2 <project version="2.0">
3 <var name="q3map2">"[RadiantPath]q3map2.[ExecutableType]" [ExtraQ3map2Args] -v<cond value="[MonitorAddress]"> -connect [MonitorAddress]</cond> -game xonotic -fs_basepath "[EnginePath]" -fs_homepath "[UserEnginePath]"<cond value="[GameName]"> -fs_game [GameName]</cond></var>
4 <build name="Single: minimap">
5 <command>[q3map2] -minimap "[MapFile]"</command>
8 <build name="Only update entities in the .bsp file">
9 <command>[q3map2] -onlyents "[MapFile]"</command>
12 <build name="Fast: -vis -fast (use when vis takes ages)">
13 <command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"</command>
14 <command>[q3map2] -vis -fast -saveprt "[MapFile]"</command>
15 <command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -fastlightmapsearch -deluxe -patchshadows -samples 2 -randomsamples -fill "[MapFile]"</command>
17 <build name="Fast: -samplesize 16 (low resolution lightmaps)">
18 <command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 16 -mv 1000000 -mi 6000000 "[MapFile]"</command>
19 <command>[q3map2] -vis -saveprt "[MapFile]"</command>
20 <command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -fastlightmapsearch -deluxe -patchshadows -samples 2 -randomsamples -fill "[MapFile]"</command>
22 <build name="Fast: -samplesize 8 (not so fast)">
23 <command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"</command>
24 <command>[q3map2] -vis -saveprt "[MapFile]"</command>
25 <command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -fastlightmapsearch -deluxe -patchshadows -samples 4 -randomsamples -fill "[MapFile]"</command>
28 <build name="Final: -bounce 8">
29 <command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"</command>
30 <command>[q3map2] -vis -saveprt "[MapFile]"</command>
31 <command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -fastlightmapsearch -deluxe -patchshadows -samples 4 -randomsamples -bounce 8 -fastbounce -bouncegrid -nobouncestore -fill "[MapFile]"</command>
33 <build name="Final: -bounce 8 -dirty (darker corners)">
34 <command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"</command>
35 <command>[q3map2] -vis -saveprt "[MapFile]"</command>
36 <command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -fastlightmapsearch -deluxe -patchshadows -samples 4 -randomsamples -bounce 8 -fastbounce -bouncegrid -nobouncestore -dirty -dirtdepth 64 -dirtscale 0.8 -fill "[MapFile]"</command>
38 <build name="Final: -bounce 8 -bouncescale 2 (more bounced light)">
39 <command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"</command>
40 <command>[q3map2] -vis -saveprt "[MapFile]"</command>
41 <command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -fastlightmapsearch -deluxe -patchshadows -samples 4 -randomsamples -bounce 8 -bouncescale 2 -fastbounce -bouncegrid -nobouncestore -fill "[MapFile]"</command>
43 <build name="Final: -bounce 8 -dirty -bouncescale 2 (both)">
44 <command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"</command>
45 <command>[q3map2] -vis -saveprt "[MapFile]"</command>
46 <command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -fastlightmapsearch -deluxe -patchshadows -samples 4 -randomsamples -bounce 8 -bouncescale 2 -fastbounce -bouncegrid -nobouncestore -dirty -dirtdepth 64 -dirtscale 0.8 -fill "[MapFile]"</command>
49 <build name="Compile and convert to .obj (optimized)">
50 <command>[q3map2] -bsp -meta -keeplights -patchmeta "[MapFile]"</command>
51 <command>[q3map2] -convert -format obj "[BspFile]"</command>
53 <build name="Convert to .obj (fast)">
54 <command>[q3map2] -convert -format obj -patchmeta -readmap "[MapFile]"</command>
57 <build name="Compile and convert to .ase for modelling applications (optimized)">
58 <command>[q3map2] -bsp -meta -keeplights -patchmeta "[MapFile]"</command>
59 <command>[q3map2] -convert -format ase "[BspFile]"</command>
61 <build name="Compile and convert to .ase for mapping (optimized)">
62 <command>[q3map2] -bsp -meta -keeplights -patchmeta "[MapFile]"</command>
63 <command>[q3map2] -convert -format ase -shadersasbitmap "[BspFile]"</command>
65 <build name="Convert to .ase for modelling applications (fast)">
66 <command>[q3map2] -convert -format ase -patchmeta -readmap "[MapFile]"</command>
68 <build name="Convert to .ase for mapping (fast)">
69 <command>[q3map2] -convert -format ase -patchmeta -shadersasbitmap -readmap "[MapFile]"</command>