4 [RadiantPath]: path to Radiant .. C:\Program Files\Gtkradiant
5 [EnginePath]: path to the engine .. C:\quake3\ C:\Program Files\Quake III Arena\ /usr/local/games/quake3/
7 <project version="2.0">
8 <var name="q3map2">"[RadiantPath]q3map2.[ExecutableType]" -v<cond value="[MonitorAddress]"> -connect [MonitorAddress]</cond> -game xonotic -fs_basepath "[EnginePath]" -fs_homepath "[UserEnginePath]"<cond value="[GameName]"> -fs_game [GameName]</cond></var>
9 <build name="Single: -bsp">
10 <command>[q3map2] -meta -v "[MapFile]"</command>
12 <build name="Single: -vis -fast">
13 <command>[q3map2] -vis -saveprt "[MapFile]"</command>
15 <build name="Single: -vis">
16 <command>[q3map2] -vis -saveprt "[MapFile]"</command>
18 <build name="Single: -light low">
19 <command>[q3map2] -light -cheapgrid -faster "[MapFile]"</command>
21 <build name="Single: -light medium">
22 <command>[q3map2] -light -fast "[MapFile]"</command>
24 <build name="Single: -minimap">
25 <command>[q3map2] -minimap "[MapFile]"</command>
28 <build name="only entities">
29 <command>[q3map2] -onlyents "[MapFile]"</command>
32 <build name="Test: -bsp, -vis -fast, -light low">
33 <command>[q3map2] -meta -v "[MapFile]"</command>
34 <command>[q3map2] -vis -fast -saveprt "[MapFile]"</command>
35 <command>[q3map2] -light -cheapgrid -faster "[MapFile]"</command>
37 <build name="Test: -bsp, -vis, -light low">
38 <command>[q3map2] -meta -v "[MapFile]"</command>
39 <command>[q3map2] -vis -saveprt "[MapFile]"</command>
40 <command>[q3map2] -light -cheapgrid -faster "[MapFile]"</command>
42 <build name="Test: -bsp, -vis, -light medium">
43 <command>[q3map2] -meta -v "[MapFile]"</command>
44 <command>[q3map2] -vis -saveprt "[MapFile]"</command>
45 <command>[q3map2] -light -fast "[MapFile]"</command>
48 <build name="Final: (Xonotic default)">
49 <command>[q3map2] -meta -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"</command>
50 <command>[q3map2] -vis -saveprt "[MapFile]"</command>
51 <command>[q3map2] -light -lightmapsearchpower 3 -deluxe -patchshadows -randomsamples -samples 4 -lightmapsize 512 -fast -fastbounce -dirty -bouncegrid -fill "[MapFile]"</command>
52 <command>[q3map2] -minimap "[MapFile]"</command>
54 <build name="Final: '-light + -dirtscale 2' (Xonotic approved)">
55 <command>[q3map2] -meta -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"</command>
56 <command>[q3map2] -vis -saveprt "[MapFile]"</command>
57 <command>[q3map2] -light -lightmapsearchpower 3 -deluxe -patchshadows -randomsamples -samples 4 -lightmapsize 512 -fast -fastbounce -dirty -bouncegrid -fill -dirtscale 2 "[MapFile]"</command>
58 <command>[q3map2] -minimap "[MapFile]"</command>
60 <build name="Final: '-light + -bounce 8' (Xonotic approved)">
61 <command>[q3map2] -meta -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"</command>
62 <command>[q3map2] -vis -saveprt "[MapFile]"</command>
63 <command>[q3map2] -light -lightmapsearchpower 3 -deluxe -patchshadows -randomsamples -samples 4 -lightmapsize 512 -fast -fastbounce -dirty -bouncegrid -fill -bounce 8 "[MapFile]"</command>
64 <command>[q3map2] -minimap "[MapFile]"</command>
66 <build name="Final: '-light + -bounce 8 -dirtscale 2' (Xonotic approved)">
67 <command>[q3map2] -meta -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"</command>
68 <command>[q3map2] -vis -saveprt "[MapFile]"</command>
69 <command>[q3map2] -light -lightmapsearchpower 3 -deluxe -patchshadows -randomsamples -samples 4 -lightmapsize 512 -fast -fastbounce -dirty -bouncegrid -fill -bounce 8 -dirtscale 2 "[MapFile]"</command>
70 <command>[q3map2] -minimap "[MapFile]"</command>
73 <build name="convert to .OBJ for modelling apps">
