenceGroup& group ){
2850 PreferencesPage page( group.createPage( "Texture Browser", "Texture Browser Preferences" ) );
2851 TextureBrowser_constructPreferences( page );
2854 void TextureBrowser_registerPreferencesPage(){
2855 PreferencesDialog_addSettingsPage( makeCallbackF(TextureBrowser_constructPage) );
2859 #include "preferencesystem.h"
2860 #include "stringio.h"
2863 void TextureClipboard_textureSelected( const char* shader );
2865 void TextureBrowser_Construct(){
2866 GlobalCommands_insert( "ShaderInfo", makeCallbackF(TextureBrowser_shaderInfo) );
2867 GlobalCommands_insert( "ShowUntagged", makeCallbackF(TextureBrowser_showUntagged) );
2868 GlobalCommands_insert( "AddTag", makeCallbackF(TextureBrowser_addTag) );
2869 GlobalCommands_insert( "RenameTag", makeCallbackF(TextureBrowser_renameTag) );
2870 GlobalCommands_insert( "DeleteTag", makeCallbackF(TextureBrowser_deleteTag) );
2871 GlobalCommands_insert( "CopyTag", makeCallbackF(TextureBrowser_copyTag) );
2872 GlobalCommands_insert( "PasteTag", makeCallbackF(TextureBrowser_pasteTag) );
2873 GlobalCommands_insert( "RefreshShaders", makeCallbackF(VFS_Refresh) );
2874 GlobalToggles_insert( "ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
2875 GlobalCommands_insert( "ShowAllTextures", makeCallbackF(TextureBrowser_showAll), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
2876 GlobalCommands_insert( "ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator( 'T' ) );
2877 GlobalToggles_insert( "ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaders_item ) );
2878 GlobalToggles_insert( "ToggleShowTextures", makeCallbackF(TextureBrowser_ToggleShowTextures), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showtextures_item ) );
2879 GlobalToggles_insert( "ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly),
2880 ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaderlistonly_item ) );
2881 GlobalToggles_insert( "FixedSize", makeCallbackF(TextureBrowser_FixedSize), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_fixedsize_item ) );
2882 GlobalToggles_insert( "FilterMissing", makeCallbackF(TextureBrowser_FilterMissing), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_filternotex_item ) );
2883 GlobalToggles_insert( "FilterFallback", makeCallbackF(TextureBrowser_FilterFallback), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hidenotex_item ) );
2884 GlobalToggles_insert( "EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_enablealpha_item ) );
2886 GlobalPreferenceSystem().registerPreference( "TextureScale", make_property_string<TextureScale>(g_TextureBrowser) );
2887 GlobalPreferenceSystem().registerPreference( "UniformTextureSize", make_property_string<UniformTextureSize>(g_TextureBrowser) );
2888 GlobalPreferenceSystem().registerPreference( "UniformTextureMinSize", make_property_string<UniformTextureMinSize>(g_TextureBrowser) );
2889 GlobalPreferenceSystem().registerPreference( "TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser()));
2890 GlobalPreferenceSystem().registerPreference( "ShowShaders", make_property_string( GlobalTextureBrowser().m_showShaders ) );
2891 GlobalPreferenceSystem().registerPreference( "ShowTextures", make_property_string( GlobalTextureBrowser().m_showTextures ) );
2892 GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", make_property_string( g_TextureBrowser_shaderlistOnly ) );
2893 GlobalPreferenceSystem().registerPreference( "FixedSize", make_property_string( g_TextureBrowser_fixedSize ) );
2894 GlobalPreferenceSystem().registerPreference( "FilterMissing", make_property_string( g_TextureBrowser_filterMissing ) );
2895 GlobalPreferenceSystem().registerPreference( "EnableAlpha", make_property_string( g_TextureBrowser_enableAlpha ) );
2896 GlobalPreferenceSystem().registerPreference( "LoadShaders", make_property_string( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ) );
2897 GlobalPreferenceSystem().registerPreference( "WheelMouseInc", make_property_string( GlobalTextureBrowser().m_mouseWheelScrollIncrement ) );
2898 GlobalPreferenceSystem().registerPreference( "SI_Colors0", make_property_string( GlobalTextureBrowser().color_textureback ) );
2900 g_TextureBrowser.shader = texdef_name_default();
2902 Textures_setModeChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw>( g_TextureBrowser ) );
2904 TextureBrowser_registerPreferencesPage();
2906 GlobalShaderSystem().attach( g_ShadersObserver );
2908 TextureBrowser_textureSelected = TextureClipboard_textureSelected;
2911 void TextureBrowser_Destroy(){
2912 GlobalShaderSystem().detach( g_ShadersObserver );
2914 Textures_setModeChangedNotify( Callback<void()>() );
2917 ui::Widget TextureBrowser_getGLWidget(){
2918 return GlobalTextureBrowser().m_gl_widget;