74 <command>[q3map2] -meta -v -patchmeta "[MapFile]"</command>
75 <command>[q3map2] -convert -format obj "[BspFile]"</command>
77 <build name="convert to .OBJ for mapping">
78 <command>[q3map2] -meta -v -patchmeta "[MapFile]"</command>
79 <command>[q3map2] -convert -format obj -shadersasbitmap "[BspFile]"</command>
81 <build name="convert to .OBJ for modelling apps (quick and dirty)">
82 <command>[q3map2] -convert -format obj -patchmeta "[MapFile]"</command>
84 <build name="convert to .OBJ for mapping (quick and dirty)">
85 <command>[q3map2] -convert -format obj -patchmeta -shadersasbitmap "[MapFile]"</command>
88 <build name="convert to .ASE for modelling apps">
89 <command>[q3map2] -meta -v -patchmeta "[MapFile]"</command>
90 <command>[q3map2] -convert -format ase "[BspFile]"</command>
92 <build name="convert to .ASE for mapping">
93 <command>[q3map2] -meta -v -patchmeta "[MapFile]"</command>
94 <command>[q3map2] -convert -format ase -shadersasbitmap "[BspFile]"</command>
96 <build name="convert to .ASE for modelling apps (quick and dirty)">
97 <command>[q3map2] -convert -format ase -patchmeta "[MapFile]"</command>
99 <build name="convert to .ASE for mapping (quick and dirty)">
100 <command>[q3map2] -convert -format ase -patchmeta -shadersasbitmap "[MapFile]"</command>
103 <build name="Single/Legacy: -light -nosRGB medium (OLD LIGHTING)">
104 <command>[q3map2] -light -nosRGB -fast "[MapFile]"</command>
106 <build name="Test/Legacy: -bsp, -vis, -light -nosRGB medium (OLD LIGHTING)">
107 <command>[q3map2] -meta -nosRGB -v "[MapFile]"</command>
108 <command>[q3map2] -vis -saveprt "[MapFile]"</command>
109 <command>[q3map2] -light -nosRGB -fast "[MapFile]"</command>
111 <build name="Legacy: '-nosRGB' (OLD LIGHTING)">
112 <command>[q3map2] -meta -v -nosRGB -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"</command>
113 <command>[q3map2] -vis -saveprt "[MapFile]"</command>
114 <command>[q3map2] -light -nosRGB -lightmapsearchpower 3 -deluxe -patchshadows -randomsamples -samples 4 -lightmapsize 512 -fast -fastbounce -dirty -bouncegrid -fill "[MapFile]"</command>
115 <command>[q3map2] -minimap "[MapFile]"</command>
117 <build name="Legacy: '-nosRGB -light + -dirtscale 2' (OLD LIGHTING)">
118 <command>[q3map2] -meta -v -nosRGB -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"</command>
119 <command>[q3map2] -vis -saveprt "[MapFile]"</command>
120 <command>[q3map2] -light -nosRGB -lightmapsearchpower 3 -deluxe -patchshadows -randomsamples -samples 4 -lightmapsize 512 -fast -fastbounce -dirty -bouncegrid -fill -dirtscale 2 "[MapFile]"</command>
121 <command>[q3map2] -minimap "[MapFile]"</command>
123 <build name="Legacy: '-nosRGB -light + -bounce 8' (OLD LIGHTING)">
124 <command>[q3map2] -meta -v -nosRGB -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"</command>
125 <command>[q3map2] -vis -saveprt "[MapFile]"</command>
126 <command>[q3map2] -light -nosRGB -lightmapsearchpower 3 -deluxe -patchshadows -randomsamples -samples 4 -lightmapsize 512 -fast -fastbounce -dirty -bouncegrid -fill -bounce 8 "[MapFile]"</command>
127 <command>[q3map2] -minimap "[MapFile]"</command>
129 <build name="Legacy: '-nosRGB -light + -bounce 8 -dirtscale 2' (OLD LIGHTING)">
130 <command>[q3map2] -meta -v -nosRGB -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"</command>
131 <command>[q3map2] -vis -saveprt "[MapFile]"</command>
132 <command>[q3map2] -light -nosRGB -lightmapsearchpower 3 -deluxe -patchshadows -randomsamples -samples 4 -lightmapsize 512 -fast -fastbounce -dirty -bouncegrid -fill -bounce 8 -dirtscale 2 "[MapFile]"</command>
133 <command>[q3map2] -minimap "[MapFile]"</command>